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Some deities ascend to the Pantheon through their sheer power and mastery in combat. After all, Gods are supposed to be powerful. Whenever there is war, or there is an invasion, these beings are called into action and lays down sheer ass-kicking to those who dare endanger the Pantheon. These are the beings whose combat abilities have reached godlike levels and thus take their seat amongst the Pantheon.
The realm of Military and Warfare is a varied landscape, alternating between city and forest and tunnel and ruin and arena. Basically, if you can fight in it, on it, under it, or around it, it will be there. Sparring between legions of gods, training exercises, and military research takes place, while more individual combat takes place at the nearby House of Fighting and Combat.
The place is always being constantly destroyed and rebuilt. So far, the House of Commerce has made a huge fortune off contracts to repair the damage caused by the constant battles. Some have questioned what, precisely, this section of the Pantheon is beneficial to. The traditional response is "absolutely nothing". The longer response: "It makes for a good place for the gods to get their stress out by beating each other to a pulp while also exercising their minds to maintain order in the Pantheon among the other gods."
As a note, The Grand United Alliance of Good and The Grand United Alliance of Evil only occasionally fight their battles in this house. After all, what's the point of an all-encompassing war, if you only ever fight in the same place? Mind you Cosmos is the one who tries to keep the fights in here, but Melkor's not having any of it.
- Acts of War
- Armies
- Conquest and Conquerors
- Logistics
- Military Ranks
- Military Technology
- Motivations For War
- Soldier Actions
- Soldier Archetypes
- Tactics and Strategies
The Quadrumvirate of War

- Greater God
- Symbol: The Gordius Wheel.
- Theme Music: The Legend
, Babylonia
, Army of the King
, Alexander the Great
by Iron Maiden, Alexander the Great - hordes of the Brave
by Iron Mask, Iskander D'hul Karnon
by Nile
- Alignment: Neutral Good, Lawful Neutral historically
- Portfolios: World Conquest And Asking Fellow Worthy Ones To Rule Together, Large Ham, Boisterous Bruiser, Badass Army, Boredom in Victory, Determinators, Warrior Kings, Genius Bruiser, Defeat Means Friendship (to some).
- Domains: War, Combat, Camaraderie.
- Heralds: Waver Velvet/Lord El-Melloi II (his Master in the 4th Holy Grail War) and the army within the Ionian Hetairoi.
- Allies: Medusa, Astolfo, Kamina, Oren Pierre Alfonzo/Kamen Rider Bravo, Hideyasu Jonouchi/Kamen Rider Gridon, Cayden Cailean
- Worthy Opponent: Gilgamesh
- Enemies: Shao Kahn (due to both being conquerors), Fortinbras, Bayek of Siwa and Aya
- Enters the Pantheon by trampling the former God of Conquest, CATS, with his Gordius Wheel. When CATS retaliated, he instead used the Ionian Hetairoi on his whole fleet, decimating him and lowered his level. Alexander has stated that CATS was just the beginning, the whole Pantheon is next!
- He possibly amassed the strongest army in the Pantheon, nameless they may be.
- Grand Admiral Thrawn has expressed a sense of fear upon hearing CATS' defeat in Alexander's hands. General Creed, surprisingly, doesn't feel all too worried... yet.
- The commander sees Iskander as a challenge and entertainment, it is not known if he refers to aiding or opposing him.
- Is considered to be one person that Gilgamesh would grudgingly call Worthy Opponent.
- To his father Phillip of Macedon he'll always be Alexander the Pretty Good.
- Once watched Tomoe Mami's demise
along with his buddy Waver. Unlike expectations, as shown there, he's quite shocked.
- After a group that consisted of a scientist, a doctor, and a computer wiz announced that Attila the Hun would defeat Alexander in a battle based on extensive research and the results in their battle simulator, Alexander waits for the day Attila ascends so that he can do battle with him, hoping that he lives up to what the analysts have said. He was a little surprised when "he" turned out to be a "she" named Altera.
- Although he respects Keima Katsuragi for being a similarly brilliant tactician in his own right, he previously denied him of using the "God of Conquest" title. Then came the latter's Mental Time Travel, thus changing Alexander's mind and allowing him to share the title.
- He has recently begun a friendly rivalry with Ganondorf due to their similar looks, mutual hamminess, and memetic badassery.
- He has complete mutual respect for Kamina for his ability to rally an army to conquer the surface like a king of his caliber, one that persisted and fulfilled its goal even after his death. Likewise, Kamina can only stand in awe at the size of Alexander's Ionian Hetairoi, and hopes that he or Simon can eventually turn Team Dai-Gurren into a similar Reality Marble. Also, given their similar boisterous personalities, they often like to drink together.
- He and Shao Kahn are rivals, due to the fact that they both believe there cannot be two conquerors of the Pantheon. Both faced each other in a battle to settle the dispute, but all anyone knows is that it ended with Shao Kahn facing the full might of the Ionian Hetairoi alone. Neither will comment on who won the battle.
- He accepted taking part of a rap challenge against Ivan the Terrible, though he is still peeved that Ivan played dirty and poisoned his drink. The next time that he meets him again, it will be challenged not through song, but in battle.
- He is a fan of video games, particular games where he could conquer the world. So, when he heard about Civilization, which often features him as the leader of Greece (or Macedon in VI), he was ecstatic to play. Many strategists don't like to play with him as he's always "attack and attack without relenting to anything until he or his enemy are defeated". He claims that he's a good guy... if they were living lands apart.
- Gene has run into him a couple of times, often going "So YOU'RE the Alexander the Great those guys were talking about!" right before engaging in a friendly spar. So far, Iskandar finds him amusing, often working up a sweat sparring against him. Also, whenever he goes all-out by using Ionioi Hetairoi, Gene never fails to say "Fuck yes, you are the best boss fight ever!" before unleashing the God Hand on him.
- Whenever he's leading his army for expansion or conquest, you can recognize that it's Alexander's army by his Battle Cry: "AAAALALALALALALAIE!!!"
- One of his dark pasts was that he used to strike a deal with Fortinbras to spread the terror of Genma into Greece and any other place he conquered. Having been thrown into the Throne of Heroes afterwards, Alexander has expressed severe regrets and then resolved to make even greater accomplishment by himself in order to make up for that. The next time Fortinbras came to renew their Alliance... Alexander just had his Ionian Hetairoi swarm on him, also showing him to not fuck with humanity anymore. Not that Fortinbras ever understands.
- It's now become a bit of a Running Gag to replace Alexander's epithet with something else instead of just "the Great".
- Two gods that were quite shocked to see Alexander himself were Jack and Annie of Frog Creek, who traveled back to the past to meet him back when he was a child. Jack was downright terrified of seeing Alexander because the boy was not into Alexander's haughtiness and kept making sarcastic notes in his notebook...which Alexander then read out loud, much to Jack's horror. Thankfully, Alexander just laughed it off but has warned the kids that it's best they don't get into his affairs of war.



- Intermediate God (Greater during times of war and strife)
- Symbol: Spear and Helmet
- Theme: Mars, Bringer of War
- Alignment: Chaotic Evil
- Lawful Neutral with good tendencies as Mars
- Portfolio: Fathering the Amazons, Blood Knight, Good to His Children, Momma's Boy, Hated By Greeks, The Unfavorite of Zeus, Boasting About His Abilities But Getting Defeated Anyway, The Brute, Character Development (as Mars), Adaptational Personality Change for the better (as Mars)
- Domains: War, Weapons, Blood
- Allies: Hera, Melkor, Roman Torchwick, Ali Al-Saachez, Megatron, Kogane, Leonidas, Sundowner, Millennium, Apocalypse, Flynn, Pantheon, Edge
- He does not consider the Evil-aligned deities in that list allies as Mars.
- Rival: Hercules
- Teeth Clenched Team Work: Xena, Zeus (full-blown ally as Mars)
- Enemies: Athena and her Saints, Kratos, Iskander, Vulcan, Superman, Wonder Woman, Batman, Archer, Kouta Kazuraba, Kaito Kumon, Both Hades, Optimus Prime, Raiden, Tony Stark, Kiritsugu Emiya, Klaus Wulfenbach, Martin Walker, Valvatorez, Batman the Merciless, Altera
- He does not consider most of them enemies (with the obvious exception of Kratos and Merciless) as Mars.
- Obsess with: Aphrodite
- Opposes: Koko Hekmatyar, Gabrielle
- Opposed by: The Guy, Ventari
- Was livid once he ascended. Not just for not being ascended with the War God trope, which his brother Kratos has, but having such a low rank. The Court's reason for the low rank was because of his constant worfing from Kratos, Hercules, Wonder Woman, Hercules, Superman, and Hercules. Ares was not pleased.
- However, he can have a greater rank during times of war. It's for this sole reason why he has joined Melkor and his GUAE for a chance of an all-out war between the other Alliances.
- After having his title change and moving to the House of War, Ares was given a rank increase.
- Ares also wasn't happy when he found out that he wasn't made replacement for The Triumvirate of War but instead Alexander the Great was given that honor. He also didn't like the fact that Kratos was part of it. He was, however, ok with Apocalypse being in. It might be the fact that his world view would lead to war.
- Despite his blood lust for battle, he does have a soft spot for his children and his mother Hera. In fact, he killed Poseidon's own son when he raped his daughter. Even Kratos, who thoroughly despises him for being the source of all of his suffering, grudgingly admits that this is the one quality of his that he can respect.
- He, however, hates his father Zeus because he considers Ares his unfavorite compare to Athena and Hercules. He still would help him, but Ares wouldn't like it.
- When Ares met with Aphrodite again, he thought they would go back to their old routine. Unfortunately for him, Aphrodite rebuked his advances. Ares didn't take it very well and thought she had eyes for someone else in the pantheon. Or, her refusal line hits a sensitive spot for him: "The only thing endowed is your sword!", which caused Ares to retort with, "What!? What's wrong with my 'sword' anyway these days!?"
- Funnily enough, despite being the father of the Amazon race, he has clashed on multiple occasion with Wonder Woman, Princess of the Amazons. In fact, one of Ares' daughter is Hippolyta herself who is Diana's mother.
- When questioning about Ares and whether or not he was the God of Ponies, the Equestrian Deities could only stare in confusion.
- Since his power is directly link to war and conflict, Ares has been known to pose as a War merchant back in the mortal realm and has sold weapons to both sides of a battling country. This makes him allies with both Torchwick and Sundowner, fellow war merchants. This also made him enemy with Tony Stark who was a former weapons dealer.
- Once had a big laugh when he heard of Koko's plan of ending war by disabling fighter planes. He remarks that war has been fought long before planes ever existed and humans will always find a way to fight one another. Because that's human instincts.
- So far, the only other deity to truly worship Ares is the Spartan King, Leonidas. Ares likes him enough that he declares that Leonidas' house is his favorite (next to his own house), and he could afford being less Jerkass when being around him and his people.
- Has re-enacted his rivalry with his younger brother, Hercules. The two have a battle against each other most days. So far, Ares has lost in every match they fought.
