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Characters / M.U.G.E.N

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This article lists characters created for the M.U.G.E.N engine that do not exist elsewhere. For source fighting game characters and characters who exist outside of M.U.G.E.N, please see the appropriate character sheet.

M.U.G.E.N games with their own character pages:

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    Kung Fu Man 

Kung Fu Man

Created by Elecbyte
"You must defeat Tu Shou to stand a chance."

The quintessential "template" character for MUGEN, Kung Fu Man is a martial artist who fights to rescue his girlfriend from the evil Suave Dude. Despite his basic gameplay and shallow level of code, (to help beginners learn the programming language) or perhaps because of them, he remains a significantly popular character, with countless edited versions of him by innumerable creators across the community.

  • Anime Hair: His hair stands on end.
  • Art Shift:
    • Most notably seen between his first and second version, which made him less Gonk and with a black t-shirt below the Martial Arts Uniform, being this version used for the next version for 1.0.
    • There're some KFM versions in which MUGEN creators recreate him with new and different sprites in different styles: in SNK style (a KOF edit of Ryo Sakazaki with Joe Higashi), in anime (redrawn by OGGY, the creator of Ryuko) and even as CVS2 Akuma (a sprite Palette Swap called as "Kung Fu Fan" with all KFM moves, which is an Akuma clone with all KFM moves.)
  • Badass Normal: Doesn't even use fireballs or ki powers! Despite this, he somehow does have the inexplicable ability to Double Jump.
  • Bare-Fisted Monk: The only attacks he has are attacking with punches or kicks.
  • Boring, but Practical: He's far from being the flashiest character and lacks long-range or projectile attacks, but his moveset with specials, supers, a throw, a Double Jump, and a Defend Command is generally able to take on most opponents if the player uses him well.
  • Brick Break: Breaks a thrown wooden board in his intro.
  • The Cameo: Basara-kun's Eric has him as Assist Character. He also stars as a character in Another Kung Fu Girl Z's story.
  • Close-Range Combatant: Kung Fu Man has a variety of close range attacks, but no projectiles.
  • Difficult, but Awesome: With the right player/AI, he can be a surprisingly dangerous fighter, with the capability to knock off a third of a character's health bar for the mere cost of half a super meter!
  • Death Cry Echo: His death cry is notably for echoing three times.
  • Defend Command: His 1.0 version has a command block called the Kung Fu Block, it allows him to parry attacks.
  • Double Jump: Is capable of doing so via inexplicable means, and is probably the only trait of his that isn't "normal".
  • Downer Ending: He's unable to rescue his girlfriend as there was no Suave Dude character created at the time.
  • Early-Installment Weirdness: The earliest version of Kung Fu Man had less-refined graphics (especially his face) and only eight attacks — a punch, a kick, crouching punch, crouching kick, aerial punch, aerial kick, Kung Fu Palm, and Triple Kung Fu Palm. His throw was bugged and caused him to do nothing, as it wasn't implemented yet.
  • Evil Counterpart: He has many, but the most known is Most_Mysterious' Evil Kung Fu Man (which is revealed as a Cyborg.)
  • Exactly What It Says on the Tin:
  • Expy: Of martial arts movies plot where a villain (usually an American one in oriental movies) kidnapped martial artist's girlfriend and so he goes to a Roaring Rampage of Rescue.
  • EX Special Attack: His Fast Kung Fu Palm, Fast Kung Fu Upper, Fast Kung Fu Blow, Fast Kung Fu Knee and Fast Kung Fu Zankou are faster, more damaging versions of his respective special attacks, but cost a third of an energy bar to use.
  • Eyes Always Shut
  • Face Palm: His losing pose via Time Over.
  • Finishing Move: Some versions of him has this, as Fatalities in the version of Warner and Juano16 and as Claytalities in the version of Basara-kun.
  • Follow the Leader: Probably the character with most edited versions ever, having since minor edits and gameplay changes to redesigns even in 3D, only reached by Kishio's Donald and of course Ryu and Kyo Kusanagi.
  • Martial Arts Headband: He wears a blue one.
  • Martial Arts Uniform: He wears a pale white one, more similar to Karate than Kung Fu.
  • Secret Art: According to one of his 1.0 version's winquotes, it's his Kung Fu Palm attack. Notably, even the earliest version of him had this move:
    "Your moves are too predictable. You want to learn Kung Fu Palm? It's not for novices."
  • Series Mascot: The closest thing to a main character MUGEN has, as he comes with most editions of the game and is intentionally designed to be easy to pick up and play/edit.
  • SNK Boss: An AI patch by Ironcommando makes him into one while averting Secret A.I. Moves and The Computer Is a Cheating Bastard.
  • Suddenly Voiced: His original version doesn't have voiced dialogue. Sennou-Room and DivineWolf's edits gives him vocal lines.
  • Super Special Move: Triple Kung Fu Palm involves him using Kung Fu Palm thrice, and Smash Kung Fu Upper has him perform a much more powerful Kung Fu Upper that sends the opponent flying very high, to the point where they take damage upon hitting the ground.
  • Updated Re-release: A 1.0 version of KFM was released with MUGEN 1.0. Aside from having some better graphics, he also got a new special move (Kung Fu Zankou) and a new defensive technique (Kung Fu Block).
  • The Voiceless:
    • KFM is never shown talking as a character, only grunting. However, he does have victory quotes on the results screen.
    • Averted with Sennou-Room and DivineWolf's edits, which have voiced dialogue.
    • In part also averted with Basara-kun's KFM 63⅓, which added more grunts to the character.
  • Your Princess Is in Another Castle!: A literal example. In his ending, after defeating his clone, he realized that Elecbyte didn't create Suave Dude yet nor his girlfriend.
    Don't cry, Kung Fu Man. Maybe you'll get a chance next time...

    Significant Original Creations 

Kung Fu Girl

Created by Johnny Bravo
The portrait that S.Y.D.'s Another Kung Fu Girl Z uses

The female equivalent to the original Kung Fu Man (not related or connected to him in any way). She may seem like a carbon copy of him, but she is much more in depth than what she appears to be. And while she borrows quite a few moves from Kung Fu Man, this quickly escalates into a wide array of other moves unique to herself. She herself has been remade into various different characters as well, with the most well known version of her made by S.Y.D. (Another Kung Fu Girl Z).

  • Always Accurate Attack: One of her Supers fills the entire screen, forcing you to block or pay hell for it.
  • Affectionate Parody: Her story starts off with a Homage to the original Kung Fu Man's story and it contains an Dragon Ball Z-esque episode start.
  • Apologetic Attacker: She may show some concern over her fallen opponent should she defeat them. Given how freakishly powerful she is, one would think she might've feared she overdid it.
  • Arrogant Kung-Fu Guy: One of the main differences between her and KFM. You'd think she'd be innocent and gentle but nope; she is described to be impatient and competitive, and though cheerful she's shown to be pretty cocky and even condescending at times (she also doesn't take too kindly to the man himself in her most recent incarnation).
  • Badass Adorable: She's powerful enough to take down Final Form Frieza with a single Kamehameha near the end of her story with little effort, and seriously; look at her.
  • Beauty Is Never Tarnished: Subverted. She has a losing portrait that shows her really bloody and bruised in several places, including her breasts.
  • Blank White Eyes: Her reaction to going up against herself, staring at herself for a good minute before she snaps herself out of it.
  • Boisterous Bruiser: As mentioned above, she's shown to be impatient and competitive, and a litle cocky.
  • Boobs of Steel: She has the perfect bust size to showcase how goddamn hard she hits, and many sprites of hers have them jiggling like there's no tomorrow. Her ultimate technique also increases their size, resulting in Clothing Damage. That said, it's funny to see whenever she has her Wardrobe Malfunction moment.
  • Breast Expansion: Downplayed, but her Hokuto Hyakuretsu Ken attack has her breasts grow large enough to burst through her clothing- Thankfully, they're censored (by chibi Kung Fu Girl faces, no less).
  • Broken Pedestal: She didn't take too kindly to what Kung Fu Man told her and shows some hostility toward him whenever they meet again. Thankfully she gets out of it by the end of her story.
  • Brought Down to Badass: Divine Wolf's version nerfed her considerably, removing her stretching arms, her Flash Step and her ghost-summon projectile, essentialy turning her into a Badass Normal, but a pretty solid and fun chracter nonetheless.
  • The Cameo: Doraemon shows up in her story.
  • Clothing Damage: Certain moves used against her or moves that do her in will do this to her. Her ultimate move also does this to her just like its source material (go to the One-Hit Kill or Shout-Out entries below to see what it is). She runs off covering herself afterwards.
  • Combat Pragmatist: While she'll avoid trying to cause any serious damage she'll knock anyone upside their head and to the ground if necessary (and she'll try to be a little nicer about it if it's Kung Fu Man).
  • Cosplay Otaku Girl: One of her victory animations has her throw off her kung fu gi only to be shown wearing something else underneath it. This can vary including from a simple schoolgirl uniform to succubus getup.
  • Fangirl: One that's hopelessly in love with Kung Fu Man.
  • Flash Step: She can do this ranging from travelling short distances to further distances and from moving forward to moving backward. She's immune to all damage while in the state.
  • Genki Girl: Cheerful and competitive, although a little cocky at times.
  • Harsh Word Impact: On the receiving end of several, courtesy of Kung Fu Man. The result is her running away in tears very much like a spurned lover.
  • Kamehame Hadoken: Her projectile attack has her summon chibi Kung Fu Ghosts that look like her and are very expressive. If the light versions were conjured from the ground they travel in a straight line but the heavy versions vary on the ground (moving forward while bobbing up and down) and in the air (travel downward). The EX versions are also different if done on the ground or the air;:the ground version is actually the weakest variation but it travels in a straight line ridiculously fast and hits multiple times, serving as the perfect pressure tool; the airborne version does more damage than the other variations but only if all hits get in as the ghost is stationary. Her recent 1.0 re-release gave her access to the first part of the trope's namesake, capable of being fired straight ahead on the ground or in the air.
  • Kid Hero: Embarks on her adventure at the age of 16. This leads to...
  • Let's Get Dangerous!: A very subtle example: her idle stance changes into a more serious expression with a slightly different body positioning when she enters her Super Mode.
  • Martial Arts Headband: She wears one on her hair.
  • Meaningful Name: S.Y.D.'s more recent updates of Kung Fu Girl have the letter "Z" in their name. For all intents and purposes she is a Dragon Ball Z character power-wise with a few abilities modelled after a M.U.G.E.N character. She even has her name as part of her arcade story's introduction spoof of said series.
  • Ms. Fanservice: Oh most definitely. Her measurements? Bust = 90, Waist = 56, and Hips = 87.
  • Nerf: A minor one that was done to her by S.Y.D was the A.I. transition from Johnny Bravo's incarnation of her to the current one. Another one was the lack of being able to infinitely perform air dashes, limited to just two per airtime. Divine Wolf's edit of her nerfed her drastically but she's still a solid character either way (although this did make her even more similar to Kung Fu Man as most of the things Divine Wolf removed were unique to her in addition to toning down the moves he didn't get rid of).
  • Not Good with Rejection: She has the hots for Kung Fu Man, but whatever it is that he said to her in the beginning of her story (it's all in Japanese by the way), she did not take it well. Shame for her that he's already got a girlfriend...
  • One-Hit Kill: She has the (in)famous Hokuto Hyakuretsu Ken technique, and it is rightfully her most powerful attack.
  • Rubber Man: She's shown to be able to stretch her arms across long distances, resulting in the special move "Kung Fu Whip" and "Kung Fu Beat". This is just one of the drastic differences between her and Kung Fu Man.
  • Secret Art: The moveset pictures give no indication that she has the move, and given how infrequent a computer-controlled akfgz will use the move, most players would never know.
  • Shadow Archetype: She's a female to contrast with the original Kung Fu Man, and while she isn't evil-aligned as far as anyone knows she's far from being completely nice or gentle. She does try not to hurt anyone severely if that's worth anything but don't think she'll hold back much if she wants to take someone down. She also possesses powerful superhuman abilities where the original Kung Fu Man seems barely superhuman at best.
  • Shaped Like Itself: She's a girl who practices kung fu…even though so many of her moves are otherwise. She's also a practitioner of yoga and another style named after the Greek letter "alpha".
  • Shout-Out: She contains numerous Vocaloid, My Little Pony: Friendship Is Magic, and Puella Magi Madoka Magica palettes. And as mentioned above she has the Hokuto Hyakuretsu Ken technique, used by Kenshiro of Fist of the North Star fame. Another Super Move of hers has Bruce Lee's famous "One-Inch Punch" as a finishing move.
  • SNK Boss: The biggest, undisputed difference between her and KFM because of her A.I. She has ridiculous range with her wide variety of moves (including some of her normal attacks) and among some of those moves are those that hit freakishly hard (most of them being her supers). And if that's not enough she has a five bar super gauge and EX special move capacity.
  • Super-Deformed: She will change into such whenever characters who have curses hit her with such a move. Her chibi ghosts also look like they're this to her.
  • Super Mode: Her 7th through 12th palettes (i.e. Holding the Start button while choosing a palette) empower her already solid moves further and every attack is covered in a pink trail of pink colored ki giving her attacks further range. And she doesn't just conjure up one Kung Fu Ghost, she conjures up two.
  • Trademark Favorite Food: Eel sauce rice.
  • Unsportsmanlike Gloating: She indulges in this at times.
  • Woman Scorned: She has shown to be Not Good with Rejection and didn't take well what Kung Fu Man told her, although she gets better by the end of her story. Divine Wolf' version changes this, where they have a sensei-student relationship, and Kung Fu Girl deeply respects him.

Dragon Claw

Created and sprited by Reubenkee

A divine warrior made to combat evil with powerful blades, pyromancy and acrobatic skills. Dragon Claw was sprited, conceived and coded entirely by the late legendary Singaporean creator Reubenkee, famous for having created the original evil shoto edits and making an evil form of Ken Masters playable before SNK vs Capcom Chaos. He remains popular even today for the obscene amounts of effort and love put into the character by its creator, as well as just looking damn cool and having a rewarding combo system. His basic design is based on Katana from One Must Fall, but the sprite itself is an original creation.

  • Badass Back: One of his winposes.
  • Blade Below the Shoulder: Both of his "hands" are v-shaped blade-things.
  • Bullet Time: A few of his attacks induce this for extra awesomeness.
  • Combos: Notable in the fact that he can combo Limit Breaks together!
  • Counter-Attack: Hit him when he's performing Counter Blow and he'll avoid damage while hitting you instead.
  • Difficult, but Awesome: His AI makes it look so easy, but in reality Dragon Claw requires significant practice to play effectively. His combo system is quite intricate and his cancels aren't as loose as they appear.
  • Digitized Sprites: From 3D to 2D.
  • Dual Wielding
  • Flash Step: A few of his moves invoke this.
  • Flight: He can sort-of propel himself through the air during Homing Flight, Sun Blast, Heaven's Sword, and the super variant of Flash Burst.
  • Leitmotif: Composed by the creator himself, who was also a skilled pianist.
  • Lightning Bruiser: Moves quickly yet gracefully. While his attacks aren't exactly that damaging, he can perform them in long quick combos to rack up tons of damage.
  • Limit Break: His Limit Breaks have a Limit Break of their own, where there's a 10% chance that a different, much stronger variant (Meta Super Special Move) is pulled off. This can also be triggered by chaining three Limit Breaks together- the last one will always be an MSSM.
  • Names to Run Away from Really Fast
  • Playing with Fire
  • SNK Boss: His AI knows how to read commands and counter projectiles, as well as pull off his combo attacks with great ease.
  • Super Mode: He can summon a Flame Wisp that aids him whenever he attacks, allowing him to deal much higher damage.

Lord Ravenous

Created by EX Inferis, sprited by On.Off

Initially an edit of Freeman from Garou: Mark of the Wolves, Ravenous was re-sprited entirely by On.Off and given a new moveset. Lord Ravenous is an Obviously Evil man with long red hair in a black sleeveless coat wielding an axe and a revolver. He seems able to transform his body into grotesque shapes in several moves. Unfortunately, the character itself is very old and poorly programmed, but still has a significant following just because his concept and moves are well thought out and cool to look at. The character was eventually remade by TheFclass97.

Ella, Ubu, Kuando and Giano

Created and sprited by Aiduzzi

Four crazy, over the top hard hitters conceptualized and sprited entirely from scratch by Italian artist and programmed Aiduzzi. Ella is a Stringy-Haired Ghost Girl and homage to various horror films, while the other three are a bit more…hard to pin down. Ubu is an old man who shoots fire from his fingers, Kuando is a crazy loudmouth brawler, and Giano is another old man with very strange, unpredictable attack animations. The would later appear in their own fighting game, ''Rotten Core''.

