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Characters debuting in Street Fighter II. For Ryu, Ken and Sagat, check Street Fighter I.

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    E. Honda
Hot-Blooded Sumo
"It's natural for a sumo wrestler to become the world's strongest!"
Origin: Japan Flag 
Fighting style: Sumo Wrestling
Voiced by: note 
Portrayed by: note 
Full name Edmond Honda. A sumo wrestler who is really fond of his craft. He entered the Street Fighter II tournament to prove the superiority of sumo worldwide. In IV he decides to take sumo all the way to the Olympics.
  • Acrofatic: Jumps very high for a sumo wrestler.
  • Always Second Best: Honda never achieved the highest rank in sumo, Yokozuna, but he has earned the second highest, Ozeki. Of course, it's hard to believe becoming a Yokozuna is completely outside the realm of his abilities given all the crazy stuff he can do. Partially justified in that a Yokozuna is expected to be the pinacle of what Sumo is all about, and Honda strayed too much from the traditional arts.
  • Ass Kicks You: His Sumo Squat, his Oicho Throw and his second Ultra in SSFIV. The latter has more ground pounding.
  • Big Eater: Justified. Sumo wrestling requires a very extensive intake of calories and protein in order to develop the style's requisite bulk.
    "Eat chanko to build your body! Push the opponent out of the Dobyo!"
    "Wanna get a bite to eat?"
  • Big Fun: Has the distinction of having MANY good friends who enjoy his company. Ryu, Zangief, Sodom, and newcomer Hakan have all been shown to be buddies with him.
  • Boisterous Bruiser: For his huge size, he's very boisterous and passionate about his fighting style.
  • Button Mashing: His hundred hand slap.
  • Completely Missing the Point: Honda wants to prove to the world that sumo wrestling is totally a legitimate fighting style and form of combat in its own right. However, he has had to invent totally new moves so that he can legitimately compete against the other fighters in the Street Fighter tournaments, and many of his techniques or "rules" (like being willing to fight outside of the traditional ring) would be outright banned in any formal sumo match. This actually defeats his desired goal; how can he champion sumo as a legitimate fighting style, when in order to win his street-fights he has had to devise a fighting style that no traditionalist would accept as being sumo wrestling? No less than Dan Hibiki and Rufus actually call Honda out on this during their encounters with him in some games. It escapes hypocrisy in that Honda is legitimately oblivious to how he has undermined his own argument.
  • Executive Meddling: In-universe example. In his ending in SSFIV, he figures the only way to make Sumo Wrestling an officially recognized world-wide sport is to directly join the Olympic Committee and force them to vote it in.
  • Evil Laugh: Oddly enough, he gives a rather sinister laugh in one of his win poses in Street Fighter II. In several homeports, such as Championship Edition, it's even the same laugh as Sagat! In the later homeports, it's updated to a less-threatening but still triumphant and condescending laugh.
  • Facial Markings: His face is painted in the kumadori style of makeup used by kabuki artists.
  • Food End: His SFII ending—
    Honda: So my students, now you see what rewards may be reaped when the mind and body are in perfect harmony. Do you think I will relax my discipline just because I have won? No! I will still train very hard. And I will still cook!
    Narrator: As Honda eats and chats with his disciples, everyone is in harmony— concentrating only on food and friendship.
  • Hot-Blooded: Honda burns with passion, and does everything he does wholeheartedly. His enthusiasm kind of overpowers his common sense sometimes — as seen by his Completely Missing the Point about how he isn't helping his own argument.
  • In a Single Bound: He seems to have a 15 foot vertical leap when he does his Sumo Smash move.
  • Kappa: One of Honda's alternate costumes.
  • Lightning Bruiser: Despite his size, he's relatively quick. Not anywhere near Cammy or Vega's levels, but still quick.
  • Multi-Ethnic Name: It's never really explained why the 100% Japanese Honda has the very English first name "Edmond".
  • Nerf: The weak version of his headbutt attack has gone through many balance changes. At first it could go through fireballs on the first frame, but in Alpha 3 they changed it so it couldn't. Then in HD Remix it completely negated fireballs, inverting the nerf, but in IV it couldn't.
  • Nice Guy: He's a big lumbering bruiser, yes, but he's also very friendly and open-minded.
  • Patriotic Fervor: Like with Zangief, this is illustrated in the UDON comics by having his speech balloons white with red text, in grand Hinomarunote  style.
  • Rapid-Fire Fisticuffs: The Hundred Hand Slap is the trope picture.
  • Red Baron: His shikona (ring name) for sumo is "Fujinoyama" (Mt. Fuji).
  • Spam Attack: His "Hundred Hand Slap."
  • Spirited Competitor: A heroic version.
  • Stout Strength: Honda's built like a sumo wrestler and still has six-pack abs.
  • Techno Wizard: In his appearance in the American Street Fighter animated series, Edmond is depicted as a computer whiz who loves hacking government files.
  • Too Kinky to Torture: In the movie, though less due to kink and more due to mentality (and bulk).
  • Trademark Favorite Food: He loves chanko, a protein-rich stew that sumo wrestlers eat to gain and maintain size and strength.
  • Use Your Head: The Sumo Headbutt.
  • Vitriolic Best Buds: Seems to be this with Hakan, although it only shows when the two are trying to see which is better between Sumo and Turkish wrestling.
  • Walking Shirtless Scene: He wears a kimono over his sumo belt, but chooses not to wear it with his arms in the sleeves.

The Warrior of the Amazon
"Experience the wild - the HARD way!"
Origin: Brazil Flag 
Fighting style: Feral movement, electricity
Voiced by: note 
Real name Jimmy, a youth who was lost in the rainforests of Brazil after a plane crash. He survived alone and became a Wild Man who learned how to channel electricity through his body. Good friends with Dan Hibiki, since he saved Dan's life once. In II he finds his long-lost mother Samantha and in IV decides to enter the new tournament to make her proud, and to support Dan's Saikyo school somewhat.

He returns in V, looking even wilder than before with much longer and thicker hair. Additionally, he's also grown green hair around his arms and legs, making him almost entirely covered in fur. Despite this, he's now living peacefully with his mother and has integrated himself into society. He was also approached by a suspicious salesman who promised Blanka fame, and made a line of "Blanka-Chan" dolls. Unfortunately, they're not sellings, and Blanka is now faced with a surplus of Blanka-Chan dolls he needs to sell.
  • Amazing Technicolor Population: Blanka's most apparent characteristic is his green color, attributed to his constant use of chlorophyll from plants to better blend in with the jungle environment, a color change that eventually became permanent.
    • Rather interestingly, his default color palette in Super Turbo gives him a more naturalistic brown skin color with dark gray hairnote . While this change would make sense on paper, and fits with his newer portrait art by the time, his spritework makes it veer rather closely into Uncanny Valley territory.
    • His Nostalgia costume in V actually has small patches of white skin, with them being especially visible on Color 9.
  • Anime Hair: Has wild, spiky orange hair. Taken Up to Eleven in V, with his hair being even longer and spikier than before.
  • Beast Man: He has a savage appearance, complete with fangs and thick fur on his arms and legs, and often assumes a Primal Stance. This is taken Up to Eleven in V, where the fur on his arms and legs is not only thicker and longer, but he's now growing green fur on his forearms and calves where there was none before.
  • Big in Japan: Blanka tries to invoke this In-Universe. In V, his attempts to sell people dolls of himself in Brazil don't go over well. Sean and Laura suggest he try selling them in Japan, and Sakura gets her manager to put them in the prize grabber machines at the arcade she works at. This helps Blanka get rid of his overstock, but nobody seems to actually find the Blanka-Chan dolls as cute as Blanka does.
  • Button Mashing: His electric shock.
  • Carpet of Virility: He has bushy chest hair which is just as orange as the hair on his head. In V, it's even thicker.
  • Combo Platter Powers: He has a super strong monstrous form and can set an electric current through his whole body. What's more, he picked up those abilities through prolonged exposure to electric eels.
  • Comedic Underwear Exposure: In his alternate costume in IV, the seat of his pants is split.
  • The Computer Is a Cheating Bastard: Witness him bust out rolling attacks as he walks toward you!
  • Confusion Fu: Blanka's basic fighting style, and why he often earns the ire of online players.
  • Demoted to Extra: In Street Fighter II: The Animated Movie, where his only appearance is a fight against Zangief that has no impact on the story.
  • Dumbass No More: Chronologically, he first shows up in the Alpha series completely unable to speak in anything but apelike grunts. From II onward, he's able to speak and communicate clearly, albeit with some difficulty.
  • Earn Your Happy Ending: Throughout the most of the series, Blanka really only wants to make his mother happy, but deals with prejudice because of his appearance from everyone else all over the world. In Super IV, he finally gets his Happy Ending as other villagers are no longer afraid of him and want to be his friends.
  • Everything's Better with Plushies: Blanka-Chan, a mass-produced plush toy made to look like Blanka.
  • Evolution Power-Up: Compressed into a mere matter of years in his case. Following the plane crash which left him stranded in the Amazon, Blanka's skin turned green, his hair grew wild and raggedy, he grew claws and (most inexplicably) his facial features turned feral and beast-like, complete with fangs and pointed ears in some art. All this is hand-waved by him apparently adapting to life in the jungle, no matter how utterly impossible this may be.
  • Eye Pop: An apparent Running Gag with him in the games are his eyes comically bugging out whenever he's taking damage.
  • Goofy Suit: His Story costume in V is a mascot costume that looks like a giant version of one of his plushies.
    • The pose he normally strikes after using his Wild Hunt throw is an intimidating, feral growl with his arms outstretched like he's ready to pounce again. However when used with the Blanka-chan story outfit, it looks more like he's saying "Sorry, lol," with his big goofy grin and large eyes.
  • I Am a Monster: Part of the reason he leaves Samantha in IV is because he doesn't want his mother to feel guilty of being associated with him.
    • It's also a big source of angst for him in the cartoon.
  • Lighter and Softer: As time went on, Blanka became more civilized. When he first appears on the scene in the Alpha series, he's a completely apelike Wild Man who can't speak. In II, he can talk, but he's still pretty savage. By the time of IV he's reunited with his mother, found himself a couple of friends, and is much kinder.
  • Man Bites Man: His default grab since II, Blanka grabs his foes and goes to town on the opponent's face with his chompers. It became a notorious meme.
  • Mayincatec: His Battle Outfit in V resembles the garb of an Aztec warrior, which includes an eagle headdress, a loincloth, lots of feathers, and even a shield strapped to his arm.
  • Misplaced Vegetation: In Alpha 3, Blanka has a Super Combo, the Tropical Hazard, in which he jumps to the ceiling and shakes it, making fruit fall down on the opponent, stuff like pineapples, apples, guavas, and freaking watermelons which he then proceeds to hurl at the enemy.
  • Nice Hat: In his alternate costume in IV, which makes him look like a mutated Steve Irwin.
  • No Brows: Of the "neanderthal" variety.
  • Non-Indicative Name: "Blanka" sounds like the Spanish word blanca, which is the feminine form of the word "white". He is a male character with a decidedly non-white skin. In addition, the word for "white" in Portuguese (the official language in Brazil) is "branco/branca"; "blanca" is Spanish. The UDON comics explain this as being a nickname given to him by Brazilian natives to describe his pale white skin from before he turned green. The name stuck, even though his obviously green skin means that the nickname no longer makes any sense.
  • Noodle Incident: He apparently saved Dan's life at some point in the past, which is how they became friends. What exactly happened and how Blanka helped is never explained.
  • Odd Friendship: His best friends are Ordinary High-School Student Sakura Kasugano and Joke Character Dan Hibiki. The two of them are also the only people, along with his mother, to call him by his real name, Jimmy.
  • Orphan's Plot Trinket: Turns out that the anklets he's wearing in II were a birthday gift from his mother that, by the end of the game, recognizes him as her long lost son Jimmy thanks to said anklets. Not that it makes much sense for a kid to be gifted things that look more like shackles (they even have broken chains from IV onward), but hey, plot convenience...
    • SSFII Turbo HD Remix does go into better detail to show that said anklet is not what we usually see, but a realistically delicate golden chain just above one of the shackles.
  • Piranha Problem: Using the costume code on his Nostalgia costume in V adds a few piranhas latched onto him. Two hang from his butt while one hangs from his eyebrow.
  • Prophet Eyes: His in-game sprites have these, but his character portraits and ending pictures consistently depict him with pupils. His models in IV and V finally give him in-fight pupils as well.
  • Psycho Electro: Taught to him by electric eels. No, really.
  • Rule 63: Capcom pulled this on him with a recent piece of concept art.
  • Series Mascot: Subverted. He's definitely not the face of the franchise, as that honor belongs to Ryu, but he is heavily associated with series producer Yoshinori Ono, who seems to keep a Blanka toy with him at all times. Whether he's teasing an announcement or just taking pictures with fans, you can expect to see him holding the toy. This is referenced in V, where his character story involves a line of mass produced dolls made in his likeness.
  • Shock and Awe: He is able to generate eletric currents, but only works if the opponent touches him.
  • Significant Birth Date: Blanka was born February 12th, sharing a birthday with famous naturalist Charles Darwin.
  • Spam Attack: His "Electrocution" attack.
  • Spin Attack: The Rolling Attack, in which he tosses himself at the opponent while keeping arms and legs folded into his body and spinning rapidly. He has A few variation of the move, namely vertical and backstepped/arched.
  • Trademark Favorite Food: He likes tropical fruit and arapaima (a type of fish found in the Amazon).
  • Unskilled, but Strong: He fights by using wild, animalistic moves.
  • Verbal Tic: Aside from howling like an animal, his Japanese lines have him switching "sh" and "ch" sounds to "j" sounds.
  • Walking Shirtless Scene: As a savage wild man, he wears no shirt.
  • Wild Child: Blanka's a grown-up version of this.
  • Wild Hair: Comes with being a wild man. It's even wilder in V.
  • Wild Man: He's also a borderline Psycho Electro due to training with electric eels.
  • X-Ray Sparks: Happens whenever he hits an opponent with his electric attack.
  • You No Take Candle: Blanka's speech is pretty clearly stunted from his years of growing up in the jungle. He isn't a Third-Person Person, but he will skip certain words that would make his sentences more complete.
    Blanka: Blanka-Chan is cute, like tiger, see!? This just looks like rat!

Air Slasher
"Easy operation."
Origin: USA Flag 
Fighting style: Special Forces training
Voiced by: note 
An All-American Air Force major who has sworn revenge on Bison for the death of his friend Charlie (as later seen in the Alpha series), and almost succeeds in Street Fighter II until his wife Jane and their daughter Amy arrive and convince him to stop. He spares Bison and goes home to live a life away from fighting... until IV when something comes up involving Shadaloo and he's sent in to investigate S.I.N. Has really big hair, which he apparently maintains via a military-order hairspray. His wife Jane is Eliza's sister, making him and Ken in-laws, but they don't really like each other very much. In V he's still hunting down Shadaloo, now accompanied by Abel.
  • All-American Face: Moreso in the western cartoon.
  • Always Second Best: To Charlie. It shows in Guile's weaker and less effective Flash Kicks and Sonic Booms, which he also requires both respective limbs to perform, whereas Charlie only needs one.
  • Anime Hair: His hair gives him the power to defy gravity. He uses military-issue hair product, which, in the video game of Harvey Birdman, turns out to be extremely flammable.
  • Arch-Enemy: M. Bison, to the point that the Trope Namer for But for Me, It Was Tuesday always remembers who Guile is.
  • Artistic License – Martial Arts: We are looking at you and that ridiculous upside-down kick of yours, buddy. Not his special move, mind, but his F+HK. It defies gravity in such a way that it ends up looking completely absurd even for these games, which is saying something.
  • Ascended Glitch: Guile had a glitch back in Street Fighter II referred to by fans as the "Handcuff Glitch", which caused an opponent thrown by Guile to be stuck in front of him, tethered to him as if they were handcuffed. Come Street Fighter V, Guile's V-Trigger move gives him a pair of handcuff-like rings around his wrists made of Sonic Boom energy. He also had an actual "Handcuffs" move in the Street Fighter: The Movie game.
  • Badass Biker: As seen in his prologue from SSFIV.
  • Bash Brothers: Originally with Charlie in Street Fighter Alpha, and with Abel in Street Fighter x Tekken and Street Fighter V.
  • Berserk Button: M. Bison. Alternatively, speaking ill of Charlie is enough to earn you a vicious thrashing.
  • Best Served Cold: Against Bison for Charlie's death. Justified in that Guile thought Bison was dead between Alpha 3 and Street Fighter II.
  • Blow You Away: Like Charlie, his Ki and associated attacks are wind based.
  • Boring, but Practical: From II to V, Guile has had the same two special moves and at least one Super version of each. Most characters have at least three and many are flashier than Guile. However, he makes up for the lack of variety by having an assortment of extremely good normal attacks which make him a force to be reckoned with.
    • Even the way he fights, compared to Charlie. Whereas Charlie has found ways to make his technique more flexible and personalized, Guile's form is extremely by-the-books and sticks to the basics (his Sonic Boom being a double-arm cross compared to Charlie's single arm hook or his Flash Kick a basic backflip vs. Charlie's inverted flip kick). In the UDON comic books Charlie chides him during a sparring match for not breaking out and finding his own style.
  • Calling Your Attacks:
    "Sonic Boom!"
    "Somersault!"/"Flash Kick!"
  • The Cameo: Shows up in Final Fight 2 as a background spectator in the French area during the fight with Freddie, a discharged member of the US Marines who has a rising knee attack not unlike Sagat's Tiger Knee.
  • Cassandra Truth: Guile's assumption that Charlie didn't die appears to have been correct... Well, technically correct.
  • Charged Attack: Of the 'Hold' variety. Guile's special moves consist of nothing but these and even his Supers/Ultras require you to charge back/down.
  • The Comically Serious: He practically never smiles. He gets ribbed about this from time to time, particularly by his wife's brother-in-law Ken, who sees him as a stiff who needs to loosen up (conversely he sees Ken as an Idle Rich playboy and wishes he'd be more responsible).
  • Cool Shades: As of IV. They've proven quite popular with the fanbase. And it seems Capcom is aware of this as they're now a part of Guile's official outfit in V.
  • Demoted to Extra: The developers of Street Fighter II considered Guile to be the "main character" of that game, as he and Chun-Li were the only characters who were interested in battling M. Bison, the Big Bad of the game. However, after he was replaced by Charlie in the Alpha series, disappeared entirely in the III series, all idea of him being the main character disappeared as well. Ryu's Wolverine Publicity pushed him into the spotlight in all subsequent games, to the degree that in Street Fighter V, the other characters (including Guile and Charlie) acknowledge that they're waiting for Ryu to finish his Next Tier Power-Up so that he can deliver the final blow to Bison
  • Difficult, but Awesome: For beginners, compared to, say, a Shotoclone.
  • Divergent Character Evolution: Whereas Guile and Nash used to play almost the same in Alpha, in V Guile remained a defensive beast and charge character, whereas Nash became a motion character more geared towards offense.
  • Dressed to Kill: One of his Alternate Costimes in IV has him wearing a more formal military uniform. He wears a similar outfit as his default costume in V, albeit with the sleeves rolled all the way up.
  • Eagleland: Type 1.
  • Elemental Powers: His attacks create slicing bursts of wind.
  • Exiled to the Couch: In the UDON comics, Guile ends up sleeping on the couch, as he had forgotten his wedding anniversary. Julia is not very happy.
    Guile: "Happy anniversary—"
    Julia: "Couch."
    Guile: "I'm so sorry. I lost track of time—"
    Julia: "Couch."
  • Failed a Spot Check: "Are you man enough to fight with me?" and "Go home and be a family man!" He says one or the other to whoever he's beaten - including Chun-Li. Most likely an oversight, although some joke that it's a Stealth Insult on Guile's part.
  • Family Man: Guile loves his wife and daughter. Also refered in his famous Catchphrase:
    Guile: "Go home and be a family man!"
  • The Glasses Come Off/Cool Shades: As seen in his fight intro in Street Fighter IV. In Super Street Fighter IV, he puts them back on as a move. They're a part of his default outfit in Street Fighter V.
  • Gratuitous English: Without any vowels:
    "Mission start."
  • Grumpy Bear: After the events of Alpha 3. Prior, he was a Wide-Eyed Idealist.
  • The Hero: Alongside Chun-Li. While Ryu is the main character and poster boy of the franchise, Guile is the one who consistently takes on Shadaloo, and is arguably one of Bison's greatest adversaries.
  • Heterosexual Life-Partners: He and Charlie had this dynamic. As of SFV, the key word here is had.
    Nash (Winquote to Guile): I have nothing left to say to you.
  • Hot-Blooded: When dealing with Shadaloo, and especially M. Bison.
  • Hunk: With a flat top!
  • Hurting Hero: Guile never really gets over Charlie's death, even after his family pleads with him to let go. He spends the next several years in mourning, and even by the time of SF4 is still obsessed with getting his revenge on Bison, although his priorities are more geared toward stopping his plans instead of killing him. Because of this, he has become introverted, bitter, and emotionally distant from his wife and daughter. V only makes things worse by revealing that Charlie's Alpha 2 ending is canon, which means that Guile was right in believing he was still alive, but he still has no idea about Charlie's backup unit actually being Shadaloo spies who betrayed him by shooting him in the back.
  • Hypocritical Humor: His taunt in V, as he's been known to be a "turtle" character who barely moves while throwing out Sonic Booms.
    You won't win just standing there.
  • "I Know You're in There Somewhere" Fight: As of V, when he fights Nash.
  • If You Kill Him, You Will Be Just Like Him: The reason why Guile spares Bison in his SFII ending. It takes his wife and daughter to convince him of this, though.
  • Improbable Hairstyle: It's probably the trait he's best known for. Given the in-universe Hand Wave of "military issue hair product" and called out on it in the video game of Harvey Birdman, Attorney at Law, where said military issue hair product proves very, very flammable.
    • Although to be fair, it's nothing compared to Charlie's..
  • Justice Will Prevail: Extremely evident in Alpha. It gets toned way down and turns very bitter after Charlie's faked death destroying the Psycho Drive.
    • Lampshaded by Cody:
    " Sometimes, Justice don't prevail...but you already knew that, didntcha?"
  • Ki Attack: "Sonic Boom!"
    • His Flash Kick also uses Ki localized into his legs, similar in function to a Shoryuken.
  • The Kirk: He fills this niche in his Power Trio.
  • Lantern Jaw of Justice: Has a pronounced chin and is one of the heroes of the series.
  • Majorly Awesome: Given that he was personally trained by Charlie Nash, the same man who once fought Bison to a standstill, this was to be expected.
  • Meaningful Name:
    • A "guile" person is a person with a certain cunning, capable of knowing what their opponent will do in advance. In short, exactly the kind of play Guile's two-second charge moves entice. In theory.
    • "Guile" is a (relatively uncommon) French surname, originating from "Guillaume," which is the French for "William." In the first movie this is referenced with JCVD playing Colonel William F. Guile.
  • Mr. Fanservice: He has shirtless alternate outfits in IV and Super.
  • Never Found the Body: His motivation for looking for Charlie in IV.
  • No Brows: Of the "rarely emotive" variety.
  • No-Nonsense Nemesis: Guile's fighting style is all business, as opposed to Charlie's, which is more showy. Best reflected by the quote above.
  • Out of Focus: Suffers this during the Alpha-series, essentially be replaced by Charlie. Guile did not become playable until the console port of the third game.
  • Patriotic Fervor: Even his Sonic Booms are patriotic. If you look hard enough you'll notice his Sonic Booms are colored red, white, and blue.
  • Power Trio: Formerly composed of himself, Charlie, and Chun-Li. Nowadays, Cammy usually fills in for Charlie. However, occasionally Ken or Ryu will pop in instead.
  • Rated M for Manly: A muscular, well built man who serves in the military.
  • Revenge: Guile is motivated both out of a sense of justice and a desire to avenge Charlie by ensuring Bison's downfall.
  • The Rival: He's the main nemesis of M. Bison.
  • Series Continuity Error: In Street Fighter II, Guile wants revenge on Bison for killing Charlie. In the intro of his story in Street Fighter IV, he's insistent that Charlie is still alive because they Never Found the Body.
  • Sharp-Dressed Man: An alternate costume in SSFIV is his Air Force dress uniform. A variation of this returns as his default SFV design, and his 30th Anniversary costume is a ceremonial command uniform.
  • Signature Move: Sonic Boom. By V he has mastered a wide range of Sonic Boom-themed techniques (like being able to place a stationary Sonic Boom that moves with him as a wall or infusing his fists with the power to throw Sonic Booms with every punch). He also retains his Sonic Hurricane super move from Super Street Fighter IV.
  • The Stoic: So much so, that in his cameo in Harvey Birdman, Guile just stands there while his hair is on fire.
  • Stone Wall: His fighting-style is built around defense and forcing his opponents to fight at his pace. A solid Guile player will know how to bait an opponent into doing exactly what they want via well-timed Sonic Booms and the threat of a Flash Kick or jumping throw for trying to come in from the air while they get closer in order to unleash some in-your-face combos.
  • Super Mode: The "Solid Puncher" V-Trigger, which gives Guile the ability to toss Sonic Booms with every punch. If you're willing to burn all the remaining meter, you can also execute the Sonic Hurricane while it's still active and power it up as the "Sonic Tempest", which creates a larger projectile that does more hits.
  • Suspiciously Similar Substitute: Chronologically, he is this to Charlie, but in order of game release Charlie is this to him.
  • Tarot Motifs: Guile represents The Hierophant in the 30th Anniversary Tarot Deck. The Hierophant often represents conservatism and obedience, which fits with Guile's nature as a soldier with a simple yet powerful moveset.
  • Technician vs. Performer: Compared to Charlie, he's the Technician because Charlie's already mastered everything Guile knows and can put his own spin on them, whereas Guile sticks to doing things the way he knows works. Thus he throws Sonic Booms with both arms, his Flash Kick is just a simple backflipping kick, and his supers stick to the form of the move (multiple Flash Kicks and a very large Sonic Boom).
  • Temporary Bulk Change: His Sonic Hurricane Critical Art in V causes his forearms to bulk up to Popeye-esque proportions just before he releases the attack.
  • Tragic Keepsake: He wears Charlie's dogtags alongside his own.
  • Wearing a Flag on Your Head: Has the American flag tattooed on both of his arms.
  • We Used to Be Friends: Guile is very disheartened at seeing what Nash has become.
    Nash...what on earth happened to you?!
  • Wrestler in All of Us: Nothing too egregious, but he does have a suplex in his arsenal.