- The same rivalry for Athena on who is the better War God was also renewed. He also made enemies with her Saints.
- Because he is the True God of War, Ares has a large arsenal of weapons from swords, maces, bows, axes and spears and can summon them out of nowhere.
- Has lent his support to Millenium's effort to create one of the greatest war ever. Ares says they really need it since their last attempt at a war was disappointing and it was nothing more than an ok terrorist attack.
- Ares once did battle with both Kouta and Kaito. The Riders remark how much he reminds them of the Inves Overlord Demushu.
- This also made Ares acquainted with Kogane who was one of the causes of the Overlords extinction by causing them more blood thirsting. Ares was really impress with that.
- Is opposed by Archer since he is a Counter-Guardian whose job is to stop conflict that that threaten history. The two have clashed on multiple occasions.
- Heard about the endless war between two Ancients that his father is a part of. He is trying to find a way to enter into that world, not only to increase his power but to make sure it continues to be endless. Rumors has it that he has succeeded
.
- He's NOT pleased when they heard someone who looked like Jin Kisaragi took up his name and copied Jin while using lightning. Ares just took offense that this copycat dares take up his name, especially when he didn't bother to exude the qualities of a bloodthirsty War God like him even on looks. He's still not friends with Jin and being the guy he is, probably won't ever be.
- Had a duel with Flynn at one point; it ended with the Samurai the victor and Ares thoroughly impressed.
- He made contact with Pantheon and drafted him for a personal war project that was said to be 'to fight against unknown threats to the Pantheon', giving him greater boons of power and also making him a bit more distant with his former friends. But for his deal and after learning not to make silly deals since the incident with Kratos, Ares personally had it that a new baking room is added to Pantheon's house so he can literally pursue his dream as a baker. Of course, Ares still managed to get one last message in that room: "P.S: Bake your enemies!"
- Is currently in the process of turning Xena into a weapon of war once more. It's a position Xena has fought against for years and she has no intention of going back to her evil ways. Still, Ares is one of the few Greek deities she is in good favor with, and the two do sometimes team up. Still, Gabrielle is usually not far behind to give her support. That has put her in his crosshair as he plots to remove her from the Pantheon.
- He actually has two personas, his Greek persona Ares and his Roman persona Mars. The two of them, despite both being War Gods, are drastically different in terms of personality. As Mars, he is much more mature, dignified, and does not believe in endless and meaningless bloodshed. As a result, he is a much more respectable figure who actually averts the trope for which he has been deified, and is disgusted by many of the bloodthirsty and savage allies that he supports as Ares. Unfortunately, the malevolent Ares persona is the predominant one in the Pantheon.
- Has it in for Batman the Merciless for doing the exact same thing Kratos did.
- Has nothing but hatred towards Altera who not only defeated him and the other Olympian Gods in one universe, but also taking his sword as a prize. He also hates that she is able to trick him into using his power everytime she uses her "Teardrop Photon Ray".
- Has found himself amused at the Rated-R Superstar, enough that he's asked Edge to be a vessel for his power.
- "No mercy!"

- Greater God
- Symbol: Either the Decepticon insignia (either G1
◊ or G2
◊), or the Predacon insignia
◊.
- Theme Song: "Instruments of Destruction"
, New Divide
by Linkin Park, "The Old Man's Back Again"
and "Irish Blood, English Heart"
for his time on the Lost Light
- Alignment: Lawful Evil (sometimes turns into Lawful Good)
- Portfolio: Leader of the Decepticons and/or Predacons, Transforming Mecha, Big Freakin' Guns, Bearer of the Fusion Cannon, Magnificent Bastard, A bit of a military blunder, Warrior Poet, Well-Intentioned Extremistnote , Asskicking Leads to Leadership, Sizeshifter, Went from gun to tank for an alternate form, From Nobody to Nightmare, Evil Overlord, Fallen Hero, Genius Bruiser, Keeps Starscream around for whatever reason, Able to fight multiple Autobots and Iron Man and win
- Domains: Mechanics, Robots, Transformations, Dragons, Evil, Tyranny, Trickery
- Heralds: Overlord, Deathsaurus (As Megatron) Scourge and Cyclonus (As Galvatron)
- Followers: The Decepticon/Predaconnote Armies
- Superior: Melkor
- Allies:
- Fellow Decepticons: Soundwave, Blitzwing, Tidal Wave
- Others: Cobra Commander, Destro, The Baroness, Skeletor, The Shredder, Dr. Eggman, Makuta Teridax, Vanitas, Nu-13, Emperor Palpatine, Sigma, Ultron, Metal Sonic, Eric Raymond, Ardyn Izunia
- Teeth-Clenched Teamwork with: Starscream, Lockdown, Char Aznable, Gendo Ikari, Sauron
- Rivals: Thanos, Frieza
- Friendly Rivals: Vril Dox/Brainiac
- Enemies:
- The Autobots: Optimus Prime, Primus (Complicated Relationship with Rung), Bumblebee, Grimlock
- Others: Amuro Ray, Shiro Amada, Mata Nui and the Toa, the ascended Super Sentai and Power Rangers, Shinji Ikari, Rei Ayanami, Asuka Langley Soryu/Shikinami, Misato Katsuragi, James Howlett/Wolverine, Steve Rogers/Captain America, Tony Stark/Iron Man, Luke Cage and Jessica Jones, Captain Marvel and Ms. Marvel, Spider Man, Sonic the Hedgehog, He-Man, Snake Eyes, Duke, Mario, ICEY, Gandalf
- Wary Of: The Technocyte Infestation, The Flood/The Gravemind
- Complicated Relationship: Unicron, Beast Wars Megatron, Rodimus
- Respects: Magneto, Raoh, Big Boss, Lordgenome
- Opposes: Horde Prime
- Megatron is, to put it simply, many things. He is the founder and leader of the Decepticon uprising, a ruthless but charismatic leader, a powerful warrior, galactic tyrant, and aspiring poet. But his rebellion against the corrupt Autobot regime plunged the planet Cybertron into a civil war which lasted for countless millennia, putting him at odds with his nemesis Optimus Prime, who he considers a disgrace for offering peace and mercy to weaker beings. Eventually, their war reached the Pantheon, where after a brief firefight Melkor and Cosmos offered the two leaders a place in their respective alliances. As per tradition, he sided with the Grand United Alliance of Evil, bringing not only the Decepticon/Predacon army along, but creating a feeling of worry and dread upon the Pantheon. Megatron had ascended.
- Upon ascending, many of his old minions from across the Transformers Multiverse immediately pledged their loyalty to him, with Soundwave, Rumble, Frenzy, Tidal Wave and Blitzwing declaring they would serve no leader but Lord Megatron, and have quickly fallen into line behind their leader. On the other hand, the bounty hunter Lockdown has no interest in serving the Decepticon tyrant, only joining in whenever a bounty is proposed.
- Whenever he's put out of commission or captured by the Autobots, Megatron's Heralds will take over command of the Decepticon army. These being the Ambassador of Destruction Overlord and the Emperor of Destruction Deathsaurus. The two serve as enforcers when Megatron's around, though they have been noted to be wanting his position for themselves, Overlord especially considering he still desires to finish a long-standing rivalry with his superior officer. Deathsaurus, however, is content on biding his time; he does wish to secure safe passage for his family once the war has ended.
- Being a Transformer, and a well-known one at that, Megatron has many forms besides the default form of Walther P38 pistol. Depending on the situation, he'll switch between various alternate appearances, each with their own perks and abilities. The most common variations include a tank with Mini-Con capability, a two-headed dragon, a helicopter, or even an alien fighter jet. Theologists are unsure why he doesn't keep all of them as alternate forms at once, but the current theory is that he fears the kibble that would cause.
- Holds a sort of bewildered scorn for wearers of Powered Armor and pilots of Humongous Mecha, such as the Eva Pilots, Sentai,and Power Rangers. In his optics, these humans shouldn't be deluding themselves with such toys, imagining that they make them into real Mecha, but they are pleasant to crush. This was proven almost on point when Gundam pilot Amuro Ray faced off against Optimus Prime in a DEATH BATTLE!... and lost in spectacular fashion
. Old Megs merely grinned after hearing the battle's result. It made him want to slay Optimus with his own hands more than ever.
- Since he was transferred to the GUAE Mecha Cohort, he resents having to lead alongside a human and insults Char as unworthy due to his emotional scruples, and that his mobile suit forces are weak and insignificant compared to his Decepticons. Starscream seeks Char's throne and has begun experimenting with sparks to implant into his Sazabi so he can control it remotely. Little does he know that Char and Megatron already know of this plot and have been countering him at every turn.
- While he may be enemies of most of NERV, Megatron has allowed Gendo Ikari to work alongside his Decepticons to replicate the technorganic structure of the Evas. It is a tough pill to swallow, as Gendo is a backstabbing schemer not unlike Starscream, and his whole goal of initiating Third Impact is, at least to Megatron anyway, not worth the trouble.
- His relationship with Starscream is, to put it very bluntly, complicated. Depending on what incarnation he appears as, Starscream either wants to support his leader or is sick of eons of conflict that he thinks Mega has failed. Most of the time though, he just wants to usurp Megatron as Decepticon leader. Not like it would happen any time soon. In fact, Megatron took the opportunity to humiliate Starscream by ruthlessly overpowering a mecha pilot (Shiro Amada) that the traitor was having so much trouble with. It was only when Optimus stepped in with the Toa that it turned into a proper fight, though it only lasted for a few hours. It has made people wonder why Megatron even keeps Starscream around, a topic even he questions from time to time.
Megatron: "Why? That's what they all asked me. Why him... why Starscream? Why, of all Decepticons, did I decide to revitalize the one whose record of deceit and betrayal is legend? Because I'm an idiot, that's why!"
- As one of the most famous villains of the 1980s, other Big Bads from that era have come to respect Megatron. Cobra Commander, the Shredder and Skeletor have all offered their support and their armies to the conquest of the Pantheon, which Megs is more than happy to take in. In return, he's given the others Cybertronian technology to better combat their own enemies. They've all been working to bring the warlock Mumm-Ra up to the Pantheon, and plunge it into everlasting darkness. This has put Megatron at odds with He-Man, and the ascended members of G.I. Joe (mainly Duke and Snake Eyes).
- Was not happy to learn the Avengers were in the Pantheon, with Spider-Man being at the top of the list after interfering with the Decepticons plans on multiple occasions. Megatron is more than keen to destroy them once and for all, even if they're a bit difficult to kill. But yet he doesn't ask Thanos for assistance, viewing him, and Brainiac for that matter, as rivals for the title of Galactic conqueror.
- Some in the Pantheon have asked Megatron about the multiple times he's switched sides throughout the years, sometimes to oppose Unicron, other times to redeem himself after centuries of war, and sometimes he's was good to begin with. While he hasn't made a clear response, he doesn't seem to deny it. For his part, Optimus believes there might be a shred of good within him.
- While Megatron may tolerate some organic lifeforms, he's wary about the The Technocyte Infestation and The Flood, the former especially since it can infect technologically-based organisms. As a result, he's made it a personal goal to wipe it all out.
