The Key Keepers
- Badass Adorable: All of them are cute animals designed by Lauren Faust. They're also pretty good at beating the crap out of one another.
- The Champion: For some reason or another, they were chosen by their respective nations to become candidates for the Key Keeper. The one exception is Oleander, who is acting against the wishes of her people.
- Expy: The characters have similar fighting styles to the six main characters from My Little Pony: Friendship Is Magic, as this was originally going to be a fan-game of that show (see each character profile for specifics). Many are also similar in personality, to varying degrees.
- Retcon: After the release of the Story Mode on May 2020, the events shown deviate from how it happened in the Book of Lore due it being declared non-canon by Word of God.
- The Book of Lore has Arizona became the representative of Cattlekind after winning the ballot meant to select it. When her father rejects it because of her age, she actually beats him in combat which convinces him to let her leave. In Story Mode, she was the only cattle willing to even be the representative while the others ran back to their caravans in response to the call. Even her father only needed to be convinced by his wife non-violently to let her leave, instead of being beaten.
Hailing from the Prairie, Arizona is an honest, honorable, hardworking and brave calf who also has a big heart and is idealistic to the point of naivety. When Cattlekind heard about the call for a Key Keeper, Arizona was the sole member ready to take on the mantle of Champion. Her father and herd leader, Texas, refused to let her be chosen for her safety, but the headstrong calf reasoned that she wasn't too young to love and protect her home. With the blessing of her mother, Minnesota, she sets off on a journey across Foenum to uncover the secrets of the Prophet's Key.
In Story Mode, she is the protagonist for Chapter 1.
Arizona is a brawler who prefers close-range attacks. Her magic meter starts empty and can contain up to 3 bars. One bar is added whenever Arizona successfully catches her opponent in her lasso, and it can be spent on enhanced versions of her special attacks.
- Bully Hunter: She has a strong sense of justice, and hates it when people look down on others (especially herself). This is how Arizona ends up on the bad side of both Velvet and Oleander, as their Smug Super attitudes get on Arizona's nerves.
- Blood Knight: One of her victory lines suggests "These are a few of my favorite things: kickin', stompin', and kickin'!"
- Close-Range Combatant: She exemplifies the classic rushdown character in Fighting Game terminology: great up-close with a lot of punishing blows, but effectively useless at long-range. To compensate for her poor reach, she can use her lasso to try to bring opponents in closer for a beatdown, and one of her magic spells is an invulnerable rush that gets her closer to an opponent.
- Counter-Attack: She has one.
- Cute Bruiser: Despite being the youngest member of the cast (see Younger Than They Look) she has no trouble flinging enemies across the stage with her horns and literally shaking the earth with her hooves.
- Expy: Of Applejack. Aside from being a cow girl, many of her melee attacks are similar, and she has the lasso special and headbutt super. One of Arizona's color schemes is also similar to her inspiration.
- EX Special Attack: She can fill up her Magic by successfully grabbing her opponent with her lasso, and spend it to enhance some of her special attacks.
- The Hero: The most clear-cut and typically heroic of the cast as she lacks a dark past (Tianhuo), controversial powers (Oleander), cowardice (Pom), narcissism (Velvet), or outright insanity (Paprika).
- Jumped at the Call: After hearing about the need for a Key Keeper, cattlekind asked for a volunteer to determine who should be The Prairie's champion. Being too eager to save Fnum, Arizona jumped at the chance. Despite the protests of her father Texas, Arizona wouldn't be dissuaded.
- Kid Hero: She's stated to be a calf.
- Leitmotif: Country-style instruments, with a bit of electric guitar thrown in.
- Lame Comeback: One of her unique intros with Velvet features one;Velvet: Nice scarf! Do they make them for girls?Arizona: Nice face! Do they...eh, shut up!
- Lightning Bruiser: Is both sturdy and light on her hooves — especially when headbutting her opponent with the speed and force of a freight train.
- Mechanically Unusual Fighter: Arizona focuses on sheer combat skill over any kind of magical ability, which makes her the oddest member of the cast in that regard as every other Key Keeper incorporates magic in some way into their fighting style. This also extends for gameplay, as she's the only character whose super can reset JD, meaning she gets access to longer combos than anyone else in the cast.
- Oh, Crap!: Her body language says it all when Fred blacks out the environs for an A-to-B with the calf on why he will not tolerate her actions.
- Orphaned Etymology: She and her parents are all named after American states. Since this doesn't take place on Earth, one wonders what she was named after.
- Pint-Sized Powerhouse: Arizona is only a calf, but has the heaviest and most aggressive fighting style. Counts for this by the standards of her species as well, as her fight with Texas shows.
- Shockwave Stomp: Her "Stomp" move is one of these. Stronger versions send the opponent into the air, and the magic version stuns them for a considerable time.
- Theme Naming: Arizona and her family are named after American states, particularly those considered to be "rural" states. Arizona's father is named Texas, and her mother is named Minnesota.
- Unskilled, but Strong: She's only a young calf with all the experience that implies, but she's strong enough to send her father, a grown bull, into the air simply by stomping the ground.
- Use Your Head: Justified, since she's a cow. One of her Supers — derived from Fighting is Magic Applejack's Summer Rambo (AKA Bionic Farm) — involves her launching herself horns-first at her opponent so fast she leaves Speed Echoes.
- Visual Pun: Arizona is a cow girl.
- Wide-Eyed Idealist: Described as such, to the point of naivety.
- Younger Than They Look: She is actually only about a year old since, according to Lauren Faust, Cattlekind age like cows in real life.
In the nation of Reine, out on the Tundra, the deerfolk held a competition to see who would be best for the position of Key Keeper. The winner of the competition was a young doe named Velvet Hoofstrong. What she lacks in brute strength, she makes up with agility, grace and finesse. She also has considerable talent in conjuring and controlling ice and snow. The source of this magic is in the form of magic oats, which are provided by the Ice Sprites, elf-like creatures that care and pamper the reindeer of Reine and have done so for generations.
Velvet specializes in keeping her opponents at a distance and stopping them with a blizzard of projectiles. Her magic meter has six bars, which start off empty and automatically recharge over time, and can be spent to quickly launch snowballs at her opponent, or move her opponent around with strong winds.
- Blow You Away: She has a pair of moves that use wind to either pull an opponent in for close-range strikes or push them away for zoning.
- Bond Creatures: The Ice Sprites fawn over their chosen deer as pets, and a deer's magic is fueled by the Golden Oats they're fed by the sprites.
- Dance Battler: Many of her moves are ballet-inspired. One of her Supers is a pirouette that ends with her striking a graceful pose.
- Expy: Of Rarity, although she uses ice instead of gems and sewing supplies. She can also hold her ice projectiles in place similar to Rarity's Gem Shots. Personality wise, she's like Rarity but with her vanity turned up to eleven.
- EX Special Attack: Her snowballs are a EX-only attack that always cost one bar of magic to use. Her Eruption can also be enhanced, but not her Ice Missile.
