Teleportation could be stealthy, not featuring vacuum booms from the The Air Not There or using Instant Runes. It could be just utterly undetectable, except for someone disappearing and re-apppearing somewhere else.
However, that looks boring. In addition, it would give a massive edge to teleporters and make them harder to fight against, as they could swiftly change their locations and ambush their targets with ease.
To improve aesthetics and narration (and game balance), teleportation can be given audible or visual effects. They may happen upon activation of teleportation or upon arrival at the destination. Effects may include flashes of light, booms of vacuum, smoke screens, and similar phenomena.
It also gives the audience an audible or visual shorthand to show that teleportation indeed happened, making it clearer why the character moved from one place to another. For live-action TV and movies, flash effects also help cover any minor differences in the scene if the teleportation is being done via Stop Trick.
Sometimes occurs with Weaponized Teleportation, if the effect is weaponizable.
Compare Cool Gate and Thinking Up Portals when it involves warp portals, and One to Million to One when it involves "breaking off and reassembling somewhere else". Compare Smoke Out when the characters use smoke to run away, giving the illusion that they "teleported".
- Castle Town Dandelion: When Shuu uses his Royalty Superpower of teleportation, he, and the people/objects he touches, glow white with a green aura, and fade while turning into white lines and dots that rise into the air. Reappearance is the reverse of this process.
- Dragon Ball:
- Instant Transmission, a teleportation technique that looks like the character's image is being ripped to shreds, with Speed Lines. Goku learns it from a race called the Yardrats, though he can only teleport to places where there are people with ki to lock onto. This means his effective limit is his limit for sensing ki. But given that Goku can simply skip into the Spirit Realm to extend his range, basically, if there's life (or afterlife), Goku can go there.
- In Dragon Ball Z: The Return of Cooler, Cooler and Goku both know it, leading to a brief clash of Teleport Spam.
- Cell learns it after coming back from a single cell.
- Because Goku Black copied all of Goku's moveset, he can perform the Instant Transmission. Goku learned this the hard way when he thought he had an advantage over Goku Black during their second battle.
- The Tournament of Power introduces Jimeze, a member of the Yardrat race and master of Instant Transmission. However, Frieza points out that his teleportation pattern is predictable and Frieza is fast enough to catch up to him even when he teleports, resulting in Jimeze easily being defeated.
- In Gantz: A slow teleportation process, in keeping with the Crosses the Line Twice spirit of the series, the insides of the characters' bodies are visible during transportation:
- Used by the titular sphere to send the team members on their missions.
- One of the Gantz weapons, the Y-Gun, uses it to send captured enemies to an as yet unknown location.
- The Mighty Thor: Villainess Enchantress seems to have two modes of teleporting. Depending on the Writer, there might be Unsound Effects:
- Casual and subdued, departing without much fanfare, then appearing in a similar manner a short-ish distance away, but it's slow.
- Rapid, long-distance: It involves an elaborate arm wave, with a flashbulb effect for her departure, and not much stealth at her destination.
- New Gods: Boom Tubes. As implied by the name, a form of Tube Travel, made at will to transport things between anywhere in a matter of minutes. They entrance and exit open and close in an explosion, usually the onomatopoeia "BOOM!", while the tubes themselves are usually portrayed as being luminous, made of rippling circles.
- In Supergirl storyline Death & the Family, Silver Banshee gets engulfed in blinding light and thundering lightning bolts when she casts a teleporting spell.
- X-Men Nightcrawler's signature *BAMF* effect when he disappears. The purple smoke is apparently the matter of the dimension he travels through when he teleports. There's also apparently a sulphur smell that accompanies it in-universe.
- Wonder Woman:
- Wonder Woman (1942): Paula's Space Transformer makes a blinding flash and a muted explosive sound when teleporting someone. When a couple of Holliday College students who were not in the know about the teleportation device happened across it and messed around, the girl who accidentally sent her friend to Venus was found inconsolably sobbing as she thought she'd blown her friend up. (Of course, normally being beamed to Venus would be just as fatal, but, well, comic books.)
- In Judgment In Infinity, a puff of smoke and a flash of light burst around Zatanna and Diana when they are magically transported from the Watchtower to Calcutta.
- Adjacency: In "Mirror, Mirror", when Twilight teleports her and Trixie, a flash of light is produced:
With a bright violet flash the two vanished, teleporting outside to Trixies wagon.
- Dungeon Keeper Ami: It relates to the type of magic the teleporter uses:
- Keeper Teleportation has different effects on arrival and departure. Arrival's effects are described before departure's:
- Arrival: Implied in "So Hungry", has a fade in effect, shown when Ami presumably uses Keeper Teleportation, her only fast teleportation method, and is described as "fading into view":
Ami, reappeared on the hatchery grounds, fading into view with her visor already covering her eyes.
- Departure: as shown in "Seizing Heart Number 3" has the sound of a vacuum being filled in at the departure point:
"This way," Ami gestured, pointing with a transparent hand over her shoulder. Ice made grinding noises with the movement, but the sound abruptly stopped when the water-filled simulacrum disappeared, leaving only a near-inaudible popping sound of inrushing air.
- Escape From the Moon: Discussed in chapter 8, when Discord does it and shocks Spliced, who calls it "theoretical technology at best". She's stunned again in chapter 14 when she sees Twilight can do it, and learns that Celestia, Luna and Starlight can also do so. By the end of the story, Spliced herself has also learned it.
- Here There Be Monsters, a Shazam! fanfiction, Ibis using his teleportation magic is accompanied by a flash of light.
Ibis raised his wand. "Nor will that be necessary, Bulletgirl. After all, the Ibistick has the power of magic supreme. All I need do is say, 'Ibistick! Transport myself and all those in this room with me, save Radar, to the surface of Venus, near Dr. Sivana's old hideout'"
With a flash of light, like an old-time photographer's powder igniting, the nine of them were gone.
- Ma'at: At the end of Chapter 2, when Dani is sent onto the next part of her journey, she changes locations in a flash of light:
There was a bright flash, and she was gone.
The candle-lit room vanished, and Dani felt an instant of disorientation. Suddenly, she was outdoors again, with the warm sun on her back.
- Quizzical: In "The Big Finish", Sweetie Belle's sudden teleportation makes her glow, and then disappear with a vacuum pop.
- The Story Shuffle series of series: Teleportation by both ponies and Discord are accompanied by flashes of light:
- The first series, Story Shuffle, with Discord, in "Guest Speaker":
Everypony outside, there's learning to be had!" And with a flash of light, he vanished from the classroom.
- The second series, Story Shuffle 2: Double Masters, with Discord, using it to leave a mind, in "We Are, Each of Us, a Multitude":
No sense spending all day lost in your thoughts." He snapped his talons, and light consumed his vision.
- The first series, Story Shuffle, with Discord, in "Guest Speaker":
- Windfall: Twilight's teleports are highly energetic, generating a crater at the arrival point and the departure looks like:
Sweetie Belle shrieked in alarm as a sphere of blinding white flared, throwing everything in the office into stark black as rectangular beams of hazy light shot forth between the window frames.
- Rock & Rule has the struggling Ohmtown music group visit the palatial home of the legendary rocker Mok. While they're being screened by the brutish Schlepper brothers, Mok teleports into the room. It's a dazzling lights and cracking electrics show. "Anyone want a beer?" Notably, while Mok is pitching his charms to Angel in his private garden, he can teleport silently as well. The first instance was done just to showboat.
- Cats: Macavity's teleportation is accompanied by a "dusting" effect and him saying a word which echos when the target (whether himself or another cat) disappears. The film rotates between "Macavity!" "Magic!" and "Ineffable!" as the word that echoes once the the target disappears.
- Marvel Cinematic Universe: The Bifrost Interdimensional Travel Device generates a huge column of rainbow light at its connecting point in a nod to its mythological roots. It also leaves behind a large circle imbedded with a Norse pattern on the ground where the beam lands.
- Cool World: Jack Deebs enters the titular Cool World by disappearing in a localized lightning storm from the Noid World. There's also a similar electric anomaly when Jack gets dumped back into the Noid World. For no clear reason, Jack always appears some distance off the ground, and must drop from a height onto the world's surface. The electric storm is so pronounced that two of Jack's nosy neighbors come to check on him.
- The opening sequence of Galaxy Quest shows the NSEA Protector after a hyperjump arriving at its destination with lots of flashy effects.
- Jumper: The titular jumpers teleport with a whoosh sound effect and leave behind a Jump Scar, a tear in space which other Jumpers or special machines can use to follow said a Jumper.
- The Belgariad: Teleportation looks stealthy to Muggles, but is so magically disruptive that anyone with Supernatural Sensitivity can "hear" it from miles away, making it absolutely useless for undercover work.
- Keeper of the Lost Cities: Alicorn-style teleportation splits the air with a thunderous crack.
- The Tamuli: Invoked by the Physical Goddess Aphrael as a joke after people complain about her Stealthy Teleportation. The next time, she manifests with a celestial fanfare and shower of divine light. Everyone quickly stops complaining about the stealth teleportation after that.
- The Wheel of Time: Downplayed and Invoked. Thinking Up Portals usually doesn't give any warning at the destination point, which makes Portal Cuts a real hazard, so channelers work out a way to transmit a flash of light and a warning chime before the gateway opens.
- In Bewitched, whenever a witch or warlock teleports (or "pops" as they call it), a sound is heard, usually a "ding!" but in Serena's case, a guitar noise.
- Charmed (1998): Whitelighters, and half-Whitelighters like Paige or Wyatt, have the ability to "Orb" which involves the person, and anyone they're taking with them, dissolving into a cloud of white-blue lights with a chiming noise playing when they leave or enter. Cupids have a similar ability called "Beaming" where they turn into a ball of pink light (which forms over their heart) in order to travel.
- In Doctor Who, whenever the Doctor's Time Machine, known as the TARDIS (Time and Relative Dimensions in Space), appears or disappears, it makes a grinding noise. Behind the scenes this is done by scraping a key along piano strings.
- Power Rangers:
- The Rangers regularly teleport during its early seasons - Morphin' and Zeo had a column of Ranger-colorcoded light (non-Rangers teleport in white) while Turbo and Space had a sphere of Ranger-colorcoded energy appear above the teleport-ee and sort of spray a cone of light down around them, and then the sphere would whisk away, the cone becoming sort of a trail. Meanwhile, across the franchise, villains always teleport, usually with a unique effect down to Rule of Cool instead of anything meant to suggest that a Star Trek-like machine is responsible. (For example, King Mondo from Zeo had a truly epic lights show heralding his entrance, while Ransik from Time Force has his giant face appear for a moment. Even villains in the same season will have radically different effects, as if teleportation is simply the most common ability in the grab-bag of powers every villain has.)
- The Neo-Saban seasons make it more consistent for villains, where it's a function of their ships, bases, or other technology, so the effect is simpler, and the same for all who use it within a series (though sometimes more important villains get a different color from Mooks or the Monster of the Week.) It's still flashier than, say, Star Trek.
- The Star Trek franchise:
- Teleportation done via machines called "transporters" has a sparkly effect and a ringing sound. Different factions have different effects, though it changes from series to series. One thing that's pretty consistent is that Starfleet transporter effects are yellow in the Original Series era and blue elsewhere. Also consistent in the first five series is that a small sphere of sparkly energy will usually linger in the center of where the transport-ee was.
- Star Trek: The Next Generation: Downplayed with the Jerkass Q's teleportation, having a minimal "whoosh" effect and a flash of white light:
- Once, Q appeared on the bridge with a Mariachi band to celebrate getting his Reality Warper powers back; the band was noisy and showy, while Q retained his woosh.
- At his least flashy, Q appeared in the Captain's ready room after a narrow crisis in Engineering:
LaForge: I can't explain it, Captain. It's like the laws of physics went out the window.
Q: And why shouldn't they? They're so inconvenient.
- Also downplayed in season 3 of Star Trek: Discovery, which takes place in the 32nd century. Personal transporters do have a flash of light, but it's quicker and quieter than with the transporters of the 23rd and 24th centuries.
- In Wizards of Waverly Place, teleportation spells come with a sparkly, flashing effect when the wizard leaves and when they appears elsewhere. They even refer to it as "flashing in/out".
- Twin Peaks - The third season has two copies of characters (tulpas) teleported to the Red Room with a loud boom.
- Sesame Street: Multiple:
- When Abby teleports, there is a sparkling spiral and a little tune plays.
- When the fairy doctor teleports, there's smoke.
- When the fairy godmother teleports, there's an explosion, that's even louder when she's leaving than when she's entering.
Ernie: Her goodbyes are even louder than her hellos!
- Champions supplement Enemies has the supervillain known as the Fox, who can teleport. In the supplement Champions II, a piece of art work shows that when he teleports, he generates a "Bamph" sound (a Shout-Out to the Marvel Comics character Nightcrawler) and a bright glow surrounds him.
- Dungeons & Dragons has several options:
- In the edition 3.5 supplement Complete Mage, the Cloudy Conjuration feat lets you accompany your conjuration spells (a category that includes teleportation and Summon Magic) with a poof of noxious smoke, sickening nearby creatures for 1 round. Creatures summoned by the spell are unaffected.
- The 5th edition Thunder Step spell, which allows Weaponized Teleportation, unleashes a damaging Gale-Force Sound as the caster disappears.
- Magic: The Gathering: Planeswalkers leave a little magical flourish behind them when they leave the plane, like fire or light.
- Pathfinder: The spell ice crystal teleport (from Ultimate Magic) causes a creature to become encased in ice over the course of a few turns, then fade away as they're teleported to the caster's home. As a means of transport it's Cool, but Inefficient, since it's available later than the standard teleport spell and removes some of its options (like teleporting to less-familiar places or transporting multiple creatures at once). Unlike teleport, however, it can be used against unwilling targets and doesn't require the caster to make physical contact.
- Warhammer 40,000: Teleporting is said to produce a thunderclap on use due to the air rushing in to fill the empty space with some depictions also adding a blinding flash of light as well (although this varies on the writer and the faction teleporting, since they don't use the same technology).
- The BioShock series: How all teleportation that is seen, works, with puffs of smoke and flashes of light on appearing and disappearing:
- Houdini Splicers, who appear and disappear in puffs of smoke and flashes of light, Fiery red, or Icy blue, depending on their element.
- BioShock 2: There's an Unstable Teleport plasmid that needs to be used multiple times, and leads to the player to an otherwise inaccessible location. Its teleports of itself and the player are red smoke and light.
- Dead or Alive: Ryu and the three ninja of the Mugen Tenshin have this. Kasumi and Ayane vanish in a burst of cherry blossom and iris petals respectively. Ryu vanishes in a burst of leaves while Hayate's teleportation creates feathers.
- Dishonored: The "Blink" mixes this and Stealthy Teleportation. It's silent short-range teleportation whose only visual effects are a brief particle effect accompanying the user's disappearance, but not reappearance.
- Divinity: Original Sin II: The Teleportation skill sucks the target through a glowing portal, which usually alerts enemies near the departure and destination points and also drops the target hard enough to cause damage.
- In the original Doom, whenever a character or creature teleports, there is a burst of yellow/green energy at the origin and destination sites.
- In DOOM (2016) and DOOM Eternal a pillar of red light appears and grows before bursting as the demon teleports in.
- Fable I: Teleportation is used to take the hero from his Doomed Hometown, but its specific appearance depends on the version:
- In The Lost Chapters, the ones being teleported are surrounded by faint rings of light rising up from the ground, and disappear, leaving behind blue smoke.
- In Anniversary, is preceded by clouds of blue and white light.
- Both Half-Life games turn it Up to Eleven. The teleporters have dramatic startup sequences with lightning bolts shooting left an right, Sucking-In Lines and making loud droning noises. Stepping into one in the first game is always met with more flashing lights, bolts and zapping sounds.
- Heaven's Vault: With light-orb effects. Through the use of "hoppers" in this game, these short-ranged teleporters are often used to visit moons where the Nightingale can't land. Others were set up to facilitate passage through physical gates that were never meant to be opened the old-fashioned way. It's eventually revealed that hopper technology doesn't actually seem to have any range restrictions. It's just that nobody knows anymore how to make full use of the few ones that're still active after centuries without maintenance.
- Honkai Impact 3rd
- The boss character "Herrscher of the Void", whenever she teleports, she's accompanied by either an expanding or shrinking black-and-orange sphere.
- The Olenyeva Twins' short distance teleports involve them "sinking" into bright light on the ground (akin to their shadows), then moving it to another place before jumping out of it again.
- Iji: Komato Assassins appear and disappear by teleportation, in a starry-shaped flash of white light.
- Lemmings Revolution, a 2001 Continuity Reboot, had vertical teleporters with a spiral design and blinding light that would transport them to the other side. Unlike Lemmings 3D, there was no limit on how many lemmings could enter. In-Universe, the Lemmings had no idea where the teleporters would take them, due to the teleporters making them Blinded by the Light.
- Mega Man:
- In the Classic and X series, the playable characters enter the stages through a single beam of light falling from the sky, which then "morphs" into the character in the question. When they exit the stage, they turn into a beam of light shooting upward.
- In the Zero series, Zero usually uses a teleportation device (whether on-site or from his base) to go in or out of stages. Whenever Zero goes in, a bunch of white squares appear and coalesce, and then he appears out of them. When Zero goes out, the same white squares appear and envelop him before he disappears. Most other robot characters teleport the same way X-series characters did. Both of these ways of teleportation are retained in ZX series.
- Mortal Kombat: Almost every character who can teleport has this. Scorpion vanishes in a burst of flames, Smoke teleports in a puff of smoke, Raiden uses lightning, Rain uses water and the Edenian female characters vanish in bursts of light matching their outfit colors.
- Outcast: Activating an F-Link (a short-range personal teleporter) is accompanied by a bright flash of light that alerts guards both near Cutter's staring location and near his destination.
- Overwatch: Sombra can toss a translocator that she can teleport back to at any time, including while it's still in flight, with visual effects to show its use, but it becomes invisible if used with her Invisibility active.
- Red Alert: Chronoshifting a unit (via Chronosphere or a Chronotank using its ability) freezes the screen and turns it monochrome for a second.
- Red Alert 3:
- Chronoshifted units arrive in a big ball of crackling lightning.
- A much smaller effect is visible when a Time Bomb appears on the field.
- Runescape: Teleportation effects from each school of magic and most magic items produce a distinct visual display as the Player Character disappears. For example:
- Terraria: Cell Phone teleportation back home, creates a blue flash of sparkles at the departure and arrival point, after a slight delay while the Cell Phone emits lesser sparkles.
- The Legend of Zelda: Majora's Mask: Link can warp to the Owl Statues throughout Termina by playing the Song of Soaring, which causes Link to sprout massive feathery wings that wrap around him before teleporting away in a shower of feathers with dramatic music.
- Warcraft III: Multiple:
- Using a Scroll of Town Portal or the Archmage's Mass Teleport causes a big pillar of magical runes to appear both on the caster and the spell's target. It also lets enemies to figure out which hero is about to escape or that the seemingly undefended mining outpost they're attacking is suddenly about to have an army defending it.
- The Dark Summoning spell creates a ritual circle around the targeted units before turning them into undulating lines of light that reform around the caster.
- The Warden's Blink spell creates a brief flash of light both at the caster's current location and her destination.
- Unit using a Way Gate have a bright white effect on them once they arrive at the other gate.
- Yandere Simulator: In Game Within a Game, Yanvania: Senpai of the Night, Dracula-chan teleports in a manner where disappears by turning into a white glowing cylinder that raises into the air, and the reverse is how she reappears a few seconds later, possibly somewhere else, possibly in the same spot.
- Bravestarr: Teleportation is one of the myriad of powers that Eldritch Abomination Stampede granted to his second in command, Tex Hex. In keeping with the ghostly theme of Tex Hex, the power takes the form of Tex Hex either fading away or Stealthy Teleportation disappearing. Admittedly it'd be stealthier if he wasn't a Large Ham who insists on laughing maniacally or throwing out taunts and vows of revenge when he did so.
- Duck Dodgers in the 24½th Century: Duck Dodgers needs to receive an assignment from Doctor I Q Hi on the 30,000th floor. Rather than take a slow elevator, Dodgers uses a lightbulb-shaped teleporter that removes him from the docking bay with a flash and a bang, to another bulb teleporter on the correct floor that also does the flash-and-bang upon arrival.
- In The Fairly OddParents, whenever someone teleports, there's a puff of coloured smoke with an Unsound Effect word or phrase in it related to what's going on (e.g. in one episode, they teleport into a comic and there's a puff of smoke with the word "comic").
- Loonatics Unleashed: Danger Duck has "quantum quacking," which is just teleporting with personal style. A double-ringed immaterial anomaly appears at the site Duck teleports from, and reappears as a kind of herald at Duck's reentry site. Both sites get a "shoop" sound as well.
- The Masters of the Universe franchise has multiple teleporters that do it flashily:
- He-Man and the Masters of the Universe (1983): Orko's teleportation as if he was being intentionally theatric, for example:
- Left a location by pulling his body into his hat and then making the hat disappear, then reappearing by using a disembodied hand to appear and draw his signature "O" from his shirt before materializing.
- He's disappeared by folding himself up like a card trick.
- She-Ra: Princess of Power: Multiple characters teleport like this:
- Princess Glimmer, who could pop around the battlefield in flashes of light, as befits her light-based powers.
- Shadow Weaver had the option of either disappearing and reappearing in a ball of fire or a shadowy haze depending on her mood.
- Madame Razz normally favored her companion Broom for transport but, as demonstrated in "Welcome Back Kowl", could appear with a shower of sparkles if she so chose.
- The konseal Loo-Kee could also teleport by vanishing and reappearing in a small display of sparkles and a quietly tinkling bell. Given his ability was to remain undetected and no one else noticed the sparkles manifesting, its up for grabs whether this was done more for the audiences' collective benefit or not.
- He-Man and the Masters of the Universe (2002): King Hsss used Destructive Teleportation in a One to Million to One manner, by separating into a bunch of green energy snakes that scattered along the ground in different directions, only to reconvene almost instantly at the desired target location with a very prominent hissing sound.
- He-Man and the Masters of the Universe (1983): Orko's teleportation as if he was being intentionally theatric, for example:
- My Little Pony: Friendship Is Magic: Teleportation spells have a flash at their destination point on arrival.