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Gaming
The House of Gaming is a... colorful retro-themed house, decorated with a number of game rooms with every console in existence across the multiverse scaled for any set of hands that can hold a controller, and an arcade area with a twenty-foot-tall anachronistic pinball machine and, of course, many arcade games. Outside of the gaming center, there's a department where many deities are revising their high scores, and an achievement zone. There are also rumors of a copy of Half-Life 3 being hidden in the house somewhere.
Many deities originating from the video game industry visit this house. They challenge in many activities aside from participating in tourneys, and all aside of alignments. The recognized legends of this house are Friendly Rivals Mario and Sonic.
This house is located adjacent to the House of Machinery and Technology, and gods from one house frequently visit the other.
Michael Jackson, an avid gamer, occasionally visits the house to provide music for certain games.
There has been a huge addition to this house for other kinds of games, like tabletop games, trading card games, board games, and poker games! It is simply known as The Inventory, and it is notable for being one of the few places where the gods can meet with certain mortals. Yes, certain mortals; you must be invited to this place if you're mortal. In fact, there is one mortal by the name of Reginald Van Winslow, former commodore for Guybrush Threepwood, mighty pirate. He is a prominent figure in this section of the House, ensuring that everybody has a good time, and is apparently is the right-hand man (or something) of the ambiguous manager of this wing. If you ever wanted to see different characters from different series play poker together, this is where you can find them, including Sam & Max, Strong Bad, the Heavy, Ash Williams, Tycho, Brock Samson, and Claptrap.
Love Machine isn't allowed at this house due to it being a malevolent AI program that could threaten the entire house, in addition to rendering almost everything here nearly unusable.
Due to a growing number of gods present, it has been split into some sub-houses.
- Abilities
- Boss Design
- Boss Fights (A to M)
- Boss Fights (N to Z)
- Challenge
- Cheats and Glitches
- Enemies
- Game Characters
- Game Design
- Game Difficulty
- Game Mechanics
- Game Modes
- Game Progression
- Gameplay
- Gaming Consequences
- Gaming Genres (A to M)
- Gaming Genres (N to Z)
- Gaming Narratives
- Gaming Styles
- Hardware and Software
- Movesets
The Three Avatars of Gaming
The Gods that guard this house, keeping everyone else in line.- Greater God; borderline Overdeity when using the Giga Cat Bell or Power Star; full Overdeity with the Pure Hearts and Crystal Stars, or when teamed up with Luigi (especially Dreamy Luigi)
- Symbol: His red hat with the "M" on it◊
- Theme Music: Do you even have to ask? Alternatively, Mario House, Mega Fire* or Superstar* (during high-energy sports (i.e. soccer)), Superstars* (when he gets serious; shared with Luigi in the same context), Jump Up, Super Star! (when celebrating, or shared with Pauline), We Are Born To Play (for celebrating as well), Mario Brothers Rap (also shared with Luigi) Fever (Melee remix) and Chill (Brawl and Sm4sh remixes) as Dr. Mario; every March 10/Mario Day, his theme becomes Every Day is a Mario Day
- Alignment: Neutral Good
- Portfolio: Heroes Dressed In Primary Colors, Nice People Who Unleash Hell When Pissed Off, Humble Heroes, Mascots, Power Ups, Being Average in a Good Way, Jumping on Platforms, Jumping on Other Things, Jumping in General, Parkour Practitioner, Star Child and Light Prognosticus Hero, Hackneyed Old Plots, Branching Out, Survivor of Black Holes and Big Bangs, Go-Karting, Party Games, Quack Medicine, White Gloves, Being very eager in sporting events
- Domains: Gaming, Jumping, Fire, Courage, Celebrity.
- Followers: All who follow The Path of the 8-Bits, including Player Uno.
- Allies:
- Marioverse deities: Luigi, Princess Peach, Princess Daisy, Yoshi, Rosalina, Cappy, Toads, Pauline, Professor E. Gadd
- Nintendo-affiliated deities: Link, Princess Zelda, Samus Aran, Fox McCloud, Kirby, Pikachu, Ash Ketchum, Ness, the Inklings, Captain Falcon, Marth, Lucina, Ike, Shulk, Master Hand, 9-Volt and 18-Volt (They're also fans of him), Mona of WarioWare
- Other: Mickey Mouse, Monkey D. Luffy, Portgas D. Ace, Sabo, Sans, Papyrus, Tails, Rayman, Superman, Captain America, Spider-Man, Luke Skywalker, Optimus Prime, Commander Shepard (only in Paragon mode), Jim Raynor, Tassadar, The Dovahkiin, Paarthurnax, Undyne, XCOM, James T. Kirk, Jean-Luc Picard, Commander Adama, John Sheridan, Malcolm Reynolds, Cloud Strife, Sora, Eight, Peppino Spaghetti, Doraemon, The Flying Spaghetti Monster, Popeye
- Friendly Rivals: Sonic The Hedgehog, Tomomo, Donkey Kong, Master Chief, The House of Sports, and Kratos, surprisingly enough
- Rivals: Wario
- Friendly Enemies: Bowser, Bowser Jr. (One-sided on his end. Bowser and Bowser Jr see him as a Worthy Opponent)
- Enemies:
- Marioverse deities: Dimentio, King Boo, Antasma, Fawful, The Shroobs, Cackletta, The Dark Star, The Shadow Queen
- Nintendo-affiliated deities: Ganondorf, Ridley, King K. Rool, Giovanni, Porky Minch, Zant
- Other: Darkseid, Lex Luthor, Yuuki Terumi, Norman Osborn, Megatron, Harbinger, Alduin, Sauron, Sephiroth, X/Xenophanes, Junko Enoshima and Monokuma, Nitros Oxide, Pizza Face
- Conflicting Opinion: Glitchy and Glitchy's Mario, The Medic
- The mustached plumber. The father of platforming games. Mr. Video Game himself. Super Mario. Do you even need an introduction to him? The Trope Codifier of using platforms for gameplay, Mario's life started as a carpenter named Jumpman, who wanted to save his girlfriend Pauline from the ape known as Donkey Kong. Eventually, he and his brother Luigi would find themselves within the Mushroom Kingdom, now tasked to protect the land and Princess Peach from the tyrannical koopa king, Bowser. With his arrival to the land, the kingdom was able to rest at ease, as despite all the troubles the land may bring forth, Mario would be able to rise to the occasion to match and fight back against all these threats. As for his reputation in the real world, his debut into gaming has led to him saving the industry from The Great Video Game Crash of 1983, with Nintendo using Super Mario Bros. as the app the Nintendo Entertainment System needed to sell gangbusters. For this great deed, he was elected to not only ascend into the Pantheon but to be the founder of the House of Gaming.
- A long time ago in the early years of the Pantheon, the choice to ascend Mario came in the form of a challenge. He was sent a letter in the mail, saying that he was challenged to ascend a giant mountain, filled with many tricky and precarious jumps, enemies to use as platforms, eight red coins to collect, star medals for him to collect, and all other kinds of bonuses to get during this dangerous path to the top. While perplexed by this, he decided to head out and meet the challenge head-on, bringing Luigi along. Together (and after a lot of trial and error), the two of them were able to form a path for them to traverse to hop up to the top of the mountain, picking up every single collectible that was littered along the path. At the top, the two found to their surprise a welcoming party, there to welcome Mario to the Pantheon, explaining that it was a test to see if he was worthy. The gods up there waiting for Mario were surprised that Luigi also tagged along and made it, not even seeing them at first until Mario pointed him out to them. He was given the trope of Stuck in Their Shadow to show the surprising capabilities he had alongside his brother. Mario wanted to try and find a new trope for his brother to have, but it took until an incident involving him getting kidnapped by King Boo yet again for him to convince the gods to promote Luigi (more on that in his profile).
- His first big project within the Pantheon was being tasked to help form the House of Gaming, with everyone seeing him as the savior of Gaming thanks to his efforts during the Great Video Game Crash. As such, he had to think about just who to bring in and just how to summon them. Eventually, with help from Luigi and the other Gods, the list was narrowed down to three other members aside from Mario himself to represent home consoles; Sonic the Hedgehog to represent the healthy competition in Gaming that was needed, Pac-Man to be a beacon for all the arcade games responsible for bringing up video games as a worthy mainstay, and finally, Mr Game & Watch to represent not only portable games, but also the start of Nintendo's shift over to dominating the Video Game market.
- Sonic's goal was to race up the same mountain Mario traversed, now barricaded with walls and hazards meant to stop someone from just racing up there. In Sonic's mind, it was just a quick jog that had a couple of jumps for him to do, showing off his attitude for the Mascot with Attitude trope. Pac-Man's task was to go into a maze and eat as many dots as possible while avoiding ghosts, with power pellets for him to fight back being provided at random, slowly growing intervals. By the time he made a mistake and got touched by a ghost, he had well surpassed the score requirement, netting him access to the pantheon. Mr Game & Watch's ordeal had Mario testing him on all the Game & Watch games and seeing how fast he could produce an item from said game. Thanks to his Hammerspace ability, he was able to beat the clock and go through the entire list, allowing him access to the realm of gods. Together, they became the founding fathers of the House Of Gaming. Anyone who wishes to join the house as a permanent member needs to be able to impress at least three of the four leaders of the household. Otherwise, if you just want to spend the day here and need an all-day access pass to ensure any security measures based on timers don't spawn to chase you, you're more than welcome to just ask them.
- As Number 1 in Smash, he has just as much respect and reverence within Smash Bros as Master Hand. Master Hand may be the one calling the shots and bringing in new faces, but Mario is the first one to be let in on any details, bringing in supplies and setting up the introductory party to anyone lucky enough to enter the battlefield alongside gaming elites. From introducing Bowser to the rest of the fighters to being the one to bring in Sora as the final fighter, he's always there to welcome them with a bright smiling face. As such, if someone meets up with Mario for the first time within the Pantheon, you can bet it's because Mario ran into them during the history of his appearance in over 200 games. He also has gotten a history of being the one most newcomers beat up to show their skills, including almost getting killed by Sephiroth's sword, blown up by a creeper when Steve left him, and having his neck broken by Ridley. Some wonder if him bringing Sora into Smash was his way of finally getting someone who wouldn't just attack him after so long.
- On the topic of Sora, his reveal managed to get one question buzzing around the Pantheon after the reveal; is Mario capable of wielding the keyblade? He was able to call for it to summon Sora to Smash after all. However, the lore of Kingdom Hearts is already one that many are having headaches trying to keep up with even the characters within the series having trouble keeping up with. As such, most decided to just chalk this up to the keyblade at the very least trusting Mario enough to let him use it until it can get back to Sora. Still, some folks do keep seeing Mario wielding a giant sword-like object every now and then (even if he just claims it's his hammer when asked), so the rumors aren't going to be running out of steam anytime soon...
- Within the world of Smash, Mario has come across many different faces from various franchises, as one would expect, and being the All-Loving Hero, Mario was able to get buddy-buddy with more than a couple of fighters. However, to the surprise of quite a few, Cloud declared that Mario was his best friend from the Smash world, while also claiming that DK was the most annoying. This odd friendship has been speculated on, with some thinking that Cloud saw some of Aerith's positivity and desire for a better world within Mario. Others just think that Cloud likes Mario's upbeat and friendly nature more than he is willing to admit, and may desire to be like him for the friends he cares for. A couple of others just think that the two bond of the fact they were both DEATH BATTLE! contestants who lost before coming back for a rematch against their previous victor and proving to be triumphant over them, with Cloud besting Link and Mario beating out Sonic in their second bouts. Regardless, this does answer why Sephiroth targeted Mario when he came to Smash, a deed that Mario wouldn't forget. Aside from that, the two can get along surprisingly well, being seen just relaxing and talking on benches throughout the Pantheon and talking about their lives, or training with one another.
- Oh yeah, Mario's history with Sonic can't be overstated. Way back in the console wars of the 1990s, Nintendo was going against SEGA, and as such, Mario and Sonic were seen as opposites and rivals. It was a long fight, but eventually, thanks to the Dreamcast flopping, SEGA got knocked out, leaving Nintendo as the victor of the fight. Nowadays Playstation and Microsoft have proven to be bigger mainstays, but the war is more or less done as far as Mario is concerned. To date, Mario and Sonic see each other's relationship in terms of a Friendly Rivalry at worst ever since they made peace during the Olympic Games. That's not to say there haven't been brawls between the two, especially in the field of combat. So far, Sonic snagged one win due to his Super-Speed outpacing Mario's Jack of All Stats nature, then after a while and gaining new abilities, Mario was able to come back and take the win right back from Sonic. There was also an incident where Sonic was trying to state the fact that he's the superior hero to Mario after Peach got kidnapped one too many times, only for Mario to catch Sonic off guard and claim victory within the minute. Regardless, the consensus many have nowadays is that Mario and Sonic are at the very least able to keep up with one another, with Mario's reaction speed being more than enough to match Sonic's speed, while Sonic's super forms are just as dangerous to the plumber. The war may be over, but the fights continue; just with a lot more playful and friendly strides.
- While Kirby is constantly praised as the strongest Nintendo fighter, Mario and Luigi are constantly praised as the strongest Nintendo duo. These claims mainly started from their duo adventures highlighting their feats from beating the Dark Star, the Eldritch Abomination that got powered up on Bowser’s strength and possessed Fawful, to Dreamy Bowser, a full-blown Reality Warper powered by the dreams of everyone, including his own to destroy the Mario Brothers; which they still won against. With Mario helping spearhead a ragtag team of heroes and rabbids against a cosmic horror possessing Rosalina, many have commanded Mario and Luigi at least being brave enough to stare down such a threat, let alone throw hands with it. There are also their feats of Mario beating Fury Bowser with the Giga Bell and the Shadow Queen with the crystal stars and Luigi taking on King Boo, someone capable of destroying the entire dimension and being a Reality Warper within his own. Add in the fact that the Mushroom Kingdom has a restraining order against logic and all the fun scenarios that resulted from that, and some circles even started to consider the two stronger than Kirby even when they are alone. Mario doesn’t think about these talks that much. In his mind, if he needs to fight a god to try and preserve the peace, he’s going to jump up to the challenge head-on. As for Kirby, Mario just sees him as another friendly face; more than happy to help him out whenever he needs it or to just relax and have fun with him. He does have to ensure he doesn’t do anything that involves eating, however. Kirby tends to get carried away when eating, especially if someone says they’ll pay the tab for him.
- One such example of such strength feats was from the previously mentioned Sephiroth. He wanted to try and bring Cloud despair and seeing Mario constantly helping him out, even offering 1-Up mushrooms for him to give to Aerith in case Sephiroth tries to stab her again was the last straw for him. Wanting to make good on his threat from Smash Bros where he almost killed Mario, he spotted the Mario Bros together and challenged them to a fight. Said fight has proven to be nothing short of humiliating for Sephiroth. Even when Mario was alone and Sephiroth wanted to try and kill him before he could get any help, Mario parrying Sephiroth’s sword, the Masamune, so hard that it cracked has poured out an entire fire hydrant’s worth of water onto Sephiroth’s idea. Sephiroth still has his eyes on them, looking for a chance to strike and get revenge, but it’s proven to be leagues more of a challenge than he originally anticipated.
- Mario and Peach are one of the most iconic pairings within the Pantheon, even if both of them do say they're not officially in a relationship yet. While they are close, Mario feels ashamed of himself for blowing his chance to propose to Peach because he got scared Bowser would ruin it. On his end, Mario is currently talking with Eight, another loyal defender of his princess, not only since he made it into Smash, but also for advice on how to properly go about proposing to a princess like Eight did. Of course, this raised the question of just why Mario genuinely thought an enemy like Bowser could have a chance with Peach in the first place. Mario was able to clarify his stance by simply saying that he didn't see Bowser as an enemy, just a friend you may need to reign in a couple of times. This also explains just why he is so comfortable constantly inviting Bowser and his troops out to the racetrack and sporting events whenever the mood strikes. Bowser for his end just scoffs at these comments, saying "Of course Mario respects me! Everyone does! They just like to pretend they don't just so they can see my strength in action!" The truth of the matter is Bowser completely returns the respect, even if he won't stop gunning for Peach, outright hating the idea of anyone beating him to the punch.
- The height of their Friendly Enemy status can be seen whenever they have to team up to take down a greater threat. If anyone else besides Bowser or his allies tries to kidnap Peach, expect the both of them to be barreling down towards this threat as fast as possible. After Peach's trip to the theatre ended with her beating Sour Grape who wanted to plunge the world into despair, Peach has been seen as a Hope Bringer towards many residents in the Pantheon to look for inspiration...or as a light to be snuffed out. Enter resident Hope Crusher and proud Hate Sink owner, Junko Enoshima, who launched an attack on the Mushroom Kingdom with her Monokuma army, including having multiple Big Bang Monokumas to help destroy Peach. While she expected and planned for Mario to arrive to stop her plans, Bowser also arriving to willingly get forced into his giant form just to rip and tear the heads off of all the Big Bang Monokuma bots to keep Mario and Peach safe was something she didn't think would come to. Regardless, Junko managed to get more enemies and scared them with her lust for despair. She'll chalk that up as a win.
- Once upon a time, Mario was against the idea of using guns in his adventures, but however, after saving the Mushroom Kingdom with the Rabbids from the Megabug, such a stance dropped, with him even talking with Master Chief at times to practice their shooting and jumping around while hitting targets. Surprisingly enough, Mario approached XCOM and offered to help them out if there was a mission they thought they needed extra help with. They can be seen talking about their unique guns, saying that he probably just needed to get a gun that looked kid-friendly enough to be open to them. Doesn't explain why he has a weapon called "Hell in a Shell". He has even joined the team for a couple of missions, which save for one time where he was unceremoniously shot down, has proven to be a good asset in the field with his platforming expertise putting him into good positions to attack foes.
- Any mention of the 'Super Mario Bros. Movie' ought to put the usually optimistic and fun-loving Mario in a sour mood. Once Eddie Valiant ascended, Mario has been polite but has demanded he never grows a mustache to avoid that thing being brought up again. He is well aware of the fact that others out there do genuinely enjoy the film, be it for appreciating what it did at the time, or just in a So Bad, It's Good way. Regardless, he just points toward a more faithful and well-liked adaptation. Unfortunately, he has yet to find some alternative towards those who believe that he is an evil threat to the kingdom, Peach is a temperamental dictator, or that Luigi secretly wishes to kill Mario to get the spotlight all to himself. During those moments, he just heads over to Grillby's to have a meal with Sans to share stories about their brothers to help their moods. While DK does appreciate the support given to him over what Mario did when he kidnapped him, DK has grown tired as well, and helps Mario showcase times where they buried the hatchet, even after fighting for the entire game.
