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  • Awesome Music:
    • Velvet's Theme, as one fan aptly puts it, really captures the beauty and power of a winter storm. In-game, it plays during Arizona's final battle against Velvet.
    • The Target Practice music combines upbeat rock and chiptune in a great way. The track was originally a placeholder to demonstrate the Dynamic Music System, but it was so well-received by fans that it was made into a Permanent Placeholder. The variation used for training also counts, especially if you have seen the livestreams were it was used as background music during the Q&A sessions. Unfortunately, the player 1 and player 2 variants of the track heard in streams went unused in the final product.
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    • Huacaya Mountains (Paprika's Stage) will be playing in your head long after you turn off the game thanks to its catchy violin, accordion, and guitar.
    • Pre tty much every variation on The Woodlands' theme. Each haunting and hard to shake.
    • The battle against Oleander in the temple is split into three phases. The theme used for the first two is her already amazing character theme, but the second, Dark Cataclysm, is for the third and final round against her. This tune basically tells you, without a single word, that Oleander and Fhtng are one hundred and ten percent done playing games with you, young calf.
  • Breather Boss: While she still puts up a good fight, Paprika's boss fight is decidedly more fair than the bosses that come before and after, with hardly any extra gimmicks aside from her occasionally doing a belly flop from the foreground.
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  • Breather Level: Foggy Mountaintops, especially compared to the challenging mountain climb that preceded it. There are no enemy encounters, just you navigating a maze covered in fog before encountering Paprika at the end.
  • Demonic Spiders: First appearing in chapter 3 of Arizona’s Story Mode are the birds (nicknamed Flappy). They move fast, hit hard, and are very hard to hit thanks to them being perpetually airborne. This is exacerbated by the fact that they are introduced in a platforming section, and they have a bad habit of knocking you off platforms with their charge attack.
  • Designated Villain: The predators, from what we've heard of them, appear to be just trying to eat and survive. While it's understandable that the herbivores want to protect themselves, getting banished to another dimension is kind of an extreme punishment. In the October 10th livestream, Ms. Faust herself acknowledged this, saying that while it's true that the predators have to eat other creatures to survive, from a herbivore's perspective such actions are vile. She also explained the predators were originally planned to be straight villains until the fans began bringing up this trope, and that the final game "wouldn't be all black and white". It's also pointed out the Predators that were banished were ones who ate sapient prey, while those who don't were not.
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  • Enjoy the Story, Skip the Game: Many are more interested in hearing about the lore of Foenum and the backstories of the six fighters than the actual fighting gameplay. This is actually encouraged by the devs themselves and one of main reasons for the creation of the Visual Lobby, in which players can explore the world, watch matches and other stuff even if they are bad at Fighting Games.
  • Even Better Sequel: Though Fighting Is Magic was never really released, Them's Fightin' Herds has several improvements over the leaked unfinished demo, including a few that would never be in a finished version of that game. Among them: widescreen HD graphics, the Dynamic Music System and a story mode written by Lauren Faust. For people who weren't fans of MLP:FIM (and even for a lot of fans) the new roster of characters is an improvement too, since the use of multiple animals will result in a bigger range of visual diversity than a roster composed only of ponies that were almost identical aside from wings and horns.
  • Fandom Rivalry: After it was revealed that Super Smash Bros. Ultimate would not be part of the EVO 2020 lineup while Them's Fightin Herds was, a rivalry between the two communities was stoked. Many fans of the former were mad at the fact that a "brony game" overshadowed Ultimate, while the latter's fans defended the organizers' decision, claiming that it's better for a smaller indie game to be in the spotlight rather than a big-budget AAA title. Smash fans later got the last laugh when EVO 2020 was cancelled following the discovery that it’s co-founder Joey Cuellar was accused of sexual misconduct, which prompted Mane6 to pull the game from the event.
  • Friendly Fandoms: Seeing as how the game was originally based on My Little Pony: Friendship Is Magic, it should come as no surprise that fans of the show also like this game. Even the fans who like Herds without being bronies have been known to get along well with them.
  • Hilarious in Hindsight:
    • Pom's character bio reveals that while she's the most timid amongst the Key Keepers, she's considered the bravest amongst her fellow Sheepkin (since she's the only one brave enough to form an opinion). Several months later, season 6 of My Little Pony: Friendship Is Magic introduces Fluttershy's family in the episode "Flutter Brutter". It turns out Fluttershy, whom Pom was based on, despite being the most timid of her friends, is actually the most assertive member of her family.
    • The entire reason the game exists is because Fighting Is Magic got shown off at EVO 2013, which caught Hasbro's attention in an unavoidable way, resulting in a cease & desist. Several years later, Them's Fightin' Herds would end up getting included in EVO 2020.
  • Memetic Mutation:
    • "Touch the COW. Do it now," associated with Arizona of course.Explanation 
    • MY HAIR IS ON FIRE!Explanation  Could be considered ascended with Tianhuo's Book of Lore title: "Oh my god, my hair's not on fire!''
  • Moe:
    • Pom, being a shy and nervous little lamb with an adorable Scottish accent, is impossible not to fall in love with, and really hard to want to fight.
    • Paprika, if you can get past her psychotic nature, is also really lovable, being a fluffy alpaca with big round eyes and a charming smile. The fact that her dialogue consists entirely of trills, giggles, and other miscellaneous noises instead of real words adds to the cuteness factor.
  • Narm Charm: The ridiculously bad pun that is the title.
  • Popular with Furries: It's a game about talking animals (ungulates specifically), so attracting the furry demographic was pretty much inevitable.
  • Shipping: Velvezona (Velvet and Arizona) is very popular. This is partly due to those characters being expies of Rarity and Applejack (who are already frequently shipped), and seemingly supported by the developers' social media, where they often post or retweet pictures of the two of them. They even sometimes use the name "Velvezona" themselves, making it an officially supported (but likely not canon) pairing.
  • Surprise Difficulty: The game stars an adorable cast of hooved mammals designed by Lauren Faust, which is more likely to appeal to casual gamers rather than hardcore fighting game fans. Surely the gameplay and the controls are easy right? Nope. This game plays like a traditional 2-D fighting game like Street Fighter, GuiltyGear or Skullgirls.
  • That One Level: The mountain climb at the beginning of "At the Mountain of Sadness". It has a lot of tricky platforming that requires mastery of the superjump mechanic (especially in the second half) and introduces the bird enemies who themselves are annoying to deal with. Prior to Patch 1.0.3., there were also no checkpoints, so if you died at any point, you had to start the whole climb over again.
  • The Woobie: Pom, easily. She doesn't want to be here, at all, but was forced into it, and most of her intros and victory quotes are showcasing how scared she is. One of them is telling her opponent she's jealous they lost because they get to stop. This is added onto when animations were added, which include things like her puppy having to push her into the fight because of how much she doesn't want to.
  • They Changed It, Now It Sucks!: Some fans of Fighting Is Magic dislike the new direction that Mane6 is taking their game, mainly due to the new characters having no relation to Friendship Is Magic. However, the fact that they're designed by Lauren Faust has somewhat softened the blow.

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