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Nightmare Fuel / Dead Space 2

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Twinkle Twinkle, Little Star...

Thought your night terrors were over once you completed the first game? You thought wrong. DEAD WRONG.

  • The Lullaby trailer for Dead Space 2 makes the original trailer seem like Sweet Dreams Fuel by comparison. See for yourselves.
  • The Puker death scene... yeesh.
    • To just briefly explain the mechanics of this death're essentially vomiting all of your insides out. Blood, organs, internal tissues all dissolved by corrosive acid. And the Puker just steps back to watch its handiwork as it's waiting for you to die so it can drag your body away for an Infector to produce another Necromorph.
    • The Puker's introduction scene isn't pleasant either. You are trying to figure out how to get out of the hospital and just suddenly walk upon a dying surgeon with half of his face burnt off with a gurgling cry heard in the next room. You pull out of your weapons and walk into the room to see a Puker horribly killing a female surgeon via holding her down and vomiting directly on her face. The worst part is no matter how fast you are you can't save these two people. This scene repeats itself time and time again later on in the Sprawl when the Necromorphs start massacring civilians.
  • The Tripod's death scene. Compared to the original and the iPhone Interquel, Dead Space 2 has truly cranked the Gorn level Up to Eleven.
    • Want to know something even better about that Tripod? Look at it's top tentacle that you eventually deepthroat. A baby is attached.
      • Or it is possible that one of the corpses used to form the Tripod was pregnant. And the fetus inside her was used to form part of the tentacle.
    • And that's the female variant. The male version in the lifts may scar you for life. Especially the ending.
  • In the first few minutes of Dead Space 2, we're given something that will give you nightmares forever: An up close view of the necromorphing procedure, done as the victim has been barely dead for a few seconds, within inches of Isaac's face.
    • Which leads to Isaac running through the psych ward that he woke up in. Necromorphs lunging out at you from every direction to cut off almost all avenues of escape, frightened patients trapped in their cells (some simply staring without understanding what is going on, others screaming in terror as they see death just on the other side of that glass), the lights malfunctioning so you only get flashes of blood and body parts strewn everywhere.
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    • It gets worse. Isacc's health is so low that his RIG's in the yellow zone, so his running speed is labored. Never mind the fact that he's stuck in a straitjacket with no weapons, no helpful beacon to guide him, and howling undeath is literally inches behind him. Then he leaps through a malfunctioning door, only for one of the pursuing Necomorphs to grab his leg...
    • Speaking of the guy who turns into a Necromorph, there's two horrifying things about the transformation: One, the guy's obviously in pain when the scythes burst out of his shoulders, suggesting that not only was he alive during the transformation, but that infectors can now assimilate living things. Secondly, The victim is Franco, the main character from Dead Space Ignition.
    • The entire section is this, as beyond the "Exploding Face" scene, you enter the game proper. That's right; you are bound in a straitjacket and the Necromorphs are fully functional and can kill you if you don't stop running. Most people would expect a grace period or at least something to keep the enemies away. If you decide to stay and test this, the slashers would be more than happy to prove you wrong.
  • After making his way to relative safety, Isaac gets attacked by a member of the medical/asylum staff who received orders to purge everyone related to the Marker research. Throw in the fact that the horrifying slaughter around him has pushed the doctor over the edge, and the ensuing confrontation—in which Isaac tries to convince the chuckling, unhinged scientist that they can work together and escape this madness—and you've got a harrowing reminder that as scary as the Necromorphs are, even they can pale before human insanity.
    • Oh, and Isaac's still bound in his straitjacket the whole time!
    • Midway through the conversation—in which Isaac desperately tries to talk down the insane doctor—said doctor suddenly snaps and stabs Isaac non-fatally, the blade of his scalpel cutting through Isaac's bonds and nothing else. Sure, Isaac ends up surviving, but the way the doctor just attacks without warning drives home just how easily our hero could have died.
    • And the doctor's not done yet:
    Doctor: "Isaac... We're all gonna burn for what we did to you." (slashes his own throat open with the scalpel)
    • Let's not forget that the doctor does not just slit his throat quick and clean like most others, he digs the scalpel inwards, squirming and gurgling before sliding down the glass window behind him.
    • The worst part of all this? You are completely vulnerable in-game as well. Unlike similar situations from games like Bioshock, you are completely vulnerable to enemy attacks during this time and it's very possible to die within the first few seconds if you don't book it the hell out of there.