- The Fighting Narcissist: Rare nonhuman example. Velvet is too arrogant, prideful, and haughty to get her own hooves dirty in a brawl. Her ice spikes, however...(In a Mirror Match) Velvet: You always hurt the ones you love. Me!
- I Broke a Nail: A possible mid-battle quote is "I chipped a hoof!"
- An Ice Person: Uses "Winter Magic". She can summon ice crystals at a distance, use ice shard projectiles, and materialize ice sculptures of a musclebound reindeer for melee attacks.
- Insufferable Genius: She's completely self-assured in her beauty and magical skill, and demonstrates her pride in both with abundance.
- I Shall Taunt You: During her boss battle in Story Mode, she'll mockingly laugh at the player if they're hit by her ice shards while she's in her tornado.
- It's All About Me: Ms. Faust described her as being like a "bad" version of Rarity.
- Lady of War: The most overtly feminine of the Key Seekers, whose moves for summoning magic attacks resemble ice skating.
- Leitmotif: Christmas-like bells feature prominently in her music.
- Long-Range Fighter: Velvet is the resident zoning character, with most of her special attacks focused on keeping the opponent at range with icy barrages.
- The Marvelous Deer: Specifically a Christmas-themed reindeer with glowing antlers.
- Nobody Touches the Hair: As mentioned in post-fight dialogue, and fittingly for a narcissistic reindeer, Velvet is protective of the fluffy fur on her neck and chest, referring to it as her "floof"; getting very angry if it's messed up in any way.Velvet: I will hold you personally responsible for any damage done to my floof!
- Power-Up Food: Gains her ice powers from Golden Oats of the Ice Sprites.
- Pride: She is graceful, elegant, and incredibly talented with her ice powers. Her only problem is that she knows it, and it's made her egotistical.
- Screw the Rules, I'm Beautiful!: During the contest to determine the Deerfolk's champion, Velvet gets away with shenanigans that should have disqualified her simply because the Ice Sprites are entranced by her beauty, much to the disgust and outrage of her fellow competitors.
- Sexy Scandinavian: Her Scandinavian accent makes her sound more exotic and elegant.
- SNK Boss: In her boss encounter in Story Mode, during the second half, she summons wind that constantly pushes the player away from her. Near the end, she summons a giant tornado of ice around her and shoots ice shards at the player. She can do none of these things as a playable character.
- Smug Smiler: Her default facial expression is a condescending smirk, only going away once she's been struck or defeated.
- Spike Shooter: Her main means of magical attack is to fire icicles at her opponents.
- Theme Naming: Her cousin (who runs a hat shop) is named Cashmere, another type of fabric. Her "stunt double" exhibited in the Story Mode demo also fits the theme, being named Denim.
- Weak, but Skilled: Velvet was too physically delicate and/or too haughty to complete the challenges of physical prowess without some form of rampant cheating, but more than made up for that in the final round with her graceful mastery of ice magic.
For a long time, it was believed that the Alpake Clan of the High Plains knew nothing about what was beyond the remote Huacaya Mountains. At least until they received news of the tournament. After hearing about it, they were only enthusiastic about entering. One alpaca, in particular, is even more enthusiastic than most. Harboring a manic energy, Paprika is all but willing to give out as much love as possible... even if that's bad news for the receiver.
Paprika is a charge character, meaning her special attacks have to be planned in advance. Her magic meter has 6 bars and starts out full, but can never be refilled until the round ends. She can spend her magic on projectiles that either allow some mixups by hitting high or low, or stay on the ground, where either player can eat them to recover slightly but become vulnerable.
- Abhorrent Admirer: Her stifling, crushingly enthusiastic displays of affection make her this to whichever poor sap becomes the object of her obsession.
- And Call Him "George"!: Her main weapon is weaponized excessive affection.
- Confusion Fu: Paprika's greatest strength is her unpredictability, with most of her moveset helping to keep the opponent off-balance and constantly guessing.
- Delicious Distraction: Her apples and broccoli can be eaten by the opponent, leaving them open to a combo while refunding magic to Paprika. Indeed, it's hard not to start chowing down mid-fight when the floor is littered with food.
- Dissonant Laughter: Her intro quotes consist solely of rapid-fire gibberish and manic giggling, leading some of the characters to dismiss her as an idiot or insane. Paprika keeps cheerfully laughing as she smothers them with love and weaponized food.
- Does Not Know His Own Strength: She's a sweetie pie but, unfortunately for the targets of her affection, she might be a bit too rough.
- The Dreaded: She's a walking nightmare amidst her own clan if Adobo's testimony is anything to go by, mostly by virtue of how outright bonkers she is and how it puts the clan in mortal peril.
- Everything's Better with Llamas: Or alpacas, in this case.
- Of Pinkie Pie. In addition to having a chaotic personality, she has several of her Fighting is Magic special attacks such as the cartwheel, teleport, and randomized attack.
- Her moveset takes strong inspiration from Faust, given that her special attacks include teleportation (including a variant where she teleports above her opponent and does a falling attack) and random thrown items, and her normal attacks include licking and neck stretching.
- The Fool: She is completely oblivious to the dangers of the High Plains or her quest as a Key Keeper, yet somehow she just keeps coming out on top.
- The Friend Nobody Likes: The other alpacas used the search for the Key as an excuse to get rid of her.
- Genius Ditz: In spite of her faults, she has an impressive talent for knitting. She once sheered her entire clan in a matter of minutes to prepare for an incoming sandstorm. Unfortunately, she used the fleece to make sweaters instead of fixing their tents.
- Genki Girl: Much like the character she's based on, but ramped up to the point where her clan considers her a liability and most of the cast views her as a lunatic.
- Leitmotif: Her music features a mix between a fast-paced bouncy polka and chiptune.
- Love Freak: She is desperate for someone — anyone — to love, and is overwhelmingly, dangerously loving once she finds someone.
- Mythology Gag:
- She can throw random objects at her opponent (costing magic meter; if it's food and her opponent eats it, she gets magic back). The complete randomness of the objects references Rainbow Dash's description of Pinkie Pie in "Griffon the Brush Off" and "Swarm of the Century".
- Among the random objects that she can throw at her opponent is a flower pot; if it connects with her opponent, it hits twice. These are references to the flower pot out of nowhere in "It's About Time" and a discussion between Pinkie and Spike in "Feeling Pinkie Keen".
- Offscreen Teleportation: One of her moves has her run offscreen before reappearing from another direction, which can include from above.
- Perpetual Molt: She's constantly shedding and regrowing wool, which she incorporates in some attacks such as her launcher and air heavy.
- The Pollyanna: Adobo attests that he'd "never seen her so happy" when everyone was clinging together to stay afloat in the midst of a flood.
- Rapid Hair Growth: Rapid enough that it instantly comes back the instant she molts it from an "attack".
- Theme Naming: The alpacas in her clan have food-related names.
