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Intermediate Gods

The Archviles, Demonic Enforcers of Summoning Enemies (Arch-Vile)
Arch-Vile in the original Doom
Archvile in Doom Eternal
  • Intermediate Gods
  • Symbol: Themselves in their summoning pose.
  • Alignment: Neutral Evil
  • Portfolio: Always landing their attacks if in their line of sight, Demonic Spider with the toughness of a boss, Manipulates Fire, Mook Medic, Lean and Mean, Arrogant Kung-Fu Guy, Elite Mooks, Squishy Wizard, Teleport Spam
  • Domains: Demons, Hell, Fire, Resurrection, Mooks
  • Allies: Cacodemons, The Cyberdemon and the Tyrants, Dis, Malebolgia, Azmodan, Lucifer
  • Enemies: The Doom Slayer, Dante Sparda, The Nephalems, Spawn, All angelic beings, Joel, The Chosen Undead, The Bearer of the Curse, The Ashen One, Every single good-alinged demon
  • Interest: Ragnaros, Surtr
  • An Archvile, or Arch-Vile, is one of the most elite demons at hell's disposal, being incredible for the simple fact that they can resurrect the fallen demons and even empower them. Forged from Hellfire, this demon is one that can be considered a "noble" among his kind and possessing far more intellect than their lesser counterparts, making the creature one of the few that is able to command the others. These snobby demons teleported from a Hell portal send by the forces of hell itself to invade the Pantheon once more, in an attempt to eliminate their nemesis the Doom Slayer. The attack obviously failed but like several other demon invasions before, the Archviles were smart enough to secure a position in the Pantheon thanks to their constant resurrection and summoning of fallen demons.
  • There is no denying that among the super heavies, the Archviles are despised for how tought they are and their mastery over fire and never missing their attacks has made several unprepared deities fall quickly in battle. But a handicap was placed upon them that they cannot resurrect another Archvile, which forces the few of them that are in the Pantheon to plan their attacks carefully. The Doom Slayer, being an expert in disemboweling them on a daily basis, has been an effective counter to their numerous plans since he perfectly knows how to get rid of them.
  • They will rarely, if ever, submit towards other demons but they know better than to antagonize the various number of Satanic Archetypes found in the Pantheon. Of the lot, Dis is the one they seem to respect the most given the similarities they have to the Dark Lord that commands them and they have also consorted with Malelbolgia in the past, which quickly put these beasts in the sights of Spawn and he just simply scoffed at their presence for thinking they are a big deal when they aren't at all.
  • Some believe Archviles are the spawn of those that tried to recreate the First Flame. Naturally the Archvile would make several enemies from the aforementioned setting with the Chosed Undead, the Bearer of the Curse and the Ashen One being the most notable and the fact that the Archviles are notorious difficult to kill has not fazed them in the slightest.
  • Joel despises them with a passion, as he had faced dozens of them in his Doom Contests and for the longest time he wished the Pantheon would have been freed of them. But alas, they arrived and he said the Pantheon has "lost 100 points for an Arch-vile". For some reason, several of the Archvile have a tendency to target Joel the most out of all the deities, indicating they likely do it on purpose.
  • While they are not tied with the Seven Deadly Sins in any capacity, they found Azmodan, Lord of Sin, to be a very competent ally and the fact that he can also summon demons to do his bidding has caught their attention. Unfortunately the Archviles by design cannot resurrect big demons so if Azmodan were to fall in combat in their presence, they wouldn't be able to raise them back up. He appreaciates their cunning and usefulness because at least they can resurrect the demons he summons.
  • Of the mid to less demons, Archviles are probably the one demon most Demon Hunters and Good-aligned demons would try to take down first. Many times have these creatures caused too many problems for others and there are even contests to see who can wipe them out the quickest. Yes, they are that problematic.
  • In the grand scheme of things, Archviles are only truly loyal to Hell and its forces but they have found common ground with both GUAE and GUAC, often acting as enforcers for the latter's leader, Lucifer, since not only is he a powerful demon, he recognizes that while a bit of an uncontrollable power, employing Archviles alongside any demonic force from Hell could potentially give him an edge against the GUAL. Unfortunately, the had the unfortunate consequence of making the Doom Slayer add the GUAC as another organization to take down.
  • Their control over their Pyrokinesis has been considered quite stellar by several deities, mostly because they seemingly never miss. Notorious fire users like Ragnaros and Surtr have considered recruiting these demons for their destructive goals and while they aren't demons per say, the Archviles are convinced that working alongside these two may be a net positive for Hell.
  • Their opinion on angels is quite low even if they never encountered one in their home universe. Archviles have tried numerous times to orchestrate an invasion on their house but most attempts have ended in failure.

Bazelgeuse, God of Intrusive Danger (Explosive Scale Wyvern, The Invading Tyrant, Beetlejuice, Bagel Geese, B-52 Bomber)
Seething Bazelgeuse 
  • Intermediate God bordering on Greater. Greater God (as the Seething variant)
  • Symbol: Its Hunters' Guild icon.
  • Theme Song(s): The Invading Tyrant - Bazelgeuse (Rise remix)
  • Alignment: Chaotic Neutral.
  • Portfolio: Non-lethal Drop-In Nemesis, Explosions, Fighting Like A Bomber Plane, Attacking Everyone In A Fight, Making You Constantly Watch Your Back, Hell Is That Noise, Orchestral Bombing
  • Domains: Fire and Explosions, Intrusion, Wyverns
  • Allies: None
  • Rivals: Deviljho, Rajang, Starscream
  • Enemies: The Monster Hunters, Basically anything that so much as looks at it funny, Gyaos, Hunter J
  • Opposed By: Simba
  • Odd Friendship with: Blacephalon, Soldier and Demo
  • Respects: Yoshikage Kira
  • Conflicting Opinion: Solf J. Kimblee
  • The bane of hunters and monsters alike, Bazelgeuse first reared its head in the New World, appearing as an 'intruder' monster like Rajang, Deviljho, and Seregios. It appeared during High Rank hunts and, if another monster so much as roared while it was in the locale, would promptly rush in to give everything that breathes a nasty, explosive-scales-laden beating. That's right, its scales can heat up and explode like bombs, and as a Flying Wyvern, Bazelgeuse exploits this by soaring over its opponents' heads and dropping them down like a living B-52.