Blue Jade
"I'm the strongest woman in the world!"
Origin: China Flag 
Fighting style: Kung Fu
Voiced by: note 
Interpol agent and the original fighting game Action Girl. She joined Interpol to investigate her father's apparent death at the hands of Bison and constantly pursues him and any other members of Shadaloo. In IV, she goes to investigate S.I.N.'s possible connection with Shadaloo along with Guile and Cammy. By the time of Street Fighter III: 3rd Strike, she has retired from Interpol and runs an orphanage. When one of her students, Li-Fen, is abducted by Urien, she goes into Mama Bear mode and goes after him. V shows how the two met, and gives a clearer picture on her early days working with Nash and Guile.

While Chun-Li was not the first playable female fighting game characternote , nor the first female fighter by any meansnote , she is definitely the first prominent and well-known one, earning her the honorary title "First Lady of Fighting Games". The trend of female fighters being quicker and lighter and liking kicks can be traced directly to Chun-Li's huge and powerful legs.
  • Acceptable Feminine Goals and Traits: Zig Zagged Trope. In her original appearances, Chun-Li was simply an ordinary woman who learned martial arts to avenge her father's murder, and in the endings she returned to the life of an ordinary girl once finished. After a minor retcon established her as an Interpol agent, her endings instead had the option of having her return to a civilian life or continue working as an undercover cop. Games set later in the chronology establish that while she still does minor police work, her primary role is acting as caretaker and martial arts instructor to orphans, including her adopted daughter, Li-Fen.
  • Action Girl: She is a HKPD officer-turned-Interpol agent due to her father's death at the hands of Shadaloo and enters fighting tournaments as a means of arresting major criminals.
  • Action Mom: She has several adopted children in III.
  • Amazonian Beauty: Her legs are massive pillars of muscle. Alpha shows that she wasn't doing too bad in terms of arms or abs either, although this aspect of her physique isn't as prominent.
  • Anime Chinese Girl: Set the standard for all the others.
  • Apologetic Attacker: Her taunt in the Alpha series, complete with a coy, "please" gesture from her lead hand.
    "Gomen ne~!"
  • Arch-Enemy: To M.Bison by being the one who consistently opposes him.
  • Author Appeal:
    • She was originally designed by Akira Yasuda, and when questioned by a co-worker Yoko Shimamura why her thighs were so big, he told her, "You just don't understand the appeal" and started explaining his sexual fetish to her, which she said made her rather uncomfortable.
    • Chun-Li seesaws between thick and muscular and thin and petite, depending on the game. Yoshinori Ono, the director of the series, has stated that he prefers her slimmer, Alpha-era look, while Daigo Ikeno, the main artist for the series, loves meaty thighs. Ikeno has admitted that he makes sure that his designs are the final drafts sent to the programmers. Kinu Nishimura, whenever she provides promotional and in game art, also tends to see-saw back and forth between her petit frame and her thicker look. Mind you, Nishimura is a female artist.
  • Badass Adorable: Would you expect a woman like her to jump for joy or strike a V-Sign and proclaim "Yatta!"?
  • Badass Boast: See the above quote.
  • Badass in Distress: The first issue of the Street Fighter Unlimited ends with a shot of her Bound and Gagged after having been captured by Vega.
  • Berserk Button: In SVC Chaos, she gets into a fight with Mai Shiranui after Mai makes fun of her "chunky legs."
  • Boobs of Steel: While overshadowed by her massive thighs, she's also one of the most buxom characters as well.
  • Brainwashed and Crazy: In Street Fighter II V.
  • Breakout Character: The most popular character to come out of Street Fighter II with only Akuma coming close. Ryu, Ken and Chun-li have basically formed the holy trinity of Street Fighter ever since.
  • Button Mashing: Her lightning kick. Inverted in Street Fighter X Tekken and Street Fighter V; you have to input a command to execute it. In Season 2, the mashing input was re-added as an alternative to the motion input, so fans that prefer it have the option.
  • By-the-Book Cop: She can be like this sometimes, though you'd never guess that she's a cop by looking at her.
  • The Cameo: In Final Fight 2, she can be seen trying to enjoy a meal in the background of the Hong Kong area, the opening stage of the game.
    • In the first Breath of Firegame, she makes a cameo in the town of Bleak if you pay a man and select the right choices. She'll be shown in a separate room of the man's house, doing her signature lightning kick.
    • She also has a cameo in the epilogue of Asura's Wrath, where she is seen hassling the present day reincarnation of Kalrow while he rides his Segway on a crowded sidewalk.
  • Catchphrase: "Gomen ne!"
  • Compressed Hair: Chun-Li wears her waist-length hair in "ox horn" buns, usually adorned by white silk brocades (to signify the mourning over her father's death).
  • Cool Big Sis: Super Street Fighter IV: Arcade Edition portrays her in this light towards Yun and Yang. If one factors in the implications that a martial arts instructor/master is considered to be a parental figure and the ties shared by Gen, Lee, Chun-Li's father, Chun-Li, and the Lee Bros., she technically qualifies as their elder sister in a martial arts sense as well.
  • Costume Evolution: Her dress gets changed with a jumpsuit in some games, like the Alpha series.
  • Custom Uniform: Chun-Li's iconic dress seems to be the outfit she wears whenever she's on duty for Interpol, and it's certainly not your standard police uniform. Street Fighter V finally gave her a more traditional police uniform as an alternate outfit.
  • Energy Ball: Her Kikoken and Kikosho.
  • Fair Cop: She is an agent of Interpol's Chinese branch, and is the most beautiful woman in the series.
  • Feminine Women Can Cook: Averted. Chun-Li's V Arcade Mode ending shows that she can't cook, and that Li-Fen, her adopted daughter, is better at it than she.
  • Fluffy Fashion Feathers: In V both her Capcom Pro and Covert Ops outfits are different evening dresses with a white feather boa.
  • Fragile Speedster: Though speedy, her moves have a tendency to be heavily risky, often having some sort of long delay after they hit. If her moves are blocked, she leaves herself wide open for combos. That said, her actual durability/HP usually isn't too bad.
  • Goomba Stomp: Her Yousou Kyaku, which can be done in some games, three times in a row if positioned on her foe right.
  • Gratuitous Foreign Language: She's Chinese but speaks English when she performs her Spinning Bird Kick and her celebration pose, in SFII at least, has her shouting "Yatta!" She also mostly has her attacks rendered in on'yomi and/or Japanese-styled versions of Chinese characters/hanzi.
  • Has a Type: If Charlie and Thor are of any indication, she has a thing for blonde dudes.
    Chun-Li: (Winning against Thor in Marvel vs Capcom 3) Tall, blonde, handsome... you're my kind of guy! But do you have to carry that hammer around everywhere?
  • The Hero: While she's not the main character (that's Ryu), she's arguably the actual hero of the entire series, alongside Guile after the death of Charlie. She is the only character to have consistently opposed M. Bison from the chronological prequel, Street Fighter Alpha, and continues to do so until Shadaloo is somehow out of the plot.
  • Hurricane Kick: Her Spinning Bird Kick has her flip upside down, do the splits, and then spin around in midair as she moves toward her opponent.
    "Spinning Bird Kick!" (AKA Kaitenteki Kyakushuukyaku in some circles.)
  • Iconic Outfit: Chun-li's blue modified quaipo, hair buns and knee high boots from Street Fighter 2 were so iconic that it was added as an alternate costume in Street Fighter Alpha 2, no mean feat for a 2d fighter. Also notably she's not redesigned for Street Fighter V along with Ryu and Zangief.
  • I Just Want to Be Normal: If it were up to her, she'd give up fighting altogether and live a normal life. She does this in her II ending, but Bison's resurgence in IV and V is what pulls her back into street fighting. By III, she's settled on a middle ground of becoming a martial arts teacher for kids.
  • Improbable Age: Chun-Li became a police Detective at the age of eighteen, and managed to become an Interpol agent within her early twenties.
  • Informed Attractiveness: Chun-Li is stated to be the most beautiful female of the cast, though the audience's tastes vary.
  • Insane Troll Logic: In Alpha 3, she fights Dan thinking he is a Shadaloo member, to which he repeatedly says he has nothing to do with. When he wins, Chun-Li says he's under arrest for assaulting a Police Officer, when she was the one who started the fight.
  • Interpol Special Agent: As a crime fighter, Chun-Li is a liaison with various law enforcement and military agencies investigating Shadaloo. However, she has a personal stake in that Bison murdered her father, himself a detective, so she takes to the fight herself.
  • Intimate Hair Brushing: One piece of official Street Fighter art shows Chun-Li brushing Cammy's hair for her. Cammy and Chun-Li are friends who often meet because they tend to be involved in the same plot; they're both law enforcers in different groups.
  • It Is Pronounced Tro Pay: Her name in the community has often been mispronounced as "Chuh-n-lee", while the actual pronunciation has always been and will be "Choon-lee" or "Choo-en-lee". Even then, sometimes in-game material gets this wrong, such as Ultra Street Fighter II's announcer and several characters so far in Marvel vs. Capcom Infinite.
  • Ki Attacks: The Kikoken (Qigong Fist) projectile; it even has the character for "qi/chi/ki" in it, along with her Kikoushou (Qigong Palm) and variations of both moves.
  • Kick Chick: Trope Maker/Trope Codifier as one of the first female fighting game character ever she's done more for this trope than any other user. Her thighs in-universe have been well-built for that.
  • Kicking Ass in All Her Finery: Her dress doesn't look that hard to fight in, but it's still pretty fancy.
    • She has even more fancy costumes in V.
  • Lady of War: While most would associate her with straight-on Action Girl, she moves gracefully and fluidly in each of her attacks. Her fighting style does also quite resemble Tai Chi Quan, and she possesses chi control as shown in her Kikouken or Kikoushou.
  • Leotard of Power: Her outfit in the Alpha series is a unitard worn underneath an embroidered vest. Alpha 2 and Alpha 3 gave players the option to wear her trademark qipao instead.
  • Lovely Angels: With Cammy in the opening cinematic of SSFIV. The two are shown to be friends, and artwork from around the time of II and Alpha had a habit of pairing them up. This is pretty much canon, since source material shows that Interpol has had collaboration with Delta Red and the U.S. Armed Forces when investigating Shadaloo. Guile is frequently paired with the two to form a Power Trio.
  • Mama Bear: Someone should have told Urien that you do not kidnap her adopted children. She already showed some signs in Alpha, as she was VERY pissed off when she met a struggling Cammy and found out about the Dolls. Upon seeing Bison, she pulled her gun on him while screaming about how he could do such things to innocent teenage girls.
  • Meaningful Name: Her name means "Spring Beauty" (春麗) in Chinese. Despite her game series being made by a Japanese company, an assumed Japanese on'yomi reading would've been "Shunrei" instead of the Chinese reading, which oddly makes her one of the select characters of Chinese nationality to have their name pronounced in a Chinese fashion even in the Japanese dub/script (unlike her father and Gen; whose names are spoken solely in Japanese on'yomi).
  • Mind-Control Eyes: In Street Fighter II V, when she and Ryu end up Brainwashed and Crazy thanks to Bison.
  • Ms. Fanservice:
    • While she is sometimes used as fanservice, Capcom usually prefers to keep her classy as well. That being said, she became this trope in full force in SFV, which gave her over a dozen costumes—most of which are some of the skimpiest in the whole game.
    • The animation for her Kikouken in Super Street Fighter II was redesigned so that more of her rear would be sticking out, something that was retained for CVS 2 and IV.
  • Multiple Endings: In both versions of Super Street Fighter II, Chun-Li is given the option of two different ending outcomes. No other character in the franchise shares that.
  • Muscles Are Meaningless: Subverted. Aside of Daigo Ikeno's fetish for thunder thighs, it'd make sense that Chun-Li's legs are so strongly-built and muscular since they're her main form of attack.
    • Her sleeveless outfit in the Alpha series revealed some impressively ripped arms. Capcom would later "nerf" her physique to fat legs and noodle arms... until IV, that is.
  • Mythology Gag: Chun-Li appears in Mega Man 9 as a news reporter in the intro, as she did in the 1994 movie.
  • Nice Shoes: Her signature white combat/boxing boots, but in several portrayals in media and in artworks, their height/length have often varied from being quite-short calf (such as in the original Street Fighter 2 games) to around knee-high (variations of her Street Fighter III: 3rd Strike sprite).
  • Odango Hair: Her hairstyle is called "ox horns", a typical style in which Chinese children dress their hair; depictions of girls in Chinese paintings frequently show girls in ox horns.
  • Official Couple: According to Capcom, if Charlie had stuck around a little longer, he and Chun-Li would have been this. They even posed as a married couple during police operations.
  • Out of Focus: In V's cinematic story mode she barely gets anything to do, even though out of all the characters, Chun-Li probably has the strongest reason for wanting Bison defeated.
  • Panty Shot: She avoids this in her iconic outfit, since she has tights (and according to an art piece in "Complete File Street Fighter II" she wears a leotard under her qipao) but in Pocket Fighter, one of Chun-Li's attacks has her dress up as a cheerleader and do a high kick. There's also the fight with Vega in the animated movie, her "Party Dress" costume alongside her "Traditional" costume in IV (seen here), and plenty of her costumes in V (watch them).
  • Plucky Girl: So much, that when she faced Bison in Alpha 2, he was impressed by her spirit and promised that he'd use both hands the next time they met.
  • Pretty in Mink: Her B Girl outfit in V includes a fur jacket.
  • Qipao: She wears a modified version. Among the differences to the traditional kind are short, puffy sleeves, a white obi-like sash lining the waist, and one huge slit on each side (instead of a single slit over one of the legs, making the skirt look more like a cloth on the front and a tail on the back), which allows for more freedom of movement and kicking (and not coincidentally shows off her muscular thighs).
  • Rapid-Fire Kicks: Her Lightning Kick/Hyakuretsu Kyaku attack where she repeatedly kicks her opponent from a tilted standing position with incredible speed.
  • Red Oni, Blue Oni: The Red Oni to Cammy, but the Blue Oni to Juri.
  • The Rival: Vega and Juri. She doesn't hold any particular animosity towards them and merely sees putting them away as part of her job. She even expresses sympathy for Juri in particular as her winquotes show.
  • She-Fu: In general, her arsenal of moves is extremely acrobatic if nothing else.
    • Starting with Street Fighter III: 3rd Strike, one of Chun-Li's normal attacks is a double slap to the face.
  • She's Got Legs: She's got a nice pair. Both long and thick.
    • Ironically via Chun-Li's intro vs. Kasumi in SVC Chaos, the former comments on wanting to have legs as possibly nice as the latter's (despite her wearing a hakama over them which gives no proper indication about their actual shape). Cue the misunderstanding which leads into their fight.
  • Ship Tease:
    • Naturally, she's gonna be shipped with plenty of characters. In this regard, Ryu is the most prominent. The two have really good chemistry and it's been proven that they respect each other greatly and, like Ryu and Ken, they love fighting each other every chance they get. In a meta sense, they always appear together in crossovers. Not even Ken has that kind of record.
    • Chronologically speaking, before Ryu, there was Charlie. The two collaborated together frequently, were shown to get along quite well, and even allegedly posed as husband and wife once or twice before (prior to the Alpha series). Had he not bit the big one, Charlie might have just had the best shot at Chun-Li among her supposed "suitors" (and unlike Ken and Guile, who sometimes get shipped with her as well, he's single).
  • Signature Move: The Hyakuretsu Kyaku. The way it's used and the similar animation makes it a Distaff Counterpart to Honda's Hyakuretsu Harite.
  • The Smurfette Principle: Prior to Super Street Fighter II, she was the only female fighter on the roster. In fact, she was pretty much the first female character in a popular fighting game. Fans often call her "The First Lady of Fighting Games". One of her win quotes in Tatsunoko vs. Capcom (which has a roughly even male/female mix) makes fun of this: "I remember when I was the only girl on the roster."
  • Sphere of Destruction: The Kikosho. Its size often varies from title to title, with the ones being modeled after the 3rd Strike and Marvel vs. Capcom games being usually the largest.
  • Statuesque Stunner: Chun-Li's height is generally considered to be 169cm (5'6.5"), however, given that she's Chinese she definitely qualifiesNote .
  • Super Cop: She shoots fireballs and her lightning kick involves kicking at a superhuman pace.
  • Superhero Sobriquets: The "First Lady of Fighting Games".
  • Super Mode: The "Renkiko" V-Trigger in V, where she charges her limbs with ki and adds additional properties to her normal attacks (either a damage buff for lights or extra hits for medium and hard strength attacks).
  • Supporting Leader: Chun-Li tends to be the one to oppose the Big Bad. Her arcade endings often have her stopping Shadaloo, S.I.N, and the Illuminati rather than Ryu.
  • Sweet Tooth: Specially French crepes.
    (win quote against E. Honda [SSFIV]) "I love sweets. Feeling up to going to get a bite to eat after this?"
  • Sympathy for the Devil: Her winquotes against Juri in IV and Street Fighter X Tekken.
    Chun-Li: (Winning a Rival Battle in IV.) What would your parents think if they saw you now?!
    Chun-Li: (Winning a match in Street Fighter X Tekken.) I know you've been through a lot, so you of all people should know what it means to hurt others.
  • Tarot Motifs: Chun-Li represents Justice in the 30th Anniversary Tarot Deck. As an interpol officer, justice is something Chun-Li values greatly.
  • Third-Person Seductress: Chun-Li was the very first woman in a fighting game, so she has held this position by default. Her famous thighs are a massive draw for people who like that sort of thing, and in Street Fighter V she is given FAR more costumes than any other character, allowing players to pretty much play dress up in any way they prefer.
  • True Blue Femininity: Her main outfit color is blue in most games.
  • Unlimited Wardrobe: In V, where she was given a frankly ridiculous amount of alternate costumes. Whereas most characters have around four or five costumes, Chun-Li has more than a dozen.
  • Wall Jump: In a very inexplicable way, she can jump off the non-physical walls of the stage, not an actual wall.
  • Weak, but Skilled: Chun usually relies on combos, as well as openings, to damage an opponent. By comparison, characters like Zangief, Ken, or Balrog are able to do more damage in a shorter period of time. Her stat chart in : Street Fighter V lists her as high in technique but low in both health and power.
  • Weight Woe: Apparently. Unlike most other characters, Chun-Li has kept her weight a secret since her introduction to the series.
  • Wolverine Publicity: She and Ryu are the only two characters from any Capcom franchise who have shown up in every Capcom vs. Whatever title out there.
  • The Worf Effect:
    • Gets hit with this HARD during the Street Fighter V Cinematic story mode. She loses to Bison, loses to Rashid (though in her defense she was weakened from the aforementioned battle) and only beats F.A.N.G after he's been beaten several times, fell several stories and could barely walk.
    • Over the course of the various Street Fighter anime and films, Chun-Li often finds herself facing off against a villain that is out of her league and ends up thrashed despite giving her all with extreme tenacity, usually by Bison himself. Even when Chun-Li pulverizes Vega in the animated film she ends up hospitalized for the rest of the run time.
  • You Killed My Father: She holds a personal grudge against Bison, because he killed her father, leading Bison, to taunt her.
    Bison: "Yes, yes, I killed your father, what's with you women anyway? I killed my father, and you don't hear me whining about it!"
    • In the first movie:
    Bison: "For you, the day Bison graced your village was the most important day of your life. but for me... it was Tuesday."
    Bison: "Avenge? What's that? I don't remember all of my victims, toots."

