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Welcome to the Vehicles Depot, where various manned machines are stored for many purposes. The Depot hosts various cars, planes, ships and even Mechas as well. Facilities include a racetrack, airfield, firing range (shared with the Armory), shipping dock, and even a testbed where various rockets and mechas are tested. Any man-made vehicle gets a spot in this area but be warned, destruction of said vehicles during testing will most certainly add the visitor in the probation list.

Many deities can use this area to ride their favorite vehicles to their hearts content, and even battle for some of those with combat capabilities. Though as some would say, repair times and cost can be pretty pricey and trying to replicate said vehicles is not an easy task. As always, take caution in the Depot, as the chances of a visitor either dying to an unsuspecting explosion or death by ramming is high, unless you ignore what the Guide tells you to do.

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Class 1

    DeLorean Time Machine 
DeLorean Time Machine
https://static.tvtropes.org/pmwiki/pub/images/000000delorean_10.jpg
  • Appearance: Stainless-steel plated car with gull-wing doors and many of add-ons spread through its body, most visibly a pair of turbine-like louvers in the back.
  • Class Level: 0
  • Alignment: True Neutral (but varies depending on the driver's intentions)
  • Museum Check: Granted (but with tight protocols)
  • Portfolio: Time Machine, Cool Car That's Actually Pretty Unreliable, Hover Conversion
  • Domains: Transportation, Time Travel, Flight
  • Pilots: Emmett Brown and Marty McFly
  • Similar vehicles: Austin Powers' Volkswagen Beetle and Cadillac Eldorado
  • Appeared to have been destroyed when hit by a train upon Marty McFly's return from 1885, but Doc Brown has built more of them. It was last sighted in October 21, 2015 as Marty and Doc discovered the future wasn't what it used to be.
  • While the original vehicle could move through the fourth dimension but restricted to the DeLorean's original location, this one can switch on and off, something seen in one continuity, where the DeLorean can travel through time and space.
  • Given what happened when Biff Tannen time travelled with the DeLorean, it's kept under heavy vigilance and the time circuits are locked, with Doc and Marty being the only ones who can enable them. And while driving with them on, a warning has been given to avoid storms, given lightning can provide the 1.21 gigawatts required to activate the time circuits.
  • Doc Brown had already made the DeLorean go through a hover conversion, and its Flying Car nature makes many deities envious. If the occasion calls for it, the car's wheels can also be changed to ones that roll on train tracks.
  • In spite of the cool looks and pop cultural relevance that makes many deities want to take it for a spin, it's been well-documented that the DeLorean DMC 12 is one of the most lackluster cars ever built, leading to the bankruptcy of its manufacturer just one year after its release. If anything, it proves only a Mad Scientist would pick such a vehicle.
  • "I thought 'if we're gonna go back in time, why not do it in style'?"

Class 2

     USG Ishimura 
USG Ishimura (The Ishi, Savior of the Earth and its Colonies, Pride of the CEC, [石村])
https://static.tvtropes.org/pmwiki/pub/images/dead_space_2_diary_the_memorable_locations_of_the_game_2.png
Planet Cracker Starship Ishimura
https://static.tvtropes.org/pmwiki/pub/images/ccc2c804d04384a6827a1b5781963405.jpg
Map of the Ishimura
  • Appearance: The flagship of the Concordance Extraction Corporation, specifically designed for planet-cracking.
  • Class Level: 2
  • Alignment: Chaotic Evil (emphasis on Chaotic)
  • Museum Check: ENTER AT YOUR OWN RISK
  • Portfolio: Named After Astrophysicist Hideki Ishimura, Creator Of The ShockPoint Drive, The First Of The Planet-Cracker Class Ships Designed To Crack Open Planets For Their Resources, Also The Site Of A Necromorph Outbreak
  • Measurements: 5,300 feet (1.6 kilometres)
  • Armamaents: Asteroid Defense System Cannons
  • Propulsion: ShockPoint Drive
  • Areas Of Interest:
    • The Bridge and Captain's Nest
    • Crew Deck
    • Engineering Deck (Gravity Centrifuge Access, Fuel Storage and the Engine Room)
    • Flight Deck
    • Hydroponics Deck (Vegetation Growth Chambers and Food Storage)
    • Maintenance Deck
    • Medical Deck (Clinic, Cryogenics Laboratory, Imaging and Diagnostics and the Research Wing)
    • Mining Deck (Ore Storage)
  • Date Commissioned: June 9, 2446
  • Date Retired: Scheduled for 2509; date not reached.
  • Date Destroyed and Location: February 7, 2511, Titan Sprawl
  • Sacred To/Bane Of: Issac Clarke
  • Point of Interest to: The Crewmates, Ellen Ripley, Dwayne Hicks, Samus Aran, Master Chief, Doom Slayer, The Chimera, Albert Wesker, Alex Wesker, Alexia Ashford, Mother Miranda, Nekron, Nagash the Undying
  • It's said that in space, no one can hear you scream. However, if you were on board the USG Ishimura during the Necromorph Outbreak, then no one could hear you scream bloody murder. High up in low-planet orbit, the Ishimura shockpoints in, silent and foreboding. The Ishimura beckons those looking for treasure, or to unravel its secrets. But Issac Clarke knows better. The Ishimura is a ship of nightmares, and if you're lucky to survive the hordes of Necromorphs and the batshit insane Unitologist fanatics, you will not be the same. Issac knows first hand, as he was among a handful of Survivors who traveled to the Ishimura and lived to tell the tale. As a live feed of the Ishimura is sent back to the Pantheon, Issac couldn't help but to quote Edgar Allen Poe's The Raven: "Deep into that darkness peering, long I stood there, wondering, fearing..."
  • Commissioned in 2446, the Ishimura is named after Hideki Ishimura, the Japanese astrophysicist and creator of ShockPoint Drive (and unknown to almost everyone, Necromorph outbreak survivor of the Chicxulub Outbreak in 2214). The name "Ishimura" is Japanese for "stone village," which is actually fitting, given its job. Built by the Concordance Extraction Corporation, the Ishimura is the first of what is known as the Planet Cracker-class ships. Built in the wake of the Resource Wars - the severe depletion of Earth's natural resources - the Ishimura was hailed as the savior of both Earth and its colonies. Planet Cracking is exactly what it means - that a planet is literally cracked open and mined for valuable resources, or as it is known among the rank-and-file, "popping the cork." The Ishimura not only could crack planets, but was also the first ship that pioneered the 'scan-and-catch' method, using its powerful gravity tethers to snag mineral-rich asteroids for smelting. However, after 63 years of service and 35 successful planet-cracks, the Ishimura was to be decommissioned following its final planet-crack at Aegis 7, as it was starting to show its age, despite the numerous upgrades it had over the years. And that was where the horror began.
  • Under normal circumstances, the Necromorphs that inhabit the Ishimura should be nothing more than soupy, sludge-like material without the presence of a Marker. However, that is not the case, as Issac Clarke had confirmed that there are at least 12 Marker Fragments placed in unreachable locations on board the Ishimura. Not only that, but the Marker Fragments are just as potent in causing hallucinations, insomnia and in the most extreme cases, Marker Dementia, in which those with higher brain functions are imprinted with blueprints to build more Markers, at the cost of their sanity. For example, Sonya Blade was heard holding a conversation with her deceased twin brother by Johnny and Cassie. Regime Superman was seen weeping, begging for forgiveness from a hallucination of his Lois Lane. Griffith, on the other hand, went temporary insane from seeing a hallucination of the mangled remains of the original Band of the Hawk that he sacrificed to become Femto (to the amusenent of Guts and Casca, whereas Slan of the Godhand found Griffith's meltdown to be arousing). While Nosferatu Zodd and Grunbeld Ahlqvist were unaffected by the Marker Fragments' power, Bishop Mozgus, Wyald and Rosine were driven mad by the hallucinations of their past victims, with the same level of madness befalling Anakin Skywalker, having been driven mad by the Jedi he had slain. And finally, Mitsuko Souma had tried to screw (and kill) Shinji Ikari while screaming "MAKE US WHOLE!"
    • As the aforementioned affected parties were being quarantined, more cases begin to come in due to the Marker Fragments. Aerys II Targaryen was left in his own waste as he sat on the Iron Throne, claiming that he had seen the men he had condemned to die, among them being Rickard Stark and his son, Brandon. Tywin Lannister was no better, as he claimed that he was being haunted by hallucinations of House Tarbeck and House Reyne singing 'The Rains of Castamere.' Victor Von Doom claimed that he was immune to the Marker's influence... right before going back to a conversation with his dead mother. The Twelth Doctor steer clear of the Ishimura as it reminded him of his time onboard a Mondasian colony ship, and wanted nothing to do with the ship. As a result, contingency plans have been made to combat the Marker Fragments' influence. Led by Dr. Gregory House, Rebecca Chambers, and Retsu Unohana, Marker-resistant medicines have been created for those brave (or outright suicidal) enough to board the Ishimura. Surprisingly enough Harley Quinn and The Joker are immune to the Marker Fragments' influence.
  • Speaking of the Necromorphs, the Ishimura is chock full of them, made up of the planet-cracker's crew and several special cases from the USM Valor. From the mostly common Slashers and it's variants, the bile-spewing Spitter and the fast-but-deadly Twitcher to the scorpion-like Leapers, and things get worse from there. From the disturbing Lurkers created from cloned babies to the ever-dangerous Pregnant, who releases the Swarmers if hit in the wrong place. The bat-like Infector can create more Necromorphs, and while the Exploder is the Necromorph equivalent of a suicide bomber, turnabout is fair play, and The Guardian can use its tentacles to literally knock your block off. There are more, but the two main threats are the The Brute (which is rare, thankfully), and Brant Harris, better known as the twisted creation of Unitologist fanatics and mad scientist extraordinare, Dr. Mercer, The Hunter. There are lesser monsters, but they do not pose that big of a threat.
  • Aside from being a mining vessel, the Ishimura also houses a medical research wing within its Medical Deck. The Biological Prosthetics Center specializes in using cloning technology to replace limbs lost via amputation in workplace accidents. The Medical Deck was also where research into toxins, viruses and genetics take place. This immediately piques the interest of William Birkin, the Wesker 'siblings', Albert and Alex, as well as Alexia Ashford. The chance to study exotic viruses from other planets is almost worth the risk of getting dismembered by the Necromorphs, getting mind-fucked by the Marker or running into the insane second science officer of the Ishimura, Challus Mercer and his creation, the abomination once known as Brant Harris, the Hunter. Religious fanaticism aside, Wesker does find Mercer's notes on how he created the Hunter to be quite an interesting read. Implanting Necromorph tissue into a living brain was a stroke of genius. Wesker wonders if he can do the same to a couple of the Hunter Alphas he has in reserve. A BOW with the ability to regenerate from any injury is something that would give even Chris and Jill nightmares. Mother Miranda can also be seen researching the various genetic files on board the Ishimura, if only to further her own research into bringing Eva back, since using Rosemary Winters as Eva's vessel was a bust.
  • For Ellen Ripley, the Ishimura reminds her of her old ship, the Nostromo. Only difference is that instead of a single Xenomorph, it's literal walking nightmare fuel. Or, as Ripley had overhead Deadpool call the Necromorphs, "Lovecraftian Pokémon." What makes the Ishimura worth getting killed for is the smelted materials stored away in Ore Storage, which is worth trillions of dollars (or credits). But Ripley isn't interested in its cargo. She, along with her daughter Amanda and Dwayne Hicks, venture the Ishimura's halls, blowing away the mutated denizens of the derelict ship. Granted that Hicks did see a hallucination of his old teammates, he remained true to his title and stayed frosty. However, Ripley seeing not just her dead crewmates from the Nostromo and Newt had the opposite reaction. She got pissed. The carnage left behind in Ripley's wake with just a pulse rifle and a flamethrower scared even Amanda.
  • To keep the Necromorphs on board the Ishimura contained, the Pantheon has assembled a crew to go in once a month to cull the Necromorphs, lest they end up becoming another Hive Mind. Samus Aran was the first to volunteer for the assignment, drawing on her experience fighting the Phazon and the X Parasites for the task. Granted that she nearly relapsed after seeing her deceased parents, but the Marker suppressants are working as advertised. The Doom Slayer is suprisingly immune to the Marker's effects. It also didnt help matters that his pet rabbit, Daisy II, was turned into a Lurker Necromorph, so he's out for some revenge, as he wanted to test out his new chainsaw on the Necromorphs. Master Chief drew on his experience fighting The Flood in fighting thr Necromorphs. Twitchers were bad enough, but Commander Shepherd has to deal with Necromorphs that had been mutated by biotics.
  • Aside from Raccoon City, the Ishimura is also a perfect testing ground for advanced weaponry. Doom Slayer accidentally caused a vacuum in space when a BFG blast took out a window when he was trying to take down a Brute. Remember that one time where Issac Clarke was skeptical of the Metal Blade's power? Mega Man was more than happy to show the resident engineer what 114 shots of ceramic titanium could do. In the end, Issac himself was made a believer of the Metal Blade's power, Mega Man dismembering Necromorphs faster than the Ripper ever could. The various Terminators (T-800, T-1000, Uncle Bob, T-850 and T-X) and Marcus Wright, are usually seen patrolling the Ishimura's corridors. With the exception of the T-X and the T-1000, the other Terminators and Marcus are packing the Westinghouse M-25 Phased Plasma Pulse-Gun (in the 40-watt range), the firepower strong enough to pierce a Brute's armor plating.
  • The viral bacteria that creates the Necromorphs is a thing of interest to the Pantheon's scientific community. Or rather, those that have zero morals. After the fiasco with the Think Tank getting their hands on a couple of T-virus samples and using it on a Supermutant Behemoth and a Nightstalker, the cabal of mad scientists are banned from entering the Medical Deck. Given the nature of the Necromorph contagion and the Marker Fragments scattered throughout the Ishimura, there is an ongoing debate on whether or not the Pantheon's undead deities would be affected should they enter the ship. So far, not one undead deity has taken the chance. Nekron and Nagash the Undying both claim that they could traverse the Ishimura without succumbing to the Marker's effects, let alone the virus that mutates necrotized flesh. The Scourge wants to have a showdown with the Ishimura's Necromorph community, but there is a chance that this would end in a catastrophic diaster. The fact that the Marker Fragments had mutated the Revenant into a Necromorph that fired rockets from its hands is a strong claim to keep the undead away from the Ishimura.