- Undying Loyalty: Dedicates her very life to whoever she becomes attached to... regardless of whether they want it or not.
- The Unintelligible: She has no coherent speech — only infantile burbles, giggles, and squeals. Her text is also a random mix of cutesy wingdings like hearts, rainbows, and smiley faces.
- Unwitting Instigator of Doom: Her cheerfulness, friendliness, and overall niceness has nearly killed her tribe on at least two separate occasions, since she's also a lunatic.
- Uriah Gambit: The alpacas made her their "champion" simply to be rid of her.
- The Voiceless: Her dialogue consists entirely of giggling and trilling, with no actual words spoken.
When news of the Key Keeper tournament reached the unicorns of the Woodland, they ignored it, as the reclusive and reverent Order of the Horn does not participate in violence of any kind and believe that light magic will prevail, even if they didnt know how. This, however, didnt stop one unicorn from taking a stand. Oleander is the resident rebel who is frustrated by her peoples close-minded philosophies and wishes for progress. She found it in the form of a book a book on Dark Magic. However, this came at a price as this turned her coat black. Now an outcast among her people, shes decided to set out to save Fnum and to prove that Darkness is just as good as Light.
Oleander is a zoner who keeps her opponent away with projectiles and traps, but she can also hold her own in melee. Her magic meter has 3 bars which start out empty, and fill up whenever she reads from her book. She can spend her meter on enhanced special moves or to lay traps.
- All of the Other Reindeer: Not an actual reindeer (that role goes to Velvet), but shes shunned by the Order of the Horn for dabbling in Dark Magic.
- Bad Powers, Good People: Oleander is convinced that shes still working for the cause of light and good, even though shes using dark powers to achieve her goals.
- The Battle Didn't Count: Should Arizona defeat her in Story Mode, Fred/Fhtng just knocks Arizona out anyway with an overload of dark magic.
- Black Magician Girl: Shes the ungulate equivalent, being a unicorn who rebels against her society's norms and specializes in eldritch magic.
- Casting a Shadow: Her main projectile attack is a fireball of dark energy.
- The Chosen One: A weird example, but an example nonetheless; unlike the other fighters, she was aware that the predators were coming back years before they did, giving her time to train to defeat them. In any other game, shed be a shoe-in for main hero status. However, she was given said prophecy by Fhtng, and of course theres the fact that the other Key Keepers have an equal chance to save the day
- Cultural Rebel: The largest difference between her and Twilight Sparkle is her rejection of her societys norms, seeing them as close-minded and dangerously ignorant in regards to the threat posed by the Predators.
- Dark Is Not Evil: Her main motivation is to prove that dark magic can be used for good just as well as light magic. Whether or not shes right is a different matter. The "secret" ending for Arizona's fight with her in story mode heavily implies that shes wrong, and that Dark Is Evil.
- Deadpan Snarker: Some of her pre-combat quotes, but most especially her commentary in the tutorial. Paprika and Velvet are the targets of an especial number of barbs.
- Deal with the Devil: Her powers stem from an agreement shes struck with Fhtng, the entity sealed in her magic book. Whether or not this friendship is sincere remains to be seen, and could possibly have disastrous outcomes if her beliefs are proven false.
- Embarrassing Nickname: Fhtng affectionately calls her Ollie, which one of her intros has her react negatively to.
- Evil Brit: Averted by Oleander, who is a bit cocky but good at heart. Fred seems to play it straight; hes bloodthirsty and snarky, at least.
- Expy: Of Twilight Sparkle. In addition to wielding a book, she retains the same projectile, teleport, and trap attacks, as well as having to stop to read her book to gain Magic. Unlike Twilight Sparkle, Oleander has Bad Powers, Good People in full effect; Twilight is The Hero of her franchise.
- Extra Eyes: One of her aerial moves has her head-butt her opponent while sprouting an extra set of eyes and turning her mane into tentacles.
- EX Special Attack: She can charge up her Magic by reading her book, and spend it to improve her Fel Spark and Teleport.
- Famous Ancestor: The rest of the unicorns were patient with her vocal defense of Dark magic on account of her lineage as great-granddaughter to Divine Oracle Amaryllis until she woke up to with blackened fur, proving to them that she had been actively researching the forbidden magic.
- Forbidden Fruit: She picked up the Unicornomicon simply because it was forbidden.
- Glowing Eyes of Doom: When she cements her pact with Fhtng, her eyes glow red.
- Heads I Win, Tails You Lose: When Oleander goes berserk during the fight against her in Chapter 1, you've allowed the story to progress. Lose at this point, and she and Fred loot Arizona's Longma Ball. Win, and Fred goes all-out, overloads Arizona with dark magic to knock her out, and loots her Longma Ball anyway once Oleander's come to. You do get to learn more about Fred if you score a third win, so there's that incentive...
- Insufferable Genius: Not to the extent of Velvet, but shes an expert who (as far as she knows) has tamed an Eldritch Abomination, and shes gotten very confident in herself as a result. In Story Mode, should Arizona get to her third phase but lose, Oleander screams incredulously that she had to use that much of her power against an opponent who can't use any magic.
- Just Woke Up That Way: In her Book Of Lore entry, she says the trope name almost word-for-word when she tries to explain why her normally pure white coat has turned dark overnight.
- Leitmotif: Gothic rock/metal. A harpsichord is implemented in her variations.
- Lovecraftian Superpower: Summoning tentacles, forbidden knowledge, literal orbs of dark power, and shapeshifting is all part of the duos arsenal.
- Meaningful Name: The oleander plant is a white toxic plant historically associated with witchcraft and folk remedies.
- My Species Doth Protest Too Much: Unlike the other Unicorns, who are very averse to conflict and trust only White Magic, Oleander takes it upon herself to become a Key Seeker and believes that Black Magic can be just as good as White Magic if used correctly. Their blind trust in White Magic without even knowing how it will save them just convinced her even more to stick to Black Magic.
- Not So Stoic: She initially reacts with glee upon seeing one of Poms puppies during their battle intro, before quickly trying to come off as serious and ready for battle.
- Older Than They Look: Since Unicorns age and mature more slowly than the other species, Oleander is significantly older than the other known characters, despite looking roughly the same age.
- Ominous Pipe Organ: Some of her Variable Mixes include a pipe organ. Fitting for the character who wields dark magic and a scary demon sealed in a Tome of Eldritch Lore.
- Puppet Fighter: Using her level 2 super unleashes Fred from the book, acting as a second character, not unlike Shadow Labrys persona.
- Red Right Hand: Played with in that her once-white coat of fur has been blackened by her reading too many pages of the Book of Undying Misery, causing the other unicorns to shun her even more despite her not being evil.
- Rejection Ritual: When Oleander is dismissed from the Sacred Grove, the bearded elders shun her by turning their backs to her. The entire herd follows suit.
- Skilled, but Naïve: Shes a powerful unicorn sorceress, but Ms. Faust stated her belief that dark magic can be used for good might come back and bite her in the rump with disastrous consequences. The "secret" ending for Arizona's fight with her in Story mode definitely lends credence to that.
