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Characters debuting in Street Fighter III.
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Characters Debuting in Street Fighter III: New Generation

    Alex 
https://static.tvtropes.org/pmwiki/pub/images/alex_alt_pic.png
Street Fighter III

At ease, loser.

Origin: USA
Fighting style: Wrestling
Appears in: SFIII, SFV (DLC)
Voiced by: note 

A grappler who seeks to avenge his friend and mentor Tom by defeating Gill. After the tournament, he travels the world in search of strong opponents. A rare departure for Capcom as Alex is the true main character of SFIII, not Ryu.

After many years, Alex finally returned in Street Fighter V, as the first DLC fighter. In V, he is kidnapped by Shadaloo's latest enforcer, F.A.N.G, who has him fight holographic projections of other fighters, in order to test his potential as a replacement body for Bison. Alex only escapes by destroying the simulation room, causing F.A.N.G to kick him out and put him back where Shadaloo found him.

Alex is a well-rounded brawler with a unique mix of rushdown and grappler moves, creating an agile, hard-hitting, and versatile fighter. His normals are all quite far-reaching and pack a ton of punch, and he can score easy combos off of special moves like Flash Chop. And should he want to take bigger risks, he can decimate his opponent's health with powerful command grabs like Power Bomb and hard-punishers like Air Stampede and Knee Smash. He has the downside of being wide open to damage if he misses many of his attacks, requiring players to pay a close eye to all of Alex's opponents to strike them when they're vulnerable.

  • Anti-Air: "Air Knee Smash" has Alex leap up and pin down opponents right above him, like a grappler's version of a Shoryuken.
  • Awesome, but Impractical: Stun Gun Headbutt only really works best against CPU-controlled opponents (especially Gill), as human-controlled opponents can react much quicker to the attack, leaving Alex wide open to counterattacks. Head Crush works the same way, but it comes out slightly faster and has better range, making it better in this regard (even if it doesn't automatically stun the opponent).
  • Back Stab: A lot of his special moves can play off his Flash Chop (QCF+P), which turns standing targets around on impact, such as:
    • (B+HP grab) Headbutt → Sleeper Hold
    • Power Bomb → German Suplex
    • Hyper Bomb SA → Rolling German Suplexes SA
    • Power Drop in V (works after a Hard Flash Chop and the clothesline he can do with V-Trigger I activated)
  • Badass in Distress: Shadaloo kidnaps him so that F.A.N.G can test out their combat simulator with a living test subject. Let's just say it works too well for their own good.
  • Badass Normal: He has no Ki Manipulation or projectiles, and so he fights with nothing but brute strength.
  • Battle Strip: He does this before every fight. In V, he simply ties his shirt around his waist instead of ripping it off.
  • Big Brother Instinct: Towards Patricia, Tom's teenage daughter, whom he treats as a younger sister.
  • Boring, but Practical: There's not much to "Flash Chop" at first glance, only Alex swinging his arm for a melee strike, but its applications are numerous. He can destroy projectiles with it, is plus on block which means he can follow up with other moves, is a very consistent combo ender, and can even be chained into Power Bomb for massive damage.
  • Brooklyn Rage: Alex is voiced with a prominent Brooklyn accent. UDON's mini-comic dedicated to Alex has him confront a pair of robbers in Tom's restaurant and he blares "YO! DOUCHEBAG!" to get the guy's attention; the Brooklyn accentuation is palpable.
  • Buried Alive: In V, finishing the opponent with his Critical Art will leave them sticking out of the floor, legs up.
  • Calling Your Attacks: In V, he'll yell "ELBOW!" when doing the light or medium versions of his Slash Elbow special, or "SLASH!" with the heavy version, but never both at the same time.
  • Charge-Input Special: His most mobile attacks all require holding the stick back/down to use (Slash Elbow, Air Stampede, and Head Crush). Alex uses that charging time to make his opponent guess where he's gonna strike from or mix them up with low attacks first.
  • Confusion Fu: Air Stampede and Head Crush have almost identical start up animations, meaning Alex can mix up his opponent by forcing them to guess one or the other.
  • Curb-Stomp Battle: On the receiving end of one from Ryu in his 3rd Strike ending where he frets that he couldn't even counter one of Ryu's attacks and that Ryu was so much stronger than what his reputation would have people believe.
  • Curse Cut Short: He snaps "Motherf-" if he whiffs his Critical Art.
  • Dash Attack: "Slash Elbow" has Alex rush forward to deliver a powerful elbow strike, the power and distance changing based on the strength of the button. It can also absorb projectiles, making it great for countering zoning.
  • Death from Above: "Air Stampede" has Alex leap up and come stomping down on anyone beneath him, the distance determined by the button used. You could theoretically punish your opponent from anywhere on the stage.
  • Demoted to Extra: Somehow managed to do this without ever falling from a higher position. Despite Alex's status as the "true main character" of the III series, his promotion as such by Capcom has been surprisingly thin from the get-go. To demonstrate, both the cover art and the E3 trailer for 3rd Strike: Online Edition show very little of him. By contrast, Ryu, Ken and Chun-Li (the franchise's three most prominent characters, all of whom were initially never supposed to appear in the series at all) have more presence in both.
    • He appears again in V...in the background of a stage, fixing a car. However, this was a hint at what was yet to come, as he was later confirmed as the first additional fighter being added to the game.
    • This was Lampshaded in SNK vs. Capcom: Match of the Millennium, where Alex appeared in a special error message with K', the new protagonist of The King of Fighters at the time. Alex complained about the fact that he and K' were left out of the game despite their respective predecessors (Ryu and Kyo) appearing, and K' tried to assure him they'd be included in the sequel, only for both of them to go silent upon realizing that probably wasn't going to happen either.
  • Grapple Move: His go-to is "Power Bomb" which is one of his most damaging attacks.
  • The Grappler: He possesses a number of throwing abilities, although he is less massive and more mobile than your typical grappler. The rest of his attacks are either used for getting in range of harassing the opponent so that they'll open themselves up to a throw mix-up.
  • Grease Monkey: He's enough of an expert mechanic to pin down the exact engine Abigail imitates during the latter's story mode.
  • Happily Adopted: Alex's parents died when he was young, and he was taken in by Tom, a martial artist who was friends with his father. Alex thinks of both Tom and his daughter Patricia as family.
  • Hoax Hogan: Not as overt as most, but his design is more or less a clean-shaven Hulk Hogan. He has an intro animation ripping off his shirt à la Hogan, and a special intro against Hugo referencing the iconic WrestleMania III standoff between Hulk and Andre the Giant. His moveset is one big homage to American pro-wrestling.
  • Home Stage: His stages offer a variety of different perspectives of the Big Applesauce, including a run-down, graffiti-covered back alley in New Generation, a roof-top view of Manhattan in 2nd Impact (complete with a huge stars and stripes mural on one whole side of an apartment block), the iconic 42nd Street subway station in 3rd Strike, and "City in Chaos" (featuring him in the background) in V, a pileup on Wall Street.
  • Hunk: Nice, bulging muscles and pretty ruggedly handsome to boot — the Brooklyn accent makes it even better. His victory artwork in III is absolutely loaded with Fanservice, as he stares over his shoulder at the downed opponent with his muscular back and ass on full display in spray-on dungarees.
  • It's Personal: Alex is out to avenge his mentor Tom by taking down Gill, despite Tom letting him know Gill defeated him fair and square.
  • Jerk with a Heart of Gold: He's an aggressive fighter and kind of a meathead, but very protective of his adoptive family. He's also very respectful to Ryu in their rival fight.
  • Leitmotif: "Jazzy NYC". The original version from New Generation (known as the "-Underground Edit-": to date there's seven versions of the song as you can see here) included the "Yeah"s and "Woo"s from "It Takes Two" by Rob Base & DJ E-Z Rock. In turn, the very name of the song has led to a current trend of giving other tunes the moniker of "Jazzy" plus their city of origin or affiliation. As of IV, there's "Jazzy Russia" (Zangief's theme), "Jazzy Metro" (Guy's theme), and "Jazzy Kyoto". (Ibuki's theme)
  • Lightning Bruiser: His crushing body slams are complemented by above-average stamina—typically higher than Ryu's—and agility that far outstrips other grapplers like Zangief and Hugo.
  • Martial Arts Headband: He wears a thick, red headband à la Hulk Hogan.
  • Out of Focus: After the III series, he only made sporadic appearances in Capcom Fighting Evolution and Tatsunoko vs. Capcom before his big return as DLC in V. Keep in mind that he was supposed to be the main character of III, and he's made far less appearances than some of the supporting cast!
  • Politically Incorrect Hero: He has some sexist win quotes in New Generation that were toned down considerably in later games (it was The '90s, after all), including this tacky one to Elena:
    If you want guys to like you, you gotta use those legs for something else.
  • Practical Taunt: Alex can roll out his shoulder to increase his attack power. This can be stacked up to four taunts. This ability has been transferred over to V as his V-Skill, where his wind-up will cause his next attack to hit the opponent as if it were a counter-hit.
  • Precision F-Strike:
    • If he loses due to Cherry Tapping in 3rd Strike, Alex exclaims "Jesus!" before fainting.
    • If the same circumstances occur in V, he exclaims "God...damnit!"
  • Pretty in Mink: The fur coat that he wears in some artwork. In the cancelled Capcom Fighting All-Stars, he would have worn it all the time.
  • Revenge: His purpose for fighting at first was to avenge the defeat of his mentor Tom over Gill.
  • Spirited Competitor: Starts out fighting for revenge but in the end, he finds he enjoys the adrenaline rush he gets from fighting the best warriors around the world.
  • Suplex Finisher: Alex's Super Art, the "Hyper Bomb", ranges from two (if used normally) up to five back-to-back suplexes (if he grabs his opponent's back first).
  • Super Special Move: Inverted; "Head Crush" from V is the special move equivalent to his Stun Gun Headbutt super from III, only striking Alex's opponent once instead of rapid-firing his skull onto theirs.
  • Trademark Favorite Food: He's a connoisseur of New York-style pizza.
  • Unskilled, but Strong: V places a lot of emphasis on how much potential Alex has. His title is "Awakened Talent" and win-quotes by other characters make reference to how he's not met his full potential yet.
    Ryu: Your fists show a lot of potential. I wait for the day we meet again.
    Laura: You look like you've got potential! Come at me full blast next time!
    Cammy: Your precision is amateurish at best. I could fight you a hundred times and not lose.
    Necalli: Yours is an unweakened soul. Now fill my st... stomach.
    Zeku: The large fish struggles. The pond cannot contain him. The ocean awaits.
  • Use Your Head: His "Stun Gun Headbutt" Super Art does Exactly What It Says on the Tin — a flurry of headbutts that damages and stuns the opponent. V replaces it with a regular special attack called Head Crush, which is only a single headbutt. He also invokes this with a victory quote in 3rd Strike.
    Use your head or I will. I could use a new bowling ball...
  • Vocal Dissonance: You'd expect that someone like Alex, a muscular and well-built fighter, would have a fitting voice for his appearance? Nope. He's voiced by Michael X. Sommers in New Generation and 2nd Impact, who uses a soft voice that almost sounds like Michael Jackson. However, in 3rd Strike and V, he has a voice that better fits his character. He still sounds a little soft compared to characters with deeper voices (Zangief, Ryu, Balrog, etc.) — perhaps explained by his youth.
  • Walking Shirtless Scene: His intro has him tearing off his shirt before every battle. V gives him a plaid shirt that he wears around his waist, as well as suspenders.
  • Wrestler in All of Us: Of course, Alex is a wrestler, and his arsenal includes slams, power bombs, and other staple moves. That said, some of his moves are more rooted in kickboxing.
  • Worthy Opponent: Sees Ryu as such.

    Dudley 
https://static.tvtropes.org/pmwiki/pub/images/dudley_alt_pic.png
Street Fighter III
Capcom Fighters Network
Origin: England
Fighting style: Boxing
Appears in: SFIII, SSFIV
Voiced by: note 

A British boxer... with class. Dudley is an affluent British gentleman who wants to meet Gill so he can reclaim his father's prized Jaguar, which Gill had received in a possibly illegal trade. He makes a triumphant return in Super Street Fighter 4, entering the tournament to get his mind off of his father's Jaguar and to find new flowers for his garden.

  • Artistic License – History: Perhaps in keeping with his period look, Dudley anachronistically references "the crowds demanding their shillings back" in one of his win-quotes — a currency that hadn't been used in England for 25 years when he made his debut in 1997.
  • Badass Back: The end of his Rolling Thunder Ultra, although we see it from his perspective.
  • Big Fancy House: As seen in his 3rd Strike ending and his anime prologue for SSFIV. Comes complete with a rose garden, a gigantic maze, and a pavilion for taking tea.
  • Bland-Name Product: Harrods, a luxury department store in Knightsbridge, London, appears prominently in Dudley's 3rd Strike stage re-branded as "Heartful".
  • Blow You Away: The final blow of his Rocket Uppercut Super Art has him spinning with enough velocity to create a small cyclone. Also, see "Razor Wind" below.
  • British Stuffiness: To a certain extent, in that he views traditional good manners and social graces as absolutely essential, and favours very formal clothing, normally reserved for evening-wear by most people. He also seems surprised and put out when met with uncouth, ungentlemanly behavior. It should be noted that he is far more stuffy and derisive in New Generation and 2nd Impact, but is retroactively less intolerant in IV and 3rd Strike.
  • Brits Love Tea: As one of the series' most iconic British characters, Dudley is frequently pictured holding a cup of tea — always with his boxing gloves still on.
  • Butlerspace: His butler, Mr. Ortho K. Gotch, is perpetually found by his master's side — even if that means he must be airlifted in via helicopter to deliver a post-match cup of tea.
  • Calling Your Attacks: Not just the attacks themselves, but Dudley also calls out where his attacks are going to hit the opponent sometimes ("Body Blow!").
  • Characterization Marches On: In the first and second iterations of III, Dudley is a pretty aggressive jerk, lording over his opponents on claims of civility and manners. Come 3rd Strike, he's evolved into a much nicer and gentler Quintessential British Gentleman. The one hangover from his less pleasant days is that he still calls defeated opponents "Gutter trash".
  • Continuity Nod:
    • His win quote to Cammy in IV (the first time they were both playable in the same game):
      How lovely to see another Brit in this tournament! Thank you for the match!
    • A red London bus featured in the background of Cammy’s stage in 6 intriguingly has an advertising banner for "Heartful" along its side, which is the in-series, legally safe name for the prestigious Harrods department store in Knightsbridge, which prominently features in Dudley's stage in 3rd Strike.
  • Conspicuous Gloves: Dudley is never shown to take his boxing gloves off when he's not fighting, doing things like drinking tea, opening mail and tending to his garden with them still on.
  • Cool Car: Attempting to retrieve his father's prized Jaguar from Gill in New Generation is his motivation for entering the tournament. He enters the S.I.N. tournament in IV to keep from thinking about it, as it is still missing at that time.
  • Cross Counter: One of his special moves, and a rare instance in which it's played straight and works. It can also be Awesome, but Impractical, as it's also the only move that can result in a K.O. for Dudley if used when at very low health, since he has to take damage in order for the move to trigger.
  • Cultured Badass: He's a classically sophisticated Quintessential British Gentleman, values chivalry and good manners above all else, and yet, as a boxer, he fights with one of the more brutally straightforward fighting styles presented by the series. Not for nothing does he provide the trope image.
  • Extremity Extremist: As a boxer, he can only use punching attacks.
  • Fatal Flaw: Pride. Some characters in IV and SFXT say that while Dudley is a strong boxer and a good guy, he's quite prideful and that pride often hinders his fighting ability.
  • Flat "What": Uttered when Dudley's throw doesn't connect in IV.
  • Flung Clothing: Someone (presumably his butler) tosses Dudley his blazer from offscreen in some victory poses in the III games.
  • Foil: To Balrog. Both are dark-skinned boxers, but they contrast in personality and moral standing. Dudley is a Quintessential British Gentleman who is a Gentleman Snarker at worst, and the poster child for Let's Fight Like Gentlemen. Balrog is an immoral brute who sides with the villains because they pay him better, and he has no qualms in breaking some rules if it means winning. Both also differ in playstyle; Dudley's varied list of moves gives him a powerful mix-up game, while Balrog is a charge character who deals large amounts of damage in a few punches.
  • Freddie Mercopy: In SSFIV, his alternate costume is a reference to Freddie and his costume from Queen’s 1986 Wembley concert.
  • Friendly Rivalry: He and Ryu are extremely cordial to each other, with Ryu praising the "grace inherent in the art of boxing" and Dudley commending Ryu for behaving like a gentleman.
  • Gentle Giant: In SSFIV, where he's a polite, friendly Quintessential British Gentleman. Best exemplified in his ending cinematic, where he delightedly caresses a wild rose that he's unexpectedly discovered growing in his garden.
  • Gentleman Snarker: Especially in SSFIV, where his insults are all disguised through politeness. His rival fight against Balrog has some particularly vicious jabs.
    Let's show a little propriety, shall we?
    Perhaps we could make it to the end of the round!
    You make a horrible sparring partner.
    Perhaps it's time to hang up your gloves for good.
  • Good Counterpart: To Balrog, in both mannerisms and his fighting career. Dudley is usually a polite gentleman, and hasn't gotten himself banned from professional boxing for excessive violence like Balrog did.
  • Gratuitous English: In SSFIV, courtesy of Naomi Kusumi.
  • Ground Pound: His Thunderbolt attack, in which he leaps up, flips upside-down, and dives fist-first straight down.
  • Home Stage: Both of Dudley's stages are suitably sophisticated. In New Generation and 2nd Impact, he fights on a London street featuring a pub, a vintage Mini, and plenty of historic architecture, including Big Ben in the far distance. In New Generation, the fight begins in typically British pouring rain, which clears up in time for the next round. In 3rd Strike, he fights in Knightsbridge outside the glamorous Harrods department store.
  • I Dub Thee Sir Knight: By the time 3rd Strike rolls around, the Queen has knighted him — presumably for services to sport — making him Sir Dudley.
  • Iconic Item: The Victory Rose. In III, it counts as Cherry Tapping, as it takes off a small sliver of damage when it hits the opponent, meaning you can potentially KO a character with nothing more than a well-timed rose. In IV, while it no longer damages the opponent, it still qualifies as an attack (and if it scores a hit on a midair opponent, it stops their jump and/or attack and drops them straight down), meaning Dudley can steal the extra points for a First Attack in a match with the Victory Rose. By popular demand, the Rose's properties were changed in USFIV so that it can once again Cherry Tap opponents, as it deals 1 point of damage.
  • Imperturbable Englishman: He's consistently portrayed as the classic stoic Brit, even when engaged in combat.
  • Jerk with a Heart of Gold: He's condescending and snooty, but never fails to give credit where it's due.
  • Let's Fight Like Gentlemen: His Catchphrase is the Trope Namer.
  • Lighter and Softer: In the first two games from the III series, his win quotes are surprisingly confrontational. He uses language such as "pissed me off," openly mocks his opponents and talks about throwing their bodies into the Thames River, calls Sean a "greenhorn," Ken a "sissy-man," and Alex an "ill-mannered goon," and delights in beating them up. In 3rd Strike he becomes a lot nicer and starts offering his opponents constructive criticism, as well as having an extremely courteous rival fight with Ryu. By the time of SSFIV he openly shows his appreciation for his opponents and displays a fondness for order, fairness, and chivalry.
  • No Brows: He has quite prominent, heavily sloped brows, which lend him a distinguished, though slightly haughty look.
  • No Celebrities Were Harmed: A black British boxer with upper class mannerisms brings boxing champion Chris Eubank to mind.
  • Not Himself: He's a straight-up Jerkass in New Generation and 2nd Impact, mostly because his father's car has been stolen.
  • Patriotic Fervor: His win-quotes — "The British spirit is an indomitable spirit!"
  • Please Put Some Clothes On: His win-quote against Poison in USFIV, where her scantily-clad appearance compels him to ask his butler to find her some clothes.
    Mr. Gotch, fetch this fine young lady some garments.
  • Practical Taunt: Throws a rose that counts as an attack. It only does one point of damage, but it works great as a quick little anti-air attack.
  • Quintessential British Gentleman: Dudley is, for the most part, a chivalrous, decorous gentleman, who prides himself on displaying both impeccable manners and the very best of British sartorial flair in his elaborate costuming. Post combat, he enjoys having his loyal butler deliver him tea (by helicopter) and relaxing in the rose garden at his sprawling country estate.
  • Rags to Riches: Inverted, then played straight. Dudley started off rich as a child, then became poor due to a bad business decision made by his father, then worked his way back up through his boxing career.
  • Rapid-Fire Fisticuffs: Most notably seen in his Machine Gun Blow and Rolling Thunder.
  • Razor Wind: During his Corkscrew Blow super art from III and its upgraded version, the Corkscrew Cross, in IV.
  • Red Oni, Blue Oni: The blue to Balrog's red. He's calm, classy, polite, and very precise with his boxing style. Meanwhile Balrog is rude, hot-headed, violent, and relies on his brute strength to beat opponents. Notably, Dudley wears blue boxing gloves while Balrog wears red.
  • The Rival: Gill in 2nd Impact, Ryu in 3rd Strike and Balrog in IV.
  • Sharp-Dressed Man: Is never seen without a dress shirt and trousers, cummerbund, and his signature bow tie.
  • Shoryuken: The Jet Upper, which uses the same motion as Ryu, Ken and company and, while covering less horizontal distance, is a lot faster.
  • Something about a Rose: "Gutter trash", he sneers, whilst tossing a rose at his prone, defeated opponent.
  • Tall, Dark, and Handsome: He's 6'1" and sports noble, distinguished features.
  • Took a Level in Jerkass: In the original III. In IV (which is a prequel to III) and 3rd Strike, he's a Gentleman Snarker at his worst.
  • The Whitest Black Guy: He's a black British boxer, but if you thought he was just a "dark-skinned" Brit, you're not the first. The fact that his Facial Profiling evokes the features of an upper-class white British male compounds matters.
  • Worthy Opponent: In one of his win quotes in 3rd Strike, he refers to his opponent as such: "Despite your rudeness, I like your style. Let me buy you a drink..."