  • You then have to make your way through a Necromorph-filled room...while practically unarmed, and no armor except for your hospital gown. Hope you can limp fast enough!
  • Can you imagine what it would have been like to be the poor bastard in the surgical theater where you get your first plasma cutter? Picture this: You wake up strapped an operating table, completely alone. There's some...thing bound to a table outside the operating room, flailing its claws and snarling. And you're powerless to do anything but scream for help and hope to god that someone comes.
    • Not to mention that you're in the middle of what seems to be heart surgery, with the incision held open by surgical staples. One can only hope the anasthetic's still working...
    • And then, while you're disabling the surgical equipment to get the cutter, a necromorph suddenly charges into the room, with the man on the table screaming helplessly as he's set upon and disemboweled in seconds. Fortunately, his death gives Isaac enough time to arm himself and avoid suffering a similar fate.
  • At some point in the hospital you get stopped by Titan Station Security whom are trying to detain you on Director Tiedmann's orders. What stops you from getting used as a government lab rat again? A necromorph ambushes the guards via a vent right above them. It impales one of them and drags the poor bastard kicking and screaming into the vent. The necromorph then kills him messily, indicated by the RIG flatlining and the cascade of blood coming from the vent. The guard's partner tries to check the vent to save his buddy or at very least kill the monster whom killed him and immediately gets impaled and dragged further into the vent to suffer the same fate.
    • The worst part? This happens in over a span of seconds. In a span of seconds two fully trained men were snuffed out horribly and messily as indicated by the horrifically mutilated torso that falls out of the ventilation shaft immediately after. You never actually see the necromorph that killed them either. Whatever it was it killed them fast.
  • Those initial moments on the Sprawl proper...dear god, those first few moments. On the USG Ishimura in Dead Space, you came across the Necromorph infestation after it had consumed everyone and left the ship deathly quiet. This time, you're there right at the beginning, witnessing the horror unfold.
    • At one point, you open a door to be flooded with sheer chaos—thousands of screaming, terrified civilians trying to escape while relentless monsters hunt them down, butchering the hapless souls like scythes through wheat.
    • Soon thereafter, you find yourself walking past apartment rooms; all the while being able to hear their residents being murdered inside. At one point, you even see some people forced to abandon their loved ones to certain death so they can escape. And there's almost nothing you can do to save them.
    • There is a point in the beginning when you are passing living quarters. You hear from inside one of them the cries of a baby unattended, endlessly wailing as all the sound of chaos and death goes away. You go further and you hear a woman crying, crawling on the ground towards a gate that separates you from her. It looked like she was crawling to the crying baby which was probably hers. She eventually succumbs to her injuries the same time the baby's cries stop. It is not too far of a stretch to imagine women protectively clutching their babies as they set upon by necromorphs, only to turn and rip their child apart. At times like this, it seems like there's nothing in the Dead Space universe but death, and the cold vastness that surrounds you.
      • Alternatively, the babies get killed and mutate and proceed to either disembowel their mothers with tentacle-blades. Or they explode.
    • Sometimes during that scene, look to the window and you'll see ships or escape pods flying away. Some don't make it past escape velocity, slamming into one another and exploding. Makes you wonder how many ships packed full of survivors were preparing to flee the station, only for a necromorph to scuttle aboard at the last possible second...
  • You see a tricycle; you think nothing of it. You go further, into laundry washers. You see one washer shaking violently. All the while, you hear a baby bawling from the inside. That was the most disturbing part.
    • No, this is the most disturbing part: you can't break the washer open to get the baby out.
      • Any human infant would have been pulverised within a few seconds of being stuck inside a running washing machine. You really don't want to open it.
    • Speaking of children, and for you parents out there, the existence of Lurkers, Crawlers and Packs in this game. At least the last game had the decency to handwave the presence of babies as being brain-dead clones that are grown to replace lost limbs. This time, the first you see of the Pack, Lurkers and Crawlers are them pouring out of children stores and daycare centers. And then there's that nurse/mother who was either Too Dumb to Live, or so far over the Despair Event Horizon that she thought nothing of beckoning an exploding necromorph baby into her arms...