  • Most monsters only stick to one or two favorable habitats. Bazelgeuse, however, can show up anywhere in High Rank. This includes the Ancient Forest, Wildspire Waste, Coral Highlands, Rotten Vale, and Elder's Recess. It's regarded as a threat equal to Deviljho, making it by extension equal to Elder Dragons, and its ability to be anywhere makes it arguably even more dangerous. It averts this come Master Rank with a variant called Seething Bazelgeuse, whose scales are in a perpetually heated state and get even hotter when it gets enraged, making it more dangerous... but it's now exclusive to the Elder's Recess instead of being everywhere, leaving the invader role to Deviljho and Rajang.
  • Bazelgeuse's reign of terror began in the House of Beasts, when the Dragonborn found one of its misfired scales while out on patrol. Not long after, a quarrel between Lugia and Bowser broke out. The conflict was quickly brought to a halt when the two noticed its scales raining from the sky, followed by a bout of explosions. Soon all in the House were on high alert for the perpetrator, but it seemed that it had left just as quickly as it came. The Monster Hunters were quickly informed and confirmed its identity. They tracked it down and chased it out...
  • But it soon made another appearance in the House of War. While Sundowner was intrigued, general consensus was that it had to go. Optimus Prime engaged in mock battle with Amuro Ray's Gundam to lure the beast out, then grappled it to the ground. One massive explosion and a long fight filled with many more of them later, Bazelgeuse was subdued, but it was clear it wasn't about to go anywhere. An attempt was made to give it the boot, but when Deviljho interrupted it, Bazelgeuse fought the angry pickle to a standstill, proving its mettle. For lack of a better place to put it, it was granted the position of Drop-In Nemesis for its penchant for screwing over people just trying to fight.
  • Bazelgeuse roams the Pantheon in search of ongoing fights. Whether a friendly spar or a duel to the death, if two sides are in armed conflict, Bazelgeuse will arrive to make things harder for everyone, in hopes of establishing dominance over the other sides.
  • As a monster, particularly a roaming one, Bazelgeuse does not keep to its seat in the House of Gaming, which makes it more honorary than anything. However, when a target of its ire has severely wounded it, it retreats there to rest, making it a convenient containment site. It also frequents the Rotten Vale due to familiarity with it.
  • By unknown circumstances, Bazelgeuse was once brought to the Hall of Explosives in its sleep. Although it was predictably irate when it woke up, a surprise interference with a Mind Blown from Blacephalon confused it enough to give it pause, and it was entertained by a fireworks show from other explosion-wielders, calming it. It has since expressed a secret desire to crash the set of a Michael Bay production.
  • The rivalry of invader monsters continues into the Pantheon, though Bazelgeuse reserves more of its volatility for Deviljho, as ordinary Bazelgeuse are restricted to High Rank while Rajang can get as powerful as Master Rank, making it not worth trying to pick on.
  • Bazelgeuse has a particular enmity for the Gyaos for disrupting its would-be rampages and just turning a clean bombing run into an absolute mess. The Gyaos, for their part, are too busy doing what they do best to reciprocate such personal hatred.
  • Hunter J once tried to capture Bazelgeuse, using a pitfall trap to catch it when it landed and then throwing a metal net over it. The net exploited its Thunder weakness by electrifying to zap it into submission. The moment she thought she had the wyvern bagged, though, she was undone by its explosive scales, blowing the net - and her - to kingdom come. There is now a very personal grudge between them - J wants Bazelgeuse's head, and Bazelgeuse wants J to leave it the hell alone.
  • Of all things to see as a threat, Bazelgeuse considers Starscream a true rival for their shared interest in overthrowing the top dog, though while Starscream does so subtly, Bazelgeuse does so... aggressively. That, and Starscream is a fighter jet while Bazelgeuse is a bomber.
  • Bazelgeuse and Kira have only met once before, during its near-rampage in the Hall of Explosives, but it left a lasting impression on both. Bazelgeuse actually appreciates Kira's wish to stay out of the spotlight despite his immense power, while Kira wonders if it'd be possible to stack the explosions of Bazelgeuse's scales with Killer Queen's power for increased lethality.
  • The Hall of Explosives incident also attracted the attention of Solf J. Kimblee, who finds Bazelgeuse's indiscriminate destruction and interference in conflicts aggravating, but appreciates that for a wild animal, it has a goal and is setting out to do nothing but accomplish that goal. He's added Bazelgeuse's scales to the list of 'explosive-looking things' he can transmute objects into, to give anyone who knows what it is a nice scare. Bazelgeuse, meanwhile, is straight-up creeped out by Kimblee's demeanor.
  • The vague lion motif in Bazelgeuse armor attracted the attention of Simba, who approached the monster itself. It didn't recognize him as a threat until he mentioned his kingship, and the encounter took a sharp downhill turn from there. It took a tag-team of Teostra and Lunastra to halt the wyvern's rampage.
  • A Seething Bazelgeuse appeared in the Pantheon one time, but quickly fled after a Turf War with Savage Deviljho. It went to the Hall of Fire & Heat to rest, but was confronted by none other than Teostra and Lunastra, once again. They and most of the Hall could not actually get rid of it due to its fire resistance, until Hestia managed to calm it and tame the monster. It was afterwards sent to join its nominate species in the House of Gaming, and Bazelgeuse's temple was renovated to resemble the Elder's Recess in order to give Seething incentive to stay there.
  • When you hear its roar... take cover.