Class 3

    Comicron- 1 
Comicron-1 (formerly Lord Vyce's ship)
https://static.tvtropes.org/pmwiki/pub/images/comicron1.png
  • Appearance: A V-styled spaceship
  • Class Level: 3 (2 under Vyce's control)
  • Museum Check: Granted (requires the current owner's permission, though)
  • Alignment: Lawful Good with its current A.I, Lawful Evil when under Vyce's command. True Neutral without its current A.I
  • Portfolio: Cool Starship, Space Fighter, A Unique Design Near-Impossible To Repair Without Use Of The Forge, Wave-Motion Gun, Hard Light, Best Assets Blocked Off Without Vyce But Still Formidable, Constructed From Multiple Universes' Materials, having a Benevolent A.I.
  • Domains: Interdimensionality, Conquest (Formerly), Review Videos (Currently), Spaceships, Teleporters, Strange Happenings (in general)
  • Owner: Linkara (current owner), Lord Vyce (creator and original owner)
  • A.I: NIMUE (non-ascended)
  • Ship mechanic: 90s Dude
  • Lord Vyce has had many allies in his pursuit of the Entity, but all of them came and gone. The only thing left was his powerful spaceship, a complicated vehicle with material from multiple universes. It utilizes something known as the Forge, which can convert any material nearby to repair the ship. For times unknown it was under his possession, until he was defeated by Linkara and his allies. Many of the ship's abilities were locked without Vyce but it still a formidable ship, and one of Linkara's best assets against the often bizarre enemies he deals with. He's dubbed the ship Comicron-1, and has occasionally made comic book reviews on the ship.
  • Currently located in Earth orbit, making up Linkara's "Arsenal of Freedom", and being observed by the US government as a matter of security. Much to the original owner's protest, Linkara has allowed Comicron-1 to show up in the Vehicles Depot. However you need his formal permission before using the ship. As an unabashed nerd he was pretty excited to see it in the same location as the Batmobile and the DeLorean Time Machine. Unfortunately for him this also meant it was in the same Hall of the USG Ishimura. The fear of Necromorphs getting onto the Comicron-1 has him tempted to let Lord Vyce open up some protective functions, but he doesn't think it's worth the risk after Vyce broke their Enemy Mine as he refused to accept the Entity was dead and still argues he's needed to "protect" the multiverse.
  • As it is, Comicron-1 isn't able to travel to other universes like it was under Lord Vyce. It can go as far enough as Jupiter's orbit, though presumably it can't got FTL. Linkara hasn't tried to at least. Given the cosmic threats he once merely reviewed are in the Trope Pantheon like him, such as Planet Remina, he wishes its full capabilities aren't locked. Petitions for helping the ship reach its full capabilities have been sent to Team Lightyear and the Green Lantern Corps. No-one who knows how to improve it has managed to make a permanent upgrade. Currently he'll mulling over whether it'd be easier to just find one of Nebby's species and use them for multiversal travel.
    Linkara: "Damnit, why do I have to deal with this comic book trope!"
  • Almost certainly has an FTL drive, though Linkara has never demonstrated it in part because he's never had to go that far into space, the furthest he's gone being Jupiter's orbit which doesn't require him to exceed c to reach at the time he went there. Vyce has stated that yes it does, that should be obvious, but hasn't gone into more detail and alludes to it being one of the higher functions he refuses to unlock until he gets control of the ship again. Professor Farnsworth muses that as it is it's no good if he wants to use it to make interstellar deliveries, but Linkara doesn't care about that since among other reasons he's financially stable. Rick Sanchez regularly roasts Comicron-1 as looking like a nerd's wet dream or something. His ship is a simple UFO but it can travel interstellar and interdimensional distances with ease and comes equipped with a variety of weapons. While Rick has a point, Linkara refuses to rise to the bait.
  • In a way, Comicron-1 could count as a deity and a treasure, as it is piloted by an A.I called NIMUE. She does double duty performing security, and looks kind of like HAL 9000. However unlike him, she performs as intended and rolls her avatar's eyes at her physical design being similar to it. However like everyone else if she wants to be a deity she has to apply and she can exist independently of Comicron-1 if need be. Since the ship itself is part of the Trope Pantheon she is able to communicate to other Spaceship Girl AIs, such as EDI and Cortana. She doesn't feel the need to make a humanoid avatar, at least right now, but she does have a perceived feminine avatar in digital space. Don't try to override her, especially with your own consciousness; Vyce barely survived her retaliation. Unfortunately beings like SKYNET and Sigma think they have a good shot at succeeding where she failed, and they might be right to think so.
    • Since Linkara's favorite film is Camelot, some think that's where he got the name for the AI. Merlin has been pondering visiting Comicron-1 with that in knowledge.
  • Has a scout ship called the Vigilant which can be modified into a Space Fighter, and an intended second model called Comicron-2 after Comicron-1 ended up out of commission on the moon. Well, had, Vyce ended up taking Comicron-2 to kill the Entity only to fall into the collapsing Pocket Dimension meant for the now dead for real Entity. Unfortunately, for Vyce, he didn't come back with it, but he muses its design is inferior due to being a Glass Cannon. The Grand United Alliance of Good reached out to Linkara after entering and winning the recent Tournament of Champions saying they want to support. The absolute Toku fan that he is, the GUAG members he gets support of the most from are the Power Rangers. He wants to figure out how to let the Comicron-1 has a mecha mode but the design of the ship is enough of a Black Box no progress in doing so has been made.
  • You have to be invited to enter Comicron-1. The Nostalgia Critic was kind of annoyed he doesn't have this badass ship, having to settle to make his house a spaceship, and due to out of universe events Linkara isn't enthused about inviting him. He might think differently if he or the Angry Video Game Nerd want to help him deal with his or mutual enemies. Villains almost never get an invitation even if Linkara's a fan of them for security reasons. One of the reasons why it's "almost" is because Snowflame can show up since he's kind of roomies with the reviewer (and he thinks he's a personal Ensemble Dark Horse). He initially allowed superheroes to come in unannounced but grew sick of Batman trying to make contingency plans for Comicron-1 so from now on they need an invitation. Blue Beetle and Booster Gold are common visitors.
  • Though villains almost never get an invitation, there are blatant perma-ban lists. Complete Monsters, of course they're not invited. Those that push more into existential threat territory for him/being very OP, also never allowed entry. He doesn't want SKYNET or any of its loyal agents due to experience with Mechakara. However he has also permanently banned Amanda Waller despite her being more an occasional/ambiguous villain. Why? Simple; she keeps trying to shut his show down and seize his assets for the US government due to not trusting him, or making her own contingencies in case he goes rogue. Being a comic book fan, he feels those contingencies would be at best questionable.
    Linkara: You know I've read "JLA: Tower of Babel right? I've seen how a full on superhero's contingencies can go belly-up, so I'm sure as hell not trusting you! Also FYI, Batman was meant to be seen in the wrong."
  • Thanks to the holodeck, Linkara is able to make Comicron-1 his home away from home. The ship utilizes repurposed Cybermats made by Linkara's tech expert Dr Linksano. No, not Dr Insano, but his brother from another universenote . Linkara's old nemesis was pretty pissed off to see even after a decade he still has ownership of Lord Vyce's ship and he plans to take control of the ship for himself. Lionel Hutz attempted to make some sort of lawsuit over these "borrowed assets", but the crew of the USS Enterprise roll their eyes at a harmless Shout-Out. Unfortunately the Cybermen had another idea, in that they are trying to control the repurposed Cybermats in order to take the ship for themselves.
  • SCP-2578-D has been communicating with Comicron-1 after noticing its presence in Earth orbit. The Kill Sat stated that it sees even greater potential for heroism than Linkara thinks, as he could use the ship to intimidate dictators into surrendering power and allowing more freedom. Linkara tacitly refuses as he believes this would be Jumping Off the Slippery Slope; he had a major reality call after being called out for his unheroic actions and he witnessed his hologram clone to plan to use it against Marvel and DC editors to force them to improve the quality of comic books. He's a comic-loving nerd and he's not going to indulge in the behavior of characters like The Authority. The SCPs Hall of Military Technology has been observing the ship for its potential. Stan Smith has tried to exploit his CIA status to go on the ship under the pretense of the US government monitoring it, but Linkara saw right through it and kicked him off since he would rather avoid any of his 'verse's craziness on his ship...he has enough weirdness on his own.

    Gundam Development Project 
The Gundam Development Project
https://static.tvtropes.org/pmwiki/pub/images/36292061_2153729178243793_294028006475694080_o.jpg
Clockwise from top left: GP-00 Blossom, GP-01 Zephyranthes, GP-01 Zephyranthes Full Armor version, GP-01Fb Zephryrathes Full Burnern, GP-04 Gerbera, GP-03 Dendrobium Stamen, GP-02 Physalis
GP- 03 Dendrobium Orchis
  • Appearances: Three (five initially) Gundam-type units produced by Anaheim Electronics for the Earth Federation. All of them are prominently painted white and blue, but look considerably different from one another, due to each of them being designed for different types of combat operations, as well as being used for the development of future generation mobile suit types
  • Class Level: 3, but have the potential to develop into Class 2 (especially the GP-02)
  • Alignment:
  • Museum Check: Certain units are granted public viewing but most are Denied due to confidential documents.
  • Portfolio:
  • Domain: Real Robots, Space, War, Technology
  • Known Pilots: Anavel Gato (Gundam GP-02)
  • Developed by the growing and increasingly influential Anaheim Electronics following the One-Year War, the Gundam Development Project was a result of the acquisition of now-defunct Zeon Mobile Suit manufacturers. Specifically, all research on the latest Mobile Suit development at the time was applied to all units built under the project. This resulted in all units having different appearances from one another, some drastic.
  • The first unit, and the prototype for all the subsequent Gundams, is the relatively unknown GP-00 "Blossom". What is known about it is that it was a testbed unit, it had transformable capabilities, and most uniquely, had a Minovsky Particle Interference Wave Searcher, which was essentially an Enemy-Detecting Radar that tracked Minovsky Particles. It was destroyed in approximately UC 0082 while on a test run near Von Braun city.
  • All subsequent units are based on the data of this Flawed Prototype, while also ironing out all the flaws of the previous suit. The results were the GP-01 "Zephyranthes", GP-02 "Physalis", and GP-03 "Dendrobium".
    • Of these three, the GP-02 stands out the most, since it was designed with carrying nuclear weapons rather than for direct combat like the other two. Despite this being a clear violation of the Antarctic Treaty which banned all nuclear weapons in warfare, the Federation justified it's creation by stating that it was a deterrent rather than a weapon. Zeon still uses this as propaganda exemplifying the Federation's hypocrisy, despite attempting to use nukes themselves during the war and the treaty was void since it only applied to the then defunct Zeon government.
    • The GP-01 "Zephyranthes" is the most ordinary-looking of the bunch. This unit was developed for operating in both Earth and Space environments, and is armed with a Beam rifle and two beam sabers, much like the original RX-78-2 Gundam. Like it's predecessor, it also features a Core Block system, but unlike the older Gundam, the "Zephyranthes" has an interchangeable core-block system, allowing for both specialized ground and space combat. When fitted with the Space-type Core Fighter and additional parts, the unit became the GP-01FB "Zephyranthes Full Burnern", designed for Space combat, and features two massive thrusters in it's backpack for more speed and agility in space.
      • Aside from this, the GP-01 also features additional equipment for aquatic combat, as well as Chobham armor similar to the one used on Gundam Alex.
    • The GP-03 "Dendrobium" is actually two different components. The Gundam itself is called the "Stamen", which by itself isn't unlike the GP-01FB, a Space combat MS armed with similar weaponry. What makes this unit unique is that this is used to pilot the much larger "Orchis" component, a huge Mobile Armor designed for engaging multiple enemies without the need for immediate resupply.
    • A fourth unit was also created for Space combat, called the GP-04 "Gerbera". However, due to the GP-01FB also being designed for Space combat, this Gundam was never completed. Instead, it was sold to Zeon remnants, and they completed it as the Gerbera Tetra.
  • When all five units were ascended into the Pantheon, Anavel Gato was overjoyed that he could finally be reunited with his old machine. However, upon checking the Mobile Suit's loadout, he noticed one thing in particular: the nuclear bazooka had no warhead loaded into it. Nonetheless, he steals it once again, in the hopes that he can find another deity willing to create a replica nuclear weapon for him to use.
  • The ascension of these machines also earn the interest of other deities, most especially Bask Ohm, who remembers the GP-03 from it's use during Operation Stardust. He hopes to reacquire this and Gundam Unit 1, and repaint them in Titans colors. He also plans on deleting any copies of the Project's data once more,with the exception of keeping one copy for himself.
  • Even before it was stolen again, the GP-02's development and existence was, and still is, opposed by several deities who are against the use of nuclear weapons. With it being taken by the very man who used it to launch one of these attacks before, it causes a huge amount of concern in the Pantheon, especially considering that there actually are deities willing to supply Gato with nuclear warheads.
  • It should be noted that all five machines shown here are replicas built using data and blueprints from Anaheim Electronics. This is because the remaining three completed Gundams, and the Gerbera Tetra based on them, were destroyed during Operation Stardust and/or confiscated by the Titans not long after the latter's founding.
  • Much like the series they originated from, these machines are meant to bridge the technological development between the RX-78-2 Gundam and MSZ-006 Zeta Gundam, down to their colors being similar to both units.

    The SDF-1 
Super Dimensional Fortress One (SDF-1 for short, The Macross, Zor's Battleship)
https://static.tvtropes.org/pmwiki/pub/images/comb19072017071013.jpg
The SDF-1, in cruiser mode (top); and after the modular transformation (bottom)
  • Appearance: A dimensional warship - Tirolian in origin - created by Zor, later restored by the Robotech Defense Force/UN Spacy. The supercarriers Prometheus and Daedalus are grafted onto the ship, forming the left and right arms respectively upon going through with the modular transformation sequence.
  • Class Level: 3
  • Alignment: Lawful Good
  • Museum Check: Denied
  • Portfolio: Cool Starship, Citadel City, Humongous Mecha, Vertical Mecha Fins, Wagon Train to the Stars
  • Domains: Alien Spaceships, Redesigned Spaceships, Protoculture, Robotechnology, Space Warfare
  • Measurement: 1,210 meters (3,969 feet) from bow to stern
  • When you're a god in the Pantheon, you've pretty much seen it all. So when the Super Dimensional Fortress One appeared over the skies of the Pantheon via a hyperspace fold, flanked by several squadrons of Valkyrie fighter jets, the ship itself restored to working order and mint condition following Khyron's suicide attack...it was just another day at the office.
  • Lynn Minmay was shocked to see the SDF-1 floating over the skies of the Pantheon. After all, she spent two years onboard the ship along with 70,000 Macross refugees. Aside from the Zentraedi attacks and everything else, it was the best years of her life.
  • So what's so damn special about this boat that caused so much death and destruction? Well, it houses the Protoculture Matrix, hidden deep within the ship. Protoculture is in layman's terms, a highly potent bio-fuel derived from the Flowers of Life. Just a small amount of the stuff is more powerful than a controlled nuclear reaction. The petals of the Flower, once dried, is a very powerful narcotic. The Matrix itself (no, not that Matrix) is the only means of producing Protoculture, which makes it extremely valuable.
  • Word of the Flower of Life's potential as an illegal drug has reached the House of Crime and the more morally-impaired deities of the Pantheon, such as Walter White, Gus Fring and Hotel Moscow to name a few, which makes the SDF-1 an inviting target. While the Flower's petals can get a full-grown Zentraedi high, it's unclear what it can do to a Micronized human in its pure form. However, Retsu Unohana and Rebecca Chambers are checking to see if the Flowers of Life can be used for medicinal purposes. Of course, due to his past Vicodin addiction, Dr. Gregory House is banned from being near the Flowers of Life.
  • Due to the hidden wonders, its firepower, and the Protoculture Matrix, the SDF-1 is also a valuable target for the GUAE. Which is probably why the GUAG had commissioned Batman, Cyborg, and Iron Man to set up a series of contingency plans just in case someone like the Red Skull, Reaper, Kano, M. Bison, Alexia Ashford, the Wesker siblings, Lex Luthor or the al-Ghuls try and take over the fortress. Even someone like Ra's al-Ghul can see the benefits of a miracle bio-fuel such as Protoculture, not to mention the technology it fuels.
    • The contingency plans came into play when SKYNET and Ultron attempted to hack into the battlefortress' defense systems in an attempt to take control of the SDF-1. The attempt ended in failure as the anti-hacking firewalls prevented them from accomplishing this task.
  • Kasumi Goto, Selina Kyle, Leonard Snart, Felicia Hardy, Arsene Lupin III, and Carmen Sandiego are scheming to steal the battlefortress, not on the orders of the GUAE, but just to see whether or not they could. That plan was shelved thanks to the intervention of Commander Shepherd, Batman, The Flash, and Spider-Man.
  • Emperor Palpatine seeks to rebuild the Galactic Empire and sees the SDF-1's technology and Protoculture Matrix as the key. Too bad his stormtroopers can't shoot straight and he's not at the best of terms with Anakin at the moment.
    • Regime Superman is also thinking the same regarding his Regime. First, he will learn the secrets of the ship and of Protoculture. Then he will defeat his prime counterpart. Taking both Lois and Jon is the icing on the cake.
  • Commander Shepherd, Miranda Lawson, John Connor, Tony Stark, Sonya Blade, Nick Fury, Superman, and Bruce Wayne boarded the ship for an inspection tour, with Lynn Minmay as their guide. It was there, they found the Protoculture Matrix and the Flowers of Life. The assortment of heroes decided that the Matrix should remain on the ship, and under heavy guard. Shepherd is very interested in the fold technology, and wonders if the fold operation could be incorporated into the Normandy.
  • Ryu Hayabusa was alarmed at first, thinking that the SDF-1 was the same dimensional warship that laid underneath Castle Rock Fortress. The same one that he himself destroyed with Irene's help. He calmed down when he saw that it was anything but.