    • On the topic of that mother. It's very likely considering what the Marker has done to people before that she could've been hallucinating that the Crawler was her own baby (or it actually was her baby but she was getting hallucinations of how it looked before it was a necromorph). Just think about that for a second. The Marker can influence you enough to let your guard down long enough for Necromorphs kill you. For Isaac who has dealt with this before it's literally just another day but for the civilian survivors the Sprawl outbreak must've been completely and utterly horrifying endeavor that left many at the precipice of Marker induced insanity.
  • Just entering the USG Ishimura. Again. Simply going around the ship is like a horrible trip down memory lane, right down to hallucinations of the tentacles grabbing you. And you thought the first time around was hell...
    • While Isaac travels through the Ishimura for the second time, raise your TV's volume up so you can clearly hear the ambiance of the air vents and everything else. When you go through those tunnels, when it's nice and quiet and you think everything is okay... You hear Nicole whispering "Isaac..." "Where are you going, Isaac..?" "Make us whole again, Isaac.." UGH! The whispering was just insane. As if she is going to jump out and attack you in the next few seconds...
    • On the Ishimura you end up on the medical deck where they've been using a black light to help clean the place up. Naturally that causes a mass of old bloodstains and crazy marker writing to show up. Nothing you haven't seen before however, so you move on. Later though, you notice that you're leaving glowing footprints...which means that not only is this blood fresh, but you've also been walking through giant pools of the stuff.
      • Those prints were there from the beginning, implied to be Isaac's footprints from the first game.
  • Entering the catacombs, after passing a funeral section in the unitology area of the game, you pass through here, each bit of ice has the possibility of a necromorph popping out to rip you to shreds. Then it gets more freaky once Isaac's mind goes crazy and starts seeing wailing corpses inside their frozen coffins, no limbs to speak of and no way to get out...
  • No wonder mothers hate Dead Space 2. You see a husband drag his screaming wife away from their apartment, telling her that her mother is lost. If you go inside... you're immediately attacked by a puker.
    • There's nothing else in that unit. No Infector—just the Puker. Which means that she had to have been in there for awhile—maybe locked in the bathroom by her family, who heard (and maybe saw) every second of Granny turning into a monster.
  • Near the end, NOT for the squeamish! Upon finding out that the answer can be accessed from Isaac's brain, what does he do? Why he sits in the table! Okay, what do we do now? Okay...well...why is that needle coming down? Why is the laser pointing at his eye? Why is the needle coming do- OH DEAR GOD!
    • You think that's bad? Try messing that part up...
    • After that the Ubermorph comes. Imagine a hunter/hive Mind combination, except you can't kill this. it basically follows you throughout the level.
    • "Cross my heart and hope to die...stick a needle in your eye." *shudders*
  • The sounds that The Pack make in the background before the first encounter. Did they have to make them sound like children playing?
  • Just let Nicole grab and defeat you in the final battle.
  • You can go through air vents in this game. Your first time using one you turn a corner and OH MY GOD A FRICKING NECROMORPH!!!!! Then in Chapter 4 you come out of a vent and OMG NICOLE'S TRYING TO STAB ME WITH A NEEDLE!! It gets worse when You come out of the hallucination you see yourself trying to stab your own eye.
    Nicole: You tried to kill yourself, Isaac. Why. Do you think. That is?
  • The introduction of the stalkers. You are in the church of Unitology and within one of the many dark areas of it. This place is especially dark as the only lights are through a few blue tinted windows and a light over where you need to go. As you first enter the room, you hear and see glimpses of something running around. You get to the door you need to go through and something huge rams and destroys it, blocking you in. Then the stalkers let out cries that sound similar to those of the raptors in the first Jurassic Park and you are attacked by about five of them. They later do not come out at you like the other necromorphs, you end up in areas prime for ambushing. What makes them so much worse is that they are SMART. They will hide behind cover, poking out enough to get you to aim and focus on them while another RUSHED you at full tilt, running like an ostrich. Like most of the necros, hitting a leg is a good first choice as it slows them down. Not these things, they come at you as fast on their hands as those that run at you. They are one of the few necros that when they are around, you truly feel like their prey. The worst part is the death animation, where they don't even kill you, they rip your arm off, knock you unconscious and then drag you off to do god-knows-what.
  • Your first ingame encounter with Nicole. You'll never trust an elevator again.
    • Especially what happens in the Church of Unitology when a necromorph busts in through the top of the elevator as it is moving, only inches away from you. Of course, the proper response from someone familiar with this sort of thing is stasis, blow off an arm then shoot it back into its face, piddle self and never trust elevators again. Subverted, if you blow out the top of the elevator when you get in. That stops the thing from spawning. Then after that, when you have progressed out of there and are on a new heading for hope, you go through a cool zero-g area with fires, showing how the developers did their homework. Again another horror elevator though this time there is a puker already in it. The elevator takes enough time that you will check to make sure nothing sneaks up on you and probably open with your back to it. Again, stasis, shoot off limbs, piddle self and resume.
    • The worst part of the above? There's no indication it's in there. No musical sting, no battle cry from the puker as it charges you, and it's facing the door as it opens, as if it was waiting for you. Even worse is the elevator closes immediately, so that you have to work the courage up to open the door again to check and see if it's dead.
  • The whole school area of the game. As you can imagine you have to contend with with a lot of Pack, Crawlers, and Lurkers which means a lot of hearing the sounds of children screaming and babies crying. (Shudders)
    • The school is very disturbing. All of the posters and drawings on the walls, the tiny shoes and backpacks, and the knowing that something unspeakably horrible has happened there...
      • Then the gym, oh lord the gym. There are only a few bodies in there and are attacked by a few pack. Then you clear the gymnasium of all obstructions with a switch and open the way for you to advance. After fighting of waves of enemies, you get to see the side of the gym that had been blocked off. There are shoes, toys and hundreds of little blood hand prints on wall and floor. It seems most of the kids were trying to escape and were cornered there, slaughtered mercilessly without any hope of escape.
    • Yeah about those Pack that we just killed....
    • The school itself was being affected by the Marker radiation for sometime. Reports of in-school violence were suddenly racking very suddenly and some kids were drawing pictures that look suspiciously like Slasher necromorphs.
    • The first time we see what a Crawler does. Picture a sweet looking woman encouraging a hideous looking... baby-thing to "come to mama", and when it does, she hugs it tenderly... only for the thing to explode and smear the window with her bloody remains. Tear Jerker - and also the developers' way of informing you DON'T LET THESE THINGS NEAR YOU!
      • Not to mention that the baby laughed before shrieking THEN exploding.
      • When that sun in the gym comes down right in front in you.
    • One of the logs found in the school brings up a subtle freighting realization about being born in space: those kids will possibly never know what its like to live on a planet. The log creator even speculates that being trapped in space is what makes the kids so antsy, which while not the cause, is a freighting prospect to consider. They never know what a planet would look like on it, never experience nature, and are forced to see the endless abyss that is space.
  • Closer observation of some of the slashers reveal they were unclothed/naked male and female colonists caught unaware as the Necromorphs hunted them down and slaughtered them in a manner similar to the two crewmembers killed in the showers on the Ishimura in Dead Space: Downfall. Creates extra paranoia fuel at the prospect of simply being the act of normally bathing or even having sex before being pounced upon and torn apart by ravenous Necromorphs or even being turned into one for Isaac to kill later.
    • Their is an whole subspecies of slasher necromorphs called Spitters that are all naked women. Their defining feature is pretty gruesome too as unlike female and male Slashers their human arms are used as vice grips to pull open their chests to expose all the organs in the chest cavity. The amount of naked Slashers of both genders and Spitters you fight during the course of the game is nothing short of disturbing.
  • Never has a final battle looked so disturbing. Trapped in a swirling vortex with the marker in the background and hounded by the Marker's apparition of Nicole and Pack-like shadow creatures.
  • The final time Nicole (with glowing eyes and mouth, anyways) comes at you. It seems different right from the start. She grabs you by the throat, then starts slamming you around as though you weighed nothing. Then, you get a quick time event as she demands that you tell her what she is, and why you can't let her go. This alone is frightening, but if you fail the event, and tell her that she isn't real and can't hurt you, she proves just how real she is by snapping your neck like a dry twig. No suicide attempt, the "hallucination" you thought she was is very capable of physically killing you.
    Marker-Nicole: WRONG. ( Nicole snaps Isaac's neck)
  • In Chapter 13, right after entering the secure zone of the government compound, you have to circumvent the barricade set up by Tiedemann's soldiers, ending up in a secure room overlooking the barricade. How to get past them? Take out the battery for the barricade room, which plunges the soldiers into complete darkness...but also powers down the barriers keeping the compound secure. You then have what's tantamount to a balcony seat as a horde of Necromorphs - dozens upon DOZENS - charge at the barricade. It's quite horrific to see trained soldiers fire frantically into the oncoming wave of flesh, mere seconds before you can see their blood splatter the room. Their cries blank out one-by-one, and the sound of pulse rifles does the sound of the Necromorphs, who you can now hear moving deeper into the compound. Which you must now go into. Not helped by the fact that you just sentenced 200 armed soldiers to death as well as dozens of scientists and researchers.
    • Lets not forget that this is also the first time you see the Ubermorph, you open up the door so the necromorph can kill the soldiers, but you look and you see it, and you know you're gonna fight it. But it's not scary until you figure YOU CAN'T KILL IT!
    • The whole sequence is disturbingly reminiscent of a scene in The Cabin in the Woods. If you've seen it before playing Dead Space 2, it'll make you laugh at a very inappropriate time.
    • The scary apart about this is just how fast the necromorphs respond to the power going off. Literally seconds after you turn the power off you hear blood-curdling roars in the distance as the horde of Slashers, Pukers, and Pregnants starts charging through the darkness as the Ubermorph slowly follows. To make matters worse it's likely that other necromorph types that you see later on in the facility attacked from other sides like the vents or other military barricades at the same exact moment. Later on you see Lurkers, Stalkers, Spitters, Crawlers, Infectors, Cysts, Nests, and a Brute. This just shows you how scarily fast Necromorphs are at hunting in packs or hordes to kill and infect there targets. One facility full of trained soldiers just butchered in an instant
  • After the first meeting with Nicole in the elevator, it's NOT fine that there are always ceiling holes in them, people. Then, you're ambling through some plot points, seeing new places, and you take a breather in an elevator. HAHA JUST KIDDING— Kind of subverted as shooting the vents in the elevators stops monsters from spawning in them seeing as how those vents lead no where... for some reason.
    • The second Nicole encounter. After you leave the medical deck and get on the elevator, the lights suddenly go out. You then see the light that shines from Illusion!Nicole's eyes and mouth, as she creepily sings "Twinkle Twinkle Little Star" before lunging at Isaac and shrieking "MAKE US WHOLE!"
      • Plus the encounter after you escape from the USG Ishimura. After crashing by means of an escape pod, Issac wakes up to see Nicole's transmission from the beginning of the game, played over a Marker, while Nicole hovers in front of it. The transmission jitters at "You made me stick with it…" before the Nicole apparition looks up with Glowing Eyes of Doom and Throat Light, and screams four words that confirm Issac's guilt:
  • The several apartments that people are trapped in. You hear a woman pounding on the door before suddenly beginning to shriek hysterically before apparently being killed, then you hear a man screaming "They're coming through the walls!" at someone before there's a roar and more screaming. Then you hear a little baby crying...just crying, and it never stops... It gets worse, you see a crying woman die of her wounds after crawling towards the crying baby. There's another guy who's so terrified that he locks himself in his room and screams like a maniac for everyone to just leave him alone.
  • Hell, this whole universe is scary, even before the Necromorphs showed up. Okay, you've got a cult that extorts its members for money, organizes mass suicides, and is the dominant religion. The OSHA must have been dissolved centuries ago, because of the abundance of malfunctioning doors that can sever limbs, and space-mining being so dangerous that the Ishimura has an entire deck dedicated to growing replacement limbs. If you check the manual for the Seeker Rifle, you see it's meant for "Riot Suppression". The authorities endorse using a weapon that can blow heads clean off against upset civilians.
    • Point of order; cops don't usually like to use more expensive or complicated weapons than they have to. The general idea is to try to use the minimum necessary force, with lethal force as a last resort. Current riot control methods generally involve pepper spray, tear gas grenades, and those intimidating uniforms designed to try and scare rioters away before trouble starts. The usual damage from riots is "merely" a whole lot of property damage. Now think about how bad the riots must be for the Seeker Rifle to be considered appropriate.
    • Or the Sprawl Security Force is just really screwed up.
      • Given that Sprawl security partially existed to clean up things if an outbreak started, it's hardly any wonder that they have access to military grade gear. More importantly, if the population of the Sprawl discovered the truth about what is happening and "rioted", lethal force would have been authorized to "suppress" the entire population if necessary.
    • Remember, they are in space. A rioter breaks a window on Earth, it's a pain and just causes some poor shopkeeper to try and get insurance to replace it. On the Sprawl? Breaking a window can cause a whole room to sucked into space and the building or even the sector to lose its atmosphere. Riots must have to be put down damn near immediately, and the Sprawl's Security might have to blow up a rioter or two to prevent dozens or even hundreds of deaths.