    The Chaos Kin 
The Chaos Kin, Unholy Mook Maker

    King Boo 
King Boo, God of Mook Royalty (King Teresa)

    Legendary Beasts 
The Legendary Beastsmembers , Trinity of Roaming Enemies (Legendary Cats, Legendary Dogs, Legendary Doge | Raikou: The Thunder Pokémon | Entei: The Volcano Pokémon | Suicune: The Aurora Pokémon)
Raikou, Entei, Suicune
  • Intermediate Deities
  • Symbol: The Burned Tower
  • Theme Music: Battle! Raikou/Entei/Suicune (ORAS version)
  • Alignment: True Neutral (mostly)
  • Gender: Genderless
  • Ability: Pressure (all of them)
  • Movesets:
    • Raikou: Thunder, Crunch, Extrasensory, Rain Dance
    • Entei: Sacred Fire, Solarbeam, Shadow Ball, Sunny Day
    • Suicune: Hydro Pump, Blizzard, Signal Beam, Rain Dance
  • Portfolio: Legendary Pokémon, Resurrected by Ho-oh with Extraordinary powers, The Three Legendary Beasts, Genderless, Cat/Dog-like Pokémon Based on Raiju, Shiisa, and Kirin, respectively
  • Domains: Elements, Beasts, Resurrection, Roaming
  • Allies: Ho-Oh, Kyogre (Raikou, Suicune), Groudon (Entei), The Legendary Birds, Celebi, Ash Ketchum
  • Enemies: Dhuum, Miror B., Ghetsis, Hunter J
  • Opposed: Gondar the Bounty Hunter, Scarface
  • The three legendary beasts that originated in the Johto region. Resurrected by Ho-oh after their demise in the burning of the Brass Tower, these creatures roam the land.
  • These beasts have been reported to be seen throughout the Pantheon with no sign of any danger to the inhabitants. However, trying to capture and returning them back into their temple is easier said than done. They are known to roam everywhere and conventional movement abilities will only make them appear elsewhere. And upon encountering them, they are more likely to flee the fight or force the foes to flee (which is unlikely, due to their moveset being analyzed and has no moves suited for that).
  • Nobody knows what creatures they were before they were resurrected. It is theorized that they were originally a Jolteon, Flareon, and Vaporeon before they died, but it is still speculation to this day. Alternatively, they could've also been Eevee before they were resurrected and become much more than their potential evolution.
  • There was one group of the Beasts that were captured by Team Cipher and experimented on to create powerful Shadow Pokémon which were handed to their admins. Upon hearing that a member of Cipher known as Miror B. was in the Pantheon, they are not impressed.
  • Their elusiveness is difficult, even for the best trackers in the Pantheon. They never stay in one place for very long and are smart enough to avoid traps. The Beasts found them to be more annoyance than threats as many trainers went through thick and thin just to catch them. And even then, trapping them is not guaranteed and will run away in even bizarre ways.
  • Entei is often found by Annie's side as she managed to tame the Volcano Pokémon. When Ash heard about this moment, he recalled encountering an illusion of Entei created by a young girl named Molly Hale to alleviate her loneliness after the disappearance of her parents. He's thankful that Annie isn't that lonely since she has Entei and Tibbers to play with.
  • Suicune has the power to purify contaminated water through walking through water. As the result, it shows some hostility towards those that pollute the water in the House of Toxicity, especially Hexxus and Oryx (or rather his army for corrupting anything they touch and the one time they polluted a water reservoir).
  • The three Beasts also are encountered outside of their region such as the Smash Bros. tournament to assist the fighter upon being called through Master Balls. However, only Suicune was spotted in a brawl against other competing Pokémon.
  • The three encountered Celebi and shown their cooperation with the Pokémon. Suicune had a history of saving Celebi from a masked hunter.

Lesser Gods

Tonberry, Divine Gradually Powerful Monster (Pug, Dinglberry)
  • Lesser Deity (though depending on the target, its damage output can increase to ridiculous numbers)
  • Symbol: A large kitchen knife and a lantern
  • Theme Song: A Tonberry's Tears
  • Alignment: Neutral Evil
  • Portfolio: Increasingly Lethal Enemy, Carries Around a Kitchen Knife What Will Kill You Instantly, Everyone's Grudge, Punishing You For All The Enemies You Have Killed, Cute Is Evil, Boss in Mook's Clothing
  • Domains: Monsters, Revenge, Grudge, Knives
  • Allies: Cactuar, Sayo Samonji
  • Enemies: Athena
  • Tonberries are interesting creatures. It looks like some sort of lizard man with a robe, a knife and a lantern. At first, they seem harmless, and they waddle around almost aimlessly. But get too close to one of them... *Doink!*. They will stab you with their knife, that will deal lethal damage.
  • However, what makes Tonberries so dangerous is a skill commonly known as Everyone's Grudge, a spell that deals damage based on the number of creatures the target has killed. This makes Tomberries potentially one of the strongest monsters around, as based on the target, the spell would kill them instantly.
    • However, Tonberries have a tendency to direct their rage, or "rancor" as they call it, to those who have specifically killed another Tonberry. This usually translates to them using Everyone's Grudge to make them feel the karma of all the Tonberries what they have killed... which can backfire to them as even if they would use the powered-up version of the spell, Everyone's Rancor, it can end up doing really small damage if the person hasn't killed that many Tonberries. Though we do not recommend killing too many of them unless you intentionally want to make them stronger against you.
      • Also, killing too many regular Tonberries will eventually cause them to call their boss (name varies, but commonly called Tonberry King) to get revenge on them, and he's not a joking matter.
  • Even though they are rather evil, Tonberries can be turned into summons, albeit if you defeat one of them. Though don't think of using summons against them, as they have learned a spell what allows them to destroy them instantly.
  • Believe it or not, Tonberries have their own beliefs and religion. They believe that they were created by the goddess Uggalepih, who was envied by the goddess Altana due of her beauty, which eventually lead to Altana turning her into a horrifying beast and exiling her from Outlands. This is said to be the reason why Tonberries are so revenge-driven.
