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The Grand Item Station

As the title above suggests, this is the official title for the House of Items and Objects, which was built as an offshoot to the House of Craft, only for the former to suddenly see a surge in size, popularity, and prominence and becoming one of the most unexpectedly popular Houses in the Pantheon due to a number of factors. Perhaps marketing and unique appeal played a role, or there was something that endeared many to take a visit there, and the fact that the focus on a more accessible theme than most other Houses allowed for an easier time for visitors to understand and take interest in what is available there.

The House's core appearance is generally standard at first glance; it's a wide-space, ten-story tall building with a toy character embezzled in a nearby banner, an established mascot for the place. The building itself has a rather unique structural design, taking cues from old Edwardian design and mixing them with modern architectural styles, hence a mix of steel and cement is used, though the additional materials used to maintain the building have apparently been very tempered and even enchanted ones to ensure the House's main building remains strong and standing. Just near the entrance, there's a giant stationary statue that could talk, though it's mainly relegated to just greeting visitors and residents as well as wishing them a good day, though there are rumors that it's much more autonomous and free-thinking than it lets on. In addition to the primary building, there are smaller ones that are organized in a neat manner, like a shopping center or an entertainment district, with the most famous and popular one being a Toyland that's filled with all sorts of toys and dolls, making it a hotspot for children. There's also a puppet theater, a gem-filled exhibition, and a museum dedicated to studying and preserving historical and influential items that may or may not have originated either in the Pantheon or in other realms and worlds. There are plans for a Pantheonic LEGOLAND, though it'll take a while before that's fully constructed and opened to the public.

The House of Items and Objects has a working relationship with the House of Jobs and Profession, mainly because the former is seen as a mining ore for goods and resources and the latter feels that the two Houses could work together to establish a wide series of job opportunities and roles. Being an offshoot of the House of Craft, the two are close with one another, and many of the benevolent and well-meaning deities who make their residence there are more than eager to provide and care for each other and the Houses of Costumes and Health and Diseases have a friendly business relationship as many clothing brands and accessories can just as easily find themselves in being offered and sold there, not to mention an establishment of medicinal stores and pharmacies that could make easy business in a House that is meant to represent items in general. Due to toys and dolls being a trademark here, the House of Childhood and Adolescence has seen a great partnership with this House as children would understandably want to flock to whatever toys and dolls they could get their hands on. Although endearing, this has proven to be worrisome during festivities as demands and overcrowding have been a source of trouble for the House to deal with.

Of course, the House has a connection with the The Great Treasury, with the Vault being located in a neighboring section, helped by the fact that the House would very rarely be given the offer to display some of the items held by the Vault on special exhibition days, with said selected items being low on the Class Classification to ensure something disastrous doesn't break out. Because of the close proximity of the two areas, the House of Items and Objects has seen heavy security being placed around it to ensure that anyone too ambitious for their own good doesn't use the House as a shortcut to the Vault. Fortunately, the defensive measures have proved their effectiveness and both the House and Vault have remained secure and protected.

The House has two groups of guardians, and although both are very different in alignment, they don't interact with each other all that much due to differing priorities and because both groups have differing thoughts on how to represent themselves and their image. The Golden Quartet Standard consists of the excitable Emmet Brickowski, the cheerful snowman Frosty, the adorable and sweet Samantha Parkington and Nellie O'Malley, and the reclusive Yoshino Himekawa, and all of them are very much united and content with their affiliation with the House and each other. The Cursed Bearers are composed of the enigmatic but Wicked Toymaker, dreaded Akatsuki leader Nagato, fallen Elder God Shinnok, and the diabolical dummy Slappy, with all of them struggling to keep their representation intact, considering they all have personal ambitions to fulfill, though Nagato himself would rather disassociate himself with villainy after renouncing his cynical worldview and only remains in the group to keep tabs with the Bearers and ensure they don't cause mayhem and destruction around his watch.

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Hall Index

  • Drugs and Pharmaceuticalsnote  (Draft)
  • Gems and Jewellerynote  (Draft)
  • Living Objectsnote 
  • Magical Itemsnote 
  • Plot-Advancing Itemsnote  (Draft)
  • Puppetrynote  (Draft)
  • Toys and Dollsnote  (Draft)
  • Miscellaneous Itemsnote  (Draft)


