Voiced by: Fujiko Takimoto
The Hero of Time that saved Hyrule in the previous game. He went into the Lost Woods to search for his fairy Navi. While searching, he was attacked by the Skull Kid with his Fairy Companions Tatl and Tael and lost Zelda's Ocarina of Time as well as his horse Epona. He then follows the Skull Kid into the land of Termina, where he has to summon the Four Giants to stop the moon from being dropped onto the land.
The tropes below only apply to this Link in this game. For more information on this Link, see the character sheet for Ocarina of Time. Also see the character sheet for Twilight Princess for his appearance as the Hero's Shade.
- Adorably Precocious Child: When he's his regular, Hylian self. While he's not quite as much of a ladies' man as he was in Ocarina, characters in this game still find him cute.
- Asskicking Pose: In the 3DS remake, all of his forms have a special battle pose when an enemy is nearby and not targeted.
- Badass Adorable: He's still a kid, but he's definitely more badass now. He can use adult equipment (Bow, elemental Arrows, Hookshot, and a proper use of the Hylian Shield), does fancy flips and acrobatics when he jumps across platforms, and overall has a much more confident demeanour to him — especially in the artwork, where he's seen with a cocky smile in contrast to his previous frowning.
- Bag of Spilling: Somehow, he forgot three of the songs he learned in the previous game and has to have them retaught to him.
- Baleful Polymorph: Skull Kid turns Link into a Deku Scrub when he first enters Termina. After Link recovers the Ocarina of Time, the Happy Mask Salesman helps him turn this into Voluntary Shapeshifting.
- Be the Ball: One of Link's powers in his Goron form.
- The Great Fairy's Sword, which is comparable in size to Link himself and needs to be wielded two-handed.
- The Double Helix Sword is longer than Fierce Deity Link is tall, and likewise needs to be two-handed.
- Blade Below the Shoulder: Zora Link can use his arm-fins as weapons, or even as boomerangs.
- Dead Person Impersonation: Each of the masks contain the soul of a dead person whom Link can take the form of when he wears the mask.
- Deku Mask: the Deku Butler's son.
- Goron Mask: Darmani, a famed warrior.
- Zora Mask: Mikau, the guitarist of the Indigo-Gos.
- The Dreaded: Deku Link becomes this to the Business Scrubs that run Clock Town's Deku Scrub Playground for the rest of the cycle if you beat their challenge on all three days.
- Elemental Punch: Goron Link's fire punches.
- Experienced Protagonist: He has already defeated Ganondorf in a previous timeline and had him tried and executed for treason in this timeline just prior to setting off on another quest.
- Fusion Dance: By wearing the transformation masks made from the souls of Darmani, Mikau, and the Deku Butler's son, he can gain their physical attributes and skills.
- Good Old Fisticuffs: Goron Link fights with powerful punches and the occasional body strike. Zora Link does a bit of this too, albeit adding in kicks and his arm-fins for more variety.
- The Hero: He's one of the few people that knows how to save Termina and the only one actively trying to do so.
- Hope Bringer: To the people of Termina.
- Hyperspace Arsenal: While that's standard for Link, this game is probably biggest case given the number of masks he can carry, along with a sword that's longer than he is tall.
- Infinity -1 Sword: The Gilded Sword. A bit tough to forge, requires the second dungeon to be completed, and an entire cycle to pass, but it's the strongest weapon at Link's disposal by that point.
- Infinity +1 Sword: The Great Fairy Sword. Only obtainable by collecting all the fairies in the fourth dungeon, which requires a lot of backtracking and exploring to find them all, but also the strongest single weapon in the game. As well as the Double Helix Sword (and the Fierce Deity's Mask, by extension), which can only be obtained in the final dungeon after completing the Moon Children's challenges and having collected every single non-transformation mask in the game, but so powerful it can only be used in boss rooms.
- Kid Hero: Sort of. He's a bit older and taller here than in Ocarina of Time (which sometimes messes up the camera when playing the ocarina) and all but one of his transformations take on the body of an adult, but he's physically around ten and still doesn't understand certain adult matters.
- Machete Mayhem: Link can obtain the Razor Sword, a short, single-edged blade.
- Man in a Kilt: His Deku, Goron, and Zora forms all wear green skirts without them being attached to a full tunic.
- Morphic Resonance:
- The Deku form, Goron form, and Zora form all still wear Link's green hat (although the Zora form actually merges the hat with the Zora head fin) and the green skirt of his tunic, his boots, and his gauntlets, despite the Hylian form not acquiring the gloves until he's older.
- Deku-Link also has Link's bangs, while Zora-Link has his sideburns (though they've turned into yellow gills).
- The outfit of the Fierce Deity takes on an armored breastplate and a different color, but is still almost the exact same otherwise.
- Not Quite Flight: Link's Deku form lets him glide for short distances after being fired out of a flower.
- One-Winged Angel: A heroic example; wearing the Fierce Deity Mask allows him to become Fierce Deity Link, an absurdly powerful warrior who can crush even Majora.
- Older Than They Look: His mind is sometimes implied to be more mature than his body as he remembers his past as the Hero of Time. The fact that his previous adventure involved Mental Time Travel makes this a bit ambiguous.
- Painful Transformation: The first time you wear a transformation mask, Link's eyes erupt with pain, his face will contort, and he screams in agony. This is mostly of the mental variety rather than physical. According to the Happy Mask Salesman: "It's very simple! The boundless sorrow surrounding each mask comes rushing inside the wearer when they put it on, so the urge to scream is quite understandable, really." The life of the mask flashes before his eyes and Link gets shocked by the horrors endured by the dead souls he takes on every time he puts on the mask.
- Physical God: The Fierce Deity's Mask makes him one.
- Rolling Attack: Goron-Link can curl up and roll around at will, though he can't actually hurt enemies with it until he whips out the spikes.
- Screw the Rules, I Have Supernatural Powers!: Uses the power of Time Travel to commit bank fraud by saving his money up from previous timelines. As the Versus strategy guide puts it, "the whole 'I'm going to stamp your bank balance on your forehead' system is just begging to be abused."
- Shock and Awe: Zora-Link's magic manifests as the ability to generate a powerful electrical shock. It can do damage and/or paralyze certain enemies to leave them open to a free hit.
- Spin Attack: In addition to his standard sword-based spin attack, this is his main form of attack as Deku-Link, with the added bonus he can keep moving around as he spins like a living top of death.
- Super Drowning Skills: While in Goron form, who sinks like... well, a rock. Link's Deku form can hop across water for a bit, but the moment he stops hopping and falls into the water, he ends up sinking immediately.
- Super Not-Drowning Skills: Link's Zora form has this thanks to its gills.
- Sword Beam: The Double Helix Sword (when using the Fierce Deity's Mask) allows him to spam one that is almost guaranteed to hit, is capable of extreme rapid fire, and deals enough damage that any boss it's used against dies in seconds.
- Took a Level in Badass: He can use the Bow and Hookshot as a child now, though they could only be used as an adult in Ocarina of Time, does fancy flips when jumping across platforms, and he braves the dark, twisted land that Skull Kid is turning Termina into. Even though he's still a kid. Link didn't smile much in Ocarina of Time — not even in the game's artwork. In most of the artwork for here, the style of which is slightly shifted to reflect the game's dark nature, Link has a confident smirk on his face.
- Übermensch: Termina is a world consumed by despair and nihilism because the moon is crashing into Termina in three days. Link's status as Heroic Mime drives him to always act, never succumbing to fear or sadness. He rejects the hopelessness of the herd, in order to save them through sheer force of will. The nature of his task and his ability to control time put him Above Good and Evil; ergo rendering all his actions just, even at their most selfish, because his selfishness benefits all. After curing everyone of their hopelessness through his actions, he defeats a demonic mask to change the world's fate and allow people to make their own future.
- Unskilled, but Strong: When using the Giant's Mask in the remake, most of his equipment doesn't grow with him, and, as he has little to no hand to hand training, relies on wild haymakers, smashes, and improvised wrestling moves. That said, he's also the size of a Kaiju.
- Voices Are Not Mental: When he uses the transformation masks, his grunts and cries are based on those that would belong to the characters he becomes. The only exception is his Fierce Deity form, which just sounds like his adult self in The Legend of Zelda: Ocarina of Time.
- Voluntary Shapeshifting: Link has three forms he can shift into: Deku, Zora, and Goron. If you collected all the masks in the game and gave them all away (except for the Deku, Goron, and Zora Masks) to the kids you find running around in the field inside the Moon, then the kid who takes you to the fight with Majora will give you an extra transformation mask, the Fierce Deity's Mask. "Could its dark powers be as evil as those of Majora?"
- Wrestler in All of Us: In 3D, the altered Giant's Mask essentially works like this— with Link using brute wrestling moves to attack due to how, unlike in the original, his equipment doesn't grow in size with him.
The resident Exposition Fairy. Although she serves the same purpose as Navi, their personalities are rather different. Tatl only reluctantly joins Link, and initially doesn't even care what happens to him. She interrupts gameplay a little less often than Navi did, and with a muted bell ringing sound instead of Navi's "Listen!" sound.
- Adaptational Nice Guy: In 3D, she doesn't act as condescending as in the N64 version if you want to check on an enemy's info.
- Aloof Ally: She at first only joins you because she got separated from Skull Kid and Tael, and in the original version, she frequently tells you that you should already know Ocarina of Time-era enemies' weaknesses. Because this was one of Navi's most useful features, it comes across as a little annoying.
- Audience Surrogate: Becomes this during the Anju and Kafei side quest, when you temporarily take control of Kafei.
- Big Brother Instinct: She has this for Tael and Skull Kid. She spent the entire game trying to be reunited with her little brother.
- Cool Big Sis: To Tael whom looks up to her enough to put his life in danger to give her important information. She apparently was this for Skull Kid as well, and eventually grows to become one for Link, even though his mind is possibly Older Than He Looks.
- Deadpan Snarker: She has a very unfriendly attitude when talking to Link or any other character (including her brother Tael).
- Defrosting Ice Queen: Starts off the game resenting Link, working with him against her will while blaming him for being separated from her brother and believing him to be completely incompetent. As the game goes on, she starts to warm up to him and trust in his abilities. By the end of the game, she's willing to literally go to the moon and back for Link, and is on the verge of tears when she says goodbye to him at the end of their quest.
- Entitled Bastard: Early on, she genuinely expects Link to help her catch up to the Skull Kid, despite the fact that not only did she help mug Link and steal Epona and the Ocarina of Time, but also directly interfered with Link's attempt to pursue the Skull Kid after he was turned into a Deku Scrub (which is how they were separated in the first place).
- Exposition Fairy: Literally.
- Foil: Navi was very straight-to-the-point, didn't sass Link much (past one line at the start of the game), and it was clear throughout their adventure how close the two had become. Tatl is sarcastic, patronizing, and impatient, and it takes right up until the end of the game for Tatl to show much affection for Link.
- Fairy Companion: Originally to the Skull Kid, she's this to Link.
- HeelFace Turn: Starts off as an ally of the Skull Kid's and uses Link just to find him and Tael at the start of the game, but after realizing how insane the mask's power has driven the Skull Kid, she sides with Link to stop him.
- Jerk with a Heart of Gold: Originally, she was only looking out for her brother and the Skull Kid. As time goes on, she realizes the damage Skull Kid did to Termina and sides with Link to take him down.
- Kick the Dog: She's pretty mean to Kafei throughout his side quest, despite how tragic his circumstances are, though she does have a few moments where she realizes she's put her foot in her mouth and offers to help him out anyway. Inside Sakon's Hideout, she says Kafei's irresponsibility and tendency for rushing headlong into danger without thinking remind her of Tael, which is probably why she acts differently toward him.
- Lampshade Hanging: She frequently tells you should already know the weaknesses of a lot of the game's enemies. That's because this Link should.
- Never My Fault: Tatl stops Link from following the Skull Kid, and as a result gets left behind by him. She blames Link.
- Punny Name: Her brother's name is Tael. Put the two together and you get Tattle-tale.
- Snarky Non-Human Sidekick: Emphasized by the fact that Link is a Heroic Mime, so Tatl's snark is the only reaction from the viewpoint characters towards the events of the game.
- Tsundere: Aggressive, harsh, and blames Link for her problems, but later grows fond of the guy and shows a sweeter and more caring side. She shows the Tsun again to Kafei.
Tatl's more kindhearted younger brother. He is forced to stay with the Skull Kid for the three remaining days, but he still provides Link and Tatl with clues about how to stop the moon from crashing and, possibly, save the Skull Kid from Majora's Mask's control.
- Butt-Monkey: Skull Kid slaps him every time you make it to the top of the Clock Tower.
- Dark Is Not Evil: Despite having a shadowy aura, Tael is actually a good fairy. In fact, he's probably the nicer of the two fairy siblings.
- Punny Name: His sister's name is Tatl. Put the two together and you get Tattle-tale.
- Wide-Eyed Idealist: It says something that he still forgives Skull Kid for everything that's happened. Granted, he was right, but still.
Happy Mask Salesman
While he first appeared as a minor NPC in Ocarina of Time, the Mask Salesman became a more important character in Majora's Mask. It was he who was carrying the cursed mask when the Skull Kid stole it, and he cures Link's case of Baleful Polymorph in exchange for his promise to find it.
- Adaptational Villainy: In the manga, where he seeks Majora's Mask for unwelcome purposes.
- Ambiguously Human: The children on the Moon look oddly like him. In fact...◊ Although, in a mock interview, the HMS claims that he'd never met them, though he does like how they have his hair style.
- Apathetic Citizens: He doesn't seem to care that the moon is crashing, he just wants the mask back. On the other hand, though, he does express the concern that something bad will happen if the Skull Kid continues to possess the mask, so maybe he cares a little more than he lets on. He'll also congratulate you at the end if you completed all the mask sidequests and brought happiness to everyone in Termina.
- Ascended Extra: In Ocarina of Time, he was just part of a minor sidequest. In Majora's Mask, he's the Big Good! Of course, when evil masks are causing havoc and the only way to fight back is more masks, who better to turn to than a mask salesman?
- Author Avatar: Widely believed to be this for Shigeru Miyamoto. His knowledge of the world and recent events even after time resets, the masks referencing other Nintendo franchises, his superpowers and characteristic facial expression.
- Big Good: The Happy Mask Salesman interrupts Link's pursuit of the Skull Kid, who had stolen both Epona and the Ocarina of Time, with the request to retrieve Majora's Mask from the imp, which quest necessarily ends up being far more involved and heals far more wrongdoing than Link ever intended.
- Collector of the Strange: If there's a mask, he wants it; the fact that Majora's Mask has demonic powers seems to be what inspired him to seek it out in the first place.
- Composite Character: In the 3DS version, he replaces Jim as the one who gives Link the Bombers Notebook.
- Creepy Good: He's creepy as all get out, but he appears to be genuinely looking out for the public good when he insists that you get Majora's Mask back for him. He restores Link to his true form by teaching him the Song of Healing, which not only undoes the Skull Kid's prank, but gives Link one of his primary tools; he also continually reminds you that something terrible will happen if you fail. In 3D, he's the one giving you the Notebook instead of Jim, saying that he "found" it.
