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Characters / Street Fighter Alpha

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Characters debuting in Street Fighter Alpha.
  • For Ryu, Ken, Gen, Birdie, Eagle, Adon and Sagat, check the Street Fighter sheet.
  • For Chun-Li, Guile, Zangief, E. Honda, Blanka, Dhalsim, Balrog, Vega and M. Bison, check the Street Fighter II sheet.
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  • For Cammy, Fei Long, T. Hawk, Dee Jay and Akuma, check the Street Fighter II Updated Versions sheet.
  • For Yun, check the Street Fighter III sheet.

Beware of spoilers!

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    Charlie Nash
Paradoxical Avenger
"If you stand in my way, I will kill you!"
Origin: USA flag 
Fighting style: Special Forces training
Voiced by: note 
Portrayed by: note 
Guile's dead combat buddy as mentioned in his Street Fighter II ending. He was sent to investigate Shadaloo due to causing corruption in the military, as well as involvement in global drug trading. He eventually confronts Bison, but ends up dying by his hand, with each of the Alpha games giving possibilities as to his fate. Depending on the game, he is either killed by Bison directly (Alpha 1), betrayed by his fellow Air Force unit and shot via helicopter before being sent careening off a Venezuelan waterfall (Alpha 2), or dies sacrificing himself to hold Bison off as his base explodes (Alpha 3). It was strongly suggested that Charlie was still alive, as there was no trace of any bodies at the site where he presumably died. In addition, it was revealed that he was the one who rescued Abel from the Shadaloo base where he was being held. And now, after over a decade and a half, Charlie returns as a playable character in Street Fighter V bearing a stitched-up body à la Frankenstein's Monster. It is revealed that his Alpha 2 ending is the canon one, and he survived the fall, being saved by a Russian woman named Helen. After learning of his betrayal, and the fact that he has been written off as dead by the military, Nash is left only with hatred and rage, swearing that he will kill Bison by any means necessary.
  • The Ace:
    • Qualifies on all accounts, being the man who taught Guile everything he knew and whose memory inspires him throughout the events of II and IV. While it's unknown how they measure up in the present, Charlie was explicitly mentioned to be Guile's better when it came to fighting, as seen with his one-handed and leg-fired Sonic Booms and backwards Somersault Shells; this was even reflected in gameplay come Alpha 3, where Guile's specials were weaker and less effective than Charlie's.
    • Given the fact that Guile can only perform a Charlie-style Flash Kick during his Flash Explosion ultra, it's possible that Guile is still far below Charlie at his peak.
  • Anime Hair: Sports an exaggerated, 90° forelock.
  • Anti-Hero: A very dark example. Charlie's desire to kill M. Bison, while fundamentally good, is born from his desire for revenge, and he is willing to do almost anything if it means accomplishing his goal, up to and including killing his former friends if necessary.
  • Awesomeness by Analysis: He's implied to be skilled at analyzing opponents.
    Charlie: My conclusion: your chances of winning a rematch are below 5%.
    Charlie: If you can analyze and predict, fighting is actually quite simple.
    Charlie: Dead or alive, if your moves are so obvious, they'll never work on anybody.
    Charlie: (against Vega) "I can read your moves. I've always been able to, ever since back then..."
  • Badass Bookworm: A college graduate with a major in biology. One of his winposes has him pull a book out of his vest and start reading.
  • Back for the Dead: The cinematic story mode reveals that this is his sole purpose for returning. He briefly fights alongside his former allies, and then sacrifices himself when he realizes that he can't stop Bison, but Ryu can, so he uses every last bit of strength that he has to weaken Bison enough so that Ryu can finish him off.
  • Back from the Dead: Subverted; Despite being back up and walking, Charlie is no less dead than he was before V, and it's implied that his body only has a short amount of time before it fails.
  • Big Brother Mentor: Charlie was Guile's closest friend and taught him literally everything about fighting that he knows. To this day, Guile still cherishes his memory.
  • Blow You Away: Charlie's ki and associated attacks are mentioned to be wind based.
  • Body Horror: In V, he appears to have been crudely put back together in the form of a Frankenstein's Monster. His body is covered in staples, and his right forearm, right shoulder, and part of his head has been replaced with ashen gray transplants.
  • Broken Pedestal: To Guile as of V.
  • The Bus Came Back: For Street Fighter V. And it only took 17 years! And as for Capcom denying his death, that turned out to be a lie.
  • Calling Your Attacks: "Sonic (Boom)!" "Summasault!" "Sonic Break!" "Somersault...JUSTICE!" This is carried over to Street Fighter V. He still calls the vast majority of his attacks in one way or another.
  • Came Back Strong: While his personality has become far sinister, it's pretty clear that whatever procedure was used to bring him back has made him significantly stronger, allowing him to utilize teleports and a strange, dark green shadow mist for his Super. Then it turns out to be subverted when Charlie discovers that his dead body has limits that can never be surpassed; in other words, no amount of Heroic Spirit or Heroic Resolve will ever grant him a powerup like the living characters.
  • Came Back Wrong: In V, he's had stitches and metal grafts implanted into his skin, as well as a mysterious gem on his forehead. Not to mention, parts of his skin appear to be already be going through necrosis. It is revealed that Kolin, and the Illuminati/Secret Society by extension, are behind this. The skin grafts are actually the dismembered limbs of Eleven, the predecessor of Twelve, who was deemed a failure by Urien and given to Kolin when he no longer had use for it.
  • Can't Catch Up: Despite all the new power he has gained, it is not enough to defeat Bison. As Bison himself spells it out for him, Nash has already died once. His body has completely ceased to function, and he is more or less on artificial life supporters, little more than a zombie who could fall apart at the seams at any given moment. Because of this, Nash no longer has the potential to grow physically and is stuck at the level of power he was at at his time of death, which is outclassed a thousand times over by Bison's current, and second-most powerful, body.
  • Career-Ending Injury: At the end of Alpha 2. But it appears that somebody had some... interesting ideas about fixing him.
  • Cavalry Betrayal: His Alpha 2 ending, in which a U.S. fighter jet that Charlie previously called for backup shoots him off a cliff, after which it is revealed that Bison bribed the men in command of the squadron's mission. V confirms that this was Charlie's canon fate.
  • Choke Holds: One of Charlie's grabs in SFV has him slip behind the opponent, put them in a sleeperhold, and then toss them aside, all while shouting "Go to sleep!".
  • Composite Character: The live-action movie merged him together with Blanka.
  • Continuity Nod:
    • Although generally serious, in Street Fighter Alpha 3, Charlie gained a winquote: "I'm sorry. Are you mad at me? Did I 'tick' you off?" He's referring to "tick throws", a strategy of utilizing throws common to Guile that frustrated opponents to no end in II.
    • Charlie's Judgement Saber Critical Art in V bears resemblance to Shadow's Final Mission super, even down to the sinister gleam.
  • Cruel and Unusual Death:
    • Charlie appears to die in the story of every single game he appears in, and it's never truly dignified; at best he gets a Heroic Sacrifice. Worse endings of note include being ambushed by Bison and being betrayed by corrupt military personnel. And even though he does get something resembling a heroic death, he dies at a very young age; he is in his mid-late 20s at the time of Alpha 3. Bison himself acknowledges this;
    Bison: "A pity, that you shall die so young..."
    • And then V manages to twist the knife even further by confirming that his Alpha 2 ending, the one where he's betrayed and shot by corrupt Air Force officers, is his true canon death. So not only does he not get a truly dignified death, but now he doesn't even get a Heroic Sacrifice. That comes in V's cinematic story.
  • Death by Origin Story: Was a victim of this before he made his first official appearance.
  • Death Glare: Gives his opponent a menacing one right before unleashing Judgement Saber.
  • Deadpan Snarker: In the Alpha series. This is surprisingly carried over to Street Fighter V, although turned down like most of his endearing traits. He can be heard muttering "Too easy..." after performing his Critical Art, and one of his round win poses has him Face Palm and mutter about how the fight was a waste of time.
  • Death Seeker: Many characters' win quotes against Nash in V outright state that at his core, all he really wants is to rest in peace. And they'd be half-correct, Nash DOES want to die, but on his own terms, knowing that he accomplished what he set out to do before his unjust and untimely first demise - bringing Bison to justice.
  • Defiant to the End: Spends his seemingly last few minutes fighting Bison, and, according to accompanying comics, mocking Bison's failure every second of them.
  • Died in Your Arms Tonight: His V arcade mode ending has him deal the final blow to Bison rather than Ryu, but he still ends up giving his life in the process. This time he dies in Guile's arms with a smile on his face.
  • Disproportionate Retribution: His win quotes against Cammy and Chun-Li in V shows that his obsession with revenge has so blinded him to reason that he is perfectly willing to kill his former allies if they get in his way.
    Nash: (To Chun-Li) Get in my way again, and I'll kill you where you stand.
    Nash: (To Cammy) If you were his servant, then you are just as guilty. Prepare to repent.
  • Divergent Character Evolution: Nash used to be a charge character, playing almost exactly like Guile, but in V he is a motion character with a more offensive edge. Being an advanced Revenant Zombie tends to have that effect. Also, since he's on borrowed time, he's not going to get his tasks done by turtling around.
  • The Dog Bites Back: Despite being a living exemplar of justice, Charlie is routinely rewarded with betrayals and tragedies throughout his backstory. Upon his return he questions just what use it is to help others, when all he was rewarded with was pain and suffering.
    "Family, friendship...what good comes from those things?"
  • Doomed by Canon: Since Guile needs his best buddy to stay dead in order to have the motivation to tear out Bison's spinal cord and jam it up his ass, Charlie must die in every ending to keep the universe from going out of whack. This was almost averted in Alpha 3, where Charlie actually survived, but Guile's inclusion in the home ports rectified this "oversight".
  • Dub Name Change: Nash in Japan, Charlie everywhere else. Averted ever since Guile was seen holding a "Charlie Nash" dog tag in his Street Fighter IV story mode, consolidating the full name in canon and allowing them to safely bill him as Nash across all regions in Street Fighter V.
  • Eagleland: Heavily Type I, though fortunately not in an irritatingly stereotypical way. He's basically Guile turned up a notch.
  • Enemy Rising Behind: His Judgement Sabre Critical Art in Street Fighter V. Charlie teleports towards his opponent who becomes surrounded by a black mist. While the opponent searches for him, Charlie rises up behind them, a sinister gleam flashes across his glasses, and then he slams a vertical Sonic Hurricane into the opponent's head.
  • Energy Absorption: Nash's V-Skill, Bullet Clear, lets him reach out and pluck projectiles out of the air coming his direction, transforming them into energy for the V-Trigger. This becomes a crucial plot point in the Cinematic Story Mode where he uses his power to drain Bison of his Psycho Power and weaken him enough for Ryu to finish him off.
  • Facepalm of Doom: The Tragedy Assault, in which Charlie performs a flying leap and slams his opponent into the ground by their face before infusing them with Ki and tossing them away.
  • Facial Horror: His new design features a good third of his face composed of ashen grey skin held together by massive staples, plus a gem embedded in his forehead. The grey skin is from Eleven, a prototype of The Illuminati's project Twelve from Street Fighter III.
  • Fan Disservice: In Alpha he was an incredibly handsome man, loved by both fangirls and fanboys alike. In V, however, the Body Horror that he was subjected to has left horrifying marks not only in his psyche, but in his body. OUCH.
  • Fingerless Gloves: In Cannon Spike and in the cancelled Capcom Fighting All-Stars.
  • Flash Step: His Sonic Move V-Trigger allows him to teleport above, behind, or in front of his opponent.
  • Foregone Conclusion: He dies in all of his endings, including X-Men vs. Street Fighter. The only exception is Street Fighter Alpha 3, although they "fixed" this "oversight" by having him die again in Guile's ending for the console versions.
  • Foreshadowing:
    • The Street Fighter IV Character Relations chart by Capcom revealed that Charlie raided a Shadaloo base and rescued Abel purportedly in the interim between Alpha 3 and IV, providing an early hint towards his return and grudge against Bison, as well as the part in the cinematic story of SFV where Abel recognizes Nash walking away at the Kanzuki mansion as he recovers from the corrupting influence of Psycho Power which Nash had just Bullet Cleared out of his system. It may also help make sense of the Continuity Snarl that was presented in his return story with his Alpha 2 death established as his canon death, retconning out his Heroic Sacrifice in Guile's Alpha 3 campaign mode. Unlike Guile, who was added to Alpha 3 for the console editions, Nash was in the original arcade release, and in Nash's own campaign, he tracked down Bison, survived their fight, and destroyed the secret Shadaloo base Bison was using at the time. The implication was the events of Nash's campaign took place at some point in the past, presumed at the time to be prior to the events of Guile's, however with the latter's retcon they also could've easily taken place before his Alpha 2 death. The hint that he rescued Abel may have been a part of that mission, and it might be related to why he lost his cool and decided to go after Bison alone in Alpha 2 according to his prologue flashback in V. In any case, Abel recognizing Nash confirms the details of the chart.
    • Nash's comments after fighting Ryu on how much stronger he expected the latter to be with the power of the Satsui no Hado foreshadow a major hint about A Shadow Falls. Dhalsim explaining that Ryu needs to face his Hado instead of suppressing it so that he can control the power and not the other way around turns out to be the answer that Ryu needed in order to push forward with his training, and between getting humbled via curb stomped by Bison in his attempt at vengeance and having his conscience stirred by Rashid's mention of his missing friend, Nash realizes he lacks the ability to kill the Dictator…but Ryu may be able to. So he decides to use the little time he has left to rejoin his friends, then come back and fight Bison again as part of their final assault on Shadaloo…so he can gorge on Bison's Psycho Power via Bullet Clear until his body overloads and explodes, weakening Bison enough so that Ryu, who just mastered the Hado and turned back Necalli decisively, would be able to destroy him.
    • His Heel Realization in his winquote against Necalli about a battle of monsters; the way his prologue story establishes that he'd been losing his cool about Bison as far back as his fateful Alpha 2 mission as well as that his current state is "dead man walking"; in fact, anything he says during gameplay, winquotes, or prologue scenes that isn't handing around death threats; all hint at the fact that Nash actually still has his own mind and his Tunnel Vision about killing Bison up until halfway through A Shadow Falls is not an unnatural side effect of coming Back from the Dead. He has major trust issues thanks to his own military's betrayal, his already-burning hatred for Bison has been stoked even further by the extent of Shadaloo's reach and the fact he got played for a fool, and he knows that he's living on borrowed time. None of these circumstances are exclusive to the undead, and they all can affect a person's psyche.
  • Frankenstein's Monster: His appearance in Street Fighter V evokes this, with stitched-together flesh on his face, forearm and torso made more obvious because said flesh is a different, darker colour. For Halloween, his costume takes it even further, with neck bolts added to make the connection even more obvious.
  • The Glasses Come Off: His fight intro in the Alpha series. Capcom Fighting All-Stars would have averted this, however. This is averted in Street Fighter V.
  • Glasses Do Nothing: The glasses are for show. Charlie has perfect eyesight.
  • Gone Horribly Wrong: He may be back in V, but it's clear that the process used to revive him has left him a mismatched horror, complemented with a shift to a far darker personality and by further association, move-set. The mismatched appearance and unnatural powers may be related to the revival process, but his new ruthless approach has everything to do with the events that put him in that grave.
  • Gratuitous English: In SFV, Kosuke Toriumi calls out most of his attacks in English, including the Sonic Boom and Sonic Scythe. Additionally, he can be heard muttering "Too easy!" in english after performing Judgement Sabre.
  • Ground Pound: A variant in the Tragedy Assault.
  • Heel Realization: Charlie's win quote against Necalli seems to indicate that even he knows that he is going too far in his pursuit of revenge. Even more chiling is his winquote against Seth, who also wants revenge on Bison.
    (Vs. Necalli) "I have no intention of losing. Especially in a battle between monsters..."
    (Vs. Seth) "Are you insane...? Heh. Guess I could ask myself the same question."
  • Heroic Sacrifice: Guile's Alpha 3 ending has him staying behind to kill a freshly regenerated Bison and destroy the Psycho Drive. This ending is believed to be canon, with the added twist that Bison, rather than retreating to the Psycho Drive, was regenerated by it after being defeated by Ryu, Sagat, Sakura, and Ken. Street Fighter V retcons this and confirms that his Alpha 2 ending is his true death. In the cinematic story mode, however, he finally gets a proper and dignified sacrifice, giving up his life to de-power Bison as much as possible so that Ryu can destroy his body.
  • He's Back: After years of hiding, Charlie makes his triumphant return in Street Fighter V... Though not as we remember him.
  • Hunk: In SFV there's a mod that renders him shirtless to further drive home this trope.
  • Identity Amnesia: UDON Comics' graphic novel The Life and Death(s) of Charlie Nash cites that this is what happened to him. In the actual story, it only happens briefly, and he eventually remembers everything.
  • I'll Kill You!:
    • His intro in V has him threatening to kill his opponent if they stand in his way and his winquote against Bison has him declaring he came back to kill him. Both are signs that Charlie is Not Himself.
    • His Critical Art activation quote as well; "I'll end you!"
  • Informed Ability: The Sonic Boom (specifically, his variant) was given its name because it's supposed to be able to create a sonic boom, which would result in one Game-Breaker of a special move. In gameplay, it's no faster than any of the other projectiles.
  • "It" Is Dehumanizing: In V, Urien only ever refers to him as an "it", or as a doll or puppet.
  • Jerkass Has a Point: Despite his bluntness, his Street Fighter V winquotes (death threats aside) usually invoke this. Highlights include calling Rainbow Mika on fighting far outside her element, lecturing Karin on her raging overconfidence, and remarking on how Ryu isn't as strong as he could be due to suppressing the Killing Intent. The latter example also counts as major foreshadowing.
  • Justice Will Prevail: "Until every sin and atrocity is punished by justice, my duty will not be complete!"
  • Ki Manipulation: Both the Sonic Boom and the Super equivalent, Sonic Break. His Flash Kicks also utilize Ki focused into his legs.
  • Killed Off for Real: In pretty much every game, with Alpha 2 and V being the canon examples.
  • Know When to Fold 'Em: After getting curbstomped by Bison after his resurrection, Nash got the heck out of dodge when he realized he was outmatched. He didn't give up on his goal of killing Bison but knew he wouldn't be the one to finish the job.
  • Last-Name Basis: In the international versions of the game, he is normally referred to as "Charlie" while he's a good guy (at least by friends) but switches to "Nash" after returning with a more dark and ruthless personality.note 
  • Living Emotional Crutch: Served as one to Guile. After his first death, Guile turns extremely bitter and introverted. Ironically, in his return, Nash himself would do exactly the same.
  • Living on Borrowed Time: In V, Helen reveals that he was only brought back to destroy Bison and only has a short time left before his body gives out and he dies again. Charlie is well aware of this.
  • Locked into Strangeness: His hair is a little paler in V.
  • Mana Drain: Using the Tragedy Assault will drain the enemy of a portion of Critical Gauge and boost Nash's own.
  • Meaningful Name:
    • Not himself, but his Alpha 3 theme is named "Decisive Bout", and also happens to refer to his fight against M. Bison, one of the most significant fights in the series. It finishes with Bison's strongest body destroyed, the Psycho Drive in ruins, and Shadaloo temporarily crippled. It also leads to the formation of S.I.N and Abel being rescued from Shadaloo. Unfortunately, it ends with Charlie missing, and, as Street Fighter V shows, mortally wounded and mutilated.
    • Speaking of which, that brings us to his "Paradoxical Avenger" title in V. His body is mortally wounded and physically dead, yet he's traveling and fighting and scouting enemies, essentially a dead man walking. The fact that he previously diednote  is outright confirmed by Helen and Urien, who revived him using advanced Illuminati tech along with the vessel Eleven, a prototype of Twelve. Then there's his ultimate goal being vengeance on Bison and Shadaloo.
  • The Mentor: To Guile.
  • Mentor Occupational Hazard: His end comes before he even has a chance to finish teaching Guile.
  • Mix-and-Match Man: He returns to Street Fighter V with a stitched together body. Urien's character story reveals that the green parts of his body come from Eleven, the prototype for Twelve.
  • Mr. Fanservice: Already very handsome, and he goes around in nothing but pants and a flak jacket, exposing his quite ripped physique to the world. The comics make a big deal of emphasizing his abs and muscles. Even in Street Fighter V where Charlie is mutilated, the flak jacket only exposes the intact parts of his torso, which just so happens to include his abs.
  • Never Found the Body: Bison, grand master of the Villain Ball that he is, decided that searching for his body wasn't necessary. The Illuminati, on the other hand, were smart enough to decide otherwise. Lo and behold, Charlie is shown to be alive and well (to a degree) as of V.
  • No Body Left Behind: In the General Story of V, absorbing Bison's Psycho Power causes his body to overload and results in an explosion that only leaves his dog tags behind for Guile to collect. Depending on how canon the new Arcade Mode endings in AE are, however, this may be a subversion as his body remains intact and he dies for real in Guile's arms.]]
  • No Place for Me There: One of his win quotes implies that even if he succeeds in killing Bison, he will likely have no reason to continue living even if he has saved the world. Adding to this is the fact that the military, who betrayed him, has written him off as legally dead, and given his appearance, showing that he is alive would cause more than a few problems.
    There is no future for me, just as there is no longer one for you.
  • Not Even Bothering with the Accent: Despite being American, he has a Japanese accent, because the games didn't have English V As until the late '90s.
  • Not Himself: Gone is the cool, snarky, level-headed partner and mentor to Guile from the Alpha series. In V, Charlie's behavior is much more serious and menacing, coldly announcing to his opponent that he will kill them if necessary.
  • Not So Above It All: Despite his obsession with revenge in SFV, he isn't above making a few sarcastic quips to his foes ("Too easy!"), just like he did in the Alpha series. This is a hint that the old Nash is still in there somewhere, which is proven by his actions in the cinematic story after getting his ass handed to him by Bison.
  • Not So Different:
    • His newfound brutality, coldness, and vengeful nature make him resemble Bison himself all too closely. He also became this to pre-Character Development Guile, who was also fixated on revenge...for Charlie's apparent death.
    • In Ryu's story mode, Charlie seeks him out because he thinks his new power and Ryu's Satsui no Hadou might be similar. However, after fighting Ryu (who refuses to give in to or use the Satsui no Hadou), Charlie says that he might have been mistaken. Still, he encourages Ryu to embrace it, much like Charlie has embraced his darker side.
  • Obi-Wan Moment: Holding off Bison at the end of Alpha 3 to ensure that Bison wouldn't escape the explosion. Retconned and replaced by V with draining Bison's Psycho Power until he can't take anymore and explodes in order to weaken Bison enough for Ryu to kill the bastard.
  • OOC Is Serious Business: The man who advocates a cool-headed efficient fighting philosophy goes and tracks down M. Bison on his own while he's in no condition to fight, then refuses to either pull back and recover or accept Guile's help when the latter catches up to him. Even Guile can tell he's obviously not thinking straight, and it only goes downhill from there.
  • Our Zombies Are Different:
    • The CG opening in which he appears in a cracked open grave may not have been just for show. Several win quotes by characters in V note that Charlie may be up and walking around, but his body is physically dead. In his story mode, Ed taunts him by saying his body probably won't last very long.
      Karin: Every living thing has a weakness, but I guess that wouldn't apply to you.
      Necalli: Living or dead, in my stomach, all are equal. There's no es... escape.
      Ed: That doesn't matter. I'd be more worried about yourself. Aren't you supposed to be dead? Since you're oblivious, here's some free advice: Dead bodies generally don't move around or fight people. I wouldn't bet much on your body lasting too long.
    • Then there's his win quote against Necalli about a "battle between monsters".
    • Helen eventually confirms that he actually is dead and was experimentally cross-stitched back to life for a limited time.
  • Passing the Torch: Charlie attempted to pass his as-of-yet unnamed martial art on to Guile, but the events of Alpha 3 occurred before he could finish, leaving Guile to fill in the gaps on his own.
  • Patriotic Fervor: "You've got talent. Uncle Sam could use you."
  • Perpetual Frowner: As of SFV. It comes along with his new Darker and Edgier attitude.
  • Power Trio: Formerly composed of him, Chun-Li, and Guile.
  • Power Up Letdown: He's gained new power post-resurrection to help him defeat Bison, but it turns out that his dead body has reached the utter peak of what it will ever do, since the SF world measures power through spirit and resolve. Helen is FURIOUS when Charlie tells her that her resources aren't enough to win, but Charlie is well aware of his limits and what he can and can't contribute to the final battle.
  • Professional Killer: His Street Fighter V stat card lists "Assassination" among his hobbies, although it may be less that he kills for others and more that he kills for himself.
  • Put on a Bus: Despite Capcom denying his death post Alpha 3, his only confirmed activity is rescuing Abel from Shadaloo.
  • Purely Aesthetic Glasses: The glasses are just for show; Charlie actually has perfect eyesight.
  • Redemption Equals Death: After getting his ass handed to him on a silver platter by Bison and realizing that in his current state he cannot hope to defeat him, Nash remembers the importance of trust and friendship, fighting alongside his allies one last time until Ryu shows up, at which point he sacrifices himself honorably to secure Ryu's victory.
  • Redemption Rejection: In his win quote against Gill, he coldly refuses the would-be savior's offer to live in peace and harmony within his utopia.
  • Ret-Canon: his condition in V is pretty much a variation of his Shadow incarnation in Marvel Super Heroes vs. Street Fighter.
  • Retcon: Street Fighter V ignores the events of Alpha 3 and says Charlie's fate was decided during his ending in Alpha 2, where he's shot in the back by a traitorous chopper pilot, meaning he never committed the Heroic Sacrifice of staying behind to detain Bison when the Psycho Drive was destroyed in 3.
  • Revenant Zombie: If Our Zombies Are Different is any indication, his laser-focus on his murderous hatred for Bison in V makes him a variant of this. Key word being variant, as it turns out he still possesses his own mind and is not acting in any way like a zombie, he's just incredibly pissed off and paranoid and burning with hatred and running low on time.
  • Revenge: Carving a path of vengeance through those who wronged him is, so far, Charlie's sole stated purpose in Street Fighter V. And Bison is on the top of his hit list.
    Charlie: I came back to kill you! Nothing more. Nothing less.
  • Revenge Before Reason: Charlie will kill M. Bison, no matter what it takes or who he hurts in the process. This goes as far back as when he headed after Bison in Brazil despite not being medically cleared for duty, and after said decision got him beat with Psycho Power, betrayed by his own men, killed off a waterfall, and revived by The Illuminati using a Super Prototype vessel, his hotheaded zeal for vengeance was only further entrenched.
  • Rise from Your Grave: The CGI trailer shows him having nightmares about his betrayal and death before waking up and frantically rising from a cracked grave.
  • The Rival: M. Bison. as well as a friendly rivalry with Guile.
  • Roaring Rampage of Revenge: Nash will kill Bison, along with anyone who gets in his way.
  • Rule of Symbolism: Notice how his V-Skill is very similar to Bison's. It shows the current darker Nash's obsession with the man and that Nash is becoming everything he hated.
  • Sacrificial Lion: His death is usually used to portray just how much control Shadaloo really has behind the scenes (in the case of Alpha 2), how resilient Bison is (Alpha 1), or to show that even when Bison loses, at most it is a Pyrrhic Victory for the heroes (Alpha 3). Subverted in V; his ultimate death in the cinematic story did establish how powerful Bison had become, but in a way that allowed him to take enough off of that power so Ryu could destroy the Head of Shadaloo.
  • Same Character, but Different: In Street Fighter V. Well...different might be understating it a bit. Actually invoked in-game, as he is referred to as "Nash" at all times except by Guile himself instead of his first name Charlie, because the Charlie we saw in Alpha died a long time ago, figuratively and literally.
  • Sense Loss Sadness: According to his win quote against Honda in V, Nash has lost at least his sense of taste after becoming undead. At least.
  • Senseless Sacrifice: While destroying the Psycho Drive was certainly an admirable way to go, it only temporarily throws a wrench in Bison's plans. By the time of Street Fighter IV, Bison has a body almost as strong as his Alpha incarnation and the resources to begin reconstructing the Psycho Drive, making Charlie's Obi-Wan Moment almost meaningless. And then V retcons it away completely.
  • Shadow Archetype: In many ways, Charlie in V serves as a dark reflection of where Guile's obsession with vengeance against Bison would've taken him.
  • Ship Tease: With Chun-Li. They even posed as husband and wife for a joint police-military operation! Unfortunately it's gone out the window by Street Fighter V; Charlie is openly hostile to Chun-Li and shows no warm feelings for her in his win quote. He trusts no one after what happened to him in Alpha 2. Luckily, he gets better
  • Shoot the Shaggy Dog: V manages to do this to Charlie's Heroic Sacrifice. Prior to V, it was generally accepted that Guile's Alpha 3 ending was Charlie's canon death, but his story mode in V retcons this by confirming that his Alpha 2 ending is his true canon death, retroactively making his Heroic Sacrifice null and void. Turns out this is all so V could give him a more meaningful Heroic Sacrifice.
  • Shown Their Work: Charlie seems to have retained most of his old normals from the Alpha days, and his Sonic Booms and Flash Kicks are still performed with one leg and arm respectively. Even his intro in V is a very subtle reference to his forward dash from Alpha 3. Furthermore, the startup of his Critical Art resembles one of Shadow's supers.
  • Shut Up, Hannibal!: To M. Bison in Alpha 3.
  • Sickening "Crunch!": His "Target Down" throw in V has him grab the opponent in a chokehold so tight that you hear the opponent's bones crack.
  • Sociopathic Hero: Post-ressurection, he doesn’t care about anyone or anything anymore, not even himself. The only thing he wants is Bison’s death, nothing more and nothing less. This turns out to be because he's borrowed time so he can't afford to focus on anything else. And then he gets his wish after his death.
  • Sophisticated as Hell: "Be all that you can be, scumbag!"
  • Specs of Awesome:
    • An odd subversion: while Charlie fights without his glasses and, in fact, doesn't even need to wear them, the specs remain an emblematic part of his look, to the point that they're a defining element in most of his official artwork. His endings, Cannon Spike, and Capcom Fighting All-Stars, however, play the trope straight by keeping the glasses on.
    • The only thing you see of him in the teaser provided by the Capcom Cup 2014 Street Fighter V trailer is his glasses and a close up of his eye and the glowing mark on his forehead.
  • Start My Own: Charlie, dissatisfied with his USMAC and Special Forces training, modified them into his unnamed martial art which he later taught to Guile.
  • Stealth Expert: His SFV stat card lists "Stealth" as one of his hobbies.
  • The Stoic: He's a tough guy to anger. In fact one of his essentials of battle is all about keeping a level head. Which really says something about his reaction to Bison.
  • Stoic Spectacles: He wears glasses and is extremely cool under pressure.
  • Straw Nihilist: Charlie, at first, was an idealistic soldier with a sense of justice, but the countless tragedies and betrayals in his life and the fragile state of his resurrection have turned him into a bitter, rushed, and cynical man who believes in nothing but death and vengeance.
    Winquote against Zangief: A body is good for nothing in the face of death.
    There is no future for me, just as there is no longer one for you.
    Cold and dark... That's death. You should learn to savor it.
    That's a shame. Your desire to live is what shackles you.
  • Tarot Motifs: Charlie represents Wheel of Fortune in the 30th Anniversary Tarot Deck. The Wheel of Fortune represents the cycle of life and changing fates, symbolizing Charlie's ever-changing status of being alive and dead, and his repeating fate to die by Bison's hand.
  • Technician vs. Performer: The Performer in comparison to Guile. Charlie's moves look a lot more effortless, creative and flashy, whereas Guile just sticks to the basics.
  • That Man Is Dead: Invoked. The soldier of justice who was Charlie, Guile's friend and mentor, died at Bison's hands. Now, there is only Nash - a ghost from the past who lives only to take revenge on the one who murdered him and destroyed his ideals.
  • Theme Naming: Many of Charlie's attacks are prefixed with "Sonic" to indicate that they are modifications of his original moves, as is the case with Sonic Move and Sonic Scythe. The others are named after some aspect of his emotions or personality, in the case of Tragedy Assault and Judgement Sabre.
  • This Cannot Be!: Nash's English cry of defeat in V is "It can't be over!"
  • Took a Level in Cynic: At first, Charlie was an idealistic young man with a fervent and strong sense of justice. But the countless tragedies and betrayals he endured in his life, combined with his resurrection from the dead and his body's decaying state, have turned him into a bitter, cynical, and impatient man who views ideals such as family, friendship, and justice as worthless. In essence, he's a darker version of Guile.
  • Took a Level in Jerkass: After he Came Back Wrong in V, he's become a lot more brusque and rude, often insulting his opponent's values or expressing his intent to kill them.
    Winquote against Ken: Family? Friendship? What good comes from those things?
    Winquote against Karin: Just as confident as ever, I see. That's what led to your downfall.
    Winquote against Alex: If you're not prepared for death, then never raise your fist before another person again.
  • Tragic Bromance: To say that Charlie's death affects Guile heavily may just be the understatement of the century. Unfortunately, Charlie's revival does not make this any better.
  • Tragic Hero: A paragon of justice and virtue who was betrayed and left for dead by the very military he served. Now he's back as a vengeful revenant driven solely by his searing hatred for Bison.
  • Uncertain Doom: While Charlie's death was implied at the end of Alpha 3, Guile's internal monologue says that he believes that Charlie survived. And while his survival was later confirmed by Capcom, his new appearance raises numerous questions of just what happened to him in the long years between the Alpha series and V. Then it turns out that he didn't survive, but was killed and resurrected.
  • The Undead: In V, it's stated that Charlie is still technically dead, and his body only has a short amount of time before it fails.
  • Undeath Always Ends: It's made clear that his days are numbered after his resurrection in V. He goes out in a Heroic Sacrifice to weaken Bison near the end of the Story Mode.
  • The Unfettered: Charlie will kill Bison, no matter what it takes or who he has to take out to do it. Even if it's Guile.
  • Unwitting Pawn: To the Illuminati. Kolin only resurrected him because she and Gill wanted to see if it was even possible, as well as to use Nash to potentially fulfill their organization's prophecy early (as it states someone with blonde hair will be the one to save the earth). Their experiment was a success, but he ends up dying again and it is Ryu, not Nash, who fulfills the prophecy.
  • Walking Shirtless Scene: Barring Cannon Spike, where Charlie's design is updated to give him, among other things, a skin-tight undershirt beneath the flak jacket.
  • We Can Rebuild Him: Seems to be the case, judging by his physical appearance in his debut gameplay trailer for Street Fighter V. He has large, oddly-colored chunks of skin sewn together implying he had to have some pretty major surgery in order to survive his ordeal from Alpha 3. However that same procedure seems to have also imbued him with Psycho Power-like abilities, such as teleportation. Confirmed to be the case, except it wasn't to survive Alpha 3, which didn't happennote , but to come back from getting killed in Alpha 2.
  • We Used to Be Friends: SFV has both him and Guile as playable characters. Sadly, their reunion isn't a pleasant one, as Nash no longer trusts anyone due to his betrayal and information upon being revived that Shadaloo has moles and spies in many high ranking world government positions.
    Winquote against Guile: I have nothing left to say to you.
  • Woobie, Destroyer of Worlds: Street Fighter V turns him into one. Charlie was once a paragon of justice and virtue, but was betrayed by his fellow Air Force comrades during an ill-fated fight with Bison. The fight cost him his life and though he was resurrected, he's left with nothing but a burning hatred for Bison and a desire for revenge. Fittingly, his story mode is titled "The Man Who Lost It All".
  • Worthy Opponent:
    • Taken to ridiculous extremes in the UDON comic book series. He and Guile spar for an entire day, to the point Guile misses his anniversary. The two call it off when neither man can get a one-up on the other and decide a stalemate might be a better use of their time.
    • Bison considers Charlie one of the only protagonists worthy of a serious fight, as demonstrated in their pre-fight banter in Alpha 3. Subverted in that Charlie holds nothing but unrestrained fury towards Bison and sees him as little more than a monster in desperate need of killing, a sentiment which has outright consumed Nash by the time of his return in V.
  • Would Hurt a Child: In his story mode in V, he encounters a boy named Ed. Upon seeing the Shadaloo insignia on his hand, he grabs him by the collar and demands to know where Shadaloo is, clearly intending to use violence to get him to talk.
  • Wrestler in All of Us: The Dragon Suplex (aka full nelson suplex), and the Target Down, a Roddy Piper-style sleeper hold modified into a choke.
  • You Shall Not Pass!: Engaging Bison in battle in the midst of the exploding Psycho Drive in order to allow Guile and Chun-Li to escape, as well as to prevent Bison himself from escaping the blast. Sadly, this never happened.