Class 4

    The Batmobile 
The Batmobile
The First Batmobile
The 1958 Bubble Dome Batmobile
The 1966 Batmobile
The 1989 Batmobile
The B:TAS Batmobile
The Beyond Batmobile
The Tumbler
https://static.tvtropes.org/pmwiki/pub/images/arkham_knight_batmobile.jpg
The Batmobile in Batman: Arkham Knight
  • Appearances:
  • Class Level: 4
  • Alignment: Neutral Good (and every other alignment at some point)
  • Museum Check: Granted but to certain models.
  • Portfolio: Cool Car, Vehicular Combat, Face Car, Thememobile, Car Fu
  • Domains: Darkness, Night
  • The Batmobile is the name given to a variety of bat-themed land vehicles that Batman uses or has used to traverse the city of Gotham. Although the specifics can vary depending on the model, the Batmobile is generally a high-performance, heavily reinforced vehicle that is in every way equipped with the most cutting edge technology (for that model's time) developed by Wayne Enterprises.
  • There have been many, many Batmobiles over the years, each one with their own distinguishing characteristics. While as a rule Batman is constantly updating and upgrading the one he uses in the Pantheon, he has in certain occasions and situations been seen to use older models for periods of time, particularly when repairing another model. These alternative models over the years have included:
    • The first and oldest model of Batmobile is also the one that looks the least like a Batmobile, and for this reason, Batman really only uses this one for inconspicuous travel or tailing. A red custom-built 1936 Cord convertible with a Lincoln-esque nose, the only visual connection this Batmobile possesses to Batman is a bat hood ornament.
    • The "Bubble Dome" Batmobile's simpler design is based on the 1957 Chrysler 300C, and possesses a domed windshield which, as the nickname implies, looks like a bubble around the driver and passenger. It also sports a bat-themed battering ram on the front and a large, distinctive fin on the roof.
    • The 1966 Batmobile was custom-built based on the 1955 Lincoln Futura, a concept car created by Ford. Although not as weaponized as later Batmobiles, it does come equipped with rockets, lasers, and a nose-mounted chain slicer, as well as a sizable number of high-tech gadgets, including a radar, an onboard computer and telephone, and a police beacon. It holds two rear-mounted 10' parachutes which allow it to make a fast 180 degree "bat-turn".
    • The 1989 Batmobile is a combination of brute force and classic design aesthetics. Created by combining two Impala chassis and powered by a Chevy V8, this car's gadgets are simple, but effective, with side-mounted disc-launchers, spherical bombs, a pair of forward-facing Browning machine guns, and chassis-mounted shinbreakers. To shield itself, the car can cover itself in a protective shell. Like the 1966 model, this Batmobile is capable of making quick 180 degree turns using grappling hooks and a "foot" that lifts the vehicle.
    • The Animated Batmobile was built by automobile designer Earl Cooper based on a similar vehicle Bruce Wayne witnessed at the Gotham's World's Fair. It is armed with a turbine jet, missile rack, ejection seats, flare guns, grappling hook, oil slick, caltrops, and a concealing mode that makes the car transform into a large trash container.
    • The Beyond Batmobile is a future version of the Batmobile that is used by Terry McGinnis after he succeeded the retired Bruce Wayne as the new Batman. Unlike most, if not all, other models of the Batmobile, the Beyond Batmobile possesses flight capability and hovers above the ground instead of driving on wheels. Not only is it connected to Terry's Batsuit, but it's loaded with future technology like super magnets, missiles, a cloaking device, grappling hooks, and video recorders, to name a few. Terry can call it to him remotely using his batsuit or a button in his regular belt when out of costume.
    • The Tumbler was originally designed as a bridging vehicle for the military before it was drafted for use by Bruce Wayne to operate as Batman, and is more tank-like than most earlier designs of the Batmobile. As per its original intent, it is capable of boosting into rampless jumps using the jet engine located on the back. It also features an Attack Mode, during which it can fire twin forward-firing machine guns and a rocket launcher, and a Stealth Mode, during which its lights are turned off and its engine switched to a quieter electrical motor to shake off pursuers. It also comes equipped with mines, which can be deployed from the rear of the vehicle to deter those chasing after it. If needed, the Tumbler can eject its passenger out of the front of the vehicle and the two front wheels can arrange themselves to form the Batpod.
    • Batman used a number of Batmobiles over the course of the Arkham Incidents, but the most notable one was designed by Zimmer, a German car manufacturer. Like the Tumbler, this Batmobile has a Battle Mode, but has a much more drastic transformation upon entering it, gaining the ability to travel sideways, make use a power winch to pull on objects, and boasted a vulcan minigun, 60mm cannon, missiles, and non-lethal riot suppressors. In its normal mode, this Batmobile can reach speeds that allow it to drive on the surface of walls and ceilings, and had two seats in a compartment located in the back for passengers. It was also constantly running an electric charge which would electrocute anyone who came into contact with it.
  • The Batmobiles are placed in a tailor-made section of the Vehicles specifically guarded by a robot duplicate of Alfred Pennyworth. With the exception of Batman and those given his permission, anyone who dares to go against it will be easily defeated by it.

    Demolition Vehicles 
Demolition Vehicles
https://static.tvtropes.org/pmwiki/pub/images/blast-corps.jpg
Some of the vehicles. Clockwise from top: J-Bomb, Ramdozer, Skyfall, Backlash, Cyclone Suit
  • Appearances/Items: Ramdozer, Backlash, Sideswipe, Skyfall, Ballista, J-Bomb, Cyclone Suit, Thunderfist, American Dream, Muscle Car, Police Car, Van
  • Class Level: 4
  • Alignment: True Neutral with heavy Chaotic leanings
  • Museum Check: Granted
  • Portfolio: Damage-Proof Vehicle (most of the time), Rule of Fun, Blowing Up Buildings by Running into them or Shooting them
  • Domains: Destruction, Variety, Explosions
  • These vehicles were originally owned by the Blast Corps, an organization whose job was to destroy various buildings so that a truck carrying defective nuclear warheads could get through safely. Within the Pantheon, these vehicles are used mainly for fun, though their original use does come to surface from time to time, particularly if it involves nuclear warheads. That said, disaster is going happen if the driver of these vehicles is stupid enough to come into contact with these nuclear warheads.
  • To explain these vehicles in proper detail, the Ramdozer is a fairly basic bulldozer that can destroy buildings easily and move things like dynamite, the Backlash's preferred method of destroying buildings is to skid some and swing the armored back at it, Sideswipe uses battering rams installed on the sides to bring structures crashing down, Skyfall is a dune buggy that destroys buildings by landing on top of them. This vehicle can boost its speed if necessary, and the Ballista functions as an unorthodox motorcycle that can shoot missiles. There are also three mecha suits: the J-Bomb, Thunderfist, and Cyclone Suit. The J-Bomb can go up into the air via jetpack and destroy structures by landing on top of them. Both the Thunderfist and Cyclone Suit can run into buildings to destroy them, but the former performs an uppercut and the latter does a flip to do such. In addition, there are four bonus vehicles (a van, a police car, a muscle car, and a car painted red white & blue) that function mainly to go faster than the previously mentioned items.
  • For some reason, the vehicles are unable to tear down trees despite the fact that buildings and structures are no problem for the vehicles. It might be because of how the vehicles are designed or how durable the trees are, though the vehicles themselves are durable otherwise. Those who are in tune with nature aren't all that keen on having these vehicles nearby as if destructive construction were to be done in nature reserves, those who like nature prefer to do it their way.
  • If any of the cars go up a ramp, then they are able to destroy buildings much easier than normal. This also applies to the Backlash as well for those who want an easier way to use the dump truck Not only that, the vehicles (the Backlash in particular) have also showcased good functionality in places with abnormal gravity, such as the Moon. The vehicles being able to move around wildly has gotten the attention of some who are willing to take these vehicles out for a joyride, though unwarranted destruction will likely happen if they're not careful.
  • The Hall of Explosives have taken an interest in these vehicles to the point where the group is considering having them be the official vehicles of their team. Generally speaking, deities who like explosions are willing to take these things out for a joyride, though many of the more insane entities who like explosions had to be stopped from trying to cause severe damage with these vehicles (or from blowing up these vehicles). Driving these things into sections of the Pantheon with a lot of explosives is a bad idea, though that isn't going to stop some people from trying such a thing.
  • There have been instances where the Backlash has been used in mazes that are similar to Pac-Man's (with the ghosts replaced by trucks). There have been talks about using the other vehicles (but not the mecha suits) for this kind of activity. Pac-Man himself has sometimes participated in these unorthodox mazes in his free time, which may or may not include driving the Backlash itself given his experience in driving karts before.
  • Despite the names for some of these things, there is no connection between them and the Transformers. Some have wondered what a Transformers equivalent to these demolition vehicles could be and how it might be of benefit or hindrance to others involved if such a thing actually were to happen. The Autobots and Decepticons largely haven't given much thought to it, but the possibility of these vehicles coming to life (though likely without transformations) and wreaking havoc isn't out of the realm of possibility.

    WARP Trains 
WARP Trains
https://static.tvtropes.org/pmwiki/pub/images/warp_platform.png
WARP Platform with a docked UW-212 WARP Train
https://static.tvtropes.org/pmwiki/pub/images/inside_warp_train_uw_212.png
Inside a carriage of UW-212
Click here for
Click here for
  • Appearance: Sleek, futuristic trains that leap through space to arrive at their destination, on the surface.
  • Class 4
  • Alignment: Neutral Evil
  • Theme Songs: Warp Station, In Warp, From a Place of Love
  • Museum Check: Denied
  • Portfolio: Trains arriving to their destination at 10 seconds via Teleportation, Seemingly malfunctioning and trapping their now-immortal occupants for a millennium, Passengers go insane and mutilate one another or themselves despite being deathless, Overall working as intended
  • Domains: Trains, Corporations, Teleportation, Space, Corporations, Time, Restoration, Horror
  • Unholy to: All train associated deities, Isaac Clarke
  • The City is home to many Wings, each of whom possesses a Singularity, patented super technology that often breaks the laws of physics. Locking/unlocking objects physically and conceptually, manifesting the human mind, manipulating the flow of time, ampules that can quickly heal any injury, and that’s only scratching the surface without having to go into Singularities whose patents have expired. W Corp’s Singularity involves teleportation, and they put them to work in their WARP Trains which can arrive at any destination in 10 seconds. The Wing hasn’t had an accident in 10 years until UW-212 came along. What was supposed to be a normal 10-second trip turned into a disaster. Seconds turned into minutes, minutes turned into hours, days into months, months into years, and so on. In this space, the people are unable to age, become hungry, or even die but are perfectly capable of becoming insane. Two doctors on the trip took matters into their own hands and transformed the passengers of their carriage into mentally immature monstrosities of flesh that formed a family known as "Love Town" before sending them after the Library. The story, however, does not end here.
    • The two doctors are in reality infamous Distortions known as the Puppeteer and Blood-red Night. Despite their interference, they are otherwise not responsible for the train’s malfunction. In fact, to even call it a malfunction at all would be erroneous: UW-212, like all WARP Trains, is working exactly as intended. Traincarts being stuck within an unknown space and its occupants degenerate and succumb to madness, turning on one another and mutilating each other as well as themselves? All meant to happen, all in the interests of the Wings. After finally arriving at their destination, W Corp sends out a WARP Cleanup Crew to utilize the Wing’s true Singularity, which records objects and restores them to their previous state. After gathering the passenger's remains, they are “reset” to when they first took their seats. A millennium that passed is now ten seconds later, just as advertised. And life in the City goes on as normal.
  • The appearance of several WARP Trains to the Treasury was unusually quiet, and the only fanfare of its addition came in the form of logs detailing its donation to the authorities though the transaction was done so anonymously. As if the trains themselves intruded upon the Pantheon itself of their own accord. As of now all of the WARP Train are inoperable and access to them is restricted with no official reason given as to why which puzzled some deities. Of course, dig in the right places and that curiosity won't last long. After all, if it's a ten-second trip and tickets cost several arms and legs to get, what use is there for first-class seats?
    • The use for first-class passenger seats, as well as the need to keep them has racked at the various deities related to trains. Several in the Hall of Land and Sea Travel such as the Steam Team, the Pteranodon family, Giovanni and Campanella, and Teturo Hoshino and Maetel certainly thought so and wondered what the big deal is about them. Simon Laurent had no stake in the conversations but heard of the WARP Trains from rumors from other gods and goddesses and held some curiosity toward them, wondering if they're like the Infinity Train he spent his whole life in. His curiosity would be answered when he ran into a nervous young man about his age with an odd orange mark on the back of his neck. The man overheard his musing over WARP Trains and explained his own drive to get to the bottom of their mystery and offered to watch with him some tapes that explained their purpose. Simon was suspicious but his morbid curiosity got the better of him and decided to entertain the notion. The tapes in question turned out to be recordings of key moments that went down in UW-212. Simon was left traumatized and reeling on the floor while the man tried to spread them further into the Pantheon at large. The recordings were confiscated soon after and Simon was mysteriously relieved of said knowledge, but the damage had already been done on leaking on some kind of horror that's associated with the locomotives.
  • While the inclusion of WARP Trains and their dark secrets was done so incognito, it would be incorrect to say no one has a single idea about what their deal is. The SCP Foundation, through their connection to Lobotomy Corporation, are one of the few deities who were already privy to the secrets of W Corp's famed transportation and the dirty secrets and are very insistent that the train's secrets be kept under wraps and rendered inoperable in the Pantheon. In the case of the former, however, only so much could be done and in the Pantheon some cracks find their way through. The Time Enforcers and other time-related deities, thanks to the Doctor, managed to find out about WARP Trains themselves and were left disgusted by the revelation as well, especially so since apparently another Wing in the City, T Corp, uses the trains to collect time and fuel their own Singularity.
  • Yukari Yakumo is the Youkai of Boundaries and as such the ability to create Gaps in space as apart of her skill set and one the applications for this is pulling forth a train to run over her opponents. By some baffling chance she managed to summon one of the WARP Trains... but not the ones stored within the Pantheon's Treasury. No, she actually managed to summon a WARP Train that was currently in use back in the City. Yukari didn't think much of it at the time, though this created quite a stir in certain parts of the Pantheon (especially with the whole "keeping the Pantheon a secret to the mortal world thing"). As for the train itself, none of the passengers would of recalled any "bumps" from the experience either due to being in stasis for the first-classers or due to eventually being reset for everyone else. W Corp employees have not noticed any effects on productivity despite it very briefly disappearing though they had to cover up the mysterious dents on the front end of the train. On an unrelated note, mysterious employees in blue and their armed assistants would have you know that no unusual-looking trains have been utilized at all by the likes of Yakumo Family or other deities at all.
  • Since the arrival of WARP Trains deities have reported the appearance of a heavily disfigured and mutated Abnormality who strangely bears the uniform of WARP Cleanup Agent. It tears and shreds whatever it sees, its appendages being a Natural Weapon version of W Corp’s typical equipment but if provided a direction to go it will leave without a huff. Accounts of its appearance from survivors draw suspicious similarities to a Necromorph. This rang alarm bells in Isaac Clarke who swore to not only hunt down this entity and put it down immediately but oppose W Corp should the Wing itself make a direct move in the Pantheon.
    • By some method one deity in the Pantheon managed to not only subdue and trap the "Wayward Passenger" but also managed to extract its E.G.O., Dimension Shredder, for their own ends. While the purity and quality of the extraction was said to be fairly impressive for someone who did so on their own and for the first time, the person in question failed to account for E.G.O. Corrosion. In this case, after their exposure to putting on the E.G.O. exceeded 30 minutes they immediately corroded into a visceral, spider-like monstrosity with dimensional blades as mangled limbs who then went on a rampage in the Pantheon. The entity proved to be as slippery as they were dangerous, cutting holes into space as efficiently as they did into people but was eventually terminated with its E.G.O. being destroyed in the process.
  • All passengers please check your pass and make sure you are in the correct carriage for travel. And remember: Watch for it. Warn us. We’ll all be good.

