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Nightmare Fuel / Assassin's Creed Origins

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Beware unmarked spoilers below.


  • The death of Khemu. It's not enough that it's a young child losing his life: we get to see his eyes roll back into his head after Flavius forces his father's knife into his chest, with Bayek's hand still on the handle.
  • Cyrene, after Flavius has been through with the Apple. Featuring such lovely sights as farmers beheading workers for no reason, dancers being made to dance forever, women screaming to the world how they would kill their families just to see him for an instant, and people calmly yet slowly walking into bonfires at their "god's" command.
  • A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough without the Creepy Monotone some of them have, but then you hear what they're saying. "Even when your kind appears to triumph, still we rise again. The Order of Ancients is born of a realization. We require no creed. No indoctrination. All we need is that the world be as it is." Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.
    • The conversation in full:
    Bayek: It is just Order of Ancients propaganda. Flavius has turned you into the enemies of freedom!
    Man: Sons of Prometheus, you will follow us. Only by serving the order can you be saved. Our only desire is that the world be as it is. A place of order, symmetry, harmony. The gods crave them. Out of the yawning veil of nothingness, the stygian void of Chaos, Gaia emerged.
    Man 2: The free will advocated by these tricksters does not exist. Do not listen to them. They claim the people should be free to make their own choices, that we live without any form of laws and restraints. We say, should the thief be free to steal your cattle? Should the murderer be free to extinguish the life of your son?
    Man 3: You cannot stop us. We will have our new world. Pay no heed to the enemies of knowledge. Nothing happens randomly. All events we witness, we experience happen for a reason and by necessity. They think they can break the shallow chains of determinism, they do not understand that the fabric of the universe is not woven from the threads of chaos, but order. May the Father of Understanding guide us all.
  • The giant snake - described as Apep, the god-snake, in a related side-quest - from Bayek's dream. Especially because it was an entirely unexpected thing in the franchise.
    • The entire situation that leads up to (and follows) it's appearance. At first, Bayek finds himself in a desert leading into a tomb that goes deeper and deeper, until he finally reaches the end where a large set of scales rests... before the entire room explodes, and the giant snake barrels up from some darkness underneath. Even after managing to drive it off, Bayek finds himself in a field of reeds where he briefly sees his son before truly waking up. This experience plays out almost like a compressed journey through the Duat, for the soul to ultimately be judged to eternal paradise or restlessness, only for one of the gods to try and devour you prematurely (and unfairly). Regardless of whether the experience was just a vivid dream, or something more real, it's quite unnerving.
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  • What the Lizard did to the chief embalmer in order to make him obey his commands: he cut off his nose and threatened to do the same to his daughter!
  • How the Scarab executes his opponents: he buries them up to their necks in the middle of the desert and leaves them to die.
  • The fact that the Crocodile murdered her opponent's daughter just to make sure things go her way. Even her henchmen are horrified by what she's done.
  • The Man Beast side mission in Krokodilopolis. Seeing the floating dismembered limbs in the water and coming up for air, only to realize that the entire cave lake is red with blood.
  • If you're scared of crocodiles, then the amazingly huge ones in crocodile lairs can be downright terrifying.
  • Hippopotamuses can be surprisingly scary since they don't make a lot of sound, they move surprisingly fast for their size, and they follow Bayek quite far from the water. It's not unheard of for Bayek to be running along a path by the Nile, and the camera swings around to look behind him and the player sees a hippo running towards Bayek silently with its huge mouth wide open.
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  • You know the huge solar flare? The one in which Desmond sacrificed his life to stop? An Isu recording actually shows that the true catastrophe is yet to happen, and the precise day of the massive flare is ticking away in a random office of Chicago. Not even the owner of the supposed 'Doomsday Clock' has any idea when. The recording vaguely predicts it within this century, 'more sooner than later'.
  • From The Hidden Ones, there's the memory corridors of the first three targets: No Motive Rant, no conversations, just them with Black Eyes of Evil, doing something creepy - counting severed hands in a box, looking at crucified prisoners - before screaming "the Order is eternal" at Bayek.
  • The Pharaohs from Curse of the Pharaohs. Not helping is that the game never actually clarifies what the hell's going on with them. Are they illusions, generated by the Apple, or are they somehow actual copies of previous wielders?
    • In a similar case, the afterlives are very bizarre and unsettling. Even Nefertiti's, which has large fields of reeds and may appear soothing, still have creepy stuff like giant scorpions around certain parts, complete with an eclipse in the sky.
  • The quest added to the main area of Egypt for Pharaohs, "Lights Over the Desert" is all kinds of weird. Bayek hears about mysterious lights flashing over the Desheret Desert, and goes to investigate. On arriving at the Isu Tomb, it's found to be going absolutely berserk, and the minute Bayek gets near, undead creatures rise from the sand to attack him. Inside the tomb, Bayek finds someone injured, who says his camel ran off with an artefact that apparently can summon the dead. Bayek goes looking for the camel, and finds it dead, surrounded by people who are worshipping the artefact. When Bayek approaches, the artefact lights up, and everyone attacks him. Once they're killed, Bayek tries returning the object to the tombs, only to find the man from before missing. Once he restores the object, an endless horde of anubites attack him, forcing Bayek to flee, but he'll collapse before he gets out, and wakes up several miles away from the desert, with absolutely no questions answered.
  • Pharaohs raises an unsettling idea: Previously, with Apples, it was generally assumed that the area of effect was relatively local, or required the user to be nearby and using it on the person in question. Here, it's shown that the Apple can apparently grab the minds of people who are nowhere near it. Add to that the implications that there's Brain Uploading going on...
    • One Sidequest has Bayek being sent on a journey by some local stragglers. Upon finding the ring, the whole thing turns out to be a Shout-Out to Lord of the Rings, and Bayek briefly starts experiencing powerful visions while en route to the group. Once he gets there, it becomes very clear all three of the people that sent him away are willing to violently fight each other over the ring, and when it gets lost in the struggle they all desperately start looking for it, never stopping and constantly leering at each other.
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