Follow TV Tropes

This is based on opinion. Please don't list it on a work's trope example list.

Following

Nightmare Fuel / Octopath Traveler II

Go To

Beware of unmarked spoilers!

Ochette

  • A relatively minor one, but during the later part of Ochette's first chapter when she goes back to the Beastling Village with the girl, the area is suddenly infested with shadowy creatures, and a piece of eerie music that overrides the regular battle theme plays throughout the area. The shadow enemies you find in this area are rather weak, but the atmosphere can be scary, especially when compared to that of most other chapters.
  • The boss of Ochette's first chapter qualifies for just how... off it is. The way its mouth opens just a bit too wide, the way its neck stretches, the way the spines on its back resemble an exposed rib cage—everything about it just feels vaguely wrong. It's heavily implied the beast used to be human—Temenos's story outright confirms this and reveals their former identity.
  • Similarly, there's her final boss, the Darkling. It's covered in scars and is extremely aggressive, and its only speech consists of broken phrases about plunging the world into darkness. Knowing that the Darkling looks and acts like a normal animal if chosen by Ochette just drives in how wrong it is.

Castti

  • Relatively minor, but it's still creepy to watch some of the townspeople yell at Castti during her first chapter when she has no idea what they're talking about. It's also rather unnerving when several villagers just collapse for seemingly no reason. Fortunately, Castti happens to have the medicine they need on hand, but if she hadn't been there, the damage in Canalbrine could've been much, much worse.
  • The boss of her chapter is a pair of diseased apes contaminating the town's water supply. Their Body Horror is unnerving enough, but when one reaches critical HP, the other will devour it and become stronger. Castti's remarks imply that it was nauseating to watch.
  • The first time, and even subsequent times, that Castti’s inquiry triggers a memory can be extremely unsettling. The entire screen glitches in a jarring Interface Screw that's more suited for a horror game than a low fantasy JRPG.
  • Related to the above: you learn early on in Castti's first chapter that Eir's Apothecaries apparently killed an entire town. Her third chapter details exactly what happened, and it is horrifying. First, some of the children of Healeaks are found dead in the middle of an unexpected rainstorm, with signs of poisoning apparent... and then one by one, the other villagers drop dead with the same symptoms. Castti quickly realizes that the rain itself is poison, and because the entire village went searching for the children, the entire village died. The poison doesn't kill people quickly and quietly. It causes paralysis, swellings of black blood that can leave marks (such as the one on Castti's arm), and what appears to be some kind of violent hemorrhage before death.
    • The Apothecaries then discover it was Trousseau, who crossed the Despair Event Horizon and spread the poison by starting a fire and causing it to rain down from the resulting clouds. Worse, he shows absolutely no remorse for his actions, especially as the other Apothecaries give their lives to prevent him from claiming more lives, which gives the bonus horror of Andy and Randy throwing themselves onto the fire to put it out. And to top it off, Trousseau deliberately used the children as bait to kill off everyone else.
    • Trousseau's speech pattern. Even as he's gloating and mocking Castti, his voice constantly sounds wavering and breathless, as if at any moment he's going to break down sobbing. Whatever Claude showed him in the Book of Night didn't simply drive him mad, it broke him.
    • His battle sprites during the second phase of his battle are also worth a mention. In his idle pose, he furiously stares at the party while reaching out with one hand, and when he uses an attack, he grabs several flasks and violently slams them all on the ground.
    • The flashback you get during Castti's Chapter 2 about the event is extremely creepy, because it provides little additional context - all Castti recalls is that her apothecary group approached a robed man who set off the rain, and he rants about doing what Castti would want him to do. Castti is horrified after this memory, but all she can note is that something terrible happened in that village.
    • The music that plays in the Abandoned Village is very eerie, especially since it's very possible to wander into this area way earlier than intended - you may possibly even find the area before clearing Castti's Chapter 2 Sai route, which shows the same village being destroyed by purple rain.