House Representatives

The Golden Quintet Standard

    Emmet Brickowski 
Emmet Brickowski, God of LEGO and Seeing Everything As Awesome (The Special)
https://static.tvtropes.org/pmwiki/pub/images/emmet_5.png
Rex Dangervest 
  • Greater God, formerly Quasideity
  • Symbol: A LEGO double-decker couch or the Piece of Resistance (actually a red crazy glue/"Kragle" cap)
  • Theme Songs: "Everything is Awesome!" (Tween Dream remix)
  • Alignment: Neutral Good
  • Portfolio: Being an Average Guy and having a very normal face, not actually being the Special and wanting to be special because of it, believing that everything is awesome, fools, balancing following LEGO instructions and creating his own ideas, Adorkable Idiot Heroes, amazing at creating strategies
  • Domains: Foolishness, Imagination, LEGO, Creativity
  • High Priest: Traveller's Tales
  • Heralds: Metalbeard, Vitruvius, and Benny the Space Guy (his allies), Finn, (his creator)
  • Allies: Wyldstyle, Queen Watevra Wa'Nabi (his daughter), Uni-Kitty, Batman, Alice Liddell, all of the House of Craft and nearly every God in the House of Friendship (except the villainous ones), Sackboy, Steve, PaRappa, Maxwell, Fred Rogers, William Shakespeare, the Toa Nuva, Mata Nui, Wall-E and EVE, Fix-it Felix and pretty much every god that is part of a LEGO set (and that's a lot, mind you) - with a particular admiration for Star-Lord.
  • Complicated relationship: President Business
  • Enemies: Rex Dangervest (his alternate self), Evil-aligned gods in the Houses of Hatred and Rancor and Villainy.
  • Fears: Dark Danny
  • Emmet Brickowski was an average citizen in the town of Bricksburg who saw everything is awesome and always followed instructions. However, after getting distracted by the black-hooded stranger named Wyldstyle and subsequently finding the legendary Piece of Resistance, Emmet was mistaken as "The Special", the one that would end Lord Business's reign of terror once and for all. Except he wasn't. However, he proved himself to become the legendary hero of legend by showing off his skills in strategizing and crazy ideas before ascending into the role of a Master Builder himself and convincing Lord Business to have a change of heart.
  • Ascended after understanding that he could be special by believing in himself. Despite his size, he is now capable of creating pretty much anything with Lego to great effect.
    • His new role as God of LEGO means that he balances out those who follow the instructions (like he used to do) and those who build whatever they can with LEGO (which is the role of the Master Builder), sort of like balancing Order and Chaos.
  • Still is a bit embarrassed that his first creative idea was the double-decker couch ("So everybody can watch TV and be buddies!".
  • Amazed to see huge versions of Batman, Superman and Wonder Woman in the Pantheon. The heroes just kindly thank him for being a good fan of theirs.
  • Spends lots of time with what he calls the "Pantheon Master Builders" (Sackboy, Steve? and Maxwell) in regards to their creation capabilities, to the point that they have made themselves the "Master Builders Four" one of the most powerful groups in the GUAG.
    • Also spends lots of time with Fred Rogers since one of Mr. Roger's big philosophies is that everyone makes the day special by being themselves.
  • When he ascended, he also carried with him a humongous supply of LEGO bricks for him to use. He's planning on using it to create a Lego-version of the Pantheon with every temple of every deity inside, along with mini-figs of each to accompany it.
  • Is a frequent guest of the Council of Cloudcuckooland, seeing as it reminds him of the Cloud Cuckoo Land run by his friend Princess Uni-Kitty. The gods there love it whenever he brings LEGO, and always challenge themselves to create new and wondrous things. It became even livelier when Princess Uni-Kitty herself ascended.
  • Not to be confused with Emmett Brown, although the LEGO Emmet is wondering if he could make his own Time-traveling DeLorean out of LEGO. Emmett Brown will be happy to help, but he first needs to make an instruction guide for it.
  • Likes hanging out with Wall-E and EVE due to Wall-E's own curiosity with building with LEGO, and the fact that Emmet's own sign of affection with Wyldstyle also involves holding hands. Also shares this bond with Ico and Yorda and even surprised them with a recreation of the Castle in the Mist where they first met one another.
  • Rumored to be the avatar for a higher power of creativity. He couldn't be reached for comment.
  • His theme song is so infectious, that it can make most members of the GUAE sing along to it. Emmet is a bit oblivious to everyone's discomfort as he can be seen singing it all day. His temple plays nothing but remixes of the song.
  • Pretty much has allies in every God who was part of a Lego Set. Ranging from the Avengers, Indiana Jones, Darth Vader, and all Marvel Gods. And these aren't counting the non-ascended gods who have Lego Sets.
  • Adam Savage and Jamie Hyneman once busted a myth of a giant Lego ball rolling downhill. Emmet decided to meet their match by doing his own replica of the myth.
  • Gets along famously with Fix-it-Felix Jr. due to their shared background in construction to the point that Felix is an honorary member of the Master Builders, being capable of improving many of the constructions.
  • Is a frequent member of the House of Friendship.
  • Is impressed with Near's LEGO designs and how he tied them in with his detective work. They often exchange pointers for how to improve, so much to the point after seeing his giant "L" made of cards and city made out of dice blocks, he is considering offering him the name of an "honorary Master Builder".
  • Was absolutely excited to find Wyldstyle in the Pantheon and rushed to meet her.
  • Made good friends with Yotsuba, considering that she always likes to say "Today is always the most enjoyable day."
  • Fred Rogers is a frequent visitor due to his belief that everyone makes the world special by being themselves. The constructs he makes with Emmet are so awe-inspiring that many who have seen what he created have cried at its beauty.
  • After his second adventure, he became very afraid of Dark Danny for being the god of Future Me Scares Me, because of how Rex Dangervest is his alternate future self like how Dark Danny is to Danny Phantom. Many of his allies have consoled him due to their different Start of Darkness making Emmet incapable of becoming the same as Dark Danny. Emmet is still scarred over the fact that Rex was born out Emmet making a mistake and being abandoned, while Dark Danny was born after Danny cheated and Slowly Slipped Into Evil. Emmet still tries to send friendship to Dark Danny regardless of his fear with no conclusive results. And once Rex ascended, all bets are off!
  • With Queen Watevra's ascension, she has been more than happy to help him in his creations. However, her ascension did bring with her two new facts about Emmet; one being if since she was technically made by Emmet, that technically makes her his daughter. The second, he discovered that he still has his Master BREAKER abilities, meaning he can destroy any LEGO structures as well as build them. This new fact allowed for Emmet to feel more confident when using LEGO structures for the forces of good, as if they are being misused, he can just destroy it without the need of the Deconstructor.
  • Also in the Sub-House of Optimism and Pessimism.

