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The Grand Item Station

As the title above suggests, this is the official title for the House of Items and Objects, which was built as an offshoot to the House of Craft, only for the former to suddenly see a surge in size, popularity, and prominence and becoming one of the most unexpectedly popular Houses in the Pantheon due to a number of factors. Perhaps marketing and unique appeal played a role, or there was something that endeared many to take a visit there, and the fact that the focus on a more accessible theme than most other Houses allowed for an easier time for visitors to understand and take interest in what is available there.

The House's core appearance is generally standard at first glance; it's a wide-space, ten-story tall building with a toy character embezzled in a nearby banner, an established mascot for the place. The building itself has a rather unique structural design, taking cues from old Edwardian design and mixing them with modern architectural styles, hence a mix of steel and cement is used, though the additional materials used to maintain the building have apparently been very tempered and even enchanted ones to ensure the House's main building remains strong and standing. Just near the entrance, there's a giant stationary statue that could talk, though it's mainly relegated to just greeting visitors and residents as well as wishing them a good day, though there are rumors that it's much more autonomous and free-thinking than it lets on. In addition to the primary building, there are smaller ones that are organized in a neat manner, like a shopping center or an entertainment district, with the most famous and popular one being a Toyland that's filled with all sorts of toys and dolls, making it a hotspot for children. There's also a puppet theater, a gem-filled exhibition, and a museum dedicated to studying and preserving historical and influential items that may or may not have originated either in the Pantheon or in other realms and worlds. There are plans for a Pantheonic LEGOLAND, though it'll take a while before that's fully constructed and opened to the public.

The House of Items and Objects has a working relationship with the House of Jobs and Profession, mainly because the former is seen as a mining ore for goods and resources and the latter feels that the two Houses could work together to establish a wide series of job opportunities and roles. Being an offshoot of the House of Craft, the two are close with one another, and many of the benevolent and well-meaning deities who make their residence there are more than eager to provide and care for each other and the Houses of Costumes and Health and Diseases have a friendly business relationship as many clothing brands and accessories can just as easily find themselves in being offered and sold there, not to mention an establishment of medicinal stores and pharmacies that could make easy business in a House that is meant to represent items in general. Due to toys and dolls being a trademark here, the House of Childhood and Adolescence has seen a great partnership with this House as children would understandably want to flock to whatever toys and dolls they could get their hands on. Although endearing, this has proven to be worrisome during festivities as demands and overcrowding have been a source of trouble for the House to deal with.

Of course, the House has a connection with the The Great Treasury, with the Vault being located in a neighboring section, helped by the fact that the House would very rarely be given the offer to display some of the items held by the Vault on special exhibition days, with said selected items being low on the Class Classification to ensure something disastrous doesn't break out. Because of the close proximity of the two areas, the House of Items and Objects has seen heavy security being placed around it to ensure that anyone too ambitious for their own good doesn't use the House as a shortcut to the Vault. Fortunately, the defensive measures have proved their effectiveness and both the House and Vault have remained secure and protected.

The House has two groups of guardians, and although both are very different in alignment, they don't interact with each other all that much due to differing priorities and because both groups have differing thoughts on how to represent themselves and their image. The Golden Quartet Standard consists of the excitable Emmet Brickowski, the cheerful snowman Frosty, the adorable and sweet Samantha Parkington and Nellie O'Malley, and the reclusive Yoshino Himekawa, and all of them are very much united and content with their affiliation with the House and each other. The Cursed Bearers are composed of the enigmatic but wicked Celestial Toymaker, dreaded Akatsuki leader Nagato, fallen Elder God Shinnok, and the diabolical dummy Slappy, with all of them struggling to keep their representation intact, considering they all have personal ambitions to fulfill, though Nagato himself would rather disassociate himself with villainy after renouncing his cynical worldview and only remains in the group to keep tabs with the Bearers and ensure they don't cause mayhem and destruction around his watch.

