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Characters debuting in the original Street Fighter II.

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    E. Honda 
https://static.tvtropes.org/pmwiki/pub/images/hondav.png
Street Fighter Alpha 

Street Fighter II 

It's natural for a sumo wrestler to become the world's strongest!

Origin: Japan
https://static.tvtropes.org/pmwiki/pub/images/japan_4602.png
Fighting style: Sumo Wrestling
Appears in: SFII, SFA3, SFIV, SFV
Voiced by: note 
Portrayed by: note 

Full name Edmond Honda. A sumo wrestler who is really fond of his craft. He entered the Street Fighter II tournament to prove the superiority of sumo worldwide. In IV he decides to take sumo all the way to the Olympics, and in V he has reopened his traditional bathhouse, Honda Sento.

Honda is a power-oriented fighter whose lackluster movement speed is belied by the immense coverage of both his normal and special moves. His normal attacks have surprisingly long reach, with some able to hit at unexpected angles. His Sumo Headbutt is extremely fast, allowing him to torpedo across the screen and ram into his opponents. His Sumo Smash, introduced in Hyper Fighting, grants aerial coverage and slams down onto anyone below, providing a deceptive overhead attack that forces the opponent to guess where to block due to its ability to cross-up ambiguously. His Signature Move is the Hundred Hand Slap, an attack performed by mashing the punch buttons as fast as possible. Its usage and mobility have gone through many different iterations, but newer titles make it advance Honda towards his opponent and set the opponent up for combos should it hit. And lastly, being a sumo wrestler, he has a devastating command grab called the Oicho Nage in order to open up opponents who are too complacent in blocking attacks such as his Hundred Hand Slap. All in all, Honda is a well-rounded powerhouse who can seamlessly transition from being patient and defensive one moment into an overwhelming torrent the next.

  • Acrofatic: Jumps very high and performs somersaults very easily for a sumo wrestler.
  • Always Second Best: Honda never achieved the highest rank in sumo, Yokozuna, but he has earned the second highest, Ozeki. Of course, it's hard to believe becoming a Yokozuna is completely outside the realm of his abilities given all the crazy stuff he can do. Partially justified in that a Yokozuna is expected to be the pinnacle of what Sumo is all about, and Honda strayed too much from the traditional arts.
  • Ass Kicks You: His Sumo Squash, his Oicho Throw and his second Ultra in SSFIV (the latter has more ground pounding) all involve crushing his opponent beneath his (large) backside.
  • Big Beautiful Man: Honda isn't quite a Hunk like many other males in the series, but he's still got an impressive amount of muscle for his stature, an improbably prominent six-pack, and as of V his default outfit is a mawashi that shows off his toned glutes a lot.
  • Big Eater: Justified. Sumo wrestling requires a very extensive intake of calories and protein in order to develop the style's requisite bulk.
    "Eat chanko to build your body! Push the opponent out of the Dobyo!"
  • Big Fun: Has the distinction of having many good friends who enjoy his company. Ryu, Zangief, Sodom, and Hakan have all been shown to be buddies with him.
  • Boisterous Bruiser: For his huge size, he's very boisterous and passionate about his fighting style.
  • Button Mashing: His Hundred Hand Slap, which requires rapidly pressing any 'punch' to activate a super-fast blur of sumo palm strikes.
  • Charge-Input Special: He has two charge-input specials, "Sumo Headbutt" and "Sumo Smash". Sumo Headbutt sends him flying forward with a quick but powerful head-ram, and Sumo Smash has him fly up and come down with a powerful Ground Pound. Honda uses these moves to pressure his opponent from across the screen and trick them into blocking, allowing him to use his powerful Grapple Move the "Oicho Throw".
  • Executive Meddling: In-universe example. In his ending in SSFIV, he figures the only way to make Sumo Wrestling an officially recognized world-wide sport is to directly join the Olympic Committee and force them to vote it in.
  • Evil Laugh: Oddly enough, he gives a rather sinister laugh in one of his win poses in Street Fighter II. In several homeports, such as Championship Edition, it's even the same laugh as Sagat! In the later homeports, it's updated to a less-threatening but still triumphant and condescending laugh.
  • Facial Markings: His face is painted in the kumadori style of makeup used by kabuki artists.
  • Food End: His SFII ending—
    Honda: So my students, now you see what rewards may be reaped when the mind and body are in perfect harmony. Do you think I will relax my discipline just because I have won? No! I will still train very hard. And I will still cook!
    Narrator: As Honda eats and chats with his disciples, everyone is in harmony— concentrating only on food and friendship.
  • Grandfather Clause: His status as one of the original twelve World Warriors gives him an instant credibility boost among the franchise's vast cast, but his irrelevance to any of the major storylines and his limited characterization makes him more of a tagalong whenever a new game reunites the original cast. It took until the fourth season of V's DLC cycle for him to return, and his trailer appears to lampshade the fact that he was the one missing link among the SFII veterans for a long while.
  • The Grappler: He is a sumo wrestler, although he didn't become a grappler until later in the franchise, which added a number of command throws and super throws to his arsenal of attacks.
  • Home Stage: He is always associated with "Edo no Yu" a.k.a. "The Bathhouse" since II, set in Japan. In Alpha 3, we see its exterior, with the fight taking place on the street out front.
  • Hot-Blooded: Honda burns with passion, and does everything he does wholeheartedly. His enthusiasm kind of overpowers his common sense sometimes — as seen by his completely missing the point about how he isn't helping his own argument.
  • In a Single Bound: He seems to have a 15 foot vertical leap when he does his Sumo Smash move.
  • Kappa: One of Honda's alternate costumes in V (his Halloween one) has him outright transformed into one of these guys.
  • Lightning Bruiser: Despite his size, he's relatively quick. Not anywhere near Cammy or Vega's levels, but still quick.
  • Multi-Ethnic Name: It's never really explained why the 100% Japanese Honda has the very English first name "Edmond".
  • Nerf:
    • The weak version of his headbutt attack has gone through many balance changes. At first it could go through fireballs on the first frame, but in Alpha 3 they changed it so it couldn't. Then in HD Remix it completely negated fireballs, inverting the nerf, but in IV it couldn't.
    • The Hundred Hand Slap underwent some nerfing throughout the various iterations of II, especially removing the ability to advance forward while performing it, as one of the easiest ways to beat single player mode is to cheese your way through the game using only the Hundred Hand Slap.
  • Nice Guy: He's a big lumbering bruiser, yes, but he's also very friendly and open-minded.
  • Over-the-Shoulder Carry: How he carries his opponent to the corner in one of his grabs.
  • Patriotic Fervor: Like with Zangief, this is illustrated in the UDON comics by having his speech balloons white with red text, in grand Hinomarunote  style.
  • Rapid-Fire Fisticuffs: The Hundred Hand Slap is the trope picture. His palm strikes opponents so fast it looks like he has multiple arms.
  • Red Baron: His shikona (ring name) for sumo is "Fujinoyama" (Mt. Fuji).
  • Serious Business: His story in V has him getting into fights with people over bathhouse etiquette.
  • Skewed Priorities: One of his mid-fight taunts in IV is asking the opponent if they "Wanna get a bite to eat?".
  • Spam Attack: His "Hundred Hand Slap", where he rapidly attacks with his palm if one continuously presses the attack button.
  • Stout Strength: Honda's built like a sumo wrestler and still has six-pack abs.
  • Techno Wizard: In his appearance in the American Street Fighter animated series, Edmond is depicted as a computer whiz who loves hacking government files.
  • Trademark Favorite Food: He loves chanko, a protein-rich stew that sumo wrestlers eat to gain and maintain size and strength.
  • Use Your Head: The Sumo Headbutt, one of his signature moves, where he propels himself horizontally like a bullet straight into the opponent.
  • Vitriolic Best Buds: Seems to be this with Hakan, although it only shows when the two are trying to see which is better between Sumo and Turkish wrestling.
  • Walking Shirtless Scene: He wears a kimono over his sumo belt, but chooses not to wear it with his arms in the sleeves.

    Blanka 
https://static.tvtropes.org/pmwiki/pub/images/blankav_85.png
Street Fighter Alpha 

Street Fighter II 
Experience the wild - the HARD way!

Origin: Brazil
https://static.tvtropes.org/pmwiki/pub/images/BRAZIL_3192.png
Fighting style: Feral movement & electricity
Appears in: SFII, SFA3, SFIV, SFV
Voiced by: note 
Portrayed by: note 

Real name Jimmy, a youth who was lost in the rainforests of Brazil after a plane crash. He survived alone and became a Wild Man who learned how to channel electricity through his body. Good friends with Dan Hibiki, since he saved Dan's life once. In II he finds his long-lost mother Samantha and in IV decides to enter the new tournament to make her proud, and to support Dan's Saikyo school somewhat.

He returns in V, looking even wilder than before with much longer and thicker hair. Additionally, he's also grown green hair around his arms and legs, making him almost entirely covered in fur. Despite this, he's now living peacefully with his mother and has integrated himself into society. He was also approached by a suspicious salesman who promised Blanka fame, and made a line of "Blanka-Chan" dolls. Unfortunately, they're not selling, and Blanka is now faced with a surplus of Blanka-Chan dolls he needs to sell.

Blanka's greatest strength is his blistering mobility, having special moves that rocket him all over the screen to attack from different angles. His signature Rolling Attack requires a charge input, but at its highest strength, he can attack from across the entire stage. He can also play keep away with Electric Thunder, enveloping himself in electricity to ward off offense, and shut down his opponent's long ranged attacks with his various command leaps and evasive duck.

  • Amazing Technicolor Population:
    • Blanka's most apparent characteristic is his green color, attributed to his constant use of chlorophyll from plants to better blend in with the jungle environment, a color change that eventually became permanent.
    • Rather interestingly, his default color palette in Super Turbo gives him a more naturalistic brown skin color with dark gray hairnote . While this change would make sense on paper, and fits with his newer portrait art by the time, his spritework makes it veer rather closely into Uncanny Valley territory.
    • His Nostalgia costume in V actually has small patches of white skin, with them being especially visible on Color 9.
  • Animalistic Abilities: According to an older manual, Blanka's ability to generate electricity is something he learned from observing electric eels.
  • Animal-Themed Fighting Style: Blanka's fighting style consists of wild, animalistic attacks he learned from surviving in the jungle and mimicking animals, including somehow learning how to copy an electric eel's ability to generate electricity.
  • Anime Hair: Has wild, spiky orange hair. In V, his hair gets even longer and spikier than before.
  • Badass in a Nice Suit: Fortnite gives us this. According to the official news page, it was inspired by Boman Delgado.
  • Beast Man: He has a savage appearance, complete with fangs and thick fur on his arms and legs, and often assumes a Primal Stance. In V, the fur on his arms and legs is not only thicker and longer, but he's now growing green fur on his forearms and calves where there was none before.
  • Big in Japan: Blanka tries to invoke this In-Universe. In V, his attempts to sell people dolls of himself in Brazil don't go over well. Sean and Laura suggest he try selling them in Japan, and Sakura gets her manager to put them in the prize grabber machines at the arcade she works at. This helps Blanka get rid of his overstock, but nobody seems to actually find the Blanka-Chan dolls as cute as Blanka does.
  • Button Mashing: His electric shock attack, one of the franchise's original examples.
  • Carpet of Virility: He has bushy chest hair which is just as orange as the hair on his head. In V, it's even thicker.
  • Charge-Input Special: All of his Rolling Attacks are performed with charge inputs. The payoff for the charge is an unparalleled range of fast, far-travelling melee attacks that can attack from almost any angle.
  • Combo Platter Powers: He has a super strong monstrous form and can set an electric current through his whole body. What's more, he picked up those abilities through prolonged exposure to electric eels.
  • Comedic Underwear Exposure: In his alternate costume in IV, the seam of his pants is split.
  • The Computer Is a Cheating Bastard: Witness him bust out rolling attacks as he walks toward you!
  • Confusion Fu: Blanka's basic fighting style, and why he often earns the ire of online players.
  • Demoted to Extra: In Street Fighter II: The Animated Movie, where his only appearance is a fight against Zangief that has no impact on the story.
  • Dumbass No More: Chronologically, he first shows up in the Alpha series completely unable to speak in anything but apelike grunts. From II onward, he's able to speak and communicate clearly, albeit with some difficulty.
  • Earn Your Happy Ending: Throughout the most of the series, Blanka really only wants to make his mother happy, but deals with prejudice because of his appearance from everyone else all over the world. In Super IV, he finally gets his Happy Ending as other villagers are no longer afraid of him and want to be his friends.
  • Everything's Better with Plushies: Blanka-Chan, a mass-produced plush toy made to look like Blanka.
  • Evolution Power-Up: Compressed into a mere matter of years in his case. Following the plane crash which left him stranded in the Amazon, Blanka's skin turned green, his hair grew wild and raggedy, he grew claws and (most inexplicably) his facial features turned feral and beast-like, complete with fangs and pointed ears in some art. All this is hand-waved by him apparently adapting to life in the jungle, no matter how utterly impossible this may be.
  • Eye Pop: An apparent Running Gag with him in the games are his eyes comically bugging out whenever he's taking damage.
  • Goofy Suit: His Story costume in V is a mascot costume that looks like a giant version of one of his plushies. The pose he normally strikes after using his Wild Hunt throw is an intimidating, feral growl with his arms outstretched like he's ready to pounce again. However when used with the Blanka-chan story outfit, it looks more like he's saying "Sorry, lol," with his big goofy grin and large eyes.
  • Guest Fighter: He and Sakura were introduced as guests in Fortnite.
  • Home Stage: His stages are primarily jungle-themed in keeping with his background, including the "Amazon River Basin" in II, the "Madeira River Tributary" in Alpha 3, the "Inland Jungle" in IV and to a lesser extent "Hillside Plaza" in V, all set in Brazil.
  • I Am a Monster: Part of the reason he leaves Samantha in IV is because he doesn't want his mother to feel guilty of being associated with him. It's also a big source of angst for him in the cartoon.
  • Lighter and Softer: As time went on, Blanka became more civilized. When he first appears on the scene in the Alpha series, he's a completely apelike Wild Man who can't speak. In II, he can talk, but he's still pretty savage. By the time of IV he's reunited with his mother, found himself a couple of friends, and is much kinder.
  • Line-of-Sight Name: As noted below, the name "Blanka" doesn't make much sense, to the point where there has been much contrived Fan Wank to try to put it into context. However, the simple truth is that Blanka's name was a leftover from one of his placeholder names, "Hama Blanca" (Japanese-Brazilian for "white beach"), a former leisure center in Wakayama located near the Capcom offices.
  • Man Bites Man: His default grab since II, Blanka grabs his foes and goes to town on the opponent's face with his chompers. It became a notorious meme.
  • Mayincatec: His Battle Outfit in V resembles the garb of an Aztec warrior, which includes an eagle headdress, a loincloth, lots of feathers, and even a shield strapped to his arm.
  • Misplaced Vegetation: In Alpha 3, Blanka has a Super Combo, the Tropical Hazard, in which he jumps to the ceiling and shakes it, making fruit fall down on the opponent, stuff like pineapples, apples, guavas, and freaking watermelons which he then proceeds to hurl at the enemy.
  • No Brows: Of the "neanderthal" variety.
  • Non-Indicative Name: "Blanka" sounds like the Spanish word blanca, which is the feminine form of the word "white". He is a male character with a decidedly non-white skin. In addition, the word for "white" in Portuguese (the official language in Brazil) is "branco/branca"; "blanca" is Spanish. The UDON comics explain this as being a nickname given to him by Brazilian natives to describe his pale white skin from before he turned green. The name stuck, even though his obviously green skin means that the nickname no longer makes any sense.
  • Noodle Incident: He apparently saved Dan's life at some point in the past, which is how they became friends. What exactly happened and how Blanka helped is never explained.
  • Odd Friendship: His best friends are Ordinary High-School Student Sakura Kasugano and Joke Character Dan Hibiki. The two of them are also the only people, along with his mother, to call him by his real name, Jimmy.
  • Orphan's Plot Trinket: Turns out that the anklets he's wearing in II were a birthday gift from his mother that, by the end of the game, recognizes him as her long lost son Jimmy thanks to said anklets. Not that it makes much sense for a kid to be gifted things that look more like shackles (they even have broken chains from IV onward), but hey, plot convenience. SSFII Turbo HD Remix does go into better detail to show that said anklet is not what we usually see, but a realistically delicate golden chain just above one of the shackles.
  • Piranha Problem: Using the costume code on his Nostalgia costume in V adds a few piranhas latched onto him. Two hang from his butt while one hangs from his eyebrow.
  • Prophet Eyes: His in-game sprites have these, but his character portraits and ending pictures consistently depict him with pupils. His models in IV and V finally give him in-fight pupils as well.
  • Psycho Electro: A Wild Man who learned to channel electricity from electric eels...No, really.
  • Rolling Attack: The Trope Namer, as well as his Signature Move; Blanka tosses himself at the opponent while keeping arms and legs folded into his body and spinning rapidly. He has A few variation of the move, namely vertical and backstepped/arched. Mastering these techniques is key to performing well with Blanka, relying on the reach of the moves to attack from any angle.
  • Rule 63: Capcom pulled this on him with a piece of concept art.
  • Series Mascot: Played with. He's definitely not the face of the franchise, as that honor belongs to Ryu, but he is heavily associated with series producer Yoshinori Ono, who seems to keep a Blanka toy with him at all times. Whether he's teasing an announcement or just taking pictures with fans, you can expect to see him holding the toy. This is referenced in V, where his character story involves a line of mass produced dolls made in his likeness.
  • Shock and Awe: He is able to generate electric currents, but only works if the opponent touches him.
  • Significant Birth Date: Blanka was born February 12th, sharing a birthday with famous naturalist Charles Darwin.
  • Spam Attack: His "Electric Thunder" attack, which is performed by mashing the punch buttons..
  • Trademark Favorite Food: He likes tropical fruit and arapaima (a type of fish found in the Amazon).
  • Unskilled, but Strong: He fights by using wild, animalistic moves.
  • Verbal Tic: Aside from howling like an animal, his Japanese lines have him switching "sh" and "ch" sounds to "j" sounds.
  • Walking Shirtless Scene: As a savage wild man, he wears no shirt.
  • Wild Child: Blanka's a grown-up version of this.
  • Wild Hair: Comes with being a wild man. It's even wilder in V.
  • Wild Man: He's also a borderline Psycho Electro due to training with electric eels.
  • X-Ray Sparks: Happens whenever he hits an opponent with his electric attack.
  • You No Take Candle: Blanka's speech is pretty clearly stunted from his years of growing up in the jungle. He isn't a Third-Person Person, but he will skip certain words that would make his sentences more complete.
    Blanka: Blanka-Chan is cute, like tiger, see!? This just looks like rat!