    • As a side note, they have a deep grudge against Athena as her actions reminds them of what Altana did to their goddess.
    • There are also those who believe that Tonberries were originally Lalafells from an ancient city of Nym who were transformed into these creatures by a disease ages ago, lengthening their lifespan and replacing all logic and reason with rage and rancor. However, their hatred is driven mostly by their king, as once he was killed off, they returned into more peaceful creatures. Though that doesn't mean you should try to cross them, as they have learned to use aggression since the time when the band of Mamool Ja came and invaded their homeland.
  • Oddly enough, they have a certain affection forwards Sayo Samonji. Apparently he possesses a certain amount of rancor found in no other creature aside from them.

    Waffen Storm Leaders and Nazi Storm Elites 
The Waffen Storm Leaders and the Nazi Storm Elites, Unholy Unit of Mooks and Their Heavily Armored Successors
Top:Waffen Storm Leader; Bottom: Nazi Storm Elite
Nazi Storm Elite: "Destroy them all!"
  • Eventually, one of the American paratroopers managed to get a Thompson burst into the German, only for the gasmask-wearing soldier to promptly shrug off the damage and gun the paratrooper down, leaving only Travers and his squad leader Sgt. Setzer alive. Recovering from their initial surprise, the surviving US paratroopers took down the new threats, and destroyed the Panzerzug that the Germans had arrived in, ultimately securing the railyard despite the heavy casualties taken.
  • This would not be the last appearance of these SS soldiers, however...While Operation: Varsity had been an astounding success, with the destruction of months worth of German ammo and weapons storages, the remaining defenders of the Essen railyard had holed themselves up in a Flak Tower in the center of the city. And so, Travers and the rest of the 17th Airborne dropped over, onto, and near Der Flakturm, the final German stronghold on the Rhine River. Facing them were several hundred or so elite German troops, including a large number of Waffen Storm Leaders and about 20 Nazi Storm Elites. Despite the tenacious German defense and the Americans losing several planes and suffering heavy casualties, the Flak Tower was ultimately destroyed by Cpl. Travers, who had killed several of their numbers both during the assault itself and his subsequent escape. With the tower's defenders all dead, and the Flak Tower itself in ruins, the Rhine River was now secured, and Airborne reinforcements soon arrived to relive Travers' position.
  • Impressed at their competence in combat despite their universe's Nazi Germany losing, several high-ranking Nazi officials such as Johann Schmidt, Rudolf von Strumgeist, Heinz Bohm, and Wilhelm Strasse made secret arrangements to have both German troop types ascended. While the Waffen Infantry and the Waffen Officers were able to solve their manpower shortage, they were still woefully outmatched against some of the more elite Allied soldiers. Ultimately, their arrangements proved successful, as not long after their secret meeting, a Panzerzug was reported to have arrived at the Temple headquarters of Rudolf von Sturmgeist. Emerging out of the train were a platoon of Waffen Storm Leaders and Nazi Storm Elites. The ascenced Nazis then bestowed to them the title of Unholy Unit of Mooks and Their Heavily Armored Successors.
  • With their ascension successful and with no Allied forces interfering, the top Nazi officials each decided to assign a number of these men to act as each of their personal bodyguards. Sturmgeist in particular replaced his entire bodyguard unit originally composed of Waffen Infantry and Waffen Officers with these troops, no thanks to an almost successful assassination attempt by Kung Fury that ended with several of the former killed.
    • In many cases, this looks to be a case of Bodyguarding a Badass, at least on paper, given that deities like Schmidt and Strasse have shown time and again to be very competent in action. In truth, however, given that the Allies have deities like Captain America and BJ Blaskowicz on their side, not to mention the combat capabilities of regular soldiers such as Cpl. Travers, receiving protection from these elite troops is very much necessary on their part in order to avoid falling in battle.
    • In order to retain their combat prowess against even more powerful threats, both HYDRA and "Deathshead" Strasse have provided both the Waffen Storm Leaders and the Nazi Storm Elites with more modern equipment. For the former, their old STG 44 assault rifles have been replaced in favor of Sturmgewehr 60 assault rifles, while the latter replace their old MG 42 machine guns in favor of the Maschinengewehr 60. In addition to this, their uniforms are updated, with the Storm Elites in particular receiving new gas masks and improved body armor. And finally, they replaced their old swastika and totenkopf symbols for the HYDRA skull and tentacles, on Schmidt's orders, which they all complied with.
  • In combat, they prove to be a nasty surprise for any Allied soldier that isn't Corporal Boyd Travers, with the Storm Leaders having much better aim and combat prowess than your run-of-the-mill Nazi Mooks. The Storm Elites, even moreso, as by this point many of the Nazis' enemies had grown accustomed to them being killed in only a burst of fire or a single grenade. These troops? They can take either: an entire submachine gun magazine, half an automatic rifle magazine, several grenades, a sniper rifle shot to the head, or even an anti-tank rocket, and still be capable of killing someone in a single burst.
  • Corporal Travers was...less than enthusiastic when he learned that two of the enemy infantry types he's faced are now in the Pantheon with him. And with his fellow Allied soldiers finding out just how durable the Storm Elites were, they now asked Travers to show them how to take them down, not unlike how he showed Lt. Karl Fairburne and Lt. Mike Powell on how he took down the Tiger I tank. To say that many of them were genuinely surprised at the amount of damage these soldiers could take would be an Understatement.
    • Viktor Reznov and Dimitri Petrenko were also unhappy about having to deal with black-uniformed SS soldiers once more, not helped by the fact that these new soldiers they faced were also far tougher than the SS unit that defended their universe's Reichstag.
    • Even the experienced Lt. Karl Fairburne was rather shocked, when a Nazi Storm Elite took one of his sniper rifle's shots in the head...and still managed to continue firing back at him with precision accuracy. Thankfully, because of his Improbable Aiming Skills, he's able to take the enemy out before it can fatally wound him.