- Encyclopaedic Knowledge: He will share details on any and every mask you bring him.
- Foreshadowing: When Link first encounters him, the HMS explains he must leave in three days. It's only after that Link learns the moon is falling and he has three days to stop it.
- Ghostly Glide: The Happy Mask Salesman is rarely seen actually walking. He usually "cuts" from frame-to-frame to different locations, though at one point he turns around to face the camera by slowly rotating on the spot. When he walks off at the end of the game, he stops after a few feet and fades away.
- Hammerspace: Apparently where he keeps that giant pipe organ that he uses to teach Link the Song of Healing.
- Inexplicably Awesome: Why was he carrying a mask of pure evil, and why does he share your Ripple Effect-Proof Memory? No idea. Why does he know the Song of Healing and how much power does he have to pull off a Stealth Hi/Bye? Still no idea.
- Leitmotif: The Song of Healing as either a slow piano piece or a fast-paced brass tune depending on his mood.
- Magic Music: He teaches Link the Song of Healing, which allows him to heal troubled souls and turn their remains into masks.
- Minion Maracas: He does this to Link the first time Link fails to recover Majora's Mask.
- Mood-Swinger: He's a nice enough man, but he flips his lid when he learns you didn't get the mask back—and then is instantly all smiles again, encouraging you to persevere. Though, considering the power that the mask possesses, it's justified.
- Shout-Out: Some of the masks he is carrying resemble Mario, Elvis, and Darth Maul.
- Suddenly Voiced: In some Japanese trailers for Majora's Mask 3D.
- Suspiciously Similar Substitute: Averted. This is the same man who ran the Happy Mask Shop in Ocarina of Time.
- These Are Things Man Was Not Meant to Know: In one of the mock interviews done by Nintendo during the lead-up to the 3D rerelease, he's asked for any sage advice he has to offer that he's learned from his work. He responds with "Ignorance is Bliss."
- Unwitting Instigator of Doom: An article on Zeldainformer suggests that the Happy Mask Salesman's attempt to collect Majora's Mask may have been at least partly responsible for the restless undead in Ikana Canyon. That the Salesman has a mask nearly identical to the emblem of the Mirror Shield — which is in the Ikana royal family's possession — implies he at least has a connection to the location.
The Four Giants
The guardian deities of Termina.
- Aloof Ally: To the Skull Kid; they were once his buddies, but came down hard on him after hearing complaints. To Link, they can only be called at the last minute at the Clock Tower.
- Cephalothorax: Unlike other examples, though, their arms and legs are very lanky.
- Leitmotif: The Oath to Order.
- Physical God: Downplayed. Each of the four giants in legend shaped one of the four "worlds" surrounding Clock Town and went on to serve as their guardian gods. However, they are sorely outclassed by the power of Majora's Mask.
- Sealed Good in a Can: Link needs to free them all in order to save the day.
- The Unintelligible: Only Tatl and the Skull Kid are shown to be able to understand them.
Goddess of Time
The enigmatic time-controlling deity who gives Link the ability to go back to the start of the three day cycle by means of the Song of Time. Unlike the Four Giants, who are revered exclusively in Termina, the Goddess of Time seems to be worshiped in both Hyrule and Termina, as evidenced by Princess Zelda mentioning her in the flashback.
- Big Good: She's a benevolent goddess worshiped in two dimensions who provides Link with one of his most crucial tools to end the destructive actions of Majora's Mask. And unlike the Four Giants, she is immune to the Mask's evil power.
- Deus ex Machina: Without her, Termina (and you) would be utterly annihilated.
- Reality Warper: She provides Link with the quest-important items that would normally take an entire cycle to earn. In a case of Earn Your Happy Ending, she also bestows upon Termina everything good Link had accomplished, irrespective of the current cycle and any immediate contradictions they may cause.
- Reality Warping Is Not a Toy: Don't accidentally fool with the Ocarina and play the wrong song, or play the Song of Time before completing a side-quest. Your punishment will be losing any progress made on said cycle.
- Remember the New Guy?: She's apparently worshiped in Hyrule as well, yet she was never mentioned in any of the previous games set in Hyrule, nor would she be mentioned in any subsequent games. Some speculate that she and Nayru, the Goddess of Wisdom, may be one and the same (supported by the fact that Nayru created the laws of space-time, and the Oracle she shares her name with is associated with Time Travel), but nothing is certain.
- Time Master: Her specialty. Link has but to call for her assistance to manipulate the time of the three-day cycle.
The Skull Kid
Voiced by: Sachi Matsumoto
The apparent Big Bad of Majora's Mask, the Skull Kid stole the titular mask from the Happy Mask Salesman. However, Majora took control of him, imprisoned the four Giants of Termina, and called down the moon to destroy the world. On top of that, the Skull Kid went around Termina to cause "mischief" to all four cardinal regions (poisoning the water in Woodfall, causing an eternal blizzard in Snowhead, warming up the ocean in Great Bay Coast, while also preventing the Gerudo Pirates from exploring Great Bay Temple, and cursing the living dead in Ikana Canyon) as well as several other pranks in Clock Town (such as turning Kafei into a child). With the aid of the Skull Kid's former companion, Tatl, Link stops Majora's plot, frees the Skull Kid from the mask's control, and gives the Skull Kid what he really wanted—a friend.
- Anti-Villain: He was merely mischievous before wearing Majora's Mask. Once he wears it, his pranks become a real threat for the citizens of Termina, but only because the mask's spirit is possessing him.
- Art Evolution: His initial appearance in Ocarina of Time had orange lips, but he's slightly redesigned to have a small bird like beak in this game.
- Ascended Extra: It's hard to find a bigger jump than his ascension from "random character you play a song to in a forest and then never have to see again" like he was in Ocarina of Time to "major villain about to destroy the world" that he is here.
- Big Bad Friend: To Tatl and the Giants.
- Arguably to Link as well since the two did become friends in Ocarina of Time, even if Link doesn't seem to recognize him this time around.
- Bowdlerise: The non-Japanese versions of Majora's Mask changed the Skull Kid's unmasked face from being pitch-black to being vaguely wood-textured in a way that resembles a scarecrow and having a beak instead of prominent lips due to the original design resembling Black Face.
- Brainwashed and Crazy: Majora's Mask slowly corrupts him, turning his harmless pranks into truly evil acts.
- Creepy Child: A possibly undead one no less.
- Disc-One Final Boss: Although you don't actually fight him.
- Dub Name Change: This is more of a species trait, but the original Japanese Ocarina of Time referred to Skull Kids as "Stal Kids", using the same "Stal-" prefix as Stalchildren, Stalfos and Skulltulas (the latter also only in Japanese).
- The Fair Folk: An "imp" living in the woods whose hobby is to mess with and/or swindle travelers.
- Fairy Companion: He has two—Tatl, who joins Link, and Tael, who stays with him.
- Foil: To Link. Both are young(-looking) boys who lived much of their lives in the forests of Hyrule but were not born there. Also, their character arcs in this game were put into motion by them being separated from their close friends (Navi in Link's case, the Four Giants in the Skull Kid's case). And each has his own Fairy Companion.
- Forgotten Friend, New Foe: At the end of the game, the Skull Kid intimates himself to the audience to be the same Skull Kid who would give Link a Piece of Heart for teaching him Saria's Song in Ocarina of Time.
- From Nobody to Nightmare:
- Goes from a minor character in Ocarina of Time to the main antagonist here.
- In-universe, he went from a little lonely imp to the most powerful and evil being in Termina.
- I Just Want to Have Friends: This is what made him the perfect puppet for Majora.
- Immortal Immaturity: Acts like a spoiled, lonely kid. Was also a close friend of Termina's creator deities before they created it.
- Living Legend: Downplayed; he's heavily implied to be the "imp" who features in Termina's creation myths.
- Mask of Power: His powers come from Majora's Mask, which is slowly corrupting him.
- Mini-Boss: When encountering him, the miniboss music is heard, but all Link has to do against him is play the Oath to Order after freeing all the Giants. He doesn't even attack Link.
- Non-Indicative Name: His face doesn't really look like a skull, but more like a bird.
- Not Himself: Pay attention to that first confrontation in the Termina underground. After his typical impish dialogue, he drops a very out-of-character line.Oh, come now... Do you really think you can beat me as I am now? Fool!
- Power Floats: Thanks to the power of Majora's Mask; he is never seen floating without it.
- Really 700 Years Old: He looks and acts like a little kid, but Anju's Grandmother's story implies that he's very old.
- Shadow Archetype: Is basically a dark version of Link: A child, with only a fairy for a friend, searching apparently in vain for companionship, and backed by a massive supernatural power (in Link's case, the Goddess of Time).
- Timey-Wimey Ball: Link and the Skull Kid are both from Ocarina of Time, but the logistics of how that works in this game are never quite elaborated, given that Link is only known to have interacted with the Skull Kid in a different timeline than the one he begins the game in.
- Touched by Vorlons: Both his power and insanity come from putting on the mask.
- Trickster Archetype: He loves playing pranks on people and does this mostly as a form of attention-seeking. Majora's influence causes his pranks to take a darker and more lethal turn.
- Troll: Even before he put Majora's Mask on, he had a knack for pissing people off.
- The Unfought: The first time you "fight" him, you have to shoot him with Deku Link's bubble blast to cause him to drop the Ocarina of Time, then rewind time back to the first day. The second time you "fight" him, you have to summon the Four Giants to stop the moon.
- Unwitting Pawn: To Majora.
- Villainous Breakdown: He talks a big game when Tael tells Link to bring the four giants to Clock Town, saying that they couldn't stop him even if they were there, but once he sees Link play the Oath to Order, hears them bellow in response, and realizes that they're actually coming? He completely freaks out.
- With Great Power Comes Great Insanity: Subverted. It appears that the Skull Kid has gone mad with power, but in truth, the mask is slowly taking possession of him, and he has no control over it.
- Woobie, Destroyer of Worlds: All he really wanted was some friends. Too bad he became corrupted by Majora.
- Zero-Effort Boss: When the player encounters him as a "mini boss" at the end, all they have to do is play the Oath to Order
A mask once used in Black Magic hexing rituals thousands of years ago. When the mischievous Skull Kid steals the Mask, it begins to corrupt him, causing the moon to slowly crash into Termina. It quickly becomes apparent there is much more to the Mask than meets the eye.
- Amazing Technicolor Battlefield: The room where you fight Majora's Mask is a dark room with walls that change color.
- Ambiguous Gender: Very much so; the signals are very mixedthere's arguably support for either and there's no Word of God on the matter. It's unknown if it even has a gender at all.
- Some fans do refer to it as female (the creators of the opera Majora included), likely due to the name being feminine and its voice being reused from Twinrova, a female character. Also, the name is similar to the Marajoara culture, which not only had masks (like many other ancient Brazilian cultures, which are used as inspiration for many Nintendo-related games, famously including Doki Doki Panic and by extension Super Mario Bros. 2) but also had females most prominent in their iconography and associated the moon with the female gender. The crown-like upturned crescent moon it has in its Incarnation and Wrath forms (most prominently in the former) also gives it similarities to Hecate, a goddess of the Moon, witchcraft, magic, and crossroads, who had three forms and was known as the "Goddess of the Triple Moon".
- The Moon Child wearing Majora's Mask, generally thought to literally be Majora, uses the masculine pronoun "Ore" to refer to themselves. In contrast, the other Moon Children use "Boku", and the Skull Kid uses "Oira", so it's not a case of the Majora Moon Child just using the same pronoun as someone else they're connected to. The Majora Moon Child is also referred to by the other Moon Children with "he/him" pronouns in both Japanese and English. Though the fact that all the Children have the same face model as the Happy Mask Salesman only blurs things further.
- Antagonist Title: While the prequel was named after a tool used by the forces of good, Majora's Mask refers to a sentient Artifact of Doom.
- Artifact of Doom: Started out as one, and it just got worse from there as it developed a mind of its own.
- Ax-Crazy: By far one of the most deranged villains in the Zelda series next to Zant. Everything is nothing more than a twisted game to this thing and it seeks no goal other than the complete destruction of Termina.
- Baleful Polymorph: Seems quite fond of this. It turned Link into a Deku Scrub and Kafei into a child.
- Battle Tops: Majora's Wrath fires spinning, spiked tops that explode after a few moments.
- Big Bad: The real villain of the game and the one manipulating Skull Kid.
- Bishōnen Line: Majora's Incarnation sprouts humanoid limbs and an eye stalk for a head, and Majora's Wrath bulks up those limbs and has a human head. Inverted in that Majora becomes even more monstrous the more humanoid its form becomes.
- Blue and Orange Morality: The Mask evidently knows nothing but fun and games and constantly seeks people to play with. When talking with the children on the moon, it's clear that the Mask has no idea what it's doing is wrong—it's all just another game.
- Body Horror: When Majora's Incarnation transforms into Majora's Wrath, its muscles grow so quickly that they can be heard tearing and surging.
- Boss Remix: Its Leitmotif gets remixed for the final battle with it. See here
- Boss Subtitles: Averted. Much like with Ganon in Ocarina of Time, it's the one boss in the game to only show its name(s) without further descriptors.
- Bright Is Not Good: The Mask is painted with a very vivid and psychedelic pallet of colors but is still evil incarnate. The bright colors actually manage to have a nauseating feel to them, especially post-One-Winged Angel.
- Bring It: Majora's Wrath will occasionally make this gesture if you don't attack it.
- Cephalothorax: Gains one as Majora's Incarnation with long and lanky limbs, although to what extent the mask can be considered a "head" is up for debate. Loses it when it grows a proper head as Majora's Wrath.
- Colony Drop: It wants to drop the Moon on Termina and destroy the world.
- Combat Tentacles: Majora's Mask sprouts tentacles from behind it for the first part of the boss fight. As Majora's Wrath, its hands are replaced with long whips.
- The Corrupter: The Mask's main power. Anyone who wears it has their most negative traits and darkest desires amplified. At first, the wearer may use its power for their own interests, but the longer they wear the Mask, the more it begins to gradually overwrite the wearer's will and eventually takes full control.
- Creepily Long Arms: As Majora's Incarnation. The arms get longer as Majora's Wrath, when it gains tentacles.
- Curb-Stomp Battle: Using the Fierce Deity's Mask makes it by far the easiest Final Boss in the Zelda series.
- Cycle of Hurting:
- This is the closest thing to describing an attack Majora will make a point of using in all three forms. Each time this attack hits you, it will do some moderate damage, but the thing is that once it hits, you can't avoid the subsequent half minute of continuing to get hit by it. The Mask will train a sunbeam from its eyes on you and keep it there, the Incarnation will repeatedly fire bolts from its hands at your face, and the Wrath will slam its whips into you over and over and over. All three forms will give Link no chance to get up before the next strike lands, and the latter two come with little to no warning.