    Guile 
https://static.tvtropes.org/pmwiki/pub/images/guile_3.png
Street Fighter V 
Street Fighter II 
Easy operation.

Origin: USA
https://static.tvtropes.org/pmwiki/pub/images/usa_1961.png
Fighting style: Special Forces Training
Appears in: SFII, SFA3, SFIV, SFV, SF6
Voiced by: note 
An All-American Air Force major who has sworn revenge on Bison for the death of his friend Charlie (as later seen in the Alpha series), and almost succeeds in Street Fighter II until his wife Jane and their daughter Amy arrive and convince him to stop. He spares Bison and goes home to live a life away from fighting... until IV when something comes up involving Shadaloo and he's sent in to investigate S.I.N. Has really big hair, which he apparently maintains via a military-order hairspray. His wife Jane is Eliza's sister, making him and Ken in-laws, but they don't really like each other very much. In V he's still hunting down Shadaloo, now accompanied by Abel. He returns in 6 to chase a new mission, despite having settled down into family life, sporting a new look based on a US Airforce flight-suit.

Guile is the archetypical "charge" character, a highly defensive fighter who can deny his opponents' approach with strong, far-reaching basic hits and his aforementioned Charge Input Specials. His two special moves have stayed the exact same since his debut, the iconic Sonic Boom and Flash Kick; one being a projectile to space people out on the ground, and the other a powerful Anti-Air to keep anyone from jumping in on him.

  • All-American Face: He’s an unambiguously heroic character who fights to repel the evil forces who would threaten his country, sports prominent, patriotic tattoos of the Stars & Stripes on both shoulders, and when revealed for 6, a graphic booming “America’s Hero is back!” kicked off his trailer.
  • Always Second Best: To Charlie. It shows in Guile's weaker and less effective Flash Kicks and Sonic Booms, which he also requires both respective limbs to perform, whereas Charlie only needs one.
  • Anime Hair: His hair gives him the power to defy gravity. He uses military-issue hair product, which, in the video game of Harvey Birdman, turns out to be extremely flammable.
  • Arch-Enemy: M. Bison, to the point that the Trope Namer for But for Me, It Was Tuesday always remembers who Guile is.
  • Artistic License – Martial Arts: We are looking at you and that ridiculous upside-down kick of yours, buddy. Not his special move, mind, but his F+HK. It defies gravity in such a way that it ends up looking completely absurd even for these games, which is saying something.
  • Ascended Glitch: Guile had a glitch back in Street Fighter II referred to by fans as the "Handcuff Glitch", which caused an opponent thrown by Guile to be stuck in front of him, tethered to him as if they were handcuffed. Come Street Fighter V, Guile's V-Trigger move gives him a pair of handcuff-like rings around his wrists made of Sonic Boom energy. He also had an actual "Handcuffs" move in the Street Fighter: The Movie game.
  • Badass Biker: As seen in his prologue from SSFIV where he rides on a badass-looking chopper.
  • Bash Brothers: Originally with Charlie in Street Fighter Alpha as the two try to take down Shadaloo together, and then he does the same with Abel in Street Fighter x Tekken and Street Fighter V.
  • Berserk Button: M. Bison, who's presence is enough to send Guile into a burning rage (as seen in their IV rival battle). Alternatively, speaking ill of Charlie is enough to earn you a vicious thrashing.
  • Best Served Cold: Against Bison for Charlie's death. Justified in that Guile thought Bison was dead between Alpha 3 and Street Fighter II.
  • Blow You Away: Like Charlie, his Ki and associated attacks are wind based. Even his attack names play into it like the "Sonic Hurricane".
  • Boring, but Practical:
    • From II to V, Guile has had the same two special moves and at least one Super version of each. Most characters have at least three and many are flashier than Guile. However, he makes up for the lack of variety by having an assortment of extremely good normal attacks which make him a force to be reckoned with.
    • Even the way he fights, compared to Charlie. Whereas Charlie has found ways to make his technique more flexible and personalized, Guile's form is extremely by-the-books and sticks to the basics (his Sonic Boom being a double-arm cross compared to Charlie's single arm hook or his Flash Kick a basic backflip vs. Charlie's inverted flip kick). In the UDON comic books Charlie chides him during a sparring match for not breaking out and finding his own style.
  • Calling Your Attacks:
    "Sonic Boom!"
    "Somersault!"/"Flash Kick!"
  • The Cameo: Shows up in Final Fight 2 as a background spectator in the French area during the fight with Freddie, a discharged member of the US Marines who has a rising knee attack not unlike Sagat's Tiger Knee.
  • Cassandra Truth: Guile's assumption that Charlie didn't die appears to have been correct... Well, technically correct.
  • Charge-Input Special: Possibly the Trope Codifier of charge inputs. In every appearance, his moveset has always featured his two Signature Attacks the Sonic Boom and Flash Kick. Sonic Boom travels incredibly far compared to other projectiles, but also allows Guile to move alongside it, granting him a greater degree of area control. Flash Kick is a powerful anti-air move that covers most of the space above Guile, being great for catching opponents who try to jump over him. The charge requirement lends to a very defensive play style that requires Guile to be ready to perform whatever input he needs a given moment.
  • The Comically Serious: He practically never smiles. He gets ribbed about this from time to time, particularly by his wife's brother-in-law Ken, who sees him as a stiff who needs to loosen up (conversely he sees Ken as an Idle Rich playboy and wishes he'd be more responsible).
  • Cool Shades: As of IV. They've proven quite popular with the fanbase. And it seems Capcom is aware of this as they're now a part of Guile's official outfit in V.
  • Demoted to Extra: The developers of Street Fighter II considered Guile to be the "main character" of that game, as he and Chun-Li were the only characters who were interested in battling M. Bison, the Big Bad of the game. However, after he was replaced by Charlie in the Alpha series, disappeared entirely in the III series, all idea of him being the main character disappeared as well. Ryu's Wolverine Publicity pushed him into the spotlight in all subsequent games, to the degree that in Street Fighter V, the other characters (including Guile and Charlie) acknowledge that they're waiting for Ryu to finish his Next Tier Power-Up so that he can deliver the final blow to Bison.
  • Difficult, but Awesome: For beginners, compared to, say, a Shotoclone. Guile is a well-rounded chharacter with a seemingly-simple moveset that boasts a lot of utility. Using it to its full potential, however, is another matter entirely, requiring understanding of many fundamental fighting game concepts. Not helping matters is the fact that in later entries, his moveset and combo paths became much more execution-intensive. Good Guile players turn the character into an absolute ngihtmare to both approach and be approached by, with an answer to every possible situation.
  • Divergent Character Evolution: Whereas Guile and Nash used to play almost the same in Alpha, in V Guile remained a defensive beast and charge character, whereas Nash became a motion character more geared towards offense.
  • Dressed to Kill: One of his Alternate Costimes in IV has him wearing a more formal military uniform. He wears a similar outfit as his default costume in V, albeit with the sleeves rolled all the way up.
  • Eagleland: Type 1 — a manly, heroic military man.
  • Exiled to the Couch: In the UDON comics, Guile ends up sleeping on the couch, as he had forgotten his wedding anniversary. Julia is not very happy.
    Guile: "Happy anniversary—"
    Julia: "Couch."
    Guile: "I'm so sorry. I lost track of time—"
    Julia: "Couch."
  • Failed a Spot Check: "Are you man enough to fight with me?" and "Go home and be a family man!" He says one or the other to whoever he's beaten - including Chun-Li. Most likely an oversight, although some joke that it's a Stealth Insult on Guile's part.
  • Family Man: Guile loves his wife and daughter. Also refered in his famous Catchphrase:
    Guile: "Go home and be a family man!"
  • The Glasses Come Off: He takes off his Cool Shades as seen in his fight intro in Street Fighter IV. In Super Street Fighter IV, he puts them back on as a move. They're a part of his default outfit in Street Fighter V.
  • Gratuitous English: Without any vowels:
    "Mission start."
  • The Hero: Alongside Chun-Li. While Ryu is the main character and poster boy of the franchise, Guile is the one who consistently takes on Shadaloo, and is one of Bison's greatest adversaries.
  • Heterosexual Life-Partners: He and Charlie had this dynamic. As of SFV, the key word here is had.
    Nash (Winquote to Guile): I have nothing left to say to you.
  • Home Stage: His "Air Force Base" stage from II and reimagined in V is amongst the series' most iconic.
  • Hot-Blooded: When dealing with Shadaloo, and especially M. Bison.
  • Hunk: A chiselled, lantern-jawed military man — with a flat top! In 6, with his new bearded look and handsomer features, he graduates to full-on DILF status.
  • Hurting Hero: Guile never really gets over Charlie's death, even after his family pleads with him to let go. He spends the next several years in mourning, and even by the time of SF4 is still obsessed with getting his revenge on Bison, although his priorities are more geared toward stopping his plans instead of killing him. Because of this, he has become introverted, bitter, and emotionally distant from his wife and daughter. V only makes things worse by revealing that Charlie's Alpha 2 ending is canon, which means that Guile was right in believing he was still alive, but he still has no idea about Charlie's backup unit actually being Shadaloo spies who betrayed him by shooting him in the back.
  • Hypocritical Humor: His taunt in V, as he's been known to be a "turtle" character who barely moves while throwing out Sonic Booms.
    You won't win just standing there.
  • "I Know You're in There Somewhere" Fight: As of V, when he fights Nash.
  • If You Kill Him, You Will Be Just Like Him!: The reason why Guile spares Bison in his SFII ending. It takes his wife and daughter to convince him of this, though.
  • Improbable Hairstyle: It's probably the trait he's best known for. Given the in-universe Hand Wave of "military issue hair product" and called out on it in the video game of Harvey Birdman, Attorney at Law, where said military issue hair product proves very, very flammable.
  • Incompletely Trained: Charlie attempted to pass his as-of-yet unnamed martial art on to Guile, but died before he could finish doing so. Guile was left to fill in the gaps on his own.
  • "Just Frame" Bonus: In 6, Guile has the ability to perform Just Frame Sonic Booms. This version has different audio and visual cues and is more advantageous on hit and block, allowing him to both link into further combos and continue applying pressure. Some of his combos in V actually operated on this principle to a degree, but it isn't until 6 where it becomes an official part of his gameplay.
  • Justice Will Prevail: Extremely evident in Alpha. It gets toned way down and turns very bitter after Charlie's faked death destroying the Psycho Drive. Lampshaded by Cody:
    "Sometimes, Justice don't prevail...but you already knew that, didntcha?"
  • Ki Manipulation: Guile specifically has wind ki which he channels through his specials.
    • "Sonic Boom!"
    • His Flash Kick also uses Ki localized into his legs, similar in function to a Shoryuken.
  • Lantern Jaw of Justice: Has an absolute brick of a jawline and is one of the heroes of the series.
  • Majorly Awesome: Given that he was personally trained by Charlie Nash, the same man who once fought Bison to a standstill, this was to be expected.
  • Manly Facial Hair: By 6, he's grown out a goatee, adding to his tough, no-nonsense image.
  • Meaningful Name:
    • "Guile" describes a certain cunning; a capability of knowing what the opponent will do in advance. In short, exactly the kind of play Guile's two-second charge moves entice. In theory.
    • "Guile" is a (relatively uncommon) French surname, originating from "Guillaume," which is the French for "William." In the first movie this is referenced with JCVD playing Colonel William F. Guile.
  • Never Found the Body: His motivation for looking for Charlie in IV.
  • No Brows: Of the "rarely emotive" variety.
  • No-Nonsense Nemesis: Guile's fighting style is all business, as opposed to Charlie's, which is more showy. Best reflected by the quote above.
  • Out of Focus: Suffers this during the Alpha-series, essentially being replaced by Charlie. Guile did not become playable until the console port of the third game.
  • Patriotic Fervor: Sports Stars and Stripes tattoos on both shoulders and even his Sonic Booms are patriotic; colored red, white, and blue.
  • Power Trio: Formerly composed of himself, Charlie, and Chun-Li, all of whom are unite in trying to take down Bison. Nowadays, Cammy usually fills in for Charlie. However, occasionally Ken or Ryu will pop in instead.
  • Rated M for Manly: A muscular, well built man who serves in the military and is gruff and no-nonsense in personality.
  • Revenge: Guile is motivated both out of a sense of justice and a desire to avenge Charlie by ensuring Bison's downfall.
  • The Rival: He's the main nemesis of M. Bison, and the two have several arcade mode battles with each other.
  • Series Continuity Error: In Street Fighter II, Guile wants revenge on Bison for killing Charlie. In the intro of his story in Street Fighter IV, he's insistent that Charlie is still alive because they Never Found the Body. Which is an echo to his Street Fighter Alpha 3 ending, where he says exactly the same.
  • Shared Signature Move: Guile actually learned his iconic Sonic Boom projectile from his good friend, Charlie Nash. Guile can power up his Sonic Boom into "Sonic Hurricane", a powerful super move, or perform "Sonic Blade" where he creates a vertical Sonic Boom that can combine with the base projectile. He can also perform them while leaping through the air, and with his feet instead of his hands.
  • Sharp-Dressed Man: An alternate costume in SSFIV is his Air Force dress uniform. A variation of this returns as his default SFV design, and his 30th Anniversary costume is a ceremonial command uniform.
  • Signature Move: Sonic Boom. By V he has mastered a wide range of Sonic Boom-themed techniques (like being able to place a stationary Sonic Boom that acts as a wall or charges his next Sonic Boom, a jumping Sonic Boom with the addition of V-Skill II, or infusing his fists with the power to throw Sonic Booms with every punch). He also retains his Sonic Hurricane super move from Super Street Fighter IV.
  • Spam Attack: With Solid Puncher activated, Guile can fire a barrage of Sonic Booms. He can fire just one, or rapidly press the button to send out the whole assault.
  • Stay in the Kitchen: He’s clearly somewhat old-fashioned, as many of the female characters in Street Fighter X Tekken are teenage girls and he tells every single one of them to do this. He says the same to Ibuki in his IV appearance if he beats her in his story mode.
  • The Stoic: So much so that in his cameo in Harvey Birdman, Guile just stands there while his hair is on fire.
  • Stone Wall: His fighting-style is built around defense and forcing his opponents to fight at his pace. A solid Guile player will know how to bait an opponent into doing exactly what they want via well-timed Sonic Booms and the threat of a Flash Kick or jumping throw for trying to come in from the air while they get closer in order to unleash some in-your-face combos.
  • Super Mode: The "Solid Puncher" V-Trigger, which gives Guile the ability to toss Sonic Booms with every punch. If you're willing to burn all the remaining meter, you can also execute the Sonic Hurricane while it's still active and power it up as the "Sonic Tempest", which creates a larger projectile that does more hits. The move returns in 6 as his level 2 super.
  • Super Special Move: Sonic Hurricane is the classic Sonic Boom but bigger. While it doesn't travel as far, it has a larger hitbox, does multiple hits, and can be canceled into from a standard projectile, making it effective at finishing off low-health opponents.
  • Surpassed the Teacher: By Street Fighter V Guile has learned to fire multi one handed sonic booms (though smaller than Nash's) and fire sonic booms from his somersault kick, which Nash never did.
  • Suspiciously Similar Substitute: Chronologically, he is this to Charlie due to the latter's death, but in order of game release Charlie is this to him, possessing very similar specials and lore connections.
  • Tarot Motifs: Guile represents The Hierophant in the 30th Anniversary Tarot Deck. The Hierophant often represents conservatism and obedience, which fits with Guile's nature as a soldier with a simple yet powerful moveset.
  • Technician vs. Performer: Compared to Charlie, he's the Technician because Charlie's already mastered everything Guile knows and can put his own spin on them, whereas Guile sticks to doing things the way he knows works. Thus he throws Sonic Booms with both arms, his Flash Kick is just a simple backflipping kick, and his supers stick to the form of the move (multiple Flash Kicks and a very large Sonic Boom).
  • Temporary Bulk Change: His Sonic Hurricane Critical Art in V causes his forearms to bulk up to Popeye-esque proportions just before he releases the attack.
  • Took a Level in Cynic: After the events of Alpha 3 and more specifically Charlie's first death. Prior, he was a Wide-Eyed Idealist.
  • Tragic Keepsake: He wears Charlie's dogtags alongside his own.
  • Walking Shirtless Scene: He has shirtless alternate outfits in IV and Super.
  • Wearing a Flag on Your Head: Has the American flag tattooed on both of his arms.
  • We Used to Be Friends: Guile is very disheartened at seeing what Nash has become.
    Nash...what on earth happened to you?!
  • Wrestler in All of Us: Nothing too egregious, but he does have a suplex and aerial backbreaker in his arsenal.
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    Chun-Li 