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The Golden Quintet Standard

    Emmet Brickowski 
Emmet Brickowski, God of LEGO and Seeing Everything As Awesome (The Special)
https://static.tvtropes.org/pmwiki/pub/images/emmet_5.png
Rex Dangervest
  • Greater God, formerly Quasideity
  • Symbol: A LEGO double-decker couch or the Piece of Resistance (actually a red crazy glue/"Kragle" cap)
  • Theme Songs: "Everything is Awesome!" (Tween Dream remix)
  • Alignment: Neutral Good
  • Portfolio: Being an Average Guy and having a very normal face, not actually being the Special and wanting to be special because of it, believing that everything is awesome, fools, balancing following LEGO instructions and creating his own ideas, Adorkable Idiot Heroes, amazing at creating strategies
  • Domains: Foolishness, Imagination, LEGO, Creativity
  • High Priest: Traveller's Tales
  • Heralds: Metalbeard, Vitruvius, and Benny the Space Guy (his allies), Finn, (his creator)
  • Allies: Wyldstyle, Queen Watevra Wa'Nabi (his daughter), Uni-Kitty, Batman, Alice Liddell, all of the House of Craft and nearly every God in the House of Friendship and Camaraderie (except the villainous ones), Sackboy, Steve, PaRappa, Maxwell, Fred Rogers, William Shakespeare, the Toa Nuva, Mata Nui, Wall-E and EVE, Fix-it Felix and pretty much every god that is part of a LEGO set (and that's a lot, mind you) - with a particular admiration for Star-Lord.
  • Complicated relationship: President Business
  • Enemies: Rex Dangervest (his alternate self), Evil-aligned gods in the Houses of Hatred and Rancor and Villainy.
  • Fears: Dark Danny
  • Emmet Brickowski was an average citizen in the town of Bricksburg who saw everything is awesome and always followed instructions. However, after getting distracted by the black-hooded stranger named Wyldstyle and subsequently finding the legendary Piece of Resistance, Emmet was mistaken as "The Special", the one that would end Lord Business's reign of terror once and for all. Except he wasn't. However, he proved himself to become the legendary hero of legend by showing off his skills in strategizing and crazy ideas before ascending into the role of a Master Builder himself and convincing Lord Business to have a change of heart.
  • Ascended after understanding that he could be special by believing in himself. Despite his size, he is now capable of creating pretty much anything with Lego to great effect.
    • His new role as God of LEGO means that he balances out those who follow the instructions (like he used to do) and those who build whatever they can with LEGO (which is the role of the Master Builder), sort of like balancing Order and Chaos.
  • Still is a bit embarrassed that his first creative idea was the double-decker couch ("So everybody can watch TV and be buddies!".
  • Amazed to see huge versions of Batman, Superman and Wonder Woman in the Pantheon. The heroes just kindly thank him for being a good fan of theirs.
  • Spends lots of time with what he calls the "Pantheon Master Builders" (Sackboy, Steve? and Maxwell) in regards to their creation capabilities, to the point that they have made themselves the "Master Builders Four" one of the most powerful groups in the GUAG.
    • Also spends lots of time with Fred Rogers since one of Mr. Roger's big philosophies is that everyone makes the day special by being themselves.
  • When he ascended, he also carried with him a humongous supply of LEGO bricks for him to use. He's planning on using it to create a Lego-version of the Pantheon with every temple of every deity inside, along with mini-figs of each to accompany it.
  • Is a frequent guest of the Council of Cloudcuckooland, seeing as it reminds him of the Cloud Cuckoo Land run by his friend Princess Uni-Kitty. The gods there love it whenever he brings LEGO, and always challenge themselves to create new and wondrous things. It became even livelier when Princess Uni-Kitty herself ascended.
  • Not to be confused with Emmett Brown, although the LEGO Emmet is wondering if he could make his own Time-traveling DeLorean out of LEGO. Emmett Brown will be happy to help, but he first needs to make an instruction guide for it.
  • Likes hanging out with Wall-E and EVE due to Wall-E's own curiosity with building with LEGO, and the fact that Emmet's own sign of affection with Wyldstyle also involves holding hands. Also shares this bond with Ico and Yorda and even surprised them with a recreation of the Castle in the Mist where they first met one another.
  • Rumored to be the avatar for a higher power of creativity. He couldn't be reached for comment.
  • His theme song is so infectious, that it can make most members of the GUAE sing along to it. Emmet is a bit oblivious to everyone's discomfort as he can be seen singing it all day. His temple plays nothing but remixes of the song.
  • Pretty much has allies in every God who was part of a Lego Set. Ranging from the Avengers, Indiana Jones, Darth Vader, and all Marvel Gods. And these aren't counting the non-ascended gods who have Lego Sets.
  • Adam Savage and Jamie Hyneman once busted a myth of a giant Lego ball rolling downhill. Emmet decided to meet their match by doing his own replica of the myth.
  • Gets along famously with Fix-it-Felix Jr. due to their shared background in construction to the point that Felix is an honorary member of the Master Builders, being capable of improving many of the constructions.
  • Is a frequent member of the House of Friendship.
  • Is impressed with Near's LEGO designs and how he tied them in with his detective work. They often exchange pointers for how to improve, so much to the point after seeing his giant "L" made of cards and city made out of dice blocks, he is considering offering him the name of an "honorary Master Builder".
  • Was absolutely excited to find Wyldstyle in the Pantheon and rushed to meet her.
  • Made good friends with Yotsuba, considering that she always likes to say "Today is always the most enjoyable day."
  • Fred Rogers is a frequent visitor due to his belief that everyone makes the world special by being themselves. The constructs he makes with Emmet are so awe-inspiring that many who have seen what he created have cried at its beauty.
  • After his second adventure, he became very afraid of Dark Danny for being the god of Future Me Scares Me, because of how Rex Dangervest is his alternate future self like how Dark Danny is to Danny Phantom. Many of his allies have consoled him due to their different Start of Darkness making Emmet incapable of becoming the same as Dark Danny. Emmet is still scarred over the fact that Rex was born out Emmet making a mistake and being abandoned, while Dark Danny was born after Danny cheated and Slowly Slipped Into Evil. Emmet still tries to send friendship to Dark Danny regardless of his fear with no conclusive results. And once Rex ascended, all bets are off!
  • With Queen Watevra's ascension, she has been more than happy to help him in his creations. However, her ascension did bring with her two new facts about Emmet; one being if since she was technically made by Emmet, that technically makes her his daughter. The second, he discovered that he still has his Master BREAKER abilities, meaning he can destroy any LEGO structures as well as build them. This new fact allowed for Emmet to feel more confident when using LEGO structures for the forces of good, as if they are being misused, he can just destroy it without the need of the Deconstructor.
  • Also in the Sub-House of Optimism and Pessimism.

    Frosty the Snowman 
Happy Birthday!