  • All Love Is Unrequited: Perro has an unrequited crush on Ella.
  • All There in the Manual: They were given backstories in ''Rotten Core''.
    • Ubu is an arsonist obsessed with blowing things up. His style is sloppy and he is prone to losing his train of thought, sometimes even falling asleep while he is standing. However he is still a versatile fighter. He uses his hands as guns and that’s quite literal, as he can hit opponents either from close range with high explosive punches, or from long range with powerful cannon shots and bursts of “machine gun fire”.
    • Ella’s mysterious origins are known only to Ubu. Her power is held inside the disturbing objects that she carries, most notably, her slimy, talking teddy bear known as ‘Trauma’. Her fighting style is unpredictable, as these objects will burst forth from where they are hidden inside her body. Most notable of these hidden objects is Trauma himself, who is also heavily armed.
    • Giano is Ubu’s brother. Tortured by bipolar disorder and schizophrenia, he is prone to violent and unprovoked attacks, and is believed to be haunted by more than one-hundred entities. He looks old, but his punches are heavy. Giano's gameplay is focused on combos, and his moves involve launchers that devastate opponents, especially from close range.
    • Kuando is a dirty street boxer with no empathy, who loves to make anyone he can suffer as much as possible. Though he is constantly dressed in a motorcycle outfit, as far as anyone can tell, he does not own a motorcycle. His unorthodox style uses 3 different stances to cover short, middle and long distances, and he is both versatile and deadly.
    • The burly bald man in his underwear that appears in Ubu's winposes is named Perro.
  • Ax-Crazy: Kuando for sure. Possibly the others as well.
  • Bare-Fisted Monk: Giano and Kuando don't have any weapons or special powers, they just beat the shit out of you.
  • Chainsaw Good: Ella utilizes a chainsaw in several moves.
  • Early-Installment Weirdness: Ubu was one of the first characters Aiduzzi sprited. As such, he has Gen's head atop Fei Long's body with Yamazaki's pants as opposed to being custom sprited like his other characters.
  • Fan Disservice: Kuando seems to enjoy dressing up in "sexy" outfits before and after matches.
  • Shout-Out: Ella is all over the place with these. She kills Mario in an intro and Alfred Hitchcock in another. One of her super moves is a reference to the classic Psycho shower scene, complete with the soundtrack. Kuando attacks Paul Phoenix of Tekken fame in one introduction sequence.
  • Stringy-Haired Ghost Girl: Ella, with the obligatory The Ring introduction sequence.


Created and sprited by Diepod, coded by Jesuszilla
"Here's some advice. If you want your kicks to look sexy, wear a hoodie!"

A relatively new and popular character, Bluestreak is a man with electricity based powers who can call upon the powers of a demonic gargoyle.

Tetsu Yatogi

Created by XCB (Big Eli King)
"Life is full of disappointments, and you're definitely one of them pal!"

Formerly from an extremely obscure Japanese game (Fighting Game Creator), he was taken by the aforementioned author and revamped into a completely different character for MUGEN and is well liked to this day.

  • Arrogant Kung-Fu Guy: He very much thinks highly of himself. To quote:
    "It's not that you're a bad fighter, it's just that I'm too damn good!"
  • Combat Pragmatist: He has an unblockable move for one, an attack called "Heart Attack" with is an electric, doubled handed thrust to an opponent's chest, and will have no problems electrocuting someone while he's strangling them by their neck.
  • Dark and Troubled Past/Freudian Excuse: See The Syndicate below for some of the other details concerning this. Him being a Japanese born and raised in America did him no favors when he went looking for help from the native Japanese (except for the soon-to-be-murdered friend of his father). It's one of the reasons he's such a huge ass to everyone he meets.
  • Expy: Formerly of Ryu to a painful extent. He still is, but he's far from a simple knockoff at this point to really count. He and his father also partially count as expies to Scorpion with similar backstories and professions with revenge (in Tetsu's case) being their primary motivation for their actions. The copied moves below are...
  • Flash Step: Utilizes this for Assassin Streak - letting him go straight through attacks, and Shadow Strike - a dashing elbow strike that allows for follow-ups. He also does this for catching up to an opponent that left him offscreen and for one of his victory animations.
  • Golden Super Mode: His last palette gives him this look with some boosts to go with it.
  • Good is Not Nice: He's an asshole who will kick people's teeth in if he has to but he's not enough of this to be a villain, and while he's out to get undoubtedly nasty people he's motivated almost solely by revenge like Scorpion.
  • Good Is Not Soft: He's an asshole who will kick people's teeth in if he has to but he's not enough of this to be a villain, and while he's out to get undoubtedly nasty people he's motivated almost solely by revenge like Scorpion.
  • Kick Chick: Male example; he's pretty kick happy and the more complex moves in his arsenal are either kicks or have kick-based follow-ups.
  • Long-Lost Relative: He and his sister are this to each other. That missing sister is Blaque, whose real name is Akane Yatogi.
    • Sibling Rivalry: Unknowing and unintentional on his part when it comes to Blaque.
  • Older Than They Look: Tetsu's a grown man who looks to be in his teens. He's also Blaque's older twin brother despite looking younger than her.
  • Mirror Match: His response to one is to call it "attack of the clones" but quickly notes that the other Tetsu didn't copy his skill.
  • Ninja: He wears an all-black gi and he possesses high comboability and speed. He's also a professional killer as stated above, and to top it off he's Japanese. If we didn't know any better we'd have thought him to be a ninja in plain view (or is he?).
  • Professional Killer: Like Father, Like Son and Like Brother Like Sister. He's not out to kill anybody who hadn't made his life Hell however.
  • Revenge: He's out for the Scion Syndicate who killed his parents (real and adoptive) and kidnapped his sister, so he entered a tournament they held to get some answers.
  • The Rival: To Blaque.
  • Shock and Awe: We're not even sure how he got these powers in the first place, but the assumption is that he's either always had them or gained them by training with his father figures.
  • The Syndicate: Tetsu's ultimate antagonist dudded the Scion Syndicate. His father is a former assassin of the organization (not that Tetsu knows) who was terminated by them alongside his wife, his younger sister was kidnapped by them and conditioned with the goal of becoming their perfect weapon, his adoptive caretaker who knew his father took him in only to get taken out by the same organization, and they're clearly out for him by sending Blaque (his aforementioned sister that he's unaware is his very rival) to spy on him and kill him if necessary.
  • Truth in Television: The aforementioned ostracization by native Japanese that Tetsu went through? Very much true.
  • Unblockable Attack: His Demon Upper is like a grounded version of his Tetsu Upper that's much more telegraphed but hits really damn hard.
  • Weak, but Skilled: Is flat out described as this in his readme; he can't pull off extremely powerful attacks right off the bat, but he CAN pull off a long stringed combo and he has a mindgame-ish moveset that makes him so dangerous.
  • Willfully Weak: He implies that he's not actually trying when he fights, though this could just be more of him trash talking.
  • What Happened to the Mouse?: A character named Travis is mentioned in Tetsu's backstory. No future mention is made of him in either his or Blaque's backstories.

Blaque (Akane Yatogi)

Created by XCB (Big Eli King)
"I have no reason to kill you. So, try not to give me one, 'kay?"

A character who is similar to Tetsu Yatogi above her. She's more of a Game-Breaker compared to him but is still an interesting character.

Suave Dude

Created by Elecbyte, later coded by Masukenpu-kun
Image done by Masukenpu-kun

The villainous man who kidnapped Kung Fu Man's girlfriend. Who he is and what his motivations are are never really elaborated on, but he does carry a gun!

  • Arch-Enemy: Of Kung Fu Man.
  • Big Bad: He's the one who kidnapped Kung Fu Man's girlfriend and sent everyone else to stop him, setting up the plot for MUGEN as a whole.
  • Foil: To Kung Fu Man. Besides their differing moralities, both of them have opposite fighting styles. While KFM focuses of using his fists and palms, Suave Dude uses his legs much more often, and his special move commands are similar to Kung Fu Man's except they use kicks instead of punches.
  • The Glasses Come Off: If you set a certain variable in his code to 1, he'll become unable to use any super moves in the first round. However, if he gets defeated once then, he takes his glasses off for the rest of the match and enables his super attacks.
  • Guns Are Worthless: His intro has him throw away the gun in his hand, and then he goes on to fight via melee attacks.
  • Promoted to Playable: He originally only appeared in Kung Fu Man's story mode as an NPC, but Masukenpu-kun made him a playable fighter.
  • Sinister Shades: He wears a pair of sunglasses, and kidnapped Kung Fu Man's girlfriend.
  • SNK Boss: An AI patch by Ironcommando makes him into one while averting Secret A.I. Moves and The Computer Is a Cheating Bastard.
  • The Unfought: For many years, until he was coded and re-sprited by Masukenpu-kun.

Reject 253

Created by Kamekaze, voiced by Kaneto Shiozawa (via recycled clips from Kairi in Street Fighter EX)

A different kind of Shotoclone that uses Ken's sprites from Capcom vs. SNK 2: Mark of the Millennium. Allegedly the character is meant to be an evil spirit possessing Ken's body. More likely, this explanation is a cop-out to make up for the lack of custom sprites.

Sula Crystal

Created by Nao&M, voiced by Miyuki Matsushita (original) and Jessica Straus (English voice pack add-on, recycled clips from Juri in Super Street Fighter IV)

Years before it became a popular trend to re-sprite Kula into original creators, Nao&M took her sprites and recycled the animations into a completely new moveset, in an example of low-budget creativity not unlike the aforementioned Reject. Instead of calling it an EX version, the creators instead re-christened their character and gave her a new personality and color scheme. To this day she is still a very popular character, being re-created several times and having a decent chunk of fan artwork.

Detective Garret Laurel

Created and sprited by Seanaltly

A roughneck police detective, initially a part of the creator's fullgame, "SHADES of Manhattan" but became incredibly popular outside of the game for his distinct personality, rewarding gameplay and over the top voice acting. His popularity became so overwhelming that he showed up in one of the creator's other projects, Capcom vs. The World.


Created by yuki, modified by Ziggerfreud and Ironcommando

A dark demon that originally appeared in the adult visual novel Kizuato represented using Eddie's sprites. He attacks mainly by slashing the enemy with his claws, and he is insanely fast. Was especially infamous for his cheapness, so much so that multiple people made nerfed versions of him.

  • Always Accurate Attack: The original version's "Our Yoke" super. It's a fullscreen move that launches a lightning storm and if you don't block it, it could possibly shred off 80% of your health if you're really unlucky.
  • Always Chaotic Evil: Should its health be low enough, it will even attack its partner during victory animations.
  • Blade Spam: Besides Devil's Claw, his Unsealing the Devil's Gate super also makes use of this. The modified version also has a Finishing Move where he does this until the opponent explodes into blood.
  • Casting a Shadow
  • Cast from Hit Points: The modified version can enter a mode that makes him use his health to fuel his supers. In this mode, his One-Hit Kill becomes a Death or Glory Attack that sets his HP To One, ensuring that he'll be finished shortly if it doesn't kill his foe.
  • Dark Is Evil
  • Death of a Thousand Cuts: One of Elque's claims to infamy was his ability to "corner rape" a guarding opponent with Devil's Claw, slowly chipping his opponent's health away since they can't fight back due to hitstun. The modified version depends on this to win as its attacks deal rather low damage per hit.
  • Elemental Punch: Devil's Claw is a claw attack extended by the power of darkness, giving it a longer range.
  • Extremity Extremist: Has no kicking moves at all, using claw swipes for all regular attacks and some specials.
  • Finishing Move: The modified version can go into a Finisher mode when the opponent is at low health, allowing him to use his One-Hit Kill without using any power. Most of his specials trigger a "fatality" move of the sorts if they KO the opponent.
  • Hand Blast: He can fire out blue beams from his hands.
  • Heal Thyself: Both versions have a special move in which they can convert their power stocks into health to heal themselves, or do the opposite and convert their life into a power stock.
  • Invisibility Cloak: Not exactly one, but the original version's "Nightfall!" turns the entire background black spare for a bright full moon when Elque's health goes below 30%. Since Elque is totally black, you won't be able to see him unless he's jumping in the moonlight.
  • Lightning Bruiser: The original version has a walking speed twice as fast as the running speed of other characters, and deals insane damage to opponents. Its health and power stocks also regenerate automatically. This version is often considered to be a Game-Breaker compared to non uber-cheap characters.
  • Lunacy: What the original version's "Nightfall!" ability does. When his health falls below 30%, the moon appears and drastically accelerates his life and power stock regeneration.
  • Nerf: The modified version.
  • One-Hit Kill: Devil's Claw: Cipher Type.
  • Our Demons Are Different
  • Pillar Of Darkness: Devil Geyser.
  • Razor Wind: His cresent energy slashes.
  • Red Eyes, Take Warning
  • Regenerating Health: The original version has this, and it regenerates faster the more Elque has taken damage.
  • Roar Before Beating: One of his intro poses.
  • Shock and Awe: Has an electrical thunderstorm as a Limit Break. The modified version adds a thunderbolt move as a Special Attack.
  • Shout-Out: The modified version has Genocide Cutter as an attack, except much weaker.
  • Silliness Switch: The modified version has an option to turn his roars to the dog from the Beggin' Strips's commercial saying "Bacon!".
  • SNK Boss: The original version. It's extremely fast, automatically regenerates health and power (and it accelerates as his health goes down), has super moves that can cut off about 50-75% of your health, a One-Hit Kill, normal attacks that pack a punch, and can chip your health to zero with his Devil's Claw move. When his health goes below 30%, "Nightfall!" activates, turning the stage pitch-black, making it harder for a player to hit him.
  • Spam Attack: Has this in his Devil's Claw move. The original version can simply KO a guarding opponent via chip damage by cornering them and repeatedly using this move over and over.
  • Super-Deformed: Papitto created a miniature version called Tibi/Chibi Elque, which features some new moves.
  • Super Speed: The original version.
  • Unwinnable Joke AI: The modified version has an "unbeatable" mode if you set its AI level to 666.

Eric - Unperfect Shotoklone

Created and voiced by Basara-kun
"You must defeat... bah, I forgot the name of the guy."note 

A guy who loves street fighting and makes his own journey to be the best just by improvising moves that learned from other fighters. The first original creation of his creator (which also made the voices), Eric is one of his most famous creations and sometimes he uses Eric as base for various of his characters.


Created by OGGY
"Cafe de Ryuko presents one flaming hot fist and knuckle sandwich, extra crispy and no cheese! Enjoy!"

From the maker of some of the most powerfully made characters in M.U.G.E.N comes his pride and joy. She's a Japanese schoolgirl who may seem like your average human but she boasts serious hidden powers and even commands her own humongous mecha.

  • Always Accurate and Unblockable Macross Missile Massacre: Ryuko's mech fires missiles from the arms for "Misairu". No one can block or dodge it. Period.
  • Art Shift: When using some super moves the screen will change into an anime like scene as Ryuko wails on her opponent.
  • Badass Back: She has her back facing the screen in an Akuma-esque fashion before she turns to fight her opponent, complete with the obligitory breeze.
  • BFS: She wields one when she pilots her Gundam, and it is almost as long as the mech is tall.
  • Boisterous Bruiser: Without question.
  • Blood Knight: Gets satisfaction out of a good match and laments when an opponent did poorly against her.
  • Does This Remind You of Anything?: Her Gundam has a bust as per the norm, but Ryuko's hapens to have green lights where the "nipples" should be.
  • Digitized Sprites: Similar to Dragon Claw above and "Brokken" (the kung fu man in his own Gundam-like mech), Ryuko's robot was made in 3D before being converted to 2D.
  • Elemental Powers
    • Blow You Away: Her Hadou is a miniature tornado she flings her opponent's way.
    • Playing with Fire: Ikari features several ground punches - the last of which causes an eruption of fire. Ryuko then charges at her opponent with a burning megaton punch.
    • Shock and Awe: Her Hadou2 attack resembles a plasma ball which stops on contact with anything but resumes movement afterward, only fizzing out after a certain amount of time. Raigeki is a ground punch that sends out a shockwave, and the first part of Ikari sends out electric currents after the first ground punch. While in her mech she can create a lightning bolt to toss at her opponent, and Voltekka and Koredre electrocute the grabbed opponent.
  • Fighting Clown: She does have a number of authentic looking martial arts moves, but she mixes them in with absurdity (transforming into a humongous mecha, kicking people by dancing the ballerina).
  • Humongous Mecha: Styled right after a Gundam no less. For M.U.G.E.N though, the Gundam had to be scaled down in relation to other characters. In her normal state she can turn into one before unleashing Rapid-Fire Fisticuffs while moving forward.
  • Kamehame Hadoken: Her super hadou will pass through any other projectile, ensuring that she'll win projectie wars with it if timed right.
  • Kick Them While They're Down: She attacks while she's getting up after getting knocked down, making sure this trope is subverted when she's one the recieving end.
  • Megaton Punch: Her "Anime P" move is a single uppercut triggered if Ryuko grabs her opponent while dashing forward ala Shun Goku Satsu. A winquote of hers has her bragging that she punched her opponent so hard that they'll land in China at 12 a.m. a week from her fight.
  • Muggle: Has the look of one, but she utterly defies this trope in the most nonsensical way.
  • Muscles Are Meaningless: The original version of her could go toe-to-toe with RARE AKUMA. While not as grossly overpowered in her second incarnation, she'll still hit harder than a semi made of bricks if given the chance.
  • Rocket Punch: As expected of someone who has access to a humongous mech.
  • She-Fu: She has plenty of graceful movements in her moveset but isn't shy when it comes to getting up close and personal.
  • Shotoclone: Partially of the trope codifiers. She has three moves with the word "hadou" in their names (and only one doesn't have a quarter-circle motion), she has her own Shoryuken special and super, and her "Senpuu" move is an obvious play on the hurricane kick (functioning closer to Guy's rendition of the move).
  • SNK Boss: The original versions made by OGGY are this in spades. The first version is especially this considering that it can take on the likes of the aforementioned Rare Akuma with pretty even footing.
  • Trash Talk: Zero-Sennin's incarnation gave her some win quotes that places her squarely into Arrogant Kung-Fu Guy territory.
  • Wave-Motion Gun: "Beam" is the lesser version of Saikuron, and both go across the entire screen.
  • Wrestler in All of Us: She is strong enough to hoist someone up into the air and slam them back down. Her Voltekka super while piloting her mech is an electric piledriver too.

Eiji Shirow

Created by Rikard and Orochi Dark Cloud

A son of the mafia, Eiji rejected his origins and walked away to find a life of his own, changing his last name. His rage makes him developed a hidden power: to produce flames from his own body. He became part of NESTS thanks to Igniz, which tricked him about bring to life his supposely dead girlfriend (sort of, as the form of her clone) if he became one of his henchmen. Now, after know the truth of Megumi being alive (not a clone) and experimenting with her, Eiji goes against Igniz for a personal vendetta.

The first original character made by Rikard (coding) and Orochi Dark Cloud (spriting), which ended with more characters that became part of the same story, included Megumi and her younger brother Rikard.


