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Nightmare Fuel / The Legend of Zelda: Ocarina of Time

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Ocarina of Time marks the series' 3D debut, which allows for a whole new level of horror.

  • Dead Hand is one of the scariest bosses in the entire Zelda franchise, and provides the image for this page. Fittingly enough, it serves as the boss for the torture chamber/burial ground-themed Bottom of the Well. It remains hidden underground until some poor sap ends up being caught by one of the pale, blood-soaked Creepily Long Arms dotted around the chamber in which it resides, after which it emerges from the ground while groaning, and it becomes a race to free Link before the creature can take a bite out of the hero.
    • Think the nightmare is over once you kill it at the Bottom of the Well? Think again, as it shows up later as a miniboss in the Shadow Temple, guarding the Hover Boots. And heaven forbid if you're playing the Master Quest, as one of the changes it brings to the Shadow Temple is replacing an invisible Floormaster with a second Dead Hand, though this one is missing its hands. Doesn't make it any less spooky, though.
      • Speaking of the Master Quest, in the remixed water barrier room of Ganon's Castle, there's a lone Dead Hand... hand in the room. But there's no actual Dead Hand. Going in there without this information would likely result with incredible paranoia as to where the actual Dead Hand is, but no, it's nowhere to be seen, and the hand is just there to indicate where a hidden switch is.
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    • The main body of the creature itself has the same pale and blood-soaked texture as its many hands, alongside an unnaturally long neck, seemingly no eyes and an overly large set of teeth. For added horror, a closer look at its 3D model reveals that the hands on its main body have pointed bloodied stumps in place of fingers.
  • The very first scene has Link's nightmare of Ganondorf, with his very loud theme playing as he stares down at Link with an evil grin. Then you hear his laughter upon meeting him in person.
  • The final battle. Just when you think Link and Zelda have won, what with Ganondorf getting a No-Holds-Barred Beatdown from Link beforehand and having his entire castle come crashing down on him, you hear a strange noise. Link goes to investigate only for a ring of fire to surround the area, thus blocking him off from Zelda. Then, Ganondorf's mangled, beaten body bursts out of the wreckage of his castle, with an expression of anger so chilling it could send fear into anyone's soul, his eyes lit with a bright, yellow glow, all while panting heavily. Then he shows the Triforce of Power glowing on his clenched fist. Cue him roaring like a beast and transforming into Ganon, a horrifying, boar-like abomination wreathed in shadows, complete with two absolutely massive blades which alone dwarf Link himself in size. And just before Link can attack, he knocks the Master Sword right out of his hand and right beyond the ring of fire, with an ominous droning theme playing during this final, seemingly hopeless battle between good and evil.
    • What makes this even more terrifying is that when Link takes damage, Zelda will scream out loud from afar.
    • And after said No-Holds-Barred Beatdown, Ganondorf actually chokes out his last words while coughing up a horrifying amount of blood.note 
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  • The very form of Ganon in this game is truly demonic-looking. In the earlier 2D games, Ganon basically looked like a giant Moblin, making him somewhere between a Pig Man and a humanoid bulldog. This incarnation of Ganon is a hulking bipedal abomination with tusks and horns and scales and hooved legs and a draconic tail, all combining into something menacingly monstrous. Plus, his boss screen title just says "GANON" without any kind of a subtitle and even Navi is stumped on how to beat him.
  • If you check the back alley of the Castle Town before you get the Master Sword but after Ganondorf chased after Zelda, you'll also find one of Zelda's royal guard mortally wounded. Turns out that Impa ran with Zelda in an impromptu escape, and Ganondorf and his loyal men promptly killed anyone standing in their way. Then the guard gasps his last breath after telling Link to hurry to the Temple of Time, showing the second on-screen death besides the Great Deku Tree as checking him afterwards has Navi remark that "he's not moving anymore." What's worse is that if you come back here at any other time or miss this opportunity, the body's gone but the populace seem none the wiser.
  • Death Mountain's whole 'Raining a volcano on top of you' segment, especially since there's no real build-up to it — one second, you're leisurely climbing up the mountain, the very next, the sky turns blood-red, the ground shakes, and giant rocks are falling on your head (the section is programmed so rocks will always fall on your head no matter what you do). And if you didn't get the hint earlier and buy a flame-resistant Hylian Shield, you're screwed.