    White Base 
The SCV-80 White Base (LMSD-71, MSC-02, Trojan Horse)
https://static.tvtropes.org/pmwiki/pub/images/gor_pub_whitebase_front_t2_900x_removebg_preview__1__removebg_preview_5.png
  • Appearance: An equine-shaped, primarily white Earth Federation Space Forces ship designed for carrying mobile weapons
  • Class Level: 4
  • Alignment: True Neutral, Neutral Good with its crew
  • Museum Check: Granted
  • Portfolio: Carries Mobile Suits, A Prototype Military Naval Vehicle for Use In Space, Cool Ship
  • Known Commanding Officers: Paolo Cassius (killed in action), Bright Noa
  • Known Crew: Amuro Ray, Sayla Mass, Hayato Kobayashi, Kai Shiden, Ryu Jose, Fraw Bow, Mirai Yashima, Sleggar Law, Marker Clan, Oscar Dublin, Omar Fang, Job John, Sunmalo, Tamura
  • Similar Ships:
  • The first ship of the Pegasus-class to be rolled out (its namesake would face construction delays), the White Base was sent to retrieve the Federation mobile suits from Project V at Side 7. However, it met opposition in the form of Char Aznable and his strike team, who laid waste to the base and critically injured most of the crew, including commanding officer Paolo Cassius. With no other options, inexperienced ensign Bright Noa took command, assigning positions to the civilian refugees being evacuated from the ravaged space colony. One of these hopefuls was Amuro Ray, the teenager who happened to 'inexplicably' pilot the Gundam.
  • For the entire One Year War, the low-ranked and pressured Bright Noa struggled to maintain a military atmosphere in a ship whose crew clearly had their minds elsewhere. As the war progresses and the entire crew undergoes Character Development (Bright Noa learns to respect his crew and treat them as family while they grow up), the ship becomes a formidable unit, nicknamed the 'Trojan Horse' by Zeon forces. It ended its tenure of honourable service at the Battle of A Baoa Qu, when it was self-destructed after being rammed into an asteroid, with the Gundam being destroyed around the same time.
  • Not that its efforts went to waste though. It would serve as a template for the rest of the Earth Federation's mobile suit carriers, including Bright's current ship, the Ra Cailum. More significantly, it became a staple for many other carriers in alternate universes in colour and in how inexperienced teenagers or officers were appointed to its crew.
  • Note that unlike the Gundam, this ship is not used in the GUAG Gundam Corps as it is far too obsolete, with the Ra Cailum-class and Dogosse Giar-class superseding it in usage by the Universal Century divisions of the naval fleet. It still commands respect for its pivotal role in the One Year War and being the predecessor to every other ship that would be a symbol for hope and peace.
  • This ship is held in The Great Treasury as an open museum of sorts. Visitors to the Vehicles wing can enter and view the many exploits the White Base crew have gotten up to, and even use use a VR studio connected to the catapult to launch a Gundam. The engines and any semblance of a propulsion system, including the entire engine room, have been completely removed so you can forget about hijacking it.

Class 5

    Horten Ho.IX 
Horten Ho.IX ("3X1000" Project, Horten Ho 229, Gotha Go 229)
https://static.tvtropes.org/pmwiki/pub/images/latest_251.png
  • Appearance: A prototype jet-powered flying wing fighter-bomber painted in gray, with two balkenkreuz and two swastikas painted on its wings and fuselage, respectively
  • Class Level: 5
  • Alignment: True Neutral
  • Museum Check: Granted
  • Portfolio: An advanced jet fighter-bomber prototype, and the first jet-powered flying wing in the world, A brand-new advanced weapon design, Part of Hermann Goring's "3X1000" Project intended to create an advanced fighter-bomber design capable of shooting down Allied bombers easily, outperforming Allied fighters in dogfights, and able to perform ground attack operations easily, Getting stolen by the OSS and Allied Forces before it could be mass produced
  • Domains: Aircraft, Prototypes, World War II
  • Sacred to: Lt. Jimmy Patterson, Hauptsturmfuhrer Baron Rudolf Ulbricht von Sturmgeist
  • Following the start of Allied bombing raids over Germany as early as 1940, Hermann Goring, the head of the German Luftwaffe, needed a fighter aircraft capable of shooting down the British, and later, American heavy bombers that flew into Germany regularly. Having broken a promise to Hitler that no Allied bomber would bomb German cities, the Reichsmarschall was adamant that the fighter should be able to intercept and shoot down the bombers even before they reached their target and dropped their bombs. To this end, Goring commissioned the so-called "3X1000" Project, which called for a brand new fighter-bomber design that could fly at 1000 km/h, have a range of 1000 km, and be able to carry up to 1000 kg of bombs without issue. Whilst a seemingly impossible quota at first glance, two brothers in the German Luftwaffe, named Reimar and Walter Horten, decided to step up to this challenge. Rather than go for a more conventional layout, the brothers opted for a more unorthodox approach, specifically by creating a flying wing design. The end result was the Ho.IX, the world's first jet powered flying wing. Compared to it's contemporaries, this aircraft was the closest to meeting the Project's requirements, having a maximum speed of 960 km/h, a range of 1,900 km, and able to carry 1000 kg of bombs.
  • Unsurprisingly, the Ho.IX design was selected for mass production, given that none of its competitors could reach the same performance standards. Further development of this aircraft, which included eventual mass production, was handled by the Gothaer Waggonfabrik Company, based in Gotha, Germany. During this phase, the project was personally funded and supervised by SS-Hauptsturmfuhrer Baron Rudolf Ulbricht von Sturmgeist, a Nazi Nobleman with significant influence within the Nazi Party despite his rank, and a loyal follower of Adolf Hitler. Thanks to Sturmgeist's efforts, a working prototype/pre-production model was constructed, with the aircraft ready for mass production within the a few weeks of final testing. Unfortunately for the Germans, despite the intense security and extra efforts they made to conceal the project's existence and secrecy, an operative of the Dutch Resistance named Gerritt was able to get a hold of top-secret Luftwaffe documents mentioning the "3X1000" Project. Whilst the Resistance operative captured by members of the Waffen-SS and Gestapo, the location of the documents was kept secret by him in an effort to buy time, and other Resistance agents were able to contact the OSS to send someone to rescue him. That someone...would be Lt. Jimmy Patterson, who by now had a growing reputation within both the Allied and Axis Forces as a skilled soldier and agent of the OSS. Ultimately, Patterson, with help from the Dutch Resistance, was able to rescue Gerritt from the Kleveburg Manor House, despite having had his cover blown during the initial infiltration. The Dutch Resistance Agent then promptly handed Patterson the German documents containing the info on the Ho.IX.
  • Upon detailed analysis of the Ho.IX's specifications as listed in the Luftwaffe document, the aircraft was deemed as a major threat to Allied air superiority, outperforming the already in-service Messerschmitt Me 262, already a deadly jet fighter itself, by a significant margin. As the Me 262 itself was more heavily armed and much faster than piston-engine fighters like the Mustang, Thunderbolt, Lightning, Spitfire, Typhoon, and Tempest, the Ho 229 would surely be able to make mincemeat out of both them and the Allied bombers. With this in mind, Col. Stanley Hargrove of the OSS once again ordered Lt. Jimmy Patterson to head deep behind German lines and stop this new threat and von Sturmgeist for good, helping any Allied Airborne forces along the way. Despite yet another series of setbacks, such as Sturmgeist initially escaping Patterson's grasp near Friedrichroda, Patterson was able to make it to the Gotha Testing Facility, photograph the Ho.IX's schematics and a few other German weapons plans, call in Allied bombers onto the Gotha Facility, destroy the base's Anti-Air radar, kill von Sturgeist, and finally, steal the Ho.IX prototype itself, just as the Gotha Facility was being bombed into oblivion.
  • The Ho.IX would last be seen being piloted by Lt. Jimmy Patterson out of Gotha, Germany, heading west in the direction of England while accompanied by two P-38 Lightning fighters. Patterson himself would be congratulated by Col. Hargrove for accomplishing his mission despite the tremendous difficulties, and would continue to perform similar operations against other German Secret Weapons and wonderweapons projects until the end of the War in Europe. As for the prototype itself, it remained unaccounted for for the remainder of the war...
    • However, this would soon change following Lt. Jimmy Patterson's ascension into the Pantheon, as well as his subsequent new assignment in a completely new and unfamiliar realm. Following the Lieutenant's deployment to different parts of the Pantheon, where he carried out missions not unlike those he did in Europe During the War, the very same Ho.IX prototype that Patterson had stolen from the Germans would resurface. Specifically, not too far off from The Great Treasury, not unlike the captured King Tiger Tank that had appeared following Lt. Mike Powell's ascension and subsequent deployment just prior. Unlike the King Tiger Tank though, the Ho.IX Prototype had made into the Pantheon in pristine condition, just as how Patterson had captured and stolen it back in Gotha in 1944. And so, it was placed on display immediately, being the first military aircraft of its kind to be placed within the Vehicles Depot.
  • Unsurprisingly, the Nazi Forces in the Pantheon soon took an interest in this advanced jet aircraft prototype, due to its deadly potential as a fighter-bomber, air superiority fighter, and bomber interceptor. This was not helped by the fact that one of them was Rudolf Ulbricht von Sturmgeist, the very man who supervised and funded the aircraft's very construction, testing, and what would have been its mass production and deployment into the Luftwaffe. What's more, Wilhelm "Deathshead" Strasse had mass produced the Ho.IX design in his universe, where it became the Luftwaffe's standard fighter-bomber well into the 1960s. With a prototype already available, Strasse would simply need to reverse-engineer the existing one, improve it with his technology, and then mass produce it using an already-established industrial and aeronautical base. And with a unit in the Pantheon like Nemesis, whose pilots already have hundreds of hours of experience flying the Ho.IX's predecessor, the Me 262, on top of having the engineers and scientists necessary to further develop advanced weapons projects, having the Ho.IX in their possession would allow them to defeat their enemies the Battlehawks and eventually gain air superiority over the Allies in the Pantheon.
    • Stealing the jet fighter prototype from the Vehicles Depot was out of the question due to The Great Treasury being a neutral zone, being watched over by deities far more powerful then them, and the potential of the theft itself attracting the unwanted attention of Allied agents like Lt. Jimmy Patterson. Instead, the Nazis, using their vast spy network and intelligence resources, opted to secretly analyze the prototype without attracting too much attention. With the help of public figures like Dr. Rene Belloq, spies like HYDRA Agent Heinz Kruger and former Germanian Army Special Unit Leader Lt. Col. Arnold Berkman, the Germans were able to get a hold of hundreds of photographs of the aircraft's exterior, cockpit, and interior without attracting too much attention.
  • In addition to these photographs as reference for building their own Ho.IX from scratch, the Nazis also utilized technology from other flying wing designs already in the Pantheon, namely HYDRA's Valkyrie bomber as well as General Heinz Böhm's personal bomber aircraft. The end result is an aircraft based on the Ho.IX's V2 and V3 designs (the latter being the prototype stolen by Jimmy Patterson that ended up in the Pantheon), but incorporating numerous improvements and the addition of more advanced technology. Johann Schmidt, Dr. Arnim Zola, Wilhelm "Deathshead" Strasse, and Oberst Krieger were more than satisfied with this end result, and promptly make arrangements for the pre-production models of the plane to be used by Nemesis on one of their next missions. Sophie, the former Propaganda Hero for the Germanian Empire who was now working with the Nazis in the Pantheon, would herself request a number of these fighters as her personal aerial escorts in combat, due to them being among the few aircraft who can keep up with her.
  • Once again, despite their best efforts at maintaining secrecy, the Germans' plans are once again discovered by Allied intelligence, prompting both the Americans and British to begin studying the very same Ho.IX prototype in the Vehicles Depot in great detail. Despite there being quite a few differences between the prototype and the pre-production models, the Allies were able to get more than enough info on the aircraft's general performance, powerplant, armament, and all of its strengths and weaknesses. Lt. Jimmy Patterson, had, in fact, made sure to brief both the members of the Battlehawks as well as Eylstadt's White Witch Izetta on this new threat that they very likely will encounter. The OSS agent also made sure to personally show them the aircraft itself, so that they could identify what it looked like, as well as get a firsthand look at the technical specifications. What they soon found out was that the Horten design was faster than all of their aircraft, as even their latest design, the Gloster Meteor, was only capable of speeds of up to 515 mph. Only Izetta with the Magic Stone, and possibly the members of the 501st JFW, could outrun and keep pace with the new German fighter. To counter this new threat, the Battlehawks decided to utilize tactics and training specifically meant to counter these new fighters, on top of both them and the members of the OSS and SOE targeting the production facilities of these aircraft, particularly those producing the jet engines.