  • Aside from being bodyguards, both of these troop types are used to guard important Nazi facilities located in various parts of the Pantheon, particularly their old headquarters of Der Flakturm, which consequently had also been ascended under the orders of both Schmidt and Strasse. In addition, they're also deployed in and around the ruins of Berlin, guarding the Reichstag as well as other important German government buildings.
  • Many deities have theorized that, given the Nazi Storm Elite's massive strength and combat prowess, that they're reliant on a drug called pervitin, which is essentially a prescribed version of...meth. As a result, the Allies have been taking a closer look at two of the Pantheon's most infamous meth dealers, Walt White and Trevor Philips, though nothing thus has been confirmed whether they're working with the Nazis or not. That White has had run-ins with a White supremacist group with similar ideologies in the past doesn't help matters.
  • Given that they work for and represent an evil military dictatorship, many of the good-aligned German deities hate them. It's arguably the worst for the Karlslandian members of the 501st JFW, given that their version of Germany is actually heroic, not helped by many of the Allied deities having mistaken them for Nazis at one point. The German Fleet Girls also wish to avoid any association with these soldiers for the same reasons.

    Zubat and Golbat 
Zubat and Golbat, Unholy Colony of Perpetually Annoying Encounters (The Bat Pokémon)
  • Demideities (Zubat) and Lesser Deities (Golbat)
  • Symbol: Their faces and open mouths
  • Theme Song(s): Mt. Moon (FRLG ver.)
  • Alignment: True Neutral
  • Gender: Mixed
  • Ability: Inner Focus
  • Moves: Leech Life, Supersonic, Absorb, Bite, Wing Attack, and Confuse Ray, though trained variants have Mean Look, Poison Fang and Acrobatics
    • Z-Moves: Varies between Acid Downpour, Supersonic Skystrike, and Black Hole Eclipse depending on the Zubat/Golbat
  • Portfolio: Deceptively Hard-to-Defeat Enemies, Cave-Dwelling Pokémon, Bats, Found In All Sorts of Locales, Flying-type, Poison-type, Draining HP With Leech Life And Absorb, Sound-Based Moves
  • Domains (Types): Bats, Annoyance, Poison
  • Heralds: Tentacool, Wingull, Yungoos
  • Followers: Fleamen, Future predators, and... bats. Lots and lots of other species of cave bats.
  • Allies: Naka, Brock, Riku, Chuggaaconroy, the Bat Family, Gladion
  • Conflicting Opinions: Team Rocket, and all other villainous teams in the Pokémon World (lesser extent for Maxie, Archie, and Cyrus)
  • Enemy: All Electric-type, Rock-type, and Psychic-type users
  • Not to Be Confused With: Kaiketsu Zubat
  • When it comes to aggravating Random Encounters that players hate facing (not for their difficulty, but for their annoyance to take down), none are more infamous than the Zubat evolutionary line. Absurdly high encounter rates, ludicrous speed, HP draining attacks, and Confusion-inducing moves make for a huge nuisance. And when Zubat become small fry, their evolutions Golbat pick up the slack with potent poisoning, escape prevention, and forced turn skipping by way of flinching. The only reason their final stage Crobat is not counted is because they're only encountered under trainers since Happiness is required to evolve them to that stage.
  • Despite having their own temple/cave in the House of Gaming, they can be found in caves all over the Pantheon, often getting into competition with other cave-dwelling bats and expies of such.
  • Through capture, training and The Power of Friendship, Zubat can one day gain great power to aid in the battle against evil. It was stuck in the Villains house before the opening of the Gaming house just because how it annoys many Pokémon trainers in their quest to attain heroism. Doesn't help that Zubat is the most common Pokémon among the grunts of the Pokémon world's villainous teams.
  • The smarter ones in their colony avoid those with electric or psychic powers given they have a Type weakness to them.
  • Of all gods to make friends with Zubat was Chuggaaconroy, who captured Zubat and evolved it into a Crobat that he calls…Acrobat.
    • Brock has also shown that he has captured a Zubat (which also evolved into Crobat) in the past, so at least they have trusted company now.
    • Riku has given a hint that whenever his Komory Bat is in the Pokémon world, it takes on the form of a Crobat.
  • While not having any particulars, the Zubat and Golbat are occasional aid for the Bat family whenever they call up for bats to harass the enemy. And boy are they good at it.
  • While a popular Pokémon used by the villainous teams, they have no real opinions on some of the leaders (or the Rocket trio), as they have none of their own in their parties. Actually, their is disdain for Ghetsis because he's that despicable. There's a bit more respect for Maxie, Archie, and Cyrus given they own Golbats that eventually evolved into Crobats.


    Lakitu and Spiny 
Lakitu and Spiny, Divine Team of Flying and Stomp-proof Enemies (Jugemu and Togezō)
  • Demigod (Lakitu), Quasideity (Spiny)
  • Symbol:
    • Lakitu: A smiling cloud
    • Spiny: A red, spiky shell
  • Alignment: Lawful Evil. A few professional Lakitus are Lawful Neutral, though
  • Portfolio:
  • Domains:
    • Lakitu: Enemies, Flight, Clouds, Spinies themselves
    • Spiny: Enemies, Defense, Sharpness
  • Superiors: Bowser, The Koopalings, Bowser Jr.
  • Heralds:
  • Followers:
  • Allies: The Teenage Mutant Ninja Turtles, Bloopers, Bob-Ombs, Goombas, Ridley, Bentley Turtle, Rammus,
  • Enemies: Pretty much every Platform Game character that relies on Goomba Stomping (except the ones who literally partake in Go-Karting with Bowser), Link, Son Goku, Magikarp, Altaria, Rainbow Dash, Yukari Tanizaki, Penelope Mouse
  • Neutral: Eario
  • Inhabiting most of the floors in the House of Enemies, Lakitu is ready to rain pain (literally in the form of Spinies) on any challenger who dares to try to beat the House.