https://static.tvtropes.org/pmwiki/pub/images/chunli.png

Street Fighter V 

Street Fighter Alpha 

Street Fighter II 

I'm the strongest woman in the world!

Origin: China
https://static.tvtropes.org/pmwiki/pub/images/china_292.png
Fighting style: Kung Fu
Appears in: All mainline games from SFII onward
Voiced by: note 
Interpol agent and the original fighting game Action Girl. She joined Interpol to investigate her father's apparent death at the hands of Bison and constantly pursues him and any other members of Shadaloo. In IV, she goes to investigate S.I.N.'s possible connection with Shadaloo along with Guile and Cammy. By the time of Street Fighter III: 3rd Strike, she has retired from Interpol and runs an orphanage. When one of her students, Li-Fen, is abducted by Urien, she goes into Mama Bear mode and goes after him. V shows how the two met, and gives a clearer picture on her early days working with Nash and Guile. 6 elaborates that she not only cares for her adopted children, but also teaches them martial arts. Lately, she's been taking time to get to know the people of her city.

While Chun-Li was not the first playable female fighting game characternote , nor the first female fighter by any meansnote , she is definitely the first prominent and well-known one, earning her the honorary title "First Lady of Fighting Games". The trend of female fighters being quicker and lighter and liking kicks can be traced directly to Chun-Li's huge and powerful legs.

Chun-Li's gameplay has undergone many overhauls throughout the series' history, though generally she is portrayed as a well-rounded but technical character who specializes in restricting the opponent's movement with her arsenal of pokes and space control tools. She boasts a plethora of unique command normals that grant her extra mobility and force opponents into making quick decisions. Her Lightning Kick is similar in function to E. Honda's Hundred Hand Slap, serving as a combo tool generally and sometimes a means of locking the opponent down depending on the game. Her Spinning Bird Kick, initially a mobility tool in earlier games, eventually became her primary combo ender which allows her to steadily push opponents into the corner. Hyper Fighting granted her third and final signature move in the Kikoken, a multi-purpose projectile that allows her to cover space, combo opponents, and even score a quick knockdown or juggle.