Character created by Maximo Perez, sprited and coded by Andres Borghi
She's truly outrageous.

This character is notable for being the first commissioned Mugen character ever. She's super girly, unlike Borghi's more well-known characters in The Black Heart.


Created by Basara-kun

A man who died and revived as a Made of Evil Living Shadow who wants to Take Over the World. Another original character made by Basara-kun first as an experiment but later having his own plot and related characters like "XXX2" (a Shotoclone who's a follower and the second in charge) and "Blizzard" (An Ice Person karateka which was big brother of the original persona before he died), all of them also made by Basara-kun.

  • Doppelgänger Attack: XXX can summon shadow clones to attack the enemy for him.
  • Expy: Of Noob Saibot (and also a homage.) Also, he used Jimmy sprites and even some of his moves, as well NeoGeo Battle Coliseum's K' voice.
  • I Am Legion: XXX is known as the leader of other shadow fighters as seen in his poses and in XXX2 ones. There's a woman (B. Jenet with Shiki's voice) and a big guy (Hulk with Shigen's voice) which are also part of this army, possibly a XXX3 and XXX4 if his creator decides to make both as separate characters instead just as cameos they're now.
  • Invisibility: The palette no.12 makes XXX invisible via coding, so only you can see the clones he releases but not him. Also this works if you played with his main palette (pitch black) in darker (or mostly black) stages.
  • Living Shadow
  • Made of Evil
  • No Name Given: According to Basara-kun, the name is because he doesn't have one after being converted into a shadow.
  • Not What It Looks Like: The XXX name is not refered to Porn or something NSFW, and isn't after xXx either.
  • The Remake: Not being satisfied with the first version, Basara-kun remade completely XXX and the new version not just plays better and improve all the things first version had wrong, also included a completely different mode with new moves and one of them is a homage to Noob Saibot.
  • Shotoclone: XXX2 was made as this, with modified versions of these moves, a Kamehame Hadoken as a super and the ability of release shadow clones just as XXX. Also, used SFA's Ken sprites as well some modified ones by The Dreamslayer (aka Just No Point), which were more known for being used on Reu's Evil Ken (and mistaken for older users as a unauthorized edit from this character and cleared by JNP himself.)
  • Switch to Color: This can be done thanks to palettes, which are darker colors, but colors anyway.
  • That Man Is Dead: Once he was Blizzard's little brother. Now he was converted into shadows, that man doesn't exist anymore.
  • Videogame Dashing: XXX has an Air Dashing in a similar way than Guilty Gear characters.

Vera Trappz

Created by MrPr1993

A woman with a beartrap for a head, who has an arsenal of strange attacks.


Created by MrPr1993

A very deep-voiced stage actress with a set of skills in the art of acting.


Created by Ironcommando

An atomic bomb that explodes.

  • Action Bomb: Its only move consists of exploding. Despite this, it remains completely unharmed from its own explosion.
  • Always Accurate Attack: Its only attack hits the entire screen. It also cannot be blocked and is a One-Hit Kill.
  • Animate Inanimate Object: A sentient atomic bomb that can move around, jump, and explode all by itself.
  • Defeating the Undefeatable: Both ways:
    • It was notably one of the first few characters capable of defeating the then-invulnerable Omega Tom Hanks by turning his helpers against him via a reversal.
    • Despite it being widely touted as completely invincible, several characters managed to find a method to kill it, using a modification of its own code. This ended A-Bomb's reign as the most overpowered character ever.
  • Exactly What It Says on the Tin: It's an atomic bomb that explodes.
  • Hair-Trigger Explosive: If it gets hit or even lands on the ground from a jump, it explodes.
  • Lensman Arms Race: It was initially created to end this by beating all other cheap characters at its time. Instead, it became infamous for having started one of these in the form of the cheapie wars.
  • Minimalism: Noted for having only three sprites — its icon, its portrait which doubles as its basic sprite, and its explosion sprite — as well as two sounds, both used for its explosion.
  • Nigh-Invulnerable: Can't be beaten via conventional methods nor the F1 button.
  • No Body Left Behind: Anyone unfortunate enough to be destroyed by it generally tends to be completely disintegrated.
  • Nuke 'em: It's a nuke whose one and only attack is to explode, destroying the enemy and also completely turning the background and foreground empty.
  • One-Hit Kill: Its only attack cannot be blocked and sets the opponent's health to zero, if not doing damage way over the opponent's health.
  • Purposely Overpowered: Was created specifically to be the most overpowered MUGEN character of its time, even beyond the likes of Rare Akuma and Omega Tom Hanks. While others have managed to surpass it, it was considered the strongest MUGEN character at the time.
  • So Last Season: A-Bomb was the most overpowered character back in its debut days, being able to defeat the likes of Omega Tom Hanks and Rare Akuma. Nowadays, there are several cheapies that outclass and effortlessly defeat it, and A-Bomb is considered a bottom-tier cheapie (the "Nuke" tier) and even within that it's on the lowest rung of the ladder, only above the 2nd Death Star.
  • There Is No Kill like Overkill: This thing not only blew up the entire screen for a One-Hit Kill (and instant 999-hit combo), it also removed enemies and the background scenery completely upon a successful hit.
  • Threatening Shark: Sports a shark face decal that is normally seen on missiles and other ordnance.
  • Unblockable Attack: Its fullscreen explosion cannot be blocked in any way.
  • Unwitting Instigator of Doom: Ironcommando himself considers the A-Bomb to be one, as its creation and eventual defeat played a part in instigating the "cheapie wars" that led to increasingly-overpowered, file-edting characters, eventually culminating in the computer virus known as Mathrus.

Lucy Fernandez

Created by Fervicante and On.Off

Lucy is the first character for both creators: the first Original Generation character coded by Fervicante (all his other chars are females from diverse games) and the first sprited one by On.Off before making his versions of Ex-Inferis' Lord Ravenous and Kain the Supreme's Lupin III. A voluptuous Brazilian girl who uses moves that involve dance and grappling.


Created by Basara-kun
"I told you. I said "I'm gonna freeze you" and I did it."
An Ice Person karateka who's in search of his dissapeared brother, Blizzard is the second character that comes from XXX's story, also using a Noise Factory sprite style, but this time is Reiji Oyama from Matrimelee, changing his palette, adding Soiree Meira's voice from KOF: Maximum Impact series and making him with the Elemental Powers of ice.
  • An Ice Person: As the name says, he's a character that use ice powers and can freeze the opponent.
  • Blue Means Cold: His color motif is blue or variations of it (like his light cyan skin).
  • Elemental Powers: All his powers comes from ice and freeze.
  • Freeze Ray: One of his supers is an icy ray that throw from one of his hands.
  • "I Know You're in There Somewhere" Fight: His second main motivation after finding his brother is to save him from XXX. If he's really or he's gone, it has to be seen.
  • In Name Only: This character shares name with the eponymous yeti god from Primal Rage, but has nothing in commmon with him, excepting maybe the ice powers.
  • I Will Find You: His main motivation is to find his lost brother.
  • Powerup Full Color Change: He's normally seen with light cyan skin, in one of his intro he appears with normal skin color, just to get a power-up before the battle that change his skin color, as well his hair.
  • Rapid-Fire Fisticuffs: His "Breeze Kicks" move is a quick kick that make other two-three more if connects and is able to be combined with other moves to make combos.
  • The Rival: Eventually his own brother... or what it left of him in the form of XXX.
  • Shotoclone: Blizzard uses some stereotypical attacks as a projectile (an spiked ice thrown forward), a Shoryuken and a Slide Attack.
  • Shout-Out:

    Significant Pop Culture Characters 

Super Mario

Created by ShinRyoga and NeOaNkH
Portrait sprited by ShinRyoga

The most iconic video game character of all time naturally made the jump to M.U.G.E.N fairly quickly. By far the most famous, definitive version of the moustachioed plumber was sprited by ShinRyoga and coded by NeOaNkH all the way back in 2001, and is still widely used, edited and beloved to this day. Sprited completely from scratch, this Mario has attack animations inspired by his Super Smash Bros. self but his gameplay is more Marvel vs. Capcom inspired, with long combos and aerial raves. Three of his alternate colour palettes function as specialised power-ups that change his abilities. Super Mario edits by other authors are so ridiculously abundant that it's not worth counting them all.

  • All Just a Dream: Similar to the ending of Super Mario Bros. 2, his arcade ending reveals that his M.U.G.E.N adventure (and subsequent rampage) was all a bad dream.
  • Awesome, but Impractical: The "Ghost Mario" alternate skin makes Mario completely intangible to attacks! The catch is, his health bar constantly depletes, forcing him to end fights quickly.
  • Blessed with Suck: His "Ghost Mario" skin is this, as he can't be hurt by any attack the opponent throws, but his health bar drains quickly.
    • the "Stone Mario" while improving his defenses, reduces his movement significally, his fireballs don't move at all when performed and it doesn't allow him to perform his level 3 hypers, as his power level drains slowly, but making it impossible to use them.
  • Drop the Hammer: He whips out his trusty hammer from Donkey Kong as a super move.
  • Fragile Speedster: The "Matrix Mario" alternate skin grants Mario increased speed at the cost of reduced damage, though he also has a Time Stands Still ability.
  • Lightning Bruiser: Regular Mario is very fast and possesses a powerful array of combos and supers to quickly drain the opponent's health bar.
  • Playing with Fire: Like in Smash Bros., he has a fireball as a standard projectile.
  • Shoryuken: He has a very satisfying Super Jump Punch uppercut that bleeds coins out of the opponent with every hit.
  • Stone Wall: Literally with the "Stone Mario" alt skin that gives him increased defence at the cost of slower movement and increased weight.
  • Superpowered Evil Side: One of his victory screens has him turn his back to the camera Akuma-style as a frankly terrifying mural of a red-eyed, demented Mario fades in from behind, reflecting his storyline of slowly turning evil thanks to a spell cast on him by Kamek. This aspect was meant to parody the early M.U.G.E.N community's fascination with Darker and Edgier edits of established characters, namely Shoto-style characters.
  • Timed Mission: If you play in his "Ghost Mario" skin, Mario has to quickly defeat your opponent before his health bar reaches zero.


Created by Kishio

Yes, Donald, not Ronald, in line with the Japanese Ranguage pronunciation. The clown mascot of McDonald's unexpectedly became an icon of M.U.G.E.N thanks to Kishio's artful conversion of the fast-food fiend into the fighting game engine. With some animations traced over sprites from Guilty Gear and JoJo's Bizarre Adventure: Heritage For The Future, Donald was one of the earliest high-quality joke characters to grace M.U.G.E.N, quickly spawning countless cheap edits, some reasonably iconic in their own right. Some speculate that he may have spawned the most edits of any M.U.G.E.N character.

  • Edible Ammunition: Donald, as the fast food mascot he is, throws hamburgers as projectiles, explosives apples as traps, big French fries as fighting sticks and even he splits the enemy inside a big hamburger a la Dio's steamroller attack.
  • Fighting Clown: Literally.
  • Improbable Weapon User: His kitchen of combat paraphernalia consists of "hambahgahs" and massive French fries.
  • Japanese Ranguage: Owing to the fact that this version was authored by a Japanese person, he has many idiosyncrasies associated with Japan's marketing campaigns for McDonald's, namely the fact that he's called "Donald McDonald" rather than Ronald, and his "ran-ran-ROO" catchphrase.
  • Monster Clown: His animations taken from Dio Brando make him appear savage and deranged.
  • Serial Escalation: The bizarre arms race to create the cheapest Donald edit rapidly escalated until borderline hardware-breaking monstrocities started popping up.
  • Red Is Violent: Even when his colors represents the fast food brand itself and the food, this trope applies well here.
  • The Rival: As Truth in Television between McDonald's and Kentucky Fried Chicken, Donald has a rival with the MUGEN version of Colonel Sanders, mostly the character made by Peg, who also has some JoJo references, food moves and a brutal AI. Some creators even made special intros between these characters.

Colonel Sanders

Created by Peg
great chicken

Created to fight against his competitor Ronald McDonald, Colonel Sanders is almost as famous as the fast food clown in the M.U.G.E.N community, and much like Donald, he has been one of the most edited characters in the history of the engine. In terms of gameplay, the colonel has simpler gameplay than Donald's, however, and he may be a bit underpowered and have a few gameplay issues, he is featured with a brutal customized A.I.

  • Cane Fu: The Colonel is an expert in this art as he uses his cane to hurt his enemies.
  • Cool Old Guy: He's portrayed as this.
  • Deep-Fried Whatever: He can fry his opponents by trapping them into a giant pressure fryer and in one of his winposes alongside some chicken surrounding his defeated opponent.
  • Edible Ammunition: Like his rival, the colonel uses his famous Kentucky fried chicken pieces in his special moves, invoking giant versions of his food in his specials attacks.
  • Eject the Loser: If the colonel loses twice, a trap door opens behind his body and the colonel falls into the darkness below.
  • Implied Death Threat: Gives one to Ronald in his special intro against him, as he effortlessly destroys a Ronald bust near him to prove the clown his point.
  • The Rival: As Truth in Television between McDonald's and Kentucky Fried Chicken, the colonekl has a rival with the MUGEN version of Colonel Sanders.
  • Sword Cane: His cane is this, as he uses it in a special intro to destroy a Donald statue and is one of his hyper specials.


Created by Altoid Dealer
A robot from the Superjail cartoon.

  • Edible Ammunition: In one of his winposes, he gives the opponent one ice cream out of pity by launching it against them, knocking them out.
  • Extendable Arms: Jailbots arms can be extended on his specials to reach more easily his opponents
  • Dangerously Close Shave: He inflicts this to one prisoner of superjail before launching him to the sky. If jailbot wins the battle when this specific intro is finished, the prisoner returns and crashes upon touching the ground, killing him for good.
  • Good Old Robot: In one of Jailbot's win animations, he plays classical music on a old music box until Nova him overshadows him by playing techno music with lights, making Jailbot feel rejected.
  • Mirror Match: If Jailbot faces another Jailbot, a clip of Superjail S 2 E 1 Best Friends Forever is played where the imnates of Superjail beats Jared after noticing the two jailbots on the screen.
  • Rocket-Powered Weapon: Jailbot's superjump transforms him into a rocket that can deal damage to the opponent.
  • Ominous Visual Glitch: As Jailbot takes damage, his face starts to glitch out
  • Sentry Gun: He has one as a special hitting Jailbot opponents multiple times, and a taunt where he fake outs said attack.
  • Super Special Move:
    • Bash n' Toss Heavy: Jailbot grabs the opponent and tosses them to the ground,twirling and launching them into the air
    • Fan Blade Attack: Jailbot arms become fans which deal damage to the opponent.
    • Arcade: Jailbot turns into an arcade who traps the opponent into two games.
  • Trapped in TV Land: His Arcade hyper allows Jailbot to turn into an arcade cabinet and absorb his opponent into his insides to drain the opponent's life by playing shout-outs of pacman and pong. If the opponent survives pong, Jailbot releases him, but if the life bar reaches zero, it's game over.
  • Transforming Mecha: On his arcade hyper, Jailbot transforms into an arcade cabinet

Rare Akuma

Created by PhantomOfTheServer
Even harder to find than Very Uncommon Akuma.

A Purposely Overpowered Akuma edit designed to mock poorly designed "God" and "Orochi" edits in general.

  • Achilles' Heel: While otherwise a brutally overpowered juggernaut, Rare Akuma has no protection against characters with ReversalDef propertiesnote  - trying to attack said characters will likely result in Rare Akuma going down instead.
  • Beating A Dead Player: Exclusive to the AI version: sometimes the AI will continue to beat on a defeated opponent for a few seconds after the K.O. screen has popped up before doing a win pose.
  • Fusion Dance: One pre-match intro has Ryu and Ken forcibly fuse together to form Rare Akuma.
  • Ground Punch: One of his win poses has Rare Akuma punch the ground, cracking the Earth. This is a Shout-Out to the Megaton Punch minigame from Kirby Super Star.
  • Heal Thyself: Rare Akuma can resurrect himself with 50% health if his entire bar is drained and will instantly restore himself back to full health again if he gets a Time Over, ensuring he has a life advantage.
  • I Am a Monster: One of his win quotes has him call himself a monster after realizing how overpowered he is.
  • Lightning Bruiser: Rare Akuma moves ridiculously fast, can teleport to the opponent's position on a dime, has infinite combos for days, can One-Hit Kill the opponent at any time once his energy bar is full, shrugs off projectiles and teleports out of combos and constantly regenerates health/energy.
  • Man of Kryptonite: A frequent victim of this trope; due to his popularity among MUGEN creators, many characters have anti-cheap modes designed specifically to counter him. Said characters cannot be damaged by Rare Akuma under any circumstances and usually possess the tools to break through his invincibility and take him out easily.
  • Nerf: garjian's edit of Rare Akuma (aptly titled Fair Akuma) nerfs him to have slower speed and take more damage from attacks, renders him unable to perform One Hit Kills and simplifies his AI.
  • No Fair Cheating: If his opponent is coded to be immune to one-hit kill attacks, including the F1 key,, then during the round call he will simply turn his back towards the screen with a Haughty "Hmph" and the opponent will instantly be KOed the second the round starts.
  • No-Sell:
    • As if being able to regenerate from physical attacks wasn't bad enough, projectile attacks will completely bounce off Rare Akuma without hurting him.
    • He's also immune to the F1 key, which normally instantly kills the character it's used on.
  • One-Hit Kill: His unblockable Disco Trip Satsu and Suicide hypers will instantly kill any opponent they hit.
  • Purposely Overpowered: Rare Akuma can combo any move into any other move for easy infinites, has infinite priority on his attacks and can instantly kill the opponent with the Disco Trip Satsu provided his (also regenerating) energy bar is full.
  • Shout-Out: All over the place: he can summon a Katamari, drop the Death Star, stop time, smash open the Earth and has a power level OVER 9000!
  • Silliness Switch: The_None's soundpack for him, which crams in even more references and other wacky sound effects.
  • SNK Boss: He's ridiculously fast, deals insane damage, can combo any move into any other move for infinites at any point, can escape from combos easily and possesses a Perfect Play A.I..
  • Sweet Tooth: Besides being able to turn his opponents into various sweets with his CHOCOLATE attack, one of his winquotes points to it.
    Must find more candy... Hmmm candy...
  • Taking You with Me: The aptly-named Suicide hyper has Rare Akuma fly into the air and blow himself up, killing both himself and his opponent if it hits.
  • Time Stands Still: His ZA WARUDO hyper lets him completely stop time and renders all opponents unable to move for its duration.
  • What Have I Become?: One of his win quotes implies he recognizes how overpowered he's become:
    What have they done to me?! I am a monster!


