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Nightmare Fuel / The Legend of Zelda: Majora's Mask

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The iconic transformation sequence from the hit motion picture "A Hyrulian Were-Zora in Termina".

The Zelda series has its share of Nightmare Fuel, but Majora's Mask is the most infamous for it. There's a reason this game is considered the darkest in the Zelda series — many reasons, in fact:

  • The introductory cutscene. From the slow, ambient and unnerving score in the background, to Skull Kid's first surprise appearance and the echoing laughter that accompanies each sentence, to the rather trippy final moments of the scene where Link is transformed against his will. The whole tone of the game is set up with this long and rather chilling cinematic.
  • The little cutscene that plays when Link puts on a transformation mask. With the scream, the expression, a noise that sounds like bones breaking, and especially the eyes.
    • As demonstrated by the page image, the Zora Mask arguably makes this cutscene even worse as compared to the other two. It has characteristics that are quasi-human, which in this case is not necessarily a good thing. The transformation sequence shows Black Eyes of Evil surrounded by cracks, the fangs and pale complexion bear resemblance to a vampire, etc.
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    • The Goron mask has the same black eyes and cracks, and a horrifyingly-wide screaming mouth with grotesque giant teeth.
    • The Deku mask has those bloodshot, red-orange eyes.
    • The worst part about these transformation masks? You can't skip the first time you transform with any of them. The game wants you to know what Link goes through each and every time he puts one of these masks on.
    • After the release of the 2015 3DS remaster, a Nintendo employee posing as the Happy Mask Salesman let everyone in on just why Link is screaming like hell every time he transforms. The good news is that it's not because he's in physical agony from the change. The bad news is that the real answer is arguably even worse:
      Happy Mask Salesman: It's very simple! The boundless sorrow surrounding each mask comes rushing inside the wearer when they put it on, so the urge to scream is quite understandable, really.
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  • The road to the Southern Swamp. A bleak trail filled with dead trees and swarming with Bad Bats and Chuchus. It gets worse at night, as Wolfos rise from the earth with their hideous howl to charge at you if you venture too close to wherever it is they are burrowed.
  • Woodfall Temple: A dark, damp place in general. In particular, there is one area atop a flight of stairs just above a room filled with poisoned water. Upon entering, you walk into a passage down a hall that gets progressively dimmer and dimmer. Tatl will warn Link she senses a lot of evil here, as if that's not ominous enough. Suddenly, the lights go out, and all you can see are hordes of glowing orange eyes appearing from the darkness. You try to run, but they follow at incredible speed, the sound of their shuffling punctuated by your cries of pain as they attack you.
    • Speaking of Woodfall Temple, how about those plant-like platforms afloat on the poisonous water? Not only did they have teeth and a blood-red, gaping mouth ready to snap at you, but they made a horrible fleshy gurgle every time you jumped on them (although they explode if they eat Link in Goron form).
    • In Woodfall Temple, right before you free the Deku Princess from the bottle, in the same room that the King is in, a monkey that was blamed for kidnapping the princess is held hostage over a boiling pot. If you talk to the monkey over the pot, a little cut scene plays where he's complains about being captured. Then they lower him into the pot. And bring him back up. And he just hangs there, '''completely still''', eyes wide open in shock... until you talk to him again, or finish freeing the princess.
  • The Ancient Kingdom of Ikana, land of the dead. To wander into Ikana is to throw away your life in reckless abandon.
    • Its background music speaks for itself.
    • There is a strangely colorful house in the upper reaches of the canyon being encircled by mummy-esque creatures known as Gibdos. It is zealously guarded by a little girl. Through trickery and subterfuge, you manage to enter the house. The interior is also fairly innocuous at first glance. You head down the stairs, and across the basement room is a large closet. With nowhere else to go, you make your way across. All of a sudden, this hideous creature bursts out, half-man and half-Gibdo, the bandages encasing much of its face literally protruding from its flesh. It then lurches toward you, and you know beyond a shadow of a doubt that you will die if it catches you. The only way to succeed in this encounter is to use the Song of Healing, which in all probability has probably been shocked out of your memory.