  • Acceptable Feminine Goals and Traits: Zig-Zagging Trope. In her original appearances, Chun-Li was simply an ordinary woman who learned martial arts to avenge her father's murder, and in the endings she returned to the life of an ordinary girl once finished. After a minor retcon established her as an Interpol agent, her endings instead had the option of having her return to a civilian life or continue working as an undercover cop. Games set later in the chronology establish that while she still does minor police work, her primary role is acting as caretaker and martial arts instructor to orphans, including her adopted daughter, Li-Fen.
  • Action Girl: She's the example in fighting games, being the first playable female character of note, and also an Interpol agent who enters fighting tournaments to catch bad guys.
  • Action Mom: She has several adopted children in III whom she trains in kung fu like her.
  • Adaptational Nationality: In Legend of Chun-Li she's Chinese-American, originally from San Francisco, but moves to Hong Kong as a child.
  • Amazonian Beauty: Thanks to her legs which, depending on the game and official art, range from merely toned to massive pillars of muscle. Naturally, her fighting style is largely based on jumps and kicks. Her upper body is usually slender with a few exceptions, such as in the Alpha series, where she has muscular arms and abs. Her costumes are always designed with tights and/or dresses with high side slits — both for fanservice and to avoid impeding her range of motion.
  • Anime Chinese Girl: Set the standard for all the others with her own iconic look: from her odango hairdo, her spiked Nan Quan-style bracelets, her jade-blue Qipao, and her legendary thunder-thighs.
  • Anti-Air:
    • Tenshokyaku, available in Alpha and various crossover games like MVC, has Chun leap up with three consecutive spin kicks.
    • Tenkukyaku, starting in V, is a unique normal where Chun kicks right above her, catching out airborne approaches.
  • Apologetic Attacker: Her taunt in the Alpha series, complete with a coy, "please" gesture from her lead hand.
    "Gomen ne~!"
  • Author Appeal:
    • She was originally designed by Akira Yasuda, and when questioned by composer Yoko Shimomura why her thighs were so big, he told her, "You just don't understand the appeal" and started explaining his sexual fetish to her, which she said made her rather uncomfortable.
    • Chun-Li seesaws between thick and muscular and thin and petite, depending on the game. Yoshinori Ono, the director of the series, has stated that he prefers her slimmer, Alpha-era look, while Daigo Ikeno, the main artist for the series, loves meaty thighs. Ikeno has admitted that he makes sure that his designs are the final drafts sent to the programmers. Kinu Nishimura, whenever she provides promotional and in game art, also tends to see-saw back and forth between her petite frame and her thicker look.
  • Badass Adorable: Would you expect a badass like her to jump for joy or strike a V-Sign and proclaim "Yatta!"?
  • Badass in Distress: The first issue of Street Fighter Unlimited ends with a shot of her Bound and Gagged after having been captured by Vega.
  • Berserk Button: In SVC Chaos, she gets into a fight with Mai Shiranui after Mai makes fun of her "chunky legs."
  • Blue Is Heroic: She's easily one of the most heroic characters in the franchise, being an overall nice and kind-hearted person, and appearing in each game to challenge the Big Bad of that respective plot. So blue makes for a fitting color.
  • Boobs of Steel: While she might not have the largest bust of the Street Fighter cast, she still qualifies for the trope due to her physical strength, and she's definitely not lacking in the chest department.
  • Brainwashed and Crazy: In Street Fighter II V. Though not confirmed, this brainwashed form of Chun-Li may have served as the inspiration for Shadow Lady, a Palette Swap Secret Character in Marvel vs. Capcom: Clash of Super Heroes. In it, Shadow Lady is an alternate, non-canon version of Chun-Li turned into a brainwashed and cyborgized assassin for M. Bison. Shadow Lady once again appeared as a secret boss in Street Fighter V:Arcade Edition's Extra Battle Mode.
  • Breakout Character: The most popular character to come out of Street Fighter II with only Akuma coming close. Ryu, Ken and Chun-li have basically formed the holy trinity of Street Fighter ever since.
  • Button Mashing: Her Lightning Kick. Inverted in Street Fighter X Tekken and Street Fighter V; you have to input a command to execute it. In Season 2, the mashing input was re-added as an alternative to the motion input, so fans that prefer it have the option.
  • The Cameo:
  • Catchphrase: "Gomen ne!" (Sorry!)
  • Charge-Input Special: She like Guile has two recurring signature attacks, the "Kikoken"note  and "Spinning-Bird Kick". Though the Kikoken input has ZigZagged across games, sometimes requiring a half-circle input instead. Spinning-Bird Kick is a powerful multi-hitting move that covers a wide horizontal reach. She can also perform a stronger variant that doesn't move her forward, but is invincible on startup, making it a great counter tool.
  • Compressed Hair: Chun-Li wears her waist-length hair in "ox horn" buns, usually adorned by white silk brocades (to signify the mourning over her father's death). Later games featured alternate outfits that either replace the brocades or get rid of them altogether for a variety of longer alternate hairstyles.
  • Cool Big Sis: Super Street Fighter IV: Arcade Edition portrays her in this light towards Yun and Yang, happily chatting with them at the end of Yang's arcade run. If one factors in the implications that a martial arts instructor/master is considered to be a parental figure and the ties shared by Gen, Lee, Chun-Li's father, Chun-Li, and the Lee Bros., she technically qualifies as their elder sister in a martial arts sense as well.
  • Costume Evolution: Swaps her iconic Chinese dress for a jumpsuit in some games, particularly the Alpha series.
  • Custom Uniform: Chun-Li's iconic dress seems to be the outfit she wears whenever she's on duty for Interpol, and it's certainly not your standard police uniform. Street Fighter V finally gave her a more traditional police uniform as an alternate outfit.
  • Energy Ball: Her Kikoken and Kikosho. Kikoken was introduced in Turbo to grant her a new spacing tool. Compared to other projectiles though, it's as easily spammable or able to wall off opponents, but it makes for a strong lockdown tool allowing her to keep opponents in range for her basic attacks. Similar to a Hadoken, it's range and damage depends on the strength of the button used.
  • Expy: Chun-Li's design was inspired by Tong Pooh from the Strider games. Due to Chun-Li being the more popular and exposed character, many actually think it is the reverse and that Tong Pooh was based on Chun-Li.
  • Fair Cop: She is an agent of Interpol's Chinese branch, and is considered the most beautiful woman in the series. Some of her quotes in later games reflect this — for example, demanding Yoshimitsu's ID and fighting him to confiscate his sword, and arresting her defeated opponent for "interfering with official Interpol business and destruction of public property".
  • Flower Motifs: In some games (IV, for example), the energy effects accompanying her supers are designed after flower petals. This plays into her elegant fighting style and in-universe beauty.
  • Fluffy Fashion Feathers: In V both her Capcom Pro and Covert Ops outfits are different evening dresses with a white feather boa.
  • Fragile Speedster: Though speedy, her moves have a tendency to be heavily risky, often having some sort of long delay after they hit. If her moves are blocked, she leaves herself wide open for combos. That said, her actual durability/HP usually isn't too bad.
  • Giving Someone the Pointer Finger: Frequently does this against her enemies throughout the franchise, most notably in just about every single one of her Street Fighter IV rival animations (which she has plenty of).
  • Goomba Stomp: Her Yousou Kyaku, which can be done in some games, has her kick off an opponent's head three times in a row if positioned over her them right.
  • Gratuitous Foreign Language: She's Chinese but speaks English when she performs her Spinning Bird Kick and her iconic win pose has her shouting "Yatta!". Her attacks are mostly rendered in on'yomi and/or Japanese-styled versions of Chinese characters/hanzi.
  • Guest Fighter: As the "First Lady of Fighting Games", Chun-Li has sometimes appeared outside the series’ crossover games — for example the Power Rangers crossover series Power Rangers: Legacy Wars, where she went as the "Chun-Li Ranger", and Power Rangers: Battle for the Grid, appearing as the "Blue Phoenix Ranger".
  • The Hero: While she's not the main character (that's Ryu), she fills the role of the series' hero quite well, alongside Guile after the death of Charlie. She is the only character to have consistently opposed M. Bison from the chronological prequel, Street Fighter Alpha, and continues to do so until Shadaloo is somehow out of the plot.
  • Home Stage: Chun-Li’s stages are primarily themed around busy downtown areas in China, including "Shopping District, Taiping Road" in II, "Beijing" in Alpha 2 (complete with a continuous stream of cyclists) and "Bustling Side Street" in V.
  • Hurricane Kick: Her gravity-defying Spinning Bird Kick begins with her flipping upside down into the splits, and then spinning around in midair as she moves toward her opponent.
    "Spinning Bird Kick!" (AKA Kaitenteki Kyakushuukyaku in some circles.)
  • I Just Want to Be Normal: If it were up to her, she'd give up fighting altogether and live a normal life. She does this in her II ending, but Bison's resurgence in IV and V is what pulls her back into street fighting. By III, she's settled on a middle ground of becoming a martial arts teacher for kids.
  • Iconic Outfit: Chun-li's blue modified qipao, hair buns and knee-high boots outfit from Street Fighter 2 was so iconic that it was added as an alternate costume in Street Fighter Alpha 2 — no mean feat for a 2d fighter. Also notably she's not redesigned for Street Fighter V along with Ryu and Zangief. In Street Fighter 6 she has a new default outfit, which means her first design lasted thirty years as her main.
  • Iconic Sequel Character: First appearing in the second game of the series, Chun-Li has gone on to become one of the most prominent faces of the series, appearing in every mainline title and being featured in several big crossovers like Marvel Vs. Capcom. Even the other World Warriors haven't had as many appearances as her, making her prominence all the more noteworthy.
  • Improbable Age: Chun-Li became a police Detective at the age of eighteen, and managed to become an Interpol agent within her early twenties.
  • Informed Attractiveness: Chun-Li is stated to be the most beautiful female of the cast, though of course, the audience's tastes may vary.
  • Insane Troll Logic: In Alpha 3, she attacks Dan thinking he is a Shadaloo member, something he strenuously denies. When he wins, Chun-Li says he's under arrest for assaulting a Police Officer, despite her being the one who started the fight.
  • Interpol Special Agent: As a crime fighter, Chun-Li is a liaison with various law enforcement and military agencies investigating Shadaloo. However, she has a personal stake in that Bison murdered her father, himself a detective, so her involvement in the investigation goes beyond simple work duty.
  • Intimate Hair Brushing: One piece of official Street Fighter art shows Chun-Li brushing Cammy's hair for her. Cammy and Chun-Li are friends who often meet because they tend to be involved in the same plot; they're both law enforcers in different groups.
  • Ki Manipulation: The Kikoken (Qigong Fist) projectile; it even has the character for "qi/chi/ki" in it, along with her Kikoushou (Qigong Palm) and variations of both moves.
  • Kick Chick: The Trope Codifier as one of the first female fighting game characters ever, and certainly the most iconic. Her legendary thighs have been toned to perfection for her kick-based style, reaching their zenith in Third Strike, where her legs are proportionately far more muscular than her upper-body — a trait that continues into the more recent games, including 6.
  • Kicking Ass in All Her Finery: Her dress doesn't look that hard to fight in, but it's still pretty fancy. She has even more fancy alternate costumes in V.
  • Lady of War: While most would associate her with being a straight-up Action Girl, she moves gracefully and fluidly in each of her attacks. Her fighting style also resembles Tai Chi Quan, and she possesses chi control, as shown in her Kikouken or Kikoushou.
  • Leotard of Power:
    • Her outfit in the Alpha series is a unitard worn underneath an embroidered vest. Alpha 2 and Alpha 3 gave players the option to wear her trademark qipao instead.
    • Her new outfit in 6 includes a unitard, worn under a more traditional style of Qipao.
  • Lovely Angels: With Cammy in the opening cinematic of SSFIV. The two are shown to be friends, and artwork from around the time of II and Alpha had a habit of pairing them up. This is pretty much canon, since source material shows that Interpol has had collaboration with Delta Red and the U.S. Armed Forces when investigating Shadaloo. Guile is frequently paired with the two to form a Power Trio.
  • Mama Bear: Someone should have told Urien that you do not kidnap her adopted children. She already showed some signs in Alpha, as she was VERY pissed off when she met a struggling Cammy and found out about the Dolls. Upon seeing Bison, she pulled her gun on him while screaming about how he could do such things to innocent teenage girls.
  • Meaningful Name: Her name means "Spring Beauty" (春麗) in Chinese. Despite the series being made by a Japanese company, an assumed Japanese on'yomi reading would've been "Shunrei" instead of the Chinese reading, which oddly makes her one of the select characters of Chinese nationality to have their name pronounced in a Chinese fashion even in the Japanese dub/script (unlike her father and Gen; whose names are spoken solely in Japanese on'yomi).
  • The Mentor: 6 has her mentoring a younger girl (implied to be Fei-Lin), effortlessly schooling the novice in combat.
  • Mind-Control Eyes: In Street Fighter II V, when she and Ryu end up Brainwashed and Crazy thanks to Bison.
  • Ms. Fanservice:
    • She became this in full force in SFV, which gave her over a dozen costumes—most of which are some of the skimpiest in the whole game, like her Battle Outfit 1 and Training costume.
    • The animation for her Kikouken in Super Street Fighter II was redesignednote  so that more of her rear would be sticking out, something that was retained for CVS 2 and IV.
    • When she and Ryu were added as playable characters to Fortnite, she was given her Alpha outfit as an alternate costume, which emphasized the size of her rear, and immediately caused her to go trending on Twitter.
  • Multiple Endings: In both versions of Super Street Fighter II, Chun-Li is given the option of two different ending outcomes. No other character in the franchise shares that.
  • Muscles Are Meaningless: Although her sleeveless outfit in the Alpha series reveals some impressively ripped arms, Capcom would later "nerf" her upper-body musculature to focus everything on her thunderous thighs.
  • Mythology Gag: Chun-Li appears in Mega Man 9 as a news reporter in the intro, as she did in the 1994 movie.
  • Nice Girl: She's polite and friendly to just about everyone.
  • Nice Shoes: Her signature white combat/boxing boots, but in several portrayals in media and in artworks, their height/length have often varied from being quite-short calf (such as in the original Street Fighter 2 games) to around knee-high (variations of her Street Fighter III: 3rd Strike sprite).
  • No Pronunciation Guide: Her name in the community has often been mispronounced as "Chuh-n-lee", while the actual pronunciation has always been and will be "Choon-lee" or "Choo-en-lee". Even then, sometimes in-game material gets this wrong, such as Ultra Street Fighter II's announcer and several characters so far in Marvel vs. Capcom Infinite.
  • Older and Wiser: 6 portrays a version of Chun Li that's retired from Interpol and now works as a kung-fu teacher. Her design even shows subtle hints of age, including a more mature looking face and neater, unadorned hair.
  • Out of Focus: In V's cinematic story mode she barely gets anything to do, even though out of all the characters, Chun-Li probably has the strongest reason for wanting Bison defeated.
  • Plucky Girl: So much so that when she faces Bison in Alpha 2, he is impressed by her spirit and promises that he'll use both hands the next time they met.
  • Pretty in Mink: Her B Girl outfit in V includes a fur jacket.
  • Primary-Color Champion: Her classic design features a blue qipao, red-brown tights, and yellow/gold accents. The palette coencides with her status as a series mascot and hero.
  • Rapid-Fire Fisticuffs: Or rather "Rapid-Fire Kicks". Her Lightning Kick/Hyakuretsu Kyaku has her repeatedly kick her opponent from a tilted standing position with incredible speed.
  • Red Oni, Blue Oni: The Blue Oni to Juri who's erratic, sadistic, and tends to follow her impulses.
  • The Rival: Vega and Juri. She doesn't hold any particular animosity towards them and merely sees putting them away as part of her job. She even expresses sympathy for Juri in particular as her win-quotes show.
  • She-Fu: In general, her arsenal of moves is extremely acrobatic if nothing else, featuring a large series of flips and spins. Starting with Street Fighter III: 3rd Strike, one of Chun-Li's normal attacks is a double slap to the face.
  • She's Got Legs: One of Chun-Li’s defining features, her long, incredibly muscular legs have become more emphasised and proportionately larger as the series has progressed.
  • Signature Move: The Hyakuretsu Kyaku, being an integral part of her kit in most playable appearances. The way it's used and the similar animation makes it a Distaff Counterpart to Honda's Hyakuretsu Harite.
  • Significant Wardrobe Shift: Her new design in Street Fighter 6 features new bracelets that don't have spikes on them and her hair is no longer covered by brocades, showing that Chun-li has moved on from her father's passing with Bison defeated.
  • The Smurfette Principle: Prior to Super Street Fighter II, she was the only female fighter on the roster. In fact, she was pretty much the first female character in a popular fighting game. One of her win quotes in Tatsunoko vs. Capcom (which has a roughly even male/female mix) makes fun of this: "I remember when I was the only girl on the roster."
  • Sphere of Destruction: The Kikosho. Its size often varies from title to title, with the ones being modeled after the 3rd Strike and Marvel vs. Capcom games being usually the largest.
  • Spin Attack: "Spinning Bird Kick", a multi-hitting attack where she flips upside down into a handstand a spins around like a top, attacking with her legs.
  • Stance System: 6 introduces a new special move, "Serenity Stream", where Chun enters a low stance that changes all of her normal attacks, making for some highly evasive manoeuvres.
  • Super Cop: She shoots fireballs and can kick at lightning speeds. Any high-profile criminal would be right to fear confronting her.
  • Super Mode: The "Renkiko" V-Trigger in V, where she charges her limbs with ki and adds additional properties to her normal attacks (either a damage buff for lights or extra hits for medium and hard strength attacks).
  • Super Special Move:
    • Hyakuretsukyaku ("Hundred Rending Legs") is taken up to eleven with "Senretsukyaku" (the same name, but a thousand!). Several similar attacks exist, like "Hoyokusen", which utilizes Hyakuretsukyaku's movements, often with other attacks interwoven for variety.
    • Kikosho resembles an extreme version of her Kikoken projectile. It's bigger and deals multiple hits, but doesn't travel forward like a regular fireball. Chun even looks visibly exhausted after using it in some games due to channeling so much ki.
      • In EX2 she can take it even further with Kikosho Goku, channeling a much bigger burst of energy.
  • Superhero Sobriquets: The "First Lady of Fighting Games".
  • Supporting Leader: Chun-Li tends to be the one to oppose the Big Bad. Her arcade endings often have her stopping Shadaloo, S.I.N, and the Illuminati rather than Ryu.
  • Sweet Tooth: French crepes — one of the “likes” that’s been listed in her bio since her debut in 1991.
    (win quote against E. Honda [SSFIV]) "I love sweets. Feeling up to going to get a bite to eat after this?"
  • Sympathy for the Devil: Her winquotes against Juri in IV and Street Fighter X Tekken.
    Chun-Li: (Winning a Rival Battle in IV.) What would your parents think if they saw you now?!
    Chun-Li: (Winning a match in Street Fighter X Tekken.) I know you've been through a lot, so you of all people should know what it means to hurt others.
  • Tarot Motifs: Chun-Li represents Justice in the 30th Anniversary Tarot Deck. As an interpol officer, justice is something Chun-Li values greatly.
  • Third-Person Seductress: Chun-Li was the very first woman in a fighting game, so she has held this position by default. Her famous thighs are a massive draw for people who like that sort of thing, and in Street Fighter V she is given FAR more costumes than any other character, allowing players to pretty much play dress up in any way they prefer.
  • Tough Spikes and Studs: Chun-Li is the Street Fighter franchise's most famous Action Girl and wears spiked bracelets.
  • True Blue Femininity: Her main outfit color is a deep blue in most games.
  • Unlimited Wardrobe: In V, where she was given a frankly ridiculous amount of alternate costumes. Whereas most characters have around four or five costumes, Chun-Li has more than a dozen.
  • Wall Jump: In a very inexplicable way, she can jump off the non-physical walls of the stage, not an actual wall.
  • Weak, but Skilled: Chun-Li usually relies on combos, as well as openings, to damage an opponent. By comparison, characters like Zangief, Ken, or Balrog are able to do more damage in a shorter period of time. Her stat chart in Street Fighter V lists her as high in technique but low in both health and power.
  • Weight Woe: Implied. Unlike most other characters, Chun-Li has kept her weight a secret since her introduction to the series.
  • Wolverine Publicity: Not only has she appeared in every mainline Street Fighter game, she and Ryu are the only two characters from any Capcom franchise who have shown up in every Capcom vs. title out there. They even outdo the Trope Namer in this regard (due to being dropped in Infinite).
  • The Worf Effect:
    • Gets hit with this HARD during the Street Fighter V Cinematic story mode. She loses to both Bison and Rashid (though in her defense she was weakened from the aforementioned battle), then only beats F.A.N.G after he's been beaten several times and fell several stories through the Shadaloo base, meaning he could barely walk.
    • Over the course of the various Street Fighter anime and films, Chun-Li often finds herself facing off against a villain that is out of her league and ends up thrashed despite giving her all with extreme tenacity, usually by Bison himself. Even when Chun-Li pulverizes Vega in the animated film she ends up hospitalized for the rest of the run time.
  • World's Strongest Woman: She is the self-proclaimed "Strongest Woman in the World": "No Man Can Compare!", it’s justified since she has some techniques that can give any other fighter a run for their money. She has amazing muscled thighs in addition to being trained by Gen, and one of the few people who has offered Akuma a genuinely tough fight.
  • You Killed My Father:

    Zangief 
https://static.tvtropes.org/pmwiki/pub/images/zangiefv_6.png
Street Fighter Alpha 
Street Fighter II 
I am the Red Cyclone!

Origin: Russia (USSR at debut)
https://static.tvtropes.org/pmwiki/pub/images/russia_8183.png
Fighting style: Pro-wrestling
Appears in: SFII, SFA2, SFIV, SFV
Voiced by: note 
Portrayed by: note 

Russian wrestler and the Boisterous Bruiser of the series. Like Honda, he enters the tournament to further the glory of his country and art. The numerous scars come from his training methods: wrestling bears. He also hates Vega immensely. Same goes for projectiles. By the time of V, he has started a "Wrestlers' Alliance" whose known members include himself, Rainbow Mika, Laura Matsuda, and Rashid's butler Azam, and he has begun a pilgrimage around the world along with Mika in order to further hone their "Muscle Spirit".

Zangief is the fighting game grappler, a big-bodied, slow, and close-ranged powerhouse who works his way in to decimate his opponents with devastating command grabs. His Signature Move, the Screw Piledriver, centers his moveset, with his other moves being used to get close to his opponents, usually with armor (Flying Powerbomb) or being immune to projectiles (Double Lariat, Banishing Flat).

