Fights aren't always won with guns, swords, and may in fact not require any kind of physical combat whatsoever; outsmarting your opponent can be just as effective. Battling this way also saves resources — especially if it's a Combat by Champion of the highest-ranking members of each side. Even if not, it's easier to recover from almost being outsmarted and getting your pride wounded than almost getting outfought and getting your leg (or an even more vital body part) wounded. And some play it well enough to never get wounded in the first place.
This is a staple tactic of The Chessmaster, the Guile Hero and the Manipulative Bastard alike and one way for the Insufferable Genius to prove himself. The Super-Trope to The Plan. Someone who loses the Battle Of Wits is Out-Gambitted. Winners are often Badass Pacifists. If both combatants are particularly brilliant, can easily descend/ascend into Gambit Roulette or Xanatos Speed Chess.
- This is quite prevalent throughout Code Geass, particularly with large-scale army maneuvers and tactics involving battles with mechs. However, there are many other battles of wits which are irrelevant to mechs, such as the battle between Lelouch his brother Schneizel during the finale.
- Any fight in JoJo's Bizarre Adventure. Raw power is great and all, but the truly dangerous Stand users are the ones who use weak or peculiar abilities to devastating effect.
- Most notably, the confrontation against professional gambler and conman Daniel J. D'Arby in Part 3 took this form entirely. D'Arby's stand Osiris had no apparent combat abilities at all, but its ability to tear out the soul of anyone he defeated in a game meant that, after he claimed his first trophy by tricking Polnareff, the heroes' own Stands were almost useless, as the only way they could get Polnareff's soul back was to beat D'Arby at his own completely mundane games. Araki explicitly created D'Arby to give Joseph Joestar, the Guile Hero of the previous part and a famous cheater, a run for his money against an opponent just as cunning as he was (and Joseph did in fact lose to D'Arby, requiring Jotaro to outfox him to win).
- Hunter × Hunter heavily focuses on this, the characters always go to battle with detailed plans or have to come up with something on the spot. The plans and thoughts that characters have during battle are always carefully explained, and very often they have to deal with things not going the intended way.
- Liar Game's whole plot is a battle of wits par excellence.
- Death Note had this as its entire focus. Well, that and Light doing cartwheels off the slippery slope...
- Final Fantasy VII: Advent Children sets up a battle of wits between Rufus Shinra and Kadaj. Kadaj believes Rufus to have recovered the remains of Jenova and to be hiding them somewhere, whereas he claims them to have been lost. The two keep hanging out exchanging quips and platitudes in a way that definitely suggests there is supposed to be a battle of wits going on, but they don't actually do much beyond that. Meanwhile, Kadaj's gang's brilliant plan to find Jenova consists of running around causing random trouble like the superpowered juvenile delinquents they are. In the end, Rufus reveals that he's been sitting with the remains of Jenova hidden on his wheelchair the whole time.
- Every war in Kingdom is equal parts the physical battle between the armies and the mental battle between the commanders.
- Once every two Naruto fights turn out this way.
- There are several cases of this in Dragon Ball, especially when there is tournament because in that case, it's always about who can outsmart their opponent the quickest that usually is the winner.
- The premise of Kaguya-sama: Love Is War is two teenagers trying to force each other into a Love Confession. Most chapters quickly turn into a game of Xanatos Speed Chess.
- Undefeated Bahamut Chronicle: Due to the sheer variety of Divine Drag-Rides and their Divine Raiments, different kinds of Baptism, and different Ragnarok abilities, victory tends to be achieved through creativity and analyzing the opponents' abilities rather than brute force.
- The earlier chapters of Yu-Gi-Oh! comprised of Yami Yugi outsmarting his opponents at their own (usually rigged) games. Yami Yugi's game against an escaped convict even mirrors The Man in Black's Battle of Wits
- Subverted with the Trial of Head, Hand and Heart in ElfQuest. Rayek's solution to the Trial of Head is clearly smarter than Cutter's, but Cutter wins by luck. Rayek justifiably complains, but Savah, who's officiating, lets it slide because she knows the upcoming Trial of Heart will be more decisive.
- Spider-Man's favorite tactic for dealing with foes stronger than him.
- Hellblazer: John Constantine battles his foes by outwitting them rather than fighting them head on.
- Beetle Bailey. Beetle Bailey and Sergeant Snorkel are constantly trying to outwit each other as Beetle tries to avoid work or otherwise get on Sarge's nerves.
- Surprisingly enough, most of the battles in the Tamers Forever Series are quite strategic in nature. The most prominent example would have to be the battle between Piedmon and Gallantmon. Which essentially involved Piedmon using every dirty trick he could think of and Takato adapting to and countering these moves, all while engaged in an awesome midair duel.
- Death Note Equestria, being (as the name suggests) an adaptation of Death Note with ponies, naturally has this as the core conflict between Twilight Sparkle and L.
- In The Victors Project, a Fan Fic of The Hunger Games, Cashmere challenges Beetee to a Drinking Game called I Know, in which each person must take a drink of scotch if they rightly reveal a secret about the other. During the game its revealed that Beetee is asexual, that Enobaria killed Gloss and Cashmeres father, and that Cashmere knows about the plot to rescue Katniss and Peeta from the Third Quarter Quell arena. Beetee is greatly impressed by Cashmeres Hidden Depths.
- The Princess Bride: the Man in Black challenges Vizzini to a duel of wits to the death to determine who will get the titular princess. He has Vizzini fill up a pair of wine goblets with wine, presents Vizzini with iocane powder (a fictitious odorless, tasteless poison that dissolves instantly in liquid), then takes the goblets, secretly pours out the poison where Vizzini cannot see what he's doing, then returns the goblets and challenges Vizzini to determine where the poison is - once Vizzini has determined where the poison is, each will drink from their goblet, and they will learn "who is right, and who is dead". Vizzini goes through a long, complicated line of reasoning about which cup contains the poison, then distracts the Man in Black, getting him to look away and swapping the goblets while his opponent's back is turned. The pair then drink from their cups.
The Man in Black: You guessed wrong.Vizzini: You only think I guessed wrong! That's what's so funny! I switched glasses when your back was turned! Ha, ha, you fool! You fell victim to one of the classic blunders! The most famous is never get involved in a land war in Asia! But only slightly less well known is this: never go in against a Sicilian when death is on the line! Ha ha ha ha ha ha ha ha ha ha ha!*Vizzini topples over and dies*Princess: To think, all that time it was your cup that was poisoned.
- From Diggstown:
[before the 10th fight]
Gillon: Never try and hustle a hustler, Mr. Caine!
[after the 10th fight]
Caine: Actually, I believe it goes: Never con a con-man. Especially one who's better than you are.
- Hunting Humans is about a battle of wits between two Crazy-Prepared, supposedly ingenious serial killers, Aric and Dark. The fact that this information comes form a Something Awful review might suggest something about how well it works.
- In Sherlock Holmes: A Game of Shadows, the final confrontation between Holmes and Moriarty is Holmes initiating his Sherlock Scan to win the battle in his mind before winning it in reality, but Moriarty suddenly undercuts Holmes' strategizing with his own, so it's both of them having a fight in their minds. They both come to the conclusion that Holmes can't win the fight because of his injury, so the actual fight never happens because Holmes decides to Take a Third Option and pull himself and Moriarty over the railings and off a cliff.
- Sun Tzu's The Art Of War is practically a handbook for these.
- Going Postal. Moist von Lipwig vs Reacher Gilt
- Lord Vetinari vs... Everyone
- The Dresden Files: Harry Dresden has a lot of these. While there is invariably a good deal of action involved, he seldom (especially as the series progresses and he plans more carefully) rushes into a confrontation with absolutely no plan whatsoever. The main plan inevitably ends up going wrong to one extent or another, but even if his backup plan ends up being completely useless as well, the nature of magical combat means there'll always be a Xanatos Speed Chess element to the confrontation that prevent it from being a pure slugfest.
- In The Legend of Drizzt the Thieves' Guild Artemis Entreri joined as a teenager had something called The Quarter Challenge. Four glasses of water on a table with a spinning top, one is poisoned, the challenger and the challenged each have a one in four chance of dying, supposedly. Entreri challenged his sadistic "mentor", lightly chipped the poisoned goblet so a small glint would be visible from his seat only, and stopped the table so the poison would be in front of his mentor, who had the foresight to take the antidote beforehand, but the antidote makes one very hungry so Entreri poisoned the cake he kept in his office, but he also had a Potion of Neutralize Poison, but the poison in the cake was actually crushed glass. Artemis Entreri achieved the rank of lieutenant for his multi-layered deviousness at the age of 14.
- The Mental State initially appears to be a straight-up psychological thriller, but it quickly evolves into the central character waging one of these against the American prison system itself. He also has several low-level ones against specific people. However, the only adversary who is remotely capable of competing with him is Saif, the local Diabolical Mastermind.
- A Song of Ice and Fire gives us these dressed in many guises. Even as more unconventionally fight-shaped reposts for when you want to curtail whole massive "conversational" war of sprawling stupidity a bit more cleverly. For all Westeros seems to value brawn over brains, when push comes to shove, the series hammers home the lesson that if you don't fight intelligently with an eye to the long game and using every possible political and rhetorical tool you've got and not just leaving everything to your army or your physical and numerical strength alone, you can and will wind up losing down the line.
- The Lannisters as a clan specialise in the pragmatic and calculated use of wits... and lots of sarcasm. Tywin and Tyrion, in particular, are both masters: Tywin mainly through deeds (such as outright bribery as much as threats), Tyrion very much through words (bluntly honest, if rather sardonic, advice can be dangerous, but effective). Cersei thinks she's good at this kind of thing. And, she is. Up to a point. The problem is, she could never be as good as she believes herself to be. Kevan is also a surprise contender to many all-too used to him living beneath his brother's shadow. Jaime, too, can also be a left-field surprise — when he gets his headspace right on a good day, since he's not just the Blood Knight many view him as. He rather likes avoiding stupid or, worse, plain boring fights if trolling will work, instead. It's just a pity they all turn their skills on each other as much as they do upon anybody else.
- Littlefinger isn't adverse to pitting his wits and words against all comers. And, by "all comers" we actually mean "the entire continent". Westeros hasn't realised it yet, but he's pretty much hung the Seven Kingdoms out to dry with his conflict-driving schemes. He's not so much avoiding wars as making sure that other people fight costly wars that'll benefit him while he stands well clear of them, waiting to swoop down and pick off any spoils of his choosing.
- Lord Varys is a one-man, government-subverting machine. He schemes like others eat. Saying he battles with sharp wits, a flair for the dramatic and a silver tongue to do this is pretty redundant.
- Historically, this was Brynden Rivers' whole shtick as Hand to two Targaryen kings. Every time the Blackfyres tried to start rebellion, he undercut each and every attempt using information, spies, underhanded tactics, rumour, propaganda and chains of shady strategies and, quite frankly, terrorist actions they (and even his own allies) would never stoop to or expect — including calculated assassinations of relatives at critical points. He got hated and exiled for these extreme actions, but... the cunning worked: the Blackfyres wound up epically losing every time they took to the field, becoming less and less of a threat as they steadily haemorrhaged claimants, support, gold and other resources over years by refusing to give up. The acme of his efforts? The Second Rebellion failed even before leaving the starting gates — the only major blood spilled was in a tourney... which they had organised, but which he subverted. And in the end, Bloodraven was the easily-loathed Scapegoat the family needed to stabilise things after decades of horrible things. Probably by his own design: deliberately courting negative publicity so actively drew fire away from other movers who had been just as involved in the game.
- Numerous instances in Wolf Hall, but there's a notable subversion near the end of Bring Up the Bodies. Thomas Cromwell has prepared himself for a long battle of wits to entrap Mark Smeaton by positioning himself as trying to protect Anne Boleyn from all these enemies she's got. Thirty seconds in and Mark is boasting that Anne is desperately in love with him. Cromwell says after, "Well, there aren't many men alive who can say they took me by surprise."
- In The Machineries of Empire, Cheris and Jedao manage to destroy the invariant ice shield by breaking the operator whose mind controlls it.
- In Der Ring des Nibelungen's third opera: Siegfried, Wotan (initially disguised as a wanderer) challenges the dwarf Mime to a "Battle of Wits", with the wager being the loser's head, after the dwarf refuses to give him hospitality (all of thing was actually a scheme from Wotan who needed to give Mime an important information, the mere "Battle of Wits" was too with the purpose of Mime getting the information).
- Sherlock. Insufferable Genius? Sherlock Holmes. Obsession with complex crimes? Sherlock Holmes. Similarly intelligent rival/arch-foe? Jim Moriarty. Other people might be in danger, but the fight comes down to who can be cleverer. Holmes wins by faking his death, having anticipated Moriarty's plan. However, the Season 3 Cliffhanger implies that Moriarty may have had an ace up his sleeve after all.
- The final confrontation in Planescape: Torment can be this, depending on your stats.
- The entire focus of the Ace Attorney courtroom sections.
- One of the side-quests in the Original Campaign which comes with Neverwinter Nights has you hunting down an Insufferable Genius escaped criminal known as The Stirge. When you find him, he offers to play a game of wits with you for his life. If you follow the example he gives you when you get to play the real game, you will inevitably lose.
- Bugs Bunny is the patron saint of this trope. Of course, most of his opponents come ill-equipped for a battle of wits, but are generally well-armed otherwise. Perhaps his worthiest opponent is self-proclaimed "super genius" Wile E. Coyote; in this case, Bugs uses Wile E.'s arrogance to his advantage.