Throné

  • Chapter 2 of Throné's story flashes back to her as a child, being forced to kill a man while Father encourages her to do it - he even goes so far as saying that she'll get used to spilling blood so much, she'll be putting it on bread.
  • Halfway through the Father battle in Chapter 3, Father reveals that he raised Throné with the most effort because he wants her to kill him so he could feel some closure. Throné begins to show genuine fear: not only is she once again forced to kill someone, but her victim is someone that genuinely loves her, however twisted that love may be.
    • The fight is also unnerving since Father seemed like a relatively calm and collected person before then, but his voice acting becomes increasingly unhinged as the fight progresses, and by the end he's screaming for Throné to kill him at the top of his lungs.
  • The entirety of Lostseed. The whole area is broken-down, decaying, there's barely anyone living there, and the area also uses the same music as the Abandoned Village. When Throné arrives, an emaciated woman begs her to kill her baby, who Throné hears crying in the distance. Then there's the other NPCs, who are all denoted as some type of "vessel", each with their own broken dialogue and chilling Inquire/Scrutinize descriptions. But it gets worse after doing the final story and reading Ori's journal entries: Claude hadn't just been searching for the perfect candidate to kill him - he was also looking for someone to take over his duty as Vide's vessel. Lostseed is made up of Claude's failed vessels and the women he impregnated.
    • Various interactions or other subtle details just make Lostseed even creepier. One of the first NPCs the player comes across just laughs when spoken to, and his Inquire/Scrutinize data breaks down into oddly-capitalized gibberish - upon further inspection, the capitalized letters actually spell 'Rescue Me'. The "shop" is just a vendor hunched over, facing away from the party, on a mat outside with a broken sign nearby. Similarly, the inn looks run-down and has the innkeeper sitting in a chair facing the wall. Everyone and everything there feels as wrong as possible.
    • The way Claude talks about his children is extremely creepy. He says how "adorable" his newest baby is... but refuses to put him down for the fight, and the boss sprite shows the baby is literally chained to him. He also calls Throné a "masterpiece", and considering his aforementioned warped standards and the undertones they lend, it sounds incredibly eerie.
      • Throné also completely loses her calm attitude for a moment and even has a brief Heroic BSoD, complete with a scream of utter horror at this Awful Truth.
      • Another detail that shows how sadistic Claude is: when he summons Phantom Snakes during his battle, he'll let out unsettling laughter, while Throné will react with a horrified expression when she gets her turn. It's clear that Claude is taking pleasure in tormenting Throné.
      Throné: Pirro?!
    • When Throné uses a full Boost during the fight against Claude, she doesn't have any sort of Pre Ass Kicking One Liner - you just hear her panting for breath, as though she's doing everything she can just to stay alive and keep herself from having another nervous breakdown.

Osvald

  • Harvey in general is terrifying, due to how petty his motivations are once boiled down: He's so jealous of Osvald that he burns down Osvald's house, killing his wife and daughter in the process (or so everyone thinks), bribes the town guards to arrest Osvald (implying that some of them were fully aware of Osvald's innocence), and proceeds to steal Osvald's research for himself. Osvald is then sent to the hellish conditions of Frigit Isle for five years for something he didn't even do.
    • Even worse, Harvey bribed the judges to give Osvald a prison sentence instead of the death penalty because he wanted Osvald to come after him. Why? So he could let Osvald have a tiny ray of hope by seeing his daughter Elena alive, only to dash it by revealing that he's brainwashed her into thinking Harvey is her dad. Then, just to finish it, he uses Elena's blood to unlock his version of the One True Magic, and then lets Osvald take her back just so Harvey can kill them both. The only thing that doesn't go according to plan for Harvey is Osvald unlocking the One True Magic himself and beating him with it, but Harvey still intended for Osvald to suffer as much as possible out of sheer spite. To add to this, Harvey survives his fight with Osvald, and though he never appears again in the story, there's the frightening possibility that he could return to finish what he started.note 
  • In relation to Harvey, one of the tubes in his underground lab contains what looks to be a human being. Given that the others had monsters of his design in them, it's safe to say Harvey didn't stop at experimenting on animals. And since this is the only one of Harvey's experiments that goes unfought, the player doesn't get to see exactly what it is, or where he got them from...
  • Scrutinizing the other inmates can be rather disturbing. While a couple may have been framed as Osvald was, others have committed crimes that really do deserve a life sentence. Still others committed relatively minor crimes that don't match the punishment, such as Emerald's embezzling or another inmate's graffiti, and their fates majorly call Solistia's justice system into question.