Frosty the Snowman, God of Life-Giving Artifacts

https://static.tvtropes.org/pmwiki/pub/images/5a8ca4c9_ec8f_4548_afb0_9d324ec9c4e0.jpeg
  • Lesser God
  • Symbol: His old silk hat
  • Theme Music: Frosty the Snowman
  • Alignment: Neutral Good
  • Portfolio: Snowlems, Big Fun, Friend to All Children and Animals, Will Melt if Exposed to Hot Conditions Long Enough
  • Domains: Snow, Hats, Fun
  • Heralds: Crystal (his snow-wife), Chilly & Milly (his snow-children)
  • Allies: Rudolph the Red-Nosed Reindeer, Santa Claus, Olaf, Elsa, Anna, Mrs. Claus, Nicholas St. North, Jack Frost (Rise of the Guardians), Miss Bianca & Bernard
  • Enemies: Winterbolt, Jadis, Lord Fredrik, Robot Santa Claus, SCP-4666, Father (KND)
  • Avoids: villainous fire-based entities
  • Sympathetic towards: Ice King, Shoto Todoroki
  • Frosty the Snowman was a jolly happy soul; with a corncob pipe and a button nose and two eyes made out of coal. But what makes this snowman stand out was that old silk hat the children building him found, for when they placed it on his head, he began to dance around. Frosty is very much a jolly happy soul who enjoys having fun with the children who bring him to life and is even willing to help them overcome personal problems in their life if said problems are bringing the kids down. There are a few adversaries that have gone after Frosty for one reason or another, most likely due to that hat he’s wearing or the fact that him being well-liked among children for his easygoing attitude was an issue to those envious of him. Despite such problems that head his way, Frosty and his friends are able to persevere in these situations and he even has his own wife and kids, also made out of snow.
  • Winter had arrived in the Pantheon once more, bringing with it chilly weather and plenty of snow for many to check out. A group of children heard of a story about a snowman who comes to life via an old silk hat and while it seemed like any sort of hat that fit the description could have done the job, it became apparent that the hat in question wasn’t just an ordinary hat as a hat had blown into the Pantheon one night during a winter storm. The following day, the same children took a look at the hat and, looking at the snowman they built earlier, decided to put the hat on him and sure enough, the snowman came to life. Frosty the Snowman had come to life in the Pantheon and as he would learn from that group of kids, the Pantheon was a big place full of surprises that he would subsequently find out about. Regardless of what the future may hold for him, Frosty spent his first moments in the Pantheon hanging out with that group of children and would meet up again with them much later, with some of those kids being part of different groups at times.
  • One aspect of the Pantheon that Frosty was quick to notice was the differing climates across various areas in contrast to the normally cold areas he normally resided in. Similar to what happened when he once visited a circus in a warmer location while he and his family were given amulets to prevent them from melting, Frosty and his family had a magic spell cast on them where they wouldn't melt in relatively normal, but still warm areas, with the only stipulation being that they would still turn into puddles if they end up in areas that have temperatures too high for normal humans to survive in. Frosty generally appreciated the gesture since the drawback related to melting wasn’t nearly as fatal as what happened back at the circus, though he’s still content with living in snowy areas and would only go to these warm, but not fatal to humans, locations if asked by someone he’s friends with. Naturally, those who are skilled with snow are willing to accompany him during such travels and make sure he and his family don’t melt.
  • Olaf took an immediate liking towards Frosty and even saw him as a big brother when it came to living snowmen. In addition to planning abridged one-man re-enactments of Frosty’s stories, Olaf decided to arrange a meeting between Frosty and Olaf’s closest friends, Elsa and Anna. Elsa not only had a brand of ice magic that brought Olaf to life, but she had to get a better handle of her powers after plunging Arendelle into an endless winter, with her sister Anna helping Elsa improve as a person. Similar to how Elsa gave Olaf a spell that would prevent him from melting, she was the one that gave Frosty the spell that would ensure that he can better survive in slightly hotter conditions. Anna and Elsa saw some similarities to Olaf in Frosty as far as being a friendly snowman is concerned, and Frosty admired how the sisters were able to support each other throughout plenty of hardships and grew to become more-than-capable even when the sisters are independent from each other.
  • He is very well-acquainted with Santa Claus, who helped him get to the North Pole and given how Rudolph the Red-Nosed Reindeer is another of Santa’s friends who helps Santa with his delivery during poor weather conditions, the three alongside Mrs. Claus tend to hang out with each other on a regular basis. Frosty was surprised to learn about others who have the Santa Claus moniker (or at least appear and dress up like the figure) and it turned into unease after learning that some of these Santa lookalikes had a far more antagonistic attitude than the real deal. Robot Santa Claus was one notable Santa copycat that displeased Frosty quite a bit since Robot Santa will gun down anyone he deems naughty and has extremely high, if not outright impossible, standards for what he sees as nice. Since many of the people that Frosty helps will more likely than not be seen as naughty by Robot Santa, the most Frosty can do if he ends up in Robot Santa’s crosshairs is to try and escape him with the help of anyone genuinely innocent that Robot Santa thinks of naughty. Frosty was more than horrified to learn of SCP-4666, who was more like a serial killer that kidnaps children to became slaves in a factory that makes presents made of human body parts than someone who can even be seen as an analogue to Santa Claus, and has done what he can to make sure people don’t fall victim to The Yule Man.
    • It was through meeting another version of Santa known as Nicholas St. North that Frosty managed to learn about a group of heroes that he took a strong liking towards. That version of Santa was part of a team that fought against Pitch Black (aka The Boogeyman) and the members of said team consist of various figures that children know about from stories said kids were told about. One of its members happened to be a version of Jack Frost who was very different from the one Frosty and his family were familiar with. All of those Guardians make it their duty to make children happy, with Jack Frost, a fun-loving entity who had to deal with some emotional baggage of his own related to loneliness, having a prominent fondness towards children. Whenever Jack Frost isn’t busy fighting against Pitch Black alongside the other Guardians, he hangs out with Frosty and they often play with children together.
  • Frosty is very much a benevolent entity even against the adult bullies that threaten his well-being, but he is at least aware of those that have a worse demeanor than them, with Winterbolt being one such villain that targeted him and Rudolph. He isn’t happy that Winterbolt is back and would rather not get near him in any capacity, but the snowman was more dismayed to learn that there were people similar to Winterbolt in terms of having selfish and destructive ambitions. Jadis was someone similar to Winterbolt when it came to conquest and endless winters that benefit no one but themselves and what she did was potentially even worse than what Winterbolt attempted back then. Other dangerous conquerors known for their cold habitat and their power over that element that Frosty had to be careful of included Lord Fredrik, who attempted to take over Donkey Kong Island with the use of a magic horn that can bring about endless winter. From Frosty’s perspective, winter and snow should be synonymous with being able to have fun and learning to make the most of bad situations instead of aggravating problems for others. While he is able to navigate terrible winters without much problem, it’s mainly up to his friends such as Elsa to keep Frosty out of serious trouble from such powerful adversaries.
  • While there were plenty of cryomancers good and evil that Frosty became aware of, there were those associated with the element of cold that were much more conflicted in terms of morality that Frosty was curious about. The Ice King was one of those cryomancers that the snowman visited and despite some eccentricities present from the Ice King, Frosty would learn that there was a very tragic reason behind the Ice King’s eccentricities. Once a normal man named Simon Petrikov, he discovered a crown that bestowed him powers at the cost of his sanity and his “Simon” personality became heavily buried inside the unstable Ice King. Frosty was unnerved at the fact that headwear, let alone regular items, could hold some corruptive influence towards others and he really doesn’t want something like that to happen towards any other snowmen that could be built in the Pantheon for Frosty to hang out with. He’s very much saddened by what Simon had to go through and is hoping that his road to recovery will work out in the long run, even if the Pantheon’s various quirks make it harder to ensure a smooth recovery.
  • Not only did the Pantheon have varying areas of differing temperature that Frosty had to be aware of, there were also individuals that were able to harness the power of fire or ice. While he is already aware of those that can use ice, those who could weaponize the heat was something he had to be careful of. While he had the assurance that friendly deities that could control fire wouldn’t harm him, those who use fire for malevolent means ended up being a risk for Frosty’s well-being. What ended up being the biggest concern for him was those such as The Firebird who were able to cause widespread fiery destruction just by moving long distances and no amount of magic can protect Frosty from such harm. Winterbolt was bad enough for Frosty, but the potential for someone to essentially be an fire-based equivalent for Winterbolt (even without the need to build an army) in addition to dangerous entities that can burn things just by moving made the snowman nervous.
  • Shoto Todoroki ended up perplexing Frosty after hearing about someone who can use both fire and ice, partially since Frosty didn’t think it was possible for both elements to coexist without the need for magic. During his conversation with Frosty, Shoto said that there was no magic involved in how he got his powers and that the story behind them was unpleasant for a lack of a better term. The story that Shoto told Frosty surprised the snowman given that not only was Shoto dealing with issues much more severe than what the snowman was used to, but that Shoto was grappling with the fact that his father (who can harness fire) who formerly abused him is trying to become a better person and while Shoto knows about Enji’s intentions, he isn’t fully ready to forgive him. Shoto also had a group of friends in his class that have helped him improve as a person and while the aforementioned issues haven’t been fully resolved, Frosty is relieved to know that someone who has had a difficult life is taking the necessary steps needed to become better. Although Frosty can’t really take on a more active role in keeping people safe the same way Shoto does with being a Hero, Shoto said that Frosty can at least make the lives of others better with what the snowman can do.
  • While Frosty has been friendly towards animals whenever they meet (provided that they don’t try to harm him), it’s his amiability towards children that’s made him a favorite among that particular age group. The Pantheon had plenty of kids and even a few specialized spots for them alongside places that kids enjoy being at for Frosty to visit during wintertime. While he has enjoyed his time hanging out with innocent children and having fun with them in addition to helping some of them overcome personal problems, there were some kids whose behavior was nothing like those he had befriended and often for the worse. Hearing about problematic children and those who actively want to cause issues for others troubled the snowman as it meant that there were children who were victims of abuse by those in the same age group and that’s not getting into children who are willing to commit far deadlier actions against others. Frosty was then told that not only do some children not want to meet him, but that there are worse kids who are willing to take advantage of Frosty and that he shouldn’t meet those kinds of people for the sake of his well-being. He has taken those words to heart, though Frosty can’t help but wonder if there’s anyone who is willing to soften up such cold-hearted children that he shouldn’t be with.
    • Not only were there different kinds of children, but there were those in the Pantheon that had their own opinions of kids, both good and bad. While disturbed by the fact that there were children that exhibited lethally bad behavior, Frosty was more distressed by the fact that there were entities in the Pantheon such as Father who not only hated children, but had performed actions to make kids actively suffer. Even more horrifying was the fact that some denizens in the Pantheon have actively targeted children for murder and while some of the kids Frosty has encountered are able to defend themselves against such enemies, many others don’t have the resources or abilities needed to survive encounters against them. This would lead Frosty to learn about those in the Pantheon that not only have a fondness for children similar to himself, but have also actively defended them from danger. Miss Bianca and Bernard were two such entities that have regularly taken on missions to rescue children in danger and given that Frosty already has good kinship with animals such as Hocus Pocus the rabbit, he was able to strike an easy friendship with the two mice. Whenever the two have a mission related to finding children in snowy weather, they can count on Frosty being there and helping each other out in getting that child to safety.
  • The story of Frosty the Snowman has been a popular tradition that’s often retold during the Christmas season and with it came some parodies of such a tale, often with things going in a different and often rough direction for those involved. Patrick Star was someone who took up the role of Frosty one time when Jimmy Neutron and his friends decided to bring a snowman to life, only for the kids to learn that Patrick was very annoying (or even scared them off in a shorter version of said parody). From what people know about him, Patrick enjoys having fun, but is rather dumb and sometimes said instances of fun can end up being a detriment towards others, sometimes exceeding the mere annoying actions he inflicted on Jimmy Neutron and his friends. Frosty is one to like having fun with others, but he would prefer to make sure that the fun they’re having doesn’t end up becoming dangerous or have life-altering consequences for those involved.