    • A recurring problem with the House though is that the Spinies tend to infest it quickly, thanks to the fact that most challengers don't bother fighting them due to them being so tough to kill in the first place, which means they just keep multiplying. Thankfully, resident dungeon janitor Eario has some experience dealing with the critters, having cleaned up Mario's trails of destruction several times before.
  • While he might be a major annoyance within his House, Lakitu can be surprisingly handy while outside of it. He holds a part-time job as a cameraman for April O'Neil and frequently refs go-karting competitions at the House of Travel. He also goes fishing once in a while, but is annoyed at the fact that he only appears to get Magikarp regardless of the fishing spot.
    • The main reason Lakitu accepted to work with April was so that he could get closer to the Teenage Mutant Ninja Turtles, who he views as heroes for turtles everywhere. Lakitu once offered a pet Spiny as a gift for them, but the Turtles refused it immediately thanks to a bad experience with Raph's former pet turtle Spike, who turned into an evil, mutant turtle that tried to kill them all. Lakitu couldn't help but think that he had just learned about Bowser's backstory.
    • Lakitu also absolutely loathes when Yukari Tanizaki joins in the go-karting competitions, no thanks to her presence usually making his refereeing and rescuing work much harder than normal.
  • Because he happens to be a turtle wearing Nerd Glasses (which he insists to be a pair of goggles to anyone that refers to them as glasses), Lakitu is often mistaken for Bentley by several other deities. This is annoying to him as the more stupid and/or near-sighted deities tend to come to him for tech advice.
    • This eventually became a problem when Penelope Mouse started targetting Lakitu with a Mini-Mecha, mistaking him for Bentley. Luckily for Lakitu, the real Bentley was there to help him with a Mini-Mecha of his own. Penelope was surprised to see two "Bentleys", which prompted the actual Bentley to take some jabs at her intelligence (she used her near-sightness as an excuse, which led both turtles to reply with a single, sarcastic "Sure" in unison). She ended up running away while swearing revenge against Bentley (while pointing at Lakitu, naturally).
  • Lakitu holds some jealously towards Goku's Flying Nimbus, which constantly beats him with ease at Cloud Racing (traditional divine sport. Don't question it). This prompted Lakitu to challenge Goku to a rematch, but at go-kart racing instead. Lakitu had the advantage of having previous experience with the sport and a souped-up kart designed by Bentley, but Goku turned out to be such a fierce competitor and literal disaster at the wheel that they both ended up crashing at each other, destroying a huge chunk of the racetrack and ending the race with no winner.
    • And to Lakitu's horror, Goku found the whole thing so fun that he has scheduled another go-kart race, except this time against none other than Yukari Tanizaki herself.
  • Lakitu is really tired of other deities hijacking his cloud while he's away and not looking, especially that "pesky flying rainbow horse" and that "singing blue bird-dragon-fairy-thing", who both love to use it as a resting spot.
    • Rainbow Dash also has the habit of stealing Spinies from Lakitu's cloud for herself to have as pets, most likely because she thinks that they resemble her former pet turtle "Tank", albeit they are a bit more... well, spiny.
  • Amusingly, many Spinies have started following Rammus The Armordillo, possibly because they think of him as a sort of King Mook. This is actually quite troublesome for the Spinies as Rammus' tremors tend to flip them over their own shells, usually leaving them in a helpless state.
    • Meanwhile, Lakitu has become interested in finding others of Rammus' species to see if he can weaponize them the same way he does with Spinies (incidentally, he has also been looking for a bigger cloud to house them in, just in case).

    Medusa Heads 
Medusa Heads, Deified Ledge-Guarding Enemies
Regular and Gold Medusa Heads alongside Medusa (normally not this cute)
  • Demideities
  • Symbol: Themselves
  • Alignment: Neutral Evil
  • Portfolio: Ledge-Guarding Enemies, Medusa (duh), Flying Heads, Petrification, Airborne Mook
  • Domains: Snakes, Heads, Pits, Spikes, Stone
  • Followers: The eagles from Ninja Gaiden, Up'n'Downs (and their relatives)
  • Allies: Dracula, Medusa
  • Enemies: Simon Belmont, Trevor Belmont, Sypha Belnades, Grant DaNasty, Jonathan Morris, Charlotte Aulin, Richter Belmont, basically any platforming hero Perseus, Luigi, Kratos, Percy Jackson
  • Mixed Loyalty with: Shanoa, The Other Medusa
  • Amongst Dracula's hordes of darkness, one of the more stranger creatures are the Medusa Heads. Born from the severe head of Medusa, these creatures tend to fly around in wave-like motion. Sounds easy to deal with? Not so when they like to fly across pits.
  • There are two kinds of Medusa Heads; Regular Medusa Heads and Gold Medusa Heads. The difference between them is that Golden Medusa Heads can petrify targets upon touch.
  • Like to hang around clock towers, or towers in general. If not that, then definitely places with lots of spikes. This is particularly bad as those petrified by Medusa Heads take double damage from anything.
  • How independent they are from the actual Medusa varies. They tend to appear without needing to have her around and Medusa herself rarely feels the need to summon them to her aid. Medusa herself also has different looks from being a disembodied head herself to being a Snake Person. Very rarely does she try to be a Gorgeous Gorgon (and even when she does, she can strike a mean face).
  • The Medusa from House of Nature is not the Medusa where the Medusa Heads originate from, but they still hang around her if she's near. Though the other Medusa generally keeps her distance from them due to being bit disturbed by them.
  • There have been attempts from certain gods to try to get them on their side. There have been two results: One is that trying to copy their powers gives the person ability to levitate in place. Second is that they can be used as familiars. They work very well as Orbiting Particle Shield.
  • If you couldn't guess, they have a particular grudge against Perseus and will pursue him if they can. Same thing goes to Kratos as not only did he kill Medusa, but her sister Euryale and whole bunch of other Gorgons as well. They are also drawn to Percy Jackson, though they might not want him as much as they simply want to turn him into stone.