- Mario also isn't a fan of the joke that he does drugs in the form of shrooms; not just because of the fact he heard it way too many times and hated it every time, he just genuinely dislikes mushrooms. No, this is not just a case of the simple "Don't knock it till you try it" moral; he sometimes pukes from forcing himself to eat too much mushrooms. This fact ended up shocking a lot of people, but Sonic just gave Mario a fist bump and told him that he would introduce him to the world of chili dogs in the future. Papyrus, who constantly had trouble with people thinking he just likes spaghetti, was able to relate to Mario, but because he wants to use spaghetti as a gift to give others rather than to just eat himself. A fan of the food himself, Mario helps Papyrus out with his baking to help ensure that his cooking skills are the best, always being willing to taste-test his products. They may not all be winners, but Mario appreciates the effort he puts out, and Sans appreciates Mario getting along with Papyrus, so it all works out.
- He's more of a pasta and pizza fan anyway, the food of his fellow Italians. He may like pasta enough that he has a tanker full of spaghetti sauce and got blessed by the Flying Spaghetti Monster, he is not obsessed with pizza as much. Dante and the Ninja Turtles fighting over pizza is where he draws the line and takes his meals from the house of Food to go. He managed to find his way into Peppino's pizzaria one day, with the nervous Italian managing to feel more at ease with the friendly outgoing Italian. Should Pizza Face target Peppino and Mario is around to see it, he isn't afraid to jump in and take the fight to Pizza Face. And likewise, Peppino is there to give Mario a boost against Bowser when needed.
- Mario also isn't a fan of the joke that he does drugs in the form of shrooms; not just because of the fact he heard it way too many times and hated it every time, he just genuinely dislikes mushrooms. No, this is not just a case of the simple "Don't knock it till you try it" moral; he sometimes pukes from forcing himself to eat too much mushrooms. This fact ended up shocking a lot of people, but Sonic just gave Mario a fist bump and told him that he would introduce him to the world of chili dogs in the future. Papyrus, who constantly had trouble with people thinking he just likes spaghetti, was able to relate to Mario, but because he wants to use spaghetti as a gift to give others rather than to just eat himself. A fan of the food himself, Mario helps Papyrus out with his baking to help ensure that his cooking skills are the best, always being willing to taste-test his products. They may not all be winners, but Mario appreciates the effort he puts out, and Sans appreciates Mario getting along with Papyrus, so it all works out.
- As Mr. Video Game, he took it upon himself to go out to meet with other big names in their fields. In terms of the movie industry Mario was trying to break into with his films, he ended up meeting and befriending Mickey Mouse, with the two respecting their friendly natures and carefree attitudes. Mickey was also to pick up on the fact that the outing that made him a mainstay was inspired by Popeye. As such, the mouse was able to help properly introduce Mario to the sailor man, with the two of them hitting it off, noticing the same similarities Mickey did, becoming a trusted friend of Popeye. Mario prefers Popeye's spinach to his mushrooms, not just because of the fact his spinach brand allows for even more outlandish feats than he is used to, but because of his distaste for his mushrooms.
- During a sailing trip with Popeye one day, Popeye had a certain pirate captain that he thought Mario would like. Hearing the sailor talk positively about a Friendly Pirate was enough for Mario to be willing to follow him, eventually meeting up with Luffy and his crew, bonding with him through their friendly, simple natures yet surprisingly deep skills and sense of justice, and their love for their brothers. Considering Luffy likes to dress up like him from time to time, safe to say he left a good impression. Mario was called to the Thousand Sunny after Luffy almost sunk it trying to emulate Mario's plumber nature, believing his plumbing status was the source of his power. Despite many seeing this as a blatant reason why Luffy shouldn't be in charge of a crew, he just as soon was able to prove himself. After Mario and Luffy saw X/Xenophanes going after 9-Volt and 18-Volt for not taking the bait of a free Sonic game because they didn't like Sonic, the two heroes jumped into action to help defend them. X tried to change the fight by transporting everyone into his home dimension, but the arrival of Superman quickly slammed dunked that idea as he found his usual teleporting to avoid attacks trick not working due to too many enemies more than capable of besting him, forcing him to flee. Superman noticed and recognized Mario and was more than happy to befriend the portly plumber, recognizing each other as a symbol of hope and heroics within their home dimensions.
- Achieved an unprecedented form of international recognition when he went to the closing ceremony of the Brazil 2016 Olympic Games to promote the Tokyo 2020 Olympic Games... and became Japanese Prime Minister Shinzo Abe! A lot of people congratulated Mario for his ability to transcend nationalism in the name of sportsmanship and peaceful competition. He was a bit sad that it was delayed for reasons far beyond his control but is still happy for the chance alongside it eventually happening in 2021. He also became good friends with Doraemon for helping him film the promotional video. The two Japanese icons are among the first that people who want to travel to Japan go to for help in learning how to prepare for any trip to Japan and what to expect.
- Being the Long Runner that he is, Mario is good at a lot of things blue-collar, having around 57 real jobs and 120 jobs that may or may not be real; but not everything. To wit, he's not talented in rap, TV hosting, medicine (worse, might not be legitimate, if Miyamoto not wanting Mario to operate on him was any indication), and even as a soldier (fatigues and all). That said, his questionable training hasn't stopped Mario from managing to create the megavitamins, a pill that can at the very least cure any common cold or illness with ease. As such, some sick patients who just want to feel better and aren't at risk of anything too serious give Mario a house call. The Medic is more annoyed than anything, calling out a Double Standard with people being ok Mario doesn't have a license. Said complaints get shut down by saying that Mario isn't trying to replace their heart with the Loch Ness Monster's heart. While Mario can respect the power of Medic's operations, he still sees him as too reckless to be a true doctor. Mona from Wario's game studio was impressed by Mario's multitasking of jobs, having her own experience with constantly changing jobs. The two talk on their ofttimes about all the different jobs they took and which ones they should try next.
- While Sonic has X as his web-originated copy, Mario has Glitchy and his Mario, and it's a rocky relationship, to say the least. The duo's first day within the Pantheon had SMG4/Glitchy's Mario get mistaken for the real deal, a feat Mario is well aware of by now. While he was greeting and getting acquainted with Glitchy, his Mario was allowing others to think he was the true Mario and spent his fame creating mayhem by eating the House of Food dry and building temples in his greedy image. The real Mario ended up receiving lots of calls and people coming up to him demanding to know what had gotten into him, letting Mario know something was wrong. Sure enough, Mario quickly put two and two together and raced off to find and get Glitchy's Mario under control, stopping him from harassing Peach as he feared. Unfortunately, by the time a crowd formed around them, no one was able to tell them apart due to them beating each other senselessly.
- Thankfully 9-volt and 18-volt were there on the scene, and decided to host a quiz show with the help of Mettaton to determine the real copy, called "It's a Me, Mario!" Of course, Mario managed to answer every question correctly, while Glitchy's Mario ended up failing harshly. The copy was taken away to be judged by the Court Of The Gods and the real Mario thanked the fans for helping clear his innocence before getting to work to help clean up his fake mess. Glitchy's Mario became an outcast because of the event, Glitchy himself stayed to help Mario clean up and ensure that his own Mario was working as well, and Mario gave 9-Volt and 18-Volt his retro cap that made him look 64-bit to help ensure more folks wouldn't mistake the two, much to their extreme delight. They were and still are over the moon with this gesture.
- However, more information popped up from Glitchy's homeworld that greatly changed things. It's been revealed that the SMG4 Mario is the real Mario of that world. However, once Glitchy landed in a USB spaceship, his mind, alongside the other residents, got corrupted and turned into extremely messed up versions of themselves, with Glitchy keeping them this way to make videos of them. This has left the entire Mushroom Kingdom to consider banning them wholesale, but they also do know that Glitchy isn't being intentionally malicious. Seeing how that once dormant side is still there after the Nintendo from Glitchy's homeworld tried to copyright and DMCA everything (Don't ask), Mario is looking into a way to separate the two sides of these Nintendo characters, knowing that Glitchy's Mario still has managed to gain genuine friends, like Meggy, and wanting these memories and friendships to stay. For now, whenever the topic of Glitchy or his Mario pops up, the real Mario and his universe are just unnerved by them.
- Thankfully 9-volt and 18-volt were there on the scene, and decided to host a quiz show with the help of Mettaton to determine the real copy, called "It's a Me, Mario!" Of course, Mario managed to answer every question correctly, while Glitchy's Mario ended up failing harshly. The copy was taken away to be judged by the Court Of The Gods and the real Mario thanked the fans for helping clear his innocence before getting to work to help clean up his fake mess. Glitchy's Mario became an outcast because of the event, Glitchy himself stayed to help Mario clean up and ensure that his own Mario was working as well, and Mario gave 9-Volt and 18-Volt his retro cap that made him look 64-bit to help ensure more folks wouldn't mistake the two, much to their extreme delight. They were and still are over the moon with this gesture.
- One of the most identifying things about Mario is that he has a whole lot in his ethnic background. Being an Italian plumber who was raised in America and then immigrated to the Mushroom Kingdom, Mario is certainly a worldly traveler and then some. As such, he has come across plenty of others traveling to new lands as well. Not all were pleasant, however. One meeting with Link was interrupted by Zant launching an attack on him, trying to keep his attention away from Hyrule Castle for Ganondorf to lay siege on it. Hearing that Zant was traveling across lands to spread his twilight's influence, Mario viewed him in a sour light and fought against him as Link made his way to the castle. Zant was stunned by how much strength Mario had and found himself quickly beaten back.
- Another figure he rubbed elbows against was Kratos of all people, who bumped into Mario while making his way to the lands of Norse Mythology after his adventures in Greece. At first, Mario was uneasy about how brutal and rough he was to the Greek gods while Kratos thought he was the next challenger the gods sent to face him, sparking a fight. The dueling companies that they are a part of also didn't help matters. Despite Kratos's formidable strength, he was outpaced by Mario's speed and own arsenal, and Mario was eventually able to bring him to his knees. After the fight, learning about the true nature of these Greek Gods and about how benevolent Rosalina was has led to Mario and Kratos softening their stances against one another. Kratos ended up being impressed by Mario's prowess, and nicknamed him the "Stomper of Sparta". Mario was honored and parted ways with Kratos with each other wishing each other the best in their challenges. They sometimes can be see challenging and fighting each other on more peaceful terms, leading many to marvel at how a cartoonish fellow like Mario can keep up with the seasoned god-slaying Kratos.
- Because of his space adventures, he has earned the respect of some of the Pantheon's most respected space captains, such as James T. Kirk, Jean-Luc Picard, and John Sheridan. Even the gruff and serious William Adama has a soft spot for the Italian plumber. Malcolm Reynolds once jokingly asked Mario for a bit of money to pay a few bills; and Mario, ever the generous man, gave him a treasure chest full of golden coins. Despite being an outlaw, Mario knew that Mal was a good man deep down and that's why he knew he could trust him. Malcolm was touched by this gesture and has promised that his team is willing to not only help him in the future but that he will personally pay him back all the gold with interest, despite Mario's insistence that it isn't needed.
- Despite all of Mario's humble attitude, there is one area that many people see him take a surprisingly more forceful and punishing edge at; sporting events. From simple tennis and golf games to the more competitive kart racing matches and parties he throws, Mario is always certain to put in all his efforts to win. However, the sport where everyone sees this at its fullest is the soccer matches. Here, many opponents in the house of Sports were caught off-guard by just how surprisingly strong and speedy Mario could be despite his portly body. Regardless, many in the house still find him to be a very pleasant and fun individual to go combat on the field now and then. Tsubasa Ozora, while stunned by just how skilled and powerful Mario is, still brings his all during any soccer game against him. Meanwhile, Nitros Oxide wants nothing to do with Mario when it comes to racing, seeing the idea of beating him in his own game to be too much of a time investment.
- Hearing about Mario's legendary parties, Tomomo decided to extend an invitation to Mario to go to her temple to essentially try each other's board games out. While ended up being completely surprised by how different her board game was from his own, Mario still took the challenge in stride, and after a couple of rounds, even managed to gain a victory over her. Likewise, Tomomo had multiple runs in Mario Party where she was behind, only to snipe first place from chance time, only to lose the lead at the very last turn due to chance time. The two managed to find a bit of a friendly rivalry streak with one another, one that many deities decide to just duck out of the way to not get trapped between.
- Thank you so much for reading my profile!
- Greater God
- Symbol: Cherries, strawberries, oranges, apples, pretzels. Alternatively, "a pizza with a missing piece" (basically 8-Bit Pac-Man)
- Theme Music: Pac-Man Retro Medley, Pac-Man (Namco Museum Vol.1), Pac-Man Park & Block Plaza
- Alignment: Neutral Good
- Portfolio: Big Eaters, Granddaddies Of Video Gaming, Hollywood "Just Not Getting Him", Namco's Golden Boy, Consumer of All, The Origin of Powerups, Spectral Exterminator, Booking It, Turning the Tables, Seen Everything, No Concept Of "Quitting", Cool Fathers
- Domains: Fun, Arcade Games, Eating
- Followers:
- Arcade Aspect: Mappy, Galaga, Reiko Nagase, Pitfall Harry, Centipede, Master Higgins, "Tom-Tom", dozens of Expies
- Gluttony Aspect: The King of Town
- Heralds: Jr. Pac-Man/Pacster/Pac-Man II (his son), Ms. Pac-Man (his wife)
- Allies: Mario, Sonic, Mr. Game & Watch, Yoshi, King Dedede, Aila Jyrkiäinen, Fix-It-Felix Jr., The Drillers
- Rivals: Kirby, Garfield
- Enemies: Missingno
- Though predated by Game & Watch by a few months, Pac-Man was the world's first actual character in videogames, as the collective of Game & Watch would not spawn a representative among the nameless figures until some time later. A pioneer in an uncharted land, Pac-Man broke the barrier of objects and vehicles being the only player representative in games, giving the players, at last, a true ally in their quest for the highest scores.
- After the notion of creating a "continuity" for Pac-Man was abandoned, the yellow fella found himself transcending all manners of boundaries — without any sort of ties or anchors to keep him in place, his presence and power snowballed to a degree the likes of which never seen before or since. The act of joining the Mario Kart events was something he was able to do on a whim, and finding his way into the world where the artifact Pandora was being fought for was no trying feat.
- Thirty years under his belt, Pac-Man finally decided it was time to pass the torch to a new generation. Giving Namco consent to give him a "reincarnation" in a younger and more modern Pac-Man (who turns out to be his son, an all grown up Jr. Pac-Man), the legend respectfully allowed himself to somewhat retire, going out on top as one of the most important figures in gaming history.
- Following his contact by old friend and "student" Mario, Pac-Man consented to join the great gathering of Super Smash Bros. for their fourth tournament. It was only shortly thereafter that he became aware of the Pantheon's presence at all and, as he's oft to do, strolled right on in. His legacy was quickly acknowledged and, well aware of the kind of power held behind that deceptively lighthearted package, nobody was exactly keen on the notion of telling him "no".
- Pac-Man, while respected for his significance in history, is also regarded by some of the higher-ups in the justice-oriented Houses as a secret weapon. With his ability to consume quite literally anything, it is kept in mind that this frightening hunger could be unleashed on any rogue member of the pantheon, no matter how great or terrible. Thankfully, Pac-Man's neutrality isn't absolute, and he recognizes that going on a hunger spree amongst the gods would be wrong.
- It has been seen that Pac-Man actually appears distressed or aggravated when in the presence of MissingNo., the renowned glitched abomination. While the young/modern members of the House can't figure out why, Game & Watch and the House Legends are well aware that Pac-Man's almost instinctive exception to the glitch harkens back to the "Progenitor Glitch", Level 256 that halted his stride years before...
- Made the mistake of taking Light Yagami's favorite bag of potato chips...and EATING them without adding the extra "awesome".
- He and Kirby spend the majority of their time gorging in the dining hall, cleaning up after legendary food fights or eating everyone's leftovers, usually leaving (or in Kirby's case, spitting out) the plates to be washed. There is no waste in this House.
- Has built a miniature robot that looks similar to Mokujin, meant for beating the life out of anyone who gets in his way of an all-you-can-eat buffet. Has also used the mech to hunt down an overweight man who has suffered a mid-life crisis and believes he is Mega Man.
- Is the only being to consume Mystery Food X, an indescribably-horrid dish created by Yukiko Amagi and her allies Chie Satonaka and Rise Kujikawa, without any side effects. Despite this, Pac-Man would still prefer his good ol' power pellets instead.
- He also has consumed a dish prepared by Noel Vermillion, a dish so bad it knocks an Eldritch Abomination out. The result for Pac-Man is still the same; no side effects.
- Once tried to eat Pinkie Pie after eating a Power Pellet, believing her to be one of the Ghosts.
- Participated in the First Pantheon Gourmet Race and ended up in a three-way tie alongside Goku and Kirby. He naturally has a lifetime membership in the Gourmet Racer Club.
- For some reason, PacMan seems to like hanging out on Sark's airship. Amusingly, Sark never seems to take notice of the stowaway.
- He's wary of slingshots, thanks to the many cruel things players did to him in Pac-Man 2: The New Adventures.
- One day, for a joke, Radical Ed reprogramed Pac-Man's famous maze. When the ghost munching God entered for a round, he found that the maze was tilting about, forcing all the ghosts, and himself, to tilt with the maze. He has since forgiven Ed for the prank (Granted, when you have a stomach of iron, it's hard for you to throw up in a tilting maze, and 30+ years of bumping into walls have given him a resistance to head trauma), and certain Gods have requested to try out this new variant of his famous game.
- Panic struck the House of Gaming, as the Progenitor Glitch, 256, returned upon Pac-Man's 35th Birthday, seemingly intent upon consuming he and his rivals to bring all of their series to oblivion. In a bold and heroic bid that may very well have cost him not only life but existence, Pac-Man lured the nightmare away from the House into a hall of endless mazes. Though a slew of wild ghosts mindlessly sought to take their last chance to get him once and for all, Pac-Man escaped safely — leaving the all-consuming abomination trapped within the infinite stretch forever. At least, hopefully...
