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Characters / Street Fighter II Updated Versions

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Characters debuting in Street Fighter II's various updated versions.
  • For Ryu, Ken and Sagat, check the Street Fighter sheet.
  • For E. Honda, Blanka, Guile, Chun-Li, Zangief, Dhalsim, Balrog, Vega and M. Bison, check the Street Fighter II sheet.

Beware of spoilers!

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Characters debuting in Super Street Fighter II: The New Challengers

    T. Hawk
Proud Warrior
"Fighting with conviction leads to victory."
Origin: Mexico flag 
Fighting style: Thunderfoot martial arts
Voiced by: note 
Portrayed by: note 
Full name Thunder Hawk. A Native American warrior from Mexico whose ancestral homeland was taken over by Shadaloo, following the murder of his father Arroyo at the hands of Bison. In Alpha 3 T. Hawk looks for the members of his tribe to return them to their homeland. He finds Juli(a), a member of his tribe, but does not remember him. They fight, but it is unknown if she returned with him afterwards. In Street Fighter II he enters Bison's tournament to get revenge on him for taking his homeland. When Bison is defeated, T. Hawk regains his people's homeland and promises to make it what it once was. He shows up in Super Street Fighter IV, still searching for Julia.
  • Animal Motifs: His spirit animal is the hawk, which he physically resembles (sharp nose, upper body size), and most of his special moves are aerial in nature. His animal-themed alternate costume in IV is, of course, a hawk.
  • Ascended Extra: He gets an expanded role in the UDON comic series.
  • Badass Native: A Mexican one.
  • Braids, Beads and Buckskins: Played straight and averted! He's got warpaint and feathers in his hair, but he's really just wearing a denim vest and jeans. His alternate costumes in SSFIV and AE take this to extremes, with one putting him in literal braids, beads, and buckskins, and the other being an ornamental Aztec ensemble.
  • Captain Ethnic: Averted; While he's from Mexico, you probably wouldn't know that from playing as him. Played straight regarding his Native American heritage.
  • David Versus Goliath: Hint: T. Hawk is always Goliath, being as he is the single most massive World Warrior to date. As of IV, Hugo is definitely taller, and Zangief is more muscular, but T-Hawk has both.
  • Facepalm of Doom: Most of his punches involved smashing or knifing the opponent with his (enormous} open palms.
  • Facial Markings
  • Forgotten Friend, New Foe: In the UDON comics, he only remembers his childhood friendship with El Fuerte after an insult-sparked brawl.
  • Friend to All Living Things: When he whistles, an eagle swoops down and perches itself on his arm. He can also command it to attack in Alpha 3.
  • Genius Bruiser: A little. He's more street smart than book smart.
  • Gentle Giant: Very much so.
  • The Giant: Subverted — he's one of the biggest characters in any of the games, but he's a very technical and mobile character.
  • The Grappler: He's a more mobile alternative to Zangief, with equally-devastating throws, but also a number of abilities which allow him to dash in quickly.
  • Humble Hero: In IV, his inner narration says that he has refused to become the Thunderfoot Tribe's chieftain since he feels he's still not ready for such a responsibility.
  • In Harmony with Nature
  • Magical Native American: His Alpha 3 incarnation can summon an eagle to attack his opponent.
  • Metronomic Man Mashing: As his second Ultra (Raging Slash) in IV.
  • Ret-Canon: In Super Street Fighter IV, the two know each other on a personal basis and apparently fought at least once in the past.
  • Revenge: Most notably, Bison killed his father, Arroyo Hawk, and stole the Thunderfoot Tribe's ancestral lands. In his ending in II, he regains his land. It's in rough shape, though he doesn't lose his hope to make it blossom again.
  • There's No Place Like Home: His motivation to fight is to regains his people's homeland.
  • Vocal Dissonance: In the English dub, you wouldn't expect a Native American man that's built like a mountain to have the voice of what sounds like a teenager.
  • Walking Shirtless Scene: He comes from Mexico, so it probably has to do with the climate.
  • You Killed My Father: He holds the near decimation of his tribe, and the death of his father Arroyo Hawk, to Bison.

    Fei Long
Waves of Onslaught
"You have trained to be a great loser. Now you must learn to fight."
Origin: Hong Kong Flag 
Fighting style: Kung Fu
Voiced by: note 
A Hong Kong action film star who began his Kung-Fu training since the age of 6. After being involved in numerous street fights, he was spotted by several movie directors and began his filmmaking career. Following the Street Fighter II tournament, he turned down a role for a movie in Hollywood, deciding to focus more on developing his unique style of Kung-Fu dubbed Hiten Ryuu or the "Flying Heaven style." He decides to take up new movie roles in IV, but finds that mysterious accidents have occurred on the set of the movie, causing many staff members to be critically injured. The accidents were caused by S.I.N due to the writers changing the terrorist organization depicted in the movie to a multinational corporation—fitting S.I.N's bill exactly. He enters the Street Fighter IV tournament to confront Seth.
  • Arrogant Kung-Fu Guy: It comes with the territory.
  • Badass Boast: "There is no way you could ever knock me out!" Complete with the signature Bruce Lee Finger Wag.
  • Big Ol' Eyebrows: Not surprisingly, since he is a...
  • Bruce Lee Clone: As if his default appearance wasn't enough of a giveaway, his alternate outfits in IV are taken from Enter the Dragon, The Green Hornet, and Game of Death, and his Gekirinken Ultra in SSFIV is a Counter-Attack that culminates with the legendary One Inch Punch. Story wise, he is also a martial arts film star, so he basically is Bruce Lee in all but name.
  • The Cameo: Shows up in Dan's Alpha 2 stage as an onlooker (Dan is from Hong Kong as well, after all). He'll even do his trademark Finger Wag from time to time.
  • Clear My Name: Toyed with in Alpha 3. He's accused of being involved in Shadaloo-based drug trades and it's one of the reasons why he joins the SF tournament, but it's not his story mode's main focus. Unless you play Yun's path since Yun and Yang take the accusations at face value and try to capture Fei-Long, who ends up playing the trope straight in the last mid-boss fight. Luckily, Defeat Means Friendship and Fei Long manages to explain what happened.
  • Counter-Attack: His Gekirinken Ultra in Super Street Fighter IV. To properly utilize it, you need impeccable timing. Pull it off correctly... "Come at me from whatever direction you like!", kick to the knee, ATATATATATATATATA, One Inch Punch.
  • Depending on the Writer: In Street Fighter II V, Fei Long's story and background are very different. In this media he is the protegè of Chun-Li's father as well as Chunners's childhood friend, a Teen Genius who's already in the way to HK movie stardom, and quite more emotional and Hot-Blooded than in the games.
  • Don't Think, Feel: Or, as he states in IV, "Don't contemplate... perceive."
  • Finger Wag: One of his taunts in IV, likely lifted from one of Lee's movies.
  • Funny Bruce Lee Noises: He wouldn't be a Bruce Lee Clone without these.
  • Iconic Item: His nunchaku.
  • It Is Pronounced "Tro-PAY"/Spell My Name with an "S": His name is actually meant to be one word akin to Chun-Li's name (as "Feilong"). The "long" part is also meant to actually be pronounced as "Loh-ng" instead of "Lah-ng".
  • Justice Will Prevail: He's nowhere as gung-ho in regards to this trope as other characters, but it's still there.
  • Kiai
  • Meaningful Name: The name Fei Long (飛龍) is Chinese for "Flying Dragon." Incidentally, the name is spelled with the same characters as the Japanese name "Hiryu."
  • Mood-Swinger: Seems to be one at times. In the rival fight against Abel he goes from calmly taking up Abel's challenge to loudly yelling "I won't repeat myself!!" when Abel asks him if he really means it.
  • Mr. Fanservice: Has some costumes that, while pay homage to Bruce Lee, can also define him of this trope.
  • Perpetual Frowner: Seeing him smile is very, very rare.
  • Playing with Fire
  • Rapid-Fire Fisticuffs: Parts of both of his Ultras in IV.
    • Fun fact: R.F.F. has real life counterpart known as "Straight blast", which is a Jeet Kune Do technique. Jeet Kune Do is a martial art developed by... Guess who?
  • "The Reason You Suck" Speech: Gives one of these to Ken in the cartoon, admonishing him for abandoning his training and losing his edge while becoming self-absorbed in the fame of showbiz. Ken's comeback is... quite lame.
    Ken: "And you... you're a LOSER!"
  • Self-Made Man: According to the fanbooks. He began training in Kung-Fu as a 6-year-old child, as a teenager he became a stuntman fron HK movies, and from then on he worked hard in minor roles and training to reach the top. After an assistant director asked him to show his skills in a single scene take, the rest his history.
  • Tender Tears: According to his original fact sheet, he's easily moved to tears over beautiful things.
  • Walking Shirtless Scene: For obvious reasons.
  • Why Don't You Just Use Your Nunchucks?: The only time we see Fei Long use his signature nunchaku is during his win pose. Meanwhile, Vega uses his claw, Sodom uses his Jitte/Katanas, and Rolento uses a combination of his Quarterstaff, Throwing Knives, Garrote Wire, and FREAKING GRENADES during a fight, but Fei Long doesn't use his nunchaku during his fights. Hilariously, in his winning quote against Viper he chides her for using gadgets in their fight.

