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Pantheon / Zombies

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The Hall of Zombies is one of the least visited halls in the pantheon, at least by living, organic beings. A stinking abandoned graveyard with tombstones and caskets disheveled and broken, it is home to all who are considered zombies. Naturally, they're of limited mentality and more concerned with eating flesh, brains or causing general havoc. However, some zombies like Sylvanas retain their intellect, and don't like being in this hall as they feel they're Surrounded by Idiots.


Other undead creatures aren't targeted as for whatever reason zombies don't like eating undead flesh. Machine gods don't seem to be bothered either because they don't have any meat. Needless to say, the entire hall is a major bio-hazard, almost as toxic as the Hall of Toxicity itself.

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Intermediate Gods

    Darth Sion 
Darth Sion, God of The Living Undead (The Lord Of Pain)

    Green Flu Special Infected 
The Green Flu Special Infectedvariants , Unholy Horde of Elite Zombies (Boomernote  | Hunternote  | Smokernote  | Chargernote  | Jockeynote  | Spitternote  | Witchnote  | Tanknote  | )
Left to right: Charger, Hunter, Spitter, Jockey, Tank, Witch, Boomer, Smoker
  • Borderline Intermediate Deities (Tanks and Witches), Lesser Deities (the rest)
  • Symbol: Their heads
  • Leitmotif: Each of them have their own unique tunes. (Hunter, Smoker, Boomer, Charger, Spitter, Jockey, Witch, and Tank)
  • Alignment: Chaotic Evil (the Witch has Neutral leanings as long as she's left alone)
  • Portfolio: A Cut Above The Common Infected, Technically Living Zombie, Body Horror, Hell Is That Noise, Can Accidentally Screw Each Other Over, Roar Before Beating, With Catlike Tread
  • Domains: Infected, Uniqueness
  • Herald: The Director
  • Followers: All sorts of zombies that are a cut above the usual shambler
  • Allies: Albert Wesker, Spooky, Koume Shirasaka, Dr. Zomboss
    • Tanks: Stitches
  • Enemies: The Green Flu Survivors, all Zombie Apocalypse Survivors, all Zombie/Undead Hunters, most living beings in general, The Hunter, Bloom and Doom Seed Co. Plants, The Griffin and Kryuger Tactical Dolls, All pyrokinetics (special mention to Firefly and the Pyro)
  • Source of Interest for: Edward Richtofen, Abathur
  • In the world of Left 4 Dead, there came an outbreak known as the Green Flu, an unknown bio-hazard level 4 virus (and likely mutated strain of rabies) that broke out in the United States and converted most humans who came into contact with it into homicidal and zombie-like beings known as the Infected.
    • The usual zombie is often shambling and shuffling and moaning with no variation in their tactics or dramatic potential, though there are those that run if they're technically still alive. And so to spice things up narratively, if one isn't inclined to (just) work on the fraying cohesiveness of the survivors, "upgrading" the zombies is another option. Enter the Green Flu Special Infected. A cut above their Common counterparts, the Specials possess unusual symptoms that grant them inhumane abilities designed to maim, obstruct and kill any Survivors they encounter. They can be easily identified from the Commons by said symptoms heavily mutilating and mutating their bodies to the point of irreversible trauma. They're also smart enough to wait in ambush, flee when under fire (for some of them), and not go for loud noises like their Common brethren.
  • While three of them have already made their debut in the Pantheon already, the presence of the rest became known upon sightings of the Hunter abandoning his temple and converging in on the House of Undead. Once sightings of more Special Infected were reported by the token good teammates of the House, the Green Survivors realized one thing; someone has ascended the rest of them to the Pantheon, and has gathered them all together. Just one Tank was bad enough, and one Hunter a bit less so, but now that there are several more of each (though slightly less in terms of Tanks), any so with many more variants now present, their threat level has now skyrocketed.
  • Applies to all or some of them:
    • When certain villainous undead deities gathered together where the Special Infected now resided, an unknown entity made themselves known to be the "ringmaster" behind them all; the Director. Their goals are unknown, other than to spread the Green Flu, and kill the immune, though they've been known to have a tendency to give them a fighting chance, or screw them over out of boredom, which is most of the time. For some reason, despite how quickly the Green Flu mutates, it's unable to infect most of the Pantheon, and the Director is confused by this.
    • There seem to be two unique mindsets the Special Infected take (with the exception of Witches) during hunts. One is the default "Director" mindset, where they act independently and perform only their assigned roles in taking out Survivors. The other is the "Player" mindset, where they're a lot more sentient, enact really creative strategies, and even work in tandem with one another.
    • Albert Wesker is more than pleased with the ascension of more Special Infected, and has taken a lot more time to study them. None of them seem to be hostile to him (except the Witches after after the first time he ended up provoking and killing one, though he's learned to take stricter measures against the likes of her), so who knows what would happen if Wesker gets a sample of Green Flu or manages to weaponize the Special Infected.
      • Richtofen has also taken interest, though mostly on the Tank, and is working with Wesker on investigating how to weaponize a serum in order to transform anybody into a Tank. Obviously, this was met with a lot of opposition.
      • On the other hand, Abathur has taken a liking to the Special Infected, seeing them as potential targets for evolution, but only on the ones that have shown signs of further evolution as some like the Boomer and Spitter are too feeble and unable to ascend further, lacking little usefulness for the Zerg.
      • Dr. Zomboss is interested in making the Special Infected part of his henchmen, especially Tanks given their similarities to Gargantuars. However, controlling them hasn't been easy for the undead doctor, as Tanks care little about allies and is bound to crush anyone who gets in his way, while Witches would rather stay put or walk at their own pace. Zomboss is not giving up however, and still tries to find a way to make them useful.
    • Like most undead, fire is a key weakness against the Special Infected, especially against Tanks (though Witches actually run faster). As such, they all have a huge aversion towards fire, making them avoid the Hall of Fire and Heat like the plague. A fair number of pyrokinetics have been commissioned, The Pyro and Firefly being the top Hired Guns for the job whenever a Tank (or two, or three) is on a rampage, which infuriate them to no end. Vector frequently handles incendiary grenades as well.
    • When Spooky found out about the existence of the Tank when the first one ascended, she immediately captured and brought it to her mansion. Of course, the authorities had to step in when they heard that the Tank was a very effective Specimen when it comes to killing the unfortunate visitors of Spooky's mansion. Though Spooky was able to make a deal that she would take care of the Tank in the weekends in order to stop his constant rampages if he is put in her home.
      • That said, with the ascension of the rest, she's only content with containing a few Tanks, and has also took interest in the other strains, especially Witches and Spitters.
    • As zombies, all hunters of such, as well as Zombie Apocalypse survivors oppose the Special Infected by default, most of all the Green Flu Survivors, who have experienced their work firsthand.
  • Exclusive to Boomers:
    • Boomers are a special type of Special Infected whose mutation allows them to store immense quantities of bile inside their bodies. This bile can come out through the mouth, or violently everywhere out of the body should they be killed, leaving the victim(s) thoroughly covered in bile for a couple of seconds before it mysteriously evaporates. In between, the bile combined with the victim's natural pheromones (prior to ascension, this has only been proven in the case of humans) produces a scent that is strong enough to attract a large horde of Green Flu Infected out of seemingly nowhere.
      • It is unknown as of yet if the bile is capable of driving other types of zombies under a similar frenzy, or if the bile reacting to natural pheromones of other extraterrestrials will also attract a horde (in regards to synthetic beings, contact with organics can leave their pheromones on them from interaction). For some reason, despite being borne from the Green Flu, it hasn't been able to spread the infection via this bile.
    • Scientists have managed to extract some of CEDA's research data to produce Bile bombs that can replicate the effects of a Boomer's bile. Their bile's interaction on human skin still takes precedence over this synthetic knockoff though when both stenches are emitted in the same area. The Boomer's own bile has no effect on its own kin, but the synthetic bile does. Tests are being done on other zombie test subjects.
    • It is not known if Boomers were obese prior to infection, or if the chemicals within their bodies caused them to look so bloated. It may also explain how they can still climb stairs and ladders; the bile or air inside makes them lighter than they look.
    • Atros noticed that, aside from their lantern powers, the Red Lanterns can vomit "corrosive plasma", and just barely pass on the undead stipulation, since they die if they take their rings off (not him, though). He's taken a slight interest in Boomers.
    • It's always advisory to keep Boomers at a distance when you're blowing them up; anything near will be stumbled from the impact, friend or foe. It's also a rule of thumb to get rid of the Boomer first, even before a Tank; overall health aside, having a horde of Infected swarm on your position would make dealing with the Tank that much harder. On occasion, some Boomers may kamikaze from high areas to explode their puke all over an unsuspecting party.
    • In a "Player" mindset, Boomers can "snipe" survivors from afar with bile, jump amidst them and be jostled like a hot potato, or get themselves blown up to knock away a Hunter or Charger attacking a Survivor so they can pull back and attack again later.
  • Exclusive to Hunters:
    • Judging from their getup, it seems that Hunters were into Le Parkour pre-infection, explaining their proficiency with jumping. This has made them quite a lot of enemies with those who practise said activity, as Hunters seem to bump into them fairly often.
    • Closer examination has determined that Hunters have no eyes and is actually blind, which raises the question as to why they're effective at killing humans. Many attribute this to their screaming to be some kind of echolocation, but other are not so sure.
      • Rei Miyamoto and Saeko Busujima have stated that Hunters is eerily similar to "Them" from their world, who rely on their hearing to attack survivors. However, they have also said that Hunters are much more dangerous, as they're able to track down their prey much more easily than the average infected. Link also has a really big dislike towards Hunters, as they remind him of the ReDeads, who also like to pounce on their foes.
    • The Hunter attire has been proved to be very popular among the community of his fans. So popular in fact, that the Scout made a costume based on them, called Rooftop Rebel. This ends up getting him in trouble with the Hunters whenever the Mann Co. Mercenaries are purging Green Flu infected.
    • Often compared to Alex Mercer given their shared inhuman nature and their shared use of Parkour abilities. However, while the Hunters don't mind Alex's presence, the latter has adopted a few like some sort of pet, since he sees no use in absorbing them. The other strains, though...
    • For some reason, one Hunter has a weird obssession with Medkits ever since his infection. He can be often be seen in the House of Health and Diseases trying to steal some of them. Nobody knows why he wants them.
    • When pushing a Hunter off someone, make sure not to do it at the left hip. If that's done, instead of staggering, the Hunter will perform a back roll and be ready to strike again in just a second.
    • In a "Player" mindset, Hunters can pounce from lesser or greater distances, can claw at Survivors amidst Common Infected (though some Director"-mindset Hunters do this too), pounce during Horde events or Tank attacks rather than just group strays, hit-and-run with claw attacks at a group from behind, Wall Jump to crazy degrees to reach great heights, pounce on a Smoker or Jockey's victim to free them to attack another Survivor (or allow them to get to safety at risk of the Hunter's life), hide behind or stand in front of car alarms or Witches for baiting and combos, or even prod said Witch while Survivors are in range.