Iron Cyclone
"I am the Red Cyclone!"
Origin: Russia (USSR at debut) Flag 
Fighting style: Pro-wrestling
Voiced by: note 
Russian wrestler and the Boisterous Bruiser of the series. Like Honda, he enters the tournament to further the glory of his country and art. The numerous scars come from his training methods: wrestling bears. He also hates Vega immensely. Same goes for projectiles. By the time of V, he has started a "Wrestlers' Alliance" whose known members include himself, Rainbow Mika, Laura Matsuda, and Rashid's butler Azam, and he has begun a pilgrimage around the world along with Mika in order to further hone their "Muscle Spirit".
  • All Russian Face: He's a national hero in his native Russia.
  • Adaptational Villainy: One of gaming's most frequent victims. The American release of II made him out to be a Dirty Communist and Foreign Wrestling Heel, whereas in the original Japanese (and later games) he's very much a Face and overall likable guy. More other examples are the 1994 film, 1995 anime and 1995 cartoon, however the first two do downplay this, as he's depicted as a Punch-Clock Villain. In the 1999 OVA for Street Fighter: Alpha, Zangief is an animalistic brute in service of Dr Sadler who has no problem doing a No Holds Barred Beat Down on a child. Played with in Wreck-It Ralph, which instead portrays him as a Composite Character of sorts: a Punch-Clock Villain who's also amicable, friendly, and probably the nicest guy in the movie.
  • Ambiguously Gay: His official profile in Alpha 3 has listed "pretty young girls" as one of his dislikes. His quotes in Street Fighter IV make liberal use of the word "fabulous," and one of his quotes has him call Akuma cute, comparing him to a pug. Regardless, his sexual preference hasn't been set in stone yet. In regards to his dislike of "pretty young girls", it could simply be he prefers older women or is uninterested in relationships altogether. On the other hand, he heartily took on Rainbow Mika, a girl far younger than him, as an apprentice/tag partner and continue to encourage her greatly.
    • Certain games even flip-flop on this, as his Capcom Fighting Evolution ending has Zangief dreaming about spending the day with a very female admirer and bathing in a jacuzzi with several bikini babes, but in the Bob vs Rufus trailer for Street Fighter X Tekken, he does a Spit Take every time Julia clings to his arm (which could mean anything, really). As said above, no canon allusions have been made to Zangief's sexual orientation.
    • Probably the weirdest aspect is that "hating women" is an euphemism for male homosexuality in Japanese, which is included even in the aforementioned Fighting Evolution.
  • Animal Nemesis: The aforementioned bears.
  • Artistic License – Sports: A little bit meta-example, taking into account he made his debut in the early 90s: While there's no shortage of Russian wrestlers in Real Life. Russia (and by default, the Soviet Union) didn't had a wrestling promotion until the 2000s, and many Russian wrestlers were forced to wrestle in foreign promotions, mainly in Japan and the U.S.note  It doesn't help Russians themselves in Real Life prefer Mixed Martial Arts over wrestling, making Zangief's own background story, or at least in previous incarnations, at little bit anachronic. His most recent background plot tries to to solve this quite a bit.
  • Badass Beard: A top contender for most badass beard, series-wide.
  • Badasses Wear Bandanas: His premium alt has him wearing a bright, multi-colored bandana reminiscent of the ones worn by Macho Man Randy Savage.
  • Badass Normal: Maybe. Aside from his Mecha form, all Gief seems to have going for him are his wrestling prowess and being generally good enough that he doesn't even need projectiles. Except that doesn't take into account the fact that (as of SFV) Gief's able to shrug off just about any attack thrown at him like they're nothing... even freaking Bison's!
  • Badass Teacher: He offers R. Mika a chance to go traveling and training with him in V, and saves her from a bear by throwing it into the air.
  • Boisterous Bruiser: Zangief is a very proud man (with a loud voice to prove it), but all the same, he's a sportsman at heart and always extends respect towards opponents. That is, unless you're a bad guy, in which case he'll DEFINITELY rub it in.
  • The Cameo: Can be seen in the crowd of the Moscow stage in Muscle Bomber 2, fittingly enough. Biff also makes mention of him (as "Comrade Zangief") in his losing quote.
  • Canon Immigrant: His Mecha Zangief costume originated in Marvel Super Heroes vs. Street Fighter and shows up as an alternate skin in Super Street Fighter IV.
  • Carpet of Virility: So much so, that even his Mecha costume has the equivalent in the form of a metal plate. Can't top that.
  • Combat Commentator: Using Zangief's V-Trigger II comes with a wrestling announcer commentating on his attacks.
  • The Computer Is a Cheating Bastard: As the CPU, he can pull off a Final Atomic Buster with ease.
  • Demoted to Extra: In Street Fighter II: The Animated Movie he just shows up briefly as an opponent of Blanka.
  • Delinquent Hair: Has a Mohawk which makes him look wild and sinister, despite being a rather friendly fellow.
  • Difficult, but Awesome: Like Akuma, people go wild when Zangief players start winning in SFIV tournaments. He's the slowest character in the game next to T. Hawk, his only options against fireballs are jumping, Lariat, or a well-placed Banishing Flat, and his only true damage output lies in his command grabs (his combos are all extremely hard links). In short, he's a thinking man's character who has to go through A LOT of hurdles to get up close, but once he gets into that special range their hard work pays off, as players can exploit their opponent's fear of getting grabbed and win with effort.
    • This is especially true with 'Gief's SFV incarnation, where he's widely considered to be on the bottom-tier list. He still remains viable at the hands of those who've truly taken the time to learn how to use him effectively. Demonstrated here.
  • Dirty Communists: Despite ostensibly being a hero - or at least a lovable incidental fighter - in every other source, Zangief is a villain in the two American Street Fighter productions he appears in. But the Nineties anime wasn't that much better in that regard. In Street Fighter II V he was working for Bison (a bit of a Punch-Clock Villain) and sent to find, fight and capture Ryu; in Street Fighter Alpha: The Movie he was pretty much a savage Mook that Dr. Sadler used. The only remote exception was in The (Animated) Movie, where he appeared in a glorified cameo fight with Blanka. Finally discredited with authority in SFIV where he's an out and out pro-wrestling hero, loved and adored by his fans all over the world.
    • Although Zangief appears in the film Wreck-It Ralph as his II incarnation, the screenwriter Phil Johnston has gone on record saying the only reason why Zangief cameos as one of the bad guys (which many fans didn't take well to) is because Zangief was a High-Tier Scrappy to Johnson during his II-playing days.
  • The Ditz: This is how he's portrayed in the first live action movie.
    "Quick! Change the channel!"
  • Dumb Muscle: An adaptational case, in both the Animated Adaptation and The Movie. He doesn't really show any egregious levels of stupidity, though.
  • Dynamic Akimbo: Of course, with his exaggerated manliness, Zangief takes this pose as a Victory Pose sometimes. In SFV, he can even use this as "parry" by taking a hit in Super Armor.
  • Everything's Better with Spinning: EVERY SINGLE MAJOR MOVE of his involves spinning. Taken Up to Eleven with the Siberian Blizzard. Except for his Critical Art in V.
  • Evil Laugh: In Street Fighter II, one of Zangief's win poses has him let loose a deep, and sinister sounding laugh. In some of the home ports, the laugh is the sound byte as the one used by Sagat, and M. Bison. Along with his appearance, this is probably one of the reasons why Zangief is often mistaken for a villain.
  • Exposed to the Elements: When he goes out and wrestles bears, he just wears his normal wrestling attire and nothing more. As a result, he's built up a powerful resistance to cold weather.
  • Famed In-Story: Judging by the mentions of the Red Cyclone's accomplishments and Rashid's reaction to meeting him in person, Zangief is one of the most famous characters in the story.
  • Face of a Thug: Body and voice of one, too. To elaborate: his face is usually contorted in anger with a barbaric and evil looking beard, his head is shaved aside from a wild mohawk in the middle, his deep, booming laugh rings through the air, his giant and intimidating muscular body is covered head to toe in red scars, with hair everywhere. Yet he's one of the nicest characters in the cast, a Graceful Loser, and a Gentle Giant that likes to help others, especially children. No wonder Zangief keeps getting the Adaptational Villainy treatment in Western media.
  • Fire-Breathing Diner: Alpha 3 shows (via a Victory Pose) that Zangief can do that after inhaling some vodka.
  • Flung Clothing: His entrance attire in Alpha and some cutscenes is a Badass Cape that he throws away before the fight. First appeared in The Animated Movie.
  • Friend to All Children: Children LOVE Zangief, and he adores them straight back. A worldwide wrestling idol, making his young fans proud is one of the reasons he competes.
  • Gentle Giant: See trope directly above: Yes, it IS possible to bring out his soft and gentle side.
  • Good Scars, Evil Scars: Many scars on his body from wrestling bears in the Motherland. Good in the games, evil in the American movie and cartoon.
  • Gratuitous Russian: Okay, his SFII appearance didn't suffer from this, seeing that the Russian texts were written somehow well in here (although the "Children aged less than 18 are not allowed to watch" banner in the background seems to be a bit out of context), but when he went Alpha, he also went Яussian. Not even talking about the moments when this trope has been directly inherited into the Vs. crossovers. For instance, his "Bolshoi tavieda!" sound sample when he wins. Sounds hilarious, right? Well, yeah... Even more hilarious to native Russian speakers. Because actually, the phrase "The Big Victory" must be translated as "Bol'shaya pobeda" (Большая победа). His stages in Alpha aren't safe, either. ("... to work... ... to work... ... to work...") screen in Alpha 2 and "Machine heat" (both words to be treated like nouns in this case) in Alpha 3) In a similar vein, the first Marvel vs. Capcom had the Neo St. Petersburg stage in... Kazakhstan (though that stage came from Strider, but still).
  • The Great Politics Mess-Up: Falls into it due to Capcom's reluctance to change his country of origin. When the original Street Fighter II was released, the Soviet Union was still intact but collapsed shortly after. Subsequent releases in the II series retained the Soviet flag and insisted Zangief came from the "USSR". The subsequent Alpha series dodged this because it was set in the late 80s, chronologically, prior to II but for other games, such as the EX series, it was left as-is. Capcom finally updated his country to the "Russian Federation" in Street Fighter IV with the appropriate flag, which was released in 2008, 17 years after the end of the Soviet Union.
  • Heel–Face Turn: In the movie.
  • High-Pressure Blood: Some old artwork of Zangief portrays him with such intense veins that they are literally popping and squirting blood.
  • Hot-Blooded: Oh so much.
  • Husky Russkie: Zangief is the largest character in the games after Hugo, T. Hawk, and Sagat... He's pretty much the uber-russkie.
  • Iconic Outfit: Notably he's the only character besides series mascots, Ryu and Chun-li to not have his outfit redesigned in some manner for Street Fighter V.
  • Improvised Weapon: He's shown happily eating a sub on a train in the cartoon until Guile and Cammy show up. Then he proceeds to throw his sub threateningly enough that Guile and Cammy actually dodge it like it's lethal!
  • In a Single Bound: His Final Atomic Buster. Taken to its logical pinnacle in the EX series, where he goes into orbit.
  • Ki Manipulation: In his Banishing Flat, Zangief performs a quick spin with an aura-imbued fist that is able to neutralize opponent's fireballs, as well as deliver damage and quickly shorten distances with the enemy.
  • Large Ham: Loud and boisterous.
  • Made of Iron: In-story, Zangief's flesh is harder than a steel sword, causing the weapon to break in two when it hit him (note that said sword was infused with Psycho Power at the time). He can also survive jumping out of a helicopter at a ridiculous height using nothing but his muscles for cushion. He himself says that his muscles are his "shield".
  • Man Bites Man: Despite his status as a good guy, one of his grapples in most of his games is to grab hold and chow down on an opponent's face. Even has a super version of it in Super Gem Fighter.
  • Meteor Move: His "Final Atomic Buster."
  • Mighty Glacier: Has some of the most damaging single moves in the series, but also moves more slowly than just about any other character. As move go, his EX Flying Power Bomb is this; he slowly inches forward, and can even take a hit without flinching, until he grabs you and takes you to your doom!
  • Mother Russia Makes You Strong: Played with. The guy wrestles bears for fun and can dish out entire worlds of hurt, but so long as you're not fighting him he's a big, lovable Gentle Giant who adores kids.
  • Mr. Fanservice: Has a few costumes that can depict him this way.
  • Muscles Are Meaningful: He fully believe in the power of muscle spirit. It shows as he tanked a Balrog "Who can kill an elephant" punch and a Psycho powered blade to the chest and breaks it.
  • Nice Guy: He's a pretty brutal fighter, but he cares deeply about his fans, especially all the kids who look up to him.
  • No-Sell: His V-Skill is based around this. He flexes his muscles and can absorb a single attack. When the buttons are released, he flexes again, which hurts the opponent if they're standing too close. Carries over into the Cinematic Story Mode where he not only tanks several hits from Balrog, whose punches are strong enough to smash concrete, overturn a car, and kill an elephant, but also withstands a samurai blade to the chest without so much as a scratch, the blade itself breaking.
  • Only Known by Their Nickname:
    • El Fuerte recognizes him as "Tornado Rojo!"
  • Patriotic Fervor: In his Street Fighter II ending, he dances with President Gorbachev. In the UDON comics, his speech balloons are red with yellow text. And in IV, his Battlecry before performing Ultimate Atomic Buster? "FOR MOTHER RUSSIA!"
  • Pec Flex: Strong enough to snap blades.
  • Plucky Comic Relief: In the live-action movie. Helped by the fact that casting Andrew Bryniarski as him is PERFECT CASTING.
  • Punctuated! For! Emphasis!:
    "Final... Atomeek... BUSTAAR!"
  • Rated M for Manly: Bar none, the manliest and most muscular men of all Street Fighters; an encouraging wrestler who uses his muscles to nearly do anything, including breaking a Psycho Powered blade by just flexing.
  • The Red CYCLONE!!!
  • Red Is Heroic: Which is sadly bastardized into Red Scare for most of his media adaptations...
  • The Rival: Mike Haggar's.
  • Signature Move: Spinning Piledriver
  • Spin Attack: The Lariat.
    • His first V-Trigger in V, the Cyclone Lariat, lets you suck opponents in while Zangief spins like a turbine.
  • Spinning Piledriver: Final... Atomic... BUSTAAAAH!
    • After that, Capcom overkilled it with his Siberian Blizzard.
  • Stripperiffic: He fights wearing only boots, a speedo, and his chest hair.
  • Suplex Finisher:
    "Hyper! Atomic! BUSTAH!!!"
  • Tarot Motifs: Zangief represents The Chariot in the 30th Anniversary Tarot Deck. The Chariot often represents victory and control over the flow of battle, something Zangief strives for with his command grabs.
  • That Russian Squat Dance: In his ending. He also uses it as a Super in Pocket Fighter.
    • His ending in EX Plus Alpha merits a mention, as the entire sequence consists of Zangief randomly Hopak/Cossack dancing in various parts of the world. That's it. Nothing else.
  • Third-Person Person: Especially in the American cartoon.
  • Took a Level in Kindness: Prior to SFIV, Zangief had some of the cockiest and most flat out violent win quotes, such as telling enemies that he would break their arms and other threats. From IV onward, most of his quotes are either simply boisterous (bragging about how strong his muscles are) or encouragement and advice (usually telling opponents to build more muscle).
  • Turns Red: Beginning SFV, through his new Iron Muscle V-Skill. Attacking Gief while he's absorbing your blows only makes him stronger... and really, REALLY mad.
  • Underwear of Power: Justified, since he's a wrestler.
  • Variant Power Copying:
    • Zangief developed his Spinning Piledriver by watching Mike Haggar perform his Spinning Lariat, and he also copied the Lariat as well. Then, Mike Haggar got him right back by stealing the piledriver, but that was more or less regular copying instead.
    • In Street Fighter V, Karin Kanzuki's Story Mode has her suddenly master one of the Kanzuki-ryu school's greatest arts, which allows her to repel enemies using nothing but her Battle Aura. This trope is Played for Laughs when Zangief sees her do this and (because Zangief's style is based entirely on his muscles) he learns how to vibrate his body at just the right rhythm to achieve the same ability. Karin's steward, Shibasaki, is awestruck by Karin's achievement, but dumbstruck that Zangief can do it in such a crude manner, too.
  • Victoria's Secret Compartment: He's able to hide his piece in the chest hair between his pecs in the story mode in V.
  • Walking Shirtless Scene: Even in the middle of the Russian winter!
  • Warrior Therapist: His rival fight in IV is him trying to cheer up Abel.
  • Wearing a Flag on Your Head: At least during his original debut. His outfit has a red and yellow color scheme, the same as the flag for the USSR. However, that's no longer the flag of his country, so his outfit's color scheme is just a relic at this point.
  • When All You Have Is a Hammer...: Zangief's fighting ability lies in his muscle. If he loses to anything, he builds more muscle until he finds a way to deal with it. In SFV, he even learns how to copy one of the Kanzuki family's strongest techniques simply by replicating how Karin uses her muscles.

Flame That Lights The Way
"Allow me to demonstrate the miracle of Yoga."
Origin: India Flag 
Fighting style: Esoteric Yoga
Voiced by: note 
Portrayed by: note 
Indian mystic who has trained in Yoga so well that he can extend his limbs further than any man alive. He enters the Street Fighter tournament to raise money for his village, and is often consulted by many of the other fighters in regards to his spirituality. Has a cute wife named Sally and a son, Dhatta, whom he loves very much. By the way, the skulls he wears are those of children who died due to a famine in his village, not the skulls of his enemies. In IV S.I.N builds a dam far upstream blocking a river that provides water (and trade, fishing, etc.) to his village, so he enters the tournament once again to reclaim it. He returns again in Street Fighter V, now sporting a new look, with a beard and a pagri. His story prologue shows that he has started a Yoga school and is training an up-and-coming police officer named Mahesh, who wishes to use Yoga to protect others.
  • Ascended Glitch: His ability to teleport was actually a glitch in his first appearance. They turned it into a real move in Street Fighter II' Turbo.
  • Amazing Technicolor Population: Has some odd palettes, like orange and blue.
  • Badass Beard: He gains one in Street Fighter V. His premium alt makes the beard even longer.
  • Bald of Awesome: In his SFII, Alpha and IV appearances, he sports a shaved head.
  • Balloon Belly: His Critical Art in V has him deeply inhale and inflate his stomach to ridiculous proportions, before spitting out a large, floating fireball.
  • Body Paint: He's always worn red face-paint, but in Street Fighter V, he's painted his arms and legs too.
  • Bollywood Nerd: His role in the live-action movie, in stark contrast to the rest of this description.
  • Catchphrase: "YOGA!"
  • Combo Platter Powers: He can spit fire, stretch his limbs like rubber, and teleport.
  • Confusion Fu: His various angled jump attacks and different teleportation moves make him great at screwing with the opponent's head.
  • Contortionist: Definitely. His intense training has given him the ability to contort and extend his limbs into forms physically impossible for a normal human.
  • Difficult, but Awesome: Playing Dhalsim requires a keen sense of knowing his effective distances, predicting the opponent's actions and intentions, spot-on execution, and mastering the use of his teleport as of later games. All of these are not easy tasks, but once mastered, Dhalsim becomes a constantly-moving 50/50.
  • Facial Markings
  • Fire-Breathing Diner: He seems to be able to breathe fire a whole lot without damaging his insides. How does he do it? Supplementary material first suggests it's because he eats a lot of very spicy curry before a fight; this would later be retconned into a blessing from Agni, the god of fire.
    El Fuerte: "Teleportation and flame power? What kind of spice does that?"
  • Flung Clothing: Dhalsim tosses his pagri away before starting a fight in the Alpha series. He keeps it on in V, though.
  • Gratuitous Hindi: He uses "Namaste" as a greeting in some games.
  • Hitbox Dissonance: Thanks to his stretching limbs, it's rather amusing to see Dhalsim engulfed in flames or electricity halfway across the screen.
  • Lotus Position: He is often seen using this posture; during levitation, while teleporting, or simply in meditation outside combat.
  • Martial Pacifist: He is one of the game's peaceful characters and a definite good-guy, despite his somewhat alarming appearance.
  • May–December Romance: According to bios from the time of II, Dhalsim is the oldest of the World Warriors, his birth date being given as November 22, 1952. His wife Sari is 16 at the time of Alpha 2 (which presumably takes place in the late 80s/early 90s, whereas II is set between 1992 and 1994).
  • Meaningful Name: According to the development team, Dhalsim got his name from an Indian restaurant in Osaka near Capcom's office.
  • Mistaken for Aliens: See Unusually Uninteresting Sight below.
    (when winning against Rufus) "I am no alien!"
  • Nice Hat: He wears a pagri (Indian term for "turban") as a part of his new look in Street Fighter V. His premium alt has him wearing a crown, and some of his alternate costumes in IV also included turbans.
  • No Brows
  • Painfully Slow Projectile: His Yoga Catastrophe super in IV is a very slow moving fireball. He has a similar attack in V, but it travels in an arc instead.
  • Playing with Fire: Said to be gift from Agni, the Hindu god of fire.
  • Prophet Eyes
  • Psychic Powers: To some extent; he can teleport through short distances, jumps quite slowly, and has the ability to sense people's aura. In one of his win quotes in Street Fighter IV he states that his fire is an illusion, but works because the target believes they will be burned by it. The UDON comics have it work this way, as demonstrated by Dhalsim engulfing Adon with a Yoga Flame, Adon recoiling, then realizing he's not burned... just in time to be KO'd by a massive headbutt.
  • Puppet Permutation: His Halloween costume in IV makes him into a wooden puppet.
  • Religious Bruiser: Both a devout Hindu and a major ass-kicker. In Street Fighter V, he sports a full beard and pagri, typical to Hindu Sadhus — aka older holy men.
  • Rubber Man
  • Slide Attack: His crouching light kick.
  • Spell My Name with an "S": His wife's name can be spelled as either Sari or Sally, while son's name is either Datta, Dhatta (accurate), or (going by SVC Chaos' "translation") Dadda.
  • Tarot Motifs: Dhalsim represents The Magician in the 30th Anniversary Tarot Deck. The Magician often represents wisdom as well as trickery, fitting with Dhalsim's nature as a mentor figure, and his move-set involving teleportation and keeping the opponent away from him.
  • Teleport Spam
  • The Mentor: He's taken to being Ryu's Mentor by the time of V It's telling that Ryu went out of his way to travel all the way to India just to seek out Dhalsim's help and advice. Interestingly enough it's not the first time in media that he's had this role, as he was Ryu's Mentor in Street Fighter II V.
  • Tragic Keepsake: The skulls. Specifically, they belong to children in his village who died due to famine.
  • Ugly Guy, Hot Wife: He's not exactly a handsome guy (but not that ugly, though; he's more plain and very skinny, if anything)— and he has a very Moe wife called Sari. They're very Happily Married. (And using the power of Yoga, Dhalsim can stretch ANY part of his body. Surely, Sari won't ever be disappointed...)
    • Single Woman Seeks Good Man: That being said, Dhalsim is a very kind and wise person outside the battlefield. Surely Sari knows it better than almost anyone, too.
      • Dhalsim's appearance is heavily subject to Depending on the Artist and Art Evolution. Some art portrays him as younger, handsome, and less oddly proportioned, but the rest of the time, not so much.
  • Unusually Uninteresting Sight: His Rival fight against Rufus has Dhalsim floating through an Indian marketplace like it's no big deal. No one seems to care though, except Rufus, who leaps to the obvious conclusion—Dhalsim's an alien. Note that Rufus is kind of stupid and he liked sci-fi movies, so this really is the obvious connection for him.
  • Use Your Head: He has an normal headbutt attack, but the trope is played a lot more harmfully with his Yoga Shangri-La Ultra, in which he attacks his opponent with a drilling headbutt.

Destroyer of Rules
"Damn! My fists have your blood on them!"
Origin: USA Flag 
Fighting style: Boxing
Voiced by: note 
Portrayed by: note 
Balrog is a disgraced heavyweight boxer and one of Shadaloo's Four Devas; he joined the organization after his excessive violence got him kicked out of the pro boxing world. After M. Bison's disappearance, Balrog spends all of the riches gained from his employment, ending up right back where he started. He enters the Street Fighter IV tournament hearing that S.I.N. has some kind of "treasure" — and that Shadaloo would pay him well enough. In Super Street Fighter IV, he encounters Dudley and challenges the British boxing champion to a match between regions.