    Dee Jay
The Happy-Go-Lucky Fighter
Good dancers make good fighters, mon! Move to the beat!
Origin: Jamaica flag 
Fighting style: Kickboxing
Voiced by: note 
Portrayed by: note 
A Jamaican kickboxing musician known as the "Southern Comet", who enters the Street Fighter II tournament seeking inspiration for his next hit song. He reappears in Super Street Fighter IV, in which he joins the tournament looking for some excitement to spice up his life.
  • '80s Hair: He has a combination, low-fade/mullet with two long braided ponytails with an M cut into the side of his head. As of Super Street Fighter IV, the M is gone, except for the anime cutscenes.
  • Ambidextrous Sprite: A clever subversion in his initial appearance with his "MAXIMUM" pants, as all the letters in it are perfectly symmetrical, therefore still legible when his sprite flips. The word was chosen for this specific reason; originally, it was supposed to be "MANTIS", but the letters N and S aren't vertically symmetric, so...
  • Big "NO!": His Death Cry Echo in Super Street Fighter II, Street Fighter: The Movie (the game), and Alpha 3.
  • Boisterous Bruiser: Mildly.
  • Brainwashed and Crazy: When he first appears in the UDON comic, Dee Jay has been brainwashed into a mindless fighting machine by M. Bison, but Cammy and Delta Red quickly snap him out of it.
  • Breaking the Fourth Wall: He and Rufus seem to be in a competition of who can appeal to their fans the best during their SSFIV rival battle.
  • Bunny-Ears Lawyer: This guy is passionate and always smiling and dancing. He also unleashes a beatdown on Bison in Alpha 3 so powerful that Bison is disintegrated. A feat also performed by Akuma.
  • Cheshire Cat Grin: Taken Up to Eleven in Super Street Fighter IV. It's actually rather unsettling, even reaching Slasher Smile levels. Although he's not evil or arrogant (unlike Adon); he's just passionate and really damn happy.
  • Dance Battler: Dee Jay incorporates rhythm into his Kickboxing style.
  • Demoted to Extra: In Street Fighter II: The Animated Movie.
  • Fun Personified: Almost always smiling and cheerful, even when kicking ass in combat or riding the Oil Coaster...
  • Iconic Item: Dee Jay's maracas.
  • Jive Turkey: "YEAAH! This is gonna be the bomb, boy!"
  • Ki Manipulation:
    • Dee Jay has a projectile attack called Air Slasher/Max Out.
    • Razor Wind

Techniques of Incomparable Precision
"For those I wish to protect, I will fight you."
Origin: England flag 
Fighting style: Special Forces training
Voiced by: note 
Portrayed by: note 
Full name Cammy White. This British bombshell is a teen-aged agent of the Delta Red commando task force, operating within Britain's Secret Intelligence Service (MI6). Enhanced by Bison's genome, she once worked as an assassin for Shadaloo under the codename of "Killer Bee" (as seen in X-Men vs. Street Fighter and Street Fighter Alpha 3). At the end of Alpha 3, she rebelled against Bison, lost her memories, and was taken to Britain (by Vega); it was there that she joined the special forces unit known as Delta Red. Cammy participated in the Super Street Fighter II tournament to learn about her past; she learned the shocking truth from Bison himself, but managed to cope with the revelation thanks to the support of her Delta Red comrades.

In Street Fighter IV, she is sent to investigate S.I.N.'s connection to Shadaloo and to acquire data on the BLECE Project. She's also there for a personal reason: Juri Han, a member of S.I.N, gave a brutal beatdown to the Shadaloo Dolls, whom she considers her younger sisters.