      • It is still possible to fail the Gibdo Dad scene even if you have your Ocarina out and are about to hit the last note. Unlike every other time in the game, things don't freeze when the Ocarina is at Link's mouth. If you angle it right, when Link has the Ocarina out you can see that not only is Pamela's father still holding his mummy-walk animation, but actually getting closer even as you start playing notes.
      • Before you restore him to normal, a group of Gibdos circle the house demanding that "their friend" be given to them. They essentially wanted to take Pamela's undead father with them. Worse is if you try to go inside she desperately yells at them to go away and that her father isn't one of them. Poor girl was probably scared that they would eventually try to break in and force him to go with them forever!
      • The story and interaction between Pamela and her father when you first encounter them is dark, very dark. Her dad, a paranormal researcher, is slowly transforming into a mummified Gibdo. His daughter has him locked up in a closet, while she hides in her house while real Gibdo are circling around outside. This speaks volumes of the game's atmosphere: A sad little girl is alone... afraid... hiding from the death lurking outside her home... and the death appearing within... below in the basement.
    • The King Ikana fight. First the good King gives a speech about how helpless you are in the dark, then to prove the point, he has his lackies, who are invincible in the dark, fight you, and then he fights you himself! It gets worse when he detaches his head. The outro may be fuel-retardant, but you gotta earn it, it seems.
    • In reference to Majora's Mask, it should tell you something that when Flat talks about what it's done to his brother, he uses the phrase "sold his soul to the devil". Meeting Sharp goes something like this:
      Voice in the cavern: What business have you in Ikana Kingdom, land where only the dead roam?
  • Majora's Mask itself. First of all, it's a mask that was used in ancient hexing rituals. Next, it shakes its "master" off, then proceeds to cause the Moon to crash into Termina by its own accord. After all that, in the Final Battle, it transforms into a ten foot tall demon that uses tentacles grown from its arms as whips. And finally, and probably the most nightmarish of all, it's coveted by a constantly-smiling salesman who makes you wonder how he got the mask in the first place.
    • What truly makes that terrifying is not what it can do, but why it does it. The Skull Kid is doing all of this out of his misplaced anger at his friends, to the point where you begin to pity him. But then, the mask shrugs off its wearer and abandons the plan to just crash the two together. Now it will "consume... consume everything". And why? You never do know why, but the meadow gives you a clue. Because it's all a game; it's just make-believe. This thing is destroying their lives because it's fun. A devastating act of slaughter comes from the imagination of a child.
    • Majora's Wrath in the final battle. Its high-pitched wails, its nightmarish appearance (particularly its "head"), insane behavior, and very large tentacles that can stretch across the entire room and whip Link, and the music make this a truly frightening final boss.
    • Not only is the music scary, but the lighting of the area is truly frightening. If you put enough distance between you and Majora's Wrath, the arena will get progressively darker due to the draw distance. All you can make of the final boss is a dark outline, which can be scary to some people.
      • For bonus insomnia points to spend this evening, take a quick listen in when Majora's Incarnation makes the transition to Wrath- its muscles grow so fast you can hear them surging and tearing as they grow.
      • And for the NF cherry on top, Majora's theme.
      • Not even the fact that Majora's Incarnation acts so erratically does anything to lessen how damn creepy it is. It may make it worse, given how many take it as a sign of Majora's insanity.
    • The mask can also be a Jump Scare if you're not expecting it.
    • And when Link confronts Skull Kid on the Night of the Final Day, Majora just drops the moon. That slow descent over three days? Entirely unnecessary, it's just reveling in the suffering of Termina before the end.
      Skull Kid/Majora: If that's something that can be stopped, just try and stop it!
      • Also a case of Fridge Brilliance considering the "just a game" bit — a game's no fun if you win on your very first move, right?
  • The Happy Mask Salesman probably deserves his own section; suddenly appears out of nowhere at the start of the game? Eerily complete knowledge of the way the Artifact of Doom was made and works? Near-constant creepy-ass smile and one of the most sinister laughs one has ever heard? Switching from emotion to emotion, going from jubilant to furiously screaming in your face in half a second? One of the creepiest moments was when you failed to get Majora's Mask back the first time. "Don't tell me... you did... get it back..."