  • Adaptational Villainy: One of gaming's most frequent victims.
    • The American release of II made him out to be a Dirty Communist and Foreign Wrestling Heel, whereas in the original Japanese (and later games) he's very much a Face and overall likable guy. Other examples are the 1994 film, 1995 anime and 1995 cartoon, however the first two do downplay this, as he's depicted as a Punch-Clock Villain.
    • In Street Fighter Alpha: The Animation, Zangief is an animalistic brute in service of Dr. Sadler who has no problem subjecting a child to a No-Holds-Barred Beatdown. Played with in Wreck-It Ralph, which instead portrays him as a Composite Character of sorts: a Punch-Clock Villain who's also amicable, friendly, and probably the nicest guy in the movie.
    • In American media he's generally seen as evil because of nationality, even to the point of portraying him as Bison's dumb muscle. A likely explanation is it's just more politically correct for Americans to demonize Zangief on account of him being Russian, rather than demonize Balrog on account of him being black.
    • This hits its zenith when Zangief makes a cameo in Disney's Wreck-It Ralph where Zangief appears as a member of the title character's Villain Support Group.
  • All-American Face: He's a national hero in his native Russia.
  • Ambiguously Gay:
    • His official profile in Alpha 3 has listed "pretty young girls" as one of his dislikes. His quotes in Street Fighter IV make liberal use of the word "fabulous," and one of his quotes has him call Akuma cute, comparing him to a pug. Regardless, his sexual preference hasn't been set in stone yet. In regards to his dislike of "pretty young girls", it could simply be he prefers older women or is uninterested in relationships altogether. On the other hand, he heartily took on Rainbow Mika, a girl far younger than him, as an apprentice/tag partner and continues to encourage her greatly.
    • Certain games even flip-flop on this, as his Capcom Fighting Evolution ending has Zangief dreaming about spending the day with a very female admirer and bathing in a jacuzzi with several bikini babes, but in the Bob vs Rufus trailer for Street Fighter X Tekken, he does a Spit Take every time Julia clings to his arm (which could mean anything, really). As said above, no canon allusions have been made to Zangief's sexual orientation.
  • Animal Nemesis: The aforementioned bears.
  • Artistic License – Sports: While he was based on a real life Russian pro wrestler of the early 90s, Victor Zangiev, him being a Russian making somewhat of a patriotic art of pro-wrestling is a little bit meta-example. There's no shortage of Russian wrestlers in Real Life nowadays, but Russia (and by default, the Soviet Union) didn't have a wrestling promotion until the 2000s, and many Russian wrestlers like the mentioned Zangiev were forced to wrestle in foreign promotions, mainly in Japan and the U.S.note  It doesn't help Russians themselves in Real Life prefer Mixed Martial Arts over wrestling, making Zangief's own background story, or at least in previous incarnations, at little bit anachronistic. His most recent background plot tries to solve this quite a bit.
  • Badass Boast: His intro quote in V.
    "My iron body is invincible! So beware!"
  • Badasses Wear Bandanas: His premium alt has him wearing a bright, multi-colored bandana reminiscent of the ones worn by Macho Man Randy Savage.
  • Badass Normal: Maybe. Aside from his Mecha form, all Gief seems to have going for him are his wrestling prowess and being generally good enough that he doesn't even need projectiles. Except that doesn't take into account the fact that (as of SFV) Gief's able to shrug off just about any attack thrown at him like they're nothing... even freaking Bison's!
    • He can however also cover his hands in ki and negate fireballs with his Burning Hand move, so he's not completely normal.
  • Badass Teacher: He offers R. Mika a chance to go traveling and training with him in V, and saves her from a bear by throwing it into the air.
  • Bare-Handed Blade Block: In SFVs story mode, he faces off against Satsuki and seems to attempt this. Instead, the blade passes right by his hands, and cuts right to his chest...just in time for him to flex and then break Satsuki's sword with just his pecs.
  • Boisterous Bruiser: Zangief is a very proud man (with a loud voice to prove it), but all the same, he's a sportsman at heart and always extends respect towards opponents. That is, unless you're a bad guy, in which case he'll DEFINITELY rub it in.
  • Briefs Boasting: As mentioned above, he is quite a fan of bragging. He wears probably the smallest underwear of the entire cast and in some artwork (particularly the Alpha one above), it’s clear he’s big all over…
  • Bruiser With A Soft Centre: He's a pretty brutal fighter, but he cares deeply about his fans, especially all the kids who look up to him. He's also a Warrior Therapist who will do his best to make someone feel better if they look sad.
  • The Cameo: Can be seen in the crowd of the Moscow stage in Muscle Bomber 2, fittingly enough. Biff also makes mention of him (as "Comrade Zangief") in his losing quote. And, of course, in Wreck-It Ralph and its sequel Ralph Breaks the Internet.
  • Canon Immigrant: His Mecha Zangief costume originated in Marvel Super Heroes vs. Street Fighter and shows up as an alternate skin in Super Street Fighter IV.
  • Carpet of Virility: So much so, that even his Mecha costume has the equivalent in the form of a metal plate. Can't top that.
  • Characterization Marches On: Over time, Zangief's patriotic aspect has been downplayed, with an increasing emphasis on his muscles taking over in it's place, starting from a significant portion of his win quotes in IV to become the primary focus of his character in V.
  • Color Motif: Red and yellow. He has red underwear, red and yellow boots, a yellow belt, and yellow wrist bracelets.
  • Combat Commentator: Using Zangief's V-Trigger II comes with a wrestling announcer commentating on his attacks.
  • The Computer Is a Cheating Bastard: As the CPU, he can pull off a Final Atomic Buster with ease.
  • Demoted to Extra: In Street Fighter II: The Animated Movie he just shows up briefly as an opponent of Blanka.
  • Delinquent Hair: Has a Mohawk which makes him look wild and sinister, despite being a rather friendly fellow.
  • Difficult, but Awesome: Like Akuma, people go wild when Zangief players start winning in SFIV tournaments. He's the slowest character in the game next to T. Hawk, his only options against fireballs are jumping, Lariat, or a well-placed Banishing Flat, and his only true damage output lies in his command grabs (his combos are all extremely hard links). In short, he's a thinking man's character who has to go through A LOT of hurdles to get up close, but once he gets into that special range their hard work pays off, as players can exploit their opponent's fear of getting grabbed and win with effort. This is especially true with 'Gief's SFV incarnation, where he's widely considered to be on the bottom-tier list. He still remains viable at the hands of those who've truly taken the time to learn how to use him effectively.
  • Dirty Communists:
    • Despite ostensibly being a hero — or at least a lovable incidental fighter — in every other source, Zangief is a villain in the two American Street Fighter productions he appears in. But the Nineties anime wasn't that much better in that regard. In Street Fighter II V he was working for Bison (a bit of a Punch-Clock Villain) and sent to find, fight and capture Ryu; in Street Fighter Alpha: The Movie he was pretty much a savage Mook that Dr. Sadler used. The only remote exception was in The (Animated) Movie, where he appeared in a glorified cameo fight with Blanka. Finally discredited with authority in SFIV where he's an out and out pro-wrestling hero, loved and adored by his fans all over the world.
    • Although Zangief appears in the film Wreck-It Ralph as his II incarnation, the screenwriter Phil Johnston has gone on record saying the only reason why Zangief cameos as one of the bad guys (which many fans didn't take well to) is because Zangief was a High-Tier Scrappy to Johnson during his II-playing days.
  • Dumb Muscle: An adaptational case, in both the Animated Adaptation and The Movie. He doesn't really show any egregious levels of stupidity, though.
  • Dynamic Akimbo: Of course, with his exaggerated manliness, Zangief takes this pose as a Victory Pose sometimes. In SFV, he can even use this as "parry" by taking a hit in Super Armor.
  • Evil Laugh: In Street Fighter II, one of Zangief's win poses has him let loose a deep, and sinister sounding laugh. In some of the home ports, the laugh is the sound byte as the one used by Sagat, and M. Bison. Along with his appearance, this is probably one of the reasons why Zangief is often mistaken for a villain.
  • Exposed to the Elements: When he goes out and wrestles bears, he just wears his normal wrestling attire and nothing more. As a result, he's built up a powerful resistance to cold weather.
  • Famed In-Story: Judging by the mentions of the Red Cyclone's accomplishments and Rashid's reaction to meeting him in person, Zangief is one of the most famous characters in the story.
  • The Face: His pro wrestling persona is all about pandering to his audience of young fans who are ecstatic to see him win in the ring.
  • Face of a Thug: Body and voice of one, too. To elaborate: his face is usually contorted in anger with a barbaric and evil looking beard, his head is shaved aside from a wild mohawk in the middle, his deep, booming laugh rings through the air, his giant and intimidating muscular body is covered head to toe in red scars, with hair everywhere. Yet he's one of the nicest characters in the cast, a Graceful Loser, and a Gentle Giant that likes to help others, especially children. No wonder Zangief keeps getting the Adaptational Villainy treatment in Western media.
  • Fair-Play Villain: In his alternative win quotes against Ibuki and Vega in V, he is intolerant of their use of weapons, even calling a referee for the latter to be disqualified.
  • Fire-Breathing Diner: Alpha 3 shows (via a Victory Pose) that Zangief can do that after inhaling some vodka.
  • Flung Clothing: His entrance attire in Alpha and some cutscenes is a Badass Cape that he throws away before the fight. First appeared in The Animated Movie.
  • Friend to All Children: Children LOVE Zangief, and he adores them straight back. A worldwide wrestling idol, making his young fans proud is one of the reasons he competes.
  • Gentle Giant: See trope directly above: Yes, it IS possible to bring out his soft and gentle side.
  • Good Scars, Evil Scars: Many scars on his body from wrestling bears in the Motherland. Good in the games, evil in the American movie and cartoon.
  • The Grappler: The prototypical Grappler character, being one of the first of his kind in the fighting game genre. He is the Trope Namer of the Spinning Piledriver.
  • Gratuitous Russian: Okay, his SFII appearance didn't suffer from this, seeing that the Russian text appearing throughout his stage were written surprisingly well (although the "Children aged less than 18 are not allowed to watch" banner in the background seems to be a bit out of context), but when he appears in Alpha, he goes full on Яussian. For instance, his "Bolshoi tavieda!" sound sample when he wins. Sounds hilarious, right? Well, yeah... Even more hilarious to native Russian speakers. Because actually, the phrase "The Big Victory" must be translated as "Bol'shaya pobeda" (Большая победа). His stages in Alpha aren't safe, either. ("... to work... ... to work... ... to work...") screen in Alpha 2 and "Machine heat" (both words to be treated like nouns in this case) in Alpha 3) In a similar vein, the first Marvel vs. Capcom had the Neo St. Petersburg stage in... Kazakhstan (though that stage came from Strider, but still).
  • High-Pressure Blood: Some old artwork of Zangief portrays him with such intense veins that they are literally popping and squirting blood.
  • Home Stage: His stages are always themed around heavily industrialised locations, including "Big Factory" in II, "Bilsk Steelworks" in Alpha 2, "Snowy Rail Yard" in IV, and "Underground Arena" in V, all set in Russia.
  • Hot-Blooded: So much so that he occasionally bursts a vein in his forehead!
  • Husky Russkie: Zangief is one of the largest characters in the games after Hugo, T. Hawk, Abigail and Sagat... He's pretty much the uber-russkie and speaks with a booming rumble.
  • Iconic Outfit: His red and gold accessories have shown up in all of his appearances. Notably he's the only character besides series mascots, Ryu and Chun-li to not have his outfit redesigned in some manner for Street Fighter V.
  • Improvised Weapon: He's shown happily eating a sub on a train in the cartoon until Guile and Cammy show up. Then he proceeds to throw his sub threateningly enough that Guile and Cammy actually dodge it like it's lethal!
  • In a Single Bound: His Final Atomic Buster. Taken to its logical pinnacle in the EX series, where he goes into orbit.
  • Ki Manipulation: In his Banishing Flat, Zangief performs a quick spin with an aura-imbued fist that is able to neutralize opponent's fireballs, as well as deliver damage and quickly shorten distances with the enemy.
  • Large Ham: Loud and boisterous. Almost all of his fight intros are delivered at the top of his lungs, and he has very little sense of subtlety fighting villains like Balrog and Bison.
  • Made of Iron: In-story, Zangief's flesh is harder than a steel sword, causing the weapon to break in two when it hit him (note that said sword was infused with Psycho Power at the time). He can also survive jumping out of a helicopter at a ridiculous height using nothing but his muscles for cushion. He himself says that his muscles are his "shield".
  • Man Bites Man: Despite his status as a good guy, one of his grapples in most of his games is to grab hold and chow down on an opponent's face. Even has a super version of it in Super Gem Fighter.
  • Manly Facial Hair: Characterized by his muscular physique, boisterous attitude, and Herculean levels of strength, Zangief also has a very iconic beard that stays consistent across all of his appearances. He's also got a strong Carpet of Virility to go with it.
  • Meteor Move: His "Final Atomic Buster."
  • Mighty Glacier: Has some of the most damaging single moves in the series, but also moves more slowly than just about any other character. As move go, his EX Siberian Express is this; he slowly inches forward, and can even take a hit without flinching, until he grabs you and takes you to your doom!
  • Mother Russia Makes You Strong: Played with. The guy wrestles bears for fun and can dish out entire worlds of hurt, but so long as you're not fighting him he's a big, lovable Gentle Giant who adores kids.
  • Mr. Fanservice: He's an absolute mountain of muscles, and is almost always portrayed in his signature wrestling trunks.
  • Muscles Are Meaningful: He's probably the Trope Codifier in tournament fighter video games, looming over his fellow cast members with muscles bulging everywhere and slow but powerful attacks. He can canonically break a katana with his pecs.
  • No-Sell: His first V-Skill is based around this. He flexes his muscles and can absorb a single attack. When the buttons are released, he flexes again, which hurts the opponent if they're standing too close. Carries over into the Cinematic Story Mode where he not only tanks several hits from Balrog, whose punches are strong enough to smash concrete, overturn a car, and kill an elephant, but also withstands a samurai blade to the chest without so much as a scratch, the blade itself breaking.
  • Only Known by Their Nickname:
    • Almost always refers to himself as The Red Cyclone.
    • El Fuerte recognizes him as "Tornado Rojo!" (Spanish for the above).
  • Patriotic Fervor: In his Street Fighter II ending, he dances with President Gorbachev. In the UDON comics, his speech balloons are red with yellow text. And in IV, his Battle Cry before performing Ultimate Atomic Buster? "FOR MOTHER RUSSIA!" It gets even better with his Siberian Blizzard Ultra. "I AM PROTECTOR OF RUSSIA'S SKIES!!"
  • Pec Flex: Strong enough to snap blades.
  • Punctuated! For! Emphasis!:
    "Final... Atomeek... BUSTAAR!"
  • Rated M for Manly: Bar none, the manliest and most muscular men of all Street Fighters; an encouraging wrestler who uses his muscles to nearly do anything, including breaking a Psycho Powered blade by just flexing.
  • Red Baron: The Red CYCLONE!!!
  • Red Hot Masculinity: Zangief is a Husky Russkie who wrestles with bears as a workout and wears red trunks and boots.
  • Red Is Heroic: He's a very friendly and boistorous fighter, and his appearances in the games' stories pits him agianst antagonists like Shadaloo and Seth. This is sadly bastardized into Red Scare for most of his other media adaptations...
  • The Rival: Mike Haggar's.
  • Signature Move: The Spinning Piledriver.
  • Spectacular Spinning: Every single major move of his involves spinning. Eacalated with the Siberian Blizzard. Averted though for his Critical Art in V.
  • Spin Attack: The Lariat, one of his staple moves ever since II. His first V-Trigger in V, the Cyclone Lariat, lets you suck opponents in while Zangief spins like a turbine.
  • Spinning Piledriver: The Trope Codifier for these. His standard SPD can destroy a big chunk of his opponents' health bar. He also has other variations including an airborne version and several super moves that escalate the move by incorporating other maneuvers like somersaults and suplexes. After that, Capcom overkilled it with his "Siberian Blizzard"; he grabs an opponent midair and spins them around at almost sonic levels.
    "Final... Atomic... BUSTAAAAH!"
  • Stripperiffic: He fights wearing only boots, a speedo, and his chest hair.
  • Super Toughness: While Zangief has always been sturdy and Made of Iron, SFV takes his toughness to absurd, superhuman levels even by Street Fighter standards. His pecs are hard enough to shatter a sword on impact.
  • Suplex Finisher:
    "Hyper! Atomic! BUSTAH!!!"
  • Tarot Motifs: Zangief represents The Chariot in the 30th Anniversary Tarot Deck. The Chariot often represents victory and control over the flow of battle, something Zangief strives for with his command grabs.
  • That Russian Squat Dance: In his ending. He also uses it as a Super in Pocket Fighter.
    • His ending in EX Plus Alpha merits a mention, as the entire sequence consists of Zangief randomly Hopak/Cossack dancing in various parts of the world. That's it. Nothing else.
  • Third-Person Person: Especially in the American cartoon. Though it's Averted in most recent game installments.
  • Took a Level in Kindness: Prior to SFIV, Zangief had some of the cockiest and most flat out violent win quotes, such as telling enemies that he would break their arms and other threats. From IV onward, most of his quotes are either simply boisterous (bragging about how strong his muscles are) or encouragement and advice (usually telling opponents to build more muscle).
  • Turns Red: Beginning SFV, through his new Iron Muscle V-Skill. Attacking Gief while he's absorbing your blows only makes him stronger... and really, REALLY mad.
  • Underwear of Power: Justified, since he's a wrestler.
  • Variant Power Copying:
    • Zangief developed his Spinning Piledriver by watching Mike Haggar perform his Spinning Lariat, and he also copied the Lariat as well. Then, Mike Haggar got him right back by stealing the piledriver, but that was more or less regular copying instead.
    • In Street Fighter V, Karin Kanzuki's Story Mode has her suddenly master one of the Kanzuki-ryu school's greatest arts, which allows her to repel enemies using nothing but her Battle Aura. This trope is Played for Laughs when Zangief sees her do this and (because Zangief's style is based entirely on his muscles) he learns how to vibrate his body at just the right rhythm to achieve the same ability. Karin's steward, Shibasaki, is awestruck by Karin's achievement, but dumbstruck that Zangief can do it in such a crude manner, too.
  • Victoria's Secret Compartment: He's able to hide his piece in the chest hair between his pecs in the story mode in V.
  • Walking Shirtless Scene: Even in the middle of the Russian winter!
  • Warrior Therapist: Zangief's rival fight in IV is him trying to help Abel get out of a blue funk.
    "Fighting is the best thing to do when life gets you down! Alright, I'm ready to help you out!"
  • Wearing a Flag on Your Head: At least during his original debut. His outfit has a red and yellow color scheme, the same as the flag for the USSR. However, that's no longer the flag of his country, so his outfit's color scheme is just a relic at this point.
  • Wrestler of Beasts: Zangief wrestles bears as a workout.
  • When All You Have is a Hammer…: Zangief's fighting ability lies in his muscle. If he loses to anything, he builds more muscle until he finds a way to deal with it. In SFV, he even learns how to copy one of the Kanzuki family's strongest techniques simply by replicating how Karin uses her muscles.