Balrog returns in Street Fighter V as a DLC character. Here, he's still working for Shadaloo, but now has his own faithful right-hand man, Ed, a bandaged child meant to be a replacement body for Bison, who Balrog saved from the crumbling S.I.N. building in IV. Together they do whatever they can to get more cash. This includes selling out Shadaloo to the Illuminati by giving out information on Operation C.H.A.I.N.S.
  • Adaptational Heroism: The first live-action film turns his character upside down, portraying him as not only a good guy, but a close friend/associate of Chun-Li and E. Honda.
  • Adaptational Intelligence: The cartoon had him act as a hacker of sorts, creating fraudulent video tapes. The UDON comics downplay this where he's still a thug, but ends up far more successful a businessman than his original game incarnation...for a time, at least.
  • A Fool and His New Money Are Soon Parted: Whenever Balrog makes a huge amount of money, he spends the next few weeks living like a king until he's bankrupt. He's then forced to start all over again, training for his next payday.
  • Animal Motifs: The bison in Japan.
    • It still holds up in English, given that several of his moves are named "Bull" or "Buffalo." One of his alternate costumes in IV is even a fully-fledged bull costume.
  • Badass Normal: Compared to the other fighters, especially those in the Shadaloo elite. Bison has his Psycho Power, F.A.N.G is a Poisonous Person, and Vega has his claw and acrobatics. Even Sagat could at least throw fireballs. All Balrog has going for him is that he can punch really, really hard, and this alone qualifies him to be one of the Four Kings of Shadaloo.
  • The Berserker: Get him pissed off enough, and this is how he'll start fighting.
  • Broke Episode: His ending in the GBA version of Super Turbo and HD Remix him living like a king with his fight winnings, before he eventually goes broke. He ends up having to start over, training for his next big payday.
  • The Brute: Of the Four Kings. He's by far the most muscular and the least intelligent. Sagat was later retconned to be even more massive than Balrog, but he winds up leaving Shadaloo anyway.
  • Camera Abuse: His victory animation in V has him turning around and noticing the camera, walking towards it, grabbing it and taking a swing.
  • Chronic Backstabbing Disorder: Balrog only fights for himself and whoever is giving him the biggest paycheck. He betrays Shadaloo after Urien of the Illuminati offers him big cash in exchange for information on Operation C.H.A.I.N.S. Then, after that deal is set, he tells Ed that after he's paid, he'll bash Urien's face in.
  • Combat Pragmatist: His moveset is comprised of numerous illegal boxing moves. Naturally, his Dirty Bull Ultra in Super Street Fighter IV is the pinnacle of this, combining a headbutt, foot stomp, and a wicked ELBOW to the face. Balrog seems to know this, as he finishes the super by acting innocent and not caring. He also gains a stomping move in Street Fighter V, and Dan's assessment of Balrog in that game has him say that Balrog has long stopped limiting his fighting style to just boxing.
  • Crippling Overspecialization: Noted by Ryu during their encounter in the UDON comic book series. Balrog's punches are fearsome (before crashing Ken's wedding he's shown warming up his fists by punching over a van) but he doesn't know how to use his whole body effectively, simply relying on his ability to punch as hard as possible to win. It is because of this that Ryu gains an advantage (by checking his legs and evading his over-committed punches in order to throw him off his game).
  • Crush. Kill. Destroy!: Yells "SMASH!" during his rush punches, and "I'll kill ya!" during his super.
  • The Dragon: To Bison in Alpha 3.
  • Dragon with an Agenda: V reveals that he and his friend Ed sell their skills to anyone willing to pay their obscene fees. This includes Urien and his Illuminati group, who are specifically working against Shadaloo.
  • Dub Name Change: Known as M. Bison in Japan (referencing Mike Tyson) and Balrog everywhere else.
  • Dumb Muscle: His Super Street Fighter II Turbo Revival (GBA) ending shows what would happen if he were promoted to the head of Shadaloo. His first act would be to immediately crumble the organization! It's clear Bison keeps him where he is for good reason.
  • Eagleland: Type 2.
  • Everyone Calls Him "Barkeep": He may be referred to as "Boxer," due to the differences in names between Japan and everywhere else in the world.
  • Extremity Extremist: As a boxer, he can only use punching attacks, with his kick buttons generally throwing uppercuts and elbow strikes instead. In Street Fighter V, actually gains a kicking attack which causes him to stomp on the opponent's foot.
  • Fighting Your Friend: During Ed's story mode, Balrog fights Ed in order to prove that Ed isn't a danger to him, after Ed tries leaving him to travel on his own. After Ed beats him, Balrog ends up yelling at him to go away, sounding uncharacteristically upset.
  • Freudian Excuse: If his Image Song, Bison's Dream, is to be taken as canon, it implies that he had a rough childhood where he lived in poverty and his parents were always fighting.
  • Gonk: Averted in his debut in II, but played straight ever since Super II.
  • Gratuitous English:
    "I GOT PAID!"
    "I AM CHAMP!"
    "DON'T STOP ME!"
  • The Hedonist: A negative example of a hedonist, as an extremely selfish, short-sighted, and impulsive one. Balrog only wants to fulfill his vices (usually those that can be bought), but his lack of restraint causes his money to run out quickly and he eventually has to hunt for more money to fulfill more vices. Rinse. Repeat.
  • Hidden Depths: For all the talk of him getting by mostly on brute punching power, Balrog is in fact actually good at boxing, including teaching Ed everything the latter knows about fighting, and integrates a number of spinning techiques like the Turn Punch and KKB into his fighting style to both close the distance against projectiles and evade blows close in.
  • Informed Flaw: Even up to Street Fighter V other characters like to deride Balrog for having an unrefined fighting style. Despite this, he displays plenty of finesse and hidden cunning in his move set, and even beats Necalli with ease in the story.
  • In the Hood: One of his alternate costumes in Street Fighter IV, and he wears one as his standard outfit in Street Fighter V.
  • Jerkass: As Dudley asks, "Does your rudeness know no bounds, sir?"
  • Karma Houdini: In the ending of Street Fighter V, he quietly makes his leave after the fall of Shadaloo, meaning that he's possibly still at large in SFIII.
  • Lightning Bruiser: Very fast jabs and his Dash Punches.
  • Made of Iron: In the story mode, he gets back up from his fight with Ibuki and Mika like it was nothing. The girls decide too simply snatch his MacGuffin and make a run for it.
  • Megaton Punch: His Gigaton Blow is just a single, devastatingly powerful punch.
  • No Brows: No reason given aside making him look more ugly.
  • Only in It for the Money: Pretty much his driving force. His lines against Bison also indicate he'd gladly pick a fight with him to get more money if he thought he could get away with it. In V, he actually sells out Shadaloo to the Illuminati by agreeing to provide Urien with the details on Operation C.H.A.I.N.S.
  • O.O.C. Is Serious Business: In Ed's story mode, after he is beaten by Ed, he tells him to get lost in what may be the only time Balrog has ever sounded sad or anguished. The fact that Balrog sounded like he was going to cry makes it a huge Tear Jerker.
  • Parental Substitute: He's the closest thing that Ed has to a father, being the one who raised and taught him how to fight. Ed in turn seems to be the one other person that Balrog genuinely cares about.
  • Pet the Dog: Played with in IV, where Balrog first meets Ed. Balrog saves him from the crumbling S.I.N. facility, but then drags him throughout the desert while trying to find out if he can "fly or see the future." Seeing that Ed can't (apparently) do anything special at that point, Balrog just calls him worthless, but still continues dragging him along.
    • V shows that he and Ed have forged a partnership in crime, and he's so far the only person that Balrog doesn't seem to treat with nothing but contempt, and he even taught Ed how to fight. This is the same game where he both sells out Shadaloo, and states his intention to turn on Urien once their business is done.
  • Punch-Clock Villain: Zig-Zagged. He doesn't actually care about Shadaloo's plans, and barely finds any interest in the missions he's sent to do for them. But at the same time, he's ultimately a petty thug; he might not care for the greater schemes his benefactors are up to, but he'll still punch someone's lights out to steal their stuff or just because they looked at him funny.
  • Red Boxing Gloves: He uses them everywhere, even if it's not adequate.
  • Scary Black Man: The fact that he's openly sadistic doesn't help his image any. Hell, Michael Clarke Duncan plays him in Street Fighter: The Legend of Chun-Li.
  • Sensitive Guy and Manly Man: The Manly Man to Vega's Sensitive Guy.
  • Shirtless Scene: One of his winposes, where he flexes with enough force to rip his shirt to shreds. He also has a shirtless alternate outfit in Super Street Fighter IV.
  • Spirited Competitor: Averted. Balrog mostly just fights out of a desire to get money, and for this reason he is a less effective fighter. Lampshaded by Ryu, who tells Balrog that if he could only find the soul behind his fist then he would be a terrifically effective fighter and more than a match for him.
  • Soundtrack Dissonance: Despite being a sadistic, vicious boxer who is mostly just obsessed with money, some of Balrog's themes are light, relaxing jazz pieces. A popular theory is that Balrog himself prefers soft jazz in-universe. Averted by the majority of this stage themes i.e. II, IV, V that are suitably fast-paced, fitting his take no prisoners, vicious boxing style.
  • Sympathetic P.O.V.: The song "Bison's Dream" from the SFII vocal album.
  • Tarot Motifs: Balrog represents The Tower in the 30th Anniversary Tarot Deck. The Tower represents pride preceding a fall, something Balrog is no stranger to, since he often loses whatever he gains, whether it be money, his role in Shadaloo, or his bond with Ed.
  • Techno Wizard: The cartoon has him doing nothing but using a computer to make false tapes. And typing with boxing gloves on!
  • Took a Level in Dumbass: In IV. Before, he was capable of some scheming and planning, with hints of The Star Scream towards Bison. In IV, however, he was turned into a savage brute that only thinks about money.
  • Use Your Head: In one of his grabs, in the Buffalo Head, and in his second Ultra in SSFIV.
  • Villainous Friendship: Him and Ed. When Balrog first found him, he only seemed interested in using Ed as a tool for his own gain, but by the time of V, the two have grown to genuinely care about each other. Even Menat's win quote against Balrog says that Ed's important to him. When he and Ed eventually part ways, Balrog almost sounds like he's about to cry.
  • Villain Song: A whole album of them, an "audio Graphic Novel" by T-Double/TSST, entitled "Fight Money"
  • Wearing a Flag on Your Head: His premium costume in V has him decked out in a full American flag outfit, consisting of a red and white striped hoodie, and blue pants with white stars on the knees.
  • Younger Than They Look: Until the introduction of Fei-Long and Cammy, he was the youngest member of the Street Fighter II roster, being only 22 when World Warrior was released according to his (now-retconned) birthdate of September 4, 1968.

The Sweet Whisper of Death
"Handsome fighters never lose battles."
Origin: Spain Flag 
Fighting style: Spanish Ninjutsu
Voiced by: note 
Portrayed by: note 
Vega is a Spanish ninja and bullfighter who became a serial killer after he witnessed his mother's death at the hands of his own father — an ugly nobleman whom his mother had married for wealth. Due to these circumstances, Vega has a strong hatred for anything he deems ugly. He joined Shadaloo and quickly became one of its Four Devas, developing feelings for Cammy in the process. In IV, it is revealed that after Bison's downfall, Vega resumed his usual lifestyle until he received word that Shadaloo had been revived; he eagerly rejoined the organization and has been tasked with gathering a certain piece of data in S.I.N.'s headquarters which is the key to Shadaloo's complete revival.

Vega is extremely narcissistic; he believes that he is the most beautiful person in the world, and all others are inferior to him. To keep that delusion intact, Vega wears a mask while in battle to protect his face. (Too bad the mask is easily broken.)

He returns once again in V, now wearing the frilled shirt depicted in his first alternate costume in IV and sporting the blonde hair he had in Alpha as well as the animated adaptations. Although outranked by F.A.N.G, Vega continues to act as the top enforcer of Bison's will, dealing with Shadaloo's enemies so that they don't interfere with their grandest scheme yet: Operation C.H.A.I.N.S.
  • Adaptational Badass: Vega is already described in the games as being very dangerous, but as the gameplay engines are programmed to be mostly bloodless, the games treat his claw as merely an extension of his fist. Most adaptations play up Vega's deadliness by allowing his claw to actually draw blood and thus give him a notable edge in combat. The end result is that, in the adaptations (as opposed to the games), Vega is capable of turning any battle with him into a life-or-death situation, and even one strike from his claw can either kill people or at least make them lose consciousness from blood loss.
  • Adaptational Ugliness:
    • In The Legend Of Chun-Li Vega is plain-looking.
    • Cannon Spike features "Fallen Balrog", a version of Vega whose name goes unchanged from his original Japanese for some reason. He looks less like Vega and more like Marilyn Manson, with pale skin, dark hair, and leather clothes. What exactly caused Vega to look like this is unexplained.
  • Agent Peacock: His flamboyance and narcissism belie his nature as a very deadly fighter.
  • Ambidextrous Sprite: In SF II, the claw on his hand would always be facing the screen, something not unusual for a fighting game that uses sprites. In Street Fighter IV, which uses 3D models, the claw still magically swaps from hand to hand in order to always face the screen. Needless to say, this was a deliberate choice of the developers.
  • Arch-Enemy: Initially, it was Chun-Li, as he finds her beauty and strength and initial inner turmoil to be very interesting and alluring. Once Chun-Li developed into a wiser and stronger woman, he loses some interest and as of the Alpha series and V has been interested in Cammy for the same reasons as with Chun-Li.
  • As Long as It Sounds Foreign: His yodeling winpose. Yodeling didn't originate in Spain, it originated in the Alps. But given he came from an essentially European background, it's not improbable for him to have picked it up traveling through the Swiss (or Italian or French) Alps.
  • Ax-Crazy: This is probably what makes him so lucrative to Bison's operation. His love of carnage and violence in the name of beauty makes him unpredictable and savage. Taken Up to Eleven in Street Fighter V, where both his winquotes (particularly against female characters) and especially his facial expressions are absolutely disturbing.
  • Badass Normal: Like his fellow Shadaloo elite Balrog, Vega has no powers beyond his claws and his incredible acrobatics, in contrast to Bison, Sagat, and F.A.N.G, but he can still hold his own against most of the cast.
  • Baddie Flattery: But only under very specific circumstances.
  • Absolute Cleavage: His premium costume in V includes a partially-unbuttoned shirt.
  • Beauty Is Never Tarnished: Except in the case of the below trope.
  • Berserk Button: He goes insane if you so much as touch his face.
    • In II: The Animated Movie, Vega flies into a truly murderous rage after Chun-Li injures his face with her foot.
    • In the comics, he goes straight into kill mode when Eliza (then Ken's fiancé) slaps him in the face after he tries to force himself on her. Keep in mind that she's not a fighter like Chun-Li, so if it wasn't for Ken arriving just in time, she'd have been torn to shreds. This results in Vega getting his face scarred, which leads to his seeking revenge against Ken in Bison's tournament, which ends with him getting his face even more messed up.
    • This gets weaponized in IV. He can deliberately throw away his mask so that he'll be motivated into fighting more aggressively (he inflicts more damage) to protect his now defenseless (he takes more damage if he's hit) face.
  • Bishōnen: A fact that he takes great pride in.
  • Blood Lust: In the Street Fighter II movie, he licks the blood out of his claws when fighting Chun-Li. This would later be referenced in his win quote against her in Street Fighter V where he contemplates bathing in her blood as a beauty treatment, ala Elizabeth Bathory.
  • Camp Straight: He is not the most masculine male fighter, but neither is he gay.
  • Child Hater: As evidenced in his winquote against Crimson Viper in Street Fighter IV.
    Vega: How dreadfully dull. Nothing offends my refined senses more than children.
  • Dark and Troubled Past: The "accident" that involved his parents during his childhood deeply afflicted him.
  • Depending on the Writer: In the Alpha series and IV he has respect for Cammy and several Pet the Dog moments towards her, while in V he's obsessed with driving Cammy into despair.
  • Difficult, but Awesome: Vega's agility and aptitude for Confusion Fu, as well as his extremely brittle defensive values, make him very difficult to grasp. Playing his strengths to their potential, however, is a sight to behold. Much more prominent in V where players must now also learn how to use two different stances.
  • The Dragon: To M. Bison before V, moreso than Balrog since he is much smarter than him.
  • Dragon with an Agenda: Vega is a glorified mercenary who has fought Bison at least once in the past. Presumably, he's just competent and efficient enough that Bison is willing to forgive this.
  • Dub Name Change: Balrog in Japan, Vega everywhere else.
  • Even Evil Has Standards:
    • In Alpha, Vega questions Bison about his intentions with Cammy and is utterly disgusted when Bison says he plans to destroy her to the point where he actually fights him to a standstill. He goes on to save Cammy and the Dolls from a burning Shadaloo building.
    • He also is vocal in his disgust toward F.A.N.G's recalibration of the remaining Dolls in his V story mode, even getting into a brief fight with him. Considering his backstory, what crosses the line of Vega's standards is the wanton destruction of beauty.
    Vega: Do you not realize the ugliness in your deeds? How pathetic!
  • Everyone Calls Him "Barkeep": He may be referred to as "Claw," due to the differences in names between Japan and everywhere else in the world.
  • Evil Virtues: Downplayed. Vega considers very few things too beautiful to destroy. He saved Cammy and the Dolls, even fighting Bison to protect them, but is also obsessed with seeing Cammy despair and holds Decapre in contempt. He also praises Sakura and Elena's beauty and skills, though that doesn't stop him from attacking and trying to kill them.
  • Face of an Angel, Mind of a Demon: The first thing you'll notice about Vega is how handsome he is, followed by how violent and bloodthirsty he is.
  • Fairest of Them All: A rare male example. Vega's defining trait is narcissism and admiration of beauty, especially his own, to the point that he goes berserk if any damage is done to his face and tries to murder those he deems ugly.
  • Faux Affably Evil: Vega is capable of charisma, but said charisma is nowhere near as authentic as his bloodlust.
  • Female Misogynist: Gender-inverted; he compliments attractive women on their beauty, but berates all men (even attractive ones) on both their looks and their fighting skills, thus coming across as a "Male Misandrist".
  • Femme Fatalons: A male example. Vega is usually depicted as having very sharp fingernails in addition to his claw. Street Fighter V gives him a command to put his claws away, which allows him to perform some attacks (such as the Flying Barcelona Attack) with his nails—and they hurt as much as the claws.
  • The Fighting Narcissist: He is this in almost all incarnations, including the live-action movie, American cartoon, and Street Fighter II V. He has some bits of Combat Sadomasochist in SFII: The Animated Movie.
  • Fingerless Gloves: He wears one on his right hand in Street Fighter V.
  • Flower Motifs: Vega is associated with red roses; in his case, they represent blood splatters. In one of his intro poses for Alpha 3, a single rose descends from the sky. As it bursts into petals, his claw miraculously appears out of nowhere. Many of his super combos also invoke images of rose petals. In V, his first V-Trigger allows him to throw a rose at the opponent like Dudley. If it connects, he follows up with a dashing slash.
  • Foe Romance Subtext: Takes an interest in anything and anyone he deems to be beautiful. As such, he potentially has this dynamic with just about any female in the series he crosses paths with, but Chun-Li and Cammy in particular get the brunt of this.
  • Highly Visible Ninja: Just because he practices Ninjitsu doesn't mean he cares about being an actual ninja.
  • Hypocritical Humor: His win quote against Ken in SSFIV is kind of like the pot calling the kettle black:
    "The concept of true beauty is lost on superficial men like you."
  • Hair Color Dissonance: Throughout the franchise, Vega has switched back and forth between being brunet and being blond.
  • Immortality Seeker:
    • In his SSFIV story he fights Seth in order to obtain his power and knowledge of Bison's body-swapping technique. His end implies he has obtained some information about it from S.I.N's base.
    • The American cartoon has Bison promise him eternal youth and beauty in exchange for doing a job for him, though he loses the formula by the end of the episode.
  • Jerkass: Easily one of the more unpleasant characters given his bloodlust. He only shows any manners towards people he thinks are beautiful, and even that doesn't seem to guarantee any protection from his sadism.
  • Karma Houdini: In the ending of Street Fighter V, he quietly makes his leave after the fall of Shadaloo, meaning that he's possibly still at large in SF III.
  • Kiai: Not quite at the level of Fei Long, but you'll certainly hear him scream in battle.
  • Know When to Fold 'Em: Vega has no problem with running away from a battle that's going badly for him. In fact, even if it's going well, when it's no longer amusing or exciting to him, he'll quickly lose interest.
  • Latin Lover: He's Spanish, and represents the antithesis of the Japanese heroic ideal, as although he's presented as a beautiful, sexy male, he's also utterly narcissistic and psychotically cruel.
  • Laughing Mad: His Bloody High Claw Ultra Combo in IV ends with him laughing. He laughs even more in Street Fighter V.
  • Licking the Blade: He has a tendency to do this if his claw draws blood.
  • Made of Plasticine: His mask tends to come off or break really easily. Lampshaded in his Alpha 3 Time Over pose, when he takes it off and crushes it to dust in frustration.
  • McNinja: Maki calls him out on this.
    Maki: What? A Spanish Ninja? Now I've seen it all!
  • Minor Injury Overreaction: A frighteningly extreme case. The slightest damage to his face is enough to send him into a homicidal rage.
  • Mr. Fanservice: His design is meant to be eye candy.
  • Nightmare Face: His deranged facial expressions in V are enough to make spines shiver.
  • Ninja: A rather unorthodox one, to say the least, as he uses techniques from being a matador combined with ninjutsu.
  • Not Even Bothering with the Accent: Zig-Zagged; the two 1990s Japanese animated adaptations gave Vega a neutral accent, whereas the American animated show gave him a proper Spanish accent, as did Street Fighter IV and Street Fighter V.
  • Not in the Face!: As stated under Berserk Button, if he's hit in the face one of two things will happen: he'll flee the fight, or your blood is about to become the room's accent color. Even insinuating that his face is anything less than perfect will likely result in being run through, as he did to his unfortunate butler in the comic series, following a brawl with Ken.
  • Pet the Dog: He rescues Cammy and the other Dolls from a burning Shadaloo building, mostly because he doesn't believe beautiful things deserve to be destroyed. The UDON comics even have him as the one who brought Cammy to Britain so she could start a new life.
  • Psycho for Hire: He's a professional assassin, and derives pleasure from killing.
  • Psychotic Smirk: He's had several over the years when he has his mask off, but especially notable are the ones he makes in Street Fighter V.
  • The Rival: With Chun-Li in the games, a la their fight in The Animated Movie. In the live-action movie he's rivals with Ryu, in the cartoon he's rivals with Blanka, and in Street Fighter II V and the UDON comics he's rivals with Ken.
  • Screw This, I'm Outta Here!: He bails on the Shadaloo base after Operation C.H.A.I.N.S. is shut down for good, only waiting to see if it really is the final end of Bison and Shadaloo before tossing away his mask and disappearing to parts unknown.
  • Secret A.I. Moves: Climbing on the fence in his stage is AI-only until V.
  • Sensitive Guy and Manly Man: The Sensitive Guy to Balrog's Manly Man.
  • Sissy Villain: To a degree.
  • Slasher Smile: It's not always visible because of his mask, but Vega has a tendency to make some really creepy faces, especially in Street Fighter V. Case in point.
  • Spanner in the Works: In the comic series, Vega is the one who wipes out Cammy's Doll programming, which leads to her Heel–Face Turn.
  • Stance System: In V, he can put his claw away during the fight, which changes his available moves.
  • Tarot Motifs: Vega represents The Moon in the 30th Anniversary Tarot Deck. The Moon is associated with insanity, due to old myths that the full moon drove people crazy; this fits in with Vega's mental instability.
  • Tattooed Crook: Vega's snake tattoo is modeled after a typical Yakuza tattoo. His victory pose in Capcom vs. SNK 2 has his tattooed snake coming to life and hissing at the opponent.
  • Ugly Guy, Hot Wife: His parents, according his backstory in Street Fighter II, are a rather tragic example. A young Vega saw his very ugly father murder his beautiful mother under the belief that she was cheating on him (whether she was or not is something else); Vega went crazy and became a Self-Made Orphan by killing his stepdad to avenge his mom, this being his Start of Darkness.
  • Used to Be a Sweet Kid: He was once a relatively normal kid, but the murder of his mother at the hands of his stepfather turned him into the vain and murderous psychopath he is today.
  • Villain Song:
  • Walking Shirtless Scene: Is almost never seen with a shirt on. Averted in Street Fighter V, as he now wears a shirt by default, though it still remains mostly unbuttoned to show off his chest.
  • Wall Jumper: Which helps his Confusion Fu fighting style.
  • White Mask of Doom: He wears a mask to protect his face from losing its "attractiveness" via injury, and freaks out if his beauty is tarnished. In Street Fighter IV and V, getting his mask off (either intentionally or by taking damage) lowers his defense and increases his offense at the same time.
  • Wicked Cultured: Vega is a Spanish nobleman and enjoys the high life in public when not brutally killing people.
  • Wolverine Claw: The reason he uses it? So he won't necessarily have to actually sully his hands to bust somebody up. Also, he likes to draw blood.
  • Worthy Opponent: If his Win Quote in his rival match in IV is any indication, he sees Chun-Li as this.
    Vega: Your strength and beauty impress. I shall remember this day.
  • Wrestler in All of Us: Not only does he have a standard suplex, he also has an Izuna Drop.