  • Basically exist to proof the Nerd's point that anything what goes in wave motion is load of crap.
  • Luigi is afraid of them due to having a sudden encounter with the Queen Medusa. On related note, they have a certain fascination with Mewtwo.
  • Most likely are not off-springs of Mike Wazowski and his girlfriend Celia Mae. Mainly because how do two cyclopsi have babies with two eyes?
  • While their relation with the main Medusa is rather cut-and-dry, their relation with the other Medusa is bit hard to define, mainly because she isn't really antagonistic to tose the Medusa Heads would be for.
  • Have had encounters with the Headless Horseman who have tried to claim them as his own to act as a replacement

    Valkyrie Jäger 
Valkyrie Jäger, The Better-Armed Enemies of the Pantheon (Valkyrie Squad)
Karl Fairburne: "This is Obbergruppenfuhrer Heinz Böhm, authorization code Iron Scorpion! I need Valkyrie Squad here now! Now, damn it - now!"
Valkyrie Officer: "Understood, Herr Böhm!"
  • Sure enough, the enemy unit he had been suspecting of being ascended had arrived, black uniforms and all. However, what he didn't count on was them upgrading their entire arsenal. Their transports were now the HYDRA Armored Personnel Carrier, the armored cars accompanying them were now either the AAV Armored Car or the HYDRA Mini Tank, and all of their firearms have been upgraded to types such as the Sturmgewehr 60, Handgun 1960, and Automatic Shotgun, replacing older weapons such as the Mkb 42 (H), Mauser M712, and M30 Luftwaffe Drilling. Despite this, the OSS agent manages to kill several of the elite German troops with his Improbable Aiming Skills once more, destroying their armored vehicles in the process. The survivors, caught completely by surprise, Take Cover! and fire in the direction Fairburne's shots had come from. Using this as a distraction, the Lieutenant slips away, but not before grabbing one of their Neunfaust launchers from one of the dead soldiers.
  • Despite this initial setback, the Valkyries still prove to be formidable adversaries to most other Allied and Soviet units. In several other skirmishes between Allied forces and German troops, the Valkyries manage to repel an attack by US paratroopers Cpl. Boyd Travers and Sgt. Jack Barnes on an important German munitions plant.
  • While now being used against Allied troops as they were originally intended, they are still used on occasion as Praetorian Guard units as well as counter-insurgents.
    • When not going after Allied saboteurs, commandos, or paratroops, the Valkyries are often seen accompanying important Nazi officials such as Rudolf von Sturmgeist, Arnim Zola, and Heinz Böhm as their bodyguards, as well as watching over their wonder-weapons projects. And because they are part of the German Luftwaffe, they are also tasked with guarding important German airbases.
    • Their counter-insurgency operations, on the other hand, attract the attention of deities such as Squad 7 and Lelouch Britannia, who are known for their underground resistance slash militia movements in the Pantheon. The former in particular, having battled the Red Skull's forces before, soon realize that the enemies they are now dealing with are far more competent and deadly than the Waffen-SS soldiers they've come up against before, and unlike the Nazi Storm Elites, are far more mobile and carry a larger variety of weapons.
  • One new role that the Valkyries have been given is the assassination of high-profile Allied officials. Among the targets being given to them by Johann Schmidt include Franklin D. Roosevelt and Dr. Abraham Erskine, in order to cripple the Allied leadership and to prevent any more Super Soldiers like Captain America from being made.
  • Aside from Lt. Karl Fairburne, many Allied deities such as the aforementioned Travers, the Basterds and even BJ Blaskowicz often loot them and their ammunition storage facilities, due to the weapons they're using being obsolete compared to the ones being used by the Valkyries.
  • Because of their reputation as brutal enforcers of a military dictatorship, many actual Valkyries such as Freya and Brynhild are utterly disgusted by their use of the name. When they encounter members of the unit in person, they make it a point to slaughter several soldiers in order to Make an Example of Them.
  • They are, interestingly, far from the only German unit to have an arguably better arsenal of weaponry than their Allied counterparts. During the North African Campaign, there was an elite Heer unit called the Schutzvollstrecker, who, like the Valkyries, had developed a revolutionary new rocket launcher, and were also part of a top-secret German operation to turn the tide of war into Germany's favor. Like them, however, the unit was wiped out by Lt. Karl Fairburne, their plans failed, and their new weapons were never produced in sufficient numbers.

    Waffen Infantry, Waffen Officers, and Waffen Senior Troopers 
The Waffen Infantry, Waffen Officers, and Waffen Senior Troopers, Unholy Unit of Elite Grunt Disappointments
Above: Waffen Infantry. Middle: Waffen Officer. Bottom: Waffen Senior Trooper
  • Platoon of Demigods
  • Symbol: Their green camouflage tunics
  • Themes: Gunfight in the Ruins (Waffen Infantry), Room by Room (Waffen Officers), and Sniper Showdown (Waffen Senior Troopers)
  • Alignment: Lawful Evil
  • Portfolio:
  • Domains: Nazis, Soldiers, Germany, Mooks
  • Allies:
  • Enemies:
  • Heavily Opposed By: Bismarck, Prinz Eugen, Erica Hartmann, Getrud Barkhorn, Minna-Dietlinde Wilcke, U-511
  • The Waffen-SS were generally considered to be one of Nazi Germany's Elite troops, alongside the Fallschirmjager, their paratroopers. Compared to their counterparts in the Heer and Luftwaffe, they had a far bigger selection of automatic weaponry, and were often accompanied by either tanks or armored personnel carriers.
  • These troops come in 3 variants, as indicated by the title. All of them wear green camouflage tunics which help to distinguish them from their Heer predecessors (who wear gray uniforms) and Fallschirmjager successors (who wear gray-green camouflage).