Cammy returns in Street Fighter V still in her Delta Red incarnation but sporting an updated look, reminiscent of her appearance in the spin-off Cannon Spike. During the interim between IV and V, she has continued investigating Shadaloo while also tending to her fellow Doll Juni, who is now amnesic and getting accustomed once more to a normal life.
  • Affirmative Action Girl: She is the second female character of note introduced in the franchise and remained so for quite some time. Of course, she has the skills to back it up as well, being an agent of the UK's esteemed Secret Intelligence Service.
  • Amazonian Beauty: She (usually) has a slender build with a ripped muscular tone all over.
  • Amnesiac Dissonance: Following the events of Alpha, she joined the Delta Red anti-terrorist faction, after all of her memories of being M. Bison's servant (and potential host body) were erased.
  • And This Is for...: Yells this in IV, when using Ultra against Juri in their rival battle.
    This is for my sisters!
  • Arch-Enemy: Found one in Juri. The two even have a Rival Battle in IV.
  • Big Fancy House: Her home-stages in both II and V are set on the battlements of an ancient castle in the county of Northumberland note , northern England. The Northern Lights twinkle in the sky note  and several small villages, a lake, and another castle feature in the background. This classic stage, now dubbed "English Manor", returns in glorious style to act as Cammy's home-stage in V.
  • Big Sister Instinct:
    • Let's just say that Cammy did NOT take the brutal beatdown of the Dolls at Juri's hands nicely. And then she was willing to sacrifice herself to save Decapre, her own brainwashed insane deteriorating clone, despite the latter wanting to kill her.
    • Harming Chun-Li, Guile, Ryu, or any of her friends, for that matter, is another easy way to piss her off.
  • Blood Knight: She takes fighting very seriously, if her win quotes are anything to go by, and her overall tone is sternly no-nonsense.
  • Boarding School: Prestigious, private schools are commonly associated with the UK, so it makes sense that for her 'school-uniform' costume in V, Cammy is dressed as an English boarding school student, complete with a blazer featuring her school crest, a cardigan over a button-up shirt, a school tie, a plaid school skirt, dark grey tights and Mary Jane shoes. Her long blond hair is neatly tied back into a ponytail.
  • Body Paint: Sports camo-paint on her legs, at least until Street Fighter V.
  • Boobs of Steel: In Street Fighter V, most likely due to the fact that she's in her twenties. She had a more modest chest in previous games, where she was a teenager.
  • Brainwashed and Crazy: In the Alpha series, she worked as one of Bison's assassins. In Alpha 3, however, she begins to shake off his control.
  • Breakout Character: Cammy became one of the most iconic characters in the series despite not appearing in the original, and early versions of Street Fighter II. She even starred in the game Cannon Spike.
  • Breast Attack and Groin Attack: During her fight with Crimson Viper she gets kicked in the groin and electrocuted on one of her breasts, in a combo, no less!
  • Britain is Only London: Averted by her stage in II and V, which is set in the far north of England, and is probably based on Derwent Water in Cumbria.
  • The Cameo: Makes a few non-speaking background appearances in Wreck-It Ralph.
  • Canon Immigrant: Shadaloo!Cammy had her first appearance in X-Men vs. Street Fighter. Details from her backstory, like her Killer Bee Code Name, were also based on Masaomi Kanzaki's Cammy Gaiden manga.
  • Cat Girl: One of her downloadable alternate costumes, complete with tail.
  • Cloning Blues: Retconned in that now she's only partly based on Bison's genome and not a direct clone. Didn't work out so well in the end for Bison.
  • Code Name: “Killer Bee“.
  • Contralto of Danger: Her Japanese voice in IV onwards tends to one of the deepest in the game.
  • Counter-Attack: Her CQC (Cammy Quick Combination) Ultra in Super Street Fighter IV retaliates a simple attack by snapping the opponent's neck, right arm, and finally their neck again.
  • Criss-Cross Attack: Her "Killer Bee Assault" and "Cross Stinger Assault" has her pulling a Meteor Move Variant as she launches her opponent in the air and proceeds to kick them in multiple angles before finishing them with a Cross Scissors Pressure/Spiral Arrow respectively.
  • Cute Bruiser: As she says in IV:
    "So, how does it feel to be beaten by a tiny girl like me?"
  • Cuteness Proximity: Cammy is very easily distracted by cute animals, especially cats. Some dialogue even indicates that she can outright sense when a cat is nearby.
    Cammy: That feeling again... Is there a... cat nearby?
    Cammy: You haven't seen a cat around here, have you?
    Cammy: (Vs. Sagat) I sense a large cat... Willa Maiu? note 
  • Demoted to Extra: In Street Fighter II: The Animated Movie, where she appears only in the opening five minutes.
  • Diving Kick: Her Cannon Strike attack, and some of her supers are started with one.
  • Don't You Dare Pity Me!: Hated to be pitied in the Alpha games when opponents expressed concern for her welfare — primarily due to her being both brainwashed and only sixteen at the time.
  • Early-Bird Cameo: Her Alpha 2 Gold bonus appearance is derived from her appearance in X-Men vs. Street Fighter (a light blue leotard with sleeves and matching garrison cap instead of her green leotard and red beret), which wouldn't make its canonical appearance in the series until Alpha 3, where it became known as her "Killer Bee"/Shadaloo design.
  • Earn Your Happy Ending: Cammy's story establishes that despite Delta Red adopting her as one of their own, she still felt a strong connection to the Shadaloo Dolls, who were the comrades and sisters she was practically raised with for most of her life. It isn't until V where, after Bison is finally killed forever, she is able to save her fellow Dolls and be part of a real family. Her Arcade Mode ending finally has her opening up her heart when the now-freed Dolls and Delta Red throw a surprise birthday party for her.
  • Emotionless Girl: In Alpha. She slowly breaks out of it after Dhalsim’s powers begin to de-program her in Alpha 3.
  • English Rose: Cammy shows what happens to an English Rose when you mix her with an Action Girl and Ms. Fanservice. You'd never think of it if you judged her only by her VERY fanservicy looks, but her serious personality and her devotion to her True Companions have more than a whiff of this. She even has the RP accent. Additionally, her full name "Cammy White" (Camilla = "priestess", White = the colour of purity) is an archetypal English rose name.
  • Everything's Better with Spinning: Half her special attacks involve spinning — from her Spin Knuckle, Cannon Drill, and her Spin Drive Breaker. But her victory pose in SSF IV cranks the trope Up to Eleven, to where she's practically break dancing. Her first V-Trigger, Delta Drive augments her moves with some extra spins.
  • Fanservice Pack: Cammy has a small bust in Street Fighter II and the Alpha subseries — where it makes sense, given that she is a teenager; but in Street Fighter IV and V she has a large bust.
  • Fashionable Asymmetry:
    • Her Street Fighter V outfit has a holster with pouches on her right leg, but not on her left.
    • Prior to that, her gauntlets in her "Killer Bee" costume had an elbow guard only on one side. Her Street Fighter V outfit retains this as well.
  • Fingerless Gloves: Her gauntlets don't cover her fingers.
  • Flung Clothing: In Alpha 3, as well as in Marvel crossovers, she conceals herself in a Badass Longcoat that is tossed away right before she starts a fight.
  • Foil: To Guile, as playstyle-wise they couldn't be more different. Guile is a big bruising Stone Wall with Boring, but Practical moves, a projectile, and is a charge-character. Cammy is designed to be a petite, in-your-face offensive Fragile Speedster with speedy moves, no projectiles, and is a motion-character overall. When Cammy wins in Street Fighter V she even compares her mobility with Guile's counter-based style.
  • Forced into Evil: A minor case in Street Fighter V. She's forced into beating up a group of Brazilian cops and joins up with Juri so she can save Decapre.
  • Fragile Speedster: In V, she has the highest agility along with Vega, her strength is decent/average, but her health is low. Even in gameplay, her primary style is to focus on rushdown-into-knockdown combos for looping offense, despite lacking mixup.
  • Gendered Outfit: She wears a gendered version of Bison and King's outfit in Street Fighter IV and Street Fighter X Tekken as a DLC unlockable, respectively.
  • Good Scars, Evil Scars: Bears a knife (or rather claw) scar on her cheek. It’s an “evil” scar during the Alpha series, and “good” once she lost her memories and stays that way when she finds out who she is.
  • Gorgeous Gaijin: As a Brit, she was the first non-Asian female in the series, and possesses the prerequisite blonde hair, blue eyes and suggestive costuming. Even now, her, Rose, Kolin and Poison are pretty much the only playable Caucasian women in the series — most of the series' women are Japanese, even if some of them (Karin, Mika, Maki) certainly don't look it.
  • Government Agency of Fiction: Cammy is a member of the British special forces unit Delta Red, a fictitious group operating within MI6.
  • Healing Factor: Can apparently heal from broken bones in 3 days.
  • Heel–Face Turn: Though she was brainwashed in the first place. Once her brainwashing was undone, she joined the heroes in an attempt to make up for her past actions.
  • Hypothetical Casting: Like other women in the cast (e.g Rose = Monica Bellucci), Cammy is often compared to real-life beauties, but none are perhaps as accurate as British supermodel Lady Jean Campbell, who, with her waist-length blonde hair, large blue eyes, bee-stung lips and elfin cute looks, fits the bill perfectly.
  • I Am Very British: From IV onwards, Cammy has been voiced with an appropriate London RP accent, which justifiably suits her no-nonsense, stoic personality and her role as an agent of the prestigious MI6.
  • Intimate Hair Brushing: One piece of official Street Fighter art shows Chun-Li brushing Cammy's hair for her. Cammy and Chun-Li are friends who often meet because they tend to be involved in the same plot; they're both law enforcers in different groups.
  • It's Personal: She's got a score to settle with Juri for hurting the Dolls.
  • Kick Chick: She has more kick-based attacks than punches and some of the most acrobatic standard kicks in the series, with a couple of handstand-kicks in the mix.
  • Kindhearted Cat Lover: According to her bio, she loves cats. A picture in her SSFII Turbo ending shows her kindly holding her hand out for a kitten. In IV, her prologue shows her playing with an adorable kitten, which she apparently has been "friends" with for a while. Said kitty returns in her ending... when she brings it as a gift to the hospitalized Juni.
  • Laser-Guided Amnesia: She can't remember any of her life before she was 16.
  • Leotard of Power: Her main outfit includes a green one-piece bodysuit.
  • Lightning Bruiser:
    • Make no mistake, Cammy is one of the fastest characters in the franchise, but her attacks still pack a wallop behind them. She's arguably the best rushdown character in IV, along with Rufus. She also doesn't suffer in the defense department either, which can be classified as average at worst.
    • Her usual weakness is a lack of projectiles and in some cases, lack of proper mixup.
    • Some spin-offs, however, present her as more of a Glass Cannon.
  • Lovely Angels: With Chun-Li, as the two most iconic women in the series.
  • Male Gaze: Oh, yes. Most of her iconic victory poses, as well as her STARTING POSE in IV involve her turning her back to face the camera.
  • Meaningful Name: Her last name "White" implies emptiness or void, which describes her lack of recollection. It's also amongst the most common British surnames.
  • Mechanically Unusual Fighter: By virtue of being a bonus character who was only included as an extra in Street Fighter Alpha 2 Gold, Cammy has the unusual ability to perform close standing normal attacks, a feature that was initially excised from the Alpha series until Alpha 3.note 
  • Ms. Fanservice: Whilst her behaviour isn’t at all provocative, her costumes are another matter entirely...
    • Her thong leotard combines numerous, gratuitous opportunities to show off her ass, which is incredibly well-toned.
    • Her alternate costumes in both SFIV and SFV continue the trend, and in almost all of them, from the waist down, a thong is all she’s wearing.
  • Murderous Thighs: Her Fatal Leg Twister technique and several of her throws involve her throttling and slamming the opponent between her muscular legs.
  • Nice Hat:
    • She wears a red beret in her Delta Red uniform, traditionally worn by Britain's Royal Military Police or a blue garrison cap in her Shadaloo outfit.
    • In her second DLC costume in IV, she wears Bison's Commissar Cap.
  • No Name Given: In the comics, Cammy was the name Rose gave her after she was cleansed from Shadaloo's brainwashing. Before, she was only known by her code name Killer Bee (and Bison keeps referring to her as such even afterwards).
  • Odd Friendship: With Sakura, judging by her quotes in IV, . It was actually planned for the two to have a Rival Battle together.
  • Panty Shot=/=Underwear of Power: Her story mode costume in Street Fighter V provides plenty of opportunity; her top is regular military, but the bottom is just black panties that are shown clearly every time she throws a kick (and in a shot during one of her Story Mode's cutscenes). Her underwear (rather than a leotard or bikini or hose like for other costumes) also gets shown in her "party dress" costume.
  • Pintsized Powerhouse: You get the idea that Capcom had pitbulls in mind when they created her, rather than bees. Cammy is small, but once she gets up close and personal she'll relentlessly stay on you and tear you to shreds.
  • Pretty in Mink: Her Capcom Pro outfit in V is a cocktail dress with a white fur bolero jacket.
  • Rapunzel Braids of Action: Cammy’s classic twin-braids reach all the way down to top of her thighs.
  • Secret Character: In Alpha 2 Gold (the Updated Re-release version of the game that was included in Street Fighter Collection). To unlock her, beat the game with M. Bison then enter your initials as "CAM". She will then be selectable in Versus and Training modes by pressing Start twice on M. Bison. She can also be played in the version of Alpha 2 Gold included with Alpha Anthology, where she is selectable from the start (just press start twice on Bison) and has her own Arcade mode path complete with secret sub-boss, boss, and ending.
  • Scars Are Forever: Averted, by Street Fighter V the scar on her cheek has already noticeably faded.
  • Serious Business: According to her SSFIV win quotes, she hates fighting "amateurs."
  • Sexy Backless Outfit: Her Shadaloo uniform.
  • She-Fu: A kick-based fighting style combined with insane acrobatics. Make no mistake though, Cammy is more than willing to add some brutal cracking submission holds into the mix.
  • She's Got Legs: Cammy's muscular, proportionately-long legs receive special attention due to her high-cut thong leotard and athletic move-set.
  • Spot of Tea: Naturally, as a Brit, tea is often on her mind — as seen in her IV win quote to Guile:
    "Is it true that in the U.S military, they don't allow breaks for tea-time?"
  • Stripperiffic:
    • She wears a Leotard of Power, which constantly exposes her butt, and never wears pants, except for a cameo appearance in Final Fight Streetwise. She's wearing brown shorts instead.
    • Cammy's story costume in V fits as well. On the upper body, standard military. On the lower body, black boots and black panties. The developers were clearly having fun, as the game takes almost every opportunity to show how little she is wearing.
    • Many of Cammy's alt costumes in both /Street Fighter IV and /Street Fighter V are stripperiffic (be they leotards or bikinis). She does have relatively more modest clothing (see her punk-based "delinquent" costume in the former and her "schoolgirl" outfit in the latter) options.
  • Superhero Sobriquets: Often described as the "British bombshell" or even better, the "blonde British bombshell".
  • Super Mode: The "Delta Drive" V-Trigger from V, powers up her Spiral Arrow, Cannon Spike, and Cannon Strike attacks. Using one will cut V-Trigger time in half, though.
  • Take It to the Bridge: As seen in her SSFII and V stages — an ancient castle in northern England, with the fight taking place across a narrow stone cat-walk spanning a deep chasm.
  • Tarot Motifs: Cammy represents The Empress in the 30th Anniversary Tarot Deck. The Empress often represents motherhood, and Cammy acts as something of a Team Mum towards the Dolls, who she fights to free from Bison's control.
  • Teeth-Clenched Teamwork: With Juri in Street Fighter V.
  • Thong of Shielding: Her default outfit in all her appearances and her deluxe costume in Street Fighter V all include thongs that ride up her butt and clearly show the cheeks.
  • Too Many Belts: Wears a set of pistol holsters on her back and leg in Cannon Spike and Street Fighter V.
  • Trademark Favorite Food: Cake.
  • True Companions: With Delta Red and the other main heroes with whom she fights against Shadowloo. Even moreso with The Dolls, who Cammy refers to as her sisters by the time of IV. See Big Sister Instinct above.
  • Tyke-Bomb:
    • She was only sixteen when she was Shadaloo's Killer Bee, meaning she'd been trained to fight since she was even younger.
    • Defusing The Tykebomb: Part of her character development; she grows to be more of a person than a Doll.
  • When She Smiles: Her Arcade Mode ending in V, where Delta Red and the now-freed Shadaloo Dolls throw a surprise birthday party for her.
  • Wrestler in All of Us: Frankensteiners, suplexes — often accompanied by sickening neck-snaps in her later iterations from IV onwards.