    Dhalsim 
https://static.tvtropes.org/pmwiki/pub/images/dhalsimv.png
Street Fighter Alpha 
Street Fighter II 
Allow me to demonstrate the miracle of Yoga.

Origin: India
https://static.tvtropes.org/pmwiki/pub/images/india_flag.png
Fighting style: Esoteric Yoga
Appears in: SFII, SFA2, SFIV, SFV
Voiced by: note 
Portrayed by: note 

An Indian mystic who has trained in Yoga so well that he can extend his limbs further than any man alive. He enters the Street Fighter tournament to raise money for his village, and is often consulted by many of the other fighters in regards to his spirituality. Has a cute wife named Sally and a son, Dhatta, whom he loves very much. By the way, the skulls he wears are those of children who died due to a famine in his village, not the skulls of his enemies. In IV S.I.N builds a dam far upstream blocking a river that provides water (and trade, fishing, etc.) to his village, so he enters the tournament once again to reclaim it. He returns again in Street Fighter V, now sporting a new look, with a beard and a pagri. His story prologue shows that he has started a Yoga school and is training an up-and-coming police officer named Mahesh, who wishes to use Yoga to protect others.

Dhalsim is the franchise's archetypal ranged, tricky fighter. His long, stretchy limbs allow him to control nearly the entirety of the screen, safely poking and prodding at impatient opponents. This, however, does not necessarily mean he is helpless in close-quarters situations. Like Chun-Li and others, he has several unique command normals that allow him to fight up-close. His mobility is normally very slow with very floaty jumps, but through the use of his Yoga Drill command normals he can alter his jump arc at will while going on the offensive. His Yoga Fire is a small but slow-moving projectile that can both bait out reactions from opponents as well as allow Dhalsim to approach. His Yoga Flame and Yoga Blast serve as both combo enders and anti-airs. Lastly there is his Yoga Teleport. Introduced in Hyper Fighting as the result of an Ascended Glitch, this move is both one of Dhalsim's greatest defensive and offensive assets as it allows him to both escape pressure from his opponent while also quickly moving him in close to surprise and pressure the opponent himself.

  • Ascended Glitch: His ability to teleport was actually a glitch in his first appearance. Capcom turned it into a real move in Street Fighter II' Turbo.
  • Amazing Technicolor Population: Has some odd unnatural palettes, like bright orange and purple-blue.
  • Bald Mystic: Dhalsim is a bald Indian mystic whose training in the art of Yoga has granted him extraordinary powers such as levitation, fire-breath, elasticity, and teleportation.
  • Balloon Belly: His Critical Art in V has him deeply inhale and inflate his stomach to ridiculous proportions, before spitting out a large, floating fireball.
  • Body Paint: He's always sported red face-paint, but in Street Fighter V, he's painted his arms and legs too.
  • Breath Weapon: Owing to his yoga training (somehow..), Dhalsim can breathe fire, as a fireball range attack and a defensive, close range blast.
  • Catchphrase: "YOGA!"
  • Combo Platter Powers: He can spit fire, stretch his limbs like rubber, and teleport.
  • Confusion Fu: His various angled jump attacks and different teleportation moves make him great at screwing with the opponent's head.
  • Contortionist: Definitely. His intense training has given him the ability to contort and extend his limbs into forms physically impossible for a normal human.
  • Costume Evolution: He now wears a pagri (Indian term for "turban") as a part of his new look in Street Fighter V. His premium alt has him wearing a crown, and some of his alternate costumes in IV also included turbans.
  • Difficult, but Awesome: Playing Dhalsim requires a keen sense of knowing his effective distances, predicting the opponent's actions and intentions, spot-on execution, and mastering the use of his teleport as of later games. All of these are not easy tasks, but once mastered, Dhalsim becomes a constantly-moving 50/50.
  • Facial Markings: The coloured marks on his face.
  • Fire-Breathing Diner:
    • He seems to be able to breathe fire a whole lot without damaging his insides. How does he do it? Supplementary material first suggested it's because he eats a lot of very spicy curry before a fight; this would later be retconned into a blessing from Agni, the god of fire.
    • One of his win quotes in IV says that it's all just an illusion that won't actually harm you.
      El Fuerte: "Teleportation and flame power? What kind of spice does that?"
  • Flung Clothing: Dhalsim tosses his pagri away before starting a fight in the Alpha series. He keeps it on in V, though.
  • Gratuitous Foreign Language: He uses the Hindi word "Namaste" as a greeting in some games, befitting his heritage.
  • Hitbox Dissonance: Thanks to his stretching limbs, it's rather amusing to see Dhalsim engulfed in flames or electricity halfway across the screen.
  • Home Stage: All of his stages, whether set inside or outside, feature Indian elephants, including "Maharaja's Palace" in II, "Banks of the Ganges" in Alpha 2, "Jaunpur Monument" in Alpha 3, "Exciting Street Scene" in IV, and "Apprentice Alley" in V, all set in India.
  • Kick the Dog: He makes an unusually mean-spirited jab against Blanka, a morally neutral character, in V
    Dhalsim: The path of a yogi is also one of nature. However, it is not one to be traversed by simple savages like you.
  • Location Theme Naming: According to the development team, Dhalsim got his name from an Indian restaurant in Osaka near Capcom's office.
  • Long-Range Fighter: Dhalsim's gameplay is built around keeping the opponent at bay with his variety of projectiles. He can stretch his limbs out for his standard attacks, breathe fire and even teleport away should the opponent get too close for comfort. He's also very fragile and can't take much punishment, encouraging players to keep their distance from the opponent.
  • Lotus Position: He is often seen using this posture; during levitation, while teleporting, or simply in meditation outside combat.
  • Magic Fire: His illusory flames are said to be a gift from Agni, the Hindu god of fire. He even states that the fire can't actually burn anyone, especially since that would go against his pacifist leanings.
  • Martial Pacifist: He is one of the game's peaceful characters and a definite good-guy, despite his somewhat alarming, skeletal appearance.
  • May–December Romance: According to bios from the time of II, Dhalsim is the oldest of the World Warriors, his birth date being given as November 22, 1952. His wife Sari is 16 at the time of Alpha 2 (which presumably takes place in the late 80s/early 90s, whereas II is set between 1992 and 1994).
  • The Mentor: He's taken to being Ryu's Mentor by the time of V It's telling that Ryu went out of his way to travel all the way to India just to seek out Dhalsim's help and advice. Interestingly enough it's not the first time in media that he's had this role, as he was Ryu's Mentor in Street Fighter II V.
  • Mistaken for Aliens: Rufus sees Dhalsim floating around and reaches this conclusion. Note that Rufus is kind of stupid and he liked sci-fi movies, so this really is the obvious connection for him.
    (when winning against Rufus) I am no alien!
  • Nice Guy: He looks spooky, but he's a loving husband and father, and his win quotes tend to either be constructive criticism or gentle encouragement.
  • No Brows: Which enhances his mystical, vaguely disquieting appearance.
  • Painfully Slow Projectile: His Yoga Catastrophe super in IV is a very slow moving fireball. He has a similar attack in V, but it travels in an arc instead.
  • Prophet Eyes: Has white eyes with no pupils.
  • Psychic Powers: To some extent; he can teleport through short distances, jumps quite slowly, and has the ability to sense people's aura. In one of his win quotes in Street Fighter IV he states that his fire is an illusion, but works because the target believes they will be burned by it. The UDON comics have it work this way, as demonstrated by Dhalsim engulfing Adon with a Yoga Flame, Adon recoiling, then realizing he's not burned... just in time to be KO'd by a massive headbutt.
  • Puppet Permutation: His Halloween costume in IV turns him into a wooden puppet.
  • Religious Bruiser: Both a devout Hindu and a major ass-kicker. In Street Fighter V, he sports a full beard and pagri, typical to Hindu Sadhus — aka older holy men.
  • Rubber Man: A serious variation, due to his dignified nature, and the very first example in the fighting game genre in terms of a character that can stretch for additional reach.
  • Skeleton Motif: He famously sports a necklace of shrunken human skulls around his neck, and despite the macabre overtones, this is actually reminiscent of the Hindu ascetics known as Kapalikas ("skull-bearers") and not necessarily associated with anything evil.
  • Slide Attack: His crouching light kick.
  • Spell My Name with an "S": His wife's name can be spelled as either Sari or Sally, while son's name is either Datta, Dhatta (accurate for Indian culture), or (going by SVC Chaos' "translation") Dadda.
  • Stone Wall: Unlike most variations of the trope, Dhalsim doesn't have much health either. However, while he doesn't have much in the way of damage, he's extremely good at keeping the opponent at bay with his numerous projectiles and can teleport away should they break through his defenses.
  • Tarot Motifs: Dhalsim represents The Magician in the 30th Anniversary Tarot Deck. The Magician often represents wisdom as well as trickery, fitting with Dhalsim's nature as a mentor figure, and his move-set involving teleportation and keeping the opponent away from him.
  • Teleport Spam: “Yoga Teleport” is relatively easy to crank out and confuse an opponent over and over.
  • Tragic Keepsake: The skulls around his neck. Specifically, they belong to children in his village who died due to famine.
  • Ugly Guy, Hot Wife: He's not exactly a handsome guy (but not that ugly, though; he's more plain and very skinny, if anything)— and he has a very Moe wife called Sari. They're very Happily Married.
  • Unusually Uninteresting Sight: His Rival fight against Rufus has Dhalsim floating through an Indian marketplace like it's no big deal. No one seems to care though, except Rufus, who leaps to the obvious conclusion—Dhalsim's an alien.
  • Use Your Head: He has a normal headbutt attack for his close fierce punch, but he does this far more dramatically with his Yoga Shangri-La Ultra, in which he attacks his opponent with a multiple drilling head butting attack.

    Balrog 
https://static.tvtropes.org/pmwiki/pub/images/balrogv.png
Street Fighter II 
Damn! My fists have your blood on them!

Origin: USA
https://static.tvtropes.org/pmwiki/pub/images/usa_1961.png
Fighting style: Dirty Boxing
Appears in: SFII, SFA3, SFIV, SFV
Voiced by: note 
Portrayed by: note 

Balrog is a disgraced heavyweight boxer and one of Shadaloo's Four Devas; he joined the organization after his excessive violence got him kicked out of the pro boxing world. After M. Bison's disappearance, Balrog spends all of the riches gained from his employment, ending up right back where he started. He enters the Street Fighter IV tournament hearing that S.I.N. has some kind of "treasure" — and that Shadaloo would pay him well enough. In Super Street Fighter IV, he encounters Dudley and challenges the British boxing champion to a match between regions.

Balrog returns in Street Fighter V as a DLC character. Here, he's still working for Shadaloo, but now has his own faithful right-hand man, Ed, a bandaged child meant to be a replacement body for Bison, who Balrog saved from the crumbling S.I.N. building in IV. Together they do whatever they can to get more cash. This includes selling out Shadaloo to the Illuminati by giving out information on Operation C.H.A.I.N.S.

Being a boxer, Balrog's gameplay style allows him to swiftly close the distance between himself and his opponents, all the while weaving in and out of his opponent's effective ranges. Though his air mobility and options are not strong, his ground mobility is excellent. Similar to Blanka, Balrog's main attacks, the Dash Punch series, are all variants of the same move, able to cover many angles and serve different purposes while advancing Balrog towards his opponent. He's also by no means helpless against projectiles either thanks to his Turn-Around Punch, or TAP for short. By holding three (sometimes two, depending on the game) attack buttons for a certain amount of time and then releasing it, Balrog will declare a number out loud indicating the level of power the move has, turn around for a brief moment to avoid projectiles, then lunge towardsx the opponent. Higher level Turn Punches are particularly devastating, dealing unprecedented damage and sometimes gaining additional properties. He also has an invincible reversal attack in the form of the Buffalo Headbutt.