    Landkreuzer P. 1000 Ratte 
Landkreuzer P. 1000 Ratte (Project Seuche)
https://static.tvtropes.org/pmwiki/pub/images/ratte_tank.png
Incomplete Ratte prototype, being constructed in a factory in Tunisia
https://static.tvtropes.org/pmwiki/pub/images/20210804162522_1.jpg
Ratte blueprints, showing it's size compared to an average soldier
  • Appearance: An incomplete Super Heavy Tank prototype, unpainted and being rushed into completion
  • Class Level: 5
  • Alignment: True Neutral
  • Museum Check: Granted (Original Ratte Prototype)
  • Portfolio: An advanced prototype tank design using the latest in German industry and science, but taking months of resources, time, and man hours to build, Ultimately never fought by the Allies, the project ultimately being discontinued after the destruction of the incomplete prototype
  • Domain: Tanks, Prototypes, War
  • The brainchild of one General Franz Vahlen, the Landkreuzer P.1000 Ratte, under the codename of "Project Seuche", was a prototype of what was intended to be an entire line of Super Heavy Tanks, to be used in the North African Campaign to break through British lines, and capture Egypt and the Middle East.
  • In essence, it was an enlarged and enhanced version of the already formidable Tiger I Heavy tank, which at the time of the Ratte's construction was the newest and most advanced tank in the Afrika Korps, and by extension, the German Army's arsenal. It had the same basic design principle, heavy armor and firepower at the expense of mobility, and relied on a Quality vs. Quantity type of combat philosophy, with the Ratte able to destroy dozens if not hundreds of inferior enemy tanks while also being virtually unstoppable. Armed with the same 11-inch naval guns used on the Scharnhorst-class battleships, it was planned to mount two of these guns in a massive double turret configuration, protected by 9 inches of hardened steel. Secondary armament would have consisted of four smaller anti-tank guns complemented by MG34 machine guns mounted in four smaller turrets behind the main guns.
  • While impressive on paper and up close, it also took a lot of time, manpower, and resources to build just one of the tanks. The prototype shown in the above image, in fact, whose construction first began around June 1942, was still incomplete as of March 1943, even as American and British Forces were already in the process of capturing Tunisia.
  • Worse still, Allied intelligence had discovered of Project Seuche's existence through a British deep cover agent named Brauer, who had managed to discover the name of the project, but not it's true nature. Still, this was enough of a lead that one Lt. Karl Fairburne of the SOE made it a point to free Brauer, since he was the man on the Allied side who knew the most about the project. Thanks to freeing the British officer, Karl, with some help, was able to follow the paper trail of leads onto the project's true nature and whereabouts.
  • Ultimately, the Ratte would not be destroyed in combat, but on the factory floor, when Lt. Karl Fairburne buried the incomplete Ratte prototype under tons of rubble with the use of his Sniper Rifle and a bunch of satchel charges, with the cherry on top being that the prototype itself was wrecked beyond repair when it's own naval shells exploded on it's roof. General Vahlen, the head of the entire project, was himself killed by Fairburne not long after the prototype and factory were buried. This proved to be the final nail in the coffin for the entire Ratte project, as the Nazi higher-ups elected not to make another attempt at producing such a massive behemoth, settling instead on more practical and feasible wunderwaffe projects and designs.
  • Following it's destruction, the Ratte prototype had somehow found it's way into the Pantheon, or rather, the entire Ratte factory, with the prototype still inside of it, now buried under sand and rubble, was discovered inside the Hall of Earth and Rock by French archaeologist and Nazi collaborator Dr. Rene Belloq. Reporting his findings to his clients slash superiors, a large team of Waffen-SS soldiers were tasked to investigate the ruins and hopefully recover the tank's blueprints and important components.
  • Having succeeded in their task, Belloq, with permission from the Nazis, arranges for the now-recovered Ratte prototype to be placed in The Great Treasury's Vehicles Depot. Interestingly, the incomplete prototype is put on display alongside various other armored vehicles, several of which are also from World War II, including one such example of a Tiger I Heavy tank, which is the very vehicle the Ratte was derived from.
    • Among the most enthusiastic to see the Ratte upon its placement in its new home is none other than the Pantheon's foremost expert in WWII tanks: Yukari Akiyama. She immediately notes that in most universes, her's included, that the Ratte was a project that was never actually built. The closest she's seen to one is a building shaped like the vehicle, but that's about it. Immediately, she begins telling both her companions and anyone else nearby about the Ratte's development history, from its original inception to cancellation by Albert Speer in 1943.
    • On the other hand, Lt. Karl Fairburne, the man responsible for the Ratte prototype's original destruction, is less than pleased when he finds the Ratte prototype recovered and now on display. He immediately notes that several components, particularly the 11-inch naval guns, were suspiciously missing. He also notes that while parts of the tank are also on display alongside the prototype, the blueprints and factory components remained unaccounted for. Worse still, he finds out that Belloq, a close associate of the Nazis of all people, is responsible for bringing the tank into its current location.
  • True to Karl's suspicions, and unbeknownst to the rest of the Pantheon, the Germans indeed plan on building another Ratte from scratch, having deemed the original prototype to be destroyed beyond repair. Using the recovered components and blueprints from Vahlen's destroyed factory, they begin rebuilding the Ratte in a new facility located near War-Torn Berlin, where it can be concealed from the outside world better. Through "Deathshead" Strasses advanced technology as well as help from HYDRA's scientists, they're able to not only build a completely new Ratte based on the 1943 blueprints, they're also able to improve the design and make it more practical and feasible. Among the many improvements made include receiving more advanced weaponry for its secondary armament, an improved and more reliable powerplant, and the implementation of Deathshead's alternate 1960 technology into the tank's components.
  • The existence of this second Ratte prototype is eventually found out by the Allies through the aforementioned Lt. Karl Fairburne, who finds documents and photos of both General Franz Vahlen and of the second Ratte prototype. Immediately, he hands over the intel he's found to other Allied deities, which causes concern for a number of them, particularly those who have already fought against German tanks like the Tiger I. Through the original Ratte prototype wreck, he begins briefing deities like Cpl. Boyd Travers and Pfc. Gary Jasper regarding the tank's strengths and weaknesses in case the Ratte is seen in combat. Fairburne and Lt. Mike Powell, however, would prefer not to see this tank enter combat at all, and immediately make plans to destroy the second prototype and hopefully, flush General Vahlen out and kill him as well.
  • Thanks to it's massive size, the Nazis plan on using the Ratte not only for intimidation and as a breakthrough vehicle, but also as a way to combat non-aligned creatures attacking their forces, such as Smaug, who had recently attacked their Japanese allies due to caches of stolen gold they had in their possession. With officers like Sturmgeist and groups like Millennium in possession of similar treasures and riches, protecting their sources of funding is crucial to their war effort. It is hoped that the improved version of the Ratte can hurt, kill, or deter these monsters, no thanks to their destructive power against anyone unlucky enough caught in their sights.

    Kestrel Cruisers 
Kestrel Cruisers
https://static.tvtropes.org/pmwiki/pub/images/1543532707847.png
Left to Right: The Kestrel, Red-Tail, The Swallow
  • Appearance: Old, bulky spaceships updated and/or modified to fit the current times
  • Class Level: 5
  • Alignment: Lawful Neutral
  • Museum Check: Granted
  • Portfolio: Faster-Than-Light Travel, Break Out the Museum Piece, Energy Weapons, Unlockable Alternate Layouts, Bird Theme Naming, Subsystem Damage
  • Domains: Spaceships, Datedness
  • Upon arriving to the source of the distress beacon you come across a Trope Pantheons page detailing various vehicles from different media.
    1. Read the page.
    2. Edit the page.
    3. (Advanced Wiki Navigation) Read some other Pantheon page.
    4. Ignore it.
  • Picture this: You are a captain apart of The Federation, who is currently in a losing battle with the Rebellion, and your mission is to relay vital information to the last remaining fleet. That information being the weak point of the enemy's fleet: the Rebel Flagship. Cut off the head, the rest of the rebels will scatter. But the journey isn't easy as space is a pretty dangerous place. There are eight sectors worth of Space Pirates, slavers, hostile aliens, etc along with a Rebel fleet close at your back. Oh, and you have to fight the Flagship yourself but hopefully by that point you're well equipped to taking it out even in a rust bucket like the Kestrels. Give or take a few deaths. It can be a bit Luck Based.
  • Three different variations of the Kestrel Cruisers were donated to the Great Treasury and can be used by members of the GUAG if requested. Ships given to them come complete with crew members, though they tend to tarting weaponry and kit just enough to take out Scouting Ships. Even so, they're still capable of taking on much more dangerous ships if built the right way and those in the GUAG Engineering Division have made attempts at giving them their own improvements.
    • First is the original Kestrel. It's not a particularly flashy ship, but it has solid weapons that allow it to hold its own. Namely, the shield-ignoring missile launcher and the fairly potent Burst Laser II.
    • Next is Red-Tail. Instead of an Artemis and Burst Laser II it has four Basic Lasers. Similar effect to the latter, but soon become less effective later on. As opposed to the Kestrel's all human crew the Red-Tail has a human, Rockman, and Mantis instead.
    • Lastly, there's the Swallow. This layout's weaponry consists of a Dual Laser and an Ion Cannon, though there's more to it than that. In place of a Med-Bay, it comes equipped with a Clone Bay instead. While admittedly not as impressive given how death is handled in the Pantheon, it does come with the benefit of reviving dead crew-members on the fly and with a much shorter time period than the Pantheon can offer, even if it has to be on and functional to do so. Plus, the revived lose part of their skills in the process. There's also a Lanius crewmember, metallic organisms who can live in areas depraved of oxygen while also sucking away it in any room they're in.
  • To those who have extensively used the Kestrels they find the strategy of concentrated firepower to overwhelm the enemy to be an effective one, provided the ship is capable of doing so. It's quite a popular strategy back in the Kestrel's universe, though it isn't the end all be all it was since its introduction to the Pantheon.
  • For whatever reason, the assigned Kestrel's crew gets nervous at the mention of personally dealing with giant alien spiders and would much rather deal with problems involving them at a considerable distance either through Drones or by Anti-Bio Beam whenever possible. Then again, they are no joke. Similarly, they would rather not interact with rogue planets or alien monoliths. They claim there's an off chance that one of them might rapidly age backwards before fading away, and bringing them back with a Cloning Bay isn't an option.
  • Oh, and one last thing. Be sure to watch for your ship's integ- One last explosion marks your fate as your ship is torn apart.
    • Score: 997
    Restart
    Hangar
    Stats
    Main Menu
    Quit

    King Tiger Tank 
King Tiger Tank (Panzerkampfwagen VI Ausf. B, Tiger II, Royal Tiger, Konigstiger)
https://static.tvtropes.org/pmwiki/pub/images/king_tiger_model_removebg_preview.png
  • Appearance: A Tiger II Heavy tank featuring the production turret, painted in dark yellow with brown camouflage
  • Class Level: 5
  • Theme: Tiger Tank
  • Alignment: True Neutral
  • Museum Check: Granted
  • Portfolio: Is armed with an 88mm anti-tank gun as its main armament, which can penetrate enemy armor of up to 200mm up to 3000 meters away, An incredibly well-armed and armored vehicle, that also happens to be rather slow, Shown to be able to break through even the toughest of anti-tank defenses and fortifications, the OSS arranging for the capture of one such tank, which is carried out by one of their agents and a veteran US tank crew, then used against German tanks, artillery, and infantry to capture a bridge near Brest, France, Fought and encountered as an enemy unit exactly once
  • Domains: Tanks, Combat, World War II, Germany
  • Notable users: Lt. Mike Powell
  • The successor to the already-formidable Tiger I Heavy Tank, the Panzerkampfwagen VI Ausf. B, also known as the Tiger II, Konigstiger, or King Tiger, was first developed in 1943, mere months following the Tiger I tank's entry into German service. Like it's predecessor, it was developed and produced by the Henschel company, known for building aircraft and locomotives in addition to their tanks. At 68 tons, it was the largest and heaviest tank to be deployed by Germany, and by extension any nation, during World War II. Unlike it's predecessor, whose armor was placed at flat angles resulting in an overall boxy shape and appearance, the King Tiger's armor was sloped at all angles, giving it a drastically different look that made it resemble the Panzerkampfwagen V Panther tank more.
  • The King Tiger would first be deployed to Normandy following the Allied landings on June 6, 1944, with a handful being issued to a number of Heer and Waffen-SS Heavy Tank Battalions operating in the region. The tank itself, however, would not see its combat debut until July of that same year, as the crews who were assigned to the new tank were still training and familiarizing with it's layout, controls, handling, and maintenance. With this in mind, the OSS decided to send Lt. Mike Powell, fresh from securing Omaha Beach and the bocage surrounding it, to find intel on this new threat. For this mission, Powell would work alongside members of the French Resistance, including Manon Batiste, a prominent Rebel Leader and contact of the OSS. In exchange for helping the Resistance procure additional weaponry and providing both them and the Allied Forces a much-needed diversion, Powell would infiltrate a German-occupied manor house and steal a number of important German documents, including the training manual for the King Tiger Tank. Additionally, the two King Tiger tanks that were parked outside the manor were destroyed with a couple of Satchel Charges that Powell took from the Germans, further delaying the tank's deployment to the front.
  • Following the Allied breakout from Normandy in August 1944, the King Tiger training manual that Powell stole from the manor house would prove immensely useful, with the OSS using it to train a veteran US tank crew in operating the tank. This tank crew, alongside Powell himself, would then use this information to their advantage in a daring mission arranged by the OSS. The mission in question? Capture an intact King Tiger Tank, drive it across the German-occupied French countryside, and use it to capture a vital bridge near the French port of Brest.
    • Despite heavy German resistance including dozens of snipers and crack Heer and Waffen-SS infantry units at the French town of Landenau, Powell was able to get the entire Allied King Tiger Crew to the Town Hall, where the King Tiger Tank they were tasked with capturing and using was parked. Unlike the prior missions he's taken part in, this one goes rather smoothly, with the King Tiger Tank doing just as it was advertised, able to take copious amounts of enemy fire, and able to dish out a lot in return. The end result? Several dozen destroyed Panzer IV Medium Tanks, Tiger I Heavy Tanks, a handful of Flak 88 artillery guns, and at least one destroyed Sd Kfz 251 half-track.
    • The outskirts of Brest, where the bridge was located, however, was a different story. The Germans had rigged the bridge to blow, complete with Plunger Detonator. Worse, a battalion of Tiger I tanks was stationed near the bridge, alongside several dozen or so Waffen-SS soldiers. Fortunately for Powell and the Allied King Tiger Crew, they could count on the help of USAAF P-47 Thunderbolt fighter-bombers as well as American artillery support. Ultimately, Powell and the Allied King Tiger Crew would prevail, destroying the entire Tiger battalion, including a single King Tiger Tank, on top of routing their infantry support as well.
  • Following this engagement, the King Tiger Tank would serve alongside it's predecessor the Tiger I in various German Heavy Panzer Battalions up to the end of the War in Europe, serving on both the Western and Eastern Fronts. While considered a formidable foe by the Allies and especially the Soviets, there were, again, never enough of these tanks, and it was ultimately too little, too late for the Germans. And, thanks to Allied bombing raids on Kassel, where the Henschel plant that produced the tank was located in, only 492 tanks were built out of some 1500 tanks ordered.
  • The King Tiger Tank that would ultimately end up in the The Great Treasury is, in fact, the very same one that Lt. Mike Powell and the Allied King Tiger Crew had captured and used to capture the bridge near Brest on August 20th, 1944. Following the daring and successful mission carried out by the OSS, the tank had remained unaccounted for...At least until Lt. Mike Powell himself had been ascended into the Pantheon as a Demigod. The battle-damaged King Tiger had been found just outside the Vehicles Depot, where it was hurriedly brought inside and restored to a more favorable condition for display purposes.
    • Unsurprisingly, it was the deities from the Girls und Panzer universe that did the restoration, with both the Anglerfish Team and Maho Nishizumi leading the efforts. This was mainly due to the Allies sans Powell having none of the technical knowhow nor the spare parts to do so. The Germans, while obviously having the knowhow, the spare parts, and the facilities for such repairs, would very likely try to use the captured tank as a basis to mass produce the King Tiger in the Pantheon for their own use, namely to bolster their already-massive Panzer forces. Maho in particular has several similar King Tiger Tanks in her school's collection of German armored vehicles, and with help from both her sister Miho, and the rest of her teammates, manage to complete the restoration within a few weeks of the tank's appearance.
    • Upon the King Tiger being made open for public display, Yukari Akiyama, in her usual Squee habit, lectured those who weren't familiar with the tank about it's development, production, and service history.
Yukari Akiyama: "The Panzerkampfwagen VI Ausf. B, better known as the Tiger II, or King Tiger. Developed as the successor to the formidable Tiger I Heavy Tank, and built by Henschel, the same manufacturer. It offered vastly improved firepower and unmatched armor protection over it's predecessor, making it more than a match against even the latest and heaviest of tanks that the Allies and Soviets deployed. However, it was also far more difficult and expensive to build, was even more mechanically unreliable in the field, and it's engine and transmission were overburdened. Worse, the factory it was built in was constantly bombed by the Allies, and as a result only 492 tanks were built. A stark contrast to the 50,000 Shermans and around 57,000-85,000 T-34 tanks."
  • Lt. Mike Powell himself was kind enough to donate an OSS-made and translated copy of the King Tiger Tank's training manual to be displayed alongside the King Tiger. Looking at the now-restored tank, he was rather impressed that a bunch of teenage tank hobbyists were able to do a much better job than what the US Army in 1944-45 could ever do. Yukari herself was more than happy to see the Lieutenant again, and was even happier when he allowed her to browse through Powell's own original King Tiger Training Manual in it's original German text.
    • Unbeknownst to Powell and his companions, the Nazis have actually been monitoring the King Tiger Tank the entire time, through an incognito Lt. Col. Arnold Berkman and a disguised Sophie, rather than Dr. Rene Belloq this time around. Using a miniature spy camera, Berkman was able to photograph both the tank and especially the training manual, with both himself and his White Witch companion slipping away unnoticed. Sophie herself personally delivers the photographs to Johann Schmidt, de facto Nazi German leader and head of HYDRA, the Nazi Science Division. Impressed by their actions, Schmidt assures both of them that this intel would be put to good use soon.
    • As it turns out, a second, wrecked King Tiger Tank had been found by the Germans in the Pantheon. This was the one that Powell and the Allied King Tiger Crew had fought against and ultimately destroyed just outside of Brest. This tank was in a bad, but still repairable and restorable, state. And with the acquiring of both a copy of every page of the tank's training manual, plus reference images of an intact example, production of spare parts could commence. And this, in turn, would eventually lead to the King Tiger Tank also entering mass production and service with the German Forces in the Pantheon.
  • From previous experiences with ascended German tanks, the Allies and Soviets knew that it would only be a matter of time of until the Germans themselves acquired and produced their own King Tiger Tanks. Sure enough, Lt. Mike Powell, Lt. Karl Fairburne, and a few other deities were able to witness and photograph a number of these tanks, both parked near major German strongholds and in deployed in combat. Knowing that this tank, despite it's mechanical problems and teething issues, will be a major threat when encountered, the OSS agents, with help from both Yukari and Maho, begin creating a series of training films and booklets detailing the German tank's strengths, weaknesses, and technical specifications. Fairburne himself, having encountered and fought a number of King Tigers in Normandy, was able to teach Lt. Powell on how to take the tanks out with a Sniper Rifle. Meanwhile the tankery girls were able to inform the crew of the M4A3E8 Fury about this newer German tank, and the much bigger threat it posed compared to its predecessor, the Tiger I tank. Maho herself was kind enough to lend one of her school's King Tigers just to help "Wardaddy" and his crew train to deal with this behemoth.
    • As for the Soviets, their solution was rather simple. Both Pvt. Dimitri Petrenko and Capt. Viktor Reznov, veterans of the Eastern Front and especially the Battle of Berlin, simply use captured German Anti-Vehicle weapons, specifically the Panzerschreck rocket launcher, against the tank. Given that the latter weapon can effectively penetrate up to 200mm of armor at an effective range of up to 150mm, on top of being a standard-issue weapon in the German Army, and that this solution had worked for them before, it was no surprise that that they didn't consult with their Western Allied counterparts on this matter.

