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On that day, when the sky fell away
Our world came to an end
In our eyes did a fading sun rise in the dark
Glimmering shadows
Silence grows, in the spaces between
stretching out beyond time
Lifelight, the theme of Super Smash Bros. Ultimate.
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The stakes have reached their highest peak in Smash Bros. With every playable character making a return along with new ones, over a hundred stages, 800 music tracks, and a whole new slew of features and modes alike (including a story mode that opens on a very depressing note), Ultimate has proven to be the most ambitious game in the series yet...and yet, some pre-release material and the story mode's cutscenes have shown it to be one of, if not the scariest game of the series, to the point where it's a total wonder as to how it received a mere E-10+ rating.

Moment Subpages are Spoilers Off. You Have Been Warned.


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    Trailers 

  • Ridley's reveal trailer, which serves as a shout-out to the Alien franchise — with Ridley as the Xenomorph, and Samus as Ellen Ripley. Samus, Mario, and Mega Man are walking cautiously down a bridge in a darkened base. Suddenly, a blurred shape silently takes out Mega Man and Mario one by one via destroying the former by skewering him through his chest and apparently crushing the latter's skull to pieces (with a Sickening "Crunch!" to go with it). Samus senses this and turns around only to find that nobody is there and only Mario's hat is left on the ground. Then, suddenly, Ridley bursts out from underneath the bridge and taunts Samus with Mario's hat before he attacks. Sakurai outright states that the point of Ridley's trailer was to show how monstrous he really is.
  • Simon's Reveal Trailer brought us some truly terrifying moments by using the dark setting of the Castlevania series, and involving Luigi in them. We see his growing sense of terror as he's unable to use his Poltergust to defend himself against the various monsters of the series. It starts with Luigi backing away from a group of mummies, before he fully runs away. Luigi starts to catch his breath, only to be startled by Medusa and then chased away by her snakes. As he runs down a dark hallway, he trips and starts to get up... before slowly realizing that Death is floating right in front of him! Luigi then suffers the ultimate moment of humiliation: Having his soul separated from his body! Not even Simon's arrival was enough to save Luigi, as we see his ghost looking over his body. He tries to rejoin with his body, and then Carmilla shows up. Luigi catches a glimpse through the window, and the camera zooms out as Luigi is heard screaming. Granted, Simon was able to stop Death from stealing Luigi's soul and according to Nintendo UK, Luigi was able to escape, but it does little to negate the horror of the trailer.

    In-game 
  • Ridley's inclusion, while hotly anticipated by many fans, also brings quite a bit of nightmare fuel:
    • His moveset is one of the most brutal, animalistic, and outright violent in the series and reflects just how much of a monster Ridley is, which includes a ground variation of his famous Wall Grind, skewering foes with his tail, and his Final Smash has him launch the other fighters into the hull of Samus' Gunship before blowing all them up to high heaven with a devastating Wave Motion Gun of a Breath Weapon. A good reminder why the High Commander of the Space Pirates is one of Nintendo's darkest villains.
    • Then there's his overall contrasting presence compared to everyone else. While Smash Bros. does have its fair share of realistic character designs, they're still given cartoony elements that help make them look like they're not too out of place. Not Ridley. He's far more detailed than even Snake and Ryu, giving him an otherworldly appearance that really shows the Xenomorph inspiration. Compared to the rest of the roster, Ridley looks like he originates from a horror series.
  • Dark Samus' general appearance. The Switch's HD graphics really complement her grotesque design, with more emphasis being put on the pulsating veins and carapace-like ridges on her "armor", highlighting how unsettling she looks. Her animations are also more ethereal than Samus', making her seem more wraith-like in comparison. One of her victory animations even shows off a very brief glimpse of her dead, milk-white glowing eyes behind the visor, which is very similar to the SA-X's introduction scene.
  • Mimikyu gets added to the Pokéball roster in this game. And if you haven't seen that game's own Nightmare Fuel page, know that simply looking under its disguise once killed someone (which also constantly happens to Meowth as a darkly comedic Running Gag). So what does it do in this game? A long, shadowy hand reaches out and pulls you under. And yes, if your damage is high enough, it will kill you outright.