Created by Mulambo
Noot Noot!

One of the first cartoon characters ever created for M.U.G.E.N. where he participates in order to save his family and friends from an evil penguin named Madping, who kidnapped them and sent his minions to finish Pingu.

  • Adaptational Badass: Pingu here becomes a skilled badass fighter to the point he can even do a variant of the Shun-Goku-Satsu.
  • Adaptation Personality Change: He is swearing in the intro and ending of his story mode.
  • Aside Glance: Pingu pauses for a moment in his Pin-Goku-Satsu after noticing he was being observed.
  • Assist Character: His friend Robby can be summoned to help Pingu defeat his opponent.
  • Be the Ball: He and his assist Robby can willingly transform into a ball and roll to the opponent
  • BFG: In one of his hypers, he can summon one which launches a massive snowball to the opponent.
  • Big "SHUT UP!": In his ending, he sends Madping flying away while saying this. Minutes later, he does the same thing when Kung fu man criticizes his story mode.
  • Curb-Stomp Battle: After fighting through Madping's henchmen, Pingu easily defeats him by punching them away in one blow.
  • I Have Your Wife: In his intro, an evil penguin named Madping kidnaps all of his friends and family, and forces him to fight his minions.
  • Improbable Weapon User: Pingu uses snowballs as projectiles.
  • Nothing Is Scarier: He invokes this to the opponent in his most powerful hyper, where he disappears while the background turns black, giving later a scare to the opponent that kills it instantly.
  • One-Hit Kill: He has two, Pin-Goku-Satsu and his Super Scary Attack!
  • Rapid-Fire Fisticuffs: Played for Laughs in his Pin-Goku-Satsu hyper, where he looks at the viewer after doing almost no damage and finishes the attack with a single hit that deals massive damage to the opponent, often killing it.
  • Rubber Man: Much like his series origin, he can change his shape at will.
  • Shoryuken: Pingu can perform an uppercut in one of his specials.


Created by N64Mario

A Metool from Mega Man X with the ability to shoot, guard with its helmet, and a few new tricks.

Eliza Masters

Created by SilentRipper

Ken Masters' wife from Street Fighter and a famous NPC from this series, get a fighting appearance for MUGEN. Her look was based on young Eliza from Ken's artwork from Street Fighter Alpha.

Dancing Banana

Created by Ironcommando

A dancing fruit of the Musa genus based on its namesake animated .gif, and is mostly associated with the "Peanut Butter Jelly Time" song.

  • Adaptational Badass: The original Dancing Banana was a dancing animation that didn't even have any combat showings. In M.U.G.E.N., it has surprisingly dangerous combat capability despite still being silly.
  • Anthropomorphic Food: They're a human-sized Dancing Banana.
  • Arch-Nemesis: According to their readme, theirs is Donkey Kong, due to bananas being DK's Trademark Favourite Food. They even kick DK away in one of their intros, and their losing animation has DK drop in and eat them.
  • Batter Up!: Its "Baseball Upper" has it take a baseball bat from nowhere and swing it at the enemy, causing the enemy to fly so high into the air that they hit the ground for extra damage. This is actually based on part of the lyrics of "Peanut Butter Jelly Time".
  • Beware the Silly Ones: It's a fighting banana with an odd voice that spouts lyrics from "Peanut Butter Jelly Time". It also has very long combos allowing it to dish out loads of damage while gaining lots of power, and its default AI is surprisingly brutal at that.
  • Boomerang Comeback: Their Bananarang projectiles have this property. When thrown, they will fly to the other end of the screen if they're dodged or blocked, linger there for some time, before flying back in the opposite direction to have another chance at hitting the opponent.
  • Combos: Is notable for being able to chain long strings of combos and even has a setting that allows him to auto-combo the enemy if the punch or kick buttons are held down. The author has also stated that he is partially inspired by Dragon Claw, a character well-known for their long strings of combos.
  • Critical Annoyance: Averted. When their health drops low, a "DANGER" text along with a klaxon will play, but only once.
  • Dance Battler: They aren't called the Dancing Banana for nothing, and several of its attacks consist of punching the enemy while dancing.
  • Death or Glory Attack: Their "Sugar Rush" special costs no energy and is followed by a hefty combo if it connects, but it is easy to notice and guard. If guarded, Dancing Banana will leave themselves very open to a counterattack.
  • Eaten Alive: Its losing animation has Donkey Kong drop down from above to pick it up and eat it, with a Gory Discretion Shot played for laughs.
  • Edible Ammunition: Dancing Banana is capable of throwing bananas of various sizes.
  • Evil Counterpart: Rotten Banana, who has the colours of a rotten banana, some of Akuma's attacks, and has traits that make him intentionally broken such as spammable projectiles and lack of damage dampening. They also kill Dancing Banana in their match intro.
  • Flipping the Bird: At low health, Dancing Banana's power charge stance turns from their standard dance into this. Rotten Banana always uses this while charging power regardless of health.
  • Food-Based Superpowers: It's capable of grabbing huge bananas from Hammerspace, as well as launching kicks that somehow produce giant, painful bananas.
  • Fighting Clown: It's a dancing banana with oddball attacks, hilarious voices, and wacky sounds. Despite this, it plays like the average fighting game character, and its default AI is surprisingly brutal.
  • Home-Run Hitter: "Baseball Upper" hits the opponent with a baseball bat so hard it sends them off the top of the screen for a while, before they hit the ground for even more damage.
  • Improbable Weapon User: Several of its attacks consist of launching bananas of varying sizes.
  • Literal Ass-Kicking: One of its grabs is called "Ass Kick", it consists of lifting the opponent by the back of the neck then kicking their butt.
  • No-Sell: The Ghost Banana palette is immune to most projectiles and throws, but physical attacks will still hit them.
  • One-Hit Kill: Their Rotten Banana palette is capable of performing the Shun Banana Satsu, which will instantly kill an opponent if it connects.
  • Punny Name: Not only is Rotten Banana just physically rotten, they also sport a rotten personality.
  • Purposely Overpowered: The Rotten Banana palette is stated by the author to be intentionally overpowered, having a lack of combo damage dampening, an easy method to gain power, spammable projectiles, and a One-Hit Kill hyper.
  • Shoryuken: One of his specials allows him to perform a rising uppercut punch. It's also used at the end of his Sugar Rush special.
  • Shout-Out:
    • The author themselves has stated that they're a cross between Akuma and Dragon Claw, having the former's projectiles and some of their moves while also having the latter's insane combo ability. The Akuma reference is taken even further with the Rotten Banana palette, who even uses the Asura Warp and the Shun Goku Satsu as moves.
    • Donkey Kong appears in one of their intros, as well as their losing animation. Their readme also mentions that DK is their worst enemy.
  • Spectacular Spinning: Its level 3 hyper move "Fruit Blender" has it knock down the opponent, then proceed to spin upside down using its hands to blend them rapidly for huge damage.
  • Stylistic Suck: Their sprites and animations appear to be heavily pixelated just like the original .gif animation.
  • Unwinnable Joke Game: Or "Unwinnable Joke A.I. Level" in this case. Setting their configuration file's AI level to 9001 and above will make them invulnerable and constantly spam hypers, including the Rotten Banana palette-exclusive Shun Banana Satsu.
  • Weak, but Skilled: They deal less damage than most characters with their individual attacks and projectiles. However, they have long strings of combos that can deal sizeable damage and also give them a great amount of energy needed for hypers.

Space Invader

Created by Ironcommando

A single space invader from its eponymous game. It is extremely easy to destroy, yet very lethal at the same time.

Son Goku

Created by Team Z2

The Saiyan who was raised on Earth. Goku has been created in M.U.G.E.N countless times. Sick of the endless glut of broken, overpowered, poorly-sprited Dragon Ball characters, creators Balthazar and Cybaster formed Team Z2 to rebuild Goku's reputation in M.U.G.E.N. Sprited, coded and even voice-acted from scratch, Z2 Goku is designed to be a professional quality love letter to the original manga and anime. The Z2 Project gradually expanded to incorporate other Dragon Ball stars as they began work on a full standalone game for them to inhabit, Hyper Dragon Ball Z.

  • Alternate Self: Team Z2 have since created a Super Saiyan version of Goku as a separate fighter. That version actually can transform into higher forms mid-battle, going up to Super Saiyan Blue and even Perfected Ultra Instinct during an especially cinematic super move. This trope also applies to the many other Gokus of M.U.G.E.N by different authors.
  • Big Eater: He makes many references to his voracious Saiyan appetite.
  • Blood Knight: His overriding goal in life is to find powerful opponents whom he can test his limits against. In battle, he constantly wears a competitive smirk.
  • Brick Joke: One of Goku's intros has him being lovey-dovey with Chi-Chi, then throwing her in the air. One of his victory animations is subsequently catching her, and picking up where they left off.
  • Dub Text: Averted, Z2 Goku's personality is highly faithful to the original Japanese source material, though a few common dub-isms slip through the cracks, as can be seen in the below trope.
  • The Hero: In contrast to his canonical counterpart, this Goku outright refers to himself as a hero in one of his winquotes. In Dragon Ball proper, Goku never identifies as one, since his main motivation above saving the universe is to fight powerful opponents, occasionally putting the Earth at risk in pursuit of his desires.
  • Kamehame Hadoken: It wouldn't be Goku if he didn't have his signature Kamehameha, though he can fire a smaller Hadouken-like variation that takes the form of a single energy sphere.
  • Pint-Sized Powerhouse: Z2 Goku is noticeably short and squat with a stocky build, reminiscent of the early Dragon Ball art style.
  • The Rival: Z2 Vegeta, as expected.
  • Sean Connery Is About to Shoot You: His Kaioken super move ends with a cinematic shot of Goku fiercely lunging towards the camera. The Super Saiyan version of Goku also has a cinematic super of him using the Ultra Instinct transformation to fire a godlike Kamehameha towards the camera!
  • Shoto Clone: This Goku is designed to be unintimidating to fundamental fighting game players, so his moveset is recognisably Ryu-like. His specials include a smaller Hadouken-styled Kamehameha and a Tatsumaki (Tornado Kick).
  • SNK Boss: While explicitly marketed as a less overpowered alternative to other Goku versions, the AI of Z2 Goku is nevertheless brutal and punishing, constantly executing lengthy combos as well as frame-perfect pokes and blocks.
  • Super Mode: He uses the Kaioken technique as a super move, which coats his body in a fiery red aura.
    • Team Z2 originally did plan to allow this Goku to transform into a Super Saiyan mid-battle by absorbing the energy of the Spirit Bomb, as he did in the Dragon Ball Z: Super Android 13! movie. This was dropped after they decided to make Super Saiyan Goku into a separate character.

Scott Pilgrim

Created by Basara-kun
"Did you know that the original name for Pac-Man was Puck-Man?"

Character recreated from Scott Pilgrim vs. the World: The Game with their sprites made from scratch by Basara-kun years before the game sprites were ripped properly and giving him the voice from his live-action persona. This character was praised for the community winning some prizes and used by other creators as base for future chars from the game when the ripped sprites were released on the internet, with the same Basara-kun making some other chars like Nega-Scott, Envy Adams and Robot Chuck.

  • Assist Character: Scott can call Stephen, Kim, Ramona, Knives, Wallace and even Nega-Scott!
  • Close-Range Combatant: Scott has no projectiles, only fights with the Good Old Fisticuffs.
  • Divergent Character Evolution: Despite having almost the same sprites and base, Nega-Scott plays different from Scott, even the same moves have variations and play different.
  • Early-Bird Release: The first version was released in 2011 with the few animations available on the net, so this creator made a kind of Joke Character of him that gave him fame. The real character with the new sprites was released in 2013.
  • Fake Shemp: Is voiced by Michael Cera via voice clips from the movie.
  • Mirror Match: Technically when you fight Scott against Nega-Scott, who got a special intro between these characters.
  • Missing Trailer Scene: In the first trailers of the game, the Tech Attack (the "BOOM" uppercut) was wider than in the final version, which animation was given to Stephen and Wallace in the game. Basara-kun inverted this by respriting the first version based on the trailers and made it as a super version of this attack in his character.
  • Shotoclone: Scott has most of the moves with the exception of the Hadouken, which technically could count if you include Nega-Scott's assist attack. Nega-Scott is a more straight example.
  • Super Move Portrait Attack: The pose used for The Game appears everytime he's gonna make a super move.

-happy noises-
Created by ironcommando
An adorable, amorphous happy orange blob. It's playful and making contact with it induces a lingering euphoria, so of course, its goal in M.U.G.E.N. is to make everyone happy!
  • Actual Pacifist: None of its attacks deal any damage. Averted however if its AI level is set to certain unwinnable joke numbers.
  • Background Music Override: If it successfully makes an opponent too happy to fight and forced to Happy Dance, it'll replace the background music with "Happy Happy Joy Joy".
  • Badass Adorable: SCP-999's an adorable orange blob of slime that's also capable of facing up to and bringing happiness to several of MUGEN's most bloodthirsty characters.
  • Bad Guys Do the Dirty Work: If all opponents have their happiness bars filled but have hyper armor and cannot be placed into a custom state via reversals, then after a bit of time SCP-682 will stomp them from above to KO them via regular instakill damage.
  • Be the Ball: One of its special moves is called "Cinnamon Roll", where it turns into a ball to rolling tackle-hug the opponent.
  • Blob Monster: A given, as this is SCP-999. Their movement is quite unlike most other MUGEN characters, being made of several sprites that move and shift around to give it an amorphous appearance.
  • The Cameo: SCP-682 appears if the opponents have their happiness bars filled up, but are unable to be placed into the "happy" state thanks to hyper armor and immunity to reversals.
  • Dangerous Forbidden Technique: It's mentioned on the SCP wiki that SCP-999 is not to be given caffeinated soft drinks of any kind, as it will cause it to go into a sugar rush followed by queasiness from the carbonation. Naturally, this ends up being one of its Limit Breaks, and after using it will cause them to go into a queasy state where they cannot attack, jump high, or move quickly until it subsides.
  • Edible Ammunition: Two of their "attacks" involve shooting a packet's worth of M&Ms or dropping a rain of Necco Wafers from above.
  • Expressive Health Bar:
    • The opponent's happiness meters start out empty with a red angry face, which turns into an orange annoyed face at 25%, then a yellow smiley face at 50%, and a brighter yellow overjoyed face at 75%. If this fills up, the face turns into SCP-999's smiling face. Should the opponent be KO'd via damage, the face instead turns into a gray face with X eyes.
    • SCP-999's own expression as well as the face on its happiness bar turns sadder and sadder as it takes damage to its happiness.
  • Getting Smilies Painted on Your Soul: This is its main method of combat. Its mere touch causes opponents' happiness to increase, and it's capable of making even the most bloodthirsty opponents happy to the point where they stop fighting and start dancing.
  • Happy Dance: Anyone whose happiness bar fills up against it will be forced into one of these. SCP-999 also does this as a possible winpose.
  • Head Pet: A possible winpose has it shrink down, gently jump onto a befriended opponent's head, and rest there.
  • Healing Shiv: SCP-999 has a move that makes it rain Necco wafers and another that fires M&Ms. If the opponent is hit by any candy, they get their health restored, and also take a noticeable increase in happiness if it restored their health. SCP-999 is also affected by the candy, and this increases their own happiness and increases their power bar.
  • Hit Points: SCP-999 has its own hit points, and also gives its opponents their own version of hit points.
    • SCP-999's happiness acts as its own HP, and decreases as it gets hit. If this reaches 0, SCP-999 is KO'd.
    • Each opponent facing SCP-999 has their own happiness bar. If this fills up, the opponent is forced to do a Happy Dance.
  • Improbable Weapon User: SCP-999 can summon a rain of Necco wafers, and use a packet of M&Ms as a "shotgun" of sorts. Both moves heal the opponent but do increase their happiness.
  • I Was Told There Would Be Cake: One of its hypers has it throw a cake party where it and its opponents are fed instances of SCP-871 cakes. This greatly heals the opponents and maxes their power bar, but also gives a large amount of happiness and heals SCP-999 for a huge amount too.
  • Lethal Joke Character: SCP-999 has half the health of a normal character and cannot deal damage. However, it's capable of moving through opponents and disrupting them while doing so, it takes a maximum of 1/10th of its max health whenever it's hit, and its moves increase an opponent's happiness bar with some of them being reversal attacks. Should this bar fill up, that opponent will be forced to Happy Dance, which is essentially a KO. Finally, it IS capable of "defeating" Omega Tom Hanks — but only after OTH's happiness bar fills to max first.
  • Mechanically Unusual Fighter: SCP-999 doesn't deal damage. Instead, opponents have a happiness bar which fills up as 999 touches them or affects them with its moves. Once this fills up, most opponents will be KO'd by being forced into a Happy Dance. SCP-999 themselves cannot block but has their own happiness bar that depletes upon taking damage, it's around half as much as a normal health bar, but always takes a maximum of 1/10th of its max happiness per hit meaning that it needs to be hit at least 10 times.
  • Mood Whiplash: SCP-999 normally a heartwarming character who attempts to make the opponent happy. However, if the opponent's happiness bar is full and they can't be put into custom states for the Happy Dance "KO" thanks to hyper armor, then after a short while SCP-682, complete with exposed flesh and bone, will suddenly drop onto the battlefield to crush the enemy.
  • Nigh-Invulnerable: SCP-999 does not take any conventional damage. However, getting hit causes its happiness bar to deplete, and once that reaches zero it melts into a sad puddle, KOing it.
  • Nonstandard Character Design: Unlike most characters, SCP-999 doesn't have a "main" sprite. Instead, it's made of several transparent orange circle sprites that are positioned in a way that makes it appear and move like an amorphous blob of slime.
  • Please Wake Up: If all of its opponents are KO'd (the usual way) at the end of the battle, its winpose will have it go over to the nearest ally or enemy and attempt to wake them up.
  • Power-Up Food: Its Sugar Rush hyper move has a can of cola poured onto it, causing it to bounce around the entire area at very fast speeds.
  • Shout-Out: There's a few:
    • Whenever it lands from a jump, it plays the slime hopping sound from Minecraft, albeit softly so that it won't be annoying.
    • One of its hypers involves it and its opponents eating SCP-871 cakes.
    • If it successfully makes an opponent do a Happy Dance, it'll cause "Happy Happy Joy Joy" to play as a Background Music Override.
    • Some of its winposes involve performing Friendships, complete with the Mortal Kombat "Friendship" text and sound effect.
    • SCP-458 appears in one of its winposes, where 999 offers a "defeated" opponent the pizza box.
    • SCP-682 will appear to finish off the opponent if the opponents happiness bars have been filled, but are immune to being placed in a custom state thanks to hyper armor.
    • One of its palettes turns it azure as a reference to E-999-A.
    • The Unwinnable Joke AI levels correspond to the numbers of several other SCPs.
  • Unwinnable Joke Game: Like two of Ironcommando's other characters before it, SCP-999 has a few unwinnable joke AI settings that turn it much more threatening or outright impossible to kill, but must be configured by the player. The AI levels otherwise go from 0-6.
    • 49, 9, and 409 causes it to KO opponents on contact.
    • 173 and 689 cause it to KO opponents that face away from it with a Neck Snap sound.
    • 343 makes it invulnerable and also KO opponents on contact.
    • 682 makes it take decreasing amounts of damage as it gets hit. As it gets hit, it starts becoming Immune to Flinching, then immune to knockback. After a few more hits, attacks will not make any contact with it.
    • 2935 makes it automatically KO everyone in the fight, itself and its own partner included.
  • Video Game Caring Potential: None of SCP-999's attacks do any damage, and it even has some "attacks" that heal the opponent. All of its attacks cause the opponent to get happier instead, and once an opponent's happiness fills up they do a Happy Dance which essentially KOs them from the fight. One possible winpose also has SCP-999 offer the opponent a pizza from SCP-458.
  • Wingding Eyes: After it uses the Sugar Rush move it becomes queasy for a short while, which causes its eyes to turn into dizzy spirals.

    The None's Characters 
One of the most prolific and lauded auteurs of the M.U.G.E.N community, The_None's creations are known for their thematically offbeat, high-concept designs, the litany of obscure cultural references stuffed into them, and their intelligent AI coding. Many of his earlier characters were drawn from obscure PC games, though his current portfolio is very large and diverse. This profile will cover some of his most interesting creations. If there's any single author who can prove that literally any character or concept can be converted into the engine with enough ingenuity, it's him. The_None has used a handful of alternate personas over the years. In his cruder early days, he was known as Most_Mysterious. For his purposefully bad joke creations, he goes by the pseudonym Adamlexus (a Take That! to the widely disparaged M.U.G.E.N creator Alexlexus).

General The_None character tropes

  • Art Shift: Most of his earlier work was drawn and animated in MS Paint. He sometimes revisits this style out of nostalgia, but for the most part he's moved past it.
  • Denser and Wackier: The_None seems to prioritise humour and fun above competitive viability with the majority of his characters, though some, like Dee Bee Kaw, take the cake in this regard. Even darker creations like Giygas contain traces of his brand of comedy.
    • The_None has been known to subvert this trend on occassion. For example, his conversion of Thanos combining moves from his Marvel vs. Capcom 2 and Marvel Super Heroes appearances otherwise contains no significant diversion from the source material whatsoever.
  • Doing It for the Art: It's hard to find a character made under his The_None persona that doesn't have an almost excessive amount of effort and attention to detail put into it. Sure, his earlier creations were much cruder, but to see how far his work has increased in quality over the years, you need only look up Most_Mysterious's Dink Smallwood and compare it to The_None's Dink Smallwood.
  • Reference Overdosed: As said above, most of his characters are jam-packed with esoteric cultural references, some relevant to the characters in question, some less so.
  • Stylistic Suck: His Adamlexus persona produces significantly lower quality work, usually parodying the work of other authors, though some still contain neat tricks and gimmicks in their coding, simultaneously mocking the original authors and showing them how to do bad characters properly.

Omega Tiger Woods

Created by Most_Mysterious

A bizarre rendition of Tiger Woods with a Nike logo smile, with even more bizarre attacks.

  • Beware the Silly Ones: One of the silliest MUGEN characters out there, and also one of the more dangerous ones thanks to his surprisingly overpowered attacks.
  • Big Head Mode: His head is extremely big compared to the rest of his body.
  • Crosshair Aware: Throughout the fight, he has a crosshair that moves around the battlefield. It's capable of attacking on its own by dropping exploding golf tees, landmines, and even a grabber crane that grabs and drops the enemy.
  • Fartillery: A number of his attacks cause fart sounds when hitting, like the Shrimp Bus.
  • Glass Cannon: Has a lot of overpowered attacks that can't be blocked, but he in turn can't block at all.
  • Look Both Ways: One of his hyper moves has him summon a bus with a shrimp advertisement on it to run into the enemy. It deals heavy damage and it can't be blocked.
  • Mechanically Unusual Fighter: He's capable of using several powerful oddball attacks, and even has a crosshair that can attack on its own. His main weakness is that he's incapable of blocking.
  • Number of the Beast: His original version had the filename of "mm_666".
  • Use Your Head: His "Large Skull" move causes him to smash the ground with his head and cause an earthquake.

Dee Bee Kaw

Created by The_None
Voiced by by Jesuszilla
"Here's your lesson kiddies, this is almost how you do an original character."note 

An MS Paint drawn man who, after his hamster Mistah Ham Ham is killed in yet another violent street fight, proceeds to feed the vicious cycle of violence in the hood.

  • Beware the Silly Ones: He might just be M.U.G.E.N's biggest example. He's A Fighting Clown Cloudcuckoolander whose moveset runs on the absurd. He also has an incredibly brutal AI, he hits like a truck, and he damn well knows how to use his moveset to his advantage.
  • Break Meter: Dee Bee Kaw features a "Neurotic Gauge" which in addition to altering basic attacks at random, will stun him to a dizzy state if he gets hit when the meter is full. This gauge will fill whenever Dee Bee Kaw attacks or gets hit.
    • Also defending against too many consecutive hits will cause DBK's arm(or leg) to snap off and leave him open for an attack
  • Confusion Fu: Thats putting it lightly. He can pull out bear traps, a gun to shoot at the ground, a rocket launcher, bang his head to extremely heavy metal, turn himself into a flying fist, summon Joseph Joestar for a rising punch, a giant hamster, statues, and on top of all that, pull off techniques from other characters. That's only the tip of the iceberg.
  • Difficult, but Awesome: Same as Dragon Claw, his brutal AI makes it look easy while in reality to take the most out of him one must master his combos and specals (some which feature unorthodox button commands) as well as managing his neurotic gauge and inability to guard indefintely, all which takes a significant amount of practice.
  • Disproportionate Retribution: His reaction to the death of his beloved pet hamster? To rip an entire multiverse of fighters a new one.
  • Dolled-Up Installment: He was edited from Big Eli King (one of first XCB's characters and the first nickname he used, basically a character of himself) as The_None stated in the readme.
  • Fighting Clown: Looks and acts very silly, but plays like a normal character (and a pretty powerful one at that).
  • Hoist by His Own Petard: Dee Bee Kaw can stun himself with his own beartraps if he steps on them, leaving him wide open.
  • Lampshade Hanging: The entire HTML readme.
  • Nintendo Hard: His AI is absolutely relentless and will abuse and exploit every single strength available to him as much as possible. His Maherl bomb will catch you off-guard and his combos will destroy a great portion of your life if you allow him. His extremely aggressive gameplay means openings against him are slim, so make your next combo count!
  • Rocket Jump: One of his moves involves the use of this.
  • Shout-Out: His Drive is directly taken from Taokaka, he shoots out Joseph Joestar in his RISING GRANDPA special, he has Robert Garcia's Genei Kyaku (the EX version is Chun-Li's Hoyoku-Sen) and the Maherl Bomb and in his A THUD A WHO super he can either fire a Shinku Hadouken, Ash Crimson's Thermidor, a Kaiser Wave, a multiplying plate of turkey from Tattoo Assassins, a Proton Cannon (Or a Proton Kanon), Omega Tiger Wood's head or The World, wherein he then performs Shadow DIO's "Punishment!" super.
  • Significant Anagram: Two of his supers are anagrams of descriptions of the attacks: A-THUD A-WHO, which fires a random projectile as a Kamehame Hadouken is an anagram of HADOUWHAT, while SCUMLIKE, TACTFUL, TRUE, the grab special that involves Akuma, DIO on a road roller, and a giant can of Pepsi flattening you and your opponent, is an anagram of ULTIMATE CLUSTERFUCK.


Created by The_None
I see you

The nightmarish final boss of EarthBound, transformed into the very definition of mindfuck horror by The_None. A formless Eldritch Abomination, Giygas' fighting style is appropriately indescribable as his original game appearance indicated, consisting of throwing out unblockable energy waves, walls of darkness, elemental PSI powers, Headcrabs, scary image macros, jump scares, sadistic quick-time-event scenarios, among many, many other bizarre techniques. He can even disrupt his opponent's UI in unpredictable ways.

  • A.I. Breaker: Most characters can't deal with Giygas'... unorthodox fighting methods in the hands of the computer, and fewer still can properly complete his "minigames".
  • Black Comedy: Giygas demonstrates some typical irreverent The_None humour, exemplified by him summoning a giant ghost of John McCain. Some of the torment Giygas inflicts on the player can be so over-the-top it loops back round into being hilarious.
  • Confusion Fu: It's basically impossible to form consistent strategies against Giygas because of his sheer unpredictability, constant UI interference and various broken abilities, though he can be beaten with more luck than skill (or a sufficiently overpowered cheapie).
  • Casting a Shadow: His Wall of Darkness ability slowly coats the screen in darkness, covering the player's health gauge. If the opponent so much as grazes the darkness, well... bad things happen.
  • Creator Cameo: The only known images of The_None's real face appear as victory screens for Giygas. Though his eyes appear to be missing in one of them...
  • Eldritch Abomination: He was already a highly disturbing one by SNES game standards, but The_None takes this trope and runs with it, giving Giygas every terrifying, ungraspable ability you'd expect a cosmic horror to have and then some.
  • The Fourth Wall Will Not Protect You: Giygas is naturally all about this trope, as he's designed as a pure horror character first and foremost, though many of his abilities blur the lines of M.U.G.E.N and reality. Some of the following random effects are produced by his appropriately named "PSI Mindfuck" ability.
    • He can black out the entire screen and mute the game's audio, making it seem as though the game has crashed.
    • He can invert his opponent's super attacks to violently self-destruct upon activation.
    • His Unexpected Gameplay Change traps appear to transport the player to different games altogether.
  • Hell Is That Noise: Giygas is constantly groaning and roaring in agony, reflecting his tortured existence.
  • Jump Scare: His moveset and victory poses are full of screamers, and some of them come out completely randomly, so you'd better stay on your guard.
  • Let's Get Dangerous!: If you somehow manage to overcome Giygas's insanity in Round 1, in Round 2 he pulls out all the stops, delving headlong into The Computer Is a Cheating Bastard territory as his attacks become increasingly disruptive to both his opponents and the player themselves.
  • Unexpected Gameplay Change: While Giygas is infamous for forcing the player to participate in QTE sequences, some of his portal traps transport the player to totally different gameplay genres that could almost make you forget you're playing a fighting game.
    • Most notable is the Forest Shootout minigame in which the player is transported to a full blown Survival Horror First-Person Shooter and forced to fight off against waves of hellish creatures with limited ammo at your disposal.
    • There's a keepie-uppie game where the player has to keep a ball from touching the floor.
  • Weaksauce Weakness: In reference to how prayer can damage Giygas in the original Mother games, taunting has a similar effect on him here.


Created by The_None
Heh heh. Yeah. I usually win.
One of the titular protagonists from Beavis and Butthead. This version of him stands out as unlike the previous ones where other authors ripped sprites from the sega genesis and the super nintendo official games, The none's version has spritework that looked almost identical to his source origin. With that, and his wacky moveset, he managed him to win the Mugen Fighter Guild's Character of the Year award in 2013.
  • Groin Attack: He can in one of his specials , and does a dangerous one to his opponent who is transformed into Milli Vanilli in the "Baby Don't Forget My Number" hyper attack.
  • Must Have Caffeine: Beavis can turn into the Great Cornholio by drinking a coffee bottle and attack his opponents with his crazy arms.
  • Playing with Fire: Beavis "The Flaming Shits of Leonard Cohen" hyper attack involves him summoning a flame that can be controlled by holding the attack button, with a catch. Should you press the button more than you should, Beavis will take damage and lose control of himself.
  • Weaponized Ball: Beavis uses a bowling ball as a special. Pressing x or y while charging allows him to make it explosive.


Created by The_None
Well that was pretty cool. Uhuhuhuh.
One of the titular protagonists from Beavis and Butthead. Just like his best friend, The_None's version of him stands out for his spritework.
  • Fartillery: His strong normal punch releases a wide fart that can knock down his opponents.
  • Groin Attack: He can kick his opponents in the nuts when performing his "Penis I See" hyper attacks
  • Kick Them While They Are Down: In one of his winposes, Butthead does this to his defeated opponent.
  • Promoted to Playable: Before being made, he assisted Beavis in his "Merry Go Bye Bye" hyper attack.
  • Rod And Reel Repurposed: Butthead uses one as a grappling hook to grab the ceiling and attack
  • Status Buff: Butthead can temporarily increase the damage of his attacks in his "Jean Gary Diablo" hyper attacks
  • Super Spit: One of Butthead's specials. The more you charge it, the bigger it becomes


Created by The_None

A riff on the "mirrored-down-the-centre boxart" meme (which similarly inspired the Doom mod, DooD, applied to Boxer (A.K.A. Balrog, A.K.A. M. Bison) from Street Fighter. All of his idle and attack animations mirror themselves, so each attack hits from both directions. In short, imagine Balrog, except every time he punches right, he also punches left at the same time. Just observe for yourself.

  • Confusion Fu: Downplayed somewhat. Conceptually, he's fairly easy to grasp once you wrap your head around the whole "punches in both directions" thing, but his actual animations can be disorienting and difficult to telegraph. In fact, The_None made some gameplay adjustments to make him more bearable to play as, namely by turning his usual charge-based special motions into quarter-circle motions.
  • Multiple Head Case: Sometimes he has two heads. Sometimes he has no head. Chameleon

Created by Adamlexus
daaamn, this is the second time I shut down this bastard's ride!

A monochromatic take on the Mortal Kombat ninja Chameleon, made in the style of the terrible, low-res Mortal Kombat Trilogy port for the handheld system by Tiger Electronics. He possesses the same janky physics and control layout faithfully replicated from the port, and holds the dubious distinction of being the only known M.U.G.E.N character to be converted from a game.

  • All Your Powers Combined: Canonically, Chameleon can use moves from all the other Mortal Kombat ninjas. Here, he only uses the abilities of Reptile, Noob Saibot and Rain (with Fatalities stolen from Ermac and Smoke).
  • Canon Foreigner: Ironically, Chameleon wasn't even featured in the port of MK Trilogy. The sprite used is actually of Reptile, with some of Noob Saibot and Rain's moves grafted on. For added irony, Chameleon is best known for his rainbow-coloured costume, but this is imperceptible due to his sprite being Deliberately Monochrome.
  • Deliberately Monochrome: On top of being black-and-white, his sprite is highly pixellated, making him look especially primitive.
  • Stylistic Suck: It wouldn't be accurate to the source material if he didn't suck.

    Warner's Characters 

Warner is a M.U.G.E.N. creator from El Salvador known for being part of the Mugen Hispania, an important Spanish-spoken community in the Turn of the Millennium. He's known to be one of the most prolific spriters from Latin America making all his characters from scratch, being most famous for create characters from Matt Groening and Seth MacFarlane animated series, Kenshin Himura and Makoto Shishio from Rurouni Kenshin, as well other famous characters like The Thing, Donald Duck, Wario and Fred Flintstone.

However, he's not just recognized by good things, but for bad ones too. He was marked in the past to use character coding without permissionnote , which made him a bad fame. Not to mention his NSFW works weren't well received for the mainstream community (usually the XXX releases are banned from most of communities and forums), becoming a controversial figure for decades, even today some older creators and players don't trust on him.

General Warner's Character tropes

  • Evil Knockoff: Warner has made evil versions of some of his characters, like Evil Homer, Dracula Burns, Hugo Simpson and Hitokiri Battōsai.
  • Fanservice: His female characters are known to have compatibility with NSFW characters. He also made various sexy portraits for various fighting game girls and even helped Tetchi in his NSFW fullgame.
  • Reference Overdosed: Most of Warner's characters are jam-packed with esoteric cultural references, some relevant to the characters in question, some less so.
  • Signature Style: His "Paint Cartoon" style is recognizable everywhere, which make other works that don't use this technique seems weird, like The Thing and Rurouni Kenshin chars.
  • Sturgeon's Law: Warner served as Follow the Leader for people who made other cartoon chars as well the ones from Rurouni Kenshin. The quality of them are... debatable, to say the least.
  • Tag Team: During his Mugen Hispania time, most of his chars from the time were remade by @ndroide to improve their coding and gameplay, and in part to clear his name from the accusations of his chars being spriteswap of other characters (which was something controversial in those times.)
  • Spanish Dubbing: Almost all of his characters use the Latin American spanish dub, having the English voices mostly by SND patches made by other creators.

Homer Simpson
"Out of my way, jerkass!"

One of the most recognized cartoon characters of all time made the jump to M.U.G.E.N back in 2006 by the hands of Warner. The success of this character made this creator recreate more characters from not just The Simpsons but from other similar (and based) animations as Futurama and Family Guy.

  • Ass Kicks You: His standing strong kick allows him to hit with his huge butt.
  • Animorphism: On drunken mode, he can briefly transform into his walrus self from The Island of Doctor Hibbert using his crouching medium kick.
  • The Cameo: Homer doesn't fight alone
    • In Warner's earlier versions he calls his son Bart to attack the enemy with either his slingshot or with firecrackers in one of his super attacks.
    • When Homer loses, Nelson Muntz appears out of nothing to mock Homer with his classic "HA-HA!".
    • Santa's little helper appears in his light crouch punch during the beer riot, making Homer trip to the ground.
    • Mr burns appear on Homer's drunken state in one throw attack and one special where the old man loses his head which is attached to homer's body
    • Ned Flanders appears as a human shield in Homer's drunken state and in one of Homer's winposes, where his head is cut offscreen.
    • Kang or Kodos appear in one of Homer's Riot beer mode attacks, punching the enemy while Homer suffers below the alien.
  • Cast from Hit Points: Homer Simpson's "Riot of The Beer" mode. It makes all of his attacks much stronger, and gives them greater priority, but using it costs half of his remaining health.
  • Divergent Character Evolution: He started as a spriteswap of Iori Yagami, but as the years progressed, he pretty much started to become his own character.
  • Drunken Master: He can become one by drinking a giant Duff beer, which increases all his mobility and the damage he deals to his opponents at the cost of half his health bar.
  • Edible Ammunition: Most edits of him usually add him throwing a donut as an attack. Averted on Warner's version, as he notes him wasting food, especially donuts is too Out of Character.
  • Epic Fail:
    • In one of his special intros, he dresses as Iori, but he just ends up being humiliated by him.
    • He attempts to intimidate the enemies in one of his regular intros, only to be revealed he was using a Face Cut-Out.
  • Evil Counterpart: Warner made this as he recreated Evil Homer (dance included) as a separated character.
  • Gender Bender: If hit with Midnight Bliss, Homer turns into Barney's pin-up of him from "Simpson Tide".
  • The Gunslinger: He uses his trusty gun as his principal choice to hit opponents from distance in Warner's version. In Judgespear's version, he uses his gun as a hyper attack.
  • Human Shield: While in his drunken state, he forces Ned flanders to take all damage in his crotch to defend himself.
  • Kaiju: He can briefly transform into King Homer in his drunken mode as one of his normal attacks.
  • Kamehame Hadoken: In one of the hypers of warner's version, Homer transforms into a saiyayin and launches a straight Kamehameha to the opponent.
  • Moveset Clone: The first versions were an almost a copy-pasted version of Iori Yagami from Capcom vs. SNK 2: Mark of the Millennium. Eventually his moves were changed with the time to be more accurate to Homer, but still plays similar to Iori. Similar with Evil Homer, which plays like Evil Ken, which was originally made by Reu.
  • The Rival: He is one to Peter Griffin, also recreated in M.U.G.E.N. by Warner, predating "The Simpsons Guy" by more than a decade.
  • Touch of Death: His most powerful hyper attack transforms him into his reaper mode from Treehouse Of Horror XIV, and can kill his opponent if his finger is touched.
  • Unstoppable Rage: One of his hypers, where he launches himself to the opponent.

Peter Griffin
"You son of a..."

The patriarch of the Griffin family, debuted in M.U.G.E.N the same year by the same author of Homer Simpson, and alongside him gained popularity back in the day due to making possible to recreate a battle with the two biggest animated sitcoms icons. Also, he appeared as a Guest Fighter in Saturday Mornin Mayhem

  • Abusive Parents: In his most recent updates, he uses his daughter Meg as a Human shield in his guarding pose.
  • Animesque: He can briefly transform into Anime Peter in one of his specials.
  • The Cameo: If he wins, he can summon Quagmire to bang the defeated opponent.
  • Cosplay: Peter dresses up as Ryu and Ariel in some of his special attacks.
  • Fartillery: With the help of a lighter, he can create fiery farts.
  • Human Shield: He tied his daughter Meg to protect himself.
  • Off with His Head!: He can cut off his opponent's head in his clown hyper if the character is compatible with it.
  • Overly-Long Gag: Peter's infamous gag where he sprains his knee for a long time is featured in his special intro against Homer.
  • The Rival: Similar to his original counterpart, he is one to Ernie the Giant Chicken, and another one for Homer Simpson, both of those recreated in M.U.G.E.N. by Warner.
  • Roundhouse Kick: Peter performs his Road House (1989) kick, and if the opponent is hit, he stops to says the line.
  • Powered Armor: In one of his hypers he wears his armor from "The King is Dead", which allows him to stun opponents before ambushing them.
  • Power-Up Food: The salt that Peter eats during his Steroid Man hyper grants him temporal muscles to hit his foe hard.
  • Shock and Awe: With his footy pajamas, Peter can shock his opponents by rubbing the ground and pointing at them.
  • Super Special Move:
    • Anal Torch: With the combination of his farts and a lighter, Peter summons a massive fire fire flame.
    • Steroid Man: Peter eats salt that buffs him and launches himself towards his opponent, punching three times in a row before returning to normal.
    • A.N.N.A Collider: Peter wears his armor from "The King is Dead", allowing him to stun opponents before ambushing them
    • Peter transforms into Ronald McDonald and slices his opponent's head with the Sword of Omens
  • Temporary Bulk Change: In one of his hypers he becomes buffier after eating salt, using his temporaly muschles to strike his opponent.
  • Vomit Indiscretion Shot: He vomits in one of his hypers by drinking Ipecac.
  • Wounded Gazelle Gambit: In Saturday Mornin Mayhem, he can pretend to be hurt and surprise his opponent by suddenly punching them.

Krusty the Clown

Before creating Homer Simpson, Warner began his history with M.U.G.E.N. making Krusty the clown, being less known than Homer.

  • Animorphism: Krusty transforms himself into his lion self from The Island of Doctor Hibbert in one of his winposes
  • Breaking the Fourth Wall: Before fighting, Krusty briefly announces his presence to the fourth wall
  • Dramatic Spotlight: Krusty sadly looks down while being in one if he ends a battle in a tie.
  • Drop the Hammer: Krusty can summon a huge maze to squish his opponents
  • Early-Installment Weirdness: Even in his most recent shape, Krusty still has more a limited colour palette than most of Warner's characters.
  • Fighting Clown: A literal example.
  • Gender Bender: If hit with Midnight Bliss, Krusty turns into Harley Quinn.
  • Golem: Krusty can summon the Golem of Prague to shoot up his opponents while he covers behind him.
  • Human Cannonball: Krusty launches himself from a cannon in one of his hypers with the help of sideshow Mel
  • Human Shield: In typical Krusty fashion, he covers behind Sideshow Mel so he can take the damage.
  • Pie in the Face: One of his specials allows him to deliver one onto his opponent.
  • Super Special Move:
    • Cannonbal: Krusty enters a cannon and launches towards the opponent wit the help of Sideshow Mel.
    • Golem: Krusty summons the Golem of Prague as his bodyguard and commands him to shoot his foes with his riffle three times before disappearing.
    • Itchy: Krusty grabs the opponent and throws them to itchy who knocks them with a cub.
    • Tumble: Krusty performs multiple tumbles that damage the opponent upon contact
    • Kicks: Krusty launches forward and performs multiple fast kicks in a row.
  • Vaudeville Hook: Krusty uses these in his intros to take off Krunchy the clown , Ronald McDonald, and Bozo the clown, the latter having Krusty slowly approaching him on his back.

Marge Simpson

Homer's wife and the second member of the Simpson family to be recreated in M.U.G.E.N. She has an alternate variant called Fitness Marge, where she wears sporty outfits.

  • Animal Disguise: Marge uses one of Sheba from Life in Hell in one of her hypers where she attacks with her long ears.
  • Animorphism: She briefly transforms into her panther self from in one of her special attacks from "The Island of Doctor Hibbert". Unlike her husband, she doesn't need to be drunk to use it.
  • Clothing Damage: Suffers from this if she's defeated in the final round, as well as one of her winposes. Averted on Fitness Marge.
  • Demonic Possession: Marge summons her early Tracey Ullman version of herself to possess his opponents in one of her hypers.
  • Drop the Hammer: In one of her specials, Marge releases one from her hair and uses it to squash her opponents.
  • Fountain of Youth: She can transform opponents with this in her witch form.
  • Inflating Body Gag: She can inflict either this or transform into a clone of herself in one of her hypers.
  • Moveset Clone: Fitness Marge, which is almost identical to her but uses movements based on various sports.
  • Prehensile Hair: Marge uses her long beehive hairstyle in some of her normals and specials to attack her opponents.
  • Super Special Move: Both Marge and Fitness Marge share the same hyper attacks.
    • Shopping Cart: Marge ambushes the opponent with her shopping cart.
    • The old: Marge summons her early Tracey Ullman version of herself to possess his opponents who either makes them gain weight or transforms them into a Marge clone.
    • I'm a Witch: Marge transforms into her witch self from Easy-Bake Coven and transforms the opponent into either a baby or the emoji poop in case the opponent isn't compatible with the Babality compatibility.
    • Rabbit: Marge wears a Sheba suit from Life in Hell and hits the opponent multiple times with her ears.

"You're not the boss of me! But I'll save you anyway! It's part of the superhero code!"

Instead of making a regular Bart Simpson, Warner opted to make his superhero persona Bartman instead.

  • Badass Cape: Bartman can attack with his cape, use it to evade and defend him from the opponent's attacks.
  • Drop the Hammer: His strongest punch allows him to summon a big hammer that can squish his opponents.
  • Gender Bender: If hit with Midnight Bliss, Bart turns into Lisa.
  • Let's Get Dangerous!: In one of his intros, Bart is with his usual or ancient clothing before deciding to use a smoke bomb and transform himself into his superpowered Bartman form.
  • Powered Armor: One of Bartman's hypers allows him to have one that can shoot lasers and squash his opponents.
  • Rubber Man: He briefly transforms into Stretch Dude in one of his hypers, using his extended hands to attack the enemy.
  • Super Special Move:
    • Radioactive Bart: Bartman changes his costume to one resembling Radioactive Man and shoots multiple shocking lasers from his eyes.
    • Stretch Dude: Bartman transforms into Strech dude and extends his arms, hitting the opponent with them.
    • Stampy: Bartman summons Stampy and rides him ambushing everything in their way.
    • Mr. Roboto: Bartman transforms his body into his cyborg self from B.I.: Bartificial Intelligence and shoots the opponent with lasers before crushing them on the floor with his robotic arms.
  • War Elephants: Bartman rides Stampy in one of his hypers to ambush his foes.
  • You're Insane!: He screams this to his twin Hugo Simpson in his special intro against him.

Hugo Simpson

Bart's Evil Twin from Treehouse of Horror VII is a playable character for first time thanks to Warner, and again making him instead normal Bart as with Bartman.

  • Adaptational Badass:
    • In his only animated appearance, he was quickly defeated by Dr. Hibbert by merely punching him, while here he seems to have defeated him offscreen in one of his intros, where he's above his corpse.
    • Bart's Olmec head can summon electricity and lighting which is a huge improvement over the huge useless waste of space it is on the main series.
  • Animorphism: In one of his finishing moves, Hugo transforms into a rat-kid and kills his opponent stabbing them with his tail.
  • Creepy Doll: Hugo has his entire family (minus Bart) recreated in plushies, which could be seen in his intro and in some of his attacks where he uses the three bigger family members from it.
  • Evil Laugh: In one of his winposes, he can performs one.
  • Finishing Move: Hugo can finish his foe in the last round by stabbing him while transforming as a rat, cutting his opponent's head, or performing a kick similar to Blanka.
  • Gender Bender: If hit with Midnight Bliss, Hugo turns into a malformed version of Lisa.
  • Improbable Weapon User: Some of Hugo's moveset involves paraphernalia saved in both the attic and the garage, such as Marge's paintings, a surfboard, or Bart's giant Olmec head
  • Kaiju: He can transform into Hugzilla in one of his hypers
  • Off with His Head!: Can perform this as a fatality.
  • Super Special Move:
    • Eyes on Ya/The Flaming Yawn: Hugo invokes the ancient Olmec head to either summon thunder or fire.
    • Hugzilla: Hugo transforms into Hugzilla and bites his opponents three times before launching them up.


  • BFS: Kang's Viking hyper allows him to attack with one of these.
  • Celebrity Impersonator: Impersonates both president Obama and trump in his intros.
  • Combat Tentacles: Used in the majority of his attacks.
  • Evil Laugh: Performs one in multiple win poses, where he can be alongside another alien, Mike, and Squirdward, or can be interrupted by his head transformed into Peabody's.
  • Finishing Move: Kang has two of these, where he can either eat his opponent's head or make him disappear for good with his disintegrating gun.
  • Fire, Ice, Lightning: Kang's gun can attack with energy beams that can shock, freeze or burn the opponent.
  • Flying Saucer: Arrives in one of these in one of his intros.
  • Gender Bender:
    • Inflicts this to his opponent with a special gun, in order to suck out their vitality.
    • If hit with Midnight Bliss, Kang turns into an alien version of Marge.
  • Improbable Weapon User: Interestingly, he uses a board with a single nail as a special attack, especially due to being defeated by one of those in The Simpsons S3 E7 "Treehouse of Horror II".
  • Mars Needs Women: Kang attempts to peacefully lure Marge and Leela into creating a half-hibrid with them in special intros, but doesn't work as they refuse, forcing him to do it by force.
  • Ninja: One of his hypers allows him to kick multiple times in a row as one.
  • Super Special Move:
    • Triple ninja kicks: Kang transforms into a ninja and performs multiple kicks in a row.
    • Viking: Kang transforms into his Viking self and ambush with his giant sword
    • Mass Suck: Kang's ray gun transforms the opponent into a genderbendered/feminized version of themselves, and then sucks their mass.
    • Underground Tentacles: Kang's tentacles go underground, and release its sharp ends beneath the ground sharp enough to hurt opponents.

Burns Dracula

The only case of Warner making another version of a famous Simpson character, this case for Montgomery Burns, but without having the original one made (Bartman doesn't count since he's the superhero persona of Bart). Burns Dracula is one of the cheap characters he made and the second one apart of Evil Homer.

  • Creepy Long Fingers: Burns can alter the size of his nails at will to attack his enemies.
  • Evil Laugh: Performs his typical evil gloating if he wins.
  • Foul Flower: One of Burn's most recent hypers is transformed into a variation of Cagney Carnation and imitates his attack.
  • Gender Bender: If hit with Midnight Bliss, Burns turns into Mom.
  • Gratuitous Italian: Various of his moves are written in Italian.
  • Improbable Weapon User: Bobo, Burn's beloved teddy bear, has been altered by him to release spikes from it when launched.
  • Living Shadow: Burns can use his shadow in some of his attacks
  • Moveset Clone: His moveset is similar to Jedah Dohma from Darkstalkers
  • Night of the Living Mooks: Burns summons his undead army to attack his opponents if he manages to catch them in one of his hypers
  • Reduced to Dust: If you manage to defeat him in the final round, Burns will turn into dust.
  • Shout-Out: One of his most recent moves is a reference to Cagney Carnation from Cuphead .
  • Super Special Move:
    • Prova Dei Cervo: Burns turns into a swarm of rats that ambush the opponent.
    • Finale Rosso: Burns open a portal on the hole with the intention of trapping the opponent so they can fall and be ambushed by his evil vampire zombie army.
    • Spinning Scythe: Burns launches his teddy bear Bobo to the opponent and releases spikes from it's inside upon contacting the opponent.
    • Super Spreggio: Burns spits skulls from his mouth directly to the opponent.
    • Plantocha: Burns transforms into Cagney Cagnation, imitating his signature dance as an attack.
  • Swarm of Rats: One of his vampire powers allows him to transform into one in a hyper attack.

Cipitio is a legendary character found in Salvadoran folklore revolving around the Siguanaba and Cadejo legends. Being known more as a literary character in his native El Savador, Warner made his own version for M.U.G.E.N. being the first time this character is recreated outside local legends and literature, being unknown by most of the community and taken more as his own creation compared to the rest of his chars.
  • Body Horror: Besides having his feet in backwards position depicted in the salvadorian folklore,this version of Cipitio can attack with the inside of his guts and can throw up ashes from his mouth.
  • Edible Ammunition: Cipitio can use bananas as projectiles and toss a full banana branch
  • Finishing Move: His finishers involve him cutting the head or the torso of his opponents with his sombrero, his claws or his sharp teeth.
  • Folk Horror: This version of Cipitio is an homage to the Salvadorian folklore.
  • Gratuitous Spanish: Coming from a country that has it as the main language, all his moves and quotes are in Spanish.
  • Long Neck: Cipitio extends his neck in one special to bite his opponent and in the Super Special Move "Triple Cabeza".
  • Nightmare Face: One of his specials involves him scaring his opponents in this way.
  • Nose Nuggets: He eats a single booger in his taunt
  • Our Werewolves Are Different: He transforms into a coyote in one of his winposes
  • Sinister Minister: In one of his victory poses, a headless priest lifts Cipitio's arm to declare him the winner.
  • Shock and Awe: Cipitio prays to Tlaloc to summon a thunderbolt that can shock enemies.
  • Super Special Move:
    • Abuelito Tlaloc: Cipitio calls to the god Tlaloc to help him by sending a thunderbolt in the middle of the stage.
    • Solitarias: Cipitio punches his guts, releasing giant worms from inside his mouth that randomly hits their opponents, before going back to his stomach.
    • Triple Cabeza: Cipitio grows two heads and approaches their opponents as the heads viciously bite them.
  • Weaponized Headgear: Cipitio uses his yellow sombrero in two of his normals, in one fatality, and to cover himself from his opponent's attacks.

Turanga Leela
"This is it. The moment we should have trained for."
The first character he made from Futurama and the second girl he recreated for M.U.G.E.N. after The Incredibles' Elastigirl.
  • Action Girl: Leela uses various kung-fu related moves on her moveset.
  • Assist Character: Fry and Bender appear to assist Leela in her fight.
  • Eye Beams: With the help of a visor she can release a big beam in one of her specials a la Cyclops.
  • Drop the Hammer: Leela summons one that can stun her opponents in her hyper homaging El Chapulín Colorado.
  • Gender Bender: Leela can briefly transform her opponent into a girl to "teach them how to fight like a woman" before punching them hard.
  • Our Centaurs Are Different: Leela can ambush the opponents by transforming into the one she was transformed in "Bender's Game."
  • Palette Swap:
    • One of Leela's alternate colors gives her red hair, making her resemble her Alternate Universe counterpart from "The Farnsworth Parabox".
    • Another gives her yellow skin, making her resemble a Simpsons character.
    • Through use of the smart palette function, several of Leela's colors exchange her vest and pants for a Leotard of Power. One of them resembles the wrestling leotard she was in "Jurassic Bark".
  • Prehensile Hair: Leela can use her ponytail as a weapon in two of her special attacks.
  • Ray Gun: Leela has one that can shoot one tiny beam to her opponent.
  • Shapeshifting: Leela's bracelet allows her to temporarly transform into a monkey, Fry, the professor... and Zoidberg. She used to transform into Bender before Warner created him as a separate character.

"Bite my shiny metal ass!"
The second character from Futurama, who was Promoted to Playable by Warner after just appearing as a transformation form for Leela.
  • Bad Santa: In his most powerful hyper, Bender can summon Robot Santa which will deal with his foes with various shoots from his ray gun.
  • Booze Flamethrower: Bender drinks one booze and transform it into fire in one of his special attacks.
  • Easily Detachable Robot Parts: Bender uses this to his advantage by detaching his arm to attack his opponents from distance. It also happens in one of his winposes as a robot referee lifts up Bender's arm.
  • Easter Egg: In his update intros, the update capsule can be seen with something written in Alienese, which translated to english means "By Warner."
  • Extendable Arms: In one of his specials Bender extends his arms to the ground enough to surprise his opponents from behind.
  • Eye Beams: Bender can use one of his eyes to hurt his opponent with one of those.
  • Gender Bender: If hit with Midnight Bliss, Bender turns into Coilette from "Bender".
  • Interrupted Suicide: Bender is about to get inside a suicide booth in one of his intros but he tosses the booth outside when he notices his opponent, deciding to kick ass before dying.
  • Lazy Mexican: Bender can be seen taking a siesta near a cactus and wearing a mexican hat in one of his intros.
  • Palette Swap: Some of Bender's alternate palettes are references to his home series:
    • The gold color resembles Bender's Alternate Universe counterpart from "The Farnsworth Parabox", and has a special intro where he tells his opponent to bite his shiny golden ass.
    • Another makes him red with yellow eyes, resembling the Robot Devil.
    • One of his colors changes him from a metallic blue to a pale grey, resembling his appearance in certain promotional artwork.
  • Promoted to Playable: He used to be one of Leela's many transformations before Warner decided to create him.
  • Ray Gun: One of his hypers allows him to release a massive one.
  • Super Special Move:
    • Hasta la vista: He electrocutes the opponent with an electric blast from his electric gun that he used in Bender's Big Score.
    • The Gender Bender: He spins multiple times wearing his humiliating suit from the episode Raging Bender. Once he finishes the attack, Bender spends some time monologuing before removing his costume with his wand.
    • Were-car routine: Costing 2000 of power, Bender becomes his were-car self and runs over his opponent under the light of the moon
    • Robot Santa: Costing 3000 of power, Bender puts a Santa hat on his head and summons the robot-santa to shoot Bender's foes with his laser gun.
  • Sinister Car: Regardless of the time of the day currently happening on the stage, Bender can transform into a were-car as a hyper.

Ernie, the Giant Chicken
Peter's rival since Da Boom episode, also goes to M.U.G.E.N. to fight him without mercy.
  • Blow You Away: He can create small wind gusts as projectiles.
  • Dung Fu: One of his hypers involves him using shooting a massive liquid avian diarrhea at the opponent
  • The Rival: Much like the original series, he is one towards Peter Griffin.
  • Promoted to Playable: Used to be featured in one of Peter Griffin's winposes before being made.
  • Super Special Move:
    • He barricades the opponent using items such as trash cans, pipes, and musical instruments
    • Mentioned adobe, he shoots a massive liquid avian diarrhea to the opponent
    • Big Bird: He transforms into him and stomps his opponents with his big feet.
    • Bobba Fett: He transforms into his Bobba fett Laugh It Up Fuzzball counterpart, flying and shooting rays from a laser gun.
    • Some edits of Ernie feature him using a firetruck as a finishing move.
      • Likewise, some edits also feature him summoning an army of angry chickens.

Joe Swanson

  • Cyborg: Can roast his opponents as his cyborg form from his alternate present self in one of his hypers.
  • Handicapped Badass: Joe may be in a wheelchair, but that doesn't stop him from fighting.
  • Nightmare Face: Joe makes a scary face to scare his opponents while dressed as a clown in one of his hyper attacks.
  • Scare 'Em Straight: Joe can scare his foes with his creepy clown costume, allowing him to attack them while they're scared.
  • Static Stun Gun: Naturally, since he is a police officer, he can stun the enemy with a Taser electroshock weapon.
  • Super Special Move:
    • IT: Joe dresses as Pennywise and scares the opponent with a creepy face
    • The Tick: Joe dresses as the titular hero, dealing some powerful punches to the opponent and sending them flying with an uppercut
    • Roboto: Joe transforms into his alternate present self and fries the opponent with a burning beam.

Stan Smith
The first character made from American Dad!.
  • Cyborg: He can transform into his futuristic cyborg Stan in one of his hypers.
  • Dodgy Toupee: If you hit Stan, you can see in his damaged animation his wig coming off from his head for a brief moment.
  • Gender Bender: Stan can force the gender-bender pill he took in the episode "Stan Goes On the Pill" onto his foes and leave them at the mercy of Bullock. Likewise, he's transformed into his female version of said episode in attacks compatible with the midnight bliss animation.
  • Groin Attack: He can perform one with his crouching strong punch to characters who have a compatible animation.
  • The Gunslinger: Uses his gun as his main choice to attack from distance.
  • Impaled with Extreme Prejudice: Stan impales his foe with his American flag in one of his winposes
  • Super Special Move:
    • Stans transforms into an ape and uses his strong arms to hit the opponent multiple times while he's flying with a jetpack.
    • Stan transforms into his cyborg self from the episode May the best Stan win, launching towards the opponent.
    • Stan summons his coworkers Dick and Jackson to help him shoot the opponents.

Roger Smith

  • Alien Abduction: He calls a spaceship to abduct his foes in one of his hypers
  • Changing Clothes Is a Free Action: Roger is notorious for instantly transforming into one of his personas while attacking.
  • Groin Attack: He can perform one with his croutching strong kick to characters who have a compatible animation.
  • Half the Man He Used to Be: If the opponent is compatible with the attack, Roger can cut his foe in half in his Franchise/Predator hyper
  • Promoted to Playable: Used to be split out dead in one of Kang's special attacks.
  • Shout-Out: Many of his moves have roger dressed up as characters from other media such as Street Fighter, Yoshi, Captain America and Saw to name a few
  • Super Special Move:
    • Predator: Roger hides as he launches a projectile that temporarly bisects his opponent
    • Alien abduction: wearing a space suit, Roger summons the green ray of an unseen ufo to abduct his opponent
    • Jigsaw: Roger hits his opponent multiple times in a row with rotating arms and knives

Donald Duck
“Aw, I know who you’re thinking about!”
Warner's last creation to date, being a commissioned character and a great tribute to the famous Disney's duck, which reunites moves and references from his animated versions as well games he appeared as Donald in Maui Mallard, Quack Pack and even Kingdom Hearts.
  • Ass Kicks You: His crouch strong kick makes him attack with this butt two times in a row.
  • Batter Up!: Can knock out briefly an opponent with this.
  • Boxing Battler: He transforms into a pissed boxer in one of his hypers, where he wears his outfit from Canvas Back Duck.
  • Dangerous Forbidden Technique: His Zettaflare hyper can burn his foes, but leaves him open for punishment if dodged.
  • Drop the Hammer: Donald duck can summon a big one and hit the opponent three times or summon a small one which launches him forward.
  • Hair-Trigger Temper: Donald weaponizes his famous tantrums as one of his special attacks.
  • Instantly Defeathered Bird: Happens to him if he's attacked with a finishing fire special attack/hyper such as his Zettaflare.
  • Ninja: He can transform into his ninja form from Donald in Maui Mallard to hit the opponent twice in a row.
  • Palette Swap: Two of his alternate palettes reference the characters of Count Duckula and Daffy Duck.
  • Sentry Gun: One of Donald Duck's specials is him summoning a portable turret to hit his opponents from the distance.
  • Super Special Move:
    • Mano de piedra: Donald becomes his boxer self from Canvas Back Duck and repeatedly hits his opponent ending up with him launching them into the air.
    • Zettaflare: Donald summons the magic spell Zettaflare to fry his opponents, leaving him exhausted and falling to the ground before recovering up, being completely vulnerable if his opponent blocks the attack.
  • Vaudeville Hook: Donald uses this humorously as his run-back animation.
  • Weaponized Headgear: Donald uses his hat during his aerial weak punch normal.

Fred Flintstone
"Yabba dabba doo!"
One of the first cartoon character Warner made along with Krusty and one of his earlier works.
  • Adaptational Badass: In the Flinstones, SuperStone "flew" in a show with the help of stings attached to him, while here, he can genuinely fly on his own.
  • All Animals Are Dogs: Fred calls his pet Dino to chase the opponent similar to how an owner of a dog would do it.
  • Bamboo Technology: The Flintmobile is used by Fred to enter the stage before the match begins and as one of his hyper attacks.
  • Car Fu: Fred can run the Flintmobile against his opponents in one of his hyper attacks.
  • Carry a Big Stick: Fred uses his trusty ancient cub in most of his attacks.
  • Fish out of Temporal Water: He's this in one of his intros as Stewie and Brian toss him out of their time-travel device.
  • Mistaken Identity: An author version. Since Warner didn't make much Saturday Morning Cartoon chars, could be mistaken that Fred was made by D.D.R. instead, another M.U.G.E.N. creator who is known to make famous cartoon chars.
  • Superpowered Alter Ego: Fred transforms into Superstone in one of his hypers, granting him the ability to fly to their opponents straight and hurt them.
  • Super Special Move:
    • Club Swirl: Fred uses his cub to hit the opponent, then launches them away if succesfully applied.
    • SuperStone: Fred flies towards the enemy, dealing damage to his foe upon contact.
    • I'll run over with my Flintmobile!: Fred runs the opponent with his Flintmobile
    • Club Eartquake: Fred Punches the ground with his club hard enough to the ground to shake.
    • Rockzilla: Dressed in a dinosaur costume, he scratches the opponents with the costume claws.
    • In previous versions, he had one summoning a giant monkey hand from the underground
  • Weaponized Ball: Fred can use bowling balls to attack.

The Thing
"It's clobbering time!"
The classic character from The Fantastic Four is another of his earlier creations and the only one made in a different style in comparison to his other chars based on cartoons.
  • Art Shift: He has Warner's most complex sprite art, with impressive details on them that one can think that they were ripped off from a legitimate Marvel fighting game
  • Gender Bender: If hit with Midnight Bliss, he turns into a smaller version of the Statue of Liberty.
  • Weaponized Car: In one of his hyper attacks, he lifts a truck and crushes it to the opponent

Rurouni Kenshin chars

Before becoming famous with his The Simpsons chars, Warner was the pioneer making chars from anime from scratch and not edited from other characters, making Kenshin Himura and Makoto Shishio with moves based in the anime. Also he made an edited version of his Kenshin, his Evil Counterpart Hitokiri Battousai (aka Shinto).
  • Art Shift: As with The Thing, Warner moved out from this style to focus only in the MS Paint we all know.
  • Evil Knockoff: Hitokiri Battousai, the old murdering persona of Kenshin was made as a diferent character from Kenshin.
  • Gratuitous Spanish: Rurouni Kenshin received an official Spanish Dubbing for Latin America and being exhibed on TV, being widely famous in The '90s. As his other characters, Kenshin, Shishio and Battousai received voices from that dubbing in his chars.


  • Hat of Power: Wario uses his bunny helmet to run, his viking helmet as a crouch attack and releases powerful fireballs from his dragon hat.
  • Playing with Fire: Wario can release powerfull fireballs from his dragon helmet.
  • Shout-Out: His Midnight Bliss transformation seems to be a mix between Princess Daisy and Yubaba.


Mr. Incredible

  • Camera Screw: Mr Incredible can move the lower part of the camera and shake it to attack his opponents in one of his normal crouch attacks.
  • Popping Buttons: This happens in both of his winposes, much to his dismay.


  • Ass Kicks You: In one of her hypers she expands her booty to launch her opponents into the air.
  • Cool Bike: She uses her motorbike from The Incredibles 2 to run into her opponents, replacing a former special where she transformed into Lightning McQueen.
  • Invisibility: Elastigirl can summon her daughter Violet to attack her opponents out of nowhere and create force fields behind her
  • Rubber Man: The majority of her gameplay consists of her changing her body shape at will.

    Teaf's/Tifu's Characters 
Five obscure characters originating in M.U.G.E.N as playable characters purely designed by Teaf: Shartel, Ferir, Rucheca, Grizela, and Harmir. They are not without haters but they are very much beloved: they are completely original creations of the author in virtually every way, boast clean and high resolution graphics except for one character in terms of sprites, and a decent amount of lovely fanservice; but, they're also furries — which are already despised by quite a few communities, said fanservice almost borderlines on NSFW in ways uncomfortable for some players (with two characters officially having explicitly NSFW fanservice), and they are also notorious for being massively powerful characters in the hands of an expert(s) or with the A.I. at its most powerful. They all have a combo system superior to Dragon Claw's (even Grizela), perfect guards that increase their energy gauge, critical hit capacity, and a 4-bar energy gauge completely separate from the 3 bar hyper gauge that is responsible for EX Special Moves, parry shields that create a window of intangibility after performing them, combo breaker bursts, combo cancels, and Fairy Fire assists. Said AI - while capable of being lowered, is also an absolute pain to deal with on higher difficulty settings. With all of this, they are all essentially to M.U.G.E.N as Fox McCloud is to Super Smash Bros. Melee since they're nowhere near easy to master and they are interesting and rewarding characters for doing so. Any personal information on them can be found on the Fanatail website and Teaf's other websites (but you should at least be able to understand or translate Japanese). A future candidate to join the other girls in M.U.G.E.N is currently known as "Lazlotte/Razurotte", the devil's daughter with mismatched eyes.

Shartel/Shall Till

A bestial, humanoid mercenary who likes to travel far and wide.

  • Ms. Fanservice: Given her creator this shouldn't be a surprise, and she's almost as much as the two others below her (Grizela and Harmir). She invokes this trope on others with her Shartel Buster if they have the compatible sprites.
    • Shameless Fanservice Girl: Grew up mostly without clothes (they were more or less a decoration to her) and reluctantly wears as much as she normally does in the presence of others.
  • Muscles Are Meaningful: She'd need those muscles of hers to lug around that BFS.
  • SNK Boss: Unlike the rest of the girls, she doesn't seem to have any trade offs and she is very close to being a true Lightning Bruiser.
    • Golden Super Mode: The most basic form of this trope; enhanced strength, speed, endurance, and a full Energy Gauge upon round start (formerly a constantly regenerating one) which becomes the standard for the rest of the girls to build upon for their own variations.
  • The Tease: Much like Grizela in a sense based on official artwork.
  • The Voiceless: Barring voice patches.
  • Walking Swimsuit Scene: She wears what looks to be a red one under her normal clothes. Midnight Bliss removes everything but said swimsuit if used on her.
  • Wrestler in All of Us: A Suplex Finisher with a super "buster" finisher similar to Grizela's Dragon Buster.


A woodland resident who while cheerful and playful is far from helpless.


A magess who hails from a Fanatail Magic Academy and her magic is second to none.

  • Ambiguously Token Human/Cute Monster Girl: Thanks to her ears and her fangs, we're not sure what she is. She could be a mutated human, but it's highly likely that she's not (probably an elf given her powerful affinity with magic).
    • Our Demons Are Different: While other high-level magicians are content with pulling rare creatures from other worlds to serve as their "championing demon", Rucheca prefers looking for alternate realities to find another version of herself to serve the same role. Whether this makes her a very human-looking demon or not is up for grabs.
  • Attack Reflector: One of her specials is a quick mirror of ice that reflects projectiles (the EX variation lasts much longer). God help the poor soul who fired multiple projectiles at her.
  • Badass Adorable: The best mage in all of Fanatail period. Cute to boot too.
  • Barbie Doll Anatomy: Subverted in her original palettes and in general but it can be invoked.
  • Berserk Button: Hot-Blooded men get no sympathy from her and piss her off very easily]]. Grizela appears to also trigger a few others often when they argue and fight.
  • Big Ol' Eyebrows: Smaller than Grizela's but bigger than the rest's.
  • Does Not Like Milk: This might be explained by being lactose intolerant.
  • Fire, Ice, Lightning
  • Grin of Audacity: She does this in her intro (a look that sums her up perfectly) and also when she inflicts Mystic Illusion on her enemies.
  • Lesbian Vampire: No official word on her sexual orientation or her species, but she gives off the impression thanks to one little detail, her Mystic Illusion attack; it is her equivalent of Demitri Maximoff's Midnight Bliss to the letter (all while she smiles at her handiwork).note 
  • Magic Missile Storm: Her ultimate attack named Elemental Storm defines this trope and it hits everyone on the screen (like Pokemon's earthquake).
    • Awesome, but Impractical/Difficult, but Awesome: zig-zags between the two tropes. Getting to pull off this move is generally a pain and as such it is often used as a last resort; to get the elemental buffs one hyper bar must be sacrificed, and there are three elemental buffs, meaning an entire hyper gauge must be consumed, and the move itself takes one hyper bar to execute in addition to the buffs you've activated. Four hyper bars in total must be used up for this move, performing the move leaves you vulnerable for an attack, and while Rucheca can charge her hyper gauge and get the energy she needs doing this is quite a chore. This is compensated of course by dealing massive damage and must be either blocked or dodged since it hits the entire screen. In her Golden Super Mode though, it is far less impractical and/or difficult by any measure and is straight-up overpowered to where it is virtually a One-Hit Kill every time.
  • Ms. Fanservice: She shows quite a lot of skin by default even with her mage robes on, and her other palettes zig-zag between even more revealing and somewhat modest (at best it'll look like she's wearing a painted-on spandex suit). Her Midnight Bliss outfit had gone from simply removing her mage robes to a high-cut pajama shirt to the traditional sailor fuku. She also invokes fanservice on others by way of her Mystic Illusion hyper Move.
    • Fanservice Pack: Rucheca was smaller in her earlier sprites and looked pretty stylized, but she has recently been made to look older, taller, and thinner if only by a little (making her physique look proportionately closer to humans). It's also about this time that she's become more Gainaxy than usual and her Midnight Bliss state was changed from simply removing everything but her bikini to the high cut pajama shirt (even though the pajama shirt ended up getting changed).
    • Full-Frontal Assault/Naked in Mink: She ditches her bikini while keeping her outer mage robe articles on her, exposing her intimates to the elements yet still being more clothed than everyone else. Go find it if you want.note 
  • Muscles Are Meaningful: How about having no physical attacks and being thinner than the rest (barring Ferir)? She's said to dislike both gym class and training camp (which would explain a lot).
  • The Napoleon: C'mon, look at her; she practically screams this trope. She's the second shortest of the girls, is insecure about her height, and is very ill-tempered (though a recent sprite revamp made her a bit taller).
  • Pride: She fits this bill for good reason. Rucheca is described as among the best (if not the best) magi in a very prestigious magic academy which happens to have magi from all over Fanatail. This got to the point where fellow top-class magi and even some of the instructors were scared of her vast magic potential. Her potency of magic include buffs to her already powerful magic that do not disappear over time, the power to unleash a brutal maelstrom of fire, lightning, and ice, the ability to steal lifeforce and energy from others, and she can completely alter another person's entire look or even their biological sex. This has gone to her head, becoming incredibly arrogant as a result and pointing her nose down at everyone else, making it quick and easy for her to make enemies.
    • Smug Smiler: A frequent offender of this trope, sometimes pointing her pointer finger upwards in a mocking gesture.
  • Regenerating Mana: One that fills up the Energy Gauge and the Hyper Gauge.
  • SNK Boss: For a magical and projectile oriented user it is surprising that she ends up as one of these. She has a superior zoning game that is outright infuriating to deal with and she can spam her special moves at an alarming frequency.
    • Golden Super Mode: Give her raw damage and speed boosts, take her elemental status buffs and increase their potency even further, including permanent magic buffs, the ability to regain her own health, and a full Energy Gauge going in, and you have a magical Super Saiyan.
  • Status Buff: An attunement for each element (the ice attunement in particular allows Rucheca to randomly freeze her opponents solid) and they shave off half of the required energy to use EX Special Moves. And while they don't disappear overtime, her strongest attack depletes them completely. She also has Frozen Orb - a defensively-oriented one that she can cast on herself and/or her teammate.
  • The Rival: Shown to be one with Grizela in this piece of official art. According to Teaf the two of them fight often over a lot of things and don't like each other much.
  • Teleport Spam: Rucheca teleports instead of dashing (she hates dashing) which can become pretty annoying considering her difficulty. She can even do this in the air and has an EX variation of all things. And yes, all versions are spammable.
  • Trademark Favorite Food: Any sweets and fruit will suffice to her.
  • Vampiric Draining: Her normal ground grab does this (stealing hyper energy gauge to rub salt in the wounds further) and so does her Mystic Illusion hyper as stated above. Unlike Ferir she can naturally do this (as in without any buffs).
  • The Voiceless: Barring voice patches.
  • Walking Swimsuit Scene: Rucheca wears her swimsuit at all times underneath her mage clothing (which can look different depending on the palette used). By itself it used to be her Midnight Bliss outfit.
  • Why did it Have to be Bugs?


A humanoid dragon(?) with a sky-high pride and the physical prowess to match it.

  • Ass Kicks You: Just her focus attack.
  • Ms. Fanservice: Her general attire, Dragon Busters, and her Midnight Bliss outfit. She takes the trope up to ''twelve'' with her nude SFF and her other official art.
    • Boobs of Steel: And how. They are her primary source of fanservice most likely because of this trope, almost constantly in motion, and the muscles are meaningless trope is in full play and exaggerated as a result. Under the effects of Midnight Bliss while fighting naked, they get to almost as big as her head as a result of not wearing clothes.
    • Cute Little Fangs
    • Our Dragons Are Different: And while she is not a giant, winged, fire-breathing monstrosity covered in scales (and her being a dragon is ambiguous), she is still an awesome draconic figure nonetheless.
    • Shameless Fanservice Girl: Without a shadow of doubt.
    • Sexy Dragons: In comparison to the other girls (who are moe) Grizela ditches the cuteness look and goes straight for sex appeal. She's aware of her status as this, taking pride and advantage of that fact too.
    • Stripperific: Her default outfit. Her Midnight Bliss outfit is this in volumes as it's just two belts barely managing to cover her naughty bits.
    • The Tease: Hoo boy...
    • Walking Swimsuit Scene: Her attire is a bikini, most likely to not hinder her much when she brawls.
  • Big Ol' Eyebrows: Although not as large as most examples, it's especially noticeable.
  • The Brute: Finesse and grace do not exist in her fighting vocabulary, throwing out simple yet powerful attacks. She notably cannot combo as much as the others but her combo game is easier to maintain in comparison. Also, she's not a particularly apt thinker herself.
  • The Coats Are Off: She tosses off her cloak before beginning a fight (likely a nod to Zangief).
  • Dishing Out Dirt: Megalith Crusher is an advancing crush attack with Grizela holding a huge rock in her hands. Megalith Throw is where Grizela tosses said rock instead.
  • Does Not Like Shoes
  • Expy: Seems like a mix of Zangief and Birdie in terms of gameplay and movelists, having a few command grabs like the two and showing an affinity for headbutts like the latter.
  • Full-Frontal Assault: An official patch has her fight completely naked. Find it yourself if you can.note 
  • Golden Super Mode: Give her the full Energy Gauge starting a fight, buff up all of her stats to make her dish out ludicrous amounts of damage all around that can potentially go into One-Hit Kill territory with critical hits, and allow her to refill her own health via the power charge, and you have yourself a golden monster girl-shaped juggernaut.
  • Ground Pound: Dragon Stamp; it causes tremors that is pretty far reaching.
  • Hoist by Their Own Petard: Hitting Grizela in the middle of her Cruel Headbutt will tack on more damage for her to deal to her opponent once she hits them.
  • Make Me Wanna Shout: Her Dragon Roar hyper is a short ranged and powerful shout that blows away anything near her.
  • Mighty Glacier: She is the strongest physical attacker between the five (with only her gold version topping her), but is the slowest and heaviest character; the ground itself shakes every time she lands, she doesn't have an extra jump function like the rest, her airdash gives her the shortest distance out of everyone else's and back when multiple airdashes existed she only had one, and her dashes are short hops rather than constant forward movement (or teleporting in Rucheca's case).
  • Pride: She fits this bill and for good reason. Grizela is the self-proclaimed "strongest dragon alive", and she can back up that boast and more. She will expect others to respect the dragon race and is pretty condescending as a whole (though not as bad as Rucheca). Vegeta would be an especially good male counterpart for her, especially considering the Super Saiyan and Golden Palette parallels.
  • Professional Wrestling: She oozes this, being a grappling based fighter with her most powerful techniques involving grabbing the opponent with 360 degree motions. She also has three different body slam attacks to make her more like a professional wrestler.
  • Regenerating Health: She will slowly start regaining her health if it falls below 200.
  • Regenerating Mana: One that fills up the Hyper Gauge. Looks like she's learning a few pointers from the Z Fighters.
  • The Rival: Shown to be one toward Rucheca in this piece of official art. According to Teaf the two of them fight often over a lot of things and don't like each other much.
  • SNK Boss: Not as much as the crowning number one example right below her but she still counts. The fact that she deals high amounts of damage to her enemies and more than most other characters made to this day makes her a dangerous foe to fight (critical hits are also in play for all girls, making Grizela that much more dangerous). Despite her low mobility she has little issue closing the distance or keeping foes at bay thanks to her tremor-inducing hip drop, her two headbutt specials, and her Megalith moves that force opponents to predict her next action. And while slow(er than the rest), her dashes grant her invincibility as she crosses over to the other side of her opponent while close to them.
  • Spinning Piledriver: She can do this just much like the more famous practitioners of the move but with a small twist, she goes upside-down once on the way up.
  • Suplex Finisher: Her specialty. And she invokes Fanservice on compatible characters with her Dragon Buster (including herself and the other girls).
  • Trademark Favorite Food: If there's one thing her pride cannot protect herself against, it's melons (heh). This is so much that if you give her any she'll listen to whatever you have to say.
  • Use Your Head: She has this as a strong punch and as two special moves (Brutal Charge which is a dashing headbutt and Cruel Headbutt which is a stationary headbutt, and they're both armored).
  • Vocal Dissonance: One common modified distribution that edited out her clothes before it was done officially also gave her the voice of a little girl, oddly.
  • The Voiceless: Barring voice patches.


A humanoid harpy who is the poster-girl and security guard of a harpy magic shop.

  • Accessory-Wearing Cartoon Animal: Her hairclips. She also likes accessories (magical variants too) in general.
  • Ass Kicks You: She has a focus attack and, as one would expect of her, she can do it midair.
  • Author Appeal: Teaf seems to favor her considering that her introductory character video is more descriptive and longer than the others, being the best character to play as between the five, is advertised more than the others, and she has more official art compared to the rest. She's also the mascot of Teaf's/Fanatail's twitter account.
  • Badass Adorable: She kicks the ass of those who mess with her shop or whenever, and she looks cute doing it too.
  • Cute Monster Girl
  • Barbie Doll Anatomy: Invoked with Harmir's various palettes but ultimately subverted with official art.
  • Berserk Button: Theft in her shop or slandering it period is a guaranteed way of pissing her off and earning a subsequent ass-whooping.
  • Blow You Away: Two attacks: Twirl Blast - a giant purple tornado which travels slowly and doesn't go far but has insane vertical coverage while hitting multiple times, and Crescent Gale - a pink crescent shaped wave kicked into the air that can be performed anywhere and also hits multiple times.
  • Desperation Attack: While her Sky Ruler hyper move isn't exactly a desperation attack (it can be performed normally like other hypers), it does more damage the lower Harmir's health is.
  • Difficult, but Awesome: As with other SNK Bosses, it is not that easy to pull off her combos; she's really difficult to master to compensate for how insane she is, but she is incredibly worth it.
  • Does Not Like Spam: She does not like spicy food.
  • Expy: Gameplay-wise she's a mixture of Elena and Chun-Li from Street Fighter, exclusively using kicks for unarmed attacks since her wings can't attack themselves. She even has her own Lightning Leg expy dubbed "Wild Pecker", and just like those two she has a nice pair of toned legs on her.
  • Feather Fingers: Averted and summarily deconstructed; her wings are just wings, and this causes problems to the point that she has to ask someone (usually her boss) to help her get dressed. They're also the direct reason she is a kicking-based extremity extremist.
  • Feather Flechettes: She can however fire off three of her feathers enchanted with magic to turn them into projectiles called "Luminous Feather". Almost in lieu of her wings being useless for direct attacks, the projectiles are short-lived and - while covering three different directions in front of Harmir and repeatedly hit her opponents, don't go particularly far. They do stilt the opponent'(s)' ability to gain more power for they hyper gauge. The EX Variation does not disappear at all however and hits the opponent(s) many times while pushing them away from Harmir.
  • Full-Frontal Assault: She decides to ditch her small bra too in an official patch — see if you can find it.note 
  • Fragile Speedster: She is faster and more agile than even Ferir but her damage output is particularly low outside of her Super Moves, meaning she has to string long combos to do high damage unlike most of the other girls. She has the option to increase her power with her "Eagle Heart" buff when available.
  • Ground Pound: This comes up as a stall-then-fall foot dive and Sky Ruler's finisher is one of two variations: a foot dive or a butt stomp.
  • Half-Dressed Cartoon Animal: Of the bare-bottomed variety. Unlike Ferir whose fur does a great deal on effectively concealing her intimates and sort of looking like furry pants, Harmir's feathers from the waist down look much closer to form-fitting spandex: her ass-cheeks are clearly visible and her Cleft of Venus often shows through her patch of pubic feathers. Official art sometimes goes as far to have her anus visible...
  • Implied Love Interest: She talks about her boss quite a bit, they're on her "likes list", and doesn't mind when they're the ones helping her get dressed, so…
  • Kung-Fu Wizard: Her fighting style is an effective synthesis of unarmed physical and magical combat prowess. As noted above her arms are just wings so they're relegated for movement so Harmir's legs pick up the slack double time, using them in a very quick-paced style for physical attacks and sometimes enhancing them with magic energy. Magic-wise, she is capable of phasing in and out of the battlefield with her "Follow Wind" buff under certain palettes and is capable of utilizing three different projectile spells and activating two different buffs ("Follow Wind" which generally gives her a speed boost and the aforementioned phasing out boost and "Eagle Heart" which gives her a raw power increase). Seeing as how she works in a magic shop and is shown to exercise often this wouldn't be far off the mark at all.
  • Mascot: In-universe, she's not only the poster girl for a harpy magic shop within Fanatail that she works for, she's the persistent security guard there. Out-of-universe, she serves as Teaf's/Fanatail's avatar on Twitter.
  • Ms. Fanservice: Her default look is highly stripperific with a bra the size of Rucheca's and the aforementioned bottomlessness with occasional vagina and anus shots, making her more revealing than Grizela. The only other thing she's shown wearing outside of her Midnight Bliss state is a very loose apron with no bra underneath (her work clothes presumably). Sky Ruler's finishing blow's portrait lets the player know exactly what Harmir's point of appeal is. Last but not least, she can fight topless too. Of course, she's not as overall fanservicey as the number one example above her. The type of fanservice girl she qualifies as is either of the two tropes below.
    • Innocent Fanservice Girl: She has no problems standing in her birthday suit and asking others to help her get dressed, although this is mainly because it's impossible to get dressed without Feather Fingers. However...
    • Shameless Fanservice Girl: She generally gives off this impression based on the above standing around naked waiting for others to dress her, being the most revealing of Teaf's characters by far without nude patches involved, swinging her legs around as much and as wide apart from each other as she does including numerous vertical splits in her opponent'(s)' direction, and she can fight topless with both of her portraits giving her a smile on her face as opposed to the more serious look she has with her normal ones.
  • Pimped-Out Dress: Using Midnight Bliss (or any variation of the move thereof) puts an extremely fancy and conservative Victorian-era dress on her.
  • Primal Fear: She's afraid of the dark.
  • Rain, Rain, Go Away: She's not fond of rain. If you remember birds' problems of flying when damp, this would be justified. That and she doesn't wear that much clothing anyways, meaning she'd get soaked.
  • SNK Boss: Holy Fucking Hell, Harmir with the highest A.I. is just one of the absolute crowned winners of this trope in M.U.G.E.N, period, and she's not a character who outright cheats or is completely broken from the get-go. She has effective counters against virtually anything thrown against her and she's the only character between the five of them all capable of zero-to-death combos even in her base form.
    • Golden Super Mode: She'd do the Super Saiyans proud with her enhanced strength and speed, permanently active status buffs boosting her raw stats even further, and a regenerating Energy Gauge sky rocketing her into nigh-untouchable, nigh-unstoppable territory.
  • Status Buff: Her boots are also stated to grant the user boosts to their power and speed. Said boosts are "Eagle Heart" and "Follow Wind" respectively.
  • Teleport Spam: She has access to a teleport move with several followups that are different on the ground and in the air. You can guess how that will go. Her dashes make her go invisible when she's using "Follow Wind" and a special palette and she can't be hit either, essentially turning into this trope.
  • Trademark Favorite Food: Lemonade and parfaits.
  • The Voiceless: Barring voice patches.
  • Why Did It Have to Be Snakes?: Oh the irony.
  • Workout Fanservice: She fits this to a T with her portraits, her introduction animation, and her taunt having her do vertical splits (i.e. doing the splits while standing on one leg). No wonder her legs are so fit; she must work out often (and she'd have to in order to guard her store).
  • Wrestler in All of Us: A special move grab and its counter follow-up both result in some body slam.