    Samantha Parkington and Nellie O'Malley 
Samantha Parkington and Nellie O'Malley, Co-Goddesses of Prized Possession Giveaways
https://static.tvtropes.org/pmwiki/pub/images/samantha_nellie_resize.png
Samantha (left) and Nellie (right)
  • Quasideities
  • Symbol: The Doll they call "Lydia"
  • Alignment: Neutral Good
  • Portfolio: Compassionate and Gentle Girls, Heartwarming Orphan, Big Sister Instinct, Interclass Friendship, Rather Determined in their Goals, Dealing with Losing their Parents, Hair-Contrast Duo, Beware the Nice Ones, Cherishing their "Lydia" Doll, Prized Possession Giveaway, Contrast with One Another Quite Frequently, Happily Adopted
  • Domains: History, Family, Societal Class, Friendship, Rescue, (Platonic and Familial) Love
  • Heralds: Samantha's Family (Grandmary [grandmother], Gardner [uncle], Cornelia [aunt], William [cousin]), Jenny and Bridget and Jenny (Nellie's sisters)
  • Allies: Anne-Marie, Pollyanna Whittier, Annie, Anne Shirley, Oliver Twist, Charlie Bucket, Jack Dawson, Rose DeWitt Bukater, Sara Crewe, Arnold Shortman, The Plantars, Lilo and Stitch, Emma Woodhouse, Hallie Parker and Annie James, Tiana, Charlotte LaBouff, Madeline, Agitha, Sonia Nevermind, Anna, Elsa, Jonathan And Martha Kent, Thomas and Martha Wayne, Ben and May Parker, Clark Kent, Bruce Wayne, Peter Parker, Kazuma Kiryu, Ochaco Uraraka, Harry Potter, Sei P. Asagari and Stella Hoshii, Tohru Honda, Barbie
  • Opposes: The Factory, The Park Familynote , Princess Morbucks, Eliza and Neal Reagan, Cal Hockey, Vernon Dursleynote , Itachi Uchihanote , Granny Goodness
  • Odd Friendship: Felonius Gru, Emilie "Lili" de Rochefort
  • Sympathizes Withnote : The Kim Family, Sasuke Uchiha, Yuri Nakamura
  • Samantha Parkington is a girl who resides in Bedford, New York with her "Grandmary", who expects her granddaughter to be raised as a proper upper-class lady in spite of their affection for one another. One day, Samantha meets a poor family, the O'Malley's scheduled to be a servant for their neighbors and quickly comes to befriend the oldest daughter, Nellie for their shared interests in being outgoing and considerate with whoever they meet, even relating to similar troubles they've faced like being met with unreasonable expectations. When Samantha's beloved uncle, Gardner, is married to Cornelia, they take their niece to New York City where she can be educated, forcing Samantha and Nellie to be separated. However, news arrives that the O'Malley's father had passed from tuberculosis, a feeling that Samantha knew all too well about, and the girls were shifted to an NYC orphanage called Cold Rock House. While trying to visit her best friend, Samantha discovers that Cold Rock is corrupt and its residents malnourished and mistreated, with its owner, Mrs. Frouchy, using bribes and stealing the residents' belongings to keep herself rich and intending to sell Nellie off to an orphanage train to be given work at another state, which would permanently separate her from her siblings. Determined to not let another tragedy take hold, Samantha coerced and escorts Nellie and her sisters out of the orphanage as well as seeing Mrs. Frouchy's bribing business first-hand. Despite troubles in having to shelter the girls, Nellie going to work in a sewing factory that proved too dangerous, and one of her sisters falling ill, Samantha and the girls pull through, with Mrs. Frouchy's corruption being exposed, Samantha delivering a heartfelt speech about progress in America, and Gard and Cornelia deciding to adopt Nellie and her sisters as their daughters, allowing them and Samantha to live together as a happy family and as inseparable best friends.
  • Though Samantha and Nellie's story had a happy end with best friends becoming sisters, the two would eventually see themselves be given another, much grander story to tell after their first one proved to be an influential and inspirational one for many. At some point, Gard and Cornelia were given a letter specifically addressed to their two older girls, which Samantha and Nellie were quick on. Upon reading it and learning about being given a place as a representative in some place called the Pantheon, the girls shared a mixed feeling of excitement and apprehension as they weren't sure what this Pantheon was fully about, though their wariness would be calmed when they were given a couple of visitors who were from said Pantheon as appointed "deities''. These included a few orphans and older figures associated with families and adoption who were open to talking to the family about the divine realms, how Samantha and Nellie were given a place due to their tale, and the many opportunities the Pantheon would provide. They did warn the Parkington family about the many dangers there, but with them getting more friends and support than they would in 1900s New York, they've assured them that they'll be kept safe and that they'll have a wonderful time in the Pantheon. With those assuring words, Samantha and Nellie were eager to see what new tales and moments they were going to experience in the Pantheon.
  • Samantha is a beautiful little girl and that's not just for show; she's a truly kind and compassionate person who simply wants to get along with others and make them happy, plus she doesn't really care about societal norms and standards despite her privileged and high-class upbringing. For one, she'll always curtsy towards someone when meeting them and for someone as young as her, Samantha has a strong sense of justice and empathy, being willing to risk her safety if it means helping out a loved one in need. It's why she became friends with Nellie as, despite her lower-class background, both girls were similar to one another in regards to their shared interest in girly activities, Samantha offering Nellie advice and teaching in reading and writing, and deeply loving their families. Their bond was such that when Samantha was reluctantly leaving for New York City, she was willing to give her own doll, named after her late mother Lydia, to Nellie in the hopes of keeping her spirits up and when Nellie was working in a sewing factory and was scheduled to be deported to another state, Samantha immediately rushed to free her from Cold Rock, not wanting Nellie to be permanently separated from her sisters after already being orphaned. While Nellie is just as nice and compassionate, she does possess an impulsive, reckless streak in wanting to provide and handle matters on her own, mainly driven by her desire to provide for her sisters, and is overall the more emotional of the duo despite being more aware of the world's darker side. Overall, the two girls are simply eager to be affable with others, even if the Pantheon may seem really unfamiliar and overwhelming for them and their friends and family.
  • Given her high-class prestige, Samantha very much enjoys being in the Hall of Commerce where she and her family were surprised and excited to see how times, society, and technology have advanced in a hundred years time and admits on exploring the place a couple of times to endear herself and to learn more about the Pantheon, something that she shares with. She quickly became friends with Mary Woodhouse, a fellow upper-class girl with her own desires on how to lead her life and for always maintaining her grace and dignity despite all the troubles she has to deal with whether other people or unfortunate circumstances, and the two are eager to learn new things and topics whether possible, not to mention having some outdoor hobbies unusual for girls of their time. Lili de Rochefort was a surprise person for Samantha and Nellie as she was rather proud of her high-class position, yet she was rather polite and considerate of the girls, especially Nellie, and offered to give them a place to hang out in namely her own domain. She may be a fighter, but Lili admittedly feels uncomfortable about having to see a girl like Nellie go through hard times and expressed her respect for Samantha in that regard. Since then, Lili has kept in contact with the two younger girls and is willing to help them out whenever they need it, a gesture Samantha and Nellie are grateful for.
  • Despite her position in society back in the Victorian and Edwardian Era, Samantha has no prejudice against the poor, and were she old enough, she gladly would have voiced to have rights established for them. Because of this, she is one of the more popular "rich" deities to the poorer and more impoverished denizens of the Pantheon. She and Nellie sometimes visit the Hall of Poverty and Riches, usually with a guardian, in the hopes that they could at least try to help someone who has been through a similar situation as Nellie did. Among the familiar figures that the two girls found were Oliver Twist and Charlie Bucket, both of whom had to face a lot of perils and troubles due to their impoverished backgrounds as well as personal losses that Samantha and Nellie would be despondent to hear about, but fortunately, the two boys would find some success and a happy ending, which involved being accepted and/or being adopted, of course. Samantha and Nellie are eager about visiting Willy Wonka's chocolate factory, though Charlie did warn them not to get too distracted and take the wrong sweets, as attested by the Four Bratty Children and Nellie and Oliver are able to really relate with one another well in regards to being orphans and having trouble trusting others and making friends, in addition to finding themselves getting adopted after everything they've went through.
  • A major factor in their heartwarming and adorable story is that their class and social standing don't matter, they're best friends-turned-siblings regardless of what society's expectations on the rich and poor are and that's what matters. This is also what got Samantha and Nellie to be well-acquainted with fellow deities with Interclass Friendships like Tiana and Charlotte LaBouff and Sei Asagari and Stella Hoshii who similarly value their friendship with the other person over what their social position and they even struck a friendship with Ochaco Uraraka as she knows how it feels to be part of a wealthy community in spite of herself being low middle-class. In fact, Uraraka was the one who got Samantha and Nellie to learn about superheroes, given her own occupation as one and telling them that even a girl can be one, and even so, she sees Samantha and Nellie as her role models either way as an affirmation to their friendship. That said, they do have some trouble understanding the situation regarding the Kim and Park Families as this is the case of the former lashing out against the latter after being ignored, disrespected, and taken advantage of one too many times. Nellie is sympathetic to the Kims as she knows how it feels to be impoverished, but is scared by the extremes they would go to to attack the rich. While Samantha was naive at times, she quickly came to dislike Park Dong-ik as, despite his positive impression, she quickly discovered that he was domineering to an unfair elitist who disrespected the poor, not to mention Dong-ik shouting at Samantha for daring to judge him critically, furthering her distaste towards him. Overall, the girls are wary of the two families as they're aware that the Park's children aren't bad people and the Kims are desperate people, but with Kim Ki-taek being a murderer who killed Dong-ik after succumbing to despair and their complicated circumstances, Samantha and Nellie would steer clear of the matter. They also came to dislike people like the Reagan Siblings and Princess Morbucks as they represented the worst of the upper class and the three of them cannot fathom the idea of being nice and humble and they were very quick to mock Samantha for having a "poor, stinky peasant" for a sister" and while Samantha and Nellie were offended, they kept their graces and simply decided to tend to their own matters after a helpful talk from their new friends on how to deal with people as snobbish and mean-spirited as them.
  • Like many deities in the Pantheon, the two girls are aware of how it feels to lose a loved one and the troubles that they have to endure to get by. In addition to Oliver and Charlie, Samantha and Nellie befriended Tohru Honda as they all had to cope with their parents' deaths in some way, in addition to them being kind and considerate girls who would be very eager to help others in need if they could provide any assistance. There's also Tohru's positive impact on the family she was living with, the privileged and mysterious, yet dysfunctional Sohmas, which proved inspiring enough for Samantha and Nellie to take Tohru's tale as one they can learn from, though they do keep a bit of distance from the Sohmas as while some are approachable, a few still have unconquered demons and they're not sure to talk to them. The girls also got to learn about the Wayne family through Gard having a working relationship with Thomas and Martha via their charitable work for orphans, though they would soon learn that they were once gunned down in an alleyway after a robbery gone wrong, orphaning their son Bruce, who would inherit the family's business. Thomas and Martha are rather open and welcoming towards the Parkington family and are more than eager to provide support for Samantha, Nellie, and the latter's sisters. Although Bruce is known as a playboy to many, he is rather polite to the girls and makes an effort to keep tabs on them and ensure their safety, not to mention he could understand their plight of being orphaned and being content that they least lead a happy life, something that he wouldn't say about himself. Plus, it's best not to mention what he does because of his parents' murder as Bruce doesn't want his Batman persona to impact others' lives directly if being Bruce is enough to help them out.
  • Although Nellie and her sisters' experience in an orphanage wasn't a good one, they and Samantha are aware that not all of them are bad, and a couple of orphans in the Pantheon, who were orphanage occupants themselves, could attest to that. The girls quickly came to befriend Madeline for her energetic and feisty demeanor whilst still being graceful and nurturing to most people she comes along with, with Madeline herself being open to inviting them to her place and making some new friends, with Gard and Cornelia's blessing of course. Their encounter with Kazuma Kiryu started off awkwardly as Samantha and Nellie were scared of him because of his previous occupation as a gangster and for having a thug-like look, that is until Kiryu personally decided to approach them to ask if they needed some help in finding their doll, Lydia, when Nellie lost it and went on a panic. After finding Lydia, Kiryu opened up by telling them about himself being an orphan, how tough his life had been, and being an orphanage owner himself, something he takes utmost pride in. It helped that his own herald and surrogate niece, Haruka, was more than happy to get along with Samantha and Nellie and get them to have some new interests, particularly in J-Pop, though Haruka admits it'll take time for the girls to fully get into them. Since then, Kiryu has been a good friend to Samantha and Nellie and even got on good terms with Gard and Cornelia, promising to keep them safe as well as getting the girls to meet new friends at the orphanage he manages. He's not sure of whether Goro Majima should be made aware as he knows his crazy antics would terrify the girls, but he's also very protective of children and would defend them if he ever sees them getting hurt, though Kiryu assumes that he'll learn about Samantha and Nellie anyway because Kiryu being friends with them. Finally, it's best not to think too much about Granny Goodness, given her reputation of taking in kids as a "good mother" and then brainwashing them into serving a nightmarish world. It's basically Mrs. Frouchy, but a million times worse if that's even possible, fortunately, Samantha and Nellie aren't targeted by Granny Goodness for now, even if the girls are open about showing their distaste for her.
  • Even when Samantha was an only child, she and Nellie's relationship was sister-like and they would do their best to assure each other whenever the other felt despondent. This, alongside Nellie's insistency to take care of Bridget and Jenny no matter what earned them a lot of respect from the Halls of Siblings and Surrogate Relationships and they seem to enjoy the company of most of the deities who openly like Samantha and Nellie for their hospitality and precociousness. This makes for part of their friendship with Lilo Pelekai, a fellow young girl who was raised by her older sister after their parents passed, and through her best friend, Stitch, was a bit shaky to deal with, he would eventually find Samantha and Nellie to be rather good company. Sadly, not all sibling bonds have positive outcomes as they came to learn about the Uchiha; Samantha and Nellie were horrified and very upset to learn about Sasuke's story and wished he had a better childhood, though they're a bit afraid to approach him due to his infamous reputation as a renegade. Then there was Itachi; hearing tales of a man who murdered his family and clan for the sake of testing his own power was too frightening for Samantha and Nellie to comprehend and they dislike Itachi for being a mean brother. Though this is a ruse on Itachi's end as he does indeed love his brother, but must project himself as a terrorist for the sake of preserving his clan's honor and reputation and to discreetly protect Sasuke and the Pantheon, as much as he hates himself for doing such. He is aware of what Samantha and Nellie think of him, but that's to be expected from anyone who doesn't know the full context of the Uchiha's downfall and the girls' affection for one another reminds him of happier times, so he respects Samantha and Nellie in a familial regard. Finally, Nellie's big-sister tendencies were reminiscent of Yuri Nakamura back before she died and entered the afterlife, given she had three younger siblings she took care of... and were killed by robbers when Yuri failed to give them house belongings. While Yuri isn't too reminded of her late siblings, she does like Samantha and Nellie for their hospitality and feels that they deserve a good, happy life as well as taking cues to look after them if she has time.
  • They're pretty touchy on the subject of separation. It's awful enough that their parents died, but Nellie being mistreated by Cold Rock and being threatened to be separated from her siblings was not something Samantha was going to stand for. The girls have heard of tales regarding sibling separation, though they have a tough time deciding on whether that or getting estranged and hating each other would be worse. Regardless, the topic of separation led them to twins Hallie Parker and Annie James, who were each taken away by their parents to be raised without the knowledge of the other sibling. Once they did learn about each other, they conspired to get their parents reunited, and despite their differing personalities and habits, they did a good job impersonating each other, much to Samantha and Nellie's amusement. Admittedly, Hallie and Annie admitted that Samantha and Nellie's circumstances were sadder because they already lost their parents prior to their issues with the orphanage, but they did admit that for their time, it must have been cool to have a big, rich home, though Samantha digresses, feeling that while she does her best to be optimistic and happy, she did deal with bouts of loneliness and unrealistic expectations because of her Grandmary, even if they love each other. Hallie and Annie are eager to teach Samantha and Nellie some skills regarding impersonation and pulling pranks on whoever they dislike as a sign of their friendship.
  • At one point, years later, Nellie would go on a holiday to Ireland with Cornelia and Samantha's cousin William. When the time came to return to New York, they reserved a ticket for a luxuriously grand ship. This seems like a nice way to conclude their trip... except this ship was the RMS Titanic. That said, no one was able to predict the ship's eventual sinking and fortunately, Nellie, Cornelia, and William survived, though details regarding their reuniting with Samantha and the remaining family members were left unclear. Getting reminded of the tragic events of April 15th, 1912 rattles Nellie considerably and Samantha is willing to do whatever it takes to comfort and help her adopted sister in coming to terms with the event. They're aware that there's a replica of the ship in the Pantheon, but even if it's meant to be a museum piece, Nellie still feels nervous about seeing the Titanic. She's not the only passenger who is a representative in the Pantheon, with Jack Dawson and Rose Bukater being quite easily endeared to Samantha and Nellie's story and character, helped by the fact that Jack and Rose are from differing societal classes, yet that doesn't stop them from professing their love for each other. The girls remind Jack and Rose of a younger passenger, Cora Cartmell, who was similarly kind and energetic as any other girl, though her being a third-class passenger, they feel uneasy about telling Samantha and Nellie about Cora's fate and feel quite disheartened about it, though this won't let them stop their friendship with the girls, considering they appreciate Jack and Rose's company and even find their romance to be cute.
  • Adoption is a strong theme and topic for Samantha and Nellie and they're quite eager to relate and get along with those who had a healthy and happy relationship with their adopted parents or guardians. For Samantha, she was well-acquainted with Arnold Shortman as both of them were Raised by Grandparents and although Grandmary is strict in her views, she allows Arnold's friendship as she's aware he's a good kid and Samantha clearly likes his company, even with all the weird antics Arnold tends to go through. For Nellie, she appreciates those who initially came from poor and impoverished upbringings like she did, and it helps that many of those archetypes are friends with the the two girls. The Plantars are really weird, but considering these are Frog People, that's to be expected and Samantha and Nellie were initially unsure of what to think about them, especially considering their own eccentric and zany personalities. Still, the Plantars were welcoming to the girls and found their tale, as well as Samantha's belief in societal progress in America fascinating. It has a lot to do with the fact that they adopted a human named Anne Boonchuy, whom Samantha and Nellie remind them of thanks to having a similar zeal and enthusiasm in their outlooks on life. The two girls also became friends with the Kents and Parkers as they were loving adopted guardians to orphans Clark and Peter and they were just as humble and open to accepting Samantha and Nellie. Clark personally came to see Samantha as one of his favorite people to talk to as she was rather good as a public speaker and her speech on American progress served as further inspiration for Clark's occupation as a journalist. While Peter leads a relatively mundane life, he respects the girls for trying to hold up to the belief of great responsibility and affirms that they'll always be good people. Of course, the girls don't know that Clark and Peter are actually superheroes, but if they like Superman and Spider-Man, then that's enough to know about, plus the two would rather be friends with Samantha and Nellie under a more relatable guise.
  • Samantha and Nellie aren't opposed to the idea of factories and they do believe that they make up a good portion of societal progress. That said, their personal experience with factories was not a good one, considering how the one Nellie went to had atrocious health and safety regulations and the workers being abused and mistreated by their employers, even if Nellie went there out of desperation to provide for Birdget and Jenny. The Pantheon had numerous working facilities and factories and all of them were more complex and advanced than the one Samantha and Nellie went to, yet they had way better regulations for safety and taking care of employees, for the most part. In terms of personal experience, they were amazed by the House of Costumes with how well-behaved and helpful the shop staff were, in addition to providing all sorts of beautiful dresses and accessories, and there was also the Houses of Jobs and Profession and Craft where there was a lot to learn from and Samantha and Nellie were eager to pick up on a few new activities and interests. Not everything was up in their favor as there was a certain Factory that was so horrific in its treatment of its staff and the products they made that the girls were left pretty unnerved by the extent of their predatory business practices. Nellie is aware that she might have to work at some point in the future, though she knows that it'll take a while to figure out where her best interests lie while Samantha also seeks to prepare herself for something exciting like a new job or role once she comes of age. Thankfully, the many friends they've made in the Pantheon are more than willing to help the girls out in that case.

    Yoshino Himekawa 
Yoshino Himekawa, Goddess of Hand Puppets and Talking to Them (Hermit)
https://static.tvtropes.org/pmwiki/pub/images/yoshino_spirit_form.png

The Cursed Bearers

    Celestial Toymaker 
The Celestial Toymaker, God of Wicked Toymakers (The Guardian of Dreams, the Crystal Guardian, The Mandarin, The Cosmic Puppeteer, Mr. Emporium, The Maker of the Games, No Cha)
https://static.tvtropes.org/pmwiki/pub/images/ee98ae65_6a95_4f01_b90c_c47c5e61dab2.jpeg
  • Overdeity (will likely lower or raise his own rank to accommodate for whatever game is being played)
  • Symbol: A bunch of large toys, the Face of Stooky Bill
  • Theme Music:The Toymaker, Spice up your life
  • Alignment: Lawful Evil
  • Portfolio: Humanoid Abomination, Wicked Toymaker, Bends Reality, Stays In His "Toyroom", Motivated By Boredom, Psychopathic Manchild, Heads I Win, Tails You Lose, Ever Polite, Bored By Immortality, Physical God
  • Domains: Games, Toys, Reality Warping, Power, Childishness
  • High Priest: Dr. Wondertainment
  • Followers: Sugar, Winslow Schott, Andre Toulon, Urfin Jus
  • Banned from: The House of Gaming
  • Interests: Slappy the Dummy
  • Respects: Gary Gygax and Dave Arneson
  • Allies: Mr. Mxyzptlk, Akihiko Kayaba, Daniel D'arby, Bill Cipher
  • Enemies: The SCP Foundation, Clark Kent/Superman, The toys from Toy Story, most toy deities, Nobuyuki Sugou, Bob and George, The Master, Discord, Q
  • The Celestial Toymaker is an enigmatic and extraordinarily powerful, yet childish being who resides in his own dimension known as the Celestial Toyroom. He abducts people to play his games, usually with big toys and large scale games. If he wins, the losers become his toys. If he loses, he destroys the toy room. The Toymaker can survive this and recreate his realm, but good luck surviving it.
  • Was supposed to meet the Doctor again, but the sequel to "The Celestial Toymaker" never got made. He has shown up in the expanded universe, though. Various origins have been given to him-a member of the Guardians of Time, originating from another universe, what can be agreed on is that he's not in any way human. And he entered the pantheon because, like his games, it's a way to entertain him from the boredom of eternal life.
  • Though amused greatly by the Trope Pantheon, the Celestial Toymaker isn't interested in taking sides with the various alliance leaders. Cosmos and Melkor are relieved and frustrated respectively that he doesn't use his powers for more evil. However, the Toymaker does respect the creators of Dungeons & Dragons, as it is a game he has enjoyed playing and it forms the basis of the pantheon he finds amusing.
  • As the true nature of the Toymaker is up for debate, and he's a Humanoid Abomination who turns people into his toys if they lose, the SCP Foundation regards him as an anomalous threat to normalcy. While his patterns are predictable and there are more active threats, they as still working to contain him, especially after his comment that some of the SCPs could be interesting to play with. The Toymaker is most interested in Dr. Wondertainment's propensity for dangerous toys, and has made them his high priest.
  • Wishes to play with the Doctor again, however his grabbing of the TARDIS was intercepted by Rick's portal gun. Finding him just as intelligent, he forced Rick to play a game of Trilogic. As he rare has to fight reality warpers, he instead focused on manipulating the Toymaker's ego and desire for a Worthy Opponent to distract him long enough to escape once he finished the game(the portal gun wasn't working as well in the Toymaker's presence). All while pretending he's not as good at it than he seems to keep the charade up. Though he acted crassly, the Toymaker enjoyed his moxie and considered him a Worthy Opponent.
  • Bob and George had the misfortune of their dimensional jump leading them to the Toyroom. Bob made a bargain that they get to choose the game, that being the original 6 Mega Man video games. In addition, it must happen within the narrative of Bob and George. The Toymaker only accepted if the stakes were raised higher; if they lose, he's going to bring in all their friends and he will make the rules then. They won because of their experience, and the Celestial Toymaker destroyed the realm. However as it took within the actual webcomic, they miraculous escaped with space-time shenanigans since the title characters can't be killed off.
  • The next on the Toymaker's list of those to kidnap was the Man of Steel himself. This immediately got Mr. Mxyzptlk's attention because Superman is his to play with and troll. The imp's fifth-dimensional powers proved completely overpowering to the Celestial Toymaker, and he had to concede. However, on observing his antics, Mxy became fond of him because they're like two peas in a pod; phenomenally powerful, mostly amoral beings who love to play around with people. The two departed on good terms, with hopes for a friendly game between the two and learning new ways to have fun; no risks involved.
  • Most of the toys in the pantheon are creeped out by the Celestial Toymaker due to his turning people into his toys and playthings when they lose, undoubtedly a Fate Worse than Death. The toys of Toy Story think his "playtime" is every kind of messed up. Slappy the Dummy, however, likes the way he plays with people's lives and wants to play a role. The Toymaker just sees Slappy as uncouth. Unlike the dummy, he is nothing but polite.
  • The Celestial Toymaker has been unanimously banned from the House of Gaming, in fear he will try to turn the house into his new toy room. People from the house are still allowed to visit him, but so far the only one who even dared was Akihiko Kayaba. Mainly because the Toymaker had no intention of putting him in a game, as he respects his handiwork with SAO and his Game Master roles. Akihiko is wary around the Toymaker, though it's difficult to say he has a moral high ground and the Toymaker will play ball around him because of the aforementioned respect.
  • Though a Sore Loser, the Celestial Toymaker abides by a certain set of rules. He has little patience for cheaters either. Despite his otherwise amoral personality, he considers Nobuyuki Sugou to be trash. To convince him to behave himself with the ban, they handed Sugou to him to torment. Sugou lost and became the Toymaker's toy, a truly horrible fate, but nobody cared. The Toymaker eventually got bored and threw him away.
  • While he doesn't like cheaters, the Celestial Toymaker does tolerate it from Daniel D'arby as he proves classy and clever about it. Just as long as he gets to be classy and clever cheating too; it's only fair. Daniel accepted, and though he lost, the Toymaker had such fun he decided not to make him his toy and instead let him go so they can have normal gambling sessions. The elder D'arby brother can count himself lucky the Toymaker was in a good mood, and Telence suspects he wouldn't be able to pull the same stunt on the Toymaker.
  • The Master and Doctor had long since feared the Toymaker since their days on Galifrey. The Master was reminded of it after getting sealed away by the Toymaker for a time and takes great care to avoid it happening again.
  • The Toymaker decided to take a more active role in the Pantheon after being free to play with earth.

