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Pantheon / The Great Treasury

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The Treasures of the Gods

Otherwise known as the Vault, the Great Treasury is the Pantheon's answer to items deemed worthy of keeping, be it those tangentially linked to a story, fame (or infamy) born from popularity or bearing unique traits from your usual inanimate objects. Including certain objects being added within the Pantheon, a facility was needed to curate and secure these items to ensure that none fell into the wrong hands. Thus the Great Treasury was created, meant to house items that Pantheon deities brought either for showcase or for protection.

However, a moral quandary soon ensued: given how important some of these dangerous items are in fictional history, should they not be presented to the public freely, and to what extent, since some of them are the express property of a Pantheon deity? To solve this, items that pass a security checknote  are displayed in the Treasury Museum above ground. This helped identify items worth showing to the general Pantheon populace and get rid of white elephants that were once clogging up the Treasury space; that said, some of those "white elephant" Treasures such as the Kong Banana Hoard are still inside, they're just not officially catalogued in order to keep their security. Any Treasure being processed is subject to such security checks, and on a case-by-case basis. At times, mildly dangerous items are very rarely rotated out of the Treasury for display in the lower-restricted parts of the Museum.

Below ground, security is tight as the Treasury houses some of the most dangerous items from some fictional worlds. Following a new range range of A.I testbeds, various groups volunteering for Treasury security and subsequent background checks, only a select few deities are given access to the Treasury's highest security clearance, lead by the House of Defense. The A.I spots now have a shared role with 3 candidates: General Fletcher, GLaDOS and The Machine. Fletcher has access to weapons systems that are guarding the Treasures, the Machine is in charge of surveillance and GLaDOS handles the entrances and various locomotive functions in the area from trains to elevators. The latter has garnered disdain from working with multiple entities but has accepted it regardless. Meanwhile, manpower is shared by various officials from the House of Defense with some organizations taking initiative in protecting the Treasury, that being the case with the SCP Foundation, which to some is found to be too on-the-nose when it comes to Treasury Security. Nonetheless, the improved security has made the House a pseudo-fortress of sorts, making even the most experienced thieves struggling to find an opening.

With the rising number of Treasures and museum pieces added, an expansion was made to the House and so has been split into various Halls based on their function and appearance as tropes are not necessary for these items as opposed to characters and places. Similarly, a treasure classification system has been implemented to ascertain the dangers of a fictional artifact and whether it is necessary to contain in the deepest parts of the Vault, especially Maximum Security, separated by floor levels with 1 being the lowest and 3, 4, 5 being the most secure. A new format for Treasures have also been formed to create a quota for a certain item of notability to be brought for observation.

    Treasure Template 
Template for Treasure profiles:

The name of the item in here (Alternate names/Nicknames, Fan Nickname)

  • An image, if possible. Please use official art or a screenshot for a picture.
  • Appearance: A shortened description of the item's looks with some notable features also mentioned.
  • Class: Refer to the Treasure Classification System below.
  • Alignment: Refers to the objects' role in their story, be it those used by villains or used by the Player Character.
  • Theme Song (Optional): Not important as compared to Deity and Dominion profiles but a notable mention if there is an accompanying song in use with the object.
  • Museum Check: A note that says whether the item is viewable by the public.
  • Portfolio: Tropes associated with the item.
  • Domains: Things that the item has links to.
  • Relationships (Optional): Unless the item has a connection with a specific deity, relationships are optional and may not be required. However, if there are deities linked to the same series as where the item is linked to (especially the original owner of the item), note them using the relationships, this includes deities that theoretically have interest with said object, good or evil otherwise.
  • Add the Intro. Here the introduction of the Treasure is added with some tidbits regarding the origins of its' creation and usage in the story. You can also add what made it popular/iconic/important here.
  • Now add some random trivia/facts about events/alignments/moments/fights/friendships/relations etc.
  • And some more trivia/facts.
  • And a couple of more.
    • Note: Standard amount of flavor text for Treasures is 7 at minimum to 12 at maximum.

    Treasure Classification System 
  • Class 6: No known notable effects directly caused by it, in the Treasury for symbolic importance or other reasons, safe for use. Any Treasure that is otherwise an ordinary object that can technically be found in the real world.
  • Class 5: Capable of affecting an individual in some form or another, such as through giving them superhuman abilities, inducing memory loss, or killing them. Any corrosive type of weapon, trinket or strong material is given this designation.
  • Class 4: Capable of causing a localized group of people or an entire settlement to be heavily affected, effects (positive or negative) can spread further if left unchecked, bearing the risk of becoming a Class 3 threat. Several side effects include mild reality-warping effects.
  • Class 3: Can affect society on a large-scale, cause complete structural and societal collapse of a species or mass environmental effects. This can range from destroying a city (Godzilla-levels of damage) to the mass enlightenment of the human species. The treasure, in this case, is likely to have reality-bending effects.
  • Class 2: Treasures capable of affecting planet-wide effects, at most an entire galaxy, such as through the destruction of a planet or terraforming a planet into metal or waste material. Galaxy-wise, this can also abound from the complete freezing of a galaxy in time or transferring it into a pocket universe. Basically, the effects can range from planetary to stellar to galactic-scale. Expect treasures from this point to be considered extremely powerful, if not the most powerful, objects in their home universe.
  • Class 1: Reality warping objects capable of causing positive or negative effect to an entire universe. These artifacts are almost always full-on Reality Warpers, able to cause universe-ending events such as plunging it into blackness or galaxy-wide genocide. Objects affecting the flow of abstract concepts or traverse it such as time machines and dimensional travel portals are considered Class 1, no matter how benevolent or confusing they may seem, due to the inherent dangers they present.
  • Class 0: Reality warping objects capable of affecting an entire multiverse and at worst (or possibly best, depending on the nature of the object), the entire fictional Omniverse. Only a few objects are capable of causing such effects on the cosmic scale, and are almost always reserved for Maximum Security. This may likely be brought about by representing an abstract concept of creation or having no otherwise stated limits in their respective stories.
  • Some notes:
    • Being a Class 5 artifact does not denote that it is weak or insignificant compared to the others. This merely means that their effect is limited to one individual or their effects are less impactful on the cosmic state of the universe.
    • Since the SCP Foundation is in charge of documenting the Treasures in the Vault, the Treasures are also listed by the Foundation's object classes, though only with their primary classification. Class 6 objects are equivalent to Safe-class SCPs, Class 4 and 5 objects are equivalent to Euclid-class SCPs and Class 1 to 3 objects are equivalent to Keter-class SCPs. Due to the constantly changing nature of some Treasures, this is not a hard and fast rule.