- Also in the House of Food.
- Greater God (Overdeity in his various Super Forms or as his Archie incarnation)
- Symbol: Silhouette of His Head◊
- Theme Music: Sonic the Hedgehog title theme (Generations remix), It Doesn't Matter (SA1 and SA2 versions), the opening of the '90s show, Live & Learn, His World (Solaris Phase 2 when transformed against Solaris), Speed Me Up, Fire Stone, I'm Here, One Way Dream; Mastermind (shared with She-Hulk)
- Alignment: Neutral Good with Chaotic tendencies
- Portfolio: Super-Speed, Those Who Can't Swim But Walk Through the Water, Gameplay Roulette, Unexpected Gameplay Changes, Walking, Talking Woodland Creatures, Deadpan Snarker, Animals, Likes Chili Dogs, Mascot with Attitude, Stock Shōnen Hero, The Anti-Nihilist, Lives By His Own Code
- Domains: Speed, Personality, Heroism, Wind, Music, Hope, Chaos
- Allies:
- Sonicverse Deities: Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Cream the Rabbit, Sally Acorn, Big the Cat, Team Chaotix, Shadow the Hedgehog, Rouge the Bat, E-123 Omega, Silver the Hedgehog, Mighty the Armadillo, E-102 Gamma, Blaze the Cat, Emerl, The Wisps, Rotor Walrus, Cosmo, Maria Robotnik, Sticks the Jungle Badger, Tangle and Whisper, Shortfuse The Cybernik
- Sega-Affiliated Deities: Segata Sanshiro, NiGHTS, Bayonetta, Hatsune Miku, Amigo, Kazuma Kiryu, Jack Cayman, Beat, Axel Stone, Adam Hunter, & Blaze Fielding, Ax Battler, Tyris Flare, & Gilius Thunderhead, Vectorman, Ecco, Billy Hatcher, Opa-Opa, Ryo Hazuki, AiAi, Arle Nadja
- The Brotherhood: Ace, Luffy, Luigi, Sans & Papyrus
- Other: Rayman, Artoria Pendragon, Pit, Mega Man, Crash Bandicoot, Sash Lilac, We3, Felix the Cat, Michael Jackson, Mordecai and Rigby, Filia, most Smash Bros. related gods, Kamen Rider Double, Toejam and Earl, Patrick Star, Cyrax, Neptune of the CPUs, Undyne, Lúcio, Coco Bandicoot, SCP-191, K.O.
- Teeth-Clenched Teamwork with: Arthur Pendragon
- On speaking terms with: Excalibur (Soul Eater)
- Friendly Rivals: Many (though not all) other gods with Super-Speed, Spongebob Squarepants, Bubsy
- Worthy Opponent: Wally West
- Enemies:
- Sonicverse Deities: THE END (his Antithesis), Dr. Eggman (sometimes a Friendly Enemy), Metal Sonic, Black Doom, Nack the Weasel, Solaris, Erazor Djinn, Infinite, Mammoth Mogul
- Others: Sho Minamimoto ("Who's zetta slow?"), Davros, Tabuu, Lord Brevon, Arfoire, Neo Cortex, The Professor, Johnny Turbo, Eobard Thawne/Reverse-Flash, Junko Enoshima & Monokuma, Tsumugi Shirogane, Orca
- Odd Friendship: Captain America
- Special Relations: Mario (Friendly Rivalry and fellow member of The Brotherhood)
- Fan of: All deities based off Keanu Reeves.
- "In the next 25 seconds, name ten franchises whose main character is a Funny Animal Mascot with Attitude." Your mind is probably skimming through names it knows right now, and you'll probably come up with a certain name twice; not only will it be the first one you name, you'll name it again anywhere between the fifth to the eighth. That name, both franchise and character, would be Sonic the Hedgehog. Sonic, as his name would suggest, is a super speedy blue bipedal hedgehog who lives on a version of Planet Earth that is sometimes called Mobius depending on the work, known for thwarting any sort of plan that the evil scientist Dr. Eggman (and/or occasionally another, more esoteric threat) devises to try and take over the world that they live in. The hedgehog has, among other things, a number of different powered-up forms (the most iconic of which is Super Sonic), plenty of familiar faces from his world, and most of all, a cool, snarky, headstrong, never-give-up attitude even when things get dire.
- He's formed a bit of a bond with Artoria due to both having taken the title of King Arthur and ruled the land of Camelot for a time. They occasionally spar in order for Sonic to keep up with his swordsmanship. Ironically enough, there's a bit of friction between him and the actual Arthur Pendragon. While they do work together to stop certain threats from arising, Sonic is wary that Arthur might end up becoming evil, stemming from an incident where he slew an illusion of a corrupted King Arthur only to end up being the real King Arthur of his universe. Arthur, in response, is rather puzzled about the whole incident, and doesn't like the idea of being viewed with suspicion when the thing Sonic killed wasn't even a real version of him. Of course, given that said quest saw Sonic wield a snarky talking sword called Excalibur (or Caliburn, as it were) that constantly called him "Knave!" and "Fool!", he's actually able to stand the Great Old One who preceded a certain world's demon weapons, at least to an extent. Even he has his limits, though, and once he's heard enough from that Excalibur, he will snip back that his Caliburn at least stopped calling him a fool after a while and would actually say something useful.
- Sonic's relation with fellow platforming icon Mario has been quite interesting. Back then, the hedgehog was the primary rival for the plumber in platforming supremacy. As time went by, they've become friendlier towards each other to the point where it would be possible to consider them as Fire-Forged Friends with each other.
- Friendly competitions between the two have been quite frequent. In a rather unofficial one, Sonic was able to defeat Mario while another one had Mario defeat Sonic, though it hasn't been mentioned that much since then (and the two tend to take their fights in the Smash tournament, of which Sonic has joined during the third iteration, nowadays). In less lethal matters, the two alongside their friends and rivals have visited the House of Sports to compete and in certain intervals, they are featured in Olympic events (some of the events in question are actual Olympic sports and others are more fantastical). Although they have been seen preparing for another unofficial bout.
- Said unofficial bout became even more unofficial as he tried to taunt Mario by stealing his seat at the beach. The portly plumber, just coming to relax after he finished getting trolled by Terumi for various reasons, wasn't in the mood and kicked him off, literally, prompting Sonic to decide to attack him in response. This escalated until the hedgehog tried to saw Mario up like he did so long ago, only for Mario to tank it and toss him down into the ocean with enough speed that it caused a giant nuclear explosion. By the time he revived, they both sheepishly apologized to each other for their brash behavior, and decided to make that their official rematch.
- Friendly competitions between the two have been quite frequent. In a rather unofficial one, Sonic was able to defeat Mario while another one had Mario defeat Sonic, though it hasn't been mentioned that much since then (and the two tend to take their fights in the Smash tournament, of which Sonic has joined during the third iteration, nowadays). In less lethal matters, the two alongside their friends and rivals have visited the House of Sports to compete and in certain intervals, they are featured in Olympic events (some of the events in question are actual Olympic sports and others are more fantastical). Although they have been seen preparing for another unofficial bout.
- Aside from his Super Sonic form, some of Sonic's powered-up forms include Werehog Sonic (which trades Speed for Power and is only usable at night), Darkspine Sonic (which is the result of Sonic getting unique rings that are representative of negative emotions), and Excalibur Sonic (as previously mentioned, it comes into play should Sonic get his hands on that talking sword). That said, Super Sonic is probably the most convenient super form for the hedgehog, though it (and his other powered-up forms) are only temporary and really only used if things get very serious.
- Considered one of the fastest Gods in all the Pantheon. Whether he's faster than Barry Allen, Rainbow Dash, or some other speedster is a subject of heated debate. These speedsters are more than willing to engage in a race whenever the time comes for it.
- Sonic is great friends with Crash Bandicoot, another animal platformer hero with an attitude who has gone up against a Mad Scientist arch-nemesis a number of times.
- Gets along well with Neptune, but he thinks of her as his strangest friend.
- Became friends with Mordecai and Rigby when he found them playing an arcade cabinet that featured one of his outings. He learned that they owned a Sega Master System, and his voice reminded them of Thomas.
- Gives Segata Sanshiro the utmost respect, as he knows that it was because of him that their company of Sega was able to hold out for so long.
- As far as Sonic and Sega are concerned, the Hedgehog has been able to secure a large number of friends (in addition to his already-existing entourage) from that organization, both classic and modern. The more colorful characters tend to hang out with him more often than the more serious ones (though it's due to the strictly professional relations regarding them that Sonic decided to let them handle their own matters whatever they are). Then again, he did invite Gillius Thunderhead to play tennis and go racing successfully.
- Some people say that when Steve Urkel talks, occasionally he sounds like Sonic. It is largely assumed to be just a coincidence.
- There have been other instances where people have claimed to hear Sonic sounding like Steve Rogers. The two somehow met each other by chance and the two blue heroes hold a good amount of respect of each other for preventing any troubles that befall their respective worlds.
- Has been summoned along with an initial set of three other fellow Smasher gods by a certain teenage Mii who happened to be a follower of his to join her in MST and a trial of snark. He always seems to look forward to when he will be summoned next, and to have made a friend with a mortal Pokémon trainer from Kalos due to similarities.
- Sash Lilac was someone whom Sonic was intrigued with. After hearing about her adventures and of how similar she is to him, he offered her a position in the Pantheon, which she eagerly accepted.
- Upon hearing about Lord Brevon and what he has done, Sonic, along with Lilac and all their respective friends have formed an alliance to ensure that Brevon is stopped once and for all. Sonic was all for it, seeing that the warlord is much worse than the doctor, and even heard that Eggman is opposing him as well.
- It hasn't been brought up often, but some think that Sonic's speed comes from his sneakers. There was one instance where Eggman slowed Sonic down by giving him a pair of heavy boots, but most have just considered it to be a weird point in Sonic and Eggman's ongoing rivalry, even taking into account the question of Sonic's source of speed.
- There has also been a few wondering why Sonic would need a car or a hoverboard for certain moments when he could have just run to get somewhere. The hedgehog has pointed out that these aforementioned vehicles are really only used in certain competitions that he takes part in (then again, he did run in certain races before).
- Sonic has made a few visits to the House of Food to eat chili dogs. Strangely enough, he also has a popcorn machine installed at that house, which has led some to ask if Sonic has popcorn as a secondary favorite food in addition to the chili dogs.
- Ace's tale of his adventure and path to death by sacrificing himself for Luffy's sake touched about everyone with a soul in the Pantheon. However, Sonic was touched in a way that made him feel like a jerk, seeing how he realized that he more or less neglected and blamed Tails multiple times previously. He quickly went over to try and make amends, though Tails insisted that there was no harm done and that he was happy that Sonic just cares for him. Since then, the two adopted brothers joined the other two in their quest to help preserve and protect the peace of the other brothers in their group.
- Has accepted Eggman's invitation to protect him, not just because he's the only one allowed to defeat Sonic, but he's just that complicated of a guy. Still, considering Eggman's betrayal tendencies, eyes have been on him.
- And Eggman's out. You can't exactly protect someone if you capture them, torture them, and take over the world.
- On that note, trying to torture Sonic by forcing him to watch as you take over the world simply does not work. He's overcome these types of villains enough times that he's basically completely unshakable now.
- Has accepted Eggman's invitation to protect him, not just because he's the only one allowed to defeat Sonic, but he's just that complicated of a guy. Still, considering Eggman's betrayal tendencies, eyes have been on him.
- Sonic has a strong dislike of former Turbografx-16 mascot Johnny Turbo. At first, he just found the out of touch mascot to be an insufferable fool due to his blind hatred of the entire Sega pantheon, his constant slandering of the company and his unwillingness to move on from 90's culture, but it escalated into something far worse when Turbo delivered an unprovoked running uppercut to former Sega mascot Alex Kidd for selling a Sega CD instead of a Turboduo at his game shop. When he discovered this act, Sonic tracked down Johnny and handed him his ass on a silver platter. He later served as a key witness in a trial against him, which resulted in Sonic (and the rest of Segas faculty) being granted a 160 feet restraining order against him.
- Reverse-Flash hates him and wants to destroy him because he's a heroic speedster with a good life just like The Flash. They know about each other since Deadpool once called Thawne "Reverse-Sonic" in reference to his suit being yellow, which is opposite to Sonic's blue on the color wheel.
- Ended up receiving countless amounts of death threats from Monokuma, citing that he hates Sonic's worldwide fame and games. For the most part, Sonic just ignored him, giving the bear the occasional homing attack to knock him away if he tries to get up-close with him. Things got worse after he heard news of Junko and Tsumugi kidnapping Maria to try and brainwash her into a soldier of despair on live television in order to get a recently reformed Gerald Robotnik back on the side of evil, quickly earning not only his ire, but Eggman's and especially Shadow's. Sonic ended up distracting a majority of Monokumas as well as Junko and Tsumugi by not only fighting off the Monokumas, but also mocking them for how his games caused more real life despair than anything Junko could do in her game. After it was all said and done, he did find out that Eggman took the opportunity in all the chaos to steal notes on how to create his own Monokumas, meaning Sonic is finding himself up against the monochrome colored bear more and more...
- Very recently, Sonic has been seen practicing battling using both Puyos and Tetriminoes, being taught by Arle Nadja, presumably after a run in with Eggman's ' Mean Bean Machine' while running through Chemical Plant.
- He sees Keanu Reeves as a national treasure, and he was ecstatic to see various gods that look similar to him in Ted "Theodore" Logan, Neo, John Wick and even Constantine. He's gone to every single temple and gotten their autographs and hopes to somehow get Jack Traven ascended so he can finally complete his collection of autographs.
- Sonic's the name, speed's my game!
Ambiguous Ranks
- Individually range between Demi-, Lesser, and Intermediate Deities, capable of felling lower- or even mid-tier Greater Gods (together, or even alone)
- Symbol: A collection of maps they've graphed
- Theme Music: Inital Strike (remix) (Etria), The First Campaign (remix) (Lagaard), (The First Campaign (Armoroad), Battlefield - Storm (Tharsis), Battlefield - Activation (Arcania), Battlefield -Exaltation (Maginia)
- Alignment: All over the place for each individual member, but their goals end up putting them between Lawful Good and Neutral Good (though Etria's do lean a bit more to Lawful Neutral)
- Portfolio: Adventurer Player Characters, From Being Just Another Guild To Legends In Their Base Cities, Hail From Post-Apocalyptic Settings That Used To Be Earth, Facing Cosmic Horrors Near The End of Their Journeys, Crazy-Prepared Out Of Necessity, Can Sense Impending Danger, Can Map Even While Talking or Fighting, Featureless Protagonists, Going Up Yggdrasil (Lagaard and Arcania guilds only), Lazy Backup, Limit Break, Ambiguous Guild Leader, Collecting Organ Drops, Purely Aesthetic Genders, Saving the World (in varying degrees)
- Etria guild: Forced To Commit Genocide On The Forest Folk, Ultimately Driving Etria To Decline (Even Though That Doesn't Make Sense) (If Anything, It'd Be A Scientific Mecca)
- Lagaard guild: Turning Down Offers To Become Royalty
- Armoroad guild: No Problems Walking Around Lava, Intend to Leave Armoroad Once Everything In It Is Over and Done With
- Tharsis guild: Using A Skyship, Intend to Leave Tharsis Once Everything In It Is Over and Done With
- Arcania guild: Union Skills, Getting Prestigious Legendary Names, No Problems Being In Deep Space,
- Maginia guild: Members Can Comprise Of Multiple Combinations, Dare To Stop Living Superweapon Jormungandr, Getting A Day Named After Them For Defeating Jormungandr
- Domain(s): Exploration, Adventuring, Cartography, Dungeons, Post-Apocalypse
- Heralds: The Aslarga guild (Etrian Mystery Dungeon), Wufan, Kibigami, and Logre (Tharsis Guild only), Arken (Arcania Guild only)
- Allies: The Monster Hunters, S.E.E.S., the Investigation Team, Zen and Rei, the Phantom Thieves of Hearts, Aloy, Artyom, The Dragon Hunters, Cid Highwind and Cid Pollendina (for the Tharsis Guild)
- Frequented Locations: The Ancestor's Darkest Estate, Yomi's Dungeon, King Togwoggle's Catacombs
- Enemies: The Five Elders, the Hounds of Tindalos, the Grand United Alliance of Destruction, pirates (especially for the Armoroad guild), Azathoth (especially for Armoroad), The Keeper
- Hunted Targets: All Monster Hunter monsters, The Reaper, Them!
- Distrust: All squirrels (Lagaard guild onwards)
- Every game that has a map mechanic eventually has a Cartography Sidequest, where rewards are earned for filling up that map, or it helps with finding areas yet to be explored. In most games, these are truly minor sidequests with barely a good enough character to represent them. However, for the Etrian Odyssey game series, cartography is a core aspect of the game. If one wishes to be technical though, it's assumed that the main quest of each game is to explore the Yggdrasil Labyrinths, while the "sidequest" (more like secondary quest) is to map out the place for fulfilling other quests and for your own sake.
- Because of the lack of a main character, it was decided to ascend all of the player guilds that have participated in all the adventures so far (and to discount the Story Mode casts in case tropes can be found for them). If one counts every game as having been participated by one guild each, this counts as six.
- First off is the one that adventured in the country of Etria to explore the nearby Yggdrasil Labyrinth, which delved deep enough to find the ruins of Shinjuku, Japan. Eventually, they end up dooming Etria into decline after exposing every possible mystery within (despite other reasons for exploring the Labyrinth still existing, especially in regards to Lost Shinjuku) because they defeated the mastermind behind a scheme to kill all explorers before the Labyrinth can be fully explored; Chieftain Visil, who was also a survivor of the old era.
- Second is the one at the northern Duchy of High Lagaard to… explore the nearby Yggdrasil Labyrinth, and climb upwards to the castle far above, and to save its dying duke with the Grail of Kings reported to be found there. However, what they found was a Heavenly Keep made as an ark for people of the old era, and the Overlord there (a head researcher who transferred his consciousness into a machine) was the culprit behind the powerful monsters in the labyrinth, who all used to be humans, and had used the Grail of Kings for that purpose. The guild that reached him eventually put a stop to that plot, and claimed the grail for the ailing duke's daughter.