  • The Golden Skulltula. If you're near one, it will always make that horrible scratching noise, even if you can't see it. However, if you happen to be in just the wrong spot at nightfall, say the ladder in Zora's River, when they come out to hunt... it can spawn right where you are and knock you away. Worse, if you crash into a tree with a Gold Skulltula and jostle it out while unknowingly standing below the area it will land, it can pounce on you from above!
    • On the plus side, it's Nightmare Retardant as well, since it doesn't really attack you; it just stays in place, waiting for you to slaughter it and collect its carapace.
  • The House of Skulltula in Kakariko Village. Go inside to find yourself in a dark room filled with cobwebs, and then the Skulltulas themselves drop down. They don't hurt you (if you don't hurt them...) but it's revealed that these were a normal family cursed into becoming Skulltulas, with no hope of escape unless some brave Hero of Time found time off his quest to collect Gold Skulltula tokens. Parts of their human faces are easily seen in the Skulltula, all twisted in some form of agony. If you do decide to attack their back end, they let out a horrifying inhumane scream.
  • It's daylight, and you're casually sauntering about Kakariko Graveyard, entering the graves in hope of finding heart pieces. As you enter one, you notice a man huddled at the back of the grotto/grave. And then it gets up and SCREAMS, paralyzing you. Congratulations, you've had your first encounter with the ReDeads.
    • As if the scream wasn't frightening enough, there's also the creepy sound effect heard when a ReDead is latched onto Link, made worse by being mixed with his usual grunts of pain when taking damage.
    • The ReDeads are even worse for newcomers to the series because it may not be clear that they don't come back to life after being defeated.
    • As if coming out of the Temple of Time to see what has become of Hyrule wasn't horrifying enough, one of the first things you notice as an adult is that Hyrule Market – formerly a safe place to shop and talk to people – is now home to a horde of ReDeads.
    • In this game, the series' recurring Gibdos are essentially the same as ReDeads, except that they are always ready to attack unlike a typical ReDead=, which is briefly harmless when others in the same room are defeated. They're also guarding the Lens of Truth.*** The Master Quest version of the Spirit Temple packs in a few Gibdos. A particularly notable instance of this is after receiving the Mirror Shield, where the player can unlock a door using a sun switch to get the boss key. There's a Gibdo inside, standing ''right in front of the door.''*** The Market also makes it easy to see what they do to a nearby [=ReDead corpse after you've defeated it. Ever wonder why ReDeads' lifeless corpses stay on screen for so long without disappearing?
  • The Bottom of the Well. Hooooooo boy, the Bottom of the Well. Just the appearance of the area is creepy enough, with the walls and floor looking like exposed innards, complete with a few skeletons scattered about. It certainly doesn't help that the boss of this area is the aforementioned Dead Hand.
    • Also, the fake walls, which are really eerie to pass through, and the fake floors, which can be hard to spot even with the Lens of Truth. If the Water Temple is the designated Scrappy Level, then the Shadow Temple and the Bottom of the Well are the Nightmare Levels. On an added note, the room that you fall into through the fake floors has a poisonous pond in the middle. That's fine and all, but look at the "plants". In reality, they're arms and hands.
      • The Master Quest version of the Bottom of the Well is even more nightmarish than the original. In the original, you can grab the Lens and be out of there in five minutes if you know where to go, because the room that has it is right next to the entrance. In the rearranged Master Quest edition, you have to brave the entire place, and not only that, deal with constant Wallmasters. This includes a Wallmaster and a Floormaster in the same room.
    • There is one room of nothing but coffins and Gibdos. You have to open all the coffins, which releases several Keese at once who then immediately catch on fire, and to get the key from the room, you have to jump inside a coffin. You'll quickly learn that Gibdos are ReDeads in disguise. If you are reading this in the dark, good luck sleeping tonight.
      • In the Master Quest remake, that room has no key. That means that players who remember that room and go in there expecting to be rewarded for fighting the Gibdos get nothing. Oh, and the first Gibdo is right in front of the door. Good luck reacting to that!
    • The Master Quest version of the dungeon also packs in more ReDeads; they put a ReDead right next to the entrance ladder to catch out those lacking in patience, and the Lens of Truth now appears right in the middle of a large group of ReDeads. It's absolutely nerve-wracking to try and get that item, hoping the Sun's Song doesn't run out at the worst possible time....