    Pain/Nagato 
Nagato, God of People Puppets (Nagato Uzumaki, Pain, God)
https://static.tvtropes.org/pmwiki/pub/images/naruto_six_paths_pain.png
Click here to see his real body
"We are Pain, that is all. We are GOD"

    Shinnok 
Shinnok, God of Magic Increasing Artifacts (The Fallen Elder God, Ruler of the Netherrealm, The Demon Shinnok, Corrupted Shinnok, Grandpa (by Johnny Cage))
https://static.tvtropes.org/pmwiki/pub/images/7fd5f80e3972531086f0efbd65e4a1ba.png
Corrupted Shinnok

    Slappy the Dummy 
Slappy the Dummy, God of Evil Dummies (Slappy, Slappy the Dummy, The Dummy That Is No Dummy, Ol' Crazy Eyes, The Bad Boy, Smiley)
https://static.tvtropes.org/pmwiki/pub/images/night_of_the_living_dummy___artwork_6.jpg

Ambiguous Ranks

    Mitch Conner 
Mitchell "Mitch" Conner, God of Hands as Puppets (Hennifer Lopez, Jennifer Lopez, Mr. Crime-syndicate-kingpin-guy)
https://static.tvtropes.org/pmwiki/pub/images/mitch_conner.png
  • Unknown, some think he is a Quasideity while others think he is more than meets the eye
  • Symbol: Himself.
  • Alignment: True Neutral. Neutral Evil in South Park: The Fractured but Whole
  • Portfolio: Con Artist, Maybe real or Maybe a fabrication by Cartman, Consulting Mister Puppet
  • Domains: Hands, Alter Egos, Conning, Crime, Evil
  • Allies: Eric Cartman, Randy Marsh, Arnold Wesker and Scarface, Ethan Roark Sr., Frank Underwood, The Kingpin, Shub-Niggurath
  • Rivals: Slappy the Dummy
  • Enemies: The New Kid, Kyle Broflovski, Stan Marsh, Kenny McCormick, Yoshino Himekawa, The House of Felines
  • Unknown Connection: Vietnam War Veterans
  • Opposes: The House of Fathers and Mothers
  • Teeth-Clenched Teamwork: Butters Stotch (Allies with his Professor Chaos Persona)
  • It started with what initially seemed to be another of Eric Cartman's elaborated pranks turned out to be far more unexpected to the Pantheonic deities that day as he was found in the House of Musicality doing what can be described as a ventriloquist imitation of Jennifer Lopez but it turned out that the entity behind the whole thing was a supposed Con Artist named Mitch Conner, who happens to be Cartman's left hand but he managed to avoid capture by "taking" Cartman and a few other deities hostage. He was caught later and then he presented himself to the Court of Gods to explain who he was which somehow convinced them to make Mitch an entire separate temple for himself by holding the title of Bare-Handed Puppetry.
  • Stan and Kyle rolled their eyes once they heard about Mitch Conner's arrival to the Pantheon, as they believe that this is just yet another of Cartman's ploys but to their surprise, several other deities have spotted Mitch elsewhere without Cartman being present at all, making several wonder if he is indeed a sentient being outside of Cartman or if Cartman is that dedicated to keeping up the façade.
  • Mitch and Cartman's relationship is sometimes similar to how the Ventriloquist work with his dummy Scarface. Wesker seems to be under the belief that like Scarface, Mitch is his own entity and he stated he has never seen Cartman participate in the meetings he had with Conner. But then again, this is The Ventriloquist we are talking about.
  • Apparently fought in the Vietnam War and after that he decided to Walk the Earth. Those who have been part of said war don't recall having ever seen Mitch and specially no hand with lipstick fighting alongside them. Old Man Henderson, on the other hand, can vividly recall a gruelling, bloody battle where he and Mitch were the only members of their squad to survive. Henderson definitely wasn't in the Vietnam War due to only being 12 years old at the time, and yet Mitch has told the exact same story, beat for beat, despite having no known interaction with Henderson since his ascension.
  • Yoshino Himekawa heavily dislikes Mitch for being mean to her and Yoshinon, Mitch takes a somewhat sadistic pleasure in messing with her and telling her Yoshinon isn't real. Some of her friends hate Mitch in return and actually believe this is Cartman's way to troll Yoshino for her meek attitude but in a weird turn of events she believes Mitch is an actual person (Nevermind that she hates being told Yoshinon is not real)
  • Not many of the ascended puppet or doll deities seem to like Mitch, mostly for how much of a Wild Card he is. The only one he has some sort of "positive" relationship would be Slappy the Dummy and even him find him too unreliable for an ally.
  • By far he is the most antagonistic deity towards the New Kid, not only because Mitch was shown as his worst there but also he kidnapped the Kid's parents in order to replicate their power and even if he was unsuccesful he still forced the kid to kill one of them. Nevertheless, Mitch's plan for becoming a powerful political figure remains but he is a lot more subdued in his approach, being aware that there a deities capable of knowing what he is up to.
  • Like mentioned before, Mitch still intends to become mayor of South Park one way or another and he found two powerful allies that could allow him to reach said position. Both Ethan Roark Sr. and Frank Underwood found Mitch to be quite an unconventional ally (especially because they didn't buy Cartman's act at all) but given how persuasive he was, they agreed to help out Mitch if it meant more power to them. Mitch was also able to convince Wilson Fisk to finance his new campaign, apparently he was convincing enough considering Fisk was able to praise Mitch (or rather Cartman, he also doesn't buy his act) to fool an entire town.
  • Mitch has certainly no shortage of enemies, especially those he ended up using as pawns like Professor Chaos (Butters' villainous persona, although for certain reasons he tries to not use it if the Grand Alliances get involved). However, his connections to the South Park police department and their illegal activities, namely the abduction of black people to feed the outer goddess Shub-Niggurath, Mitch somehow managed to keep her as an ally, easily making the con man one of the most unusually dangerous deities for that reason alone. Some are not surprised by this, considering Cartman is friends with Cthulhu and Mitch, according to himself anyway, is a much better schemer than his fat puppetmaster.
  • Mitch uses cats, or rather their piss, as a drug to fool people into following him. And because he kidnaps cats a lot, he quickly became a Persona non Grata among feline deities who don't want to be harnessed for their urine. Though Mitch is glad that they tend to target Eric instead of him.
  • He too has a Freudian Excuse and just like the New Kid, he had a parent who was fucked, in his case his father. That's why he fooled the entire world by pretending he was Jennifer Lopez, defying time and space to declare Christmas every day and even killing people. He did not know the identity of the person who had fucked his father, so he decided to wipe out everyone just to make sure he got his revenge. When his estranged mother stepped forward and revealed that she was the one who fucked his father, Mitch snapped and attacked his mother, with both of them killing the other in the ensuing fight. That's why he despises the House of Family and all the parents there, as they could enable another monster like him.
  • For the record, this temple officially belongs to Eric Cartman. The Court of Gods is in no way sure if Mitch Conner is even real but they don't have any way to prove otherwise.
  • May have some minor reality warping abilities, as anyone who engages him in direct combat will find that his attacks sometimes inflict status effects while their own attacks sometimes harmlessly bounce off him, seemingly for no reason other than he decrees it to be so. It takes the mind of a powerful psychic to prevent him from using this ability.


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