- Smug Super: Her victory lines come off as incredibly condescending, talking down to her fallen opponent. Then again, when her partner is an Eldritch Abomination and shes won using the magic shes put her faith into, perhaps a little arrogance is warranted.Oleander: Youre dumb, you lost, and youre dumb!
- SNK Boss: When she's faced in story mode. Her third phase has her repeatedly firing Shadow Sparks at Arizona where she can't be hit, and her final attack is a charge up move. If Arizona can't knock Oleander out of her charge, she fires off a One-Hit KO of dark magic. Oleander can do none of those things as a playable character.
- Summon Magic: She can follow up her level 1 Super by releasing Fred from her book, allowing him to fight alongside her.
- These Are Things Man Was Not Meant to Know: Played for Laughs in the tutorial where she and Fred teach the player. Fred eventually has to explain the concept of hitboxes and framerate (including the fact that even if two beings are touching unless their boxes are in specific conditions they might as well be phasing through each other), and lets slip the players existence. After all is said and done, Oleander admits she needs to leave and reflect, clearly unnerved.
- Tome of Eldritch Lore: Her book of dark magic, the Book of Undying Misery/Unicornomicon, is Red and Black and Evil All Over, has the image of what looks like half of a draconic skull on the cover, and even has a couple of glowing purple eyes. Its also the source of her dark magic, and as she uses its power a horrifying creature makes its presence known.
- Unicorn: Has the look of the classical unicorn, with a lions tail, cloven hooves, etc
- Unwitting Pawn: Should Arizona shut down Oleander a third time in story mode, Fred makes some not-so-subtle statements to Arizona that his plans for Oleander are not as benevolent as he lets on before overloading her with dark magic and knocking her out.
- Wave-Motion Gun: One of her specials has her fire a massive beam of dark energy from the Unicornomicon.
The Sheepkin, residents of the small city-state known as the Meadow, are a democratic society that follows the will of the herd. They'll vote for the first suggestion that any sheep happens to make. When they heard about the Key Keeper call, they held an election to see what the best course of action should be. One tiny lamb suggested her opinion that they should enter. This astounded everyone else to the point that they assumed that she was easily the bravest of all. So it was that unfortunate tiny lamb, named Pom, who ended up being in charge of being a Key Seeker. With only her pack of sheepdog puppies to accompany her, she's trying her hardest to avoid the fights, but her puppies keep on winning them for her. But it is possible that the one with enough strength to voice her opinion may also have enough strength to save Fnum.
Pom is a Puppet Fighter who summons her dogs to attack at her command. Her magic meter starts out full with 3 bars, and is spent on summoning the aforementioned dogs. Each type of dog has a different magic cost, which is slowly refunded once the dog is dismissed.
- Actual Pacifist: Yes, she's one in a fighting game. In fact, she doesn't even attack you at all; almost all of her attacks consists of her dogs attacking you, with her trying valiantly to get them to stop attacking. Some of her attacks are even her getting spooked by their barking and accidentally hitting the opponent. It's only when her Level 3 super gets triggered due to the opponent hitting one of her pups that she snaps and beats them up herself.
- Assist Character: The biggest difference between her and the other fighters is that her puppies do most of the battling for her, allowing for superior field control. She can also summon the mother dog for her third super.
- Berserk Button: As seen in her level 3, attack when her puppy is in front of her and it will get hurt in her stead. Pom... does not react well.
- Brave Scot: Averted, since she's only brave by hilariously weak sheep standards. She may have a Scottish accent, but she's also the meekest character in the game. Her biggest act of courage is simply stating her opinion that maybe they should send a representative to fight for their kind, immediately backpedaling on said opinion when the others picked her as a result.
- Counter-Attack: Her level 3 Super. Her puppy jumps in front of her, and if it's hit, she gets mad and does a Raging Demon on the opponent.
- Difficult, but Awesome: She's not very strong in direct, close combat. In order to fully realize her potential, one must learn to correctly utilize her dogs, which requires careful positioning and resource management, making her one of the most complicated characters in the game.
- Expy: Of Fluttershy; her dogs fulfill a similar role to Fluttershy's animals, and her personality is also similar.
- Extreme Doormat: Comes with the territory of being an expy of Fluttershy. The only reason she engages in combat at all is that her puppies drag her into it.
- Got Volunteered: Pom never wanted to fight in the competition herself, but she was forced to by the rest of the sheep.
- Heli-Critter: The puppy summoned by her second Super flies by rotating its tail like a rotor.
- Heroic Self-Deprecation: Doesn't think she's smart or brave.
- Leitmotif: Her theme is a unique twist on math rock that features some harp, xylophone, clarinet, and a bit of calliope.
- Lovable Coward: Her immediate reaction to being chosen as the Key Keeper was to immediately downplay the importance of Key Keepers, and even in-universe it's her dogs doing the fighting while she tries to dodge and get away.
- Make Me Wanna Shout: One of her moves has her mimic a dog's bark, which briefly stuns her opponent.
- Mama Bear: She can call upon her puppies' mother, who can perform three attacks and counterattack if hit. She can also call upon the father dog. But God help you if you harm her puppies Pom will deal with you herself.
- Only Sane Man: Among the sheep, she's the only one who thinks they should do something to save Fnum from the predators. She also realizes how wasteful it is to feed plants to the meat-eating sheepdogs, but the other sheep don't care.
- Planet of Copyhats: The other sheep are somehow even greater Extreme Doormats than she is. She got volunteered because she was the only sheep brave enough to have an opinion.
- Precious Puppies: At least four of them accompany the character, named Woof, Ruff, Tuft, and Puff. They are very protective and do most of the fighting.
- Puppet Fighter: Mastering her requires you to control both her and her dogs at the same time.
- Shrinking Violet: Despite being the only sheep to form their own opinion, she's still too timid to let her voice be heard.
- Springtime for Hitler: She wants nothing to do with the battle for the Key, and keeps trying to lose so that she can go home. Despite all her efforts, she keeps winning fights and getting pulled deeper into the contest.
- Vegetarian Carnivore: Averted for her pups (and for sheepdogs in general): they're still Predators, and so eat the meat of non-sapient animals (mice and bunnies, who the sheep regard as vermin) to survive.
High above in the clouds of the Volcano theres the diminutive empire of Houshan. It is home to the Longma, creatures that are half-horse, half-dragon; these very proud half-breeds are all members of their military and not only sworn to protect their empress, but all of Fnum itself. The Empress's choice for who should be the Key Seeker is none other than Tianhuo, the Captain of the Imperial Guard and the greatest that these half-breeds have to offer.
Tianhuo is a mobile fighter who does best at close range and in the air. Her magic meter has 2 bars, which can be spent on Firecracker attacks that let her move and attack at the same time, or quickly retreat. Her magic refills automatically over time, except when she is flying.