Partitio

  • At the beginning of Partitio's second chapter, Thurston attempts to get a child named Will to pay his taxes. When Will states that he can't pay because his family is poor and the taxes are too high, Thurston simply threatens him in response.
    Thurston: "I don't want to have to break your knees, kid. But—"
  • When Thurston reappears in chapter 3, it's clear that Roque firing him has severely damaged his mental state. Not only has he deluded himself into genuinely believing that assassinating Partitio and Alrond will put him back in Roque's good graces, but his sprite in the subsequent boss fight shows him with a completely deranged facial expression.
  • While Partitio's story is one of the more lighthearted of the eight, there's a Surprisingly Creepy Moment once it's actually finished. If you venture to Crackridge after the conclusion, you'll suddenly find Ori passed out and catatonic in the inn. There's no indication of what happened to put her in this state, since you can't interact with her and no one in the inn is willing to tell you just what the hell happened - you don't learn of what transpired until the Final Chapter, and the details are not pretty.

Agnea

Temenos

  • The reason for Temenos's doubts towards the church? His predecessor and best friend Roi came to him with a demonic bow that he and the pontiff found, with Roi consumed by paranoia and telling Temenos to trust no one except the pontiff before leaving to destroy the bow. Temenos never saw Roi again, turning him into the extremely distrusting man he is today. To make matters worse, Roi didn't just die - Ochette's first chapter boss repeats some of Roi's lines as it's dying, implying that the Moonshade Order captured and mutated him into a mindless monstrosity.
  • Crick's death feels like it belongs right in a horror movie. He goes off alone to do some investigating for Temenos, only to be cornered and murdered by Cubaryi and Kaldena. His body is then left outside near the Sacred Guard headquarters for anyone to find. Temenos "Guiding" Crick's spirit afterwards is also kind of eerie in a subtle way.
  • During the battle with Kaldena, she tries to use the shadow magic to empower herself, only to be consumed by it and become a monstrous humanoid like Lucia in the previous game. On the surface, this might look less scary than other examples, but you eventually learn that Kaldena has been manipulated by Arcanette all along — including the aforementioned misuse of shadow magic — all while she is blinded by hatred towards the gods and thoughts of vengeance. It's horrifying to think about how the Moonshade Order is able to ruin someone's life this thoroughly.

Hikari

  • Hikari's curse manifests itself as a voice of sorts, and at many opportunities it commands Hikari to go against his convictions and kill people, seemingly taking a sick delight in the thought of "bathing in the weaklings' blood" and tormenting Hikari. When the voice shows up "in person", it manifests as a shadowy version of Hikari himself with glowing red eyes.
  • General Rou is able to identify what's going on with Hikari in Chapter 3, even if he can't actually see the shadow Hikari: Once he realizes Hikari's trying to resist the curse, he immediately takes Ritsu and leaves, explaining on the way out how members of Clan Ku sometimes give in to a darker side and utterly slaughter their enemies, leaving no survivors. The terror is intensified by the fact that Rou is known as "the Wild Bull of Ku" and loves charging into battle - and even he's unnerved at the idea of fighting someone overtaken by the curse.
  • The last part of Hikari's first chapter after the boss battle is a mix between Nightmare Fuel and Tear Jerker. The whole city is in flames, and every citizen you could talk to during the day is dead, all because Mugen knew they would not support him. Then you get to the palace and it's completely silent, making the place feel dead and empty. And that's not even going into Oboro's letter, which can be found there and reads as quite sinister, especially in that atmosphere.
  • The room where you must finally challenge the manifestation of Hikari's curse is a dark throne room with no exits, no music, and no access to any of your menus. Just Hikari and the embodiment of his curse, glowing red eyes staring directly into your soul.

