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Psychic Teleportation

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Razputin: I need to regroup back at HQ.
Ford: Affirmative. Prepare for extraction.

Teleportation can be achieved though many ways, as the Teleportation Tropes show. Sometimes it's magic, other times, it's science, but for this trope, it's caused by being one of the Psychic Powers.

By being a psychic power, it must be used by a thinking being, and is powered by mental energy, unlike general Teleportation which has no requirement for specificity on power source or any quality of its users.

It also shares a prefix with other psychic powers like telekinesis, a.k.a Mind over Matter, and telepathy, which might be why some creators make teleportation a psychic power.

Compare Mental Space Travel and Mental Time Travel, in which a character's mind travels without the body, though possibly through technological instead of psychic means.

Thought-Controlled Power-types are similar to this, but unless they're implied to be using some sort of "psychic energy" or, connected to more traditional Psychic Powers like telekinesis and telepathy, it doesn't count as this.


Examples:

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    Anime and Manga 
  • A few espers from A Certain Scientific Railgun, notably Shirai Kuroko. There is a surprising amount of variety in the ability depending on the mental faculties of the user, too.

  • Saiki Kusuo from The Disastrous Life of Saiki K.., naturally. Regardless of distance, all he needs is to have seen the place before and he can get there instantly.

  • Psychic Squad: Teleportation is a common Esper ability and is said to be the most advanced form of psychic abilities. Teleporters have a higher level of cognition of the area around them and are sensitive to spatial changes and distortions, with a powerful teleporter being able to locate other teleporters and shapes of nearby objects while blindfolded.

    Card Games 

    Comic Books 
  • Lanfeust: Everyone on the planet is One Person, One Power, that's due to being psychic, but was first described as magic. The powers are as varited as healing at night, melting metal, boiling and freezing water, or causing Potty Failure. The Big Bad Thanos has the ability to teleport to any location he's seen previously, which he uses to good effect to impersonate that Tin Tyrant he's thought to be working for. This ability is later upgraded to teleporting to anywhere Lanfeust uses his Magohamoth powers, but he won't know where he's going (and once blindly teleported into the polar tundra, immediately coming back half-frozen demanding warm clothes).
  • Spider-Man/Black Cat: The Evil That Men Do: Francis Klum can teleport and compel people to do whatever he wants. His later appearances show him displaying telekinesis.
  • Supergirl: The enemy/ally called "Psi" has many different psychic powers, teleportation being one of them.

    Literature 
  • "Ask a Foolish Question", a short story by Robert Sheckley: To give an example for how different races can be, the story features one that teleports anywhere instantly, so a completely natural question for them is "If there is no distance, then how can things be in other places?"
  • "The Best Policy" by Randall Garrett: Due to using Exact Words to evade a Lie Detector:
    "Is it true," asked Thagobar, "that your race has the ability to move through space by means of mental power alone?"
    For a moment, Magruder was stunned. It was beyond his wildest expectations. But he rallied quickly.
    How does a man walk? he thought.
    "It is true that by using mental forces to control physical energy," he said carefully, "we are able to move from place to place without the aid of spaceships or other such machines."
  • A Certain Magical Index: One of the possible powers gained by modifying your brain in the right way to calculate vectors in 11 dimensions towards your destination, and then somehow push yourself that way.
  • In the Federation of the Hub setting, a few psis have the ability to teleport themselves and other objects. One appears in the short story "Glory Day".
  • In "Immigrant" by Clifford Simak, all natives of Kimon are capable of teleporting at will, both themselves and others (along with telekinesis, telepathy and probably other abilities). Some of the Earth immigrants managed to pick up a bit of the skill as well.
  • InCryptid: In Imaginary Numbers, after her Evolution Power-Up, Sarah can teleport herself and three other people from Oregon to Iowa, and a week into the future.
  • John Carter of Mars: Astral Projection can be used to send your body to the destination projected to somehow teleport.
  • Perry Rhodan: Teleportation is one of the psychic powers, along with telepathy and telekinesis.
  • The Stars My Destination: As said in its prologue, as a description of "jaunting":
    Teleportation...transportation of oneself through space by an effort of the mind alone
  • Tower and the Hive: Telepaths, or Talents as they're known here, have the ability to teleport, and the most powerful among them, T1s or Prime Talents, can transport entire ships across light years.
  • Warlock of Gramarye: Gender-Restricted Ability: Psis on Gramarye have sex-linked powers. Witches (women) are telekinetic, and Warlocks (men) can teleport and levitate themselves. The hero and his family are the only exceptions, due to not being entirely out of the same gene pool.
  • The Witling is set on a planet where nearly everybody has psychic powers, including the ability to teleport.

    Live-Action Television 
  • The Tomorrow People (1973), its 90s reboot and the 2013 series all center around people with psychic abilities, telepathy, healing and the like, but their signature ability is teleporting, sometimes called "jaunting".

    Video Games 
  • Kirby: One of the many Copy Abilities Kirby can obtain is ESP, first debuting in Kirby: Planet Robobot, which gives him Psychic Powers, including short-range teleportation and temporary vanishing. NESPs and Telepathos, enemies and a Mini-Boss that serve as a source of ESP ability, are also capable of teleportation, with the latter frequently employing Teleport Spam in his fight.
  • Live A Live: Akira Tadokoro has a mix of Psychic Powers, like telepathy. One of them is teleport, usually to flee a battle. He doesn't have full control over it and can end up warping back to his orphanage in random locations...including the bathroom just as Taeko was taking a bath(this is why the remake doesn't include the scene). On a more serious note, this is the only way to enter his Trial in the Final Chapter.
  • The Mother series: From each game's protagonists, who have Psychic Powers:
    • From Beginnings and Earthbound, "Teleport" transports them between locations after they run in a straight line. Although it gains an "Alpha" suffix in Earthbound.
    • In Earthbound Beginnings, 4th-D Slip allows Ninten and the rest of the party to warp out of any battle save for those against bosses.
    • In Earthbound 1994: Teleport Beta has the party move in a circle to teleport without the running start Alpha needs.
  • Meritous: The "Background" information says that the protagonist Merit, used PSI, a.k.a Psychic Powers, to "ethereally warp" into the location where the game takes place.
  • Lost Dimension: Agito Yuuki's psychic gift is called "Teleportation", but it's really Travel Transformation into mist.
  • Pokémon: Teleport is a Psychic-type move that allows a Pokémon to teleport out of battle. It is also the only move that the Psychic-type Pokémon Abra naturally knows before evolving.
  • Psychonauts: Teleporation is a possible psychic power, but is not learnable by the player, and Eccentric Mentor Ford Cruller is the only known psychic with this power.
  • Sam & Max: The Devil's Playhouse: Throughout the game, Max finds some toys that give him psychic powers such as future vision and mind reading. Among them is a toy phone, which grants him the power of teleportation. Sort of like Telephone Teleport. Anybody is able to join Max when he teleports by holding onto him.
  • Scarlet Nexus: In a world where Humans Are Psychic in the Future, this is Luka Travers' psychic power. It allows him to warp himself and those near him to another destination. Yuito and Kasane can temporarily use his power via the SAS System, allowing them to teleport too.
  • Sonic the Hedgehog: Silver the Hedgehog, first debuting in Sonic the Hedgehog (2006), is a hedgehog from the future possessing various psychokinetic powers at his disposal. These include teleportation, as shown in his debut game and his Rival Battle in Sonic Generations.
  • In Starcraft II some Protoss have the ability to teleport short distances as part of their psionic powers.
  • Street Fighter: M. Bison is one of the most known bosses of the franchise, mainly for his Take Over the World scheme and his "Psycho Power", which is manifested negative energy, that can do Psychic Powers things, like telekinesis and affecting minds. Since Street Fighter Alpha series, M. Bison has added as part of his powers, teleportation, where he can teleports behind his opponent or going far from them, being exgerated in MvC series where he creates holographic clones being one of them the real one and the others just illusions that disappear after a while to confuse the enemy.
  • In Sword of the Stars II the Suul'ka have telekinesis powerful enough to fold space, teleporting themselves and small fleets across lightyears instantaneously.
  • Touhou Project: Sumireko Usami, an ESPer, has the ability to teleport. Her attacks only show her going short distances, but it's heavily implied she's able to teleport long distances as well.

    Web Comics 
  • Mob Psycho 100: Teleportation is an esper ability. The villain Ryo Shimazaki has it as one of his powers.

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