  • Exclusive to Smokers:
    • Smokers are Special Infected that shoot out their extremely long tongue (which might also be their intestines or as a result of fungus growth on their faces) at a Survivor and drag them away to claw at. Though if there's something in the way like a high wall or gravity to hang, the tongue will tighten and choke the Survivor. The main reasons Smokers are called as such however is, well, the green smoke that spews out from them, in addition to their coughing. This smoke also bursts out when a Smoker is killed, and it reported to be rancid and cough-inducing but is otherwise harmless apart from being obstructive to vision.
    • For all its strength to pull its victim, a Smoker's tongue is easily cut by any bladed weapon, bullet, or even a door closing on it. Even so, it regenerates to full length after 30 seconds. Given they use their tongues as a form of attack, they loathe those able to easily neutralize that, such as those able to slice it with ease, or even use it against them by pulling the Smoker instead.
    • Under a "Director" mindset, Smokers always run after their tongues get cut until they're ready again. In a "Player" mindset, not only do they melee attack if need be, they also tend to drag victims directly into hazards such as fire, large drops, a Boomer, a Charger, a Spitter's puddle, or even a Witch. They're dedicated to stalling for the other Special Infected, also also tend to stay in high places for better snags, between car alarms to incite a Survivor to trigger them in the process of killing the Smoker, or even low places just to waste their adversaries' time having to climb again. They can even snag Survivors mid-jump (both them and Smokers). In terms of cooperation, they can even work with Hunters by pulling Survivors towards them, then claiming another while the first is getting attacked by the Hunter, or grabbing a Jockey's victim so they can pounce on another.
  • Exclusive to Chargers:
    • Chargers are easily one of the toughest of the Special Infected, only behind the Witch and the Tank in terms of sheer power and have the capability of taking down a group of survivors if left unchecked. They have a preference of ramming their victims and pummeling them to the ground util they are dead. However, while rushing, they can't move or turn until a certain distance or hitting a wall. Due to their size, they cannot be shoved off of Survivor's they're attacking unless they have the strength of an explosive.
    • Because of their method of attack, fighting a charger should be the same as "fighting" a bull. It is not known why there are no Chargers with vestigial right arms and swelled left arms.
    • Under a "Director" mindset, Chargers take 1/3 less damage when charging. In a "Player" mindset, they're usually the first on the attack to allow for other Special Infected to do their thing, deliberately take a Survivor with them down a lethal or long drop, will always try to ambush when possible, go for the healthiest/busiest/least Boomer-biled of a Survivor group, charge from high places, or knock a Jockey in trouble out of danger (or better yet, onto another Survivor).
  • Exclusive to Jockeys:
    • Jockeys are Special Infected that have the ability to jump onto Survivors and cling to their head and upper-back. From there, they can steer the Survivor while clawing at their face. Usually, this steering usually means away from the group, other Infected, into flames, ledges, or car alarms, the attack path of another Special Infected like Spitter puddles or Witches, and even off great heights.
    • Intercepting a Jockey's pounce is harder than doing the same on a Hunter as it's better able to latch on. Given how Jockeys do their thing, it often looks like humping, and none of the Survivors find it dignified to be at the receiving end of their forceful moving.
      • Speaking of that, Joseph Joestar and Muhammad Avdol once got stuck in such a compromising position during their battle with the Stand-user Mariah. To add insult to injury, a crowd gathered around by that point and a old woman that Joseph accidentally charmed earlier ends up whacking them both with an umbrella for playing with her heart. As a result, the two end up killing such Special Infected with extreme prejudice if those humpers ever try.
    • Under a "Director" mindset, Jockeys will always just steer Survivors into hordes, Spitter acid, fires, Witches, and Tanks. In a "Player" mindset, they're as likely to change steering directions at random to confuse their victim, drop on them from above, adapt similar tactics used by "Player" Hunters, capitalize on indoor areas to pull victims into rooms or against walls, or pull Survivors away from those already snagged by Hunters or Smokers.
  • Exclusive to Spitters:
    • Spitters are Special Infected that can spit out a ball of mutated stomach acid which, upon hitting the ground, spreads out into a large pool (and glows in the dark). Any Survivors standing within the pool of acid take increasing amounts of damage based on how long the acid has been down, though it's not very reliable in that regard as it only lasts for a short time. Another pool spawns when a Spitter is killed.
    • For some reason, Spitter acid does not arc when upchucked. Instead of being pulled downward by gravity, it will go perfectly straight, and after a short distance, make a sudden ninety-degree turn towards the ground. "Player" Spitters in particular use this trick to attack from across buildings while seemingly doing so from above. Out of all Special Infected, only Spitters can attack while jumping (not counting jump attacks by Hunters and Jockeys) or on ladders.
    • Under a "Director" mindset, Spitters will usually get themselves killed after hurling on their location in order to create another acid patch to zone out Survivors. In a "Player" mindset, they never attack from the front, sometimes upchuck in where Survivors are going or where they're waiting, spit at gas cans to set them ablaze or at ladders, strike from above and/or afar, hawk up goo while a Survivor is being helped up to their feet, or attack those gunked in Boomer bile or being attacked by other Special Infected.
  • Exclusive to Witches:
    • Witches are Special Infected that aren't not initially hostile and are always found in a dormant sitting or slow walking state. However, if startled or attacked, they can instantly incapacitate, or even kill, their provoker.
      • When alerted to the presence of a non-Infected or a flashlight, a Witch will look in the Survivor's direction and make a low warning growl, signalling an incipient attack. If the Survivor immediately backs away and/or turns the flashlight away, the Witch will gradually return to her wailing state. Otherwise, she will slowly stand and flail her arms in a threatening manner. If the provoker still has not stopped, she will single them out and run at incredible speeds (shoving other Survivors in her way), and can incapacitate her victim instantly whereupon she frenziedly slashes that person with her clawed hands, only stopping if either she or the victim dies. If shot, struck by explosives/exploding Boomers, or physically collided, the Witch will instantly gun for the culprit.
      • That said, if set on fire, thrown bile on, or physically blocked, the Witch will switch targets to that particular interferer. If the Witch is still alive after killing a Survivor or she's unable to reach her target, she will go into a panic and attempt to flee the area, successfully doing so after the Survivors lose sight of her for 1-2 seconds. Speaking of bile, she's the only Special Infected to mow down Common Infected that converge on her position so long as they're in the way of the bile tosser.
    • Besides the usual stationary kind (at least by the time Survivors spot them), there are also the Wandering Witches, who walk around aimlessly in the day. Becuase of the sunlight, these Witches are less prone to flashlights, but because they're already upright, they're more easily startled.
    • Despite the many things that can provoke Witches, they're not distracted by flashing lights, beeping sounds, or car alarms (though the last will alert her of the Survivors' presence). However, when it comes to thunder, that's an interesting story.
    • Witches are known to have a strange attraction to the smell of sugar, which explains why there are a large number of Witches near Ducatel Sugar Mill as attested to by the Savannah Survivors. As such, there have been sightings of several of them at Sugar Rush and approaching the Candy Kingdom (and not provoking the Gumball Guardians since they're less evil and more lost souls). This has caused distress for Vanellope even if she's not ruling Sugar Rush anymore and Princess Bubblegum as dealing with Witches is difficult as it is for four gun-toting humans.
    • Among certain daredevil zombie hunters is the challenge of "Cr0wning" a Witch by killing her without startling her, usually with a shotgun. Usually, this means the chalenger has to approach the Witch, and land all their pellets on her body or head. Any less will usually spell instant incapacitation or death given how tough Witches are.
    • Unlike other Special Infected, there are no instances of Witches in a "Player" mindset. That said, "Player" Special Infected may take a chance to claw her to alert them and be more easily driven berserk by flashlights or approaching Survivors, or even use them in their attack plan. That said, some Witches have been known to strike down "Player" hunters for that clawing, and those Hunters usually head for Survivors to capitalize on the panic.
  • Exclusive to Tanks:
    • The Tank is arguably the most powerful Special Infected along with the Witch. Unless the team works together to take a Tank down, it can wipe out entire squads with or without help. The reason why is because not only are Tanks huge and strong, they're fast enough to keep up with a healthy Survivor, and can even climb buildings. Besides punching obstacles into Survivors, they can also pick up rubble from the ground (or other things like cars) and toss it at them. And they will not stop until all Survivors are dead, or until the Tank is dead.
    • Are the sole reason there are very few visitors, given they're openly hostile to all humans and many other living beings. And those that aren't (including other Special Infected) still run the risk of getting punched out of the way if between a Tank and its target.
    • It is said that the Tank mutation heavily resembles that of The Hulk. Banner himself pities the poor soul that was unlucky enough to become what we know as the Tank and has even try to find a cure, but so far he has been unsuccessful.
    • Stitches considers Tanks to be the perfect playmates as the creature doesn't attack him on sight like he does with others (provided that he doesn't get in the way). His favourite game is hooking someone only for the Tank to punch them away, which amuses the abomination.
    • In one ocassion, the first ascended Tank stumbled upon the young Gnar, who was standing before him, looking to pick a fight. But when he transformed into Mega Gnar, the fight quickly turned into a huge mess that destroyed the entire area. The Court is taking extra measures in case these two encounter one another again.
    • Surprisingly, they have developed a rivalry with the Goliath, another hulking creature that causes havoc whenever he is around. Goliath has come to blows with them from time to time, but they have an affinity to hunt down humans, so in a sense, there is respect between the creatures.
    • The Hall of Combat Wrestling used to exploit the Tank as a "perfect sparring partner", with a challenge amongst its members on who can defeat the tank in a direct fist fight, which is no easy task. With more Tanks in the Pantheon, they're required to make sure that there's only one Tank in the House of Combat/Sports before sparring with them, and to help exterminate the rest.
    • Apparently, frying pans used to do extra damage on him compared to other standard weapons. Its effectiveness has since been halved, making everyone running up to a Tank and smashing him with four Frying Pans Of Doom very impractical in taking him down. Also, despite their bulk, dead Tanks float on water. No one knows how this is possible.
    • There have been reports of one Tank behaving like an english gentleman. Whenever this is true or not remains a mystery.
  • Under a "Director" mindset, Tanks never attack Survivors pinned by other Special Infected unless they collide during the Tank's attack, and always go for those still standing rather than risk its life taking out the one already downed. In a "Player" mindset, some Tanks are more comfortable "sniping" down Survivors with thrown items, dip into nearby water to douse any fire on them, punch Survivors away from one another or even off large drops when possible, avoid mounted guns and other high DPS weapons, punch chainsaw wielders as soon as they enter range, or stand between pinned Survivors (by way of Hunter, Smoker, or Charger) and their allies.