Red Lightning
"Behold the art of Bushinryu."
Origin: Japan flag 
Fighting style: Bushin-ryu Ninjutsu
Voiced by: note 
A Japanese American Ninjutsu master dressed in an orange ninja outfit and converse shoes. Guy is the 39th successor of the Bushin style of Ninjutsu, a martial arts style dating back to Japan's feudal age, Guy traveled to America to improve his martial art skills and found himself at Metro City, where he befriended fellow fighters Cody and Haggar and assisted the two in their battle against the Mad Gear gang in the original Final Fight. In the Alpha series, it is established that as a practitioner of Bushin Ryu, he is an upholder of the world's balance, and travels the world as a vigilante bringing an end to several criminal organizations. He develops a new form of Bushin Style in the original Alpha, tests his new style against his Master Zeku in Alpha 2, and then finds himself involved with Bison and his organization in Alpha 3. He later appears in Super Street Fighter IV, still seeking to bring his old partner Cody back to the side of good, and to save his friend Rose from her bleak destiny. Despite his steadfast devotion to his duty of carrying out justice in the shadows, he surprisingly has a fiancee, Rena, whose younger sister Maki is Guy's rival for the Bushinryu title.
  • Always Second Best: Dialogue from their rival battle implies that Cody tends to win when the two battle.
  • Apologetic Attacker: But only if your name happens to be Cody or Rose.
  • Armor-Piercing Question: "Cody...WHAT HAPPENED TO YOU?!"
    • Especially notable because this is one of the few times that Cody responds with any outward emotion.
  • Badass Arm-Fold: Rather fond of these.
  • Badass Back: One of his taunts. Also appears at the end of his Bushin Musou Renge in IV.
  • Badass Baritone: He has a deep voice in all versions.
  • Badass Boast:
    • "Don't worry. Everyone loses to me!" and "There is nothing you can do that I can't counter."
    • Several of his "generic" win quotes in IV are like this. Point in case:
    Guy: "Bushinryu allows me to pierce the sky and split the earth with my blows!"
    Guy: "Never attempt the same move after you have been once thwarted!"
    Guy: "What good is your defense if you cannot keep up with my speed?"
  • Badass Creed: Gets a few, most notably in IV. They usually double as a Pre-Asskicking One-Liner.
    Guy: "The power of Bushin-ryuu shall be my quill."
    Guy: "Kore zo Bushin-ryuu!" ("This is the Bushin style!")
  • Black Screen of Death:
    • The Bushin Musou Renge (or Warrior God's Unmatched Reaping); Guy will perform a grab and, if it connects, the screen will darken like in Akuma's Shun Goku Satsu, as the player watches Guy's silhouette pummelling his helpless opponent.
    • It's changed up a bit as his Ultra in IV. He grabs his foe, starts pummeling them at Super Speed to the point that he's playing human pinball, and then finally focuses for one last attack (the above trope), with a shakuhachi briefly replacing the BGM. The visual presentation is rather stunning.
  • But Not Too Foreign: Given that he's an Asian-looking dude who dresses in ninja fashion and trains Ninjutsu under a Japanese master in Japan, no one would have suspected for him to be American if it wasn't for the information given in his bio in Alpha. His birthplace was originally stated to be Japanese in Final Fight, but this was changed to the United States in the Alpha series. According to the SFV character profiles, his birthplace is once again retconned to be Japan like in the original Final Fight, suggesting he was born in Japan but became a naturalized American by the time of the Street Fighter series.
  • Casting a Shadow: Arguably. During Guy's Bushin Musou Renge, a shroud of darkness blinds his foes while he pummels them into oblivion
  • The Comically Serious:
    • In Namco x Capcom, when Janga from Klonoa Heroes calls him a pain in the ass. Guy's response?
    "A pain in the ass? Such things are irrelevant in battle."
    • Despite his stoic nature and cool attitude, Guy has a tendency to have very funny reactions when he is beaten in combat, or even just being outsmarted.
      • Whenever you knock him out in IV, he screams out a hilariously awkward sounding "PROFOUND SADNESS!"
      • When Juri knocks him out in one of the Street Fighter X Tekken episodes.
      • The face he makes when Ibuki pulls a Smoke Out switcheroo on him, and he finds himself holding her ninja clothes with her pet tanuki Don-Chan in them.
  • Delinquent: Believe it or not, he was one before being taken in by Zeku. His training as a Bushin ninja caused Guy to mellow out considerably.
  • Detect Evil
  • Female Gaze: His post-match victory animation has him running off to his next objective. But guess where the main focus of the camera is at?
  • Fighting Your Friend: In Alpha 3 he fights Rose in an attempt to dissuade her from fighting Bison in what will clearly result in Rose's death. Unfortunately, he loses that one. In SSFIV, he tries it again. This time, he manages to defeat her, but he fails to stop her. Later he does manage to rescue her from Bison. There's also his two bouts (again, in Alpha 3 and SSFIV) with his somewhat-estranged best friend, Cody, who Guy is trying to redeem. And of course, Maki is trying to defeat him so she can become the next Bushin master.
  • Flash Step
  • Hand Seals: In one of his taunts from Super IV, he casts a whole bunch of those. He usually performs one-handed seals (that's right, Haku's not the only one) quite often.
  • Highly Visible Ninja: May be subverted if you choose to play with a black outfit. Also, to go with the color, he's pretty competent as a ninja.
  • History Repeats: See Fighting Your Friend above.
  • Hurricane Kick: His Bushin Senpuukyaku, a technique he used as a Desperation Attack in Final Fight. Due to its diagonal range, it oddly functions more like a Shoryuken than the traditional Tatsumaki Senpuukyaku.
  • I Did What I Had to Do: The mindset he adheres to. Realizing that his feelings are inconsequential, Guy adopts an "end justifies the means" mentality.
  • Ki Manipulation: In Final Fight 3 and Namco x Capcom, Guy can shoot close ranged bursts of yellow Ki. Unlike most characters, who shoot ki as a projectile, Guy uses it as an enhanced punch/finishing move.
  • Leitmotif: Taken from the Slums Area of Final Fight, the very first stage of his debut game. In Namco × Capcom, he is instead given the Bay Area Theme.
  • Marilyn Maneuver: His stage in Street Fighter Alpha has two teenage girls talking outside a convenience store. Whenever somebody wins, the Dramatic Wind blows up their skirts, to their embarrassment.
  • McNinja: Partly; he's a Japanese-American. So much so, some of the winquotes against him in SSFIV have people not even believing him to be a ninja (Rufus is probably the best example, despite his very stereotypical view of ninjas...).
  • Meaningful Name: His name in Japanese is actually Gai (ガイ, which is the kanji for "victorious"), but it's usually spelled as "Guy" in English to avoid the obvious mispronunciation. Alternatively, he may have been named after Guy Picciotto, like the other Final Fight characters who are named after rockstars. Both have bangs long enough to cover their eyes.
  • Nice Shoes: As opposed to the jika-tabi he wore in Final Fight, Guy switched to sneakers in all subsequent appearances (even Final Fight 3). His change in footwear is explained by him in one of his post-fight quotes from the fourth game.
    Guy: "Sneakers are well suited to swift footed techniques!"
  • Ninja: Guy uses more traditional ninjutsu with street fighting influences, while Ibuki uses a ninjutsu style that fits the popular image of one.
  • Not So Stoic: If your name is M. Bison and you're abducting Rose, pray that you do not cross this man on a moonlit night. If your name is Rose, do not appear to be dead.
    • In his battle against Cody in Street Fighter Alpha 3. Guy calmly says that he doesn't like interfering in other people's lives and that everything should be left as is... and then...
  • Ornamental Weapon: Guy was the only Final Fight character in the Alpha series to not use a weapon (Hugo doesn't count as he was in III), but he uses kunai Ninja Blades during cutscenes in Street Fighter IV. He doesn't really need them though. He also carries a sword in his alternate costume based on his Final Fight outfit, which is a reference to how he was the most skilled with a Katana in the original Final Fight. Averted in Final Fight Revenge, where he uses smoke bombs and shuriken.
  • Perpetual Frowner:
    • There's a rare official art depicting him, Ken, and Ryu in more casual clothes and the poster in Cody's intro (but he still has his angry eyes in both occasions). He is also presumably smiling when Cody decides to assist him in SFA3. Other than that... played straight.
    • There's artwork of Guy, Maki, and Rena hanging out. The latter is cheerfully clinging onto Guy's arm, while Guy and Maki are somber. Apparently, not even the presence of his own girlfriend/wife can cheer him up.
    • Guy also cracks a rare smile when him and Cody succeed in destroying pandora's box in X Tekken and Cody shows hints of his old happy self. Presumably being close to his best friend is just enough to cheer him up.
  • Product Placement: Look at his shoes. See the swoosh?
    • Slightly altered in SSFIV (to the point of Lawyer-Friendly Cameo), but the overall design's still there.
  • Protectorate: His case for all of Metro City. Who needs Haggar when you have a ninja doing all of the heavy lifting?
  • Real Men Eat Meat: Averted. Guy is apparently a vegetarian, although this does call into question of prior info stating that he enjoys salmon topped ochazuke, and recounting all of the recovery items from Final Fight...
    Guy (to Hakan): "We ninjas eat traditional vegetarian dishes. I have no use for cooking oil."
  • The Rival:
    • With Cody back when they were sparring partners, but now their rivalry is mostly downplayed. Fights between them these days have less to do with who is stronger and instead result from Guy trying to convince Cody to be a hero once again and Cody wanting to alleviate his boredom.
    • Sodom and Maki have a one-sided rivalry with him.
  • Ship Tease:
  • Sophisticated as Hell: His exchange with Bison in Alpha 2, as well as lines such as "You are so outclassed."
  • Speed Echoes: One of his intros in Alpha 3.
  • Spell My Name with an "S": His Bushin Musou Renge. Whereas Alpha 3 and SSFIV spell it as the above, he and Sho/Ginzu yell the words "BUSHIN MUSOU RENKA!" in NxC.
  • Spinning Piledriver: His Bushin Goraisenpuujin Ultra Combo ends with a rather impressive one. In that same game, he also gains the Kaiten Izuna Otoshi, an aerial command throw.
  • The Stoic: He carries out his duties as a ninja/protector of the world's balance with an almost professional air of detachment. His grim face rarely shows any emotions with the only truly noticeable emotion being occasional shock, such as when he found out what happened to Cody in SFA3 or the funny scene with Ibuki and her mascot in one of the Super IV trailers.
  • Tall, Dark, and Handsome: 5'10".
    Ibuki: "Quite a hunk, but the outfit needs to go. You don't look like a ninja at all!"
  • Verbal Tic: In certain games, he ends his sentences with "-de gozaru", like a stereotypical ninja.
  • Wall Jumper
  • Warrior Poet: Guy is quite insightful when he needs to be.
  • Warrior Therapist: In the SFA manga, moments before Guy defeats Satsui no Hadou Ryu, he gives his opponent a speech urging him to control his killing intent WHILE BLOCKING EVERY PUNCH FROM HIS SHUN GOKU SATSU AND COUNTERING THEM.