    Yun and Yang 
https://static.tvtropes.org/pmwiki/pub/images/yunyang_alt_pic.png
Street Fighter III
Capcom Fighters Network

Cheap? Do you know how much I paid for this cap?! (Yun)
Every wound you have is punishment for your careless training. (Yang)

Origin: Hong Kong
Fighting style: Kung Fu
Appear in: SFA3 MAX (Yun), SFIII, SSFIV
Yun voiced by: note 
Yang voiced by: note 

Full names Yun and Yang Lee. Twin brothers from Hong Kong who learned kung-fu from an early age. They were separated from their birth parents in infancy and were raised by their adoptive grandfather, who runs a restaurant in Shanghai. By the time of 3rd Strike, Yun and Yang are seen as heroes by their town, which they defend from Gill's organization during 3rd Strike. Both Yun and Yang also appear in the arcade release of Super Street Fighter IV.

  • Always Someone Better: Yang believes that he'll always be in his brother's shadow. Yun is well aware of this, seeing through Yang's excuses in 3rd Strike and telling his brother to simply man up and fight if there's something troubling him.
  • Anime Hair: Yang's hair is gelled forward into three boldly projecting spikes. He's even able to run his fingers through it while taunting and it still keeps its lift. Lampshaded by Sakura in her SSFIV win quote against him, where she offers Yang some hairspray.
  • Ascended Extra: Both brothers started as just Palette Swaps of the same sprite. After Divergent Character Evolution took place, they went on to appear in Capcom Fighting Evolution, Capcom vs. SNK 2, and the handheld ports of Street Fighter Alpha 3. In vanilla Street Fighter IV, they get some cameos, and are ascended (again) to playable in the Arcade version of Super Street Fighter IV...
  • Assist Character: As mentioned above, Yang to Yun in Capcom vs. SNK 2 and the GBA and PSP versions of Alpha 3.
  • Bash Brothers: Both literally and figuratively. They even teamed up to ward off Gill.
  • Breakout Character: Yun, in particular, due to his high-level popularity in the definitive editions of III and IV. It's to the point that he managed to appear in Alpha 3 MAX over any other fighters debuting in the III series.
  • Chef of Iron: Each of them has a cook outfit as a DLC alternate costume in SSFIV: Arcade Edition, giving off this vibe.
  • Cherry Tapping: In USFIV, for balance reasons, the Zenpou Tenshin command grab inflicts a single point of damage in order to instigate damage scaling for any hit that is successfully comboed from it. Thus, if you can grab your opponent when they are on their very last pixel of health, you can theoretically beat someone simply by vaulting over their shoulders.
  • Childhood Friend Romance: In-story, Yang is in love with Yun's would-be girlfriend Hoimei but has pretty much accepted that his feelings are unrequited. On the other hand, Hoimei's little sister Shaomei is in love with him but is too shy to let it show, leading to a Love Dodecahedron.
  • Composite Character: Yun's vs. SNK and Alpha incarnations have him use the Senkyutai from Yang (which was originally one of his moves before he and Yang were separated, complete with the lack of forward roll that Yang possessed), as well as (CvS2 only) the Raishin Mahhaken (by having Yang jump in to do it for him). Due to the ability to use Custom Combos in both games, Genei Jin was replaced with Hiten Soryujin, a Level 3 super that involves both brothers attacking at the same time.
  • Damn You, Muscle Memory!: In his appearances during the IV series, the inputs for Yang's Senkyutai and Kaihou are swapped from their inputs in the III series.
  • Demoted to Extra: Most of the time, it's just Yun as the playable character, with Yang appearing as an Assist Character at best.
  • Divergent Character Evolution: They started as clones of each other, to the point that they even shared the same slot in the Player Select screen. In 2nd Impact, they were made into separate characters with their own unique move-sets and Super Arts. The moves they still share are their Palm Strike (Yun's Kobokushi and Yang's Byakko Soshoda), the Target Combo associated with it, the dive kick, Senpukyakku, Zenpou Tenshin and a Custom Combo-style Super Art (Genei Jin and Seiei Enbu).
  • Diving Kick: Both of the brothers have a dive kick performed with down-forward + kick.
  • Final Boss: Of each other in 2nd Impact. This means that Akuma will murder your character's brother instead of Gill to set up a sudden grudge match if you meet the requirements to fight him.
  • Flash Step: Yang's Kaihou.
  • Friendly Rival: Both of them can be considered rivals to each other, but some of Yun's later appearances suggest rivalries with Chun-Li and Fei Long. The former tends to be highlighted more prominently, as not only do Yun and Chun-Li share a special intro in Capcom vs. SNK 2, but she serves as his sub-boss in IV. It's portrayed good-naturedly as a younger brother wanting to surpass his older sister in battle.
  • Hair Flip: Yang brushes away his huge spiky fringe for one of his win-poses.
  • Hidden Eyes: Yun's cap obscures most of his face in some art, and typically only one of his eyes peeks out from beneath the brim.
  • Home Stage: The twins fight in vibrant downtown areas of Hong Kong, including "Tramway Stop" in New Generation / 2nd Impact, and "Shopping District" in Third Strike, set on a restaurant roof, with Yang's late night version being a Battle in the Rain.
  • Lampshade Hanging: Yun exclaims surprise at how young Ryu, Ken, Akuma and Chun-Li (who are part of the Street Fighter III roster) are in Alpha 3 Max, which is set a number of years before III, and therefore wryly acknowledges his own somewhat anachronistic appearance in the game.
  • Leaning on the Fourth Wall: Yun is consistently top-tier. One of his win quotes (usually in regards to an opponent referring to him as some variant of "cheap") while Comically Missing the Point of the accusation:
    "Cheap"?! I paid a lot for this cap!
  • Leitmotif: "Crowded Street" accompanied them throughout every iteration of III, unlike everyone outside of Alex. It also follows them into the IV series, with two different remixes for each twin. Yun's has an aggressive guitar motif while Yang's is a calmer techno sound.
  • Practical Taunt: Yun hits with his hat twirl and Yang hits with his hair flip. Yun's also increases his attack power for his special moves for a maximum of eight taunts, and Yang's increases his attack power for all moves except for throws, which only receive one point of extra damage.
  • Polar Opposite Twins:
  • Punched Across the Room:
    • Yun's You-Hou. It's more evident in his Alpha 3 Max incarnation, and its Ultra variation in Super IV AE is even more potent.
    • He does it with his foot, but Yang's Super IV AE rendition of the Tenshin Senkyutai also ends like this.
    • In the vein of the One Inch Punch, Yun's Kobukushi and Yang's Byakko Soshoda. These attacks are simply palm strikes that also have a foot stomp but if they hit the opponent, they will blast them all the way to the opposite end of the screen (and they can also cancel projectiles, if timed correctly).
  • The Quiet One: Yang is softly-spoken and rarely says much.
  • Raised by Grandparents: Their parents have apparently been missing since early childhood, so they were raised by their grandfather.
  • Signature Headgear: Yun is recognizable by his signature blue cap. It hits (!) when he spins it during his taunt, even.
  • Technician Versus Performer: Yun's performer (on account of him being more flashy and cocky) against Yang's technician (his quiet personality gives way to being analytical).
  • Time Travel: Appears to be the (incredibly tongue-in-cheek) explanation for their non-canon appearance in Alpha 3 MAX, where they appear to be the same age as they were in III. Yun's win quotes against certain characters have him make references to the future and how certain characters have changed.
    (Vs. Ryu) Funny, you look younger, but yet you have more moves...
    (Vs. Blanka) And I thought that the people from my era were weird!
    (Vs. Dan) You would never be able to compete in my time!
    (Vs. Bison) I can see why you don't exist in my time...
  • Red Oni, Blue Oni: Yun is dressed in white, but he's the Red Oni. Yang is dressed in red, but he's the Blue Oni. Their shared 3rd Strike stage has this motif as well: Yun's is orange while Yang's is blue.
  • Tag Along Kids: Sorta, in SSFIV. They heard from their Cool Big Sis Chun-Li about the tournament, and shortly after she leaves their place, the twins follow her to see what kind of fighters they can pit themselves against.
  • Underestimating Badassery: Gill does this to them. This leads to a 2-on-1 battle where Yun and Yang battle Gill to a standstill. Of course, this being Street Fighter, we never see this happen.
  • Vigilante Man: In Alpha 3 Max, Yun sets off to confront and capture Fei Long when he hears that he's involved in drug trades. The after-fight talk lets Fei Long clear his name.
  • We Can Rule Together: In Alpha 3. Fei Long faces Balrog and then Bison while Yun fights Juli and Juni, but is hit with The Worf Effect and loses off-screen. Bison tells Yun to kill the unconscious Fei Long and join Shadaloo; Yun refuses and fights Bison instead.

    Ibuki 
https://static.tvtropes.org/pmwiki/pub/images/ibuki_alt_pic_6.png
Street Fighter III
Ibuki, on the scene!

Origin: Japan
Fighting style: Ninjutsu
Appears in: SFIII, SSFIV, SFV (DLC)
Voiced by: note 

A teenage ninja sent by her clan to investigate Gill's organization, Ibuki is caught between her high school life and ninja duties. She returns in Super Street Fighter IV, using Seth's tournament as an excuse to get out of a training camp obligation and find a hot boyfriend.

Ibuki returns in Street Fighter V sporting a new look, combining her identity as both a schoolgirl and a ninja. Other characters' stories indicate that she had been invited to take part in Karin's tournament.

Being a ninja, Ibuki is a speedy and unpredictable fighter with many ways to approach and blindside the opponent. With above-average walking and leaping speeds, a command dash that can duck behind the opponent, kunai that can be tossed from the air, and command grabs like her Neck-Breaker and the Raida energy blast, Ibuki can crack open your defenses and lock you down in a world of hurt. She should avoid making missteps though on account of her lower-than-average health.