    M4A3E8 "Fury" 
M4A3E8 "Fury"
https://static.tvtropes.org/pmwiki/pub/images/1920px_sherman_mkiiiay_fury_44431847595.jpg
  • Appearance: A Sherman M4A3E8 76 (W) Medium tank with tree trunks on the side and the word "Fury" painted on the barrel.
  • Class Level: 5
  • Alignment: True Neutral
  • Museum Check: Granted
  • Portfolio: Ace Custom, Improvised Armor, Fragile Speedster, Tank Goodness, Promotional Powerless Piece of Garbage
  • Domains: Combat, Tanks, War
  • Notable Users: Sergeant Don "Wardaddy" Collier
  • The M4A3E8 "Fury" is Sergeant "Wardaddy's" tank from the movie Fury, given a promotional piece in World of Tanks. It is a customized M4A3E8 "Easy Eight" or "E8" Sherman. The M4A3E8 "Fury" released alongside of the film of the same name for a limited time. In game, the tank is simply a normal E8 mounting the 76mm M1A2 gun but with weaker turret armornote , and the existence of the Ram II and Super Pershing reduces its claim as an American Medium crew trainer. It's not exactly useless, but the main reason to get it was due to all of the promotions running alongside of it, such as Fury-only missions.
  • Unlike previous Sherman tank variants, M4A3E8 models such as "Fury" were designed with destroying enemy tanks in mind, due to the underperformance of the 75mm M3 gun against the frontal armor of heavier German tanks and tank destroyers. When used correctly and with the correct ammunition, the newer 76mm M1 gun can penetrate certain sections of the front armor of even the Tiger I tank.
  • Of special note is that, while the crew of Fury (sans Norman) are veterans since the North African campaign, "Fury" itself is a relatively new tank, being one of the final production variants of the Sherman ever made. Historically, the first tanks arrived at the Western Front in November 1944, making "Fury", at most, 5 months old.
  • The tank's service history was short, but relatively eventful. In the span of a few days, it survived at least 3 or 4 engagements against German infantry and tanks. It's known kill tally includes: 5 anti-tank guns of varying calibers, hundreds of Wehrmacht and Waffen-SS infantry, and even a Tiger I Heavy tank.
  • Despite this impressive array of kills, and even surviving a landmine that ended up disabling it, the tank's crew weren't so fortunate, with four of them having ultimately been killed by elements of the Waffen-SS during a skirmish at a German crossroads in April 1945. The Sole Survivor, Norman, while making it out unscathed, was very heavily implied to have become a Shell-Shocked Veteran thanks to this ordeal.
  • Despite being classified as an M4A3E8 in the film it appears in, the Real Life tank that was used to portray it was actually an M4A2E8, a Diesel-engined variant of the tank which was Lend-Leased over to the British for experimental trials.
  • Following it's Final Battle against a Waffen-SS Battalion, it was subsequently repaired, restored, and placed in storage. After several decades, it was decided to be brought into the Pantheon, in honor of its fallen crew members as well as its significance in battle. And so, unlike a few other vehicles found in the Pantheon, the "Fury" that ends up ascended is the real deal, complete with working engine and weapons.
  • Upon the tanks ascension into the Pantheon, many deities from World War II, in particular American ones, feel relieved at the familiar sight of a Sherman tank.
  • Despite it being considered a Promotional Powerless Piece of Garbage, Yukari Akiyama did get very excited upon seeing it. She also gave a very nice explanation of it:
Yukari Akiyama: Nicknamed as the "Easy-Eight" or "E8", this tank is a quicker, slightly better armored version of the M4 Sherman. It also has an upgraded 76mm gun with an improved rate or fire and better accuracy. Despite the increased armor compared to the M4 Sherman however, the E8 is still a very soft target and will be easily destroyed if it stays exposed to enemy fire. Finding a balance is a necessity and is excellent practice for the American mediums that are to follow, which all share a similar lack of armor. Its strongest point is its excellent mobility. It accelerates very quickly on all grounds, and loses little energy in turns which makes it an ideal flanking tank. Anyone who underestimates this gem will very soon become a smoking wreck.
  • Unlike the Anglerfish Team's Panzer IV, or for that matter the tanks used by Maho, Darjeeling, and Katyusha, "Fury" is still very much combat capable, as the weapons mounted on it, from the machine guns to the main gun, still fire real ammunition. The aforementioned deities take note of this, so as not to get hurt or killed if ever someone brings "Fury" into one of their battles.
  • Unlike SCP-516, it is NOT a Sapient Tank. It's just a regular Sherman tank...with quite a bit of history to it.

    Panzerkampfwagen IV 
Panzerkampfwagen IV Medium Tank
https://static.tvtropes.org/pmwiki/pub/images/1415983232_panzer_iv.jpg
Ausf. J variant, as seen in Brothers In Arms: Hell's Highway
Ausf. F, as seen in Road to Hill 30
Ausf. G, as seen in Earned in Blood
  • Appearances: Three different variants of the Panzerkampfwagen IV Medium tank used by the German Army during World War II. The Ausf. F is painted gray and armed with a short-barreled 75mm gun, the Ausf. G is painted dark yellow with green and brown camouflage and armed with a long-barreled 75mm gun, and the Ausf. J is also painted dark yellow with green and brown camouflage, sports an improved long-barreled 75mm gun, and features additional protection in the form of hull sideskirt armor
  • Class Level: 5
  • Alignment: True Neutral
  • Museum Check: Granted
  • Portfolio: The primary tank used by the Germans throughout World War II, Tanks that are actually really capable threats, Being one of the most commonly encountered German armored units, The F variant primarily designed to deal with infantry and fortifications, The G and J variants meant to take out Allied armored vehicles, Have fought American and British tanks on more than one occasion, It's main weak point being the rear armor near the engine compartment, Well-armored for a medium tank, at the cost of being slower than most Allied tanks
  • Domains: Tanks, Combat, War
  • The Workhorse of the German Tank Corps, or Panzerwaffe, the Panzerkampfwagen IV, or Panzer IV, served the German Army from 1939 to 1945 in a number of different variants, all of which were the result of improvements made during the tank's production and service record. The tank itself would serve in all theaters and fronts that the Germans fought in, from the steppes of the Soviet Union, to the deserts of North Africa, and of course, the hedgerows of Normandy.
  • During the 101st Airborne Division's drops into Normandy, the Panzer IV was deployed against them during the Battles of St. Come du Mont, Carentan, Baupte, and St. Sauveur. These tanks would first be deployed in small numbers by the 100th Panzer Battalion, who mainly operated the Sturmgeschutz III Assault Gun, and would later be deployed in larger numbers by the 17th SS Panzergrenadier Division. These tanks would be a mix of Ausf. F and Ausf. G variants, the former specialized in Anti-Infantry and Anti-Structure combat, with the latter variant specifically designed for Epic Tank-on-Tank Action and armed with a 75mm gun specialized for Anti-Vehicle and Anti-Armor combat. These tanks proved to be highly effective in their role, and were a significant threat to both the American paratroopers and American tanks that they regularly went up against. However, these German tanks would suffer heavy casualties, and were eventually pushed back alongside the infantry formations they were deployed with.
  • During Operation Market-Garden in September 1944, the 101st Airborne would encounter the Panzer IV once again, in the form of the Ausf. J variant. These tanks were used by the 10th SS Panzer Division. This variant was armed with an improved 75mm Anti-Vehicle gun, and featured improved armor protection in the form of Schurzen sideskirt panels. These tanks were heavily used in the German counterattacks at Veghel and Hell's Highway, and were also used to defend the village of Koevering, with the tanks suffering heavy losses once more to Allied anti-tank weapons and British tanks.
  • Following the actions at Normandy and Holland, three wrecked examples of this tank, an Ausf. F, Ausf. G, and Ausf. J, were recovered from these battlefields and ended up in the The Great Treasury's Vehicles Depot, on display as exhibits alongside other tanks from World War II, from similar workhorses like the (now replaced by an exact nonfunctioning replica) M4A3E8 Fury, to rarer German tanks like the Panzer VI Tiger Ausf. E, and even a number of prototypes like the Landkreuzer P. 1000 Ratte and Waffentrager auf E-100. These tanks had been brought in by none other than Dr. Rene Belloq, a renowned archaeologist with close ties to the Nazis. Belloq himself claimed that these tanks were placed there as memorials to battles long past, which of course none of the deities associated with the Western Allies or Soviets, or those who knew their history or Belloq personally, believed.
    • In fact, the intention of bringing in these tanks was for the same reasons that the aforementioned Tiger I tank had been brought in: to mass produce these tanks in order to bolster the increasing German military presence in the Pantheon. While the Tiger was and still is already an excellent tank, even in the Pantheon it was and still is expensive to mass produce on a large scale, taking a lot of time, money, and manhours to make just one tank, far more than it would take to produce a Sherman or T-34. The Panzer IV, meanwhile, while cheaper and less advanced, is still sufficient enough to take on most Allied and Soviet tanks on equal terms, and can equip a larger number of German tank units as a result.
    • The versions chosen for mass production in the Pantheon are the Ausf. G and Ausf. J variants. While the Ausf. F has proven to be an effective Anti-Infantry and Anti-Structure vehicle, it's short-barreled 75mm gun has proven inadequate against Allied tanks. This was best demonstrated during the Battle of Bloody Gulch, when three Panzer IV Ausf. Fs were destroyed by American M4A1 Shermans with ease, routing the German counterattack on Carentan as a result.
  • Pretty soon, the Allies' fears and expectations of seeing more of these tanks in the Pantheon soon become a reality, with formations of these tanks being deployed alongside German infantry units. Much like how they performed in their original universe, the Panzer IV tanks prove to be deadly against any Allied infantry unit they encounter, often forcing lightly-armed squads of infantry to retreat immediately. Among the tank's most prominent deployments in the Pantheon include: the inland areas surrounding Omaha Beach, in and around the Dutch city of Eindhoven, the entire stretch of Hell's Highway, and, most importantly, War-Torn Berlin. Additionally, several Panzer IV tanks, alongside a few Tiger I tanks, were also part of the German invasion force following the ascension of the Principality of Eylstadt, inflicting massive casualties on the Eylstadt Army before being repelled and eventually driven out by Allied counterattacks.
    • Unsurprisingly, many German officers and their allies in the Pantheon begin making use of these tanks to defend their Temples as well, hoping that these would deter any assassins or full Allied units from attempting anything on them. General Franz Vahlen, who had commanded several Afrika Korps units from 1942-43, had his forces bolstered by several of these tanks, with these Panzers reinforcing his Tiger Battalions and Schutzvollstrecker soldiers, who now protect his major facilities and headquarters throughout the Pantheon. General Heinz Böhm, who had commanded Axis Forces in Italy, also receives several of these tanks to protect both his personal mountain airbase as well as his headquarters in Giovi Fiorini, with the tanks also reinforcing his Valkyrie Jager units as well. Bohm also has a handful of these tanks guard The Four Libertines' mansion, due to the RSI Paracadutisti lacking armored vehicles. And finally, several of Operation Kraken's major facilities in France are also reinforced by these tanks, with Obbergruppenfuhrer Abelard Moller hoping that his fellows Nazis would soon make arrangements for Tiger II tanks to be introduced into the Pantheon as well.
  • Fortunately for the Allies, however, many of the deities currently residing in the Pantheon, particularly Staff Sergeants Baker and Hartsock, have experience taking down these German tanks. On top of that, many other Allied infantrymen, such as Pfc. Jasper and Pfc. Connor, Easy Company of the 506th PIR, and Charlie Company of the 2nd Ranger Battalion, have in their arsenal several handheld Anti-Vehicle weapons like the M1A1 and M9 Bazookas, which can easily penetrate the more thinly-armored Panzer IV at even relatively long ranges.
    • What's more, the Panzer IV was practically equally matched against the Sherman and T-34 tanks, with their respective latest models, the M4A3 (76) and T-34/85, having equal firepower to the Panzer IV's high-velocity 75mm gun as well as similar armor protection to their German counterpart. The crew of the M4A3E8 Fury, in fact, have destroyed a number of German tanks in their prior combat tours in North Africa in Europe, including at least one Panzer IV.
  • Compared to the Panzer IV tanks used by Oarai Girls' Academy's Anglerfish Team and Maho Nishizumi's alma mater Kuromorine Girls High School, these Panzer IV tanks are functionally identical, save for the fact that these machines are genuine tanks from World War II, complete with main and secondary weapons that fire live rounds, and have a completely different paint scheme and markings as their tanks, Balkenkreuz and all. Unfortunately for the Girls und Panzer deities, the presence of these German Panzer IV tanks has caused several incidents to take place, most notably between them and various deities from the Allied forces and the occasional Axis soldiers. These include, among others, American paratroopers armed with Bazookas hitting their tanks in the middle of matches, American tanks confusing them for Germans and accidentally firing on them, and even German Waffen-SS and Fallschirmjager units forming up on them. Unsurprisingly, many of these same soldiers later apologized for accidentally attacking them or confusing them for enemy/friendly units, with some even befriending the girls in the process due to their mutual interest in armored vehicles.
    • Despite these incidents, Yukari Akiyama, a self-admitted tank geek, is more than happy to get to see the three Panzer IV examples on display in The Great Treasury, at one point even giving an impromptu lecture to any visitor who isn't an WWII soldier or someone with knowledge of the history of these vehicles.
Yukari Akiyama: The Panzerkampfwagen IV, or Panzer IV, is The Workhorse of the German Tank Forces during World War II. It has the distinction of being produced and remaining in service from the beginning of the war in 1939 all the way up to the end of the war in 1945. It would see service in every theater and front the Germans found themselves in, and would be constantly upgraded throughout its career and service. Around 8500 tanks would be built, with many being exported to Germany's allies.

