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Blademaster Diarmid of the Mordrem Guard, a sylvari that succumbed to the jungle dragon. It could have been your character that turned into that thing.
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  • The mere concept of the Elder Dragons. They're not so much the last boss of a video game that you can simply fight — they're more like natural disasters. Even discounting their immense size, power of flight and absurd durability, they have the ability to corrupt everything in their vicinity from the land to the people. Each Elder Dragon has the power and inclination to wipe out the races of Tyria, and there are at least six of them. Their armies of minions are a serious threat in their own right, and only become stronger as the dragons consume more of the world. Worst of all, most people don't even see them as a serious threat, some even believing them to be myths. There are three organisations dedicated to taking them down — the Vigil, Durmand Priory, and the Order of Whispers — but they bicker constantly and encourage the main races to choose between them rather than working together. If nothing changes, there may not be a Tyria anymore...
    • The worst of the Elder Dragons is the Big Bad of the base game, Zhaitan. A colossal Eldritch Abomination seemingly made of rotting bone and sinew, with glowing green eyes and a host of smaller dragon heads coming out of his mouth, Zhaitan is perhaps the most horrible thing you will see in Tyria. Its power is on a whole other level as well — it caused global devastation by raising the ruined Kingdom of Orr from the depths of the ocean, which resulted in widespread tsunamis. Worse yet, as its domains are shadow and death, it was then able to use its power to corrupt those killed in the disaster and turn them into its minions - the Risen - who then proceeded to attack the city of Lion's Arch with all the power of a massive undead fleet. In the end, it took the combined power of the three anti-dragon orders, Destiny's Edge, and an airship with a giant anti-dragon cannon to bring it down for good. And even after his death, his minions are still a threat.
      • Zhaitan's minions themselves are rather unpleasant. The Risen are rotting, reanimated corpses similar to zombies that claw at you with their bare hands. Some of them carry foul plagues, and will detonate in an explosion of gore and pus if you approach them. All of them can run, and even swim (well, float, like drowned corpses). And of course, if you die fighting them your flesh will putrefy and you become one of them.
      • There are undead Krait amongst the Risen too. If you thought Krait were nasty when they were alive, wait until you see them under Zhaitan's influence.
      • There are creatures called Abominations made from multiple corpses of who knows what. The result is a hulking monstrosity that rivals a giant in size, with exposed bones, spikes sticking every which way and hollowed out stomachs. The only thing worse than seeing an Abomination is being flattened under two tonnes of mouldering flesh and bone.
      • Perhaps the worst of Zhaitan's minions are the Eyes and Mouth. The Eyes are giant, red, disembodied eyes carried by skeletal cadavers; and the Mouth is a hulking humanoid who has no lower jaw, two severed arms gripping the metal collar it wears, and a huge mouth in its stomach. The worst thing about them is that they make Zhaitan more powerful: the Eyes scout out magical items, and the Mouth devours them to transfer their energy to Zhaitan.
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    • Jormag, the Elder Dragon of ice, is described as a living blizzard. His awakening caused earthquakes and floods. His icy powers alone can cause untold devastation, and were enough to cause proud warrior races such as the Norn and the Kodan to flee their homelands. Not only that, he is also a Manipulative Bastard: he has a fanatical cult of Norn called the Sons of Svanir who he recruits by offering power in return for servitude. These cultists lie, murder, and steal, and eventually turn into Icebrood, murder machines entirely made of ice.
    • The first Elder Dragon, Primordius, is not known as the Destroyer for nothing. Its sphere of influence is fire, and is' awakening shook the earth to its core, forcing subterranean races such as the Skritt and Asura from their homes and into competition with the other races. It is the only dragon that doesn't normally corrupt living things; its minions, the Destroyers, are made from stone and lava and shaped like living creatures, such as crabs, trolls and harpies. All it and its minions care about is burning down the entire world.