    M. Bison
Emperor of Evil
"Fear and respect...the supreme energy that is Psycho Power!"
Origin: Shadaloo Flag 
Fighting style: Psycho Power
Voiced by: note 
Portrayed by: note 
M. Bison is the Big Bad and Final Boss of II and most of the Alpha games, the leader of the multinational criminal organization Shadaloo, and the enemy of almost every character in the franchise. He is the wielder of a purely negative energy known as Psycho Power, which is fueled by evil thoughts and desires. Bison's ultimate goal is world domination, and his ambition has made him responsible for nearly every bad thing that happens in the series. Bison personally killed Chun-Li's father and Charlie, murdered T. Hawk's father and pushed his people off their native lands, and abducted teenage girls from around the world (one of them being T. Hawk's childhood friend) to serve as his brainwashed bodyguards and assassins.

In Alpha 3, Bison has completed construction of a superweapon called the Psycho Drive; it can be used to boost his power and as a Kill Sat. He is also looking for a new body, since the Psycho Power is beginning to exceed the limits of his own. He tries to take Ryu's body by brainwashing him and setting him against his friends, but they free him, and shortly afterwards, Bison is killed — but his soul somehow survives, and eventually, Shadaloo's scientists create a new body for him (albeit a severely weakened one).

Bison hosts the Street Fighter II tournament to gain revenge on those who bested him, but before he can extract that revenge, he is attacked by Akuma. His soul survived the Shun Goku Satsu, however, and he was once again given a new body — one which would be able to hold a much larger amount of his Psycho Power (it's a combination of his Alpha and II bodies).

In IV, Bison is attempting to revive Shadaloo from behind the scenes, and the first objective in his new scheme is to eliminate the traitorous Seth. Bison returns once more in V, now with white hair and a trenchcoat variation of his signature red military uniform. Having bid his time until all the pieces were in place, he is ready to unleash his ultimate scheme and announce Shadaloo's revival with a bang. The plan's codename? Operation C.H.A.I.N.S.
  • Actually a Doombot: Since Alpha, and likely since long before, Bison has been inhabiting bodies created for him by Shadaloo scientists. He attempts to subvert this with his plan to make Ryu, or someone of greater strength, his permanent host via possession.
  • Adaptational Comic Relief: Gets this treatment in the live-action movie.
  • Arch-Enemy:
    • To Chun-Li, Charlie and Guile. Taken to the point that the Trope Namer for But for Me, It Was Tuesday always remembers who they are. Averted with Ryu despite him being the main character. He merely sees Ryu as a body to possess. Ironically enough, it's Ryu who ends up being the one to finally kill him in V. He even takes note of this when he and Ryu have their showdown:
    As I had expected, you are the one who comes to me in all this chaos!
    • He also sees Akuma as this, due to him coming from out of nowhere and Shun-Goku-Satsu'ing him just as he was about to battle Ryu for his body in SSF2 Turbo. Even though, for all intents and purposes, Akuma is stronger than Ryu, Bison still wishes to settle for Ryu as his replacement body due to the intense grudge he holds against Akuma.
  • Ambiguously Brown: The Dictator's true ethnic background is completely unknown. He has always been depicted as darker-skinned than most of the "white" fighters and simultaneously lighter-skinned than most of the "black" fighters. The Dictator was initially believed to be Asian as in his debut game, he was fought in Thailand and had Asian facial features. In the later games, however, the Dictator is fought in different countries and has indeterminate facial features, including monochromatic eyes. He frequently changes bodies, and both of his names, "Vega" and "M. Bison", are not Asian-sounding. Thus, pinning down an ethnicity for the Dictator is very difficult, if not impossible. On top of that, most of the characters who were/are potential replacement bodies created by Shadaloo for him tend to be blonde with blue or green eyes. Overlaps with Mysterious Past.
  • Ascended to a Higher Plane of Existence: Though Bison's body was destroyed by Ryu at the end of V, his consciousness lives on in the form of Phantom Bison, an incorporeal form created through his Psycho Power.
  • Assist Character: Cammy's Psycho Streak Super in Alpha 2 Gold has Bison appear on the scene to mow down the opposition with a Psycho Crusher. Juni would later gain this super in Alpha 3.
  • Attack Reflector: Has a new attack in SF5 called the Psycho Reject that gives him the ability to reverse projectiles thrown at him and turn them into balls of Psycho Power.
  • Authority Equals Asskicking: He's the leader of an international terrorist organization and is typically implied to be one of the strongest characters in series. He's often been an upper tier character as well.
  • Ax-Crazy: It's very clear that this guy has many screws loose. He's extremely violent and almost always has a Slasher Smile on his face, showing his sadistic tendencies.
  • Badass Arm-Fold: Is quite fond of this too. Whether it be teleporting, dodging attacks, or simply taunting his would-be opponents, Bison has a habit of doing this often. And as of V, it's also become his idle stance.
  • Badass Beard: His alternate costume in V gives him a gray beard to match the hair.
  • Badass Cape: He actually wears it in Alpha. Otherwise...
  • Badass in Charge: He's the leader of Shadaloo and one of the most powerful members of the cast.
  • Badass Longcoat: Seems to have traded in his standard military jacket and cape for a trenchcoat (more in line with a German army officer's winter coat, circa World War II) for his Street Fighter V outfit.
  • Bad Boss: Inverted; Most of his employees are very loyal to him, and according to official sources Shadaloo has very comfortable provisions, so Bison probably isn't a bad boss at all, as long as you never question him and follow his orders to the letter.
  • The Bad Guy Wins: Most of his endings, though non-canon, have him destroying or conquering the world. However, a few of his endings are canon.
    • His ending in Alpha 2 has him successfully capture, torture, and prepare Ryu to be his new host body, which Alpha 3 follows up on.
    • In Rose's ending in IV, Bison ambushes her and reclaims...something (implied to be a significant portion of his Psycho Power) that he accidentally left within her after possessing her post-Alpha. It leaves her in a coma.
  • Bad Powers, Bad People: The Psycho Power is pure negative energy that only truly works once you have purged yourself of all goodness. And Bison has done just that.
  • Better Living Through Evil: Shadaloo has a lot to offer anyone who decides to join, from money to political power to settling personal grudges to indulging perverse or sadistic pleasures. Bison doesn't care what motivates someone to do their job, just so long as they do it.
  • Big Bad: Of the whole series almost. The exception is Street Fighter III and Street Fighter IV, where he takes a backseat to Gill and Seth respectively.
  • Big "NO!": With English voices on, this is the result when he loses in IV.
  • Big Red Devil: His oh-so-fitting Halloween DLC costume in V.
  • Brainwashed (and Crazy): His squad of "Dolls." And Ryu, in Alpha 3.
  • Bishōnen: His slim, less powerful SF2 body according to some concept art.
  • Breakout Villain: He was defeated during his debut appearance and killed by Akuma in Turbo, but later returns. He overshadows fellow villains Sagat, Akuma, Gill, and Seth, and is often considered to be the main antagonist of the series.
  • But for Me, It Was Tuesday: Raul Julia's Bison is the legendary Trope Namer. SF×T gave it the Ascended Meme treatment as his taunt.
  • Card-Carrying Villain: Shadaloo is bad and he's even worse. Bison has no compunction about sharing that with anyone. His character titles say things such as Ruler of Darkness, The Demon from Hell, and Emperor of Evil. His story mode in V calls him the "Bringer of Destruction". Though in his case, it's justified as his Psycho Power is pure negative energy that only works when one purges themselves of all positive traits. In other words, in order to use his powers, Bison can't be anything other than a villain, but he jumps into it headlong willingly and is not the least bit tragic about it.
    Bison: You know, Colonel, Evil is a good career choice. It has a lot to offer.
  • Casting a Shadow: His Psycho Power is normally portrayed as a mass of dark purple flames.
  • The Chessmaster: In IV.
  • Cloning Blues: Has a stable of clones, just in case someone manages to kill him.
  • Commissar Cap: Wears a Nazi-style cap that almost never falls off, no matter what attack you hit him with. The only time it actually comes off is when he removes it briefly for a taunt. When finally killed by Ryu in V, the hat is all that's left of him.
  • Composite Character: His later appearances don't try to differentiate between his Street Fighter II and Alpha incarnations. The former was his new body after his "death" in Alpha, with a slender and more average build and weaker in-story; the latter was where Bison was at the prime of his powers (but at risk of dying because of it) with a more muscular build. Nowadays Bison remains as muscular as ever, with a quick Hand Wave in IV stating that the new body is more powerful than his II incarnation, but grossly inferior to his Alpha form.
  • Continuity Snarl:
    • In his SF4 arcade intro, a Shadaloo scientist tells Bison that his new body will be able to hold all of his Psycho Power, which has been previously been established as utterly impossible, even with the Psycho Drive, without an incredibly powerful host. It should be noted that Alpha 3 Bison wasn't even close to Bison's full potential, and it took Ken, Ryu, Sakura, Sagat, and a massive Metsu Shoryuken to force him to retreat.
    • This was later handwaved away with an official statement that his new body, while immensely more powerful then his SF2 incarnation, is also hugely inferior to his Alpha host.
  • Cop Killer: Chun Li's father, whom he killed, was an Interpol agent. He also killed Juri's father, who was a fearsome prosecutor of Shadaloo.
  • Corrupt Corporate Executive: His portrayal in The Legend Of Chun-Li, where he plans to take over a slum area in Bangkok to turn it into a prime real estate; he also happens to be a Badass in a Nice Suit during his battles.
  • Crazy-Prepared:
    "I will be reborn no matter how many bodies it takes! Bison is eternal!"
  • Critical Existence Failure: One punch from Ryu filled with his as-of-yet unnamed new power which may be the Power of Nothingness, and Bison's body, filled with pure evil energy, cracks and dissolves away.
  • Deadpan Snarker:
    • Depending on his mood. Such as in The Animated Movie.
    Guile: Bison! I'm gonna rip your lousy heart out, you filthy bastard!
    Bison: (laughs) Afraid I don't have one.
    • And there's his interaction with Rose in Alpha 2.
    Rose: I'll give you until the count of three.
    Bison: 1... 2... 2 1/2... 2 3/4...
  • Dead Hat Shot: After he meets his demise at the hands of Ryu in Street Fighter V all that remains of him is his hat.
  • Death by Irony: Despite ruining the lives of so many characters and making quite a few enemies in his long villainous career, in the end, the Dictator is ultimately slain by Ryu, who not only had the least personal vendetta against him, but who Bison once sought to use as a potential vessel for his soul.
  • Diabolical Mastermind: The leader of a powerful worldwide criminal organization, with more than enough intelligence to run it.
  • Die Laughing: His reaction to his demise in Street Fighter V. Even as his body begins cracking and is about to explode, all he can do is laugh.
  • The Dreaded: One of the most powerful characters in the series, and the most proudly evil. The amount of known characters who don't hate or fear him can probably be counted on one hand.
  • Dub Name Change:
    • Vega in Japan, M. Bison elsewhere.
    • The Final Psycho Crusher was originally named the Psycho Drive Crusher in Japanese editions of Alpha 3. Later games make it even worse by calling it the Ultimate Psycho Crusher or Psycho Break Smasher.
  • Emotion Eater: V reveals that his Psycho Power, being pure negative energy, feeds on negative emotions to grow stronger. This is the crux of his Evil Plan in V where he plans to activate the Black Moons, Psycho Power-fueled EMP devices that can shut down electronics and instill negative emotions in others, allowing his Psycho Power to become stronger.
  • Energy Ball: His Psycho Cannon in Alpha. Also, his Psycho Blast in V.
  • Equal-Opportunity Evil: Bison doesn't turn down potential minions and hires men and women from all over the world in the pursuit of evil. In fact, he's not above taking out any stops to gain allies, recruits or minions by any means necessary. He offers great pay or personal luxuries and vices, makes political allies from bribery or elimination of mutual enemies, promises scientists a spectacular playground free of moral constraints or red tape, and virtually any other means that are feasible. And if none of that works, he's not above forcing you to work for him by taking you or your loved ones hostage, using blackmail, or going with plain old Mind Control, either. In fact, it's safe to say that if Bison wants you to work for Shadaloo, it's harder not to end up doing so one way or another. Referenced and mocked in the live action movie, where Anti-Shadaloo propaganda videos depicted the diverse members of Bison's army as insulting national stereotypes.
  • Eternally Pearly-White Teeth
  • Everyone Calls Him "Barkeep": He may be referred to as "Dictator," due to the differences in names between Japan and everywhere else in the world.
  • Evil Counterpart: Rose in Street Fighter Alpha uses Soul Power, the good version of Psycho Power. They frequently clash with their opposing powers.
  • Evil Feels Good: According to Bison it does. It also tastes delicious.
  • Evil Former Friend: Bison used to enjoy friendly (well, as friendly as Bison can get) sparring matches with Sagat.
  • Eviler Than Thou: To Seth in his ending in Street Fighter IV.
  • Evil Is Hammy: Is it not obvious?
  • Evil Laugh: M. Bison's sinister laugh has become legendary among many fighting game fans.
  • Evil Old Folks: Bison's body sports graying hair and visible facial lines in SFV, presumably caused by his Psycho Power taking a toll on his host body.
  • Evil Plan: World domination, through a combination of Operation C.H.A.I.N.S to disrupt and destroy global electronics and feeding off negative energy to boost his already considerable Psycho Power.
  • Evolving Attack: A rare in-story example: In SFV, Bison's Psycho Crusher is used as a super and is referred to as the "Ultimate Psycho Crusher", implying that Bison has mastered at least one aspect of his Psycho Power.
  • Expy: Bison started as a point-for-point Expy of Yasunori Kato, the main antagonist of the Teito Monogatari franchise of books, films and anime. He has since evolved into his own idea, but the two characters remain closely similar.
  • Faux Affably Evil: Bison is quite capable of acting like a polite and refined gentleman towards everyone he meets, ally and enemy alike, he compliments his opponent's skill in battle if they put up a good fight, and he goes to great lengths to get others to join Shadaloo, often through bribery. But deep down, he is a remorseless monster who is the direct cause of all the misery that happens in the series.
  • Fangs Are Evil: Sometimes, when M. Bison is grinning, his canine teeth look a bit like tiny fangs.
  • Fiction500: While the exact details on what Shadaloo owns tends not get a lot focus, Bison is shown to have a stealth bomber as his own personal jet.
  • Final Boss: Of II and V.
  • First Law of Resurrection: His end was supposed to come after Street Fighter II when Akuma sent his soul to hell, though this was retconned away by Street Fighter IV.
  • Flash Step: In V he can vanish in a wisp of Psycho energy and then reappear a short distance forward and even move behind his opponent while doing it.
  • Flung Clothing: He tosses his cape away during his entrance in II.
  • Genre Motif: Bison's later appearances have been accompanied by Techno remixes of his original theme. Even more present in Street Fighter V, in which almost the entire theme is techno.
  • A God Am I: Will at times refer to himself as a god. And really, you gonna argue with him?
  • Got the Whole World in My Hand:
    • The Lair of the Four Kings has statues of him, Balrog, Vega, and F.A.N.G in the background. The statue of Bison in particular is holding a globe in its hand.
    • Also, his win quote against Elena in Ultra IV:
    "The world rests in the palm of my hand. I've no time for trifling young girls."
  • Graceful Loser: As he dies in V, he accepts his defeat with one last Evil Laugh before his body explodes and his essence is extinguished.
  • Grand Theft Me: Pulls this on Rose to ensure his survival post-Alpha until a suitable replacement body was made. He also planned on using Ryu as his host in Alpha, had Cammy manufactured as a backup body, and sees some value in Juri (according to their Rival Battle).
  • Greater-Scope Villain: In a sense, he is the moving force behind almost everything in the story from the time of Alpha up until some unspecified point before III. Even in IV, where he takes a backseat to Seth (a rebellious creation of Shadaloo and one of Bison's backup bodies, no less), Bison frequently alludes to the fact that he's still pulling Seth's strings; Seth just doesn't know it yet.
  • Hero Killer: Bison killed Chun-Li's father Dorai and is also responsible for the mortal wounding and mutilation of Charlie.
  • Impaled with Extreme Prejudice: His Psycho Punisher ultra. With his fist.
  • Invincible Villain: Especially in the Alpha series. No matter what the heroes do, Bison's Psycho Drive will always ressurect him. Charlie's endings in particular are meant to portray how much control Shadaloo has behind the scenes and how resilient Bison is. And even when Charlie and Guile destroy his Psycho Drive in Guile's ending in Alpha 3, at best it's a Pyrrhic Victory as it ends with Charlie mortally wounded and mutilated while Bison survives to terrorize the world. And then Charlie's story mode in V retcons this by making his Alpha 2 ending his canon death.
  • Jerkass: If he has some action involving another character's life, it always involves him doing something evil like murdering somebody close to them, or something else evil that messed with their lives.
  • Join or Die: The only two choices with him: Pledge your loyalty to Shadaloo or die. And usually he's the one making the choice and striving to enforce it at all costs.
  • Joker Immunity: Bison is extremely hard to kill and always comes back no matter what happens to him. Justified in-plot by his ability to exit his own body when it dies, and affix his soul to a new one. He's got a handy stable of clones which he keeps around for this purpose, pretty much ensuring he'll always come back. Even after being completely obliterated by the Power of Nothingness in V he's still alive as a vengeful spirit.
  • Killed Off for Real: After being kept alive for 3 games straight chronologically and 20+ years in real life, he finally dies at the hands of Ryu, who uses a Power of Nothingness-infused Hadoken to completely nullify his Psycho Power. Because Bison is Made of Evil, and the Power of Nothingness seemingly can nullify evil energy, his body cracks apart and explodes in a blaze of glory as he bitterly and maniacally laughs. It's then subverted as he still lives on as Phantom Bison, biding his time until he can possess a new host.
  • Kneel Before Zod:
    Bison: Kneel before my Psycho Power!
    • And in Street Fighter V;
    "Bow down before my Psycho Power!"
  • Knight of Cerebus: Whether it's the comics, film, cartoon, or the games themselves, the consistent thing about Bison is that he is a deadly threat and anytime he shows up, things get very serious.
  • Know When to Fold 'Em: When Street Fighter III was released interviews stated that Bison realized the threat the Illuminati posed to Shadaloo and that Gill had been exercising limited control over Shadaloo's doings for some time. In response to this, Bison takes Shadaloo off the radar, apparently fooling both Chun-Li and the Illuminati in the process, if one of Urien's dialogues with Chun-Li is to be believed.
  • Large Ham: Particularly his film incarnation. Raul Julia's performance as Bison is practically legendary.
    Bison: For I beheld Satan and he fell from heaven... Like LIGHTNING!
  • Lightning Bruiser: Not as fast as Chun-Li or Vega, but he often does hit pretty hard and is too fast to be considered a Mighty Glacier, especially when using his Psycho Crusher.
  • Light Is Not Good: His "true" form in Street Fighter EX2.
    • Up to Eleven in Street Fighter EX3 with Shin Bison. White uniform, turquoise shoulder pads/shin guards and purple skin.
  • Lightning Bruiser: Bison deals heavy damage, can propel himself across the air and ground, and always has between average and above-average health. Street Fighter V's stat chart specifically lists him as high or average in every categoy: Power, Health, Mobility, Technique and Range.
  • Made of Evil: Considering that he purged himself of all of his good qualities (which went on to become Rose) to master his Psycho Power (which can be described as the literal interpretation of the trope; nothing but concentrated negative energy), he'd technically qualify for this. This ends up coming back to bite him at the end of V's Cinematic Story Mode, where he takes a Hadoken from Ryu, who is empowered by the State of Nothingness. Because the State of Nothingness nullifies evil energy, Bison, whose very being is fueled by Psycho Power, fades away into oblivion.
  • Major Injury Underreaction: When Bison's body begins to fall apart due to Ryu attacking him with a Hadouken infused with the Power of Nothingness, his reaction is just to scoff. When his entire body begins breaking apart, he starts laughing.
  • Megaton Punch: He pulls out a psycho-imbued one as his second Ultra in SSFIV, the Psycho Punisher.
  • Mind over Matter: His Psycho Power gives him powerful telekinesis, first shown in The Animated Movie. Shown again in V with his "Psycho Impact" throw, where he telekinetically spins his opponent in midair before firing a blast of Psycho Power into their chest and knocking them away.
  • Mighty Glacier: In V, M. Bison has the highest strength along with Zangief, but his walk speed is one of the slowest. With him being a charge character, he usually doesn't rush on his opponent either.
  • Mind-Control Device: Although other devices are the primary cause of the victims brainwashing in the Street Fighter II V series and the animated movie—Ryu, Chun-Li, and Ken respectively) in each case Bison also seems to help brainwash them with his Psycho Power which most likely is the cause of the victims getting the rarer Mind-Control Eyes trope where the sclera (the white part of the eye) changes color—in this case pink to possibly emphasize the Psycho Power.
  • Monochromatic Eyes: From Super Street Fighter II onward, his eyes are a pupilless white.
  • Mysterious Past: Nobody knows where the Dictator is from originally. Thailand, Cambodia and Ireland have all been suggested by fans of the franchise as possibilities, based on the Dictator's physical characteristics, but his true birthplace has yet to be confirmed by Capcom themselves. Overlaps with Ambiguously Brown.
  • Narcissist: Has a very high opinion of himself, to say the least.
  • A Nazi by Any Other Name: He's a megalomaniac dictator who dresses in a red Nazi-like uniform and wants to conquer the world. It's also worth noting that, barring Seth, the characters meant to be potential host bodies for him (Cammy, Abel, Ed, and Falke, with F.A.N.G also showing interest in Alex as a potential host) all have blonde hair and blue eyes.
  • No Body Left Behind: After he meets his demise in Street Fighter V all that remains is his hat.
  • No Brows: He has no eyebrows.
  • Not Quite Dead: Came back to life three times:
    • Ryu destroyed his body after being freed from his mind control (Alpha 3), but his Psycho Drive regenerated him.
    • Charlie killed him again and destroyed the Psycho Drive (ALSO Alpha 3). (Not canon, as revealed in V.)
    • When he was revived in a weaker body and organized the World Warrior tournament, Bison (according to The Ties That Bind) killed himself to prevent his capture by the heroes (or to escape Akuma's Shun Goku Satsu, the sources are unclear). As shown by IV, he's back again.
    • In a Q&A session about SF3, Capcom has stated that, by the time of SF3, both Bison and Shadaloo are still alive and operating, although, given Urien´s quotes agaisnt Chun-Li, he is keeping a low profile.
    • And it appears he may have even survived his apparent death in V. If CFN profiles are to be believed, Bison has become a ghost known as "Phantom Bison".
  • Obviously Evil: Wears a blood-red military uniform reminiscent of the Waffen-SS, has pupil-less eyes, and controls an energy that's essentially the very essence of pure negativity itself. Also shows up to some fights ominously draped in a cape and the insignia for his enterprise is a skull with wings.
  • Our Founder: F.A.N.G.'s stage in V, the Lair of the Four Kings, has statues of himself, Balrog, Vega, and Bison in the background, with the Dictator himself holding a globe in the palm of his hand.
  • Our Ghosts Are Different: Bison's body may have been destroyed by Ryu, but he was reborn as "Phantom Bison", which is Bison's essence manifested into a ghostly form made out of Psycho Power.
  • Parts Unknown: Like the other Final Bosses in the series (Gill and Seth) and unlike all of the other world warriors, his country of origin is never specified.
  • Perpetual Smiler: Bison is almost never seen without a signature Slasher Smile across his face, wide enough to show all of his teeth. In fact, it's so omnipresent that it's become a long-standing meme, symbolic of the character himself.
  • Power Floats: Ever since the Alpha series, he's had the ability to fly. It's implied in II as well, where his jump is very floaty and he doesn't bend at the knees before or after, giving the impression that he's actually levitating.
  • Power Glows: His Psycho Power.
  • Power Limiter: His own body. Even with the Psycho Drive, his Alpha-incarnation body (the strongest host Bison has ever held) can barely withstand even a portion of his full Psycho Power. Past Alpha his hosts are even weaker and without the Psycho Drive, he is only able to manifest a tiny fraction of his Psycho Power without destroying his body. To counter this, he seeks to either synthesize an incredibly powerful host or possess somebody with great potential, such as Ryu.
  • Psychic Powers: Psycho Power, thank you very much.
  • Purple Is Powerful: His Psycho Power is purple and grants him a variety of powers that eclipses most of the cast.
  • Purple Is the New Black: His Psycho Power is often portrayed as dark purple flames.
  • Putting on the Reich: Pretty much dresses exactly like a Waffen-SS apart from his outfit being red.
  • Rapid Aging: As of V. His hair has gone gray due to premature aging as a result of his Psycho Power taking a toll on his body.
  • Resurrective Immortality: Via an odd form of Body Surf; Bison's Psycho Power allows him to shrug off death as a temporary inconvenience by possessing either weak willed individuals (such as the Dolls) or bodies expressly made for this purpose (such as countless clone bodies Bison has had made of himself). Even having his Psycho Power drained by Charlie before being disintegrated by Ryu only results in him being reduced to an incorporeal form.
  • Secret A.I. Moves: In Alpha 3, M. Bison has access to an entire ISM that only bosses can use. It's generally referred to as the S-Ism and shares the single stock property of X Ism, and the Psycho Cannon of A and V-Ism. It also grants him access to the most damaging move in all of Street Fighter, the Final Psycho Crusher note  Also, unlike every other normal character, he can airblock in this pseudo X-Ism and has another high damage super, the Double Kneepress Nightmare. You can access his S-ISM in the console prts by selecting M. Bison with the select button. It's exactly as broken as you imagine.
  • Seen It All: In the movie.
  • Self-Made Orphan:
    • To quote the American cartoon:
    "Yes, yes, I killed your father. What is it with you women anyway? I killed my father too, and you don't hear me whining about it."
    • Turned into an Ascended Meme via his win quote against Chun-Li in Street Fighter X Tekken.
    • The context of the quote: First Cammy, then Chun-Li, both gave him the You Killed My Father speech while charging in to fight him at one point. He says the quote following Chun-Li's call-out. Likewise, in SF×T, which uses a tag team format, Cammy and Chun-Li are each other's regular partners, making the meme's ascension even more fitting.
  • Shipper on Deck: A dark variation in The Animated Movie when he orders Vega to kill Chun-Li.
    Bison: Speaking of interesting, what do you think of this little number Vega? Why don't you go have some fun with Miss Li? I'm sure you can conjure something in that dark imagination of yours.
  • Shirtless Scene: He has a battle-damaged costume in IV which gives him slightly torn pants and shredded shirts.
  • Signature Move: Psycho Crusher.
  • Slasher Smile: His default expression.
  • Slide Attack: His crouching heavy kick. It goes quite a bit farther than most examples.
  • Smug Super: The man fancies himself a god and has all the power to prove it.
  • SNK Boss:
    • S-ISM M. Bison in Alpha 3 has a screen-filling Psycho Crusher that did the most block damage out of any move in the entire game, could not be air blocked, and if you were unlucky enough to be caught by it, took away roughly 60-70% of your lifebar. And the A.I tends to activate the move during the first frame of animation for your character's attack. Oh, and the attack freezes your character until it actually hits. And you only get one shot at him; if you lose, his ending plays and the game ends right then and there.
    • Bison II in EX2 has an infinite super bar, a souped-up Psycho Cannon super that involves him and his double trapping you between two beams of Psycho Power (which can be charged up to twice its normal size), and a version of the Knee Press Nightmare lifted from the MvC series where he attacks you alongside two illusions of himself.
      • Bison II in EX3 is a much milder version of this trope, but would still probably make those who fear regular Bison tremble. To boot, while he's easier to reach here, he's still more aggressive than regular Bison, makes frequent use of his teleports, starts the fight with full meter, and retains his Psycho Cannon variants (although he can no longer charge them to double size).
    • True Bison in EX3 is much worse than Bison II's EX2 incarnation. Hard to get to his fight, and he'll Double Psycho Cannon the crap outta you before he pulls the Mega Psycho Crusher or Triple Knee Press Nightmare. He can easily take out 2-3 characters in one go.
    • Shin Bison in SFV: Arcade Edition puts all of his other boss versions of Bison ever created to shame. Fought in a special Extra Battle mission, this version of Bison has a special CPU-only V-Trigger that is permanently active and completely changes his moveset and makes it ridiculously broken. He now has the Psycho Crusher, normally only available during his V-Trigger 2, as a regular move, can cancel and link normals that he normally cannot into specials and even his super, he gets the EX version of his Psycho Blast as a regular move, and he also gains the ability to teleport dash through you which is normally only available during V-Trigger 1. Couple this with an extremely aggressive AI that's even harder than Shin Akuma, and you're going to be losing a lot of Fight Money.
  • The Sociopath: Has all the traits: Arrogant, manipulative, sadistic, devoid of empathy, and willing to do whatever it takes to succeed even at the expense of others. Again, justified as his Psycho Power requires he purge himself of all of his positive traits.
  • Spin Attack: Bison spins while using the Psycho Crusher. Taken up a notch during the Perfect Psycho Crusher.
  • Story-Breaker Power:
    • Psycho Power. The Animated Movie first showcased just how ungodly strong it makes Bison, and then the games made it canon. If he decides to go all out, he becomes a Physical God that can slaughter everyone and everything on the planet as though he were swatting flies. S-ISM M. Bison from the Alpha series is nowhere close to his full potential, just the maximum amount of Psycho Power his body can hold, and with just that he's able to hold his own against Ryu, Ken, Sakura, and Sagat at the same time. Literally the only downside to Psycho Power is that it requires a strong-enough host to fully wield it, and will deteriorate its user's body rapidly over time, eventually destroying them if they cannot withstand its full extent.
    • V takes this even further by revealing that Psycho Power grows stronger by feeding on negative emotions. This is the crux of his Evil Plan in V where he plans to activate the Black Moons, Psycho Power-fueled EMP devices that can shut down electronics and instill negative emotions in others, allowing his Psycho Power to become stronger. By the time the cast faces him for the final battle, his Psycho Power has grown to a level that they can't touch. Charlie has to literally sacrifice himself to give Ryu a fighting chance against him.
  • The Social Darwinist: Only the strongest warriors are permitted to join Shadaloo, according to flashbacks involving him and F.A.N.G.
    Winquote against F.A.N.G: Death to the weak. That's the creed of Shadaloo.
  • Suddenly Ethnicity: Happens every time Bison body surfs. There is also exactly zero evidence of his original ethnicity.
  • Super Mode: M. Bison's S-ISM mode from Alpha 3. This is Bison harnessing as much of his Psycho Power as possible. On one hand, it powers him up to an incredible degree.note  As a downside, it causes his host body to begin to deteriorate slowly. Counter to what one may think, This version of Bison is nowhere near Bison's full power, just the maximum of what his host can withstand.
  • Superpower Lottery: His Psycho Power gives him a variety of abilities such as Deflector Shields, Flight, telekinesis, teleportation, energy blasts, Mind Control, and can grow stronger by feeding off negative emotions. If it wasn't for the fact that prolonged use takes a massive toll on his body, thus preventing him from using its full extent, he'd be nigh unstoppable.
  • Surpassed the Teacher: And apparently killed him (and most of his fellow students) as well, to make sure he was the only person in the world who could use Psycho Power.
  • Take Over the World: Bison's ultimate goal is to take over the world and herald it into the "Pax Bisonica", in which every nation and people will be united in peace...under his dictatorial, eternal hand.
    OF COURSE!!!
  • Tarot Motifs: Bison represents Judgment in the 30th Anniversary Tarot Deck. Judgement represents Armageddon, and Bison's actions always leave destruction and suffering in his wake.
  • Teleport Spam: His Boss incarnation in the Alpha and EX series is prone to do this. In V, his basic dash becomes a teleport when using his first V-Trigger.
  • Thinking Up Portals: He can use his Psycho Power to open portals and appear wherever he wants. Shown mostly in cutscenes.
  • Third-Person Person: Winquotes only.
  • This Cannot Be!: Any ending in Alpha 3 where he dies, which is virtually all of them.
  • The Unfettered: Bison will conquer the world, no matter who or what he has to destroy to do it.
  • Verbal Tic: In Japanese only. He has a tendency to use English words that aren't commonly used in Japanese, even as loan words. "Body," "fifteen," etc.
  • Vile Villain, Saccharine Show: Street Fighter may be more kid-friendly and humorous than the likes of other games like Killer Instinct, Mortal Kombat, And Tekken, but Bison is a much more atrocious monster than any of their villains. Though he has more comedic moments, it does nothing to hide the pure hate he is made of.
  • Villain Ball: In Charlie's Alpha 2 ending, after the latter is shot by the corrupt Air Force, one of them suggests they send a search team for the body. Bison declines, confident Charlie couldn't have survived. Lo and behold, Charlie returns in Street Fighter V, ready to finish Bison once and for all. Surprisingly justified due to the fact that, while he isn't entirely stupid, Bison is both Made of Evil and so ungodly powerful that he practically cannot be stopped. He's a Smug Super and revels in it.
    • Bison was not wrong, however; Charlie did die in that ending. The only reason he's around in V is because he was revived.
  • Villains Never Lie: One of Bison's character traits is that he doesn't lie, ever—unless you count Cammy's ending in Super Street Fighter II, which was actually changed by the localization of the game. Said localization error was fixed with the release of HD Remix, which has revised endings based on better translations of the original Japanese script.
  • What Happened to the Mouse?: Capcom has mentioned that there are two other students of Psycho Power that Bison failed to kill. So far, they have had no bearing on the plot, and nothing else is known about them besides their existence.
  • Worthy Opponent: Charlie was the first and so far only hero to earn Bison's respect by opposing him. Everybody else is simply an obstacle in his path or a weakling to be ridiculed.
  • You Fool!: Very fond of this phrase. It appears in half of his win quotes in Street Fighter IV.
  • You Will Be Spared: Bison is more than willing to offer mercy to those who oppose him, so long as they swear eternal fealty to Shadaloo.