    Frosty the Snowman 
Happy Birthday!

Frosty the Snowman, God of Life-Giving Artifacts

https://static.tvtropes.org/pmwiki/pub/images/5a8ca4c9_ec8f_4548_afb0_9d324ec9c4e0.jpeg
  • Lesser God
  • Symbol: His old silk hat
  • Theme Music: Frosty the Snowman
  • Alignment: Neutral Good
  • Portfolio: Snowlems, Big Fun, Friend to All Children and Animals, Will Melt if Exposed to Hot Conditions Long Enough
  • Domains: Snow, Hats, Fun
  • Heralds: Crystal (his snow-wife), Chilly & Milly (his snow-children)
  • Allies: Rudolph the Red-Nosed Reindeer, Santa Claus, Olaf, Elsa, Anna, Mrs. Claus, Nicholas St. North, Jack Frost (Rise of the Guardians), Miss Bianca & Bernard
  • Enemies: Winterbolt, Jadis, Lord Fredrik, Robot Santa Claus, SCP-4666, Father (KND)
  • Avoids: villainous fire-based entities
  • Sympathetic towards: Ice King, Shoto Todoroki
  • Frosty the Snowman was a jolly happy soul; with a corncob pipe and a button nose and two eyes made out of coal. But what makes this snowman stand out was that old silk hat the children building him found, for when they placed it on his head, he began to dance around. Frosty is very much a jolly happy soul who enjoys having fun with the children who bring him to life and is even willing to help them overcome personal problems in their life if said problems are bringing the kids down. There are a few adversaries that have gone after Frosty for one reason or another, most likely due to that hat he’s wearing or the fact that him being well-liked among children for his easygoing attitude was an issue to those envious of him. Despite such problems that head his way, Frosty and his friends are able to persevere in these situations and he even has his own wife and kids, also made out of snow.
  • Winter had arrived in the Pantheon once more, bringing with it chilly weather and plenty of snow for many to check out. A group of children heard of a story about a snowman who comes to life via an old silk hat and while it seemed like any sort of hat that fit the description could have done the job, it became apparent that the hat in question wasn’t just an ordinary hat as a hat had blown into the Pantheon one night during a winter storm. The following day, the same children took a look at the hat and, looking at the snowman they built earlier, decided to put the hat on him and sure enough, the snowman came to life. Frosty the Snowman had come to life in the Pantheon and as he would learn from that group of kids, the Pantheon was a big place full of surprises that he would subsequently find out about. Regardless of what the future may hold for him, Frosty spent his first moments in the Pantheon hanging out with that group of children and would meet up again with them much later, with some of those kids being part of different groups at times.
  • One aspect of the Pantheon that Frosty was quick to notice was the differing climates across various areas in contrast to the normally cold areas he normally resided in. Similar to what happened when he once visited a circus in a warmer location while he and his family were given amulets to prevent them from melting, Frosty and his family had a magic spell cast on them where they wouldn't melt in relatively normal, but still warm areas, with the only stipulation being that they would still turn into puddles if they end up in areas that have temperatures too high for normal humans to survive in. Frosty generally appreciated the gesture since the drawback related to melting wasn’t nearly as fatal as what happened back at the circus, though he’s still content with living in snowy areas and would only go to these warm, but not fatal to humans, locations if asked by someone he’s friends with. Naturally, those who are skilled with snow are willing to accompany him during such travels and make sure he and his family don’t melt.
  • Olaf took an immediate liking towards Frosty and even saw him as a big brother when it came to living snowmen. In addition to planning abridged one-man re-enactments of Frosty’s stories, Olaf decided to arrange a meeting between Frosty and Olaf’s closest friends, Elsa and Anna. Elsa not only had a brand of ice magic that brought Olaf to life, but she had to get a better handle of her powers after plunging Arendelle into an endless winter, with her sister Anna helping Elsa improve as a person. Similar to how Elsa gave Olaf a spell that would prevent him from melting, she was the one that gave Frosty the spell that would ensure that he can better survive in slightly hotter conditions. Anna and Elsa saw some similarities to Olaf in Frosty as far as being a friendly snowman is concerned, and Frosty admired how the sisters were able to support each other throughout plenty of hardships and grew to become more-than-capable even when the sisters are independent from each other.