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    • Kralkatorrik is the Elder Dragon of crystals, once mistaken for a mountain until its awakening. It turns all it touches to crystal, which may sound beautiful, but is in fact horrific. The area affected by it is called the Dragonbrand, which looks like a radioactive wasteland, devoid of life and glowing sickly purple. It is populated by the Branded, twisted creatures taken over by the corruptive power of Kralkatorrik, with crystalline forms and expressions of agony on their faces.
  • Fleshreavers return from the original game. Flying demons that are born as skeletons, their parents help them grow by ripping apart living creatures and melding their flesh onto the juvenile Fleshreaver. After reaching adulthood, Fleshreavers continue to grow by killing and assimilating anything and anyone they find.
  • Quaggans are one of the friendliest and most peaceful races in the game, and they look like happy dolphin people. Then they get angry. When this happens, they mutate into what look like piranhas on steroids and they will stop at nothing until they've beaten the crap out of whoever pissed them off to begin with, regardless of whether their victims are Charr or Icebrood.
  • In Heart of Thorns, Faolain is supposedly killed by a minion of Mordremoth...only to show up in the next part of the story, brainwashed and turned into some sort of rampaging dragon-beast. What really makes this example scary is that her face is completely unchanged, and she still talks with a normal voice while relentlessly chasing you down.
    • In the final chapter of the story, Faolain taunts you as you race to save your friends from Mordremoth. Particularly chilling is when she claims there is no Faolain, no Caithe, and no Trahearne. There is only MORDREMOTH.
  • Again in Heart of Thorns, the revelation that the whole Maguuma Jungle is, essentially, Mordremoth.
    Canach: It's everything! The entire time we were traversing the jungle, we were afoot on its back. Like fleas on a hound.
  • The Mordrem in general, and the Blighting Trees using to convert Sylvari, living or dead, into a servant of the jungle dragon. And if you're still alive, but not a Sylvari? Get ready for some even worse Body Horror.
    • Mordremoth kidnaps people and implants them with a seed from the Blighting Tree...and a Plant Person clone of them grows from the inside out.
    • Generally, your race doesn't make much of a difference to the story after you complete the level 30 series of quests to choose an order to join. Except for Sylvari in Heart of Thorns. Mordremoth talks to you!
      Mordremoth: I am the reason you exist. I am the purpose you serve. Obey me!
      • When playing as a Sylvari character, at one point you are able to see a delusion of a wraith-like Mordremoth head materializing right in front of your eyes trying to convince you to join it. Your character completely ignores it, probably to cover the fact that they're having trouble keeping control, but to you, as the player... Terrifying.
  • In the final battle against Modremoth, it's scary to realize really how close the Sylvari Commander had been to giving into Modremoth's influence. If Canach or Caithe hadn't been there to force them out of Modremoth's control using the rift, the Commander would have succumbed to Modremoth's presence due to being so close to him since they could no longer resist. Sylvari players could actually see Modremoth as an Ally and other party members could see said Sylvari players as enemies & actually attack them really says how close you were to falling under Modremoth's horrid grasp. If the Commander's mind had really given in, who knows what would happen after that.
  • The fate of Trahearne. Severe body horror.
  • In Bloodstone Fen, there's the ground zero point of the bloodstone explosion. Of note are the shadows of the people who were standing around the altar, forever scorched into the wall in positions that indicate they didn't even have time to try and shield themselves. For all the good it would have done if they had.
  • In Living World Season 3 Episode 2 it has been revealed that Primordus, and the other Elder Dragons, gained the powers of the domains of Zhaitan and Mordremoth. What does this mean? It means that every time we kill an Elder Dragon, the remaining Elder Dragons get even stronger.
