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Nightmare Fuel / Ratchet & Clank

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Welcome to Planet Snivelak.

Just like Spyro the Dragon, Ratchet & Clank also tends to have some scary moments and enemies thrown in for good measure.

  • Planet Orxon in the first game. Once the homeworld of the Blarg race, the entire planet was reduced to a desolate, radioactive wasteland by Drek as part of his money-swindling scheme. Powerful mutants roam freely, pipes dump chemical waste into what remains of the planet's water sources, and the atmosphere is so toxic that the surface is blanketed in green fog. Ratchet can't explore at all without the O2 Mask. Appropriately, this planet marks the point where the game stops pulling punches; Clank goes on a grueling solo mission through the abandoned factories while Ratchet faces hordes of freakishly tough mutants.
    • Even the level's soundtrack sounds desolate and toxic. Clank's section is no better, with an incredibly foreboding track to go with it.
  • The first game has planet Oltanis, a dark, rainy city caught in a perpetual lightning storm, filled with dark alleyways and electric robots with glowing eyes. Previous locations in the game like Batalia were already war-torn, but Oltanis is utterly decimated; the sheer scale of the destruction is horrific. Charred husks of skyscrapers act as lightning rods, robot commandos swarm the streets, and the city is completely devoid of any living creatures except for a single salesman who has gone insane. Sadly Clank cannot leave the ship because of lightning, leaving Ratchet to go and explore the city by HIMSELF, missing some of his most useful maneuvers. The level is widely considered to be the most difficult in the game.
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  • The unlockable "big head enemies" cheat. Fighting the game's menacing creatures may not be too scary, but just wait until their ugly heads swell to an unnatural size.
  • In the HD port of the first Ratchet and Clank, due to a graphical error right at the end of the PDA cutscene on Oltanis, Captain Qwark's pupils inexplicably disappear. While it doesn't sound that creepy on it's own, it can be a rather unexpected surprise for new players.
  • Similarly, the HD port of Deadlocked has an error in the first battle's cutscene where the camera clips inside Ratchet's face, and it looks very, very freaky.
  • Going Commando has planet Snivelak, a dark, glowing lava world that is home to the Thugs' headquarters. It could be said that the planet is one of the darkest and scariest locations in the entire series, and it marks the introduction of a severe Difficulty Spike, even moreso than the infamous planet Boldan before it.
    • The Swamp monster from the same game. We first see it throttling a scientist before fighting Ratchet, while never showing more than a few tentacles and an eye stalk. Kinda creepy, but it gets far worse when you face it as a Bonus Boss. You get into it's lair by sliding down a pipe, and then falling, to end up trapped in a dark cavern with no solid ground and no apparent way out. And then the monster reveals itself: A horrific, slug-like thing with lots and lots of teeth, tentacles, and pincers. It tries to eat Ratchet alive, and if it succeeds, he instantly dies.
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    • Heck, the swamp planet as a whole. Dark, foreboding, and dotted with nerdish, teddy-bear looking mall employees who are all either eaten or liquified by the local wildlife with no chance of saving them... the planet may be the first real level in the game, but Green Hill Zone it ain't.
  • Up Your Arsenal, Qwark's Hideout is guarded by security robots that look like Qwark. As with many enemies their armor falls apart as they take damage, revealing the silver robot beneath the armor. The scary part is that when they fall down, you can't assume they're destroyed. They've lost their legs, but they will drag their torsos across the ground with their hands to try and swipe at you, looking like robotic zombies. And to cap it all off, the Qwark-bots take an insane amount of punishment before falling, furthering the zombie impression.
  • Most of the villain's schemes can be seen as Nightmare Fuel if you look past the humorous nature of the games:
    • Ratchet & Clank featured Drek ravaging and tearing apart numerous planets to use their resources to construct his own world - which he then plans on polluting so that he can do this all over again.
      • Planet Orxon fell victim to Drek's scheme sometime before the game begins, and it provides a terrifying glimpse into the kind of world that Drek will create if he isn't stopped.
    • Going Commando involves the Protopet - a genetically-engineered "perfect pet" for children that is actually incredibly violent and attacks anyone on sight. You visit a city that is literally overwhelmed by them, and see numerous [robot] citizens being destroyed. The fact that they can multiply very quickly does not help...
    • Up Your Arsenal has Dr. Nefarious seeking to turn the entire populace of the galaxy into robots via a doomsday device. But it goes beyond that - Nefarious and his allies (among them a Dumb Muscle race, a replica, and a sadistic Evil Diva) essentially see their plot as a genocide of all organic lifeforms.
    • Deadlocked sees heroes abducted and forced to compete in a reality TV show called DreadZone where they are forced to compete for their lives against impossible odds. The producers and hosts of the show want as many contestants to die as possible, and if a hero refuses to compete, or tries to escape, then their permanently-affixed Deadlock collar EXPLODES.
      • Deadlocked has the Reapers, a mutant gorilla hedgehog crocodile race.
    • Tools of Destruction's main villain, Emperor Tachyon, has two aims: bring back a race of Always Chaotic Evil Cragmites so that they can resume draining and destroying entire planets of their resources and kill anyone who they happen not to like (which is pretty much everyone, given Tachyon is an Absolute Xenophobe), and kill every Lombax in existence - men, women, and children - and destroy all traces of their very existence.
    • A Crack in Time has General Azimuth, whose mad determination to undo his past mistakes and risk shattering the fabric of time and space can be quite horrific after seeing him as a hero for most of the game up until that point.
    • Although it isn't canon , Size Matters has the Technomites - a vast, microscopic race that is responsible for the development and operation of almost all technology in the known universe, which ends up turning against the galaxy because they feel that their accomplishments don't garner enough respect. The fact that the enemy is invisible to the naked eye and yet potentially controls every piece of machinery in existence would've allowed the Technomites to be a far more dangerous threat, if that'd been their plan.
    • At one point of Size Matters, Ratchet is captured by the Technomites and sent to a research facility. As he's strapped to the operating table, doctors approach with sharp surgical tools and a chainsaw before he blanks out and gets sent to the surreal, freakishly difficult Dreamtime level, implied to be Ratchet hallucinating while the Technomites experiment on him.
  • In Tools Of Destruction there are giant jellyfish in Stratus City, they do not hurt you but the way they are just there is unsettling.
  • Tools has the Mag-Net Launcher, which locks an enemy in place while dealing electrical damage to them. Imagine being stuck in place, incapable of striking back as you are slowly electrocuted to death...
  • Into the Nexus runs on this since it is taking a spookier direction.
    • The Meero Orphanage on Yerek is disturbingly similar to current-day Chernoybl. Plus, in front of it is an endlessly spinning merry-go-round and a disturbing hopscotch court that goes to seven, before reaching a square with a dead expression drawn on the very edge of the cliff. And let's not forget the creepy singing robots that are out front too.
  • In the 2016 Ratchet and Clank, Drek's Deplanetizer blows apart the entire planet of Novalis, on-screen. Although it's mentioned that the living inhabitants were evacuated in time, the sheer devastation wreaked on the peaceful, beautiful planet deals a serious blow to the resistance and sends Ratchet into a Heroic BSoD

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