  • He is very well-acquainted with Santa Claus, who helped him get to the North Pole and given how Rudolph the Red-Nosed Reindeer is another of Santa’s friends who helps Santa with his delivery during poor weather conditions, the three alongside Mrs. Claus tend to hang out with each other on a regular basis. Frosty was surprised to learn about others who have the Santa Claus moniker (or at least appear and dress up like the figure) and it turned into unease after learning that some of these Santa lookalikes had a far more antagonistic attitude than the real deal. Robot Santa Claus was one notable Santa copycat that displeased Frosty quite a bit since Robot Santa will gun down anyone he deems naughty and has extremely high, if not outright impossible, standards for what he sees as nice. Since many of the people that Frosty helps will more likely than not be seen as naughty by Robot Santa, the most Frosty can do if he ends up in Robot Santa’s crosshairs is to try and escape him with the help of anyone genuinely innocent that Robot Santa thinks of naughty. Frosty was more than horrified to learn of SCP-4666, who was more like a serial killer that kidnaps children to became slaves in a factory that makes presents made of human body parts than someone who can even be seen as an analogue to Santa Claus, and has done what he can to make sure people don’t fall victim to The Yule Man.
    • It was through meeting another version of Santa known as Nicholas St. North that Frosty managed to learn about a group of heroes that he took a strong liking towards. That version of Santa was part of a team that fought against Pitch Black (aka The Boogeyman) and the members of said team consist of various figures that children know about from stories said kids were told about. One of its members happened to be a version of Jack Frost who was very different from the one Frosty and his family were familiar with. All of those Guardians make it their duty to make children happy, with Jack Frost, a fun-loving entity who had to deal with some emotional baggage of his own related to loneliness, having a prominent fondness towards children. Whenever Jack Frost isn’t busy fighting against Pitch Black alongside the other Guardians, he hangs out with Frosty and they often play with children together.
  • Frosty is very much a benevolent entity even against the adult bullies that threaten his well-being, but he is at least aware of those that have a worse demeanor than them, with Winterbolt being one such villain that targeted him and Rudolph. He isn’t happy that Winterbolt is back and would rather not get near him in any capacity, but the snowman was more dismayed to learn that there were people similar to Winterbolt in terms of having selfish and destructive ambitions. Jadis was someone similar to Winterbolt when it came to conquest and endless winters that benefit no one but themselves and what she did was potentially even worse than what Winterbolt attempted back then. Other dangerous conquerors known for their cold habitat and their power over that element that Frosty had to be careful of included Lord Fredrik, who attempted to take over Donkey Kong Island with the use of a magic horn that can bring about endless winter. From Frosty’s perspective, winter and snow should be synonymous with being able to have fun and learning to make the most of bad situations instead of aggravating problems for others. While he is able to navigate terrible winters without much problem, it’s mainly up to his friends such as Elsa to keep Frosty out of serious trouble from such powerful adversaries.
  • While there were plenty of cryomancers good and evil that Frosty became aware of, there were those associated with the element of cold that were much more conflicted in terms of morality that Frosty was curious about. The Ice King was one of those cryomancers that the snowman visited and despite some eccentricities present from the Ice King, Frosty would learn that there was a very tragic reason behind the Ice King’s eccentricities. Once a normal man named Simon Petrikov, he discovered a crown that bestowed him powers at the cost of his sanity and his “Simon” personality became heavily buried inside the unstable Ice King. Frosty was unnerved at the fact that headwear, let alone regular items, could hold some corruptive influence towards others and he really doesn’t want something like that to happen towards any other snowmen that could be built in the Pantheon for Frosty to hang out with. He’s very much saddened by what Simon had to go through and is hoping that his road to recovery will work out in the long run, even if the Pantheon’s various quirks make it harder to ensure a smooth recovery.
  • Not only did the Pantheon have varying areas of differing temperature that Frosty had to be aware of, there were also individuals that were able to harness the power of fire or ice. While he is already aware of those that can use ice, those who could weaponize the heat was something he had to be careful of. While he had the assurance that friendly deities that could control fire wouldn’t harm him, those who use fire for malevolent means ended up being a risk for Frosty’s well-being. What ended up being the biggest concern for him was those such as The Firebird who were able to cause widespread fiery destruction just by moving long distances and no amount of magic can protect Frosty from such harm. Winterbolt was bad enough for Frosty, but the potential for someone to essentially be an fire-based equivalent for Winterbolt (even without the need to build an army) in addition to dangerous entities that can burn things just by moving made the snowman nervous.