    Tiger I Heavy Tank 
Panzerkampfwagen VI Tiger Ausf. E Tiger I (Sd.Kfz.181, A F***ing Beast, Goddamn Tiger)
https://static.tvtropes.org/pmwiki/pub/images/800px_tiger_131_1.jpg
  • Appearance: An early-production Tiger I Ausf. E painted in dark yellow, with leaves and small camouflage nets placed over its hull, turret, and main gun
  • Class Level: 5
  • Theme: Tiger Battle
  • Alignment: True Neutral
  • Museum Check: Granted
  • Portfolio: The Dreaded, Having camouflage placed over its turret, main gun, and hull, Walking Spoiler, Having almost impenetrable front armor and a powerful main gun, Small Role, Big Impact, Tank Goodness
  • Domain: Combat, Tanks, War
  • The Panzerkampfwagen VI Ausf. E, better known as the Tiger I, was a heavy tank used by Nazi Germany during World War II. Less than 1,400 would be produced from 1942 to August 1944. It was used mainly by Heavy Panzer Battalions of the Heer and Waffen-SS. Eventually, it was supplanted in production by the even heavier Tiger II tank, which was armed with an even bigger main gun and featured even thicker frontal armor.
  • This particular example was encountered by the crew of the M4A3E8 "Fury" during a brief, but memorable, battle during the Allied advance into Germany in April 1945. Knocking out three of the Sherman tanks accompanying "Fury", it was ultimately destroyed when the latter's crew fired two 76mm armor-piercing shells into its rear, where the tank's armor was thinnest. Two of the crew were apparently killed in when the tank was knocked out, while the driver and radio operator tried to flee the burning tank, only to be killed by Sgt. Wardaddy. The tank commander, however, tried to shoot the latter instead in an apparent Taking You with Me situation, with said commander being killed by "Fury's" bow gunner Norman.
    • Given the condition it was in, it was heavily implied that it was a tank damaged sometime in early 1943, brought back to Germany to be repaired, and then broken out and pressed back into service out of desperation.
    • The Tiger's crew themselves appeared to be woefully inexperienced, given their poor decisions and tactical mistakes made during that brief skirmish with "Fury" and her crew.
    • Overall, this wouldn't have been surprising, given the deteriorating state of Nazi Germany's forces in the closing weeks of the war.
  • Following its disastrous battle with Fury, this particular Tiger ended up as a burned, smoldering wreck in a field in Germany for an unknown period of time. Somehow, this wreck mysteriously ended up in the Pantheon, where it was eventually found by a squad of SS soldiers. Upon analyzing the wrecked tank, they eventually realize that it's in repairable condition, and thus they decide to have it brought back to Fort Schmerzen in several pieces, where it can be properly restored.
  • Following an extensive restoration process, the tank is eventually brought back into running condition, complete with fully functioning weapons. Before any of the Nazi leadership can find a suitable crew for it, however, the tank is then stolen by OSS agents Lt. Mike Powell and Sgt. Jack Barnes. Powell, having already immersed and familiarized himself in the similarly laid-out King Tiger tank, easily manages to adjust to this one. Barnes, on the other hand, again, manages to somehow drive and fire the main gun by his lonesome during this hijack.
  • Upon its capture by the Allied deities, it is brought through numerous trials and analysis. Many of the ones who had encountered Tiger I tanks in the field before, such as Lt. Karl Fairburne, Cpl. Bill Taylor, and Cpl. Boyd Travers, are all brought forward in order to demonstrate and showcase the Tiger's weak spots, and just what kind of weapons should be used to take one out.
  • After repeated tests and training demonstrations, it is eventually decided to preserve the Tiger as a museum piece, alongside its former adversary, the M4A3E8 "Fury". With Barnes' permission, Yukari Akiyama is allowed near the tank. Unsurprisingly, she is amazed, and once again, goes on a long lecture that impresses every deity present. Even the normally aloof Karl Fairburne is impressed by her knowledge of the inner workings of the tank.
    Yukari Akiyama: The Panzerkampfwagen VI Ausf. E, better known as the Tiger. Armed with an 8.8cm KWK 36 tank gun, this tank was used by the elite Heavy tank battalions of the Heer and Waffen-SS. It could destroy its most common opponents, the Soviet T-34 and American Sherman from thousands of meters, while the latter two had to get within 500 meters to the side or rear of the Tiger just to get a chance of knocking it out. On the flipside, however, the Tiger was expensive and time-consuming to produce, and because of this only less than 1,400 would be built. It would later be succeeded by the Tiger II, which was heavier, had a more powerful gun, and featured thicker armor.
  • Maho Nishizumi herself is pretty impressed at how the Nazis in the Pantheon had managed to restore the tank into combat-ready conditions. In essence, this Tiger was almost identical to the one she personally commanded, with the primary difference being that this one is geared towards actual combat and not one of the mock battles she parttakes in.
  • This tank is, essentially, the Evil Counterpart to the Tiger Striker Unit also found in the Pantheon. While both were developed by their universe's versions of Nazi Germany, the latter was used for an ultimately benevolent cause of fighting an Alien Invasion, while this tank was used to fight back the Allies in a desperate Last Stand of a dying regime.
  • Like "Fury", this Tiger is not, in any way, a Sapient Tank. It's just an ordinary, battle-scarred tank with a history to it. Although, given that Nazis such as Milleneum are also in the Pantheon, it wouldn't be too far-fetched to see this particular Tiger turned into one ala White Tiger...
  • Of special note is that, Tiger 131, the Real Life tank used to portray this example, is also a museum piece in running condition, and is from the same museum as the Sherman tank used to portray "Fury". It is also the last running Tiger I tank in Real Life as well, and serves as one of the main attractions of the Bovington Tank Museum.

    The Toa Terrain Crawler 
The Toa Terrain Crawler ("Gukko")
https://static.tvtropes.org/pmwiki/pub/images/toa_terrain_crawler.png
  • Appearance: An underwater, techno-organic, crawling Personnel Carrier
  • Class Level: 5
  • Alignment: True Neutral
  • Museum Check: Denied
  • Portfolio: Artificial Limbs and Armour, having sixty-centimetre armour and still being able to travel at forty knots, chemical-based self-healing that can be applied to its passengers, having a face that looks like Hahli's Kanohi Faxon, afraid of Spider Crabs and only Spider Crabs
  • Domain: Vehicles, Travel, Beasts, Technology
  • Considering that they only used it once and freed it immediately afterwards, the Mahri were surprised when Whenua informed them that the Toa Terrain Crawler was among the Great Treasury. All of them, Hahli in particular, were also horrified to find that it was being kept in a tank in the corner of the vehicles hangar. Nuparu immediately set to work to build an enormous breathing apparatus for the creature, which now spends most of its time with the Mahri, either in their temple or ferrying the Toa Team around - though Whenua does insist that they bring it back to the Great Treasury once in a while.
    • It was on a trip that the Toa Mahri took to the House of Nature that Nuparu had another idea: why not connect the House of Water and Moisture directly to the Toa Terrain Crawler's tank, thus allowing it to roam freely as it would have been able to in the Pit? The idea seemed promising and, having asked around, the Toa of Earth found a deity with significant experience of Portal Networks. Sulley, sympathetic towards the Crawler, was more than happy to let Nuparu use the designs for Monsters Inc.'s doors - which he promptly reverse-engineered and scaled up massively to install in the tank. As concessions to Whenua, who was more than slightly concerned about the idea of a Treasure being loose in the Pantheon at large, the entrance was disguised on the other side by phantom rocks generated by an Illusion Kanoka and the Turaga given a device to remotely access the Crawler's pilot controls should he need to return it to the Great Treasury; furthermore, Aquaman and Percy Jackson have both promised to give it their personal protection.
      • Of course, this has brought it into contact with a vast range of new sea life. It has bonded particularly well with Lapras, a fellow aquatic transport.
      • Katara, who has her home in the Subhouse, was immediately reminded of Appa upon encountering it, though she, like Hahli, wasn't best pleased with Axonn's mechanical modifications to the creature.
  • Admiral Ackbar has asked the Mahri for permission to use the Crawler as a transport on undersea missions for the Rebellion. The Mahri aren't exactly comfortable with this, given that Ackbar frequently breaks the Toa Code, something that they don't want to be complicit in, but they will go along on missions that they agree with themselves (with the Crawler) so as to limit the killing as much as possible.
    • The Eliksni, not having any undersea presence, have similarly been keen to take the Crawler for their own; some among them have gone a step further and consider it to be among the ranks of their gods, naming it 'Sea-Servitor'. Whenua and the SCP Foundation have been warned of their intentions.
  • The Toa Terrain Crawler didn't really have a proper name during the Mahri's short time with it in the Pit. As they spent more time with the creature in the Pantheon, this situation became rapidly less practical. Eventually Kongu started affectionately referring to it as "Gukko", after the fast, agile birds of Mata Nui that served as faithful, docile and courageous steeds for Kongu's old Le-Matoran militia, and the name stuck.

    The Waffenträger auf E-100/E-110 
The Waffenträger auf E-100 and Waffenträger auf E-110 (WT E-100, Waffletraktor, WTF E-100)
https://static.tvtropes.org/pmwiki/pub/images/waffentrager.jpg
https://static.tvtropes.org/pmwiki/pub/images/wf110.jpg
The Waffenträger auf E-110
  • Appearance:
    • Waffenträger auf E-100: A large weapons carrier that holds a large turret and a barrel of what seems to be originally from the E-100. It also has an E-100 hull.
    • Waffenträger auf E-110: An electrified version of the former, this time with electrical implants seen from the outside. It also has a large reactor on the back of its turret, powering the shields and its capabilities.
  • Class Level: 5 (The Waffenträger auf E-110 gets a Class 4)
  • Related Theme Song: The Last Waffenträger
  • Alignment: Usually Chaotic Neutral from its inception, the E-110 is Chaotic Evil due to originating from a Mad Scientist.
  • Museum Check: Granted on the E-100 variant, the E-110 is Denied
  • Portfolio: Translated as "Weapons Carrier on E 100", definitely a fictitious tank, lacks any armor on the turret except the hull, can be used for ramming, removed from the game only to return as the E-110
  • Domains: Imaginary Design, Tank Destroyers, Electricity, Overpowered Weapons, Fake Tanks
  • Creation of: Max von Krieger
  • Opposed by: The House of Gaming and Knowledge
  • Feared by: The Anglerfish Team, SCP-516
  • Object of Interest for: Wilhelm "Deathshead" Strasse, Johann Schmidt, Edward Richtofen, Lt. Karl Fairburne, Lt. Mike Powell
  • Imagine designing a tank-destroyer, now add it with a turret, but with an inconceivably big gun, then put the hull of an experimental heavy tank into the mix, and for the last finishing touches, add an autoloader to the gun itself with an even larger turret. The result is this abomination of a tank. One of the most imaginary thought out tanks to ever be conceived on a game that once formerly touted about historical tank warfare, this is perhaps the most blatant example of a tank that is not matching the era it exists in. Hell, it does not even exist at all, not even in blueprints. It did not matter as the tank-destroyer in question is perhaps one of the most broken to ever hold sight into the battlefield. It sported a 4-shell autoloader that can penetrate and decimate more than half of the enemy tank's HP if not outright destroy it.note. It was extremely overpowered that the tank was successfully removed and replaced with a less game-breaking tank destroyer, with those who faced it back then still having vivid nightmares facing it.
    • However, it was not the end of it. On 1958, one German scientist by the name of Max von Krieger was experimenting with electrical technology, attempting to harness the power of electricity in his hands in pure secrecy. After rebranding himself with a new identity, he was given access to the last Waffenträger. With the prototype with him and the technological projects he has created, it gave birth to an even more dangerous form, the Waffenträger auf E-110, a tank-destroyer imbued with never-before-seen shield and EMP technology. This monster was given new life to terrorize the battlefield once more, and realizing the dangers of such machinery let loose around the world, did an Alliance make a hasty move on sending seven modified T-55s, equipped with the capability to destroy the madman's scientific magnum opus and end the threat once and for all.
  • This thing is a menace for any experienced tank commander as the tank itself is ridiculously overpowered, especially at the hands of a competent commander. Those who have witnessed this beast can attest that its firepower should not be underestimated for this thing has destroyed numerous tanks it has stood across. And to those unitiated, well, pray that your tank does end up getting blown up to shreds by the autoloader cannon it has.
  • Compared to most tanks of the same inspirations it came from, no doubt anyone would say that this thing is very different from your usual Tigers and Shermans. It is absolutely different, cobbled up from the various prototypes of the Entwicklung-100 Super Heavy Tank to be eventually converted into a tank destroyer. Thing is, this is obviously fake as there are no historical records or even plans to convert the E-100 into a tank destroyer, let alone using its gun for the same purposes. Still, the fact that this was conceived in a fictional videogame has turned the heads of most historians.
    • Speaking of historians, it is pretty obvious that those who adore history will oppose this thing as it is very clear that this was a made-up design that never existed in the first place. The House of Gaming has also opposed it as it is very clear that such overpowered potential can break the battlefield with its presence. They were glad that it was removed but the nightmares facing it will remain to those unfortunate enough to face it.
  • The picture of the Waffenträger sparked immediate fear among the Anglerfish Team, since they were also World of Tanks players at their spare time, and sure enough, facing that is the very last thing they would want to see right in front of their crosshairs. Another tank, although a living tank by the name of SCP-516 has outright avoided contact with it, knowing that it may destroy it the moment its gun targets it at range. However, it can engage it with a dependable crew and some form of flanking.
    • Not so much on the E-110 though, as the variant comes with an electromagnetic shield, allowing it to sustain damage from even the most powerful shells, rendering most regular weapons useless. The only thing that can successfully penetrate it is through electroshock missiles or shells. SCP scientists managed to successfully recreate electromagnetic implants from a modified T-55 named "Thunderbolt" into SCP-516, allowing the SCP to stand an equal chance against the modified E-110.
  • German scientists are equal opportunists, often creating some of the most advanced technology especially in the form of weapons hence why it isn't advisable to leave German engineers unsupervised. The same can be said for the Waffenträger auf E-110, as it is the byproduct of ambitious engineering in regards to controlling electricity, with EMP technology to shut down enemy technology. And since this is one of the very last of these to exist, the E-110 was dubbed "The Last Waffenträger".
    • This resulted in a few people in the Pantheon interested in studying said project, among those was Wilhelm Strasse, the General of the Nazis that managed to overtake the world. Since he has been heavily experimenting with the ÜberSoldaten, many deities fear what would Strasse do should he manage to take hold of one of these things. The tank is as powerful as it is, but giving it even more technology is of great ambition for the Nazi General.
    • Eventually, the race to chase the Waffenträger's blueprints began. Once Deathshead began observing it, the remaining Nazi scientists also began fueling their research in an attempt to harness it, most specifically the E-110 variant. However this lead to some feuds between Deathshead, Richtofen and the Red Skull as each of them have their own individual projects that conflict. The allies, realizing that the E-110's risk is close, decided to send two of their soldiers, Karl Fairburne and Mike Powell to safeguard it from being captured by either of the scientists. Even with the Omniverse security still present, it is still wise to add precautionary forces, as these generals and their armies should not be underestimated.