  • The Moon gets added to the Assist Trophy roster. It flies down at the fighters with its infamous Nightmare Face at a much faster speed than someone familiar with the game is used to... and since it's one of the Assist Trophies you can't attack, there's no stopping it.
  • K. Rool is equal parts goofy and intimidating. His Mad Eye always indicated he had a couple screws loose, but his loud roaring, even more pronounced eye tic, and crawling after his opponents at full speed like a komodo dragon imply he's only gotten more unhinged since we last saw him. For his Final Smash, he recreates the infamous Game Over sequence from Donkey Kong 64 and sends his opponents to DK Isle before firing the Blast-O-Matic. Except this time, the scene doesn't fade out right before the laser fires, so the audience gets treated to the total annihilation of DK Isle in full detail.
  • Giga Bowser is significantly more imposing in this game compared to Brawl and Wii U/3DS. To start, you can no longer hit him. He teleports to the background, immune to any damage, forgoing a full moveset for a single, super powerful punch. While it can be avoided, the real wonders happen if you get hit by it and you've taken enough damage. On the rare occasion that this punch hits someone who's taken enough hits, well, instead of simply just blasting them off like Team Rocket, Bowser actually goes out of his way to bypass the blast lines and Screen KO that poor sap! Coupled with the nostalgic Nightmare Fuel from Super Mario World 2: Yoshi's Island with how Giga Bowser is positioned, it easily paints the Koopa King in an even more threatening light than ever before.
  • Now that Ganondorf has been reverted to his design in Ocarina of Time, his facial expressions have been altered to accommodate that in two major ways. First, he now bears a Slasher Smile in several animations, notably his idle and victory poses. Secondly, his eyes appear "wilder" compared to his Twilight Princess incarnation, due to now being a bright orange as opposed to the duller gold-ish from Brawl and Smash 4. This only ups the scariness of the aforementioned Slasher Smile.
  • Being from a horror game, the Yuri Kozukata Assist Trophy injects a dose of creepiness by placing a darkened photo-filter when out. She herself attacks by taking pictures with Camera Obscura, which is accompanied with a variety of ghostly moans. Made worse that her reveal in the November 1st Smash Direct is only accompanied with atmospheric background noises.
  • Marx from the Kirby series appears as a boss. And this time around he has all the nope:
    • His intro cutscene. At first, the challenger faces what appears to be no one... before the camera cuts to Marx in his smaller form that appears out of nowhere (right behind you, no less), giving the vibes of a Creepy Child. And then he abruptly absorbs dark energy around himself and transforms into his monstrous form.
    • His giggling. It actually sounds like a child's giggle. It just sounds completely out of place.
    • His appearance is really nightmarish, especially when compared to his more cartoony, adorable design from Kirby Star Allies.
    • One of his three new attacks: his eyes turn black and drop out of their sockets (with the new ones promptly growing on their place), becoming two bouncing black balls that cause darkness damage on impact.
    • For another, he makes his eyes grow huge and sprout more pupils. And then he shoots lasers from them. Trust us when we say you might want to bleach your own eyes after seeing this.
    • And his final new attack has him retract his wings, only for boiling-hot blood vessels to emerge from where they were and take up nearly the entire screen in a tree-like pattern.
    • Once you defeat Marx, he lets out an ear-bleedingly loud scream and pinballs around the room, shedding his wings before landing facedown in the background. A purple flame then ignites over him and burns for a moment before flickering out. That is not how we remember that guy going down in Kirby Super Star; even Marx Soul wasn't this terrifying!
  • The remix of the Elite Four theme from Pokémon Sun and Moon. Remember how the original song felt like the Elite Four weren't testing your strength inasmuch as it felt like they really wanted you to lose? Everything about that is kicked Up to Eleven, already with a much more intense general composition for the theme as a whole, and the specific bridge where it breaks into discordant musical screeches is only made ten times worse with actual instrumentation. The original wanted you to lose. The remix? Not a stretch to consider it murderous intent in musical form. Doesn't stop it from being absolutely awesome nonetheless, especially with Solgaleo and Lunala's theme spliced into the remix.
  • Roy and Marth from Fire Emblem finally got English voices! Now why is that so scary? When Roy gets Star KO'd, Roy lets out the most blood-curdling scream in all of the cast. Not even the likes of Kirby, Zelda, or Fox let out screams that are as scary as Roy's is. See for yourself.