- Demonstrated in Up to Eleven fashion in this video wherein Majora's Wrath grabs Link with its Combat Tentacles and flings him across the room... five times, in quick succession, without giving Link even an instant to recover between each attack.
- Cyclops: Majora's Incarnation has a single horned eye to serve as a makeshift head.
- Dance Battler: Majora's Incarnation twirls like a ballerina, does That Russian Squat Dance, and moonwalks while fighting you.
- Dangerous Device Disposal Debacle: The legend of Majora's Mask says that the people who created it used to use it in hexing rituals until they finally realized exactly what kind of destructive power was contained within it, sealed it in shadow so it would never be used, and then went missing. By the time of the game's events, the Mask Salesman only sought it out as a collector's item, leaving it open for the Skull Kid to steal and subsequently misuse.
- Dark Is Evil: A mask that was used for Black Magic rituals that is apparently housing the spirit of an ancient, unknowable, demonic entity of pure evil and malice that can corrupt anyone who wears it, loves to play sadistic games with people, and is out to destroy the world possibly for its own sick amusement. Can't get any more dark or evil than that. Majora's Mask plays with the idea, visually—on a base of deep, dark purple, vivid yellows, reds, and greens make for a bright palette, but the effect is sickening rather than charming.
- Demonic Possession: Takes control of Skull Kid and gradually corrupts him. Later does this to the moon itself.
- Does This Remind You of Anything?: The entire battle with Majora's Incarnation, and the way that it cries out when hit or just babbling, has the distinct feeling of having to discipline a disobedient child. This is particularly evident when you knock it down and it starts thrashing around like a child throwing a tantrum, which comes to a head when it transforms into Majora's Wrath, when its childish anger has boiled over.
- Eldritch Abomination: As an ancient, unknowable evil in the form of a mask. By the third transformation, this trope becomes more apparent.
- The End of the World as We Know It: This is its ultimate goal, which it achieves if you haven't played the Song of Time in time.
- Energy Ball: Majora's Incarnation fires these at Link when it's not dancing, as do the four Boss Remains.
- Evil Is Bigger: Majora's Incarnation and Majora's Wrath tower over Link. Only when Link wears the Fierce Deity's Mask does he come close to matching them in size.
- Evil Is Not a Toy: Part of its backstory is that it was a mask used by an ancient tribe for hexing rituals until they figured out what kind of dark force they were messing with and sealed it away.
- Evil Mask: The spirit of Majora is the reason why anyone who wears the mask is corrupted.
- Evil Is Petty: While Majora's ultimate goal is Termina's destruction, that doesn't stop it from having Skull Kid commit smaller and more petty acts of evil, such as turning Link into a Deku Scrub, turning Kafei into a child days before his wedding, attacking Koume in Woodfall Swamp, shattering the Great Fairy into fragments, and cursing each of Termina's four regions. Unlike most examples, however, this only serves to make Majora all the more terrifying, as it seems completely indiscriminate in its evil acts. Whether it's turning people into strange things, ruining someone's life, or committing horrendous acts of mass slaughter, it's all part of the same sick game.
- Extra Eyes: When it reaches its Incarnation form, it gets an eye on the top while retaining the other two (now located in its chest). The Wrath form gets two more eyes in the head.
- Extremity Extremist: Majora's Wrath, when not using its whips, will sometimes kick Link if he's too close.
- The Eyes Have It: Eyes seem to be a recurring motif for Majora, especially in the remake. The four masked bosses each have a Majora-like eyeball as a weak point, Majora's Incarnation and Wrath have Extra Eyes on their chests, Majora's Incarnation fires orbs of electricity that resemble eyes, and Majora's Wrath fires spiked tops decorated with eyes—these are actually thrown from the eyes that have grown onto its limbs in Wrath form.
- Eye Beams: Majora's Mask fires these at Link.
- Eyes Do Not Belong There: Majora's Incarnation and Wrath have eyes on their chest.
- Final Boss: Of Majora's Mask. The Skull Kid turns out to be only a puppet.
- Final-Exam Boss: Assuming you don't just use the Fierce Deity Mask and turn it into a Curb-Stomp Battle, Majora's Mask requires you to recall the strategies against the other bosses to defeat it. Tatl even invokes this, encouraging you during each phase to think back to what attacks you used in said battles.
- Floating Mask: Initially starts as this. It only gets worse from there.
- Flunky Boss: After taking damage in the first round of the fight, Majora's Mask summons the four boss remains to assist it.
- For the Evulz: It merely wants to play a game... a game that usually involves lots of death and destruction.
- Fragile Speedster: Majora's Incarnation moves ridiculously fast, but it only takes one hit to be stunned.
- "Get Back Here!" Boss: Majora's Incarnation frantically runs around the room, stopping only to dance, taunt you, or pelt you with energy balls.
- Glass Cannon: Majora's Incarnation. Its Energy Ball attack is powerful, particularly in the 3DS remake, but it's easily stunned and doesn't take many hits to defeat.
- Glowing Eyes of Doom: When the mask starts to act on its own, its eyes glow brighter.
- Heart Symbol: Oddly enough, it's shaped like a purple heart with Spikes of Villainy. From the Happy Mask Salesman's Miiting: "By adding spiky thorns to the beautiful and pure shape that is a heart, we tried to strongly convey the mask's sinister nature."
- Hellish Pupils: Big, unnerving, and unblinking eyes with yellow sclerae and green irides that glow brighter whenever it moves on its own.
- Hoist by His Own Petard:
- Can be invoked by collecting all the masks in the game, allowing Majora to give you the Fierce Deity's Mask, which is the strongest mask in the game and makes the fight with it somewhere between marginally and ludicrously easier.
- During the first fight with Majora's Mask, by using the Mirror Shield to deflect its Eye Beams, Link can not only damage Majora, but can also destroy the floating Boss Remains in the room.
- Hope Crusher: Majora thrives on the misery and suffering of others, and goes out of its way to inflict as much suffering and despair onto others as possible in any way it can. This makes it a direct Foil to Link, who travels across Termina and strives to help everyone he can and save them from the impending disaster.
- Horned Humanoid: As Majora's Incarnation and Majora's Wrath.
- Hulking Out: Majora's Incarnation begins to beef up as it turns into Majora's Wrath.
- Humanoid Abomination: Its later forms.
- I Shall Taunt You: Majora's Incarnation occasionally stops to dance or make some sort of weird movement. If you try to get close then, it'll simply run away.
- It Can Think: The big twist of the game is that Majora's Mask isn't just an evil mask, it has an incredibly warped mind of its own.
- Kick the Dog: Anything the Mask does is for the sake of cruelty. To Majora, kicking dogs is its hobby.
- Laughing Mad: Just fight Majora's Wrath or even Majora's Incarnation and you'll see that it seems to laugh a disturbingly large amount of the time.
- Leitmotif: One of the most memorable themes in Zelda history. Heard here.
- Let's Get Dangerous!: As its title describes, Majora's Wrath is when it goes from "just toying with you" to "I'm seriously gonna kill you!" It's even reflected in the music, where it goes from playful and childish to furious and intense.
- Lightning Bruiser: Majora's Wrath. It's fast, agile, can leap across the room and throw you across the room, and its attacks deal more damage.
- Load-Bearing Boss: The defeat of Majora's Mask (as Majora's Wrath) causes the Moon to dissolve.
- Mad God: Batshit insane and possessing the power to destroy the world.
- The Man Behind the Man: Turns out Majora was the one who corrupted the Skull Kid and made him cause the moon to fall.
- Mysterious Past: The game reveals nothing about Majora other than the fact it has beef with the Fierce Deity and that its mask has been previously used in dark rituals. The manga expands on its origins, even showing what Majora looked like before its mask is carved out of its corpse.
- Narcissist: The few lines of dialogue the Mask has indicate that it is almost entirely self-absorbed, and has a very low opinion of all things not... it.
- Nice Job Fixing It, Villain!:
- In the long run, turning Link into a Deku Scrub was a big mistake, as thanks to the Happy Mask Salesman, Link not only breaks the spell, but learns to control his new power.
- Invoked by Majora giving Link the Fierce Deity's Mask after Link gives it most of his own masks. The Fierce Deity's power makes the boss fight with it rather easier.
- Nightmare Face: Just look at those eyes. And it gets even worse when it transforms during the final battle, as it gains a third eye, with the other two becoming its torso.
- Nightmare Fuel Station Attendant: Its eyes and Combat Tentacles are creepy enough, and then it becomes a Humanoid Abomination, complete with disturbing movements and pulsing arms.
- No Ontological Inertia: It's implied that any curses Link hasn't already broken (such as Kafei's Fountain of Youth) are ended with the Mask's defeat.
- Omnicidal Maniac: Its ultimate goal. It wishes to crash the moon into Termina and obliterate everything in sight.Majora/the Moon: I... I shall consume. Consume... Consume everything.
- One-Winged Angel: A really unnerving one, as it grows tentacles and exposed muscles as it takes damage during the final battle.
- Our Demons Are Different: Well, it's never been explicitly stated what Majora is, but demon is a close guess. Especially true of Majora's Wrath, which resembles a stereotypical demon. However, in the manga, Majora's real form is more of a case of Our Dragons Are Different.
- Playing with Fire: After the mask summons the Boss Remains to obstruct Link, it starts shooting a beam of intense fire to attack Link, but it can be deflected with the Mirror Shield to burn the other masks.
- Person of Mass Destruction: Aside from its whole "Drop the Moon" bit, Majora causes all other sorts of trouble around Termina, such as poisoning Woodfall Swamp's water, trapping Snowhead in perpetual winter, murking the waters of Great Bay, and plaguing Ikana Canyon with the living dead.
- Psychopathic Manchild: Majora is likened to an immature child playing a game; it doesn't care what the game is or how unfair it's being as long as it's winning, and it flips the heck out when it starts losing.
- Purple Is Powerful: Its main color is purple, and it has enough dark magic to qualify as powerful.
- Reality Warper: Another thing that makes Majora so frightening is the sheer vastness of its power. It can perform various magical feats such as turning people into strange things, altering the weather, placing curses on others, creating pocket dimensions, Flight, bestowing its powers to anyone who wears its mask, taking control of its wearers, and raising the living dead. In short, Majora can do anything and seems to have no limits to its magic. Majora's Mask may very well be the most powerful and dangerous artifact in the Zelda universe save for the Triforce.
- Red and Black and Evil All Over: Also Purple All Over. This is the basic color scheme of Majora's Mask.
- Sadist: Majora thrives on the misery and suffering of others, not only by homing the Moon towards Termina, but also by cursing all of Termina's main regions along with committing other petty acts of evil, such as turning Kafei into a child days before his wedding or shattering the Great Fairies into fragments. There's nothing it won't do as long as it gets to ruin the lives of others.
- Scare Chord: Each new round of its boss fight is opened by the same five notes of its Leitmotif, albeit remixed.
- Sealed Evil in a Can: The mask was sealed in shadow by the ancient tribe prior to the game. Somehow, the Salesman found the mask before the Skull Kid stole it from him. Once the demonic incarnation of the mask's power is destroyed, the physical mask remains and is rendered virtually as harmless as a normal mask, something the salesman comments on.
- Sequential Boss: Goes from Artifact of Doom to Humanoid Abomination over the course of a grueling three-round boss fight.
- Shock and Awe: Majora's Incarnation fires orbs of electricity.
- Speed Echoes: Majora's Incarnation leaves images of itself as it runs.
- Spikes of Villainy: In its Incarnation and Wrath forms, both as shoulder and rib spikes corresponding to their placement on the mask itself.
- Spin Attack: Majora's Mask attacks by spinning itself at you with tentacles outstretched like a buzzsaw.
- The Spook: Who or what was Majora? And why is its mask so evil? Over a decade after the game was released, we still know next to nothing about Majora's Mask or where it came from.note Its inexplicable creepiness makes it one of Zelda's most memorable and frightening villains.
- Super Speed: Majora's Incarnation is quite fast.
- Tactical Suicide Boss:
- In its first form, if it didn't keep using its Eye Beams, Link wouldn't be able to deflect it with his Mirror Shield.
- As Majora's Wrath, it will sometimes grab Link with one of its tentacles. If Link happens to be in his Zora form, he can use his barrier to electrocute Majora, forcing it to let go and stunning it for free hits.
- Villainous Breakdown: Once Majora's Incarnation realizes it's no longer winning its "game", it flips out, represented by its final transformation into Majora's Wrath.
- Vocal Dissonance: Majora's Wrath is a giant, muscular demon that nonetheless has a high-pitched, childlike scream.
- Walking Spoiler: For most of the game, you are led to believe that Majora's Mask is merely an inanimate object that is amplifying the Skull Kid's evil feelings and granting him powerful magic. Then when you summon the Four Giants and halt the Moon, the Mask detaches itself from Skull Kid's face, verbally states its intentions to destroy Termina without using its former puppet, and then flies up into the Moon.
- Whip It Good: The final form grows whips for arms.
- Wicked Heart Symbol: Kind of ironic that such an evil being is shaped like a heart.
- You Have Outlived Your Usefulness: Does this to Skull Kid after the Four Giants are summoned, albeit by abandoning him rather than outright killing him.Majora: Certainly, he had far too many weaknesses to use my power. A puppet that can no longer be used is mere garbage. This puppet's role has just ended.
The Four Masked Beasts
Odolwa, Goht, Gyorg, and Twinmold. The monsters terrorizing the four temples of Termina, keeping their resident Giants sealed away and giving people all manners of trouble all over the world.
- Adaptational Badass: Three of the bosses get a tremendous upgrade in the 3DS version.
- In the original version, Odolwa was a straightforward boss. Link merely had to fire an arrow at his head when he wasn't blocking to stun him. In the 3DS version, Odolwa blocks arrows more often, forcing Link to either look for openings in his defense or use the Deku Flowers in the room.
- Gyorg in the original version could be fought either on the ground or underwater. In the 3DS version, he gets a second phase that forces you to fight him underwater and is redesigned with a Skull for a Head that defends against frontal attacks.
- Twinmold in the original version was a simplistic boss, as the Giant's Mask made the fight easier and they rarely attacked. In the 3DS version, they are a Sequential Boss, with the first phase forcing you to fight the blue worm without the Giant's Mask while the red worm constantly attacks with fireballs.
- Even Goht had its weakness to Fire Arrows removed, forcing you to fight it in the traditional Chasing Your Tail fashion.
- Alliterative Name: Masked Mechanical Monster: Goht
- Attack Its Weak Point: The 3DS remake adds eyes that do not belong there to each of them. Attacking these eyes is the only way to actually damage the boss, all other attacks are just to get the eye to show itself.
- Amazing Technicolor Population: Odolwa has green skin (unless he managed to paint his whole body), and looks human enough to qualify.
- Behemoth Battle: How the battle against Twinmold proceeds. The best way (and only way in the remake) to take them out is to don the Giant's Mask and even the odds.
- BFS: Odolwa wields one along with a shield.