    • As if the well couldn't get creepy enough, smack in the middle of it there's a large wooden X shape called a saltire with a pool of blood underneath it. It's pretty easy to assume that people were tied to/crucified with this thing.
      • There's also a fake floor directly underneath this saltire. The details of the Well get worse the longer one thinks about them.
    • The well is said to be in the same place the man with the eye of truth's house once stood. One has to wonder what went on in his basement back then, and the origins of the Dead Hand.
    • When you leave the well with the Lens of Truth in hand and return to Kakariko Village as an adult, the village is on fire. Link comes up to Sheik who is looking at the well and tells him to step back, only to be attacked by...something barely visible (in the form of a gray mist). He readies himself to defend against the unknown entity, only for him to get knocked out and the screen cuts to black.
  • In the original, Surprise Skulltulasnote  don't appear until the Shadow Temple. In Master Quest, they drop one on you in the freakin' Dodongo's Cavern. Dear God.
  • Normally, when you enter a named location, you see a subtitle indicating the name of the location (e.g., "Hyrule Field", "Kakariko Village", "Bazaar"). However, when you enter the Kakariko Windmill, instead of something like "Windmill", you just get "?" as a subtitle, indicating that something is rather off about the place. There is: It's the exit from the catacombs you race Dampé through, which is treated by the game as part of the same area as the windmill.
  • The secondary (primary) purpose of the Shadow Temple is a tomb/dungeon (torture-chamber kind). One of the first areas is a room lined with holes with skulls inside them. Several rooms have wall and ceilings made of skulls, including the Dead Hand's chamber, which is a hollowed-out mass grave. Of skulls. Studying the details of an unequally disturbing dungeon makes things worse than they already are.
    • It gets worse in the 3DS remake. The original graphics of this game tried (and failed) to show the Shadow Temple in A Form You Are Comfortable With. In the remake, each skull has been replaced by a full skeleton! Those aren't rooms full of skulls, they're actually rooms full of crushed skeletons.
    • One of the things the skulls say to you if you get close enough is "Shadow Temple... here lies Hyrule's blood-stained history of greed and hatred...", implying that at some point before this game, the Shadow Temple was a very active and grisly dungeon/jail/torture emporium.
    • The boss of the dungeon, Bongo Bongo. It resembles a dismembered, decapitated giant man with a plated spine hanging down from the ceiling, with severed-looking floating hands and a flowerlike neck stump housing a large alien eyeball. Even if it is just an abstract evil spirit, it definitely evokes the themes of torture and execution in the depths of the temple. Even worse, its body is invisible for most of the fight without the Lens of Truth, and it perpetually beats on the drum that is the boss arena in a spooky ceremonial fashion.
    • Bongo Bongo's... vocal... noise... is the single creepiest thing outside of the ReDeads. It almost sounds like "I want to die"...
    • While jumping off the boat and to a nearby ledge is the right course of action, one of the Player's Guides still makes it frightening by noting that few things are as they seem in the dungeon, implying that there could be something dangerous or creepy lurking there.
    • In a room after you get off the boat, it's surrounded by Floormasters. Remember the saltire in the well? There's another one with a blood-stained floor as well.
    • In the 3DS remake, the day when you play the Shadow Temple and board the ferry will be the day you gain insomnia. You'll see. There are TONS of ghosts floating about the room the ship is going through.
      • And then the ship starts falling. Not sinking, FALLING. And if you don't manage to find the nearest expanse of ground and jump onto it within three seconds....
    • The worst part about it all? It has a straightforward layout, unlike most of the other dungeons in the game. This on its own wouldn't be so bad, except it goes deeper and deeper into the ground. And the further down you go, the more it feels like you're descending into Hell itself. The entrance to the final dungeon reinforces this with a ride on a boat, invoking the "ferry-to-the-underworld" style myths.
  • The Forest Temple. From the dark atmosphere, to the enemies (Skulltula, Wallmasters and Floormasters, Stalfos, the four Poe sisters), to the boss (Phantom Ganon), it's a generally unsettling place. However, most creepy of all is the music.
    • And around one minute and ten seconds into the track, demented laughter starts playing in the background....
      • Also unsettling about the musical track is its random shifts in volume; at certain points its melody suddenly grows very loud, then just as suddenly drops to low volume. It all adds to the discordant feel of the entire dungeon, where everything is out of order.