  • Have you ever wondered what's the technical gist behind Wario's Chomp Special where he catches an opponent into his mouth and bites into them, REGARDLESS of how big or inedible they would be? ...perhaps it's for the best to NOT answer that question.

    Classic Mode 
While many of the Classic Routes are pretty tame for the most part, some of the Classic Routes for the more villainous characters have some disturbing implications when you look beneath the surface.
  • The Classic Mode course for Dark Samus is titled, "The Great Poison Given Form". It starts off with you fighting Link with Zelda teamed-up alongside you. Later fights have you fighting groups or individuals, with one who should be from that group, helping you. Anyone who's played through Metroid Prime will immediately see the implications: you, as Dark Samus, have corrupted their friend and are now using them to kill their friends.
    • One battle involves you and Robin versus Chrom and Lucina, which will give anyone who's finished Fire Emblem Awakening a shock: it means Dark Samus somehow managed to make Grima (or at least, Grima's vessel) into a mere puppet under her control.
    • The last fight has a three-way match with you, Samus, and Ridley. Naturally, Samus and Ridley start battling each other, while you're off to the side, completely untouched. The game actually allows you to be an evil onlooker, watching the fight and just waiting to swoop in and clean up the pieces when the other two have worn each other down for you. Really does make a statement about how calculating and evil Dark Samus really is.
  • Bowser's Classic route, "The Red One. Every Red One!", has him gunning for all red-clad characters, referencing Mario's usage of the color...which can bring very unsettling implications. After so many years of losing to Mario, and occasionally Luigi, so many times, it can only be assumed that Bowser has finally lost his goddamn mind; going on what seems to be a manhunt against every single person who just happens to wear red. Imagine a rampaging monster charging towards you, just because you remind him of someone he hates, someone you may not have even met. The worst part is that the final boss turns out to be Mario... which means that Bowser wins.
  • Ganondorf's Classic route is called The Beginning of the End in Japanese. As one could suspect, this version of Classic pits you against heroes from various franchises, each seeming to stand on the way to stop him, culminating in that before the Hands, you have a battle against Link and Zelda where the player wins. The implications are more than obvious: You have given Ganondorf a free ticket to ravish and conquer the world of Smash, with nobody being left to stop him. And considering what this incarnation of Ganondorf did to his Hyrule, the remaining fighters will have a bleak future ahead of them. The fact that one of the opponents is Palutena makes the English title, Encroaching Darkness, even more poignant.
    • This isn't even the first time old 'Dorf has tricked the player into leading him to victory. He's already done it once in Hyrule Warriors, where he also smashed Link and Zelda into paste (and stole their Triforce pieces to boot) during his campaign. Let's hope he doesn't make this new and highly effective scheme a habit...
  • Remember the event in Super Smash Bros. Melee where you fought against Mewtwo and a mind-controlled Zelda? Well Mewtwo's Classic Mode in this game, appropriately titled "Psychic Control", takes it further. At the beginning of each stage (except the first one), Mewtwo is partnered with an opponent it faced in the last stage, with the implication that Mewtwo is now mind-controlling that opponent into fighting for it. These opponents include Ken, Pikachu, Cloud (which adds in some Fridge Horror if you remember the events of his home game), and Lucas.
  • Ridley's Classic Mode may not seem that scary at first, but pay attention to the music selection used throughout it. After beating Samus, and you get to fight all of the non Metroid characters, every track used is either sinister, tense and/or dramatic in tone, as if an aura of dread accompanies him as he travels to other worlds to defeat their respective heroes. It gives the impression that, to anyone other than Samus, Ridley is a horrifying threat that should not be taken lightly. Worse still, there's the implication that, should Ridley ever defeat Samus, no other forces of good in the universe would be able to stop his bloodlust.

    Adventure Mode 
https://static.tvtropes.org/pmwiki/pub/images/bb6fc07d_646d_464e_bd62_cbacb2c10919.png
Rising up, as a chorus of souls find a voice...
Flickering through the void...