  • Adaptational Intelligence: The cartoon presented him as a hacker of sorts, creating fraudulent video tapes. The UDON comics downplay this, as he's still a thug, but ends up far more successful a businessman than his original game incarnation...for a time, at least.
  • Adaptational Dumbass: Balrog isn't too bright, to begin with, but his Street Fighter II movie counterpart is a barely sentient, cross-eyed brute without any personality.
  • Animal Motifs: The bison in Japan. It still holds up in English, given that several of his moves are named "Bull" or "Buffalo." One of his alternate costumes in IV is even a fully-fledged bull costume.
  • Awesome, but Impractical: In the Street Fighter IV series, Balrog's Turn Punch power corresponds to how long the buttons are held. At 56 seconds, it is enough to decimate most characters in one hit, but this would mean Balrog would have to do almost nothing but block during that time, avoid getting damaged (since that would remove the charge), and of course actually land the Turn Punch.
  • Badass Normal: Compared to the other fighters, especially those in the Shadaloo elite. Bison has his Psycho Power, F.A.N.G is a Poisonous Person, and Vega has his claw and acrobatics. Even Sagat could at least throw fireballs. All Balrog has going for him is that he can punch really, really hard, and this alone qualifies him to be one of the Four Kings of Shadaloo.
  • The Berserker: Get him pissed off enough, and this is how he'll start fighting.
  • Broke Episode: His ending in the GBA version of Super Turbo and HD Remix him living like a king with his fight winnings, before he eventually goes broke. He ends up having to start over, training for his next big payday.
  • The Brute: Of the Four Kings. He's by far the most muscular and the least intelligent. Sagat was later retconned to be even more massive than Balrog, but he winds up leaving Shadaloo anyway.
  • Camera Abuse: He loves to do this, befitting his career as a cocky, hot-tempered boxer. His intro in X Tekken has him grab the camera and yell directly into it, while his victory animation in V has him turning around and noticing the camera, walking towards it, grabbing it and taking a swing.
  • Charge-Input Special: He has to charge to perform his devastating "Dash Punches". These can attack from almost the entire screen with the heavy variant and have a large hitbox thanks to Balrog's massive tree-trunk arms. His Buffalo Head also uses a charge input, save for the V variant that's instead a different command.
  • Chronic Backstabbing Disorder: Balrog only fights for himself and whoever is giving him the biggest paycheck. He betrays Shadaloo after Urien of the Illuminati offers him big cash in exchange for information on Operation C.H.A.I.N.S. Then, after that deal is set, he tells Ed that after he's paid, he'll bash Urien's face in anyway.
  • Combat Pragmatist: His moveset is comprised of numerous illegal boxing moves. Naturally, his Dirty Bull Ultra in Super Street Fighter IV is the pinnacle of this, combining a headbutt, foot stomp, and a wicked ELBOW to the face. Balrog seems to know this, as he finishes the super by acting carelessly innocent and smugly chuckling. He also gains a stomping move in Street Fighter V, and Dan's assessment of Balrog in that game has him say that Balrog has long stopped limiting his fighting style to just boxing.
  • Crippling Overspecialization: Noted by Ryu during their encounter in the UDON comic book series. Balrog's punches are fearsome (before crashing Ken's wedding he's shown warming up his fists by punching over a van) but he doesn't know how to use his whole body effectively, simply relying on his ability to punch as hard as possible to win. It is because of this that Ryu gains an advantage (by checking his legs and evading his over-committed punches in order to throw him off his game).
  • Depending on the Writer: Balrog is usually a Punch-Clock Villain Only in It for the Money with a degree of professionalism on the job, but his win quotes are subject to Flanderization that sometimes makes him as bad as Vega.
  • The Dragon: To Bison in Alpha 3.
  • Dragon with an Agenda: V reveals that he and his friend Ed sell their skills to anyone willing to pay their obscene fees. This includes Urien and his Illuminati group, who are specifically working against Shadaloo.
  • Dub Name Change: Known as M. Bison in Japan (referencing Mike Tyson) and Balrog everywhere else.
  • Dumb Muscle: His Super Street Fighter II Turbo Revival (GBA) ending shows what would happen if he were promoted to the head of Shadaloo. His first act would be to immediately crumble the organization! It's clear Bison keeps him where he is for good reason.
  • Eagleland: Representing the Boorish category, Balrog is a rude and endlessly avaricious American that relies on his overwhelming might to take what he wants.
  • Everyone Calls Him "Barkeep": He may be referred to as "Boxer," due to the differences in names between Japan and everywhere else in the world.
  • Even Evil Has Loved Ones: He comes to genuinely care about Ed. When the latter decides to leave Balrog in his story mode, Balrog gets pissed and tries to fight Ed so he'll stay. Upon being defeated, Balrog can only distraughtly tell Ed to "get lost", too ashamed to even look him in the eye.
  • Even Evil Has Standards: Not as much as Vega (on a good day), but even Balrog finds F.A.N.G. to be a deplorable scumbag.
  • Extremity Extremist: As a boxer, he can only use punching attacks, with his kick buttons generally throwing uppercuts and elbow strikes instead. In Street Fighter V, actually gains a kicking attack which causes him to stomp on the opponent's foot.
  • Fighting Your Friend: During Ed's story mode, Balrog fights Ed in order to prove that Ed isn't a danger to him, after Ed tries leaving him to travel on his own. After Ed beats him, Balrog ends up yelling at him to go away, sounding uncharacteristically upset.
  • Foil: To Dudley. Both are dark-skinned boxers, but they contrast in personality and moral standing. Dudley is a Quintessential British Gentleman who is a Gentleman Snarker at worst, and he is the poster child for Let's Fight Like Gentlemen. Balrog is an immoral brute who sides with the villains because they pay him better, and he has no qualms in breaking some rules if it means winning. Both also differ in playstyle: Dudley's varied list of moves gives him a powerful mix-up game up close, while Balrog's powerful charge punches and long-ranged normals emphasize footsies gameplay that he can transition into devastating punishes if he lands a counter hit.
  • A Fool and His New Money Are Soon Parted: Whenever Balrog makes a huge amount of money, he spends the next few weeks living like a king until he's bankrupt. He's then forced to start all over again, training for his next payday.
  • Freudian Excuse: If his Image Song, Bison's Dream, is to be taken as canon, it implies that he had a rough childhood where he lived in poverty and his parents were always fighting.
  • Get Out!: The end of Ed's storyline has Ed walking away from Balrog, due to a fight stemming from Balrog's Poor Communication Kills about Ed's concern of Bison taking over him, and stating this with tears in his eyes.
    "GET LOST!"
  • Gratuitous English:
    "I GOT PAID!"
    "I AM CHAMP!"
    "DON'T STOP ME!"
    "DON'T ESCAPE!"
  • The Hedonist: A negative example of a hedonist, as an extremely selfish, short-sighted, and impulsive one. Balrog only wants to fulfill his vices (usually those that can be bought), but his lack of restraint causes his money to run out quickly and he eventually has to hunt for more money to fulfill more vices. Rinse. Repeat.
  • Hidden Depths:
    • For all the talk of him getting by mostly on brute punching power, Balrog is in fact actually good at boxing, including teaching Ed everything the latter knows about fighting, and integrates a number of spinning techniques like the Turn Punch and KKB into his fighting style to both close the distance against projectiles and evade blows close in. Justified in that his fall from grace wasn't due to lack of skill, but because he kept breaking the rules of boxing and brutalizing his opponents.
    • In V, Gill's victory quotes that what Balrog actually desires is companionship, not money. Considering how Balrog acts after getting defeated by Ed in the latter's Story Mode in V, which is to sound distraught that what amounts to his only friend leaving him, Gill's may very well be right.
  • Home Stage: "Las Vegas" / "High Roller Casino" from II, Alpha 3 and V, set in the U.S.A. He gets a second one if you count the "Lair of the Four Kings" Shadaloo base in V.
  • In the Hood: One of his alternate costumes in Street Fighter IV, and he wears one as his standard outfit in Street Fighter V.
  • Informed Flaw: Even up to Street Fighter V, other characters like to deride Balrog for having an unrefined fighting style. Despite this, he displays plenty of finesse and hidden cunning in his move set, and even beats Necalli (who actually has an unrefined fighting style, putting it mildly) with ease in the story. However, when compared to Dudley, the other resident boxer in the cast, it's clear that there is a difference in finesse when it comes to their styles of boxing, as Balrog's moves are simplistic and unrefined, consisting mostly out of punches with as much force put into them as possible in comparison to the more complex and elegant maneuvers used by Dudley.
  • Jerkass: He does not give a single damn about anyone in his way, or for etiquette and sportsmanship. As Dudley asks, "Does your rudeness know no bounds, sir?"
  • Karma Houdini: In the ending of Street Fighter V, he quietly makes his leave after the fall of Shadaloo, meaning that he's possibly still at large in SFIII.
  • Lightning Bruiser: Has above average health in some games, his dash punches throttle him across the screen in half a second, and his combos will have his opponents on the floor in no time.
  • Made of Iron: In the story mode, he gets back up from his fight with Ibuki and Mika like it was nothing. The girls decide to simply snatch his MacGuffin and make a run for it instead.
  • Megaton Punch: His signature rushing haymaker punches are this by boxing standards, while his Gigaton Blow is just a single, even more devastatingly powerful punch.
  • No Brows: No reason given aside making him look more ugly.
  • Only in It for the Money: Pretty much his driving force after falling from grace is making a fortune. His lines against Bison also indicate he'd gladly pick a fight with him to get more money if he thought he could get away with it. In V, he actually sells out Shadaloo to the Illuminati by agreeing to provide Urien with the details on Operation C.H.A.I.N.S.
  • OOC Is Serious Business: In Ed's story mode, after he is beaten by Ed, he tells him to get lost in what may be the only time Balrog has ever sounded sad or anguished. The fact that Balrog sounded like he was going to cry makes it a huge Tear Jerker.
  • Parental Substitute: He's the closest thing that Ed has to a father, being the one who raised and taught him how to fight. Ed in turn seems to be the one other person that Balrog genuinely cares about.
  • Pet the Dog: Played with in IV, where Balrog first meets Ed. Balrog saves him from the crumbling S.I.N. facility, but then drags him throughout the desert while trying to find out if he can "fly or see the future." Seeing that Ed can't (apparently) do anything special at that point, Balrog just calls him worthless, but still continues dragging him along instead of just leaving him to die. V shows that he and Ed have forged a partnership in crime, and he's so far the only person that Balrog doesn't seem to treat with nothing but contempt, and he even taught Ed how to fight. This is the same game where he both sells out Shadaloo, and states his intention to turn on Urien once their business is done.
  • Punch-Clock Villain: Zig-Zagging Trope. He takes a paycheck from Bison, but doesn't actually care about Shadaloo's plans, and barely finds any interest in the missions he's sent to do for them. But at the same time, he's ultimately a petty thug; he might not care for the greater schemes his benefactors are up to, but he'll still punch someone's lights out to steal their stuff or just because they looked at him funny.
  • Red Boxing Gloves: He uses them everywhere and seemingly never takes them off, even if it's not adequate for the task at hand.
  • Red Oni, Blue Oni: The red to Dudley's blue. Notably, those are the exact colors of the gloves they wear, respectively.
  • Scary Black Man: A large, tanky, and openly sadistic fellow who works as the muscle for an Evil Organization. Hell, Michael Clarke Duncan plays him in Street Fighter: The Legend of Chun-Li.
  • Sensitive Guy and Manly Man: The Manly Man to Vega's Sensitive Guy.
  • Simple, yet Awesome: A key part of Balrog's gameplan is simply having a fast walk speed mixed with fast, long-reaching normals he uses to win footsies matches, and then translating that into a devastating combo.
  • Shirtless Scene: One of his winposes, where he flexes with enough force to rip his shirt to shreds. He also has a shirtless alternate outfit in Super Street Fighter IV, and his signature outfit in V has a hidden shirtless mode.
  • Soundtrack Dissonance: Despite being a sadistic, vicious boxer who is mostly just obsessed with money, some (albeit not all) of Balrog's themes are light, relaxing jazz pieces.
  • Spirited Competitor: Averted. Balrog mostly just fights out of a desire to get money and thinks anyone who thinks otherwise is a moron, and for this reason he is a less effective fighter. Lampshaded by Ryu, who tells Balrog that if he could only find the soul behind his fist then he would be a terrifically effective fighter and more than a match for him.
  • Super Special Move: "Crazy Buffalo" is a rapid string of his signature Dash Punches, usually ending with a big, final punch to sell the power of the move.
  • Sympathetic P.O.V.: The song "Bison's Dream" from the SFII vocal album.
  • Tarot Motifs: Balrog represents The Tower in the 30th Anniversary Tarot Deck. The Tower represents pride preceding a fall, something Balrog is no stranger to, since he often loses whatever he gains, whether it be money, his role in Shadaloo, or his bond with Ed.
  • Techno Wizard: The cartoon has him doing nothing but using a computer to make false tapes. And typing with boxing gloves on!
  • Took a Level in Dumbass: In IV. Before, he was capable of some scheming and planning, with hints of The Starscream towards Bison. In IV, however, he was turned into a savage brute that only thinks about money. V dials this back a notch, where Balrog retains his greed but also regains his competence and sense for planning.
  • Use Your Head: In one of his grabs, in the Buffalo Head, and in his second Ultra in SSFIV.
  • Villainous Friendship: Him and Ed. When Balrog first found him, he only seemed interested in using Ed as a tool for his own gain, but by the time of V, the two have grown to genuinely care about each other. Even Menat's win quote against Balrog says that Ed's important to him. When he and Ed eventually part ways, Balrog almost sounds like he's about to cry.
  • Villain Song: A whole album of them, an "audio Graphic Novel" by T-Double/TSST, entitled "Fight Money"
  • Wearing a Flag on Your Head: His premium costume in V has him decked out in a full American flag outfit, consisting of a red and white striped hoodie, and blue pants with white stars on the knees.
  • Would Hit a Girl: His win quotes against most female characters indicate he has absolutely no qualms of murdering or messing them up any different from men.
  • Would Hurt a Child: Depending on the Writer. He casually suggests Sakura take up boxing and is usually disinterested in fighting her, but he has plans for a Fate Worse than Death for Ibuki.
  • Wrestler of Beasts: Balrog killed Dhalsim's pet elephant with a single punch.
  • Younger Than They Look: Until the introduction of Fei-Long and Cammy, he was the youngest member of the Street Fighter II roster, being only 22 when World Warrior was released according to his (now-retconned) birthdate of September 4, 1968.

    Vega 
https://static.tvtropes.org/pmwiki/pub/images/vegav.png
Street Fighter Alpha 
Street Fighter II 
Handsome fighters never lose battles.

Origin: Spain
https://static.tvtropes.org/pmwiki/pub/images/4c872a67_ac6f_448e_b1ac_876e28490455.jpeg
Fighting style: Spanish Ninjutsu
Appears in: SFII, SFA3, SFIV, SFV
Voiced by: note 
Portrayed by: note 

Vega is a Spanish ninja and bullfighter who became a serial killer after he witnessed his mother's death at the hands of his stepfather — an ugly nobleman whom his mother had married for wealth. Due to these circumstances, Vega has a strong hatred for anything he deems ugly. He joined Shadaloo and quickly became one of its Four Devas, developing feelings for Cammy in the process. In IV, it is revealed that after Bison's downfall, Vega resumed his usual lifestyle until he received word that Shadaloo had been revived; he eagerly re-joined the organization and has been tasked with gathering a certain piece of data in S.I.N.'s headquarters which is the key to Shadaloo's complete revival.

Vega is extremely narcissistic; he believes that he is the most beautiful person in the world, and all others are inferior to him. To keep that delusion intact, Vega wears a mask while in battle to protect his face. (Too bad the mask is easily broken.)

He returns once again in V, now wearing the frilled shirt depicted in his first alternate costume in IV and sporting the blonde hair he had in Alpha as well as the animated adaptations. Although outranked by F.A.N.G, Vega continues to act as the top enforcer of Bison's will, dealing with Shadaloo's enemies so that they don't interfere with their grandest scheme yet: Operation C.H.A.I.N.S.

Vega is the Fragile Speedster of the series. His gameplay revolves all around his amazing mobility options in conjunction with the long reach granted by his claw. His walk speed is usually the fastest in any given installment he appears in, and his jumps are both fast and give him a good angle to mix up opponents from. He also boasts several other mobility tools such as his special Backflip, granting him immunity to physical attacks and projectiles for their duration. His claw grants him very long reach but can be knocked off if he takes too much damage, sometimes permanently depending on the game, giving those who play Vega an extra incentive to maintain as much of a lead as they can. In later games, even his mask can be knocked off, but unlike with losing his claw this actually turns him into a Glass Cannon by buffing his damage at the cost of taking more damage. Through the use of moves that whittle away at his oppoonent's patience such as the Rolling Crystal Flash and Scarlet Terror, to his arsenal of high-flying acrobatic attacks such as the Flying Barcelona Attack, the Sky High Claw, and the Izuna Drop, Vega can prove to be a very frustrating character to fight gainst.