  • Shoto Todoroki ended up perplexing Frosty after hearing about someone who can use both fire and ice, partially since Frosty didn’t think it was possible for both elements to coexist without the need for magic. During his conversation with Frosty, Shoto said that there was no magic involved in how he got his powers and that the story behind them was unpleasant for a lack of a better term. The story that Shoto told Frosty surprised the snowman given that not only was Shoto dealing with issues much more severe than what the snowman was used to, but that Shoto was grappling with the fact that his father (who can harness fire) who formerly abused him is trying to become a better person and while Shoto knows about Enji’s intentions, he isn’t fully ready to forgive him. Shoto also had a group of friends in his class that have helped him improve as a person and while the aforementioned issues haven’t been fully resolved, Frosty is relieved to know that someone who has had a difficult life is taking the necessary steps needed to become better. Although Frosty can’t really take on a more active role in keeping people safe the same way Shoto does with being a Hero, Shoto said that Frosty can at least make the lives of others better with what the snowman can do.
  • While Frosty has been friendly towards animals whenever they meet (provided that they don’t try to harm him), it’s his amiability towards children that’s made him a favorite among that particular age group. The Pantheon had plenty of kids and even a few specialized spots for them alongside places that kids enjoy being at for Frosty to visit during wintertime. While he has enjoyed his time hanging out with innocent children and having fun with them in addition to helping some of them overcome personal problems, there were some kids whose behavior was nothing like those he had befriended and often for the worse. Hearing about problematic children and those who actively want to cause issues for others troubled the snowman as it meant that there were children who were victims of abuse by those in the same age group and that’s not getting into children who are willing to commit far deadlier actions against others. Frosty was then told that not only do some children not want to meet him, but that there are worse kids who are willing to take advantage of Frosty and that he shouldn’t meet those kinds of people for the sake of his well-being. He has taken those words to heart, though Frosty can’t help but wonder if there’s anyone who is willing to soften up such cold-hearted children that he shouldn’t be with.
    • Not only were there different kinds of children, but there were those in the Pantheon that had their own opinions of kids, both good and bad. While disturbed by the fact that there were children that exhibited lethally bad behavior, Frosty was more distressed by the fact that there were entities in the Pantheon such as Father who not only hated children, but had performed actions to make kids actively suffer. Even more horrifying was the fact that some denizens in the Pantheon have actively targeted children for murder and while some of the kids Frosty has encountered are able to defend themselves against such enemies, many others don’t have the resources or abilities needed to survive encounters against them. This would lead Frosty to learn about those in the Pantheon that not only have a fondness for children similar to himself, but have also actively defended them from danger. Miss Bianca and Bernard were two such entities that have regularly taken on missions to rescue children in danger and given that Frosty already has good kinship with animals such as Hocus Pocus the rabbit, he was able to strike an easy friendship with the two mice. Whenever the two have a mission related to finding children in snowy weather, they can count on Frosty being there and helping each other out in getting that child to safety.
  • The story of Frosty the Snowman has been a popular tradition that’s often retold during the Christmas season and with it came some parodies of such a tale, often with things going in a different and often rough direction for those involved. Patrick Star was someone who took up the role of Frosty one time when Jimmy Neutron and his friends decided to bring a snowman to life, only for the kids to learn that Patrick was very annoying (or even scared them off in a shorter version of said parody). From what people know about him, Patrick enjoys having fun, but is rather dumb and sometimes said instances of fun can end up being a detriment towards others, sometimes exceeding the mere annoying actions he inflicted on Jimmy Neutron and his friends. Frosty is one to like having fun with others, but he would prefer to make sure that the fun they’re having doesn’t end up becoming dangerous or have life-altering consequences for those involved.

    Yoshino Himekawa 
Yoshino Himekawa, Goddess of Hand Puppets and Talking to Them (Hermit)
https://static.tvtropes.org/pmwiki/pub/images/yoshino_spirit_form.png

The Cursed Bearers

    Celestial Toymaker 
The Celestial Toymaker, God of Wicked Toymakers (The Guardian of Dreams, the Crystal Guardian, The Mandarin, The Cosmic Puppeteer)
https://static.tvtropes.org/pmwiki/pub/images/4ee5a24e_e455_478f_813c_b5384825262b.png
  • Overdeity
  • Symbol: A bunch of large toys
  • Alignment: Chaotic Evil
  • Portfolio: Humanoid Abomination, Wicked Toymaker, Bends Reality, Stays In His "Toyroom", Motivated By Boredom, Psychopathic Manchild, Heads I Win, Tails You Lose, Ever Polite, Bored By Immortality, Physical God
  • Domains: Games, Toys, Reality Warping, Power, Childishness
  • High Priest: Dr. Wondertainment
  • Followers: Sugar, Winslow Schott, Andre Toulon, Urfin Jus
  • Banned from: The House of Gaming
  • Interests: Slappy the Dummy
  • Respects: Gary Gygax and Dave Arneson
  • Allies: Mr. Mxyzptlk, Akihiko Kayaba, Daniel D'arby
  • Enemies: The SCP Foundation, Clark Kent/Superman, The toys from Toy Story, most toy deities, Nobuyuki Sugou, Bob and George
  • The Celestial Toymaker is an enigmatic and extraordinarily powerful, yet childish being who resides in his own dimension known as the Celestial Toyroom. He abducts people to play his games, usually with big toys and large scale games. If he wins, the losers become his toys. If he loses, he destroys the toy room. The Toymaker can survive this and recreate his realm, but good luck surviving it.
  • Was supposed to meet the Doctor again, but the sequel to "The Celestial Toymaker" never got made. He has shown up in the expanded universe, though. Various origins have been given to him-a member of the Guardians of Time, originating from another universe, what can be agreed on is that he's not in any way human. And he entered the pantheon because, like his games, it's a way to entertain him from the boredom of eternal life.
  • Though amused greatly by the Trope Pantheon, the Celestial Toymaker isn't interested in taking sides with the various alliance leaders. Cosmos and Melkor are relieved and frustrated respectively that he doesn't use his powers for more evil. However, the Toymaker does respect the creators of Dungeons & Dragons, as it is a game he has enjoyed playing and it forms the basis of the pantheon he finds amusing.
  • As the true nature of the Toymaker is up for debate, and he's a Humanoid Abomination who turns people into his toys if they lose, the SCP Foundation regards him as an anomalous threat to normalcy. While his patterns are predictable and there are more active threats, they as still working to contain him, especially after his comment that some of the SCPs could be interesting to play with. The Toymaker is most interested in Dr. Wondertainment's propensity for dangerous toys, and has made them his high priest.
  • Wishes to play with the Doctor again, however his grabbing of the TARDIS was intercepted by Rick's portal gun. Finding him just as intelligent, he forced Rick to play a game of Trilogic. As he rare has to fight reality warpers, he instead focused on manipulating the Toymaker's ego and desire for a Worthy Opponent to distract him long enough to escape once he finished the game(the portal gun wasn't working as well in the Toymaker's presence). All while pretending he's not as good at it than he seems to keep the charade up. Though he acted crassly, the Toymaker enjoyed his moxie and considered him a Worthy Opponent.
  • Bob and George had the misfortune of their dimensional jump leading them to the Toyroom. Bob made a bargain that they get to choose the game, that being the original 6 Mega Man video games. In addition, it must happen within the narrative of Bob and George. The Toymaker only accepted if the stakes were raised higher; if they lose, he's going to bring in all their friends and he will make the rules then. They won because of their experience, and the Celestial Toymaker destroyed the realm. However as it took within the actual webcomic, they miraculous escaped with space-time shenanigans since the title characters can't be killed off.
  • The next on the Toymaker's list of those to kidnap was the Man of Steel himself. This immediately got Mr. Mxyzptlk's attention because Superman is his to play with and troll. The imp's fifth-dimensional powers proved completely overpowering to the Celestial Toymaker, and he had to concede. However, on observing his antics, Mxy became fond of him because they're like two peas in a pod; phenomenally powerful, mostly amoral beings who love to play around with people. The two departed on good terms, with hopes for a friendly game between the two and learning new ways to have fun; no risks involved.
  • Most of the toys in the pantheon are creeped out by the Celestial Toymaker due to his turning people into his toys and playthings when they lose, undoubtedly a Fate Worse than Death. The toys of Toy Story think his "playtime" is every kind of messed up. Slappy the Dummy, however, likes the way he plays with people's lives and wants to play a role. The Toymaker just sees Slappy as uncouth. Unlike the dummy, he is nothing but polite.
  • The Celestial Toymaker has been unanimously banned from the House of Gaming, in fear he will try to turn the house into his new toy room. People from the house are still allowed to visit him, but so far the only one who even dared was Akihiko Kayaba. Mainly because the Toymaker had no intention of putting him in a game, as he respects his handiwork with SAO and his Game Master roles. Akihiko is wary around the Toymaker, though it's difficult to say he has a moral high ground and the Toymaker will play ball around him because of the aforementioned respect.
  • Though a Sore Loser, the Celestial Toymaker abides by a certain set of rules. He has little patience for cheaters either. Despite his otherwise amoral personality, he considers Nobuyuki Sugou to be trash. To convince him to behave himself with the ban, they handed Sugou to him to torment. Sugou lost and became the Toymaker's toy, a truly horrible fate, but nobody cared. The Toymaker eventually got bored and threw him away.
  • While he doesn't like cheaters, the Celestial Toymaker does tolerate it from Daniel D'arby as he proves classy and clever about it. Just as long as he gets to be classy and clever cheating too; it's only fair. Daniel accepted, and though he lost, the Toymaker had such fun he decided not to make him his toy and instead let him go so they can have normal gambling sessions. The elder D'arby brother can count himself lucky the Toymaker was in a good mood, and Telence suspects he wouldn't be able to pull the same stunt on the Toymaker.

    Pain/Nagato 
Nagato, God of People Puppets (Nagato Uzumaki, Pain, God)
https://static.tvtropes.org/pmwiki/pub/images/naruto_six_paths_pain.png
Click here to see his real body 
"We are Pain, that is all. We are GOD"

    Shinnok 
Shinnok, God of Magic Increasing Artifacts (The Fallen Elder God, Ruler of the Netherrealm, The Demon Shinnok, Corrupted Shinnok, Grandpa (by Johnny Cage))
https://static.tvtropes.org/pmwiki/pub/images/7fd5f80e3972531086f0efbd65e4a1ba.png
Corrupted Shinnok 

    Slappy the Dummy 
Slappy the Dummy, God of Evil Dummies (Slappy, Slappy the Dummy, The Dummy That Is No Dummy, Ol' Crazy Eyes, The Bad Boy, Smiley)
https://static.tvtropes.org/pmwiki/pub/images/night_of_the_living_dummy___artwork_6.jpg

Ambiguous Ranks

    Mitch Conner 
Mitchell "Mitch" Conner, God of Hands as Puppets (Hennifer Lopez, Jennifer Lopez, Mr. Crime-syndicate-kingpin-guy)
https://static.tvtropes.org/pmwiki/pub/images/mitch_conner.png
  • Unknown, some think he is a Quasideity while others think he is more than meets the eye
  • Symbol: Himself.
  • Alignment: True Neutral. Neutral Evil in South Park: The Fractured but Whole
  • Portfolio: Con Artist, Maybe real or Maybe a fabrication by Cartman, Consulting Mister Puppet
  • Domains: Hands, Alter Egos, Conning, Crime, Evil
  • Allies: Eric Cartman, Randy Marsh, Arnold Wesker and Scarface, Ethan Roark Sr., Frank Underwood, The Kingpin, Shub-Niggurath
  • Rivals: Slappy the Dummy
  • Enemies: The New Kid, Kyle Broflovski, Stan Marsh, Kenny McCormick, Yoshino Himekawa, The House of Felines
  • Unknown Connection: Vietnam War Veterans
  • Opposes: The House of Fathers and Mothers
  • Teeth-Clenched Teamwork: Butters Stotch (Allies with his Professor Chaos Persona)
  • It started with what initially seemed to be another of Eric Cartman's elaborated pranks turned out to be far more unexpected to the Pantheonic deities that day as he was found in the House of Music doing what can be described as a ventriloquist imitation of Jennifer Lopez but it turned out that the entity behind the whole thing was a supposed Con Artist named Mitch Conner, who happens to be Cartman's left hand but he managed to avoid capture by "taking" Cartman and a few other deities hostage. He was caught later and then he presented himself to the Court of Gods to explain who he was which somehow convinced them to make Mitch an entire separate temple for himself by holding the title of Bare-Handed Puppetry.
  • Stan and Kyle rolled their eyes once they heard about Mitch Conner's arrival to the Pantheon, as they believe that this is just yet another of Cartman's ploys but to their surprise, several other deities have spotted Mitch elsewhere without Cartman being present at all, making several wonder if he is indeed a sentient being outside of Cartman or if Cartman is that dedicated to keeping up the façade.
  • Mitch and Cartman's relationship is sometimes similar to how the Ventriloquist work with his dummy Scarface. Wesker seems to be under the belief that like Scarface, Mitch is his own entity and he stated he has never seen Cartman participate in the meetings he had with Conner. But then again, this is The Ventriloquist we are talking about.
  • Apparently fought in the Vietnam War and after that he decided to Walk the Earth. Those who have been part of said war don't recall having ever seen Mitch and specially no hand with lipstick fighting alongside them. Old Man Henderson, on the other hand, can vividly recall a gruelling, bloody battle where he and Mitch were the only members of their squad to survive. Henderson definitely wasn't in the Vietnam War due to only being 12 years old at the time, and yet Mitch has told the exact same story, beat for beat, despite having no known interaction with Henderson since his ascension.
  • Yoshino Himekawa heavily dislikes Mitch for being mean to her and Yoshinon, Mitch takes a somewhat sadistic pleasure in messing with her and telling her Yoshinon isn't real. Some of her friends hate Mitch in return and actually believe this is Cartman's way to troll Yoshino for her meek attitude but in a weird turn of events she believes Mitch is an actual person (Nevermind that she hates being told Yoshinon is not real)
  • Not many of the ascended puppet or doll deities seem to like Mitch, mostly for how much of a Wild Card he is. The only one he has some sort of "positive" relationship would be Slappy the Dummy and even him find him too unreliable for an ally.
  • By far he is the most antagonistic deity towards the New Kid, not only because Mitch was shown as his worst there but also he kidnapped the Kid's parents in order to replicate their power and even if he was unsuccesful he still forced the kid to kill one of them. Nevertheless, Mitch's plan for becoming a powerful political figure remains but he is a lot more subdued in his approach, being aware that there a deities capable of knowing what he is up to.
  • Like mentioned before, Mitch still intends to become mayor of South Park one way or another and he found two powerful allies that could allow him to reach said position. Both Ethan Roark Sr. and Frank Underwood found Mitch to be quite an unconventional ally (especially because they didn't buy Cartman's act at all) but given how persuasive he was, they agreed to help out Mitch if it meant more power to them. Mitch was also able to convince Wilson Fisk to finance his new campaign, apparently he was convincing enough considering Fisk was able to praise Mitch (or rather Cartman, he also doesn't buy his act) to fool an entire town.
  • Mitch has certainly no shortage of enemies, especially those he ended up using as pawns like Professor Chaos (Butters' villainous persona, although for certain reasons he tries to not use it if the Grand Alliances get involved). However, his connections to the South Park police department and their illegal activities, namely the abduction of black people to feed the outer goddess Shub-Niggurath, Mitch somehow managed to keep her as an ally, easily making the con man one of the most unusually dangerous deities for that reason alone. Some are not surprised by this, considering Cartman is friends with Cthulhu and Mitch, according to himself anyway, is a much better schemer than his fat puppetmaster.
  • Mitch uses cats, or rather their piss, as a drug to fool people into following him. And because he kidnaps cats a lot, he quickly became a Persona non Grata among feline deities who don't want to be harnessed for their urine. Though Mitch is glad that they tend to target Eric instead of him.
  • He too has a Freudian Excuse and just like the New Kid, he had a parent who was fucked, in his case his father. That's why he fooled the entire world by pretending he was Jennifer Lopez, defying time and space to declare Christmas every day and even killing people. He did not know the identity of the person who had fucked his father, so he decided to wipe out everyone just to make sure he got his revenge. When his estranged mother stepped forward and revealed that she was the one who fucked his father, Mitch snapped and attacked his mother, with both of them killing the other in the ensuing fight. That's why he despises the House of Family and all the parents there, as they could enable another monster like him.
  • For the record, this temple officially belongs to Eric Cartman. The Court of Gods is in no way sure if Mitch Conner is even real but they don't have any way to prove otherwise.
  • May have some minor reality warping abilities, as anyone who engages him in direct combat will find that his attacks sometimes inflict status effects while their own attacks sometimes harmlessly bounce off him, seemingly for no reason other than he decrees it to be so. It takes the mind of a powerful psychic to prevent him from using this ability.


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