The Otaku Fighter
"Die job death car?" (Daijobu desu ka? - Are you ok?)
Origin: USA flag 
Fighting style: Self-taught martial arts
Voiced by: note 
An American Japanophile decked in a Samurai-like armor and helmet, Sodom was a member of the Mad Gear gang, working as an underground wrestling promoter in a secret ring within Metro City's subway system. After the downfall of the gang in Final Fight, he attempts to revive the Mad Gear gang under his leadership, attempting to recruit his former allies, as well as Japanese sumo wrestlers like E. Honda.
  • Anti-Villain: Despite trying to rebuild a gang that terrorized Metro City for years, he isn't precisely evil, especially when compared to the other bad guys of the series. He saves Rolento in the latter's Alpha 3 ending, and seems to have befriended E. Honda after the events of Alpha 2. See Heroic Sacrifice below for more.
  • Blood Brothers: Him and Rolento, although this is only by Sodom's admission.
  • Bowdlerise: Renamed "Katana" in the SNES ports of Final Fight and Alpha 2 due to his name bearing religious references. Not to mention other things...
  • Cool Mask/Cool Helmet
  • Dual Wielding
  • Dumb Muscle: Although he doesn't tend to show any truly egregious stupidity.
  • Evil Counterpart: He may not be explicitly evil, but he's certainly the flipside to Guy's coin.
  • Foreign Culture Fetish: Sodom is a major Japanophile.
  • Funny Background Event: In Ultra SFIV, the Mad Gear Hideout becomes one of the fighting stages... which includes Sodom and Co. throwing an epically-rocking kabuki festival, of all things. Mike Haggar appears at the end of round 2 and crashes the party; Sodom then runs away in fear as Haggar chases him.
  • Flanderization: Sodom's misguided fascination with Japanese culture in Final Fight became more of an obsession in the Alpha series, to the point that the Japanese versions of the games has all of his dialogue in broken Japanese.
  • Gratuitous Japanese:
    • He gets it right on a rare occasion, but still employs the phrase wrong. Like in his "Isa jinjouni shogi! Ok?", a Shout-Out to Samurai Shodown's battle start announcement... Said at the end of the match.
    • This is specifically stated as part of his character, and is done on purpose. Sodom is the equivalent of a guy who just really, really likes Kurosawa or anime, and took a class or two before bailing out.
    • Then there's his ending in Alpha, where he decides to rebuild Mad Gear under a different name... which is just the kana equivalent to Mad Gear written in kanji. The others promptly call him out on it.
  • Heroic Sacrifice: In his Alpha 3 ending, he sacrifices himself to stop Bison once and for all. By driving his decorated truck into the Psycho Drive in a kamikaze attack, no less.
  • Katanas Are Just Better: In Final Fight and his X-ISM mode in Street Fighter Alpha 3.
  • Leitmotif: His Alpha/Alpha 2 theme is a combination of the BGMs from both the Warehouse and Metro City Subway Areas, with a hint of the Peter Gunn theme.
    • His boss theme from Final Fight has been referenced in his X-Ism theme from Alpha 3.
  • McNinja: He tries to be a McSamurai. Whether he means to be a ninja or is actually trying to look like a football samurai is unknown, but whatever it is, he's doing a terrible job at it.
  • Musical Theme Naming: named after the metal band.
  • Put on a Bus: If Poison's opening in USFIV is anything to go by, by the time IV takes place, Sodom has gone off to create a Yakitori (Japanese fried chicken) restaurant.
  • Worthy Opponent: Despite his enmity towards Guy for besting him back during the time of Final Fight, he still holds the Bushin ninja in high regard as a fighter.

Card of Destiny
"What's the meaning of fate? You shall know."
Origin: Italy flag 
Fighting style: Soul Power
Voiced by: note 

An Italian fortune teller who utilizes "Soul Power", considered the pure version of Bison's evil Psycho Power. She confronts Ryu in Alpha 3, warning him about Bison's intent to find a new body. When Bison is killed at the end of Alpha 3, he takes possession of her body so he can wait until he gets a new one. After Bison obtains his new body, Rose is released from his control and seeks to destroy him for good this time. Her encounter with Bison in Street Fighter IV goes south and she is rescued by Guy. By the time of Street Fighter V, she has taken on an apprentice, Menat, who appears to Ed to tell him of his destiny. Though Rose herself is merely alluded to by Menat, she finally returns to the playable roster in Season V of Street Fighter V as part of the final wave of content.

  • Action Fashionista: Who the hell else fights in a sexy, Chanel-inspired bouclé dress, killer heels and uses a stole as a weapon?
  • Adaptation Dye-Job: Her hair is brown in the cartoon, as well as the GBC game due to palette limitations.
  • Anime Hair: One of the series' first ever clear-cut examples. Rose combines a zig-zag forelock that projects a clear foot from her forehead with a veritable wave of long, purple, ever-blowing hair that projects a clear few feet behind her. Her SFIV appearance makes its shape more discernibly realistic, but in V her hair most closely resembles her artworks, crazily concertinaing out behind her.
  • Apologetic Attacker: Rose will frequently ask her opponent, "Are you hurt?" or "Are you all right?" This trope is much more prominent in her Fighting Your Friend situations.
  • Astral Projection: One of her powers in the cartoon, and is canon to the games as of Super Street Fighter IV. She uses it to contact T. Hawk in his ending and tell him that she has found Juli/Julia.
  • Attack Reflector: Soul Reflect, a special move with which she can reflect or absorb projectiles with an arcing swipe of her stole.
  • Bathing Beauty: This is one of her hobbies, and she's shown enjoying a luxurious bath during both her Alpha 2 and V endings, with her hair wrapped up in a towel and the tops of her globular breasts teasingly emerging from the bubbles.
  • Bath Kick: While she tends to dress more modestly than other examples in the franchise, she gets subjected to Fanservice in her arcade endings in Alpha and V where she's shown bathing to showcase her assets. V, in particular, gives a close-up look of her long, shapely legs sticking out of her bathtub.
  • Because Destiny Says So: She believes her fortune telling is infallible. It hasn't been wrong yet, but she will reject any attempt to alter it, for good or ill.
  • Big Good: She is the good counterpart to Bison's evil, often taking this role in side games and the comics.
  • Big "NO!": In Alpha 2, upon discovering that Bison survived her attempted deathblow.
  • Boobs of Steel: Downplayed. Whilst Rose is quite buxom (third only to C. Viper and R. Mika), she relies on her Soul Power to augment her physical strength.
  • Calling Your Attacks: "Soul Spark!"
  • The Chooser of The One: She chooses Ryu as the one to eventually down Bison. Street Fighter V proves her right.
  • City of Canals: Her stage in Alpha 2 is set on the docks of Venice, complete with tethered gondolas, opulent architecture and a huge galleon that sails into view. This stage, now dubbed ‘Marina of Fortune’ returns in beautifully revamped style as a Nostalgia Level and Rose’s home-stage in V.
  • Combat Clairvoyance: Her psychic awareness and ability to see the future supplement her fighting style.
  • Combat Stilettos: She wears heels in practically all of her costumes, although she's less of a physical fighter than others.
  • Costume Tropes: In the Street Fighter IV and V games , Rose has various costumes available as downloadable content.
    • Bare Your Midriff: Her striped gondolier shirt exposes her midriff, as do her Mystara robes.
    • Cleavage Window: Her Mystara robes. Strangely, her cleavage is easily visible through her top.
    • In the Hood: Her Mystara robes give her a gypsy hood.
    • Nice Hat: Her flamenco dress and swimsuit costumes give her wide-brimmed hats adorned with flowers. Her gondolier costume includes a hat and colored ribbon.
    • Of Corsets Sexy: Her fortune teller gown includes a corset.
    • Pimped-Out Dress: Her fortune teller gown and her flamenco dress are elaborate and chic. Even her standard outfit is glamorously over the top for a fighting game.
    • Pirate Girl: Her Battle outfit in V evokes this.
    • Stocking Filler: Her fortune teller gown is worn with stockings, sometimes with a fishnet knit.
    • Street Performer: Her Nostalgia outfit in V features mime makeup and a gondolier costume inspired directly by her ‘Midnight Bliss’ transformation in Capcom Fighting Jam.
  • Crystal Ball: She uses one to see the future, as seen in her Alpha 2 ending.
  • Curtains Match the Window: She has both violet hair and eyes.
  • Death Dealer: “Soul Fortune”, her V-Skill I in V, allows her to summon tarot cards that provide different buffs to herself and debuffs to her opponents. Not only do the cards depict the same artwork as the 30th Anniversary Tarot Deck, but she also flings said debuffing cards at her opponent in the exact same manner as her intro animation prior to battling Bison in Alpha 3.
  • Doomed by Canon: Throughout the Alpha series, though finally averted in Super Street Fighter IV, where Guy manages to save her from Bison.
  • Doppelgänger Attack/Spin: Rose can create illusions of herself, for example during Soul Illusion in the Alpha series and as one of her V-Trigger skills in V.
  • Downer Ending: Like Charlie, she rarely gets a happy ending in any of her appearances.
    • The UDON comic subverts this as she's able to keep Bison from taking Cammy's body and holds him in place long enough for Akuma to finish him.
    • Thanks to Guy in Super Street Fighter IV, she finally gets a happy ending.
  • Dramatic Wind: In the Alpha games, her hair is always being blown, as if perpetually caught by a harsh wind. In IV and V, however, her hair is completely stiff, as if it just froze while it was being blown by said wind.
  • Electric Torture: Believe it or not, her Illusion Spark Ultra is an abbreviated version that uses her Soul Power to substitute for actual electricity.
  • The Empath: A lot of her win quotes against other characters talk about their feelings and/or their destiny.
  • Energy Absorption: Soul Reflect can do this. Aside from filling up her Super Gauge, it also boosts the power of her next Soul Spark.
  • Everything's Better with Sparkles: As she leaps into the air for her Soul Throw special, she leaves a trail of magical dust behind her.
  • Everything Sounds Sexier In Italian: She sports a suitably husky Italian accent in the IV and V games, courtesy of Gina Grad.
  • Expy: Very obviously based on Lisa Lisa. By the time of her V story mode, all subtlety has gone out of the window. Her Battle costume is based on the outfit Lisa Lisa's son (Joseph Joestar) wears in Battle Tendency, she has a gondolier's outfit (which was one of Lisa Lisa's pasttimes) and she even takes the same kind of bath.
  • Fighting Your Friend:
    • Rose has decided Ryu is The Chosen One, but he is not strong enough to face Bison/Seth. Her common argument is to kick the crap out of Ryu to prevent him from entering the finals.
    • Likewise, Guy tries to stop her from rushing to face Bison because she has seemingly resigned herself to death.
  • Finger Wag: As seen in her win-pose — "Matamata-ne" ("Not yet" / "You're not ready").
  • The Force Is Strong with This One: How she feels about Ryu, and the fact that Ryu defeats Bison in V proves her right.
  • Fortune Teller: Her character schtick, although in-series, she is never referred to as a "gypsy".
  • Good Counterpart: Her origin and powers imply that she is Bison's Good Counterpart. While Rose possesses the pure Soul Power, Bison uses the corrupt Psycho Power.
  • Grand Theft Me: Rose was possessed by Bison's soul after his death in Alpha 3, though she has no memory of what happened during this period. She was released from his control shortly before Street Fighter II, and she only vaguely knows that said possession actually happened (as alluded to in IV and teased by this artwork of Rose mysteriously examining a spare cap of Bison's).
  • Heroic Sacrifice: She's prepared to do this if it's required to stop Bison once and for all, but Guy tells her that "being prepared to die in battle is not the same as offering yourself to death willingly." Similarly, in Dhalsim's path in Alpha 3, he tells her "Young lady, you shouldn't throw your life away so carelessly..."
  • Hesitant Sacrifice: One of her remarks during her Rival Battle with Guy in SSFIV has Rose sorrowfully proclaiming, "I do not wish to die."
  • Heroic Spirit: She’s on a mission to track down evil forces and stamp them out with her Soul Power.
  • Hitbox Dissonance: Much like some of the larger characters (i.e. Sagat, T. Hawk, etc.) or the ones with weapons, Rose's stole gives her range, but can also be a double-edged sword as opponents can attack it to damage her.
  • Hot Gypsy Woman: In the Udon comics she is specifically noted as being a gypsy, though in-game, her fortune-telling only invokes this and the term is never used.
  • Hypothetical Casting: For many of her fans, the beautiful Italian actress and Bond Girl, Monica Bellucci, is the perfect real-life Rose. Her artwork for Super Street Fighter IV provides a particularly close resemblance.
  • I Sense a Disturbance in the Force: As a fortune teller worried about M. Bison's machinations, she's constantly feeling this way.
  • Impossibly-Low Neckline: Her classic gown is worn like this, and falls off her shoulders.
  • Impractically Fancy Outfit: When Rose debuted in the original Alpha game, her fanciful hair and elaborately feminine costuming — including six-inch heels and a glamorous evening dress topped off with an opulent stole — made her stand out dramatically against her fellow fighters, who were all dressed in much more practical martial arts, military or street apparel (even Chun Li ditched her classic Qipao for a sportier look in Alpha). Rose’s surprising, seemingly incongruous appearance lent her a sense of intrigue from the get-go.
  • Improbable Hairstyle: Aside from the zig-zag forelock on her forehead, the rest of her hair goes straight back, curling and twisting in an even bigger zig-zag. In the Alpha series, it blows in the wind, but in IV, it's completely stiff and stays in that curled form, never moving. In V her hair's appearance most closely matches her artworks, zig-zagging out directly behind her in a stiff concertina.
  • Improbable Weapon User: Enchanting her stole with Soul Power, Rose makes full use of its versatility, using its power to augment her punch attacks and for launching almost all of her special moves; Soul Spark, Reflect, Soul Spiral and her Soul Bind in V, a ground-based anti-air attack.
  • Kamehame Hadoken: For her Critical Art in V, Fate Aura Spark, she launches her opponent into the air with her stole, flies up to catch them (Soul Throw-style) before blasting them back down to the floor with a huge bolt of purple energy.
  • Ki Manipulation: Soul Power seems to be a combination of this and Psychic Powers.
  • Kicking Ass in All Her Finery: Her dresses and high-heels are rather impractical for street fighting, although she is a bit less physical in her fighting style compared to other characters, relying far more on magic to augment her moves. In later ports of VI and V, it’s possible to download even more elaborate dresses for Rose, cementing her status as the series’ most glamorous fighter.
  • Kung Fu Psychic: She is a mystic who fights with Soul Power and her enchanted stole.
  • Lady of War: Very feminine, tall and graceful but still badass. She even acts as M. Bison's final boss in the first Alpha game.
  • Lady of Black Magic: She's one of the series' purely magic-based fighters, and her moves lack any kind of grounding in traditional martial arts. All of her special moves rely on magic, and quite a few of her standard hits (bar light punches and kicks) are augmented somehow by her Soul Power — for example her fierce punch, where she hits the opponent with her soul-power-infused stole, and also her medium punch, where her fist is surrounded by electrical energy.
  • Long Hair Is Feminine: If her hair fell naturally, it would fall well below her waist.
  • The Mentor:
    • Considers herself this to Ryu. Street Fighter Alpha: The Movie has her playing the role of Stealth Mentor instead, but her goals are still geared towards helping Ryu stave off the Satsui no Hadou for altruistic purposes.
    • She has taken on an apprentice by the time of V, Menat, who appears in Ed's Story Mode to tell him his future.
  • Mind over Matter: Rose can telekinetically levitate herself and objects, as well as the opponent with her throw moves Soul Fall and Soul Loop.
  • Mundane Utility: Averted. Her magic can't affect luck.
    Rose (to Sakura): Your lucky color? I am sorry, child, but my power doesn't work that way.
  • Mysterious Woman: Embodies some of these traits in-universe, and when she debuted in the arcades, many fans were surprised by her elaborate, fanciful design and connections to Bison.
  • No-Sell: Her Soul Power and Bison's Psycho Power are two sides of the same coin, equal but opposite. At best, Rose can only hope to temporarily stop Bison.
  • Not a Morning Person: She has low blood pressure, according to one of her quotes, and hates early-rising, according to her bio.
  • The Only One Allowed to Defeat You: She'll battle the other World Warriors for the "privilege" of defeating Bison.
  • Platonic Life-Partners: What she and Guy are most likely supposed to be. Though considering how their encounters are written, fans can't exactly be blamed for shipping them.
  • Power Floats: In her pre-fight animation, she hovers in place in a meditative pose, surrounded by two orbs of energy.
  • Power Glows: Since her technique incorporates Psychic Powers, most of her attacks have accompanying glow effects and Battle Aura.
  • Powers Do the Fighting: According to Word of God, Rose has grown powerful and skilled enough by the time of SFV that she could take much less physical action in battle if she truly wanted to. This was, for example, the reason that her anti-air was changed from Rose herself leaping into the air to simply using her scarf to snatch foes out of the air. That said, it still mostly remains an Informed Attribute, since she very much uses physical strikes for most of her attacks.
  • Power Tattoo: Whenever she's in her fortune telling attire, a lightning bolt can be seen in the middle of her forehead. And no, she didn't crib off of Harry Potter.
  • Psi Blast: Rose imbues her attacks with a magical energy that is a combination of psychic energy and spiritual ki. Soul Drain is a throw move that seems to directly assault the opponent's mind in this way.
  • Psychic Powers: Soul Power, thankyouverymuch. Rose possesses many psychic abilities, making her a specialist even when compared to Dhalsim or those using the similar Psycho Power.
  • Reverse Shrapnel: Her Soul Satellite Ultra in SSFIV.
  • Scarf of Asskicking: She does her asskicking with the scarf (or more accurately, it's a stole). She can perform various feats with it, from reflecting or shooting projectiles to electrocution.
  • Seers: Rose is a seer of the future through psychic visions and tarot card divination. Her precognitive visions of doomsday motivate her to fight Bison and Shadaloo. She is also training her apprentice Menat to be a seer.
  • Sensor Character: Rose has a unique kind of awareness through her various Psychic Powers.
  • She's Got Legs: Rose has very balletic kicks — especially her toward-roundhouse, where she swings her leg over her back to strike the opponent.
  • Shipper on Deck: According to Rose's winning quote against Rufus in IV, him and Candy are each other's one true loves. She then tells Rufus to take good care of his girlfriend.
  • Ship Tease: Rose seems to get it with Guy. Given their endings in SSFIV and their dialogue during Guy's rival battle with her, it seems almost as if Capcom forgot or handwaved that Guy is Happily Married to Maki's sister Rena by the time Final Fight Streetwise takes place, and that Rose isn't necessarily the kind to put romance over duty.
  • Spider-Sense: Rose possesses a level of Telepathy that allows her to predict (in-universe) her opponents' attack patterns.
    Rose, to Dhalsim: "My visions show me from where you will attack before you even move."
  • Spoiler: Way back in February 2019, her voice actress in IV, Gina Grad, Tweeted the following, Foreshadowing her appearance in V: "I am Rose in SF4 and I think 5!"
  • Statuesque Stunner: She's 5'10" (178cm tall — the second tallest woman in the series after Elena) and with long, toned legs, she qualifies nicely.
  • Tarot Motifs: Rose represents The High Priestess in the 30th Anniversary Tarot Deck. The High Priestess represents mystery and magic, fitting with Rose's status as a fortune teller with a magic-based moveset.
  • Tarot Troubles: She uses tarot cards in her visions of the future, which often signify terrible things to come, usually because of Bison.
  • Telepathy: Her psychic powers grant her deeper insights into people. After defeating Vega in Alpha 3 she is able to find out where Bison is by reading Vega's mind.
  • Teleportation: Soul Dimension allows Rose to teleport through space.
  • Theme Naming: Almost all of her special moves begin with the word "soul."
  • Themed Tarot Deck: In Street Fighter V, Rose's tarot cards now bear illustrations of her fellow fighters as correlative arcana, including herself as The High Priestess and together with Menat on a special card.
  • This Is a Drill: Soul Spiral is a ramming attack where she spins her energy-infused stole around her arm and plunges it into the opponent.
  • The Tragic Rose: Bears the name and up until Super Street Fighter IV, her life has been nothing but a litany of getting smacked around or possessed by Bison. Even when she personally defeated him it doesn't stick.
  • Vague Age: Rose was designed as an older female character for the series, and is suitably elegant and sophisticated in personality and design. Despite this, she has an ageless quality that is unlike many of the other characters, and she could be anything from her early 30s to late 40s, with any age within these parameters working for her. In the official ALL ABOUT Capcom Fighting Games 1987-2000 series compendium, it states that someone like Chun-Li (around her mid 20s) would consider Rose an ‘Oba-san’ but doesn’t elaborate further than that.
  • Victoria's Secret Compartment: She has a habit of holding tarot cards between her breasts, although she doesn't necessarily store them there.
  • Weapon of Choice: Rose always wears her stole, no matter what costume is selected, as she uses it to launch all her specials. Even in her swimsuit costume, she sports a stole of the same pink, lacy material.
  • You Gotta Have Purple Hair: Rose's hair ranges from a deep mauve in the original Alpha, a dark plum colour in IV and a bright violet in V, which most closely matches her artworks.

Master of Saikyo-Style
"I hope you're ready for a beating!"
Origin: Hong Kong flag 
Fighting style: Saikyo "Ultimate Style"
Voiced by: note 
Full name Dan Hibiki. The original Joke Character, he is a parody of Art of Fighting protagonists Ryo Sakazaki and Robert Garcia. Essentially Robert (long brown hair tied with a ponytail, with a forelock added for flavor) wearing a Palette Swap of Ryo's outfit (a pink karate gi with a black t-shirt underneath). Dan's father was an unknown martial artist named Go Hibiki who challenged Sagat to a match. Go managed to deprive Sagat of his right eye, but was killed by Sagat in a fit of Unstoppable Rage. Motivated to avenge his father's death, Dan trained under Gouken (Ryu and Ken's mutual master) for a while, but was expelled from his dojo before completing his training when Gouken realized that Dan was motivated by his hatred for Sagat. Returning to Hong Kong, he decided to train himself and develop his own fighting style. After hearing that Sagat was defeated by a "strange Asian man" (Ryu), Dan traveled to Thailand and challenged Sagat to a duel. After defeating Sagat (who supposedly threw the match on purpose out of pity for Dan), Dan decided to promote his fighting style under the name of Saikyo-ryu (the "Strongest style"), befriending Blanka and taking Sakura as his self-appointed student. In Street Fighter 4 he enters the tournament hoping to promote his dojo.

Confirmed as a returning character for the final DLC season, Season V, for Street Fighter V.
  • Achievements in Ignorance: When he is fighting against Oni and wins...he doesn't even realize he won.
    "Aaaahh! Goodbye cruel world! Wait a sec...You mean I won?!?"
  • Ascended Extra:
    • His first appearance, prior to Street Fighter Alpha, was in a single piece of artwork as a random jobber beaten up by Sagat and held by his head. Street Fighter Alpha homages this when you fight Sagat as Ryu in single-player mode.
    • After his playable appearance in IV, Dan was largely relegated to co-hosting the client shop in Street Fighter V with his sister barring some in-story cameos. He eventually made his return as a playable character.
  • Alternate Company Equivalent: He looks exactly like Art of Fighting's Robert Garcia, but with a pink version of Ryo's uniform. His father, Go Hibiki, is pretty much just a rip-off of Mr. Karate.
  • Anti-Mentor: Dan owns his own dojo to teach other people the Saikyo-ryu. However, his only students are Blanka and Sakura who don't appear to even take his training to heart.
  • Arrogant Kung-Fu Guy: He would be a major case of this, but he's not the genuine article, unless you're that good with him. He has the kanji for "Saikyo" sewn on the back of his gi in IV, as an homage to Akuma. And he does the Shun Goku Satsu at one point in the Street Fighter Legends: Sakura comic... (Not to mention having his own—albeit poor—version of the move: the Otoko Michi.)
  • Beware the Silly Ones: His gimmick in SFIV. His attacks are slow, stupid-looking, and none-too-accurate, but do way more damage than you'd expect from their appearance. The Gadoken, for example, a parody of Ryu and Ken's famous Hadoken that launches a tiny, short-ranged green fireball, does more damage than Sagat's Tiger Shot, one of the most dangerous projectile attacks in the game.
  • Bicep-Polishing Gesture
  • But Not Too Foreign: He was born and raised in Hong Kong, but his heritage is Japanese.
  • Butt-Monkey: The most prominent one in the series. See Joke Character below.
  • Catchphrase:
    "Fatherrrrr!" note 
  • The Chew Toy: He constantly gets mocked, treated like trash and generally dismissed throughout the series.
  • Continuity Nod: In the official storyline, Gouken (Ryu & Ken's mentor) kicked Dan out of the dojo because Dan wouldn't give up his desire for revenge. Which would imply that Gouken was trying to prevent him from succumbing to the Satsui No Hadou.
  • Crouching Moron, Hidden Badass: While he's meant to be a joke, it's only really in the context of his fellow World Warriors. Not only did he take on an entire gang by himself in an official comic, and he's surprisingly knowledgeable of the mechanics of the martial arts for someone with such an ironically-named style, a comic showed he's able to use the Raging Demon.
  • Demoted to Extra: This seems to be his role post Street Fighter IV. He was made into the training instructor in Street Fighter X Tekken, and Street Fighter V has him doling out the descriptions for DLC characters and costumes in the shop section. Averted by the fifth season of V.
  • Developers' Foresight: As his taunts are so integrated into Saikyo Style that he has a Legendary Taunt as a super, and his V Skill involves taunts, naturally, people would want to teabag with him. Do so with him in V, and he does a secret taunt where he does a set of squats.
  • Difficult, but Awesome: He's this in V, when specifically talking about his V Skill in particular. On one hand, his V Skill can easily leave him open, and give his opponents meter, along with all the other quirks that make him a Joke Character. On the other, his V Skill allows him to dance around his opponent easily, can help him rake up massive combos, and has the inherent hilarity of weaponizing a taunt. On top of all that, his frame data is actually decent, to the point where players found he has an Infinite Combo shortly after he released.
  • Dumbass Has a Point: He will actually comment to E.Honda about how he's unintentionally undermining his whole argumentnote . The only other person who does this is Rufus.
  • Easter Egg:
    • In V, if the opponent decides to let Dan fully play out his Legendary Taunt Critical Art, Dan will take quadruple damage during the last bits of the sequence; a single Critical Art from anyone in the cast will instantly K.O him.
    • Also from V, if the player controlling Dan repeatedly presses down to enact the troll practice of "teabagging," Dan will segue into a hidden taunt where he does squats and mocks his opponent.
  • Family-Unfriendly Death: Up till Udon's Legends series, Go Hibiki's death was more or less Played for Laughs. Then they show the whole, brutal scenario in full. It doesn't help that the company keeps treating Dan like dirt in their following stories.
  • Fighting Clown: Dan has been upgraded from a Joke Character to this for his appearance in V. He's just as goofy as ever, but he does have tools that make him a viable pick.
  • Flanderization: The UDON comics make him a downright incompetent fighter, unable to even score a single hit.
  • Gameplay and Story Integration: His moveset starting out as an inferior copy of Ryu and Ken's and then attaining techniques unique to itself that change from game to game is reminiscent of how Dan is constantly (and clumsily) trying to improve the Saikyo Style with new attacks that take his fancy. In turn, this also provides an in-universe explanation as to why his martial art skills are so unrefined, clumsy, and lacking in combo compatibility.
  • Giant Novelty Check: When he beats Seth in SSFIV:
    Dan: "That's it! I won! Where's my prize money?! Does it come in a giant check?!"
  • Goofy Suit: Dan's Story costume in V is a wearable version of his Saikyo-Boy doll, Dan's attempt to copy the Blanka-Chan doll's success. It is essentially Dan dressed up as a bad drawing of his own head.
  • The Greatest Style: Played for Laughs by Dan, who created his own martial art called as "Saikyo Style"note , which is all but powerful.
  • Hard Work Hardly Works: Despite years of intense training (those muscles didn't develop themselves!), teenage girls chock full of talent have no problem beating him.
  • Head Swap: Of Ryu/Ken, but with an added undershirt as well.
  • Heterosexual Life-Partners: Ever since Blanka saved his butt, they've been best bros every since. In fact, as a term of endearment, he's the only one aside from Sakura and Blanka's mom that calls Blanka by his real name, Jimmy.
  • Hidden Depths: Before his animations were made Denser and Wackier in V, as this video suggests, he's actually more skilled than he seems. Namely, his animations in IV are nearly identical to Kage, Ryu's Superpowered Evil Side who's willing to give in to the Assassination part of the Assassination Fist for more power. In short, he studied Ansatsuken well enough for it to be accurate to the manifestation of the inner darkness of an actual black belt in Ansatsuken using it at its most lethal.
  • Hot-Blooded: Incredibly enthusiastic about his martial arts, even though he's the anthropomorphic embodiment of punching above your weight.
  • Hot Blooded Sideburns: Give the man credit, he does have some style.
  • Hunk: His overall physical appearance in SFV: Champion Edition.
  • Hurricane Kick: The Dankuukyaku, which is the most unique of Dan's special moves from the other Shotoclones.
  • I Owe You My Life: It's how he and Blanka became friends. The latter saved his life in a Noodle Incident, and they've been buds ever since.
  • I Shall Taunt You: Notably, he's the only character in Alpha to be able to taunt infinitely, and he's the only character with two rolling taunts, an aerial taunt (although Dhalsim does gain one of his own eventually), and a crouching taunt. He also has two supers revolving around posing: the first is a long series of taunts while the second turns every single action of his into a taunt.
  • Incompletely Trained: No matter what he calls it, Dan's fighting style is proof of his limited understanding of Ansatsuken techniques.
  • Incorruptible Pure Pureness: Despite his arrogance, and his initial thirst for vengeance, he's the only user of anything Ansatsuken-related aside from Gouken without a hint of evil inside him. He still once used the Raging Demon, but credit where credit is due, and him tripping while doing so might've been influenced by a lack of darkness making it rather weak.
  • Informed Flaw: The Gadouken is supposed to feel like a slap. Sure, it might have a comically pitiful range, but it's not that weak.
  • Insistent Terminology: Sakura always calls him Hibiki-san, which makes him feel old (he's apparently a few years older than Ryu and Ken); he always exasperatedly tell her to call him "sensei" instead. Yeah... not gonna happen.
  • Iron Butt Monkey: For some reason, despite being easy to defeat, it’s incredibly hard to put him down for good. Best demonstrated when Ryu and Ken beat him down together, he gets up not too long after.
  • Jerk with a Heart of Gold: Cocky and arrogant? Yup. Obnoxiously thinks he's better than people who have dedicated their lives to developing stronger techniques? Oh yeah. Fights to honour his father's memory and genuinely cares about his True Companions Sakura and Blanka? Check!
  • Joke Character: The Trope Codifier and most famous. He was created as a joke about SNK's Art of Fighting and The King of Fighters games, whose protagonists borrowed heavily from the Street Fighter games.
  • "Just Frame" Bonus: In Street Fighter IV Omega Edition, he had a move called "Funjinken" that parodied the Electric Wind God Fist down to its ludicrously precise execution requirements. The mechanic was carried over to Street Fighter V, where Dan has the option to pull off a more powerful Gadouken or Koryuken with precise timing while his second V-Trigger is active.
  • Ki Manipulation: He can use a pathetically weak version of the Hadoken called the Gadoken, which has an extremely short range. He can also use a slightly more powerful version called the Shinku Gadoken, and a much more powerful version called the Haoh Gadoken.
  • Lag Cancel: His V-Skills are taunts that act as this, one cancels out of Specials, the other cancels out of Normals. As one can guess, they can be used to extend combos, and, at least for the former, reset the Neutral.
  • Lantern Jaw of Justice: He's got the chin and the attitude, but not the competence to back it up.
  • Lethal Joke Character:
    • Despite being intended to be a weak, arrogant wimp, he's pretty lethal in every game if you know how to use him right. In IV he's low-tier, and since the community still collectively tends to think of him as weak, he sometimes gets pulled out in tournaments to throw off an opponent who hasn't bothered practicing against him. Turns out he's actually taken a few levels in badass as he has many Armor Breaking attacks, which are a serious threat to defensive fighters like Gouken.
    • Dan's V incarnation is shaping up to be his strongest version yet, to the point where many consider him mid-tier (in other words, competitively viable). His rolling taunts are now V-Skills that can let him Lag Cancel out of a surpisingly high number of moves (including special moves), giving him lots of combo potential. His Gadoken can also now be charged, and he has surprisingly well-rounded tools that allow him to be played in a variety of ways. The official Street Fighter YouTube channel sums up his playstyle the best:
      Narrator: His goofy nature and bloated ego have earned Dan the reputation of being a Joke Character. But, with an evolved playstyle that makes his mockery more meaningful, he's now more than capable of having the last laugh.
  • Like Father, Unlike Son: His dad's the reason Sagat only has one eye, whereas Dan is an utter joke.
  • Magikarp Power: Thanks to several buffs, he is now a viably competitive character in IV.
  • Manly Tears: Subverted: while he sheds tears for his fallen dad... they're not very manly.
  • Meaningful Name: His full name, when read with the surname first ("Hibiki Dan" or 火引 弾), literally means a "dud bullet", a reference to his short-range projectiles. Hibiki also translates to "echo." Dan is about as loud (and obnoxiously funny) as they get.
  • Mechanically Unusual Fighter: Dan's V-System in V is quirky in a couple of ways.
    • For one thing, Dan's V-Trigger I is the only V-Gauge (so far) that has only one bar. While on paper this sounds positive (he requires the least amount of health sacrificed to execute a V-Trigger), any V-System use (besides the V-Skill) will deplete his entire stock. So using a defensive V-System option (V-Reversal or Season V's new V-Shift mechanic) will deprive him of all V-Gauge techniques, not just the V-Trigger, forcing him into a unique fork the other characters aren't faced with. That said, a well-fished Crush Counter and a few taunts from his V-Skills will fill it right back up.
    • Additionally, for both of his V-Skills, whenever he uses one both he and his opponent gain V-Gauge. So matches with Dan will mean an abundance of V-System in play.
  • Missed the Call:
    • Literally. In his opening cutscene for Street Fighter IV, Dan believes that he wasn't invited to the original tournament (Street Fighter II). Blanka remarks that he had tried to call him several times to inform him of the tournament, but the phone was disconnected because Dan hadn't paid his phone bill.
    • In the UDON comics, Dan steals Guy's invitation to the Japan qualifier for the World Warrior Tournament, though in this case Guy actually knew and let him because he didn't feel up to it.
  • No-Holds-Barred Beatdown: In what was most certainly a visual parody of Sagat's Critical Art, Dan inflicts this in a highly effective and practical manner in his own Critical Art in Street Fighter V: Champion Edition.
  • Not-So-Harmless Villain: S.I.N. of all things, recognizes that Dan has just as much potential to utilize the Satsui No Hadou as Akuma and Ryu.
  • Odd Friendship: Dan considers Sakura and Blanka to be his students. They'd dispute this, but they hang out with him anyway. Dan and Sakura are two of the only people, aside from Blanka's mother, to call Blanka by his real name, Jimmy.
  • Overshadowed by Awesome:
    • Dan Hibiki actually has some decent abilities. It's just that in the Street Fighter universe, lots of people can shoot fire out of their hands and do it far better than him, and even the Badass Normals of the series overshadow him in terms of raw power or technique.
    • In Sakura Ganbaru, he's actually a perfectly competent fighter and observant to boot. He just happens to be overshadowed by the awesome, more well known fighters, as well as Sakura's ridiculous potential. To wit, he's perfectly capable of seeing through Ken's injuries (after Ken barely defeats Sakura), despite no one else taking note of his wrecked ribs. And his lecture on how Chi works proves that he has done his homework. He's not bad, and he's even pretty good in the local circuits.
    • There was once a Brazilian Street Fighter comic which has since been discontinued. One issue had a story featuring Dan, as he sets out to avenge his father's death by Sagat's hands. However, this Dan is a completely serious fighter (plus Badass Biker and Warrior Poet), without a single shred of Joke Character, able to take out a small platoon of Shadaloo guards before facing Sagat. Of note, said comic came out around the time Street Fighter Alpha 2 was released, and there was little (if any) information on Dan's status as a JC. Oh, and his gi there is white.
    • Also shown in the Udon comics where he easily defeats some Mooks, but still comes up short against all the named characters.
  • Paper Master: One of his attacks exclusive to his appearance in Marvel Super Heroes vs. Street Fighter (and in turn, Marvel vs. Capcom 2) is the Premium Sign, where he takes out an autograph, signs it, shows it off to his opponent, and tosses it forward as a projectile. Subverted in that, since this is Dan we're talking about, it's not a very effective attack. Funnily enough, beating an opponent with the Premium Sign is treated the same as beating them with a hyper combo by the announcer.
  • Perpetual Poverty: His storyline in IV describes how he's trying to make money by training students in his style of fighting. Hilarity Ensues.
  • Plucky Comic Relief: From his constant boasting to his effeminate movements to the way he's thrown around like a ragdoll by his own attacks, everything the guy does is utterly hilarious.
  • The Power of Hate: Subverted: according to Gouken, Dan's hatred and resentment of Sagat is the reason he is incapable of becoming a stronger fighter. It's stunting his training and preventing him from growing as a person. Notably, he should have gotten his closure when he "defeated" Sagat around the time of Alpha 3 (Sagat had thrown the fight when he had his Heel Realization by noticing how Dan's vengeful attitude was just like his own toward Ryu); whether Dan has ever figured out the truth or not, though, is debatable.
  • Practical Taunt:
    • Prior to Street Fighter IV, one of his taunts had him pull out a photo of himself, autograph it, then throw it at his opponent as a makeshift projectile.
    • In most of his appearances, the Legendary Taunt super was cancelable at any point of its animation, making it occasionally useful for baiting the opponent. In V, the Legendary Taunt gives both players a full super meter if Dan is allowed to do the whole thing.
    • Taunting in V has become a part of Dan's gameplay identity through the V-Skill system, allowing him to cancel out of other animations into them to put himself at better frame advantages, as filler for juggle combos, or simply to throw off his opponent. However, it's important to note that doing any of Dan's V-Skills will add power to both characters' V-Gauges.
  • Rapid-Fire Fisticuffs: He got a new move in Ultra Street Fighter IV Omega Mode called "Danretsuken", which makes Dan punch his opponent before dealing a series of rapid punches after. His new move returns as part of his official moveset in V.
  • Real Men Wear Pink: IV goes into great graphical detail to show that Dan's white Gi ended up getting mixed in with red clothing on laundry day. You can see uneven fading, deepening, and white splotches all over the gi.
  • Red Sock Ruins the Laundry: How Dan's gi ended up pink.
  • Revenge: His relationship with Sagat, concerning his father's death at Sagat's hand. It is because of this that Sagat realizes that his own war of vengeance with Ryu had him walking down a bad path and lets Dan defeat him so that he may satisfy his revenge and find a new purpose to live.
  • Secret Character: His first appearance in a Street Fighter game was as one of three hidden characters in the first Street Fighter Alpha, selectable either through a cheat or by selecting the random option with the right timing. He's also a hidden character in both Super Puzzle Fighter II Turbo and Pocket Fighter.
  • Shadow Archetype: To Sagat, of all people. Much like Sagat, Dan witnessed a horrific event that gave him a thirst for revenge. The difference is, Sagat realized that vengeance was destroying him and made him weak, whilst Dan was too late to find out and became irreversibly weak in comparison.
  • Shirtless Scene: He has a shirtless alternate outfit in Super Street Fighter IV.
  • Shotoclone: Naturally differentiates himself.
  • Shoryuken: Interestingly, Dan's version has an one-in-eight chance of coming out in a "shiny" version which is completely invincible on the way up.
  • Small Name, Big Ego: He thinks he's the main character of the series.
  • Start My Own: When Gouken denied him further training due to his motivation (revenge against Sagat), he split off and took what he learned to craft his own brand of fighting: "Saikyo-Ryu" ("The Strongest Style").
  • Take That!: When several members of Capcom's development team jumped ship to SNK to help make Art of Fighting and other fighting games that would go head-to-head with Street Fighter, Capcom struck back by creating him:
    • He's basically Robert Garcia's head grafted onto Ryo Sakazaki's body with Yuri Sakazaki's mannerisms, to the point that Terry and Kasumi, among others, in SVC Chaos mistake him for Robert. Hilarity Ensues when Kasumi doesn't buy it:
      Kasumi Todoh: "It's useless to feign innocence. Defend yourself!"
      • To which he responds with this win quote:
      "My name is Dan Hibiki! Dan Hibiki! Dan Hibiki! That's Dan Hibiki! Got it?"
    • His father is Takuma Sakazaki as Mr. Karate.
    • In IV, one of his Idle Animations is the Haoh Sho Koh Ken, and he gains the Haoh Gadouken as his second Ultra in SSFIV, an attack so strong that the recoil sends him flying backwardsnote 
    • Saikyo-ryuu Karate is a knockoff of Kyokugen Karate, starting off by name (Saikyo note  = strongest; Kyokugen = extreme limit). The attacks are visually similar (Gadouken = Kou'ou Ken/Ryuugekiken, Dankuukyaku = Hien Shippuu Kyaku, Koryuken = Kohou/Ryuuga; Dan even throws his fireballs with one hand) but are ineffectual, as a nod to Art of Fighting, where specials would be useless if the player exhausted their spirit gauge, as well as the incessant taunting, because AOF had this as a method to make said gauge rise back.
    • The Hisshou Buraiken is the Ryuko Ranbu, only from a stationary position.
    • He sometimes screams "Saikyo-ryuu ougi!" instead of "Kyokugen-ryuu ougi!"
    • In the Alpha series, Dan was the only character able to taunt indefinitely, much like his source inspiration.
    • He even gains Ryo's "Ora ora!" taunt in IV.
    • Finally, his ending in Marvel Super Heroes vs. Street Fighter is a parody of the ending to AOF, with Akuma taking the place of Mr. Karate.
    • One of his win quotes in Alpha 3:
    "I hate the Art of Fighting, but I want to be The King of Fighters!"
    • In several pictures (and even a game or two), his father's appearance mocks that of the masked Mr. Karate from Art of Fighting; where Mr. Karate wears a tengu mask with a red face and a long nose, Go Hibiki's face is actually red and that's his real nose.
    • Naturally, SNK retaliated by giving Yuri moves and intros that not only parodied Ryu, Ken, and Sakura, but Chun-Li, Makoto, and Felicia as well. Also, in The King of Fighters 2000, they gave Robert an alternate Striker who is another version of himself, decked in a white gi, whose only function is taunting the opponent before taking off. Both companies were willing to bury the hatchet and make fun of themselves in the SNK vs. Capcom series. Specifically, Dan received even more parody attacks. Of note is his Kyuukyoku Tenchi Gadou Zuki in SNK vs. Capcom: SVC Chaos, a knock-off of Ryo's Tenchi Haoh Ken which, upon connection, will cause Dan's hand to strain! He'll take time to fix it while the opponent is flying, all the while assuring the player that there's nothing wrong.
    • Heck, SVC Chaos is dedicated to cementing his Joke Character status. Notable in which it was SNK Playmore that made the game, the very same company Dan was created to parody. Even the Gadoken is reduced to a puny ball of light, smaller than the usual chi blast.
    • In Street Fighter V, his Idle Animation ends with him striking Ryo's idle animation for several seconds. Most of his move set also ends with some variety of boisterious recovery animation, making him look more foolish than usual. Capcom also ported over his Zanretsuken parody from IV's Omega Mode, Danretsuken, just to cement the comparison further. His battle costume is basically Mr.Karate's Tengu mask.
  • Throw the Dog a Bone: Over the course of the series, Dan has not only gotten better as a playable character, but seems to be gradually getting more respect from other people in-universe.
  • Token Good Teammate: The only Ansatsuken practitioner besides Gouken without a drop of evil inside of him. Yes, even Sakura has a higher likelihood of giving into dark forces than he does. His SFV character art even calls him "Hell's Angel" in reference to this.
  • Took a Level in Badass:
    • Over the years, he has gone from Joke Character to Lethal Joke Character. Cue Street Fighter IV where he's actually a decent fighter. By the time of Street Fighter V, the joke aspects of Dan are largely in personality and he has evolved to become a completely practical character in line with everyone else. In Dan's SFV Character Story, he became globally famous after he had managed to win a championship tournament using his Saikyo-Style Martial Arts.
    • The Saikyo Style has gradually evolved over the various games from being a lesser version of Ansatsuken to having unique moves all its own. Perhaps best showcased in how his old grab involved grabbing an opponent before punching them while his latest one in SFV has him comically (but effectively) compromise their footing with a leg sweep before slamming them into the ground.
  • Training Dummy: He fills this role in SFIV.
  • True Companions: Good friends with Blanka and Sakura. Doesn't show this in a dignified way though.
  • Twinkle Smile
  • Unnecessary Combat Roll: He's capable of curling into a ball and rolling forward or backward, an ability he usually only performs when taunting (though it's possible for one to utilize his "rolling taunts" to evade his opponent's attacks). It's likely he picked up this move from training with Blanka, but has been unable to use it offensively due to his ineptitude.
  • Weak, but Skilled: While he's the Joke Character both in-universe and in-game, supplementary materials have shown he actually is quite knowledgeable about the Martial Arts. Upgrades to this gameplay-wise in Street Fighter IV, as he has a few tricks up his sleeve (like invincibility frames during his Shisso Buraiken Ultra) that make him somwhat decent.
  • You Killed My Father: Dan wants revenge against Sagat for beating his father Go to death, after Go took Sagat's eye.
    • According to Gouken, the only reason Dan isn't able to become stronger and grow into an extremely capable fighter is because his latent desire for revenge (even after Sagat threw his battle with Dan) is stunting his training and severely limiting his potential.

Characters debuting in Street Fighter Alpha 2

Exuberant Youth
"Pleased to meet you!"
Origin: Japan flag 
Fighting style: Imitation of Ryu's Ansatsuken
Voiced by: note 
Full name Sakura Kasugano. A seemingly normal Japanese high school girl, Sakura decided to take on street fighting after witnessing her idol Ryu in battle. She uses a self-taught imitation of Ryu's martial art with her own versions of his special techniques. Her primary outfit is a sailor fuku and a white headband given to her by Ryu, as well as red "bloomers" underneath her skirt to avoid any unnecessary wardrobe malfunction. Dan considers Sakura as his student, although she doesn't seem to think much of him.

Sakura returns in V, having finally graduated high school, and now works a part-time job at an arcade. She's also shown to be going through a rough patch, doubting her future as a fighter and wondering just what she's going to be doing for the rest of her life.
  • Acceptable Feminine Goals and Traits: In V, Sakura decides that rather than continue fighting, what she really wants to do is get married and have children. She calls this her particular form of "strength".
  • All Women Love Shoes: In her USFIV victory quote against Poison, Sakura states that she likes Poison's shoes.
  • Ascended Fangirl:
    • She started to street fight because of her intense fascination with Ryu. Eventually, all of her fascinations would come true when she meets Ryu himself and by proving that she's a worthy fighter, Sakura eventually becomes Ryu's apprentice.
    • Scarily enough, in one comic continuity before she started fangirling Ryu, Sakura was a huge fan of E. Honda, the sumo wrestler, and trained herself to be like him. Including lamenting just how much weight she still had to gain. She still respects Honda, as shown in her Sub Boss fight with him in Alpha 3... just not so much.
    • Interestingly enough, Chun-Li's hero worship of Ryu in the Street Fighter manga would become the basis for Sakura.
  • Badass Adorable and Cute Bruiser: Few SF characters are this cute and this powerful.
  • Bare Your Midriff: Her Sailor Fuku exposes her belly a bit.
  • Bathos: In one win pose, despite being hyped up and serious her sneaker flies off her foot and bops her on the head.
  • Blood Knight: A really friendly (and possibly even Moe) version.
  • The Cameo: She appears at the end of Karin's story mode in Street Fighter V, still wearing her schoolgirl outfit.
  • Charged Attack: Sakura can exchange her Hadoken's range for size by charging it (in the Alpha series this was accomplished by pressing the punch button two or three times for up to three levels while in IV just holding the punch button will enlarge the projectile but only has two levels).
  • Cooldown Hug: She gives one to Ryu who's very much losing himself to his Satsui no Hado in The Ties That Bind. It works at the last moment.
  • Coming of Age: This becomes the plot focus for Sakura in Street Fighter V. Now an adult, Sakura begins to question what she wants to do with her life and if dedicating herself to competitive fighting is really what she wants. In her story mode in SFV, she decides after a sparring section with Ryu, that settling down and creating a family is achieving strength and fulfillment in her own right.
  • Costume Inertia: She's still wearing her seifuku because she considers it to be appropriate fighting attire.
    • Notably, In both Street Fighter IV and the comic book, Sakura has an alternative uniform, which is basically a dogi with something similar to gym uniform underneath. In the comics, it's her attire as Ryu's apprentice.
    • Finally averted in Street Fighter V, where like Karin, she now sports adult attire, the silhouette of which still recalls her school uniform.
    • Notably, as her 'nostalgia costume', it's still there, and her second unlockable outfit seems to be an updated version of her comic book outfit.
  • The Cutie: Sakura's very sweet, cute and optimistic, and a Hero-Worshipper to Ryu.
  • A Day in the Limelight:
    • She's the subject of UDON Comics' first Legends four-issue mini-arcs. Details her life back in Japan after she and Ryu go their separate ways and her over-competitive relationship with Karin.
    • She also received a manga miniseries in Masahiko Nakahira's Sakura Ganbaru!, which details her rise into the Street Fighting circuit and her search for Ryu —befriending so many other fighters and touching so many lives that it basically elevates her to messianic levels.
  • Distaff Counterpart: Gameplaywise, as a female Shotoclone, she is this to Ryu and Ken. In Street Fighter V, Sakura's DLC costume is the spitting image of the generic outfit all the Shotoclone characters have used since the original Street Fighter.
  • Dogged Nice Girl: She not only still really wants Ryu to train her personally, despite him telling her he could not train her as he still had much to learn himself, it is heavily implied that her admiration towards Ryu has developed into full on romantic feelings by the time of The Ties that Bind and SFIV. Yet since fighting is—literally—everything for Ryu, it's obvious that while he does care for her, he's not really the type to consider things like romance in the first place. (Which he even admits in his quote to Viper in IV)
    (when winning against Sagat) "I totally understand your obsession with Ryu. Isn't he just dreamy?"
  • Fanservice: IGN seems to think she wasn't designed for subtlety and with attacks like her F+MK command normal (where she does a wheel-like overhead axe kick with her rear leg and gives the player a pretty gratuitous shot of her butt), that doesn't seem far off.
  • Gamer Chick: She likes playing video games (except with her little brother, since he always wins), and as of V, she now works a part-time job at an arcade.
  • Genki Girl: She is cheerful and optimistic virtually all the time, her victory animations even having her jump up and down in elation.
  • Go Through Me: In Alpha 3, she takes a full-powered Psycho Crusher to the gut to protect an unconscious Ryu. This and Sagat's appearance snap Ryu outta his Brainwashed and Crazy status.
  • Guest Fighter: Appeared in Rival Schools, where its established that she's childhood friends with Hinata and Natsu.
  • Hard Work Hardly Works:
    • Sakura taught herself martial arts, special attacks and Ki-based maneuvers by emulating Ryu, possibly after seeing him on TV. Think about that for a second: She learned how to shoot energy blasts from her hands without any formal training.
    • This is even lampshaded in the Sakura Ganbaru! manga adaptation, where, in the first few pages, Dan demonstrates his Gadoken and explains the basics of Ki Manipulation to Sakura. It takes her less than a minute to perform a complete (albeit still weak) version of the Hadoken, and in no time at all she's using full-power versions of the technique. Seeing this, an outraged Dan pauses for a minute to comment on the absolutely terrifying potential she possesses.
    • In the Super Street Fighter comic book by UDON, this crosses into Gone Horribly Right, where Sakura ends up (albeit briefly) tapping into the Satsui No Hado enough to get Akuma's attention through pure determination!
    • Something to note about Sakura is she's not against putting in the work, she just doesn't have to. As a fighter she's still a serious-minded and focused individual, trying to apply Ryu's philosophy that every fight brings a new opportunity to learn, but her technique remains unrefined because she continues to apply what works for her instead of honing it like Ryu might because her natural talent is enough.
  • Hero-Worshipper: Her admiration of Ryu was what got her into fighting in the first place.
  • Hurricane Kick: Her Shunpuukyaku. Rather than floating above the ground horizontally, it's more of a hopping spin kick.
  • Interclass Friendship: She and Karin are friends despite Karin being ridiculously rich while Sakura is middle class at best.
  • Ki Manipulation: Noteworthy in that she never learned how, she just can. Although in the UDON Comics series they tackle this more as you would expect, making it something that doesn't simply come automatically (she travels around with Ryu for a bit and she has to discover the ability through self-introspection and focus).
  • Lethal Joke Character: Downplayed. She seems like a weaker version of the typical Shoto at first glance, but her strengths actually lie in areas outside of what they are typically capable of. As the games went on she eventually grew into her own unique take on the archetype.
  • Limited Wardrobe: Whilst not really exceptional all things considered, but her old outfit and new one look a little too similar.
  • Losing a Shoe in the Struggle: Well post match anyway and Played for Laughs. Her original win poses in the Alpha series had her do a fighting pose finishing with a which her sneaker would (sometimes) fly off and hit her in the head.
  • Loony Fan: Aside from her adoration of Ryu, when we first see her in the UDON comics, she's a crazy fan of E. Honda's. This is adapted into the games, but not to the loony levels of the comics. Her number one is still Ryu, but she genuinely supports E. Honda's sumo-promoting efforts.
    Sakura: "When I grow up, I want to be just like him!"
    Kei: "Y-you want to weigh 400 pounds?!"
    Sakura: "If I can! I've already entered a bunch of hot dog eating contests to help me bulk up, and..."
  • Luminescent Blush: Sakura has then in her V Story Mode when she realizes that she was talking about getting married and having kids, and talking about this with her crush.
  • Marilyn Maneuver: Several of her win poses.
  • Martial Arts Headband: Her white headband is actually the headband that Ryu wore in the original Street Fighter and Alpha. Ryu gave it to her and switched to his iconic red headband, which was originally worn by Ken to tie back his hair. By the time of V, though, she's upgraded to her very own red headband.
  • Meaningful Name: Her given name means cherry-blossom in Japan, although its officially spelled in hiragana (さくら). Her surname, Kasugano (春日野) means "Sunny Field in Spring."
  • Modesty Shorts: What her red bloomers technically are (although they still show a pretty good amount of her thigh, which causes a good number of western players to take it as a Panty Shot). She even uses them with her dogi, when she's barely wearing anything else other than the dogi's top. By Street Fighter V, she's also using the pants, and also has a red turtleneck top underneath her dogi.
  • Morality Pet:
    • To Ryu, on occasion. The biggest example is her Alpha 3 ending: She stands defiantly in front of Bison to protect Ryu from a fully empowered Bison, but Bison swats her away and approaches to kill her. Ryu then temporarily goes berserk and proceeds to tear Bison a new one.
    • She does it again (via Cooldown Hug) in Ties That Bind when Ryu loses himself to the Satsui no Hadou after Cammy is brutalized by C. Viper. It takes a crying, pleading Sakura to calm him back into sanity.
  • Mythology Gag:
    • Her Battle Outfit in V is obviously a Ryu costume, but the alternate colors act as references to all of the other karate gi wearing characters in the series. Color 2 is Ryu's Street Fighter Alpha palette, Color 5 is Ken, Color 7 is Akuma and Color 10 is Dan.
    • Her SFV story mode has her ponder having a family. Albeit non-canon, in her ending in Marvel Super Heroes Vs Street Fighter, she is shown as a mother answering her child's question about a photo of her beating the bosses of the game.
  • Nice Girl: Passionate about street fighting but otherwise very cheerful and friendly. She's a good sport too (as it would be what Ryu wanted).
  • Odd Friendship: When she isn't sparring with Ryu or Karin, Sakura can most likely be found hanging out with Dan Hibiki and Blanka. In fact, Sakura and Dan are two of the only people aside from Blanka's mother to call him by his real name, Jimmy.
  • Older Than They Look:
    • Looks like a high school student in IV, but she is actually the same age as Cammy.
    • She's still wearing her school uniform in V, even though she's definitely in her early twenties by this point, and her rival Karin has since abandoned her school uniform for a new, albeit similarly colored, outfit. This is because she apparently considers her uniform to be acceptable training clothes. She eventually ditches her high school clothes when she becomes a playable character... for her work uniform.
  • Ordinary High-School Student: During the Alpha series her school outfit is genuine, she's still in high school. By the time of IV, this is apparently not the case (she's said to have graduated) and she only wears the uniform because it's comfortable combat-wear. However there isn't any evidence of this outside of offhand mentions in non-game sources so it may or may not be true (IV as a whole doesn't quite fit with the timeline set up before it). As of V she's confirmed to have graduated and is working part-time at an arcade.
  • Passing the Torch: The franchise frequently hints that Sakura is the top candidate of inheriting Ryu's martial arts legacy should he ever decide to take an apprentice one day.
    • In Super Street Fighter, Sakura has graduated, and is now living with Ryu almost full-time and learning off him. This puts her in a very bad place when Ryu is abducted...
    • In Street Fighter V, her DLC costume is practically the same costume as Ryu's older design!
    • Discussed in Street Fighter V, Sakura mentions that Ryu is getting on in years and that he may never find the answers he is looking for, thus should be looking on to pass down Gouken's version of the Anasatsu-ken to a future generation.
  • Panty Shot: Avoided by wearing Japanese-style shorts underneath, but apparently, a fan made a request so the creators caved in and introduced a secret set of palettes that had white shorts in Alpha 2 Gold (Zero 2 Alpha in Japan).
  • The Rival: Karin, albeit in a Friendly Rivalry.
  • Sailor Fuku: She's a teenager in the Alpha games and wears a junior-high uniform, but finally changes to a brand new, grown-up look in V, having graduated from high-school, and sports a pachinko parlour attendant uniform as her default costume.
  • Satellite Character: Her friend Kei, who became an Ascended Extra in the UDON comics.
  • School Uniforms Are the New Black: She engages in many martial arts battles in her school uniform. In IV, when she took a plane to visit Ken, she donned the outfit. She continues to wear it in IV despite having graduated some time ago (and it looks noticeably small on her in that game). Within the most recent UDON comics, she barely uses it as a result, preferring to go with her own version of Ryu's iconic style. Street Fighter V finally put an end to this by giving her a new outfit and confirming that she graduated high school.
  • She's All Grown Up: In V, Sakura has finally graduated from high-school and works part-time at a local arcade. This heralds a brand new, grown up look for her, and her main outfit in V is her arcade worker uniform, which is based on that of a classic pachinko parlour attendant, complete with blouse, waistcoat, neck-scarf and headset.
  • She Cleans Up Nicely:
    • In The Ties that Bind, she puts on a cute dress while Chun-Li puts on a white Qipao. Subverted because Sakura is still wearing her Martial Arts Headband and discards it very soon to put her more practical fuku back on.
    • Her floral dress alternate in IV may also count. She even wears a floral headband like a tiara to go with it.
    • And then we get to V, and she manages to make a pachinko attendant's uniform look GOOD.
  • Ship Tease: Her relationship with Ryu is expanded upon in her V Story Mode. Sakura, in a oment of introspection, imparts Ryu with the idea of perhaps having children.
  • Shotoclone: A self-styled version. She can manipulate ki like the actual practitioners but her techniques are unrefined, meaning her execution of the signature attacks don't mimic the real versions.
  • Shoryuken: Shou'ouken, with a little jog leading into it, which actually scores more hits into the attack.
  • Spirited Competitor: Although she idolizes Ryu and does whatever she can to emulate him and his lifestyle, her emotions and personality hedge closer to Elena's, finding fighting to be a fun pastime and as a way to connect to other people.
  • Superpowered Evil Side: Parodied by Dark Sakura from an early entry in the Marvel Vs. series. She hasn't actually turned evil, she's just got wicked sunburn. The UDON comics play it straight, with Dark Sakura being the result of her succumbing to the Satsui no Hado..
  • Surpassed the Teacher: Some canons have her as Dan's student, where she learns a lot of Ansatsuken basics before striking out on her own when she plateaus under his tutelage.
  • Talented, but Trained: She is incredibly talented and taught herself how to fight and perform the hadouken, but as her IV story mode start shows, she is an insanely hard worker.
  • Tarot Motifs: Sakura represents The Sun in the 30th Anniversary Tarot Deck. The Sun represents happiness and optimism, which Sakura has in spades.
  • Teen Genius: See Hard Work Hardly Works.
  • Tomboy: Sakura's among the most tomboyish girls in the series, and certainly the most recognizable out of them.
  • Tomboy and Girly Girl: The tomboy to Karin's girly-girl.
  • Training from Hell: Despite her natural talent and lack of formal training Sakura puts herself under a vigorous conditioning regiment
    Sakura (SSFIV Prologue): ...Today's Training regiment: 100 laps around the deck, 500 push-ups, 500 sit-ups, 500 pull-ups, and 800 squats...
  • Unskilled, but Strong: Her fighting style is self-taught, and she was able to use a Hadoken without any formal training. Heck, it's demonstrated by her Hurricane Kick; while Ryu's practiced one involves him soaring through the air like a helicoptor, her's is basically a hop.
  • Whole Costume Reference: Sakura's Story Costume in V is the real uniform worn by employees at the Plaza Capcom arcade.
  • Worthy Opponent: The majority of her opponents are impressed by her skills and potential and they know that she will become a great fighter.

Perfect Soldier
"Mission complete!"
Origin: USA flag 
Fighting style: Military martial arts
Voiced by: note 
Full name Rolento F. Schugerg. A German-American mercenary, Rolento formerly served the American special forces unit the Red Berets before joining Mad Gear as sub-leader, managing the gang's secret drug plant located at Metro City's Industrial Area in the original Final Fight. After the downfall of the gang, he decided to create a Utopian nation of elite soldiers, hoping to recruit both former allies (Sodom) and adversaries (Guy and Cody), to his cause. Reappears in IV trying to defeat Seth and take his technology for his army.
  • Beating A Dead Player: One of his win poses is throwing a grenade at his fallen opponent.
  • Black-and-White Insanity: Rolento has an extremely simplistic, binary view of the world and the people around him: either you're a soldier for his jingoistic crusade or you're an enemy.
  • Blatant Lies: "Me... dictator? Me... insane? Negative! Absolutely negative!"
  • Bomb-Throwing Anarchists: He uses grenades in close combat, for crying out loud!
  • The Bus Came Back: Returned to the main series in Ultra Street Fighter IV, after a good 10 years + absence.
  • Colonel Badass: As seen in his Ultra arcade intro.
  • Cult of Personality: His overriding goal throughout all of his post-Final Fight appearances is to recruit able-bodied fighters to his militaristic cause and generally spread the word of his vision. By the time of his reappearance in Ultra Street Fighter IV, he seems to have succeeded and already has legions of obedient troops at his command.
  • Even Evil Has Standards:
    • Crazy military man he may be, but he wants people to be able to make their own decisions in his utopia. Which is why he destroys the Psycho Drive rather than claim it for himself.
    • In his rival battle against Cody in Alpha 3, he's shocked and appalled at Cody becoming a convict.
  • Fingerless Gloves
  • From Nobody to Nightmare: Rolento was initially presented as comical. Come Ultra Street Fighter IV and we see him as incredibly competent, commanding a massive military force, obliterating Seth with grenades and taking over S.I.N's headquarters, meaning their technology and secrets are his for the taking.
  • Good Scars, Evil Scars: Mysterious scar on his face, as a reference to his Ax-Crazy personality.
  • Knife Nut
  • Monochromatic Eyes: In gameplay and in the majority of his character arts, used to signify his insanity.
  • N.G.O. Superpower: In Ultra Street Fighter IV, he is shown to finally be in command of a full-on, independent paramilitary organisation which is engaged in some unspecified desert conflict.
  • Nice Hat: Usually a signature red beret. His alternate costumes in Ultra have him wearing a janitor's cap and a magician's cloak.
  • No Brows
  • Out of Focus: After Alpha 3 his status is unknown. He did make some appearances in the Capcom vs. series though, with appearances in the SNK vs. Capcom (Capcom vs. SNK 2: Mark of the Millennium and the Card Fighters subseries) series and Street Fighter X Tekken.
  • Pre-Mortem One-Liner: "I've an offer for you. I offer you a glorious death - in battle!" He says this right before blowing Seth up with grenades in his Ultra ending.
  • Razor Floss: In his "Take No Prisoner" Super, he lassos his opponent with a wire, then loops it over a hook held by one of his cronies to hang the victim. Subverted in that it doesn't actually cut the opponent. In Ultra Street Fighter IV, the wire is upgraded to a rope.
  • Simple Staff: While far from the only weapon in his repertoire, it's his most prominent.
  • Slasher Smile: In IV.
  • Spam Attack: Patriot Circle.
  • Spelled My Name With An "O": His name is misspelled "Rolent" in Final Fight 2 and in his Alpha 2 ending.
  • Stuff Blowing Up: He defeats Seth with lots of grenades, to the point that the room around them has turned into a crumbling ruin.
  • Tarot Motifs: Rolento represents The Hanged Man in the 30th Anniversary Tarot Deck. The Hanged Man represents commitment and self-sacrifice, representing Rolento's determination to create his utopia. It's also likely a reference to Rolento's super in which he literally hangs his opponent.
  • Telescoping Staff: A minor example, but Rolento's staff seems to shrink in size when performing certain special moves such as Patriot Circle so that he doesn't hit himself as well as his opponent.
  • Throw Down the Bomblet
  • Unnecessary Combat Roll: All the freaking time - they should have called him Roll-ento while they were at it. However, rolling is far from unnecessary for him, since it's actually the basis of his acrobatic combat style.
  • Utopia Justifies the Means: He might be a bit crazy, a former crime syndicate boss, and plotting to seize control of the entire world, but he very much believes he will be able to create a perfect society and describes his cause to his soldiers as "nothing less than to save the world" in his Ultra Street Fighter IV intro.
  • Wall Jumper: His Mekong Delta Escape.

    Evil Ryu
Embodiment of the Satsui who I am!
Origin: Japan flag 
Fighting style: Unknown (martial arts rooted in Ansatsuken)
Voiced by: note 
When Ryu fought Sagat in the first tournament, he was beaten to the point of near-death. Sagat, already battered from the fight, approached Ryu to deliver the final blow, but at that moment, something awoke within Ryu. That "something" was the Satsui no Hadou, and it forced Ryu, against his will, to deliver a cheap-shot Metsu Shoryuken to Sagat, scarring him for life. It then lay dormant within Ryu until the appearance of Akuma. After that incident, the Satsui no Hado began to manifest within his mind as "Evil Ryu", a corrupt, warped version of himself who craves only a fight to the death and delights in others' suffering and pain. It is for this reason that many forces have targeted him, such as M. Bison and Seth, who wish to force this side of Ryu to the surface and attempt to manipulate it, turning Ryu into their own personal weapon of mass destruction.

In Super Street Fighter IV: Arcade Edition, Ryu is rendered unconscious after a grueling battle with Seth. The BLECE generator resonates with his Satsui no hado, bringing Evil Ryu to the surface. After killing several remaining S.I.N. grunts, he wanders seeking worthy opponents. His path is cut short by the revived Gouken, who uses the Mu no Ken (Power of Nothingness) to seal away the Satsui no Hado again, bringing Ryu back to his senses. However, it still lingers within, waiting for the chance to finally seize control of Ryu for good.

For Kage, the physical manifestation of Evil Ryu, check Street Fighter V.
  • Adaptational Badass: In Asura's Wrath, he's presented as being Asura's equal.
  • Badass Back: Both him and "normal" Ryu.
  • Battle Aura: The version of Evil Ryu in Super Street Fighter IV: Arcade Edition sports one. Instead of Ten, it forms the kanji metsunote , meaning Destruction.
  • Battle in the Center of the Mind: One possible interpretation of his encounters with Ryu, as indicated by his intro pose with Ryu in Alpha 3 as well as Shin Evil Ryu's dialogue for Ryu in AE.
  • Black Eyes of Crazy: In Street Fighter IV and Ultra Street Fighter II: The Final Challengers, Evil Ryu is given black or dark red sclera to match his more demonic appearance.
  • Blood Knight: More so than his regular incarnation. If Ryu put emphasis on the Knight aspect, Evil Ryu definitely focuses on the blood part, being ruthless and vicious in battle.
  • Body Horror:
    • The Super Street Fighter IV version of Evil Ryu seems to have some kind of pulsating orb embedded in his chest. Ryu refers to it as a "heart" of some kind.
    • The image that normally appears on a user's gi when they execute the Shun Goku Satsu is now more or less burned onto his skin. This conforms with what happened to Rugal when he drew out Akuma's Satsui no Hadou power in Capcom vs. SNK 2, suggesting that in fact all users of this power have this happen to them and the image will brand itself to their body.
    • Watch Oni's Ultra technique Meido Gouhadou when it hits close range. Not only does it hit the opponent in the chest (where Evil Ryu's "heart" is), the second fireball Oni launches slams into them, and then explodes out of their back (just like it's been burned in Evil Ryu's back). It's been theorized that Oni killed Ryu with the Meido Gouhadou and that Ryu was subsequently revived by the Satsui no Hadou. This scenario is played out in the UDON comics. After Ryu absorbs the Satsui No Hadou from Sakura, Akuma fires a Hadoken at Ryu, leaving a scar in his chest and awakening Evil Ryu.
  • Bonus Boss: One of four in Street Fighter IV starting from the Arcade Edition, with the other three being Gouken, Akuma and Oni.
  • Brainwashed and Crazy: More or less the genesis of Evil Ryu as a player character, though he is enslaved to his own bloodlust rather than an outside will.
  • Calling Your Attacks: Not as much as Ryu in IV. Even in Japanese he drops the "Tatsumaki Senpu Kyaku" and only calls "Hadoken" and "Shoryuken". He also doesn't use the names of his Ultra Combos (instead merely wishing his opponent a "pleasant" death).
  • Canon Immigrant: First appeared in Masahiko Nakahira's Street Fighter Alpha manga adaptation. Although in his case, it's more like a retcon, considering that Evil Ryu was shoehorned into Ryu's fight with Sagat from the original game.
  • Casting a Shadow: His attacks use dark ki.
  • Characterization Marches On: Originally, in the Alpha series, he was just a cockier version of Ryu, always open to state how much of a better fighter he was against his opponents, and while he had killing intent during the matches, Evil Ryu still looked very focused and calm while at it; in conclusion he still looked less evil than Akuma, who isn't exactly evil to begin with. Evil Ryu's comeback in SFIV changed his character quite a lot, though; not only did his appearance change but his mannerisms changed as well. Now, he lives up to the "Evil" in his name instead of the original and tamer Satsui no Hadou ni Mezameta Ryunote , Evil Ryu is now a bloodthirsty demon, grunts and love for violence included.
  • Charged Attack: His first Ultra Combo, the Metsu Hadoken, adds the property of being briefly chargeable before launching. If charged to the hilt and connecting right in front of Evil Ryu, it will trigger a camera shift and do more damage than at range.
  • Dangerous Forbidden Technique: The "Satsui no Hadou" state, literally "Surge of Murderous Intent"; it's what makes Ryu "Evil." Within that state, two specific moves that fit the trope are the Metsu Shoryuken and Metsu Hadouken.
  • Dark Reprise: Evil Ryu's theme in Super Street Fighter IV: Arcade Edition is like a hybrid of his original theme with Akuma's set in the instruments of Akuma's theme.
  • Deconstruction: Evil Ryu examines Ryu's attraction to fighting not as a means of growth but purely to win.
  • Divergent Character Evolution: His sprites were for the most part a darker recolor of the main Ryu's. IV gives him a much more tattered outfit, a hole-shaped gash in his chest, as well as eyes and spiky hair more along the lines of Akuma, giving him a slightly more distinct look.
  • Does Not Like Shoes: Like the good Ryu, he's completely barefoot.
  • Drunk on the Dark Side: Compared to Akuma, who has full rein of his emotions and consciousness while interacting with the Satsui no Hadou. Evil Ryu just draws on it without restraint, causing him to be less concerned with victory and more about just killing everyone in battle.
  • Enemy Within: In Street Fighter V he serves as the personification of the Satsui no Hado within Ryu.
  • Energy Ball: He can use the normal Hadoken, the Shakunetsu Hadoken, the Shinku Hadoken, the Metsu Hadoken, and the Rakuyo Hadoken.
  • Evil Sounds Deep: Evil Ryu's voice is deeper and more guttural than his normal form's.
  • Fan Disservice: Many fangirls (and more than one fanboy) wanted to see the Tall, Dark, and Handsome Ryu shirtless. They got their wish with Evil Ryu... but he has a horrifying hole-shaped scar on his chest and a kanji carved on his back.
  • Fangs Are Evil: In IV, Evil Ryu was given fangs as part of his updated demonic design.
  • Fighting from the Inside: A scant amount of dialogue in both Alpha 3 and SSFIV: AE has Ryu expressing doubt and regret over what he's now become.
  • Glass Cannon: Much like Akuma, his attacks hit hard and he has a wider variety of moves compared to the standard shoto, but has below average health.
  • Good Colors, Evil Colors: He wears a black gi in contrast to Ryu's white gi, to emphasize The Dark Side of Ryu.
  • Good Scars, Evil Scars:
    • As of Super Street Fighter IV: Arcade Edition, the much more menacing rendering of Evil Ryu has a big hole-shaped scar on his chest.
    • Remember the kanji that appears on his back when he performs the Shun Goku Satsu? It is now carved on in Arcade Edition.
  • Hades Shaded: Takes on a darker skin tone than regular Ryu, colors going from anywhere tan to reddish-purple.
  • Hurricane Kick: Unlike Ryu's, his hits multiple times and can juggle the opponent (hitting a light version can leave them in a state where you can connect with a two-hitting Shoryuken afterwards).
  • Ironic Echo: When Evil Ryu defeats Sagat in IV he throws Ryu and Sagat's personal motto in his face.
    "There is no answer in the heart of battle! Only power."
  • Martial Arts Headband: Wears the same red headband like Ryu.
  • Obviously Evil: Right there in the name.
  • Paint It Black: His dogi turns black like Akuma's in this form, although it's dark blue in NxC and a dark purple in Arcade Edition (Capcom-style artwork from CvS and CvS2 also have Evil Ryu clad in a dark blue uniform, but his in-game sprites and SNK-style artwork keep the black garb).
  • Playing with Fire: He has surpassed even Ken in his new Evil Ryu persona, as in he is now literally on fire during his matches in SSFIV: Arcade Edition.
  • Progressively Prettier: Inverted. In the Alpha series, Evil Ryu was just Ryu in a black gi and a bad attitude. In IV, he's a murderous monster with a hole in his chest, torn up clothing, an evil red glow and Black Eyes of Crazy.
  • Red Eyes, Take Warning: Like Akuma, his irises turn glowing red when he succumbs to the Satsui no Hado.
  • Shirtless Scene: In Super Street Fighter IV: Arcade Edition, his gi is ripped off the shoulder so you get a pretty good look at his pecs (although he doesn't have a fully shirtless costume like Ryu does).
  • Shock and Awe: The Metsu Hadouken in his Capcom vs. SNK 2 incarnation.
  • Shoryuken: And quite a number of them too, ranging from your standard Shoryuken to the Metsu Shoryuken to the Messatsu Goshoryu.
  • Shotoclone: With emphasis on the clone part -he is Ryu after all. That said, he does a few moves that set him apart (most notably the Ryusokyaku/“Axe Kick” from IV).
  • Sore Loser:
    • Evil Ryu has a tendency to manifest whenever Ryu is beaten very badly, such as when Sagat almost beat him to death in the first World Warrior Tournament.
    • In the UDON series Retsu got a taste of this too when Gouken has him fight a young Ryu too hard. He takes a pretty mean punch to the chops for his trouble and Gouken is forced to restrain his pupil.
  • Superpowered Evil Side: Of Ryu, of course. He went into a slight Divergent Character Evolution in SSFIV Arcade Edition; his previous incarnations were but a tanned Ryu with a black karate Gi, a few evil taunts and some moves from Akuma's list; now his skin is even more tanned, his hair has shades of red, the eyes are just like Akuma's now, has a constant burning battle aura, a huge scar on his chest to boot, and he can get even more evil during his Ultra Combos in which his whole body goes shadow dark.
  • That Man Is Dead:
    • Tells this to many a friend in SSFIV: AE. Thrown on its head in Evil Ryu's sub-boss fight against Sagat in Alpha 3, where Sagat retorts to Evil Ryu's gloating that he is not the same Ryu who gave him his scar and that he'll wait until the real Ryu returns to give him the fight he has been waiting for.
    • There's a lot of irony to be found here considering that Ryu only ever gave into the Satsui no Hadou canonically during the finals of the first World Warrior tournament, upon being defeated by Sagat, and the only that the only thing that even came of it was the Metsu Shoryuken that gave Sagat his chest scar in the first place.
  • Uncertain Doom: Even after Ryu overcomes the Satsui no Hadou in the events of A Shadow Falls, the intro to Arcade Edition shows Ryu still struggling to suppress it. Then it's shown that the Satsui no Hadou has actually manifested itself as its own being called Kage. However, Kage's own story mode ends with Ryu Talking the Monster to Death, with Kage seeming to fade from existence as quickly as he appeared. This seems to put an end to him, but this isn't the first time Ryu's Satsui no Hadou issues have been dealt with, so it's unclear if he'll come back again.
  • Unstoppable Rage: This seems to be central difference of how the Satsui no Hadou affects Ryu compared to Akuma. Akuma draws on it for strength and to exceed his physical limits by forsaking his humanity for power. For Ryu the influence is more like a mind-decaying virus, causing him to throw aside his virtues and fight purely to cause misery and suffering to his opponent. A lot of his quotes do not reference strength or power but rather hatred and murderous intent, implying he is fighting purely through his rage.
  • Wild Hair: Evil Ryu's first alternate costume in IV gives him long black hair. The outfit returns as Kage's Story costume in V.
  • With Great Power Comes Great Insanity: Whereas Ryu gains meaning and purpose in his life from growing as a warrior, the "Evil" side of him simply exists to be as strong as the power of the Satsui no Hadou allows him to be. There is no regard for life, mercy, or honor if he has crossed the line, only combat and bloodlust.

Characters debuting in Street Fighter Alpha 3

    Rainbow Mika
7 Colored Bomber
"HEY! Seven colors fly to the ends of the Earth! With fiery heat from burning muscles! Brighter than the first star of the evening! Be it grapples, body slams, or blows, all will be in awe of my...RAINBOW!"
Origin: Japan flag 
Fighting style: Pro-wrestling
Voiced by: note 
Full name "Rainbow" Mika Nanakawa. Pro wrestler sponsored by Karin Kanzuki who's a huge fan of Zangief. In Street Fighter Alpha 3 she's searching for him in order to finally have a match.

She finally makes a return in Street Fighter V, with her tag-team partner Yamato Nadeshiko (yes, that's her ring name) assisting her in some attacks. She goes on a pilgrimage around the world with Zangief, in order to learn about "Muscle Spirit."
  • Amazonian Beauty: She's far more muscular in Street Fighter V.
  • Ascended Extra: Before resurfacing to the fighting scene in Street Fighter V, R. Mika gets an expanded role in the UDON comic series. This also applies to her tag team partner, Nadeshiko, who originally only appeared in a single piece of artwork with R. Mika for Capcom Secret File.
  • Ascended Fan: She's a massive fan of Zangief. That said, Gief's Street Fighter V Character Story ending has her becoming his tag team partner.
  • Ass Kicks You: She has no less than three attacks involving throwing herself large ass first at an opponent. This is taken Up to Eleven in V, with her tag team partner, Nadeshiko, getting in on the action in her Peach Assault Critical Art, ending the attack with a Double-Ass-To-The-Face Attack!
  • Assist Character: She gains one in Street Fighter V, with her tag team partner, Nadeshiko, coming in to help her in certain moves.
  • Awesome, but Impractical: If Mika performs her full, uninterrupted speech during her V-Skill, her next throw is basically a One-Hit Kill. However, the full speech is over 15 seconds long, so unless the opponent is completely braindead or is suicidally curious, this is never going to happen in a real match.
  • Berserk Button: She does not take kindly to anyone who mocks pro wrestling, as Karin would later find out in their fight. Additionally, and funnily enough, an UDON comic had a match between her and Zangief in which Zangief accidentally touches her butt, which causes her to become flustered and turn the match around in her favor.
  • Big Eater: Her Street Fighter V card notes that one of her special skills is overeating.
  • Blue Is Heroic: She wears a bright sky blue costume and she's a generally nice person.
  • Boobs-and-Butt Pose: R. Mika's official Street Fighter V artwork has her twisting just enough to get her chest into view.
  • Boobs of Steel: She has the most strength-based attacks out of the female characters in the series, has one of the largest busts in the series, and is given a more muscular tone in Street Fighter V to coincide with this. Her mentor, Yoko Harmageddon, beats her out in this department considerably. Why did Yoko retire? Back problems.
  • Chairman of the Brawl: Mika's V-Trigger II has Nadeshiko run in and attack the opponent with a chair.
  • Combat Pragmatist: In Street Fighter V, she demonstrates that she's not unwilling to throw a mic at her opponent as a weapon or call in backup from her partner Nadeshiko.
  • Coordinated Clothes: Her and Zangief's tag-team alternate costumes in V, both wrestling singlets missing the right arm and left leg.
  • Cleavage Window: She's always had one, but it gets changed in V to be in the shape of a heart.
  • Demoted to Extra: After her debut in Alpha 3, R. Mika unfortunately became regulated to minor cameos (two notable ones being her brief appearance in Decapre's Street Fighter IV trailer, and being referenced as a costume for Kuma in Street Fighter X Tekken). However, the UDON comics turn her into an Ascended Extra and R. Mika makes the jump to the 3D Street Fighter games with her comeback in Street Fighter V.
  • Dynamic Akimbo: Since she takes so much after Zangief (and is a pro-wrestler herself) R. Mika takes this pose and embraces its Campiness. More specifically, she takes this pose (along with a finger point) right before using her Critical Art, with the camera panned right on her butt.
  • Expy: She is a Composite Character of Lisa Kusanami from Sega's Last Bronx and Tiffany Lords from Capcom's other fighting game Rival Schools in terms of physical appearance, costume and fighting style.
  • Fashionable Asymmetry: Her alternate outfit in V is a wrestling singlet that is missing the left leg and the right arm, and matches Zangief's.
  • Girlish Pigtails: Sports a pair of long, oddly angular ones. One would think that as a wrestler, they would get in her way.
  • The Grappler: She's a professional wrestler who uses the Japanese "purasu" style of pro-wrestling, which involves a lot of high-flying acrobatics, rope attacks and giant swings.
  • Hair of Gold, Heart of Gold: She's a blonde-haired wrestler who is one of the nicest people you'll ever meet.
  • Hero-Worshipper: She joined the tournament in Alpha 3 to get a chance to face off against champion wrestler Zangief. Basically, she is to Zangief as Sakura is to Ryu. And, in V, she is accompanying Zangief on a pilgrimage to find her "Muscle Spirit".
  • Hot-Blooded: Mika has a very crowd-minded personality so she approaches every battle with the zeal of someone performing for a large audience, complete with the vocal intensity (see No Indoor Voice).
  • Large Ham: Just look at her win portrait. It's actually downplayed, as she doesn't act like this normally, but gets very hammy during an actual fight. Justified, as she is a pro wrestler. This is actually incorporated into her moveset in Street Fighter V with her V-Skill letting her pull out a microphone and pump up the crowd and her attacks with a passionate promo.
  • Leotard of Power: Her costume looks more like something that came out from Hugh Hefner's mind. As Maki puts it:
    "You deserve to win just for wearing that insane costume!"
  • Loony Fan: For Zangief. She takes this to levels that are frankly very worrying. Zangief, being a Large Ham Boisterous Bruiser himself, simply thinks that her loony behavior is appropriate. In V, he translates her zeal as the drive she need to attain and utilize her "muscle spirit", which is part of the reason he allows her to become his apprentice. She also has her own fan - El Fuerte. (Although only in the UDON comics which is non-canon)
  • Masked Luchador: Subverted; she's a wrestler and she wears a mask alright, but her specific wrestling gimmick originated in Japan.
  • Male Gaze: Her big butt rivals Cammy's as a frequent target of this, and she has no qualms with smacking it as a taunt or using it as a weapon.
  • Mighty Glacier: A variation in that Mika is ranked as one of the lowest characters in Mobility and Range, as WELL as Power, but ranked as one of the highest in Technique. As such, she is a skill-based, rather than power-based variation which still uses the spirit of the trope—it may be difficult for her to get to you, but once she does, good luck.
  • Ms. Fanservice: R. Mika's outfit wouldn't be too out of place among a Joshi puroresu circuit.note  Along with R. Mika's rear getting a lot of attention in Street Fighter V, her costume's chest area was changed from having hearts placed where her nipples are, to losing the hearts but getting a heart-shaped cutout that exposes more of her chest.
  • Mukokuseki: R. Mika's Japanese nationality contrasts strongly with her unmistakably fair, Caucasian-like complexion, blonde hair and blue eyes. She's the series most extreme example, especially as it sticks to established phenotypes on the whole. It also didn't help that her name, Mika, is also used in Eastern European and Scandinavian countries as a diminutive of "Mikhaila" and its variants, and so given her look, many western sources established her as Russian when she initially debuted.
  • Murderous Thighs: Her appropriately named Paradise Hold grab. Her tag team attack with Nadeshiko doubles this between the two of them.
  • No Indoor Voice: Her voice actress pretty much screams all of her lines at the top of her lungs. She only talks this way during an actual fight, however. This makes sense considering she's a pro wrestler.
  • Out of Focus: She hardly made significant appearances since her debut in Alpha 3. Street Fighter project lead Yoshinori Ono said R. Mika is a character he'd really like to revisit someday. True to his word, R. Mika returns to the scene in Street Fighter V.
  • Rousing Speech: Her V-Skill has her pull out a mic and pump up the crowd with one of many hammy speeches she has prepared. The longer her speech goes on, the more powerful her throws become, and after she's done, she throws the mic at the opponent. Fully charged up, a single throw can take out nearly all of Ryu's health.
  • Sexy Backless Outfit: The back of her outfit has plenty of holes to show off her back, one of them in the shape of a heart.
  • Stripperiffic: Her costumes are all generally this. In fact, during EVO 2016, Fuudo was forced to switch from Mika's primary outfit to her story mode outfit after his first match with her, since ESPN deemed her regular outfit to be too revealing. Keep in mind that her story mode outfit has a serious case of underboobs going on, and that was deemed more acceptable for broadcast.
  • Symbol Motif Clothing: Hearts. In Alpha 3, she had a blue heart on each breast, and in V her Cleavage Window is in the shape of a heart. She also has a heart shaped hole in the back.
  • Tarot Motifs: R. Mika represents The Star in the 30th Anniversary Tarot Deck. The Star represents hope, referencing Mika's starry-eyed dream of being Zangief's tag-team partner, which she eventually accomplishes.
  • Underboobs: Her story outfit in V has a heart shaped hole that exposes the bottom of her breasts.
  • Use Your Head: She has a few headbutt attacks, the more memorable being one of her super combo, Heavenly Dynamite.
  • Wide-Eyed Idealist: Wishes nothing more than to be the best female wrestler.
  • Yamato Nadeshiko: On the cover of a Japanese magazine called Capcom Secret File, R. Mika is teamed up with a black Chanel-haired female wrestler named after the trope, who works for the same wrestling organization as R. Mika. She is sometimes her tag team partner, and appears in Street Fighter V as a part of R. Mika's moveset, being summonable via V-Trigger and the Peach Assault Critical Art. Despite her name, neither Nadeshiko (or Mika herself for that matter) have been shown to display the personalities associated with the trope.

Metro City's New Mayor
"Desk work just isn't my thing, you know? Looks like I can have a little fun now."
Origin: USA flag 
Fighting style: Underworld brawling
Voiced by: note 
Portrayed by: note 
Full name Cody Travers. An American martial arts expert, specializing in knife fighting, Cody is a born street fighter who became known as the "Hero of Metro City" after rescuing his childhood sweetheart Jessica from the Mad Gear gang in Final Fight. However, he ended up becoming addicted to street fighting and was framed by old nemesis Edi E. for acts of assault committed by Poison. While in jail he breaks up with his girlfriend and most of his friends abandon him. He manages to escape during a jail riot. He appears again in Super Street Fighter IV on a quest to stop the threat that Seth possess to the world.

He reappears again in V, apparently having gone through quite the transformation; He has officially ditched his handcuffs and prison uniform, donned a nice suit, and became the new mayor of Metro City, after being exonerated of his crimes by Mike Haggar.
  • 10-Minute Retirement: What happens every time he decides to stop trying to fight and just keep to himself. His inner heroism and desire for justice prevent him from idly standing by while people like Bison or Gill are around.
  • Action Politician: He's become the new mayor of Metro City in Street Fighter V, having replaced Mike Haggar.
  • Awakening the Sleeping Giant: Normally, unless something or somebody is threatening the world (or especially Metro City) at large, Cody is perfectly content to stay locked up in prison. But just ask the entire Mad Gear Gang how bad of an idea it is to piss him off. Not even the resident villains of the series risk getting Cody's undivided attention.
  • Badass Normal: In a game where most characters have Ki Manipulation, Cody just uses rocks, knives, wrenches, steel pipes and dust. Aside from his ability to create miniature tornadoes with the sheer force of his punches, Cody's fighting style is probably the most fitting for a series called Street Fighter.
  • Badass in a Nice Suit: In V, he wears a spiffy looking suit as his default costume, having ditched his prison garb. He also has a white tuxedo outfit as one of his alternate costumes.
  • Batter Up!: Cody has been known to use a pipe as a weapon, but in V, he uses it like a makeshift bat, hitting rocks at the opponent like baseballs. He also has a grab attack where he'll use the opponent as the ball.
  • Because I'm Good at It: He's actually pretty burnt out on fighting and just wants to retire to a simpler life but he keeps diving back into situations where he can start fights or finds an excuse to get in one (evildoer, strong opponent, what have you) because he thinks it's the only talent he has.
  • Berserk Button: Corrupt cops, if several of his win quotes are anything to go by. Oddly enough it doesn't show should he fight Bryan Fury presumably because he either doesn't know of Bryan's rather spotted past as a cop, or because he's having so much fun fighting somebody who enjoys fighting as much as he does that he doesn't care.
  • Blood Knight: Deconstructed, he went to jail for always starting brawls under the slightest provocation despite his connections with Mayor Mike Haggar and he looks obviously bored everytime he fights, presumably because he doesn't get any satisfaction out of fighting anymore and continues to do so only because he is simply addicted to it. The above quote gives you a good glimpse of how tragic a hero he is. Even worse, the original trumped-up charges that landed him in prison were actually assaults committed by Poison. In other words, it may well be that Cody didn't actually develop these tendencies until he was falsely convicted for them.
  • Blow You Away:
    • As evidenced by Criminal Upper, Cody can swing with enough force to drum up a small twister.
    • In V, he's able to actually throw tornadoes, and his Critical Art is basically his Criminal Upper attack, only the tornado it creates is much bigger.
  • Boisterous Bruiser: It takes a lot to bring out this side of him, but pique his interest and put up a good fight, and he's actually rather enthusiastic. By the the time of V, this seems to be his default attitude
  • Book Dumb: Cody is hilariously incompetent at most of his new duties as Mayor of Metro City. Fortunately, Haggar seems to have planned ahead and assigned a Hypercompetent Sexy Secretary named Maisie Marlowe to help him out.
  • Boring, but Practical: In V, in a game where the Super Modes can involve charging with electricity, gaining a body hard as steel, and so on, his involves him just whipping out a knife or bat. That said, they extend the reach of his normals, give him new moves (a slash flurry with the knife, and Baseball-inspired stuff with the pipe), and give him more combo and pressure opportunities.
  • Brilliant, but Lazy: On the brilliant side, he can potentially be one the most powerful fighters in the world. On the lazy side, his cynicism and apathy prevents him from trying. This gets averted in V, since he no longer holds back, but there's a new take on it. He could potentially be just as good a mayor as Haggar used to be. Problem is, he's not a big fan of all the responsibility the job entails, so he tends to shirk his duties to go around fighting criminals, even for minor offenses like illegal parking, as Abigail can attest.
  • Byronic Hero: Prior to SFV, Cody was a truly tragic, flawed figure who managed to be his own worst enemy. He became a sullen Blood Knight who didn't care about anything but punching people to feel alive. This attitude not only landed him in jail, but cost him the girlfriend he risked his life to save. Come SFV, however, he has begun a redemption arc, which has led to him succeeding Haggar as the Mayor of Metro City.
  • Call-Back: His moveset in V pulls heavily from his original appearance in Final Fight. His Double Kick V-Skill even causes himself slight recoverable damage, just as it did in the original game.
  • Calling Your Attacks: Never calls the majority of his attacks; he tends to deviate between a couple phrases; "Take it!", "Bingo!" "Jackpot!", and "Crash!" or sometimes a condescending laugh. Played more straight with his iconic move, the Criminal Upper, which he will call when using the EX version note 
  • Cardboard Prison: This is what the prison in Metro City is to Cody. He always returns, but the fact that it can't hold him is a problem.
  • Catchphrase: "Bingo!" and "Jackpot!" seem to be this.
  • Cerebus Retcon: According to Final Fight's endings, he lives happily with Jessica. According to Street Fighter, they break up, he becomes an apathetic Blood Knight, and he did time until V.
  • Chained by Fashion: Cody's handcuffs in Alpha 3 and SSFIV which he could easily remove at any time.
  • Character Shilling: Cody's undeniably badass, but other than character quotes and his ending in IV, (where he defeats one of the 26 copies of Seth) nothing's ever shown that sets him as anywhere near as powerful as he's stated to be. He can generate small-scale hurricanes with his fist, yes, but Rashid, another fighter who can do that (and his hurricanes are larger and last longer, even!), gets nowhere near as much respect as Cody does. (though that could be because unlike Cody, Rashid has command over the air naturally instead out of pure strength) And the chain that holds the handcuffs he's always seen using while shorter in offical artwork, are very loose and do not really restrain him all that much. It's hard to see what exactly an Omnicidal Maniac like Oni has to praise in a guy who throws dirt and swings around pipes and wrenches when he's capable of reducing anyone human to Ludicrous Gibs.
  • Charles Atlas Superpower: Through seemingly nothing but his fighting experience and training, Cody is so unbelievably strong that he can create miniature tornadoes through the sheer force of his punches.
  • Clothing Damage: Using the costume code on Cody's Final Fight outfit rips up his shirt.
  • Clothing Switch: His Story costume in V has him wearing Haggar's pants, and it shows. They're much to big for him, and the only reason they aren't around his ankles is because of the shoulder-strap belt holding them up, and it's barely doing its job since the top of his underwear is plainly visible.
  • Combat Pragmatist: While he does have formal martial arts training, Cody specializes in dirty fighting, such as the use of knives, pipes, and throwing clumps of dirt and rocks into his opponent's eyes. Being a literal street fighter, it makes sense he wouldn't restrain himself too much.
    • In Super Street Fighter IV, his Last Dread Dust Ultra begins with his trademark "kick sand in the eye routine". He then follows up with a wrench-aided bludgeoning, uppercuts them with said wrench, and then winds up and knocks them out of the park... with a metal pipe. Damn.
    • In Alpha 3, he could do an attack on wakeup called Bad Spray. In SSFIV, his newest addition to his arsenal alongside this is Zonk Knuckle, a sucker punch.
    • Downplayed in V, where he still has his knife with him, but only pulls it out as his V-Trigger I. It seems that Haggar, in his letter to Cody as the previous mayor, told him to only use weapons in situations that require them. Same deal with lead pipes, which he can only brandish with his V-Trigger II.
  • Combat Sadomasochist: Since his time in jail, Cody seems to have developed a certain appreciation for dishing out and receiving pain. It's more present in SFxT due to Character Exaggeration, but it's certainly noticeable in the main series.
    "Hurts, don't it?"
  • Costume Inertia: According to an interview, when the Super update of Street Fighter IV was in development, the team behind it considered putting Cody back into his white shirt and blue jeans from the Final Fight series, but fans preferred his blue-and-white prison jumpsuit from Street Fighter Alpha 3. Thus, the "striped prison uniform and handcuffs" apparel became his default outfit for all of his appearances outside of the beat-em-up trilogy he debuted in, including the crossover games and the Street Fighter UDON comics. However, V has his new default be a nice suit, since Cody is now mayor, with his prison uniform and his Final Fight clothes being selectable as alternate costumes.
  • Curbstomp Battle: He both hates and prefers this type of fight. He likes his fights to be "quick and easy", but he hates fighting weak opponents. Presumably, a strong opponent that he can take down relatively fast is the best type. This is probably why he likes fighting Ryu and Oni.
  • Darker and Edgier: The transition over to Street Fighter from Final Fight was not what people were expecting, to say the least.
  • Deadpan Snarker: Ever since he was jailed.
  • Distracted by the Sexy: An extremely subtle example in his Alpha 2 cameo. If a female fighter happens to pass by him, his gaze will stray from Jessica and towards the character, and he'll grin. This prompts a slap in the face from Jessica.
  • Dull Surprise: Seems to be his reaction to almost everything as a jailbird. Just look at his Oh, Crap! face in Super when faced with an Ultra.
  • Early-Bird Cameo: Before becoming playable in Alpha 3, he made an appearance in the background of Guy's Alpha 2 stage, wearing his classic Final Fight clothes and standing with Jessica.
  • Expository Hairstyle Change: In V, Cody now keeps his hair slicked back, adding to his cleaned up look as the new mayor of Metro City.
  • Fallen Hero: The man who saved Metro city has fallen far... much too far. Thankfully, he's now bounced back farther then he fell, going from a convict constantly in and out of jail to being the mayor of Metro City.
  • Flat-Earth Atheist: As befitting the fact he's become a Straw Nihilist.
    to Dhalsim, regarding his village's drought: "If your god is real...couldn't he just make it rain on your village?
  • Freudian Excuse: Cody thoroughly denies this, saying that he has no good reason for being who he is now, and it would be too easy to come up with all sorts of justifications. According to him, he just kept fighting, and even he doesn't know why. Guy, however, thinks that there's some deeper reason that Cody adopted his facade.
  • Good Old Fisticuffs: In V, Cody tries to downplay his previous Combat Pragmatist ways and rely more on his fists, only using knives, pipes and rocks when absolutely necessary as his V-Triggers.
  • Goofy Print Underwear: His Story outfit in V exposes the top part of his underwear, and for some reason, he's wearing boxers with a cartoon drawing of a cow on them. This cow is actually a power-up called a Holstein, which appeared in several old Capcom arcade games.
  • Had to Be Sharp: According to Cody, the old slums in Metro City forced him to grow up learning how to fight and provide for himself.
  • A Handful for an Eye: Cody has a habit of kicking dust at his opponents. In V, he has a wakeup move where he grabs a handful of sand and throws it at his opponent.
  • Handwraps of Awesome: In the Final Fight series, Cody has blue bandages around his wrists and the lower half of his hands; in the Street Fighter series, they are replaced by white bandages that cover his hands completely, and leave only the fingers exposed.
  • He Cleans Up Nicely: In SFV, Cody has finally started to turn his life around, getting a shave, slicking back his hair, and swapping out the prison uniform and handcuffs for a slick waistcoat and a fancy watch. His Battle Outfit also fits the bill, with it being a fancy white tux.
  • Hidden Heart of Gold: Deep down, Cody does agree with Guy over the idea of himself still being a good person, and wants to become a true hero again. The reason that Cody does not take the last steps out of anti-heroism is that he has a fear of the past repeating itself, as well as self-hatred. Furthermore, even though Cody insists that he is not a hero anymore, he clearly still feels the need to fight the forces of evil.
  • Hidden Villain: Not Cody himself obviously, but he laments that, as Mayor, his most problematic enemies are this, people manipulating things from the shadows that can't be taken down just by punching them until they give up.
  • Honor Before Reason:
  • Hunk: Textbook definition. Poison can attest to this. Especially noticeable with his Story costume in V, where he has no shirt and partially exposed underwear.
    Ibuki: (Vs. Cody) I'm loving the whole edgy, bad boy heartthrob mayor thing you got going on! It's kinda hot!
  • Hurricane Kick: His 1st V-Skill in V is a classic move of his from the original Final Fight, the Double Kick, where he jumps in the air and does two kicks in both directions.
  • Hurting Hero: First Cody is framed for Poison's crimes, then his girlfriend leaves him while he is locked up, and then most of his other friends abandon him. By the time he shows up in Alpha 3, Cody is in a truly pitiable state.
  • Hyperspace Arsenal: Cody inexplicably stashes a pipe and an adjustable wrench on his body, usually pulled out from behind his back.
  • I Know Madden Kombat: One of his Super Modes in V involves using a pipe and rock with Baseball-inspired moves.
  • "I Know You're in There Somewhere" Fight: Guy believes that there is still a hero somewhere deep enough within Cody. Cody, cynical as he is, does not appear to buy it, but both of his endings prove otherwise. Cody actually does agree with Guy over the idea that he is still a hero, but will not admit it, or even allow it to convince himself that he is not too dangerous to approach. In V Mike Haggar would mostly snap him out of this, leading Cody to become mayor.
  • I'm Not a Hero, I'm...: Cody considers himself "villainous". In his win quote against Bison, he says this, but feels that he still needed to take Bison down. As of V, he no longer considers himself a bad guy, but he still doesn't want to be seen as a hero, just a mayor doing his job and keeping his city safe.
  • Institutional Apparel: Gets the horizontal stripes variant in Alpha 3, which becomes his default outfit in the Street Fighter franchise as a whole. SSFIV gives him orange scrubs as DLC. Averted in V, where his default is instead a nice suit, and the intro to Arcade Edition even shows his old prison uniform lying discarded on the ground. It's still selectable as his Nostalgia costume, though.
  • I Shall Taunt You: Something Cody is quite fond of, since it provokes other people into fighting him.
  • Jack-of-All-Stats:
    • While not excelling in any particular category, Cody can be competitive against almost any character; he has reasonable mobility, a viable projectile game, high stun combined with solid damage output, an excellent anti-fireball ultra, a wide variety of anti-airs, and frametraps to make any other character jealous.
    • Invoked in-universe; Cody is explicitly stated to have developed his fighting style to be able to counter any type of opponent.
  • Jade-Colored Glasses: Many of his win quotes, particularly to those who believe in religion (like Dhalsim or Rose) or morals (like Guile or Gouken) or other ideals, are cynical and pessimistic observations. Some of these quotes invoke Jerkass Has a Point. Cody starts to lose this trope in V.
  • Justice Will Prevail: Cody's will to strive for justice may be exhausted and subdued, but it is still present.
  • Kick the Dog: Makes a transphobic comment to Poison in the Udon comics to incite her to a berserk fury.
  • Knife Nut: A heroic version. A knife will mysteriously appear on the battlefield in both Alpha 3 and Super IV during Cody's matches, in reference to the original Final Fight, where he was the best character with knives. In V, his knife use is limited to his V-Trigger I, due to Haggar's instruction to only use weapons when absolutely necessary, despite this, he will still brandish it in his intro.
  • Knight in Sour Armor: With the emphasis on sour. He still maintains a sense of justice but he knows the path he has to take to achieve it will lead him right back to where he came from and he beats himself up for it.
  • Knuckle Cracking: He cracks his knuckles right before his Final Destruction Ultra Combo.
  • Lighter and Softer: His transition from criminal in Street Fighter IV to Mayor in V had another 180 degrees turn. Going from a total nihilist who always thought the worst of people and life in general, to a very light hearted guy who doesn't treat everyone like trash and actually feels like he can make a change. And while he isn't a complete clown and still does have his moments of brooding, he's on his way to become some sort of comic relief while in his new position as Mayor.
  • Love Cannot Overcome: Despite being in a loving and stable relationship with Jessica Haggar, and Cody rescuing her from the Mad Gear, Jessica abandons him as soon as he is thrown in prison for crimes he did not commit. Played more sympathetically in the Udon comics where it's clear this is the last straw in a series of arrests for crimes he did commit but Mike Haggar bailed him out from.
  • Meaningful Name: His name can be traced to an Irish word meaning "helpful".
  • Mr. Fanservice: Cody's one of the most attractive male characters in the series. The is especially evident with his Story costume in V, where he's wearing Haggar's clothes. Not only does this mean he's shirtless, but the pants are much too big for him, and they droop to the point of showing the top of his underwear. There's also his victory animation, which looks like he's posing for a Calvin Klein ad.
  • Mythology Gag: Cody's introduction trailer for V begins with a live-action segment of Cody (played by Kenny Omega), as the new mayor of Metro City, getting an ominous phone call, which is similar to what happens to Haggar in the intro to the original Final Fight. Going even further, the voice on the other end of the phone is Xavier Woods, referencing when he and Kenny Omega fought each other in Street Fighter V during CEO 2016.
  • Never Trust a Trailer: The original trailers for SSFIV depicted Cody facing Chun-Li in his Rival Battle (it'd make sense, considering that she's a cop and he's a escaped convict/vigilante), but it was changed to Guy later in development. In his SFV trailer he also had this outro quote that he doesn't use in the actual game:
    Cody: Punishment by fist, not a bad policy, ain't it?
  • Nice Shoes: While not as much aplomb is made of Cody's choice of shoes in comparison to Maki and especially Guy, he does sport a sweet pair of Adidas Superstar to compliment Guy's High-Top Nike Dunks. They are gone as of V, but are replaced with even nicer formal loafers.
  • Nonchalant Dodge: Cody has the unique ability among the street fighters to completely negate the opponent's attacks by dodging them with his V-Ism Yoke ability. He gains the ability back in SF4's Omega Mode with a command called Crime Sway, which returns in V as his 2nd V-Skill.
  • Not Me This Time: The circumstances surrounding Cody's arrest have shades of this. While he was never prosecuted for the assault obviously involved in clearing Metro City of the Mad Gear Gang, he did beat up a corrupt cop, Edi, along the way. Later, Poison committed several acts of assault which Edi promptly framed Cody for, landing him in jail where he developed the love of fighting that would keep him there.
  • Not So Different: To Juri. He respects someone who doesn't play by rules.
  • Not-So-Innocent Whistle:
    • After he wins a fight in Super SFIV.
    • Also during his Last Dread Dust ultra from the same game; he whistles right after slamming his opponent with his pipe.
  • Older Than They Think: His Criminal Upper from Alpha 3/ IV and Criminal Punisher Critical art from V are actually variants of a move from Mighty Final Fight called Tornado Sweep, a move which he would use again in V.
  • One-Man Army: In the UDON Comic, he makes this boast to Ryu, saying he was used to fighting multiple opponents at a time and winning. He backs it up in nearly curbstomping Ryu until the Satsui no Hadou kicked in, surprising Cody long enough to be coldcocked in return.
  • Perma-Stubble: Possesses a case of it.
  • Pipe Pain: Cody uses a pipe as a weapon during his second Ultra Combo in IV. In V, he utilizes the pipe as his V-Trigger II, extending the range of his HP attacks, while also giving him access to new moves. He can throw a rock into the air and hit it with the pipe towards the opponent like a baseball, or he can grab the opponent and use them as the ball.
  • Rags to Riches: Went from being a hopeless convict to being the mayor of a major city in the span of one game.
  • Reformed Criminal: By the time of V, Cody seems to have completely turned his life around, going from being a convict to being mayor. It's actually subverted, since he's been put in the position reluctantly, and he still has a tendency to start fights for little to no reason. He beats up Abigail for simply parking illegally, and he tries to get a second fight out of Zeku before Miss Marlowe interrupts him.
  • Reluctant Ruler: Being mayor wasn't exactly something he wanted, and he had the position given to him by Haggar. Although he complains about it, he does begin to find some joy in the job.
  • Protectorate: One of the only things still capable of truly infuriating him is posing a threat to the outside world at large or Metro City, which he still considers his duty to protect.
  • That Man Is Dead: The hero he used to be is dead and gone. He tells Chun-Li this in SFIV. Whether he honestly believes it or not is another matter. As of SFV, he's accepted that his desire to see justice done to evildoers is a part of who he is. He just doesn't want to be put on a pedestal for it.
  • Trademark Favorite Food: He likes spinach and milk.
  • The Rival: To Guy.
  • Sadly Mythtaken: Cody seems to have a... loose grasp on the difference between religions. He confuses Dhalsim's polytheistic religion for monotheism. Taken Up to Eleven in X Tekken where he confuses it for Christianity. It's also entirely possible Cody is just insulting Dhalsim in hopes of riling him (the yoga master with absolute self-control) up because that's what Cody does, although in X Tekken its more of a sad acknowledgement that it sounds nice.
  • Screw This, I'm Outta Here!: One of his victory animations in Alpha 3 has Cody gasp and run away when he notices Edi E. chasing him with a gun and cuffs. However, Cody will occasionally knock him out.
  • Seen It All: As a fighter. Unless his opponent is someone who is genuinely passionate about fighting (Ryu) or is fighting at superhuman levels (Oni), he generally snubs them for not breaking up his boredom or showing him anything new.
  • Signature Laugh: Depending on the language you have him set to, it alternates between a satisfied chuckle or an ear grating "HA HA".
  • Sleepyhead: As a jailbird, Cody has become this. In all of his appearances outside of the Final Fight series, he almost always looks exhausted. One of his victory poses as well as some of his taunts in SSFIV involve yawning, and one taunt has him flat-out taking a nap in the middle of the match. Amusingly, if Cody gets a Game Over in SSFIV, he will not cry out in frustration or anger; instead, he will yawn and lie down on his back to sleep. Even in SFV, he tends to yawn a lot and is actually shown asleep and reclining in his chair during his Arcade Mode ending.
  • Straw Nihilist: Being in prison does that to you, possibly, since he no longer has this trope in Street Fighter V. More noticeable in Super Street Fighter IV. Just check this pearl he delivers to Dhalsim:
    Cody: If your god is real, couldn't he just make it rain on your village?
  • Tragic Hero: After defeating Belger, Cody just couldn't get away from fighting, causing him to get framed by crooked cop Edi E, and another former enemy (Poison, accidentally), then developing an outright addiction to fighting and breaking up with the girl he saved. Oh, and his ending in Super Street Fighter IV has him willingly returning to jail because that's where he believes he belongs. In spite of everything, however, he still can't sit idly by when he's been made aware of a threat at large.
  • Unkempt Beauty: During his time in prison, he was still very good looking, albeit a bit scruffy looking. Averted in V, where he's now good looking and well-groomed.
  • Unskilled, but Strong: Played with. He's one of the few Street Fighter characters who's an actual Street Fighter in the literal sense, but he has a formal martial arts background, tempered by experience and his Combat Pragmatism. He's also powerful enough for post-Oni Akuma to show respect.
  • Victory Is Boring: With Mad Gear beaten and Metro City saved, Cody's boredom has grown out of his mind; that's the main reason why he has developed the addiction to fighting that eventually helped keep him in jail.
  • Vitriolic Best Buds: With Guy. Most of the snark comes from Cody, but it's clear that the two are still good friends. Notably, it seems that only Guy can break Cody out of his facade and send him careening at the forces of evil.
  • Waistcoat of Style: His new default outfit in V.
  • Walking Shirtless Scene: His Story costume in V has him wearing Haggar's clothes, which does not include a shirt.
  • When He Smiles: Cody generally has a bored expression on his face, only ever smiling when he's really enjoying a fight. However, he seems to be taking a more positive attitude in V.
  • Willfully Weak: For a couple of reasons; One, he's addicted to fighting, and unless he restrains himself, most opponents would go down to quick for his liking. And without the restraints, he would probably brutally injure anybody he fights, and he's not too keen on that. In V, instead of keeping his cuffs on, he restrains himself by only using his fists (and tornadoes), only pulling out his trademark weapons when the fight calls for it.
  • With My Hands Tied: Cody fights in his prison garb and cuffs in Alpha 3 and Super IV, to give himself a challenge. It hardly ever matters in the long run, since the chain linking his cuffs is so long, the amount of free movement he has means that he might as well have his hands free.
  • World's Best Warrior: What he has the potential to be. Not that he cares enough to prove it, or fight at his full potential.
  • Worthy Opponent: What Cody ultimately wants is someone he can have fun fighting.
  • Years Too Early: He says that Sakura is no match for him now, but in a few years, she'd be a serious problem. In Street Fighter V, years after their first encounter, he admits she has changed a lot and he could barely recognize her. However, he never acknowledges if she got as good as he thought she would become.

Perfect Victor
"'I'll show you the divide in our class."
Origin: Japan flag 
Fighting style: Kanzuki-ryu
Voiced by: note 
Full name Karin Kanzuki. Extremely wealthy heiress of the Kanzuki Zaibatsu, who enrolled in Sakura's school to "observe the commoners" and find a Worthy Opponent. Despite her status as the Rich Bitch, she's really rather kind, sponsoring R. Mika's wrestling and having a friendly rivalry with Sakura. Her Kanzuki-style martial arts are an amalgamation of various other types.

Like Mika, she makes a return in Street Fighter V. She's ditched her school uniform for a new, fancier ensemble that still retains the feel of her classic outfit. She's taken in former Shadaloo soldier Birdie as a house guest, and gone on a quest to find a Senjutsu master, best known as Oro, who fought her grandfather many years ago. She's also evidently holding her own tournament in New York.
  • Absolute Cleavage: Her holiday themed costume brings this to the table.
  • The Ace: She's been successful in every pursuit she's ever attempted, even those that shouldn't have been humanly possible, such as the trials she had to undertake to qualify as heir to the Kanzuki Zaibatsu (like returning from the wilderness to her home, alone, when she was 9, or defeating 50 stampeding bulls in one sitting, when she was 14). As if to reinforce this, throughout the SFV story mode, Karin is one of the few fighters who is never placed in the CPU's control (read: the losing side).
  • Action Fashionista: The name of the trophy for new outfit colors is "The outfit is the highlight of battle", and Karin says this about it:
    Karin: The true créme de la créme know how to give the spectators a good show. Now go and gain new colors for your outfit.
  • Alliterative Name: Karin Kanzuki.
  • Alpha Bitch: This is very much evidenced in the Sakura Ganbaru manga series in which she made her debut. The rest of her high school class appear to do exactly as she tells them, referring to her as Miss Karin, despite being the same age. Karin, on the other hand, refers to them as "commoners." In V, however, she Took a Level in Kindness, showing enough kindness to shelter someone like Birdie, whom she would probably consider as lower than a commoner in her teenage years (even though, ostensibly, her reason is to prove she can be a master good enough that no underling of hers would betray her). She still has a rather haughty attitude, though.
  • Always Someone Better: Originally this was her situation with Sakura, as Sakura could still beat her despite the years she put into studying under the Kanzuki school, which drove her a little crazy. However she manages to eventually best Sakura and the two are now on relatively equal footing, as well as cooling down Karin's constant need to be the best at everything.
  • Ascended Extra: From her origins in the Sakura-centered manga Sakura Ganbaru, to being Sakura’s rival in the Alpha series and nothing else, she graduates to being the one who gathers the World Warriors in V and ultimately one of the driving forces towards Shadaloo's downfall — a gigantic step-up in Karin's relevance in the overarching canon.
  • Authority Equals Asskicking: By design, the only members of the Kanzuki family allowed to inherit the title of its matriarch/patriarch are the strongest.
  • Badass Adorable: She looks the part of a demure Victorian young lady, despite the fact that she's a highly skilled, confident fighter.
  • Badass Boast: The Kanzuki family motto is "In Everything, Be Victorious!" A bonus short in the Street Fighter III: Ryu Final manga takes this further with "Victorious, therefore Supreme! Supreme, she is Karin Kanzuki!"
  • Badass Normal: Unlike many of the other characters, including her rival Sakura, she uses no "chi" or "magic" type attacks — all of her moves are physical attacks (pretty much) grounded in reality.
  • Bare Your Midriff: Though not noticeable from her sprites, Karin's school uniform doesn't cover her stomach all the way. This also applies to her SFV redesign, where her jacket cuts off just before her navel.
  • Battle Aura: The Kanzuki-ryu style's top ability allows a user to defeat enemies with only their aura.
  • The Beautiful Elite: Karin is an elite in everything—wealth, status, martial arts, beauty, etc. As we see in V, the people with whom she stays in contact are her equals in at least one of these respects.
  • Big Fancy House: The Kanzuki Estate makes its on-screen debut in Street Fighter V as Karin's home-stage and is designed around a traditional Japanese castle, albeit with a European style ballroom interior. The estate also has its own station, where a bullet train can be spotted arriving and departing. Shibazaki and Ishizaki (her assistant and butler respectively) cheer her on from the sidelines.
  • Big Good: Arguably takes this role in the Street Fighter V story mode, being the driving logistical force behind most of the fighters getting together to combat Bison.
  • Big Brother Instinct: In "V" she appears to have "Big Sister Instinct" towards Ibuki in Shadowfalls, having high tolerance for Ibuki's less mature mannerisms and ensuring her safety even before Mika's and herself at times.
  • Break the Haughty: Interestingly it was winning that did this for her, as her status as second-best to Sakura only amped up her desire to win and be recognized as superior. After beating Sakura she stops being so ravenously competitive because it's the respect one earns for demonstrating great skill that is the real reward for doing well, not the recognition of simply being number one.
  • Canon Immigrant: Karin is an import from a Sakura-centric tie-in manga Sakura Ganbaru.
  • Character Development: Since she was young, Karin's father has demanded that she never be second-best at anything, as victory is the Kanzuki family creed. This led her to obsessively pursue Sakura, who handed Karin her first definitive defeat. In Alpha 3, she ran into Ken Masters (essentially her Spear Counterpart), who told her that improvement and the thrill of fighting was more important than merely winning. After finally defeating Sakura again, Karin realizes that it was a fluke victory that could have gone either way and comes to understand Ken's advice. Upon her return in V, Karin has sincerely mellowed out and has made friends with both Sakura and many other top class fighters. She often challenges them to test both her skills and theirs, but never out of raw anger or contempt.
  • Charles Atlas Superpower: One of the few characters in the franchise with little in the way of projectile attacks or obvious use of ki. In the SFV story mode, she's shown to be able to utterly destroy a giant steel-reinforced door with a palm strike.
  • Combat Stilettos: It's hard to notice, but her shoes do have heels. They're made more obvious with her Street Fighter V shoes.
  • Counter-Attack: The first character in the series to possess a counter attack. She loses the command version in V, but can use the V-Counter that every fighter has access to, and it visually resembles her Alpha one. Arcade Edition brings it back in the form of her V-Trigger II.
  • Curtains Match the Windows: Normally Karin's eyes are brown, but in V her eyes are a lighter honey brown color, closer in tone to her hair and eyebrows.
  • Cute Bruiser: As mentioned, all of her moves are physical attacks, despite her pretty-girl image. Even her standard throw is a brutal take-down.
  • Defeat Means Friendship: Inverted with Sakura; she loses her first fight (setting off their rivalry), but after the second fight, in which she was victorious, the two become friends.
  • Difficult, but Awesome: That Technical rating in her stat chart for V is not a joke. Making the most out of Karin requires strict execution, good spacing, and commitments to moves that carry very heavy risk if they are successfully blocked. She also has some of the lowest health and stun values in the game, but in exchange she has one of the fastest walk speeds and damage outputs in the entire cast and is one of the few characters who gets the most mileage out of resetting the opponent's positioning to go for even more damage.
  • Distaff Counterpart: Subverted. Karin doesn't play anything like Ken, but the two of them are rich, have blonde hair, wear red, and Karin is Sakura's rival in much the same way Ken is one to Ryu, who Sakura is also a Distaff Counterpart of. Karin's shift to becoming less of a spoiled brat actually came because of Ken himself - losing to him in Alpha 3 triggered a change in her morality much like how Gouken's training helped a younger Ken grow out of his own bratty phase.
  • Dude Magnet: One of the trials she faced to inherit the family fortune was to charm 5000 men. As one can guess, she was successful.
  • Fiction 500: The Kanzuki family is one of the richest in the Street Fighter world, putting even the Masters to shame. They're so powerful that they even have control over their own orbital satellite and an army of elite ninjas.
  • Fille Fatale: One of the tests Karin's father demanded of her to become the Kanzuki heir was to "charm" at least 5,000 of the world's best "gentlemen". Keep in mind that this was while she was still in high school.
  • Fingerless Gloves
  • Flanderization: The UDON comics really play up her competitive streak. Case in point: She buys off a hot dog eating contest so it's only her and Sakura, waits till Sakura stuffs herself silly, force feeds all of her hot dogs to her butler Ishizaki, then tries to fight her right then and there. If it wasn't for Hinata, Natsu and Shoma coming to Sakura's aid, Karin would have surely gotten away with it. And the irony is that Sakura still kicked her butt.
  • Fragile Speedster: Street Fighter V's stat chart indicates that Karin is listed along with Zeku and Akuma in terms of technical skill and is also ranked extremely high in terms of mobility. However, she is near the bottom in fragility as well.
  • Full-Name Basis: Notably, the Street Fighter V announcer uses her full name when she's chosen in the character select screen when the same cannot be said for other fighters who have confirmed full names (Ken Masters, Cammy White, Charlie Nash, Laura Matsuda, etc.) on the roster.
  • The Greatest Style: Kanzuki-style martial arts is apparently one of the most elite styles in the Street Fighter world. Karin's story mode states that the best techniques of the style are those which are rare even for the heads of the family (by design, its strongest member) to fully master. Amongst its abilities is the skill to defeat enemies with nothing but a Battle Aura, and (according to Karin herself), the ability to levitate like Dhalsim. It's telling that, on Street Fighter V's stat chart, Karin is ranked alongside Zeku and Akuma in technical skill ranking.
  • Hero Insurance: Don't worry, she'll pay for the window she destroyed to make an entrance...
  • Hypercompetent Sidekick: Not that Karin isn't any competent, but Shibazaki is a very trustworthy and observant assistant.
  • I Am Your Opponent: One of her prefight intros has her butler step in to fight you before she throws a serving tray at him and takes center stage.
  • Informed Ability: In her win quote against Dhalsim in V, she basically says that she also has the ability to levitate, something that she's never been shown doing.
  • Interclass Friendship:
    • Considers Sakura to be her best friend, to the point that she went out of her way to send Ryu over to talk to her when she was feeling down about her future. This is all despite Karin seemingly having all the money in the world and Sakura having to work a part-time job.
    • Birdie might also qualify, but their relationship is mostly held up by the fact that Karin provides Birdie with food and shelter while Birdie acts as a sparring partner and a bouncer. Take those away and they probably wouldn't like each other at all.
  • Jerk with a Heart of Gold: She's not above petting the dog every once in a while. During some of the story paths in Alpha 3, she helps out Rainbow Mika (she becomes her sponsor after Mika beats her), and eventually makes friends with her rival Sakura after finally defeating her in battle.
  • Joshikousei - Sailor Fuku: Like Sakura, she's a high school student — albeit an enormously wealthy one. The excuse she gives for attending a normal Japanese high-school, as opposed to a private school (as one might imagine), is that she wanted to "observe the commoners". How lovely. She no longer wears a uniform as of Street Fighter V.
  • Kicking Ass in All Her Finery: Her new outfit in Street Fighter V evokes this, as it retains her classic silhouette and colour palette, but the overall look is fancier and more regal, complete with frills on her sleeves, an ascot, and black leggings. This also applies to her alternate costume, a short but very fine looking dress.
  • Kill Sat: She commands one to destroy Shadaloo's base in her ending in Alpha 3.
  • Lady of War: In training.
  • Lovable Alpha Bitch: She does help others on occasion, although far less so in the UDON comic.
    • More apparent as an adult. By the time of Street Fighter 5, she's still a haughty and confident fighter, but is nonetheless fairly friendly.
  • Meaningful Name: Her given-name (花梨) literally means "flowering pear" in Japanese — a floral name, though the quince is the plant it refers to. "Karin" is also a rare example of a Japanese name (along with "Naomi") that is coincidentally cross-cultural, and used freely in Western (mainly Germanic and Scandinavian) countries, where it means "pure" (it's a variation of "Katherine"). Her surname "Kanzuki" (神 月) is suitably arrogant in translation and literally means "Moon God/Goddess."
  • Misery Builds Character: Her father put Karin through absolute hell when she was a child, because he wanted a worthy heir. Granted, he had to go through many of the same trials she did, but he put her through even more because she's female, whereas he wanted a son. Her success in each category has only made Karin a stronger and more confident person.
  • Modesty Shorts: Her alternate "story" costume in Street Fighter V is a simple black dress with modesty shorts, showing that even her more casual attire is conscious enough to expect a fight at any time and classy enough to avoid potential panty exposure.
  • Moveset Clone: Averted. She and Sakura look the part (Sakura looking similar to Ryu while Karin resembles Ken), which makes it reasonable to expect that they might be an example of this, but their fighting styles are nowhere even close to being similar. She would have come dangerously close to being this had plans to include her in Marvel Super Heroes vs. Street Fighter pushed through; not only would that have been her first playable appearance, but she would have only been a headswap of Sakura at best.
  • Mukokuseki: Her blonde hair, especially as it's styled in Victorian-era ringlets, makes her look more like an upper-class European than a Japanese school-girl. She does, however, have almond-shaped brown eyes.
  • Noblewoman's Laugh: Her intro pose — "Oh-hohohohoho!" She also does this at the end of her Critical Art and when she is selected in V.
  • Non-Idle Rich: She has apparently become the head of the Kanzuki Zaibatsu by the time SFV rolls around.,
  • Odd Friendship: Even if it is most likely for business purposes, she's on good terms with Ken, Dhalsim, Zangief, Birdie, and at least knows Ryu's whereabouts.
  • Ojou: She's matured into role this as of SFV. She now runs the Kanzuki Zaibatsu, arranges parties, meetups, and has connections with everyone in the competitive fighting world, and even hires Birdie after he defects from Shadaloo. Her old Alpha Bitch qualities and competitive streak have been toned down as well; she's on friendly terms with almost everyone who isn't with Shadaloo, including Sakura.
  • Ojou Ringlets: Her hair is curled into six large tubular ringlets. Two cascade over her shoulders and frame her face, and the other four are pinned back with a large bow.
  • Out of Focus: She was absent from the series until Capcom Fighting Evolution and Namco × Capcom, and was mentioned in SFIV. Averted in SFV where she will appear as a playable character.
  • Phrase Catcher: In SFV Cinematic Story, Enero mimick's Karin's laugh before the two fight.
  • Popularity Power: Most likely the reason for her prominent role in the Street Fighter V general story mode. In 2013 Capcom had 2 polls for the most popular character. In the west Ryu came in at #1 and Karin wasn't even in the top 10. In Japan, Karin was #1, with Ryu being in second place.
  • Proper Tights with a Skirt: Wearing these in her Street Fighter V design, as fitting for someone of her socioeconomic status.
  • Rich Bitch: On the battlefield, she is quite snotty toward her opponents.
  • The Rival: Sakura. It's a Friendly Rivalry, except in the UDON comics (until the Free Comic Book Day 2019 single, that is.)
  • Screw the Rules, I Have Money!: Honorable, if crazy, variation: Her family has a Kill Sat. In her Alpha 3 ending, she organizes it to blast Bison's base from orbit.
  • Smug Smiler: She holds most opponents in utter contempt, which is exemplified in-game, where she actually closes her eyes and pokes her chin out in smug, haughty amusement whilst performing many of her standard punches/kicks (Fierce is probably the best example.)
  • Spotlight-Stealing Squad: Very much so in Street Fighter V's general story mode. Karin is the one who gets the group together to eventually take down Shadaloo, she never loses, and she gets more fights than most characters, including iconic ones such as Ryu, Ken, Chun, Guile and Cammy. Adding to all of this, Karin so far has gotten a whopping 3 stages revolving around her.
  • Symbol Motif Clothing: In her SFV alternate costume, she wears a necklace incorporating the kanji character for "God" within a crescent moon shape — the family name Kanzuki means "Moon God".
  • Tarot Motifs: Karin represents Strength in the 30th Anniversary Tarot Deck. Strength represents a balance of courage, virtue, self-discipline and gentleness, all of which Karin uses to organize the heroes in V to stop Shadaloo.
  • To Be a Master: She fights for the sake of upholding her family's motto of perfection.
  • Tomboy and Girly Girl: The girly rich girl to Sakura's middle-class tomboy.
  • Took a Level in Jerkass: The UDON comics portrayal of Karin is much, much less kind than her video game counterpart. UDON Karin is not only much more of a Rich Bitch and willing to cheat to get her way, but is also not above causing more serious harm to her opponents, like when she tried to kick Ibuki out of a moving car.
  • Took a Level in Kindness: In V. In contrast to her being portrayed as something of an Alpha Bitch in Alpha, she's at worst a Lovable Alpha Bitch in V and sometimes she's really sweet. The UDON comics finally brings Karin more in line with her game counterpart at the end of the Free Comic Book Day 2019 single, where she fully befriends Sakura.
  • You Have No Idea Who You're Dealing With: Having nuked Bison's base from orbit via her family's killer satellite, this is all she has to say on the matter to a very puzzled Sakura:
    Karin: Some people just don't know who they're dealing with — Oh-hohohohoho!

    Juni and Juli
Left: Juni, The Quiet Killer
Right: Juli, The Cold-Hearted Assassin
M. Bison: "Now my pretty dolls... Entertain my guest...! Attack!"
Origin: Germany flag 
Fighting style: Shadaloo Elite Forces training
Voiced by: note 
Two German members of The Dolls, Bison's Elite Guard of twelve young girls who follow his every command. At the end of Alpha 3, they are released from his control and scattered throughout the world. Some of them end up training in Honda's dojo.

In Street Fighter IV continuity, the Dolls are still in Shadaloo's "care" and under Bison's orders. After Seth finds out that Bison wants to use them to kill him, he sends out Juri to capture them so he can use them as experimentation subjects; Juni and Juli try to fight back, but are overpowered. Cammy and Guile catch up but are only able to rescue Juni, whereas Juli and the other girls are locked inside capsules and taken to Seth's laboratories. In Cammy's ending, Juni wakes up from her coma in an hospital, with Cammy taking care of her; in T. Hawk's, Juli is alive elsewhere and under the care of a kindly elder couple, but with Trauma-Induced Amnesia.

In Street Fighter V, Juli somehow got captured again by Shadaloo and instilled to the Dolls, details on how that happened are yet to be given, but in the end she is saved along with all other Dolls after Shadaloo’s downfall; Juni remained at Cammy’s side after SSFIV, Shadaloo tried to get her back but Cammy prevented the assault and Juni is never seen in peril again throughout V’s story.
  • Happy Ending Override: T.Hawk's ending in Super Street Fighter IV might not have been canon, he was that close from finding Juli, quite literally at the door's step, yet in V's Cinematic Story it shows Shadaloo got Juli again and had her back to being a brainwashed Doll, only truly being saved after its downfall; alternatively T.Hawk couldn't protect Juli when Shadaloo came knocking.
  • Head Swap: Of Cammy, and in turn, of each other. Their legs are also recolored so that they look like they're wearing full-body suits instead of a leotard like Cammy.
  • Heel–Face Turn: Juni's out of Shadaloo as of Street Fighter V. In the comics, she even follows in Cammy's footsteps by joining another spec ops division of the British Intelligence called Delta Blue.
  • Heterosexual Life-Partners: In Street Fighter V, Juni with Cammy (to the point of Les Yay).
  • Kindhearted Cat Lover: Juni became one in her appearance in Street Fighter V, no doubt having been influenced by Cammy.
  • Lovely Angels: Although there's some Les Yay in Juni's ending. Also, take note of how each girl has the other girl as one of their "likes."
  • Multiple-Choice Past: Juli's relation to T. Hawk, the only thing definite about these two is that they came from the Thunderfoot Tribe, then Julia's relation to Thunder Hawk ranges from being just an fellow Tribemember and possible childhood friend, to being his sister, to finally pulling the breaks at best friend/girlfriend status. And that's without even adding the fact that she's supposedly German. Again, UDON patches all this up.
  • Nice Hat
  • Non-Dubbed Grunts: They use the same vocal clips as Cammy.
  • Out of Focus: They returned for Namco × Capcom and vanished (although they both make cameos in Super SFIV).
  • Self-Made Orphan: In UDON's comic series, Juni's first mission after being completely brainwashed - return home and kill her parents. (We see her killing her mother here.) Whether or not the other Dolls typically do this or it was an isolated thing isn't clear, though this might not be true since Aprile has a little brother who's still alive.
  • Teleport Spam: Juni's Mach Slide.
  • Theme Naming: Juni and Juli are German for June and July. The rest of the Dolls are named after the other months from the year, based on their country of origin.
  • Tykebombs

Characters debuting in Street Fighter Alpha 3 Upper

The Heir to Bushin-ryu
"Don't take it so seriously, I didn't!"
Origin: Japan flag 
Fighting style: Bushin-ryu Ninjutsu
Voiced by: note 
Full name Maki Genryusai. Introduced in Final Fight 2, she is the younger sister of Guy's fiancee Rena and also trained in the art of the Bushin style. She was once The Leader of a biker gang during her high school years. After her sister and father are kidnapped by a revived Mad Gear, Maki enlists the help of Mike Haggar and South American swordsman Carlos Miyamoto to rescue them. Afterward, she sets off to search for Guy to challenge him for the Bushin succession.
  • Action Girl
  • Amazonian Beauty: Her appearances in Sakura Ganbaru!, CvS2, and SFA3 downplay this from her original design in Final Fight 2, but Maki's still shown to have notably defined biceps in most depictions.
  • Ascended Extra: Of all the characters introduced in the SNES Final Fight sequels, she was the only one to become playable in this series. She also gets an expanded role in the UDON comic series, as well as a bit part in Sakura Ganbaru!
  • Biker Babe: She used to be a biker gang leader in the past. Not that you would ever know that without reading it in a manual.
  • Boisterous Bruiser: A female example, which will come off as confusing to players of the English versions of Final Fight 2, where she was changed into a peace-loving girl who detested violence.
  • Boobs of Steel: She seems to have been rewarded with them in her later appearances (according to her bio, she's about equal in terms of cup size with Cammy). Keep in mind that she has a haymaker in her arsenal, as well as a boatload of aerial slams to back her up.
  • Cast from Hit Points: Just like in FF2, the Reppukyaku drains a set portion of Maki's vitality when used in CvS2 and SFA3.
  • Canon Immigrant: Until Lucia appeared in SFV, she was the only character from any of the Final Fight sequels who had a return appearance as a player character.
  • Cry Cute: The ending of Final Fight 2, which makes her a Badass Adorable.
  • Delinquent: According to official supplementary material, she used to be a gang leader in high school and still dyes her hair as a tribute to those days.
  • Distaff Counterpart: Her moves in Final Fight 2 are very similar to her brother-in-law, with only a few subtle differences. She has a bit more variety in Capcom vs. SNK 2 though. Personality-wise... not so much.
  • Highly Visible Ninja
  • Irony: She hates being treated as a damsel in distress yet ends up requiring Guy's intervention when she encounters Bison.
  • The Lad-ette
  • Mukokuseki: Her tumbling locks of blonde hair definitely qualify her for this, although it is stated that she does dye it.
  • Nice Shoes: Not as notable as her brother-in-law, but she wears sneakers all the same.
  • Ninja
  • Out of Focus: Aside from her stint in Alpha 3 and CvS2 and her goal to defeat Guy to become the 40th Bushin master, no mention of Maki (or any of Guy's family, for that matter) has been made since.
  • Panty Shot: In the portable versions of Alpha 3 and Capcom vs. SNK 2. Just so you know, they're black.
  • Sexy Backless Outfit: This aspect of her costume didn't make it over to the SF series.
  • She's Got Legs
  • Simple Staff: A tonfa to be exact.
  • Spin Attack: The Reppukyaku.
  • Tomboy and Girly Girl: She plays the role of tomboy to her older sister Rena, who is very much a Yamato Nadeshiko.
  • Tomboyish Ponytail
  • Tsundere: Classic Type 1 (aka "tsuntsun") towards Guy, but in a non-romantic context. She's also quite "deredere" around her sister and father, which is probably why many thought she had a thing for Guy, the only Bushin ninja we've been introduced to (aside from Zeku) who was not family.
  • Wall Jumper: Of the command input variety; the move (Hassoukyaku) can end in either a kick or a grab.

Characters debuting in Street Fighter Alpha 3 Max

See her entry on this page: Street Fighter Other Media


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