  • The opening cutscene has drawn parallels to Avengers: Infinity War, and for very good reasons. The cast is shown looking onward as a strange being made of light appears and seems to be unleashing many clones of Master Hand into the world. Everyone is shown gearing up to fight when they are all blindsided by the Master Hand clones dissolving and turning into a singularity that unleashes many rays of light. Shulk foresees them all suffering horrifying fates each, and goes into full Oh, Crap! mode as he motions everyone to run, but it's too late. The beams fly forward and disintegrate everyone they plow into, including innocent non-combatant Animal Crossing villagers. Not even powerful characters like Bayonetta, a Triforce bearer like Zelda, a godlike Pokémon like Mewtwo, or actual deities like Palutena or Rosalina are any match for them, and everyone falls to them. When all is said and done, the entire universe seems to have been destroyed and the lone survivor is Kirby, who managed to avoid annihilation by warping. The story mode already opens in its Darkest Hour, and Kirby alone has to pick up the pieces.
    • This new foe, Galeem, proves to be an even more powerful threat than Tabuu. The latter managed to take control of Master Hand, plunge several parts of the world into Subspace, and convert most of the cast into trophies (with the exception of King Dedede, Luigi, and Ness). Galeem, on the other hand, commands an entire army of Master Hands, takes control of the entire universe, and completely wipes out everybody, with Kirby being the last one standing. And to see beloved characters flee as they're helplessly blasted away, it's like witnessing the Infinity War of Super Smash Bros.
    • What's worse is that Tabuu and his Subspace Army were (at least) only targeting Brawl's playable cast. But Galeem? He doesn't just stop at vaporizing Ultimate's entire roster (bar Kirby)... his beams of light go after characters that aren't even part of said roster and were minding their own business during the attack. That's right... even the non-playable characters aren't safe from this monster.
    • And then there's Galeem's appearance: whereas Tabuu at least looked like a person, Galeem does not. In fact, he looks less like a Smash Bros. boss and more like a Shin Megami Tensei boss: a luminous sphere surrounded by four membranous, multicolored ribbon-like wings, making it look almost angelic, and all the more nightmarish for it. His fighting style, ironically for a being of light, is also a twisted mix of brutality and elegance; for instance, twirling his wings into drills to impale fighters from above, splitting his core into three before rhythmically firing off rounds of burning light, sending in his own puppet fighters who will eventually explode, and spawning a ball of light that almost looks like a slitted eyeball before firing off his own variant of Tabuu's infamous off-waves (which also briefly stops the music before it lets out a loud ringing sound like a bell of some sort). When Galeem's health gets to a low point, his core promptly bursts into a wild blaze of light as if he's about to go supernova while the sky brightens up even more.
    • And what does this mysterious entity do with those he disintegrates? Well, he imprisons the fighters in some kind of stasis and uses them as casts (complete with what looks like molten metal being poured over them) for evil clones, easily distinguished by horrifying glowing red eyes. These are called Puppet Fighters, and with good reason, as they're being controlled by the hostile souls of non-playable characters. That shot of the clone Mario's face is one thing, but then there's the shot in the image above of the dozens of evil clones staring out towards the camera from the darkness... Hehe, good luck sleeping tonight!
      • The Spirit that inhabited the Mario Puppet? It's a Smoky Progg, one of the most dangerous creatures from the first Pikmin game, whose mere sludge trail can instantly kill Pikmin.
      • Speaking of which, amongst the spirits shown are the likes of Elise, Shantae, Pigma Dengar, Blood Falcon, and various Animal Crossing villagers. This means that various characters, whether they're pacifistic, combative, kind-hearted, cold-hearted, heroic, villainous, downright innocent, or outright evil were not only vaporized... but unlike Ultimate's playable cast, they don't even get to keep their bodies following their disintegration. In fact, their souls are what's being used as fuel for the Puppets of the fighters, and they have no choice in the matter.
      • Apparently, not even death in one's respective canon can save them from becoming a Spirit, as the Spirits of the Champions, Hinawa, Hades (whose soul was outright confirmed by Sakurai himself to have been obliterated by Galeem's assault), and some Ghost-type Pokémon can attest to.
      • Some Spirits are alternate versions of the playable (and non-playable) characters themselves (The infant incarnations of the Mario characters, Kaptain K. Rool and Baron K. Roolenstein, the original incarnation of Pit from the NES Kid Icarus, and the various Legend of Zelda characters who hail from entirely different universes and timelines, just to name a few examples). Thus giving off the unsettling implication that Galeem's attack didn't just span across the universe... it may have very well affected the entire multiverse, additionally vaporizing entire timelines in its wake.