Characters debuting in Super Street Fighter II Turbo: Grand Master Challenge

Master of the Fist
"I am Akuma, and my fists know no equal!"
Origin: Japan flag 
Fighting style: Ansatsuken
Voiced by: note 
Portrayed by: note 
Akuma is a self-proclaimed "Master of the Fist" who wields the Satsui no Hadou ("surge of murderous intent"; also translated as the "Evil Intent", the "Killing Intent", "Dark Hadou", or the "Murder Wave"). The Satsui no Hadou forces unto its wielder the urge to win every battle at any cost, even if it means the death of their opponent. When he was still training under Goutetsu, Akuma delved further and further into the Satsui no Hadou; he eventually mastered its ultimate technique — the Shun Goku Satsu ("Instant Hell Murder", but popularly known as the "Raging Demon") — and killed Goutetsu with it to prove his mastery. He challenged his brother Gouken sometime afterward and killed him as well.note  Despite his arrogance, Akuma will not fight anybody who is not equal to or more powerful than himself, feeling that they present no challenge. Akuma views Ryu as a worthy adversary, and he constantly seeks to convince Ryu to follow the Satsui no Hadou as well. In III, he works on creating new techniques to bolster the Satsui no Hadou style and further his fighting prowess.

Was part of the second wave of DLC characters for Street Fighter V. His signature ten (heaven) sigil is gone, having been replaced with the sigil that appears in Capcom vs. SNK 2 in his Shin Akuma form: kami-hito (demigod). In addition, his iconic flame-esque hairstyle has been changed to resemble a lion's mane.

For information on Oni, see the Street Fighter IV character sheet.
  • Above Good and Evil: Though people who know him might call him "evil" (such as Ryu or Gouken), when you get down to it he's only acting on his code as a warrior. If surrendering yourself to the Satsui no Hadou is necessary to find one's innermost strength, then it's acceptable to him, even if it's looked down on by some of the more straight-minded characters of the series.
  • Adaptational Badass: Okay, he was always badass, but when he appears as a cameo in Asura's Wrath, he's depicted being Asura's equal.
  • Ambiguously Brown: He is depicted with reddish-brown skin, most likely due to the Satsui no Hadou if Evil Ryu's appearance is to be taken into account.
  • Ambiguously Evil: Particularly in Alpha: The Animation and Alpha: Generations, but with his rather alien honor code as a warrior, it rings true for the series in general.
  • Animal Motif: His new hairstyle in V resembles a lion's mane.
  • Anime Hair: His iconic flame-shaped topknot. Taken Up to Eleven in V where his hair has grown considerably to resemble a lion's mane and a sunflower.
  • Arch-Enemy: He’s this to Ryu, Gouken and M. Bison.
  • Archnemesis Dad: In the non-canon Generations anime, he is implied to be Ryu's biological father, making him even more similar to Yujiro Hanma.
  • Arrogant Kung-Fu Guy: And how. He only challenges people he believes are worthy of fighting.
  • Badass Back: Upon either using the Shun Goku Satsu or winning.
  • Badass Baritone: He tends to have the deepest voice in the game.
  • Badass Beard: He gains one Street Fighter V. Combined with his longer hair, it now looks like he has a bright red lion's mane.
  • Badass Boast: Several, as both regular Akuma and Shin Akuma:
    "Evil is what I am. Death is what I bring."
    Shin Akuma: "I am power made flesh! Feel how weak you truly are!"
  • Barbarian Longhair: Symbolising his increasing detachment from humanity, his default look in V gives him a glorious leonine mane that stretches around his entire head.
  • Battle Aura: He radiates an aura of dark ki that usually forms the kanji for "ten" (天). In Alpha 3, it can set you on fire. As if it wasn't fearsome enough, SSFIV Arcade Edition gives Oni a constant blue fire aura.
  • Big Bad Ensemble: With M. Bison for the majority of the franchise.
  • Black Eyes of Crazy: Whenever he's not depicted as having straight-up Monochromatic Eyes, he has red irises and black sclera.
  • Black Screen of Death: What we see when Akuma uses his Shun Goku Satsu.
  • Blood Knight: The exemplification in the series, a man who lives purely for battle and finding his next Worthy Opponent.
  • Blue-and-Orange Morality: He does have a strong, but alien and not easily understood, code of honor.
  • Bonus Boss: In his first appearance. Reach M. Bison without losing or continuing, and Akuma will effortlessly flatten him and take his place as the Final Boss. In subsequent appearances, he usually serves as this, or as the True Final Boss.
  • Breakout Villain: He became a consistent mainstay in subsequent Street Fighter entries (with the New Generation and the EX sequels being the only games not to grace his presence), even going as far as to appear in other Capcom fighting games.
  • Brought to You by the Letter "S": His pose after the Shun Goku Satsu usually has the "ten" kanji appearing on the back of gi. In Capcom vs. SNK 2, Shin Akuma has a different symbol; this time, the "shin" character ("kami" [神, "god"] superimposed over "hito" [人, "person"]) means "divine/god" instead of "true." It can also be interpreted as "shinjin" (神人, "lesser god"). The "god" symbol becomes his new default symbol instead of "heaven" in V, reflecting how he "surpasses heaven" in his Story Mode.
  • Brutal Honesty: He takes this trope Up to Eleven in his quotes against Fighting Clowns like Rufus, El Fuerte and Dan. Though other characters make sarcastic remarks, Akuma seems to outright hate them and call them on their flaws with extreme severity. It's a trait that Oni inherits.
  • Cain and Abel: He is the Cain to Gouken's Abel, even paralleling the myth by attempting to kill his brother.
  • Call-Back: Many of Akuma's greatest feats only happen during his ending sequences in the various games he has been in; apparently Shin Akuma has the ability to fly (and breathe in space...) as in Capcom Fighting Evolution he sets off earth to shoryuken an asteroid; in SSFIV Arcade Edition, Oni can actually fly in game during his winning animations and taunts as well as perform an air dash and aerial version of the Shun Goku Satsu (similar to Cyber Akuma).
  • Calling Your Attacks: Notably averted. Akuma simply grunts when performing special moves.
    • His appearances in III and some of the Vs. titles are the only exceptions to this rule. In the III series, Akuma can be heard calling out "Gou Zanku!" (for his Zanku Hadouken) and "Tenma!" (when performing Tenma Gou Zanku; he does the same in MSHvSF and MvC2), making this a truncated example/partial subversion, while he fully name drops his Tenma Gou Zanku in MvC3.
    • Subverted for the most part in the Street Fighter IV series. He'll call some of his attacks whenever an EX version is pulled off. Outside of that it's still mostly grunts. This continues in V, but on a less restrictive scale.
  • Canon Immigrant:
    • Shin Akuma's design - originally this form was just Akuma merely going all out against a Worthy Opponent with no visible changes in his body. When Akuma absorbed Rugal's Orochi power in Capcom vs. SNK 2 his hair turned white, his skin turned red, and his aura changed too, but this new form was also named Shin Akuma. Subsequently all future portrayals of Shin Akuma, except in SFIV, would be that of the white-haired demon, with no mention of the Orochi influence on him as if implying that Akuma can naturally achieve this Shin form, or rather, always could. As of his reappearance in V, the white hair is the default look to separate normal Akuma from Shin Akuma, then came Championship Edition where Shin Akuma's secret boss battle in V has been revised, with him back as the original white-haired, red skinned, ki aura sporting, beast from Capcom vs. SNK 2.
    • Initially believed to simply be a guest in the 7th iteration of Tekken, it actually turns out he actually played a somewhat substantial role in the game's main story, repaying a debt to Kazumi Mishima, thus making him this for the Tekken series.
  • Card-Carrying Villain: Though mostly in crossovers and as Oni, Akuma himself would oddly zigzag between proclaiming himself evil and condemning other villains for their evilness. This is shown in Super Street Fighter IV in two of his win quotes:
    (against Ibuki): "Ninja tradition is no match for pure and everlasting evil!"
    (against M. Bison): "And now, evil one, you reap what you have sown!"
  • Character Exaggeration:
    • Back in the days when the translated script for the series was sketchy at best, some cases of this were thrown in for western releases of the series, Akuma got a bit of it. The biggest change was Akuma losing his humanity by succumbing to the Dark Hadou - in canon, he controls it just fine like his master Goutetsu did, and only in Street Fighter IV the possibility of him losing control over it was brought up as Oni.
    • The crossovers tend to heavily simplify Akuma's character quirks, reducing his basic vocabulary to little more than "Kill", "Die", and "Death" and presenting him as the Obviously Evil mass murderer much of the fandom believes Akuma to be as opposed to the morally indecipherable character he actually is. SNK vs. Capcom: SVC Chaos, humorously enough, sends Akuma hurtling right into Card-Carrying Villain Land (although to be fair, SVC Chaos had widely inaccurate character portrayals across the board; ironically, Oni in SSFIV:AE would go on to play all of these exaggerations painfully straight).
  • Counter-Attack: Akuma's V-Skill in Street Fighter V, the Rakan, will intercept an attack (similar to Ryu's Mind's Eye V-Skill) but you can input another command after and Akuma will automatically retaliate (so it works closer to an Alpha Counter than a straight Parry).
  • Criss-Cross Attack: The Shun Goku Satsu is this in V, he strikes his opponent in various angles.
  • Curbstomp Battle: If one manages to complete the requirements to face him in Super Street Fighter 2 Turbo, Akuma will suddenly teleport in and effortlessly take out M. Bison with his Shin Goku Satsu. This is also reflected upon in the UDON comic where he breaks up the fight between Ryu and Bison near the climax. Akuma proceeds to No-Sell all of Bison’s attempts to defeat him before systematically kicking his ass before finally finishing him with his Shin Goku Satsu.
  • Curtains Match the Window: For almost all of his appearances, he has crimson hair and eyes.
  • Cutscene Power to the Max: He can Shoryuken sunken ships and split Ayers Rock with a single punch, but in cutscenes only. His appearance in Asura's Wrath was meant to avert this by showing what he's truly capable of. Justified in that Akuma explicitly holds back unless he's either training or facing a Worthy Opponent against whom he can use his hundred percent.
  • Dangerous Forbidden Technique: The Shun Goku Satsu. It's the reason why Akuma is such a badass. It's dangerous because anyone who gets hit by this and is unable to withstand its immense power dies, and it's forbidden because the user can also die if they aren't capable enough of channeling that power effectively. Akuma teleports towards the enemy and grabs them. If it connects, the screen will suddenly darken or go completely white depending on the game as Akuma attacks the opponent with anywhere from 15 to 33 very fast strikes, indicated by a series of Hit Sparks flashing rapidly on the screen. If you defeat the opponent in IV with any variations of this technique, there is no KO message. The opponent doesn't even do a Death Cry Echo. All you get are the jarring sounds of children laughing distantly. In V, what happens is finally shown for the first time. Akuma imbues his hand with the Satsui no Hado and begins striking his opponent in their vital areas, hitting pressure points and areas containing internal organs while moving around rapidly, leaving the opponent unable to defend themselves from his barrage of fatal attacks.
  • Dark Is Not Evil: Despite what many believe from taking notes from other medium by way of Character Exaggeration, Akuma is not evil in the dry sense of the word - he does not randomly seek people to kill, but rather only kills strong opponents in their best condition. In canon he only killed two: Goutetsu and Gen. The former being his master (who was actually proud of being beaten in a duel to the death against his disciple — Goutetsu firmly believed in the Dark Hadou and Akuma showed him its purest form), and the latter in a fair match. He was also thought to have killed Gouken, but that was retconned away by having Gouken survive due to emptying his mind, a trick Gen would perform as well, so before he successfully killed Gen for keeps in his SFV story Akuma's body count was only one. Akuma also performed heroic acts such as saving Earth by Shoryuken'ing an asteroid into oblivion in Capcom Fighting Evolution, and spared some time out of his training to save a lost child in Street Fighter Alpha. There’s also Elena’s ending in SFIV where Akuma felt awkward being hugged by the capoeira girl.
  • Dark-Skinned Redhead: He has Hades Shaded skin and crimson hair. If Evil Ryu and Oni are any indication, embracing and harnessing the pure Satsui no Hado may have something to do with it.
  • Death from Above: Misogi. To drive it home, the attack (already a cross-up with tracking properties that requires a warping technique like the Ashura Senkuu or Bison Warp to avoid without fail or, if you're daring, a well-timed counter) is usually a One-Hit Kill if it connects. If that wasn't bad enough, it inflicts massive amounts of chip damage, is unparryable/un-Just Defendable in CvS2, and is downright unblockable in SVC Chaos. Shin Akuma also possesses a weaker version of the Misogi in the form of the Tenma Shuretto, which became his normal form's Cross Art in SFxT.
  • Defeat Means Playable: In Street Fighter IV.
  • Demoted to Extra: In Street Fighter II: The Animated Movie, his appearance is a brief, last-minute "blink and you'll miss it" cameo.
  • Difficult, but Awesome: Akuma is a real crowd-pleaser in tournament and online play, but he requires A LOT of practice to be good with him (about 1-2 months' worth) because of his extremely flexible playstyle. Akuma is easily one of the most difficult characters to learn in Street Fighter IV, but when you at least try he can also be the most fun character.
  • Does Not Like Shoes: Depending on the Artist. In some games, he wears sandals, and in others, he's barefoot.
  • Dub Name Change: In the games and most supplemental media, he is Gouki in the original Japanese material and Akuma in localizations. Interestingly, though, there are a few works that use both names localized, portraying Gouki as his original name and Akuma as the identity he took on after embracing the Satsui no Hado and killing Goutetsu.
  • Duel to the Death: What he is ultimately looking for.
  • Dynamic Entry: He beats the crap outta Bison in his first appearance (although this possibly didn't happen according to IV), and repeats in III: 2nd Impact to your rival and/or Gill. No worries though, Gill revived himself, as always.
  • Establishing Character Moment: He kills Bison with the Raging Demon before challenging you.
  • Everyone Has Standards:
    • One consistent trait from his very first appearance onwards is his opposition to the series' Card-Carrying Villain Big Bads, especially Bison. Although considering that their interactions throughout the series are surprisingly sparse, we still don't know Akuma's exact opinions other than that he views Bison as evil.
    • Akuma's warrior philosophy has elements of Social Darwinism in that he believes one must rely on their own strength to succeed and holding back or using other means to strengthen yourself greatly offends him. This is show clearly when he will not fight someone who isn't at their best, cannot fight, or refuses to fight as he believes there is no honor or meaning in defeating a foe who isn't at their peak. Likewise, he hates opponents that would use outside means as a crutch to bolster themselves like Bison using his psycho drive or Seth using his ability to copy his opponent's skills without having to spend the time and effort to create and master those skills for himself. Say what you want about his disposition, he's a firm believer in hard work and pushing limits while also believing that only cowards prey on the weak.
  • Evil Counterpart: As a practitioner of the Ansatsuken martial art who has succumbed to the Satsui no Hado, he is one to Ryu, Ken and Gouken.
  • Expy: Whether coincidental or not, Akuma and Yujiro Hanma are very similar, both being red-haired, battle-hungry, inhumanly powerful fighters capable of causing/stopping natural disasters with their fists, feared by almost everyone in their series, obscessed with making the main character strong enough to pose a proper challenge to them, known for having an iconic symbol on their back while being heavily associated with demons/ogres/onis.
    • He also takes after Nosferatu Zodd for many of the same reasons while also borrowing his leonine facial features and a similar theme of forsaking humanity in the pursuit of power.
  • Fangs Are Evil: His use of the Satsui no Hado has started to turn him into a monster, giving him pointed teeth.
  • Final Boss: Has so far only been a example the main series with Evil Ryu's storyline in Alpha 3, serving as this instead of M. Bison, who is instead Evil Ryu's penultimate opponent.
  • Giant Space Flea from Nowhere:
    • The original space flea. In Super Street Fighter II Turbo, lose no matches and use no continues, and as M. Bison throws off his cape, Akuma ambushes him, kills him and challenges you. And you only get one chance. There's a reason why people say they "discovered" Akuma. Finish the SFII arcade ladder in V without losing a match, and you get an "Another Fight is Coming Your Way!", revealing Shin Akuma as your post-Bison bonus match.
    • He has a habit of doing this as a recurrent element of his character. Whereas Alpha 2 simply has Shin Akuma appear out of nowhere to replace each character's respective "boss", EX and Second Impact have Akuma, as a nod to his debut, specifically use the Shun Goku Satsu to put the initial opponent (Bison—yet again—in the former, your character's rival in the latter) out of commission and challenge you in their place.
    • Parodied in Super Puzzle Fighter II Turbo when he does this on Dan.
  • Glass Cannon: If he's balanced, he's a fast fighter who can dish out damage but can't take it. If he's not balanced he becomes a Lightning Bruiser, making him a Game-Breaker.
  • A God Am I: Akuma considers himself "superior to all men" because of his mastery of the Satsui no Hadou. Gen calls this into question in Akuma's story mode in V.
  • Gory Discretion Shot: Presumably why the screen goes black when the Shun Goku Satsu is executed. All you see are hit sparks and the opponent's scream of agony. Averted in Street Fighter V as you see him striking his opponent in various angles.
  • Ground Punch:
    • Akuma has his Kongou Kokuretsu Zan, which isn't so much punching the ground as palm-striking it.
    • Akuma's regular Critical Art in Street Fighter V, the Sekia Koretsuha, sees him channel his ki into a large column of fire by slamming his palm into the ground. His taunt consists of a single ground punch. It does damage.
  • Guest Fighter: Akuma has had a lot of extracurricular appearances outside of his home franchise, probably more so than any other character including series poster-boy Ryu.
  • Hero Killer: According to All About Capcom, he eventually agrees to face Gen in a rematch to the death, and, after a drawn out fight, Akuma emerges the victor. V confirms that this is canon, as it's the very first scene of Akuma's story mode.
  • Hijacking Cthulhu: Akuma is one of the first, if not the first martial artist to hold some degree of control over the Satsui no Hado after immersing himself in it to such an extent.
  • Holding Back the Phlebotinum: Akuma will only fight at full power if you're of an admirable fighting aptitude. See I Am Not Left-Handed for more info.
  • Hurricane Kick: Takes it Up to Eleven with his Demon Armageddon Ultra.
  • I Am Not Left-Handed: Shin Akuma. This is what happens when Akuma fights you with all of his power. The only way you get to face this version of Akuma is usually accomplished by beating your opponents with a certain amount of Perfects and super finishes, and without continuing. Have fun. It's heavily implied that both of his V-Triggers have him restrain himself less to achieve a similar effect to Shin Akuma. To compound this further, Shin Akuma in V is him permanently stuck in his Dohatsu Shoten V-Trigger with additional buffs.
  • I Need You Stronger:
    • Shows signs of this towards Ryu. The two have battled in the past and Ryu is not a challenge for Akuma in actual practice but Akuma chooses to walk away rather than strike the killing blow. It is through this that he believes that he can nurture Ryu's killing potential and get him to embrace the Satsui no Hadou as the only true path to strength. Subverted by the end as Ryu entirely rejects Akuma's fighting philosophy to follow Gouken's path.
    • Street Fighter V finally brings an end to their enmity as Akuma comes to respect Ryu's progress, despite never embracing the Satsui no Hadou, instead finding strength through the Mu no ken (Power of Nothingness). Akuma is satisfied so long as Ryu can give him a challenge so he drops his antagonism towards Ryu's lack of strength.
    • Kage's Character Story further cements this. When confronted by Kage, Akuma sees him as nothing more than a mere shadow of Ryu, and he does not mince words when telling him that without Ryu, Kage is nothing.
      Akuma: To go from being beyond beyond reach heaven! ...A mere silhouette like you would never understand. You speak of strength and winning. The true fist is not created from the strength of the body. Nor can it be created from the Satsui.
  • Iconic Item: Akuma's prayer beads, which he pilfered from the corpse of his dead master Goutetsu.
  • Informed Ability: The Shun Goku Satsu actually being able to kill someone. With the potential exception of those who are pure, or "pure enough," its description says that both the user and its victim are dragged into the netherealms to be assaulted by demons, the wicked being plagued by their sins (each hit represents the 16 hells of Mahayana Buddhism, 8 cold and 8 hot; the last hit is the killing blow, the final hot "traditionally seemingly eternal" hell). Gameplay and Story Segregation aside, its success rate is jarring. Gen blocked it by emptying his heart of all emotions and thoughts. Akuma's jump on Bison, thought to be for a long time the reason behind his disappearance after II, turned out to be only temporary (and Jossed by Bison himself) as of IV. Gill revived himself in 2nd Impact. Gouken has been revealed to have simply been in a comatose state thanks to something that sounds similar to what Gen did. Alternatively, he may hold the Shun Goku Satsu back in the same way he reserves his Shin form for only the strongest of foes.
  • In the Hood: One of his alternate costumes in IV has him wearing a ripped-up hooded cloak.
  • Involuntary Shapeshifter: It bears emphasis just how much Akuma does not want to become Oni. Oni is the one depth of the Satsui no Hado he dares not tap into. Oni, on the other hand, as implied in Akuma's SF2 Turbo Revival ending, is constantly trying to overtake and consume Akuma.
  • Jerkass Has a Point: Sure, he's a stringent asshole to everyone, but his harsh advice can actually be pretty useful. An example of this is when he tells Chun-Li that she's too preoccupied with her father's death that she can't live her own life properly. He is proven right when she recklessly challenges M. Bison to a fight in V, only to get her ass handed to her because he was empowered by the Black Moons.
  • Karma Houdini: While his actions are pretty mild compared to other villains', until IV there was never any indication that he got any comeuppance for trying to kill Gouken. Due to the Retcon, that might have changed.
  • King of Beasts: Has a very leonine hairstyle in Street Fighter V.
  • Knight of Cerebus: While not exactly evil, Akuma when fighting is a bloodthirsty engine of destruction. He shows no quarter and expects none. To him, everything is legal in a true fight, up to and including pulling off moves that will almost, if not, certainly kill the opponent. Moreover, unlike some of the other characters who have quirks or are hammy to a ridiculous degree, his only desire is fighting and violence with no humor involved at all.
  • Large Ham: Gives a Bison a run for his money in this area.
  • Leitmotif: Notably, his theme is so well known that it was the only theme to get both an update and a remix in Capcom vs. SNK 2, which had no character specific themes outside of bosses (conversely, God/Ultimate Rugal received an original theme as opposed any of his other five or so themes in KOF).
  • Limit Break: His Shun Goku Satsu, Kongou Kokuretsuzan, and Misogi.
  • Luke, I Am Your Father: In the non-canon Street Fighter Alpha: Generations it's implied that Akuma is Ryu's biological father, a result of him knocking up his and Gouken's friend Sayaka (the caretaker of Goutetsu's Japanese complex home) sometime before his deathmatch with Goutetsu and Gouken. In series canon, Akuma is merely Ryu's adoptive uncle.
  • Made of Plasticine: In Steet Fighter V, Akuma uniquely has 900 health. For reference, the next row of lowest health tier is set to 925. This is a conscious developer's choice to balance his outrageous offensive potential.
  • Meaningful Name: His Japanese name, Gouki (豪鬼), means "Strong Demon." His overseas name, Akuma, is derived from the Japanese word for "devil" (悪魔).
  • Monochromatic Eyes: Akuma is frequently depicted with solid red eyes, and glowing red irises.
  • Needle in a Stack of Needles: In Street Fighter II V, Akuma makes cameos on a regular basis, Hidden in Plain Sight. In one instance, he's a part of a gang of Mooks! Here's a link for your convenience.
  • No Name Given: During his original appearance in Super Street Fighter II Turbo (and then later in X-Men: Children of the Atom), the lifebar would not display a name under it, adding to his mystique. His character portrait was merely a silhouette as well (Super Street Fighter II Turbo HD Remix instead gives him a very dark character portrait but his features remain visible).
  • Noble Demon: He will never fight an unfair match or against an opponent who's not in perfect shape and will never harm someone who's incapable of fighting. Despite all of the dickish things he has done, he is not evil like Bison or Seth. His story mode in V heavily revolves around this aspect of his character.
  • Non-Lethal K.O.:
    • Averted/inverted in Street Fighter IV and all of its incarnations. When finishing off an enemy with a Super or Ultra, the screen flashes in the background are black instead of orange and the KO sign doesn't appear. This implies that he killed his opponent instead of simply knocking them out. This also applies for Evil Ryu's Super and Oni's Super and Ultras.
    • V plays with it, keeping the black flashes in the background, but also maintaining the KO sign.
  • Not So Above It All: To name one example, Akuma of all people has enough culinary sense to deem El Fuerte a terrible cook.
  • Nothing Is Scarier: Whenever he performs the Shun Goku Satsu, we never see what happens to the victim as the screen goes completely black and the only sounds we hear are the victim's screams and a flurry of fast punches. His appearance in V, however, averts this for the first time in the series' history and finally shows us what happens to the victim. Basically, the Raging Demon consists of Akuma brutally beating the victim to death, striking each of their vital areas with blazing speed.
  • Obviously Evil: You'd think so, since he likes to play with dark forces and is rather cruel in battle, but his story suggests he believes himself to be beyond tags like "good" or "evil" and simply trains himself to be the best humanity can possibly offer in a warrior. His morals are shaky but it doesn't necessarily cross him into actually being "evil" in any way (antagonistic, maybe).
  • Odd Friendship: As revealed in an Ultra arcade ending, he has one with Elena, of all people.
  • One-Winged Angel:
    • Oni represents what Akuma would become if he fully succumbed to the Satsui no Hado and lost what's left of his humanity, transforming him into a blue-skinned, white-haired demon who hungers only for death and destruction.
    • Shin Akuma represents Akuma tapping into the full power of the Satsui no Hado without losing his humanity.
  • Perpetual Frowner: Akuma seems to only know rage.
  • Person of Mass Destruction: He Shoryukens a sunken ship out of the ocean, sinks an island with a well placed strike, splits Ayers Rock in two with a single punch, turns a forest into a crater by punching it, and his fight with Asura resulted in them nearly destroying the moon. Stuff like this is probably why he trains in the middle of nowhere.
  • Pet the Dog:
    • His Shin Akuma ending in Capcom Fighting Evolution/Jam. The Earth is about to be hit by a meteor that will kill everyone, but Akuma JUMPS UP INTO SPACE AND DESTROYS IT WITH ONE PUNCH. Doubles as a CMOA.
    • According to artwork and translations, Akuma once spared time out of his training to rescue a child lost in his cave to safety. The story also tells that, when a fire fighter found the child who claimed to be rescued by the "samurai man", lightning struck a tree and both were to be crushed, but Akuma appears out of nowhere, hoists the tree with a single hand, and promptly demands they be gone.
    • The end of his story mode in V may be his biggest moment yet. For the first time in the series, he actually calls Ryu by name and decides to spare him after defeating him, agreeing with Ryu's newfound outlook after the end of the events of A Shadow Falls. Akuma considers Ryu a true Worthy Opponent for him, without succumbing to the Satsui no Hado.
  • Physical God: Downplayed, but present. See Person of Mass Destruction above.
  • Purple Is Powerful:
    • Shin Akuma, more often than not, swaps out his trademark black gi for dark shades of purple. Several effects from his special moves are also purple, and purple is in general the color used to mark the Satsui no Hado that Akuma draws power from. Most obviously, while every other practitioner of the Ansatsuken in canon fires blue Hadokens (except for Ryu's Metsu Hadoken, which is infused with the same Hado as Akuma's, albeit to lower levels), every Hadoken move from Akuma is purple.
    • The Shun Goku Satsu, as shown in IV and V, also includes a barrage of purple explosions.
  • Rage Against the Heavens: In just another one of Akuma's astonishing displays of power that he saves for Cutscene Power to the Max moments, in his SNK vs. Capcom: SVC Chaos ending where yet again Akuma leaves the tournament unsatisfied filled with such weak opponents according to him, Akuma simply jumps into heaven to face against Kami-sama, God Himself from the classic Athena arcade game by SNK.
  • Red and Black and Evil All Over: He has red hair and eyes and wears a dark outfit, though he's more in the gray zone than outright evil. He is definitely dangerous though.
  • Red Baron: The (Supreme) Master of the Fist. Suffice to say, he lives up to that moniker.
  • Red Eyes, Take Warning: He has red eyes and is definitely a powerful character in the franchise.
  • Red Sky, Take Warning: When he reaches the power of the Dangerous Forbidden Technique and Shin Akuma, the sky turns red. It is never a good thing.
  • Shotoclone: The first of many, but to be fair at least he easily differentiates himself from the other Ryu/Ken-types.
  • The Rival:
    • His chief opponents are Gouken and Ryu.
    • Asura too, if Lost Episode 2 is to count for something.
  • Secret Character: Every instance of him being playable up until Alpha 2, and a few times afterwards.
  • Shirtless Scene: His alternate outfit is also shirtless.
    • His win portrait in Street Fighter Alpha 3 is shirtless. Too bad you only see him from the back.
    • His portrait in X-Men vs. Street Fighter is shirtless too.
    • Oni fights without a shirt as well... so long as he can still be considered Akuma.
    • During the transition before a round in V, if the person playing Akuma holds all three Punch buttons and Light Kick, he will start the next round with his gi jacket down. This only works with his Nostalgia costume.
  • Signature Move: The Shun Goku Satsu/Raging Demon.
  • Slasher Smile: Gives off a terrifying one in his Arcade Mode ending in V. Unlike most, it's described in a manner that makes it seem as though he is regaining his humanity. For context, he's smiling with anticipation of his next encounter with Ryu after the events of his Story Mode.
  • SNK Boss: In some games he is brutally difficult to defeat. Both his normal incarnation in SSFII Turbo and his Shin incarnation in Alpha and Capcom Fighting Evolution are True Final Bosses as a result of how difficult they are. His Shin Akuma appearances in the arcade ladders of SFV see him set to AI level 8 (even if you were playing on Easy difficulty) with permanent V-Trigger.
  • Soundtrack Dissonance: Completing Super Street Fighter II Turbo as Akuma will earn you a special credit roll sequence in which the battered and beaten faces of all his defeated opponents are displayed one after another as the usual uplifitng credit roll tune plays.
  • Spirited Competitor: A less moral version. Akuma seeks a worthy challenger, and will attack any fighter he thinks is up to the task. If they prove worthy but fail to beat him with all potential exhausted, he will brutally and mercilessly murder them (although canonically he's only got one confirmed kill: his master, Goutetsu).
  • Stop Motion Lighting: In Street Fighter V, his Shun Goku Satsu cuts the screen to black as usual, but occasionally the light comes back and shows how thoroughly he is beating his opponent.
  • Superpowered Evil Side: Oni in SSFIV:AE is Akuma minus his remaining humanity, and any philosophical debate over his morality — the character is For the Evulz incarnate.
  • Surpassed the Teacher: Killed his master Goutetsu in a fair fight to prove he had surpassed his teacher.
  • Tarot Motifs: Akuma represents The Devil in the 30th Anniversary Tarot Deck. The Devil represents dark impulses and temptation, which Akuma has given into by embracing the Satsui no Hadou.
  • This Loser Is You: In Pocket Fighter, he is evicted off his island because it got turned into an amusement park. Even he is no match for big business.
  • Too Spicy for Yog-Sothoth: Necalli absorbs Akuma, only to get one hell of a bellyache.
  • True Final Boss: When he isn't a Bonus Boss replacing the final boss, he is this. Examples include Street Fighter III: 2nd Impact (where he is both; he replaces your character's final boss if you meet the requirements to fight him and finishing that match with a Super Art will give you a chance to fight Shin Akuma immediately after), Capcom vs. SNK 2 (where he shares the spot with God/Ultimate Rugal), and Capcom Fighting Evolution.
  • Villainous Virtues: Calling him a villain is a stretch but he is violent, dark, and antagonistic while fully capable of killing people without remorse. However, unlike Bison or Gill, Akuma is a warrior who only seeks to push his limits and face a Worthy Opponent. As such, he has way more virtues than many of the other bad guys of the series.
  • Villains Out Shopping: Almost literally in this case, as although it is difficult to imagine Akuma doing anything outside of combat or training, one official artwork shows that, yes, even reclusive Satsui no Hado demon-men need to fund their international travels somehow. In it, he's shown delicately selling hand-picked fruit to a young boy.
  • Was Once a Man: Zigzagged. Formerly he was stated to have become a true demon and lost himself to the Satsui no Hado. In canon, however, Akuma keeps the Hado in check just fine (with Oni representing what would happen if he were to truly lose control), although the whole deal with his humanity is pretty murky. His story mode in V would seem to indicate that he's still human, at least in part, as Gen's words regarding his willingness to discard his humanity have him pondering the issue for quite a while, and at the end he finally admits that Ryu might be a worthy opponent without using the Satsui no Hado.
  • Weak, but Skilled: While not weak by any means, Akuma lacks the raw power of, say, M. Bison, but makes up for it with sheer skill.
  • We Will Meet Again: In V, He tells Ryu after their fight that he will meet him at his journey's end, to which Ryu agrees to. True to form, Ryu's Arcade ending in the V route has him find Akuma once more, and they clash to an unknown result.
  • White Hair, Black Heart:
    • As Shin Akuma and Oni his hair turns white to illustrate how powerful he has become.
    • In his V artwork he is depicted with white hair, though whether this is simply due to old age or him approaching his maximum level of power is unknown. In-game, however, he still has red hair.
  • The Worf Effect: Back in the days of his debut, Akuma and Evil Ryu were outright stated to be the strongest characters in the series, disregarding Gen. Then Alpha came along and brought in both S-ISM M. Bison (who while not even at his full power holds his own against Shin Akuma) and Cody, who flat out calls Akuma disappointing. And then IV makes things even worse by bringing in Akuma's brother Gouken, who not only absolutely humiliated him in their first real battle (but to be fair, Akuma paid him right back), but can even nullify Akuma's most powerful technique, the Raging Demon.
  • World's Strongest Man:
    • For scale, M. Bison possesses so much power he's considered a threat to the world and Akuma killed him effortlessly. He sunk an entire island by PUNCHING IT, walked around on the ocean floor without need of oxygen or protection from the crushing pressure and punched a submarine from there to the surface, split Ayers Rock in half (also by punching it), raised a sunken ship out of the ocean using his Demon Armageddon/Tenshou Kaireki Jin Ultra, and the numerous cast members he has demolished in his quest to find someone who could match him. His alternate outfit from Super SFIV has become finally befitting, looking like some kind of dark warlord. And if you want more, in his Capcom Fighting Evolution ending, as Shin Akuma, he SHORYUKENS AN ASTEROID.
    • This carries over to crossovers as well. In Marvel vs. Capcom 3 he comments that Thor and Shuma-Gorath would not be the first gods he has killed with his bare fists, in Street Fighter X Tekken he is considered the only worthy opponent by Ogre, a monstrous god of combat. And finally in Super Smash Bros Ultimate his spirit is the 4th strongest in the entire game, only behind those of the games two final bosses and Galacta Knight.
  • Worthy Opponent:
    • Ryu and Gen seem to be this, based on how he approaches both, but are actually subversions. Ryu is not a Worthy Opponent... but he certainly has the potential, so Akuma is trying to get him to see things his way by embracing the Satsui no Hadou and fighting without restraints. He also no longer wishes to fight Gen as the old assassin is ill and thus not in any condition. To drive this home further, he'll simply straight up refuse to fight anybody he deems not strong enough to take him on (which is why his status with these two is noteworthy, since they don't match up to him yet he will still accept their challenge).
    • Also considers Wolverine this in the Marvel vs. Capcom series, though the only thing that makes him stand out as a fighter is that he has claws and regenerative abilities, so it'd be very hard to win if it was a death fight. Wolverine only fought him to find out about his past, though the ending text implied he considered Akuma a worthy opponent as well. He's since found out about his past, giving Akuma nothing to bargain with.
    • Gen and Ryu finally graduate to full-fledged worthy foes in V. First, Gen finally gets the Duel to the Death he wanted from Akuma, during which he uses his Famous Last Words to taunt Akuma that he will never reach the path of the divine—and this actually rents space in Akuma's head for awhile. Then, Ryu approaches him after achieving the Mu no Ken instead of succumbing to the Satsui no Hado. The two find an even ground, and Akuma decides to spare Ryu's life, stating that he looks forward to a rematch on the day Ryu reaches his zenith and, for the first time in the series' history, addressing him by name.
    • According to his winquotes in V, Sagat has finally become this after the events of his Story Mode where he experiences the Satsui no Hado for the first time and staves it off with his own willpower.
  • Wrestler in All of Us: Hyakki Gosai and Hyakki Gotsui have Akuma performing throws, one of which is a spinning pile driver similar to Zangief's.
  • Your Soul is Mine!: In the Street Fighter cartoon, complete with the rather shameless line "Your chi is mine!" (starts laughing)


Characters debuting in Ultra Street Fighter II: The Final Challengers

    Violent Ken
Brainwashed Ken
"I-Is...this...the joy of the powerful...? Heh...heh...heh, heh, heh."
Origin: USA flag 
Fighting style: Ansatsuken
Voiced by: note 
A "What If?" version of Ken originally created for the crossover game SNK vs. Capcom: SVC Chaos and based on the events of Street Fighter II: The Animated Movie. Having been captured and brainwashed by M. Bison by implanting his Psycho Power within him, Ken is now a pure killing machine whose rivalry with Ryu has been corrupted into desiring to kill him and surpass him.
  • Brainwashed and Crazy: As an homage to The Animated Movie.
  • Canon Immigrant: Originated as a sub-boss in the non-canon SNK vs. Capcom: SVC Chaos, and is loosely based off of Sennou Ken (literally "Brainwashed Ken") from Street Fighter II: The Animated Movie.
  • The Cameo: Is referenced as one of Ken's alternate colors in Super Smash Bros. Ultimate, designating him in both Dark Samus and Mewtwo's Classic Modes as either brainwashed or corrupted.
  • Crippling Overspecialization: He may have an advantage of speed and racking up the multi hit combos really well, but his moveset is as bare basic as it was in the first Street Fighter, Rasetsukyaku not included. This demands players to control when he attacks and when to pull off his moves, as Violent Ken's fast speeds and lack of reservations will invite lesser players to burn out their playtime very quickly.
  • Flash Step: The Rasetsukyaku, a dash that allow him to quickly cover ground and phase through his foes if done next to them.
  • Hades Shaded: In both SNK vs. Capcom: SVC Chaos and Ultra Street Fighter II, his skin appears darker than normal.
  • Laser-Guided Amnesia: In his SNK vs. Capcom: SVC Chaos ending, Ken wakes up without any memories of anything he did in his "Violent" state.note  It doesn't really matter since, like in Ken's normal ending, Eliza shows up to take him back home.
  • Omnicidal Maniac: His main instinct is to destroy everything he sees. When he faces Athena in SVC Chaos, he becomes excited by the prospect of getting to destroy Heaven.
  • Power Dyes Your Hair: Violent Ken has white hair as opposed to blonde.
  • Speed Echoes: Is capable of moving fast enough to leave afterimages.
  • Superpowered Evil Side: Of Ken. In this form his skin is more pale and purple-tinted, as though Psycho Power is coursing through his veins, and his hair has turned platinum-blonde. He also uses Psycho Power-imbued flames instead of his normal flames during his attacks. In the crossover game where he came from, he also produced the signature skull symbol used by characters of the Orochi bloodline or those who can utilize its power.
  • What Did I Do Last Night?: In his ending in SVC Chaos, he returns to normal after his fight with Athena (or Red Arremer) and immediately asks "Where am I? What have I done?" Luckily, Eliza shows up to take him home.


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