- Sometimes, whenever he is need of more power to defeat the Autobots, Megatron will take on the form of his upgraded/Alternate Self called Galvatron. When he first transformed, Most in the Pantheon assumed he would only turn into his original G1 incarnation
... but that quickly changed with a horrifying discovery. The vast majority of Megatron's other forms, have Galvatron variations
◊ as well, all granting him additional power boosts and, with his RID version, more alternate forms to change into. Whenever this happens, Scourge and Cyclonus will come and serve as Heralds, helping to try and rein in their leader's increased madness.
- It does come with a cost though. Even if most Galvatrons are simply palette swaps of Megatron, other deities just look at him with great surprise, shocked by this sudden - if rather periodic - transformation. He just Face Palms and ignores them as best as possible.
- Several of the more sympathetic Gods feel that Megatron is a lost soul rather than pure evil. In particular, Jim Raynor almost sees him as a dark reflection of Arcturus Mensk who never quite made it all the way. After all, starting as a lowly gladiator who sought to change the caste system of a planet is a noble goal. A pity he then got lost along the way and began fighting for his own glory by founding the Decepticons.
- Megatron was impressed that his Beast Era counterpart was able to discover his secret message in the Golden Disk
and carried out the operation to kill Optimus Prime. What he wasn't keen on was having his spark taken hold of and used to gain an additional power boost
. The two keep their distance, but talk about a new alliance has been circulating.
- Megatron's competence also varies from time to time. Sometimes he's a genius, sometimes he's a brutal strategist. and sometimes he gets so drunk off of Energon, he won't know what hit him
. But one thing's for sure. He'll never be so incompetent to let Starscream take the position from him.
- He has tried his hand at selling Energon-O's cereal with help from the Sub-House of Advertising. It didn't end well
.
- "Such heroic nonsense."

- Greater God
- Symbol: His Book, The Art of War
- Theme Music: The Art of War
- Alignment: Lawful Neutral
- Portfolio: A Father to His Men, The Ace, Aggressive Negotiations, Attack Its Weak Point, Captain Obvious, Combat Pragmatist, The Chessmaster/The Strategist, Deadpan Snarker, Geo Effects, Guile Hero, The Spymaster, Winning Without Fighting
- Domains: Philisophy, Military Tactics, Spring and Autumn Period of Chinese History, Warring States Period
- Heralds: Takeda Shingen and Mochizuki Chiyome
- Followers Include: Qin Shi Huangdi, Mao Zedong, Ho Chi Minh, Vo Nguyen Giap, Tōgō Heihachirō, Toyotomi Hideyoshi, Tokugawa Ieyasu, Norman Schwarzkopf Jr., and Colin Powell
- Allies: Cao Cao, T'Challa/Black Panther, Shikamaru Nara, Johnny Cage, Cassie Cage, Jacqui Briggs, Maximus Meridius Decimus, Sun Ce, Leonidas, Sima Yi, Captain Tidus, Dian Wei, Annabeth Chase, Takahashi Takeda, Kung Jin, Ezio Auditores, Ryu Hayabusa, The Soldier, Daniel Rand/Iron Fist, Luke and Jessica Cage, Sabaton
- Rivals: Nobunaga Oda
- Worthy Opponents: Julius Caesar, Niccolo Machiavelli
- Enemies: Count Dracula, Mori Motonari, General Shepherd, the evil rulers in the House of Royalty
- Annoyed By: Zapp Brannigan
- He who knows when he can fight and when he cannot be victorious.
- When one mentions The Art of War, one name comes to mind. One that commands respect from the good and the bad: Sun Tzu, philosopher, general, strategist, and all-around badass. And he has taken his rightful place in the Pantheon.
- When word of Sun Tzu's ascension reached the Triumvirate of War, consisting of Alexander the Great, Kratos and Apocalypse, not to mention that the Triumvirate is now a Quadrumvirate, as Sun Tzu would be joining them, their reactions were...varied. Alexander welcomed the Chinese deity, while not a conqueror, but a skilled general and warrior nonetheless. Apocalypse, on the other hand, dismissed Sun Tzu, as he was not a mutant, and therefore, unworthy. Kratos, however, is of mixed opinion. On one part, he recognizes Sun Tzu as a skilled general and warrior. On the second, Sun Tzu rubs him the wrong way when he criticized his brutal Spartan tactics: The general who wins the battle makes many calculations in his temple before the battle is fought. The general who loses makes but few calculations beforehand. What really upsets Kratos is that he knows that Sun Tzu was right.
- Sun Tzu's magnum opus, The Art Of War, has influenced many historical and important figures for well over 1,500 years, of which include the first Emperor of China, Shi Huangdi, Ho Chi Minh, the leader of the Vietnamese Communists, of which his top general, Vo Nguyen Giap, drew inspiration from his teachings to successfully repel the French and American forces during the Indochinese and Vietnam Wars. Sun Tzu also has Japanese admirers as well, from the founder of the Tokugawa shogunate, Tokugawa Ieyasu, and Toyotomi Hideyoshi, Nobunaga Oda's right-hand man. If you were a samurai or damiyo in feudal Japan, the book is a must-read. Sun Tzu's influence even found its way to America, as copies of his book are found in various military libraries for the continuing education of personnel in the art of war. So much so that Generals Norman Schwarzkopf Jr., and Colin Powell incorporated some of Sun Tzu's teachings and methods in the Gulf War of 1990, in regards to deception, speed, and attacking the enemy's weak points.
- Sun Tzu is tight-lipped about his childhood, but what is known is that his military skills had drawn the attention of the ruler of Wu, King Helü, who hired him as his general following a demonstration of his leadership skills. That demonstration involved training the King's harem in military drills.
- Sun Tzu himself had verified that the legend was true, and it serves as a prime example of what Sun Tzu can do. He split Helü's harem into two divisions and made Helü's two favorite concubines the company commanders. When they disobeyed his orders, he told Helü that if the order is given, but not obeyed, it's the soldier's fault. When the harem failed again to follow Sun Tzu's orders, he said that if the orders were clear and the soldier still disobeys, then it's their commander's fault. Sun Tzu then executed the two senior members of the harem and appointed two more concubines as commanders. Needless to say, the harem followed Sun Tzu's orders flawlessly, and while Helü was upset over the loss of his concubines, he hired Sun Tzu as his general.
- It's said that Tywin Lannister had scrimped notes on The Art of War, alongside Machiavelli's The Prince. While Sun Tzu is honorable, even he knows that honor has no place in war, a lesson that House Stark learned the hard way. Sun Tzu just hopes that Jon Snow learns from the mistakes of his uncle and cousin.
- Really, really hates Zapp Brannigan for ripping off his material. Ironically enough, Zapp's book is called The Big Book of War. Zapp is at least wise enough to make himself scarce whenever Sun Tzu is in the vicinity. That still doesn't stop him from calling Sun Tzu's treatise a fake, albeit from a very safe distance.
- Met Niccolo Machiavelli when it was discovered that the defied Italian philosopher had written a book that was also titled The Art Of War. As it turns out Ezio Auditore is a fan of his work, as he claims that Sun Tzu was a Chinese Assassin. These rumors have yet to be claimed.
- While he dislikes his laziness, Sun Tzu is friends with Shikamaru Nara. The shadow user is a frequent visitor to Sun Tzu's temple to discuss philosophy over several games of Shogi.
- Would you believe that it was Johnny Cage, of all people, had turned his daughter and her team to the teachings of Sun Tzu, making them study his works? Even more so that Johnny himself studied The Art Of War extensively and incorporated some of his teachings into his life? Even Liu Kang, of all people, is flabbergasted at this revelation in regards to Johnny, even more so than Jax and Sonya once they both found out, and studying Sun Tzu is required in both the military and in the Shaolin.
- Speaking of soldiers, The Soldier can be considered Sun Tzu's No.1 Fan. So much so that he occasionally recites The Art Of War by heart. The Scout finds it annoying.
- Came to blows with Vlad the Impaler. He lost that match. Sun Tzu seeks a rematch. He also teamed up with Lao Tsu and Confucius in a rap battle against Voltaire, Friedrich Nietzsche, and Socrates. While he prefers to let his sword and tactics do the talking, Sun Tzu has no problem in spitting out hot lyrics, even going as far as to turn the Eastern Philosophers on one another.
- Needless to say, Sabaton was very happy to hear he ascended, as they did make a Concept Album about his work.
- Know your enemy and know yourself, find naught in fear for 100 battles. Know yourself but not your enemy, find level of loss and victory. Know thy enemy but not yourself, wallow in defeat every time.
Ambiguous Rank

- Individual Sisters vary from Quasideities to Lesser Goddesses, a Living Saint is roughly equal to a Greater God
- Symbol: A fleur-de-lys
- Alignment: Lawful Badass
- Portfolio: Church Militant, Amazon Brigade, Kill It with Fire, The Atoner, Sometimes Bodyguard Babes, Really Hating Herectics
- Domains: War, Order, Fanaticism, Flamethrowers
- Allies: Immortal God-Emperor of Mankind, Wonder Woman, Samus Aran, Kallen Konzuki, Good-aligned Fire users
- Enemies: The four Chaos Gods, Eliphas the Inheritor, Typhus, Kharn the Betrayer, Angron, Abaddon the Destroyer, Gabriel Angelos and any evil casters
- Teeth Clenched Team Work: Any good aligned magic casters
- The Adeptus Sororitas has great respect for Samus Aran, and have made her an honorary Primarch for their order. Considering Samus' Shoulders of Doom, genetic modification, a custom Power Suit, and sheer badassery, Samus does parallel the esteemed Primarchs in many ways. As a part of this the Sororitas have started collecting and keeping power-ups for Samus, helping her make up for her Bag of Spilling, something Samus is very appreciative of.
- The Sisters consists of six major orders with numerous minor ones. Each order are identified by the colors of their armors, or for the Sisters Repentia, the lack there of.
- The Sisters are well known to be absolutely absorbed in crushing any enemies in their sight. Not even death can stop them as the blood of their fallen sisters gives them unbound fury to destroy their foes.
- There are many in the order who are atoners. There are the Sisters Repentia who are trying to atone for sins they have committed and more often then not, they achieved it through death. But one prominent order are The Valorous Heart who were tricked by Vandire into serving him.
- Many members have shown interest in Kallen Kozuki's Guren. Many are hoping to include the mech in their arsenals.
- Are very mistrusting towards magic users since in their world, magic is connected to the "warp", the domain of Four Chaos Gods. However, they are able to team up with some of the good aligned magic users.
- Space Marine Guideline 1: Thou shalt not refer to the Adepta Sororitas as "Bolter Bitches," nor shalt thou go anywhere near our sisters during the time of their "Red Rage,"note lest thou wishes to be the first human to enter orbit without the aid of a shuttle.
- Even though The Sisters use many weapons, they are mostly known for using flamethrowers. It's because of this that they made allies with some Fire deities.
- While they don't have fond memories of it, the Sisters can act as bodyguards when it's needed of them.