    • When you first enter the boss room, it appears to be empty. If you try to go back, spikes pop up to box you in the empty arena. Then, surprise! Ganondorf on his horse, coming right at you!
    • Phantom Ganon, who then proceeds to rip his own face off!
    • Paranoia is rampant in the Forest Temple. A lot of veteran players just note "something about it" that specifically makes them want to turn around and make sure nothing is behind them. And most of them will agree it's the threat of being snagged by a Wallmaster.
    • Look at the algae growing up on the walls of the hallways. They have human shape....
    • You're 7-10 and have just bought Ocarina of Time. Ever since your first encounter with the ReDeads, you've been pretty scared but so far, you still press on. Arriving at the Forest Temple, you enter a room and Navi says "Watch for the shadows of monsters that hang from the ceiling!" You think to yourself, okay, sure. Then you see a chest on the wall and go to take a closer look, suddenly shivering as an ominous sound starts up, still not noticing the large shadow below you. Then all of a sudden, a massive hand grabs you and carries you off. All you can do is scream your head off along with Link as you are returned to the entrance of the dungeon (presumably dead) minus one heart. Congratulations! You've just encountered your first Wallmaster! Good luck sleeping after that!
    • The official art of Phantom Ganon appears to have no lower jaw, but if you look closer you'll see his mouth is actually sewn shut.
    • There's also some Fridge Horror: you are a big, well-armed adult in this place and you're probably getting freaked out. Saria entered this place as a basically-unarmed girl with the body of a pre-teen. What the hell did she have to go through to make it as far as she did?
  • The original Fire Temple music. The Arabesque chanting combined with the droning noise in the background gives off a very unsettling vibe.
  • Wallmasters and Floormasters. At least Navi gives you a warning about the Wallmasters, but the Floormasters would split into three little bitty Floormasters. If you didn't kill all three fast enough? They would turn back into the one big Floormaster. Oh and hey... let's not even mention the Invisible Floormasters....
    • There are even points in the Spirit Temple (especially Master Quest) where hitting a wrong Sun Switch will release one of those things.
      • There's a room in the Spirit Temple portion of Ganon's Castle where you have four Sun Switches. The wrong ones ALL release Wallmasters. Oh how lovely it is to hear the "incorrect" sound effect followed by that horrible rushing wind....
      • In Master Quest's Spirit Temple, there's a room with Stalfos and Wallmasters. Two at the start and three more that appear if you hit the sun switches. And it's a "kill 'em all" room, meaning you have to light the fake sun switches. The terrors of lighting a sun switch and knowing what's coming, but still being unprepared for that damn rushing wind sound and ominous shadow is terrifying and will more than likely give you nightmares.
    • It's even creepier with that ominous sound effect that plays whenever one of them is hovering over you, closing in.
    • The game designers were cruel enough to place multiple Wallmasters and Floormasters in the Spirit Temple and Bottom of the Well in the Master Quest version of the game, including ones that come out of nowhere if you push a wrong sun block into the sunlight. The sun blocks in question are often the ones closest to the light, which you'll probably push into the light first, on instinct.
    • In a horrifying case of What Could Have Been, screenshots from an earlier version of the game had the Wallmasters look like this. Imagine turning a corner and running into that monstrosity.
    • In the 3DS remake, Wallmasters are even worse, having their shadows redesigned from a generic large circle to a hand shaped shadow. Not only that, but they've been redesigned to look closer to their appearance in earlier versions of the original, seen above. Have fun sleeping tonight...
  • The Invisible Skulltula Cavern past Zora's Domain as Adult Link, where Jabu Jabu used to be. You gain access to a hidden cave passage, and enter to find nothing... until you're slapped in the face with invisible monsters.
    • It gets worse. If you visit the Great Fairy Fountain at night, you will listen to the battle music signaling something is close, keeping you on your toes. First-time players, at this point, will likely not have the Silver Gauntlets required to lift the rock that grants access to the Invisible Skulltula Cavern and thus will keep wondering where the foe is from. It is one of the most terrifying instances of the Nothing Is Scarier tropes.