Class 6

    Air Ride Machines 
Air Ride Machines
https://static.tvtropes.org/pmwiki/pub/images/air_ride_machines.png
Several different types of Air Ride Machinestypes
  • Appearances:
  • Class Level: 6
  • Alignment: Depends, but mostly Chaotic
  • Museum Check: Granted
  • Portfolio: Hover Board (most of them), Cool Bike (a couple of them)
  • Domains: Air, Racing, Vehicles
  • Arguably one of the more unorthodox vehicles out there, they tend to stand still when not in use, but as soon as someone gets on (at least via a sign to start), the machines move. All these machines have their own strengths and weaknesses, with Kirby primarily using them whenever he isn't busy fighting off threats. There are eighteen different types of Air Ride Machines, along with two simplified variants (the Free Star and Steer Star) that are recommended for beginners.
  • Two of the most powerful Air Ride Machines, also known as Legendary Machines, are the Dragoon, which has exceptional flight, and the Hydra, which despite having a slow charge time, can speed through and tear through things very fast. It takes three pieces to assemble either, though and finding the pieces across the Pantheon is not only difficult, but there's a good chance that those particular pieces don't appear at all during certain days. On a related note, pieces of the Dragoon has been loaned out to Master Hand for the Smash tournament and whenever someone assembles it during battle, they have a chance to knock someone off the stage almost instantly.
  • On an infrequent basis, an Air Ride Machine formation shows up in the sky. No one is sure how such a formation can happen or what the purpose of it is. Despite a few guess that included the possibility of these Air Ride Machines operating on their own, these Air Ride Machine formations are still considered one of the more perplexing events to occur in the Pantheon.
  • One of the more popular uses of these machines is to put four participants in a cityscape with a fairly basic Air Ride Machine to start with and have the participants improve their stats (and possibly get a better Air Ride Machine) within a short set of time. A random competition (be it a race or a destruction derby) takes place after the power-up gathering.
  • While they can be destroyed during a race, it's not much of a concern since plenty of duplicates are available. The participants just won't be able to finish a race should their machine get destroyed (though in the city, they'll have to find a replacement; in destruction derbies, the participants are back on their machines shortly after the machine gets destroyed).
  • Having had experience with their Extreme Gear boards, the Babylon Rogues were curious to see how those Air Ride machines fared in comparison to the Extreme Gear boards. Although Sonic and his friends were intrigued by the Air Ride machines as well, the Rogues only found the Dragoon to be and Air Ride machine worthy of competing against other Extreme Gear boards as the others were too slow. That and they believed the Hydra would have been better if didn't require a very long charge time for it to be active.
  • Not only has Kirby engaged in racing competitions with these Air Ride machines, but so have Meta Knight and King Dedede, though in Meta Knight's case he simply glides around the area without needing any of those machines and Dedede relies on a specialized bike made for himself. As for other participants outside of them, while the Babylon Rogues aren't that interested in those competitions after perceiving the majority of these machines as lackluster, there are other hoverboard users who are willing to give these races a go. Some have wondered if Aladdin's Carpet would race by itself or have its owner along with it, among other questions.

    The Desert Bus 
The Desert Bus

https://static.tvtropes.org/pmwiki/pub/images/desert_bus.png
A sight that every driver here will get used to.
  • Appearance: A normal, gray bus with a red interior inside a desert
  • Class Level: 6, in spite of claims that it should be 5
  • Alignment: Lawful Neutral or Lawful Evil depending on who you ask
  • Museum Check: Yes
  • Portfolio: Driving Game, Requiring Extreme Patience and Continuous Focus, Popular Among Those Intrigued by Its Gimmick of Being Extremely Realistic and Boring, Not as Much of a Realistic Trip as You'd Expect, Mocking Games Focusing on Being Realistic, Being Extremely Uneventful, The Most Popular Game In Its Collection by Far
  • Distance from end to end: 360 miles (Approximately 579 kilometers)
  • Speed Limit: 45 MPH
  • Domains: Deserts, Buses, Boredom, Driving, Realism, Tediousness, Challenges
  • Unholy to: The Angry Video Game Nerd, Vinesauce Joel, The Doom Slayer, deities that are Allergic to Routine or unable to handle boredom.
  • Designed by Penn and Teller, the role of the Desert Bus is to be driven from Tucson, Arizona to Las Vegas with no pause nor ability to automate it. Due to the speed limit of the road, it will take 8 hours to fully complete the trip, and to gain a singular point. Additionally, the bus always has a tendency to drift to the right, and it can't be sufficiently cancelled out by turning the wheel left without making it move left, so drivers have to pay attention from making the bus go off-road, forcing the bus to be towed back.
  • No one knows how the Desert Bus and its trail ended up in the Pantheon. It was first noticed by some deities in Las Vegas, going at high speeds to find the bus at the opposite end of the trail. Some believe the Desert Bus manifested due to the will of sadistic deities wanting to see people suffer through it, masochistic deities wanting to bring the Desert Bus into the Pantheon, or it integrating itself into the Pantheon on its own. Whatever the reason it is, it certainly isn't leaving, being eternally available for those brave or foolish enough to drive it.
  • Some members tried to find ways around all the tedium of the Desert Bus. With some testing, they noticed how the Desert Bus absolutely could not shorten the time by making the bus go faster than 45 MPH. If the bus ever did at one point, no points would be given at the endpoints. They tried to fix the bus and its tendency to drift to the right, but somehow, even the most solid solutions would stop working at very unpredictable times. Robots and other machines tried their mechanical hands at it, but if they somehow didn't get bored, their systems would unexpectedly malfunction if they tried to automate it without much manual attention. However, something they can avert is dealing with how the Desert Bus has to be towed all the way to the start if the bus goes off-road, which normally takes longer unless there's available deities to help transport the bus back faster.
  • Learning of how some mortals created a charity based on the Desert Bus, namely the Desert Bus for Hope streams that gotten millions of dollars sent to children's hospitals through the suffering of the LoadingReadyRun members. The GUAG have decided to adopt the idea with the purpose of having dedicated members experienced in gaming try to drive the Desert Bus themselves. This movement too has managed to see some success with many deities driving the Desert Bus and having a miserable time, but all for a good cause. Others see it as a test of patience and discipline, if anything.
  • Many a Cloudcuckoolander dread this vehicle more than oblivion itself, and they attempted to remove the Desert Bus to no avail. They consider the idea of driving the Desert Bus as their equivalent to horrific purgatory, with some reasoning that it exists to punish them should they do any extremely depraved deeds. If you asked them any sort of "Would you rather..." question with any choice involving a drive of the Desert Bus, they'll always choose the other option. Even fighting a nuclear unicycle-riding Anti-Monitor wielding Soul Eater's Excalibur with a gummy worm in outer space would be a better fate than one hour on the Desert Bus in their opinion.
  • Unless your definition of fun is highly twisted to the point that waiting can be considered "fun", deities with a reputation for being Fun Personified never act like the Desert Bus exists, let alone get near it. However, the GUAE Trollkaiger thought it would be really enjoyable to see certain deities be forced to go through it. One of the Trollkaiger's more infamous pranks in the Pantheon, the Trollkaiger, with the help of other GUAE members, managed to take several children, elders, and some pets hostage, and had them tied to a bomb that would only disarm should 1 Desert Bus point be gained within 9 hours. With Squirrel Girl being the closest to the Desert Bus at the time, it was up to her to drive the Desert Bus to save the day, a task she found far more difficult than taking down reputably powerful supervillains. Despite all the psychological suffering from the sheer boredom of the activity, she succeeded in saving the hostages. After that, however, Squirrel Girl would rest in her temple for days, becoming despondent from her experience driving the Desert Bus, to great concern of the GUAG, and to the glee of all the GUAE Trollkaiger, cackling at Squirrel Girl's temporary fall to the wheels of the Desert Bus.
    • Thankfully, the GUAE Trollkaiger cannot sabotage the bus nor doing anything prevent the bus from completing its trip. However, this could be Cruel Mercy in a sense, considering how interference from them would actually make driving the Desert Bus actually eventful. However, if they're feeling really grumpy, they'll somehow bring Ginosaji into the Desert Bus to torment the unlucky driver.
  • One of the main purposes of the Desert Bus and its existence is to make fun of games that try to represent realistic every-day tasks. Nigel Burke and the Goat, being characters of games that do this ironically, aren't too sure what to feel about it. Nigel Burke ignores it since the Desert Bus and its overall safe driving means that waiting for a vehicle crash and possible patients to do surgery on aren't worth the time. The Goat decided to visit the Desert Bus and ram it on its side, but oddly, it didn't really feel satisfied doing so, and as such, the Goat left the toppled Desert Bus to be put upright again by a tow truck.
  • The news of the Desert Bus' integration into the Pantheon would eventually reach the Angry Video Game Nerd, who had a rather unpleasant experience with playing its game. Only being able to barely endure an hour of it, and then realizing that despite how horrible his experience was with the Desert Bus, some gamers out there were still interested in it to the point of making an Atari version of it! Had it not been for a romhack of Simon's Quest that greatly improved on its original counterpart, the vehicle would have been responsible for AVGN's retirement. Once the AVGN learned of its presence in the Pantheon, there were no words of anger from him, only terror and dread from knowing that the Desert Bus was here to haunt him. Some claim that the AVGN's reaction was so full of despair that Junko Enoshima was drooling from ecstasy from hearing the AVGN whimper in fear from learning the Desert Bus would stay in the Pantheon.
    • And the AVGN's experience with the Desert Bus in his mortal days wouldn't even compare to what Joel went through when driving the Desert Bus in a fan-made sequel to the Desert Bus's game. With Joel getting distracted by using his phone around six hours and fifty-four minutes in, he ended up having to get towed all the way back, having been so close to his eight-hour goal. Even the AVGN couldn't help but feel terrible for him, believing that such an experience would have broke him beyond psychological repair if it was him driving the Desert Bus at that moment.
  • Most members of the Hall of Riding and Control want nothing to do with the bus or its road. For any passengers that somehow want to go from Tuscon to Las Vegas through driving, their general response is "Tough luck, try going on an airplane". Even the West Coast Cabbies, intentionally breaking the speed limits of all the roads they drive through, found going along the same road as the Desert Bus to be still somewhat boring. They would leave the Desert Bus alone, claiming that they may be crazy, but they're not crazy enough to go for an eight-hour drive on the Desert Bus.
  • It's known that a successful trip gets you a singular point, but despite initial appearances from the score counter, the maximum number of points you can get is 99. This would require 792 consecutive hours of dull, laborious driving to achieve, which is equivalent to 33 days, over a month in total. A mortal would require not only a steel bladder but a huge supply of readily available food and water to even survive the challenge. Even for the most patient deities, such a feat is one achievement that many would dread the thought of, but the Blue Elephant is determined to get through it. So far, the Blue Elephant managed 444 hours on the Desert Bus somehow before suddenly dying, presumably from boredom. It's determined to get through the whole dreary trip, but it'll take a break for the time being.
  • Mario had a different experience when going through the road of the Desert Bus. Deciding to have a try at it, he ran through the road instead of taking the bus, ending up going faster than the bus overall, but he had to go through a lot of jumping, since the road was so hot, Mario had to keep off the ground once in a while or else he would burn himself from the heat. Eventually, Mario got used to it and managed to complete a marathon on the road. The RED Team Mercenaries also had to push a payload alongside the Desert Bus track, which was similarly agonizing for them, to the point where they had to entertain themselves by taking turns killing each other routinely.
  • The Doomslayer would find his way into the bus, deciding to drive in it for some reason. However, not too long after the bus departed, his weapons and equipment suddenly disappeared on him, and Revenants would continually warp in from the back in an attempt to kill him, although the Revenants were strangely unarmed, so the Doomslayer would have to beat them all with his fists alone. While a daunting and energy-draining task, he got to Las Vegas in one piece, though he left cleaning up the hundreds of Revenant bodies left in the bus to the maintenance staff. Deciding to never use the Desert Bus again, the phenomenon that the Doomslayer went through would be known as "The Revenant Bus Incident".

    RMS Titanic 
Royal Mail Steamer Titanic (RMS Titanic, The Ship of Dreams, Official number 131428, Radio callsign "MGY", Code Letters HVMP)
https://static.tvtropes.org/pmwiki/pub/images/1912_149c1024.jpg
Colorized image of the RMS Titanic in port.
Titanic in her final moments
Wreck - bow section
Wreck - stern section
  • Appearance: The second of three Olympic-class ocean liners built for the White Star Line, and undoubtedly, the most famous/infamous of them all. The ship herself is a black, four-funnel ocean liner with a displacement of some 52,310 tons.
  • Class Level: 6
  • Alignment: True Neutral
  • Museum Check: Granted
  • Portfolio: Sinking after hitting an iceberg in the North Atlantic, Not enough lifeboats to evacuate those on board, The ship and many of its passengers being lost to ice and the freezing North Atlantic
  • Sacred to: Rose DeWitt Bukater, Cal Hockey and Jack Dawson, James Cameron, Castiel
  • Probably the most famous/infamous case of a Sinking Ship Scenario in history, the RMS Titanic was an Olympic-class ocean liner built for the White Star Line. At the time of her launch, she was the largest ship in the world, only beating out her sister-ship the Olympic, the previous record holder by a few thousand tonnes.
  • One person is said to have quoted "God himself cannot sink this ship", while the press during the time were said to have quoted the ship was "virtually unsinkable". Given the other entries here, you can probably guess the worst case scenario happened.
  • As many already know, the ship struck an iceberg, slowly sank after 2 hours and 40 minutes, and broke into two. Some 1,500 passengers would end up losing their lives in the cold, dark, and ice-filled North Atlantic.
  • Following the disaster, many hard lessons were learned. Namely, iceberg warnings were made a bigger priority, and lifeboat regulations were now strictly enforced.
  • Once thought to have been sunk in one piece, since 1985 it's been confirmed that the ship had indeed broken into two, a result of water putting immense strain on the ship's keel as it sank.
  • The Titanic that is brought into the Pantheon is, notably, an exact, intact replica of the real ship, Grand Staircase and all. This is mainly due to what happened to the actual ship as depicted in some of the above images, showcasing that the wreck is nothing more than a number of giant husks of rusting steel resting at the bottom of the North Atlantic. This replica was created from the blueprints carried by Thomas Andrews himself.
    • And, if any worried deity is wondering, no, the ship will not sail out of port despite having functioning engine and boiler rooms. This is to avoid history from repeating itself, as well as to prevent the work on this ship from going to waste. For extra measure, any deity with ice-related powers is barred from even going near the ship.
  • Given that the sinking of the ship had a huge impact on all three of them, Rose, Jack, and Cal are, understandably, astonished that the Titanic is in the Pantheon now. Even when they're all told it's an exact replica, it does little to change this.
    • Cal's astonishment is later replaced by disappointment, given that this replica does not have the Heart of the Ocean diamond on board.
  • James Cameron himself is impressed that the deities who had arranged for the building of this replica had done their research well and to-the-letter. He takes the time to explore the ship in great detail, even managing to find the inspiration to make yet another Titanic documentary.
  • Is, unsurprisingly, the subject of numerous adaptations. Some of these adaptations didn't age well. Others... would be better off forgotten altogether.
  • Thankfully, there's no rapping dogs and Mexican mice on board this one. The Nostalgia Critic and Jontron would have probably had a field day if that were the case here.
    • And, to anyone else out there, no, there's no gang of sharks and weird octopus here either. Don't try to mentally torture The Nostalgia Critic any more than he already has endured by this point.
    • And no, there's no flying eggplants and bats either.
    • The only really positive thing to come out of all these weird adaptations is, arguably, this pretty catchy song.


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