- Lesser Deities (Olaf, Eagle, Drake, Sturm, Hawke, Kindle, Von Bolt), Demideities (the rest), and all can reach borderline Intermediate levels during a Dual Strike
- Symbol: Their respective army flags
- Theme Songs
- Allied Nations: AW1 Opening
, AW2 Opening
(Reboot Camp remix)
, Dual Strike Opening
, Wars World News
, Wars World News 2
, CO Power!
, Super CO Power!
, Tag Power!
- Orange Star Army: heard here
(Dual Strike remix,
Reboot Camp remix)
, Orange Star National Anthem
(Reboot remix)
- Andy: Andy's Anthem
(Dual Strike remix,
Reboot Camp remix,
Andy's Power)
- Max: heard here
(Dual Strike remix
Reboot Camp remix,
Max Power!)
- Sami: heard here
(Dual Strike remix,
Reboot Camp remix,
Sami's Power)
- Nell: heard here
(Dual Strike remix,
Reboot Camp remix,
Nell's Power)
- Hachi: heard here
(DS remix,
RC remix,
Hachi's Power)
- Rachel: heard here
- Jake: heard here
- Andy: Andy's Anthem
- Blue Moon Army: heard here
(DS remix,
RC remix)
, Blue Moon National Anthem
(RC remix)
- Olaf: heard here
(DS remix,
RC remix,
Olaf's Power)
- Grit: heard here
(DS remix,
RC remix,
Grit's Power)
, Sniper!
- Colin: heard here
(DS remix,
RC remix,
Colin's Power)
- Sasha: heard here
- Olaf: heard here
- Yellow Comet / Gold Comet: heard here
(DS remix,
RC remix)
, Yellow/Gold Comet National Anthem
(RC remix)
- Kanbei: heard here
(DS remix,
RC remix,
Kanbei's Power)
, Mighty Kanbei
, Kanbei's Resolve
- Sonja: heard here
(DS remix,
RC remix,
Sonja's Power)
, Sonja's Goal!
- Sensei: heard here
(DS remix,
RC remix,
Sensei's Power)
- Grimm: heard here
- Kanbei: heard here
- Green Earth: heard here
(DS remix,
RC remix)
, Green Earth National Anthem
(RC remix)
- Eagle: heard here
(DS remix,
RC remix,
Eagle's Power)
, Air Ace!
- Drake: heard here
(DS remix,
RC remix,
Drake's Power)
, Captain Drake!
- Jess: heard here
(DS remix,
RC remix,
Jess's Power)
- Javier: heard here
- Eagle: heard here
- Black Hole: heard here
(DS remix,
, RC remix)
, Black Hole National Anthem
(RC remix)
, Black Hole Coming
(AW2 remix,
RC remix)
, Black Hole CO Power
(DS remix,
RC remix)
, Black Hole Super CO Power
(DS remix,
RC remix)
, Black Hole Tag Power
- Sturm: heard here
(RC remix,
Meteor Strike! (Sturm's Power))
, Final Front
- Flak: heard here
(DS remix,
RC remix,
Flak's Power)
- Lash: heard here
(DS remix,
RC remix,
Lash's Power)
- Adder: heard here
(DS remix,
RC remix,
Adder's Power)
- Hawke: heard here
(DS remix,
RC remix,
Hawke's Power)
- Jugger: heard here
- Koal: heard here
- Kindle: heard here
- Von Bolt: heard here
, Von Bolt's Fury
- Sturm: heard here
- Allied Nations: AW1 Opening
- Alignment:
- Allied Nations: All across the Good spectrum (with Andy having moments of Stupid Good, Kanbei formerly being Lawful Stupid, and Olaf and Hachi leaning more towards True Neutral)
- Flak: Chaotic Evil/Stupid Evil
- Lash: Chaotic Evil -> Chaotic Neutral
- Hawke: Lawful Evil -> True Neutral
- Jugger: Lawful Evil
- Sturm, Adder, Koal, Kindle, and Von Bolt: Neutral Evil
- Portfolio: Color-Coded Armies, Easy Logistics, Mildly Military, Dual Stike Power Determied By Bond Between Two COs, Advanced Air And Ground Forces, WWII-esque Navy, Less Female COs Than Males, Theme Music Power-Up, Deploy Only 50 Units At A Time Though Most Units Are Actually Squads Of 5 Each
- Andy: Boring, but Practical, A CO Despite His Youth, Crouching Moron, Hidden Badass, Mr. Fixit, Red Is Heroic, Tries To Reserve His Troops For His Healing CO Power, Rare Male Example of White Magician Girl
- Max: The Big Guy, Close-Range Combatant, Book Dumb, Top-Heavy Guy
- Sami: Action Girl, Tomboy, Difficult, but Awesome, Fragile Speedster, Most Sane CO In Orange Star, The Strategist, Ship Tease With Eagle, Infantry Specialist
- Nell: Big Good for Orange Star, Born Lucky, Lady of War, Mission Control, Turning Luck In Her Favor With Her CO Powers
- Hachi: Bragging Rights Reward, Cool Old Guy, Discount Card, Purposely Overpowered, Retired Badass, Can Deploy From Cities With His Super CO Power
- Rachel: Big Good In Omega Land, Born Lucky Like Her Sister Nell, Sees Jake Like A Brother, Super CO Power Can Call Forth Silo Missiles
- Jake: The Generic Guy In Japanese OR Totally Radical Internationally, Headphone-Wearing Extrovert, The Watson
- Olaf: White Hair In Japan, Brown Hair Internationally, From Cowardly Blowhard To Grumpy Patriot, Can Make It Snow With His CO Powers, Not Good In Co-Op
- Grit: Long Range Combatant, Despises Abuse On Civilians, Brilliant, but Lazy, Dissonant Serenity, Friendly Sniper, Kindhearted Cat Lover, Military Maverick, Can't Win Quickly, Not a Morning Person
- Colin: A CO Despite His Youth, Cowardly Lion, Fragile Speedster, Heroic Self-Deprecation, Fiction 500, Naïve Newcomer, Screw the Rules, I Have Money!, Zerg Rush
- Sasha: Fiction 500, Lady of War, CO Power inflicts Mana Burn On Other COs With Money, Super CO Power Makes Each Of Her Units' Attacks A Loot-Making Attack, Can Deny CO Powers With Her Own, Gut Feelings Sense Trouble, Silk Hiding Steel, Likes Truffles and Caviar, Dislikes Pork Rinds
- Kanbei: Samurai, From Gung-ho Buffoon To Responsible Leader Agonizing Over What's Smart And What's Honorable, Elite Soldiers That Persist Better But Are Costly To Deploy, Troops Nigh-Invulnerable Under His Super CO Power, Large Ham, Amazingly Embarrassing Parents
- Sonja: Defog of War, The Smart Girl, The Strategist, Hypercompetent Sidekick, troops counter-attack first thus making them very defensible With Super CO Power, Difficult, but Awesome, reducing enemies' territory defense bonuses, Lady of War, underwhelming in areas without Fog of War, Teen Genius
- Sensei: High-Utility CO Powers, Cool Old Guy, Eccentric Mentor, Never Called By His Real Name, Spawning Foot Soldiers On His Cities With His CO Powers, Is Probably Mr. Yamamoto from Super Famicom Wars
- Grimm: Big Fun, Boisterous Bruiser, Glass Cannon, Ideal Against Oozium, Wrestler in All of Us, "X" Marks the Hero
- Eagle: Ace Pilot, Granting An Extra Turn With His CO Powers, Hot-Blooded, Insufferable Genius, Ship Tease With Sami, Based on WWII Germany
- Drake: Energy Draining CO Power Contrasts His Relaxed Nature, Heroic Self-Deprecation, Making a Splash, Talk Like A Sailor, Mediates Between Eagle and Jess, Based On Britain
- Jess: Boyish Short Hair, Thus Can Be Mistaken For Male At First, Lady of War, The Smart Gal, Ground Vehicle Specialist, Based On France
- Javier: 24-Hour Armor, Antiquated Linguistics, Highly Dependent On Comm Towers, Shout-Out To Don Quixote, Based On Spain
- Sturm: A "mysterious invader from another world", Rockin' Theme Music, Big Bad, Super CO Power: Meteor Strike, Despotism Justifies the Means, Expy of Darth Vader, The Faceless, It's All About Me, SNK Boss, Killed Off for Real By A Last-Second Betrayal From Hawke, Purposefully Overpowered
- Flak: The Brute, Dumb Muscle, Depends On His Luck But Can Somewhat Predict Its Spread, Joke Character, Originally A Regular Soldier, Starter Villain, Never Fought In Green Earth, Walking Shirtless Scene
- Lash: Building Weapons As An Outlet And Because She Can, Evil Genius, Perky Goth, Giggling Villain, Psychopathic Manchild, Works Worst In Open Territory, Teen Genius, Heel–Face Turn Out Of Mistreatment And Impending Disposal, Coming Off Mostly Unpunished Though Olaf Still Holds A Grudge, Hawke's Morality Pet
- Adder: Smug Snake, Ambiguously Gay, For Hawke, Bond Villain Stupidity, Fragile Speedster, Narcissist, Sissy Villain, Small Name, Big Ego
- Hawke: Ambiguously Brown, Bastard Understudy, The Dragon To Sturm Before Betraying Him, Saving The Heroes In The Process, Expy of Scar, Villain Decay Between Games, Enigmatic Minion to the Bolt Guard, Heel–Face Turn, Black Hole's Lighter Shade, Enjoys Black Coffee
- Jugger: Ambiguous Robots, The Brute, Expospeak Gag, Joke Character, Robo Speak, Third-Person Person
- Koal: Badass Bookworm, Confucian ideal of Warrior Poet, Likes Ramen, Dislikes Fondue, The Napoleon
- Kindle: The Dragon to Von Bolt, Rich Bitch, Evil Laugh, Forcing Foes Not To Park Units In Properties, Graceful Loser
- Von Bolt: Big Bad of Dual Strike, Dark Lord on Life Support, Evil Old Folks, Expy of Emperor Palpatine, It's All About Me, Ex Machina Disables Its Targets For A Turn, Disposing Hawke and Lash For The Former Beholding Him, Condemning The Heroes For Wanting To Kill Him Despite All The War Casualties
- Domain(s): Armies, Colours, War
- Heralds: Their respective armies
- "Followers": Red Fire, Grey Sky, Brown Desert, Amber Blaze, Jade Sun, Cobalt Ice, Pink Cosmos, Teal Galaxy, Purple Lightning, Acid Rain, and White Nova
- Relations Between Each Other: All Allied Nations COs are allies with one another, and due to certain events in Macro Land, Hawke and Lash are also in their fold. Due to circumstances, Flak is with them too, but Adder isn't. For Black Hole, excepting the aforementioned three, they and Adder are allies for the most part, though Sturm and Von Bolt are rivals.
- Allies:
- Allied Nations: The Grand United Alliance of Good, the COs of Brenner's Wolves, the Engineer
- Andy: The Ōarai Girls' Academy Anglerfish Team
- Jake: Lúcio Correia dos Santos
- Blue Moon: the snowlem Olaf
- Olaf: most benevo-/ambivalent deities of winter (such as Queen Elsa and Jack Frost), the Courier, Katyusha, Olaf the Lost Viking, Viktor Reznov, the Heavy (especially the BLU one)
- Grit: The Sniper
- Grimm: Aoi Asahina, Leeroy Jenkins
- Eagle: Launchpad McQuack, Cpt. Booth of Black Cat Mantaray 5-4, Lt. Commander Dick Best, Taylor Earhardt
- Hawke: Scar (FMA)
- Black Hole: The Grand United Alliance of Evil
- Sturm: Sheev Palpatine, the Helghast Empire (Scolar Visari and Colonel Mael Radec), ADVENT, Ghiren Zabi, Sundowner, the Corpus
- Kindle: Princess Morbucks
- Allied Nations: The Grand United Alliance of Good, the COs of Brenner's Wolves, the Engineer
- Enemies: Between Allied Nations and Black Hole, each others' allies
- Allied Nations: All evil forces who can drain life from planets, those who use Expendable Clones such as The Grineer
- Olaf: Count Olaf, Kaldr, Esdeath, Arthas Menethil, Red Skull
- Colin and Sasha: Sundowner, Princess Morbucks
- Drake: The Sea King
- GUAE Black Hole: Kiritsugu Emiya, Valvatorez
- Sturm: all peace-lovers
- Adder: Eirika and Ephraim
- Kindle: The Powerpuff Girls
- Von Bolt: Ra's Al Ghul, Talia Al Ghul
- Teeth-Clenched Teamwork:
- Between Each Other: Lash (Olaf), Hawke (Green Earth, especially Eagle), Flak (Orange Star, especially Max)
- Others (Allied Nations): All Fire Emblem heroes (especially The Tactician) (mostly on the FE deities' end), The Great Diamond Authority, all ascended Republic Jedi
- Others (Black Hole):
- Special Relationship: The Commander (ally and enemy depending on whom they're working for)
- Dislikes: Those who can call upon rain (if they can't do snow too) (Olaf)
- Opposed by:
- Allied Nations: Captain Martin Walker, Kiritsugu Emiya, Valvatorez
- Sturm: Taki Tachibana and Mitsuha Miyamizu
- Annoyed by: The Scout
- Distrust: The Spy, the Pyro, the Medic
- Target of Interest: The Engineer (Von Bolt)
- When it comes to armies, one needs to have an easy way to discern which side they're on. The world of Nintendo Wars takes this a step further by naming their nations with these colors: Orange Star, Blue Moon, Yellow Comet, Green Earth, and Black Hole. Naturally, their armies' uniforms and paint jobs reflect these colors. In the early days of the Pantheon, Andy was the first to ascend under the trope War Has Never Been So Much Fun. A few more allies followed such as Colin for Discount Card (with Hachi as a Herald), Max and Grit for Short Range Guy, Long Range Guy, Olaf for Winter Warfare, and Sonja for Fog of War and Defog of War (alongside fellows from Days of Ruin), and then their adversary Sturm came Back from the Dead for Slap-on-the-Wrist Nuke.
- One day, Andy had a rare brilliant idea and told Max he wanted to invite the rest of the Allied Nations to the Pantheon. Seeing no issue with this, he agreed and they got to work on making it happen with a message to the Court of the Gods. The trope selected was Color-Coded Armies for "obvious reasons". Around the same time, the Black Tri-Stars found the Bolt Guard, approached them, and offered an invitation to the Pantheon with Von Bolt's return to power as a bonus. Kindle, Koal, and Jugger saw no reason to refuse their offer. Unbeknownst to them, Hawke was also contacted somehow by another party, as well as the other Black Hole Macro Land participants.
- A huge reunion and celebration was had amongst the Allied Nations COs (though Eagle had a minor gripe that no one from Green Earth had a Pantheon representative prior to this), though Sonja noticed someone was missing. Said someone was Lash, who was welcoming back Hawke as they arrived a moment later, though there was naturally some tension; the two had (sort-of) warm welcomes (and a fully warm one from Jake), but Flak's presence was a shock to see (though Hawke managed to rein him in). And then they noticed Adder was absent, though he won't be missed.
- When asked on that particular CO not being there while Flak was, Hawke explained that he found himself in the Pantheon alongside his compatriots during the Macro Land war when the Bolt Guard's forces managed to corner them somehow and tried to press-gang them into coming along. Adder was swift to fold, but before anyone else can think of following suit, intervening heroes crashed the scene, allowing himself, Lash, and Flak to escape and eventually make it to the venue. Meanwhile, Adder was questioned by the Bolt Guard in light of the earlier events, but he not only managed to make it clear he was leaving Hawke behind, he also established a good rapport with Koal during the interrogation and successfully joined up with them. That said, there was difficulty cooperating with Sturm, who wasn't entirely amused with how Von Bolt ran it after his passing, even as Adder groveled before him to assure his loyalty. Still, the original leader and Von Bolt decided it was better to focus their attention to their enemies for the time being.
- Applies to both factions:
- One orientation with the Court of the Gods later, the Allied Nations and the Black Hole Army were granted separate territories in the House of Military and Warfare and House of Colours, the Allied Nations (plus Hawke's faction) at the latter, and Von Bolt's faction (plus Sturm and Adder) at the former.
- As it turns out, the soldiers the Wars World COs employ are actually simulacra, be it from a training sim, a VRMMO, or being machine-like. It explains the ability to do things like block vehicles, naval craft, and foot soldiers with aircraft and vice-versa, why pipes can stop aircraft despite piperunners able to traverse them and indirect combat units able to shoot over them, why restarting a "last chance" scenario is possible, how APCs can supply any unit except itself, the whole turns-minutes dissonance in Dual Strike, etc. Simulacra or not however, there is discomfort from all the Fire Emblem heroes given they have the reverse attitude in regards to soldier preservation. This goes double for the Tactician, who can't tolerate any casualties period. Although, s/he's heard of a certain cosmicPostman's reported adventures of an Advisor named "my dude" and his attempts at a No Casualties Run. He's not successful, but he does his absolute best. Kiritsugu and Valvatorez were downright pissed that the Wars World COs mostly have a casual attitude in regards to war when their belief is War Is Hell. It is a Berserk Button for the latter.
- What sets most apart Wars World COs from your "run-of-the-mill" commanding officer is the day-to-day benefits they confer to their units when they're in command. The only ones without this buff are Andy, Adder, and Hachi, and the first serves as a baseline for Wars World soldiers.
- Max's direct-combat units like tanks, planes, battle copters, submarines, etc. deal more damage than the baseline, but his indirect-combat units have less maximum range. Sami's infantry are top-of-the-line, able to seize properties much faster than most, but her direct-combat units aren't quite up to snuff offensively. Every Wars World unit gets the occasional extra luck to do a little more damage (here's how it works
), but Nell's are moreso, and it gets crazier later on. Rachel's units are run-of-the-mill, but properties under her control deliver 50% faster repairs to any of her damaged units parked in them. Jake's units get a minor bonus while attacking on the plains. Around here, that means grasslands, the savannah, or even desert sands, as long as it's not paved (those count as roads).
- Olaf's units move as easily on the snow as they can in clear weather (on top of being stronger during that time), but are more bogged down in the rain than usual. To be exact, they're hampered as much as anyone else being bogged down in the snow. Grit's indirect-combat units like artillery, rocket units, missile units, and battleships have a somewhat higher maximum range and deal more damage than the baseline, but his direct-combat units (exc. foot soldiers) do less damage. Colin's are 20% cheaper to deploy, but are noticeably weaker as a consequence of his inexperience (and probably lack of confidence in himself since he'd technically be a veteran after the Macro Land and Omega Land wars). Sasha's units are run-of-the-mill, but properties under her control offer 10% more funds to spend on deploying units.
- When Sonja is in command, opponent commanders report getting fuzzy readings in the numbers of her troops, not being able to tell if there's just one unit or an entire platoon of it at any spot. And in Fog of War, her units have a moderately greater vision range. That said, her downside is that she has a case of bad luck, which also makes her not that suitable in areas without Fog of War, though her misfortune has since lessened somewhat. That said, fuzzy readings as well as stronger attack power when retaliating still makes her worthwhile. Additionally, her units are skilled enough to lessen some of the defensive benefits of terrain for her opponents.
- Kanbei's units are noticeably stronger overall in offense and defense, but cost 20% more to deploy. Sensei's infantry units and helicopters are top-notch (though the former don't have the capture proficiency Sami's do, they're stronger than even hers in combat), at the cost of his effectiveness with naval units. Grimm's units are powerhouses in the offensive, but are lackluster in the defensive.
- Eagle's air units are more proficient and more fuel-efficient compared to the baseline. His naval units suffer in terms of attack and defense, though. Drake has the inverse bonuses and penalties as Eagle's (proficient navy, deficit air force), except defenses for both are unaltered. Jess's ground vehicles enjoy a boost in offense and defense, at the minor cost of the performance of all her other units sans foot soldiers. Communications Towers in Wars World provide attack boosts to whoever lays claim to them, but in Javier's case, they provide defensive boosts as well. Even without them, his units can also endure indirect attacks somewhat better than the baseline.
- Sturm's units are stronger overall, both offensively and defensively, and can move across all terrain they're capable of traversing unimpeded except when it's snowing or when other similarly heavy weather is bearing down on them. Flak's units have fluctuating luck, which sometimes leaves them doing a little less damage than expected, but his CO Powers can swing the pendulum wider. The more defensive the terrain, the stronger Lash's units get while they're on them. Some find this a bit strange as Lash looks unsuited to outdoor hiking to know such things so well. Hawke's units are somewhat stronger overall, though not to the extent of Kanbei.
- Jugger's units work just like Flak's in every way that matters, but his luck spread is slightly greater. Koal's land and air units get an increase in firepower when battling on/over open roads. In the Pantheon, this can include dirt paths or the stone-laid type. Kindle's units are significantly more powerful whenever they're battling on/over any urban property, military base, or Headquarters. This applies not just for her own, but neutral and even enemy properties as well. In the Pantheon, this can include even humble villages, though she'll still complain about their plebeian lifestyle. Von Bolt's units have the same boost as Sturm's, but minus the unimpeded travel benefits.
- Max's direct-combat units like tanks, planes, battle copters, submarines, etc. deal more damage than the baseline, but his indirect-combat units have less maximum range. Sami's infantry are top-of-the-line, able to seize properties much faster than most, but her direct-combat units aren't quite up to snuff offensively. Every Wars World unit gets the occasional extra luck to do a little more damage (here's how it works
- Another thing that sets apart Wars World COs from your "run-of-the-mill" commanding officer is their CO Powers (a normal and a Super one, though two eschew the former), which accumulate over the course of a battle as their units deal and take damage. And when they get used, an astounding variety of effects occur, on their own troops, against their enemies', or even changing the weather, but they only last for a while. They also take 20% longer to charge after each use as long as the battle they're in is in progress, only resetting once it's over. Also, no matter the CO, there's always a minor boost in offense and defense for all their units.
- Andy's Hyper Repair restores up to 20% of all his squadrons' total strength, while Hyper Upgrade restores up to 50% plus boosting firepower and movement. Max's Max Force and Max Blast increase his direct-combat units' attack power considerably and immensely respectively. Sami's Double Time increases her foot soldiers' movement range and attack power. Her Victory March not only further increases these boosts, they can also seize any property within a day, even if it's just one soldier left. Nell's Lucky Star and Lady Luck increase her luck to massive or ludicrous levels. How absurd? To the point where her infantry can actually come out on top when attacking Neotanks, though she's obviously not doing that on the regular even with her Power in effect.
- Hachi's Barter reduces his units' deployment costs from 90% to 50%. His Merchant Union not only does that, but also allows him to deploy ground units from any friendly property that doesn't already do so, except the headquarters. As a side-effect, this also affects how much charge opposing Wars World COs get for their Powers. Rachel's Lucky Lass channels some of Nell's inherent luck onto her own units, though still not to her sister's extent. Covering Fire calls for three Silo Missiles to attack the following: the first targets the most foot soldiers (and whatever else is in range), the second targets the most expensive group of enemies, and the final missile targets the most (enemy) units. Jake's Beat Down not only further boosts his attack power on the plains, but his indirect-combat vehicles (essentially, Artillery tanks, Rocket trucks, Missile trucks, and Piperunners) get increased attack range as well. His Block Rock does the same, but with even more attack boost on the plains and increases all his vehicles' movement range.
- Olaf's Blizzard, well, makes one blow over and turns the entire area snowy before inexplicably returning to normal the day after tomorrow. His Winter Fury not only does the same, but also hammers down on his enemies' forces by 20 percent. Grit's Snipe Attack and Super Snipe do just about the same thing as Max's CO Powers, but for indirect-combat units, and increases their attack range. Colin's Gold Rush increases his funds "on hand" by 50%. His Power of Money jacks up his forces' attack power by the amount of funds he has "on hand". Sasha's Market Crash is specifically made to counter the buildup for CO Powers by draining them, which makes it useless against non-Wars World COs. Her War Bonds enables her forces to earn funds by dealing damage to foes.
- Kanbei's Morale Boost and Samurai Spirit further boost his forces' offensive and defensive capabilities, but the latter can outright render his troops all but invincible for a day depending on where they're hunkered down. Sonja's Enhanced Vision not only increases her units' vision range, but ensures that no enemies can hide from her (unless they're underwater or cloaked). Her Super CO Power Counter Break not only does that, but can also reduce the enemies' defensive benefits. Sensei's Copter Command and Airborne Assault not only boost his Battle Copters' attack power, but outright summon "9 HP" infantry (regular or "mechanized" depending on which power is used) on all of his properties in the combat zone. Grimm's Knuckleduster and Haymaker further boosts his forces' attack power to great or ridiculous levels while marginally increasing their defense.
- Eagle's Lightning Drive and Lightning Strike grant an Extra Turn for all his vehicles. The former does this at a penalty to attack power but is quicker to charge, while the latter gives a power boost on top of the Extra Turn, but takes much longer to charge. Drake's Tsunami and Typhoon bring forth a great wave of water that washes away up 10% or 20% (from 100%) of all his enemies' squadrons' total strength (while sparing his own and his allies') and cuts their fuel in half, though it can't wipe out any squadron outright. On top of that, it then starts raining for a day before it stops. Jess's Turbo Charge and Overdrive not only replenishes all her units' ammo and fuel, but increases her vehicles' movement range and boosts their attack power greatly or immensely. Javier's Tower Shield and Tower of Power further boost his defense from indirect attacks and benefits from Comm Towers.
- Sturm only has one CO Power, and it's a Super one: Meteor Strike. It does exactly as the name suggests... except not only can it not destroy terrain, the enemy units it hits will either always have at least 1 or 2 survivors per squadron, or just "merely" severely damage large units. As for where it lands, he doesn't actually have much control over that, but it behaves in one of three ways at random: 1) it automatically lands where it would do the most monetary damage (buildings notwithstanding), 2) the same, but it also considers indirect units doubly important, or 3) it goes for the biggest cluster of enemy units. As such, they can actually be baited somewhat. While his own forces can be caught in it, their presence counts against the chances of his Meteor landing on their location.
- Flak's Brute Force and Barbaric Blow further increases the chance of his forces doing a lot of lucky blows, but also increases his chances of whiffing them. Lash's Terrain Tactics negates all terrain movement penalties for her units a la Sturm (though that can get cancelled out by snowy weather). Her Prime Tactics not only do that, but also double the defensive benefits of terrain (and by extension, her troops' attack power). Adder's CO Powers Sideslip and Sidewinder/Snakebite merely add movement range for his units, but these Powers require much less "charge" compared to others, so any opponent of Adder's will find themselves seeing his Powers take effect far more often. Hawke's CO Power and Super CO Power take longer to charge compared to others, but his Black Wave and Black Storm'' combine the healing effects and damaging effects of Andy's and Drake's CO Powers (but no weather changes, and no total wipes). The former only does 10% damage and 10% regeneration, while the latter does 20% on both.
- Jugger's Overclock and System Crash have the same effects as Flak's CO Powers, but on a wider spread. Koal's Forced March and Trail of Woe not only have (roughly) the same charge time as Adder's on top of the movement range bonus, but his attack bonus on roads is further increased as well. Kindle's Urban Blight cuts down on a any enemy squadron's strength by 30% (from 100%) down to as low as 10% if they're on any urban property (even neutral ones or their own), plus Kindle's own units get a larger attack (and minor defense) boost. High Society essentially doubles her forces' attack power while on urban property, and all her units (plus those on urban areas) also get an attack boost dependent on how many properties are under her control. Just like Sturm, Von Bolt only has one CO Power, and it's a Super one: Ex Machina. It sends down a bolt of energy in an area similar to ground zero of a Meteor Strike (and with similar targeting priorities), but only wipes 30% (from 100%) of every squadron's strength in the blast radius. They're also rendered unable to move or act for a time, up to a whole day (though can still counterattack those who assault them).
- Another feature that Wars World COs have is the CO Swap technique, devised by Lash during the war in Omega Land, and shortly adopted by the Allied Nations. Their soldiers' strengths and weaknesses get altered depending on which CO is on center stage. But once both of their CO Power gauges are full, they can pull off a Dual Strike, essentially doubling their speed (triple if Eagle initiates), on top of the usual Super CO Power benefits, though its power depends on the compatibility between the two COs, getting stronger or even weaker depending on this bond. And if all that wasn't absurd enough, there's also a repertoire of Skills
they can all get, though only four at a time, and only if the Commander is with them (and he decides what Skills are "equipped").
- Naturally, as commanders, while overseeing battle, they rarely encounter it face-to-face, and thus most of them would probably be helpless against such a situation. Key word is "some", as a few COs definitely have methods of physical combat. Max and Flak's muscles aren't all for show, Sami and Grit have been seen with guns (machinegun/SMG/assault rifle and handgun/sniper rifle) and certainly know how to use them, Kanbei and Koal are well-versed in swordplay, Lash has been known to build decoys (of herself and others), Grimm is a former wrestler, and let's not forget Hawke's use of his Black Storm to shed Sturm of his mortal coil, as well as the gun he either hands to Jake if he decides to take out Von Bolt once he's cornered or uses against the old man himself.
- When it comes to land war vehicles, navy, and air forces, how their CO and day-to-day powers work is usually as clear as it can get. However, if they're ever required to take command of squadrons of Humongous Mecha (Super Robot and Real Robot) a la Super Robot Wars, the lines get blurrier in terms of unit classifications (except Andy, Nell, Hachi, Rachel, Jake, Olaf, Colin, Sasha, Kanbei, Sonja, Grimm, Javier, and all Black Hole COs, whose day-to-day benefits apply to either economy, terrain, or all units in general). Does a mobile suit count as infantry for Sami and Sensei, or vehicles for Jess, or both? Given some robots have both indirect and direct combat capabilities, what would they count as under Max and/or Grit, or would their effects depend on which weapon the robot uses? Would Rachel's repair bonus apply for in-battlestar repairs? Does a battlestar count as a "Battleship" for Drake? Would space combat be specialized for him (since Space Is an Ocean sometimes), Eagle, both, or neither? Would space colonies count as "city" terrain for Kindle? Can weather CO powers even work in space? It's something both sides wish to test out. And in leading armies from time periods before vehicles are mass-produced, it will almost be a certainty that Sami would be really, really busted, with Sensei a close second.
- Exclusive to Allied Nations (counting Hawke's faction):
- As soon as their territories were established, Lash got to work on getting Black Cannons, Minicannons, and Black Lasers built for territory defense. Naturally, they would now be colored accordingly, and work for them instead of against them, though Lasers are still indiscriminate. Factories that spawn units were also made, and Lash had to clarify that they now work for the lands they're on, so there's no resource stealing. Each army also has an Oozium-238 for some reason, but only one, and it respawns tomorrow if it's "killed". Lash also made a few more Black Arcs (for "ground bombardment" and for "structural defense"), though only one of each type per army could be afforded at a time.
- Due to Von Bolt's actions in Omega Land, they're all enemies to those who drain the land of life to feed their army/for the sake of immortality. This goes double for all the Omega Land war participants, who witnessed this devastation firsthand, and especially for Hawke, who used Von Bolt's chair, which was where all the energy was stored, to undo all the damage in the end. As such, they only barely tolerate the Diamonds due to what they did to Earth, and because Steven Universe vouches for them.
- Due to their whole business dealing with them (Sturm using a Clone Andy to stir up trouble in Cosmo Land, and Von Bolt's forces employing clones of other COs), they loathe those who use clones and treat them as expendable. As such, they have difficulty working with the Republic Jedi due to the whole clone army business. Though Yoda, Obi-Wan, Anakin, and Ahsoka have treated their clone trooper colleagues like any other sapient being, so there's that, at least.
- While Shopkeeper Anna usually has no issues with the Wars World COs, there are three she pays special attention to whenever they're present either in person or when she ends up setting shop in a battle zone where they're in command of the army present there. 1) Colin: While they otherwise get along just fine, she dislikes one thing about him; something he does (she's not sure what it IS, but she IS sure that HE does it) reduces her prices when he's around (and cause a noticeable but not significant dip in quality), and she nearly kicked him out for almost ruining her business as a result. 2) Hachi: Thankfully, he doesn't go out much, but if he ever does, she's leaving whatever battle zone he's in. His CO Powers can affect her sales much worse than Colin, and while she's sure a single Secret Shop might not count as enough territory for him to seize, him spawning units with Merchant Union is too much for her to handle. And 3) Kanbei: In contrast to the above two, she looks forward to whenever he's in the combat zone, as her prices go up and quality rises in kind.
- At some point, through the vagaries of chance, Colin obtained a Silver Card, and the mere act of holding it aloft reduced the prices of basically everything around him so low, he nearly broke the economy. The Pantheon made a new rule that he is to never again own a Silver Card, both for the economy's sake and to avoid a hazardous situation. This restriction is also applied to Hachi, since quarter-price deployment costs is so busted it's not even funny. He says he'll consider asking for it if and only if Sturm himself is trying to invade their territory, and nothing more. Apparently, Hachi used to be Sensei's student alongside Kanbei, though none of them are divulging any further details on that.
- It seems only inevitable that the color-coded armies would have thoughts on the color-coded mercenary teams of Mann Co. Due to their shared interests and experiences, Olaf gets along best with the Heavy — the BLU one more than the RED one, due to the latter's distrust of anyone associated with the color blue. Unsurprisingly, none of the Allied Nations trust the Spy due to the nature of his occupation. They similarly distrust the Pyro for his blatant disregard for human life — even if it is unintentional due to her hallucinations — and the Medic, whose medical experiments remind them of Lash's. They do trust the Dell Conagher the Engineer, however, due to his pedigree's impressive inventions. These same inventions make him a target of interest and envy for Von Bolt, who has heard of the Life-Extending Machines that his grandfather made for the Mann brothers and wants one for himself. Finally, Grit gets along with Mick Mundy the Sniper, as they both specialize in indirect combat through sniping (though in Grit's case, he has other methods as well).
- Though neither "Mr. Jane Doe" the Soldier and Tavish Degroot the Demoman are ascended yet (as of this writing), the Allied Nations have heard of them through the other mercs. When they saw a picture of the Soldier, they noted his visual similarities to a Mechanized Infantry Unit (mainly the Orange Star and Blue Moon ones). As for the Demoman, they see his wanton destruction while drunk (which he gets whenever he's on the battlefield, which may as well be all the time) as a huge risk and a great asset, in equal measure. In other words, it's a double-edged sword.
- During one skirmish, Sami's forces crossed paths with the Scout. Thankfully, this was the RED Scout, who felt more compelled to side with Orange Star. Unfortunately, Sami was also subject to his advances, but the heat of battle thankfully kept it to a minimum until his recklessness got him killed. Some of the Allied Nations COs, Max and Eagle in particular, would rather that idiot not approach her like that ever again. It doesn't help that his maneuverability reminds them and Blue Moon of Adder's reliance on the quality.
- Certain residents in the House of Love have also gotten into attempts to getting Sami and Eagle together more often, as well as Nell and Max (though others might try entangling Grit into this as well). Jake has got similar shenanigans attempted, but either with Rachel, Sasha, or Jess.
- Exclusive to Orange Star COs:
- Back when he was the Herald of Fun Wars, Andy was weirded out by his title. When he meant "Fun War," it means in war is very colorful and very silly, and the units look straight out of a toy. He didn't mean "Fun in War", in which he is even weirded out by Ares and Leonidas. For the record, Andy is familiar with what makes air units. He just called it an air base, and probably didn't catch on that it is also called an airport. But he'll Never Live It Down as long as there are people who would remind him of that, and there are many. In his early days in the Pantheon, Andy has been helping with the Anglerfish team with repairing their tank and bonding with them. Saori Takebe tried to hit on him, but failed miserably. Though don't call him in the morning as he along with Mako Reizei is Not a Morning Person.
- Given his increased muscles and dips in performance, there have been jokes in Max's direction of him taking steroids. He is not amused by those accusations and just excuses that he's just not studying enough, and taking some of that time doing more weight lifting instead. At least his indirect units aren't weaker than baseline (anymore), even with their decreased range, making Artillery tanks all but useless for him.
- As established, given she's a commando, Sami is not hesitant to head into the fray herself if need be or when the enemy comes knocking, with a squadron of her own troops preferably. Though as a CO, she knows getting into a position where she can start commanding can confer her benefits to all foot soldiers (though at the slight expense of combat capabilities to all direct combat units, though indirects still work fine). Sami has also occasionally been asked why she has a liking for long hair while not sporting such herself. She has no good response for that so far. She also has quite the Sweet Tooth for chocolate (though not to the degree of being unprofessional about it), and has little patience for cowards.
- As the Field Training tutor for the Advisor during the Cosmo Land conflict, Nell is usually tasked with helping burgeoning strategists in managing Wars World soldiers in battle. She has a liking for willful students during these, and doesn't really like it when she has downtime. Unless your coin is rigged, you'll never win a coin toss against Nell. But just because her "gimmick" is luck doesn't mean she relies on it alone. All that does is give her troops the chance to do a little to a lot more damage on occasion, and like luck it's not overly reliable. Additionally, the squadrons under her command have to be numerous enough to even pull off such potential stunts in the first place, so no singular soldier under her is wiping out tanks by his lonesome.
- Despite his prowess, Hachi is not interested in participating in the war, preferring to just manage his shop, which sells... things that make more sense to a player's perspective. He also has a preference for tea, and a disdain for medicine. That said, if (nearly) everyone else is away and foes enroach on Allied Nations territory, then he'll step up to the plate and defend it, and show them just how game-breaking he is. That said, he'll start worrying if Sturm himself or anyone in his caliber or above shows up to invade.
- Rachel is a hardworking CO, and appriates those who are the same. She also hates excuses, whether she's hearing them, or being forced to make them. Due to how her Super CO Power operates, she's heard rumors of her being related to Sturm in some way, as well as jokes of her Covering Fire being more powerful than his Meteor Strike. She refuses to respond to any of these rumors.
- It's usually difficult to take Jake seriously with his slang, but for some reason, he can also turn out as a calm professional, though he's a well-meaning guy either way. Regardless of mood, his favorite music genre is clubbin', but "easy listening" types meant to make one chill out bores him. This also got him on good terms with the DJ Lucio, and the Orange Star CO has started learning more rad beats to jam to. There are also some debates as to whether Jake was right to shoot Von Bolt's chair in the end or not. Most think he is given how many soldiers die already in the battle against Black Hole, but there are also those who think that there is a difference between giving orders and doing the deed yourself.
- Exclusive to Blue Moon COs:
- Due to his friendliness and his association with snow, Elsa's snowlem Olaf is a favorite of Blue Moon to hang around, particularly Colin and CO Olaf (as much as the latter tries to hide it sometimes). The latter's forces also tend to use the snowlem's temple as a staging ground for drills. There's even been talks about some of them being stationed there permanently to help the snowman defend his holdings. Naturally, this courtesy is extended to Elsa herself. Given how his Powers work, Olaf is naturally adverse to those capable of bringing forth rain (if they can't or don't do snow as well), though he's not that opposing unless they're specifically antagonizing him.
- He is often compared to Santa Claus because of his snowy, white beard, unless it happens to be brown at the time. He even has a red coat for the occasion, to make the appearance uncanny. He often helps as the ideal Mall Santa because of his appearance, and he's highly regarded by other Santas in the Pantheon despite Olaf's grouchiness. He is rather impressed by Katyusha for her skill at tanking in the snow and learning from a school whose architecture is reminescent of Blue Moon's. Though sometimes, her abrasiveness and pride remind him too much of his shameful years at Cosmo Land.
- Besides the snowlem, Olaf has become familiar with others that share his name. Unlike Elsa's creation, he showed no sympathy toward the Count due to his abusive nature to the children he adopted for their fortune. The Count, in turn, treads quietly around the CO: one misstep, and he can be sure that winter will come early. Another Olaf has since showed up, this one being a fat Viking. This Olaf is rather amused by the Lost Viking's rather "dim" nature, but knows better then to remark on it...Olaf has made some unfortunate mistakes in the past.
- One thing that's confusing about Olaf is the fact that his hometown is in Blue Moon, yet he spent some time in the Orange Star Army as Nell's superior before defecting (back?). Why did he serve time in a foreign nation before going back to his homeland? Did his hometown use to be in Orange Star territory before being annexed into Blue Moon's? Or was Blue Moon splintered from Orange Star after an unspecified civil war? Naturally, he's not clearing that up.
- Many Russian and Soviet commanders have come to respect him because of his ability to call in the snow to slow the enemy down, as well as for the similarities his country shares with the Motherland. It is their way of remembering General Winter, who saved their country from many invasions like Napoleon's or Hitler's invasions. Red Skull is, in a similar vein, not impressed with the CO. He has no good memories of General Winter and his powers.
- Olaf sympathizes with the Courier, since their hometown were destroyed, even if the destruction was their own (yet very much unintended) doing. Speaking of that, it's destruction is why he's still leery of Lash, who was the culprit as a result of her experiments. It's only the fact that he was away at the time that she was able to set up her inventions at his territory for Blue Moon at all with the other Blue Moon COs' help.
- Grit is known to be very lax but is very friendly toward his allies. That said, he doesn't appreciate bad guys who like to terrorize people (just ask Adder's tank division...oh wait, he bombarded them all with Rockets and Artillery~!). In addition, he was smart enough to take Sonja up on her offer to cooperate and track the true mastermind behind the war, Sturm, in Cosmo Land. While he doesn't own any as far as anyone knows, Grit has a liking for cats, and has a disdain for rats.
- Do not underestimate Colin for his age and his anxiousness, for he is perhaps one of the most effective commanders you can meet on the battlefield. Even if his troops are below baseline, his day-to-day benefits and CO Powers more than make up for it. It was his talent that helped Blue Moon repel the Black Hole invaders from their lands. In case you're still skeptical, here's the maximum extent of Colin's Power of Money
.
- As rich folks who use their wealth on behalf of their nation and their army, Sasha and Colin dislike the following rich folks. First off is Seto Kaiba for just doing whatever the hell he wants, regardless of the rules. Yes, maybe the two aren't much better at that "rule-breaking", but they use it for Blue Moon. Second and third are the Reagan siblings and Princess Morbucks for their completely selfish attitudes. While he's an enemy to all the Allied Nations COs already, the siblings in particular don't approve of Sundowner for his shameless war-profiteering.
- Exclusive to Yellow Comet COs:
- Just like Olaf, Kanbei has done a number of stupid things back in Cosmo Land and is ashamed of it, but at least he was in the right to defend his territory when Orange Star approached it in pursuit of Olaf. Though he could've at least called out to them to get each other's intentions clear. Some think it's a bit ridiculous given how much Kanbei's overprotective of his daughter given they're both competent COs in their own right and she's proven herself a couple times during the Macro Land war, but one should remember that Sonja was actually captured once by Sturm while tracking him down during the Cosmo Land conflict, so there is validation there.
- When it comes to war, there's always the reality that territories run the risk of being seized. There's also the fact that strategic value is a factor when it comes to taking those territories back or keeping them from getting captured, and that sometimes one has to pick and choose which to liberate and which to protect. For Kanbei however, protecting one's own territory and its people is paramount, no matter how little strategic value any of them serve, and he would think poorly of those who think otherwise.
- Back when they were both co-deities for Fog of War and Defog of War, Sonja was asked why she didn't settle for Lin as a herald and brought her up as a co-goddess instead. Her reply was that while the Pantheon isn't as disbelieving in having a kid in command (given that Andy is here and all), 1) she would feel more secure with a more experienced partner, and 2) it's a favor for the rest of Brenner's Wolves (before Lin eventually rejoined them). Ever since that kidnapping, Sonja always makes sure that she's well guarded, having had the unfortunate luck of being a hostage once before, though that was admittedly her own fault when she went investigating. No one knows how that one even worked.
- Has no time for the Toy Ship teasing between her and Andy just because they're the youngest COs in their world (aside from Colin). The only thing she has for him is respect as a CO, when she tested him (as well as Max and her rival Sami) during the battle in Cosmo Land. Speaking of those battles, after hearing about them, Lash called her out for calling her out back during the Macro Land conflict. Sonja replied that she has a specific purpose fighting the Orange Star COs; test their (and their Advisor's) tactical prowess, as well as making sure the conflict's mastermind (Sturm, though she didn't know him by name yet) didn't get suspicious.
- Sensei like lazy, rainy days, but dislikes busy malls. Apparently, prior to his CO days, Sensei used to be a hot and fiery volcanologist. Additionally, Kanbei wasn't his only student back in his youth; supposedly, so was Hachi prior to the future Emperor, but neither are divulging any details. Sensei just prefers the idyllic life, and as such usually hangs back at the home territory when he's not being pulled along by someone else. Given his relationship with Hachi, they're a terror of a Tag Team when forced on the defense.
- Grimm loves his donuts, and isn't too keen on making plans. Not that the two have anything to do with each other, of course. This has gotten him on good terms with deities Aoi Asahina and Leeroy Jenkins. While he's technically retired from wrestling, Grimm sometimes takes his days off at the Wrestling Federation to join in a few matches. That said, there are those who don't think he really that good among Sensei's students given his troops' highly deficit defenses.
- Exclusive to Green Earth COs:
- Ryoma Nagare feels some sort of similarity with the main three Green Earth COs and himself and his Getter Robo co-pilots, given both have an air combat specialist (Ryoma, Eagle) that constantly bickers with his friend who is a ground specialist (Hayato, Jess) and a fat guy that specializes in naval combat (Musashi and Benkei, Drake). And during SRW-esque battles, Getter Robo being able to switch forms means it can benefit from all three COs when two of them are in Tag Teams, so that's another plus.
- Having been an aviator before becoming a CO, Eagle gets along with others with the same profession, such as Launchpad McQuack (despite his tendency to crash, he's otherwise a very proficient pilot), Cpt. Booth of Black Cat Mantaray 5-4 and Lt. Commander Dick Best, and Taylor Earhardt. Sometimes, he flies a Fighter jet himself for old times sake, though he's immediately landing and getting on command if the need arises for him. He Would also like to remind people that his lucky goggles are for when in an airplane. They are not for swimming. In fact, he doesn't like that particular activity, though whether he really can't or if he just doesn't prefer to is something he's not answering.
- As a man of the seas, Drake prefers to be out sailing whenever he has the chance. He's also quite the acrophobe, though something like a crow's nest or its equivalent highest point probably doesn't count as "too high" for him. While the Sea King is enemies with both Allied Nations and Black Hole for being humans, Drake is the one in most trouble against him due to his bringing forth rain whenever his army is in the field, whether by increased chance or by his own CO Powers. In case it isn't obvious, a monster who benefits in the rain and a CO who can call it forth is a recipe for disaster for everything in the Sea King's range.
- As one can tell you, logistics and supply lines are a problem for any army, but with Jess in command, these can be alleviated with her CO Powers. As a result, she's more often present during giant robot conflicts, given it's discovered that her Turbo Charge and Overdrive can replenish the giant energy reserves most Humongous Mecha have, especially the Super Robots. Despite his knightly demeanor, Javier can see the merits in stealth units and will use them accordingly. He still detests doppelgangers, though, as well as being required to retreat, given he's a man of honor.
- Exclusive to Black Hole COs:
- It was unclear in regards to the fates of Flak and Adder between Sturm's final defeat and the war in Omega Land, but in terms of their allegiance in the Pantheon, Adder has chosen to slither away to Von Bolt's faction while Flak decided to stay with Hawke's faction. The Allied Nations weren't too comfortable with the latter, least of all Orange Star (especially Max, given his and Flak's similarities), but Hawke can keep Flak too busy for him to tangle with them too much. And given how Adder is, perhaps it was for the best that he's out.
- Thanks to the Bolt Guard, Black Hole now has its ranks bolstered by clones of Allied Nations COs, but due to certain parts of the cloning process, they always look like Palette Swaps of their templates. They also have a limited lifespan, so they're only useful for warfare. Apparently, according to Lash, it takes an entire month's energy expenses of a single country to make one or two clones, though that's not an issue in the Pantheon. That said, it does bring up the question as to whether CO Powers are genetic, which would probably explain the younger ones (Andy, Colin, Jake) being eligible for command. If one ever sees an Allied Nations CO cooperating with one of GUAE's Black Hole COs, assume 1) they're a clone, 2) there's a bigger foe to handle (in which case they'll explain), or 3) they're being blackmailed or held hostage.
- Some people have asked Lash whether Jugger was Flak in a suit or brain-transferred-into-a-robot given how similar they both are. She assures that is not the case. Well, the part about Flak at least. That said, while both rely on luck to land blows, Flak's actually a bit more reliable due to charging his CO Power faster than Jugger and a less erratic luck spread. Though given how they both are, that's not saying much.
- Theoretically, Sturm can Tag with another CO, given he's never done it before back then (because he was killed by Hawke before the war in Omega Land began). However, given just how much charge is needed to use his Super CO Power, he's not compatible with most COs. Being a very despicable man, Von Bolt has no positive bonuses with anybody either when pulling off a Dual Strike, and negative modifiers with all Allied Nations COs plus the Black Hole defectors. Due to the lengths they were willing to go through for their own goals, Sturm and Von Bolt actually don't get along, given the latter would do everything just for himself to survive, while the former is willing to destroy himself if it means destroying all his foes as well if he's cornered.
- While the Black Onyx satellite (meant to project a protective barrier around a structure) was a big deal back in Omega Land, the existence of space warfare in the Pantheon makes it no longer as threatening as it would've been as there are units that can easily handle a satellite like that. Thankfully, being part of the GUAE means allies who can defend the Black Onyx, though its "dread factor" is still diminished, only at the same level as their Obelisks.
- Unlike the "only one" limit the Allied Nations have, Von Bolt's Black Hole is able to produce several Oozium-238s through their mysterious methods. This would be a terror to behold given its ability to wipe out just about any squadron in one go (even those in the air, but not on the sea since it doesn't float), as well as its invulnerability to all "global effect" CO Powers, were it not for the fact that there are far more powerful beings in the Pantheon who can deal with such things easily, as demonstrated when Rimuru Tempest once took on a few (plus other Black Hole troops) by himself, subduing it with his magic before deciding to absorb one into him body. That said, for modern armies, More Dakka is usually the best solution in dealing with Oozium, preferably really fast ones like those for taking down planes. For the Allied Nations, their Anti-Airs are the best choice, with Infantry and Recons a close cost-effective second and third.
- As a warmonger, Sturm opposes all who advocate peace, making him enemies of the GUAG and GUAL as a whole by default. Sundowner and the Corpus would be happy to hear of Strum's stance against peace and such given the both of them profit off of conflict. As far as the former's concerned, it's an honest living. While warmongers themselves, the Grineer share a bitter rivalry with Sturm due to his association with the Corpus, whom they are sworn enemies with. Given that one meteor caused a lot of grief for them, hearing of someone who can send them down with impunity (even if they're surprisingly less harmful than one would expect) doesn't sit well with Mitsuha and Taki.
- One of the few that Sturm most gets along with is Palpatine, given they have a lot in common; overpowered evil overlords who play factions against each other, seek power for its own sake, use of clones (admittedly Strum only did one, while his successors in Dual Strike ran with it), betrayed by their Dragons, etc.) Another god he gets along with is Ghiren Zabi, given his affinity for Colony Drops, (possible) extraterrestrial origins, and Nazi symbolism. However, he sees Evolto as a rival since both are capable of nuking worlds, though Evolto's black holes are far more destructive than Sturm's meteors will ever be, and Evolto will not stop reminding Sturm about that.
- While Flak is Dumb Muscle most of the time, he seems to have a sixth sense in regards to how well or badly his luck would play out, thus he sometimes does almost nothing after using his CO Power, or has his army go ham on the opposition with weak units and cream them. The Commander doesn't have this sense whenever they're advising Flak, though. He's also a meat-eater through and through, and dislikes vegetables.
- When it comes to amoral geniuses who are forced to join the heroes because of circumstances, while Lash isn't alone in this regard, she's still the only one who has ceased to work for evil, even if she's not quite "tamed". Dr. Neo Cortex and Dr. Nefarious, who have had to work with the heroes, always tried and betray them near the end every time after that. Lt. Col. Arnold Berkman is the closest one to have the same circumstances, but unlike her he never really changed his ways.
- In terms of personality and appearance, Hawke is eerily reminiscent of the Ishvalan avenger Scar, as pointed out when the Black Hole defector was greeted by one Alphonse Elric while at a coffee house drinking a black brew, only to realize he got the wrong guy. He listened patiently as the young Amestris State Alchemist described Scar to him and made comparisons between the two, both being large light-haired dark-skinned men who opposed the heroes before eventually siding with them later on, and were less evil than the main villains even then. He would eventually encounter Scar while the Ishvalan was wandering a battlefield that concluded in Allied Nations victory and Hawke's forces were moving out. It's not known what they talked about while Scar hitched a short ride, but they came out with a little respect for one another.
- As stated above, it's not certain whether Jugger really is a robot, or just a man in a suit who behaves like what he thinks robots would. He's in no mood to answer this. Either way, he has a liking for energy, and a disdain for static electricity. Koal has a liking for poetry and ramen, while holding disdain for fondue. Adder is a narcissistic egotist to the core, likes his own face, and hates things that could dirty him. While Von Bolt and Sturm's Black Hole in general is loathed by anyone heroic, Adder in particular is despised by Eirika and Ephraim due to being a sore reminder of General Valter appearance-wise and in terms of ambition and attitude.
- As a typical snooty elite socialite, Kindle prefers what's chic and turns up her nose on whatever's passé. She could care less about the lesser snobs like the Reagans, but Kindle hit it off much better with Princess Morbucks, being fellow rich bitches. She's even helped her with an attempt on some city takeover, and coupled with the Black Hole CO's city benefits, they were a very formidable pair. While ultimately thwarted, Kindle saw it in her best interests to keep in touch with the little villainess, inevitably putting her in the crosshairs of the Powerpuff Girls as a result.
- As a mean senior obsessed with living forever, Von Bolt is constantly looking for other backup methods just in case his chair gets destroyed again. One particular source of interest is the Lazarus Pit, but he naturally met heavy resistance from Ra's Al Ghul and his League of Assassins. To add insult to injury, his daughter Talia took the chance to do what the League did best and made sure Von Bolt would think twice before ever trying again.