- Alpha Bitch: Was this back when she was a bully.
- Armored Dragons: More specifically, armored half-dragon.
- Authority Equals Asskicking: Being the Captain of the Imperial Guard, its only natural.
- The Atoner: Deeply regrets the way she acted as a bully, one of her first actions after her Heel Realization was to apologize to her most recent victim.
- Bait-and-Switch: Pulled this on one of her victims. She appeared between her and the trio of bullies and scolds them for making lame insults, making her think Tianhuo had come to help... only to simply kick her herself soon after.
- Battle in the Center of the Mind: In a prophetic dream, she bore witness to a clash between the spirits of the stallion and dragon who gave rise to the Longma.
- Bilingual Bonus: Her name is Mandarin (天火), and the English translation of "Heaven's Flame" is easily one of the coolest names in the game.
- The Bully: She used to be one before a prophetic dream set her straight, and now thinking about her dishonorable past fills her with shame.
- Chinese Girl: She is clearly based on a Chinese dragon, and has Chinese instruments in her theme song. And as mentioned before, her name is Mandarin.
- Criss-Cross Attack: The third part of level 3 Super: after flying up to grab her opponent and doing a Shoryuken, she kicks her opponent from several directions in mid-air.
- Dark and Troubled Past: She used to be a bully until she received a prophetic dream, now that part of her past fills her with shame.
- Diving Kick: Her Firecracker Magic move has her do a flying kick. Though it can be performed in any direction, doing it downwards while in the air results in one of these.
- Expy: Of Rainbow Dash. Personality-wise, she possessed the worst aspects of Rainbow Dashs personality in her youth before turning around. Ironically, her default palette resembles Lightning Dust more.
- Flaming Hair: Her mane and tail are made of flames.
- Flight: The only character in the game who can fly.
- Gang of Bullies: Was the leader of one before her Heel Realization.
- The Ghost: She's the only playable character not directly interacted with in Arizona' story mode, but is referenced a few times. She appears in a painting with Velvet at the Museum, and the reason the lake between Reine's District I and VII is melted is because she was recently there.
- Heel Realization: Went through this after her prophetic dream.
- Hellish Pupils: She, like the other Longma, has vertically slitted pupils, inherited from her predatory dragon half.
- Hot Wings: She is able to fly using wings of fire.
- Kick the Dog: In her Book of Lore segment, she confronted and called out a group of bullies... for insulting a foal with Toilet Humor insults instead of just going for physical violence, before kicking the foal they were bullying.
- Leitmotif: A Chinese-style tune that implements an erhu.
- Lightning Bruiser: Her flight and Diving Kicks give her great mobility, allowing her to quickly close the distance and dish out serious pain.
- Meaningful Name: Shes a longma with fiery wings and mane, Captain of the Imperial Guard and The Atoner, and some of her victory quips relate to honor and wisdom. A name that can be interpreted as Heavens Flame is appropriate.
- Mix-and-Match Critter: Longma are an unusual mix of horse and dragon. They have the body structure of a horse, but are covered in dragon scales and have reptilian eyes.
- Our Dragons Are Different: As a longma, she is descended from a stallion, referred to as Honored Father, and a dragon, referred to as Honored Mother. As such, her form is equine, but she has scales, reptilian eyes, and wields fire magic.
- Playing with Fire: She can produce wings, a tail, and a mane made of flames. She can also use Firecracker magic to out-maneuver opponents.
- Reformed Bully: In her youth she was an arrogant bully, but after having a prophetic dream she has a Heel Realization and grows up to become the Captain of the Imperial Guard.
- Seldom-Seen Species: A mythological variant on the trope, as longmas are very hard to find in pop culture.
- Worthy Opponent: Tianhuo views her opponents as these and greatly admires their skills. She simply cannot enjoy a duel unless theyre giving their all towards her, with her in-game lines towards opponents urging them to surpass themselves.
Obtained with the second stretch goal, this Key Keeper will be added after launch as DLC. Not much is known about her currently, aside from brief tidbits about her fighting style, which will involve walking up the "walls" of the stage.
An important oryx figure from Fnum legend. Tired of living in fear of the predators, and guided by her ancestor's spirits, she discovered a portal her predecessors used as a passageway to the afterlife. Inside was a void-like chamber that led to other worlds. One of the doors led back to Fnum while another door led to a realm known as The Void. She knew this was the place where the predators should belong. Under her guidance, the nations of Fnum fought a long and costly war to drive the predators through the void and into the Hold. The prophet then used an Enchanted Key, made from one of her magnificent horns, locking both the door to the Hold and the door to Fnum, ensuring peace forever. Well, except now.
- Ancient Egypt: She is described as an inhabitant of a desert in the time of pharaohs and pyramids.
- Badass Beard: One thing that's still remembered about her was that her beard was long.
- Big Good: Of Fnum; it was through her guidance that they were able to defeat and imprison the Predators.
- Expy: Most likely of Starswirl the Bearded, due to being a magical figure from the past who had a Badass Beard.
- Posthumous Character: Is most likely dead by the time the game takes place, but her actions had an important role in it.
A demonic entity who lives inside the Unicornomicon (Oleander's magic book), and is presumably the source of that book's power. Parts of his body sometimes manifest from the book in a semi-corporeal form.
- Ambiguously Evil: On one hoof, his true voice sounds "nebbish", and he apologizes profusely for not mentioning to Oleander that her fur will turn black after reading a certain number of pages. On the other hoof, one has to remember that he's an Eldritch Abomination trapped inside a Tome of Eldritch Lore. Even after the release of the game, his exact alignment (if he even bothers with them) is still unclear.
- Assist Character: He fights alongside Oleander in battle and can be unleashed from the book to fight alongside her by her Level 2 super. He takes the form of a skull atop an amorphous mass of dark energy, and can attack enemies from a distance by projecting his limbs through portals.
- Blood Knight: Some of his intro quips have him relishing the prospect of fighting, particularly when he distorts his voice.Oleander: Let's make this quick.
Fhtng: Slow works too... MORE FUN FOR ME!
- Composite Character: While most other main characters are Expys of a single MLP character, he seems to combine traits from two. Like Spike he is the snarky sidekick of the Twilight Expy, but he seems to take his power level, sense of humor, lack of concern for the Fourth Wall, and some mannerisms from Discord.
- Cuteness Proximity: Upon meeting Pom.Fhtng: (Gasps) Can I keep her, Oly?
Oleander: NO! You ate the last one!
- Dark Is Evil: In contrast to Oleander's Dark Is Not Evil policy. A possible outcome of the Story Mode fight against Arizona implies that Fred has some rather nasty plans for Oleander.
- Eldritch Abomination: If the Unicornomicon is anything to go by, he has at least four eyes, draconic horns, fangs, tentacles, and clawed hands. He's also aware of video game mechanics and apparently naturally sees the hitboxes and the world in frames.
- Embarrassing Nickname: Oleander calls him "Fred", which he finds annoying. That said he also uses the name in some of his quotes, so he might on some level have come to like it.
- Evil Brit: His normal voice has a "nebbish" British accent, and he's an Eldritch Abomination sealed in a Tome of Eldritch Lore.
- Extra Eyes: He has four glowing purple eyes.
- Face on the Cover: Part of the Unicornomicon is in the shape of half of his head.
- Fourth-Wall Observer: In the tutorials, while Oleander touches on some aspects, she views everything as being part of the way the world works. Fred however, can see hitboxes, is aware of the frame rate, and is even aware the player exists and is who they're really talking to. Oleander is naturally weirded out by this.
- Laughably Evil: His characterization in the tutorial mode paints him in this light, including telling Oleander that she owes him donuts. There's also the whole 'Fred' thing. His actions when Arizona well and truly knocks Oleander out do a lot to diminish the "laughable" part.
- Leaking Can of Evil: He's a monstrous creature sealed in a Tome of Eldritch Lore, and is the source of Oleander's dark magic. How evil he truly is remains to be seen.
- Names to Run Away from Really Fast: Invoked on his part; "FHTNG TH§ ¿NSP§KBL?" sounds so much more impressive than just "Fred", doesn't it?
- Meaningful Name: Oleander uses Fhtng in her f-i-g-h-t-i-n-g style.
- Mythology Gag: His full name is a reference to how the game's predecessor was killed by a C&D from Hasbro's lawyers and how the new game can't have any references to My Little Pony: Friendship Is Magic, especially the title "Fighting is Magic".
- Reality Warper: In the tutorials, he's able to slow down time, make the hitboxes visible, and other such things.
- Shout-Out: "Fhtng" is a reference to the famous Black Speech word, "fhtagn", and the book he lives in is named after the Necronomicon.
- Skull for a Head: He has a four-eyed, horned skull for a head.
- Stealth Pun:
- To Serve Man: One of Pom's intro lines for fighting Oleander has the unicorn rebukes his request to keep Pom as a pet by saying he ate the last one.
- Tome of Eldritch Lore: He's trapped inside of one, called the "Book of Undying Misery" or the "Unicornomicon". In one of the livestreams the trope name is referenced and it's joked that reading it would cause the other characters to go insane. He wants out badly, a point he drills into Arizona's head before zapping her unconscious.
- The Unpronounceable: That'll happen to you when you don't have any vowels. Though it just seems to be a self-proclaimed name; his real one might just be Fred.
- Voice of the Legion: When he wants to sound intimidating, like when being summoned out of the book, he distorts his voice with Power Echoes. Otherwise, he sounds pretty nebbish.
- Ye Olde Butcherede Englishe: He speaks in botched Shakespearean English when trying to sound intimidating.
The Ice Sprites
Small, very mysterious, elflike creatures who have formed a special relationship with the deerfolk, and helped them build their city. They also provide them with special magical oats that give them the ability to fly and use Winter Magic. They happen to be the only sapient bipedal species in Foeum. No one really knows where they came from, or why they have a great and almost obsessive fascination with the Reindeer.
- Bizarre Alien Biology: To the ungulates at least; they walk on two legs!
- Christmas Elves: They're meant to invoke this, although they look more like a hybrid of The Fair Folk and The Greys (while still being very cute). They even have a mysterious ritual where they have eight reindeer pull a sleigh through the sky on one night in the middle of winter.
- This Is My Human: The Ice Sprites live in this kind of relationship with the reindeer. They care for them like pets while the reindeer treat them as servants. Both parties are happy with this arrangement.
- The Unintelligible: Communicate in squeaks that only they themselves can understand. In-game, this is represented by a set of runes.
Cashmere and Cap
A duo consisting of a deer (Cashmere) and an ice sprite (Cap). They run the shop in the pixel lobby, where players can spend their salt on hats and other accessories.
- Casanova Wannabe: Some of the responses Cashmere gives to Cap's gibberish suggest he's flirting with her.Cashmere: Ick. So dusty. I will most certainly need a bath after we're done in the Prairie...
Cap: (ice sprite gibberish)
Cashmere: That was not an invitation.
- Clashing Cousins: Cashmere seems to be a little bitter about Velvet being from the wealthy side of the family, and while friendly with her, she won't give her any family discount.
- Color Contrast: Cashmere wears green, while Cap wears purple.
- Cool Shades: Cap wears a pair of yellow shutter shades that completely obscure his eyes.
- The Fashionista: Cashmere keeps up to date with the latest fashion trends, and insists that the player does as well.
- Fascinating Eyebrow: Cap always has one.
- Intelligible Unintelligible: Of a sort. While Cashmere doesn't understand the exact words Cap is using (as he's an ice sprite), she can understand what he means.
- Intrepid Merchant: They travel to all the different lands of Fnum to sell their wares.
- Limited Wardrobe: They wear the same outfits wherever they go. Cashmere explicitly refuses to remove her scarf, even when they're in the Prairie, which is hot, dry, and dusty.
- Meaningful Name: Cashmere is named after a type of wool.
- Meganekko: Cashmere has a pair of sleek, stylish glasses.
- Money Fetish: In her own words, Cashmere is "a doe with simple tastes". In the Pixel Lobby, if the player has at least 25k salt, she takes on a more flirtatious tone when talking.
- Nice Hat: Cap's top hat.
- Only Shop in Town: They run the only shop in the pixel lobby.
- Pimp Duds: Cap's attire strongly resembles one.
- Repeating so the Audience Can Hear: Averted; Cashmere doesn't repeat what Cap's saying to the player, though judging by how she tends to react to what he says, it may be for the best. Other times, Cap will say lines and Cashmere won't react at all.
- Snake Oil Salesman: In Story Mode, Cashmere sells Arizona a Tinfoil Hat by claiming it will cloak her from "cosmic entities residing just beyond the veil". Arizona has no idea what she means, but buys it anyway.
- The Unintelligible: Like other ice sprites, Cap speaks in a language nobody in Fnum can understand. His dialog text is presented as gibberish written in runic alphabet.
Arizona's father and the tough, brave leader of the cows.In Story Mode, he had to let his daughter Arizona go when she volunteered after some convincing from his wife because there aren't any other volunteers.
- Adult Fear: After seeing the results of the lottery for who should be the Key Keeper, he refused Arizona from entering for her own safety.
- Large and in Charge: He's described as an enormous bull and is the leader of the Cattlekind.
- Overprotective Dad: Is described as such in The Book of Lore.
- Verbal Tic: He affirms negative statements with "No, sir" more than once when he's talking.
Arizona's mother and Texas's wife.
- Deadpan Snarker: Mainly in the form of a Lame Pun Reaction.
- Minnesota Nice: In addition to the name, she seems more mild-mannered than her husband and is considerably more understanding of her daughter's choices.
- Verbal Tic: "Don'cha know."
The toughest of all the deerfolk, he was the one who challenged Velvet. She managed to beat him easily using her Winter Magic, and he found himself falling in love with her as she left.
- The Ace: He's built up as this, being a part of the Elite Eight and only one fight away from being the Champion of the competition determining the Key Seeker... up until Velvet wipes the floor with him.
- Hypocritical Humor: (at Velvet, taking her time being primped) "Come on! This a fight, not a beauty contest!" (at Ice Sprite polishing his hoof) "You call that a shine?"
- Love at First Punch: Becomes awed by and infatuated with Velvet after she beats the fluff out of him in the deciding final round of the competition.
Velvet's father, leader of the deerfolk and the jarl of Reine City.
- 100% Adoration Rating: He's well-respected by all the deerfolk, regardless of how they feel about his daughter.
- Action Dad: He's Velvet's father, and not afraid of taking on the Predators himself.
- Badass Mustache: His personal ice sprite has one.
- Big Ol' Eyebrows: Thick, brown eyebrows. His ice sprite has them too, but more unkempt.
- The Cameo: He appears as a background NPC on the Reine stage.
- Carpet of Virility: His very large, impressive floof, which is even braided.
- Chick Magnet: He's surrounded by a crowd of girls when Arizona first meets him, each gushing over him. Arizona even blushes when he praises her.
- Hunk: The deer girls compliment him as such. Even Arizona blushes when he praises her strength.
- Even the Guys Want Him: In the crowd of deer swooning over him, one is a male, gushing over his thick antlers.
- Large and in Charge: He's the Jarl of Reine and a huge buck.
- Nice Guy: While most of the deer treat Arizona with disdain or are rude to her, he's respectful of her strength and rewards her for it if she's accomplished certain things.
- Repetitive Name: Subverted. His name and surname are simply the two words "strong" and "hoof" put together and switched around. Real creative there.
- Respected by the Respected: Subverted. If Arizona has defeated every Predator in the abandoned mine or Reine's undercity, he will show great respect for her strength and reward her with a headband. However, his respect doesn't stop the other deerfolk from treating Arizona with disdain.
- Royals Who Actually Do Something: He's the Jarl (a Norse title roughly equivalent to Earl) of Reine. He's also well-aware of the return of the Predators, having taken on a number of them himself.
The High Priestess of the Order of the Horn
The well-intentioned leader of the unicorns. She, along with the others, is horrified when she sees Oleander's coat turned black, since it means she's been dabbling in dark magic. She and the other unicorns are quick to ostracize her for this.
- GASP: She and the rest of the Order responded this way to everything Oleander said in her defense.Oleander: But-
- Go to Your Room!: Her reaction to Oleander dabbling in dark magic is... "Go to your room and think about what you've done."
- The Last Straw: While she was begrudgingly willing to overlook Oleander's insistence that dark magic could be harnessed for good due to her famous ancestry, Oleander actually dabbling in dark magic is the last straw for her.
- Light Is Good: The collective mindset of the Order of the Horn, which is why they find dark magic so abhorrent.
- What the Hell, Hero?: She is horrified that Oleander would actually do something so heretical as harness the power of dark magic.
The leader of the alpacas, and the narrator of Paprika's chapter in the Book of Lore. He does not approve of Paprika's upbeat nature and is more than happy to get rid of her.
- Blinding Bangs: His eyes are hidden by his wool, greatly emphasizing his stoic nature.
- The Comically Serious: His dour seriousness clashes with Paprika's The Pollyanna, leading to comical reactions on his part.
- The Determinator: Willing to cross "never-ending" salt flats, scalding mud geysers, and high mountains for the chance to make Paprika go away.
- It Is Pronounced Tropay: Considers "alpaca" an "endearing, if slightly insulting" alternation of the tribe's proper name, the Alpake of Huacaya.
- Meaningful Name: Adobo is raw food immersed in a stock or sauce (potentially composed of paprika) to preserve flavor.
Gets a minor role in Paprika's backstory. He's the one who hears of the championship being held.
- Hope Bringer: His news about the Key Bearer competition provided the excuse the Alpake needed to get Paprika away from the tribe.
- No Name Given: He is not addressed by name in Adobo's narration.
The, erm, Prime Minister of the sheep.
- Forgetful Jones: Its implied that banging his head in lieu of a gavel has made him slightly forgetful, leading to revotes... and revotes... and more revotes...
- Obstructive Bureaucrat: Goes hoof-in-hoof with the above. For example, he once made the Sheeple revote on whether to have the dogs eat alfalfa or clover for four hours. Let us remind you that the dogs are carnivorous.
The Empress of HuoshanThe Empress of Huoshan, also known as the Daughter of Heaven and the one who choose Tianhuo to be the Key Keeper.
- Flaming Hair: Like all other Longma, her mane and tail are made of flames.
- Hot Wings: She is able to fly using wings of fire.
- Large and in Charge: Comes with being the Empress of all Longma.
- Our Dragons Are Different: As a Longma, she is descended from a hybridization of horses and dragons. As such her form is equine, but she has scales, reptilian eyes, and wields fire magic.
- Playing with Fire: Like all Longma she can produce wings, a tail, and a mane made of flames.
- Throne Made of X: Sits on an ornate throne of red and gold.
- Try to Fit THAT on a Business Card!: Her full title is "Daughter of Heaven, Her Royal Highness, Empress of the Minuscule yet Mighty Realm of Magnanimous Magma, Lava and Fire, Huoshan."
Honored MotherThe spirit of the dragoness who gave rise to the Longma.
- Evil Cannot Comprehend Good: As powerful and ferocious as she is, she cannot comprehend the strength that comes from The Power of Friendship or The Power of Love.
- Knight of Cerebus: In a story whose protagonist was already a violent bully as a kid, she has an encounter with a no-quirks monster.Tianhuo: No, wait, please-
Honored Mother: (laughing) You beg mercy from a dragon, little prey?
Like a snake, she strikes at Tianhuo. Tianhuo closes her eyes and braces herself for death.
- Noble Demon: She is a dragon, one of the most powerful types of predators, but she chose to mate with a horse, and her spirit watches over her descendants.
- Scare 'em Straight: Honorable Mother's power and ferocity terrified Tianhuo to the point where she resolved to better herself and not give in to her predatory side.
Honored FatherThe spirit of the stallion who sired the Longma.
- Dating Catwoman: He fell for a dragon.
- Papa Wolf: He stops Honored Mother from attacking Tianhuo by fighting with her.
- The Power of Love: He is the origin of the herd mentality and protective nature of the Longma.
- Spirit Advisor: He gives Tianhuo some sage advice.
RibbonA young zebra that encountered the predators before the start of the story.
Long ago, the lives of the ungulates of Fnum were threatened daily by the presence of predators. These carnivorous beasts had been banished to a magical realm known as the Hold long ago, ushering an age of peace for the herbivores. Now that peace has been threatened: countless numbers of them have escaped their supernatural prison and are now threatening to infiltrate Fnum en mass, led by the greatest and most horrible of all, known as The Devourer.