    Sylvanas Windrunner 
Sylvanas Windrunner, Goddess of Revenant Zombies (The Banshee Queen, Dark Lady, former Ranger General, Warchief)
  • Theme Song: Lament of the Highborne
  • Intermediate Goddess
  • Symbol: The Icon of the Forsaken.
  • Alignment: Lawful Neutral, though questionable.
  • Portfolio: Skill in archery, a cold persona, familiarity in combat, sanity held through undeath, the least moral of the Horde, dispising her state but later accepting it, Surprisingly Sexy Undead
  • Domains: Undeath, Leadership, Necromancy
  • Followers: The Forsaken, Sid Barret, Slashers, The Returners, the Iorn, the Unsent
  • Allies: Thrall, Vol'jin, Baine Bloodhoof, Jason
  • Rivals: Traxex and Lyralei, Kael'thas Sunstrider
  • Enemies: Arthas Menethil, M. Bison, Alexander Anderson, Artix Von Krieger, Tallahassee, Filia, Gul'dan, Garrosh Hellscream
  • Conflicting Opinion: Alleria Windrunner (her sister), Charlie Nash
  • Pitied by: Squigly
  • Allegiance: Grand United Alliance of Good
  • To her horror and eternal rage, once Sylvanas had ascended, she learned that the Lich King too was a part of the Pantheon. She has sworn to once again kill the man who killed her, and ensure nothing is left to piece back together.
  • Has also formed poor relations with Tallahasee and Lee Everett (this was prior to Clementine's ascension), for they began attacking her followers on reflex. Although she and Everett came to an understanding (The Revenants avoid him, he avoids them, and the same goes for Clem), Tallahassee shows no remorse and continues his zombie killing. The Banshee Queen has considered raising him as Forsaken to teach him a lesson.
  • Because of Arthas' involvement, Sylvanas has refused all invitations to the GUAE and remains a neutral party. Thrall and Vol'jin continue to try and convince her to side with the GUAG. She finds more home in the GUAG Token Evil Teammates section.
  • Sylvanas has drawn a lot of ire for bringing her Val'kyr followers into her shrine, which is her method for raising others as undead. Several have confronted her about the use, but Windrunner has yet to yield their services.
  • Regardless of how many people are still wary with her less-than-savory methods, several people has warmed up with her further when Sylvanas shows how much she's fed up with Garrosh Hellscream and participated in taking him down.
    • Still, many keep a close eye on her regardless, as her actions may eventually send her down a similar path as Arthas. Filia and Squigly both fear that she might be tempted to use the power of the Skull Heart to achieve the strength she desires...
    • That said, she's not pleased with Garrosh's return, citing that the Horde has been kind of uncomfortable with him at helm. Of course, like the case with Arthas, if other people feared she would end up like Arthas, she might end up like Garrosh instead. But no one ever dared to say that in front of her, lest they get an arrow to the forehead, brainwashed to say "Long live the Dark Lady" for weeks like a Broken Record.
  • She was shocked on the news of the rise of both Traxex and Lyralei, recognizing that they used to be a part of her before she became the full time unsavory Banshee Queen. Part of her wanted to feel nostalgic, but after the incident with her sister Vereesa, Sylvanas has learned not to make the mistake of loving again. So the first thing that came to her mind was to confront Lyralei and then berate her for daring to take form of her sister Alleria once.
  • Even after his rise, Sylvanas likes to take jabs on Kael'thas and his fall due to 'working' with Kil'jaeden, in which Kael jabs back with her Val'kyr business.
  • The return of Alleria brought a shock to Sylvanas' mind as she did not know what to do about her. She certainly hasn't discarded the locket she got from Alleria in her absence, but again, the incident with Vereesa made her very bitter even at rekindling familial relationship. She stayed away from her sister ever since.
  • After one fateful day in regards of a certain 'Broken Shore', Genn Greymane, long after her assault on Gilneas using the Val'kyr, wrecked her collection of Val'kyr. Sylvanas in turn appeased to the Pantheon to restore her collection, but instead was met with rebuke that her antics has gone too far unnoticed and as a punishment, she is to be denied of her Val'kyr forever until she starts learning to stop turning people into undead against her will and respect the living. When she rebuked that she has 'permission' from 'Warchief Vol'jin' and how no normal people will accept her existence, it was overruled and the Pantheon decreed that they will find a way to continue the existence of her Forsaken without Val'kyr, but they will not tolerate selfish bids of power, and she's practically put on something similar to house arrest. Naturally, Sylvanas is really bitter about it, but there's nothing she can do but to bide her time for whatever, considering she can't play the same cards and get away with it in the Pantheon like she did in Azeroth.
  • Although her relation with the members of the Alliance in the Pantheon was tenuous at best, they have taken a turn for the worse after Teldrassil was burnt to ashes and the Undercity was laid to siege, with war reigniting between the Alliance and the Horde in Azeroth. While the leaders and members of the Alliance were quick to blame her as the aggressor in this conflict, citing Anduin's willingness to participate in the siege for Lordaeron; the Horde-aligned members of the Pantheon rose to defend her from the accusations as they claim that Sylvanas would never dwell in the same kind of warmongering that Garrosh once did. Sylvanas herself remains silent on the topic, though bitterness can be seen etched on her face.
  • Another undead avenger, Charlie Nash, came to the Pantheon, his feelings on M. Bison very much mirroring her hatred towards Arthas. She has yet to approach him for an alliance, though, as she envies the fact that he actually succeeded in his mission in the mortal world as well as retained the humanity beyond his hatred.
  • "I have no time for games!" ... But she always finds herself in one.

    The Zombies (Plants vs Zombies
"The zombies are coming!"

The Zombies, Undead Army of Zombies in Silly Outfits
An almanac depicting all the Zombies in the first game. There are more as seen here
  • Demideities to Intermediate Gods
  • Symbol: A tie, a Traffic Cone, a Metal Bucket and a Brain
  • Theme Songs: Ultimate Battle and Cerebrawl
  • Alignment: Neutral Evil, sometimes Chaotic Neutral (or Chaotic Hungry)
  • Portfolio: Polite enough to warn about their attacks, Badass Army, Want to eat brains, Mad Eye, Night of the Living Dead, Come in different shapes and flavours, The Noseless, Some of them are animals, Have greenish skin, Zombie Gait
  • Domains: Undead, Brains, Warfare, Hunger, Invasion, Clothing
  • Allies: Dr. Zomboss (Their superior), The Scourge, Arthas Menethil, Night's King, Zhaitan
  • Enemies: The Bloom and Doom Seed Co. Plants, Crazy Dave, Anyone from a Zombie Apocalypse setting, The House of Plants, Michael Jackson, Donnel, The Brainspawn, the ascended Griffin and Kryuger Tactical Dolls, Killer Bean
  • Zombies tend to be an every day occurrence when a Zombie Apocalypse but there are times where those same zombies may be dressed in very unusual ways. This particularly group of Zombies tend to be dressed in brown coats with a tie and whatever remained of the rest of their clothing but others will be more unusual, like athletes for examples. And that's not even the weirdest part, since this Zombies tend to go against Plants that are designed to defend their owner's home and prevent the zombies from eating the owner's brain. Led by Dr. Zomboss, these Zombies entered the Pantheon one day after their superior unleashed them in several houses, which forced several groups to contain them and give them an official title to prevent a catastrophe from happening.
  • The Zombies while having different builds and abilities, can be usually defined in three important groups: Zombies, the standard unit and this one can come in different shapes and forms, from regular zombies (who can occassionally wear a Traffic Cone or a Bucket as means of protection) to zombies that are football players or can drive vehicles such as a Zamboni (the titular Zomboni). Imps are smaller zombies though equally as dangerous and they tend to be more creative in how they try to disrupt the enemy defenses, usually coming with bigger threats. And lastly, Gargantuars are the biggest and more powerful type of Zombie that isn't Dr. Zomboss himself, these gigantic brutes can take a lot of punishment and come with an Imp that they will usually throw if they are enraged. There are also a few miscellaneous zombies that don't fall in neither group, sometimes the Zombies can employ zombie animals or even robots to their benefit.
  • The first thing the Zombies attempted was to invade the The Temple of Insert Name Here, who they believe is the owner of the Plants that keep thwarting their plans. Then they learned that the plants from the Bloom and Doom Seed Co. were actual deities on their own right who before the Zombies arrived were busy dealing with some unwanted invaders in the House of Plants and once word got out that the Zombies from their universe had arrived, the Plants quickly set up defenses. It's only natural that they would be banned from the House of Plants considering how they tend to target plants first before proceeding against their human targets.
  • Deities that come from any Zombie Apocalypse have found these Zombies to be quite strange. While at first they are pretty slow and have a one-track mind regarding eating, they can be quite dangerous in their own right, particularly the Gargantuars. Plus, some of the Zombies are smart enough to use tools at their disposal and even weapons in certain case, as there are a couple of Zombies that are classified as soldiers that can attack like any regular human being could (which forced the Plants to adapt).
  • During their first days in the Pantheon, the Zombies have tried to get themselves familiar with the other undead of the Pantheon. Dr. Zomboss was already very familiar with a few of the top dogs like the Lich King and the Night King, leaders of an undead army themselves. In particular the Zombies have sometimes been seen working alongside the Scourge often, who while a far more serious threat have worked particularly well with the Zombie and their power could finally allow them to finally feast on some human brains.
  • They have tried their best to recruit more undead in their quest of eating brains and came across Zhaitan, a powerful undead dragon with incredible necromantic powers that could prove useful against the Plants, his penchant for reanimating undead fauna is just an added bonus, since the Zombies already have plenty of undead animals in their arsenal (except the Wild West Bull, somehow that turned out to be a robot).
  • As stated before, Zombies can come in many forms but one of the more notable ones are for their use of some peculiar head-protective gear, mainly traffic cones and metal buckets. The presence of Buckethead Zombies have made some deities believe Donnel is somehow related to the Zombies even though he has said otherwise and that he has also got in trouble with Dr. Zomboss because of that.
  • Given that Zomboss managed to piss off Killer Bean and the latter is somehow on friendly terms with Crazy Dave and the Plants, the Zombies have been continuously targeted by the Bean and not even their most intelligent and tough units have been able to neutralize him (even Gargantuars are no match for him). Some Zombies, like the soldier units, have even tried to shoot him but have had no success in subduing him. And the zombies don't have a good track record when it comes to dealing with beans.
  • One of their zombies, used to resemble Michael Jackson but later changed to a Disco Zombies after some legal disputes, the King of Pop himself found it to be an adorable portrayal, even if he isn't exactly on board with brain eating zombies. At the least they are good sports about dancing and sometimes like to invite Michael to dance but he knows better than to trust the Zombies.
  • While generally considered a menace, there is one good thing the Zombies are responsible for and that's going after the Brainspawn. The two factions are constantly attacking one another and many of the brainspawn have been devoured by the Zombies after several attacks, which many of the Pantheon are glad that at least each are locked into a never-ending conflict. The brains have even tried to convince the Plants to help them get rid of their arch-enemies but they will rather not get involved and let the Zombies and Brains take each other out.
  • Besides the Plants and the Brainspawn, another faction that tends to get into fight with the Zombies are the Griffin and Kryuger Tactical Dolls. The dolls have plenty of experience fighting undead but their disdain for Dr. Zomboss is what makes the enmity fairly personal, as he is a reminder of groups like the KCCO and the fact that they are robots makes it much harder for the Zombies to chomp them down (not for the lack of trying). The fact that the Zombies have also used robots (not just in the Far Future but even in other timelines) bothers the Tactical Dolls tremendously.
  • Many have wondered, if they really want to eat brains, why haven't they gone after Zomboss? Given that he has a very noticeable brain in his head, it's perplexing the Zombies remain loyal to Zomboss though some think his might just be too rotten or the Doctor is way too dangerous to betray.
  • Can also be found in Clothing Style.

Lesser Gods

Springtrap, God of Artificially-Living Zombies (Spring Bonnie, Scraptrap, Burntrap, Salvage, Not Freddy, The Murderer, Purple Guy, Vincent, Dave Miller, William Afton)
  • Lesser God, formerly Quasideity
  • Symbol: His head, with a mummified head with still-attached eyes beneath it
  • Theme Song: "It's Time to Die" by DAGames, "I'm The Purple Guy" by DAGames, this, this, or Salvaged by NateWantsToBattle
  • Alignment: Chaotic Evil
  • Portfolio:
  • Domains: Undead, Rabbits, Animatronics, Murder, Cruel Deaths
  • Herald: Vanny
  • Allies: Freddy Krueger, Jack the Ripper
  • Enemies: The Puppet, Mike Schmidt, The Fazbear Gang, Balloon Boy, Yu Narukami, Bryan Mills, Terra Branford, Batman, Bloody Marie, Squigly, and many others who are protective of children, Hoto Cocoa, Kafuu Chino, Tedeza Rize, Ujimatsu Chiya and Kirima Sharo, SCP-524, Michael Afton
  • Opposed by: Every child deity, and deities related to rabbits.
  • Upon his ascension, he greeted all of the Fazbear animatronics, especially the Puppet, with his trademark grin and told them something with his garbled voicebox. Analyzed recordings show that he was actually saying:
  • Springtrap is really distant from the rest of the Fazbear's animatronics, even from the Puppet. Being the last one still active (or so it was thought for a while) might be one factor, but there's also the fact that he doesn't have an endoskeleton (or if there is any, it's withered); he has a corpse inside him which allows him to move around.
    • Further research into the matter reveals a rather grim truth; it isn't just any random corpse, it is the corpse of William Afton, the murderer who killed all of those children who haunt the other animatronics. He died when he dismantled them, releasing the souls from them, and was chased into Springtrap, which ended up crushing him inside. This factor is why gods wanted him to ascend to make sure that he is unable to harm anything ever again.
  • Is the single factor why Mike, Freddy and The Puppet would work together, being the one more or less behind everything that had happened to this point.
  • Due to the true identity of the corpse inside Springtrap, which might be the reason why he acts the way he is, he is forbidden from getting near any child deities.
  • He is also opposed by every deity related to bunnies in the Pantheon. Yes, this even includes The Killer Rabbit of Caerbannog. He is that horrifying.
  • While keeping track of him might seem easy due to being the only thing inside his temple, his temple has a terrible ventilation system that tends to short out, which might cause hallucinations. And if you spot him staring at you? We have no idea what he might do to you, though you will find out for sure.
  • It should be noted that his decades of imprisonment within the sealed room of Freddy Fazbear's, :coupled with his brutal but well-deserved death, have left him somewhat... unhinged. While this usually makes him more frightening, there are times that he just acts... weird yet funny.
  • Sometimes, even Springtrap joins in on the legendary night of debauchery in his temple, but he does it alone from the other animatronics for good reason. That doesn't stop Cranky Kong from noticing him like the others though.
  • One of Freddy's galas is taking place at a kid's house (or that's what the majority believes). Some accused Springtrap of somehow influencing Freddy and his friends, but the only response Springtrap gave was a low, raspy chuckle. That is because he already knew that the so-called "gala" involved either a brain-damaged child or his remorseful brother, something that Afton had no part of and Spring Bonnie was just a witness when Fredbear chomped the head of the former. Spring-Bonnie did thank Freddy for clearing Fredbear's name and that he is sorry for what Purple Guy did while inside and controlling him. That said, some have reported seeing a tiny, not-as-damaged Springtrap lookalike at this gala all the same...
  • With information about a new "FNaF World", some have begun questioning whether Spring Bonnie is a boy or a girl. When asked directly about this, Springtrap replied "Yes".
  • A conversation was heard from inside the temple, with the two voices sounding so similar it was hard to tell who was who. Apparently, the Murderer has a son called Michael who also died and came back, and is now coming to find his father. Some of the other gods have theorized that Michael actually is Springtrap, though why he would have acted like the Murderer raises more questions. Springtrap himself could not be questioned, due to him going missing almost immediately afterword. Regardless, Michael, Freddy, and the Puppet are all considering him as the murderer until conclusive evidence proves otherwise.
    • Eventually his creator revealed that the voice was a bit of a misunderstanding, which points to William as the murderer again. That said, Springtrap is still nowhere to be found, and when questioned Scott wouldn't reply with a straight answer.
      • He was eventually found in the back alley of a pizzeria. Which burned down. The consequences of this were much more profound than originally believed, as it was actually a harbinger that his presence in the mortal world was defeated and destroyed permanently, in no small part thanks to the Marionette. The murderer inside Springtrap is furious at his defeat and seeks to take his anger out on the child gods of the Pantheon. Unfortunately for him, however, the Marionette and Mike Schmidt have dropped their enmity and increased cooperation to prevent this very circumstance from happening, as both have foreseen this exact possibility and are investing all of their effort to prevent it.
  • After seemingly dying for good, William has returned yet again, although he abandoned his physical body. Springtrap loves to taunt the others, but is slightly angry that his body was left behind.
  • Some believed the newly opened Freddy Fazbear's Mega Pizzaplex would be his next target. Given the movements of his recently appointed Herald, Vanny. They were right. Not only had the Pizzaplex's animatronics been hijacked by Vanny but underneath the building was the very pizzeria Afton had been burned in. And to the horror of many, Springtrap turned up alive and ready to menace the world once more. Unfortunately for him, He was caught by Molten Freddy before he could escape the pizzeria. His current whereabouts after his abrupt abduction are unknown.
  • Also serves under Cybernetics and Enhancements.

Stitches, God of Undead Fatties and Flesh Golems (The Terror of Darkshire, Abomination, Pudgy)
  • Lesser God
  • Symbol: A meat cleaver and a Chain-Hook
  • Theme Song: Duskwood
  • Alingment: Chaotic Evil (More like Chaotic Stupid in general)
  • Portfolio: An Axe to Grind, Body Horror, Can eat people with his belly, Fartillery, Uses a hook as his main weapon Which he uses to grab people, A very all-rounded tank but slow on speed, Psychopathic Manchild
  • Domains: Undead, Hooks, Body Horror
  • Allies: Arthas Menethil, Kel'thuzad, Diablo, Pudge, Leatherface, Jason Vorhees, The Butcher, Spooky, Lesale Deathbringer, Hedorah, Undying
  • Rivals: Roadhog
  • Enemies: Brightwing, Li Li Stormstout, Sylvanas Windrunner, Uther Lightbringer, Usalia, Hanzo Hasashi/Scorpion, Artix von Krieger, the Hall of Ghosts
  • There was a time when a giant box labeled "A gift for your majesty" that misteriously appeared in the Pantheon and nobody dared to open it. The box remained untouched until Arthas arrived to receive his gift. Arthas was surprisingly giddy while opening it, with Kel'thuzad describing it as "almost a little dance, like a child getting a gift from Greatfather Winter". To his delight, it contained the Abomination known as Stitches and he proceed to unleash him to "Play with his friends".
  • It is heavily advised not to "Play" with Stitches. It's very likely that you would end up Swallowed Whole if he happens to find you.
    • According to Li Li and Brightwing, he smells really bad. That's why they recommend avoiding Stitches if you happen to stumble upon him.
  • He gets along surprisingly well with Pudge, as the two seem to be onto the same things and even have similar fighting styles. Things usually get Bloody when they start discussing the latter but the two always make up afterwards.
  • He likes to visit the house of Food from time to time, often putting on his chef outfit to help in the kitchen. He keeps getting kicked out because of his smell scaring out potential costumers but he insist in trying to help.
  • Stitches is notable among other Abominations because of his bile being incredible toxic, and worse because even the slightlest damage done can spurt out the bile off him. The Venomancer is fascinated by how incredibly deadly Stitches' bile can be and often convinces him to hang out in his temple in order to stract some of it and use for personal experimentation.
    • From the same house, he found a "playmate" in the form of Hedorah. The two are very similar since they are made of toxic waste (Well, stitches is made of bodies but he has plenty toxicity in himself)
  • He once stumbled upon Jason Vorhees and immediately found him to be a "funny friend". Stitches often likes to follow Jason whenever he goes to "Play with his friends" and often likes to dress like him.
  • Stitches has an habit of Hooking anyone during combat, making him an unlikely threat even from a safe distance. Even then, Scorpion isn't really fond of the abomination, given that he isn't exactly thrilled to be around undead people again.
    • On another note, Roadhog finds Stitches to be a Worthy Opponent for his mighty Hooking abilities (as he calls them). They aren't full time friends because Roadhog already has enough trouble with Junkrat to consider hanging out with another airhead.
  • Often found breaking havoc in the house of Ghosts, saying that "Stitches is afraid of no Ghost!". Even though he is technically banned, he keeps breaking in from time to time, prompting the resident to take drastic measures to fend off the abomination.
  • After hearing about how he terrorized a whole village by himself, Spooky decided to make a stitches one of his subjects in her mansion. Stitches accepted because tha place looks like a "big playground" according to him.
  • At first Undying confused Stitches with Pudge then he noticed that he was an actual undead. Sometimes he is reminded of his Flesh Golem form when he sees the abomination
  • Artix often is seen chasing after Stitches, given his habits of smiting undead. However, he has a hard time trying to take the abomination out and often finds himself gorged by Stitches. The latter has no problem when Artix tries to hunt him down, after all nobody likes to play with him that much.
    Stitches: Paladins are funny people.
  • Stitches one day felt like going to the beach and decided to dress accordingly. The amount of Brain Bleach that some people had to take to forget about what they saw was said to not be enough.
  • He really likes to celebrate Winter Veil by dressing up for the occasion, even if other kinda wish he wouldn't.
  • "Stitches wants to play!"

    The Triombies 
The 2-4-5 Trioxin Zombies, The Nigh-Unkillable Undead (Triombies)
A Trioxin Zombie in containment
The Tarman, the Patient Zero zombie
  • Lesser Unholy Beings
  • Theme Song: The Return of the Living Dead Main Theme
  • Symbol: A canister of 2-4-5 Trioxin.
  • Alignment: Chaotic Evil
  • Portfolio: Said to be developed from the cause of rigor mortis, in despair while being dead, covered as fiction but stronger than it was portrayed, sealed in barrels for good reason, heavily bulletproof, hordes of zombies, invades the living through numbers
  • Domains: The Undead, Nigh-Unkillable, Toxins, Intelligence, Subversions
  • Allies: Dr. Zomboss and his zombie minions, Nekron, Nagash the Undying, the Scourge
  • Possible Source of Experimentation for: Saira and Kaira, Gogmazios
  • Enemies:
  • Heavily Opposed by: Meridia, Sylvanas Windrunner
  • Usually, zombies are portrayed to being a mindless horde of undead, an unholy amalgamation of being living and dead at the same time. They infect others, would come in hordes and are somewhat easy to kill, provided they are shot in the head. These zombies are anything but as what would expect in such portrayals. These zombies, a byproduct of a chemical called 2-4-5 Trioxin, are far more agile, durable and horrifyingly smart, a feat rather uncommon within zombie tropes. Combined with their heavily durable bodies and smart use of hordes, these zombies are the epitome of dangerous to the extreme. Their one objective: brains.
  • The House of Undead may have a large amount of people who reside within the realms of death or undeath if you will, but these zombies, while similar in concept are somewhat of a different type. See, while they may act like zombies (with all their chasing the living and brains), they do exhibit some human characteristics though this is more of ways for them to increase their chances for brain consumption. For one, they can speak, a rare feat among zombies of any kind, and they claim to want to eat brains just to lessen their suffering from being undead. It may be a weird revelation but it becomes scary once you realize that these zombies were just a result of a spilling of a poisonous toxin that the military obviously did not contain with great effectiveness.
  • Zombie survivors should be warned of their presence. These zombies are not the typical zombies they have faced. Far more durable and smart when it comes to tricking newcomers or unsuspecting survivors, they should not be underestimated and considering how dangerous zombies are when in numbers, imagine that same number, but with improved bodies and intelligence to boot.
    • Deities who had survived in zombie apocalypses might want to rethink if their zombies are as dangerous as these Triombies. Those proficient in firearms, as attested by the Green Flu Survivors, will see that their weapons will not do enough damage to their movements, let alone even shooting the head. Those who are melee experts such as Saeko and Rick will also discover that Triombies are also immune to blunt force especially when the former tried to cut the head of a Triombie, only to chase her as a headless zombie. Last but not the least, outsmarting these zombies is a very bad idea, as Tallahassee's smart attempts at tricking Triombies into killzones did not deter their chases. However, some of the more extreme ones, such in the case with the Ultimis Team have enough firepower to get rid of these Triombies, just ask Richtofen and his trusty Ray Gun to prove such. Overall, far more dangerous than your typical zombie but not too overpowered.
    • One may ask if burning these zombies is a good measure to kill them and while such ideas are promising, the end result is not pretty. By burning even a single Triombie, the chances of the toxic gas from their charred corpses infecting someone else is very likely, meaning if one burns an entire horde, the gas that was the source of their zombification will infect another living being from within the vicinity thanks to being airborne. And how bad is that you may ask? Just ask the general who nuked the entire city only to have accelerated the spread of the virus.
  • Since durability is one of the strongest feats of the Triombies, few have thought of trying to use the Bloom and Doom Co. Plants in an attempt to halt or at the very least, slow their advance. Peashooters cannot do a single pint of damage, although Snow Peas have shown to at least slow them down, while Catapult-based plants also have shown rather small damages to Triombies. One issue is that Triombies will pretty much ignore the plants (unless they are forced into one path that is) so harder hitting plants will be necessary to even disintegrate them such as Doom-Shrooms. This would have been fine if it was the Triombies themselves, but since their durable and intelligence is remarkable, it would not take long till a certain other zombie scientist took notice of their capabilities use them to his advantage.
    • After hearing the large resistance Triombies have over anything, Dr. Zomboss talked about allying with the Triombies, promising large sums of brains for their efforts. In exchange, the Triombies will work alongside Dr. Zomboss though this may have the unintended side effect of creating conflicts between Zomboss' army and the Triombies for their share of brains. Nonetheless, the combination of both Zomboss and the Triombies means more experimented zombies, which many fear the last thing they would want to see is creating a Gargantuar Triombie.
  • One of the few Daedric Princes who opposes the undead have openly spoken about how she has hated their presence. Meridia has shown that for all the Triombies strong hides, they still easily fall against her artifact, the Dawnbreaker, rendering all their resistances useless. Her Daedric minions also have easier time smashing through the Triombies with no effort, making their brain hunting far more difficult. That has not stopped other zombie deities from taking the Triombies' abilities to use.
    • For one, if most of the ascended zombie survivors have a hard time killing Triombies, then imagine if either Nekron or Nagash takes a hold of them. While their zombie armies are mightier than Triombies, Nekron has a general interest with their intelligence, although he and Nagash are disappointed to hear that the Triombies only wanted brains and not killing the living which left them with dumbfounded thoughts as all their efforts might have been for naught. Still, the addition of stronger bodies and more intelligent minds is of great use for the two.
    • Arthas already has the Scourge as his army so that would make Triombies be less of a priority but he has taken some into account with some of the resistances such as blunt force and bullets to be interesting though considering the universe he and the Scourge are in, magic is of another concern. Though his solution is obviously infusing portions of the Triombies with Scourge-based magic, which makes the already strong Triombies into even stronger forms, allowing more forces integrated into the Scourge.
  • While Triombies in general are not much remarkable outside of their capabilities, the Tarman is perhaps the most memorable of the bunch, being the first Triombie to take stage after a new employee of a military storage facility incidentally broke the Trioxin tank containing him. Then came his grand entrance, showing what Triombies are capable of, including a strong grasp of their pray and resilient behavior, even his less than solidified form made him a threat. And since Triombies are an interesting bunch of zombies to experiment upon, nevermind the fact the Trioxin responsible for their zombification technically makes them experiments to begin with, some have thought of rather dangerous ways to make Triombies even harder.
    • First thought was made by two witch sisters, except these witches have some form of new magic, or in this case, Salt Alkymancy. Both the Architect and the Witch of the Lake have taken the zombies into consideration for their new experiments as Triombies do fit their criteria, where the witches themselves have been involved in studying the perversion of the cycle of life and death, the Triombies violate that very cycle, although in a scientific manner rather than through a magical method.
    • The Dragon God of Tar itself seems to be uninterested at the Triombies since it is interested in anything made out of sulfur (the element in question is its appetite). However, the Tarman, despite not being made out of sulfur, has the risk of merging itself with the Tar from Gogmazios, a possibility that some deities are both anxious and terrified about as having a Triombie-infected Gogmazios is nothing to sneeze at. The dragon itself is abominable enough, but having it with traces of Trioxin only worsens the odds. Fortunately the Monster Hunters have enough strength to prevent such scenario from happening, though there are times when the Tarman is able to sneak in and evade their presence...
    • Even before their presence, the Grineer have been responsible for using infected-like beings to their cause, as a result of their rapid degeneration of their clones, some clones look malnourished as others. They would use them as a form of shock troopers which are able to repel most damage from their already malformed bodies. They also did the same thing with a certain other form of organism except that reintroduced the Infested to the galaxy so not so much of a success. With Triombies however, this may be of both scenarios. Their bodies and intelligence may be of good use, but the risk of the Trioxin gas spreading to the Grineer and turning them into Triombies themselves is not of good results.
  • Speaking of zombie archetypes, Sylvanas is rather insulted of their presence. For one, the entire "zombies eat brains" thing has been a thing of the past, as many zombies have evolved in some way or another (or devolved, depending on certain inteprations). On the other hand though, she can take some of the Triombies before Arthas takes advantage of their strong hides. Still, it really annoys her when all the Triombies ask for is "brains" which they would stop bugging her with.

    Zombies (Minecraft
Zombies, Divine Mooks of Slow-Walking Zombies (Night Roamer)
  • Lesser Deities in groups, Demideities individually.
  • Symbol: Their costumes
  • Alignment: Chaotic Evil
  • Portfolio: Everything's Deader with Zombies, The Goomba, Mostly Male, Organ Drops, Zerg Rush, Revive Kills Zombie, Weakened by the Light, Also come in different variants
  • Domains: Undead, Walking, Mobs, Night
  • Allies: Creepers, Dr. Zomboss and The Zombies, The Scourge
  • Enemies: Steve and Alex, Bloom and Doom Seed Co. Plants, Deities from a Zombie Apocalypse setting, Cuccos, Galeem and Dharkon
  • On good terms with: Endermen
  • In the world of Minecraft, adventurers are bound to come across several hostile creatures during the night and undead monsters are one of the dozen dangers that await you in the dark. In particular, Zombies are easily one of the most common mooks you can encounter but their slow walking speed and simple pattern of attack makes it a rather easy foe to take down, unless they are in a large group or with other more dangerous mobs. The Zombies made their way slowly to the Pantheon thanks to Steve accidentally leaving a nether portal near a group of them, which somehow landed them right in the Pantheon and several deities being attacked as a result. The portal was closes and most of the zombies were sent to the House of well....Zombies, because of their accidental arrival to the Pantheon making it so once killed here they have a chance to respawn anywhere and the Authorities weren't willing to risk another outbreak.
  • Zombies come in different forms, sometimes in sizes too as there have been small baby-like zombies riding chicken in the past. In deserts, Zombies become Husks in deserts, being able to withstand sunlight and inflicting hunger on their opponents while underwater there exist the Drowned, an aquatic variant that can be found in rivers and oceans and usually attack unsuspecting ships during the night.
  • At late hours of the day is common to see Zombies alongside other style of mobs and since Creepers are usually the other danger the adventurers in the world of Minecraft have to deal with, it was natural that both Zombies and Creeper would be on fairly good terms, as well as a monster morality allows it at the least. Though interestingly enough, Zombies tend to spawn more often whenever either Steve or Alex is nearby and since Creepers have already proven to be a nuisance in general, the arrival of Zombies have made it much more difficult to explore certain sections of the Pantheon.
  • The actual origin of Zombies in Minecraft is kind of an enigma, since it was never explained why the world has them in the first place as no known cause was ever found or why they look like an undead Steve. They also seem to not cause infection when bitten, unless you are a Villager which in turn makes you a Zombie Villager upon death.
  • While neutral with most of the undead deities in the Pantheon, these Zombies actually became somewhat friendly with Dr. Zomboss and his group of Zombies. While the doctor noted that this zombies are slow and useless during the day, he did find them more resistant than most of his regular forces and so tried to use them to assault the House of the pesky plants that keep foiling his plans. Not much of a difference was made as these zombies, while numerous, still fell to the might of the plants and they even took note of the many weaknesses these brand of zombies posses.
  • Another big group of undead that ended up allying themselves with the Zombies was the Scourge, a large army of several undead entities under the command of the Lich King. One of said leaders, Arthas Menethil, saw them as mere weak pests but with some potential, some believing he is trying to turn them into "Scourge Zombies" which has terrified a grand part of the Pantheon.
  • There are many things that prevent Zombies from being a constant threat. For once, they are weak to sunlight and naturally are rarely seen during the day (their temple is build in a way that resembles a dungeon) and even when burned by the sunlight they do eventually respawn, which is why many tend to go to the House of Light and Brightness because it's the only place they will rarely appear in. Sometimes sun-related deities also actively drive them away with their sun powers.
  • These Zombies naturally found themselves being constantly attacked by several deities that hail from a universe that was hit by a Zombie Apocalypse, though usually they find these zombies to be quite tamer in comparison to other settings, even if usually it can actually prove dangerous in big numbers. Most are glad that they are slow and only come out during the night and considering that there is a rare chance they might hold rare or important gear, some adventurers have an habit of farming them to improve their gear.
  • Husks are notable for being found mostly outside of the usual places the regular Zombies are kept in, as they are closer to mummies than zombies and they frequent more desert-like environments and can actually appear during the day but usually those areas are carefully monitored to prevent an epidemic of Husks. On the other hand, the drowned did become a problem at one point thanks to a prevalence of water areas around the Houses of Water and Moisture and Aquatic Life though since then adventurers have taken care of most of them even if they keep reappearing overtime.
  • There is an even rarer variant of Zombies known as Chicken Jockies, small zombie-like children that come mounting chicken. These little critters might seem adorable but they are quite dangerous if left unchecked and some of them have even snuck into one temple in particular to steal a few chickens and use them as steeds. Unfortunately for them, those were actually Cuccos and as usual, they went ham on the zombies and drove them away. Since then, the Zombies and Cuccos have been at war with each other and some witnesses have claimed that things tend to get pretty messy.
  • Following Steve and Alex's arrival at the Super Smash Bros. tournament, they actually brought two unlikely guests along for the ride, one lone Zombie being one of them and even though they are usually hostile towards Steve and Alex, they don't seem to mind this one. And this zombie also knows how to craft and operate items like a regular human would but most Zombies don't really care one way or another.


Rottytops, Goddess of Attractive Zombies (Rottytops, Rotty, Fillin the Blank, Ima Goodgirl)
Rottytops as a Human 
  • Demigoddess
  • Symbol: Her Face, The Zombie Caravan
  • Theme Song: Rottytops' theme from Shantae and the Pirate's Curse, The Nightmare Woods (whenever she or someone escorting her's being chased)
  • Alignment: Chaotic Good
  • Portfolio: A free thinking zombie who's constantly moving in place, one of Shantae's most mischievous friends, wants to eat brains, but settles for coffee instead, bears her midriff with pride, the only one out of Shantae's friends to not mind the "space princess" attire, tricked Shantae to carry her bridal style through a concerningly perverted part of a spooky forest, will not tolerate anyone harming Shantae, even if she wants to eat her brains, used to be among the living
  • Domains: Attractive Zombie, Coffee, Different Zombie, Shameless Fanservice
  • High Priestess: Zombina
  • Heralds: Sky and Bolo
  • Allies: Shantae, Philip J. Fry, Sans and Papyrus, Muffet, Gwen Stacy/Spider-Gwen, Miles Morale/Spider-Man II, Jessica Drew/Spider-Woman, Heather Brown/Spinnerette, Peter Parker/Spider-Man
  • Enemies: Risky Boots, Albert Wesker, Galeem and Dharkon
  • Opposes: The House of Betrayal
  • Avoids: Zombie Apocalypse Survivors, especially The Green Flu Survivors, Frank West, Chris and Claire Redfield, and Leon Kennedy
  • Out of all the friends Shantae has, Rottytops was one of the most turbulent in the young Half-Genie's life. During Shantae's first adventure, Rotty and she encountered each other at the Zombie Caravan. After a foot race through the forest, the rest is history. On a bad day, she wants coffee and will do anything to get it, including teaming up with Risky Boots and helping Hypno Baron bring upon the end of the worldnote .
    • When Rottytops saw Shantae in the Pantheon, she ran at a dead sprint, crashing into her friend. While she was sore after that, Shantae's reception to her undead friend's arrival in the Pantheon was just as warm.
    • She made it clear to Risky that she'll stay loyal to Shantae, even if it will cost her a head and a leg. The latter simply scoffed and dealt with her business elsewhere.
  • Her temple manifests as the Zombie Caravan. By night, it stays put, allowing Rotty a chance to explore the Pantheon. By day, it rides off, mysteriously untrackable by most gods. The only place where it'll never stop at is the House of Betrayal, as it's still a very sore spot for the undead girl owing to her being blackmailed by Risky Boots to betray Shantae by kidnapping her Uncle Mimic.
  • Of all the people Shantae interacted with in her home world, she's one to love being in fanservice-heavy attires, rivaling the Pirate Queen in flaunting her stuff. Against both Shantae and Risky's wishes, she's brought her "space princess" bikini with her and could be seen on occasion wondering around the Pantheon wearing it.
    • Adding onto her love of shameless cosplaying, she brought up yet another costume. That being a half-genie garb during her time as Fillin the Blank or Ima Goodgirl, or whatever Atrocious Alias she comes up with next.
  • In her home realm, zombies come in two flavors: sane and insane. Rottytops is one of the sane zombies who haven't lost their sanity, but to keep her sanity, she needs to drink coffee constantly.
    • That's when she bumped into Philip J. Fry. On her way to get her fill of coffee for the day, she encountered Fry buying coffee. While Fry was curious about why she's green and needs coffee, she talks about how zombies in her world need coffee unless they want to become feral zombies. After teasing about wanting to eat his brain, both of them became coffee drinking buddies.
  • Despite being a zombie, she hates her fellow zombies in the House of the Undead, especially when it comes to hearing horror stories about zombie apocalypses happening in different worlds. To that end, she makes an effort to avoid most zombie apocalypse survivors.
    • The worst story she heard revolved around the Resident Evil world. Hearing about Albert Wesker's exploits in using viruses like the T-Virus to weed out the weak and take out the world, she took it upon herself to declare him an enemy. Wesker looks down upon her, since even in her native world, their zombies are far weaker than what he or the myriad of viruses he has can pull out.
  • The House of Knowledge found out that Rottytops was not always a mischievous zombie. In her home realm, her brothers and she were once human, but due to unknown circumstances, they became the zombie folk we recognize to this day. Rottytops remains silent on that topic, and that's how it'll remain.
  • One figure she was told to never try to fight was Galeem and Dharkon. Upon hearing about how they effectively killed her best friend and used her spirit as a puppet in their world, she became furious and swore to fight them if they dare try to attack her again.
  • One day in the House of Nature, she recieved a friend request over the World Wide Webnote . Upon going out to find whomever sent the request, she stumbled upon Sans the Skeleton, with his own World Wide Web. After a hurricane of bad web and spider puns, the two became fast friends. As for Papyrus, he's curious as to why she's a human, yet not a human whenever he isn't hiding from the duo's bad puns.
  • She has an affinity for most spiders in the Pantheon. That being said, she'd prefer to avoid Shelob and other evil/oblivion spider gods, as she doesn't want another Giant Spider to try to eat her as one tried to in Pirate's Curse.
    • On that note, she met Muffet as a lot of gods have: walking into a thick and sticky web trap laid down by her's truly. Despite the usual reception being less than warm for most other gods, Rotty took it in stride, deciding to play with Muffet and her spiders. As such, Muffet lets her go on her way without much trouble, inviting her to play with her spiders at a later date.
  • Using the World Wide Web, she found out about some spider-themed superheroes. Deciding to try to find the webslingers, she went over to the Sub-House of Unpopularity, hearing this is where Spider-Man resides outside the House of Heroes. To her glee, he was there, though he wasn't alone. Looking down, descends Spider-Gwen, Spider-Man II, Spider-Woman, and Spinnerette. After getting to know them and learn how they got their spider powers, she called them her spider-people friends with enthusiasm.
    • That being said, Peter Parker didn't trust the zombie initially, as she brought back bad memories of an alternative dimension where he, among the World's Greatest in that universe, turned into zombies by an alien virus. Rotty, saddened to hear about that Spider-Man becoming a zombie in an alternative universe, gives Spider-Man a hug of comfort while tears started to form. Taken aback, Peter comforts her by saying that this isn't that universe, and that she's her own hero, regardless if she's a zombie or a human. Even as a zombie, he stated, he made sure to use his powers with great responsibility.
    • Spinnerette's origin story was different, in that she was blasted in a Genetic Infusion Chamber instead of being bit by a radioactive spider. Unfortunately for the six-armed superhero, Rotty had a riot when she learned where she shoots her webs from, though she was quickly corrected that it was her lower back that shoots web, not her butt. They shot it off well otherwise, liking how powerful and kind she was, though showing off her excellent physique is a bonus, too.
  • Also holds a position in the Physical Attractiveness Sub-House.


    The Flood/The Gravemind 
The Flood, The Parasite Zombies (The Parasite, The Infection, The Shapeshifting Sickness, The Great Enemy, Inferi Redivivusnote , The Precursors) (The Gravemind: The Timeless One, Inferi Sententianote , The Primordial, The Captive, The Beast, The Prisoner of Charum Hakkor)
The Flood
The Gravemind