Crossed Paths

  • The climax of Castti and Ochette's crossed path. The Shadow very nearly wins then and there by consuming Castti, who up until that moment had proven to be the most resistant to its machinations, up to and including withstanding the Book of Night. Once The Shadow isolates Castti, the player gets a good look at how it turns others into hopeless nihilists—she is forced to endure constantly running through a forest that doesn't end, lost and separated from her friends, while she overhears either a memory or some deep-seated fear play out in her head. It consists of a woman berating Castti for being unable to save her husband, slowly going mad before declaring that Castti herself murdered him in her grief. The weight of all the people Casttiwas unable to save nearly breaks her before Ochette arrives to save her. The same happens to poor Tanzy down below, and unlike Castti no one was there to save her.
    • During Castti's nightmare sequence, when the dying husband is saying how much pain he's in, his voice sounds weirdly distorted.
    • The Shadow is depicted in the overworld as a giant, shadowy arm, and it retains this appearance during Ochette's Provoke fight. In the second fight, it becomes a giant mass of several arms, and Ochette even comments on how wrong it feels, as she can't get any scent off it whatsoever. The Shadow's name is also simply listed as "???", and it isn't given a proper power rating like other Challenge/Provoke enemies are.
    • The fact that Vide could actively target Castti despite still being sealed is deeply unsettling. Since the second half of the Crossed Path unlocks after fully completing Castti and Ochette's stories, by this point in time Castti has defeated Troussaeu (who was effectively an honorary agent of the Moonshade Order by the time of his death), and Ochette ended the Night of the Scarlet Moon, an event where Vide's monsters were rampaging. As the Final Chapter reveals, Toto'haha's Sacred Flame was doused by Petrichor prior, which gave Vide enough power to directly attack Castti due to seeing her as the biggest threat to his plans out of the eight heroes.
      • There's even more potent Fridge Horror if Ochette and Castti's stories are the first ones you complete: Just one of the Sacred Flames being snuffed out gave Vide enough power to actively target and attack his enemies!

Combat

  • Sometimes, the world around you will turn dark with no warning and when it happens, you might encounter a strange monster that can inflict terror on your whole party. Depending on your level it might not be too hard to beat, but the whole creepy atmosphere as well as its eerie battle music are more than enough to make the whole experience downright terrifying when you're not sure what's happening.
    • It's all the more jarring in an area the player has already visited, and can make them think that they triggered something. If it's a route they haven't been to yet, it's easy to assume that it's "supposed" to be like that... Except that in either case, the area immediately goes back to normal after the fight's over. The sheer weirdness of the situation, combined with the lack of explanation, is a large part of what makes it so spooky.
    • This later becomes a regular occurrence during the Final Chapter, which is about the eternal night itself, and features a battle against shadowy monsters right at the beginning.

The Journey For The Dawn

  • The exact moments always cut to white or black or are just out of frame so the player won't see, but the process for dousing each of the Sacred Flames involves a ritualistic sacrifice while holding a Darkblood Artifact. Two of the sacrifices are actual members or affiliates of the Moonshade Order committing suicide.
    • Ori stabs herself. The player gets to see her pull out the knife and cut the jovial act before she faces away from the camera, pulls the blade back, and then plunges it into her chest. It's a miracle she survived, spurned on by a sudden desire to live brought on by her memories of Partitio being a Hope Bringer, but it's also chilling to think about just how lucky she had to be. Apothecaries just so happened to be that deep in the Fellsun Ruins at the time of her bungled suicide, and happened to be unaffiliated with the Moonshade Order despite the closest town being the headquarters for the cult, so they cared enough to save her life and bring her to an inn. If not for luck and luck alone, Ori would have hesitated just as she stabbed herself and ended up slowly bleeding out in painful agony.
    • Kazan regales Ageha with his crazed nihilistic ideals before lethally stabbing Ageha. Unlike his sister, Oboro never once doubts his actions and seems earnestly resigned to the fact that, as horrible as his actions are, they will lead to the end of all human suffering.
    • Petrichor doesn't have a Darkblood Artifact on her—instead, the Darkling serves as her Darkblood Artifact, and she wills it to maul her to death, all while happily calling out to her mistress. The player gets to "enjoy" the sounds of the Darkling slowly crushing Petrichor's body in its crazed agony, complete with the crunching of the Dark Hunter's bones as they break. The fact that this happens during Ochette's final chapter just makes both scenarios all the more nightmarish.
    • Tanzy's death is by far the darkest in terms of symbolism: She is betrayed by the woman she devoted everything to, then mercilessly tortured and murdered just as Arcanette promised to 'reward' her. As Tanzy was literally consumed by the Shadow, and given what the player sees it try to do to Castti during her Crossed Paths with Ochette, Tanzy was very likely tormented by her worst fears and regrets screaming at her before finally succumbing to the dark flames. All her devotion and love, wasted on the woman who used the death of Tanzy's husband and Tanzy's youthful naivete to manipulate Tanzy into becoming her slave... and Arcanette can't even be bothered to feel bad about what she does, practically taunting Tanzy as she kills her, ensuring the last words the poor woman hears are "I love you, Tanzy."
  • When the player is exploring during the final chapter, every area will either be completely silent or play the same creepy music from the shadow monster encounters.