- Bilingual Bonus: Odolwa speaks Mayan during his fight."K'iinam tòok òol!" = Head will ache and burn."Tòokik taali!" = Come burn."A'alik beora!" = Dance now.
- Also, Odolwa's name comes from the Japanese 踊るわ (Odoru wa), which means "I'll dance." Fitting for a Dance Battler.
- Boss Arena Idiocy:
- Odolwa has Deku Flowers littering the room that Deku Link can use to drop Deku Nuts from above.
- In the second phase of the fight with Gyorg in the remake, mines litter the arena. No guesses as to what you have to do.
- Boss Subtitles: As per The Legend of Zelda standards:Masked Jungle Warrior: ODOLWAMasked Mechanical Monster: GOHTGargantuan Masked Fish: GYORGGiant Masked Insect: TWINMOLD
- Breath Weapon: The red Twinmold in the remake spits fireballs from its mouth.
- Chasing Your Tail: Goht constantly charges around the room, forcing Link to use his Goron form to chase after it.
- Cyborg: Although it still has a mechanical body in the remake, Goht gains undertones by this trope by having a large organic eye inside it.
- Dance Battler: Odolwa, Type 4.
- Dishing Out Dirt: Goht mainly attacks by kicking up rocks. Later in the fight, stalactites begin to fall from the ceiling.
- Dual Boss: Twinmold. Both worms must be defeated to free the final giant.
- Elite Four: All four beasts must be destroyed to release the Four Giants and save Termina.
- Evil Counterpart: Odolwa is one to Link, being another swordsman born in a jungle instead of a forest with magical summoning powers. The difference being that one is a hero and the other is a monster. Odolwa even has his own Jump Attack and Spin Attack mirroring Link's own.
- Eyes Do Not Belong There: In the 3DS remake, all four bosses have a Majora-like eyeball on some part of their bodies that serve as their weak point. Odolwa has one taking up the back of his head, Goht has one on his back, Gyorg has one in its mouth, and both Twinmold worms have one in their mouths and the blue one in particular has three on its belly.
- Family-Unfriendly Death: Goht, after dealing the final blow, charges around a bit before smashing into a wall, getting crushed by rocks.
- Feed It a Bomb: In the 3DS version, the second phase of the fight with Gyorg involves tricking it into inhaling mines.
- Flunky Boss: Odolwa and Gyorg. The former can summon moth swarms and beetles, and the later can summon smaller versions of itself (possibly offspring) from its mouth. The red Twinmold in the remake summons 'Moldbabies' after the blue is defeated.
- Four Is Death: These four beasts are causing chaos in the four corners of Termina and inflicting suffering as well as blocking the Giants to aid Majora. Link must destroy all four to save Termina.
- Go for the Eye: In the 3DS remake, all four bosses have a Majora-like eyeball on their body that must be attacked.
- "Jaws" First-Person Perspective: Gyorg introduces itself in the battle with the camera being in its eyes as it swims through the water.
- Mad Bomber: Goht will occasionally toss bombs at Link.
- Punny Name: Goht is a giant, mechanical version of a four-legged animal with hooves and horns. Goats match that description.
- Quicksand Sucks: In the original version, if you stray too far in the boss room with Twinmold, you'll fall through the sand and end up back at the dungeon entrance, wasting precious time.
- Red Oni, Blue Oni: Twinmold in the remake. The red constantly attacks while the blue hangs back and leaves you alone.
- Screaming Warrior: Odolwa, whose screams are actually Mayan.
- Sealed Good in a Can: They are the "can". The Four Giants are the "good".
- Sequential Boss: Gyorg and Twinmold in the 3DS version.
- After being pelted with enough arrows, Gyorg floods the arena, forcing Link to remain in Zora form for the remainder of the fight. The player must then break the chains to the mines scattered around the arena, causing Gyorg to swallow them when it inhales.
- The blue Twinmold must be killed with arrows while the red one assaults Link. Once the first one has been killed, Link must wear the Giant Mask to go after the second.
- Shock and Awe: Goht fires lightning bolts from its horns.
- Shout-Out: Twinmold is similar to both the Lanmolas and the Moldorms from A Link to the Past, except much larger. The fact that there's two of them and their title starts with Twin could be a shout-out to Twinrova as well, especially in the remake where the red one spits out fireballs like Koume.
- Shows Damage: As Goht takes more damage, his body starts sparking and emitting smoke, and even some armor falls away.
- Skull for a Head: Gyorg has been redesigned this way◊ in the 3DS version. The skull protects its head from attacks, forcing Link to fire arrows at its body.
- Spin Attack: Odolwa can perform this move.
- Sorting Algorithm of Evil: Odolwa is a humanoid figure who can be defeated by base Link. Players have to master the Goron and Zora Mask powers to defeat Goht and Gyorg. Twinmold is a pair of gigantic flying worms who can only be defeated with a mask that cannot be used anywhere outside their arena.
- Suddenly Voiced: In the manga, they are given dialogue primarily consisting of them taunting Link in battle. The exception is Twinmold, who stays silent.
- Tactical Suicide Boss: Gyorg in the 3DS remake can be stunned by tricking it into inhaling the mines that appear in the arena, causing it to reveal its eye.
- Theme Naming: Their subtitles always mention how they are masked.
- Underwater Boss Battle: Gyorg is Type 2 (Above Water), but can be Type 1 (Underwater) if you choose to fight it this way. The remake adds a phase where Gyorg destroys the platform Link is standing on after taking enough damage, forcing the rest of the fight to take place underwater.
- Weaponized Offspring: Gyorg and Twinmold (in the remake) summon smaller versions of themselves to harass Link.
The Deku Butler's Son
The son of the Deku royal family's butler. Through unknown circumstances, he became lost in the catacombs beneath Clock Town, where his soul was sucked out by the Skull Kid and used to turn Link into a Deku Scrub, while his body remained underground in the form of a sad, twisted tree.
- All There in the Manual: His connection to the Deku Mask wasn't known for sure until the release of Hyrule Historia, although it was a commonly accepted explanation even before then.
- Dead Person Impersonation: Subverted; Link technically assumes his form whenever he wears the Deku Mask, but he never finds out it has an actual spirit inside it and no one else ever recognizes him, so he doesn't know to act any differently than normal.
- The Generic Guy: Unlike Darmani and Mikau, the Deku Butler's son wasn't a proud warrior or descended from great heroes, as far as we know. He was just an innocent kid who happened to be in the wrong place at the wrong time.
- Fusion Dance: It's his spirit being fused with Link's that turns the latter into a Deku Scrub.
- No Name Given: He's only known through his relation to his father.
- Noodle Incident: We never find out how he ended up inside the catacombs.
- The Nose Knows: The Mask of Scents given to Link by his father once belonged to him. According to Kotake, he would use it to collect mushrooms and bring them to her to make potions.
- Your Soul Is Mine: As mentioned, his soul was stripped from his body by the Skull Kid.
Champion of the Goron village in Snowhead. He died falling from the cliffs on the way to fight Goht at Snowhead Temple; his soul is used to make the Goron Mask.
- Big Eater: One of the Gorons remarks that he said that "[he] cannot die until he has eaten a thousand tons of rock sirloin."
- Impaled with Extreme Prejudice: If that scar of his is any indication, this is how he died.
- Manly Tears: He does this when you play the Song of Healing for him, but stops crying when he remembers Link.
- Posthumous Character: Darmani's spirit resides in the Goron Mask.
Guitarist of Zora jazz band the Indigo-Gos and allegedly their top warrior. He is killed attempting to rescue bandmate Lulu's kidnapped eggs from the Gerudo pirates; his soul is used to make the Zora Mask.
- Almost Dead Guy: Mikau's the only one of the transformation mask people you encounter while he's still alive. He holds on just long enough to deliver some exposition (in song form, even) before giving up the ghost.
- Hot-Blooded: He uses his dying breaths to sing a song. Not a mournful, quiet, weak elegy, mind you—he jumps up, pulls out his guitar from nowhere, and jams!
- Papa Wolf: As mentioned in Ship Tease, it's heavily implied that he's the father of Lulu's eggs. When some Gerudo pirates steal the eggs, he attempts to rescue them, but is attacked and left for dead in Great Bay's waters.
- Proud Warrior Race Guy: Not so much that the Zoras are a proud warrior race, but that Mikau is descended from a long line of them.
- Reality Ensues: Goes full Papa Wolf and invades the pirate's stronghold alone. He gets severely injured and left for dead for his efforts, without a single egg to show for it.
- Ship Tease: With Lulu—it's all but stated that her eggs were also his.
- Tattoo as Character Type: He has some pretty sweet body ink. Most prominent is the intricate tribal pattern covering the majority of his right arm, which conveys his identity as a free-spirited musician and also hints at his warrior ancestry.
The wise old owl who shows up around Termina. He has a much smaller presence here than in Ocarina of Time, showing up only twice: once to teach you the Song of Soaring, and again to show you the invisible path to reach the Lens of Truth.
- Giant Flyer: He's at least as tall as a man.
- The Owl-Knowing One: Wise as you'd expect from an owl and mentor archetype.
- The Fatalist: Zigzags between this, The Cynic, and The Idealist. He firmly believes that it is Termina's destiny to be destroyed and expresses doubt that a hero will appear to save Termina, but he still has some hope and does aid Link with information, the Song of Soaring, and owl statues (and feather statues in the 3DS remake). This is a heavy contrast to his Hyrule counterpart, who has a lot of hope in the hero from the get go and believed it was destiny to have Ganondorf defeated.
- Warp Whistle: The Song of Soaring he teaches you, which transport you to any activated Owl Statues.
The Bombers and Professor Shikashi
The Bombers Secret Society of Justice are a group of children that do their part in making the world a better place, going around town and helping people in whatever way they can. They use Professor Shikashi's Astral Observatory as a hideout.
- Apathetic Citizens: The Bombers never acknowledge the fact that the moon is falling at any point. Even right up to the final seconds before the moon hits, they'll still be seen playing in the streets and talking about their notebooks as if there were nothing unusual going on. Subverted in most other ways, however, in that they're highly concerned about the problems and personal demons of everyone in Termina and even have a society that seems to be centered around helping people. Also downplayed in the manga adaptation: two Bombers can be seen discussing the moon on the Final Day, with one saying his mother said the moon wouldn't fall, and the other saying it's probably way too late to evacuate Clock Town anyway.
- Brats with Slingshots: The resident troublemakers of Clock Town, they won't let you progress until you figure out their secret.
- Fantastic Racism: Due to their experiences with Skull Kid, they don't allow non-humans into the Bombers.
- Free-Range Children: If they even have parents, they definitely don't keep a very tight leash on them.
- Friend to All Children: Professor Shikashi is fond of the Bombers and openly greets Link when they first meet, asking if he's a friend of theirs.
- Law of Chromatic Superiority: Jim, the leader of the Bombers, wears a red bandanna, while the kid guarding the entrance to the hideout (presumably Number Two to Jim) wears a yellow one. The other members wear blue ones.
- Non-Indicative Name: No, they're not Mad Bombers. Maybe a little too arrogant for their own good, but they're actually pretty nice kids, with the expection of their Fantastic Racism.
- Suspiciously Similar Substitute:
- Professor Shikashi is one of the old man in blue in Hyrule Castle Town/Kakariko Village who usually had a story to tell.
- The Bombers are ones of the kid who walks around in Kakariko Graveyard during the daytime.
- We Used to Be Friends: They probably encountered the Skull Kid after he found Majora's Mask; it would certainly be a good reason for why Jim spends three days fruitlessly trying to pop a balloon with the image of Majora's Mask on it. There's a second balloon in the Bomber's hideout, cutting them off from Professor Shikashi, which they probably also don't appreciate.
- You Can Run, but You Can't Hide: The Bombers play hide-and-seek with Link.
Anju and Kafei
Anju is Termina's counterpart to Hyrule's Cucco Lady, and the owner of the Stock Pot Inn, along with her family. She was to get married to Kafei on the day of the Carnival of Time, until he went missing. She is also a good friend of Cremia.
Kafei is the son of Clock Town's Mayor, and Anju's fiancé. He mysteriously disappeared about a month before his marriage was scheduled to take place. As it turns out, he was cursed into the body of a child by the Skull Kid. Things took a turn for the worse when he tried to go to the Great Fairy for help, as along the way, he ran into the thief Sakon, who stole his precious Sun's Mask from him. Now he feels he can't show himself to Anju before fixing things.
- Ascended Extra: While their sidequest is already one of the longest and most memorable in the game, the manga makes them even more important; not only is Anju the one who gives Link the first bit of exposition about Termina and the moon, their reunion is what sets off Skull Kid's Villainous Breakdown. In relation to just the games, Anju is one compared to the Cucco Lady, as the latter was only briefly important to some minor subquests in contrast to Anju being central to this game's most elaborate sidequest.
- Chekhov's Gunman: Kafei is one of the first people you see whenever you start a new three-day cycle in Clock Town. He comes out of the entrance to the Laundry Pool to mail his letter to Anju.
- Disproportionate Retribution: In the manga, Kafei was cursed because he wasn't up to playing with the strange masked child so late at night.
- Fountain of Youth: Kafei looks to be about the same age as Link due to a curse from the Skull Kid.
- Freakiness Shame: While it would make sense given Kafei's current state, it's actually averted; he's not hiding from Anju because of his age regression, he's hiding because he lost his Sun's Mask. If you help him get the mask back, he proves it when he meets Anju again on the third day. Played straight in the manga, to the point that Link even demands that the Skull Kid restore Kafei's adult body during the final confrontation on top of the clock tower.
- Guest-Star Party Member: Kafei has the honor of being the first character in the series besides Link to be controllable by the player. The downside is that your control over him is short.
- Hand-Hiding Sleeves: Kafei's shirt sleeves just barely show his hands. It's implied that he is wearing his original adult-sized shirt.
- Honor Before Reason: Kafei knows Anju is worried about him, but he insists he can't return to her without his stolen mask. Meanwhile, Anju is starting to wonder if Kafei's abandoned her, which isn't helped by her Meddling Parents.
- Idiot Ball:
- A minor example for Anju, but in the original version of the game, you could claim the reservation of a Goron also named Link regardless of your race by just giving your name to her. This is averted in the 3DS version, where she clearly remembers that the Link who made the reservation is a Goron; thus, you actually need to be in Goron form to claim the room.
- Kafei gets one toward the end of their sidequest. When you first enter Sakon's Hideout, Kafei will try to grab the Sun's Mask by stepping up onto a very obvious switch, which sets off a trap that forces him and Link to complete a puzzle to prevent it from being lost.
- Insecure Love Interest: Anju needs to be shown the Pendant of Memories to be convinced Kafei still loves her; otherwise, she'll lose faith in him.
- Lethal Chef: Anju, according to her grandmother's diary and a Keaton.
- Lost Wedding Ring: The Sun's Mask. Since the fusion of the Sun's and Moon's Masks is Termina's analogue for marriage, his insistence on retrieving the Sun's Mask before seeing Anju again suddenly makes a lot more sense.