- Third is at the ocean city of Armoroad, where explorers were gathered for a specific purpose; there is something the Senatus hope to claim in the undersea realm beyond the First Stratum of the ruins known as the Yggdrasil Labyrinth. To challenge those depths requires more than a journeyman’s skill, else it would be a suicide run. And they wish to find worthy explorers. As it turns out, Deep City and its Abyssal King are at war with the Deep Ones, and did not want knowledge of the Deep Ones' King to spread enough fear to the surface dwellers to make keeping it at bay harder than it already is, and in case their intentions aren't aligned. However, thanks to the guild's strength, they impressed Abyssal King enough to ask them to handle their problem. They also possess a boat for exploring the oceans (to reconnect Armoroad with the surrounding kingdoms) and aren't strangers to underwater exploration, even though it's likely from advanced underwater architecture keeping the air in…and allowing sea life to "swim" in it just fine.
- Another thing of note is that their storyline has branching paths midway. The fork in the road comes in the form of the Senatus of Armoroad wishing to take on the Deep Ones together, but the Abyssal King of the Deep City disagrees and wishes for only the guild and themselves to handle this problem. One path sides with Armoroad (gaining access to the Shogun class), and the other with the Deep City (gaining access to the Yggdroids). Due to New Game Plus shenanigans, the Armoroad guild has memories of both paths, though started pro-Armoroad first before then going pro-Deep City and seeing events from the former path in a new context. Coincidentally, the pro-Armoroad side also had a quest involving healing sick royalty just like Lagaard, but the royalty they were healing turns out to be a Deep One as discovered on the Deep City path.
- That said, there's actually a third path that could be taken, and that's what the Armororad guild "underwent" after taking both prior paths. It ends up with the Deep Ones' master being freed, though the guild managed to put a stop to their invasion by slaying the leader the Eldest One/Progenitor, and then eventually going deeper to put an end to the Abyssal God once and for all (who's technically also reachable in the Armoroad and Deep City paths).
- Fourth is at the remote city of Tharsis. A legend claims that something sleeping within the Yggdrasil tree in sight calls people to eternal paradise. The Outland Count of Tharsis wanted to ascertain the truth of this legend by issuing a challenge to explorers to reach Yggdrasil and uncover that truth. Many guilds flocked to claim fame and fortune, and theirs was but one of them. They rose as heroes, united with the Vessel and Sentinel races (plus saving the latter from extinction from a plant-transforming plague), re-established contact with the Empire ahead (and even recruiting a few to their cause), and put a stop to the Imperial Prince Baldur's mad plan to restore his Empire at the cost of the non-human races and the Medium, as well as felling the Heavenbringer Titan he had awakened to enact that plan, which turned back into the Yggdrasil tree, which had fallen earlier due to the Empire.
- They also possess a skyshipnote that can be equipped with all sorts of gear like Armoroad's boat, starting with a Foodapult that can fire large bait (though it's useless as a weapon) (and a Mk. II for longer range), but eventually gets various lures that net them rarer beasts, dowsing rods for finding treasure, a Windrider Bell that lets them fly against strong currents, a Storm God Icon that lets them fly into tornadoes without getting blown away, an Emergency Pole that sets up… well, an Emergency Pole for quick escapes (in their case, back to their temple), and a Twin Propellor for increased movement speed.
- Fifth is at Arcania, in the town of Aeolis, whose Yggdrasil Labyrinth was closed for a time due to a man who became known as the Mad King, who waged war on the other nations to attain enough military might to secure the power of the tree. Of course, all those other nations banded together to bring his kingdom to rout, and then forbid entry to the labyrinth after setting up Golems to keep out others with the same desire as the Mad King. Eventually, centuries later, exploration of Yggdrasil was reopened, but only to private explorers, and this guild was but one of them. As the guild discover on the Fifth Stratum, and after later context from other Pantheon locals, it turns out that the planet they were on wasn't Earth, but Mars, given life and greenery by the Yggdrasil Tree planted by the Arken race, and it sealed away the Eternal Tyrant that would ruin it and had done so previously. After vanquishing the Eternal Tyrant at the top of the Fifth Stratum, Arken of the Arken race requested the guild escort her to her vessel so she can proceed to her next assigned planet. After vanquishing the Star Devourer that had made Arken the Last of Her Kind, they either saw her off as she departed, or joined her on her journey to Earth.
- And finally, the guild of the Flying City of Maginia ended up gathering folks from the first four above locations since Arcania isn't even on the same planet (though classes there still make it here)note to explore the Lost Islands of Lemuria their possible ancestral home, drawn to its legends of lost treasures of an ancient civilization, or whatever other reasons they might have (duty, lust for adventure, seeking riches, escaping their past crimes for a new life in the city, and some guilds even give up exploring for that life), and led by Maginia's Princess Persephone Maginias, who is of Lemurian descent, under the Maginia Expeditionary Force. Among these possible treasures are more advanced skyships, teleporters, and even an elixir of life, but the one most sought out by Persephone is "that which brings everlasting prosperity to whatever nation possesses it", which Lemuria's apparently used all of its resources to create, that it lay at the foot of Yggdrasil.
- This treasure was a great power/abomination named Jormungandr, the World Serpent, which was made by taking energy from Yggdrasil. Evidently, Lemuria prospered only because it was protected by the World Serpent, which deterred invaders. And then when they misused it, a.k.a. their enemies stopped coming, they lost it and shortly perished under the wrath of a god a.k.a. Jormungandr, which yearned for a target to destroy and turned on its masters, the few survivors fleeing in a flying ship, who are the ancestors of present Maginia. Jormungandr sleeps beneath Yggdrasil to this day after the Lemurian royal family sealed it away. The guild has crossed paths with other parties interested in the treaures as well, like Princess Enrica of the Seafarers, whose ancestors have battled with and lost to the Lemurians due to Jormungandr, and are in dire need of this treasure given her country's larger neighbors. According to Chief Makiri of the native forest folk however, it promises no such prosperity, and is a materialization of man's desire, a calamity which destroys all. There is also Blót, who seems to believe that releasing Jormungandr would bring prosperity to mankind despite the warning of destruction because he is (or rather, he and his twin are) under the belief the calamity it would bring will unite the world against it and usher a new era of peace.
- Naturally, the guild and Maginia as a whole were opposed to this mad plan even as he successfully reawakened the weapon and struck preemptively to put a stop to Jormungandr once and for all (Blót having died after awakening it and his twin blown off into the depths below). Or so they had thought. As it turns out, according to Yggdrasil's avatar, which has been observing everything thus far, Jormungandr was merely rendered dormant after the battle, kept alive by Yggdrasil itself. In order to defeat it for good, an Yggdrasil Fruit (which has the power to birth another Yggdrasil tree) has to be used right after slaying it (again). Also, Blót's twin had survived and was down there too, now in hopes of finishing what his brother started, though he was eventually convinced otherwise by Enrica. Naturally, the guild accomplished this task, bringing the series to a close.
- Of course, due to the ambiguous nature of being a set of player characters and the flexible chronology, it is not known how many of these guilds could potentially be one and the same, but it is certain that they cannot all be just one guild for the following reasons:
- One, The Lagaard guild's 'involvement' in the immortality project invalidates the possibility of them being involved in other storylines.
- Two, the Arcania guild is from another world entirely. Mars, to be exact.
- Three, the Maginia guild are told about the preceding guilds (sans the Mars-borne Arcania guild) by their allies who came from Etria (Shilleka), Lagaard (Artelinde), Armoroad (Edie Napier), and Tharsis (Wiglaf), and of those guilds' successes, thus giving the Maginia guild the courage to follow in their footsteps. Therefore, it's highly unlikely that their guild is a previous one.
- However, some guilds can be possibly thought of as coming from one another via previous members potentially joining up.
- And being player-based, their fates after the "post-game" can vary, whether they stay at their city, depart for other lands together, and/or go their separate ways, since what they do after all their adventuring is out of the player's hands. For the sake of their ascension, all the guilds' members are together when the call of the Pantheon comes to them.
- Despite potentially recruiting them, to maintain consistency and to avoid further complications on this profile, the ascended Tharsis guild will not have the Vessel leader Wufan, the Sentinel leader Kibigami, or the Imperial spy Logre a.k.a. Whirlwind among its members, due to their presumed commitments to their respective territories even when the guild inevitably departs.
- The guilds comprise of the following Classes of adventurers, and the ones in Lagaard and Maginia come with Force Boosts and Force Breaks (though these render Force Boosts unusable until the party returns to town):
- Landsknechts are powerful soldiers who wield massive blades, be they mounted on hilts or handles. They're balanced in offense and defense, though lean more to the former. They also know how to channel the power of fire, electricity, or ice in their blades for the physical-resistant adversary. Landsknechts of the Tharsis division (and those in Maginia) follow a different discipline, and are focused on getting the first strike in and enhancing every subsequent attack from their allies.Force Boosts and Force Breaks
- Survivalists are explorers who, as the name implies, specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories with skills in archery.Force Boosts and Force Breaks
- Protectors serve as knights with incredible defense who protect their fellow party members via protective magic or their own shields. They also learn a couple of simple healing spells to round out their repertoire, though nowhere as proficient as Medics.Force Boosts and Force Breaks
- Dark Hunters are leather-clad masters of whips and blades, and are fantastic at dealing out damage laced with nasty side-effects. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. Force Boosts and Force Breaks
- Medics are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some positive effects, like Regenerating Health, elemental resistances, and "overhealing" for a while. Some even have what it takes to fight in the frontlines with a staff or a hammer, though there are only a few of these as it's an understandably dangerous way to battle. Force Boosts and Force Breaks
- Alchemists are have refined the very elements into secret formulas that can be mixed into jars and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, and can learn several vital support skills like keeping tabs on horrible FOEs and warping the party away to safety. Their skill Compression also turns any area-wide attack they perform (skill or item use) into a devastating single-target attack. Force Boosts and Force Breaks
- Troubadours are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they're not proficient in dealing damage, yet can still effectively cover their allies from the back line. Whether it's adding elemental kicks to their weapons, healing, restoring stamina/mana, strengthening their bodies, or weakening the enemy, the Troubadour is second to none when it comes to helping others. Force Boosts and Force Breaks
- Ronin are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time (thankfully, they can do damage in the midst of that), the results are difficult to argue against. Ronin from each division regularly exchange notes to refine their battle performance. Force Boosts and Force Breaks
- Hexers craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies… or even destroying themselves. Force Boosts and Force Breaks
- Highlanders are spear-wielders who rely on using offensive skills by sacrificing HP. Force Boosts and Force Breaks
- Gunners are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, stun an opponent outright, or even heal an ally's ailment. And thanks to their weapon, they can deal all this massive damage from the back lines, well protected by their capable friends, though their accuracy can leave a bit to be desired. A small group of Lagaardian Gunners use techniques that work favorably with their speed instead. Force Boosts and Force Breaks
- War Magi combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the various weaknesses their allies have already inflicted upon their enemies. They may also learn how to transfer their own energy to others; combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry. Force Boosts and Force Breaks
- Beasts (white saber-toothed tiger, brown bear, wolf, or panda) are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters. That said, given all the other classes so far, they're best utilized as tanks for the party (better than the Protector, even), though the guilds find having both a Beast and Protector in one party redundant. Force Boosts and Force Breaks
- Princes/Princesses/Sovereigns are of Royal Blood in some way, shape or form, and this gives them the power to help keep their party's morale high. They are definitely not to be underestimated; their armor may seem gaudy and ornamental, but they've chosen the path of adventurers and explorers, with all that implies. Their Orders can boost offense, boost defense, help endure fatal blows, block oncoming status ailments (but not binds), follow-up on elemental attacks with the same on one or all foes, and they can also purge all (de)buffs on a foe (or ally/allies in exchange for healing and being closer to using Force Boosts). Force Boosts and Force Breaks
- Ninjas have handled down the ancient arts of the ninja for generations, and have mastered various techniques (such as shadow clones last ditch bombs, strikes that can petrify or Instant Kill) meant to ensure that all their explorations end successfully. These versatile shinobi can function well in any position, be it right on the front lines or supporting their allies from the back. Force Boosts and Force Breaks
- Buccaneers are descended from those who once ruled the seas, and are experts with guns and blades alike. While they lack the raw power of Gladiators, they make up for it with impressive speed and an arsenal of somewhat less direct tactics, which mainly translates to following up the attacks of their allies.
- Hoplites are best known for their iconic armor, which completely encases them and provides unparalleled defense on par with the most famous Protectors. Spears are their weapons, enabling them to fight up close or from the back line.
- Monks use the power of Qi energy to heal others, and naturally excel in unarmed combat, to the point that they can potentially fight on the front lines right alongside their fiercest comrades. With the lack of Medics in Armoroad, they are the best stand-ins for the healer role and are far better off there, though at least they aren't frail like the other backline classes.
- Gladiators have honed their bodies to become combat experts, particularly with the hammer or sword, and are completely focused on attacking in battle, ignoring such things as defense.
- Zodiacs are astrologers who have turned their knowledge of the secrets of the skies towards combat purposes; they can collect ether of the various elements and use it as a catalyst for their powerful star arts, even make it so that their allies can use their abilities at zero cost. They stand in for Hexers and Alchemists in Armoroad and are the only spellcasting class on Maginia. Force Boosts and Force Breaks
- Arbalists have mastered the use of all manner of bows, from the familiar longbow to more physically imposing crossbows that are nearly the same size as them. They're capable of doing heavy damage from either row in battle, but it's extremely risky to do so in the front without someone to shield them.
- Wildlings, as the name implies, share an affinity with wild creatures and can communicate with them, going so far as to be able to convince these same beasts to fight alongside them during battle, and even take blows for the team.
- Farmers are easily the weakest of the lot, having little to offer combat-wise. Where they excel is finding and utilizing the vast resources that the world provides (they can also revive fallen party members, and even lead the party back to town without the need for Ariadne Threads, though Maginian ones instead can only take a party out of battle and back to the last stairs or Geomagnetic Pole used and at the cost of some of the party's HP); many have thus set out to find their fortunes, despite the vast dangers of the sea around Armoroad. Some of them do return to agriculture in the Pantheon, but they're all still game to explore or just gather materials. Force Boosts and Force Breaks
- Shoguns are skilled commanders hailing from the far east whose tactics can change the tide of battle — and they aren't afraid to dirty their own hands, either. One of their best skills is Warrior Might, where in exchange for lowering their defenses, they follow up on their allies' attacks. And with a little bit of math, their damage output goes through the roof! Force Boosts and Force Breaks
- Mechanical humanoids, Yggdroids have a variety of unusual attacks. They use knives or books (which every other class can use) in battle, can summon attack drones, and launch their limbs at foes, and so forth. In desperate situations, like when fully bound (though they can actually make that easier with Core Dump), they can even perform HP Gun, which deals damage proportional to how much health they lost. However, given all the other perks all the other Armoroad classes can do, they're pretty sub-par in comparison.
- Fortresses are armored just as heavily as their name implies, taking up the duties of Protectors, Beasts and Hoplites. Unlike their other shieldbearing counterparts their skills are more focused towards Draw Aggro and function their best taking hits for the party. With their heavy hammers and clubs, they also pack a considerable punch.
- Runemasters invoke the raw elemental forces found in the atmosphere, channeling them through runic symbology, and serve the same role as Alchemists and Zodiacs for the Tharsis division. They have also pioneered the ability to shape magic for attacking different enemy formations, which has served as a blueprint for the other spellcasting classes to vary their skillset.
- Nightseekers lurk in the shadows while weakening their targets, sapping their strength with throwing knives before advancing with dual blades drawn. Force Boosts and Force Breaks
- Snipers pick off their enemies from a distance using bows. They specialize in doling out critical hits, as well as aiming at vital areas in order to seal off their target's ability to move parts of their bodies.
- Dancers take up where the Troubadours of old left off, supporting and inspiring their allies with their dazzlingly quick, nimble dances. Along with boosting their strength, certain moves let them relieve their friends' exhaustion, and when the situation demands it, they leap into battle with a whirlwind of blades!
- Arcanists are part of the Vessel race (created by humans long ago, no less), who live in the wilds of the Second Land, and only join the Guild after the rescue of the Medium of the Vessels from the Hollow Queen with Wufan's help. By setting up special Circle fields, they can inflict various negative effects upon their enemies, and can attack or heal by releasing those fields. They can also cast Tame Ground, which reduces damage from painful terrain during exploration. Force Boosts and Force Breaks
- Bushi are the fighting men and women of the Sentinel race (also created by humans long ago) of the Third Land, who resemble great beasts and possess all the strength that implies. They fight by bearing down upon their enemies with blades flashing, the flow of battle filling their bodies with energy. They only signed up after helping retrieve the Titan's Heart, the Empire revealed its presence, and Kibigami offers to join the guild.
- Imperials have learned how to handle drive blades, special weapons which can perform powerful special attacks, but are prone to overheating. It's only after it's made evident that Imperial Prince Baldur is going too far to save his people that they join the Guild. Force Boosts and Force Breaks
- Arcania has a variety of races, and each have their own classes (which all races can take on via Class Change if one so wishes). They can also take on Legendary Names to further specialize in certain branches of their art.
- Earthlains/Earthruns are basically standard humans, who come with a wide range of classes and are known for their defenses and agility. Their aptitude for magic is terrible, though.
- Fencers are Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion. They can take on one of two Legendary Names — Phantom Duelist, which puts a greater focus on evasion and drawing attacks to them, or Chain Duelist, which is more aggressive and well-rounded and specialize on Combos.
- Dragoons are Earthlain fighters who boast of defense as tough as a dragon and fight with artillery. They can take on one of two Legendary Names — Shield Bearers are more defensive, while Cannon Bearers specialize in greater ordinance. In addition to their shields and cannons, they can also deploy Bunkers and Turrets to Draw Aggro (and while the latter can also attack, they cost more than the former).
- Pugilists are Earthlain fighters who clear through battles with their tempered fists. They can take on one of two Legendary Names — Barrage Brawlers are highly capable of disabling their opponents and delivering a rapid flurry of blows, while Impact Brawlers take a high-risk high-reward approach with skills that grow stronger at lower health. Maginian Pugilists are more focused towards the Barrage Brawler specialization, and their punches are not as potent as their Arcanian counterparts. Force Boosts and Force Breaks
- Harbingers are Earthlain fighters who fell enemies with sickles that bring death. They can take on one of two Legendary Names — Deathbringers gets more debilitating ailments to boost their offenses with, while Deathguards uses their miasma to shield their allies. Maginian Harbingers are more adept at manipulating their miasma to further their Deathguard skills. Force Boosts and Force Breaks
- Celestrians/Lunarians are an elf-like race that specialize in magic, but are consequently physically frail. They also possess Innate Night Vision.
- Necromancers are Celestrian summoners who command the spirits of the dead and use coffins to battle (and Necromancers can take a swing deceptively fast with those things). They can take on one of two Legendary Names — Spirit Evokers are focused on support, using a multitude of wraiths for offense and defense, while Spirit Brokers are more aggressive, using deadly attacks to generate high-health wraiths.
- Warlocks are Celestrian sages skilled in elemental (Fire, Ice, Lightning) attacks. They can take on one of two Legendary Names — Omnimancers gain unique spells that can hit with physical attributes (Wind and Earth), while Elemencers greatly improve their elemental repertoire with devastating Area of Effect attacks. While they generally prefer staves, they can also equip cannons if one so desires.
- Therians are beast-like people that have agility and health comparable to Earthlains, but also have very high physical strength in exchange for being more inept at magic than Earthlains.
- Rovers are Therian hunters who command falcons and dogs. They can take on one of two Legendary Names — Flying Falcons specialize in commanding hawks to hunt any enemy, while Hunting Hounds utilize their hound companion to support the party.
- Masurao are Therian heroes who potentially wield can up to four swords. They can take on one of two Legendary Names — Blade Dancers unlock the full offensive potential of the Masurao with multi-blade attacks (at the cost of being a Glass Cannon, and looking like this when quad-wielding), while Blade Masters eschew multiple swords to hone their skills with a single blade.
- The Brouni/Brownies are a race of smaller humanoids who worship nature. While not exactly the best at combat (with their terrible strength and luck), they are highly valuable due to their supportive skills.
- Shamans are Brouni who use mysterious powers to help their allies. They can take on one of two Legendary Names — Divine Punishers dispel their buffs to perform powerful attacks, while Divine Heralds access stronger buffs and can even restore health while doing so.
- Botanists are Brouni masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments. They can take on one of two Legendary Names — Merciful Healers gain stronger healing skills, while Graced Poisoners utilize stronger Smoke skills to wreak havoc on enemy lines.
- Heroes hail from the floating city of Maginia, and can fill most any role, whether attacking, defending, or supporting. They're also known for spawning afterimages that repeat their last-used skill (and can be targeted by enemies as a distraction). Force Boosts and Force Breaks
- As for the others, the Etria guild merely has the ability to Boost their abilities, the Armoroad Guild has Limit Skills learned through Scripts as mentioned above, the Tharsis guild has Burst Skills that work just about the same as Limits, and the Arcania guild has Union Skills specialized to each race (though other allies regardless of who/what they are can pitch in as long as an Arcania guild member initiates).
- Also, the "power" of subclasses (only for the Armoroad, Tharsis, and Maginia guilds) allows for the use of the abilities of other classes. Of course, generalization is not recommended, so don't expect the physical types to dabble in spells or vice-versa. Rather…
- For Armoroad, one can have a Hoplite with Ninja techniques to make a shadow clone of oneself and double on defenses, a Ninja with a Zodiac's Dark Ether can optimize mana use for the party, a Monk could make great use of the Sovereign's Orders, a Farmer might actually be able to Instant Kill/Petrify something with a Ninja jutsu thanks to their great Luck, Gladiators with Shogun skills can really do a lot of wrecking, Shoguns can combine their twin swords with a Buccanneer's swashbuckling skills to unleash a flurry of strikes, Arbalists can ramp up the damage with the Gladiator's Berserker Vow, and Yggdroids essentially require a subclass to function as effectively as their fleshy comrades ([Punch] Monk and Hoplite are the best).
- For Tharsis, Dancers can rack up the attacks-per-turn with Nightseeker's Dual Wield, Fortresses become more evasive with a Dancer's footwork, Nightseekers can maximise the potency of their poisons with some of the Arcanists' passives, Medics can go on the offensive or attend to the wounded quickly with the Landsknecht's Action Initiative, the Bushi can use a Fortress's mace skills to diversify their attack options, and Imperials can make weaknesses with a Runemaster's Elemental Runes to ramp up the obscene damage they can already do by default (at the cost of cooldowns).
- For Maginia, Harbingers can stack the Miasmas and their attack rate with Ninja skills, Gunners can rack up their chances to bind foes with Pugilist skills and rack up damage with Raging Billows (increases damage the more ailments/binds the target has), Protectors can get even tankier with Highlander skills, and Heroes can maximize the damage output from their Afterimages with Imperial Drives.
- In addition, Vampires are actually a subclass for the Maginia guild members, accessible only by wearing the Scarlet Evil Eye. Force Boosts and Force Breaks
- Speaking of the Scarlet Evil Eye, there's only one available for this Maginia guild, and it's not known which of their number has the Vampire apart from a discomfort for sunlight. And due to Gameplay and Story Segregation, the Eye can be transferred between members without much consequence.
- With so many locations to traverse and map, the guilds have set their eyes on several dungeons. Even if some of them are the special type that change their architecture after leaving, it's still a good way to keep their cartography skills sharp.
- The Darkest Estate is one such locale for the guilds, and they do get some profits in selling copies of their maps to other adventurers there, not to mention their Yggdrasil trips mean they get more out of the land than the Heir's hired Adventurers, though the numerous human foes they need to kill do dishearten them considerably (less so for the Etria guild, who had to conduct an extermination mission courtesy of their mayor), and they loot only their belongings (curios and gold all still go to the Heir's funds to maintain his Adventurers). Crimson Court vampires and other formerly-human creatures though are still liable to get their parts harvested. And after the first two parties they sent to the Darkest Dungeon ended up needing to retreat (the first's map ending up being useless to the second), and hearing of the terrors within, they have elected to never again venture to that particular location. There wasn't even any worthwhile loot save for the one Ancestor's Knapsack, but it held items that can be more easily found elsewhere in the estate.
- Speaking of the Crimson Court, their "temple" is also one of many places the guilds take on and have become one of many of their annoyances, especially to the guilds' Sovereigns.
- As for The Hag, they're somewhat more distressed when fighting her than the Heir's adventurers whenever she sends one of their own Into The Pot! On the other hand, she's annoyed that whenever they do beat her, they also try to make off with her cauldron, too.
- Yomi's Dungeon is quite the anomalous case given all the Cute Monster Girls that populate it. Because of their humanoid appearance, it feels wrong to harvest their parts, and so their loot is limited to stolen weapons, some ejected slime, the Abyssal Cow's milk, chocolate from the Chocolate Mimic, the Queen Bee's honey, and mana shards to trade to Charlotte for items. And to keep things from getting way too perverted, the guild's only letting the following guys explore (all females are permitted by default) after testing and confirming these traits without a doubt: the unnaturally chaste, the utterly celibate, the homosexual, the married as long as they can stay faithful to their spouses, those Oblivious to Love, and those Not Distracted by the Sexy.
- The Abyss is one of the most challenging places yet given the Strains of Ascent once you've gone deep. It doesn't help that there are no Geomagnetic Poles for quick teleportations, and the use of Ariadne Threads is discouraged due to nobody knowing just how the Strains would affect someone warping back through multiple layers. The Armoroad guild is most equipped for this task, as they are more accustomed to camping, not to mention the Yggdroids being mechanical bypasses the Curse of the Abyss, even if Yggdroids aren't the most optimal of them. They (well, their Yggdroids [and with the Yggdroid Plan, they can construct as many as necessary]) intend to delve as deep as they possibly can (which would take a long time since they intend to comb the entire place rather than race down there like most Delvers), probably even reach the bottom, given what they've accomplished thus far.
- Theoretically, the Maginia guild can also deploy Yggdroids who can take on any class combination, so they're participating in exploring the Abyss as well.
- Their biggest snag so far is the Great Fault, where finding or forging a reliable way down and up is an arduous task. And given the Fifth Layer's Strains, the Fourth Layer might be the limit for the organic members of the guilds. It will have to be Yggdroids from then on.
- King Togwaggle's Catacombs serve as another location worth exploring, and he actually likes them less than other explorers due to how powerful they can be and even run the risk of clearing his catacombs repeatedly.
- The Keeper's Dungeon is also on their list, and the Keeper was pretty peeved by their presence given they spend more time wiping out his forces and harvesting them for parts than searching for his treasure, are too cautious for his liking thanks to their adventures in their Yggdrasil Labyrinths (multiple "dungeons" in the case of the Tharsis and Maginia guilds), are too quick to retreat when things go sour, and have the sense to map out his dungeon for future ventures (and to sell to other adventurers), forcing him to "reset" his temple. Eventually, it became a low-priority location due to the lack of variety of loot (unless a quest specifies something in the Keeper's Dungeon that isn't the treasure), not to mention the Keeper being able to smite the entire party as soon as they enter whenever he likes (at the cost of gold, though).
- They've also decided to tackle the Upside Down, and given the post-game bosses they have felled, not to mention their cartography skills, they've proven to be a great asset in mapping out the place. They eventually hope to find the Treasury there.
- Minecraft is another haven of exploration for the guilds, even if its resources (including the Nether, the End, and The Aether) aren't quite as varied as the Yggdrasil Labyrinths.
- Another realm they've been banned from exploring is the Spirit World (by Korra and Aang); the former doesn't want it being exploited just as Kuvira once had with Spirit Vine weaponry. Not to mention that some of the flora are sapient, too, in which the Etria guild made the decision to back off; they had been forced to commit genocide before in their Labyrinth, and it would be in everyone's best interest that they don't do it again.
- The Chalkzone was also in consideration, but was shortly removed from their list due to the fact that everything there is susceptible to liquid, and the zone isn't really teeming with dangerous creatures.
- The Darkest Estate is one such locale for the guilds, and they do get some profits in selling copies of their maps to other adventurers there, not to mention their Yggdrasil trips mean they get more out of the land than the Heir's hired Adventurers, though the numerous human foes they need to kill do dishearten them considerably (less so for the Etria guild, who had to conduct an extermination mission courtesy of their mayor), and they loot only their belongings (curios and gold all still go to the Heir's funds to maintain his Adventurers). Crimson Court vampires and other formerly-human creatures though are still liable to get their parts harvested. And after the first two parties they sent to the Darkest Dungeon ended up needing to retreat (the first's map ending up being useless to the second), and hearing of the terrors within, they have elected to never again venture to that particular location. There wasn't even any worthwhile loot save for the one Ancestor's Knapsack, but it held items that can be more easily found elsewhere in the estate.
- Applies to all the guilds:
- For the sake of consistency and by virtue of being the Series Mascot, The Face of their collective guilds is this Protector◊ named Shishou, who may or may not have some involvement with the Empire past Tharsis. Alternatively, the Heroes in the Maginia guild would also count.
- In addition to your standard adventurers, some of the guilds also have teams specialized in gathering resources at points the adventurers have marked and where there's an easy way out for easy harvests. They either comprise of specialized Survivalists or Armoroad/Maginia Farmers (or Ninjas with Farmer as a subclass). No, they're not Yggdroids named Byeah. Not all of them, at least.
- Their "temple" is comprised of a small town populated by all the guild members (as each guild has a maximum of 30 members each, except Maginia with its maximum of 60, this counts up to 210 people total). One can find several Farmers there too, when they aren't harvesting materials for the guild. Some of them are likely Ninjas too via Armoroad/Maginia subclassing, which helps in their survival at dangerous territories. At least one of them is a mainline explorer, too, though usually not when it's time to take on a boss.
- In regards to specifics however, there's usually one of each class for each guild, leaving the rest ambiguous as to what they are, so:
- Etria: 9, plus five Survivalists for "farming", leaving 16 slots.
- Lagaard: 14, plus five Survivalists for "farming", leaving 11 slots.
- Armoroad: 12, plus five Farmers, and five Ninjas with the Farmer subclass, leaving 8 slots.
- Tharsis: 10, leaving 20 slots.
- Arcania: 10 + 10, two of each class with each Mastery, leaving 10 slots.
- Maginia: 19 (with at least one with a Vampire-subclass among them), five Survivalists and/or Farmers for "farming", leaving 36 slots.
- Because of the numerous beasts they kill on a regular basis, the Bestiary has a heavy hunting limit set on the guilds, and that only one party at a time is allowed within the premises. Oh, and hunting Pokémon is off-limits due to the presence of Arceus. SMT!Demons are still fair game, though.
- And the Pokémon world is off-limits, too, even if they can ignore the Pokémon themselves and settle for Berries, mushrooms, precious stones, etc. because there will always be those few who can't help themselves.
- They will stop at almost nothing to map the dungeons they travel in, be it a monster, FOE, fellow adventurers, or even (in the case of the Armoroad guilds) a super powerful Yggdroid, no matter their size.
- Occasionally hunt the same beasts the Monster Hunters do given their experience with FOEs.
- Any party that ends up in the House of Gaming (which is all the time since they reside there) is always, well, game to hunt down the Reaper, who—as far as they're concerned—is just a high-tiered FOE.
- Whenever there's a treasure room, the guild members are always on edge, because in the labyrinths they've been to, monsters come their way far more often in such rooms.
- As explorers of uncharted territory, they're always checking all sorts of things for materials, and even try out all sorts of potential nourishment like fruits, water sources, tree sap, dandelion roots (for coffee), and even moss. Of course, those come with their own hazards, but that's part of what makes exploration a thing.
- Petaloids are a pain due to inducing sleep, which is really deadly to do while out exploring, and so they have a pathological impulse to prioritize such creatures to take down or at least disable.
- In addition to taking jobs at the Pantheonic Soldiers of Fortune and other mercenary guilds, they also frequent all sorts of bars, other eateries, and anywhere people discuss matters and all sorts of woes.
- Besides medicines to heal wounds, recover from status effects, or even bring Back from the Dead, the guilds also order bottles of formaldehyde. When asked why, they claim it helps with getting "conditional drops" too hard to attempt "the old-fashioned way".
- As someone else from a post-apocalyptic world that used to be Earth, they got along with Aloy after a few hunts together with her. The same has occured with their encounter with Artyom.
- Naturally, as people from post-apocalyptic world, they don't look forward to seeing worlds destroyed again, and as such are in opposition to the Grand United Alliance of Destruction.
- Have official partnerships with the Houses of Food and Craft, to where they sell off their findings in exchange for cash that they in turn use to buy weapons, armor, medicine, Escape Rope-type items (which are very important for them, and never go out without them on hand. Preferably several, like a minimum of 3.), and other items useful for exploration.
- They also have partnerships with some deities in the House of Commerce in order to get more Ental (or whatever their currency they're using nowadays) for their findings.
- The guilds eventually heard of S.E.E.S., the Investigation Team, and the Phantom Thieves of Hearts' (plus Zen and Rei's) expeditions in labyrinths, and the guilds decided that allying with them would be a good idea. Though apparently their definition for F.O.E., rather than Formido Oppugnatura Exsequens or Field-On Enemy, is Fysis Oikein Eidolon (according to Zen and Rei) or Film Obscurité Étendeu (according to Hikari).
- Given how much city guards manage to do in Labyrinth exploration, the guilds don't put much faith into them, though the Arcania guild tries to encourage them whenever they can. That said, given how much funding is needed to sustain them, and how great numbers mean nothing in confined spaces like dungeons, it makes some amount of sense.
- As explorers dedicated to mapping out the world (well, only the Armoroad and Tharsis guilds have needed to explore more than the labyrinths), the very notion of deliberately leaving something uncharted is unprecedented, and so they rightly oppose the Five Elders of the World Government. The Armoroad guild have it most personal given what Olympia did at the 2nd Stratum for presumably decades, and the Etrian guild moreso given the Radha Chieftain Visil's actions mirror theirs, though his motivations were different; keep the mystery of the Labyrinth to keep Etria's source of income (explorers) flowing in.
- Have occasionally encountered the Kecleon Brothers during their outings, and tend to sell all their findings to them (if possible) as well as buy curatives in order to be able to continue hunting for more loot before heading back. And after one of their parties got blacklisted due to shoplifting just to see how many Kecleon they could take out before being overwhelmed, the guilds had to do a fair bit of negotiations to ensure this doesn't happen again.
- Rumor has it that (Insert Name Here) is the unseen master of all the Guilds. Not even the guild members know who manages everything behind the scenes.
- Applies to more than one but not all of the guilds or some of its classes:
- Every guild after Etria's distrust squirrels due to the ones in the labyrinths making off with their Ariadne Threads.
- The Etria and Lagaard guilds possess Grimoire Stones that grant them skills used by other classes or even monsters. That said, the process of making these stones seems to only work in the presence of an Yggdrasil Labyrinth, so no more can be made in the Pantheon.
- Their Gunners in particular eventually got sold on the more powerful firearms provided by Marcus Kincaid's vending machines, and dealings with Drebin 893. And with the skills they already possess, this has made them that much more effective, even though they stick to single-shot weapons like handguns and rifles.
- The Armoroad and Etria guilds in particular are often ready to hunt them! thanks to their own experiences with giant ants. And the ants the former knew were living in a lava location, too.
- At least one Beast in the Lagaard guild has been seen wearing a bikini that halves fire, electric, and ice attacks on it. When asked why the Beasts are wearing them, the guild comments that it not only naturally provides little protection for anyone else, it's likely too revealing even for Dark Hunters. However, should certain FOE battles call for it, as many of the entire participating party as is absolutely necessary will have these Bikini Armors on.
- The Armoroad guilds also have sets of these too, but they only block 20% of elemental damage, and in exchange boosts one's action speed. This makes it ideal for support classes (such as Monks) or explorer-party Farmers.
- The Armoroad, Tharsis, Arcania and Maginia guilds all forge their weapons to enhance them, but they have different techniques. Armoroad and Tharsis forge their weapons to either customize or improve their functionality, while Arcania and Maginia use forging to unlock and hone the special properties of their equipment.
- Exclusive to Etria's guild:
- Due to their traumatic first impressions of the Ragelopes, the Etria Guild had their weapons ready the second Xerneas ended up in their sights, leading to a brief misunderstanding despite not exactly charging at the great deer.
- Having used the first and most primitive version of the mapping system, the first generation of Etrian adventurers take solace in that their successors would not have to struggle as much with plotting out some nightmarish floors with limited tools.
- Exclusive to Lagaard's guild:
- The Lagaard guild has experience with harvesting helping with city development, restaurant advertisement (perhaps they choose a sponsor at the House of Food?), and seeing a hot spring at the 12th floor of the labyrinth they traversed.
- Having had to contend with a thief who desired a pair of magic flutes that could calm or drive berserk monsters, (whether or not they possessed one of those flutes themselves), they're wary of those with such implements, such as Ember McLain and the Pied Piper.
- Once had a run-in with the Hounds of Tindalos, but the Hounds here don't seem to have a desire to hunt them for some reason. But given how threatening they are, the guild is on constant watch and has warned the others, too.
- Due to the last time they've participated in a "Battle Program", virtual simulation battles are a sore spot for them, if not given the option of proper rest time. There was probably one, but they obviously didn't know how to work that out.
- Knowing where the floor bosses came from in Lagaard's Yggdrasil Labyrinth, they oppose any form of immortality that sacrifices one's humanity or morality, which the Overlord of the Ark was responsible for. As such, they oppose the likes of Bondrewd (much more than any of the other guilds).
- Exclusive to Armoroad's guild:
- While all of the guilds are willing to accept aid from others or provide aid to others, the Armoroad guild is most accustomed to assembling a party that can support the hired aid thanks to their time doing Sea Quests.
- The Armoroad guild once remembered seeing an old man wearing a white robe and with lifeless, yellow, muddy eyes standing in the middle of a maelstrom they got caught in. Folks theorize it might've been Poseidon.
- Ever since having once plundered an elephant graveyard, every pachyderm always feels wrong in the presence of anyone in this guild, though Ganesha is the least bothered by this, not being the type to hold a big grudge over that.
- Have the biggest beef against Cthulhu and his kin given what the Abyssal God was like. While there were ways to cheese it, defeating it "fair and square" was definitely possible.
- Exclusive to Tharsis's guild:
- As owners of a skyship, the Tharsis guild corresponds with the Cids for upgrades and repairs for their craft.
- Among their inventory is a dagger called Epetam, which is actually a vessel for a giant lightning-controlling bird called the Iwaoropenelep. It will try to fly around in search of blood to shed if grasped by anyone who isn't from the Tharsis guild, so it's better off in their hands.
- Very strongly oppose genocide, since that's what the Empire close to the Yggdrasil Tree at Tharsis desired to do with the Vessels and Sentinels (as well as the Medium) to return prosperity to their land. This has led to a few contentions with the Etria guild, which partook in such an atrocity on behalf of Visil, who actually hoped the forest folk would exterminate the guild.
- If there is one quest this guild would rather not take (again), it would be extensive hunting sprees, especially if the targets need to be done in a certain order before it's considered done. That "Investigational Support" quest at the Echoing Library is more than enough.
- Exclusive to Arcania's guild:
- Using culinary techniques from the four races, they have developed a knack for cooking food within the labyrinth using ingredients gathered from within and out.
- Having faced the Star Devourer, this guild is the most prepared for taking on (provided they're weakened enough) planet- or star-consuming entities, and while they're probably not up to taking them on at full power, they're willing to fight the likes of Unicron and Galactus.
- Exclusive to Maginia's guild:
- In terms of the kinds of folk their guild has gathered, besides Heroes, they've only got Protectors, Medics, Ronin, Survivalists, and Highlanders from Etria, Gunners and War Magi from High Lagaard, Sovereigns, Ninjas, Zodiacs, Farmers, and Shoguns from Armoroad, Landsknechts, Nightseekers, Arcanists, and Imperials from Tharsis, and Pugilists and Harbingers despite no official representatives from Arcania, unless they're from the Arcania guild that came to Earth with Arken.
- While the Maginia guild was forced to go through forest folk soldiers in the Barren Wastelands just like the Etria guild, they are distinctly different in that Maginia's only went through them in order to rescue Persephone after Blot abducted her and brainwashed those soldiers, compared to Etria's genocide meant to wipe out the guild.
- Greatly oppose those who believe conflict is for the betterment of mankind, as Blot desired to release a great enemy to cause a calamity in order for the world to unite against it.
- Due to the nature of Lemuria's treasure Jormungandr, the guild is in heavy opposition to those who use sentient superweapons, since they can turn on their masters should anything go wrong with its instructions.
Howard: "Hey, excuse me, are you a certified announcer like us?"
Well, not really. I'm more of a-
Kreese: "Well then SHUT THE FUCK UP! This is our profile, you don't see us comin' and stealing your job narrating the fuckin' Tales or whatever!"
*Cue Kreese and Howard slamming the narrator into a burning barrel and throwing it unto oncoming traffic.*
Howard: "And would you look at that, they had a barrel of a time! I'd like to check out what's left of them but first, our profile."
Howard "Buckshot" Holmes and Kreese Kreely, Patron Saints of Talkative Announcers
- Ambiguous Rank (Kreese is often assumed to be a really durable Demigod)
- Symbol: The Shock TV 86 Logo
- Alignment: Chaotic Neutral
- Portfolio: Jerkasses, Refuge in Audacity, Alliterative Name, Cluster F-Bomb, Toilet Humor, Comically Missing the Point, DeathWatch commentators, Only heard, never seen
- Domains: Commentary, Announcers, Blood Sport, Carnage, Audacity
- Mainly spectates over: Jack Cayman, Blacker Baron, Big Bull, Herr Frederick von Twirlenkiller, Jude the Dude, Rain and other Kombatants, Travis Touchdown, The Bakers, Eliza
- Rivals: Wiz and Boomstick
- Enemies:
- Both: Anyone who were forced to endure a Deadly Game like most of the Danganronpa deities and Katniss Everdeen, Akatsuki
- Kreese: Animal abusers like Cruella De Ville and Lysandere, Baldi
- Popular with: The House of Slaughter
- Howard: The Houses of Lust
- Annoyed with: Junko Enoshima
- Opposed by: The House of Craft
- Howard: "Good evening bloodthirsty gods and goddesses! It's a beeaautiful day out in the Trope Pantheons, just perfect to spectate over - you guessed it - unfamily friendly bloodbath and carnage. My name is Howard "Buckshot" Holmes and along with my co-commentator Kreese Kreely, I'll be giving you a slay-by-slay coverage over tonight's meat grinder with access to more than 100,000 cameras you can be sure you won't miss any evisceration, liquidation, or sick corpse defiling. Say, wouldn't you say this is the Pantheon's first official broadcast?"
Kreese: "Right you fucking are, Howard. While Death Watch isn't open to the Pantheon just yet, we've taken it upon ourselves to serve as announcers here to talk over every bit of messy manslaughter. Here we have loads and loads of gods and having met some of these weirdos I can tell you that this place is going to be more gruesome shows of disembodied limbs an than a family meeting swimming in a naval minefield. We've got a hell lot more amazing arenas, weapons, traps, and a shit ton more surprises coming your way.
Howard: "So sharpen your knives, pull up a seat, and get ready to enjoooooy our profile!"
Kreese: "I can't even read it!" - Kreese: "Oh hey it's Jack! Still chopping wankers to bits with that- double chainsaw!?"
Howard: "Seems like the Baron's back again, wait he's with Jack? Didn't they kill each other that one time?"
Kreese: "Aw he dies all the time. Must be a respect thing. Like Big Bull Crocker who seemed to got an upgrade in, well everything. Twirlenkiller stayed the same, though. Oh Jesus, but his farts from his turbines got even stronger."
Howard: "No, it was me again."
Kreese: "Argh, seriously Howard?!" - Howard: "As per according to the divine rankings we're assigned as Ambiguous deities as while he participated in the games, we were never actually seen doing so by everyone here."
Kreese: "You're telling me they didn't see that time in '07 where Frank shoved his fist up my ass and turned me into a hand puppet?"
Howard: "Apparently not."
Kreese: "You know, I never get these rankings. All the guys up top ever do is sit on their ass and masturbate and only ever get involved when it's fucking convenient for them. And yet everyone kisses their ass over and over again and never shuts up about them.
Howard: "Bastards like them are wasting all that good power not funding games like Deathwatch." - Kreese: "You know I ran late this morning 'cause I was dealing with Rain? Prince or not, you'll be more than wet when this princely stripper is done with you. He'll send you down the river while you're pissin' your pants, which is what exactly he did to me after giving me a swirly. Hmph, and if it that wasn't enough he can call thunderstorms out of nowhere."
Howard: "Hate to rain on your parade but throughout the battle with that deckhead and I thought to myself was water you doing?!"
Kreese: "The eye, I'm going to stab you IN YOUR GODDAMN EYE!"
Howard: "You shore about that?" - Howard: "You know, the other day I met this girl named Junko Enoshima and she apparently wants to help out with bringing in Death Watch to the Pantheon."
Kreese: "Hell no! Keep her out of this."
Howard: "Sounds like you're acquainted with her already."
Kreese: "Acquainted? She made me sit through so many of her goddamn Killing Games, they're boring as sin! Everyone involved just moves around trying to not kill each other and only do it when that fucktard bear says so. Then they spend on and on with how the murder is committed and everything last goddamn detail. The only exciting bits are when some asshole gets executed, almost makes her babbling on despair worth it."
Howard: "You know, we should get some of those execution equipment for when Death Watch comes back. Put it through better use than whatever the hell she's doing."
Kreese: "Aaaaamen to that."- Howard: "And speaking of Killing Games, it seems we've had a lot of hate mail from people who went through thing like that-"
Kreese: "What?"
Howard: "-and hated it. 'Don't go and trivialize people's deaths ugh!' 'People shouldn't be forced to participate in Death Watch neegh!'"
Kreese: "Isn't that the fucking point? I don't see the problem here, you know how much trouble it would be if we had to ask every single goddamn ratfucker if they want to participate or not?"
- Howard: "And speaking of Killing Games, it seems we've had a lot of hate mail from people who went through thing like that-"
- Howard: "Look here, apparently we've been compared quite a lot to "Wiz and Boomstick". Says here with how we run things is similar to how they talk over DEATH BATTLE!, even though we totally came before them!"
Kreese: "I dunno, I kinda like Boomstick. He pretty much speaks my language, probably go drinking sometime. Not with Wiz, though. Smartass has less luck with love than Howard."
Howard: "Wow, he must really suck."
Kreese: "I know."
Howard: "Maybe we should all do an episode one day and have Jack be one of the contenders. I could rant about my ex-wife with Boomstick and also teach Wiz a thing or two about love."
Kreese: "I doubt he'd learn anything from you." - Kreese: "You know, after a day of announcing and spectating of gruesome murder, sometimes you just wanna kick back and take a break. Something like sitting down and smoking meth or maybe some time playing golf- well, not that I have ever done so."
Howard: "Oh wee. Whew. Finally got 'Mystery Food X' out of my system. And it only took a full 30 minutes of vomiting to do so!"
Kreese: "I can tell you had shrimp for lunch, still can't believe I got my ass punted by that Kick Chick for saying how shit it was."
Howard: "Hmph. Only constructive criticism if you ask me. Anyways, what'd I miss this time? Any mortifying mutilations?"
Kreese: "Oh, eh uh, just buzzsaw. Fourth time today." - Howard: "You should be more mindful of where you are in the Pantheon. At least, a bit more than usual."
Kreese: "Why?"
Howard: "Lately there's been talk of a teacher with an atrociously simple appearance. They say that when you encountered them you have to find and solve all his math problems within his seven notebooks and even getting one wrong has him chasing you all over the House to do something with that ruler of his."
Kreese: "Ah hell, I know that prick. I had to go through them and got every single one of them wrong. You know when I signed up to be an announcer here NOBODY SAID THERE'D BE MATH!"
Howard: "I blaaaaame our schoooools!" - Howard: "Today gods and goddesses we have here some unwilling deities placed in the lovely humble homestead of the murderous Jack, who seems to be in the mood for using his crippling chainsaws!"
Kreese: "Why did we have to place 'em there in the first place? Isn't Jack already into games like this?"
Howard: "Jack Baker, with his Chainsaw Shears but he's not limited to just that! Give this family man anything and he'll make faaantastic use of it. You could probably give him someone's entrails and he'll choke someone to death with them! He's a bit of a favorite among spectators, what with his lovable attitude and all. And he's got one hell of a wife too! "
Kreese: "I don't want to think of any bugs right now, I'm pretty sure her fucking bug-children has all types of diseases. They might be why I got yellow fever, malaria, and dengue just just yesterday."
Howard: "Speaking of children, their son Lucas Baker forces others to play Deadly Games with all the neat and sadistic traps he made all by himself. That's the kind of ingenuity you don't see much of these days!"
Kreese: "Cowardly little shit. I 'ought to kick his punk ass one day."
Howard: "Well why not now?"
Kreese: "Uh, probably 'cause of all the traps.
Howard: "Fair point." - Kreese: "Jesus, you know how much how I hate going into the House of Health and Diseases? Every time I go there almost every time there's doctor asking me a buncha questions: 'How'd you survive Death Watch all this time?' 'How are you still living even when you're declared legally dead?' 'Can I touch your pig tits sown on your body?' All I want is to get fixed up, is that hard to get some goddamn service?
- Howard: "You seem to be on your period today. Ran out of weed?"
Kreese: "Nope."
Howard: "Someone made a pun?"
Kreese: "Yeah, but not the problem. They let sickos like Cruella into this place, it's disgusting!"
Howard: "Again, didn't you compete in DeathWatch?"
Kreese: "And again, asshole, the only living things I killed are people, and that's different! What she tried to pull was just fucked up. And besides, Lysandere planned to kill off everyone so I'm in the right."
Howard: "Well, you're not wrong about that. Mathematically speaking, that may just be more kills than pretty much everyone in Death Watch combined, even with Jack on board!"
Kreeese: "For fucks sake, NOBODY SAID THERE'D BE MATH!"
Both: "I blaaaaame our schoooools!" - Kreese: "Come to think of it, what the hell is up with TV Tropes anyways? I see it plastered all over the Pantheon no matter where I fucking go, and no one seems to notice!"
Howard: "Says here it's a wiki page meant to catalog every trope, a figure of speech or expression like a theme or device of sorts, across all of pop-culture. Movies, literature, and of course TV. And the Pantheon is no different, with characters chosen to represent them from pretty much everywhere. Then they stick 'em into a room just to see what would happen, mostly to watch them kill each other. Man, considering the amount of effort these Tropers put into all this, their lives must be pretty sad and boring.
Kreese: "Well why'd ya think I asked you?" - Howard: "I just got a letter from the House of Craft. It says here we're not welcome because of our comments on artists during the credits. I called them a rash you wanted to go away while you called them 'brain-dead booger eaters'."
Kreese: "Well it's true." - Howard: "There goes another Mook's spleen, surgical precision all thanks to Travis Touchdown and his beam katanas. Even for a dead-end loser like him, he can still cut you down to size!
Kreese: "I'm pretty sure he's missing more than his spleen."
Howard: "Well no shit, you think I couldn't see that?"
Kreese: "Wouldn't be the first. Anyways, and I thought Geek senior and Geek junior with their wienie-ass hate sabers were bad enough but Mr. Crownless King over her takes whatever energy they had into a whole new level. He's faced Humongous Mechas piloted by a sports team, a grandma with a Wave-Motion Gun, and other circus freaks even with the same nerd sticks he has! He's gotta recharge them through masturbating though. How does he still have a dick after all that, anyways? There's no way it could be any worse than that."
Howard: "Let Lust be my witness because what Travis does couldn't even compare..."
Kreese: "I witnessed enough." - Kreese: "And here's Eliza. You know, it's thanks to her parasite that Sekhmet she's capable of attacking with blood and pretty much recovering from any wounds if she gets into a good enough source of one, and here I thought that other blood-hungry bitch was bad enough."
Howard: "Awesome rack on her, though!"
Kreese: "Aw, true dat! I remember tryin' to get a good luck at her before her manwhores kicked the shit outta me. I got sent to the House of Health and Diseases with eight broken ribs, massive hemorrhage, and iron deficiency."
Howard: "Awesome rack on her, though!"
Kreese: "True dat!" - Howard: "This is Howard "Buckshot" Holmes!"
Kreese: "And Kreese Kreely!"
Howard: "Saying thanks to all the gods, the readers, and of course the Tropers."
Kreese: "And we'll see you in hell!"
- Unknown Rank (The Ship), Lesser Goddess (Anoa Aboa), Intermediate God (Leo Stenbuck, Hyper Anoa)
- Symbol: A 16-bit rendition of Vic Viper
- Theme Music: Vic Viper's Theme (For Vic Viper itself), A Shooting Star (for Anoa Aoba), Leo, Leo (for Leo)
- Alignment: True Neutral (The Ships), Lawful Good (Anoa and Leo)
- Portfolio:
- The Ship: Cool Starship, Speed Up, Missile, Double, Laser, Option, ?, Sapient Ship, "Cool Old Guy" (latter two only for the Parodius version)
- Anoa Aoba: Moe Anthropomorphism, Pilot of Cool Bikeship, Girlish Pigtails, Magical Girl, Breathing In Space, Big Good
- Leo Stenbuck: Pilot of Transforming Humongous Mecha, Kid Hero, Hot-Blooded, Ace Pilot, Took a Level in Badass, Falling into the Cockpit
- Domains: Shoot 'em Ups (especially of Horizontal Scrolling Shooter and Cute 'em Up), Spaceships and their pilots.
- Followers: the Space Invaders' ship, Agent G, Bill Rizer, their Options (and sometimes, they follow them), R-9 Series Anti-Bydo Spacecraft
- Allies: Opa-Opa
- Vic Viper is considered being one of oldest spaceships in this line of duty. Where there have been some older than it, you cannot ignore something that has been around since 1985 and still pushing even to this date.
- There are actually four different Vic Vipers in the Pantheon.
- The first one is the original ship and any of the upgraded models. It has no designated pilot though it isn't in the Treasury. Any one up to the task can pilot it. Where it might not be the most mobile spaceship (outside of one kind of model) and it has a rather basic arsenal of weapons, it does the job really well.
- The second version is one of the older models, what was left behind and eventually grew sapient. The closest thing what Pantheon has for an actual Vic Viper as a god. Where it doesn't talk much, it has seen some serious stuff.
- The third one is a high school girl from St. Gradius Academy, who uses a weird motorbike-starship crossbreed to fight aliens with other girls. She is the closest thing what Pantheon has for a Vic Viper as a real person. She later joined the Magical Girl Sisterhood due of being a "futuristic magical girl".
- The last one is a an LEV robot based after Vic Viper, which has all the arsenal the original has, ability to transform and being able to stand up to the "superior" Orbital Frames. The closest thing Pantheon has for a Vic Viper pilot is Leo Stenbuck. He eventually joined the Robot War Division.
- The ship and Anoa Aoba do not trust the Madagascar Penguins, thinking that they will lead an army of penguins to invade the Pantheon with the Bacterian. With the penguins being Prinnies as far as they are concerned.
- All of them don't seem to trust Moai heads, either.
- However, on more serious days, Nurgle and Albert Wesker are high on their target list of people as they think they are associated with Bacterian.
- Has also appeared in card form, as Yugi Muto can attest.
- If there is a Cores-and-Turrets Boss out there, you can bet that they will destroy the core in no time.
- Anoa Aoba, Miho Nishizumi and Naka (and later on, Teana Lanster) have made a small group called "The Girl Military Force", she standing for aircrafts. She does feel like she's a bit out of place, though as she is more like a spacecraft than an aircraft. She thinks that having one of those "Strike Witches" being in her place would make things easier.
- With the ascension of Sanya V. Litvyak, everything seems to be fine on that department.
The WarioWare Incorporated EmployeesMembers , Divine Personnel of Games Made Of Minigames (Jimmy: Jimmy T.)
- Members ambiguously range from Quasideities to Lesser Gods
- Symbol: The WarioWare Inc. logo
- Theme Music: WarioWare, Inc. (Brawl remix) (shared with their boss)
- Jimmy T: Body Rock (Japanese vers.), his theme from Warioware Inc Mega Party Games, Jimmy's Night, Feline Fever, Jimmy T.'s Dance Club Rub, Ski, Ski Replay, Jimmy Lovin', Party People, Disc Flavor, his results screen themes from WarioWare: Get It Together! and WarioWare: Move It!
- Mona: Mona Pizza (Brawl remix, and the Japanese version of each), her Mega Party Game$ theme, "Mona's Cute Cuts ~ Rank 1, Mona", Shutter, Camera Slideshow, her results themes from Get It Together! and Move It!
- Dribble & Spitz: Tomorrow Hill (Japanese vers.), Drifting Away, their Mega Party Game$ theme, Dribble & Spitz (Record)note , Crazy Cabbie, their results themes from Get It Together! and Move It!
- 9-Volt: his Mega Party Game$ theme, Special Attack, his results screen music from Get It Together!
- 18-Volt: his rap against 13-Amp (Japanese ver.)
- 5-Volt: Work Those Muscles!, Mom Appears! (when angry)
- Dr. Crygor: Dr. Crygor's Slightly Unscrewed Games ~ Opening, his results screen music from Get It Together!
- Penny Crygor: Penny's Song (Japanese version, results screen version)
- Mike: Mike's Song (Brawl remix, Japanese version of each)
- Orbulon: his Mega Party Game$ theme, Sketch Menu, Strange, his results screen music from Get It Together! and Move It!
- Kat & Ana: Four Seasons (Gold version), their Mega Party Game$ theme, Ha na Chō, Patchwork, their results screen music from Get It Together! and Move It!
- Ashley: Ashley's Song (Brawl remix, Japanese version of each, SSB4 remix, Pumpkin Panic, Pumpkin Panic Gallery), her results screen music from Get It Together! and Move It!
- Young Cricket and Master Mantis: Masterpath, All You Can Eat, their results screen music from Move It!
- Alignment: Chaotic Good overall
- Portfolio: Making Collections of Really Short Minigames for Wario, New Neighbours as the Plot Demands, Doesn't Always Tolerate Wario's Greedy Antics But Usually Quick To Let Go, Mundane Made Awesome
- Jimmy T.: Disco Dan, Disco Afro Wigs, Gag Nose, Camp Straight, Childhood Friend of Wario, Has Adoration For Kittens, Gratuitous Disco Sequence, Lovable Jock, Selfie Fiend, Sunglasses at Night
- Mona: Cool Bike, Fiery Redhead, New Job as the Plot Demands, No Accounting for Taste, Unusual Crush On Wario, Teens Love Shopping, Lonely Rich Kid, Aspires To Be A Treasure Hunter
- Dribble & Spitz: Anthropomorphic Dog & Cat Respectively, Funny Animals, Big Guy, Little Guy, Red Oni, Blue Oni, Incredibly Advanced Omni-Terrain Taxi, The Drivers, Have Dealt With Many Supernatural Passengers Before
- 9-Volt: Nintendo Fanboy That Gets To Design WarioWare Games, Nintendo Collector, Cool Helmet, Geek, Can Handle Math With Gamification, Killer Yo-Yo, Mr. Imagination, Tiny Schoolboy
- 18-Volt: Adult-Sized 9-Year Old 4th Grader, Loves Nintendo Games And Anime Soundtracks, New Transfer Student, Limited Wardrobe, Gentle Giant, Battle Rapping
- 5-Volt: Almighty Mom, Benevolent Mother Though Sometimes Scary, Glowing Eyes of Doom, Passionate About Games Even Into Motherhood, Strict Parents Make Sneaky Kids, Muscles Are Meaningless
- Dr. Crygor: Flamboyant Ditzy Genius, Mr. Fixit, Gadgeteer Genius, Cyborg, Cool Old Guy, Cloudcuckoolander, Professor Guinea Pig, Incredibly Unattractive Dancing Skills, Hollywood Tone-Deaf
- Penny Crygor: Badass Bookworm, Mad Scientist, Aspires To Be A Famous Scientist and Singer, Grandfather As Main Parental Figure, The Pollyanna, Labcoat of Science and Medicine
- Mike: Designed Around The DS's Microphone Functions, Funny Robot, Ridiculously Human Robots, Loves Karaoke But Isn't Capable Of Singing With Good Pitch, "Second Law" My Ass!, Servile Snarker
- Orbulon: Amusing Alien, Odd Interest In Human Food And Culture, Big Eater, Cool Shades, The Greys, Sapient Ship, Took a Level in Kindness, Desires World Conquest But Is Lax And Friendly About It, Born On Year 0
- Kat & Ana: Adept Ninja Kindergarteners, Pintsized Kids, Invisible Parents, Friend to All Living Things, Sibling Yin-Yang, Combining Their Names Makes "Katana", Wutai
- Ashley: Aloof Dark-Haired Girl, Creepy Yet Cute Witch, Dark Is Not Evil, Hates Small Talk, Iconic Sequel Character, I Just Want to Have Friends, Misunderstood Loner with a Heart of Gold, More Intimidating In American Version, Lives With Only Red In A Haunted Mansion, Nightmare Fetishist
- Red: Ashley's Imp Demon Familiar, Cowardly Sidekick, Performance Anxiety, Sweet Tooth, Voluntary Shapeshifting, Undying Loyalty
- Young Cricket: The Comically Serious, Big Eater, Bishōnen, Clueless Chick-Magnet, Shonen Hair
- Master Mantis: Eccentric Mentor, Old Master, Miniature Senior Citizens
- Lulu: Cheerful Child, Cute, but Cacophonic, Unrequited Crush on Young Cricket, Free-Range Children, "Hero" of Luxeville, Pintsized Powerhouse, Tomboy with a Girly Streak
- Domains: Minigamesnote , Fun, Game Development, Employees
- Heralds: The Thang Family (Jimmy T.'s family), Joe (Mona's other employer), Mona's pet monkey, pig, and elephant, Fronk (9-Volt's pet), 13-Amp (18-Volt's friend), Doris 1 (Crygor's creation), the Alien Bunnies (Orbulon's minions), Ruffington (Lulu's dog)
- High Priests: The Rhythm Heaven cast
- Allies as a whole: The Blue Avatar, The Blue Elephant, Game, Kuroto Dan (the latter is on shaky terms), Tulip Olsen
- For Jimmy T.: The Elite Beat Agents, The Teensies, Lex the Bookworm, Johnny Bravo (surprisingly)
- For Mona: Peppino Spaghetti, The Samurai Pizza Cats, The Kosugis, Lara Croft, Nathan Drake, Indiana Jones
- For Dribble & Spitz: The West Coast Cabbies (leans toward Friendly Rivalry), Johnny Sullivan, Takuto Maruki
- For 9-Volt, 18-Volt, and 5-Volt: Most Nintendo deities in general, Chiaki Nanami, Konata Izumi, The Kamen Rider Ex-Aid protagonists, 『 』
- For Dr. Crygor, Penny Crygor, and Mike: Professor E. Gadd, Dexter, Jimmy Neutron, Agatha Heterodyne, Professor Shinonome/Hakase, The Jetsons (in general), Suzu Naito, 765 Pro, μ's (Muse) (Penny)
- For Orbulon: Jazz, The Keroro Platoon, Ika Musume, Zoidberg, Beerus, The Alliance of Free Stars (kind of)
- For Kat & Ana: Naruto, Kuneko, Ryu Haybusa, Kasumi, and Ayane, The Teenage Mutant Ninja Turtles
- For Ashley & Red: The Addams Family, Kirby, Koume Shirasaka, Marisa Kirisame, Luz Noceda and Amity Blight, Akko Kagari, Rynn Jacobs
- For Young Cricket & Master Mantis: Daniel LaRusso, Nariyoshi Miyagi, Johnny Lawrence (leans toward Friendly Rivalry), Po, Ranma Saotome, Lake
- For Lulu: Anna (EBF), The KND
- Special Relationship: Wario (Their main employer and company CEO)
- Conflicted Opinions toward: Waluigi
- Rivals/Enemies: Galeem and Dharkon, Robert Daly, Masamune Dan, Pony Island's Lucifer (in general), Balthazar Bratt, Ember McLain, I-No (Jimmy T.), The Noid, Pizzaface, Rafe Adler (Mona), The Racing Drones, Travis Bickle (Dribble & Spitz), Zim, Zinyak, The Henpire (Orbulon), John Kreese (Young Cricket & Master Mantis)
- The greedy Anti-Hero Wario, on a break from his usual treasure hunting, was just relaxing at his home as usual, when the news broadcasted word about a hit game known as "Pyoro", being really simplistic in design yet fun enough to play that it was making money out of sheer popularity. Of course, Wario wanted nothing more than to emulate such a success and all the money that comes with it, so he attempted to take a shot at making video games for himself, only to find that it was too strenuous for him, so Wario took on the challenge by calling up his friends in Diamond City and beyond to make games for him. Starting up the WarioWare Incorporated business, Wario had his company develop and release hundreds of "microgames", extremely short and simple, yet fun little games that did end up getting the success Wario wanted, only for trouble to arise regarding sharing the money with his employees, something that a man like Wario was really reluctant to do, only to end up losing the money anyway. Despite all of this, WarioWare continued to last, making new microgames and taking advantage of new devices and mechanics to become hit-sellers in Wario's favor. Through all the turmoil and chaos the company has gone through, including a temporary split-up caused by Wario refusing to pay his employees, with some of them moving to Diamond Software for a time, Wario had to enlist the player themselves to make microgames until they eventually came back. The misadventures continued, from making a gaming tournament after Wario stole a golden valuable from Luxeville, getting trapped inside their own video game because of numerous glitches and bugs, and even a vacation that ended up being crazier than expected, Wario's crew is still out and active making microgames for their own pleasure (and for Wario's satisfaction).
- Wario is always interested in maximizing his economic standing, whether by looting for treasure or through his microgame business, so he was of course adamant on bringing his employees to the Pantheon to make him more money. However, the House of Commerce proved to be an uncertain, fluctuating enigma to Wario, going through various economic upturns and downturns, with various reactions in the market and economic trends from the activities of all the deities in the Pantheon. Deities debating over currency conversion, the threat of cookies overwhelming the conventional forms of money, the electric industry struggling against the rise of slime by-products, robot businessmen dropping in as competition out of nowhere, the Pantheon's economy overwhelmed Wario's brain. All Wario was really concerned about was that his business was suffering much higher taxes, and Wario hates losing money to taxes. When visiting the House of Commerce's administrator to ask them what for, they offered a special plan for Wario to lower expenses on his business and even get free supplies and treats. Wario was quick to listen. Because of confusing recent developments, some Pantheon businesses were taxed based on heralds and separate deities involved, Wario's included, constructing this specific plan to benefit ascended business and worker collectives, for various economic and pragmatic purposes. All Wario cared about was getting rid of those taxes, so Wario made a plan to ascend all of his employees under a single trope to get WarioWare under new benefits, and such a fitting trope was already visible right under Wario's nose. Somehow, the trope was literally inside Wario's nose and he picked it right out. Given that Minigame Game is the perfect way to advertise Wario's microgames, there was little issue for all of Wario's employees to be deified as a single group to represent the company, and so WarioWare, Incorporated itself ascended into the Pantheon to expand its microgame horizons, and for Wario, his income.
- The Pantheon has proven to be an exciting opportunity for all of the employees to explore and interact with, on top of providing numerous opportunities for microgame-inspiration. Very frequently, they'll take notable experiences in the Pantheon and find a way to make an interesting microgame out of it. The House of Gaming itself is loaded with so many potential sources for new microgames that it has enabled the employees to easily achieve better production records consistently. Some may criticize said microgames for not being too original in this regard, but the employees' creativity makes up for it, not that Wario prioritizes originality over profit, so he's still very happy with the results. The House of Machinery and Technology has also given the Crygors opportunity to create new devices and mechanics for which to let the others try out more experimental forms of microgames, though they're mainly content with Nintendo consoles. The microgames of WarioWare, Inc. have made the company an icon of the House of Gaming, due to the quantity of microgames packed together becoming a sheer quality in of itself. They've also worked with the Blue Elephant who has not only starred in his own game made of minigames, but also has gotten all sorts of strange achievements that could warrant their own microgames. One of the few video-game characters they all personally despise is Galeem and Dharkon, due to the fact that they were imprisoned by the entities as Spirits, to no one's surprise. And while not ascended themselves, characters from the Rhythm Heaven series have been seen interacting with the employees, whether to help with microgames or just to hang out. Some observant deities have discovered that this has been going on in their original games themselves, some making a hypothesis that the deified employees and their High Priests all happen to somehow co-exist in a shared universe, even if they can't particularly make conclusions on how connected they are.
- Regardless of the company's rampant successes in the Pantheon, the employees have a very complicated relationship with Wario, having gone through plenty of both pleasant and frustrating interactions with Wario, but at the very least, they all find him to be an interesting CEO and boss. Wario himself isn't significantly better than the usual directors, investors, and executives of a big gaming company, driven to chase the latest trends, making questionable investments toward usually frugal activities, and being oblivious towards bugs and glitches, to the point where they all ended up trapped in a game because of how buggy it was. Even after clearing out the glitches, Wario let the final bug, the Mega Bug, live, and turn it into a "feature" as part of his level because he personally liked it. The major criticisms with Wario's management however, is the fact that Wario doesn't really pay his employees to the point where they'd have to get it from Wario by force, and with his greed-driven antics, is his own company's most consistent antagonist. In spite of these issues causing the company to split up one time, Wario is otherwise a decently affable boss to his employees, except when regarding paychecks, and the employees have been fairly forgiving towards Wario, still happy to work for him regardless. That said, some of the more moral businessmen in the Pantheon have collaborated with the members of the House of Jobs and Profession to finally deal with Wario's lack of willingness to pay his employees. After a few attempts that involved Wario trying to literally shove away said businessmen, they got Wario to comply with providing meager pay to employees on account of the much greater profits they made since their ascension, with warnings of more expensive fines in case of non-compliance. Very reluctantly, Wario agreed to give his employees some pay in appreciation of all the work they've done to make the company a success. (Nobody tell them that their pay isn't even much better than minimum wage.)
- Given Waluigi's on-and-off association with Wario, Waluigi would eventually learn about Wario's game development company, and be rather irked that he wasn't involved in it. After arguing with Wario, Waluigi had Wario enroll him into the company to work with him. Waluigi was hoping to get a lofty role like being the manager or supervisor, but instead, Wario chose to have Waluigi as an intern developer. It turned out that Wario was still pretty bitter over mandatory pay for his employees, and when hiring Waluigi, just didn't feel like paying extra to Waluigi for a bigger role, so he went for the "unpaid intern" route, much to Waluigi's dismay. Perhaps Waluigi would make better microgames than the other employees to prove to Wario he was more than worthy of a great paycheck, but that would involve having to treat the other employees as equals in order to develop himself as a worker. Normally, Waluigi wouldn't think twice about treating his co-workers too nicely, but as it turns out, his game development skills and affinity for the job aren't really up to par, and even struggles more than the employed kids at making microgames. Even though Waluigi isn't exactly the kind of worker that takes advice and cooperative work well, the other employees are interested in helping out Waluigi regardless, as much of a piece of work Waluigi is for them.
- Wario's employees would rather prefer to cooperate with other friendlier game developers in the Pantheon, even if Wario would otherwise see them as rivals for customer's money. They've worked with The Blue Avatar, an experienced game designer who's always out looking for the ultimate experience for players, something the employees of WarioWare greatly respect. Even if their approach on games differs drastically, with the Designer focuses on long, built-up, and climactic experiences where the company's microgames focus on short and simple bursts of fun, they find each others' works to be enjoyable, though the Designer laments that they work for such a greedy and selfish boss. They also like Game, who is a sentient work-in-progress game, abandoned by his original creator for economic reasons, and wants to see himself and GiGi become a fully completed and enjoyable game. On their off time, various employees will attempt to help out Game with his development, though the various perspectives and different ideas they bring tend to overwhelm Game. Furthermore, they've intended to assist Game in getting around the presence of Mr. Glitch within Game's code, a much more unpleasant glitch than the Mega Bug they've dealt with, considering the possibility of similarly turning Mr. Glitch into an Ascended Glitch, with overall mixed reception. However, they've opposed both the more sinister and secretly abusive Robert Daly who has tortured clones of his co-workers in his own version of the game he works on, and the Lucifer trying to develop Pony Island to trap souls, because of not only his vile plans and ambitions, but also due to his similarly awful programming skills. And they oppose Masamune Dan for the megalomaniacal reach and control he used his edition of Kamen Rider Chronicle for, and although they distrust his son, Kuroto Dan, given his issues with god-complexes and formerly being a villain himself, they can tolerate him.
- Another goddess who has decided to work alongside them was Tulip Olsen, who loves coding videogames and entered a life-changing journey when she tried running away to coding camp. While her naming skills need work, she has plenty of potential in game design. And if ninja kindergarteners and 4th graders were hired, Tulip had a shoo-in for getting in. Thus, Tulip was happy to be party of the gaming process and decided to make microgames based off of her experiences on the Infinity Train.
- For Jimmy T.:
- Jimmy Thang happens to be the most groovy and funky guy you can meet in Diamond City, and in the Pantheon, he continues to show off his disco-dancing skills, not just at Club Sugar but at the nightclubs within the House of Musicality. His style and love for music seems to be a familial thing, shared with his family, given that his parents and siblings all share very similar attributes overall. Jimmy's love for disco made him well respected by the Teensies who are also capable of breaking out into disco dances when they feel it, usually triggering Jimmy into doing it when nearby as well. He was also surprised to find another disco dancer within Lex the Bookworm, which impressed even him, especially when told he got the skills from literal dance battling. Amusingly, there was an incident where a former girlfriend of Jimmy broke up with him because she believed Jimmy cared more about dancing than her. Given that his response to his ex asking if Jimmy preferred her or the art of the dance was inadvertently dancing, Jimmy hasn't been too keen on getting back into romance with people who aren't as into dancing as him. Didn't stop Johnny Bravo, who found Jimmy to be a cool guy himself, from deciding to ask him for potential advice for picking up girls, with Jimmy's answer being to loosen up his brash womanizing attitude and get a kitten or two, which confused Johnny since he's trying to pick up some "kittens".
- Given Jimmy's affinity with turning many activities into a radical and groovy experiences, from using his dancing to run a fitness club to lead people to dance for the purpose of calming a volcano (that merged with Wario, no less), Jimmy T. would impress the Elite Beat Agents that use dancing and music for heroic purposes. Jimmy found that pretty snazzy, so he ended up joining them in a few operations. In the process, he's dealt with the kinds of deities who utilize their music for evil, like Ember and I-No, the Music Meister, but especially Balthazar Bratt, who is also passionate about disco but is very intent on being a super-villain and his unhealthy attachment to his childhood glory days. For such reasons, Jimmy opposes Bratt to prevent him from giving disco a bad name, and Bratt tends to see Jimmy as a rival, antagonizing him and taunting him about his afro, which happens to be a sensitive topic for Jimmy, given that his afro is actually a wig.
- For Mona:
- Mona is one of WarioWare's most spirited and outgoing employees, known for her tendency to arrive just on time (due to intense in avoiding being late) as she balances her work life with high school and hobbies, even though her work consists of not only making microgames, but an additional part-time job for making money (especially since Wario does not like paying his employees), usually run by Joe, a dog businessman who happens to own various different businesses. Appropriately, Mona tends to change jobs for the occasion, given that Joe usually happens to be associated with whatever Mona happens to also be participating in, including Diamond Software, which was where some of Wario's employees temporarily switched to on one occasion. Aside from Joe, Mona is usually seen with her various pets, consisting of a monkey, elephant, and a pig (sometimes more) who can also serve as companions for whatever Mona is up to. As for how she can handle such wacky company, Mona happens to be the rich daughter of two parents that aren't really able to hang around with her, with a popular supermodel for a mother and a reclusive artist for a father, and no other siblings to speak of. As such, it was easy for Mona to get along with the likes of Ashley who suffered from similar loneliness.
- One of the most popular businesses in the Pantheon aside from her work with microgames was Mona Pizza, a pizza restaurant owned by Pizza Joe, with a logo that used Mona's likeness to make a reference to the Mona Lisa painting, popular for not only their quality food but an advertising song done by one of Diamond City's pop-stars, Sal Out. That said, even though Pizza Dinosaur nor their related groups are present in the Pantheon, Mona has faced quite some adversity in delivering pizzas. Some of her scooter deliveries have been hindered by the likes of the Noid, who hates all pizza in general, with vicious interest in ruining her deliveries, and having learned the hard way of how the League of Super Evil attempts to sabotage pizza deliveries sent towards them. Additionally, she recalls getting chased by a giant faced pizza on her more urgently timed deliveries, which she found out to be the work of Pizzaface, or really Pizzahead, the mascot of a fallen pizzeria. Her work did get her acquainted with Peppino Spaghetti and the Samurai Pizza Cats, who also run pizzerias on their own. Since Mona had little reason to see their pizzerias as rivals to compete with, she befriended them and keep up to date on potential obstacles done for the purpose of pizza delivery sabotage.
- Mona is also somewhat infamous for how she looks up to Wario of all people, having a strange admiration for him and even considering Wario to be a fashion icon, baffling many. Part of Mona's explanation for why she likes Wario (though not to the extent that she tolerates Wario attempting to get away with not paying employees) is she happens to be into Wario's wacky and wild attitude and aesthetic. Another major reason happens to be her personal aspiration to become a treasure hunter and adventurer like Wario has, given Wario's previous quests for treasure. She looks up to other famous treasure hunters and adventurers like Lara Croft, Nathan Drake, Indiana Jones, and the Kosugis due to their amazing though dangerous adventures. While they're concerned about how over-enthusiastic she is to be in such potentially dangerous treks like theirs, she's no stranger to chaos and mayhem, and they'd prefer to support her and properly brace her for the perils of such work, since the alternative is letting Wario be her sole influence in the matter.
- For Dribble & Spitz:
- Dribble and Spitz are a duo of chauffeurs who are willing to drive even the most exotic passengers to their destination, no matter how weird the trip may be. The denizens of the Pantheon aren't really unfamiliar folks for the two to deal with, and terrain doesn't really bother them since their taxi is capable of travelling through the sky, across the water, and even in space, capable of blasting away any threats, something they'd have to do in their space trips given the presence of the Henpire trying to egg them, or dealing with The Racing Drones, who happen to target Dribble and Spitz although racing isn't really their hobby, not that they're unwilling to participate in one if they happen to drop into one. Given that the passengers are more prone to paying their fare, they get along with the other taxi drivers like Johnny Sullivan, who the two are supportive toward in his struggles with handling his personal life and family life, and Takuto Maruki (even if the duo zone out regarding his talks about his former experience as a Persona wielder and a therapist, Dribble finding the dialogue more difficult to understand than the sci-fi works Spitz talks about), and sometimes get into competitions with the West Coast Cabbies given how their driving styles clash, though they both value a quality drive for the passenger. They stay away from Travis Bickle given his infamy for the violent killing spree he attempted, however, deeming him as not worth engaging with.
- For 9-Volt, 18-Volt, and 5-Volt:
- 9-Volt and 18-Volt are immensely dedicated gamers and Nintendo fanboys, often supervised by 5-Volt, the former's mother, who used to be a Gamer Chick herself until mostly leaving behind such a hobby for the duties of motherhood. Recent developments and opportunities to play games have shown that she still retains some of her amazing skill and passion, however. The Volts, as big Nintendo fans, were thrilled to work for the famous Nintendo character Wario, and make microgames that revolve around games, including Nintendo-themed microgames. They're fans of many a Nintendo deity in the Pantheon, even the unfamiliar ones they haven't made microgames of yet, with 5-Volt and 18-Volt not only eager to make more microgames out of said Nintendo deities, but perhaps get to meet some of them. Of course, 5-Volt comes around to make sure they don't put themselves in danger. They're also accompanied by Fronk, 9-Volt's strange companion (don't call him a pet though), who is a pixelated creature that is somehow sapient, even having his own microgame stage once, and 13-Amp, a newer neighbor who used to try and bully kids until a rap battle between her and 18-Volt got her to lighten up and become a friend.
- The Volts were pleased to find that the House of Gaming also had its share of enthusiastic gamers, and all the new chances to share their passions in games with others. They've bonded well with Konata Izumi and Chiaki Nanami for their gaming skills, as well as Scott Pilgrim given that his life's bouts of gaming aesthetics are intriguing. Sometimes they play competitively against each other on lighthearted terms, with 9-Volt and 18-Volt being persistent competitors, but even Konata and Chiaki found 5-Volt's gaming prowess to be unexpectedly tough to take on. 9-Volt and 18-Volt also found Emu Hojo and his allies to be wicked cool given how they've made their abilities and style revolve around game elements, idolizing them to an extent. 9-Volt and 18-Volt have also befriended the duo of Sora and Shiro for their nearly unparalleled skill and dedication with games, but given their trope, 5-Volt sees the duo as bad role models for her son, and has made 9-Volt aware that trying to follow in their footsteps too recklessly will cause her to show her scary side, something 9-Volt took very seriously, given the vivid tales he's told other kids about her mom trying to ensure 9-Volt doesn't play games for her bedtime.
- For Dr. Crygor, Penny, and Mike:
- The Crygors are the most eccentric scientists and inventors in Diamond City, they've made plenty of inventions and machines that have been influential in WarioWare's history, like the Gravitator, responsible for not only manipulating gravity but creating buttonless Game Boy Advances that require being tilted to use, and could somehow turn into a mecha. Or the TUNAnote , which could de-age objects and people. Dr. Crygor also created the Super MakerMatic 21 to let others like (Insert Name Here) make microgames. Dr. Crygor has also made Wario's motorcycle, Dribble and Spitz's taxii Kat and Ana's blades, and more. Penny Crygor has her own share of inventions, from a motorcycle that Wario used (and got shrunk himself), to the Jet Tank One, a water-propellant jetpack that impressed Professor E. Gadd due to it reminding him on his own invention, F.L.U.D.D. The Crygors were accepted happily by the benevolent members of the House of Science, and look forward to their next wacky creations. The Crygors are also accompanied by Mike, a robot assistant that loves to sing and do karaoke, although given that Mike isn't exactly built for singing well, he takes some of his frustration out by annoying Dr. Crygor, as well as Doris 1, a quirky Robot Maid.
- Penny Crygor, on top of wanting to be a famous scientist like her grandfather, also has dreams of being a famous singer, and is willing to do what it takes to reach stardom on that front. But she knows well enough not to neglect her learning as a scientist, for some of her inventions and creations may tend to go amok. She even went as far as to create the Tonally Transformative Elixir, to perfect her voice, though her tests on Dr. Crygor didn't show much success. That said, her singing was still good enough to attract people to a nightclub, and even composed her own song regarding her everyday struggles in both science and singing. Even with both Dr. Crygor and Mike being supportive of her dreams of being a popular singer, she understands science-based shortcuts can only get her so far in her progress, and is willing to put the effort in to normally train and develop such potential as well. For that, Penny is looked up by the 765 Pro and μ's groups with interest, as well as Suzu Naito who wants to encourage her to make the most of her own passion for singing.
- For Orbulon:
- Orbulon is a small wacky alien that arrived to Earth to take over the planet on his Oinker ship, but after a problematic arrival to Earth, Orbulon instead went work for Wario at his company. Working with his Alien Bunny minions, he mainly gets into mischief and odd dilemmas whether due to his Oinker suffering various issues or attempting to experience Earth culture. Despite being over 2000 years old and having an IQ of 300, he struggles to display himself as an invasive threat given that he still struggles with English and other human languages, and the most he's done to advance his "conquest" was legally buy some land. There were other bumbling world-invader wannabes in the Pantheon that Orbulon was aware of, and made negotiations to keep himself on good terms with them so their "invasions" don't conflict, like with the Keroro Platoon and Ika Musume, though they still occasionally get competitive over the most mundane of things. However, his attempts to reason with Zim failed miserably, and so Zim would become a more active rival of Orbulon, sometimes trying to sabotage his Oinker in his means of world conquest. The Alliance of Free Stars is currently watching Orbulon, but they're currently on friendly terms with him due to concluding that even in a more active invasion of Earth, Orbulon poses very little threat to the planet nor humanity.
- Orbulon's enthusiasm in understanding and integrating with human life has made deities recognize Orbulon as more of a friend than a foe to Earth and its humans, regardless of what Orbulon has to say himself on the matter. He visits various restaurants and food establishment to order food, and other gifts of food that people gift him. As the likes of other aliens like Zoidberg and even literal gods like Beerus can attest, Orbulon is right on the money when it comes to taste in food. He also happens to love human culture and art with similar passion, collecting such items of culture from various locations he meets, though people have had to stop Orbulon from taking what he shouldn't be having. That said, he still gets along with Jazz due to similar likings to Earth's culture and creations. While Zinyak is another invasive alien who loves some of humanity's more classical forms of culture, his tyrannical and violent demeanor and still trying to bombard Earth with little regard makes Orbulon groan at the mention of Zinyak.
- For Kat & Ana:
- Kat and Ana are two twins in kindergarten (the same kindergarten that Wario was in according to him, even) that easily surprise people with their ninja skills, being the latest descendants of the Iga clan, a whole family of ninjas. They've already gotten quite the interesting career despite being kindergarteners, and when they're not scribbling up drawings or admiring nature, they're out fighting various monsters and spirits as ninja apprentices, and making microgames for Wario. They made a strong impression on Naruto and Ryu Hayabusa and all their allies, being willing to help them train and perfect their ninja techniques on top of learning new ones. They especially get along with Naruto given their tendencies to be Big Eaters. They also love visiting the House of Plants, as well as the House of Beasts and Fauna, to admire the cute looking animals and flowers there. Unsurprisingly, it's why the two's microgames tend to be themed on nature. The animal ninjas in the Pantheon, like the Teenage Mutant Ninja Turtles or Kuneko, ended up wowing them, and also consider the latter to be more adorable than cool or anything else to Kuneko's embarrassment.
- For Ashley & Red:
- Ashley is a young witch who lives alone in a haunted mansion with Red, her imp familiar and assistant. Where Ashley is known for being quiet and intimidating, keeping to herself while she either makes microgames or spells (that more often than not fail on her), Red is known for being anxious yet loyal to Ashley, not only doing her chores for her but even speaking to other people or creatures in her stead. When it comes to other witches in the Pantheon, Ashley gradually befriended Akko Kagari given her own similar struggles as a witch trying to learn magic and failing rather often, but not giving up despite the hardships. From there, Akko got Ashley to open up to other witches like Luz and Amity, the former gradually learning to master magics and spells despite lacking innate magic potential on her own, and the latter having to learn to open up to other people, with the both of them willing to help her grow as a witch and as a person. They're also motivated to help Ashley to balance out one of Ashley's other friendships, Marisa Kirisame, another magical witch known for living alone, and became a helpful and outgoing friend to Ashley, but in the process had influenced her with some of Marisa's own problematic habits.
- Ashley is notably difficult to befriend given her lack of social skills and generally not being an expressive person, and that's on top of how scary she can be in her subtle moments of anger. Despite not looking like the kind of person to want friends, seemingly being more interested in hexing people than befriending people, people close to her know that deep down she genuinely wants to have more friendships. Even Wario knows that there's a lonely girl behind her creepy mannerisms. Given Ashley's preference of the traditionally scary and creepy scenery, Koume Shirasaka was quick to attempt to befriend her, though it almost went terribly due to Ashley mistaking her greetings for believing Koume saw Ashley herself as the creepy one in general, barely saved by Red's communications, but since then have solidified their friendship. Ashley has found herself more attuned to creepy yet friendly folks, like Gomez and Morticia Addams and their family, as well as Erma, who has attempted to scare Ashley on multiple occasions, but with little success, unless you count success as scaring Red to death via Collateral Damage. Rynn Jacobs also managed to get past her initial cold demeanor and slowly got along with the lonely witch, likely due to Rynn also living alone and understanding Ashley's circumstances better. Despite generally disliking cute things and candies, she still found a great friend in Kirby due to their love for other foods and their overseas reputations.
- For Young Cricket & Master Mantis:
- Young Cricket and Master Mantis are two martial artists, student and master, who have mastered the art of the We-Ken and We-Yu-Ken styles, currently training in the Quick Switch style. Their training methods are rather unconventional, since they can be found at places like an amusement park or a cafe training, and some of the tasks are extensive ways for Cricket to get Mantis food, for one. That said, they both happen to eat heavily in order to get the energy they need to train and hone in their skills. They got along with Mr. Miyagi and his student Daniel LaRusso, who eventually became a dojo trainer of his own, with a similar if more serious dynamic. They're on good terms with Johnny Lawrence who trained under the more ruthless and merciless Cobra Kai, but he's toned down his hostility so they get along with the occasional friendly spars to see whose method of training is better. They also befriended Po for their mutual enjoyment of kung-fu and gorging on dumplings, training together. They eventually befriended Ranma, having met him in his initial male form, and somehow mistook his female form as another rival of theirs, Cicada, somehow setting up another disguise somehow, but the misunderstanding eventually got cleared up.
- Due to their unconventional training methods, Master Mantis and Cricket once decided to train in CarnEvil using nothing but their martial arts in order to mow down the numerous frights. Naturally, this got Tokkentaker quite annoyed that they aren't even properly fighting them in the traditional way.
- For Lulu:
- Lulu is a small but energetic girl who wants to establish herself as the hero of her home village, Luxeville. Her first act of heroism would start with attempting to take back Luxeville's treasure from Wario, who stole it from the village for the purpose of getting rich as usual. Despite the treasure somehow activating powers in Wario to turn him into Wario Deluxe, Lulu managed to take it back and defeat Wario with the help of the player and a watergun, she took back Luxeville's treasure, the village toilet, from Wario. Not that it really mattered since the people of Luxeville got a much more advanced toilet while she was gone. After that, Lulu eventually joined the company in spite of her previous adversarial relationship with Wario, settling their differences and making microgames, perhaps with the opportunity to impress her folks back in Luxeville. That's her stated reason but people have figured out that her motives were mainly to get closer to Young Cricket. Lulu happened to get along with Anna, a nature-attuned archer who also wanted to help out her home of Greenwood Village when it had its share of crises, as well as the Kids Next Door, experienced with using kid-built technology to take on evil adults, deeming their help as useful for when Wario would become a big problem again.
- Lulu does not like ANYONE getting near Young Cricket and has become jealous of any girl getting close to him. She tends to use her squirt gun in an attempt to chase them away, with mixed results.
- Lulu is infatuated with the Equestrian goddesses for being talking ponies, even saying "Nice horsey..." when she first met them. More specifically, she is closest to Fluttershy for their love of animals with Fluttershy happy to see Ruffington for herself, giving him belly rubs and food. This also made Lulu friends with Applejack as well when she brought Winona. Applejack also commented that Lulu reminds her a lot of her little sister Applebloom given their red bows, so Lulu now has play dates with the Cutie Mark Crusaders whenever they make their rounds to help other gods find their purpose in life.