  • Sometime during Living World Season 3, if you happen to encounter a Ley-Line anomaly running about Tyria, some creepy stuff starts to happen. Picture this: you're among others, minding your own business when you suddenly see a strange anomaly appear out of the corner of your eye. It disappears after a second and you ask everyone around you about the very strange occurrence...only for them to tell you that they have no idea what you're talking about. You insist that you had seen it, but your peers merely shrug and attribute it to a possible bug. You decide to brush it off, but from then on, the anomaly starts appearing to you more and more, yet no one seems to be able to see it, but you. It's almost like you're growing crazy, doesn't it? But you're sure it's there, you can't be hallucinating it right? That's the whole mystery of the /sad Anomaly (a name given to the anomaly by the community), a strange untargetable leyline anomaly that only appears in a player's clientside, meaning that they're the only one able to see it. This occurrence freaked a lot of people out when it first appeared and later was tied to the stealth achievement: Burden of Choice, which has a terrifying tale to tell itself.
    • In the Burden of Choice Achievement, after encountering the /sad Anomaly many times, the Commander goes to visit the Durmand Priory, unsettled and looking for a way to stop the visions of the anomaly. They are directed by Tranton to collect special pieces of Bloodstone slivers to put in an artifact called a Shadowstone. The Commander has the two unappetizing choices between giving the Shadowstone to the Consortium and using 'Krait Oil' to suppress the visions or to use the artifact on themselves to stop the visions. Nothing particularly happens if you hand over the Shadowstone to the Consortium, but if you happen to use the Shadowstone on yourself, the Commander will momentarily spazz out while the whole room is shocked with ley energy, but now you're rid of the visions...right? Turns out if you use the artifact on yourself, occasionally while jumping through a rift, the Commander will suddenly split from their physical bodies and become an anomaly fellow player can attack; which is fairly freaky. The result of the choices are still a mystery and it hasn't been brought up again since, but one can only imagine what is result using bloodstone or Krait Oil to cure the erratic visions will have in the future?
    • The theory behind why the Commander is seeing the anomaly is quite horrifying. The theory is that due to the high amounts of exposure to Bloodstone in Bloodstone Fen and the robotic behavior of collecting (craving?) bloodstones (players do this since it's a currency to buy items), the Commander is starting to get crazed by the Bloodstone they've encountered first hand. Of course, they haven't been directly exposed, but they are definitely starting to affect them. Although everything seems completely normal from the Commander's point of view, the very fact that they might be losing their sanity is a scary thought; the best part being that they don't even know it.
  • In the Living Story Episode Flashpoint, we get to see a glimpse of Primordus itself. Even if we only see the upper half of Primordus' head, we still get a good sense of how horrifyingly massive Primordus is in comparison to our character, making even the Mouth of Mordremoth look tiny in comparison. And unlike when we meet Zhaitan and Mordremoth, we're alone together with Taimi when we meet Primordus. If not for Taimi's device and Balthazar's hounds, who knows what Primordus could done to the player character and Taimi if it actually noticed us.
  • In a tragic and agonizing fight against Balthazar, the Commander is killed and they appear as a lost spirit, having forgotten who they were, only that they had died. Not only is that a scary thought, if they don't find out who they were and what their purpose had been, they would remain a lost spirit forever, wandering aimlessly through a desolate zone forever.
    • If you pay attention as Balthazar kills your character with a fireball to the face, you'll notice that the screen doesn't immediately turn black, but instead your point of view gets knocked back by the blast while darkness and blood closes in on your vision. This meant that your character was still alive after the last devastating blow. They were only alive for a few more seconds, but that meant they got the full experience of getting blasted in the face by the God of Fire and War. Or, they could be so close to the brink of death that they no longer felt pain; that they only felt it hit before burning to death in the blazing inferno. Either way it's terrifying to think that you'd still be alive after a supposed killing blow.
      • In Living Story Season 4, you have to buy an urn of your own ashes to craft the Dauntless Commander backpiece, implying that yes, Balthazar did fry enough to you that coming back to life meant rebuilding parts of your own body, if not all of it. Shudder-inducing.
    • If that wasn't scary enough, even though the Commander managed to climb back to the world of the living, if they had failed to kill the Eater of Souls, they wouldn't even produce a spirit. Their soul would be destroyed and they wouldn't even get a chance to experience an afterlife at all, which also means they would never be able to rest in death. Their whole being would just simply cease to exist.