      • Sure, Kirby survived the whole ordeal, but somehow he isn't safe from becoming an evil clone either, as several spirit battles show Puppet Fighters of him featured in or assisting other enemy spirits.
      • Oh, yeah, and remember how we brought up Tabuu earlier? It turns out Galeem got HIM too. Mind you, this is the leader of the Subspace Army (and ruler of Subspace as a whole) who was established to be extremely powerful when you consider how he overpowered Master Hand without breaking a sweat and trophy-fied the fighters in the blink of an eye. If the power of Galeem wasn't already scary enough to comprehend, consider this a testament to just how powerful this... THING truly is.
      • And the fighters aren't just being held imprisoned and used to mass-produce puppet fighters; they are just as mind-controlled as the spirits inside the puppet fighters. Featuring the same glowing red eyes and being just as hostile as any other enemy found, and the player has to defeat them in order to awake their consciousness. Galeem effectively erased any traces of who they are and made them into his complete slaves until they're found and get sense smacked into them.
      • Galeem was even able to make a spirit out of Mother 3's Absolutely Safe Capsule, which, in its home series, was immune to any and every attack thrown its way. Shigesato Itoi even stated that Porky Minch (who is inside the capsule) would still be alive billions of years later. And Galeem got him too, it seems... Until you later realize the distinct lack of a spirit that is explicitly that of Porky Minch. Meaning that Porky could still be in there.
  • After a long and grueling adventure, Galeem has finally been beaten. While savvy players may notice that a good chunk of the roster is still unaccounted for, that just means it'll be easier to find the rest of them, because it's not like they'll off Galeem so soon… Wait a second, is that a goddamned crack in the sky? Guess who; Galeem's dark counterpart who was never hinted at prior — "Dharkon" — suddenly rears his horrific mug by smashing the sky into pieces like an enormous glass pane, commanding his own equivalent army of Crazy Hands that proceed to decimate Galeem's weakened army. Galeem himself swiftly gets the hell out of Dodge, knowing he'll lose this fight, and this new threat hijacks the remaining puppets and fighters that Galeem once controlled. Congratulations; you now have to go through the Dark Realm to beat him, complete with even more dangerous spirits. Fun, right?
    • While Galeem's angelic-looking design isn't inherently creepy, Dharkon proudly waves a red flag right out of the gate; being a swirling mass of black and blood-red tentacles surrounding a single slitted eye makes Dharkon fit right in with any other Lovecraftian Eldritch Abomination.
    • His battle theme deserves mention; in that it is a very terrifying Dark Reprise of the game's main theme, showcasing just how threatening his design looks as well as how lethal his sheer power is.
    • The ominous "thwoom" sound that always accompanies him, particularly with his glowing eye, can send many a chill down the player's spine.
    • When you actually fight Dharkon and knock him down to half health, he Turns Red in more ways than one — his normally yellowish-bluish eye turns bright red and the sky itself darkens even more. Then comes his own death throes where he trips out even more than Galeem with the sky turning a deep blood-red, his tentacles writhing in pain accompanied by a low screaming sound before reaching out to the heroes one last time, finally exploding in a mass of dark energy as he slowly falls to his doom.
    • Hell, Dharkon's domain — the Dark Realm — deserves a mention. When you first see this place, it's an immediate "what the fuck"; with its chaotic, mangled landscape full of disturbing imagery, this hellish hub world makes the likes of the Distortion World of Pokémon infamy look downright hospitable by comparison, despite the Dark Realm having vividly colored locations and actual buildings on top of that (some of which look like regular old houses). Its music certainly helps in painting a picture of just what kind of world you've stepped into.
      • In it is the Sacred Land, which is the least frightening out of the three sub-dimensions, but even then its very geography is just plain messed up (being the literal shape of the Triforce for one). It's got the good ol' Lost Woods full of ghastly spirits like Mimikyu and the Skull Kid ready to make fighters' days hell (and Young Link can only be freed when his unwilling barrier maiden friend, Saria, is found through navigating the maze of a forest), Kakariko Village and/or Clock Town which while isn't scary on the surface is absolutely deserted which goes against the ordinarily lively feel of their original counterparts—not to mention outright trapping both the Mii Brawler and Impa's spirit in time distortions who can only be freed by solving different time-based puzzles for each one (and only with Impa's freedom can Zelda be saved), and finally the Gerudo Desert that plays out Hyrule Castle's outdoors music the moment you step in it and gradually shifts into a nightmarishly purple wasteland that leads into the Pyramid of Power—with Ganondorf awaiting at the top past the sheer gauntlet of powerful spirits you have to go through. The worst part about it all is the fact that it has its own Ganon completely separate from the one you have to rescue and who you'll inevitably fight — and that's before you find out that this Ganon is some amalgamation of his many powerful incarnations (one of which includes the infamous Dark Beast Ganon from Breath of the Wild).
      • Next up is Dracula's Castle, which is the most physically consistent and coherent place, but what would Dracula's Castle be without the vampire himself or the many monsters and ghosts roaming about? Touching the ghosts themselves forces you back to a specific point in the area unharmed, but unless you're good at figuring out how to get rid of them, you'll never progress forward. There are hourglasses that reset the area should you mess up, but how it does this is best not thought about too much. And guess what else is wrong about these ghosts? You have to kill them all if you want any hope of saving Richter, who will literally be standing between you and the host of (horrific) honor—those who have played Symphony of the Night will have horrible flashbacks of their spirited hero from the previous game suddenly turning on them.
      • Last but most certainly not least is the Mysterious Dimension, where reality is very clearly on a bad acid trip. The place is full of confusing and lengthy travel routes strewn all over the place, and that's not getting into everything being sucked into some sort of black hole. This is where the aforementioned Marx makes himself right at home, right in the center of the black hole sucking everything in, almost as if this is all somehow his doing. And before you can even get to Marx? You have to go through one last fight with a legendary spirit to get to him: Tabuu—possessing the body of a giant and metal Bayonetta, and the Subspace Army's leader, possessed against his will he may be, will not go down without a fight.
    • Even more so than the Realm of Light, the Dark Realm has a tendency to either hide fighters and spirits alike really well or guard many of them with legendary spirits, to the point of being rather difficult to rescue a few — Chrom for example is hidden in an alcove within the Lost Woods that can only be accessed by jumping into a random treasure chest of all things, while the aforementioned Richter only appears if you've vanquished all the ghosts in Dracula's Castle (it's possible to reach Dracula without having to do this). This means that if one is not observant enough, some of these fighters and spirits may remain tragically trapped within the nightmare dimension for all eternity
    • Dharkon's Puppet Fighters aren't any better than Galeem's. Their eyes switch over from Galeem's glowing red irises to violet, and the pink whites-of-their-eyes are replaced with an even darker shade of purple, creating a Black Eyes of Crazy effect. And we're never shown how Dharkon took control of these fighters and brought them into the Dark Realm.
  • After that mess is over, Galeem and Dharkon continue to wage war on each other... and then decide to take on the fighters as well, all while keeping up the fight against one another. Stop the adventure mode, we wanna get off!
    • The catch? You must keep the balance of power between light and darkness in check to access the True Ending. In other words, for every light spirit you defeat, you'll need to take out a dark one to even it out — and the trapped fighters and the Hands count as well (Roy, Palutena, and Master Hand are light spirits while Dark Samus, Bayonetta, and Crazy Hand are dark spirits). Fail to keep the balance intact, and you'll only get to fight one of these monsters before the other completely wrecks them and ends the world on the spot.note  Talk about a Downer Ending.
      • The dark ending deserves more elaboration. Whereas Galeem's ending is more abrupt and cuts off before his attack reaches the fighters, as darkness bathes the universe, we're treated to a shot of Mario slumping over, as if the darkness snuffed out the very life of light. After we see the darkness blot out every bit of light in the universe, we're finally treated to a shot of Dharkon staring directly at the player from the shadows. Remember how Mario started choking just from being around the Dark Star? This time, there's no stopping it...
      • There's also the way that Dharkon destroys Galeem: He holds Galeem's wings open for a moment before impaling Galeem's core on several spikes and holding him up high like a prize he just won, while Galeem's wings limply hang from the chains and spikes. The only way it could be more disturbing is if Galeem had a form that was more like a living creature and less like a ball of light.
      • Look closely, and you can actually see Galeem's wings curl around his core in attempt to protect himself before being impaled.
      • The light ending is no slouch in how the Final Boss is disposed of, either. Dharkon almost seems as though he suffers just a bit more before his demise, getting shot several times by Galeem's light beams compared to how Dharkon only gets in one fatal hit on Galeem; you actually see Dharkon's eye shift in what has to be absolute fear right before they hit. In a testament to Galeem's no-nonsense nature, he belts out nigh-invisible flashes of light that slowly but completely obliterate Dharkon, starting with his eye first, whereas Dharkon was content with stringing Galeem's corpse on high display. And then the fighters are next, as Galeem finishes what he started.
    • Eventually, it's revealed that Master Hand and Crazy Hand were nothing more than unwitting pawns after it's revealed that the player freed them from Galeem and Dharkon's control. Mind you, this means that Galeem and Dharkon actually managed to suppress the powers of the two highest authorities of the world of Smash Bros. AND later go on to actually clone them, as they would later do to the playable characters. As explained above in regards to Tabuu, this can easily be considered yet another testament to the terrifying power that both Galeem and Dharkon hold...
    • In the intro for the final battle with both Galeem and Dharkon, the two of them will perform a Brawler Lock with their wings and tentacles respectively, bring their cores together, and promptly roar in each other's "faces". While this isn't too unfitting for Dharkon, who performs a similar action to the player in the intro to his battle, it's rather unsettling for Galeem, who typically has more gentle, graceful angelic movements. It gets worse when you realize this is the peak demonstration of their bitter resentment towards each other. No beam locks with large spaces between them. No battles using their clone armies or attempting to have light take over darkness or vice versa. Just the two of them screaming at each other at the very top of their lungs. This makes it seem more like a Villainous Breakdown on Galeem's part, with him showing the player just how much anger and hatred a faceless glowing orb can display.
    • During the actual fight with both big bads, Dharkon will temporarily be reduced to just his core when you've dealt enough damage to him, at which point Galeem will turn his wings into a spear and ram it straight into his archenemy's eye. Even when the violence is heavily abstracted, a sharp object like that to the eye isn't a very pretty picture. Also, Dharkon's tentacles forming a hammer to smash Galeem's core is like a hammer being swung at full force at someone's head, and only Galeem's "alien" physiology keeps it from being just as disgusting.
    • Lastly, we'd be remiss not to point out that the final level's last two rounds consist of a Boss Rush that doesn't include the Hands, but does highlight every other boss in the game. This means you have to endure all of the spine-chilling horror their battles offer in one sitting. Feel free to change your pants while the credits roll.
  • Let's all assume that, for story reasons, the spirit battles being conducted they way they are during the World of Light is because of Galeem and/or Dharkon setting the battles up to be that way. This would mean that these cosmic horrors not only have a horrifically vast amount of knowledge on all of these characters, they also have a very sick sense of humor for cramming the disembodied spirits into disturbingly-fitting replica bodies of the playable cast and having them fight the way they do, tormenting both the characters encountering the fakes and the spirits inhabiting the fakes. Stuffing spirits into heartless copies of their loved ones is already messed up, but shoving infants into these clones and having them fight against their general understanding or will is outright beyond fucked up. Coupled with what we've already seen of them, Galeem and Dharkon have some serious, honest-to-God issues.
  • After obtaining the true ending, Galeem and Dharkon ultimately become spirits themselves. Get this though; they're the single strongest primary spirits in the game through their high stats alone (which may not be the highest of their respective categories but is very close to the strongest), they are neutral spirits which have no advantages or disadvantages to exploit, and come built in with a constant Glass Cannon effect against spirits of opposing elemental alignment; Bane of Darkness and Bane of Light respectively. Their mutual animosity of each other is so strong that even as spirits they extend their hatred to even those forcibly associated with their mortal enemies. As for it being Glass Cannon, it could be that the hate is so strong that it makes the wielder of these malign spirits a crusading berserker of some sort, able to tear through every spirit and fighter not on their side. Alternatively, since you also take increased damage (which is not good in certain situations) it's also likely that even as spirits they're still trying to get you killed…


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