  • Animal Motifs: Raccoon dogs; she dresses as them, accessorizes her alternate outfits with their likeness, and even owns one as a pet.
  • Anime Hair: Her spiky bangs and incredibly long ponytails would require copious amounts of styling product to stay in place as they do. Yet somehow they manage to sway wildly as she moves about.
  • Badass Adorable: A gifted kunoichi who thinks the whole ninja thing is a drag and wants to do normal teenage girl stuff.
  • Badass Cape: Many of her outfits in V have her wearing capes. Most notably her "nostalgia" outfit, which is her default outfit from III, has a cape included.
  • The Battle Didn't Count: Literally all of her "winning" battles in V.
    • After defeating Birdie, he still harasses her until Karin puts an end to it.
    • When Ibuki defeats Karin, Karin sustains barely any battle damage.
    • In the game's story mode, after Ibuki defeats Balrog, he's minimally damaged, gets back up, and attempts a final strike.
  • Beauty Is Never Tarnished: Ibuki is a clear beneficiary of Capcom's preference for keeping their girls visually presentable. In the first III games, she isn't beaten up nearly as badly as most male characters in her lose screen (and the crying could be considered cute by some). In IV, like all of the female characters, she benefits from not having her face distort or her eyes pop out when hit by attacks such as Ryu's Metsu Shoryuken (where most male characters' jaw stretch comically due to the impact) or Seth's Ultra (most male character's eyes pop out of their heads or their mouths open to comical levels). Ibuki just looks inconvenienced in a cute way during these sequences.
  • Being Good Sucks: As the "Glade of Ninjas" is a good ninja clan (mostly), Ibuki is tasked with keeping its identity secret, which includes hiding her ninja identity from the public. Furthermore, at the end of her high school tenure, as well as all the work a regular high school student needs to do to graduate, she was assigned several tasks by the Glade. It didn't help that shortly after graduating her ninja exams, the evil route she could have taken with the Geki clan would have been so much easier in terms of way of living.
  • Beware the Nice Ones: She's a good-natured Girly Girl who minds her manners in public and loves to dress up for special occasions, but she is also one of the few good characters who kills someone without a second thought in A Shadow Falls by throwing a kunai that pierces her victim's skull.
  • Breakout Character: She's one of the most popular characters in III, reappearing as an added character in both IV and V (the only representative from III with that honor), having a playable appearance and cameo respectively in SFXT and Smash Ultimate, and being the star of her own four-issue comic.
  • Brilliant, but Lazy: Ibuki is shown to be a very competent kunoichi, but she constantly skips out on her training because she prefers to be a normal girl and thinks the whole ninja thing is boring.
  • Boobs-and-Butt Pose: As seen in this this concept artwork and her official SSFIV artwork. Her pose alongside Rolento in their character story is one too.
  • By the Hair: In her 3rd Strike ending, Ibuki is grabbed by the hair while a kunai is held to her throat by an older student who is messing with her.
  • The Cavalry: Despite her duties elsewhere, she always shows up when the Glade of Ninjas is under attack by a rival clan.
  • The Cameo: When Sakura is in the hospital and Ken checks on her, Sakura is playing a black and white version of Gem Fighter on her handheld game system, playing as Ibuki against Chun-Li.
  • Cartoon Bomb: Her V-Trigger I has her toss out a bomb with a skull-and-crossbones version of her pet tanuki, Don-Chan, printed on the side.
  • Catchphrase:
    • "Ibuki, On The Scene!". Many of her phrases allude to it, such as in V where, when selected, she says "quickly on the scene!". In V, while it was removed as her main pre-battle quote, she says it when selected for challenge mode.
    • One of Ibuki's signature mid-round quotes after defeating her enemy is "Train Harder!". It gets a modified version in V, where she says "You should train harder!".
  • Childhood Friends: Ibuki and her clan-mate Sarai, who appears in her III ending, have been friends since childhood.
  • Close-Range Combatant: Being a smaller character, her standard attacks don't have much range. Exemplified in V where her longer-ranged attacks are either reduced or have less range, and her projectile (shurikens) have very limited ammo alongside low damage.
  • Cute Clumsy Girl: Becomes one in V, almost falling off the roof of a house in her story mode, among other near misses.
  • Cutscene Power to the Max:
    • In cutscenes and in comics, she is shown to be able to ninja-vanish away from the grasp of her foe if they have her restrained in any way. In the games, she's as helpless as the rest of the cast once grabbed.
    • In A Shadow Falls, her kunai is shown to be able to kill a soldier in one hit. During actual gameplay in V, her kunai do less damage than a standard hadoken.
  • A Day in the Limelight: UDON Comics gave her a four-issue arc as their third Legends entry (following Sakura and Chun-Li), which also gives her an origin story.
  • Death of a Thousand Cuts: Her Kasumi-Susaku attack in the III games, along with an element of Hashinsho in IV, since she begins the latter by tossing dozens of kunai as an opening shot.
  • Demoted to Extra: When Ibuki debuted, she was often portrayed alongside Alex in artworks, and her initial storyline involved her defeating Gill one-on-one and taking the G. Files. Elena was portrayed more as the secondary girl of the franchise. When Chun-Li arrived in 3rd Strike, Ibuki became increasingly sidelined and since then, she hasn't ever been important to any game's plot.
  • Depending on the Writer:
    • Ibuki's is amongst the least experienced fighters in-universe, and when it comes to the games, she is established as a student ninja who doesn't know her art 100%. In her comic, she is a more capable fighter whose ninja tricks fool even older, more experienced ninjas. In UFS she is capable of defeating Gill of all people in direct combat.
    • Her aerial abilities are usually prominently shown and her IV intro segment shows her falling from a great height with absolutely no issues, but in V she is suddenly scared of heights.
  • Designated Girl Fight: On the cover for the Arcade Edition of IV, Chun-Li and Ibuki are the only female representation, where the left and right sides look ready to come to blows. Guess who Ibuki has her sights on...
  • Difficult, but Awesome:
    • In IV, along with her low HP, the player has to learn some complicated motions, including 1 frame links and super jump cancels to excel with her. However, once the player gets to grips with these factors, and her subtle movements, it's possible win off a single knockdown.
    • In V she's the only character with "ammo" via her kunai, and she is significantly weaker when she runs out. Reloading is also never 100% safe, but in skilled hands Ibuki is capable of some flashy resets and extended combos.
  • The Ditz: Occasionally, as part of her Girliness Upgrade (and specifically gaining Valley Girl-esque qualities) in IV and V.
  • Dramatic Wind: In one of her winposes in the III games, she pulls a classic ninja pose, and her clothes and hair start waving as if wind is blowing around her.
  • Fanservice Pack: Her usual outfit is a tan kunoichi's uniform, which is relatively modest (exposed hips aside). Her default outfit in V edges a bit closer since she's dressed as a high school ninja (which also showed up in IV minus the mask as a DLC outfit) but it's her DLC outfits that really dive into this, particularly the Swimsuit and Sports outfits (which are a Japanese high school one-piece and a very revealing two-piece track-and-field outfit, respectively).
  • Females Are More Innocent: In her comic, it is shown that if she hadn't been rescued from the Geki clan, which is male dominated and no females appear to exist, she would have ended up evil and possibly more powerful due exclusively to the Geki regimen.
  • Flash Step: The Kasumi Gake, where she rushes towards her opponent and leaves a cloudy afterimage.
  • Flechette Storm: The Kasumi-Suzaku super art consists of her throwing at least a dozen kunais at an opponent while in midair. In IV, her Hashin Sho also ends as such. In V, she is capable of throwing up to five kunais at once at ground-level; the first time in the series she is able to do this.
  • Finger Wag: Does one as part of one of her win poses in V after she turns her back.
  • Force and Finesse: She is the finesse to the force of her main rivals, Makoto (III) and R. Mika (V).
  • Fourthwall Mail Slot: Ibuki hosts one in the segment "Ask Ibuki", where she is asked, and answers (if somewhat reluctantly), about whether she actually wears anything beneath her ninja uniform. This is due to how much of her hips said outfit reveals without any sort of undergarment being shown.note 
  • Friendly Fireproof: Ibuki isn't affected by her own bombs (alongside the rest of her weapons).
  • Friendly Rivalry: While Makoto tends to see Ibuki as her main rival she has to defeat, Ibuki sees Makoto more as a friendly rival and often teases her for her antisocial behavior.
  • Fuuma Shuriken: Her V-Trigger II has her throw one, which then boomerangs back towards her, hitting the opponent in the back.
  • Gameplay and Story Segregation:
    • In cutscenes and comics, her kunai are a one-hit-kill for anyone they pierce, and for this reason they have never been shown hitting a "main" character, with the closest exception being Ibuki throwing a kunai to disable Viper's glove. In-game, her kunai do amongst the lowest damage out of any special move.
    • In other media, Ibuki can escape danger by teleporting away from her foe's grasp... while in-game, once she is grabbed and the throw isn't teched, she's in just as much trouble as any other character.
    • Ibuki claims in her winquote against F.A.N.G. that neutralizing poison is a basic ninja technique. In-game, Ibuki herself has no unique way to stop his poison, just like the rest of the cast.
  • Genki Girl: She's cheerful and energetic to say the least.
  • Girliness Upgrade: In the III series, Ibuki is more of a regular girl, while both Elena and Makoto are both clear tomboys in comparison, meaning she filled the III roster's girly-girl role, alongside Chun-Li. In IV, femininity is more apparent; she has one of the biggest chest sizes in the game, and her alternate outfits are form-fitting or include girly accessories. V continues the theme, with even more feminine outfits, and she even has a girly run in A Shadow Falls (when not being a ninja).
  • Girly Bruiser: She loves Tanuki-themed accessories, gives a cute smile after winning, and yet as a skilled ninja, she can defeat men who are 8 feet tall.
  • Girly Run: As seen in A Shadow Falls. In-game she does a more practical run.
  • Good Cannot Comprehend Evil: A recurring theme when it comes to her win quotes against Juri.
  • Grapple Move: Her Raida is considered a "strike" rather than a "throw" in terms of its connecting conditions but in every appearance after the initial contact, all its post-hit properties are that of throws. This is most notable in V, where an opponent hit by Raida is denied the back roll option as a wakeup just as a regular throw or command grab such as the iconic Spinning Pile Driver would.
  • Hand Seals: As seen in her Critical Art in V as she powers up her attack.
  • Highly-Visible Ninja: Her vibrant attitude clashes with the typical stealthy image that ninjas are associated with. Her alternate colors tend to be quite bright, and one even looks like Naruto Uzumaki's outfit.
  • Home Stage: In New Generation and 2nd Impact, Ibuki fights on the streets of her rustic ninja village. In Third Strike, she fights on a quaint country road beside a paddy field at sunset.
  • Hopeless Boss Fight: Her one and only controlled battle in A Shadow Falls has her fight Balrog. The player has to beat Balrog using Ibuki for the plot to continue. Despite winning clearly in the fight, Balrog gets up unfazed, which leads directly into a fight with Mika to continue the plot.
  • Huge Guy, Tiny Girl: With Birdie; both work together under Karin and when they sit next to each other, she doesn't even reach half of his upper body.
  • I Just Want to Be Normal: Mostly plays her ninja role out of a commitment to her family and not because she likes the work. She'd much rather live the life of a normal teenage girl.
  • Incoming Ham: "IBUKI, ON THE SCENE!"
  • Informed Attribute: Ibuki's IV bio changes her bust size to 95cm; 7cm above Chun-Li's (88cm) and 1cm below Rose's (96cm). Model-wise, Ibuki´s bust doesn´t appear to be that big when compared to that of the other female characters.
  • Informed Poverty: Ibuki is from a village that lives as in Feudal Japan times, yet aside from her ninja equipment she is somehow able to travel the world and afford a dress that makes her look about as elegant as Karin.
  • Instant Costume Change: She only takes an instant—and a puff of smoke—to switch between her ninja attire and her casual clothes (and vise versa). She apparently needs the bombs to cover up the in-between, though.
    Please don't look! I need to change outfits and I'm outta bombs!
  • It Sucks to Be the Chosen One: When Ibuki was found as an infant in the forest by the Geki clan, they discovered she was destined to become a great ninja... but because of this, rival clan leader Enjo stole her from them so she wouldn't be raised in their harsh environment. While Ibuki as a teenager is a bit of a slacker, she is abnormally skilled and can keep up with more experienced ninjas. What sucks is that throughout her life, the Geki clan desires to kidnap her so she'll work for them, and as they know more about her than she does about them, she's left constantly on her toes.
  • Jiggle Physics: Along with her breast size increasing in the IV era, so does her movement in that area.
  • Joshikousei: Her alternate outfit in SSFIV, although it bears more resemblance to the Western-style uniforms that are more typically seen in Real Life Japan. Her default outfit in V is a Ninja-accessorised version.
  • Laser-Guided Karma: In her comic, she's the only one who doesn't treat Makoto as a weirdo who should be left alone, even though her childhood friend Sarai does. This action leads to Ibuki almost losing Sarai as a friend. She is also friendly to Elena, despite how badly she stands out due to her height and nationality at her school. Both became invaluable allies who accompany Ibuki for her graduation exam and later help in defending her village from a rival ninja clan's attack.
  • Leaning on the Fourth Wall: "Ask Ibuki", a Capcom mailer which was created due to real life questions about her (seemingly lack of) underwear.
  • Le Parkour: Expect this if you ever see her in any non-game media fighting in a forest.
  • Lightning Bruiser: Ibuki's strength is her ability to move around an opponent too quickly to be properly tracked. In IV this gives her a brutal vortex, allowing her to set up pressure and constantly hammer her foe with strikes from every angle with a looping cycle of attacks that give her the opportunity to do it again. Other games like V however make her health lower and her capabilities a lot tricker to pull off to balance her speed.
  • Logical Weakness:
    • In-game, due to being a Fragile Speedster and having little to no reversal options, she can be defeated pretty quickly under intense pressure.
    • In V, she is the only character with "ammo" (specifically 6 kunai). They have a great range of uses, varying from extending damage, increasing hit-confirm time, extending hit-stun for her V-Triggers, juggling, etc. However once she runs out, reloading is very unsafe unless very specific conditions happen outside the player's control and she is noticeably less powerful without them at her disposal.
  • Long Hair Is Feminine: Her knee-length hair is almost always styled in a high ponytail.
  • Looking for Love in All the Wrong Places: Ibuki is constantly looking for a boyfriend, including on the battlefield. Whenever she fights a male character, there's a good chance her win quote will comment on their looks and/or personality, and if she's fighting a girl who has a brother, she'll ask about them.
    (Vs. Abel) You're not a bad looking guy, but would it kill you to smile once in a while?
    (Vs. Cody) I do like bad boys. Those handcuffs are overkill, though. Wait - Are they real!?
    (Vs. Guy) Quite a hunk, but the outfit needs to go. You don't look like a ninja at all!
    (Vs. Ed) I mean, you've got the looks, but you seriously gotta work on your conversation skills.
    (Vs. Charlie) You're handsome, and your voice is pretty cool, but you scare me.
  • Male Might, Female Finesse: She is the female finesse to Birdie's male might when teaming up in V. When they first meet, he is able to destroy part of the building she's standing in with one hit, then defeats her using said strength.
  • Meaningful Name: Ibuki can mean "breath" or "whisper", which refers to a ninja's stealthy abilities, and many of her attacks and skills have wind-themed naming.
  • Modesty Shorts: Her schoolgirl alt in IV has her wearing bike shorts under her skirt. Her default outfit in V is a mashup of her ninja garb and school uniform and she takes a more Sakura-esque route by wearing bloomers under her skirt instead of bike shorts.
  • Ms. Fanservice: Her default outfit shows her hips, and many alternates show her midriff. One alternate has a skin tight top that doesn't leave much to the imagination.
  • Multiple Reference Pun: Ibuki is the victim of one when defeated by Ryu in New Generation; "Your Ninja style is different from Bushin style. But that's because you're not a guy!". Indeed Ibuki isn't a bushin ninja, nor is she Guy, neither is she a 'guy'.
  • Neck Snap: As she is of smaller stature, instead of lifting her opponent, she climbs onto their back before snapping their neck. If she uses meter, her opponent's neck will suffer three times as much.
  • Nice Girl: While a little on the lazy side, she is still a fun loving girl who is very protective of her friends.
  • Ninja: In a rare display of getting facts right, Ibuki is (pre-V) actually wearing the neutral-toned outfit typical of real ninja and kunoichi (exposed hips notwithstanding).
  • Ninja Brat: A teenaged ninja who's yet to find her place in life.
  • Ninja Log: Her V-Reversal in V has her teleport above the opponent in a puff of smoke and kick them in the face, leaving behind one of these in her former spot.
  • Ninja Run: Her forward dash in the IV games.
  • Not the Intended Use: In New Generation, Ibuki's close Hard Kick is used to either start or extend juggles before they are ended, however in 2nd Impact, no juggle limit was put in place so the Ibuki can infinitely hit opponents with her close hard kick until they're defeated.
  • Painted-On Pants: Shorts in her case, she receives a spray-on female sports runner outfit in V.
  • Parental Abandonment: In the Street Fighter Legends manga by UDON. She was an abandoned infant found by the Geki Clan of ninjas and nearly inducted into the clan. However, her (future) sensei had a change of heart and ran off with Ibuki and raised her as his daughter.
  • PG Explosives: Her bombs launch her opponent into the air and set them on fire after the hit, though they are physically unharmed afterwards, even if they are KO'd by the blast.
  • Pink Girl, Blue Boy:
    • In her comic, she has a pink cell phone and wears pink in some civilian outfits, whereas her friend Yuta has a blue top in his ninja outfit.
    • In V, all of Ibuki's outfits have a pink alternate color, while Birdie's always have blue.
  • Pirates Vs Ninjas: References this in one of her win quotes: "Ah, robots now too? What happened to the good ol' days when we only fought against pirates and stuff?".
  • Plucky Girl: Perky, sociable, loves cute things, loves her pet tanuki, friendly, and is smiling most of the time with a bubbly personality. This is despite the fact she doesn't know who her parents are, was abandoned as a baby, had her lifestyle and career chosen for her, and is on occasion forced to end lives due to an occupation forced on her. Also somehow manages to keep a social life despite her ninja background and another ninja clan trying to abduct her.
  • Practical Taunt: Ibuki playfully jumps into the air and onto the opponent's head, waving to them as she lands behind them. If the taunt hits, her attack power will be increased as well.
  • The Rival: Changes throughout each game. In IV, it's Sakura. In V, it's R. Mika. In III, it's Makoto.
  • School Sport Uniform: She wears one occasionally in her comic series.
  • She Cleans Up Nicely: While Ibuki is by no means unattractive normally, her story costume in V shows that she both looks and fights quite nicely in a formal dress.
  • She Is All Grown Up: The leaders of the Geki Clan are surprised to learn how the infant Ibuki, who was taken away from them, turned out — both in ability and appearance.
  • Significant Wardrobe Shift: Her normal default goes from being her iconic ninja dogi in III and IV, to her sporting a school uniform embellished with ninja tools in V.
  • Sitting on the Roof: Ibuki sits on a tiled roof while recounting her side of things in "A Shadow Falls."
  • Slide Attack: Her Sazan, Neckbreaker, and later her V critical art all begin with a low, sliding hit.
  • Speed Echoes: In V her dashes and some of her special moves produce after-images.
  • Sphere of Destruction: If not used in grab-range, her Yoroi-Doushi super art will turn into a large, close-range energy ball.
  • Sucking-In Lines: As seen in her Critical Art in V, after she finishes her Hand Seals.
  • Teens Love Shopping: She is aware of the latest fashion trends and is said to easily have the largest wardrobe out of anyone else in her village, male or female.
  • Throw Down the Bomblet: Her V-Trigger I in V has her throw a bomb that launches the opponent into the air, Cyrax-style.
  • Tomboy and Girly Girl: She's the girly-girl to all three of her rivals' (Sakura, R. Mika, Makoto) tomboys.
  • Took a Level in Dumbass: Before V, Ibuki is portrayed as competent despite being a bit on the lazy side and complaining about having to work. In V she suddenly becomes much more goofy and makes many mistakes, including almost falling off the roof of a house. She is also suddenly scared of heights in one scene.
  • Unorthodox Reload: In a player sense; out of Kunai and too lazy to do a half circle motion? Literally stand still and Ibuki herself will take care of the rest.
  • Unwanted Rescue: Gets one in her own comic after she bodies a rival ninja from the Geki Clan after he tries to abduct her. Another unknown ninja then finishes him off to "rescue" Ibuki, and she's furious because she had it covered.
  • Valley Girl: As part of her Girliness Upgrade in SSFIV, Ibuki is given typical Val speech patterns and ditzier traits to enhance her femininity.
  • You Go, Girl!: "Now you know not to underestimate us girls! We're cute and we kick butt!".
  • Your Size May Vary: In IV Ibuki is stated to be around 5'3 and is seemingly just as tall as the (presumably) older Sakura. In V Ibuki is stated to be 5'4 and is notably shorter not only than the other 5'4 girl, Karin, but her character model is shorter than the 5'2 Sakura despite Ibuki herself having aged a bit since the previous game.

    Necro 
https://static.tvtropes.org/pmwiki/pub/images/necro_alt_pic_0.png
Street Fighter III: 2nd Impact
Capcom Fighters Network
Freedom was once just a dream, now I can fight to achieve it.

Origin: Russia
Fighting style: Self-taught (augmented via cybernetic enhancements)
Appears in: SFIII
Voiced by: note 

A former subject of Gill's experiments who wants to elude his captors. Easily amongst the freakiest characters in the franchise, he fights like a curious mix of Blanka and Dhalsim. His real name is Ilya (the Russian version of "Elijah").

  • Animal Motif: Some of the names of his moves are composed by "snake" or derivates like "Electric Snake", "Flying Viper" or "Rising Cobra".
  • Ascended Extra: Despite being one of the handful of III characters yet to make another playable appearance, he (and Effie) are featured a fair bit in the comic; they even have their own one shot.
  • Berserk Button: Don't call him a "Twelve".
    I am not one of those abominations! (In response to Alex asking if he is one).
  • Body Horror: His odd looks and extremely stretchy limbs are the results of multiple horrific experiments. Closer inspection of his artwork reveals that either his shoulders have sunk lower than where they should be, or he has balloon biceps. If he gets electrocuted, it's shown that his skeleton is segmented, which gives his stretching powers a rather disgusting justification.
  • The Cameo: Necro appears in V in the background of the Halloween stage, wearing a witch's hat and cowl and stirring a cauldron, accompanied by his girlfriend Effie.
  • Cyborg: He became one following the experimentation that The Illuminati conducted on him.
  • Distress Ball: In his New Generation and 2nd Impact endings, Gill has him bound and locked inside a building located in an island that's about to be destroyed. His girlfriend Effie is the one who releases him.
  • Facial Markings: He sports red, arrow-shaped markings on his face and body.
  • Fashionable Asymmetry: He wears slightly different biker-style boots on each foot.
  • Flawed Prototype: He's the original "G-Project" prototype that eventually led to the creation of the Twelve-like genetically-engineered mutants.
  • Gratuitous Russian: Not in the game, but in the comics; he can't seem to go a full panel without dropping some word in Russian. He repeatedly uses words like krasavitsa (beautiful lady) when referring to Effie.
  • Hidden Depths: His real goal in life? Opera singer.
  • Home Stage:
    • In New Generation and 2nd Impact, he fights in a creepy laboratory aboard a dingy old Soviet-era train, accompanied by a dreary, bluesy theme, which fits well with Necro‘s maudlin character.
    • In 3rd Strike, he fights on a scaffolding platform erected around the iconic pepper-pot domes of St. Basil’s Cathedral, Russia’s most famous building.
  • I Just Want to Be Normal: All he wants is to live a normal life with his girlfriend.
  • Jerk with a Heart of Gold: Some of his win quotes are rather vicious, but he's generally a good guy.
  • Mother Russia Makes You Strong: Growing up in freezing rural Russia followed by several years' worth of genetic augmentation will do that to you.
  • Monochromatic Eyes: His eyes are completely white (or yellow depending on the artwork).
  • Names to Run Away from Really Fast: His alias, Necro, is the Greek prefix for death.
  • Non-Standard Character Design: Just like his gameplay, everything about Necro's appearance stands out for how bizarre he looks. He's got sheet white skin, long, snake-like limbs, a cartoonishly exaggerated face, and animations with wildly exaggerated physics. Nary a Street Fighter character looks quite the same as he does.
  • Out of Focus: It took about seventeen years for him and/or Effie to make a reappearance in another SF game after 3rd Strike, with a tiny cameo in Rashid's story mode. They later appear with full 3D models in the background of the Spooky Arena stage in the same game.
  • Practical Taunt: Sticks out his tongue and wags it wildly, which causes one point of damage if it hits. It also increases his attack power for all moves except throws.
  • Rescue Romance: Effie saved him when Gill told him "You Have Outlived Your Usefulness". He returns the favor when she almost falls off a train's roof as the pair make their escape, and he catches her with his extended arm.
  • Rubber Man: Unlike Dhalsim, Necro seems to need momentum to stretch, as per the difference between Luffy and Plastic Man. He also conforms to the "silly" stereotype a little, being extremely animated during fights and often joking after them.
  • Russian Guy Suffers Most: He's a tragic victim of experimentation, having been tricked into joining the Illuminati following the collapse of the Soviet Union.
  • Shock and Awe: Thanks to his built-in power generator, he can discharge electricity from his body.
  • Spear Counterpart: He’s one to Kolin. Both of them are former Soviet citizens who were taken up by the Illuminati following the collapse of the USSR, though she was given the role of a high-ranking seneschal reporting directly into Gill, whereas he was tricked into joining the cause and subjected to vile experiments in an attempt to create the perfect warrior.
  • Suplex Finisher: His Slam Dance Super Art, which deserves special mention because he uses his stretching abilities to really bring the pain here.
  • Suspiciously Similar Substitute: He's got the stretchy powers of Dhalsim, and the electric powers of Blanka.
  • Tattooed Crook: Has mysterious arrow-shaped red markings all over his body and is on the run from the authorities.
  • Ugly Guy, Hot Wife: His girlfriend Effie is a Perky Goth in red latex with Girlish Pigtails. It's hard to judge her age by her looks, but Capcom lists her birth year as 1979, so assuming the game takes place in the year it was released in, she's either 18 (if you're playing ''New Generation/2nd Impact'') or 20 (if you're playing ''3rd Strike'').
  • Unwilling Roboticisation: Necro has been enhanced with a built-in power generator. Also, implanted into his brain is a cybernetic computer that helps augment his fighting abilities.
  • Walking Shirtless Scene: He wears overalls and nothing else.
  • Wearing a Flag on Your Head: It's not immediately obvious, but check out his colour themes compared to the Russian flag tagged onto his entry...
  • X-Ray Sparks: The effect of anyone hit by his lightning.

    Sean 
https://static.tvtropes.org/pmwiki/pub/images/sean_alt_pic_9.png
Street Fighter III: 2nd Impact
Capcom Fighters Network

Origin: Brazil
Fighting style: Imitation of Ken's Ansatsuken
Appears in: SFIII
Voiced by: note 

Full name Sean Matsuda. Ken's self-appointed disciple. Sean comes from a family of Brazilian Jiu-Jitsu practitioners, including his older sister Laura, older brother Fabio, and grandfather Kinjiro. Sean is the only member of the Matsuda family who wishes to learn Ansatsuken, although his skills in the martial art can stand much improvement.