Characters debuting in Super Street Fighter II: The New Challengers

    T. Hawk
Proud Warrior
"Fighting with conviction leads to victory."
Origin: Mexico Flag 
Fighting style: Thunderfoot martial arts
Voiced by: note 
Portrayed by: note 
Full name Thunder Hawk. A Native American warrior from Mexico whose ancestral homeland was taken over by Shadaloo, following the murder of his father Arroyo at the hands of Bison. In Alpha 3 T. Hawk looks for the members of his tribe to return them to their homeland. He finds Juli(a), a member of his tribe, but does not remember him. They fight, but it is unknown if she returned with him afterwards. In Street Fighter II he enters Bison's tournament to get revenge on him for taking his homeland. When Bison is defeated, T. Hawk regains his people's homeland and promises to make it what it once was. He shows up in Super Street Fighter IV, still searching for Julia.
  • Animal Motifs: His spirit animal is the hawk, which he physically resembles (sharp nose, upper body size), and most of his special moves are aerial in nature. His animal-themed alternate costume in IV is, of course, a hawk.
  • Ascended Extra: He gets an expanded role in the UDON comic series.
  • Badass Native: A Mexican one.
  • Braids, Beads and Buckskins: Played straight and averted! He's got warpaint and feathers in his hair, but he's really just wearing a denim vest and jeans.
    • His alternate costumes in SSFIV and AE take this to extremes, with one putting him in literal braids, beads, and buckskins, and the other being an ornamental Aztec ensemble.
  • Captain Ethnic: Averted; While he's from Mexico, you probably wouldn't know that from playing as him. Played straight regarding his Native American heritage.
  • David vs. Goliath: Hint: T. Hawk is always Goliath, being as he is the single most massive World Warrior to date. As of IV, Hugo is definitely taller, and Zangief is more muscular, but T-Hawk has both.
  • Facepalm Of Doom: Most of his punches involved smashing or knifing the opponent with his (enormous} open palms.
  • Facial Markings
  • Forgotten Friend, New Foe: In the UDON comics, he only remembers his childhood friendship with El Fuerte after an insult-sparked brawl.
    • Ret-Canon: In Super Street Fighter IV, the two know each other on a personal basis and apparently fought at least once in the past.
  • Friend to All Living Things: When he whistles, an eagle swoops down and perches itself on his arm. He can also command it to attack in Alpha 3.
  • Genius Bruiser: A little. He's more street smart than book smart.
  • Gentle Giant: Very much so.
  • The Giant: Subverted — he's one of the biggest characters in any of the games, but he's a very technical and mobile character.
  • Humble Hero: In IV, his inner narration says that he has refused to become the Thunderfoot Tribe's chieftain since he feels he's still not ready for such a responsibility.
  • In Harmony with Nature
  • Magical Native American: His Alpha 3 incarnation can summon an eagle to attack his opponent.
  • Metronomic Man Mashing: As his second Ultra (Raging Slash) in IV.
  • Revenge: Most notably, Bison killed his father, Arroyo Hawk, and stole the Thunderfoot Tribe's ancestral lands. In his ending in II, he regains his land. It's in rough shape, though he doesn't lose his hope to make it blossom again.
  • There's No Place Like Home: His motivation to fight is to regains his people's homeland.
  • Walking Shirtless Scene: He comes from Mexico, so it's probably have to do with the climate.
  • Vocal Dissonance: In the English dub, you wouldn't expect a Native American man that's built like a mountain to have the voice of what sounds like a teenager.
  • You Killed My Father: He holds the near decimation of his tribe, and the death of his father Arroyo Hawk, to Bison.

    Fei Long
Waves of Onslaught
"You have trained to be a great loser. Now you must learn to fight."
Origin: Hong Kong Flag 
Fighting style: Kung Fu
Voiced by: note 
A Hong Kong action film star who began his Kung-Fu training since the age of 6. After being involved in numerous street fights, he was spotted by several movie directors and began his filmmaking career. Following the Street Fighter II tournament, he turned down a role for a movie in Hollywood, deciding to focus more on developing his unique style of Kung-Fu dubbed Hiten Ryuu or the "Flying Heaven style." He decides to take up new movie roles in IV, but finds that mysterious accidents have occurred on the set of the movie, causing many staff members to be critically injured. The accidents were caused by S.I.N due to the writers changing the terrorist organization depicted in the movie to a multinational corporation—fitting S.I.N's bill exactly. He enters the Street Fighter IV tournament to confront Seth.
  • Arrogant Kung-Fu Guy: It comes with the territory.
  • Badass Boast: "There is no way you could ever knock me out!" Complete with the signature Bruce Lee Finger Wag.
  • Big Ol' Eyebrows: Not surprisingly, since he is a...
  • Bruce Lee Clone: As if his his default appearance wasn't enough of a giveaway, his alternate outfits in IV are taken from Enter the Dragon, The Green Hornet, and Game of Death, and his Gekirinken Ultra in SSFIV is a Counter Attack that culminates with the legendary One Inch Punch. Story wise, he is also a martial arts film star, so he basically is Bruce Lee in all but name.
  • The Cameo: Shows up in Dan's Alpha 2 stage as an onlooker (Dan is from Hong Kong as well, after all). He'll even do his trademark Finger Wag from time to time.
  • Clear My Name: Toyed with in Alpha 3. He's accused of being involved in Shadaloo-based drug trades and it's one of the reasons why he joins the SF tournament, but it's not his story mode's main focus. Unless you play Yun's path since Yun and Yang take the accusations at face value and try to capture Fei-Long, who ends up playing the trope straight in the last mid-boss fight. Luckily, Defeat Means Friendship and Fei Long manages to explain what happened.
  • Counter Attack: His Gekirinken Ultra in Super Street Fighter IV. To properly utilize it, you need impeccable timing. Pull it off correctly... "Come at me from whatever direction you like!", kick to the knee, ATATATATATATATATA, One Inch Punch.
  • Depending on the Writer: In Street Fighter II V, Fei Long's story and background are very different. In this media he is the protegè of Chun-Li's father as well as Chunners's childhood friend, a Teen Genius who's already in the way to HK movie stardom, and quite more emotional and Hot-Blooded than in the games.
  • Don't Think, Feel: Or, as he states in IV, "Don't contemplate... perceive."
  • Finger Wag: One of his taunts in IV, likely lifted from one of Lee's movies.
  • Funny Bruce Lee Noises: He wouldn't be a Bruce Lee Clone without these.
  • Iconic Item: His nunchaku.
  • It Is Pronounced Tro Pay/Spell My Name with an "S": His name is actually meant to be one word akin to Chun-Li's name (as "Feilong"). The "long" part is also meant to actually be pronounced as "Loh-ng" instead of "Lah-ng".
  • Justice Will Prevail: He's nowhere as gung-ho in regards to this trope as other characters, but it's still there.
  • Kiai
  • Meaningful Name: The name Fei Long (飛龍) is Chinese for "Flying Dragon." Incidentally, the name is spelled with the same characters as the Japanese name "Hiryu."
  • Mood-Swinger: Seems to be one at times. In the rival fight against Abel he goes from calmly taking up Abel's challenge to loudly yelling "I won't repeat myself!!" when Abel asks him if he really means it.
  • Mr. Fanservice: Has some costumes that, while pay homage to Bruce Lee, can also define him of this trope.
  • Perpetual Frowner: Seeing him smile is very, very rare.
  • Playing with Fire
  • Rapid-Fire Fisticuffs: Parts of both of his Ultras in IV.
    • Fun fact: R.F.F. has real life counterpart known as "Straight blast", which is a Jeet Kune Do technique. Jeet Kune Do is a martial art developed by... Guess who?
  • Tall, Dark, and Snarky: Even when he's not as tall as other characters here.
  • "The Reason You Suck" Speech: Gives one of these to Ken in the cartoon, admonishing him for abandoning his training and losing his edge while becoming self-absorbed in the fame of showbiz. Ken's comeback is... quite lame.
    Ken: "And you... you're a LOSER!"
  • Self-Made Man: According to the fanbooks. He began training in Kung-Fu as a 6-year-old child, as a teenager he became a stuntman fron HK movies, and from then on he worked hard in minor roles and training to reach the top. After an assistant director asked him to show his skills in a single scene take, the rest his history.
  • Tender Tears: According to his original fact sheet, he's easily moved to tears over beautiful things.
  • Why Don't You Just Use Your Nunchucks?: The only time we see Fei Long use his signature nunchaku is during his win pose. Meanwhile, Vega uses his claw, Sodom uses his Jitte/Katanas, and Rolento uses a combination of his Quarterstaff, Throwing Knives, Garrote Wire, and FREAKING GRENADES during a fight, but Fei Long doesn't use his nunchaku during his fights.
    • Hilariously, in his winning quote against Viper he chides her for using gadgets in their fight.
  • Walking Shirtless Scene: For obvious reasons.

    Dee Jay
The Happy-Go-Lucky Fighter
Good dancers make good fighters, mon! Move to the beat!
Origin: Jamaica Flag 
Fighting style: Kickboxing
Voiced by: note 
A Jamaican kickboxing musician known as the "Southern Comet", who enters the Street Fighter II tournament seeking inspiration for his next hit song. He reappears in Super Street Fighter IV, in which he joins the tournament looking for some excitement to spice up his life.
  • '80s Hair: He has a combination, low-fade/mullet with two long braided ponytails with an M cut into the side of his head. As of Super Street Fighter IV, the M is gone, except for the anime cutscenes.
  • Adaptational Villainy: Oddly enough, Dee Jay was made into a servant of Bison in the movie, and he doesn't even have the same Obliviously Evil excuse as Zangief.
  • Ambidextrous Sprite: A clever subversion in his initial appearance with his "MAXIMUM" pants, as all the letters in it are perfectly symmetrical, therefore still legible when his sprite flips.
    • The word was chosen for this specific reason; originally, it was supposed to be "MANTIS", but the letters N and S aren't vertically symmetric, so...
  • Big "NO!": His Death Cry Echo in Super Street Fighter II, Street Fighter: The Movie (the game), and Alpha 3.
  • Black Best Friend: It was implied that he was this to Fei Long, due to their shared intro (and how, in Yun's path, Dee Jay doesn't believe that Fei Long is into drug trades when Yun tells him about the rumors) in Alpha 3. Nowadays, who knows?
  • Boisterous Bruiser: Mildly.
  • Brainwashed and Crazy: When he first appears in the UDON comic, Dee Jay has been brainwashed into a mindless fighting machine by M. Bison, but Cammy and Delta Red quickly snap him out of it.
  • Breaking the Fourth Wall: He and Rufus seem to be in a competition of who can appeal to their fans the best during their SSFIV rival battle.
  • Bunny-Ears Lawyer: This guy is passionate and always smiling and dancing. He also unleashes a beatdown on Bison in Alpha 3 so powerful that Bison is desintegrated. A feat also performed by Akuma.
  • Cheshire Cat Grin: Taken Up to Eleven in Super Street Fighter IV. It's actually rather unsettling, even reaching Slasher Smile levels. Although he's not evil or arrogant (unlike Adon); he's just passionate and really damn happy.
  • Dance Battler: Dee Jay incorporates rhythm into his Kickboxing style.
  • Deadpan Snarker: In The Movie.
  • Demoted to Extra: In Street Fighter II: The Animated Movie.
  • Fun Personified: Almost always smiling and cheerful, even when kicking ass in combat or riding the Oil Coaster...
  • Iconic Item: Dee Jay's maracas.
  • Jive Turkey: "YEAAH! This is gonna be the bomb, boy!"
  • Ki Attack: Dee Jay has a projectile attack called Air Slasher/Max Out.

Techniques of Incomparable Precision
"For those I wish to protect, I will fight you."
Origin: England Flag 
Fighting style: Special Forces training
Voiced by: note 
Portrayed by: note 
Full name Cammy White. This British bombshell is a teen-aged agent of the Delta Red commando task force, operating within Britain's Secret Intelligence Service (MI6). Enhanced by Bison's genome, she once worked as an assassin for Shadaloo under the codename of "Killer Bee" (as seen in X-Men vs. Street Fighter and Street Fighter Alpha 3). At the end of Alpha 3, she rebelled against Bison, lost her memories, and was taken to Britain (by Vega); it was there that she joined the special forces unit known as Delta Red. Cammy participated in the Super Street Fighter II tournament to learn about her past; she learned the shocking truth from Bison himself, but managed to cope with the revelation thanks to the support of her Delta Red comrades.

In Street Fighter IV, she is sent to investigate S.I.N.'s connection to Shadaloo and to acquire data on the BLECE Project. She's also there for a personal reason: Juri Han, a member of S.I.N, gave a brutal beatdown to the Shadaloo Dolls, whom she considers her younger sisters.