  • Absolute Cleavage: His premium costume in V includes a partially-unbuttoned shirt.
  • Adaptational Badass: Vega is already described in the games as being very dangerous, but for obvious reasons, the games treat his claw as merely an extension of his fist. Most adaptations play up Vega's deadliness by allowing his claw to actually draw blood and thus give him a notable edge in combat. The end result is that, in the adaptations (as opposed to the games), Vega is capable of turning any battle with him into a life-or-death situation, and even one strike from his claw can either kill people or at least make them lose consciousness from blood loss.
  • Adaptational Ugliness: Cannon Spike features "Fallen Balrog", a version of Vega whose name goes unchanged from his original Japanese for some reason. He looks less like Vega and more like Marilyn Manson, with pale skin, dark hair, and leather clothes. What exactly caused Vega to look like this is unexplained.
  • Agent Peacock: His flamboyance and narcissism belie his nature as a very deadly fighter.
  • Ambidextrous Sprite: In SF II, the claw on his hand would always be facing the screen, something not unusual for a fighting game that uses sprites. In Street Fighter IV, which uses 3D models, the claw still magically swaps from hand to hand in order to always face the screen. Needless to say, this was a deliberate choice of the developers.
  • Arch-Enemy: Initially, it was Chun-Li, as he finds her beauty and strength and initial inner turmoil to be very interesting and alluring. Once Chun-Li developed into a wiser and stronger woman, he loses some interest and as of the Alpha series and V has been interested in Cammy for the same reasons as with Chun-Li.
  • As Long as It Sounds Foreign: His yodeling winpose. Yodeling didn't originate in Spain, it originated in the Alps. But given his European background, it's not improbable for him to have picked it up traveling through the Swiss (or Italian or French) Alps.
  • Ax-Crazy: This is probably what makes him so lucrative to Bison's operation. His love of carnage and violence in the name of beauty makes him unpredictable and savage. In Street Fighter V, both his winquotes (particularly against female characters) and especially his facial expressions are absolutely disturbing.
  • Badass Normal: Like his fellow Shadaloo elite Balrog, Vega has no powers beyond his claws and his incredible acrobatics, in contrast to Bison, Sagat, and F.A.N.G, but he can still hold his own against most of the cast.
  • Baddie Flattery: But only under very specific circumstances.
  • Beauty Is Never Tarnished: Except in the case of the below trope.
  • Berserk Button: He goes insane if you so much as touch his face.
    • In II: The Animated Movie, Vega flies into a truly murderous rage after Chun-Li injures his face with her foot after throwing her couch at his head.
    Vega: M-m-my beautiful face is ruined! (screaming) YOU BITCH! I'LL MAKE YOU SUFFEEEEEEER!
    • In the comics, he goes straight into kill mode when Eliza (then Ken's fiancé) slaps him in the face after he tries to force himself on her. Keep in mind that she's not a fighter like Chun-Li, so if it wasn't for Ken arriving just in time, she'd have been torn to shreds. This results in Vega getting his face scarred, which leads to his seeking revenge against Ken in Bison's tournament, which ends with him getting his face even more messed up.
    • This gets weaponized in IV. He can deliberately throw away his mask so that he'll be motivated into fighting more aggressively (he inflicts more damage) to protect his now defenseless (he takes more damage if he's hit) face.
  • Blood Lust: In the Street Fighter II animated movie, he licks Chun-Li's blood off his claws after he ambushes and tries to assassinate her in her apartment. This would later be referenced in his win quote against her in Street Fighter V where he contemplates bathing in her blood as a beauty treatment, ala Elizabeth Bathory.
    Vega: (chuckles sadistically) My hobby is to slowly peel the skins off of the rabbits I catch... especially cute little bunnies like you! And my friend herenote  is thirsty for blood. (slowly licks her blood off his claw, clearly enjoying it) Sweeeeeeet!
  • Bunny-Ears Lawyer: Vega is a professional assassin, but he doesn't exactly look or act very professional. He's unpleasant, cocky, sadistic, dressed in a flamboyant outfit and has a unhealthy obsession with beauty. In spite of this, he's apparently effective and reliable enough that M. Bison keeps him as one of the most prominent members of his organisation.
  • Camp Straight: He is not the most masculine male fighter, but neither is he gay.
  • Child Hater: As evidenced in his winquote against Crimson Viper in Street Fighter IV.
    Vega: How dreadfully dull. Nothing offends my refined senses more than children.
  • Dark and Troubled Past: The "accident" that involved his mother and stepfather during his childhood deeply afflicted him.
  • Depending on the Artist: Vega's hair color tends to be all over the place, from brunet, to blond, to some combination of the two, depending on what game and what artist is involved with his appearance.
  • Depending on the Writer: In the Alpha series and IV he has respect for Cammy and several Pet the Dog moments towards her, while in V he's obsessed with driving Cammy into despair.
  • Difficult, but Awesome: Vega's agility and aptitude for Confusion Fu, as well as his extremely brittle defensive values, make him very difficult to grasp. Playing his strengths to their potential, however, is a sight to behold. Much more prominent in V where players must now also learn how to use two different stances.
  • The Dragon: To M. Bison before V, moreso than Balrog since he is much smarter than him.
  • Dragon with an Agenda: Vega is a glorified mercenary who has fought Bison at least once in the past. Presumably, he's just competent and efficient enough that Bison is willing to forgive this.
  • Dub Name Change: Balrog in Japan, Vega everywhere else.
  • Even Evil Has Standards:
    • In Alpha, Vega questions Bison about his intentions with Cammy and is utterly disgusted when Bison says he plans to destroy her to the point where he actually fights him to a standstill. He goes on to save Cammy and the Dolls from a burning Shadaloo building.
    • He also is vocal in his disgust toward F.A.N.G's recalibration of the remaining Dolls in his V story mode, even getting into a brief fight with him. Considering his backstory, what crosses the line of Vega's standards is the wanton destruction of beauty.
      Vega: Do you not realize the ugliness in your deeds? How pathetic!
  • Everyone Calls Him "Barkeep": He may be referred to as "Claw," due to the differences in names between Japan and everywhere else in the world.
  • Evil Virtues: Downplayed. Vega considers a select few things too beautiful to destroy. He saved Cammy and the Dolls, even fighting Bison to protect them, but is also obsessed with seeing Cammy despair and holds Decapre in contempt. He also praises Sakura and Elena's beauty and skills, though that doesn't stop him from attacking and trying to kill them.
  • Face of an Angel, Mind of a Demon: The first thing you'll notice about Vega is how handsome he is, followed by how violent and bloodthirsty he is.
  • Fairest of Them All: A rare male example. Vega's defining trait is narcissism and admiration of beauty, especially his own, to the point that he goes berserk if any damage is done to his face and tries to murder those he deems ugly.
  • Faux Affably Evil: Vega is capable of charisma, but said charisma is nowhere near as authentic as his bloodlust.
  • Femme Fatalons: A male example. Vega is usually depicted as having very sharp fingernails in addition to his claw. Street Fighter V gives him a command to put his claws away, which allows him to perform some attacks (such as the Flying Barcelona Attack) with his nails—and they hurt as much as the claws.
  • The Fighting Narcissist: He is this in almost all incarnations, including the live-action movie, American cartoon, and Street Fighter II V. He has some bits of Combat Sadomasochist in SFII: The Animated Movie.
  • Flower Motifs: Vega is associated with red roses; in his case, they represent blood splatters. In one of his intro poses for Alpha 3, a single rose descends from the sky. As it bursts into petals, his claw miraculously appears out of nowhere. Many of his super combos also invoke images of rose petals. In V, his first V-Trigger allows him to throw a rose at the opponent like Dudley. If it connects, he follows up with a dashing slash.
  • Foe Romance Subtext: Takes an interest in anything and anyone he deems to be beautiful. As such, he potentially has this dynamic with just about any female in the series he crosses paths with, but Chun-Li and Cammy in particular get the brunt of this.
  • Gimmick Matches: His boss fight in II famously took place in a caged arena in Spain. Vega could uniquely climb the walls, an ability that finally returned in V when his II stage was remade as DLC.
  • Hair Color Dissonance: Throughout the franchise, Vega has switched back and forth between being brunet and being blond.
  • Hated by All: Not only is he disliked by the other elite in Shadaloo, including Bison, but he is also perhaps (in-universe) the most disliked character in the entire franchise. Not one character has ever had anything positive to say anything about him, nor does he have — nor even want — any friends or companions. For comparison's sake in V, Gill's victory quote to Balrog is noting what Balrog truly wants beneath his greed; but he has nothing but utter disgust for Vega.
  • Highly Visible Ninja: Just because he practices Ninjitsu doesn't mean he cares about being an actual ninja.
  • Home Stage: "Fighting Barroom" / "Flamenco Tavern" from II and V, set in Spain. He gets a second if one counts the "Lair of the Four Kings" Shadaloo base in V.
  • Hypocritical Humor: His win quote against Ken in SSFIV is kind of like the pot calling the kettle black:
    "The concept of true beauty is lost on superficial men like you."
  • Immortality Seeker:
    • In his SSFIV story he fights Seth in order to obtain his power and knowledge of Bison's body-swapping technique. His end implies he has obtained some information about it from S.I.N's base.
    • The American cartoon has Bison promise him eternal youth and beauty in exchange for doing a job for him, though he loses the formula by the end of the episode.
  • Interplay of Sex and Violence: To a lesser degree than the likes of Juri, but the way he couples his intense narcissism, vocal appreciation for female beauty and savage bloodlust create this Freudian impression of his brand of psychosis.
  • Jerkass: Easily one of the more unpleasant characters given his bloodlust. He only shows any manners towards people he thinks are beautiful, and even that doesn't seem to guarantee any protection from his sadism.
  • Karma Houdini: In the ending of Street Fighter V, he quietly makes his leave after the fall of Shadaloo, meaning that he's possibly still at large in SF III.
  • Kiai: Not quite at the level of Fei Long, but you'll certainly hear him scream in battle.
    HYOOOOUUU!!!
  • Know When to Fold 'Em: Vega has no problem with running away from a battle that's going badly for him. In fact, even if it's going well, when it's no longer amusing or exciting to him, he'll quickly lose interest.
  • Latin Lover: He's Spanish, and represents the antithesis of the Japanese heroic ideal, as although he's presented as a beautiful, sexy male, he's also utterly narcissistic and psychotically cruel.
  • Laughing Mad: His Bloody High Claw Ultra Combo in IV ends with him laughing. He laughs even more in Street Fighter V.
  • Licking the Blade: He has a tendency to do this if his claw draws blood.
  • Long-Haired Pretty Boy: He keeps his hair styled in a long braid, and is definitely one of the prettier Street Fighter men.
  • Macho Camp: Zigzagged, as Vega isn't necessarily campy in all his appearances, but he shows shades of this. However, unlike the typical example Vega is Camp Straight. Even though his face and fashion sense are that of a pretty guy, he has a very muscular, macho physique that wouldn't look out of place on a very manly bodybuilder.
  • Made of Plasticine: His mask tends to come off or break really easily. Lampshaded in his Alpha 3 Time Over pose, when he takes it off and crushes it to dust in frustration.
  • Maniac Tongue: Likely as an Easter Egg, his unmasked win pose in IV has him lolling his tongue out in an almost seductive fashion.
  • McNinja: Maki calls him out on this.
    Maki: What? A Spanish Ninja? Now I've seen it all!
  • Minor Injury Overreaction: A frighteningly extreme case. The slightest damage to his face is enough to send him into a homicidal rage.
  • Mr. Fanservice: His design is meant to be eye candy.
  • Narcissist: He's utterly obsessed with his own beauty, and sports a mask to protect his face from being messed up in battle.
  • Nightmare Face: His deranged facial expressions in V are enough to make spines shiver.
  • Ninja: A rather unorthodox one, to say the least, as he uses techniques more commonly associated with matadors combined with ninjutsu.
  • Not Even Bothering with the Accent: Zig-Zagged; the two 1990s Japanese animated adaptations gave Vega a neutral accent, whereas the American animated show gave him a proper Spanish accent, as did Street Fighter IV and Street Fighter V.
  • Not in the Face!: As stated under Berserk Button, if he's hit in the face one of two things will happen: he'll flee the fight, or your blood is about to become the room's accent color. Even insinuating that his face is anything less than perfect will likely result in being run through, as he did to his unfortunate butler in the comic series, following a brawl with Ken.
  • Obviously Evil: Vega's creepy mask, claw, and absolutely insane personality wouldn't be too out of place in a slasher movie.
  • Pet the Dog: He rescues Cammy and the other Dolls from a burning Shadaloo building, mostly because he doesn't believe beautiful things deserve to be destroyed. The UDON comics even have him as the one who brought Cammy to Britain so she could start a new life.
  • Psycho for Hire: He's a professional assassin, and derives pleasure from killing.
  • Psychotic Smirk: He's had several over the years when he has his mask off, but especially notable are the ones he makes in Street Fighter V.
  • The Rival: Primarily with Cammy thanks to Alpha 3 connecting their storylines, but he also has a rivalry with Chun-Li in the games, a la their fight in The Animated Movie. In the live-action movie he's rivals with Ryu, in the cartoon he's rivals with Blanka, and in Street Fighter II V and the UDON comics he's rivals with Ken.
  • Screw This, I'm Outta Here!: He bails on the Shadaloo base after Operation C.H.A.I.N.S. is shut down for good, only waiting to see if it really is the final end of Bison and Shadaloo before tossing away his mask and disappearing to parts unknown.
  • Secret A.I. Moves: Climbing on the fence in his stage is AI-only until V.
  • Sensitive Guy and Manly Man: The Sensitive Guy to Balrog's Manly Man.
  • Sissy Villain: To a degree, as he's somewhat foppish and effeminate looking, with long braided hair and androgynous facial features.
  • Slasher Smile: It's not always visible because of his mask, but Vega has a tendency to make some really creepy faces, especially in Street Fighter V. Case in point.
  • Spanner in the Works: In the comic series, Vega is the one who wipes out Cammy's Doll programming, which leads to her Heel–Face Turn.
  • Stalker with a Crush: His fascination with Cammy and the Dolls that started in Alpha has gradually evolved into this by the time of V. Most of Cammy's storyline involves her fending off his ambushes. Although he has a soft spot for her, Vega's narcissistic entitlement for having saved her life and unhealthy views on sexuality seem to be his main drives to follow her with sinful intent.
  • Stance System: In V, he can put his claw away during the fight, which changes his available moves.
  • The Sociopath: Vega is likely the best example of a true psychopath in the Street Fighter franchise. He is extraordinarily sadistic, moonlights as a Serial Killer, and only truly values his own life, with his admiration for female beauty being purely superficial given his win quotes against women almost always allude to viciously torturing them to death. It says something when even Bison seems to be aware of Vega as mad.
  • Tarot Motifs: Vega represents The Moon in the 30th Anniversary Tarot Deck. The Moon is associated with insanity, due to old myths that the full moon drove people crazy; this fits in with Vega's mental instability.
  • Tattooed Crook: Vega's snake tattoo is modeled after a typical Yakuza tattoo. His victory pose in Capcom vs. SNK 2 has his tattooed snake coming to life and hissing at the opponent.
  • Ugly Guy, Hot Wife: His mother and stepfather, according his backstory in Street Fighter II, are a rather tragic example. A young Vega saw his very ugly stepfather murder his beautiful mother under the belief that she was cheating on him (whether she was or not is something else); Vega went crazy and became a Self-Made Orphan by killing his stepfather to avenge his mom, this being his Start of Darkness.
  • Used to Be a Sweet Kid: He was once a relatively normal kid, but the murder of his mother at the hands of his stepfather turned him into the vain and murderous psychopath he is today.
  • Villain Song:
  • Walking Shirtless Scene: Is almost never seen with a shirt on. Averted in Street Fighter V, as he now wears a shirt by default, though it still remains mostly unbuttoned to show off his chest.
  • Wall Jumper: Which helps his Confusion Fu fighting style.
  • White Mask of Doom: He wears a mask to protect his face from losing its "attractiveness" via injury, and freaks out if his beauty is tarnished. In Street Fighter IV and V, getting his mask off (either intentionally or by taking damage) lowers his defense and increases his offense at the same time.
  • Wicked Cultured: Vega is a Spanish nobleman and enjoys the high life in public when not brutally killing people.
  • Wolverine Claw: The reason he uses it? So he won't necessarily have to actually sully his hands to bust somebody up. Also, he likes to draw blood.
  • Worthy Opponent: If his Win Quote in his rival match in IV is any indication, he sees Chun-Li as this.
    Vega: Your strength and beauty impress. I shall remember this day.
  • Wrestler in All of Us: Not only does he have a standard suplex, he also has an Izuna Drop.
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