  • All Just a Dream: His ending in 3rd Strike; in this case, a severe beating-induced dream.
  • But Not Too Foreign: He's Afro-Brazilian, but his father's side of the family is from Japan. This convention is Truth in Television: Brazil has a considerable Japanese community, which has made its mark on Brazilian culture. Lyoto "The Dragon" Machida, for example.
  • Butt-Monkey: Both of his endings result in Sean being the butt in the joke. In New Generation and 2nd Impact, he's sent on a Snipe Hunt by Ken where he has to defeat Ryu in order to become his pupil. In 3rd Strike it was All Just a Dream and he actually loses in a qualifier match for the Street Fighter tournament.
  • The Cameo: He appears in Street Fighter V during his big sister Laura's story mode. He also appeared along with Ken in Ryu's pre-fight introduction, as well as his ending in Marvel vs. Capcom: Clash of Super Heroes.
  • Curb-Stomp Battle: His first opponent in the tournament is...his master, Ken. The battle doesn't end well for Sean.
  • Demoted to Extra: Ryu was originally meant to be the only classic returning character in the roster, giving the impression that Sean was designed to be the Shotoclone. Realizing the roster was too small, the developers added Ken into the game.
  • Determinator: In 2nd Impact he clearly knows he's outmatched by Ryu (who quickly realizes Ken had put him up to it), yet he continued to attempt to beat him. Also despite some hard losses, he continues to strive to become better. Dude just doesn't quit.
  • Gameplay and Story Integration:
    • Sean being a Joke Character has canon logic behind it, being that he's a complete newbie compared to the other fighters. He's not meant to be able to keep up with characters who have years of real experience and training over him.
    • While Sean's style imitates Ansatsuken, his family has a background in Brazillian Jiu Jitsu, like what we see Laura use in V. This partly explains why Sean has a Grapple Move, since Jiu Jitsu relies on hold techniques.
  • Grapple Move: "Sean Tackle" has him run up and tackle his opponent to the floor where he punches their face in. This stands out as command grabs on a Shotoclone are almost unheard of in the series, marking Sean as not just your average Ansastsuken fighter.
  • I Know Madden Kombat: He has a taunt where he does a jump shot with an ABA basketball that does a single pixel of damage if it hits. It's useful for setting up combos, as it can't be blocked low.
  • Heroic Bystander: In the UDON comics he sees some thugs harassing Chun Li and steps in to handle them, despite her saying his involvement isn't needed. He responds that his sensei taught him to always help people in need.
  • Hero-Worshipper: His desire to learn Ansatsuken from Ken is put into perspective with his participation in SFV, wherein Ken saves Sean from being melted by F.A.N.G's poison hands in the nick of time. It's highly likely Sean developed this after being saved in such a spectacular fashion.
  • Hot-Blooded: His catch copy in 3rd Strike is "The Hot Blast Kid", and several of his facial expressions and blustery quotes reflect this.
  • Hurricane Kick: "Sean Tornado" is a series of leaping roundhouse kicks, a stand in for the traditional Tatsumaki.
  • Joke Character: He was originally designed to be a handicap character for New Generation, but actual gameplay proved that he was a top tier character instead of a handicap character in both that game and 2nd Impact. Slowly turned into one as 3rd Strike nerfed many of his tools to match his canon power. By design he can't stand on par with other shotos due to his attacks all paling in utility and safety, and very few of his specials can be reliably integrated into combos, making his damage output incredibly inconsistent.
  • Lethal Joke Character: He actually ranked as a top tier character in both New Generation and 2nd Impact despite being designed as a handicap character.
  • Meaningful Name: Sean, Ryu and Ken are the only shotos of the III series besides Akuma. Now say it really fast.
  • Nerf: Of all of the cast of III, Sean got it the worst. The guy was actually top tier in 2nd Impact. Then came the grand balancing act that was 3rd Strike, where he hit rock bottom tier. This was apparently in response to his status as an excellent character in 2nd Impact being in contrast to his position as a still-inexperienced fighter in-universe. The nerfing was done to make it more in line with how Capcom saw him but at the expense of 3rd Strike becoming unexpectedly popular in later years, leaving Sean limping along when he could have been better.
  • Out of Focus: Aside from a cameo in Ryu's ending in Marvel vs. Capcom, he didn't appear at all outside of III until V, where he finally reappears at the beginning and end of Laura's story mode with a new design. He later featured in the A Shadow Falls story mode.
  • Overshadowed by Awesome: Even though Sean has a rep of a losing streak, a lot of his losses were by those who are classified as being 'difficult to defeat' in the first place. He loses to Ken in the World Warrior finals; the one man that's pretty equal to Ryu in ansatsuken. Then Ryu. And who usually beats Ryu? However he wins the U.S. Tournament in V: Arcade Edition and is even seen wearing a black belt in his III appearances. So it's reasonable to assume he's not a slouch.
  • Practical Taunt: A basketball comes from off screen and Sean throws it at the opponent. This taunt increases the stun damage of his attacks, and can be stacked up to three taunts.
  • Shoryuken: "Dragon Smash" is a two handed uppercut.
  • Shotoclone: A downplayed example; despite being Ken's disciple, he actually has a unique moveset, being the only shoto character with command grab ("Sean Tackle"). Also, his only projectile (normally a staple special attack for this character type) is a super attack.
  • Skill Gate Characters: Sean was an intentionally designed one in 3rd Strike. The developers accidentally made him one of the best characters in 2nd Impact and over-corrected by nerfing him to an extreme in the third iteration. There reasoning being Sean was just starting out becoming a fighter and Sean could be an intentionally handicapped character experience players can use against newbies.
  • Snipe Hunt: Since Ken didn't actually agree to be Sean's master, his ending in the first game suggests that Ken tells him not to return until he's able to defeat Ryu. He doesn't.
  • Spirited Competitor: Sean is loud, proud and full of boisterous bluster, revelling in the chance to take on the world’s best warriors.
    (Vs. Dudley) My fist is my soul! You can't defeat me with that spiritless punch!
  • Straw Loser: In-universe, Sean is often made out to be a comparatively inept fighter. He’s often compared to Dan (as irony to his win-quote, where he claims to be nothing like him) and is even said to be worse from a combat standpoint. However that illusion drops once it’s realized Sean has trained in Ansatsuken in even LESS time than Dan, but actually learned to execute the moves more competently than him. The losses Sean has suffered are more due to inexperience, being Incompletely Trained, and being set against much more experienced fighters.
  • Throw the Dog a Bone: Sean actually manages to win the U.S. tournament, and even though it’s an achievement only presented in his sister’s ending in V, at least it's something.
  • To Be a Master: It's very evident that he's on the road to be one by a few of his win quotes:
    I like close fights. It makes me stronger!
    My master was right... I have to improve myself with every battle!
    With every match, my timing becomes more precise!
  • Took a Level in Badass: It’s implied in Laura's arcade ending in V that Sean has gotten good enough to win martial arts tournaments. With confirmation that some of the arcade endings take place after III, this means all of Sean's training may finally be paying off.
  • Unnecessary Combat Roll: The aptly-named "Sean Roll". On paper, it's seems useful, as it can duck most projectiles and high moves, but it doesn't give Sean any invincibility frames; which can bite him if his opponent uses an low-hitting move.

    Oro 
https://static.tvtropes.org/pmwiki/pub/images/oro_alt_pic.png
Street Fighter III
Your moves are deadly... They could kill me by boring me to death!

Origin: Japan (resides in the Amazon)
Fighting style: Senjutsu
Appears in: SFIII, SFV (DLC)
Voiced by: note 

An ancient hermit who possesses incredible power. Because of his great age, he has decided that he wants to pass his skills on to Ryu. Akuma has taken note of Oro's strength and wishes to challenge him. He briefly makes an appearance in several characters' stories in Street Fighter V, before finally joining the roster in full for the game's final season of DLC, Season V.

  • Adaptational Badass: He's already stated to be one of the most powerful characters in the cast, but the UDON comics have him curb-stomping Akuma when in the games, they willingly called off the fight as it would end in a stalemate.
  • Amazing Technicolor Population: Oro has a bright yellow-toned skin for some reason, with alternate color palettes giving him other weird skin colors.
  • Ambidextrous Sprite: Pretty notable in the III series, since apparently he's able to swap the arm that's bound up inside his robe every time he changes sides. In V, presumably to avoid the Mind Screw that would come with trying a similar effect in 3D, he instead holds his pet turtle in one hand while fighting with the other, visibly passing the turtle to the opposite arm when changing sides.
  • Animal Motif: Oro's most consistent animal companion is a turtle, which fits with his status as a Long-Lived hermit. In V, he even carries the turtle with him in the fight, his self-imposed challenge being to only fight using the hand he's not holding the turtle in.
  • Badass Bookworm: He may be one of the most powerful fighters in Street Fighter canon, but he also has the brains to go along with the brawn. In his spare time, it's also hinted that he studies advanced mathematical theory outside of practice. Also invoked with his fighting style, as his limited capabilities demand players to work around and study his dynamics. He claims his style requires the study of heaven and earth, meaning to realize your entire scenario and situation, arena, fighting style, and anything else, taking up the street fighting philosophy to a whole new level.
  • Barefoot Sage: A 140-year-old hermit and candidate for one of the most powerful fighters in Street Fighter canon. He tends to keep to his training and meditation, hence his preference for going barefoot.
  • Battle Aura: In a side-story for V, Dhalsim and Oro meet each other and have a discussion. While talking about what Chi is (and other forms of supernatural power), Oro suddenly starts emanating the Satsui no Hado. Dhalsim prepares to defend himself...before Oro promptly goes back to normal, saying it was just him faking it.
  • Beware the Silly Ones: Oro has the voice of a frail and senile old man, and has a habit of falling asleep anywhere at anytime. He's also one of the most powerful beings in the Street Fighter universe.
  • Bowdlerise: Oro in V no longer goes commando, his character model shows he now wears a fundoshi, flashed in any action where Oro spreads his legs too much, giving a view of his crotch. His dangly bits being in full view in 3D would be impossible to implement without raising all kinds of uproar, due all the character detail and varied camera angles a 3D fighter has; back in III it was easier to pass up as barely noticeable pixel sprites.
  • The Cameo: He suddenly appears in V during Dhalsim's Story Mode, passing through India searching for interesting people. Karin also goes searching for him during her Story Mode. Menat's Story Mode has her give Oro a warning from her master (Rose). He eventually made his playable comeback in the game's fifth DLC season.
  • Charge-Input Special: Nichirin Shou, with a back-forward motion, and Oni Yanma, with a down-up motion. Both of these moves reward Oro with good space coverage and combo tools if timed correctly; Nichirin Shou lets him both keep out opponents and apply horizontal pressure via the EX version, and Oni Yanma is a solid anti-air and combo ender that pairs well his medium punch-launcher.
  • Cool Old Guy: He's an easygoing guy with a sense of humor about himself. One of the things he does in his spare time is help guide people through the Amazon jungles, and he's also interested in video games. Not really the kind of personality and interests you would expect from a hermit.
  • Difficult, but Awesome: His unique style with its many Charge Input Specials, unique Double Jump mechanic, and unorthodox normals makes him a very hard character to use correctly. Anyone who's seen a skilled Oro player, however, will say it's probably worth the effort.
  • Dirty Old Man: "Pretty girls" is listed as being one of the things he likes.
    • The UDON comics have him take Ryu to a beach to train just so he can check out the women.
      Ryu: Perhaps our time would be better spent in a less distracting location. One where your thoughts would not...wander?
      Oro: My dear boy, taking a moment to pause in deep meditative appreciation of the female form in its most nubile, uninhibited beauty is never a waste of time.
    • When Ibuki shows up to challenge him in 3rd Strike, he's disappointed that she's not asking him out on a date instead.
  • Double Jump: One of his signature abilities. Having a double grants him greater aerial mobility than other fighters, as well as a tool to misdirect his opponents.
  • Energy Ball: Nichirin Shou; he also has a Super Art version called Yagyou Dama. In V he gains another version of this as one of his V-Skills, Oni-bi.
  • Glowing Eyes of Doom: They glow an eerie red and flash with light.
  • Going Commando: Wears nothing underneath his rags. You can actually see his dangly bits during a few select frames of his kicking animation. Counts as Squick and possibly horrific. Taken up a notch in the UDON comics where he performs a meditative stance... right over one of the beach-goers, giving the poor guy a full view of his unmentionables.
  • Gonk: He has sickly yellow skin, bright red eyes, an extremely wrinkly face, most of his teeth missing, and only a few strands of hair left on his head. As far as Street Fighter men go, he may as well be pulled from a bizarre cartoon.
  • Grapple Move: Niou Riki has him grab his opponent and slam them back and forth like a metronome. It's registered as a hit-throw, meaning opponents can block it.
  • Heavy Sleeper: He's often seen sleeping before or right after a fight, and in a quite odd fashion -hanging from the ceiling. Hell, he even sleeps as a taunt. One has to wonder if that plays any role in his formidable longevity...
  • Hermit Guru: He lives in a cave in the depths of the Amazon, with various animals as his only company.
  • Holding Back the Phlebotinum: He fights with one arm bundled up and strapped to his body in III and holds a pet tortoise in one hand in V as a Power Limiter to avoid seriously injuring or killing his opponent inadvertently. In some of his Super Combos, though, you can plainly see both arms.
  • Ki Manipulation: As the result of his immense training and the style he practices, he is one of the few masters of having full mastery over his entire being. This even goes for his immortality, as Senjutsu is primarily centered on balancing and refining life force to attain that kind of longevity.
  • Kung-Fu Wizard: A lot of his promotional materials claim him to be the wizard of the Street Fighter series proper, and for good reason, as Senjutsu studies greatly into both the fields of ki and to realize the human body's fullest potential.
  • Launcher Move: Oro's medium punch is an uppercut that he can follow up with a jump. This has him follow the opponent into the air and allows for follow-ups like aerial normals and his Jinchuu Watari kicks.
  • Limit Break: Oro keeps one arm bound or otherwise occupied holding his pet tortoise at all times when fighting an opponent to keep from killing them accidentally (yeah, he's that powerful). The point is, he can use both his arms: if the player inputs a Super Art while Oro has maxed his super bar, using not one but three of his punches, he will do a full-powered version of the selected Super.
  • Long-Lived: At an impossibly ancient 140 years old, he's by far the oldest character in the series.
  • Meaningful Name: The word "oro" happens to be Spanish/Italian for "gold". Given the character's skin tone, this might be more than a coincidence...
  • Metronomic Man Mashing: Seen in his Niou Riki hit-throw and taken up to eleven with the Kishin Riki Super Art.
  • Mind over Matter: The Tengu Stone Super Art, during which he summons random objects like woks, signposts and pieces of concrete and cause them to float around him. In V, he has some of more humorous objects hover around, such as a Blanka-chan doll, Sean's basketball and a handheld console.
  • Monochromatic Eyes: Both of his eyes are souless red.... holes.
  • No Brows: Due to age-related balding, it seems.
  • Mythical Motifs: A very rare and realistic (though also artistically exaggerated) depiction of a sennin or xian, hermits who have taken up Taoist practices of studying ki and have attained many great powers after many years of practice, including immortality, flight, and transcending human limits of power and endurance.
  • Old Master: Takes Ryu under his wing and mentors him in one of the endings for III. He's also over 140 years old.
  • Out of Focus: He hadn't appeared at all outside of the III series, except in a cameo in Dhalsim's V story and later Menat's, before finally becoming playable as one of the very last DLC characters.
  • Patrick Stewart Speech: His Story Mode in V culminates in this, as he explains to Dhalsim about how Bison's Psycho Power itself was not what nearly sent the world to its destruction, but the very nature of his ambitions: to achieve strength and use it to control and destroy others, something that ultimately exists within the hearts of all humans. However, he then goes on to state that humanity can go in another possible direction: seeking strength for its own sake in order to improve oneself. It is this belief that will ultimately lead Oro to seek out Ryu by the time of III, as he is one of the few who could potentially walk that path, and potentially carry on Oro's legacy as a Senjutsu master.
  • Pint-Sized Powerhouse: At 5' 3" (161 cm), he's the shortest male character in the series, and one of the shortest in general, only beating out Karin, Sakura, Makoto and Ingrid in height. Despite that, he's one of the most powerful characters in the entire Street Fighter canon.
  • Power Limiter: He withholds the use of his dominant arm because he'd be way too powerful otherwise, and wants his opponent to have a fighting chance.
  • Practical Taunt: Oro falls asleep, and this decreases his stun gauge faster.
  • Red Eyes, Take Warning: Oro has frightening red eyes and is extremely powerful though he's a 'dangerous', as opposed to 'villainous', example.
  • The Rival: To Akuma; after the two of them performed a Sherlock Scan on each other, they immediately called off the fight because it would only result in a Mutual Kill.
  • Shoryuken: Oni Yanma is a spinning uppercut, and one of Oro's go-to anti-airs.
  • Southpaw Advantage: He's noted that his dominant arm is the one he keeps bound (in 'III) or occupied holding his pet tortoise (in V) to give himself more of a challenge, which would be his left arm.
  • Sphere of Destruction: The full power version of his Nichirin Shou special, Yagyou Odama.
  • Story-Breaker Power: It's stated that the reason why he fights with only one arm is because he'd be too powerful otherwise.
  • Tarot Motifs: Oro represents The Hermit in the 30th Anniversary Tarot Deck. The symbolism is self-explanatory, with Oro being a literal wise old hermit who lives in a cave.
  • Vocal Evolution: Throughout Oro's appearances in V, Dave Fennoy's voicework for the character gradually changed. Initially voicing him with a higher pitched, scratchier tone (as heard in Dhalsim's story), Fennoy eventually gave him a deeper voice (sounding similar to his role as Pietro Polendina) by the time he became playable.
  • Walking Shirtless Scene: The only clothes he has on his a single robe that leaves one side of his chest exposed.
  • Willfully Weak: He fights with only one arm in order to give his opponents a fair chance at winning.
  • With My Hands Tied: Oro purposefully seals or limits the use of his dominant arm (his left) while he fights, because if he used both then he'd be so powerful that he could accidentally kill his opponents with a single attack. In III, he ties his robe around it. In V he has both arms unsealed, but challenges himself by balancing his pet turtle in whichever hand he's not using. There is only one known occasion where he will consider forgoing his self-imposed restriction: playing video games.
  • Years Too Early: He feels that Ryu (as of 3rd Strike) would make a good enough opponent to force him to use both arms... after another 18 years or so of training.

    Elena 
https://static.tvtropes.org/pmwiki/pub/images/elena_alt_pic.png
Street Fighter III
Capcom Fighters Network
I'll show you my dance. You ready?

Origin: Kenya
Fighting style: Capoeira
Appears in: SFIII, USFIV
Voiced by: note 

An African warrior princess seeking to meet new friends. Ultra Street Fighter IV expands on her origin story, as she is told by her father to enter the tournament and put a stop to S.I.N.'s activities in their village.

Elena is a rushdown and middle-range poking character, aided by very lengthy kicks that in some instances (crouching roundhouse) cover a full half screen. Her main game plan is a keepaway footsie and anti-aerial counter defensive, with her unique Healing ability on standby to account for her relatively low health.