Path Actions and Side Stories

  • A rather unexpected and creepy one happens in Gravell, outside of a story event: one of the children you can interact with has a stuffed toy in his inventory, whose description simply reads: "Won't you play with me?" Using Inquire or Scrutinize on the kid reveals that the child is apparently scared of a lot of things, and the toy (who talks to him) helps him with this by stealing his soul away every night so he won't feel any fear. What's worse, the toy can't be stolen or purchased, and the kid disappears at night, so there's no way to get it away from him. The weirdest and worst part is that this isn't part of an overarching story - it's just a STARKLY creepy moment hidden away in the overworld, making you wonder what other horrible things are just waiting in Solistia, preying on NPCs with no consequences...
  • Similarly in Gravell, the Legendary Arms as described by the Cleric Guild Master is the Sunshadow Staff, a powerful staff formed by conquering a darkness unique to the hearts of children in the lands of Gravell during the transition from night to morning. Waiting outside Gravell by the cliff's edge will allow an NPC boy different from the one mentioned above to walk out of town and appear. Temenos the Cleric is the only one who can perform a Path Action with this boy, particularly Coerce - this initially reads as the only instance where you use a violent Path Action against children, though it's revealed Temenos is Coercing the Shadowy presence in his heart instead, more akin to an exorcism. The information acquired from breaking the Shadowy Boy isn't any better, making it overall debatable if the boy has actually been freed or not.
  • The Mysterious Box side story. In Merry Hills, you can find a man simply saying "Give it back" each time you talk to him. To start the quest, you must steal the box from him, which causes him to pass out and then wake up the next day without any memory of having it. Then, if you decide to go towards House Wellows Manor (a manor that looks long since abandoned) from the path to Timberain, you hear a voice speak to you begging you to give "it" back. While exploring the manor, the decay becomes more apparent: the background "music" is the sound of wind, only broken up by the strange sounds you can hear when trying to find the two gold chests in the manor (e.g. the sound of children laughing). The worst room is the one you need to enter to finish the sidequest: it's an empty room during the day, with a portrait of a woman scratched out. If you enter at night, a woman appears in the center and tells you to "Give it back". If you do so, you get a scene where the woman and her entire family appears, and they are seemingly reunited with a little girl who wasn't there initially. Then you complete the sidequest and the woman never appears again. And how many leaves do you get from completing this sidequest? 6,666!
    • In Timberain, you can find someone who used to be a maid for House Wellows, and inquiring reveals that she is the sole survivor of a horrible mass murder by a serial killer that claimed the lives of everyone else in the house. And as for the box? On the path to Timberain, it is possible to find a hidden item which is simply called "Worn Journal," which belonged to the little girl who owned it. The journal reveals that the box was a music box gifted to the little girl for her birthday, and details the events that happened just before she was murdered, cutting off at the end. Why? Her parents told her to hide in the closet when the murderer broke in, and she was so bored and oblivious to the danger she was in that... she played the music box while the killer was still in the house...
    • If you pay attention, you can see the little girl in the gazebo in the lake nearby (during nighttime only). After the sidequest is over, she disappears, and you can pick up her journal afterwards. It's extremely weird to see an actual ghost just casually hanging around the overworld, though at least it's implied she was able to pass on after getting the music box back.
    • This entire horrific incident is entirely unrelated to any of the main quests, and we learn nothing of who was behind the deed. Whoever committed it is still out there somewhere...

Top