  • The alarm clock that goes off in one apartment that Isaac leaves. It is just so sudden and unexpected, and happens during a lull in the violence.
  • A minor example, But the Concourse directory from the main site is slightly disturbing... Two of the shops only have "7673ebhjjh22233d2" as their names, Show only static, and play the same sounds a Guardian or Brute make...
    • Oh, And the directory's background music slowly changes from a variety of typical mall music into a disturbing blend of a slurred version and static...
  • The Tormentor may count. You escape from a hostile gunship's fire by dropping through a hatch in the floor, and no sooner do you pick yourself back up then a HUGE Necromorph with massive arms and a mouth filled with giant fangs crawls up and lets out a roar so loud you can practically see it in your face. Part of the ceiling collapses on you, and you have to react quickly to blast its shoulder before it can yank you out and bite you in half. A few more shootings later, and the gunship comes back, blasting the windows and sending both you and the Tormentor out into open space, the both of you clinging to the gunship. It slams you around some more, and you have to shoot the floating-away explosive tanks before the huge beast can pull you in and bisect you. The fight may not be too hard so long as you've got good aim and timing, but one must admit that the Tormentor's sheer size and out-of-nowhere appearance make it a very frightening foe.
  • The worst death animation in Dead Space, even though it doesn't seem that bad? When Isaac goes insane, and the phantom Nicole grabs you. First, she grabs Isaac with lots of force, and her face glows and becomes distorted, as she makes this dreadful, screeching, howling noise. After you pan out ALL THE WAY from Isaac's brain, he looks interested at his Javelin Gun...and shoots himself in the head with it. Oh, but not before you can see his fractured jaw and gored-out eyes as he falls to the ground. Don't forget that Isaac is now one of them. Oh, and Issac didn't kill himself immediately - the harpoon missed most of his brain, so he's got some hours of agonizing pain to go before he expires.
    • What somehow makes it even more creepy is the peaceful - almost happy - look that Isaac has on his face before he shoots himself.
  • One of the text logs in the school mentions how half of one class apparently has "imaginary friends", and claim it's a deceased loved one. Sound familiar?
    • The mere fact that half of a school class even have deceased loved ones is horrifying in its own right. Kids that age usually have their family including grandparents intact, giving yet another hint at how messed-up the Dead Space universe is.
  • Aboard the Ishimura, you come across logs of a cleaner who swears he keeps hearing strange sounds in the ship, and later on, he can't find anyone, as the necromorph invasion starts. Of course, other logs you encounter indicate that, when a marker signal is activated, "dead" necromorph tissue reanimates. And thanks to Isaac, the Ishimura was full of bits of dead necromorph. Which begs the question, was the guy just hearing things, or was he hearing the bits of necromorphs on the ship assembling themselves? After all, there were a few necromorphs that were formed from parts of various dismembered dead bodies.
  • The sheer impossibility of actually defeating the Necromorphs. You can kill one, you can kill ten, a hundred... But there's still more. Always more. The Ishimura was big, but it was still a mining ship, there were only so many people on it. But the Sprawl is a gigantic cityscape, there are likely millions of Necromorphs on the Sprawl alone. To quote Two Best Friends Play, you could kill a thousand, and it'd probably only amount to point-five percent of every Necromorph on the Sprawl.
  • Throughout Chapter 13, you can find audio logs from one of the scientists who built the new Marker. He starts out hopeful, delighted to be working on the project... Then his hope turns to dread as the scientist explains he made a tiny Marker while he was blacked out, despite the fact that the technology they used to suppress the Marker's dementia-causing signal was supposed to prevent something like that. Then you find his last audio log and it sinks in just how much of a Cosmic Horror Story the whole franchise is.
    Kinner Phelps. Research log 43-553— I'm convinced we are puppets of some alien influence. I no longer believe we are in control of this project, or ever were. I believe even our rationalizations for this whole thing are an illusion, planted by the forces behind the original Marker, the Black one. We don't know how to make this thing. It is making us make it. And it's trying to get out. Desperately. I'm under security watch after taking a sledgehammer to the tiny Marker I built last week. We need to destroy everything we've built here, and destroy every record, every shred of research. They were right the first time on Aegis VII-- this is beyond our ability to know or control! I have to go, my supervisor is whispering to the security guard.

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