Cammy returns in Street Fighter V still in her Delta Red incarnation but sporting an updated look, reminiscent of her appearance in the spin-off Cannon Spike. During the interim between IV and V, she has continued investigating Shadaloo while also tending to her fellow Doll Juni, who is now amnesic and getting accustomed once more to a normal life.
  • Affirmative Action Girl: She is the second female character of note introduced in the franchise and remained so for quite some time. Of course, she has the skills to back it up as well.
  • Ah Pea: From IV onwards, Cammy has been voiced with an appropriate London RP accent.
  • Amazonian Beauty: She (usually) has a slender build with solid muscular tone but it's hard to notice since the camera likes to take advantage of the fact that she fights in a thong leotard by focusing on her butt.
  • Amnesiac Dissonance: After the events of Alpha, she joined the Delta Red anti-terrorist faction, after all of her memories of being M. Bison's servant (and potential host body) were erased.
  • And This Is for...: Yells this in IV, when using Ultra against Juri in their rival battle.
    This is for my sisters!
  • Arch-Enemy: Found one in Juri. The two even have a Rival Battle in IV.
  • Big Brother Instinct:
    • Let's just say that Cammy did NOT take the brutal beatdown of the Dolls at Juri's hands nicely. And then she was willing to sacrifice herself to save Decapre, her own brainwashed insane deteriorating clone, despite the latter wanting to kill her.
    • Harming Chun-Li, Guile, Ryu, or any of her friends, for that matter, is another easy way to piss her off.
  • Big Fancy House: Her home-stage in both II and V is set on the battlements of an ancient castle in the county of Northumberlandnote , northern England. The Northern Lights twinkle in the skynote  and several small villages, a lake, and another castle feature in the background. This classic stage, now dubbed "English Manor", returns in glorious style to act as Cammy's home-stage in V.
  • Blood Knight: She takes fighting very seriously, if her win quotes are anything to go by.
  • Body Paint: On her legs, at least until Street Fighter V.
  • Boobs of Steel: In Street Fighter V, most likely due to the fact that she's in her twenties. She had a more modest chest in previous games, where she was a teenager.
  • Brainwashed and Crazy: In the Alpha series, she had to work as one of Bison's assassins. In 3, however, she begins to shake his control off...
  • Breakout Character: Cammy became one of the most iconic characters next to Chun Li, Zangief and Akuma to the series despite not appearing in the original, and early versions of Street Fighter II. She even starred in the game Cannon Spike.
  • Breast Attack and Groin Attack: During her fight with Crimson Viper she gets kicked in the groin and electrocuted on one of her breasts, in a combo, no less!
  • Britain Is Only London: Averted by her stage in II and V, which is set in the far north of England, and is probably based on Derwent Water in Cumbria.
  • Canon Immigrant: Shadaloo!Cammy had her first appearance in X-Men vs. Street Fighter. Details from her backstory, like her Killer Bee Code Name, were also based on Masaomi Kanzaki's Cammy Gaiden manga.
  • Cat Girl: One of her downloadable alternate costumes, complete with tail.
  • Cloning Blues: Retconned in that now she's only partly based on Bison's genome and not a direct clone. Didn't work out so well in the end for Bison.
  • Code Name: Killer Bee.
  • Contralto of Danger: Her Japanese voice in IV onwards tends to one of the deepest in the game.
  • Counter Attack: Her CQC (Cammy Quick Combination) Ultra in Super Street Fighter IV retaliates a simple attack towards her by snapping the opponent's neck, right arm, and finally their neck again.
  • Criss-Cross Attack: Her "Killer Bee Assault" and "Cross Stinger Assault" has her pulling Meteor Move Variant as she launches her opponent in the air and proceeds to kick them in multiple angles before finishing them with a Cross Scissors Pressure/Spiral Arrow respectively.
  • Cute Bruiser: To quote one of her win quotes in IV:
    "So, how does it feel to be beaten by a tiny girl like me?"
  • Cuteness Proximity: Cammy is very easily distracted by cute animals, especially cats. Some of things she says even indicate that she can outright sense when a cat is nearby.
    Cammy: That feeling again... Is there a... cat nearby?
    Cammy: You haven't seen a cat around here, have you?
    Cammy: (Vs. Sagat) I sense a large cat... Willa Maiu?
  • Demoted to Extra: In Street Fighter II: The Animated Movie.
  • Diving Kick: Cannon Strike some of supers are started with one.
  • Don't You Dare Pity Me!: Hated to be pitied in Alpha.
  • Earn Your Happy Ending: Cammy's story establishes that despite Delta Red adopting her as one of their own, she still felt a strong connection to the Shadaloo Dolls, who were the comrades and sisters she was practically raised with for most of her life. It isn't until V where, after Bison is finally killed forever, she is able to save her fellow Dolls and can finally have a real family. Her Arcade Mode ending finally has her opening up her heart when the now-freed Dolls and Delta Red throw a surprise birthday party for her.
  • Emotionless Girl: In Alpha. She slowly breaks out of it after Dhalsim makes her aware of her soul in Alpha 3.
  • English Rose: Cammy shows what happens to an English Rose when you mix her with an Action Girl and Ms. Fanservice. You'd never think of it if you judged her only by her VERY fanservicy looks, but her serious personality and her devotion to her True Companions have more than a whiff of this. She even has the RP accent. Additionally, her full name "Cammy White" (Camilla = "priestess", White = the colour of purity) is an archetypal English rose name.
  • Everything's Better with Spinning: Half her special attacks involve spinning - from her back knuckle, her Cannon Drill, and her Spin Drive Breaker. But her victory pose in SSF IV cranks the trope Up to Eleven, to where she's practically break dancing. Also her first V-Trigger, Delta Drive gives her moves extra spins.
  • Fanservice Pack: Cammy has a small bust in Street Fighter II and the Alpha subseries — where it makes sense given that she is a teenager; but in Street Fighter IV and V she has a large bust.
  • Fashionable Asymmetry: Her Street Fighter V outfit has a holster with pouches on her right leg, but not on her left.
    • Prior to that, her gauntlets in her "Killer Bee" costume had an elbow guard only on one side. Her Street Fighter V outfit retains this as well.
  • Fingerless Gloves: Her gauntlets don't cover her fingers.
  • Flung Clothing: In Alpha 3, as well as in Marvel crossovers, she conceals herself in a Badass Longcoat that is tossed away right before she starts a fight.
  • Foil: To Guile, as playstyle-wise they couldn't be more different. Guile is a big bruising Stone Wall with Boring, but Practical moves, a projectile, a charge-character and has fought Shadaloo from the start. Cammy is designed to be a petite, in-your-face offensive Fragile Speedster with elegant moves, no projectiles, a motion character and she started off as one of Bison's puppets. When Cammy wins in Street Fighter V she even compares her mobility with Guile's counter-based style.
  • Forced into Evil: A minor case in Street Fighter V. She's forced into beating up a group of Brazilian cops and join up with Juri so she can save Decapre.
  • Fragile Speedster: In V, she has the highest agility along with Vega, her strength is decent/average, but her health is low. Even in gameplay, her primary style is to focus on rushdown into knockdown combos for looping offense despite lacking mixup.
  • Gendered Outfit: She wears a gendered version of Bison and King's outfit in Street Fighter IV and Street Fighter X Tekken as a DLC unlockable, respectively.
  • Good Scars, Evil Scars: Knife (or rather claw) scar on her cheek. Evil scar during the Alpha series, good once she lost her memories and stays that way when she finds out who she is.
  • Government Agency of Fiction: Cammy is a member of the British special forces unit Delta Red, a fictitious group operating within MI6.
  • Healing Factor: Can apparently heal from broken bones in 3 days.
  • Intimate Hair Brushing: One piece of official Street Fighter art shows Chun-Li brushing Cammy's hair for her. Cammy and Chun-Li are friends who often meet because they tend to be involved in the same plot; they're both law enforcers in different groups.
  • It's Personal: She's got a score to settle with Juri for hurting the Dolls.
  • Jail Bait: She's a teenager in the Alpha games.
  • Kick Chick: She has more kick-based attacks than punches.
  • Kindhearted Cat Lover: According to her bio, she loves cats. A picture in her SSFII Turbo ending shows her kindly holding her hand out for a kitty. In IV, her prologue shows her playing with an adorable kitten, which she apparently has been "friends" with for a while. Said kitty returns in her ending... when she brings it as a gift to the hospitalized Juni.
  • Laser-Guided Amnesia: She can't remember any of her life before she was 16.
  • Leotard of Power: Her main outfit includes a green one piece..
  • Lightning Bruiser: Make no mistake, Cammy is one of the fastest characters in the franchise, but her attacks still pack a whollop behind them. She's arguably the best rushdown character in IV, along with Rufus. She also doesn't suffer in the defense department either, which can be classified as average at worst.
    • Her usual weakness is a lack of projectiles and in some cases, lack of proper mixup.
    • Some spin-offs, however, present her as more of a Glass Cannon.
  • Lovely Angels: With Chun-Li.
  • Male Gaze: Oh, yes. Most of her iconic victory poses, as well as her STARTING POSE in IV involve her having her back facing the camera.
  • Meaningful Name: Her last name as Cammy (White). "White" implies emptiness or void, which describes her lack of recollection. It's also a pretty common British surname.
  • Ms. Fanservice:
    • Her thong leotard combined with gratuitous opportunities to show off her ass, which is incredibly well-toned.
    • The PC version of Street Fighter IV has opened up possibilities for modding new character costumes. One of them being - you guessed it - nude Cammy.
  • Murderous Thighs: Her Fatal Leg Twister technique and several of her throws.
  • Muscles Are Meaningless: Mostly averted, Depending on the Artist. Despite her petite frame, Cammy is quite jacked for a woman. Her artwork and in-game models for II, IV and V make this quite clear.
  • Nice Hat: She wears a red beret in her Delta Red uniform, traditionally worn by Britain's Royal Military Police or a blue garrison cap in her Shadaloo outfit.
  • No Name Given: In the comics, Cammy was the name Rose gave her after she was cleansed from Shadaloo's brainwashing. Before, she was only known by her code name Killer Bee (and Bison keeps referring to her as such even afterwards).
  • Odd Friendship: With Sakura, judging by her quotes in IV, . It was actually planned for the two to have a Rival Battle together.
  • Panty Shot: Her story mode costume in Street Fighter V seems to be going for this. Her top is regular military, but the bottom is just black panties that are shown clearly every time she throws a kick.
  • Phenotype Stereotype: As a Brit, she was the first non-Asian female in the series, and possesses the blonde hair and blue eyes expected of this trope. Even now, her, Rose and Kolin are pretty much the only playable Caucasian women in the series — most of the series' females are Japanese, even if some of them (Karin, Mika, Maki) certainly don't look it.
  • Pintsized Powerhouse: You get the idea that Capcom had pitbulls in mind when they created her, rather than bees. Cammy is small, but once she gets up close and personal she'll relentlessly stay on you and tear you to shreds.
  • Pretty in Mink: Her Capcom Pro outfit in V is a cocktail dress with a white fur bolero jacket.
  • Rapunzel Braids of Action: They reach down to her butt. Yes, we have heard all the crude jokes by now.
  • Scars Are Forever: Averted, by Street Fighter V the scar on her cheek has already noticeably faded.
  • Secret Intelligence Service: She's an agent of a group attached to England's MI-6, and her design and character no doubt evoke the British Bond Girl archetype.
  • Serious Business: According to her SSFIV win quotes, she hates fighting "amateurs."
  • Sexy Backless Outfit: Her Shadaloo uniform.
  • She-Fu: A very feminine and elegant fighting style combined with insane acrobatics. Make no mistake though, Cammy is more than willing to add some brutal cracking submission holds into the mix.
  • She's Got Legs: Cammy's legs aren't as impressive, but they do receive special attention due to her outfit and her move-set.
  • Spot of Tea: As seen in her IV win quote to Guile—"Is it true that in the U.S military, they don't allow breaks for tea-time?"
  • Stripperiffic: She wears a Leotard of Power, constantly shows her butt, and never wears pants, except for a cameo appearance in Final Fight Streetwise. She's wearing brown shorts instead.
    • Cammy's Street Fighter V story costume fits as well. On the upper body, standard military. On the lower body black boots and black panties. The developers were clearly having fun, as the game takes almost every opportunity to show how little she is wearing.
  • Superhero Sobriquets: Often described as the "British bombshell" or even better, the "blonde British bombshell".
  • Super Mode: The "Delta Drive" V-Trigger from V, powers up her Spiral Arrow, Cannon Spike, and Cannon Strike attacks. Using one will cut V-Trigger time in half, though.
  • Take It to the Bridge: As seen in her SSFII and V stages — an ancient castle in England, with the fight taking place across a narrow stone cat-walk spanning a deep chasm.
  • Tarot Motifs: Cammy represents The Empress in the 30th Anniversary Tarot Deck. The Empress often represents motherhood, and Cammy acts as something of a Team Mom towards the Dolls, who she fights to free from Bison's control.
  • Teeth-Clenched Teamwork: With Juri in Street Fighter V.
  • Thong of Shielding: Her default outfit in all her appearances and her deluxe costume in Street Fighter V both have thong-shapes that ride up her butt and clearly show the cheeks.
  • Too Many Belts: Wears a set of pistol holsters on her back and leg in Cannon Spike and Street Fighter V.
  • True Companions: With Delta Red and the other main heroes with whom she fights against Shadowloo. Even moreso with The Dolls, who Cammy refers to as her sisters by the time of IV. See Big Sister Instinct above.
  • Tyke-Bomb: She was only sixteen when she was Shadaloo's Killer Bee, meaning she'd been trained to fight since an even younger age.
    • Defusing The Tykebomb: Part of her character development and she grows to be more of a person than a Doll.
  • When She Smiles: Her Arcade Mode ending in V, where Delta Red and the now-freed Shadaloo Dolls throw a surprise birthday party for her.
  • Wrestler in All of Us: Frankensteiners, suplexes...

Characters debuting in Super Street Fighter II Turbo: Grand Master Challenge

Master of the Fist
"I am Akuma, and my fists know no equal!"
Origin: Japan Flag 
Fighting style: Ansatsuken
Voiced by: note 
Portrayed by: note 
Akuma is a self-proclaimed "Master of the Fist" who wields the Satsui no Hadou ("surge of murderous intent"; also translated as the "Evil Intent", the "Killing Intent", "Dark Hadou", or the "Murder Wave"). The Satsui no Hadou forces unto its wielder the urge to win every battle at any cost, even if it means the death of their opponent. When he was still training under Goutetsu, Akuma delved further and further into the Satsui no Hadou; he eventually mastered its ultimate technique — the Shun Goku Satsu ("Instant Hell Murder", but popularly known as the "Raging Demon") — and killed Goutetsu with it to prove his mastery. He challenged his brother Gouken sometime afterward and killed him as well.note  Despite his arrogance, Akuma will not fight anybody who is not equal to or more powerful than himself, feeling that they present no challenge. Akuma views Ryu as a worthy adversary, and he constantly seeks to convince Ryu to follow the Satsui no Hadou as well. In III, he works on creating new techniques to bolster the Satsui no Hadou style and further his fighting prowess.

Confirmed as a returning character for Street Fighter V. His signature ten (heaven) sigil is gone, having been replaced with the sigil that appears in Capcom vs. SNK 2 in his Shin Akuma form: kami-hito (demigod). In addition, his iconic flame-esque hairstyle has been changed to resemble a lion's mane.