    • The Mask Salesman's mannerisms are doubly creepy because he's never actually shown changing expressions. Every time he does it, it shows him acting one way and then suddenly jump cuts to him acting another way. It gives a very stunted and jarring feeling.
    • "I am counting on you to get my mask..." He manages to follow Skull Kid to Termina and identifies Link's Ocarina as capable of playing the Song of Healing: "[A] melody that heals evil magic and troubled spirits, turning them into masks." Oh, and he somehow gets hold of an evil mask that was supposed to have been sealed "in shadow" by an ancient tribe of sorcerers lost to time. He also teleports. All this makes him suspicious, but not terrifying, but his random red-eyed outburst and eerie manner contribute to the fact that the more you think about him, the creepier the salesman becomes.
  • And of course, there's the Moon that just sits in the sky with its horrible orange eyes and massive gaping mouth that never moves. And it never goes away, you can look up at it anytime. And it gets bigger and bigger with each passing day until it's taking up the entire sky with its angry grin. And during the third day? You can actually watch it inch ever closer in real time, slowly descending to the earth.
  • The music in Night Of The Final Day, which begins playing at midnight of the Final Day (when the clock tower opens) up to the dawn deadline. It makes everything worse. A little girl who has been Mind Raped by aliens (or at least given a Heroic BSoD)? Worse. Fighting a seemingly-invincible dead guy who can take you out in one hit unless you have most of the heart containers, and full? Worse. Trying to make it to the bank before daybreak? Worse. In one commercial, they play the music to live-action people in the countdown to the final day.
    • Furthermore, that music supersedes any other background music that would otherwise be playing, including the enemy battle music. It plays regardless of which place you happen to be in at the time. The dungeon music is the one theme it doesn't replace, but if you're still working on a dungeon by that point, you're probably screwed anyway.
    • The tremors that constantly occur during the final day are pretty creepy too.
    • Amplifying the horror in the 3DS version, the sky becomes blood red on the night of the final day.
    • The fact that the clock-tower, which only rang between dawn and dusk before, is ringing almost constantly in the final hours, really gives a feeling of the impending disaster and makes things even more unnerving.
    • The Final Hours music also plays in the boss room just beyond the Moon Meadow, which is again unsettling being in a technicolor room with Majora's Mask in a hole directly opposite you. The music stops when Majora wakes up and starts the Final Boss fight of the game.
  • Romani's return after she's kidnapped by "them" manages to be incredibly creepy in its casual simplicity. There's no cutscene of it happening. She's just dropped out of the sky. Imagine walking around the ranch on the Second Day, the regular background music cheerily playing and nothing out of place at all, and suddenly Romani falls out of the sky from God-knows where. And she spends the rest of the day wandering around in a daze, being unresponsive no matter how many times Link talks to her.
  • The creepy, foreign, minimalist music that plays during the alien attack.
    • It's also completely possible to enter the ranch after the invasion has already begun. Imagine minding your own business and walking into the ranch, and suddenly seeing them all around, complete with their theme music. Or if you spent all of the daytime in the first day beating Snowhead Temple, then unlocked the powder keg and entered the ranch for the first time.
  • The Elegy of Emptiness Statues, especially the Link statue, which looks like it has the Happy Mask Man's grinning face. Notably, a certain work that is arguably the Trope Codifier for The Most Dangerous Video Game revolves almost entirely around "Hey, this statue is fairly creepy-looking."
    • Also, the Zora's face resembles Edvard Munch's The Scream, but scarier. The blank white eyes also make it look like a corpse.
    • The Deku-Link statue is at least somewhat less creepy than the other ones, especially since you aren't required to use it as often since it's too light to hold down switches. The Goron statue, on the other hand, is arguably as (or more) creepy than normal Link's statue, given its blank eyes and that huge scar.
  • The Gibdos look drop-dead creepy. Creepier is the fact that Pamela's father was about to turn into one of them because of his research on them.
  • Encountering a Poe isn't that scary when you've seen worse before. Encountering one in a haunted well out of tempting fate when told beforehand the well was haunted, then encountering a Poe who's surrounded by ominous music that is Zelda's equivalent to a really fast-paced version of Perish Song, now you get worked up where you feel brave only after you pulled your ocarina and start playing. Realizing that playing Song of Healing only to learn Sharp isn't affected and continues to slaughter you when you're supposed to play the Song of Storms instead.
  • The Mirror Shield has the effigy of a person's face in what appears to be a constant state of torment or screaming for eternity. Strap it to your back and have it stare at you through the TV screen. Good. Now turn off your lights and stare at it. The silver lining is that there's nothing to indicate it's anything more than a shield, but none of the other Mirror Shields look this creepy.
  • Do not play through the Stone Tower Temple if you have a severe fear of heights.
    • The Stone Tower Temple is pretty creepy as it is, even if you're not scared of heights, what with the Gravity Screw puzzles and the fact that you have to use the Elegy of Emptiness statues to get there.
    • The Stone Tower is one of the creepiest dungeons in the series and it manages it with stark simplicity. It is at the border of a cursed land where a fallen kingdom used to be. It is gigantic, it looks too big to even exist, and it's full of the undead and weird gravity powers. The whole place seems unnatural and forbidden, like a place where nameless and horrifying dark magical forces used to dwell and where no human foot should pass. No wonder a lot of epileptic trees put it forefront at theories of Termina being a land cursed by the gods.
    • This dungeon plays Bizarrchitecture to the point of bordering on Alien Geometries. First of all, it appears to be located at the top of the tower, but from the outside, the tower's top doesn't look big enough to actually house the place, making it seem like you're passing into a seperate dimension or something. The "flipping" that the tower does seems flat out impossible, since when you flip the tower, the dungeon itself is not actually flipped over, the floors and ceilings are simply switched and all of the rooms are exactly where they were on the map before. Finally, where the hell is Twinmold's boss room even supposed to be in relation to the rest of the tower? You walk into the flipped version of the room where you fought Master Garo and see a hole in the ceiling-turned-floor that wasn't there before. You jump down it and suddenly find yourself in an enormous expanse of desert that doesn't appear to be anywhere near the temple.
      • Stone Tower also has a very odd vortex/portal... thing in the sky. There's no explanation to it, it's never mentioned or brought up by anything in the game, it's just... there.
  • The initial part when Link gets transformed into a Deku Scrub. You have just fallen into a dark, endless abyss with creepy outlines of the masks floating about you and you land on a flower… Then, random spot lights shine down on the Skull Kid who then forces you to watch as Link, visibly frightened, is swarmed by angry Scrubs. And then the huge one appears… And the screen zooms into its snout. And when you wake up again, you're not human anymore.
  • Those children on the moon. You may notice that they have the same hair color and clothing as the Mask Salesman, but don't think too hard about it.
  • In the 3DS remake, all of them have the Mask Salesman's face as part of their model. It's a good thing it's hidden too.
  • Those creepy questions the moon children ask after completing each of their mini-dungeons. Take the Goht child's question for example: "You.. do you have any, friends? Do those people think of you as a... friend?..." It makes you wonder whether or not that's true. If you talk to them while being a Goron, Zora, or Deku Scrub, they will simply say "Show me your true face." If you give them a transformation mask when they ask you for a mask, they will react as if you tried to give them poison:
    Moon Children: No! Not that! Take it away, quickly!
  • Their reaction to you wearing one of the masks in the 3DS remake almost reads like a threat.
    Moon Children: ...Take off that mask...
  • Bio Deku Baba and also ghostly white Dexi Hands. The noise the Bio Deku Babas make is just unnatural, not to mention the eyes they sprout when you cut them. Dexi Hands are simply annoying but let's face it—they're floating hands that grab you if you get too close. That never bodes well in a Zelda game.
  • When time runs out and you actually see the moon crashing into Termina, you'll see that the moon spares no one. As the moon falls closer to Clock Town, you can see several structures collapsing and then the moon seemingly explodes into a tidal wave of fire that consumes everything its path once the moon touches down. The game then cuts to Link standing in a field with a black sky as he turns around and sees the wave of fire rushing towards him. Poor Link can do nothing but shield his face with his hands and scream as the fire sweeps him up and completely destroys him. If you summoned three of the giants or less and let the moon fall, you also get to see the giants fall down as they run out of strength to hold the moon up.
  • The game's commercials themselves were fairly scary, especially the English one which showed people around the world, time passing, and the moon slowly descending. It's like Nintendo was saying "beat this game or the world will end."
    • The longer one centers around the host of Radio Zelda, who provides updates throughout of the Moon's rapidly-closing distance from Earth. In-between these, there's footage of civilians reacting to and trying to cope with the possible end of the world (including one woman who just walks through her apartment and mutters "I knew it was coming" over and over); near the end, the host takes a call from a distraught girl who wants to let her mother know that she loves her, before she breaks down in tears. The host lets the kid on whom Earth's fate is depending know that he's their last hope, in a tone that suggests that he may be losing hope himself. In short, several metric tons of existential terror condensed into around two minutes.
  • This entire game is Nightmare Fuel for people who have maskaphobia (fear of masks). Especially the idea that you literally become the mask.
  • And finally, we have none other than Skull Kid's scream on the final day, which brings the moon down even faster.
  • Both Spider Houses. They're abandoned buildings in areas where there are virtually no people, which raises all sorts of questions as to who lived in them and what happened to those inhabitants. They're terrifyingly silent, save for the scratching sound of the Gold Skulltulas wandering around. God help you if you're in a place where one of those bugs is in a place that isn't easy to find. Otherwise, you're stuck in a room where you can hear one, but you have no idea how to get rid of it. In the Swamp Spider House, there's an unnamed man who went inside and was cursed into being this spider/human hybrid. If you talk to him, he's clearly in pain and terrified. In the Ocean Spider House, there are some Stalchildren who are investigating the history of the place on Captain Keeta's orders. What happened there that was so significant that the captain of the army of Ikana sent soldiers to investigate?
    • If you kill all the Gold Skulltulas in the Ocean Spider House, you get a message saying that "the curse" has been broken. You're never told what this curse is or how it was cast to begin with, but apparently it has something to do with people noticing the place, since you see a man wander in immediately after. Meanwhile, the Swamp Spider House's curse took hold on the man there when he wore the Mask of Truth inside and tried to read an inscription. The Mask of Truth is a helpful mask associated with the Sheikah, who those who played Ocarina of Time know were a group dedicated to guarding the royal family and were a force for good. What the heck happened to make wearing that mask cause that to happen to the man?
  • The Deep Pythons. Are you afraid of the infamous eel from Super Mario 64? Well, great news: at Pinnacle Rock, there are eight near-expies of it, with glowing yellow eyes, that make a creepy gurgling noise when they attack, hiding in very deep and very dark holes. And you have to kill, and thus get up close and personal with, a number of them to progress the game. Have fun.
  • Go ahead, look into the telescope on the third night. You know how you need to look at the Skull Kid for the Moon's Tear? Well, usually, when you zoom into Skull Kid, he just taunts you, slapping his butt or making silly noises. On the third night? He looks straight at you, head tilted, and shudders, twitching erratically. Then it zooms out to see the Moon's Tear fall, and back onto the Skull Kid. He's still staring.
  • The fourth day glitch. If you look into the telescope on the third night, and look away just a second or two before the moon hits, the clock will disappear and you have successfully done the glitch. No more time limit, so that's a good thing, right? Well, when the glitch is performed, every scheduled NPC disappears. All of Clock Town's residents (except for the guards), the Romani sisters, they're all gone. Sure, you have enough time in the world to do what you want, but it feels very eerie no longer having those Non Player Characters around. On top of that, the moon gets pushed back way up high into the sky, so the sky feels empty as well. On top of that, the color of the sky is stuck in perpetual dusk / dawn. The game feels so much emptier if you do the fourth day glitch.
    • There's another glitch that can be done on the third daynote . If you help Kafei try to steal the Sun's Mask back from Sakon, you have the ability to get Link to wear the Fierce Deity's Mask outside of a boss room. After that, you can leave the area and go to a populated place like Clock Town if you ride the river into the Southern Swamp. The thing is, the NPCs haven't been given dialogue to have if they talk to Fierce Deity Link. So if you talk to just about anybody, the game freezesnote . You just stand there, staring at whoever you tried to talk to, while it's dark and the music for the end of the third night plays. It's plenty unsettling.
  • When you first leave Clock Town on your way to the Swamp, you will come across a tree where Tatl will stop you and tell you about how she and Tael met Skull Kid in the first place. When they first met Skull Kid, he was in a log, in the rain, maskless, and shivering. The combination of the sound effect for the shivering Skull Kid, along with his glowing red eyes, makes for a chilling scene.
  • This version of Clock Town's theme.
  • Despite being the first boss in the game, Odolwa is quite terrifying. He is a towering tribal warrior covered in tattoos, and has a face resembling a tribal war-mask, complete with a dreadful, perpetually scowling expression and glowing red eyes. He fights with a gigantic sword, and while you can use your shield to defend yourself against it, it's at least thrice Link's height and looks perfectly capable of cutting the thicker trees seen in the game in half. The part when Odolwa summons moths and large bugs to assist him will probably give you entomophobia (fear of insects), if you hadn't it already. And his weird dance moves and chanting throughout the battle has freaked out quite a few players (along with the fact that the eerie background cries heard in the dungeon music sounds a lot like him).
    • Odolwa's glowing eyes are scary in their own right, but then there's the fact that, while the other Boss Remains (all of which take the form of masks resembling the faces of the defeated bosses) have their eyes still intact, Odolwa only have black, empty eye openings in his remains. It gives an eerie feeling of death and emptiness, even more so than with the other Boss Remains.
  • The reactions of the NPCs as the timer draws to a close. The guards, previously quite effective at stopping you from leaving, begin begging you to run away and seek shelter. The banker is in a panic that you are still there. Anju and Kafei, if they are reunited, simply embrace and face death together. It's quite disturbing and moving at the same time.
    • Clock Town itself becomes very eerie as the game progresses. It starts as a thriving, bustling town, but the NPCs dwindle in number as the days go on and people begin to try and escape the crashing moon. By the final evening, the town is all but empty, save for the guards, the Bombers, and a handful of NPCs who have stayed. The game does a remarkably good job of making the whole town feel empty and abandoned.
  • The fact that everyone in the entire town is going to die if you don't stop the moon in time.
  • If you have aqua-phobia, fighting Gyorg will be absolutely terrifying. Especially since the main way of hitting him is to go into the water as Zora Link, strike the beast and get back up before he gets back up and attacks you. It gets even worse when he sends the mini-versions of himself after you. Doesn't help that he's a That One Boss. The 3DS remake updates Gyorg's design to have a Majora-like eyeball in its throat.
    • Not only that, the battle in the remake adds a second phase to the battle. Gyorg rams into the platform and sinks it, forcing you to fight underwater with the help of explosive mines. This is also now the point when Gyorg releases the mini-Gyorgs, so you have to battle them to survive, rather than just staying on the platform.
  • Matter of face, all of the boss redesigns are creepy, since all of them now have incongruous eyes as a weak point. Gyorg's is, as before said, in its throat. Goht's is in its back. The Blue Twinmold has eyes on its thorax, while the Red Twinmold has what might be one in its throat, like Gyorg. However, Odolwa's is the worst. He has a literal eye in the back of his head, which looks right at you in his introduction cinematic.
  • There are some theories pertaining to what happened to the Deku Butler's son. It is implied, though not confirmed, that the sad twisted tree beneath Clock Town is his long-lost son, as the Deku Butler is seen crying next to it during the credits. A common belief is that the Deku Butler's Son ran into the Skull Kid, who had then rendered him lifeless to gain the ability to transform Link into his Deku Scrub form. Since the Goron and Zora masks transform Link into people of importance who are also deceased (Darmani and Mikau), the Deku Mask has been thought to transform Link into the shape of the Deku butler's son. Geez, Adult Fear and Outliving One's Offspring at its finest. This also doubles as a major Tear Jerker.
  • The dancing Redeads in Ikana Castle can be seen as Nightmare Retardant due to how easy it is to kill them (once you know which mask to use) and the absurdity of well, dancing Redeads. But at the same time the other spirits you meet in the vicinity are all soldiers involved in a war who seem to have some recollection of their own lives. Just think about being a dancer - no better than a servant - forced to dance forever even as your body decays into a zombiefied state.
    • A lot of people have joked about how the Redead (and Gibdo) attack animations - where they latch onto Link's back and bite his head while grunting, and Link struggles and cries out in pain - make it look like Link is being raped. The revamped models and animations in the 3DS remake make things even worse, as their mouths and arms are no longer at the right heights to possibly be biting or strangling Link, but their pelvises...
  • Speaking of, all Garo kill themselves when defeated. Yep - full on suicide in a Zelda game. The normal Mooks just burn up in magical green fire, not unusual for any defeated Zelda enemy, but the Garo Master actually pulls out a bomb and detonates it in his hand.
    "To die without leaving a corpse. That is the way of the Garo."
  • The Moon's updated model from the 3DS version and Hyrule Warriors. It's amazing what a new set of teeth, a bigger nose, and more depth to the eyes can do. However, some people have claimed that the new version is too exaggerated, bringing it into Nightmare Retardant territory.
  • Another gem from the 3DS version: enjoy a rapidly twitching Skull Kid complete with mask in the corner any time the game loads something.
  • Also, Tatl, despite pestering you about almost everything else, refuses to warn you about the Wallmasters, and seeing as how the areas they appear in are pretty dark, you might not see the shadow and your only clue to them might be that howling wind sound. And Beneath the Well has more Wallmasters in it than any area of Ocarina of Time did, making it even more terrifying. And yes, you can be grabbed as a Goron, Deku, or Zora and yes it's just as scary as just Link. There's even a room with two Wallmasters, that come down one after the other. If you're not prepared, and you hated Wallmasters before, self-micturition wouldn't be an unexpected response.
  • This fan video gives a horrifying view of exactly how the Skull Kid came to possess the mask, along with heavily implying that Skull Kid didn't do it of his own free will; instead, the spirit of Majora forced him to put on the mask, then violently possessed him. Seeing Skull Kid screaming in agony while he spasms only makes it even more frightening. Even worse is that his transformation is almost reminiscent of Link putting on a transformation mask.
    • What happens to the Happy Mask Salesman after he finds Majora's Mask is also terrifying. In the game, it's implied that the Skull Kid attacked and knocked out the Salesman just to see what interesting things the Salesman had on him, leaving him to discover Majora's Mask for himself. In the fan video, it's actually Majora itself that knocks out the Happy Mask Salesman. Due to staring at the mask for too long, Majora's influence somehow manages to cause the Salesman's eyes to roll into the back of his head and pass out. That's right, the mask is so powerful that even so much as glancing at it for a short period of time can cause long-term side effects.
  • The game hits the ground running in terms of horror with the lovely sight of Majora's Mask and the Happy Mask Salesman floating in a void. Bonus points for the creepy droning noise the mask makes as it gets close to the camera.
  • The music that plays in Clock Town on the final day before midnight. It tries to be happy and upbeat, but at the same time there is a sinister string section under it to convey an underlying sense of dread. It conveys the idea that the citizens of Termina are desperately trying to ignore the fact that the moon may crash down on them before dawn and pretend that everything's okay, but know deep down that the world won't survive another day.
  • Nejirons, enemies in the Ikana region. They're basically pseudo-Gorons, resembling a Goron curled up, but with two large staring eyes instead of a Goron face. They roll toward you and explode, which is scary, but their explosive nature is second to the way they impersonate the friendly NPC race Link has played as.
  • The All Night Mask, it allows you to stay awake and listen to the stories told by Anju's Grandmother without falling asleep, it seems pretty harmless until you talk to a certain Gossip Stone, which tells you that it was originally a torture mask, designed to force insomnia onto the wearer.

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How well does it match the trope?

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Media sources: