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Greater Gods

    Moguro Fukuzou 
"My name is Moguro Fukuzou. People call me 'The Laughing Salesman'. However, I'm no ordinary salesman, because I'm in the soul business. Human souls, that is."


Moguro Fukuzou, God of Traveling Salesmen (The Laughing Salesman)

Lesser Gods

    The Courier 
Courier Six, The Messenger of the Gods (The Courier, The Grim Fucking Reaper, The Messenger and Message, Joker)
  • Lesser Deity
  • Symbols: The Platinum Chip; alternatively, a Joker depicting their buried hand
  • Theme Music: Main Title - Fallout: New Vegas, Blue Moon (more precisely the Frank Sinatra version), Big Iron by Marty Robbins
  • Alignment: True Neutral
  • Portfolio: Delivery People Who get the job done Even after getting shot in the head twice, Those unhindered by death, Legendary figures who were formerly ordinary schmucks, Cunning and pragmatism, You Are Number 6, Getting their brain, spine, and heart removed and replaced with cybernetics, Unstoppable Mailman, Viva Las Vegas!, Wild Cards, Destroyer of one's Hometown, Creating the Divide
  • Domain: Delivery, Commerce, Endurance, Travel
  • Followers: Peregrine Medicant, Gordon Krantz, Couriers, Sam Porter Bridges
  • Heralds:
    • Their companions: Arcade Israel Gannon, Craig Boone, Raul Alfonso Tejada, Rose of Sharon "Cass" Cassidy, Lillian Marie "Lily" Bowen, Veronica Renata Santangelo, ED-E, Rex
    • Other: Ulysses
  • Allies: Yes Man, Joshua Graham, The Sole Survivor, The Dogmeats, The Dovahkiin, The Mysterious Stranger, Arthur Maxson, Joel and Ellie, The Man With No Name, John Marston, Cole Cassidy, The Eight Travelers
  • Enemies: Father Elijah, The Enclave, Sundowner, The Dark Brotherhood
  • Wary towards: The House of Plants
  • Conflicting Opinion on: The Think Tank
  • Ambiguous relationship: Robert Edwin House
  • Legendary figures in the Wasteland can come from all sorts of backgrounds. The Vault Dweller for example was a randomly selected vault inhabitant sent out to find a new water chip who's journey ended up leading to them defeating the Master and his supposed Master Race comprised of hulking mutated humans. Then you have the Malpais Legate, Joshua Graham, who started out as a mormon that got swept up in Caesar's ego and bloody conquest among the many tribes in Arizona where they soon turned Westward. And then you have Courier Six, a wastelander who has been all around the irradiated lands. But things took a turn when a chairman looking for a platinum chip came running and capped them in the head and buried in a shallow grave. One recovery and a revenge story later and they soon became the nail in the coffin to New Vegas', and by extension the Mojave Wasteland's overall future.
  • Way back when in the early days and nights did deities were discussing how their deliveries were going. The service was passable, but as the Pantheon grew to accommodate the ever expanding populace and their individual needs did things start to be come quite a problem. To say nothing of how the roads became ever so more turbulent. The Court of Gods started to take notice and find such a deity for the job. With how vast and colorful the Pantheon is, they needed couriers who could walk from hell and back since the terrain is pretty diverse. It wasn't until a stranger came into the House of Commerce looking to rest was the search for such a deity to represent them all was concluded. Though they only came here because it was simply where the road took them they didn't hesitate on being the Pantheon's courier, even with all the continuous oddities.
    • Some soon began to complain that the Courier seems to play fast and loose with delivery schedules and that delivery routes tend to be unusually erratic even accounting for the conditions they would have to face. Others, however, have noted with approval that their packages arrive right when they're most needed, if sometimes barely so. Eventually the postal service expanded enough that people don't have to rely on the Courier anymore but they still tasked with the important delivery here and there. The Courier keeps stuff friendly between their fellow workers like Cloud Strife and Kiki, though they tend to hand around Derpy Hooves and Mercury more often, probably sharing a drink (and a muffin or too). The former given she's the other end of complaints due to clumsiness and the latter because he brought upon by Zeus himself due to said complaints... though he only covers messages. Everything else can fall to the Courier and Derpy, much to many people's chagrin.
  • Recall that they decided the future of the Mojave Wasteland: The final decision for this came down to who they chose to stand by in the Second Battle For Hoover Dam. And before you say or ask anything, don't bother asking who they sided with. It's practically an enigma as to what exactly happened, and for one reason or another the Courier seems to be keeping a tight lip on that particular subject. Opinions obviously vary. Some say they went with NCR while others say they went to House or for themselves. At the very least it is narrowed down to those three options if their distrust towards Roman and Roman-esque deities are anything to go off of.
    • When the Pre-War CEO of Robco Robert Edwin House came along, many people assumed they would finally get a more concrete answer as he was one of the major parties in the whole debacle. Frustratingly, they did not. House continues that unspoken silence regarding the fate of New Vegas, simply responding to questions in that he would now begin to focus his efforts in the Pantheon now that he has arrived. Anyone who tried to press further, either upfront or from behind his back, would soon answer to Securitron laser fire.
  • After a while in their stay they soon came across many more faces from the Wastes both familiar and new. The Courier was quite glad to have met Yes Man and Joshua Graham again, even if the former planned what should have been their death. The feelings are reciprocated, with Yes Man eager to being their number once more while Joshua Graham was thankful for them making him realize his vengeance has twisted him and his faith when he was about to execute Salt-Upon-Wounds. While walking around the House of Beasts and Fauna they came across a robotic canine companion of theirs, Rex, along with fellow hound Roxie and their cyberpups following the three Dogmeats in a rundown gas station. In meeting with the three Post Apocalyptic Dogs the Courier met with another seasoned wastelander, the Sole Survivor. When they meet it's been said they exchange various stories from their journeys. As for the rest...
    • While walking with the Sole Survivor they meet up with Arthur Maxson when his Chapter of the Brotherhood of Steel came to the Pantheon with his airship. While they were on guard they did come to better trust Arthur Maxson after getting to know the man himself and his motivations and ideals a bit better. Mind you, the Brotherhood was still a bit of a topic after one of their companions, Veronica, left them under very bad terms. Said bad terms being the Brotherhood trying to kill her under the suspicion Veronica might reveal their secrets after leaving them after it was made clear they are not going to change their ways even if condemns them to fading away.
    • It took only a familiar riff and the fragmentation of what was once an assailant's arm for the Courier to realize the Mysterious Stranger was here too, assisting them from the shadows and disappearing just as quickly. Even in a place like the Pantheon, he's got their back. One-Hit Kill magnum and all.
    • Mobius of the Think Tank was quite happy when he heard the Courier was here though the package courier found it hard to reciprocate the sentiments. Though the wastelander helped him and his friends, after getting their organs removed and having to deal with the "tag-teamed by giant fuckbots crater" they would honestly not want to come back unless it's to prevent its Science! from falling into various, unmoral hands of other gods. Didn't stop them from cultivating it and its secrets on the positive side of things for years to come, however.
  • Not all from their world were friendly faces, of course. The Courier, while investigating The Great Treasury, came across a collared group of gods put together by Father Elijah to raid the place of any technology deemed unfit and misused by "children". The once Elder of the West Coast Brotherhood of Steel Chapter still remembers suffocating to death in the Sierra Madre Vault and cannot wait to repay them the favor on his dying breath. After some research into their deeds much of the Enclave has deemed the Courier a major threat to them and their goals. Though they themselves have met with former members that won't let them impede in them fighting back against one of the wasteland's greatest threats in the form of onyx black power armor and deadly patriotism for a country that fell long, long ago.
  • Despite their main stay being apart of this place's postal service they also found themselves filling a bunch of other jobs due to their wide array of skills. Back then they worked as a sort of additional security for the House of Commerce, usually for when Sundowner was causing a bit of trouble. At times they'll also be a functioning doctor in the House of Health and Diseases or an effective drill sergeant in the House of Military Technology. The Courier even worked as a hunter, bounty or no, and can be sometimes be seen hanging around the House of Hunters.
  • In drifting from place to place one may catch them talking up with the likes of John Marston, Jesse McCree, or the Man With No Name. This in due to the Mojave and the surrounding wasteland around it being in a sort of New Old West. That, and they're good company. This fact is also true for when the Courier and the Eight Travelers that traveled Orsterra and they especially get along with Primrose and Alfyn. From one vengeance seeker to another, they admit Prim did a job well done. As for Alfyn if it wasn't for the aid of a local doctor the Courier would be half buried in an unmarked grave outside of Goodsprings so they can behind him helping everyone as an apothecary. Having said that they do wonder why all of them suddenly at times flip their switch, so to speak.
  • Although the Courier is noteworthy for a variety of things but the one that stuck with many gods goes to them surviving being shot in the head twice at point blank range. As a resulting feat kick starting their career up and down shaping the Mojave this was before they had any cybernetics or any enhancements (It's a Long Story) and was an otherwise normal human being who's only feats to name are working mail service in a post apocalyptic world. When asked, the Courier would just simply smirk and say:
    Courier: "I got better."
  • They have considered at point joining up on one of the Alliances and while some of the available ones offer something interesting, they have plans of their own in the works with the help of a certain optimistic automaton. Though it'd be tougher to try and pull something since a) the Pantheon has a lot tougher folks than in the Mojave and b) it has been done before. Thus, they prefer not to entangle themselves too deeply in the Pantheonic alliance politics. That, and they already had their fill with what the Wasteland had offered - the good and most certainty the bad. Oh, but don't take it as though they want to finally settle down with all the adventuring, not even close. They already did that eventually when it came to managing Big MT and trouble seems to be a recurring friend of theirs.
    • Their decision to not truly involve themselves in the Alliances didn't stop them from being asked by a bunch of people regarding the Sierra Madre when it came into the Pantheon one day. They would prefer that they nor anyone else would come to the damned place after barely escaping with their life lugging one heavy gold bar while their Explosive Leash beeped like crazy and finally silencing the radio that tempted too many people to their doom. Yet with Elijah wanting to come back and recontinue his heist while other deities follow in his footsteps such a feeling is wishful at best.
  • When the Courier heard there was House of Plants they were unusually cautious. One might think that someone who's sights is 78% of the time dusty empty brown dirt and sand they would at least welcome the change of pace but to the Courier that is simply not the case. It all goes back to a place called Vault 22, a vault in which the plants kill. Long story short, the underground bunker experimented with vegetation and the resulting spores in the air killed and transformed the Vault's inhabitants into Spore Carriers which soon spread out into areas like Zion Canyon. Though they understand things are different with the House holding many benign beings this does little to dispel their guard. Joel and Ellie, having lived in a world that collapsed from Cordyceps fungi, very much understand where they are coming from with this.
  • Once, a god contacted the Dark Brotherhood to have them take the Courier's life. No stranger to both ambushes and hit squads they dealt with their would-be killers accordingly. Yet the Brotherhood is persistent for they sent assassin after assassin learning from their previous siblings failings in hopes of felling the Courier themselves, yet such a day proves too far flung into the future to even see. While the Brotherhood is patient in how truly satisfying it would be to finally send the package courier's soul to their gods while their target, meanwhile, is more than happy to let them go see their gobbledygook god first. On more bad days expect the Courier to march towards them with a big iron on their hip.
  • It's been said that they'll go and seduce anything. Men, women, ghouls, robots, the guy who shot themnote , little is off the table. Not even their own brain. Yes, you read that right. Their own disembodied, speaking and well-educated brain. It is, quite unsurprisingly, mortified by their lows. Especially since they found out it could talk only a few minutes ago. And argued with it over a bunch of different things. On a less disturbingly funny note there have been some rumors that the Courier's licentiousness, when it comes to the male one that is, may have caused them to be a runaway father with a 17 year old son on their trail. That's about as much you'll get out of them, any more and they'll just shoot down the topic.
  • There once lived two small towns by the name of Hopeville and Ashton built over the remains of various long abandoned nuclear missile bases and silos. Though small, both soon came to flourish through delivered supplies and there came the promise of rebuilding. So much so that two wasteland superpowers sought its interest as a growing supply line. By unwitting circumstance one of deliveries made there contained an Eyebot which sent codes to the dormant payloads below the ground transforming the landscape into something that even the wastes would call hell on earth: The Divide. And the Courier was responsible for that. And the consequences turned out to be a hell of a lot worse, dictating how the First Battle for Hoover Dam played out and teaching an important someone that one person can make or break entire nations. Especially when you're commanding nuclear fire.
  • Narrator: "And so the Courier's road came to an end... for now. In the new world of the Trope Pantheons, fighting continued, blood was spilled, and many lived and died - just as they had in the Old World. Because war... war never changes."

    Robert E.O. Speedwagon 
Robert E.O. Speedwagon, God of Team Benefactors (Incidental Character Speedwagon)
  • Lesser God
  • Symbol: The Speedwagon Foundation emblem
  • Theme Music: A Fine Fellow Shows Up; The Dastardly Speedwagon and his theme from Eyes of Heaven when in battle
  • Alignment: Lawful Good, was Chaotic Neutral before he met Jonathan
  • Portfolio: Nice Guy, Rags to Riches, Scars are Forever, Mr. Exposition, Weaponized Headgear, Sharp-Dressed Man, Non-Action Guy
  • Domains: Benefactors, Benevolence
  • Followers: Zenitsu Agatsuma
  • Allies: Jonathan Joestar, William A. Zeppeli, Joseph Joestar, Caesar A. Zeppeli, Erina Joestar, Lisa Lisa, Jotaro Kujo, Tony Stark, Bruce Wayne, Scrooge McDuck, Meteora Österreich
  • Enemies: Dio Brando, the Pillar Men, Flintheart Glomgold, evil-aligned rich deities, Jack the Ripper
  • On Generally Good Terms with: Birdie, Hikage, Omar Little, Dr. House (kind of)
  • Formerly a thug from Ogre Street, Robert E.O. Speedwagon has become an important ally not just for Jonathan Joestar, but for all of the subsequent Jojos after him (albeit indirectly following Joseph's adventures). Following Jonathan's adventures, Speedwagon moved to the United States and became a successful oil tycoon in Texas. As one would guess, he is also the founder of The Speedwagon Foundation, an organization that has helped out the Jojos in their adventures. Despite not being capable of serious combat in the face of enemies that include zombies and vampires, Speedwagon and his organization has always been of help to the Jojos and their allies.
  • Speedwagon wasn't sure what was going on when he found himself in a place that he didn't recognize. He spent a bit of time searching to see if there was anyone that could tell him what was going on and why we was where he's at. He ended up encountering Joseph Joestar again, but Speedwagon was surprised to see Joseph as an old man. Regardless, Joseph was able to recognize Speedwagon quickly and proceeded to tell him about the Pantheon and what the JoJos after Joseph have been up to following Joseph's battles against the Pillar Men. Speedwagon was even more surprised to hear that his friends and foes from back then are still around in the Pantheon. Since then, the Speedwagon Foundation has established itself in the Pantheon, with Speedwagon himself helping out the JoJos directly whenever he can.
  • While he has a weaponized hat at his disposal, Speedwagon tends to find himself commentating on the battles that he's witnessing. While the previous battles he's seen are certainly strange, the Pantheon is home to a variety of matchups that are much more bizarre than what Speedwagon has been used to. There's also the fact that one of the JoJos may find themselves involved in such a battle, prompting commentary that's bound to be distinct from what Speedwagon (and others that might be witnessing those potential battles) has provided.
  • He became very good friends with Tony Stark and Bruce Wayne, two other rich folk who serve as benefactors to the respective teams that they work for. Unlike Speedwagon, Tony and Bruce are more likely to get themselves personally involved in a fight against threats. Whenever the two aren't busy with fighting crime, they'll sometimes talk with Speedwagon on plans to provide additional funds for the GUAG and their allies as a means to provide additional aid for the alliance at large.
  • As someone who formerly was poor before working his way towards becoming wealthy, Speedwagon took a bit of time to find other deities who took a similar path as he did. Among those were Scrooge McDuck, who has made numerous declarations that he made his money fair and square. Although he's quite fond of money, Mr. McDuck is still a good person at heart and is quite adventurous. Speedwagon finds McDuck's desire to go on adventures alongside his friends to be something worth admiring as Speedwagon himself has had his fair share of going on adventures as the founder of a successful company.
    • This also meant that Speedwagon learned about a few other deities who went from poor-to-rich, but are nowhere near as benevolent as either Speedwagon or McDuck. Among these were McDuck's rival, Flintheart Glomgold, who became rich through a variety of questionable means and still continues to make money that way. Although Glomgold doesn't care much about what Speedwagon thinks of him, it's clear that the latter finds Glomgold to be detestable and would be even worse if Glomgold used that unearned money as a means to cause misery towards others. That particular reason is also why Speedwagon has nothing good to say about corrupt rich deities in a more general sense.
  • Being a former street thug, it became clear that Speedwagon would encounter a number of deities that were in a position that he was in before he became rich. Whereas Speedwagon reformed after meeting Jonathan and became who he is since then, some of those street thugs remained who they are, with Speedwagon worrying that some could be even worse than who he was before his encounter with Jonathan. He ended up encountering a couple of such thugs, mainly Birdie and Hikage (the former being a London thug). He learned that both had their better sides brought out as a result of them being around certain people, much like how Speedwagon became nicer as a result of Jonathan. Birdie and Hikage still have their respective issues, though Speedwagon hasn't noticed anything substantially bad about them.
    • Omar Little was a criminal whom Speedwagon wasn't sure what to make of at first. Although Omar never left his life of crime, he has a high code of honor, cares a lot about his close friends, and has primarily targeted people that are considered worse than he is. Speedwagon did attempt to talk to Omar claiming that his actions are admirable and that there's a better life beyond being a criminal, though Omar turned down the offer saying that it's more of a necessity to target those that deserve it. Despite some concerns, Speedwagon was able to understand him and both parted on amicable terms.
  • Speedwagon was a bit surprised to find another deity who had a frequent role in explaining to others what was going on and what they're dealing with. That ended up being Meteora Österreich, a girl who came from a JRPG that carried over her role of explaining things to people over to the real world when she got summoned there. Speedwagon got to know her better via an extended conversation where they talked about what had happened in their respective adventures and how Meteora was able to plan things ahead very well despite extremely limited combat skills. Meteora got to understand his Foundation very well and sometimes aids the organization in their assignments so the heroes can be better prepared against future threats.
  • In addition to providing aid to the JoJos, The Speedwagon Foundation has also done work related to medical research, environmental conservation and research related to the supernatural. Speedwagon himself has spent a bit of time working alongside deities that specialize in one of these subjects, with some of the research related to the supernatural possibly being useful to the JoJos. Some of the research in all of these fields that Speedwagon has looked into has surprised him, especially those related to supernatural phenomena and medical conditions that he hasn't learned of beforehand.
    • As far as potential additions to the Foundation are concerned, Speedwagon's conversation with Dr. House ended up being a bit tense. Part of it was related to Dr. House's primarily caustic attitude and the other was about how he refused to believe the ridiculous supernatural phenomena that Speedwagon was talking about. Regardless, Speedwagon still regards Dr. House to be a very skilled doctor that's determined to make sure his operations on patients becomes a success. Dr. House has only intermittently did some medical work with the foundation and still doesn't believe any of the supernatural events that they're researching.
  • There has been a tendency by others to declare that "Even Speedwagon is afraid" whenever Speedwagon is afraid of some sort of threat he's facing. While a number of other deities are likely to be afraid of some particular trouble, people tend to use this "Even [x] is afraid" phrase on Speedwagon most of the time. Adding a bit onto this is that Speedwagon will tend to state the obvious in some of his commentary of battles between the JoJos and other enemies that they're up against.


    Byakuya Togami 
Byakuya Togami, The Esteemed God of Heir-Based Empires (Byakuya-sama, Master Byakuya, Super High School Level Heir, Ultimate Affluent Progeny, Four-eyed Lemon, Super Duper High School Prick)
  • Demigod
  • Symbol: His folded-up glasses on a throne.
  • Alignment: Lawful Neutral leaning toward Lawful Good (used to be Lawful Evil).
  • Portfolio: Aristocrats Are Evil, Four Eyes, Zero Soul, Refuses to Partake in Friendships, Jerk With A Heart Of Jerk, Arrogant as all Hell, Dismisses Emotions, Doesn't Like Sharing Information, 40 Billion Yen in Personal Bank Account, Scary Shiny Glasses, Impoverished Patrician, Becoming a Better Person Between Games, Still Being a Jerk Even After Becoming A Good Guy.
  • Domains: Wealth, Apathy, Family
  • Allies: Other good Danganronpa deities (much as he hates to admit it), Jin Kisaragi, Gai Yuki/Black Condor
  • Rivals: Makoto Naegi (or he likes to think so)
  • Headbutting Heroes With: Elizabeth Mably
  • Enemies: Monokuma and his Mastermind, Monaca Towa, Light Yagami, Sundowner, Frieza, Führer Bradley, Envy, Ozai, Azula
  • Evil Counterpart: Gray Mann
  • The scion of the wealthy Togami family, and one groomed to become a success since childhood. Intelligent, calculating and utterly ruthless, Byakuya is a force to be reckoned with. Initially Byakuya treated his fellow captives in the School Life of Mutual Killings as nothing more than competitors in a challenge to be won, even going so far as to tamper with a crime scene so he could scout out his "rivals" and determine the biggest threat to his own "graduation". However, once it became clear that Junko Enoshima had no intention of running a fair contest, he turned his cross hairs to her and Monokuma instead, uniting with the other students to survive the final trial.
  • Ascended, along with Kirigiri and Naegi, after the destruction of the Killing School Life and their successful escapes. He likes to brag that he was the only reason anybody survived the incident, but he knows in the back of his mind that it was barely his work and it was Naegi who saved everybody, and this fact haunts him.
  • He criticized the Child Soldiers that Sundowner loves to use, both for the moral ambiguity of it in the first place and his own extreme doubt that children would make good warriors in the first place. Sundowner simply laughed at him and asked what a "four-eyed lemon" would know about warfare, and since then, Togami has been secretly plotting the man's demise. Nobody insults a Togami's intelligence.
    • After a certain incident regarding aggressive children, Togami has dropped the subject. He refuses to so much as bring the matter up. Sundowner's response was a phone call...that consisted of nothing but him laughing, until Togami hung up.
  • He believes Light Yagami to be a foolish, foolish man who is playing God with the lives of other people. Out of fear for his own life, he never states that opinion; but Yagami simply reminds Togami too much of that damned Mastermind for him to even consider him so much as a rival.
  • Occasionally spies on card games that Naegi and Junpei participate in. Eventually, with a bit of morphogenetic field trickery, Junpei was able to spot him, and since then his spying has become well-known amongst many of the human gods. Theories from an unrequited love towards Naegi to him simply analyzing their tactics and mentally making notes of their mistakes for an unknown reason run rampant, and Togami refuses to comment on the matter.
  • Has a tendency to refer to parts of his possession or body with 'The Esteemed X of Byakuya Togami'.
  • He was once a follower of Jin Kisaragi because they're both utter pricks, until his ascension. So far, Jin is one of the few people that Togami could stand, not referring him as a fool or eyesore.
  • Some say that somewhere in the future, he'll get fat and get depowered due to an event in 'Jabberwock Island'. Togami showed the proofs that these are false and he's still in the Pantheon, mentioning that this 'fat' Togami is an imposter. 'Super High School Level Imposter' at that.
    • Also, he is trying to convince Ibuki Mioda that he is not the same person she fell in love with on Jabberwock Island.
  • A sigh of resignation echoed here once he learnt of Toko Fukawa's ascension.
    • Which was repeated when people found out that she was also responsible for saving him...from a group of elementary school kids. His response?
    Byakuya: I'm very thankful to her, and Naegi's sister, they did well. Now, Let Us Never Speak of This Again!
  • Don't call him a fuckface. Just don't.
  • Takes his status as the Togami scion very seriously. Not only did he earn his place as the heir to the family's corporation through his victory in the family's traditional contest against half-siblings who were all older than him, he would find out towards the end of Junko's despair games that he was actually the Togami empire's Sole Survivor thanks to "The Worst, Most Despair-inducing Incident in the History of Mankind", a revelation which he did NOT take very well.
    • A surefire way to piss him off is to simply call him an "Affluent Progeny", especially without the Ultimate in front of the title, or otherwise imply he was simply born into wealth and did nothing to earn it. Another is to cause a genocide, especially one that leaves a small token of survivors (or even a Last of His Kind) to struggle with the burden of such a heavy loss. The Homunculi and Frieza earn his distaste for what they've done to the Ishvalans and the Saiyans, as do Ozai and Azula for inheriting the imperial will of the one that did it to the Air Nomads.

    Hop, Bede, and Marnie 
Hop, Bede, and Marnie, Gods of Privileged Rivals (Bede: Beet || Marnie: Mary)
  • Demigods
  • Symbol: Their League Cards, or their Signature Monnote 
  • Theme Music:
  • Alignment:
  • Portfolio: Privileged Rivals, Nice Mean And In Between
  • Domains: Rivals, Family
    • Hop: Brotherhood, Character Growth, Chosen Ones
    • Bede: Jerks, Psychics, Fairies (The Fair Folk variety), Life Debts
    • Marnie: Goths, Sisterhood, Fanclubs, Poverty
  • Heralds:
    • Hop: Leon (his brother and former Pokémon Champion)
    • Bede: Opal (his new mentor after Chairman Rose disowned him)
    • Marnie: Team Yell (her brothers' — and eventually her — Gym Trainers)
  • Party Pokémon:
  • Allies: All ascended Pokémon, Red, Blue Oak, Calem and Serena, Wally, Brock, Cynthia, Pokemon Rangers
  • Begrudging Understanding between: Genos (Bede)
  • Friendly Rivals:
  • Pities: Chirin (Hop)
  • Enemies: Giovanni, Cyrus, Ghetsis Harmonia, Lysandre, Hunter J, Purple Eyes, Team Rocket Trio, Dawn Bellweather
  • Hop, Bede, and Marnie first began their journey to become the Pokémon League Champion in the Galar region, each for their own reasons. The one thing they all shared in common was how they had some special relationship that defined their rivalry with the protagonistnote . Each rival went through some experience that changed worldview and goals, facilitating their own Character Development (Hop's loss at the hands of Bede causes him to reevaluate his stance on life and become more serious and focused, leading to him becoming a Pokémon Professor. Bede's numerous losses against the protagonist lead him to destroy Galarian artwork, getting disqualified as a result and leading him to be taken in by Opal and trained as the new Fairy-type Gym Leader. Marnie aimed to become Champion to save Spikemuth from poverty, originally refusing to succeed her brother as Gym Leader before eventually changing her mind.).
  • One day, the group each received an invitation to the Pantheon with the offer of godhood for Privileged Rival. All of them accepted and agreed, each for a different reason (Hop for the sake of Pokémon research, Bede and Marnie for some additional training as Gym Leaders).
  • Ash Ketchum got excited to meet new trainers in the Pantheon, especially two new Gym Leaders. Though Hop has now decided to become a Pokémon Professor, he is more than willing to engage in battles with Ash every now and then. Bede and Marnie are also willing to accept Ash's challenge for a battle.
  • The trio came across many adversaries in the Pantheon from their world. The worst among happen to be Hunter J, Ghetsis, Lysandre, Cyrus, and Purple Eyes, all of whom either mistreated Pokémon or sought to destroy the world.
  • Another thing of note that they realized is that while they're not in Galar anymore, they're still able to Dynamax their Pokemon, though it only applies to those with Dynamax Bands, such as them. That said, according to Professor Magnolia, Pokémon don't exactly truly grow gigantic (rather, they are distorting space), but despite this are still able to affect the world around them as if they had increased in size. In short, they only look massive, but aren't really, though are still a touch above regular Pokemon while Dynamaxed.
  • Exclusive to Hop:
    • Hop has become an eager friend with Professor Kukui, a fellow Pokémon Professor and Trainer. Kukui has agreed to help Hop in learning more about his career and path to help Pokémon.
    • Hop became quick friends with Wally, admiring his determination to be a trainer and encouraging him on his path. Wally in turned is grateful for the support, and the two are willing to battle during their spare time.
    • Hop is shown to greatly dislike Dawn Bellweather. Hop's Signature Mon is based off a sheep, while Dawn Bellweather is an anthropomorphic sheep who tried take power for herself by causing prey and predators to turn on each other. Hop outright states that Bellweather's actions give sheep a bad name.
    • Hop is incredibly sympathetic towards Chirin for having lost his mother, but can only look in anguish as the little lamb becomes no different from the killer himself. Hop decides to take Chirin's personal story as a cautionary tale about how vengeance can ruin oneself and the people around them. Hop also hopes to make sure his Pokemon don't follow in Chirin's footsteps.
    • Miho Nishizumi can relate to Hop on how they feel overshadowed by their more successful sibling. Hop praises Miho for becoming just as successful, while Miho is at least glad that Hop managed to find a better path for himself in life, while still coming as far as he did in his previous goal.
  • Exclusive to Bede:
    • Out of all the trainers Bede shows a commonality with, it would be Silver. Both of them were rather obnoxious towards others and committed in their desire to be the best (Silver stole his Starter Pokémon from Professor Elm, while Bede destroyed a sacred site in an attempt to get wishing stars), both have family issues (Silver with his father, Giovanni. Bede with his adopted father, Chairman Rose), and both went through some much needed Character Development. Silver and Bede occasionally train together in their spare time.
    • Bede is shown to like Klefki and the Guardian Deities of Alola the most out of all the Fairy-type Pokémon in the Pantheon. For the former, it may have something to do with the fact it is part Steel-type, Chairman Rose's preferred type, as well as his nature as prankster. The Guardian Deities serve as Trickster Mentors, just like Bede's predecessor Opal.
      • Bede has a complicated relationship with the House of Fairies. Some of the more benevolent fairies like Flora, Fauna, Merryweather, and Toothania are a little apprehensive of him considering his actions, but are willing to give him a chance. BOB and the Fairy Godmother, on the other hand, are two of the known fairies that Bede cannot stand, considering how they crossed lines even he wouldn't dare do. Bede seems to be more into fairies that act as a Trickster Mentor, since they remind him of Opal, while going against any amoral or malicious fair folk in general.
    • Bede and Genos have come to an understanding, both of them feeling indebted to someone for coming to their aid, though Genos admits he really doesn't like what Bede had done when he was indebted to Chairman Rose.
    • Bede and Reginald were both disqualified from a competition because of their actions, though they at least learned to better themselves as people. Because of this, Reginald is hoping to help Bede become stronger as a trainer and as a person.
  • Exclusive to Marnie:
    • Marnie has found a kindred spirit in Blake Belladonna, an Aloof Dark-Haired Girl just like her who nevertheless has a soft spot for the ones she cares about. Blake is learning to trust her comrades, and she promises to help Marnie open up to others.
    • Marnie befriends Hotaru Tomoe, both of them being non-evil dark people. Marnie outright feels sympathetic towards Hotaru's plight, while Hotaru finds Marnie's goal admirable.
    • Marnie also found a trainer she has a lot in common with in the form of Gladion. Marnie is sympathetic towards for what he had to go through to make him run away, but does admire how he still fought for the ones he cared about. The two also occasionally meet to battle each other in the hopes of getting stronger.
    • Marnie became fast friends with Julis and the members of μ's, the former for trying to save an orphanage by using the money from the Festa tournaments and the latter for trying to to save their girls-only school. Marnie tends to meet with Julis to converse over their improved situations, and also goes to watch μ's concerts to give her support.
    • Marnie, during her battles throughout Galar, also used the Croagunk-Toxicroack line, despite it not being a Dark-type, as an effective counter to Fairy-types. But since that Pokemon hasn't ascended, she decided to go with Drapion, a Poison-Dark type Pokemon that fits her type specialty and can counter Fairy-types, while being completely immune to Psychic-type attacks.
    • Marnie and Rin Tohsaka are surprised by their similar appearance to one another, but still got along with each other. Both of them were girls with some popularity to a certain set of people (Team Yell for Marnie, Rin's classmates for her) and were also siblings with an important relationship to them (Marnie's brother Piers was a Gym Leader who wanted her to take command, while Rin's sister Sakura was adopted and abused by a different family, leading to a strained relationship). The two of them tend to meet one another at a cafe to talk about their personal life.

    Marcus Kincaid 
Marcus Kincaid, God of All Small Arms and Their Exploitation (The Gunbringer)

    Nigel West Dickens 
Nigel West Dickens, Snake Oil Salesman to the Gods (N.W.D., Mr. West Dickens)
  • Demigod
  • Symbol: A bottle of his “elixir”
  • Alignment: True Neutral
  • Portfolio: Snake Oil Salesman, Large Ham, Lovable Coward, For Science!, Crouching Moron, Hidden Badass
  • Domains: Commerce, Cons, Quackery, Showmanship
  • Followers: Dr. Terminus
  • Allies: CMOT Dibbler, Quark, Moe Syzlak, the House of Magic and Sorcery and the Undead and Phasmata, surprisingly
  • Enemies: Too many to count but mostly are “unhappy customers”; the Hall of Draconic Beings; House of Reptiles; all snake-based gods specially Voldemort, Orochimaru, and all the Gorgons and Lamias
  • Tolerated by: John Marston, all Zombie Apocalypse survivors, Poison Ivy
  • Outside the Main Gates, a crowd had formed around a well-worn stagecoach. At the front was an elderly man dressed in suit and top hat with a table of bottles filled with a strange liquid. The man began:
    “Friends! Hard working souls of ...Trope Pantheon! Gather round, gather round. Do you suffer from Rheumatism? Lumbago? Acute, chronic, sciatic, neurologic, or inflammatory pain? Well, I represent the only company that makes the GENUINE ARTICLE…”
    • At that second, Commander Vimes and several officers arrived and recognized Nigel West Dickens. Before he could be thrown away or sent to the Fallen, John Marston appeared and W.D. immediately pleaded for John’s assistance. Shaking his head and knowing he’ll regret it, John immediately vouched for his help in the past, although W.D. disliked how he referred to him as a “harmless old charlatan”. Still, that was enough to allow Nigel entry as the spot for Snake Oil Salesman had yet to be taken.
  • Nigel travels around the Pantheon with his personal horse-drawn stagecoach to wherever he needs to go to peddle his elixir. Naturally, he has been run out of several houses countless times when his elixir doesn't work as it supposed to.
  • Even with all his exaggerations of everything it can do, Nigel's elixir does apparently have quite a niche support.
    • The House of Magic has found the elixir to be an excellent mana restorer, as John Marston begrudgingly admitted that his Dead Eye energy is refilled instantly after consuming it. Of course, its taste leaves something to be desired, but then again which mana-restoring potion ever had a sweet taste? Whenever W.D. passes through the House of Magic, his entire stock gets sold out quickly.
    • To the undead apparently, the elixir is like catnip. There is no zombie, undead and living dead deity in the Pantheon that can resist its addictive aroma and flavor. He has been warned several times by the House of Justice from selling his elixir to addicted undead deities, but that doesn't stop him from selling the elixir through Moe and Quark to sell as drinks in their establishments. Naturally, this has caused undead deities to frequent these bars just for a taste of the elixir, and the Chosen Undead has taken to mixing a few drops of it in his Estus Flasks for an extra kick.
    • A new niche market has also been formed around deities that have survived zombie apocalypses. After learning that the undead are drawn to the elixir, many of these enterprising gods have placed explosives with these bottles. These make excellent zombie traps as any horde that approaches the bottles are blown to pieces after setting off the explosives.
  • As a man of science, he tends to visit the House of Knowledge and learn of any new ingredients he could experiment in making newer kinds of elixirs.
  • After the debacle with dragons, he went back to his usual experiments with plants. Naturally upon learning how he experiments with them, Poison Ivy was ready to teach him a lesson. She rescinded, however, after observing how he treats the plants in his experiments with care. She let him go with a warning that should he ever truly harm any plant, she has a giant venus fly trap with his name on it.
  • Even though many deities don't want to know what sort of ingredients are in his elixirs, one certified ingredient is, naturally, snake oil. Where W.D. gets the snakes to use in his elixirs is uncertain, but he is not welcome at all in the Hall of Reptiles and several snake-based gods have given him a "strike on sight" order if he's ever near them. To be more specific, anyone who would make allies of Voldemort, Orochimaru, Medusa, Rider, Alice and Miia against you is a feat in itself.

Sinbad, God of Intrepid Merchants (Sindbad, Sinbad the Sailor/of the Sea)
  • Demigod
  • Symbol: Ships, the roc bird
  • Alignment: Chaotic Good
  • Portfolio: "Arabian Nights" Days, Combat Pragmatist, Doom Magnet, Guile Hero, Gets Homesick Eventually, Mr. Vice Guy, Last Survivor of his Voyages, Sailing The Ocean, Telling Stories of his Voyages
  • Domains: Commerce, Adventure, The Ocean
  • Allies: Scrooge McDuck, Aladdin, Moana, Maui, Prince Achmed, Odysseus, Robinson Crusoe
  • Enemies: Eris, Flintheart Glomgold, Tamatoa
  • On mixed terms with: Popeye, Gulliver, The Houyhnhnms, Edmond Dantès
  • Interested in: The Wind Fish
  • Many tales have been told of Sinbad, the traveling merchant. A guile and ambitious man with a thirst for adventure, he has sailed across the seven seas to find opportunities to open new trade routes and make himself richer. His famous seven voyages were fraught with complications, what with constantly getting shipwrecked on remote islands and attracting the undesirable attention of various monsters or unsavory natives, necessitating him to devise a crafty way to escape these dangers. Often he was the sole survivor, and was only too glad when he finally reached home. Which never stopped him from soon becoming bored with his comfortable life and get a case of wanderlust, making him go back on a new, even more perilous journey. With that said, after his seventh voyage, he finally grew tired of adventuring and settled down for good.
  • In his old age, the Pantheon sent him a dream, which compelled Sinbad to go on an eighth and likely final voyage in hopes of discovering this mystical place which beckoned him. Not too long after setting sail, the ship entered the Pantheon, and Sinbad found himself once more in the flower of his youth, which he took as a sign that the Pantheon really was meant to be his last stop. This eighth voyage was not nearly as eventful as the others as the ship was guided directly to the Main House, where Sinbad was granted his domain. Though that might be considered a little anticlimactic, Sinbad feels intrigued enough by what the Pantheon has to offer that his wanderlust has returned stronger than ever, and he intends to explore its expanse and create his fortune from it just as he used to do.
  • Like many characters who've had many different, sometimes contradictory, stories told of themselves, Sinbad is aware of his alternate selves and remembers everything he (or they) did in their lives, which is why he wasn't surprised at all when the chaos goddess Eris approached him and made sure he knew she wouldn't make things easy for him just because he was himself a god now. Sinbad just does his best to avoid doing anything to incur her wrath; while he is still very confident in his guile, it's simply for the best not to piss off the ancient gods.
  • Upon hearing Sinbad was in the Pantheon, Popeye marched down to his temple to give him a piece of his mind after what happened between them. Popeye found this Sinbad to be a rather scrawnier guy than he remembered, plus he insisted that while he could remember meeting and fighting Popeye, he tried to assure that this was an entirely different version of himself with which he did not identify. Sinbad then saw that Popeye only had one eye and remarked about having fought one-eyed giants before and how Popeye, with his great strength, might be a descendant from them. This unfortunately made Popeye furious and resulted in a fight between them. They haven't gotten along since.
  • Seeing as how Sinbad is someone who traveled all around the world and worked hard to make his fortune, it's natural that he and the similarly enterprising and well-traveled Scrooge McDuck see each other as birds of a feather. Scrooge, who comes from a humble background, would be critical of the fact that Sinbad wasted the wealth inherited from his father in leisure, but is willing to let that pass as Sinbad redeemed himself for that well enough through his adventures. It's a frequent occurrence for them to team up in expeditions with their sights set on increasing their fortunes, which they split fair and square when found. There have also been a few times where they compete against each other to see who makes their fortune faster instead, all in good spirit, which is certainly more than Scrooge can say of his main foe Flintheart Glomgold, whom he's made sure to warn Sinbad to watch out for, due to his avarice knowing no bounds. Though given some of the unsavory things Sinbad has had to do to survive, maybe Glomgold is the one who needs to watch out for the hardened merchant.
  • In one of his voyages in the Pantheon, his ship got wrecked by one of the many sea monsters populating the seas and he found himself washing up ashore and then walking through a desert until he passed out. Fortunately, he was found by the former street rat Aladdin, who brought him to the Sultan's palace and nursed him to health with the help of his wife Jasmine and his friends. Sinbad was rather glad that his luck in getting saved and favored by royalty still hadn't run out. He and Aladdin talked at length about their respective adventures, with Sinbad musing that they weren't all too different as Aladdin in a way had managed to make his own fortune through his adventures, being lucky to rise all the way from poverty to royalty thanks to his good heart.
  • One of his less difficult voyages resulted in him meeting Moana and becoming acquainted with her experienced seafaring people. Observing Moana's culture and special relationship to the sea was quite amazing for Sinbad, especially as Moana told him of how her people had once lost their navigational art out of fear of the sea and how she had set out on a raft on her own and, after many adventures, brought the art back to her people. Sinbad realized then they were similar in their desire to explore the world. He also later made friends with the god Maui, a personal friend of Moana, which might prove fortuitous given the potential troubles Sinbad could have with Eris.
  • Moana warned Sinbad to watch out for the giant crab Tamatoa while he was at sea, but hearing of the treasure Tamatoa collected only made Sinbad eager to visit his lair and take as much as he could. So he did, and as usual it cost him his entire crew and he had a bad time of it as he tried to avoid the monster crab turning him into dinner. Fortunately for Sinbad, Maui swooped in and rescued him, and he did manage to grab a unique piece of treasure, which certainly didn't please Tamatoa, who swears he'll make Sinbad pay for it someday. Sinbad will have to be extra watchful when at sea now.
  • A rather less malignant sea monster is the Wind Fish, whose dreams Sinbad once landed on in another of his voyages. The long adventure Sinbad had in that dream world rewarded him with some invaluable pieces of treasure that somehow did not vanish once the Wind Fish woke up, and this "dream treasure" is especially prized by Sinbad, who otherwise feels melancholic that he'll never see that world or the people he met in it again. Nonetheless, he holds a deep fascination for the Wind Fish and would like to run into it many more times just to see what it has in store for him next.
  • On at least two occasions, Sinbad's fame as a pirate got him into trouble with heroes trying to defend their homes from him. First it was Prince Achmed, who really impressed Sinbad by riding his flying horse around his ship and made it clear he would shoot to kill Sinbad's crew if he was thinking of plundering his kingdom. Sinbad explained he was only an honest merchant trying to sell his wares in Achmed's kingdom, if only his highness would allow it. Ultimately Achmed decided Sinbad spoke the truth and at length the two ended up bonding over the dangerous adventures they've both been through to get back home. The second incident was with Odysseus, King of Ithaca, and while he didn't have Achmed's magical resources, his status as a seasoned war veteran would make up for it. Once again Sinbad convinced Odysseus that he only wished to engage in trade with his kingdom, so the king allowed his presence and the two became good friends as they exchanged the stories of their adventures at sea.
  • In another of his more unfortunate travels, Sinbad landed in the island inhabited by the Houyhnhnms, an intelligent race of horses that despise humans; they ended up enslaving most of Sinbad's crew and castrating them, with Sinbad barely escaping the same fate and hiding elsewhere in the island. Needless to say, he didn't have a great time there. He was only too glad when he could escape, which chanced to be through the help of a passing Lemuel Gulliver. At first they got along pretty well, as Gulliver had many tales to tell of his own adventures. However, Sinbad was somewhat discomfitted at the misanthropic light in which Gulliver regarded most of what he ahd experienced, and downright alarmed when Gulliver professed admiration for the Houyhnhnms' ways, resulting in a heated debate between them. Gulliver dropped off Sinbad near a familiar port all the same, but they don't especially like each other after that.
  • Has become a regular visitor to the island that Robinson Crusoe got stranded on, as a result of his frequent voyages in search of adventure and fortune. After being made a slave in the Middle East, Crusoe was very suspicious of Sinbad, thinking he might want to capture him and/or Friday and sell them, but Sinbad proved to be very respectful of Crusoe's status as ruler of the island and gave him many gifts to prove it, which made Crusoe relax somewhat. At length, they talked to each other about their adventures and bonded over them. Sinbad promised he'd come bearing gifts whenever he needed to stop by Crusoe's island, which was certainly to his liking as it would provide a break from the island's menu. Sinbad has so far kept his word. Sometimes it also happens that Sinbad is the victim of a shipwreck and he is lucky to wash up in Crusoe's island, with Crusoe giving him due care, which helps further solidify their friendship.

    Stan Pines 
Stanley "Stan" Pines, God of Conmen Who Use Gullibility To Their Advantage (Grunkle Stan, Great-Uncle Stan, Stan Pines, Stanford Pines, Mr. Mystery, S618, 061800, The Old One, Stetson Pinefield, Hal Forrester, Andrew "8-Ball" Alcatraz, Steve Pinington)
  • Demigod
  • Symbol: His fez; more specifically, the Royal Order of the Holy Mackerel logo on it
  • Theme Music: "Stan's Finale"
  • Alignment: Chaotic Good with Chaotic Neutral leanings (fully Chaotic Neutral in his younger years)
  • Portfolio: Cons Gullible Tourists, Disbelieves There Are Real Paranormal Things In Gravity Falls To Keep Dipper And Mabel Safe, Attention Whore, Brilliant, but Lazy, Runs a Dirty Business, Genius Bruiser, Grumpy Old Man, Wears a Fez and Black Tuxedo, Jerk with a Heart of Gold, Mean Boss, Papa Wolf, Sitcom Archnemesis with Gideon, The Unfavorite
  • Domains: Mystery, Tourist Traps, Commerce, Money, Secrets, Crime, Family
  • Heralds: "Lazy" Susan Wentworth (former crush), Gideon Gleeful (former rival-turned Friendly Rival), Filbrick, Caryn and Shermie Pines (his father, mother and other brother)
  • High Priest: Phineas Taylor Barnum (the Trope Namer)
  • Followers: Swindle, Miroku, P.T. Mindslap
  • Allies: Dipper and Mabel Pines (great-nephew and niece), Stanford "Ford" Pines (his twin brother), Pacifica Northwest, Tressa Colzione, Shopkeeper, Mermaid Man and Barnacle Boy
  • On good terms with: Well-paying and principled criminals like Giorno Giovarna, Vito Corleone, the Toppat Clan, The Bonanza Bros.
  • Friendly Rival/Vitriolic Best Buds with: Eugene H. Krabs
  • Enemies: Bill Cipher, .GIFfany, Boris the Animal, Jabba the Hutt
  • Opposes: The Grand United Alliance of Law
  • Complicated Relationship with: The Tropes Pantheon Police Department (TPPD)
  • Conflicting Opinion: The Mafia of Cooks,
  • A seasick, deadbeat washout of a man was up and at it on a nice Monday morning on the Stan o' War II, just sailing on the Antarctic Ocean. The ship's captain, a grizzled, intelligent-looking old bird had been up all night surveying something strange in the distance with his super-enhanced pair of binoculars. A port. Normally that would be great news (the trawler ran out of food weeks ago) but the maps and the ever unreliable Internet told them there were no ports in the area. As the Stan o' War edged ever closer to the jetty, the occupants realized that their grand-nephew and niece, Dipper and Mabel were there and jumping up and down in triumph. Said port belonged to the House of Land and Sea Travel, the captain was a celebrated scientist and author named Ford Pines, and the washout? Mr. Mystery himself, Stanford (hey, that's Stan!) Pines.
    Stan: KIDS! Oh my gosh, you're alive! We thought some rabid Dungbird nabbed you and held you for ransom in this 'Pantheon' place!
    Ford: Stan, we talked about this. We got a letter from them asking us to be 'heralds' in a place called the Pantheon. Apparently Dipper told me that there's a lot more mysteries to be solved than in our world. Seems you were too hungry [Stan's stomach rumbles] to listen. And Dungbirds don't exist. Yet.
    Dipper: Grunkle Stan, if you want I have a free coupon to a restaurant owned by this big Mafia boss guy. He's real nice.
    Mabel: And his son is so cute! I just want to - Squee
    Stan: You had me at big Mafia boss. And zip it Mabel, you look embarrassing.
  • It didn't take long for Stan to understand what the hell was going on and start looking for a title himself. He tried several but typical of him, didn't bother to check if he fit the criteria or whether someone else already had it. Not for lack of trying though:
    • Book Dumb: From his early childhood, everyone considered Stan academically inferior to his brother Ford. His own father Filbrick considered him completely useless and made abusive attempts to train him and toughen him up in boxing which Stan interpreted as Tough Love. Stan himself despised the treatment being laid on him to make money for the family which was ultimately all they cared about. His brawny approach to things didn't help matters, only convincing those around him he was a deadbeat rebel destined for failure. Denied.
    • Snake Oil Salesman: After accidentally wrecking Ford's science experiment, ruining his brother's chances of getting into a good school and getting himself thrown out of the house, Stan decided to start his own business and make more money for the family than Ford ever could with his inventions. A decade passed - and Stan was banned from 32 of 50 states and had been jailed in three different countries because of his shenanigans. Stan failed miserably as a product advertiser. Until the Mystery Shack opened, Stan was never going to survive in this trade. Denied.
    • The Barnum: After pushing Ford into his own portal and assuming his identity, Stan finally became successful as owner of the Mystery Shack, a Tourist Trap focused on 'paranormal' exhibits. Years of experience as a Consummate Liar and the stupidity of the local townsfolk in Gravity Falls made Stan a highly successful businessman, while at night he toiled to restart the portal he pushed his brother into. A whole series later, he defeated the Big Bad Bill Cipher, reconciled with Ford and set out on new adventures. After a dozen tries (the Ascensions Office got tired of him), Accepted.
  • Stan actually was in the Pantheon before Ford but until his brother arrived didn't know he was in a godly realm. As the herald and caretaker of Dipper and Mabel, he helped around the replica Mystery Shack (the twins' temple) until he got his own trope at the same time as his brother. No one stays in his temple in the House of Commerce, an old shed with a hidden vault. There's nothing particularly valuable in there - just all the things he's plundered from his neighbours and a stock of expensive food for if the kids mooch everything in the kitchen. He's tight with the 9th Precinct officers in the Tropes Pantheon Police Department for everything he's done, but usually only gets off on misdemeanour charges at best. The only time Stan got slapped with a jail term was for unknowingly transporting illegal plasma weaponry for Boris the Animal's alien gang, and even then his one year term was downgraded to two months.
    • The Moral Guardians have tried to report Stan for child abuse and neglect, but either the relevant authorities are too busy with more important matters or call them out for over-analyzing Stan's parenting style. Dipper and Mabel are reasonably well-cared for. Stan is happy to indulge Mabel's sweet tooth as long as Waddles doesn't mess the couch up and his Tough Love for Dipper is well-meaning. He's their Grunkle Stan, and he'll defend them to his last breath. That said, maybe counterfeiting dollar bills isn't the best idea of a good time...
    • Above issues aside, Stan is the red, brawny oni to Ford's blue, brainy oni. They broke over Stan's criminal record and Ford's suicidal overcommitment to his scientific research (the back tattoo Stan has is a burn from that tiff). They've since reconciled and in the Pantheon have a whole new crop of threats to handle, the thrill of which both brothers are only too happy to indulge in. In fact, they even decided to push the reconciliation train rolling and get their parents and younger brother ascended. Ol' Filbrick Pines wasn't too impressed that Stan got himself a criminal record and Ford opened a freaking portal to a doomsday world without even making them some money first. Suffice to say, he's not even a bit grateful for their help in giving him a place to stay and only pretends to forgive them for the sake of the kids.
  • While some followers wished that P. T. Barnum could have taken the spot instead, the two put each other in high regard. It took some hours of intense bargaining, but Barnum was happy with holding out in the high priest position waiting for an opportunity to ascend himself.
  • Stan is regarded as a hero in the House of Selflessness and Sacrificenote  for tricking Eldritch Abomination Bill Cipher into entering his mind thinking it was his brother's and then promptly punching said triangle into oblivion. Stan is very proud of himself for that and quotes it at every opportunity. He is not however, proud that the one who threatened his family is alive and kicking in the Pantheon. Their first encounter in the Pantheon wasn't exactly story-worthy. At best Stan was a Cranky Neighbor during all that:
    Bill: At drawrof kool I! Nur ot evah I tub lufrednow neeb s'ti niaga uoy gniees onatS! ADFMOH LUIPDYEXDES mnti tnxe!note 
    Stan: I don't know what you're saying Bill but I don't think I care. Next time you step near my family I'll screw you in the d... the triangle - or something!
  • Stan wants three things in life: family, money and girls. He has the first thing down tight ever since he reconciled with Ford, and he's pretty popular with women his age at the local nightclub in the Commerce alleyways. Money, though, is a problem. He's gotten tons of requests from Stephen Colbert to appear on The Late Show but even those come once in a blue moon. Plus, people in the Pantheon aren't as gullible as the people of Gravity Falls and have better things to do than sell out to Stan's money-making schemes even for the heck of it. Stan has since moved on to befriending other business owners so he can learn better ways to expand the Mystery Shack. People like Tressa Colzione and Shopkeeper are excellent hagglers who don't mind playing ball with Stan once in a while. Tressa doesn't condone stealing but was impressed that Stan refused to sell Gravity Falls (TV series) merchandise since that would mean selling the kids out.
  • He met his now close rival Eugene H. Krabs when he tried to steal the Krabby Patty formula. Stan should have known better. Krabs nearly skewered Stan with his pincers when he found the old man trying to break into his safe. Both found themselves in a queer predicament when Plankton tried to steal the formula (again) at the exact same time. They have since become close bar buddies and partake in seeing the random deities in front of them as walking wallets. Krabs and Stan argue a whole bunch about whose business is more penny-pinching. Krabs even offered to give Stan a statue of himself for his birthday, but a previous issue with living wax statues in his home made Stan refuse.
  • Stan isn't a career criminal and doesn't condone excessive violence, but he's certainly done his fair share of tax evasion, snacks evasion, pickpocketing, woodpecker baiting, impersonating a dentist, general indecency, golf cart theft, bingo fraud, telling overly long jokes and pug trafficking. All of those charges remain in the TPPD's criminal records, but Stan has been given amnesty for those crimes in the wake of his sacrifice to Bill. He still maintains relations with The Mafia gangs of the Pantheon, though not enough to be considered a full-blown crook since the kids would never approve of that.
    • Mafia of Cooks is a mob made up of thuggish cooks who claimed an island for themselves, and Stan doesn't like them too much personally but will do anything to a good meal. All they do is beat up people who trespass on their turf or attack them first, though. The Bonanza Bros are a pair of thieves who go into buildings to rob people blind before flying away in their airship with treasure in tow. They accomplish their heists through using their handguns and careful use of door slamming, both of which only knocks guards out cold and nothing beyond that. Stan sometimes joins them in their antics.
    • Stan loves having a good Sicilian dinner with Vito Corleone, even if he only occasionally meets the man. The gracious mafia boss remembers every guest that passes through his restaurant's doors. Stan sometimes asks him for favours (nothing money or target-related), like the time he asked Vito for a Sicilian Pizza recipe to appease 'that glutton monster around the corner'.
    • Guzma, leader of Team Skull once gave him a Torkoal as a present for helping them out with a rival Team in the area (really, he just wanted to get rid of it).
    • Stan was tricked by Boris the Animal into selling a high-caliber plasma cannon to Jabba the Hutt in promise of a large payout and a new set of dentures which he needed. Stan didn't realize that he'd inadvertently helped a high-level alien criminal until Agent J and K were holding the neuralyzer to his face. Finally realizing he'd been duped, Stan raged around the building (punching the energy ball that's always left out in the open) until personnel sedated and then neuralyzed him. It wasn't on his criminal record thankfully since his memories got wiped.
"When there's no cops around, anything's legal!"


    The Glukkons 
The Glukkons, Unholy Race of Negatively-Portrayed Capitalism (Molluck: The Meanest Boss in the World, Boss; Aslik: Vice President Aslik, CEO Ludwig von Aslik)
Notable Glukkons in the Soulstorm timeline, clockwise from top-left: The Brewmaster, CEO Ludwig von Aslik, Morguer, and Molluck
Notable Glukkons in the original timeline, clockwise from top-left: The Brewmaster, Director Phleg, Lulu, Vice President Aslik, Molluck, and General Dripik
  • Quasideities with overall Intermediate-level influence
  • Symbol: The Magog Cartel logo
  • Theme Music:
  • Alignments: Generally Lawful Evil or Neutral Evil
  • Portfolios:
  • Domains: Greed, Industrialism, Gluttony, Corporations, Evil, Pollution, Black Magic (formerly)
  • Heralds: The Sligs, The Vykkers
  • Allies: The Corpus, Hexxus, Dr. Fetus, Dr. Eggman, Pokemon Hunter J, Chairman Drek, Former Cipher Pol 9
  • Teeth-Clenched Teamwork with: Lex Luthor, The Factory
  • Opposes: All of the Good-aligned reporters within the hall of Investigative Work
  • Opposed by: The Good-aligned deities of the House of Commerce, Captain B. McCrea, Amon, Communist deities in general
  • Complicated Relationship with: Lord Crumb, Black Doom
  • Enemies: Abraham "Abe" Lure, the Hall of Nature Preservers, the House of Beasts and Fauna in general, Chen Stormstout (primarily against the Soulstorm Brewmaster), The New Alliance Of Free Stars, The Enterprise Crew, Jack Tenrec, Stanley Pines
  • Occasional object of ridicule for: Mr. Burns
  • Once upon a time, the Glukkons and Mudokons co-existed peacefully on Oddworld. When a series of meteor strikes gave the moon a face like a Mudokon's pawprint, this was interpreted as a sign that the Mudokons were to be the Chosen Race, the supreme species of Oddworld. This made the Glukkons jealous, and after a disaster involving dark magic nearly resulted in their extinction, they spurned magic entirely and turned to capitalism and business, to the point where they began enslaving races such as the Mudokons for cheap labor and drove other species to extinction for food and, more importantly to them, profit. Of course, thanks to the efforts of Abe the Mudokon — and later, Munch the Gabbit — Glukkon economy and prosperity has taken a considerable hit, not that they'll ever tell you themselves.
  • C. Montgomery Burns decided he needed more allies, more like-minded people to ascend to the Pantheon. As he searched all the worlds from his perch in the Pantheon, he found an entire race of such people: the Glukkons of Oddworld. However, after he saw their advertisements, how they treat their employees — especially their Mudokon slaves — and, most importantly, their short-sighted work ethic (for example, rather than farm animals for their meat, RuptureFarms would hunt a species to extinction and then move on to the next), he realized a partnership with them may not be wise. However, by the time he realized this, the Glukkons had already been ascended by someone else — no one knows who. Burns is neutral to the race in general, but when a short-sighted business plan bites a Glukkon company in the ass, the least he'll do is scoff at their incompetence and continue with his day.
    • Two of the important members of the Glukkon race — Aslik and the Brewmaster — are physically those of the Soulstorm timeline, but also have memories from the original timeline (where Aslik was "Vice President" instead of "CEO"). Both are embarrassed by the errors they made in that timeline, and humiliated by having to properly acknowledge Abe as a genuine threat to their operations, though in private.
    • On the other hand, Molluck isn't with the other Glukkons, due to the shut-down of his business and productions, courtesy of Abe. While the other Glukkons want Molluck dead as a result of the perceived incompetency of Molluck, there are rumors of Molluck and a renegade group of Sligs wandering the Pantheon, with hidden agendas of their own, and collaborating with other shady deities in the Pantheon. Given that neither the Mudokons nor the other Glukkons want to see him again, Molluck's reasons for keeping a low profile are justified.
  • Needless to say, Abe and the other Mudokons were upset to learn that their oppressors had been ascended, and the Glukkons were, in turn, unhappy to learn that the escaped Mudokon slaves had made it into the Pantheon before them. Glukkon officials still try to hide the truth of what happened involving the Mudokons and the factories they once worked at, but more aware Glukkon citizens are slowly but surely learning the truth, and the rest of the Pantheon likewise growing wary of the Glukkons' unethical plans. Of course, the demand needed to keep their workers and opposers in check was growing greater and greater by the day, but there were plenty of more amoral deities that had their price for keeping business stable.
  • The Glukkons' very overt and hardly subtle treatment of not only nature, but their employees in general have made things very difficult for the Glukkons to get more good connections with other corporations, who would rather not let their PR tank from being public allies with the Glukkons. While their products do have some appeal and they attempt to hide their darker actions from the public, experienced merchants and businessmen know better. Some like Grunkle Stan even took advantage of their desire to expand in the Pantheon's business network to pull off some scams out of some Glukkon Chumps, Wanna-Bes and even a Big Cheese once. Another big figure in the Pantheon's business expansions that the Glukkons wanted to work with was Lex Luthor, a businessman who fared much better with handling reputation, even with more direct opposers like his nemesis, Superman. The Glukkons ended up having a really hard time to gain Lex Luthor's support, given that Lex Luthor not only has a disliking toward rivalling aliens, but even he was sickened by not only some of the actions the Glukkons have committed, but how inefficient and blatant they were at times. Luthor eventually gave into the Magog Cartel's pleadings, but even then, Lex Luthor made it very clear that their cooperation was going to be top secret, and that Luthor would be the one to hold much of the reins in their deals, with Luthor attempting to help the Glukkons integrate into the Pantheon better, but not without ensuring that the Glukkons would have to use some of their men and resources to help him out as well.
  • When it came to working with other deities renowned for their cruelty, the Glukkons had found a decent business partner in Dr. Fetus, who provided loads of dangerous technology, factories, and grinderies to provide to them, and devices for disposing unwanted employees. Dr. Fetus also doubles as handy security for any do-gooders snooping around the Glukkons' factories, hunting them down with the goal of rending them into pieces. That said, whenever they make deals with Dr. Fetus, they usually send Sligs or poorly-earning Glukkons to do the job, after learning that Dr. Fetus has a tendency to kill off other business representatives at the flip of a coin. Then there's The Factory, obsessed with making all sorts of chaotic and anomalous entities and creations, with no care for morals whatsoever. While the Glukkons generally like their style, cooperation with each other in business is difficult, but it isn't particularly because of Glukkons having decent moral standards. It's that even with blatantly safety-ignorant and threat-downplaying commercial makers and propaganda producers in the Glukkon industry, the stuff that The Factory creates is that crazy enough to make such products quite the difficult sale for the Glukkons unless the Glukkons make The Factory tone down their creations a bit, which the latter isn't fond of doing. Dr. Eggman in comparison has been easier to work with, with great technology to buy and the appeal of roboticizing employees for the sake of business isn't lost on the Glukkons.
  • On top of how they often work with industry-focused deities that are apathetic or downright malicious to the environment, the Glukkons are responsible for countless offenses toward their ecosystem, from their pollution prone factories to bringing plenty of animal species to extinction for the sake of making products. It leaves little to wonder about why many within both the House of Beasts and the House of Nature alike, the Nature Preservers especially, want to see their businesses crumble apart, burn to ash, and be trampled upon a thousand times, in that order. Individuals like Captain McCrea or Jack Tenrec see the industrialized world that the Glukkons have created as nothing but a loathsome world doomed to a disasterous fate from their ecosystems' long-term deterioration. And then there are those who thrive in the pollution-filled worlds they cause, like Hexxus or Chairman Drek, the latter of which looked upon the Glukkons' factories with pure joy. The Magog Cartel would become acquainted with Drek in order to buy a share for the latter's benefit, while the Glukkons would gain some influence in interplanetary television, mainly for advertising Glukkon products.
  • Chen Stormstout and his high priest were incensed to learn there was now a very immoral "brewmaster" in the Pantheon. When Chen had heard of what the Soulstorm Brew did to anyone who drank it, namely its strong inducement of addiction to the product, and even worse, making its withdrawal literally deadly to its consumers, he gathered his allies and proceeded to stage a rampage to deliver the Glukkons an impactful message. With the brew having been used to keep their Mudokon workers in check, essentially giving them a liquid Explosive Leash, the Glukkons were hoping to deliver new variants of the brew to the Hall of Alcohol to gain some positive influence over it. Stormstout's attacks on the responsible factories ended up busting the operation before delivery could even begin, despite their Slig guards having been ready to defend the factories, and it hardly helped that said brew was highly flammable.
    The Brewmaster: "Well, there goes all of our investments into a new "sweet" flavoring..."
  • Magic as a subject doesn't get taken well by the Glukkons, with many of them being very dismissive of magic, spiritualism, alchemy, and all the like. The much greater presence of magicians and wizards in the Pantheon has done little to change their opinion, and the Magog Cartel sees investing in magic as a waste of time overall. Considering that long ago, the Glukkons did try to compete with the Mudokons in mysticism in a lost age known as "The Age of Alchemy", which failed miserably, it's understandable why the Glukkons would think that way. And considering that putting their time into big business has gone much better for them, it's no wonder that the Glukkons have not a care in the world for magic and its wonders until it directly bites them in their rears (which considering Glukkon anatomy, is rather high up than what many would expect at first glance). While Amon has heard of their opposition to magic, he doesn't want to ally with the Glukkons for this reason, since even he vomits at what the Glukkons are willing to do to make money.
  • The much greater variety of beasts, plants, and other wildlife in the Pantheon meant nothing to the Glukkons but more products to be processed out of them, the sapient and sentient life included. They've made a habit out of hiring amoral hunters and mercenaries with the purpose of hunting appealing animals down, dead or alive, for the benefit of "aspiring" Glukkon businesses, whether they're endangered or not. In fact, the term "endangered" may as well mean "extremely valuable" in Glukkon language. As for the Pokemon in the Pantheon, the Glukkons don't see any of them any differently, and have resorted to hiring Pokemon Hunter J for capturing them in order to forcefully turn them into processed items that the humans from the Pokemon world wouldn't even dream of. While even Pokemon Hunter J finds the Glukkons' ideas for the Pokemon she captures as disgusting, the Glukkons are never the type to make a bad bargain or to go back on their word, and always pay well, so she takes their offerings regardless of how many would oppose what the Glukkons would do to the Pokemon, though on this front she has a lot of opposers, unsurprisingly.
  • One place in the Pantheon that Glukkons can also be commonly found in is the Hall of Flesh Eaters in the House of Food. They've even proposed selling the meat of other Oddworld species — including other sentient races — in this Hall. Evil-aligned deities in this Hall have taken to the idea, but they suggested that the Glukkons should only do this if they manage to capture and butcher any such creatures. There were charts that were all for explaining how to butcher said species properly, but they've been lost to RuptureFarm's violent collapse. As for a more "popular" flesh product, the Glukkons have been on the fence about the idea of making food products out of unfortunate human mortals. They've been approached by Black Doom and Lord Crumb about collaboration in terms of getting hired hands to improve production in "human-made" products, but not only are their interactions with each other rather uneasy, but it's kept highly secret since the Glukkon would lose many ties with their human business partners, which would make for much bigger losses than what would be gained from more direct business relations.
  • The Glukkons' attempts to expand their relations with aliens did not go unnoticed by the New Alliance of Free Stars, who were highly disapproving of their immoral methods of economic gain. Some of the members even compared the likes of the Glukkons to the Druuge, a race of nasty and greedy aliens that also functioned as a corporation of scheming and ruthless aliens who will do all it takes to get a big buck out of their victims, even if it means throwing one of their crew into a furnace for fuel. As intriguing as the Druuge sounded, the Glukkons knew that the Alliance of Free Stars would have no intention on letting them off, and so the Glukkons continue to work out of sight from the Alliance's watch. The crew of the USS Enterprise and their close allies likewise see the Glukkons as something of a more immoral and despicable (though less misogynistic) version of the Ferengi of their universe. Yet their search did pay off in the end, with the Glukkons taking a liking to the Corpus, a race of creatures that have formed a merchant cult. These aliens are so obsessed with money that they go to war with other races and factions to that end.
    Glukkon Official: (chose to remain anonymous) "Those guys get it! They know how important money is. And they don't stoop low enough to commit frickin' insurance fraud."
  • Economy-wise, any figure in the House of Commerce with even decent morality has little respect for the Glukkons, seeing them as a great blemish on capitalism in general. The deities fond of communism, good and bad alike, have already caught on to this, and always point to the Glukkons as a reason to put a leash on capitalism or ban it entirely. Some unknown sources originating from the House of Commerce have even hired deities from the Hall of Investigative Work, like Lois Lane, Solid Snake, April O'Neil, and Jade, to investigate the Magog Cartel for the purpose of exposing the dark secrets of the Glukkons, not that some of them had a good reason to do so anyway. That said, the Glukkons despise these muckraker-types going about their job, so they've not only hired others to tarnish their reputation, but have hired many a bodyguard and even agents like Cipher Pol 9's members to attempt to silence those that would dare try to uncover their "certainly not dangerous and law-bending" manners of making money.

    Sara Crewe 
Sara Crewe, Goddess of Ragged Princesses (Sarah Crewe, Princess Sara, The Little Princess, Little Missus, Sarah Morris, Sally Crewe)