    • Fighting the Eater of Souls is a scary prospect in itself, mainly because it's a creature that sucks up lost spirits and consumes them, destroying their souls. The Commander decides to fight it anyway, despite what could happen if they fail. They succeed and manage to return to the world of the living...but isn't the power of the Eater of Souls, other dead people? What even is it?
  • The Crazed Doppelganger event in Elon Riverlands. Imagine if you will, you riding out there in that zone on a mount of your choice, minding your own business. Then suddenly, without warning, an ominous message flashes across your screen saying "Something is coming for you..." on a red background and notifying you that waypoints has been disabled, complete with haunting music playing afterward. Approximately one minute or less later, you notice that a giant clone of your character (named 'Legendary <Character Name>') is running over toward you at high speed. Despite your attempt to escape, the Doppelganger's speed is too much for your mount and it knocks you off the mount, initiating combat with you. If you're unlucky enough that there's nobody nearby you when this happens, the doppelganger will likely kill you. It's possible that you're fortunate enough to be nearby a waypoint where players from across the map can teleport in to fight the doppelganger, but if you're not? Good luck surviving it.
  • At the end of the Path of Fire expansion we finally get to see Kralkatorrik. At least we see part of it; the Elder Dragon is absolutely colossal, so huge that all you can see is its castle-sized head and neck protruding from a massive cloud. According to descriptions, it's supposed to be a thousand feet tall and after you prevent Balthazar from destroying it (and the world with it) it not only absorbs his released power, but it becomes very angry. Right at the very end of the expansion, the earth starts to quake and a massive sandstorm builds up as the dragon sweeps across the desert again, turning everything below it to crystal...
    • In case we haven't made this clear yet, how obscenely titanic is Kralkatorrik? Well, just study this image comparing Kralkatorrik's head to its champion, the Shatterer. That's right, the giant crystal dragon that takes an entire army of players with heavy artillery to bring down that you fight in the Blazeridge Steppes could be swallowed by its master with a single gulp!
  • He may be a Laughably Evil Large Ham, but Mad King Thorn has his fair share of this as well. He started killing as a child, left his brother to be eaten by a Giant Spider so he could take the throne after assassinating his father, and murdered seven of his eight wives - one in particular he put into a coffin filled with rats, which he then dumped into the sea - simply because he thought it was funny. His subjects were able to overthrow him and seal him in a part of the Underworld, but a cult called the Lunatic Court is trying to break those seals so he can turn Kryta into a twisted hellscape permanently, rather than only on Halloween. Oh, and an offhand quote implies that he eats people and/or souls.
    • His son Edrick seems to have inherited the trait of incredible violence beneath a comical exterior. He may look like a tryhard reject from a heavy metal band and be repelled by candy corn of all things, but in life, he killed his favorite stepmother by nailing her hands to a drake, apparently leaving her to be torn apart and eaten by the beast. (Thorn's dialog implies this happened during a PARTY, and while Edrick struggles to remember it - even seeming a bit horrified when confronted with the truth - the fact that he did this for no apparent reason, to someone he actually cared about, is unsettling.) He also regularly burned hundreds of his father's subjects for entertainment...and kept the guards from stopping him, or warning anyone, by biting off their tongues.
  • Palawa Joko. In the first game, he was clearly past his glory days and occupied more of a comic relief role. Now? He rules almost all of Elona. His subjects are reanimated after death to serve him and are essentially brainwashed, although there are several cases of those who defied him being aware of this and unable to fight it; failures are tossed into a massive series of underground caverns with no way to die and achieve rest. When players reach Vabbi, they're confronted with a kingdom whose populace have been Conditioned to Accept Horror; fed endless propaganda, they worship Joko as a god and look FORWARD to becoming his undead slaves. And for an extra helping of creepiness, he has a living harem - some are there willingly, but others were either abducted, sold, or sacrificed by their families or villages to spare his wrath. Finally, there's what he did to the Last Spearmarshal, Princess Tahlkora. As one of the few who could disprove his claims of having slain Abaddon, he removed her eyes and tongue to prevent her from reading or preaching the words of Kormir. Then he had her tortured and executed with the intent of raising her as an Awakened, only to find that she retained her will...so he took away all but the smallest amount of power needed to keep her in that state before abandoning her corpse in a far corner of the desert. She can't be put out of her misery, and, until the player comes along, is only capable of communicating with the minds of animals. She's been in that state for over 200 years.