- Love Triangle: Cremia is implied to have a crush on Kafei (although her ambiguous dialogue and the fact that neither she nor Romani ever refer to him by name have led some to speculate that she actually has a crush on Anju). Anju's Meddling Parents seem aware of it, however, hinting at it to try and get Anju to forget about Kafei.
- Meddling Parents: Anju's mother thinks very little of Kafei, and doesn't hesitate to let Anju know it. It's implied she's been embittered by bad experiences with Anju's father.
- Mistaken for Cheating: Anju's mother interprets Kafei's disappearance as evidence that he's run off with Cremia.
- Official Couple: Their subplot is one of the longest and most involved in the game, and in a series that keeps its hero almost entirely chaste, their love and dedication to each other is at the heart of it.
- Older Than They Look: Kafei. Locked into a child's body, it's only natural.
- Race for Your Love: Kafei engages in a mostly-offscreen one, after retrieving the Sun's Mask, from Ikana Canyon all the way to Anju's room, just minutes before the world is about to go under.
- Shapeshifting Excludes Clothing: Kafei's sleeves and shoes seem a bit too big for him, implying they're his adult-sized clothes. It's more obvious in the manga, where he is briefly seen as an adult in a flashback with the clothes fitting him much better.
- Suspiciously Similar Substitute: Averted with Kafei, but Anju is one of the unnamed Cucco lady in Ocarina of Time. This in turn inspired later characters who are Suspiciously Similar Substitutes of both, such as in The Legend of Zelda: The Minish Cap. She bears the name Anju yet deals with Cuccos.
- Tiny Guy, Huge Girl: Though only because Kafei's been de-aged; they were originally the same height.
- Together in Death: See their sidequest through to the end, and you'll have about a minute and thirty seconds left before the moon crashes. They tell you that they intend to "greet the morning, together." Link can still stop the moon if the Giants are all freed, though.
- The Un-Reveal: Kafei's adult body. During the end credits, you'll see their wedding ceremony, but it starts off directly from Kafei's point of view before switching to an overhead angle that's conveniently blocked by Tingle.
- Video Game Cruelty Potential: It's possible to injure Kafei on the first day when he's delivering his letter by tricking the dog in Clock Town into attacking him or blowing him up with Bombs, Bombchus, or the Blast Mask. Also, if you help Kafei retrieve the Sun Mask but didn't give his pendant to Anju like he asked you to, when he reaches her room just before the moon falls, he'll find that she didn't wait for him.
- You Are Worth Hell: They reunite moments before the moon falls onto the town and have no intention to evacuate.
- You Gotta Have Blue Hair: Kafei's hair is an extremely distinguishable shade of purple. It seems he got it from his father.
Clock Town Inhabitants
- The Spook: This is really the only thing to describe him with. Nothing except his hand is ever seen (is it even a he?). How he got into the toilet, or why he is unable to get out, is unanswered. He has no name, and he has no impact at all on the plot. You can go the whole game without seeing him so long as you don't think to explore that little bathroom at night.
- Toilet Humor: You can earn a Piece of Heart from him in exchange for any item, so long as that item is made of paper.
- Video Game Cruelty Potential: That high-priority letter from a desperate mother to her missing son? There's a Piece of Heart in it for you if you flush it down the toilet...
Anju's mother, grandmother, and deceased father.
- Berserk Button: Kafei's Mask to Anju's mother. If Link wears it when talking to her she'll get angry and yell to not talk to her "wearing such an unpleasant mask".
- Disappeared Dad: A few conversations with Anju's mother mention that Tortus (Anju's father) had abandoned the family at some point and never came back before his death, or at least never reconciled with his wife; this is likely why she and Anju are worried that Kafei might have just run away to avoid marriage. Whether he ever returned or not, he is already long dead before the start of the game.
- Family Business: Anju and her mother run the Stock Pot Inn and live there with her grandmother.
- Generation Xerox: Anju's mother basically looks like a heavier, middle-aged Anju. She also assumes that Kafei has abandoned Anju the same way Tortus abandoned her.
- Love-Obstructing Parents: Anju's mother has a very low opinion of Kafei (to the point of becoming angry if Link speaks to her while wearing Kafei's Mask), and insists that he's run off with Cremia and that Anju shouldn't bother waiting for him to return. She herself apparently had a similar experience with Anju's father, Tortus.
- Meddling Parents: Anju's mother is persistently convinced that Kafei is planning on abandoning Anju and tells her to dump him.
- No Name Given: Anju and her late father Tortus are the only family members to be given proper names.
- Obfuscating Insanity: Several hints in-game heavily suggest that Anju's grandmother is faking her senility. Mostly to avoid Anju's awful cooking.Granny: Oh, Tortus. I've already had lunch.
Anju: Grandmother... I am Anju! Tortus was my dad... And you haven't had lunch yet!
Granny: I've already had lunch. Now be quick and take that away.
Anju: Not eating is bad for you. Please eat...
Granny: Didn't I say that I already ate lunch, Tortus?!? Impossible child!
Anju: Then don't eat my food. I give up...
Granny: Er... W-W-Whewwwould you like me to read you a story?
- Scatterbrained Senior: This appears to be the case for Anju's grandmother, as she will call Link by her deceased son's name, and if he's wearing Kafei's mask, she will think he is the mayor as a child, when she was his schoolteacher. However, reading her diary implies that it is all an act.
- Small Role, Big Impact: Anju's grandmother doesn't initially seem to have much importance to the plot besides providing some extra info on the family situation and giving you Pieces of Heart for listening to her stories. But her second story is the first time the game shows that the Four Giants and the Skull Kid are estranged friends, which is a pretty big revelation concerning the main plot.
- The Storyteller: Anju's grandmother can tell Link the stories of the four giants and the mask festival. She goes on for so long that Link has to get a special mask just to stay awake.
- Suspiciously Similar Substitute: Anju's grandmother shares a model with the elderly potions master in Ocarina of Time. A few character dialogues imply that she's the grandmother of Anju's counterpart in that game as well.
A happy banker who kindly deposits money for Link. His odd method for tracking bank balances—stamping the balance on the customer's forehead—leaves him rather vulnerable to exploitation by time travelers.
- Blinding Bangs: His eyes are never visible.
- Dude Looks Like a Lady: Many players have mistaken him for a female due to the hair and somewhat feminine looking face.
- Idiot Ball: You'd think a banker would have more secure accounting methods. The strategy guide even lampshades that it's begging to be abused.
- Suspiciously Similar Substitute: Of the beggar from Ocarina of Time.
The Bomb Shop family
The Bomb Shop is run by the son and the mother.
Honey and Darling
An extremely happy couple who run Honey & Darling's Shop, which changes minigames with each passing day. Honey is the woman and Darling is the man.
- Happily Married: Disgustingly so. It seems to distract them from their job.
- Sickeningly Sweethearts: Shooting them increases your time in their mini-game. It also does absolutely nothing to darken their mood. They do start questioning if they're truly happy after Link cleans them out of all their prizes.
- Suspiciously Similar Substitute: They're the Terminian counterparts for the unnamed couple in Hyrule Town's Market.
Link the Goron
A Goron who happens to have the same name as the player character.
- Hello, [Insert Name Here]: His official name is Link. His in-game name is whatever you name Link.
- Verbal Tic: "-goro". He gets screwed out of a room in the Stock Pot Inn because Anju doesn't realize it's just a tic. Funnily enough, if you don't claim the key for yourself by the time he comes to pick it up, Anju does realize it's just a tic and gives it to him. In the 3DS version, Anju already knows that the Link who made the reservation was a goron, and to get his room, you actually need to be in the goron form to get the key (whereas in the original version of the game, you could just give Anju your name regardless of race and get his room).
- Video Game Cruelty Potential: Link can assume this guy's identity and steal his reservation at the inn. It gets you a silver rupee stored in his room, easy access to the inn at night (the alternative being the Deku flower close to the entrance), and the chance to listen in to Anju's room thanks to faulty inner walls (only to hear her crying about the dilemma she faces), but makes an innocent bystander sleep outside. Luckily, the goron doesn't mind that much since it's supposedly going to be a warm night.
Mayor Dotour and Madame Aroma
The leaders of Clock Town and Kafei's parents. Mayor Dotour struggles to end the dispute between the carpenters and the guards. Madame Aroma hasn't heard a thing from Kafei since his disappearance a month prior to the start of the story, so she takes it upon herself to ask Link for his help using Kafei's Mask to gather info about his whereabouts.
- The Ditherer: Mayor Dotour seems incapable of exercising his authority at all, much less making important decisions (namely, whether the town's carnival should continue in the face of apparent disaster).
- Drowning My Sorrows: Madame Aroma spends the final day at the Milk Bar, showing no sign that she intends to leave. The 3DS remake downplays this by having her remark that she's waiting to see if perhaps there's still a chance she'll hear about Kafei, although even if she does get his letter, she'll stay at the bar until the very end.
- Generation Xerox: If you wear the Kafei Mask and talk to Anju's grandmother, she'll confuse you for his father (who apparently was bullied as a child).
- Grande Dame: Madame Aroma fits the bill, although she's not unhelpful or obstructive in her interactions with Link.
- Henpecked Husband: It's pretty obvious Dotour is one; if you let the argument between Mutoh and Viscen run its course, the former will eventually get his way by threatening to bring Madame Aroma into it.
- Hidden Depths: If you bring the Couple's Mask, Mayor Dotour finally gets his head together and brings an end to the argument, and remind everyone of why he's the mayor. Rather than let Mutoh and Viscen force him to decide the townspeople's fate, he decides that whether to stay or flee should be decided by each individual.
- I Was Quite a Looker: If the portrait of them behind the front desk in the mayor's office is anything to go by. Dotour is depicted as taller, Aroma as thinner, and he's dramatically sweeping her off her feet.
- Large and in Charge: Madame Aroma. It's implied she has more power over the committee than her husband, the actual mayor.
- Secret Keeper: It's implied that Dotour knows his son's whereabouts if you speak to him while wearing Kafei's Mask after stopping the argument on the first day with the Couple's Mask.Dotour: You're the one my wife has hired? So Kafei still hasn't... hmmm. This is a secret, so don't tell my wife. Go ask at the Curiosity Shop, the store in the west part of town that only opens at night. That guy is a bad influence on me...
- Tiny Guy, Huge Girl: Madame Aroma is much larger than her husband.
- You Gotta Have Blue Hair: Mayor Dotour has purple hair.
- Apathetic Citizens: Subverted; by the third day, even the most obstinate of the carpenters is ready to leave town. Also subverted with Mutoh, who's argues the falling moon is just a rumor but spends his final night bellowing at it.
- The Chains of Commanding: Downplayed with Viscen, who curses to himself on the third night even if you show him the Couple's Mask, which indicates he really wanted orders to come from up top.
- Despair Event Horizon:
- Viscen succumbs to this when he loses the argument. If Link talks to him during the night of the third day, he can only curse the soldiers' fate. There are guards still convinced that an evacuation order is coming.
- Even after he wins, Mutoh learns too late his apprentices have almost all left, and so he spends the evening bellowing at the moon.
- The Determinator: Mutoh's stubbornness is his primary defining trait. He'll argue with anyone — Mayor Dotour, Viscen, and even the falling moon.
- Failed a Spot Check:
- Inverted by the guards, who originally believe the unmasked Link to be a child (and thus, not allowed to leave without his parents) until they see the sword strapped to his back.
- Played straight by Viscen, however, who argues that the only people in town are soldiers and public servants. This isn't true in the slightest (unless the merchants all work for the town government).
- Foil: The carpenters and the guards. The guards constantly warn you to take care while the carpenters seem to think there's nothing to worry about. By the third day, this gets flipped on its head — the guards are so committed to their duty that they remain in town even after the carpenters have fled.
- Foreshadowing: Mutoh threatening to bring Madame Aroma into the argument is the only thing that can prompt Mayor Dotour to get a real thought into the discussion, mainly suggesting he not. Mutoh ultimately brings Aroma in anyway and gets his way.
- Hidden Depths:
- If Deku Link talks to Mutoh on the night of the third day, he offers a sincere, if very upset, apology for his apprentices failing to finish the festival tower and offers as much comfort as he can, almost in a fatherly sort of way. For such a bull-headed and argumentative man, he shows vastly more compassion than Viscen does.
- If Link brings the Couple's Mask to the argument, both the Mayor and Mutoh are made to think of their families. Viscen, however, tries to return to the argument because he knows his guards are doomed to die if an evacuation order is not given, even if everyone else decides to leave.
- Honor Before Reason:
- Mutoh accuses the guards of cowardice and being disloyal to tradition while Viscen agitates for an evacuation notice.
- The soldiers stick to their posts even during the last few moments of the three-day cycle, convincing themselves to remain even after the carpenters have left town.
- Implausible Deniability: Mutoh refuses to believe the moon will fall no matter how close it gets, and no matter how many other people, including his family and workers, say otherwise.
- It's implied on the last day that he has come to believe it will fall, but is too stubborn to flee town or admit that he was wrong.
- Murder by Inaction: Invoked; Viscen is convinced that the townspeople are doomed because Mutoh's insistence on hosting the festival is preventing the mayor from giving an evacuation notice. (Note — while it's easy to take his side, Viscen is, in fact, incorrect; the moon will kill you no matter where in Termina you are).
- Never Speak Ill of the Dead: The Eastern guard invokes this when he urges you to leave.
- Psychological Projection: One of the carpenters would rather bellow about cowardice at a recruitment poster for the town soldiers then do his job. By the second day it's pretty obvious he's not quite as confident in the state of things as he'd like to pretend.
- Pyrrhic Victory: If the argument goes uninterrupted, Mutoh ultimately gets his way. Unfortunately, by the time he wins the argument, the carpenters have all decided to jump ship.
- Selective Obliviousness: Both Mutoh and Viscen. While it's easy to single out Mutoh for not acknowledging the gravity of the falling moon (heh), Viscen very obviously doesn't have a complete grasp of the situation himself. To start with, Viscen talks as if the only remaining people in town are the soldiers and public servants, which just isn't truenote . Also, Viscen seems to think escape is a real possibility... it isn't.
- Suspiciously Similar Substitute: Mutoh shares a model with the head carpenter from Ocarina of Time. Viscen shares his model with the soldiers guarding the interior of Hyrule Castle from the same game.
- Take a Third Option: Rather than given an official order to stay or to leave, if Link presents him with the Couple's Mask, Mayor Dotour will instead think of his family and put his foot down — to leave or stay will be decided by each individual. Viscen is displeased by this, which casts some doubt on his motives.
Curiosity Shop Guy
The mysterious man from the Curiosity Shop. He works in a normal-looking establishment during the days and shifts to the Curiosity Shop during the nights to sell "profitable" stuff to his clients.
- Always Identical Twins: In the remake, the Swamp and Ocean Fishermen share his model, and state that they are brothers. A line of dialogue from the fishermen implies that he is also related to them.Fisherman: Huh? Ya say ya saw someone with my face in town? Nonsense. It's nonsense! I have no idea who yer talking about!! Nonsense, it is. We're not talkin' about this anymore. Got it? Just drop it.