The predators themselves include wolves, lions, hyenas, crocodiles, bears, jaguars and many many others.
- Always Chaotic Evil: From the ungulates' point of view, they're monsters that knowingly prey on equally intelligent beings. While Word of God assures it's more complicated, Lauren also points out the ungulates didn't do so without good reason.
- The Dreaded: The predators are the this to the inhabitants of Fnum.
- Facial Markings: Well, not physical ones. Some predators were shown (which also includes Pom's pups and Tianhuo) to have a colored dash show up on their eyes in the artwork.
- Fluffy the Terrible: Despite being The Dreaded, they have ridiculously adorable names.
- Hellhole Prison: Word of God confirmed in one of the game's livestreams that the Predators have been locked away in the Hold for so long, that to them, it's an awful place they want to escape from. In their prison, they are even forced to eat each other, including their young, to try and survive.
- Leaking Can of Evil: They're starting to get out of the Hold, but can't yet escape from the other dimension just yet. However, they can project themselves as shadowy ghosts, and all of Fnum fears that they may soon escape yet...
- Our Dragons Are Different: Dragons are the strongest of the predators. All that's known about them is that they wield fire magic and at least one of them interbred with horses to give rise to the longmas.
- Our Ghosts Are Different: Although the Predators have escaped from the Hold, they are still trapped in the Void Between the Worlds/Afterlife Antechamber, and therefore they can't interact physically with the inhabitants of Fnum. However, they can manifest themselves as intangible ghostlike figures, dark and misty.
- Phantom Zone: Banished to a magical prison realm called the Hold.
- Predators Are Mean: They're described as having threatened and menaced the peaceful herbivores on a daily basis. However, only the kinds that knowingly eat intelligent prey are treated as villains. The predators with no real ability to kill or eat ungulates, like smaller snakes, scorpions, and insects, are basically treated like regular animals—they were not banished by or considered enemies of ungulates, and do not appear to be sapient. This also applies to the Longma, who do have predatory attributes (including the red eye markings), but knowingly avoid killing and eating only sapients, and thus weren't banished.
- Mook Chivalry: In Story Mode, regular and large variants of predators will hang around in the back of the stage and wait for you to finish fighting your current opponent before the next one leaps in.
- Averted with miniature snakes and wolves, who gang up on you while you're dealing with bigger targets.
- More Predators Than Prey: How predators separated from any prey have survived at all for eons isn't clear.
- Red and Black and Evil All Over: They appear as black silhouettes with red eyes.
- Red Eyes, Take Warning: Their eyes glow red.
- Sapient Eat Sapient: They preyed on the ungulates, which unlike other herbivores are intelligent. Notably, predators that didn't do this weren't banished.
- Sealed Evil in a Can: They were sealed into a cursed realm called The Hold. The plot of the game happens when they're starting to get out.
- Snot Bubble: When asleep, they have a small bubble coming from their nose.
- Savage Wolves: Quick and vicious in battle. Their savageness is amplified in the prologue, where a pack hunts down a zebra foal.
- Summon Magic: Its specialty in the Salt Mines is to summon phantom versions of the player characters, and then it disappears.
- Would Hurt a Child: In the prologue, a pack smells a zebra foal and attempt to kill him.
- Big Ball of Violence: Its grab attack traps you in one.
- Grapple Move: Its specialty; it will often block attacks and then grapple at the first opening.
- Background Boss: During the first two phases of its boss battle in Arizona's chapter, it stays in the background spitting venom and hitting you with its tail.
- Long-Range Fighter: Has the longest-ranged attacks of all Predators.
- Reptiles Are Abhorrent: The sole cold-blooded predator, and as vicious as the rest.
- Sequential Boss: During Arizona's chapter:
- First, it spits a rain of venom at you. After surviving long enough, reaching the right side of the screen ends this phase.
- Second, a wolf Predator appears, which you must defeat while still avoiding the venom rain.
- Third, it alternates between spitting venom, attacking with its tail, and trying to bite you. When it bites, you must attack its head.
- Fourth, you finally get to fight it head-on. In this phase, its only attack is to jump and then dive down on you.
- Finally, you fight against it with its full moveset.
- Super Spit: One of its attacks is spitting venom.
- Technicolor Toxin: The venom it shoots is dark purple.
- Airborne Mook: It's always airborne, thereby requiring anti-air attacks to bring it down to ground level.
- Beak Attack: It has two attacks using its beak: one where it flies straight at the opponent, the other where it pecks rapidly.
- Early-Bird Cameo: It appeared along with the other predators on the Salt Mines entrance long before it was added to the Story Mode update.
- Feathered Fiend: Naturally, as it's one of the predators.
- Kidnapping Bird of Prey: One of its grab attacks while scaling the Huacaya Mountains invokes this: it flies upward, then dives down to grab Arizona with its talons, carries her in the air, and then slams her onto a lower platform, forcing Arizona to climb back up again.
- Background Boss: One of his special attacks is to jump into the background and make rocks fall from the ceiling.
- Bears Are Bad News: They're the toughest of the four predator mooks, both in Arcade Mode and in the Salt Mines.
- Bonus Boss: In Arizona's chapter of story mode, it resides in a hidden room in the Reine museum and visiting it is optional. Beating it gives you the Mini-Velvet hat.
- Counter-Attack: Its specialty in Arcade Mode is baiting the players into attacking before retaliating.
- Damage-Sponge Boss: Its health is scaled based on how many other players are in the Salt Mines; the more players there are, the less damage it takes. As players thin out, it starts taking more damage.
- Grapple Move: One of its moves is picking its opponent up and throwing it to the floor.
- Hell Is That Noise: When a player is controlling it in the Salt Mines, it has loud footsteps. Due to how dark the Salt Mines are lit, it'll be likely be the only warning the other players get before they're ambushed.
- Promoted to Playable: The Salt Mines 2.0 patch made it playable at the end of the Salt Mine runs; whoever has the most salt turns into Huggles and gets to chase down and beat the rest of the players.
- SNK Boss: A rare player-controlled example. In Salt Mines, whoever manages to collect the most salt once time runs out is turned into a bear with a massive health bar and overpowered attacks, and must hunt down the remaining players.
- Videogame Dashing: To compensate for it otherwise being a Mighty Glacier, it has a powerful dash attack.
NPC fighters that are encountered in the Salt Mines, summoned by Fluffers.
- Evil Counterpart: To the playable fighters.
- Mini-Boss: They serve as this, due to having more moves, more complex AI, and slightly more health than other Predator mooks spawned at the same level.
- Red and Black and Evil All Over: They have a unique color palette, both in battle and in the overworld, of red, black, and maroon.
- Red Eyes, Take Warning: Their eyes glow red, though Phantom Oleander's eyes are more violet.
- Summon Magic: They're summoned by Fluffers. In the old Salt Mines, they would instead be a random spawn that would become more frequent at higher difficulties.
The greatest and most horrible of all the Predators and the leader of the invasion.