    • Koss reveals further creepiness with the Awakened. They're compelled to obey Palawa Joko's commands. This puts the Vabbian propaganda glorifying awakening in a different light. He wants people to desire awakening so that his grip and control over them is strengthened.
    • And then there's what happens when he gets hold of modern Tyrian tech via the Inquest. Specifically because he knows it will hurt the Commander, he has the Awakened Inquest agents seal Taimi up in Scruffy 2.0 and set him to begin cutting off her oxygen and attack the Commander, setting up a boss battle in which Taimi is audibly having a breakdown, apologizing and begging for her life.
    • The implications of his future plans for Tyria. He's using the Awakened Inquest to experiment with bugs. Scarab Plague Round Two?
  • The trailer for the Living Story episode "A Bug in the System" got this reaction from a fair amount of fans, mostly due to its use of sudden glitch effects and a warped version of 'Fear Not This Night'. And upon release, we got confirmation of something a lot of people (both in and out of story) rightly feared: Joko now has access to the Scarab Plague (potentially even one that the Inquest have ENHANCED).
  • "Long Live the Lich" is chock-full of examples of Joko sadistically torturing people for no other reason than that it amuses him. A statue that can be found in the bottom of the ship in the first instance describes how he forced his personal sculptor to eat his wife's liver. Later, you find a widower being tormented by a projection of Joko that entertains the idea of slicing off and Awakening bits of the man's flesh, one piece at a time, and covering him in extra mouths to hear more screaming. Then the player enters Gandara, the Moon Fortress, and discovers a massive torture chamber full of copies of their own corpse. The fact that the bodies are under a glamour doesn't really make it much better, because the implication is that Joko slowly, brutally killed innocent villagers just so he could see the Commander die over and over. Not only is there a chair with some wine and cheese beside it, but one of the torture devices appears to be a Judas cradle.
  • The revelation of what Kralkatorrik is up to in "A Star to Guide Us". Thought you were done with impending omnicide after stopping Joko and his plague? Well, now you're dealing with an Elder Dragon poised to eat the fabric of reality. When it comes to Apocalypse How scenarios, you've jumped out of the frying pan and into the Sun.
  • After all the time you've spent bonding with Aurene, her multiple premonitions of being gruesomely killed if she goes against Kralkatorrik as she currently is are both heartbreaking and horrifying.
  • In All or Nothing you fight Kralkatorrik and the battle seems to actually be going well. And then he specifically starts targeting the Commander and Aurene, collectively using Zhaitan's, Mordremoth's, and Balthazar's magics to wipe out and crystallize the entire area you were just fighting in, likely killing or branding dozens of allies fighting with you. Despite that it seems like you still have a chance and manage to get up close and gouge out one of Kralk's eyes, knocking him out and seemingly killing him. It all seems over and and the Commander and Aurene try to get close to Kralkatorrik body to confirm that he is dead and he raises his head up suddenly, opening his mouth and blasting you and Aurene as everything fades into black. He kills Aurene and would have killed you if she didn't block his attack's path. It seems like her vision was true, there was no true way to win against Kralkatorrik and she was doomed to die no matter what. You lost Aurene and Kralkatorrik leaves the battle alive. The fact that you came so close, lost what pretty much was your child that you raised since birth only for her to be horribly murdered by what was pretty much her grandfather and nothing you did prevented that sells how horrifyingly depressing the ending of this episode this.
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