  • So, after pulling out the Master Sword, Link gets put into a seven-year coma... but while his body has matured, he's still basically a ten-year-old. A ten-year-old who, first thing after leaving the Temple of Time, finds the Town Market in ruins and filled with zombies. Not to mention he has to go through all those temples with equally scary things, like those Wallmasters and other zombies and freaking Dead Hand. And he experiences all this while he is pretty much still a ten-year-old boy. Imagine going through a well full of rotting corpses and dead things while you're 9.
    • The worst part? Link is actually in his 9-year-old body when he goes through the Well, after having just gone through three temples in his 17-year-old body. So he's not only got the mind of a ten-year-old, but the smaller body and diminished strength of one, too.
  • Gohma's first impression on the player, being not only the first boss, but a giant parasitic insect.
    • The lead-up to the fight is no better. You head into the boss room, the door abruptly slams shut behind you, everything goes dark and you hear a horrible scraping noise seemingly coming from everywhere. At this point, you're supposed to look up, but plenty of gamers didn't figure that out right away, leading them to spin around trying to find the unseen horror that was about to leap out at them.
  • That one Re Dead by the door as you escape Ganon's Castle. It's the sole Re Dead in the game which isn't stunned with the Sun's Song, and is placed just right so careless people will have to run straight past it. It has the dubious honor of being the very last enemy you face before the final boss.
  • Lake Hylia when the water is drained is creepy. It looks like a giant crater with a little bit of water and a large mound in the middle. It's made even creepier by the fact that as you head towards the center, the overworld music stops playing and it starts storming. Not to mention Lake Hylia is now swarming with Guays and more Blue Tektites than ever before, something that doesn't change even after you complete the Water Temple and refill the lake to its former glory.
    • You're just swimming along leisurely, and then you get a face full of Octorok out of nowhere. These guys appear out of nowhere, like little aquatic Skulltulas.
  • The leadup and aftermath to the fight against Dark Link can be described as surreal horror in boss form. When you first enter, you step into a room with no walls, but rather a long stretch of fog and water as far as the eye can see. Your shadow is seen following you as you walk through the water-however, when you step on the sand surrounding the tree and walk away, your shadow is gone and is now standing under the tree staring right at you with its red eyes. After the fight, Dark Link vanishes with a yell and it's revealed that the entire room was an illusion. You were standing in a normal empty room the entire time. Furthermore, this battle comes right out of nowhere and is never mentioned again or elaborated on. It's disturbing in how subtle it all is-no jumpscares, no in-your-face creepy imagery, just pure mind screw all around.
  • The Peahats. When you first approach one during the daytime, they leap out at you and take flight in a manner that's all too reminiscient of an out-of-control helicopter, with its huge whirling blades ripping up the ground as it spirals menacingly toward you. Approaching the things at night is no better, as the way they make an uncomfortably fleshy shift in the ground and spawn miniature versions of themselves when you attack them can easily bring back memories of the facehugger eggs.
  • Normal Keese on their own aren't scary. Flaming keese are terrifying as Child Link, as these will set your Kokiri Shield on fire, leaving you effectively defenseless until you get a new shield. The game even gives you a text box that's not too dissimilar to a pop scare.
  • Jabu Jabu's Belly. You start by feeding Jabu Jabu a fish so he swallows you. And that's just the start. Hitting the walls (read: his insides) doesn't cause the usual sword rebounding effect, but instead your sword completes its animation as you hear a groan and see a little splatter of blue "blood". There are strange holes in the "ground" that take you to unexpected destinations. At one point you have to sever a couple "Parasitic Tentacles" to advance. Some areas have water... or what we can only hope is water given where we're in.
    • And it is so much worse in the 3DS version. High-quality graphics show realistic yellow-pink blotchy walls, sphincters for doors, and connective tissue in the hallways. Not to mention the disgusting way Barinade dies - Jabu-Jabu's antibodies tear it a new one. Thank goodness the deity is on your side.
    • Not only do you get sucked in whole, turning around to see the entrance shows his massive teeth have already closed, which to a first-time player (especially a young child), it looks like there's no escape. You're stuck inside that whale until you finish your mission. Fortunately, it turns out that you can walk out even though there's no visible opening.
  • The Stalchildren, creepy skeletons of children that spawn nonstop at night when you're Child Link. Destroy enough of them and a giant one appears! Slightly mitigated because the giant Stalchildren die just as easily as their smaller counterparts, but it can still make you jump if you aren't expecting it.
    • Worse, crossing Hyrule Field to get from Kokiri Forest to Hyrule Castle takes all day, and unless you roll nonstop, the bridge will retract just before you get to it, leaving you to fend off Stalchildren all night (eventually spawning the aforementioned giant Stalchild) or flee to Gerudo Valley or Zora's River for safety until the sun comes back.
  • This is the first time we see Like Likes as three-dimensional creatures. The way they move and are textured,the sound they make, coupled with their property of eating special tunics and shieldsnote , makes them so creepy to fight.
  • Volvagia's death: It flies around the Boss room, writhing in pain and ultimately burns off its own flesh (or its flesh burns away as a result of Ganondorf's revival spell being broken), revealing its skeleton. Creepy! The battle itself isn't a picnic either, considering that Volvagia routinely attempts to bring the roof of the Fire Temple down on your head, something not seen in any other boss battle up to this point.
  • Volvagia itself, being a fire-breathing dragon, is scary enough, but it's said that not only does Ganondorf plan to feed all the Gorons to it, but after that, it's going to turn all of Hyrule into a burning wasteland! Ganondorf effectively resurrected a WMD.
    • Then if that wasn't bad enough, Volvagia's head crashes right next to Link, wheezes for a few seconds, before finally burning up and leaving a Heart Container behind. The manga adaptation for the game ramps this up to a Fridge Horror by having Volvagia be a dragon Link once had and was forced to slay after Ganondorf turned it into a killer feral beast. Those last wheezes are it mournfully gasping, "Link... Link..."
    • The other enemies found in the Fire Temple, while relatively easy to defeat, don't skimp on the creepiness. The Flare Dancer has an Evil Laugh to match its sentient bomb center, which growls out "Uh-OH!" if you catch it and expands and explodes upon defeating it. Meanwhile, the Torch Slug's slithering sounds identical to the Like Likes and since both are abundant in the temple (especially in the Master Quest version) you're never certain which one will be encountered.
  • The Great Deku Tree's death, in which he withers. For better or for worse, it's toned down in the 3DS remake.
    • The resulting loss of protection shows seven years later: When you come back to Kokiri Forest as an adult but before completing the Forest Temple, it's filled with monsters! No wonder all the Kokiri are huddling in their homes scared out of their minds. Fortunately it gets better after you clear the Forest Temple and the Deku Tree Sprout emerges to purify the forest once again.
  • Ganon's Castle itself is perhaps the creepiest place in the entire game, the music itself is enough to frighten people.
  • For great measure, there is The Royal Family Tomb. After heading into the graveyard to learn the Sun's Song and get the Hookshot from Dampé (whichever you decide to do first), upon entering the crypt, you first have to fight off a slew of Keese, then have to weave around both a team of ReDeads and an acidic green pond and learn the song itself in a room filled with skulls and bones of departed royal family members. And since there is only one exit, you have to turn around and face the zombies all over again! Fortunately, the song acts as a tool to freeze them in their place. Also, on both sides of the headstone, there lies the graves of the two composers of the song, Sharp and Flat, but in an eerie nod to The Legend of Zelda: A Link to the Past, their Poe-esque ghosts pop up from their respective graves and attack you if you decide to read their stones! Even worse, due to the improved graphics, they look much scarier than it was in the previous game!
  • Ocarina showcases Poes, the spirits of the deceased that refuse to pass on or let go of their lingering feelings of utter hatred for the world. One can only speculate what caused them to have such malicious ill will for creation and the living.
  • Barinade, the boss of Jabu-Jabu's Belly, is an extremely loathsome and disturbing creature. It's an electric, pulsating anemone-like parasite with obnoxious veins and tentacles all over its body. It hangs in the "ceiling" of Jabu-Jabu's insides, slowly and painfully draining the deity of his Life Energy. Thanks to Barinade’s veins, pink coloring and the way it’s attached to the deity, the parasite closely resembles a giant heart or some other kind of organ, tricking many players into thinking they were fighting Jabu-Jabu’s own innards. Additionally, the parasite surrounds itself with several Electric Jellyfish, which can give Link a nasty shock if he comes too close. The first part of the battle includes cutting off three of Barinade's tentacles to detach it from its host, and while it's completely necessary in order to save Jabu-Jabu, it's quite stomach-turning, and the severed tentacles drips green sludge afterwards. After that, the creature (whose seemingly only purpose is to stay attached to its host) starts to wildly spin around in the chamber in a nasty way. If you manage to hit and stun it, it will for some reason sink deep into the ground (remember, this is inside a living creature). And the topping of all this nastiness is its graceful death animation; it develops ulcers all over its body, to then explode into green goo, leaving chunks of flesh on the floor.
  • The various Scrub villains seen throughout the game (Deku, Business, and Mad) may startle one due to their appearance and way of attacking; bulb eyes, long trumpet-shaped snouts, shrub-like hair that allows them to hide in the grass, particularly if you get too close and of course those Deku Nuts they shoot at you (although upon defeating the Business ones, they'll sell you something to avoid further punishment). In one corner of The Lost Woods, there's a grotto that's called the "Forest Stage" and which you can wear one of the masks purchased from the Happy Face Salesman to present to the crowd of Deku Scrubs to get a partially luck-based reaction out of them. The best case scenarios will net you Rupees and an opportunity to carry more Deku Nuts. The worse case scenario? They'll get angry and mercilessly attack you until you either are killed or leave the area completely.
  • The Lake Hylia Laboratory seems like a normal lab at first. On closer inspection, we see that the Professor's specimens and other animals are this due to both Uncanny Valley and Special Effect Failure of the crab on his shelf, the giant squid in a tank next to the entrance and a great white shark residing at the bottom of the pool in the lab (even if it is behind a cage with bars). The 3DS re-release takes it Up to Eleven by making the shark look more realistic and replaces the giant squid with a (possibly dead or otherwise pickled) Octorok.
    • The Professor himself is a pretty creepy-looking fellow. His pale complexion, skeletal face, and staring eyes makes him resemble a reanimated corpse more than anything. Additionally, his idle animation has him wobble his head and making chewing motions with his mouth, which only adds to the creepiness.
  • Even though Dampé is a good guy who still manages to help you from beyond the grave by giving you the much needed hookshot, there's something unsettling about his shack. Aside from the inside only being able to be viewed from the audience's POV (and trying to do it from another will set off that horrible "incorrect" beeping noise), it also has the same music as the infamous House of Skulltula and just has a weird vibe to it.
  • King Dodongo's death after its boss battle; it stumbles and falls into the lava pit in the middle of the room and is incinerated, complete with its body visibly twitching as it dies. Part of its charred face and foot are still sticking out of the now solid floor afterwards, too.
  • On the topic of Dodongo's Cavern, consider the giant Dodongo skull that Link has to bomb in order to complete the dungeon, as well as the ribcage running over the walls and ceiling of the main hub room. Just imagine what it was like back when that thing, quite possibly the single largest creature ever shown in the entire Zelda franchise, was still alive...
  • According to Fado, if an adult gets lost in the Lost Woods, they become a Stalfos, which is almost certainly the fate of the Master Craftman's son. It doesn't help that Fado openly wonders if Link will become one as well, which likely would have happened if he didn't have Navi to guide him...
  • Fado herself deserves mention. Not only is she a Creepy Child extraordinaire in that scene, the fact that she's so very normal at the beginning of the game before all hell breaks loose makes you wonder what the hell happened to her...
  • Though the Surprise Creepy shock of it has lessened since The Legend of Zelda: Majora's Mask, it is still possible to trigger the Happy Mask Salesman's fury and get a flash of Red Eyes, Take Warning if you fail to properly compensate him after selling one of his masks. Needless to say, any kid who saw that is likely to turn around and collect his remaining rupees as fast as they can.
  • Moblins appear in pretty much every game of the franchise, but with the aforementioned Like Likes they make their first 3D appearance here. These hulking beasts lurk around the corner mazes of the Sacred Forest Meadow, ready to charge at any unsuspecting victim with lightning speed to either knock them down or spear them (hence the bayonets they carry).note  Also of note that they're the only enemy in the game that Navi can't Z-target. And there's that awful roar they bellow out once they spot you and the fact that your powerful Master Sword that's good enough to stop Ganon is useless against them. Even upon defeating all of them, you still have to face the biggest one, who's twice their size, has a battering ram that will knock you flying back if it or one of its waves hits you and whose trembles are so powerful that they shake the screen! Fortunately, their appearances are limited, only being seen here and in the Adult Link version of the Spirit Temple.


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