For information on Oni, see the Street Fighter IV character sheet.
  • Above Good and Evil: Though people who know him might call him "evil" (such as Ryu or Gouken), when you get down to it he's only acting on his code as a warrior. If surrendering yourself to the Dark Hadou is necessary to find your innermost strength, then it's acceptable to him, even if it's looked down on by some of the more straight-minded characters of the series.
  • Adaptational Badass: Okay, he was always badass, but when he appears as a cameo in Asura's Wrath, he's depicted being Asura's equal.
  • Ambiguously Brown: He is depicted with reddish-brown skin, most likely due to the Satsui no Hadou if Evil Ryu's appearance is to be taken into account.
  • Ambiguously Evil: Particularly in Alpha: The Animation and Alpha: Generations, but with his rather alien honor code as a warrior, it rings true for the series in general.
  • Animal Motif: His new hairstyle in V resembles a lion's mane.
  • Anime Hair: His iconic flame-shaped topknot. Taken Up to Eleven in V where his hair has grown considerably to resemble a lion's mane and a sunflower.
  • Archnemesis Dad: In the non-canon Generations anime, he is implied to be Ryu's biological father.
  • Arrogant Kung-Fu Guy: And how. He only challenges people he believes are worthy of fighting.
  • Badass Back: Upon either using the Shun Goku Satsu or winning.
  • Badass Baritone: He tends to have the deepest voice in the game. Averted with his English voice in IV but subveerted with his new voice in V.
  • Badass Beard: He gains one Street Fighter V. Combined with his longer hair, it now looks like he has a bright red lion's mane.
  • Badass Boast: Several, as both regular Akuma and Shin Akuma:
    "Evil is what I am. Death is what I bring."
    Shin Akuma: "I am power made flesh! Feel how weak you truly are!"
  • Battle Aura: He radiates an aura of dark ki that usually forms the kanji for "ten" (天). In Alpha 3, it can set you on fire. As if it wasn't fearsome enough, SSFIV Arcade Edition gives Oni a constant blue fire aura.
  • Black Eyes of Crazy: Whenever he's not depicted as having straight-up Monochromatic Eyes, he has red irises and black sclera.
  • Black Screen of Death: What we see when Akuma uses his Shun Goku Satsu.
  • Blood Knight: The exemplification in the series, a man who lives purely for battle and finding his next Worthy Opponent.
  • Blue and Orange Morality: He does have a strong, but alien and not easily understood, code of honor.
  • Bonus Boss: In his first appearance. Reach M. Bison without losing or continuing, and Akuma will effortlessly flatten him and take his place as the Final Boss. In subsequent appearances, he usually serves as this, or as the True Final Boss.
  • Breakout Villain: He became a consistent mainstay in subsequent Street Fighter entires (with the New Generation and the EX sequels being the only games not to grace his presence), even going as far as to appear in other Capcom fighting games.
  • Brought to You by the Letter "S": His pose after the Shun Goku Satsu usually has the "ten" kanji appearing on the back of gi. In Capcom vs. SNK 2, Shin Akuma has a different symbol; this time, the "shin" character ("kami" [神, "god"] superimposed over "hito" [人, "person"]) means "divine/god" instead of "true." It can also be interpreted as "shinjin" (神人, "lesser god"). The "god" symbol becomes his new default symbol instead of "heaven" in V, reflecting how he "surpasses heaven" in his Story Mode.
  • Brutal Honesty: He takes this trope Up to Eleven in his quotes against Fighting Clowns like Rufus, El Fuerte and Dan. Though other characters make sarcastic remarks, Akuma seems to outright hate them and call them on their flaws with extreme severity. It's a trait that Oni inherits.
  • Cain and Abel: He is the Cain to Gouken's Abel, even paralleling the myth by attempting to kill his brother.
  • Call-Back: Many of Akuma's greatest feats only happen during his ending sequences in the various games he has been in; apparently Shin Akuma has the ability to fly (and breathe in space...) as in Capcom Fighting Evolution he sets off earth to shoryuken an asteroid; in SSFIV Arcade Edition, Oni can actually fly in game during his winning animations and taunts as well as perform an air dash and aerial version of the Shun Goku Satsu (similar to Cyber Akuma).
  • Calling Your Attacks: Notably averted. Akuma simply grunts when performing special moves.
    • His appearances in III and some of the Vs. titles are the only exceptions to this rule. In the III series, Akuma can be heard calling out "Gou Zanku!" (for his Zanku Hadouken) and "Tenma!" (when performing Tenma Gou Zanku; he does the same in MSHvSF and MvC2), making this a truncated example/partial subversion, while he fully name drops his Tenma Gou Zanku in MvC3.
    • Subverted for the most part in the Street Fighter IV series. He'll call some of his attacks whenever an EX version is pulled off. Outside of that it's still mostly grunts. This continues in V, but on a less restrictive scale.
  • Canon Immigrant: Shin Akuma's design - originally this form was just Akuma merely going all out against a Worthy Opponent with no visible changes in his body. When Akuma absorbed Rugal's Orochi power in Capcom vs. SNK 2 his hair turned white, his skin turned red, and his aura changed too, but this new form was also named Shin Akuma. Subsequently all future portrayals of Shin Akuma, except in SFIV, would be that of the white-haired demon, with no mention of the Orochi influence on him as if implying that Akuma can naturally achieve this Shin form, or rather, always could. As of his reappearance in V, the white hair is the default look to separate normal Akuma from Shin Akuma.
    • Initially believed to simply be a guest in the 7th iteration of Tekken, it actually turns out he actually played a somewhat substantial role in the game's main story, repaying a debt to Kazumi Mishima, thus making him this for the Tekken series.
  • Card-Carrying Villain: Though mostly in crossovers and as Oni, Akuma himself would oddly zigzag between proclaiming himself evil and condemning other villains for their evilness. This is shown in Super Street Fighter IV in two of his win quotes:
    (against Ibuki): "Ninja tradition is no match for pure and everlasting evil!"
    (against M. Bison): "And now, evil one, you reap what you have sown!"
  • Character Exaggeration: Back in the days when the translated script for the series was sketchy at best, some cases of this were thrown in for western releases of the series, Akuma got a bit of it. The biggest change was Akuma losing his humanity by succumbing to the Dark Hadou - in canon, he controls it just fine like his master Goutetsu did, and only in Street Fighter IV the possibility of him losing control over it was brought up as Oni.
    • The crossovers tend to heavily simplify Akuma's character quirks, reducing his basic vocabulary to little more than "Kill", "Die", and "Death" and presenting him as the Obviously Evil mass murderer much of the fandom believes Akuma to be as opposed to the morally indecipherable character he actually is. SNK vs. Capcom: SVC Chaos, humorously enough, sends Akuma hurtling right into Card-Carrying Villain Land (although to be fair, SVC Chaos had widely inaccurate character portrayals across the board; ironically, Oni in SSFIV:AE would go on to play all of these exaggerations painfully straight).
  • Counter Attack: Akuma's V-Skill in Street Fighter V, the Rakan, will intercept an attack (similar to Ryu's Mind's Eye V-Skill) but you can input another command after and Akuma will automatically retaliate (so it works closer to an Alpha Counter than a straight Parry).
  • Criss-Cross Attack: The Shun Goku Satsu is this in V, he strikes his opponent in various angles.
  • Crush. Kill. Destroy!: His Catchphrase is "Metsu." ("Destruction.")
  • Curtains Match the Window: For almost all of his appearances, he has crimson hair and eyes.
  • Cutscene Power to the Max: He can Shoryuken sunken ships and split Ayers Rock with a single punch, but in cutscenes only. His appearance in Asura's Wrath was meant to avert this by showing what he's truly capable of.
    • Justified in that Akuma explicitly holds back unless he's either training or facing a Worthy Opponent against whom he can go eith his hundred percent.
  • Dangerous Forbidden Technique: The Shun Goku Satsu. It's the reason why Akuma is such a badass. It's dangerous because anyone who gets hit by this and is unable to withstand its immense power dies, and it's forbidden because the user can also die if they aren't capable enough of channeling that power effectively. Akuma teleports towards the enemy and grabs them. If it connects, the screen will suddenly darken or go completely white depending on the game as Akuma attacks the opponent with anywhere from 15 to 33 very fast strikes. If you defeat the opponent in IV with any variations of this technique, there is no KO message. The opponent doesn't even do a Death Cry Echo. All you get are the jarring sounds of children laughing distantly. In V, what happens is finally shown for the first time. Akuma imbues his hand with the Satsui no Hado and begins striking his opponent in their vital areas, hitting pressure points and areas containing internal organs while moving around rapidly, leaving the opponent unable to defend themselves from his barrage of fatal attacks.
  • Dark Is Not Evil: Despite what many believe from taking notes from other medium by way of Character Exaggeration, Akuma is not evil in the dry sense of the word - he does not randomly seek people to kill, but rather only kills strong opponents in their best condition. In canon he only killed two: Goutetsu and Gen. The former being his master (who was actually proud of being beaten in a duel to the death against his disciple — Goutetsu firmly believed in the Dark Hadou and Akuma showed him its purest form), and the latter in a fair match. He was also thought to have killed Gouken, but that was retconned away by having Gouken survive due to emptying his mind, a trick Gen would perform as well, so before he successfully killed Gen for keeps in his SFV story Akuma's body count was only one. Akuma also performed heroic acts such as saving Earth by Shoryuken'ing an asteroid into oblivion in Capcom Fighting Evolution, and spared some time out of his training to save a lost child in Street Fighter Alpha.
  • Dark-Skinned Redhead: He has Hades Shaded skin and crimson hair. If Evil Ryu and Oni are any indication, embracing and harnessing the pure Satsui no Hado may have something to do with it.
  • Death from Above: Misogi. To drive it home, the attack (already a cross-up with tracking properties that requires a warping technique like the Ashura Senkuu or Bison Warp to avoid without fail or, if you're daring, a well-timed counter) is usually a One-Hit Kill if it connects. If that wasn't bad enough, it inflicts massive amounts of chip damage, is unparryable/un-Just Defendable in CvS2, and is downright unblockable in SVC Chaos. Shin Akuma also possesses a weaker version of the Misogi in the form of the Tenma Shuretto, which became his normal form's Cross Art in SFxT.
  • Defeat Means Playable: In Street Fighter IV.
  • Demoted to Extra: In Street Fighter II: The Animated Movie, his appearance is a brief, last-minute "blink and you'll miss it" cameo.
  • Difficult, but Awesome: Akuma is a real crowd-pleaser in tournament and online play, but he requires A LOT of practice to be good with him (about 1-2 months' worth) because of his extremely flexible playstyle. Akuma is easily one of the most difficult characters to learn in Street Fighter IV, but when you at least try he can also be the most fun character.
  • Does Not Like Shoes: Depending on the Artist. In some games, he wears sandals, and in others, he's barefoot.
  • Dub Name Change: In the games and most supplemental media, he is Gouki in the original Japanese material and Akuma in localizations. Interestingly, though, there are a few works that use both names localized, portraying Gouki as his original name and Akuma as the identity he took on after embracing the Satsui no Hado and killing Goutetsu.
  • Duel to the Death: What he is ultimately looking for.
  • Dynamic Entry: He beats the crap outta Bison in his first appearance (although this possibly didn't happen according to IV), and repeats in III: 2nd Impact to your rival and/or Gill. No worries though, Gill revived himself, as always.
  • Establishing Character Moment: He kills Bison with the Raging Demon before challenging you.
  • Evil Counterpart: As a practitioner of the Ansatsuken martial art who has succumbed to the Satsui no Hado, he is one to Ryu, Ken and Gouken.
  • Fangs Are Evil: His use of the Satsui no Hado has started to turn him into a monster, giving him pointed teeth.
  • Final Boss: Has so far only been a example the main series with Evil Ryu's storyline in Alpha III, serving as this instead of M. Bison, who is instead Evil Ryu's penultimate opponent.
  • A God Am I: Akuma considers himself "superior to all men" because of his mastery of the Satsui no Hadou. Gen calls this into question in Akuma's story mode in V.
  • Giant Space Flea from Nowhere:
    • The original space flea. In Super Street Fighter II Turbo, lose no matches and use no continues, and as M. Bison throws off his cape, Akuma ambushes him, kills him and challenges you. And you only get one chance. There's a reason why people say they "discovered" Akuma.
    • He has a habit of doing this as a recurrent element of his character. Whereas Alpha 2 simply has Shin Akuma appear out of nowhere to replace each character's respective "boss", EX and Second Impact have Akuma, as a nod to his debut, specifically use the Shun Goku Satsu to put the initial opponent (Bison—yet again—in the former, your character's rival in the latter) out of commission and challenge you in their place.
    • Parodied in Super Puzzle Fighter II Turbo when he does this on Dan.
  • Glass Cannon: If he's balanced, he's a fast fighter who can dish out damage but can't take it. If he's not balanced he becomes a Lightning Bruiser, making him a Game-Breaker.
  • Gory Discretion Shot: Presumably why the screen goes black when the Shun Goku Satsu is executed. All you see are hit sparks and the opponent's scream of agony. Averted in Street Fighter V as you see him striking his opponent in various angles.
  • Ground Punch: Akuma has his Kongou Kokuretsu Zan, which isn't so much punching the ground as palm-striking it.
    • Akuma's non-V-Trigger Critical Art in Street Fighter V, the Sekia Koretsuha, sees him channel his ki into a large column of fire by slamming his palm into the ground. His taunt consists of a single ground punch. It does damage.
  • Guest Fighter: Akuma has had a lot of extracurricular appearances outside of his home franchise, probably moreso than any other character including series poster-boy Ryu.
  • Hero Killer: According to All About Capcom, he eventually agrees to face Gen in a rematch to the death, and, after a drawn out fight, Akuma emerges the victor. V confirms that this is canon, as it's the very first scene of Akuma's story mode.
  • Hijacking Cthulhu: Akuma is one of the first, if not the first martial artist to hold some degree of control over the Satsui no Hado after immersing himself in it to such an extent.
  • Holding Back the Phlebotinum: Akuma will only fight at full power if you're of an admirable fighting aptitude. See I Am Not Left-Handed for more info.
  • Hurricane Kick: Takes it Up to Eleven with his Demon Armageddon Ultra.
  • I Am Not Left-Handed: Shin Akuma. This is what happens when Akuma fights you with all of his power. The only way you get to face this version of Akuma is usually accomplished by beating your opponents with a certain amount of Perfects and super finishes, and without continuing. Have fun.
    • It's heavily implied that both of his V-Triggers have him restrain himself less to achieve a similar effect to Shin Akuma. To compound this further, Shin Akuma in V is him permanently stuck in his Dohatsu Shoten V-Trigger with additional buffs.
  • I Need You Stronger: Shows signs of this towards Ryu. The two have battled in the past and Ryu is not a challenge for Akuma in actual practice but Akuma chooses to walk away rather than strike the killing blow. It is through this that he believes that he can nurture Ryu's killing potential and get him to embrace the Satsui no Hadou as the only true path to strength. Subverted by the end as Ryu entirely rejects Akuma's fighting philosophy to follow Gouken's path.
    • Street Fighter V finally brings an end to their enmity as Akuma comes to respect Ryu's progress, despite never embracing the Satsui no Hadou, instead finding strength through the Mu no ken (Power of Nothingness). Akuma is satisfied so long as Ryu can give him a challenge so he drops his antagonism towards Ryu's lack of strength.
    • Kage's Character Story further cements this. When confronted by Kage, Akuma sees him as nothing more than a mere shadow of Ryu, and he does not mince words when telling him that without Ryu, Kage is nothing.
      Akuma: To go from being beyond beyond reach heaven! ...A mere silhouette like you would never understand. You speak of strength and winning. The true fist is not created from the strength of the body. Nor can it be created from the Satsui.
  • Iconic Item: Akuma's prayer beads, which he pilfered from the corpse of his dead master Goutetsu.
  • Informed Ability: The Shun Goku Satsu actually being able to kill someone. With the potential exception of those who are pure, or "pure enough," its description says that both the user and its victim are dragged into the netherealms to be assaulted by demons, the wicked being plagued by their sins (each hit represents the 16 hells of Mahayana Buddhism, 8 cold and 8 hot; the last hit is the killing blow, the final hot "traditionally seemingly eternal" hell). Gameplay and Story Segregation aside, its success rate is jarring. Gen blocked it by emptying his heart of all emotions and thoughts. Akuma's jump on Bison, thought to be for a long time the reason behind his disappearance after II, turned out to be only temporary (and Jossed by Bison himself) as of IV. Gill revived himself in 2nd Impact. Gouken has been revealed to have simply been in a comatose state thanks to something that sounds similar to what Gen did. Alternatively, he may hold the Shun Goku Satsu back in the same way he reserves his Shin form for only the strongest of foes.
  • In the Hood: One of his alternate costumes in IV has him wearing a ripped-up hooded cloak.
  • Involuntary Shapeshifter: It bears emphasis just how much Akuma does not want to become Oni. Oni is the one depth of the Satsui no Hado he dares not tap into. Oni, on the other hand, as implied in Akuma's SF2 Turbo Revival ending, is constantly trying to overtake and consume Akuma.
  • Jerkass Has a Point: Sure, he's a stringent Asshole to everyone, but his harsh advice can actually be pretty useful. An example of this is when he tells Chun-Li that she's too preoccupied with her father's death that she can't live her own life properly. He is proven right when she recklessly challenges M. Bison to a fight in V, only to get her ass handed to her because he was empowered by the Black Moons.
  • Karma Houdini: While his actions are pretty mild compared to other villains', until IV there was never any indication that he got any comeuppance for trying to kill Gouken. Due to the Retcon, that might have changed.
  • King of Beasts: Has a very lionesque hairstyle in Street Fighter V.
  • Knight of Cerebus: While not exactly evil, Akuma when fighting is a bloodthirsty engine of destruction. He shows no quarter and expects none. To him, everything is legal in a true fight, up to and including pulling off moves that will almost, if not, certainly kill the opponent. Moreover, unlike some of the other characters who have quirks or are hammy to a ridiculous degree, his only desire is fighting and violence with no humor involved at all.
  • Large Ham: Gives a Bison a run for his money in this area.
  • Leitmotif: Notably, his theme is so well known that it was the only theme to get both an update and a remix in Capcom vs. SNK 2, which had no character specific themes outside of bosses (conversely, God/Ultimate Rugal received an original theme as opposed any of his other five or so themes in KOF).
  • Limit Break: His Shun Goku Satsu, Kongou Kokuretsuzan, and Misogi.
  • Luke, I Am Your Father: In the non-canon Street Fighter Alpha: Generations it's implied that Akuma is Ryu's biological father, a result of him knocking up his and Gouken's friend Sayaka (the caretaker of Goutetsu's Japanese complex home) sometime before his deathmatch with Goutetsu and Gouken. In series canon, Akuma is merely Ryu's adoptive uncle.
  • Meaningful Name: His Japanese name, Gouki (豪鬼), means "Strong Demon." His overseas name, Akuma, is derived from the Japanese word for "devil" (悪魔).
  • Monochromatic Eyes: Akuma is frequently depicted with solid red eyes, and glowing red irises.
  • Needle in a Stack of Needles: In Street Fighter II V, Akuma makes cameos on a regular basis, Hidden in Plain Sight. In one instance, he's a part of a gang of Mooks! Here's a link for your convenience.
  • Noble Demon: He will never fight an unfair match or against an opponent who's not in perfect shape and will never harm someone who's incapable of fighting. Despite all of the dickish things he has done, he is not evil like Bison or Seth. His story mode in V heavily revolves around this aspect of his character.
  • No Name Given: During his original appearance in Super Street Fighter II Turbo (and then later in X-Men: Children of the Atom), the lifebar would not display a name under it, adding to his mystique. His character portrait was merely a silhouette as well (Super Street Fighter II Turbo HD Remix instead gives him a very dark character portrait but his features remain visible).
  • Non-Lethal K.O.: Averted/inverted in Street Fighter IV and all of its incarnations. When finishing off an enemy with a Super or Ultra, the screen flashes in the background are black instead of orange and the KO sign doesn't appear. This implies that he killed his opponent instead of simply knocking them out. This also applies for Evil Ryu's Super and Oni's Super and Ultras.
    • V plays with it, keeping the black flashes in the background, but also mantaining the KO sign.
  • Nothing Is Scarier: Whenever he performs the Shun Goku Satsu, we never see what happens to the victim as the screen goes completely black and the only sounds we hear are the victim's screams and a flurry of fast punches. His appearance in V, however, averts this for the first time in the series' history and finally shows us what happens to the victim. Basically, the Raging Demon consists of Akuma brutally beating the victim to death, striking each of their vital areas with blazing speed.
  • Obviously Evil: You'd think so, since he likes to play with dark forces and is rather cruel in battle, but his story suggests he believes himself to be beyond tags like "good" or "evil" and simply trains himself to be the best humanity can possibly offer in a warrior. His morals are shaky but it doesn't necessarily cross him into actually being "evil" in any way (antagonistic, maybe).
  • Odd Friendship: As revealed in an Ultra arcade ending, he has one with Elena, of all people.
  • One-Winged Angel:
    • Oni represents what Akuma would become if he fully succumbed to the Satsui no Hado and lost what's left of his humanity, transforming him into a blue-skinned, white-haired demon who hungers only for death and destruction.
    • Shin Akuma represents Akuma tapping into the full power of the Satsui no Hado without losing his humanity.
  • Perpetual Frowner: Akuma seems to only know rage.
  • Person of Mass Destruction: He Shoryukens a sunken ship out of the ocean, sinks an island with a well placed strike, splits Ayers Rock in two with a single punch, turns a forest into a crater by punching it, and his fight with Asura resulted in them nearly destroying the moon. Stuff like this is probably why he trains in the middle of nowhere.
  • Pet the Dog:
    • His Shin Akuma ending in Capcom Fighting Evolution/Jam. The Earth is about to be hit by a meteor that will kill everyone, but Akuma JUMPS UP INTO SPACE AND DESTROYS IT WITH ONE PUNCH. Doubles as a CMOA.
    • According to artwork and translations, Akuma once spared time out of his training to rescue a child lost in his cave to safety. The story also tells that, when a fire fighter found the child who claimed to be rescued by the "samurai man", lightning struck a tree and both were to be crushed, but Akuma appears out of nowhere, hoists the tree with a single hand, and promptly demands they be gone.
    • The end of his story mode in V may be his biggest moment yet. For the first time in the series, he actually calls Ryu by name and decides to spare him after defeating him, agreeing with Ryu's newfound outlook after the end of the events of A Shadow Falls. Akuma considers Ryu a true Worthy Opponent for him, without succumbing to the Satsui no Hado.
  • Physical God: Downplayed, but present. See Person of Mass Destruction above.
  • Purple Is Powerful: Shin Akuma, more often than not, swaps out his trademark black gi for dark shades of purple.
    • Several effects from his special moves are also purple, and purple is in general the color used to mark the Satsui no Hado that Akuma draws power from. Most obviously, while every other practitioner of the Ansatsuken in canon fires blue Hadokens (except for Ryu's Metsu Hadoken, which is infused with the same Hado as Akuma's, albeit to lower levels), every Hadoken move from Akuma is purple.
    • The Shun Goku Satsu, as shown in IV and V, also includes a barrage of purple explosions.
  • Rage Against the Heavens: In just another one of Akuma's astonishing displays of power that he saves for Cutscene Power to the Max moments, in his SNK vs. Capcom: SVC Chaos ending where yet again Akuma leaves the tournament unsatisfied filled with such weak opponents according to him, Akuma simply jumps into heaven to face against Kami-sama, God Himself from the classic Athena arcade game by SNK.
  • Red and Black and Evil All Over: He has red hair and eyes and wears a dark outfit, though he's more in the gray zone than outright evil. He is definitely dangerous though.
  • Red Baron: The (Supreme) Master of the Fist. Suffice to say, he lives up to that moniker.
  • Red Eyes, Take Warning: He has red eyes and is definitely a powerful character in the franchise.
  • Red Sky, Take Warning: When he reaches the power of the Dangerous Forbidden Technique and Shin Akuma, the sky turns red. It is never a good thing.
  • Shotoclone: The first of many, but to be fair at least he easily differentiates himself from the other Ryu/Ken-types.
  • The Rival:
    • His chief opponents are Gouken and Ryu.
    • Asura too, if Lost Episode 2 is to count for something.
  • Secret Character: Every instance of him being playable up until Alpha 2, and a few times afterwards.
  • Shirtless Scene: His alternate outfit is also shirtless.
  • Signature Move: The Shun Goku Satsu/Raging Demon.
  • Slasher Smile: Gives off a terrifying one in his Arcade Mode ending in V. Unlike most, it's described in a manner that makes it seem as though he is regaining his humanity. For context, he's smiling with anticipation of his next encounter with Ryu after the events of his Story Mode.
  • SNK Boss: In some games he is brutally difficult to defeat. Both his normal incarnation in SSFII Turbo and his Shin incarnation in Alpha and Capcom Fighting Evolution are True Final Bosses as a result of how difficult they are. His Shin Akuma appearances in the arcade ladders of SFV see him set to AI level 8 (even if you were playing on Easy difficulty) with permanent V-Trigger.
  • Soundtrack Dissonance: Completing Super Street Fighter II Turbo as Akuma will earn you a special credit roll sequence in which the battered and beaten faces of all his defeated opponents are displayed one after another as the usual uplifitng credit roll tune plays.
  • Spirited Competitor: A less moral version. Akuma seeks a worthy challenger, and will attack any fighter he thinks is up to the task. If they prove worthy but fail to beat him with all potential exhausted, he will brutally and mercilessly murder them (although canonically he's only got one confirmed kill: his master, Goutetsu).
  • Stop Motion Lighting: In Street Fighter V, his Shun Goku Satsu cuts the screen to black as usual, but occasionally the light comes back and shows how thoroughly he is beating his opponent.
  • Superpowered Evil Side: Oni in SSFIV:AE is Akuma minus his remaining humanity, and any philosophical debate over his morality — the character is For the Evulz incarnate.
  • Surpassed the Teacher: Killed his master Goutetsu in a fair fight to prove he had surpassed his teacher.
  • Tarot Motifs: Akuma represents The Devil in the 30th Anniversary Tarot Deck. The Devil represents dark impulses and temptation, which Akuma has given into by embracing the Satsui no Hadou.
  • This Loser Is You: In Pocket Fighter, he is evicted off his island because it got turned into an amusement park. Even he is no match for big business.
  • Too Spicy For Yog Sogoth: Necalli absorbs Akuma, only to get one hell of a bellyache.
  • Was Once a Man: Zigzagged. Formerly he was stated to have become a true demon and lost himself to the Satsui no Hado. In canon, however, Akuma keeps the Hado in check just fine (with Oni representing what would happen if he were to truly lose control), although the whole deal with his humanity is pretty murky. His story mode in V would seem to indicate that he's still human, at least in part, as Gen's words regarding his willingness to discard his humanity have him pondering the issue for quite a while, and at the end he finally admits that Ryu might be a worthy opponent without using the Satsui no Hado.
  • Weak, but Skilled: While not weak by any means, Akuma lacks the raw power of, say, M. Bison, but makes up for it with sheer skill.
  • White Hair, Black Heart:
    • As Shin Akuma and Oni his hair turns white to illustrate how powerful he has become.
    • In his V artwork he is depicted with white hair, though whether this is simply due to old age or him approaching his maximum level of power is unknown. In-game, however, he still has red hair.
  • The Worf Effect: Back in the days of his debut, Akuma and Evil Ryu were outright stated to be the strongest characters in the series, disregarding Gen. Then Alpha came along and brought in both S-ISM M. Bison (who while not even at his full power holds his own against Shin Akuma) and Cody, who flat out calls Akuma disappointing. And then IV makes things even worse by bringing in Akuma's brother Gouken, who not only absolutely humiliated him in their first real battle (but to be fair, Akuma paid him right back), but can even nullify Akuma's most powerful technique, the Raging Demon.
  • World's Strongest Man: For scale, M. Bison possesses so much power he's considered a threat to the world and Akuma killed him effortlessly. He sunk an entire island by PUNCHING IT, walked around on the ocean floor without need of oxygen or protection from the crushing pressure and punched a submarine from there to the surface, split Ayers Rock in half (also by punching it), raised a sunken ship out of the ocean using his Demon Armageddon/Tenshou Kaireki Jin Ultra, and the numerous cast members he has demolished in his quest to find someone who could match him. His alternate outfit from Super SFIV has become finally befitting, looking like some kind of dark warlord. And if you want more, in his Capcom Fighting Evolution ending, as Shin Akuma, he SHORYUKENS AN ASTEROID.
  • Worthy Opponent:
    • Considers Ryu and Gen to be this, though both are actually subversions. Ryu is not a Worthy Opponent... but he certainly has the potential, so Akuma is trying to get him to embrace the Satsui no Hadou. He also no longer wishes to fight Gen as the old assassin is ill and thus not in complete physical shape. To drive this home further, he'll simply straight up refuse to fight anybody he deems not strong enough to take him on.
    • Also considers Wolverine this in the Marvel vs. Capcom series, though the only thing that makes him stand out as a fighter is that he has claws and regenerative abilities, so it'd be very hard to win if it was a death fight. Wolverine only fought him to find out about his past, though the ending text implied he considered Akuma a worthy opponent as well. He's since found out about his past, giving Akuma nothing to bargain with.
    • Gen and Ryu finally becomes this full-fledged in V. First, Gen finally gets the Duel to the Death he wanted from Akuma, during which he uses his Famous Last Words to taunt Akuma that he will never reach the path of the divine—and this actually rents space in Akuma's head for awhile. Then, Ryu approaches him after achieving the Mu no Ken instead of succumbing to the Satsui no Hado. The two find an even ground, and Akuma decides to spare Ryu's life, stating that he looks forward to a rematch on the day Ryu reaches his zenith and, for the first time in the series' history, addressing him by name.
    • According to his winquotes in V, Sagat has finally become this after the events of his Story Mode where he experiences the Satsui no Hado for the first time and staves it off with his own willpower.
  • Wrestler in All of Us: Hyakki Gosai and Hyakki Gotsui have Akuma performing throws, one of which is a spinning pile driver similar to Zangief's.
  • Your Soul Is Mine: In the Street Fighter cartoon, complete with the rather shameless line "Your chi is mine!" (starts laughing)

Characters debuting in Ultra Street Fighter II: The Final Challengers

    Violent Ken
Brainwashed Ken
"I-Is...this...the joy of the powerful...? Heh...heh...heh, heh, heh."
Origin: USA Flag 
Fighting style: Ansatsuken
Voiced by: note 
A "What If?" version of Ken originally created for the crossover game SNK vs. Capcom: SVC Chaos and based on the events of Street Fighter II: The Animated Movie. Having been captured and brainwashed by M. Bison by implanting his Psycho Power within him, Ken is now a pure killing machine whose rivalry with Ryu has been corrupted into desiring to kill him and surpass him.
  • Brainwashed and Crazy: As an homage to The Animated Movie.
  • Canon Immigrant: Originated as a sub-boss in the non-canon SNK vs. Capcom: SVC Chaos, and is loosely based off of Sennou Ken (literally "Brainwashed Ken") from Street Fighter II: The Animated Movie.
  • Crippling Overspecialization: He may have an advantage of speed and racking up the multi hit combos really well, but his moveset is as bare basic as it was in the first Street Fighter, Rasetsukyaku not included. This demands players to control when he attacks and when to pull off his moves, as Violent Ken's fast speeds and lack of reservations will invite lesser players to burn out their playtime very quickly.
  • Flash Step: The Rasetsukyaku, a dash that allow him to quickly cover ground and phase through his foes if done next to them.
  • Hades Shaded: In both SNK vs. Capcom: SVC Chaos and Ultra Street Fighter II, his skin appears darker than normal.
  • Laser-Guided Amnesia: In his SNK vs. Capcom: SVC Chaos ending, Ken wakes up without any memories of anything he did in his "Violent" state.note  It doesn't really matter since, like in Ken's normal ending, Eliza shows up to take him back home.
  • Omnicidal Maniac: His main instinct is to destroy everything he sees. When he faces Athena in SVC Chaos, he becomes excited by the prospect of getting to destroy Heaven.
  • Power Dyes Your Hair: Violent Ken has white hair as opposed to blonde.
  • Speed Echoes: Is capable of moving fast enough to leave afterimages.
  • Superpowered Evil Side: Of Ken. In this form his skin is more pale and purple-tinted, as though Psycho Power is coursing through his veins, and his hair has turned platinum-blonde. He also uses Psycho Power-imbued flames instead of his normal flames during his attacks. In the crossover game where he came from, he also produced the signature skull symbol used by characters of the Orochi bloodline or those who can utilize its power.
  • What Did I Do Last Night?: In his ending in SVC Chaos, he returns to normal after his fight with Athena (or Red Arremer) and immediately asks "Where am I? What have I done?" Luckily, Eliza shows up to take him home.


Example of: