- A witch tricked Ignitor into wearing a magical suit of armor that was said to resist fire from a dragon. When a dragon's fire rained down on him, Ignitor was instead transformed into a flame spirit who was forever bound to the suit of armor, which turned out to be cursed.
- Grave Clobber's backstory stated his brothers buried him in an underwater tomb while he was asleep.
- Another Grave Clobber one, for older audiences, it might not be, but it definitely would be for most kids: during The Golden Desert in Trap Team, you fight him. The first thing he says? "I'M GOING TO BURY YOU."
- Shroomboom and his fellow sentient mushroom were born in a pizza topping garden owned by Kaos and were on the verge of becoming his dinner. An added story detail is included that although Shroomboom saved himself and his fellow mushroom brethren, it is believed a family of pineapple chunks weren't lucky.
- Roller Brawl's backstory reeks of Adult Fear, and it's a shockingly realistic scenario. She grew up as the youngest of six siblings, but ended up the target of the Villainous Crush of Kaos after becoming one of the toughest jammers in the Undead Roller Derby League. When her brothers stepped in to protect her, he had them kidnapped and taken prisoner. Once the magic is removed, it's the story of a child celebrity who finds herself the target of an Abhorrent Admirer, but when her siblings try to protect her from said admirer, they get kidnapped.
- It seems like a lot of young kids find Ghost Roaster, with his sharp teeth, claws and the ability to turn into a flaming skull, pretty frightening. The fact that he's Ambiguously Evil doesn't help.
- Eye Five and especially Eye Scream are pretty creepy.
- The villain Dreamcatcher from Trap Team, who's essentially Skylands' equivalent to Freddy Krueger. She's a sadistic disembodied head with More Teeth than the Osmond Family, and with her powers, she can not only look into the dreams of others, but she can bring nightmares to life, absorb dreams to power herself up, and alter reality to create Mind Screw levels. Tara Platt does a great job highlighting her Psychopathic Manchild/Bratty Teenage Daughter personality, and it shows, being a nasty Playing Against Type considering her usual roles of mature, serious women like Mitsuru Kirijo or Edelgard von Hresvelg. It gets much worse when you read her backstory, where she's stated to have driven entire villages into insanity For the Evulz before being part of the Doom Raiders, and just read what she says after you trap her, which is Paranoia Fuel."SO not cool, Portal Master. I don't know how you sleep at night... but I'll find out..."
- Her theme in the soundtrack is also creepy, and it wouldn't be out of place of a real horror movie, with a music box, discordant piano, and a Drone of Dread in the beginning. Once the music begins proper, it shifts to include cellos, light ringing bells, and the sound of a woman's chorus. The final part includes a part not so out of place of a 50's alien flick.
- The Wilikin in Giants are eerie enough, but one of the houses in Facadeville seems to have a female Wilikin ghost running around through the air that you can't interact with other than standing under her to make her stop. On top of this, the furniture is floating off the ground and the music is replaced with a version that has childlike laughing in the background. The other Wilikin never mention the house.
- This one is more likely to weaken with age as well but, Hood Sickle's redesign in Imaginators takes his grim reaper/executioner vibe Up to Eleven. With a catchphrase of "Any Last Words?", he's way less friendly than any of the reformed villains. Which is fitting, as he was never actually evil, according to his backstory, but simply very, very committed to his job of being ominous and frightening. It's also worth noting that his new combat style revolves around summoning and consuming fragments of the souls of his slain foes to power up his attacks.
- Eon actually exploited this fact when he recruited Hood Sickle as a Sensei, as his Sentinel-class trainees are always perfectly attentive during his lessons, being absolutely terrified of their teacher.
- Near the end of Skylanders: Trap Team, Kaos is empowered by The Ultimate Weapon's Stinkocity and Traptanium, becoming Traptanium Kaos, which allows him to see the Portal Master through the fourth-wall. He then planned to not only conquer Skylands, but to also pull the new Portal Master from their world and trap them in Traptanium. During his boss fight, Kaos actually makes an attempt to pull the player Portal Master from their world, but luckily only manages to pull their personal belongings into Skylands instead. His appearance also becomes rather creepy, with him first having a rocky appearance with his bottom half resembling that of a Trap, but he soon develops massive Traptanium Blades and large black bird wings, causing him to look incredibly demonic or like a Fallen Angel.
- Superchargers gives us Kaos' latest creation, the Sky Eater (or, if you find the name too scary, the Doomstation of Ultimate Doomstruction), which is designed to do EXACTLY when the name implies, tearing open rifts as it proceeds to destroy Skylands, as well as disable Skylands' portal network so that Skylanders CANNOT USE PORTALS AS MEANS OF TRANSPORT. Now remember what you use to bring your Skylanders to Skylands? Oh, and the magic the Sky Eater consumes? That's used to empower the Darkness AND A HYDRA HATCHLING. Yes, apparently the Hydra from Spyro's Adventure had a BABY. There's a reason Eon assembled the Superchargers in the first place: the Rift Engines, an alternate means of portal transport, are not connected to the main portal network, so the Skylanders simply switched to those until the portal network got back up.
- How about The Darkness in general in Superchargers?
- While in the first game it was more of a mindless force of evil giving its power to Kaos, it eventually reveals It Can Think, and proves why it calls the shots. After Kaos absorbs enough magic, it's able to develop the ability to speak (with Ike Amadi giving him a deep, sultry, and almost seductive baritone voice), and uses his new skill to become a Faux Affably Evil Manipulative Bastard, using Kaos as his puppet.
- Even in flashbacks in the Spell Punk Library, it is terrifying.
- Brought into the world when the Ancients used a Rift Engine that led to its realm (later dubbed the Dark Rift Engine), it laid in wait during the age of the Portal Masters, and while the Skylanders of the time tried to stop the Spell Punks from reawakening it, they failed, and the Darkness remerged, leading to all of Skylands quaking and being swept in a wave of fear as a shadow looms over the Spell Punk keep. It then gave out a terrifying Badass Boast, narrated by Master Eon.
- The Air Level, detailing the work of the First Light Squadron, states that the growing darkness led to its forces controlling the sky and that said squad was merely trying to hold them back for the civilians to escape.
- The next book details that The Darkness essentially held all of Skylands in its grip, and it felt like there was no hope to defeat it. The skies in the background are a hellish red, and all the trees are almost dead. Once it finds out about the Core of Light, the Darkness works to stop them, "[shattering] mountains and bridges with casual disdain", its rage "earth-shaking and all-consuming".
- While the Sea Level is a bit more comedic with the Superchargers retrieving all the food in Skylands, it brings back the Hydra from the first game, the same creature that destroyed the Core of Light.
- However, the final level in the story is much more dramatic, as the Skylanders work to push the Darkness towards the Core of Light, and it does not go quietly, firing lasers, laying down spiky vines, and even unleashing shadowy tendrils at opponents.
- With the shadow tendrils, purple/crimson color scheme, Dark Is Evil theming, spiky vines, and lasers, the Darkness starts looking quite a bit like Dharkon.
- Feeding into Kaos' delusions of grandeur, he pushes Kaos to do a Kick the Morality Pet moment into firing Glumshanks and actually manages to destroy the Core of Light, the one thing that could destroy him. And since he disregards Glumshanks' concerns that eating all the sky in Skylands means destroying it, he shows himself as more megalomanical than Kaos, fully crossing the Moral Event Horizon.
- Once Kaos starts hesitating in destroying Skylands, though, he is entirely willing to outright threaten him (with a Voice of the Legion to boot) and take away his powers. His words afterwards are almost a Deal with the Devil.
- Even after Kaos is defeated using his power, The Darkness is able to prevent Flynn, Cali, and Glumshanks from activating the Dark Rift Engine to send him back to his home dimension. Taunting them with how resilient they were, it almost seems like he'll win by absorbing all the magic in Skylands, had Kaos not decided to betray him and turn on the Dark Rift Engine. Even then, he proceeds to do a Victory Fakeout by trying to break out of the portal created by the Dark Rift Engine, and uses the remains of the destroyed Sky Eater to forge demonic-looking armor, complete with horns, wicked looking claws, and glowing red eyes, with the "lenses" of his helmet resembling the irises of a goat, being horizontal slits. With all this (plus the fact his emblem is six triangles, as in 666), it becomes obvious that the Darkness is the series' equivalent of Satan.
Nightmare Fuel / Skylanders