  • Africa Is a Country: When the Maasai-inspired Elena debuted, she was the first continental African character depicted in the series, but true to form her birthplace was only ever noted as "Africa" in promotional materials, unlike all of her fellow fighters, whose nationalities were specified. This was quickly corrected though in 2nd Impact, where she was unambiguously (and suitably) assigned Kenya as her birthplace.
  • All-Loving Hero: She travels the world to make friends, and even befriends Akuma in her USFIV ending!
  • Badass Adorable: She's as capable a fighter as everyone else, but she's so lovable that you'll definitely want to be her friend afterward.
  • Badass Native: Her tribe hails from the Highlands outside Kenya’s capital of Nairobi. Her beaded accessories (particularly her beaded collar) and extreme height suggest her design is based on Kenya's native Maasai people.
  • Big Sister Instinct: Exhibits this towards Ibuki in the comics to a degree. She is also more willing to console Ibuki than her actual best friend, Sarai, when Ibuki is feeling down.
  • Boyish Short Hair: Has a short, tousled mop of silver-white hair.
  • The Bus Came Back: Was left out of the initial iterations of IV but returned as a DLC Character for Street Fighter X Tekken and USFIV.
  • The Cameo:
    • One of the few III characters that has a cameo in Super Gem Fighter: Mini Mix.
    • She can be seen in the London stage in Capcom vs. SNK 2, standing outside the pub with a bag of groceries in her arms.
    • Appears in G's Arcade Mode Ending, shaking hands with him.
  • The Chief's Daughter: Her father is head of their tribe. We get to see him proper in Elena's Ultra intro.
  • Combat Medic: She acts as one in the Street Fighter X Darkstalkers comic, though it doesn’t translate to any Chickification, nor anything that hinders her ability to fight, and she is still a 100% Action Girl.
  • Cute Clumsy Girl: 50% of the time, she falls over during her handstand victory pose.
  • Dance Battler: Her fighting style is based on Capoeira and features multiple acrobatic handstand kicks, a breakdancing-style attack with her “Lynx Tail” special, and even in her idle stance she’s constantly in motion, dancing on the spot.
  • Defeat Means Friendship: A very friendly princess who won't hesitate to kick your ass...and then ask to be friends afterwards.
  • Did We Just Have Tea with Cthulhu?: Her ending in IV. Did she just take a picture glomping and smiling with Akuma?
  • Distaff Counterpart: To Dee Jay. Gameplay-wise, they don't have much in common, but the both of them are Black fighters known for their friendliness, smiling faces, and rhythmic fighting styles.
    (Vs. Dee Jay) What fun! We may hail from different locales, but our rhythm is in sync.
  • Extremity Extremist: Being the Capoeira master that she is, Elena has no punch attacks, and is limited to kicking with her loooong legs. Even her throw is done with her leg, hoisting the opponent over her back.
  • Foreign Fanservice: A very attractive Kenyan princess with endlessly long legs and a Stripperific outfit.
  • Friend to All Living Things: She is frequently pictured with iconic African animals in artworks (lions, lemurs, etc.).
  • Fun Personified: A permanently upbeat, endlessly cheerful young woman who can make friends with anyone, including some unlikely fellow-fighters — even Akuma (of all people).
  • Genki Girl: Very cheerful and friendly.
  • Gentle Giant: A rare female example, Elena is very tall, but also incredibly friendly.
  • Gratuitous English: Kenyan by birth and educated in France, Elena calls out most of her attack names in English, as English is one of the two official Kenyan languages, along with Swahili, which she also uses in her 3rd Strike intro and one of her taunts in Ultra — a cheery "jambo!" (hello!). She's even polite enough to point out her mixed accent in one of her 3rd Strike win quotes:
    My accent? I must have picked it up in my travels!
  • Healing Factor: Elena is the only Street Fighter character who has the ability to use Healing, a Super Art which allows her to regain up to 1/3 of her life energy bar if given the opportunity.
  • Home Stage:
    • Elena's stage in New Generation and 2nd Impact is set in Kenya and features two cliffs connected by a rustic wooden bridge, with the iconic, oblong-shaped Mount Kilimanjaro (located just over the border with Tanzania) looming in distance. After the first round, a huge condor will swoop by and slice the ropes connecting the bridge to the cliff, causing it to fall down into the valley below where the fight continues within a small jungle village (which is presumably Elena's home).
    • Elena's stage in 3rd Strike, set on the Kenyan savanna, is a Battle Against the Sunset and features an enormous hazy sunset and the obligatory African wildlife grazing in the background.
  • Huge Schoolgirl: As seen when she's a foreign exchange student in Japan and towers above her classmates by a clear foot.
  • Incorruptible Pure Pureness: According to Gouken, she has zero evil in any of her attacks.
  • In Harmony with Nature: She loves being around animals as much as people.
  • Kick Chick: To the Extremity Extremist... extreme.
  • Let's Dance: Or, as she phrases it, "Shall we dance?" — before nailing the opponent with her multi-hitting "Brave Dance" super.
  • Nice Girl: Elena doesn't fight because she likes the challenge, wants to be the best, or anything like that. She's only looking to meet new friends.
  • Odd Friendship: With Akuma of all people.
  • Offscreen Moment of Awesome: In her Ultra ending, she reminisces about all the wonderful people she fought and befriended. This includes an encounter — and a hug! — with Akuma, the biggest badass antagonist in the entire series.
  • The Power of Friendship: As her ending in Ultra shows, she's capable of making friends with anyone, including Akuma!
  • Practical Taunt: Elena does a handstand, and increases the stun damage of her attack, and can be stacked up to three taunts. The taunt is also capable of hitting opponents.
  • Rotoscoping: The technique was used for her animation and it ends up looking smoother than usual, even by III’s already-impressive standards. One of her suggestive end-poses (hands on her thighs, butt out) is taken directly from a dancer in the video for David Lee Roth's 80s classic Just A Gigolo.
  • Significant White Hair, Dark Skin: Elena is a Kenyan princess whose power to heal herself is unique among the cast, and she sports a tousled mop of short, unusually white hair in contrast to her dark skin, despite her young age. She is one of several black women in gaming to sport the combination — a convention likely started as a Shout-Out to fellow Kenyan princess, Ororo Munroe.
  • Slide Attack: Pressing down-forward and hard kick has her perform a baseball slide-like sweep.
  • Stats Dissonance: Despite having lower health than most characters, Healing allows her to recover up to a quarter of her full health. This means that she has far more effective health at her disposal depending on how many times she can build her meter in one round.
  • Statuesque Stunner: Standing 6'0", Elena's never-ending legs make up most of her impressive height, and she's the second tallest woman in the series, with only the gargantuan Marisa (at a whopping 6'8") being taller.
  • Stripperiffic: She fights in the briefest outfit of any of the series' women — which consists of a white halter-neck top that gathers her breasts, and a thong bikini bottom — as she lives in the heat of the Kenyan savannah.
  • Take It to the Bridge: Her stage in New Generation and 2nd Impact takes place between two cliffs that are connected together by a handmade wood bridge. After the first round, a huge condor will swoop by and slice the ropes connecting the bridge to the cliff, causing it to fall down into the valley below where the fight continues within a small jungle village (which is presumably Elena's home).
  • Tarot Motifs: Elena represents The Lovers in the 30th Anniversary Tarot Deck. This fits with Elena's unrivaled friendliness on the battlefield, travelling the world and fighting to make friends with people.
  • Tomboy Princess: Since she's an African princess and her theme music in New Generation/2nd Impact is titled "Tomboy". She is the second most tomboyish character in the III games, just under Makoto but above Chun-Li and Ibuki.
  • Tomboy and Girly Girl: She was meant to be the tomboy to the girly Ibuki (the only other female at the time she debuted). Makoto has easily taken over the role, and Elena's friendly personality has since been emphasized since Makoto debuted. Ibuki herself is usually portrayed as friendly, but Elena is a whole other level and now can be considered the "in-between" in their Town Girls relationship.
  • Underwear of Power: She fights in a just a bikini and is a master capoeirista.
  • Walking Swimsuit Scene: Did we mention that she fights in a bikini?
  • Younger than She Looks: The Ibuki UDON comics reveals her to be a year younger than Ibuki and Makoto despite her height. This is debatable as the UDON comics do take liberties with their stories.

    Gill 
https://static.tvtropes.org/pmwiki/pub/images/gill_alt_pic.png
Street Fighter III

The mark of my divinity shall scar thy DNA.
Harmony. That is the truth of what you must seek.

Origin: Illuminati
Fighting style: Illuminati Techniques
Appears in: SFIII, SFV (DLC)
Voiced by: note 

The enigmatic leader of the Illuminati. Gill was raised from birth under the organization's watchful eye and genetically modified in his youth to wield fire and ice power along with his brother Urien, who was given metal and lightning abilities. When he came of age, Gill was granted the title of President. Urien later challenged him for the title and won, but Gill ended up promoted to an even higher position - Emperor. According to a prophecy foretold by the Illuminati, Gill is destined to become the new savior of the world. Thus, Gill manipulates world events to ensure that this prophecy comes to pass.

He appears in V in the ending of the Cinematic Story, revealing the woman known as Helen to be his secretary Kolin in disguise, before finally making his first true playable appearance as the 5th DLC character for Season 4.

  • Adaptational Badass: While he's already powerful in the games, supplementary material makes him even more powerful than normal. The UDON comics, in particular, have him curb-stomping Evil Ryu and Oni at the same time!.
  • Affably Evil:
    • He's an egomaniac with a Messiah complex, and all round not a very nice guy, but despite that still manages to be the least condescending villain in the series. Also has an odd tendency to throw fights he doesn't care about, such as with Alex.
    • He's this to contrast with his brother Urien. He does respect his opponents and recognizes their abilities. The only reason he gave Dudley his car back is how impressed he was at Dudley's fighting abilities.
    • In V, he has very warm and sincere quotes or suggestions for many of the good or neutral aligned characters, even Balrog. To certain evil characters, or those he holds animosity toward however, his quotes are scathing or humiliating.
      (Vs. Balrog) A crude desire... I doubt that is what you truly want. You've just yet to discover that which you cherish.
  • Always Someone Better: To his brother Urien. Gill was chosen to be the leader of the Society simply because he was stronger, not to mention having better intentions (see "Well-Intentioned Extremist" below for more detail). Urien seeks to overthrow him.
  • Amazing Technicolor Population: Half of him's red, the other half's blue.
  • Ambidextrous Sprite: In the III games. If you see him switch sides, you will notice that his loincloth does not properly rotate when he switches and instead gets mirrored. His fire and ice sides properly "rotate" due to a Palette Swap which switches his red and blue colors.
  • Ambiguously Evil: Compared to Bison and Seth, his desire for world domination is ostensibly to save the Earth and humanity from itself. Unfortunately, he resorts to worldwide subterfuge and human experimentation, among other questionable methods, to carry this out.
  • Anti-Villain: He really does have humanity's best goals in mind. It's just too bad that his altruistic ideals are overshadowed by his very draconian methods. He's somewhat less of a dick than Bison and given the choice, most would choose him to rule Earth over his brother.
  • Asskicking Leads to Leadership: He's made the leader of his Secret Society simply because he's that powerful (and is prophesied to save all of creation). It's not just him either, it's also the basis of the Secret Society's reasons fighting and the martial arts is also valued in their aspects of ruling the world with the elite, and as he would say about the martial arts, that is but a means that "serve solely to assert one's dominance over another".
  • Auto-Revive: His infamous Resurrection super brings him back into the fight if you KO him while he has his super meter maxed out. Using Resurrection then shuts off his super meter for the rest of the round.
  • Badass Back: In V. As a throwback to his asymmetry gimmick in his debut game, players only get to see this when he's facing right, making him animate more like a character from a 3D fighting game rather than a 2D one.
  • Badass Bookworm: He's seen reading a book in his intro from New Generation and 2nd Impact, which is very clearly his cult's version of The Bible.
  • Benevolent Boss: He's no angel, but he genuinely wants the best for what he sees as a dying world, treats his followers fairly well, and compared to his Ax-Crazy tyrant of a brother, he's really not all that bad.
  • Big Bad: Of the III series.
  • Cain and Abel: He's the Abel to Urien's Cain.
  • Colony Drop: One of his Super Arts has him calling down a meteor shower of fire and ice projectiles.
  • Color-Coded Elements: Gill's double-color design was meant to show off the capabilities of Capcom's new CPS3 hardware, which performs real-time Palette Swap effects to fake an asymmetrical sprite design that mostly works except for the fact that his loincloth is mirrored when he swaps sides. Thus, Gill can actually have a different colored side visible depending on his facing. He will also use different magic based on which side of his body is facing you; he'll use fire-based attacks when his red half is facing the screen, and ice ones if his blue half is prominent.
  • Connected All Along: The World Tour Mode of 6 reveals that Gill has a connection with Rashid, as his ancestors were a rival tribe to Rashid's ancestors who desired their land which they had built a kingdom upon. In a single day, many of Rashid's ancestors were obliterated in an ambush, scattering the few survivors who remained throughout the lands. Gill's ancestors would eventually go on to create the Secret Society/Illuminati, expanding their influence across the globe and manipulating world events for the arrival of their prophesied Emperor who would "lead the world to its salvation".
  • Cue the Sun: Gill's victory splash screen in V ends with rays of light shining upon him.
  • Damage-Increasing Debuff: His "Retribution" mechanic in V augments several of his attacks, applying an elemental debuff onto his opponent, either fire or ice. And if he then strikes that debuffed opponent with the opposite element, it will detonate the status and let Gill deal more damage or extend his combo paths.
  • Dark Messiah: He fashions himself as one, believing that he's saving the world by causing its destruction.
  • Death from Above: Several of his moves apply.
    • "Moonsault Kneedrop" has Gill come crashing down from above with a knee strike as an advancing overhead move.
    • One of his Super Arts is a Meteor-Summoning Attack; "Meteor Strike" summons a barrage of fire and ice projectiles that shower across the screen. As a boss in III, this is one of his hardest-to-dodge attacks and devastates a large chunk of health. The V-Skill V creates only a single, smaller meteor that he can use to advance towards an opponent.
  • Defeat Means Playable: He can be unlocked in the home versions of 3rd Strike by defeating him with the rest of the cast once.
  • Depending on the Writer: Gill's skill and competency in battle can vary widely by appearance. In the games, he is the powerful final boss. In the comics, he is shown being able to put the ultra powerful Oni and Evil Ryu in their place, and in the Universal Fight System card game he is shown getting his rump handed to him by the tiny ninja girl Ibuki who is less than 1/4th his weight and is clearly more than one head shorter.
  • Does This Remind You of Anything?: In his ending, Gill can be seen parting an ocean by sheer force of will, in order to lead his chosen people to his promised land... Moses, anyone?
  • Duality Motif: His body is divided into red and blue halves, each possessing control over their own element.
  • Elemental Powers: Fire and Ice, channeled through different sides of his body.
  • The Emperor: Of his cult which may be a Path of Inspiration.
  • Even Evil Has Standards: He's sincerely disgusted by Urien's selfish intentions. And he sees Bison as a cancer that plagues the world.
  • Evil Counterpart: To Ryu. They share a level of drive and enthusiasm for the martial arts that exceeds all of the other members of the cast, but what divides them is their motives that drive them to want to be known as The World's Strongest. Ryu sees through to his goal by fulfilling his namesake as The World Wanderer, facing firsthand martial arts and fighting styles throughout the world to know and grow as a warrior, wishing to become stronger as a person as much as in fighting spirit. Gill on the other hand fights for ill intentioned and ill fated reasons, fighting to honor the Illuminati's cultist and extremist beliefs as the Messiah of The World, and does not hold himself to moral responsibility, but rather to rite and zeal in terms of spirituality.
  • Evil Laugh: His taunt.
  • Evil Sounds Deep: All his voice actors give him a deep, commanding voice befitting of one who fashions himself as a god. This is especially prominent in V, as he's voiced by Liam O'Brien.
  • Evil Versus Evil: He's not a fan of Shadaloo and M. Bison.
  • Fashionable Asymmetry: His sprites were actually designed in order to use a clever Palette Swap to fake an asymmetrical sprite effect, which is only spoiled by his loincloth being mirrored instead of properly rotated when he switches sides in the III series. Properly implemented in V, where his stances always involve the right red side of his body facing forward.
  • Faux Affably Evil: Gill at times can also be very passive-aggressive and even two-faced in his conversations, and in New Generation, he was portrayed as very haughty and draconic, as well as elitist and bigoted entity.
  • Foil: To Urien. They both hail from the Secret Society, but their powers and motivations are as different as night and day. Gill specializes in Fire and Ice while Urien specializes in Earth and Lightning. Gill is a Well-Intentioned Extremist who has humanity's best goals at heart, Urien is a selfish egomaniac who seeks power for its own sake.
  • A God Am I: His win quote in every game except 3rd Strike, where it only occurs during the Basketball bonus stage.
    I am your god!
  • Gorgeous Greek: Despite his unknown ethnicity, Gill's design is clearly influenced by the depictions of ancient Greek deities. Even his infamous thong and fighting style are influenced by the ancient Greek sport of pankration (which was traditionally fought fully nude). V takes this even further by giving him a white tunic and hoplite armor as alternate costumes.
  • Greater-Scope Villain: According to Capcom, he is this to Bison, of all people. The Illuminati has had an influence in Shadaloo's actions for quite some time, and take over as the Big Bad once Bison is out of commission.
  • Heroic Second Wind: "RESURRECTION!"... As long as he's KO'ed with at least one full Super Art bar, he can come back swinging with a full health meter. Fortunately, the regeneration isn't instantaneous, and he can be hit to interrupt it, leaving him with only a partially full health meter. And it shuts off his Super Art bar for the rest of the round. This move is not part of his repertoire in V for obvious balancing reasons. Omega Gill, the CPU boss version of Gill fought in the SF3 Arcade Mode, can use it.
  • Home Stage: His stages in III are mostly themed around ancient Mediterranean temples, and he has the Tower of Babel-esque "Sun Chase Moon" stage in the V: Arcade Edition.
  • Huge Guy, Tiny Girl: Him and his Sexy Secretary, Kolin.
  • Hunk: This guy could give Adonis himself a run for his money.
  • An Ice Person: His blue left half can create and control ice. This ranges from firing icy projectiles to creating spiky constructs that skewer his opponents.
    Cryokinesis!
  • Iconic Outfit: Unlike several characters who came over to V with drastic changes to their wardrobe, Gill's default outfit remains his Underwear of Power (which even Urien has to change into his using a special code).
  • The Illuminati: He is leader of this organization, which sometimes is called the "Secret Society".
  • Kick the Dog: While Gill doesn't go out of his way to intentionally be a dick like Bison, he still performs multiple acts of cruelty in the name of fulfilling the Illuminati's goals. A noteworthy example of his callous side is his treatment of Necro, whom he promised a better life but then used him for harsh experimentation, and planned to dispose of him when he wasn't of use anymore.
  • Large and in Charge: 6'11, 745 lbs, and the leader of the Illuminati.
  • Light Is Not Good: His Seraphic Wing attack has him grow six angel wings and flood the entire screen with light. His victory splash animation in V ends with him bathed in sunlight. This combined with his Gorgeous Greek physique and long flowing blonde hair adds to his image of being a prophet, but he's in reality a Dark Messiah.
  • Lightning Bruiser: He's one of the weightiest characters at 745 lbs, and that has no effect on his speed.
  • The Man Behind the Man: Capcom have revealed that the Illuminati had a certain control over Shadaloo's activities, although Bison was unaware of this until shortly after the end of the Super Street Fighter 4 plotline.
  • Mechanically Unusual Fighter: In V, Gill is the only character in the game who does not utilize the Crush Counter mechanic. Instead, he has a system called Retribution; when he hits with an EX special move (or one powered up by the appropriate V-Trigger), he inflicts either a burn or freeze status effect. If he then hits with an attack of the opposite element, the attack becomes an "Anti-Type" attack, gaining beneficial properties such as greater hit stun or higher damage. This essentially gives him the ability to Crush Counter off of every single one of his attacks, provided the conditions are met.
  • Meteor-Summoning Attack: One of his Super Arts allows him to summon a hail of meteors, in his elements of fire and ice. In his reappearance in V, he gains a V-Skill that summons a single meteor, which Omega Gill can beef up into the old Super Art.
  • Mr. Fanservice: Gill is inhumanly beautiful, with tumbling locks of golden hair and a god-like physique that he loves to show off by sporting only the skimpiest of Briefs Boasting thongs.
  • My Rules Are Not Your Rules: He has access to three Super Arts at any given time. He can also break the juggling limit of the game with his Cyber Lariat, which, in the hands of a player, can easily juggle the opponent to death in one combo.
  • Murder Is the Best Solution: To further his goals, Gill certainly thinks so, and his organization specializes in assassinations and kidnapping.
  • Narcissist: Ye gods, he might give Vega a run for his money. If his win quotes in V aren't suggesting his opponent worship or look up to his greatness, it's Gill fawning over how amazing he is in some way.
  • Never My Fault: One of his darker attributes. Because he fancies himself as a god, and because of how the Secret Society elevates his ego by worshipping him as their savior, he believes this excuses his faults and the negative consequences of his actions — said actions being allowing his members to manipulate worldwide conspiracies and all of the associated far-reaching consequences, including murder, assassination, intrigue, legally robbing common people, pushing drugs and illegal contraband by criminal cartels in their ranks, instigating all sorts of nasty conflicts both civil and common scale, and all this and more.
  • Noble Demon: By far the most principled villain in the series. Unlike Seth and Bison, he’s actually fair to his lackeys and respects people who are worthy of it.
  • Not So Above It All: He's seen having a load of fun as a member of Poison and Hugo's wrestling organization in Hugo's 3rd Strike ending. The sentiment is confirmed in his win quote in V, where he says he doesn't mind being part of Poison's show at all, as the world itself will soon be his stage.
  • Out of Focus: Apart from a cameo in Capcom Fighting Jam/Evolution, he hadn't appeared at all since his debut in the III series. He later had an Early-Bird Cameo in the ending of the Cinematic Story in V, as well as in Kolin's story, before finally making his grand reappearance in Season 4.
  • Outside-Genre Foe: Gill is strongly evocative of a villain faced in a JRPG, as opposed to a fighting game, what with him being the leader of a cult who is hellbent on actively trying to invoke a world ending apocalypse on purpose to rule those who survive its passing. He bears almost supernatural powers, and claims himself as a god to not only his followers, but over the rest of the world — sentiments similar to that of villains like Sephiroth, Beruga, and Zophar. V further emphasizes this with his Retribution ability gameplay wise, with his elemental attacks causing status effects and said status effects mimicking elemental affinities to exploit weaknesses.
  • Palette Swap: The III games perform this in real time to fake an asymmetric sprite effect that is only spoiled by his loincloth being mirrored whenever he swaps sides. This effect is extended in real-time in 3rd Strike to give him a glowing effect by constantly cycling his sprites' color lookup tables.
  • Parts Unknown: Like the other Final Bosses in the series (Bison and Seth) and unlike almost all of the other world warriors, his country of origin is never specified. Various hints given throughout the series, particularly his Ancient Greece-esque stages, suggest that Gill may be from Greece.
  • Pet the Dog: As part of his Affably Evil tendencies.
    • He gives Dudley his father's stolen car back in his ending.
    • The reason Kolin is so dedicated to him is because he came to her after she lost her home and family, and was on the brink of death in the middle of a snowy wasteland, with the promise of a new place to call home.
    • His Story Mode shows that, in his own way, he still cares for his brother Urien. Despite defeating Urien once again and telling him that he can never hope to achieve his twisted ambitions, Gill harbors no ill will towards his brother and instead tells him that his utopia is intended be a paradise for all of mankind, where they can achieve their hopes and dreams, Urien included.
  • Physical God: His Resurrection and Seraphic Wing supers seem to qualify him for the role.
  • Playing with Fire: His red right half can create and control fire. This ranges from shooting fireballs to creating destructive meteors that rain down on his opponents.
  • Power Gives You Wings: His Seraphic Wing Super Art.
  • Power Glows: In 3rd Strike Gill's whole body will glow non-stop as you fight him. Omega Gill, the boss version of Gill added to V: Champion Edition's III arcade path also uses this effect, and it's exclusive to Omega Gill.
  • Practical Taunt: Gill can increase the damage of his attacks by laughing.
  • Red Oni, Blue Oni: With Urien. He's the Blue to Urien's Red.
  • Religious Bruiser: He fancies himself a god, and given his powers, he's every bit as powerful as one.
  • Secret Character: He can be unlocked in SFIII: Online Edition by defeating him with the whole cast.
  • Shadow Archetype: Gill's role as a powerful figure in V represents something many of the cast yearns for. For Kolin, it's somewhere and someone to belong to. For Urien, it's an actual brother and brotherly rivalry. For Ryu, it's a worthy opponent.
  • Ship Tease: There's a lot of hints towards there something being more than a professional relationship between him and Kolin.
    • Some concept art from the III era can be seen of him intimately cradling her in his arms.
    • In the Street Fighter vs. Darkstalkers crossover, instead of remaining disappointed that he lost his powers when Kolin and the other Secret Society members brought him back to life, he instead is grateful that he at least has her.
  • SNK Boss:
    • In the III series, Gill's Seraphic Wing attack alone qualifies him for this status, as it's close to a One-Hit Kill against a player who's unprepared to block. His AI and his Resurrection also contribute to his status. Hell, even his normal attacks do chip damage! Every new iteration of III gave him a new Super Art, while still allowing him access to the old ones (something no other character can do) and buffed any weaknesses he might have had in the previous version. Interestingly enough, the franchise in general is pretty good about avoiding this trope, which makes Gill's status as an SNK Boss even more significant. The only other character in the franchise who can be considered an SNK Boss, excluding Shin Akuma, is Final Bison from Street Fighter Alpha 3.
    • In V: Champion Edition, as a regular playable character, he is significantly toned down in order to make him more balanced with the rest of the cast. As a boss in the regular Arcade Mode, he is somewhat more difficult to play against, but not quite as difficult as he was in III. However, in Extra Battle Mode, he gets a CPU-exclusive boss form called Omega Gill that reverts to how cheap he was in 3rd Strike. Omega Gill has access to his Parry V-Skill as well as both of his V-Triggers being active at the same time. He also gets the much-dreaded Resurrection as a super.
  • Sophisticated as Hell: He has his moments. His win quote against Sean in 2nd Impact is one example.
    If you were reincarnated a hundred times, I would still rule... And you would still suck!
  • Status Effects: In V, his EX moves and V-Trigger moves inflict these. His fire attacks inflict a burn effect, which slowly turns his opponent's health into provisional damage, while his ice attacks inflict a freeze effect that prevents the opponent's stun meter from recovering. His Ice of Doom V-Trigger attack inflicts a more traditional freeze, which simply stops the opponent from moving.
  • Stripperiffic: At first, it looks like he's gonna fight you in Jesus robes, but then he either burns (New Generation and 2nd Impact) or disintegrates (3rd Strike) his robe and fights you in a thong.
  • Super-Empowering: He's apparently capable of granting his elemental powers to others, as he gave Kolin the ability to manipulate ice.
  • Supernatural Floating Hair: When powered up, Gill's long blonde hair floats like he's submerged in water.
  • Tarot Motifs: According to Menat's win quote against him, Gill is represented by The World in the Tarot deck. However unlike Ryu, who is also represented by The World, Menat notes that something about the representation feels very off.
  • Tech-Demo Game: Gill's character design was made deliberately to show off the CPS3 arcade board's processing power. His animations not getting mirrored when facing right in V also has shades of this — although it's not as impressive graphically nowadays, it certainly shows off what can be done animation-wise with a 2D fighting game character when it's not restricted to sprites.
  • To Be a Master: His preoccupation with the martial arts goes beyond what the Illuminati taught him, and much like everyone in the cast, he wishes to be known as 'The World's Strongest' as much as the Emperor of the Illuminati by learning every martial art on Earth in order to attain "the ultimate fighting style".
  • Underwear of Power: Wears nothing but a thong during battle, much like his brother.
  • Utopia Justifies the Means: Gill's ultimate goal is to fulfill the prophecy laid out in the Secret Society's holy book, the Book of Miraha, which involves ushering in a new age of peace and harmony for all of mankind after a devastating cataclysm. Gill intends to do this by creating a paradise for humanity, where all are equal and can achieve their hopes and dreams.
  • Villain Respect: He rewards those worthy of it. The best example is when he returned Dudley's stolen car back to him after being impressed by his performance in his tournament.
  • Walking Shirtless Scene: During battle, he fights you in nothing but a thong.
  • Warrior Therapist: His win quotes often offer words of wisdom, encouragement or advice for his fallen foes.
    (Vs. Cammy) If you're tired, you should rest. There's no shame in it. You fought well.
    (Vs. Guile) You should be with your family... For that is surely what you desire.
    (Vs. Zangief) If it's a tempered body you seek, you should play with your opponent.
  • We Can Rule Together: He offers a place in his new society to anyone who would willingly submit to his rule. The exceptions are truly chaotic characters such as Kage, Necalli, Bison and Urien, as well as anyone he dismisses as a pure buffoon.
  • Weird Moon: His stage in V, Sun Chase Moon, features both a weird sun and moon within the same sky. It looks extremely unnatural, but that's the point.
  • Well-Intentioned Extremist: Gill is presented as an idealistic leader who wishes to become a benevolent World Monarch over his chosen people. However, his cult uses kidnapping, coercion, DNA manipulation, brainwashing, and extreme force in order to select the worthy subjects that would eventually repopulate Earth... what is left of it. All for the Greater Good of Mankind, of course. Gill himself comments on this:
    My methods may seem harsh in contrast to my true intentions.
  • Wicked Cultured: Gill is not only attracted to the martial arts, but to the arts in general, seeking to show his perfection in ways more than just the physical, the technical, or the intellectual.
  • Ye Olde Butcherede Englishe: He speaks like this at times.
  • Yin-Yang Bomb: His Retribution mechanic in V, as noted under Mechanically Unusual Fighter. His most damaging combos involve spending meter to inflict a status effect with one element, then juggling the opponent with the other element.