- Character Tics: Appears to suffer from a chronic itch, as he is always scratching his back. This also serves to identify him and the Trading Post owner as the same person.
- Even Evil Has Standards: He deals in stolen goods and will buy Zora eggs without a second thought, but he will flat-out refuse to buy a bottled Deku Princess. It's also implied that even he thinks Sakon is a greedy scumbag and only does business with him for money.
- Fantastic Racism: He will only do business with humans, and only with humans not wearing masks, to boot. He will let Gorons and Zoras shop at the Trading Post, though.
- Friend in the Black Market: Is this to Kafei, helping tip him off when his mask inevitably shows up at the shop.
- Jerk with a Heart of Gold: Despite being all too willing to traffic in stolen goods, he does care greatly for his friendship with Kafei, which is why he points you after him.
- Obliviously Evil: He doesn't even seem to realize that dealing in stolen goods is something to be ashamed of. He doesn't bother hiding the nature of his business from total strangers.Curiosity Shop Guy: A seller of stolen goods is just a middleman who's trying to provide his customers with good product. Look, I know nothing! If it comes to me, I buy it! I'm a charitable organization that helps people in need!
- Paper-Thin Disguise: When he leaves his job at the trading post to run the Curiosity Shop, he just takes off his toupee and puts on some sunglasses.
- Suspiciously Similar Substitute: Of the fisherman from Ocarina of Time.
- Toxic Friend Influence: Mayor Dotour considers him to be this towards himself and Kafei.
A dedicated postman who works in Clock Town to deliver letters. He takes his work seriously, to the point his schedule is far more important than his well-being.
- Determinator: "Tomorrow's delivery is still scheduled!" Keep in mind, this a point where "tomorrow" most likely isn't coming, but that's not going to stop him from doing his job.
- Schedule Fanatic: To the point of being willing to sacrifice his own life because of it.
- Secret Keeper: He seems to be aware that Kafei wants to lay low for the time being, as evidenced by this conversation with Anju when he delivers Kafei's letter to her:Anju: This letter, wh-where did you?!?
Postman: From the postbox.
Anju: Th-that's not what I mean! From the postbox where?!?
Postman: From the postbox somewhere.
- Suspiciously Similar Substitute: Of the running man in Hyrule Field in Ocarina of Time. The Postman would later get Suspiciously Similar Substitutes in The Wind Waker and Twilight Princess.
- Unstoppable Mailman: His life is nothing to his schedule. He takes his work so seriously that he refuses to flee on the last day unless he's given the order.
Characters from Termina Field and Romani Ranch
Gorman and the Gorman brothers
Three brothers who got separated once their middle brother went up to become involved in the world of entertainment. The younger and older Gorman brothers run the Gorman Track together, and they utterly dislike Romani Ranch to the point that they cause Cremia many problems, such as breaking her milk jars behind her back and robbing her of her milk cargo. Meanwhile, Gorman runs the Gorman Troupe (which is composed of himself, the Rosa Sisters, Guru-Guru, and the Twin Jugglers). He is dismayed to learn that his troupe won't be able to perform in the festival because Lulu of the Indigo-Gos lost her voice due to the mishappenings at Great Bay Temple.
- Bitch in Sheep's Clothing: Downplayed. Gorman's almost sycophantic in his attempt to please Madame Aroma when he goes to meet her on the first day.
- Blatant Lies: Their claim that the milk from Romani Ranch is watered down and theirs is the highest quality around. In reality, they don't appear to even own any cows and any milk they sell was probably stolen from Cremia (and watered down, no less).
- Dark and Troubled Past: Downplayed. The fact that his brothers have a spare Garo mask lying around implies Gorman may have left more than just "horse business" behind when he turned to performing.
- Drowning My Sorrows: Once Gorman realizes Madame Aroma has no recourse for him after cancelling his troupe's performance, he spends the rest of his time in the milk bar. When the bartender reminds him that it doesn't actually open until 10:00 PM, he insists on being allowed to stay anyway. He gets himself staggering drunk with milk both nights and in the remake even gives himself a milk hangover.
- Family Business: The youngest and oldest brothers run the Gorman Track together.
- Gonk: Madame Aroma calls Gorman's face annoying right to his... er, face.
- The Heckler: Gorman briefly becomes one when Link, in his various forms, plays parts of Ballad of the Wind Fish. Playing the whole song, however, moves him to tears, and he apologizes.
- Jerk with a Heart of Gold: The 3DS remake tries to give the brothers at the ranch more redeeming traits. Even though they still do terrible things to the Romani ranch, it's clear the brothers at the ranch care deeply for their middle brother, to the point an additional side quest was added in with them attempting to help him when they hear how terrible a time he's having in Clock Town.
- The Gorman (that is, the middle brother) is snobbish and short-tempered, but part of the reason he's so upset over the Gorman Troupe losing its job is that he has the morale of his employees to consider, and doesn't know how to break the news to them. If Link manges to cheer him up on the first night, he'll spend the second playing cards with the twin jugglers.
- Malicious Slander: Since Romani Ranch has a giant boulder isolating the inhabitants from the rest of the world, the Gorman brothers are free to lie without them. This may be why the Swordsman in Clock Town believes "their milk has no freshness" if Link wears the Romani Mask while talking to him.
- Meaningful Name: Their Japanese name, Gouman, means "haughty".
- Middle Child Syndrome: Gorman, the middle brother, seems to suffer from a case of this. When drunk, he laments the fact that he can't race or take care of horses, which both of his brothers can do.
- Mysterious Past: What exactly was the sequence of events that led to the Gorman brothers owning a set of Garo Masks? (Note: the Garo are best understood as "Ninjas whose ghosts infest the Valley of Death").
- Secret Keeper: When you beat the brothers at a horse race, they'll grant Link a Garo Mask and swear him to secrecy, probably because they wear their own masks to raid Cremia's milk wagon. The secret may be out anyway — a one-eyed wraith sends Link to Milk Road to look for a Garo Mask before allowing him entrance into the depths of Ikana Canyon.
- Suspiciously Similar Substitute: To Ingo from Ocarina of Time. The Brothers even challenge you to a horse race and bedevil the pretty redhead who also happens to be in the ranch business.
- Tears of Remorse: The Gorman Brothers get very sentimental when Link wears the Circus Leader Mask, which reminds them of their middle brother. Moreover, they feel bad for doing bad deeds. Doing this stops them from assaulting Link and Cremia during the milk wagon delivery sidequest, although completing that quest is a requirement to get the mask in the first place. Actually exaggerated as well — the mask itself is suffering from a case of Ocular Gushers.
The Gorman TroupeThe band of performers that followed Gorman to the Clock Festival. Unfortunately, they've got their own share of problems on top of the falling moon. The juggers are handling things well, but the dancing Rosa Sisters haven't got a dance, Guru-Guru spends his nights angsting about his past, and Gorman hasn't told any of them that their performance has been cancelled because the main act hasn't got a singer.
- Does This Remind You of Anything?: If you enlighten the Rosa Sisters with the dance of Kamaro, they do some very suggestive fawning over you. The particular shape of the Kamaro mask doesn't help.
- Failed a Spot Check: Played With. The Rosa Sisters fail to identify Link-wearing-the-Kamaro Mask with Link Unmasked, but this is of a piece with the game's themes about roles and its mask motif. To be fair, the Kamaro mask completely covers Link's own face.
- Foil: The juggling twins and the Rosa Sisters. The juggling twins go unnamed, are always together, and constantly joke about everything, even the falling moon. The Rosa Sisters have full names (Judo and Marilla), spend the daylight hours alone, and are serious to a fault. However, the jugglers are very concerned with the lives of people around them, up to having conversations with Link about rumors of a kidnapping in the Southern Swamp in the middle of their routine, while the Rosa sisters will ignore Link as they ponder their looming deadline and when they practice at night will harshly tell him to go away.
- For Happiness: The jugglers consider doing this their job, and their pretty darn good at it, too. Of all the members of the Gorman Troupe, they're the only ones without a sidequest to be completed. In fact, they share rumors that ultimately lead to the first major undertaking of the game in the Southern Swamp, therefore indirectly helping someone else.
- Fun Personified: The jugglers even in their off-hours, when they make jokes about bluffing one another as they play with cards that have their figures printed on both sides.
- Grief Song: Guru-Guru's dialog is structured in a way that makes it apparent that he's singing his words (check those three-note repeated phrases with the opening bars of the music he's playing), and he sings about his problems.
- Hidden Depths:
- Downplayed with Gorman, who presents a haughty face to the world but is despairing on the inside.
- Guru-Guru seems to be a fairly optimistic guy, but he has a past he's none too proud of.
- The juggling brothers are surprisingly concerned with the world for a pair of jokers. They do what they do to make other people smile.
- Stealth Hi/Bye: The Troupe leaves town without a trace at some point between 5:59 and 6:00 AM on the third day.
- Suspiciously Similar Substitute:
- Guru-Guru shares a character model with the windmill man in Ocarina of Time.
- The Twin Jugglers look and act very similar to the laughing twins in Ocarina of Time.
- Technician vs. Performer: The Rosa Sisters deconstruct it. Because their dance isn't ready, Judo spends the day lamenting the quality of the dance, while Marilla fears how disappointed everyone will be.
A lonely man who takes care of the chicken corral south of Romani Ranch.
- The Eeyore: He's fully convinced that Termina will be inevitably destroyed when the moon falls, thus his only regret in life is that he supposedly won't be able to see the chicken horde grow into fully-matured Cuccos. Link can help him feel better by marching with the chicken while he wears the Bremen Mask, though.
- Emo Teen: Implied, he's pale, and moody to the point of suicidal (not outright stated but was willing to sit there when the moon crashes down). He seems to be a Nice Guy under all that.
- Face of a Thug: Looks like a mean punk but cares deeply for his chicks.
- Friend to All Living Things: Implied to be this under his Emo Teen tendencies.
- Suspiciously Similar Substitute: He looks just like the depressed son of Mutoh in Ocarina of Time, only here he has a yellowish green mohawk.
- White Hair, Black Heart: Subverted, despite his "frightful crest" he's a nice guy that wants his chicks to grow up safely.
A dancing spirit who is looking for somebody to heal his soul and pass on his dancing moves to someone else.
- Cloudcuckoolander: Apparently, they way he talks is so odd that it needs to be translated. He also dances very strangely.
- Our Ghosts Are Different: He still walks the earth after he died. He's also just really weird.
- Our Spirits Are Different: His spirit still lingers in the world, so Link has to play the Song of Healing to help him to move on.
A woman who runs the Doggy Racetrack gambling game south of Romani Ranch.
- Deadpan Snarker: She tends to talk to Link in a snarky tone. Her bio even refers to her as such, stating that she's "always a little condescending".
- Fantastic Racism: Averted, since she does explain to Link why none of his alternate forms can participate in the gambling. That said, her explanation of Deku Link's situation is a bit snarky.
- Suspiciously Similar Substitute: To the lady in The Legend of Zelda: Ocarina of Time who owns a dog in Market and later Kakariko Village.
Romani and Cremia
Two sisters who run Romani Ranch together. Ever since their father passed away, Cremia has taken care of Romani by herself despite the hard times they have to go through, such as dealing with the Gorman Brothers and the mysterious disappearances of their cows.
- Adorably Precocious Child: Romani. She's cute and cheerful, and not all that shy about borderline-flirting with Link.
- Alien Abduction: If you fail Romani's Day 1 sidequest, she'll be abducted by "Them" along with the cattle, and she can be found wandering around Romani Ranch in a daze the following morning.
- Cheerful Child: Romani has a very bright and sunny personality. Unfortunately, it's dampened quite a bit if she's taken by the aliens.
- Chuck Cunningham Syndrome: In the manga by Akira Himekawa, there is no subplot of Epona going missing and turning up at Romani Ranch, and as a result, the sisters are both Adapted Out. Himekawa does include an illustration of them at the end as a way to try to make up for not being able to fit them into the story.
- The Cuckoolander Was Right: Most adults (such as her older sister Cremia) would probably dismiss Romani's theories about cow abducting ghosts/aliens as a product of a child's wild imagination, but she turns out to be right. It's also implied that she's actually seen them before.
- Escort Mission: If Link saves Romani Ranch from "Them", he can help Cremia deliver some milk to town; and in the process, must drive off the disguised Gorman Brothers attempting to destroy the cart. This becomes laughably easy if you wear the Gorman Mask, which you can only get after finishing the quest.
- Family Business: Both girls run the ranch together, though Cremia does more work.
- Farm Boy: Two Farm Girls who are in full charge of the ranch and the animals they're raising there.
- Friend to All Living Things: They adore the cows, and took care of Epona when she turned up at the ranch. They also have a small dog.
- Heroic BSoD: If you fail to stop the aliens, Cremia will spend the Second Day standing in the roofless barn, staring at where the cows once were and mumbling to herself about how she should have taken her sister's warnings seriously.
- Laser-Guided Amnesia: Romani's fate should you fail to stop the alien invasion on the Night of the First Day. She's physically unharmed, but has no memory of the aliens at all, nor does she remember what the purpose of the "practice" game was.
- Lost in Translation: In Ocarina of Time, Malon's Japanese name is Maron, which means "chestnut". Her Majora's Mask counterpart Cremia's Japanese name is Kurimia, where Kuri is another Japanese word for chestnut.
- Love Triangle: Cremia has an unrequited crush on Kafei, who's already engaged to her best friend Anju. Nevertheless, she attends their wedding, possibly indicating she's happy for them.
- Lucky Translation: Despite the original Japanese meaning being lost, the transliterated name Cremia is taken as a pun on "cream", which fits with her being on a dairy farm.
- Marshmallow Hell: One of the "rewards" you earn from Cremia after successfully finishing the above mentioned Escort Mission while already having Romani's Mask.note "You could get used to this."
- Missing Mom: Cremia says that the ranch was passed down to them after their father's death, but it's never stated what became of their mother.
- My God, What Have I Done?: If you talk to Cremia on the third day without having stopped the alien invasion, she'll verbally beat herself up for not having listened to Romani's warnings.
- Promotion to Parent: With their father dead and no apparent mother to speak of, Cremia takes care of Romani in addition to her other ranch duties.
- Suspiciously Similar Substitute: Of Malon, both before and after the Time Skip. Romani is the child while Cremia is the adult.
- Third-Person Person: Romani sometimes talks like this.
- Thousand-Yard Stare: Should Romani be abducted by the aliens, she will permanently have this expression for the rest of the three-day cycle.
A group of mysterious beings that raid Romani Ranch for its cows every year, two days before the Carnival of Time.
- Light Is Not Good: They come to the Ranch in a glowing ball of light, and Their eyes shine brightly enough to be used as spotlights.
- Not Using the "Z" Word: Despite the obvious similarities, no one calls Them "aliens." According to Cremia, Romani calls Them "ghosts."
- The Spook: No one knows what They are, where They come from, why They want the cows, or what They do to Romani if they kidnap her.
- Would Hurt a Child: If Link fails to drive Them away on the night of the First Day, They abduct Romani and do something that leaves her depressed and unresponsive.
- The Voiceless: They have no lines of dialogue.
Characters from the Woodfall region
Koume and Kotake
Two witch sisters who live in Woodfall. Unlike in Ocarina of Time, they're good guys. After Link rescues her, Koume runs the boating tour that leads toward the Deku Palace. Kotake owns the potion shop.
- Dark Is Not Evil: Despite appearances, they're actually fairly nice people, although a bit racist towards Gorons, Dekus, and Zoras.
- Developers' Foresight: Both of the witches don't think too highly of nonhumans. If Link wears a transformation mask and tries to talk to Koume while she's injured in the forest, she'll ignore him. Similarly, if Link wears one of the transformation masks and tries to talk to Kotake while she's flying in the forest, she'll ignore him and not land until he takes off the mask.
- Evil Counterpart: As noted above, inverted. Koume and Kotake in Majora's Mask are noticeably more friendly in this game than in Ocarina of Time, and you even have to save Koume to continue on with the game.
- Fantastic Racism: They're not very nice to Gorons, Dekus, and Zoras. Though Kotake at least claims that she doesn't sell to them because potions only work on humans.
- Healing Potion: Kotake owns a potion shop; the only potion shop in Termina.
- Wicked Witch: Averted—they may look like their evil counterparts in Hyrule, but they're much more benevolent here.
Monkeys that live in Woodfall together with the Deku Scrubs. Both races fell into despair once the Deku Princess disappeared, leaving her monkey companion accused of the "kidnapping".
- Clear My Name: This is the reason why Link has to go to the Woodfall Temple, as the Monkey is being blamed for the Deku Princess's kidnapping. It was actually Odolwa who was responsible.
- Everything's Better with Monkeys: None of the monkeys are malicious, despite their infamy as such. Link gains access to Deku Palace and later Woodfall Temple thanks to them.
- Hulk Speak: Aside from the Princess's friend who speaks perfect English, all the monkeys talk like this.
The Deku Royal Family
A Deku Family that rules most of Woodfall and its temple. Their king is a hasty man, their princess is actually more well-behaved, and their butler holds a few mysteries concerning his son. The Deku King blames the monkey for apparently kidnapping his daughter.
- Blush Stickers: The Deku Princess has them.
- Clothing Appendage: They have various headdresses, robes, bowties, etc., that are actually leaves and flowers growing from their bodies.
- Death Glare: The Deku Princess gives quite a withering one to her people when she's jumping on her father. They are quite afraid of her.
- Escort Mission: You must carry the Deku Princess back to the palace. Fortunately, she fits in a bottle. Easily one of the least irritating versions of an Escort Mission.
- Everyone Calls Him "Barkeep": The King, the Princess, and the butler are only known by their titles.
- Flight: The Deku Butler has an umbrella that allows him to hover and fly.
- The Good Chancellor: The court butler seems to act as one; he serves the royal family loyally while at the same time trying to reign in the king's temper.
- Good Parents: The Deku Butler positively loved his son and would race him in the Deku Shrine all of the time.
- Hot-Blooded: The King's greatest weakness. His daughter has it to a lesser extent.
- I Will Find You: The Deku Butler wants to find his son, and it's a real Tear Jerker when he does in the credits.
- Knight Templar Parent: The Deku King is so angry about his daughter being kidnapped that he'll torture the first suspicious character he comes across.
- Only Sane Man: The Deku butler, who realizes that something must be done to save the princess.
- Papa Wolf: The King means well (his daughter has been kidnapped). Unfortunately, he's punishing the wrong person.
- Plant People: They're made of wood, and live in a highly wooded area.
- Posthumous Character: The butler's son. The Skull Kid used his essence to trap Link into his Deku form.
- Reasonable Authority Figure: The Deku Princess is a bit Hot-Blooded, but she's far more sensible than her father and makes proper decisions.
- Royals Who Actually Do Something: The Deku Princess braves Woodfall by herself in order to help her people. She gets kidnapped, but she willingly went to save them.
- Ship Tease: Only in the manga, but the Deku Princess and the Deku Butler's son were attracted to each other, and she is attracted Link in his Deku form as a result.
- Spoiled Sweet: The Deku Princess can boss around her own father and intimidate her subjects like a typical spoiled princess, but she's still a nice girl who went out of her way to brave a dangerous dungeon to cure the swamp of its poisonous water and only lashed out at her father and subjects because they were about to punish an innocent person. She also lacks the Fantastic Racism of the others; while they will only let fellow Deku Scrubs into the palace and are implied to be eager to punish the monkey in part for being a non-Deku, she is a close friend and ally of the monkey who also politely refers to Link as "Mr. Link" regardless of what form he takes.
- Standard Royal Court: The Deku Scrubs in the king's throne room act as one.
- Tiny Tyrannical Girl: The Deku Princess is a mostly benign example, since she only takes her anger out on her father and her servants, once he's crossed the line.
Characters from the Snowhead region
Zubora and Gabora
Blacksmiths found in the Mountain Village. Zubora is the small man and Gabora is the huge masked guy.
- The Big Guy: Gabora. He's huge—at least ten or twelve feet tall, possibly bigger, and bulging with muscle.
- Bitch in Sheep's Clothing: Downplayed by Zubora, who's quite pleasant when there's business to be done and has Gabora throw you out if there isn't. He also goes to the effort of "relieving" you of your leftover gold dust after Gabora creates the Gilded Sword.
- The Blacksmith: Both of them, though Zubora is always seen relaxing while Gabora does all the work for him.
- Cassandra Truth: Gabora is smarter than he lets on and will inform the player of a hot springs nearby that will turn out to be important—Zubora is quick to inform you he has no idea what he's talking about, though.
- The Smart Guy: Invoked by Zubora, who obviously wants to be considered the brains of the outfit. He says Gabora is as smart as a Deku Stick. However, see Cassandra Truth.
- The Unintelligible: Gabora only speaks in loud grunts and yells.
Characters from the Great Bay region
The Gerudo Pirates
Gerudo Pirates who are stationed at Great Bay Coast. They want to make a fortune out of the stolen Zora Eggs.
- Call-Back: The second-in-command to Nabooru in the last game, who would seem to be the person Aveil parallels, had a character model whose clothes would mimic the colors of whatever tunic Link was wearing when he freed the last prisoner. Aveil changes her colors in accordance with each fight.
- Dark Action Girl: Link has to fight Aveil a few times when he's trying to get the eggs back.
- Dark-Skinned Redhead: Just like in Ocarina Of Time, it's a trait of the Gerudo.
- The Guards Must Be Crazy: If you obtain the Stone Mask before infiltrating their headquarters, none of the guards will kick you out once you put it on, even though they stop to stare at you when you walk by them. The 3DS remake takes this Up to Eleven, where they somehow don't even notice Shiro trying to escape their fortress without the mask in his possession.
- Mini-Boss: Again, you get to fight a major Gerudo as a mini-boss when retrieving the Zora Eggs.
- One-Gender Race: As in Ocarina of Time, all the pirates are female. Unlike Ocarina, though, there is no Terminian counterpart of Ganondorf to serve as their King.
- Pirate Girl: All of them, since they're Gerudos, and as such they're a One-Gender Race.
- Smoke Out: How they exit after Link defeats them.
- Suspiciously Similar Substitute: Their captain, Aveil, is one of Nabooru's Dragon from Ocarina of Time.
- Too Dumb to Live: Their attempt in infiltrating the Great Bay Temple, which is obviously surrounded by a giant water tornado that drags them away.
- Took a Level in Jerkass: The original Hyrulean Gerudo from Ocarina of Time were Desert Bandits who serve and even worship Ganondorf, but they come to respect Link's skills with stealth and thievery and are noted to avoid harming women and children or killing people. The Gerudo Pirates of Termina, in contrast, have no such sympathetic or honorable qualities; they stole newly-lain Zora eggs, something that put the potential hatchlings at risk of dying, just to provide a distraction for their planned raid on Great Bay Temple, and Aveil's dialogue with her subordinate indicates that she is a Bad Boss.
- Would Hurt a Child: Aveil, who attacks Link every time he get close to a Zora Egg and openly expresses how much she looks forward to fighting him.
The Indigo-Gos and the Zoras
The Terminan Zoras live in Zora Cape. Unlike the Zoras of Ocarina of Time, these Zoras are music lovers.
- The Big Guy: Tijo Drummer, physically the largest.
- Blinding Bangs: Japas' eyes are hidden by the fins on his head.
- The Chick: Lulu Lead vocals, in a relationship with The Hero, and a Barrier Maiden for the Zoras' well-being to boot.
- Fan Boy: The whole Zora tribe that's not a famous band member is this.
- Five-Man Band: With an actual band!
- Fish People: Humanoid and amphibious, with dolphin tails on their heads and fins at their elbows.
- Jerkass: Evan. Thinks of himself as a genius, as he's the songwriter and scheduler, and he hates it when his bandmates writes music of their own. He will steal the song Mikau and Japas wrote from Link if he plays it as anyone other than Mikau, and claim that he's only being "inspired" by it.
- Jerk with a Heart of Gold: While Evan is very prideful and selfish, he does care about his band mates. The first thing he asks Zora!Link, who everyone thinks is Mikau, if he was able to retrieve Lulu's eggs. Evan was actually the first person that Lulu informed about her missing eggs, which suggests that Evan may be a lot nicer than he appears.
- The Lancer: Japas Bass Guitar, Mikau's best friend.
- The Leader: Mikau Lead Guitar and ostensibly the Zoras' best warrior.
- Non-Standard Character Design: Evan resembles an eel, and Tijo resembles a manta ray.
- Pride: The reason Evan doesn't like it when his bandmates write music on their own according to Japas, accusing them of "not being happy with his songs."
- Secret Keeper: Evan is the only member who knew anything about Lulu's eggs. No one else knows why she's so upset.
- Ship Tease: Lulu with Mikau.
- Small Name, Big Ego: Evan is not considered The Face Of The Band even in-universe, but he considers himself the "leader" of the band as he is the primary songwriter. Because of this, his bandmates don't think too highly of him.
- The Smart Guy: Evan Keyboardist, composer, and scheduler, which technically makes him The Leader.
- Suspiciously Similar Substitute: Lulu is one of Princess Ruto's adult form in Ocarina of Time and Toto is one of King Zora.
A big turtle deity with an island on his back, who's sleeping right behind the Zora Hall. He's the only gateway to get to Great Bay Temple.
- I Know Your True Name: He knows Link's name and true form upon his awakening, regardless of whatever mask he may, or may not, be wearing.
- Not So Above It All: After Great Bay is restored, he wants to suspend his slumber, because he really likes Lulu's singing.
- Obstructive Code of Conduct: He does not interfere in the lives of mortals, and abides by ancient laws to resume his watching while he slumbers.
- Turtle Island: An enormous turtle who's been sleeping long enough for a pair of palm trees to grow on his back.
- The Watcher: He knows everything that goes on within the oceans of Termina.
Two beaver brothers who live high up in the waterfall close to Great Bay.
- Ambiguous Robots: The younger brother has robotic-looking eyes and spinning mechanical object on his belly and also has robotic-sounding Voice Grunting.
- Berserk Button: Don't mess with the younger beaver or you'll have to deal with his brother.
- Big Brother Instinct: The older beaver is willing to come to his brother's aid whenever he needs him, sometimes instantly.
- Jerkass: Both beavers are big stuck-ups when it comes down to racing them.
- Non-Standard Character Design: Compared with the more realistically proportioned, anime-inspired designs of most characters in this game, the beavers have a very stylized and oddly-proportioned look more similar to characters in the cartoony Platform Games of the Nintendo 64 era.
Characters from the Ikana region
Pamela and her father
A young girl and her father who've been cursed by the Skull Kid's awakening of the undead.
- Black Bead Eyes: Oddly enough, Pamela seems to have these.
- Closet Shuffle: Pamela hides her cursed father inside their house's closet to keep the Gibdos outside the house from taking him away.
- For Science!: The reason they're in Ikana Canyon to begin with is because the father was interested in studying Gibdos. Once he's cured, he asks Link's permission to research him for displaying ghostly aspects (the transformation masks).
- Missing Mom: No mention is made of Pamela's mother at all.
- Monster Closet: What players might think once they open the closet where Pamela's father is.
- Mummy: Pamela's father is slowly turning into one.
- Parents in Distress: Pamela is willing to do anything to protect her cursed father from the Gibdos, even if it means being harsh to Link.
- Unnamed Parent: Pamela's father is never named.
- Video Game Cruelty Potential:
- You can talk to Pamela while wearing the Gibdo Mask, which makes her cry and throw you out.
- While Pamela shows up and stops Link whenever he tries to attack her father with his sword, there is absolutely nothing stopping you from hitting the Gibdo Dad with arrows or bombs. He even has his own unique "hit" animation.
Sharp and Flat, The Composer Brothers
Two ghosts who inhabit Ikana Graveyard.
- Deal with the Devil: Sharp was tricked into one. It's all but explicitly stated that the "devil" in this case was the Skull Kid.
- Magic Music: Flat composed a song that can summon rains, and purify his brother's soul. Sharp composed one that slowly kills you. If you try to use your own brand of magical music with the Song of Healing against Sharp, he shakes off the effects and resumes trying to kill you.
- Meaningful Name: They're both composers, named after the musical symbols sharp and flat.
- No-Sell: You can try, but the Song of Healing can't heal Sharp's cursed soul.
- Our Ghosts Are Different: They're more sentient than the regular Poes (a trait that was also seen in Ocarina of Time), and as such they have magical attributes (though Sharp uses them with evil intentions).
- Sealed Good in a Can: Flat, thanks to Sharp.
- Shout-Out: To Super Mario Bros. They're brothers. The older one is shorter and is dressed in red, while the younger one is taller and is dressed in green. They also have mustaches.
- Suspiciously Similar Substitute: Of the Royal Composer Brothers with the same names who teach Link the Sun's Song in Ocarina of Time.
- Weather Manipulation: Flat's Song of Storms summons rain and thunder.
Captain Skull Keeta
Former military general of Ikana's forces, this giant was revived by the curse of Stone Tower along with his army into skeletal warriors. He sleeps within the Ikana graveyard, waiting for a chosen hero to appear so he might grant him new strength.
- Attack of the 50-Foot Whatever: He's huge in comparison to most enemies in the game, to the point only the bosses are bigger than he is. This is how Igos realizes that Link isn't the true Captain Keeta during their battle if Link wears the Captain's Hat, as he's far too small to be the captain.
- Dem Bones: He's basically a giant skeleton warrior.
- Flunky Boss: Though in a twist he's not using them to attack, simply to distract Link from reaching him in time.
- "Get Back Here!" Boss: When awakened, he immediately begins running away, and throws a bunch of his soldiers and fire pillars at Link to slow him down. Link has to chase him down before he reaches the top of the hill, or else he'll leave calling Link weak for not even being able to catch him. Luckily, he can be stalled by projectiles and stops running once Link hits him with a close-range attack.
- King Mook: Of the Stalchildren, who were his loyal soldiers in life.
- Mini-Boss: The first of many in Ikana Graveyard, though only he and the first Iron Knuckle are mandatory to fight. Defeating him is necessary in obtaining the Captain's Hat, which is the only way to reach Flat's resting place and learn the Song of Storms to take down Sharp. Link has to catch him in a chase sequence prior to the battle, though.
- Playing with Fire: He'll create fire walls at certain points to stop Link. The only way to get rid of them is to kill his Stalchildren that pop up.
- You Are in Command Now: Tells Link such after defeating him and giving him the Captain's Hat as a sign of his authority.
Igos du Ikana and his guards
The king of Ikana and his "lackeys". Revived by the curse originating from Stone Tower, the king awaits in his fortress for one with the strength to break it to appear.
- Authority Equals Asskicking: Even though the Ikana swordsmen are tough opponents, and Igos is merely giving them orders, he can still fight, and manages to be even more challenging than his own guards.
- BFS: Igos himself carries one.
- Butt-Monkey: You can fool the guards with the Bremen mask into marching in beat with the song. Humorously, there is a small window of opportunity between when you stop playing and they stop marching in which you can score a free hit.
- Dark Is Not Evil: They are Obviously Evil at first, but they are merely protecting their land. Once Link defeats them, Igos asks him to bring the Light of Justice once again to their world.
- Dem Bones: All three are skeletal warriors in the vein of Zelda's recurring Stalfos enemies.
- Mini-Boss: Igos and his lieutenants are fought as the boss of the castle, which is a Mini-Dungeon and does not count as a full boss fight. They act like stronger versions of Ocarina of Times's Stalfos, and the lackeys then the King must be defeated to learn the Elegy of Emptiness, which is required to get through Stone Tower and its temple.
- Weakened by the Light: They are virtually invincible, and once defeated, they will eventually rise again. Despite this, they dissolve instantly if the Mirror Shield directs a beam of light at them while they lay motionless on the floor.
A shady thief who tries to steal merchandise from the Bomb Shop owner's mom to sell at the Curiosity Shop. He is also the one who stole Kafei's Sun's Mask and hid it in his hideout at Ikana Valley.
- Arc Villain: He's the Big Bad of the Anju/Kafei sidequest chain.
- Ascended Extra: His Ocarina of Time counterpart was a very minor NPC who ran around in Castle Town quoting the White Rabbit.
- Death by Irony: Happens to him if his stolen bomb bag is shot down with an arrow. The guy literally leaves no trace of his existence behind.
- Developers' Foresight: Sakon preys on old women and children. In Ikana Canyon, in Link's normal form, he will continually prance around Link. If Link puts on the Goron or Zora mask, Sakon will avoid Link and make for his hideout.
- Dirty Coward: If his choice of victims is anything to go by, Sakon is one of these.
- Elaborate Underground Base: His hideout is a cave in the middle of a haunted canyon, with an extravagant security system.
- Hate Sink: Every other villain has a sympathetic origin, or a Pet the Dog moment, or a bit of nuance; even Majora has a moment. Not Sakon, he's just a cowardly thief who screws over others for his own gain, from innocent old ladies to young couples in love.
- Kick the Son of a Bitch: Can be killed despite his status as an NPC. Considering the things he does, it's hard to feel bad for him when it happens.
- Perpetual Smiler: He is always smiling, and has a prancing walk. It is implied that he does this to catch people off-guard.
- Schmuck Bait: Subverted. If you talk to him in Ikana Canyon, he'll start fawning over Link's sword and ask to take a look. If you say yes, Tatl will scare him off before he can actually grab it.
- Suspiciously Specific Denial: If Link talks to him in North Clock Town at night behind the slide, he says, "I'm not doing anything suspicious, really!" He's waiting to steal the old woman's bomb bag.
- Video Game Cruelty Potential: You can kill him with the Heros Bow or Hookshot.
An invisible wounded guard who's been trying to ask for help for years in Ikana Valley's road. He doesn't know exactly why everyone ignores him.
In the 3DS version, he's been relocated to the Pirate Fortress in the Great Bay region, having decided to infiltrate it an attempt to gain recognition. Even when he's fatigued in the fortress's central plaza, the guards still fail to notice him.
- Bilingual Bonus: His name is Japanese for "white."
- The Fool: After giving the Stone Mask to Link, he doesn't even know it was that said mask which made him invisible in the first place. However, if the 3DS version is anything to go by, he may just have a natural lack of presence, since the pirate guards still don't notice him even after he gives you the mask and makes a run for it. But it still applies to him because he then realizes he can't get out because his armor and weapons would make him sink. This raises the question of how he entered the fortress in the first place.
- Perception Filter: The Stone Mask, which caused him to blend in and everyone to ignore him. Amusingly enough, in the 3DS version, even when he gives you the Stone Mask in the Pirate Fortress, the pirate guards still fail to notice him as he's running out of the fortress.
- Screw This, I'm Outta Here!: In the 3DS version, once he's healed and gives you the Stone Mask, he decides to just give up on his original plan of infiltrating the Pirate Fortress and get the hell out.
- Suspiciously Similar Substitute: Of a typical Hyrule guard, except with a name. It's generally believed he's the counterpart of the wounded guard who shows up in Castle Town's alley after you get all three Spiritual Stones since, like Shiro, people tend to overlook him.
The Garo are a mysterious tribe of robed ninjas who are at war with the Kingdom of Ikana. The Garo Master leads them from inside the Stone Tower Temple.
- Badass Creed: "To die without leaving a corpse... That is the way of us Garo."
- In the Hood: They are universally hooded, and their faces cannot be seen beyond two glowing eyes.
- Suspiciously Similar Substitute: Of the Sheikah from Hyrule, in that they are both tribes of ninjas closely associated with graveyard-themed areas of their respective games. In a way, the Garo are the Evil Counterpart of the Sheikah; while the Sheikah had Undying Loyalty toward the good medieval kingdom as their cultural hat and in subsequent games could use life-extending techniques to continue their service for a very long time, the Garo in contrast are in a war with the resident kingdom that has continued long after both sides have entered undeath.
Other Characters General
The Great Fairies
The Great Fairies return to give Link a hand if he manages to piece them back together by rescuing the Stray Fairies scattered in the dungeons.
- Color-Coded for Your Convenience: The Stray Fairies match the hair color of whichever Great Fairy they form. Strangely for this series, the Great Fairy of Wisdom has green hair and the Great Fairy of Courage has blue, despite the colors used for those virtues usually being other way around.
- Getting Crap Past the Radar: Just like in Ocarina of Time, every single Great Fairy in this game wears nothing but leavesnote which, due to graphics, are completely and utterly see-through, though nothing explicit is drawn. At least this time, they aren't in provocative poses, for the most part.
- Morphic Resonance: In addition to their colors matching up, the Stray Fairies all have small but noticeable Gag Lips and two wing-like locks of hair atop their heads in reference to their original forms.
- Palette Swap: These Great Fairies have distinct hair colors, unlike their Ocarina of Time counterparts.
- Your Size May Vary: Despite normally being large enough to hold Link in their hands, an unused cutscene shows one of them reduced to his size while teaching him the Spin Attack.
The Princess of Hyrule, and Link's friend from his previous adventure there. She's the one who gave him the Ocarina of Time, and taught him the crucial Song of Time.
- Artifact Title: As always, the game is named after her, even though she only has one scene in a flashback.
- Demoted to Extra: Only appears in a vision to make Link "remember" the Song of Time. It isn't the first time that it's happened, either. A Justified Trope, since she's busy in Hyrule while he's in Termina.
The goofy-looking man who rides around by tying a balloon to his belt, floating in the air drawing maps. He's jealous that Link has a Fairy Companion, because he thinks that he's the reincarnation of a fairy. This is Tingle's debut in the series.
- Catch-Phrase: "Tingle, Tingle, Kooloo-Limpah!"
- Camp Straight: Word of God states that while he is an odd person, he isn't gay.
- Cloudcuckoolander: He's a 35-year-old ballooning map salesman who thinks he's the reincarnation of a fairy.
- Fantasy-Forbidding Father: The Swamp Tour Guide considers him quite an embarrassment, but given Tingle's personality, he comes off as fairly reasonable.
- Gonk: While he acts like a child, he's 35, and his face looks much, much older. A series of red lines, and upturned nose and eyes, and his hair all make it look like his face has been squished into a wall.
- Intrepid Merchant: Hovers over fairly dangerous territory in an easily-popped balloon so that he can draw it and sell the maps to adventurers.
- Manchild: He's a 35-year-old with an odd obsession with fairies, thinking he's reincarnated from one.
- Offscreen Teleportation: Unlike almost every other character, Tingle will always be at the nearest spot to Link where he is programmed to sell maps. So, if the player talks to him in North Clock Town then immediately warps to Milk Road, he will always be there before Link.
- Third-Person Person: Refers to himself in the third-person.
The children that run around inside the moon, waiting for somebody to "play" with Majora's Mask.
- 100% Completion: You have to talk to every single child in order to get the Fierce Deity Mask.
- Blue and Orange Morality: They are rather inquisitive to Link about concepts they have little understanding about, such as friendship and what it means to be good. Since they're implied to be avatars of Majora, this extends to the mask itself.
- Cloudcuckoolander: Of the creepy variety.
- Creepy Child: They each wear one of the bosses' masks, and speak in a slow, pensive manner about happiness and Becoming the Mask. They oddly resemble the Creepy Good Happy Mask Salesman, and appear in a surreal field under a World Tree inside the Moon.
- Imaginary Friend: Figments created by Majora, perhaps to Not-So-Imaginary Friend levels.
- You ALL Look Familiar: Their only difference from one another is by the masks they wear. They also look eerily similar to a certain wandering salesman. Removing their masks via hacking◊ takes this resemblance to the extreme. However, the salesman has never met them.
A race of yellow foxlike creatures. They are scattered around Termina and will give Link a Piece of Heart if he can answer their questions correctly, but they'll only appear if Link cuts into certain bushes while wearing the Keaton Mask.
The Fierce Deity's Mask
Voiced by: Nobuyuki Hiyama
The most powerful mask in the game, which the child wearing Majora's Mask gives Link if he has collected all 24 masks before the final battle. It is said to possibly be even stronger than Majora.
- All Your Powers Combined: According to a Gossip Stone, the Fierce Deity's Mask contains "the merits of all masks". This is backed up by Eiji Aonuma (the game's director), who stated that the mask holds the memories of all the people of Termina.
- BFS: Wields a two-handed helix-shaped sword.
- Blank White Eyes: Its eyes are pure white with no features.
- Bonus Feature Failure: Despite all the hoops you have to leap in order to obtain it, the Fierce Deity Mask actually makes Goht harder to defeat and is completely useless against Gyorg (at least in the 3DS version) and Twinmold. All it does is turn the final boss into an Anticlimax Boss.
- Bragging Rights Reward: To get it, you effectively need to do almost all the sidequests in the game, and it cannot be used outside of boss battles. The remake lets you use it at the new Fishing Holes as well, but the man running the game will not let you leave until you take it off.
- Dark Is Not Evil: It's said to have dark power in it, but Link uses it to slay the Big Bad and restore peace to Termina.
- 11th-Hour Superpower: If you've collected every other mask in the game, Majora will give the Fierce Deity's Mask to Link just before engaging him in the Final Boss fight. While it's not required to use it to beat Majora, it does make the fight significantly easier.
- Facial Markings: Has tattooed symbols around its eyes.
- The Ghost: The actual "Fierce Deity" is never seen, but the mask is distinguished as belonging to him, not just being a mask of him, unlike the other transformation masks.
- The Giant: The Fierce Deity towers over most of the Terminan population. By using glitches to become the Fierce Deity outside of battle, it's easy to see just how big the Fierce Deity is when it stands next to normal-sized people.
- Infinity +1 Sword: Not only the most powerful mask in the game, but one of the most powerful power-ups Link has ever acquired in the series.
- Last Disc Magic: It's a Purposely Overpowered item that's given out just before the Final Boss fight after getting near-100% completion in the rest of the game. Using it trivializes some of the game's prior bosses should you use it in rematches against them and the Final Boss itself.
- Meaningful Name: The game translates Kishin as Fierce Deity, but The Other Wiki would translate it as Wrathful.
- Mystical White Hair: It keeps Link's typical hairstyle, but now stark white, contributing to how powerful and unknown its magic is.
- Physical God: The Fierce Deity lives up to its name in no small way. Given the Meaningful Name and known Word of God about this mask, it would not be far-fetched to consider the Fierce Deity the guardian god of all Termina.
- Purposely Overpowered: Powerful enough to beat almost any boss (except for the red Twinmold and Gyorg's second phase in the remake) in less than a minute, but can only be legitimately used during boss battles and requires near- 100% Completion to obtain its mask.
- Riddle for the Ages: There's at least some hints about what Majora is and where it came from, but the Fierce Deity's Mask seems to exist solely to inspire fans to speculate for years on end. And they have. The manga implies it is the mask of a mysterious traveler (possibly a god) who originally defeated Majora in ancient Termina and sealed its spirit into a mask, but as this conflicts with the game's backstory for Majora's Mask, this is probably not canon. Hyrule Historia confirms "Link transformed into the Fierce Deity" is canon, and in doing so implies that the "Fierce Deity" is indeed a living being, or was once, but that's it.
- Scare 'em Straight: Wrathful Deities (see Meaningful Name) are the gods of Scare 'Em Straight.
- Suspiciously Similar Substitute: To Link's own adult self from Ocarina of Time. Fierce Deity looks similar to Link, has the exact same voice as adult Link, is accessed by younger Link using a powerful artifact, and fights with a very powerful and magical sword.
- Sword Beam: It allows Link to fire them whenever he swings the sword while Z-Targeting. They drain magic power but shred bosses in seconds. Until Skyward Sword, this was the only instance of Link having the sword beam or some equivalent ability in a 3D Zelda game.
A group of Hylian soldiers who serve the unseen Lord Taburi.
- Badass Moustache: Osun is the only soldier who can match Link in a swordfight.
- Break the Haughty: Those who lose to Link strive to become stronger for when or if he returns.
- Curb-Stomp Battle: Link inflicts this on every soldier except Osun.
- Expecting Someone Taller: None of them expected the Hero of Time to be a kid.
- Jerk Jock: Vincente, in spades.
- Bishōnen: Just like the Fierce Diety.
- Expy: Bears an uncanny resemblance to the Fierce Diety.
- Mundane Made Awesome: Played a drum, causing Majora to dance to the music. The monster died after three straight days of dancing.
- Musical Assassin: Led Majora to his death with drum music, of all things.
- Knife Nut: Carried a long blade that could transform into a feather. He used it to carve Majora's armor into a mask.
- Precursor Heroes: Is apparently one of these to Fierce Diety Link.
- Unwitting Instigator of Doom: Carving Majora's armor into a mask allowed the Skull Kid to harness its power eons later.