Characters debuting in Street Fighter III: 2nd Impact

    Hugo 
https://static.tvtropes.org/pmwiki/pub/images/hugo_alt_pic_6.png

Street Fighter III

Capcom Fighters Network

I'm number one!

Origin: Germany
Fighting style: Pro-wrestling
Appears in: 2nd Impact, USFIV
Voiced by: note 

Full name Hugo Andore. A German wrestler and former criminal who went legit, making a name for himself in the American Pro Wrestling Circuit after the Mad Gear gang, who had employed him and his family at the time, was destroyed by Cody, Guy, and Haggar. His manager is the infamous Poison, a good friend of his from his Mad Gear days. In 2nd Impact, he seeks a worthy opponent to join him as a tag partner in the wrestling ring, and then he forms the "Huge Wrestling Army" with the rest of the cast in 3rd Strike.

Hugo is a behemoth-sized grappler with monstrous damage output on almost every attack. He's the biggest and slowest member of III's cast, and may have to work to get into range; his defensive options are also a bit lacking. But that same size gives him a ton of health, range on his normals, and a very versatile pressure game by confirming his pokes into his damaging Giant Palm Bomber or Monster Lariat. And as far as grappling goes, he's got a throw for almost every situation; his air-seeking Backbreaker, his corner-carrying Meat Squasher, and-taking after the Spinning Piledriver-the devastating Moonsault Press which can decimate his opponent's health.

  • 10-Minute Retirement: At some point between IV and V, he and Poison had a falling out and Hugo gave up trying to be a pro wrestler. However, Poison's story ends with Hugo coming back to her, and III indicates that they continue to stick together.
  • Ascended Extra: A regular Giant Mook in the Final Fight games, he becomes part of the main roster in the III games, and is the first character introduced in III featured in SNK vs. Capcom: SVC Chaos.
  • Ass Kicks You: His low hard kick has Hugo throwing himself ass-first into his opponent.
  • Berserk Button: Don't you dare insult potatoes. The former Mad Gear members learned this the hard way, courtesy of Hugo throwing his entire truck at them and curb-stomping the entire gang.
    Gang Member: (grabs Hugo's collar) Hey, why don't you get up and fight, you blockhead?! Or are you just going to sit there... (slaps the can of potatoes out of Hugo's hand) ...like a potato?!
    Hugo: Ah, YOU...! (stands up, enraged) DON'T MAKE FUN OF POTATOES!
  • Bilingual Bonus: Speaks some English, some German — the latter mostly in 3rd Strike.
  • The Bus Came Back: He made his triumphant return to the main series in Ultra Street Fighter IV, along with his manager Poison, after a fairly long absence.
  • The Cameo:
    • His intro pose in III features Poison trash-talking his opponent. Justified in that Poison is his manager during the events of these games.
    • He and his look-alike daddy make cameos as background characters in many of the series' games.
    • He gets name-dropped in Poison's story mode in V and makes appearances in Poison's Arcade Mode ending.
  • Canon Immigrant: He's a member of the Andore enemy from Final Fight, while his manager Poison was also a mook from the same game. However, 6 shows that Hugo and the Andore enemy he's modeled after are separate individuals.
  • Characterization Marches On: In Street Fighter X Tekken and Ultra, his personality is almost child-like in nature compared to his earlier depictions.
    MAMA! I'LL BECOME THE BIG POTATO!
  • Continuity Drift: Strangely, Hugo's character bio in 2nd Impact doesn't mention any of the other Andore relatives from Final Fight (Junior, Father, Grandfather, and Uncle), instead mentioning that his parents were farmers from Germany and that he has two younger sisters. 6 features Andore as a level 99 Optional Boss, but is clearly not Hugo, showing that although Hugo is part of the Andore family, he and the one called Andore aren't the same person.
  • Dash Attack: "Monster Lariat" has Hugo charge forward with a hooking clothesline punch, the distance being determined by the strength of the button. The EX version of this move does extra damage, breaks armored moves like the focus attack, and makes Hugo completely immune to flinching.
  • David Versus Goliath: He's the second tallest character in the entire series behind Abigail. Even up against behemoths like Zangief, Birdie, or T. Hawk, Hugo's almost always going to be the big man.
  • Defeat Equals Friendship: All of his defeated opponents in his 3rd Strike ending are recruited into the Huge Wrestling Army. Even Gill is a member.
  • Did You Just Flip Off Cthulhu?: In Ultra he does this to none other than Bison.
    I do not take orders from you. Now YOU listen!
  • Divergent Character Evolution: Hugo was long believed to be Andore, one of the many Mad Gear Gang members from Final Fight, but Street Fighter 6 establishes that while Hugo is a member of the Andore family, he and the regular mook Andore are separate individuals, with Andore appearing as an Optional Boss in World Tour mode.
  • Dumb Muscle: Often played with. In general, it seems that though he's certainly not stupid, he prefers to let Poison do all the thinking while he takes care of the fighting.
  • Even Bad Men Love Their Mamas: In his Ultra arcade intro, he's confronted by several rival gang members in what should be an epic brawl. He stomps out of his trailer, gulps down an entire can of potatoes... and then starts bawling because he misses his mother's home-grown potatoes! It must be seen to be believed.
  • Face of a Thug: His bizarre and intimidating appearance bely a gentle and innocent demeanor, at least outside of battle.
  • Gentle Giant: To an extent. In-game conversations, especially in 2nd Impact, show that he's actually not such a bad guy — just a bit dim — despite his fearsome appearance and wrestling persona.
  • The Giant: He’s seriously enormous, and not only has the huge build but also the prominent facial features associated with gigantism. Aside from the gargantuan Abigail, he's the largest character in the series.
  • Goal in Life: To become the "number one potato", as in to become the biggest and strongest in Ultra. He succeeds.
  • Gonk: Hugo's size isn't his only intimidating feature, as he sports a face only a mother could love, with deep-set, hooded eyes, a prominent nose, an exaggerated facial bone structure, and a slack, rubbery mouth — features that lend him a sullen, often unsettling look.
  • The Grappler: He's a wrestler that fills the same 'giant character' niche as Zangief and T-Hawk for the III series, with huge and powerful grapples that can decimate your opponent in a few hits.
  • Gratuitous German: "Ein, zwei, drei ENDE!". He also quips "Dummer Kerl" (lit. "stupid guy", "fool") in one of his 2nd Impact intros, as well as "Besiegen!" (lit. "Defeat [you]") in 3rd Strike.
  • Groin Attack: Has a unique animation (and knock out cry) for the occasional nutshot. Apparently, it's just that easy for him to get decked in the balls.
  • Hoist Hero over Head: Played for laughs in a non-villainous way in his IV ending where he does this to Poison after he is tired of mindlessly taking her orders. He doesn't toss her away or harm her, however.
  • Home Stage:
    • Hugo's 2nd Impact stage, set in Munich, perfectly encapsulates Oktoberfest. It's hard to tell initially, but a complete, pulled-back view of the stage reveals the whole area is inside a huge beer-tent!
    • In Third Strike, Hugo's (literal) home-stage is dubbed "Home Sweet Home" and is vaguely unsettling, being set in the attic of a large house and featuring an array of children's toys scattered about, in keeping with Hugo's Manchild character. Somewhat incongruently, the glamorous Neuschwanstein Castle can be viewed through the window.
  • Immune to Flinching: Some of his EX moves in USFIV have insane amounts of armor that let Hugo charge past enemy defenses. You can see some players learn this the hard way.
  • Impossibly Graceful Giant: Well, only because his animation in III is so fluid.
  • Manchild: He has elements of this. The background of his 3rd Strike stage shows that he keeps various toys lying around in his house, including a teddy bear, a rubber ducky, a boy doll that vaguely looks like a Cabbage Patch Kid, a wooden dog on wheels, and a miniature car. He also starts crying like a baby in USFIV when he starts reminiscing about his mother's home-grown potatoes.
  • Meaningful Name: Hugo is huge! Really HUGE.
  • Mighty Glacier: His sprite is animated so as to feel incredibly cumbersome and heavy, and additional reverb is added to all of his jump impacts. Generally, he is amongst the slowest characters in the series, but with easily one of the highest health scores. That's not even touching on his monstrous damage.
  • Musical Nod: His theme song in USFIV is a remix of his 3rd Strike stage, but it also includes a segment from his 2nd Impact stage.
  • No Brows: Sports enormous, neanderthal-esque brows, but lacks actual eyebrows, which adds to his unsettling appearance.
  • No-Sell: His standing parry has him puffing his chest out and taking the hit with no damage.
  • Pec Flex: One of his pre-fight taunts.
  • Platonic Life-Partners: With Poison, who is his manager and (as far as we know) nothing more.
  • Practical Taunt: Flexes his arms, and can be stacked for four taunts. Holding the button down will increase the damage of his throws, and simply hitting it will increase the attack for all attacks except throws.
  • Real Men Wear Pink: It's his signature colour. He wears a pink, leopard print patterned singlet, and all of his Huge Wrestling Army recruits in his 3rd Strike ending wear pink t-shirts too.
  • Spinning Piledriver: The "Moonsault Press" has Hugo leap up with his opponent and somersault onto them with a body slam. Like its predecessor, this move has the damage to make or break a match.
  • Super Special Move: Moonsault Press has a variant with Hugo's "Gigas Breaker", stringing three of his Moonsault Presses back to back.
  • Super-Strength: Strong enough to lift and throw an enormous truck at a group of Mad Gear gang members, and gameplay-wise he's amongst the hardest-hitting characters in the series.
  • Three-Strike Combo: Gigas Breaker has Hugo count up for three devastating Moonsault Presses.
    Ein!
    Zwei!!
    DREI!!
    ENDE!!!note 
  • Trademark Favorite Food: As USFIV reveals, potatoes; specifically, the ones his mom grew. In fact, he considers them to be symbols of growth and strength.
  • Villain of Another Story: He was one of the mooks in multiple games in the Final Fight series.
  • Wrestling Family: The Andore family is pretty much a family of giant mooks, and Hugo is no exception.

    Urien 
https://static.tvtropes.org/pmwiki/pub/images/urien_alt_pic_2.png
Street Fighter III
Kneel before me when in my presence!

Origin: Illuminati
Fighting style: Illuminati Techniques
Appears in: 2nd Impact, SFV (DLC)
Voiced by: note 

Gill's younger brother, who was passed up to become their organization's "President" and now seeks to usurp his brother's leadership. However, unlike his brother, Urien is not a Well-Intentioned Extremist who wants to help humanity. Instead, Urien is completely power hungry, and only wants to be the leader of the Illuminati in order to essentially rule the world with an iron fist.

Urien is a very technical but extremely powerful fighter with great mid-range control and the ability to set up terrifying combos and mix-ups. Most of his special moves use charge inputs, meaning he spends a lot of time playing defensive and punishing his opponent, especially thanks to his exceptional normals. Then once he's gathered enough meter, he can bust out his iconic Aegis Reflector, a tool that grants some of the most explosive combo potential in the series and rewards tight timing and execution.

  • Ambiguously Brown: His default appearance in V, which strikes a midpoint between his two looks in III — pale white in his intro sequence and borderline Hades Shaded afterwards. His change in skin tone is made more apparent with his first V-Skill in V, which darkens his entire model and temporarily gives him his skin and hair colors from III.
  • Ax-Crazy: Urien is a violent, paranoid, unstable man who keeps himself only barely under control. Because he conducts himself like he’s only a couple steps away from killing everyone around him on his best days, it only takes the littlest of things, like simply touching him, for him to go from 0 to foaming-at-the-mouth feral. Also, as his victory screen shows, he’s also positively delighted at the prospect of defeating and murdering his enemies. If anything, he's better off wearing a straitjacket rather than being the Illuminati's second-in-command.
  • Always Second Best: To his brother Gill. His driving motivation, aside from ruling the world, is to overthrow his brother and rule the Society. He challenged Gill for the title of President and actually won... only for him to be denied the role when Gill was named Emperor, with him second in command. When it comes to Gill, Urien just can't win.
  • Amazing Technicolor Population: Similarly to Dhalsim or Blanka, his alternate color palettes change his skin to unusual colors, like blue or green or red.
  • Ambidextrous Sprite: His loincloth does not properly rotate when he switches sides in the 2D games. It gets mirrored like Gill's loincloth does in those games.
  • Attack Reflector: The "Aegis Reflector" which can fire back any projectile, including super projectiles.
  • Badass Boast: He's full of withering bluster.
    Tremble before my might!
  • Badass in a Nice Suit: His clothing preference generally consists of expensive suits, which he sometimes rip off before entering a fight (III). Other times, he simply keeps it on (V).
  • Bad Boss: He treats his underlings with very little respect.
  • Barrier Warrior: He can use his Aegis Reflector to reflect attacks, but it can also juggle an opponent that's knocked into it. In the hands of skilled players, the move can be used to ping-pong the opponent to death.
  • Beating A Dead Player: His win pose in V sees him walking up to his unconscious opponent and firing a particularly violent Metallic Sphere with wicked glee.
  • Cain and Abel: The Cain to Gill's Abel; Urien schemes non-stop to take Gill down and seize the Illuminati for himself.
  • The Caligula: Gill, Kolin, and even he personally implies that if he were to take the reins, he'd control a new world order based on hatred, fear, and tyranny. Urien is nastily prejudiced, classist, fearmongering, jingoistic, and despotic, so he is absolutely not fit to be a ruler of any means.
  • Casting a Shadow: Invoked; in V, his Temporal Thunder and Aegis Reflector are much darker in coloration.
  • Charge-Input Special: He has several charge moves such as his Chariot Tackle, Dangerous Headbutt, and Violence Knee Drop. Most of his specials move him forward, and can do some huge combos if strung together. In combination with the Aegis Reflector, Urien can juggle his opponent into oblivion. Some Dexterity Required, as charge partitioning and resource management is key to make Urien effective in battle.
  • Chrome Champion: The bronzed skin he's shown to have during battle is actually a thin coat of metal. His real skin color is much more pale. In V, this ability is his V-Skill and turns his skin completely black, causing his next charged special move (Headbutt, Tackle, Kneedrop) to have armour properties.
  • Clothing Damage: In III, he rips off his business suit before battle to fight in a thong, but he keeps the suit on in V. However, if you hold Light Punch, Medium Kick, and Hard Punch before the match starts, Urien will burn off whatever he's wearing and ends up in his thong just like in III. He'll even keep something unique to that particular outfit, such as his story costume's sunglasses and his long hair when equipped with his premium costume.
  • Despotism Justifies the Means: Unlike his Well-Intentioned Extremist brother, Urien just wants to acquire power and rule the world with an iron fist.
  • Difficult, but Awesome: He has one projectile (Metallic Sphere) and a slew of charge moves. You have to learn how to effectively use his Aegis Reflector Super Art and know a little thing or two about charge buffering to really be good with him. Definitely not a character to try in your first playthrough, but once mastered he can do some pretty insane stuff. For example: playing ping-pong with Hugo!
  • Does This Remind You of Anything?: A lot of his win quotes in 3rd Strike are... rather suggestive.
    Pounding on you is satisfying, but I need something more...
    Your inferior vital fluids are tainting the ground! Clean it up!
    Lie there as long as you want. I've had my fun with you.
    That's right... kneel before me! How do you like the view now?!
  • Dub Name Change: In the original Japanese versions, his Super Art variants of Metallic Sphere and Chariot Tackle are Jupiter Thunder and Tyrant Punish. However, due to Capcom USA's censorship policies regarding religious references and explicit sexual innuendos, their names were changed to Temporal Thunder and Tyrant Slaughter . Unfortunately, the voice clips for those moves remain completely unchanged.
  • Easter Egg: In V, Urien will burn off his clothing to reveal his classic thong outfit if you hold down LP, MK and HP before the start of the match.
  • Energy Ball: "Metallic Sphere" is a ball of dark, electromagnetic energy that functions as his main projectile. He can also fire it up at an angle. "Temporal Thunder" is a stronger variant that appears in III as a super, but becomes his second V-Skill in V.
  • Extra-ore-dinary: Urien can turn his skin metallic and fire electrically charged metal spheres.
  • False Reassurance: Sums up his pre-match quote in SFV.
    Don't worry, I'll end you quickly.
  • Foil: To Gill. They are both from the same secret society, but their powers and motivations are as different as night and day. Gill specializes in Fire and Ice while Urien specializes in Metal and Lightning. Gill is a Well-Intentioned Extremist who has humanity's best goals at heart, Urien is a selfish egomaniac who seeks power for its own sake.
  • Genius Bruiser: Believe it or not, he's got a keen intellect despite his... mania. The scientists of the Illuminati were following the theories that Urien himself developed when creating Necro and Twelve.
  • A God Am I: He's very boastful of his power, constantly comparing himself to a god, and demanding that everyone around him kneel in his presence.
    (Vs. Dhalsim) Believe in me, not your gods, for I have transcended them all!
    (Vs. F.A.N.G.) I am the only one you should worship! There is nothing else!
  • Green-Eyed Monster: He is jealous of his brother Gill and seeks to overthrow him.
  • Ground Punch: His winpose in III has him punching the ground and causing a column of fire to envelop him. In V, his Critical Art, "Dominant Crush", has him charge a Temporal Thunder and punch the ground with it, creating a column of lightning that envelops him and knocks the opponent into the air.
  • Hates Being Touched: Demonstrated when Rashid grabs hold of Urien's arm in order to stop him from attacking Nash.
    Rashid: Stop acting so violent to him! Aren't you satisfied?
    Urien: Don't touch me.
    Rashid: Huh?
    Urien: Commoner! Get that filthy hand off me before I make you regret it!
  • Heel Realization: His speech to Gill in his arcade mode in 3rd Strike is the closest that Urien comes to admitting his personality flaws. Unfortunately, he's so delusional that he believes that killing Gill will rid him of these flaws.
    When I look into the past, I see dishonor and hatred. When I look into the future, I am free from the corruption. How glorious it is... A world without you!
  • Inconsistent Spelling: Allegedly his name was meant to be "Julian", but translation errors resulted in the current name. And everyone snickered. Coincidently though, "Urien" is a real name. A 6th century British king appearing in Arthurian legends is named Urien.
  • "It" Is Dehumanizing: In V, he refers to the resurrected Nash as an "it."
  • It's All About Me: In the end, Urien cares for no one but himself. He will kill anyone, and destroy anything if it meant he would take one step further into his plans.
  • Jerkass: He's the antithesis of his Affably Evil brother Gill and easily one of the most obnoxious and thoroughly unpleasant characters in the series, not to mention one of the evilest; a violent, short tempered, arrogant, condescending, brash and incredibly vile sociopath.
  • Mayincatec: Winds up in some ruins somewhere in Mexico for his 3rd Strike stage.
  • Meaningful Name: He's named after a monarch that opposed the legendary King Arthur, a direct parallel to his conflict with Gill.
  • Not the Intended Use: His Aegis Reflector's primary function is to reflect (most) projectiles. Players (especially high level tournament players) use it to reflect you off of one and into another one to set you up for a 50-50 situation. Or, in other cases, they use it to reflect you off of the mirror itself...into Urien's fist, leading to a very damaging juggle. Eventually Capcom leaned into this when they brought him back in V, alongside the Aegis Reflector which is now designed as a dedicated combo tool.
  • Obviously Evil: Sports white hair and a constant demented grin, is unrelentingly condescending and has huge delusions of grandeur, as well as being brother to The Chosen One who has a more benevolent personality and whom he wishes to backstab and usurp.
  • Pillar of Light: Urien creates a pillar of flames around himself in one of his victory animations in III. This was upgraded into being his Critical Art in V, where it is instead a pillar of dark energy and electricity.
  • Power Dyes Your Hair: His metallic form turns his hair white.
  • Practical Taunt: He punches the ground, and increases the damage of his attacks except for throws.
  • Prepare to Die: His Pre Ass Kicking One Liner at the start of each battle in III was "Get ready to die!"
  • Psychopathic Manchild: He fits absolutely every single definition of the trope, with his Hair-Trigger Temper, extreme mental instability, his outlandishly childish demeanor, complete inability to handle criticism, delusions of grandeur and supremacy and his constant attempts to try to overthrow his older brother Gill out of pure jealousy and spite to plunge the world into darkness, not to mention that his Villainous Breakdown in V is basically him throwing a massive tantrum over always losing to Gill. If anything, Urien is an entitled, selfish, heartless, delusional, whiny and spoiled-rotten toddler inside a full-grown man's body.
  • Purple Is Powerful: His special move VFX are colored purple, and his Story Mode costume in V has him wearing a purple business suit, all to communicate his incredible power and influence.
  • Red Oni, Blue Oni: He's the hot-headed and violent Red Oni, whereas Gill is the serene and calculating Blue Oni.
  • Satanic Archetype: Urien has a very Luciferian element to his character; a megalomaniac with delusions of grandeur and supremacy, Urien is a nastily prejudiced and childish tyrant who plots to overthrow his older brother in order to rule the world with an iron fist (which would lead the world to ruin and despair), and will tempt more than a few people into making deals with him in order to further his deeds and achieve his goals. His personality also embodies many of the Seven Deadly Sins; arrogant, power-hungry, wrathful, highly envious, and constantly wanting more. Then there's the fact that when he and his brother Gill used to be together until the Prophecy managed to split them, Urien sacrificed all notions of goodness in his heart and consigned himself to evil, paralleling the Fallen Angel archetype, and the fact that much of his character is based on Judas Iscariot. But that's not all. You only need to combine this with the fact that Urien disguises himself in public with blond hair to evoke the image of an angel of light with gold hair, as well being incredibly egotistical and psychotic, and you've got the Light Is Not Good quality on Urien. With all of this demonic nature heavily contrasting with Gill's Messianic Archetype, as well as his complete intolerance on failure and brutal desire for attention, it's all clear why Urien is one of the most appallingly and unapologetically evil characters in the Street Fighter series, so much so that Gill is completely unwilling to let Urien take on his role as leader of the Secret Society.
  • Scarf of Asskicking: His story mode costume in V has him wearing a white scarf.
  • Self-Harm: If he loses via time out, he'll start convulsing whilst squeezing his arm so hard that it starts bleeding.
  • Shock and Awe: His special moves show that he's got control over electricity, being able to fire projectiles or empower his melee attacks to damage enemies. Also, in V, His Aegis Reflector shields are electrified.
  • Sinister Shades: His story mode costume in V has him wearing black sunglasses.
  • Sophisticated as Hell: Combines Shakespearean and modern parlance with this win-quote:
    How dost thou suck? Let me count thy wounds! 1, 2, 3...
  • The Starscream: He's second-in-command of the Illuminati, beneath his brother Gill, and is constantly working to overthrow him.
  • Smug Snake: Urien is certainly a dangerous, intelligent, and highly capable man. However, he is utterly consumed by his emotional instability, and his brother Gill absolutely does not give a shit about Urien's obvious scheming and machinations.
  • Stripperiffic: He tears off his business suit in his intro and fights you in a thong. However, his default costume in V has him keep the suit on, unless you input a command to remove it.
  • Suspiciously Similar Substitute: Different elements and new Super Arts aside, Urien is essentially a playable, balanced down, tournament legal Gill.
  • Tall, Dark, and Handsome: 6'5" and sculpted like a Greek hero. Thought it's all a bit undermined by his personality...
  • Tarot Motifs: Urien represents The Emperor in the 30th Anniversary Tarot Deck. The Emperor is associated with leadership and decisiveness, and Urien acts as a high-ranking official in the Illuminati, and desires to kill his brother to become the actual Emperor. According to Rose, Urien's actual in-universe card is the reverse King of Wands. Normally this would symbolize his leadership and motivation to achieve an even higher position within the Illuminati. Because it's reversed, however, it symbolizes that Urien's existing leadership is In Name Only and that he wants to forcibly take his brother Gill's status for his own. It is also a card associated with charisma. It being reversed symbolizes that Urien is a Bad Boss who doesn't give a damn about his own subordinates, and his insanity dooms him to fail in his ambitions.
  • Theme Naming: His moveset seems to have a Roman/Greek motif going for it with names such as Spartan Bomb, Aegis Reflector, and Chariot Rush.
  • Tragic Villain: Gill's Story Mode in V paints him in this light. It's heavily implied that Urien doesn't see Gill as his brother anymore because of the messianic persona that he's adopted after being chosen as Emperor of the Secret Society, and his entire motivation for wanting to usurp Gill's status and take the Secret Society's assets for himself is so he can change destiny and get back the brother he once had. Unfortunately, Urien is so emotionally unstable and delusional by this point that he can't discern the deeper meaning behind Gill's words and intentions, and instead just sees it as coldly looking down on him.
  • Underwear of Power: Fights in nothing but a thong in III. In V his default outfit is a business suit but if you enter a special code, he burns it off during his intro and fights as he did in III. Wearing different outfits and entering this code leaves behind different things from the original outfit when he burns away the rest of his clothes (such as the sunglasses from his Story outfit).
  • Used to Be a Sweet Kid: If his Arcade Mode ending for V is any indication. He reminisces about happier times with his brother Gill as a child... before suddenly becoming furious and destroying a picture of his brother in the present day.
  • Villainous Breakdown: He suffers a TRULY epic one at the end of Gill's Story Mode in V. Said breakdown occurs when Gill defeats him, and as a result, Urien becomes angry and frustrated. Gill then delivers a breaking speech to him, beginning by stating that the reason of his defeat is because everything in the prophecy has been written, leading to Urien to reply that he wants to destroy this accursed prophecy. This leads to Gill to berate his brother Urien that his time for being his replacement will come to pass, causing Urien to become even more furious, thinking it was an insult. Eventually, Gill continues to berate him that he will never be his replacement and never serve any purpose because he himself is the one who will achieve the wishes of the Secret Society as their Emperor, leaving Urien completely off his rocker, all while Gill informs him about the long awaited wish that he needs to fulfill. The prophecy between them as brothers and the tenets which followed will disappear, and he will let his brother live anywhere he wants. In the aftermath, Gill dismissively leaves, and Urien continues to call his name in a violent fit of rage, now completely reduced to a screaming madman.
    Wait... I... LOOK AT ME!!! GIIIIIILL!!! PLEASE LOOK AT ME, GILL! GIIIIIIIIIIIIIIIILLLLLLLLL!!!!!!!!!
  • Walking Shirtless Scene: When appearing in III, but not in V, where he keeps his clothes on. Unless you perform his Easter Egg costume change, that is.
  • White Hair, Black Heart: Urien cares only for himself, and wants to be the head of the Illuminati for the power involved.
  • Wrestler in All of Us: Has a powerful piledriver for a throw.

Characters debuting in Street Fighter III: 3rd Strike

    Remy 
https://static.tvtropes.org/pmwiki/pub/images/remyts.png
Capcom Fighters Network
Victory, glory, and honor... Those ideals don't excite me a bit.

Origin: France
Fighting style: Savate
Appears in: 3rd Strike
Voiced by: note 

A young man abandoned by his father, and whose dead sister is somehow encased in ice. He wanders the world to defeat street fighters.

  • Alternate Company Equivalent: He was designed to resemble SNK characters like Iori Yagami, and debuted long before Crimson Viper. To return the favour, SNK would later base some of Ash Crimson's moves off of Remy.
  • Brought to You by the Letter "S": Has a Ω emblazoned on the front of his jacket.
  • Chuck Cunningham Syndrome: Of all the newcomers introduced in III, Remy is the only one who hasn't made so much as even a cameo since 3rd Strike, with his only other appearances to date being a card in the SNK vs. Capcom digital card games for Neo Geo Pocket and Nintendo DS. Outside of games, he appears in a group shot for a variant cover for the Street Fighter Unlimited comics... and that's about it.
  • Counter-Attack: His Blue Nocturne Super Art.
  • Disappeared Dad: The primary motivation for his permanently pissed-off vibe.
  • Emo: Remy's bio states that he likes "bad moods" and he hates everyone and everything he sees, but especially street fighters and his father. The one thing he seems to like is his sister. He grows out of this in his ending.
  • French Jerk: Remy is terse and scathing, though that’s probably because he's a nihilist.
  • Fury-Fueled Foolishness: Remy's vendetta and actions as of 3rd Strike. He's angry at the world and is hurt plenty, but he's just as bad as his father, going off to engage in street fights around the world and beat up any other fighters he meets. In his ending, he realizes the folly of using his father's faults as his crutch and how consumed by angst he was.
  • The Generation Gap: Remy embodies all of the 1990s' teenage Generation X turn of the century sentiments, including a sardonic and cynical take on life, a somewhat nihilistic and blasé personality, and generally being apathetic at everything — including how the Fourth World Warrior Tournament is a front for a natural selection aptitude test for a world domination-bent secret society.
  • Gratuitous Japanese: Despite being French, all of his speech is in Japanese.
  • Home Stage: Remy's France stage is filled with Bizarrchitecture and lacks any typically French iconography in order to highlight the feel of the game's Turn of the Millennium era and its sentiments. In contrast with the traditional “streets of Paris and view of the Eiffel Tower” fodder (as seen in Manon's stage in 6), Remy's stage prominently features an imposing industrial punk "Disco Metro" building to present a feeling of rapidly changing times and anticipation for a cyberpunk or hi-tech automated future.
  • Hypocrite: Due to the fact that his father abandoned him and his sister in order to pursue the art of a true warrior, Remy has a deep seated hatred for all street fighters. Yet he's on his personal mission of searching the Globe for World Warriors to defeat. By street fighting the Hell out of them, of course. This winquote says it all.
    Why am I even here, anyway?
  • Jerkass Realization: Remy later realizes this in his ending and undergoes Character Development, letting go of his hatred towards his father as well as letting his sister’s icy coffin sink to the bottom of the ocean.
  • Ki Manipulation: His moveset is mostly ripped off from Charlie/Guile, complete with projectile-throwing abilities. What's interesting about it is that, much like Sagat, he can choose to throw those Sonic Boom lookalikes either high or low from the ground.
  • Light Is Not Good: He has no care in the world for the notions of good and evil, only looking out for number one. He also uses light, than ki in general, as a projectile.
  • Long-Haired Pretty Boy: Something that the series had been noticeably lacking before he was added. Unlike Vega, he's textbook Bishōnen.
  • Not Even Bothering with the Accent: He only speaks Japanese, which is strange, seeing as how Dudley, Alex, and Hugo speak in the appropriate language (and even corresponding accent) to their nationalities.
  • Practical Taunt: Increases the stun damage of Remy's attack, and can be stacked up to four taunts.
  • Shadow Archetype: Thematically, to Guile and Charlie, as akin to a Dark Age of Comic Books '90s Anti-Hero to the Superman like American legacy heroes of the two.
  • Suspiciously Similar Substitute: Remy fills the role of Guile/Charlie, since his moveset is very similar to theirs.

    Q 
https://static.tvtropes.org/pmwiki/pub/images/q_alt_pic.png
Capcom Fighters Network
I'm...Abomination...

Origin: Unknown
Fighting style: Unknown
Appears in: 3rd Strike
Voiced by: note 

A mysterious man wearing a trenchcoat and iron mask, who is being pursued by the CIA. Q has been sighted in crime scene photographs of unsolved murders all over the world. Some eyewitness accounts place him in two parts of the world at the exact same time, bringing into question whether there is more than one Q, or if the man in question is even human.

Q is a heavily defensive brute-force brawler, with hard-hitting attacks that reach far due to his long limbs, but his low speed and lack of finesse means many of his moves are highly telegraphed and easily punishable if they don't hit. Q's main game plan is to keep his opponent at bay long enough to find opportunities to safely use his Practical Taunt, the effect of which is by far the most drastic in the game. By taunting, Q increases his already high defense for the rest of the round, for a maximum of three taunts. If Q manages to taunt three times without taking damage, he effectively has 2050 health points, almost the equivalent of two health bars for the average character. This allows him to keep getting up no matter how many times the opponent puts him down and find more opportunities to punish his opponent with his slow but powerful attacks.

  • Ambiguously Brown: What little can be seen of his skin, namely his neck and part of his legs in some of his attacks, appears to be brownish in-game, but most official art depicts him as having white skin. There was also a (clearly non-canon) image from Capcom Secret File that presented the 3rd Strike cast as being Animated Actors, and Q was shown without his mask, and he was shown to be played by an older, light-skinned actor.
  • Ambiguously Human: Is he a man? A machine? A Cyborg? Something else entirely? There are numerous things that call into question just what he is.
    • Hitting Q with an electric attack will show his musculature instead of his skeleton, and his head more or less still looks mechanical.
    • Defeating Q with chip damage will cause him to break down like a robot.
    • On the other hand, he does display some human traits, like when he brushes off his coat after parrying an attack, or when he clutches his face (Seemingly in pain) when activating his Total Destruction super.
  • Badass Longcoat: He’s dressed like a classic Film Noir detective in a trench-coat and fedora.
  • Beating A Dead Player: One of Q's possible victory animations is to walk towards his downed opponent, inspect them, then begin grinding his shoe against his their face.
  • Bizarre Alien Biology: While the question of whether or not he's human, robotic, or something else is still prevalent, being shocked causes his muscular system and an indistinct head to be shown.
  • Came Back Wrong: A short (non-canon) UDON comic about Q suggests that he's Chun-Li's long-thought-deceased father Dorai, experimented on and put to work as an agent for Bison.
  • Chekhov's Gunman: There's a character in the background of Ken's stage in II that looks a lot like Q (who's mysteriously absent in later releases). Though the random crowd member was drawn years before Q made his debut in 3rd Strike, the resemblance has been officially acknowledged by Capcom when they debuted CIA boss Wayne Nakamura, where it's said that he first spotted Q in an American harbor, which is where Ken's stage is.
  • Coat, Hat, Mask: Is he human or a robot? You decide.
  • Collective Identity: One of those investigating him suggests this in his ending. He's somehow appeared in places all over the world at the exact same time, implying that Q is just one of many.
  • Computer Voice: During his Total Destruction Super Art, a digitized female voice can be heard saying "Danger!".
  • Conspicuous Trenchcoat: And it is awesome.
  • Dash Attack: He has dashing punch attacks similar to Balrog's. While slower than attacks in the same vein, they pack a ton of damage and can travel almost the whole screen.
  • Died Standing Up: Defeating Q with a light attack or chip damage causes this. Instead of falling down like everyone else, Q struggles to grab his opponent, but ultimately shuts down like a robot, still standing and his arms still outstretched.
  • Early-Bird Cameo: Something of a retroactive case. In Ken's stage in II, there is a boat in the background with a crowd of cheering people, one of them being a man in a trenchcoat and fedora who looks a lot like Q. Obviously, it wasn't meant to be Q since the character wasn't even conceived at that point in time, and HD remakes of the game completely remove the man in question. However, the resemblance was officially acknowledged on the CFN page for Wayne Nakamura, who is the CIA boss that appears in Q's ending. It states that he's been investigating Q ever since he first spotted him in an American harbor, which is an exact description of what Ken's stage is.
  • Explosive Punch: Q's Total Destruction super can be executed as either an explosive punch or an explosive grab.
  • Giant Space Flea from Nowhere: In 3rd Strike, the conditions to fight him in a one-player game aren't exactly easy to invoke (before the 9th stage, you must have used no continues, have no rounds lost against the computer, get all stages graded D or better, earn at least two SP points [i.e. points awarded for getting a grade higher than the grade from the previous stage], and score a certain number of super finishes equal to the number of rounds per match plus two), and Q is no SNK Boss.
  • Grapple Move: "Capture & Deadly Blow" has Q grab his opponent before uppercutting them with his free arm; it lets him connect directly into a combo afterwards. He's notable in the fact that, while he's not a pure grappler like, say, Hugo, his command grab is quite powerful, made even better by the fact that it can be kara'd much like any regular throw, but for drastically more range, several orders of magnitude more than a typical kara-throw. Q can grab people from half the screen away using this, and you'll still be in range to perform the move even after launching a blocked standing medium kick, or even after launching a blocked crouching light kick! If mastered, this gives Q a very dangerous tool that no other character has.
  • Made of Iron: Q's main strength is his high health that he can increase to ludicrous levels through his special taunt.
  • Malevolent Masked Men: What we're led to believe via CIA reports, who regard Q as some sinister figure.
  • Megaton Punch: Used in two of his supers. "Deadly Double Combination" has him punch the opponent in the gut, stunning them, then hitting them with an overhead double-fisted slam that bounces them off the ground and flying into the air. There's also the punch variant of his Total Destruction super, where his punch causes a small explosion.
  • The Mole: Q's arcade mode ending implies that Q is David, the leader of the CIA investigation team that's investigating Q. They appear to wear the exact same white-collared shirt and red necktie. However, David's skin seems to be a bit darker than Q's, and David doesn't seem nearly as massive as Q is.
  • Monochromatic Eyes: His mask has piercing yellow eyes.
  • Mighty Glacier: He has extremely powerful attacks and the highest health in the game, but is really really damn slow. Not to mention, his attacks are all charge attacks, so they're badly telegraphed.
  • Mysterious Stranger: Q has a lot of aspects of this. No one knows what he looks like beneath the mask, his motives are a complete mystery, and he only shows up in arcade mode if the player meets certain conditions.
  • No-Sell: His parry has him puff his chest out much like Hugo and take the hit, and then brush himself off afterwards. And just like every other parry, he takes no damage.
  • One-Letter Name: Just “Q” — and that’s it.
  • Out of Focus: He hasn't appeared at all since his first appearance. However, an unusually similar character by the name of G appears in V, and even if they're not actually one and the same, there is a strongly hinted connection between them.
  • Parts Unknown: The series' most enigmatic fighter, hardly anything is known about him, let alone his birthplace. He's also the only character in the game that doesn't have his own stage. If both players pick Q in versus mode, it'll default to Dudley's stage instead.
  • Practical Taunt: Q's taunt increases his defense based on how much health he has, and stacks up to three times per round. If Q manages to taunt three times without taking damage, he practically becomes a Damage-Sponge Boss.
  • Riddle for the Ages: Everything about Q from his identity to his motives are one big mystery with no clear answer.
  • Signature Headgear: Wears a slick fedora with his mask, complimenting his noir-style air of mystery.
  • The Spook: Without a doubt, he's the most mysterious and elusive fighter in the series. Who he is, what he is, and why he fights are all unknown. Most information about him is purely speculative.
  • Stone Wall: Taunt with him and he gains an extra third of his defense added on. You can do this three times. His defense is already high. Three taunts and he takes forever to go down.
  • Serial Killer: His ending has photographs of 13 murder scenes around the world. They're actually of the various stages of the game, Ryu's being most noticeable. It's also the number of people you fight. One of his victory animations is walking up to the fallen opponent to inspect them, and then either move on, or raise his leg over their head (the game cuts to the results screen after this). The implication here is that he kills every Street Fighter he comes across.
  • Taking You with Me: His "Total Destruction" Super Art, where he literally Turns Red, grabs the opponent, and explodes. However, he doesn't actually take any damage from this attack himself.
  • Tragic Monster: Possibly. One of Q's thoughts after winning a match is "I am...abomination." He also has a tendency to let out a sigh after winning a match that sounds somewhat remorseful.
  • The Unintelligible: He only has one line of spoken dialogue after winning the first round of a match, and it's so heavily filtered that what he's saying is completely indecipherable. Some think he says something along the lines of "I am abomination", since that was one of his possible victory quotes in earlier versions of 3rd Strike, though there's no way of knowing for sure.
  • Unskilled, but Strong: Q's fighting style amounts to little more then throwing highly telegraphed punches and kicks and flailing at his opponent. One of his attacks even has him clumsily fall backwards as he attempts a high kick. That said, his attacks are extremely damaging and look very painful. This ends up contrasting with G's moveset in V, as G uses a number of moves from Q's repertoire, but performs them with much more finesse.
  • Vader Breath: Does this when he stands idle, and also when he exits the match.
  • Visible Silence: Has no win-quotes in the American arcade versions and early console ports. In the Japanese version and Online Edition, his win-quotes are nothing but question marks. However, his quotes were at one point accompanied by parenthesis, indicating his thoughts, which were usually just a single word like "No!" or "Leave."
  • Voice Grunting: Aside from his one indecipherable line of dialogue and Vader Breath, Q just makes grunting noises.
  • Zombie Gait: His arms are always raised, except for one victory animation where they're lowered slightly and he looks in the background like "Why!?"

    Makoto 
https://static.tvtropes.org/pmwiki/pub/images/makoto_4.png
Street Fighter III
Capcom Fighters Network
Rindo-kan Karate is the best! Who's next?!

Origin: Japan
Fighting style: Rindo-kan Karate
Appears in: 3rd Strike, SSFIV
Voiced by: note 

The heiress of the Rindo-kan school of Karate, which she inherited after the death of her father. She seeks to restore her school's reputation by challenging other worthy opponents. She returns in Super Street Fighter IV, where she enters the tournament hoping to walk away both the champion (and subsequently put Rindo-kan on the martial arts map) and earn a lot of money to rebuild her family's dojo.

Makoto is a high-risk, high-reward character of extremes, boasting both a ludicrously quick, far-reaching dash while simultaneously lugging around the slowest walk speed in the roster of both games she appears in. Once described by Capcom's Seth Killian as a "mini-Zangief", Makoto serves as a hybrid of a rushdown and grappler archetype; most of her normal attacks are fairly slow and short range, but do devastating damage and can cause a frightening amount of stun on a careless opponent, her "Hayate" dash punch allows her to quickly close gaps to where she's most dangerous or serve as a powerful combo ender that grants her resets or okizeme, "Orochi" is a command overhead that comes out lightning fast when used as an EX move, and her signature "Karakusa" command grab allows her to daze an opponent for a follow-up combo or a devastating Super Art or Ultra Combo. The result is a character that may struggle to reach her preferred range, but once she's there, frustrates opponents with a monstrous mix-up game and health-bar-shredding damage.

  • Amazonian Beauty: She’s a charmingly earnest young girl, with a cute (though rough-and-tumble) appearance, and is also amongst the most muscular females in the series. While her default baggy gi mostly covers her up, it’s easier to tell how buff she is when she's wearing her alternate outfit in SSFIV: those arms are prominently developed, and she sports exaggeratedly large hands and feet to boot.
  • Angry Eyebrows: Most noticeable during her win pose in SSFIV, where she looks like an Angry Bird coming straight for you.
  • Badass Adorable: Her personality is a mix of sternness and enthusiasm. While she puts on a serious face, you can't help but feel her excitement before a fight that is in a way charming.
  • Badass Normal: While some other fighters, like Zangief or El Fuerte have more or less normal moves, Makoto's moveset, jump height and so on are some the most normal-looking ones in a game where people can extend their arms, cast fireballs, are clones, robots, demons and so on. Unlike other more fantastical styles like Ansatsuken, Rindo-kan Karate seems to focus on simply bashing the opponent as directly and painfully as possible.
  • Boring, but Practical: Whereas nearly every other fighter in the series demonstrates fantastical abilities and elaborate techniques, Makoto's Karate is very traditional, comparatively realistic, and damn efficient. The result is a high-schooler that can send even relative giants flying with one well-placed punch.
  • The Cameo: Does this in Free Comic Day's Super Special Edition when she helps Ibuki out of the field in one panel after Ibuki took it to the face from Ryu.
  • Character Exaggeration: The non-canonical Ibuki Legends comic plays up her aggressiveness to Leeroy Jenkins levels, as she challenges Ibuki no sooner than meeting her — in class, no less — as she believes all fighters should do this. She also tries to pick a fight with Elena who was just trying to be friendly. Her story also ties in with Oro, as her father was defeated by him and she's itching to fight Oro to avenge him. Oro tries to impart some wisdom to her, but she takes it as "I gotta beat Ibuki first", as Ibuki had managed to pass a test of Oro's. She does chill out considerably near the end of the comic, however.
  • Combat Pragmatist: Her karate is pretty brutal, even for a fighting game's standards. For example, she employs strangling techniques in her fighting style, is prone to repeatedly punching grounded opponents really hard, and one of her super arts even opens with a punch aimed... right at the nether regions. She's one of only a few (and was the very first) karate gi-wearing characters to not use padded sparring gloves.
  • The Comically Serious: Since she's an old-fashioned country girl who’s obsessed with karate and therefore somewhat lacks social skills, she can come off this way, frequently taking things that are innocuous as a challenge, which causes less serious characters some confusion.
  • Cute Bruiser: She’s every bit as serious as the stiffness of her strikes, however the super-serious face she puts on, combined with her very earnest vibe, ends up being endearingly charming too, since undeniably she's having fun, even if her face stays locked in a firm frown.
  • Difficult, but Awesome: The iteration of Makoto from 3rd Strike is among the few characters who have ever had an honest-to-goodness Touch of Death combo in a Street Fighter game. It's also one of the more difficult things to perform; you need to first land Makoto's command grab, then combo into her Super Art II, and then kara uppercut your opponent to juggle them and jack their stun gauge as high at it goes. If you're successful, your reward will be a combo that does at least 45% of your opponents health and sets them up for a second combo that will likely kill them.
  • Dramatic Wind: In some win-poses, her yellow scarf flutters in the breeze.
  • Flash Step: Hayate, which is a quick, straightforward junzuki punch that rockets her across the screen from a stationary position. It can also be charged up for more damage.
  • Foil: Sakura in the IV series — while they do share some things in common (their passion for karate above all), Sakura is much more upbeat and casual when it comes to fighting, whereas Makoto is more disciplined and stern.
    Sakura: Nice moves! Wanna go again?
    Makoto: How can you wear your uniform to a fight? Put on a gi like everyone else!
  • Gender-Blender Name: "Makoto" can also be a male name, which adds to her tomboy persona.
  • Glacier Waif: She's the shortest member of the cast at just under 5 feet tall and moves slow, but when she connects, she connects.
  • Glass Cannon: In IV. She retains her poor walk speed and terrifying damage output from 3rd Strike, but her impressive 1200 HP was knocked down to a below-average 950, making her committal moves all the more risky.
  • Grapple Move: Karakusa — she hoists her opponent into a neck-lift and strangles them, dealing little damage but dazing them for a follow-up combo. SSFIV ads an EX variant with super armor and significantly more damage, making it a potently effective element of her arsenal. In IV, her forward throw is the only one in the game to push an opponent back instead of throwing them to the ground, giving her stronger corner carry.
  • Groin Attack: Her Seichuusen Godanzuki Super Art opens with an almighty downward punch to the opponent's groin.
  • Heir to the Dojo: Her family runs a rustic, traditional style of dojo in Japan’s Tosa prefecture — she’s even voiced with a corresponding Tosa accent.
  • Hero-Worshipper: She is visibly flabbergasted when facing Ryu, since he is an absolute legend in the world of karate. In 3rd Strike, she takes a very deep breath to calm her nerves in her unique intro animation against him.
  • Home Stage: Makoto's stage in Third Strike is set at her family's own beautiful, rustic dojo in the Tosa countryside, and features a persimmon tree that drops fruit as the fight progresses.
  • Hot-Blooded: Nothing matters more to her than mastering Rindo-kan Karate, promoting its glory to the world and honoring her family's legacy. She endlessly trains and challenges herself by taking on some of the world's most famous fighters, and does it all with a fiery passion.
  • Immune to Slapstick: In IV, none of the women on the roster are subject to their faces distorting in any way when hit by attacks that cause this humorous effect in the male fighters. Makoto is an interesting example, as despite being easily the most tomboyish woman in the game, and often mistaken for a boy, she still receives this benefit.
  • Japanese Spirit: Just as her name implies, Makoto embodies this. Several fighters comment on her innate Talent, she shows pure, unshakeable Resolve in mastering Rindo-kan Karate and in honoring her family's legacy, and her Persistence means she'll never give up and constantly pushes herself to do better.
  • Jerk with a Heart of Gold: Makoto may seem brash and arrogant, but is close to her family and takes pride in her late father and his dojo. In the comics, she has a friendly rivalry with Ibuki.
  • Joshikousei: In her alternate costume for SSFIV.
  • Meaningful Name: "Makoto" is one of the highest Japanese virtues, which basically translates to something between "sincerity" and "discipline". More accurately, it's being Fettered enough to do everything through proper methods, channels and ritual; never slacking off, taking shortcuts, or be half-hearted. It can also mean to take headstrong or direct action and never doubt or hold back. This translates perfectly into Makoto's fighting style: she uses pure, disciplined moves with proper technique, and puts uninhibited passion in every action. There are many ways to write "Makoto" in kanji, with overlapping, yet distinct, meanings, yet her name is spelled with kana, so it merely uses the sound — which means her name could have any or even all of the above meanings at the same time.
  • Mighty Glacier: Her walk animation is very intricate, but incredibly slow. However she makes up for it by hitting hard, with even harder blows if she Turns Red, on top of having very good dashes. When added together, the nature of her mobility (that she either must use the Hayate punches or dashes to close the gap quickly, both of which come with recovery penalties if improperly used) requires Makoto players to pick their strikes carefully as she is susceptible to over-committing.
  • Perpetual Frowner: It's rare to see her display so much as a smirk. The only exceptions are one of her win poses in 3rd Strike and her ending in SSFIV.
  • Pint-Sized Powerhouse: Standing at 5'3", she can lift people more than three times her height in a Neck Lift and send them rocketing into the sky with her super art.
  • Plucky Girl: One of Makoto's endearing traits is her wanting to honor her family's tradition. Another is her stubborn refusal to give up no matter what obstacles she runs into. Her ending in IV has her disappointed that she didn't get any money for winning the tournament, so she decides to simply repair the dojo herself. While she slips and nearly falls off the roof, she catches herself and simply gets back to work.
  • Power at a Price: "Tanden Renki", her Super Art III that multiplies her attack power by 1.6 at the expense of making her unable to block, limiting her defense to evasion, parrying, and throw escapes.
  • Practical Taunt: Increases her attack power and makes her stun gauge go down faster. Her taunt also has three animations to it, which plays out when the button is held down. Performing all three animations nets her two attack power boosts and three stun recovery boosts.
  • Punched Across the Room: "Seichuzen Godanzuki" — an absolutely brutal super art in which she punches straight at the crotch before unleashing a flurry of punches that culminates in a massive skyward punch, sending her opponent flying.
    "Seichuzen GODANZUKI!!"
  • Scarf of Asskicking: Appears to be an oversized hachimaki worn around her neck. The UDON comics reveal that it's a keepsake of her late father.
  • Shaped Like Itself: "Seichuzen Godanzuki", liberally translated, means "Punches at five heights along the centerline." The move itself is... punches at five heights along the opponent's centerline, starting at the groin and ending at the chin.
  • Surprisingly Normal Backstory: Makoto is not seeking fantastical goals like vengeance, blood, power or even a great deeper truth; she merely wants either money to set up a dojo, or to build up her dojo's reputation, depending on which game she appears in, with no overtones of greed. In the SFIV series, Makoto's reason for fighting Fei Long is to gain publicity for her dojo. All in all, Makoto is one of the most accessibly normal, workaday characters in the franchise, which is all very much part of her charm.
  • Tomboy: Easily the most tomboyish female in the series, with messy short hair, a ripped physique, a brash, barking voice; a very practical gi, and a brutal, no-nonsense fighting style.
  • Tomboy and Girly Girl: She is the clear Tomboy to Ibuki, the latter being an effeminate, perky girl who's all cheer and style. The dynamic also extends to Elena and Sarai in Legends.
  • Trademark Favorite Food: Sushi and sashimi, according to SFIV.
  • Turns Red: Her skin literally turns red when using her Tanden Renki super.
  • Unstoppable Rage: Tanden Renki. In 3rd Strike it makes her so frenzied that she can’t even block during its duration, sacrificing defense for power (though she could still parry).
  • Use Your Head: Her neutral throw is a brutal headbutt. IV's OMEGA Mode also gives her "Isana", a super armor-smashing headbutt.
  • Well-Trained, but Inexperienced: Makoto is inexperienced with fighting other World Warriors, but many fighters recognize that she has talent and is following the right path. Notably, she gets encouragement from legends like Gouken, Ryu, Ken and Fei Long.
  • When She Smiles: Makoto is rarely shown smiling, but she can rival any of the more delicate girls in terms of charm when she does.

    Twelve 
https://static.tvtropes.org/pmwiki/pub/images/twelve_65.png
Capcom Fighters Network
01011.01111. (KO)

Origin: Illuminati
Fighting style: "Hyper Adaptation"
Appears in: 3rd Strike
Voiced by: note 

Twelve is a mutant, part of the G-Project, a biological warfare operation run by Urien. Sent to pursue Necro, his prototype, Twelve is genetically engineered to regenerate, form other shapes (usually weapons) out of his body, copy a person's appearance and skill, and is also being mass produced by the organization to create an army of Twelve-like creatures.

  • Air-Dashing: Twelve can air dash, which is an ability that is usually found in the Marvel vs. Capcom series and not Street Fighter.
  • Combat Tentacles: One of his specials has him flail his arms, which morph into octopus-like limbs for a multi-hitting attack.
  • Ditto Fighter: He has a Super Art, X.C.O.P.Y., in 3rd Strike, which allows him to transform into his opponent for 15-20 seconds. It almost turns into a game-breaker — after activating X.C.O.P.Y., if you taunt use "personal actions", you get stat buffs until the round is over, even after the transformation wears off. Twelve copying Q can become a real pain in the ass to take down. As a Genius Bonus, XCOPY is also an MSDOS application. He can copy Gill just fine, too. And yes, he's just as broken as the real Gill when doing this.
  • Inconsistent Spelling: His name is sometimes misspelled as "Tweleve" in 3rd Strike.
  • Invisibility: He can turn invisible for a few seconds performing his taunt.
  • Monochromatic Eyes: Jet black, and creepily shark-like.
  • Not Quite Flight: He has the unique ability to dash in midair, gliding short distances.
  • Out of Focus: He hasn't appeared at all since his first appearance. V gives him an in-universe predecessor by the name of Eleven, who functions as a random select.
  • Practical Taunt: Turns him invisible, but he'll reappear if he performs a super or if he's hit by an attack, even if he blocks it.
  • Shapeshifter Weapon: A Bio-organic variation, yet not quite an example of Lovecraftian Superpowers. He can morph his appendages into axes, to blades, to scissors, to tentacles, to drills, the list goes on.
  • Speaks in Binary: His win quotes are in binary, translating into such things as "EZ JOB", "PAIN", etc.
  • Spikes of Doom: His N.D.L. special attack and the super art equivalent, X.N.D.L.
  • The Unintelligible:
    • His win quotes are usually displayed in binary code (0s and 1s). If a player can read binary, it will turn into Cypher Language.
    • Sometimes occurs in-game when he's voiced with a weird, squashy filter, such as when he wins a round with X.C.O.P.Y. and says the opponent's quote (Gill's "Kneel before your master!" is long enough that you can clearly make out the words).
  • Voluntary Shapeshifting: Can shapeshift his limbs into various weapons, and with X.C.O.P.Y., he can morph into his opponent.
  • You Are Number 6: He's the twelfth version of the G-Project's biological soldier experiment. One of his prototypes, Eleven, appears as an NPC opponent in V, battling Urien as a copy of him, and later as a playable "character" in Season V (in the sense that Eleven has a unique model, but is essentially just Twelve's X.C.O.P.Y ability given functionality as a Mokujin-style mimic character).


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