    • The Waffen Infantry are their basic infantry unit, armed with an MP 40 submachine guns and Model 24 Stielhandgranates. They are distinguished by wearing a green camo Stahlhelm.
    • The Waffen Officers are their, well, officer variants. They are usually seen leading squads of Waffen Infantry in combat. They are comparatively more heavily armed than their non-officer counterparts, utilizing the deadly STG 44 assault rifle as well as carrying the same Stielhandgranate 24s. However, due to not being as numerous as the regular infantry, they are easy to distinguish and pick off. They are distinguished by their black officer's field caps.
    • The Waffen Senior Troopers are their snipers. Armed with a scoped Gewehr 43, their main tactic is to sit back and snipe enemies from a high vantage point. They are also the only Waffen-SS types not to carry hand grenades of any sort. Of the Waffen-SS arsenal, these weapons are arguably the most powerful, being able to kill an enemy in between one to four hits. They are distinguished by wearing black hoods under their black field caps.
  • However, despite being overall more competent in combat than their Heer counterparts, they were actually weaker than what their intimidating appearances and impressive arsenal would tell you. The Waffen Infantry, their standard infantrymen, were arguably no tougher than the European Heer Infantry, going down in only a few rifle shots or a burst of submachine gun fire. The Waffen Officers, while having the powerful STG 44 as their main weapon, were utterly outclassed as fighters by the more lethal Fallschirmjager Commanders. And the Waffen Senior Troopers, while competent snipers in their own right, were also outclassed by their Fallschirmjager counterparts.
  • If that wasn't terrible enough for these troops, many of them were ultimately sidelined or replaced by their Fallschirmjager counterparts by the time the American paratroopers were landing in Germany, with only the Waffen Officers being retained for the most part, and only as support units, at that. The only Waffen unit not to be replaced at all were the Waffen Storm Leaders, who were the equals of the Fallschirmjager Commanders in combat, and were in essence the unarmored counterparts of the feared Nazi Storm Elites, the most powerful German infantry unit faced by the US Paratroopers.
  • First encountered by the 82nd Airborne during Operation Avalanche in September 1943, a platoon of Waffen Infantry reinforced the Paestum garrison composed of Heer units. Upon arriving, they ambushed a unit of the US 5th Army sent to reinforce the Airborne troops. Despite outnumbering their enemies, the ambush was ultimately defeated thanks to one Cpl. Boyd Travers.
  • From that point on, the Waffen Infantry would become the standard German infantry type faced by the 82nd Airborne, eventually replacing the European Heer Infantry in defending the Audouville gun battery on D-Day. It's also during this point that the Waffen Officers are first encountered by the Airborne. These officers soon establish themselves as much tougher opponents than their regular infantry counterparts, and were armed with the deadly STG 44 assault rifle. Despite these new weapons, they are ultimately overrun by a combination of paratroopers attacking their positions from the rear, and the 4th Infantry Division making their way up the beach.
  • Their last major operation would be opposing the Allied airborne landings during Operation Market-Garden. It was during this drop that the paratroopers would first encounter the first Waffen Senior Trooper, who was defending the Nijmegen church alongside several regular infantry. Despite their immense preparations and defense in depth, they were, again, pushed back by the 82nd Airborne. Even with the arrival of reinforcements in the form of the Fallschirmjagers and Panzergrenadiers, the Germans were ultimately repelled from the town, only managing to win thanks to Operation Market-Garden failing.
  • The last encounter with these troops in any capacity would be during Operation Varsity and the subsequent attack on Der Flakturm, where a handful of Waffen Senior Troopers and Waffen Officers were fighting alongside the Fallschirmjagers, Panzergrenadiers, and Nazi Storm Elites in a desperate attempt. Ultimately, their defense amounted to nothing, as the 17th Airborne paratroopers destroyed all of the war materiel they were guarding, and the Flak Tower they were defending from was blown to smithereens.
  • Following the collapse of the German Armed Forces in their universe, the Nazis in the Pantheon, while disappointed at their defeat, were nonetheless impressed that they still managed to hold out for so long despite suffering heavy casualties. Seeing that they could still serve a purpose to their cause as their standard infantry force, Johann Schmidt, Wilhelm Strasse, and several other top Nazi officials and HYDRA members made arrangements to ascend these soldiers as a platoon-sized unit.
  • In contrast to the ascension of the Waffen Storm Leaders and Nazi Storm Elites, who had arrived in the Pantheon via a Panzerzug, the Waffen Infantry, Waffen Officers, and Waffen Senior Troopers arrived on Sd Kfz 251 armored halftracks. Immediately, they reported to the top Nazis in the Pantheon, in this case Johann Schmidt and "Deathshead" Strasse. Much like their more competent counterparts, they're issued new weapons such as the Assault Rifle 1960 and AR Marksman (replacing their on-hand MP 40s, scoped Gewehr 43s, and STG 44s), updated uniforms that now include body armor and sophisticated comms devices (in addition to their old swastikas being replaced in favor of the HYDRA skull and tentacles), newer and more advanced armored vehicles to replace their obsolete half-tracks, and new orders to guard the various Domains and Temples currently in the Nazis' and HYDRA's control, among which include the aforementioned Der Flakturm.
  • Thanks to their upgraded weapons and equipment, they are now generally able to fight on more equal terms against their old Allied adversaries as well as the Soviets. While not as competent as the Waffen Storm Leaders, the Nazi Storm Elites, and the Valkyrie Jager, they make up for their deficiencies with their larger numbers, as well as the fact that they're now accompanied by both AAV armored cars and HYDRA mini tanks. And unlike the former, they are not deployed as bodyguards for the high-ranking Nazis, thanks to past experience showing them to be Cannon Fodder against Allied commandoes and agents.
  • Despite this increased lethality, however, they still end up being easier pickings for some of the more prepared and competent deities that oppose them. Cpl. Boyd Travers, with his fully upgraded weapons, still manages to mow them down in very much the same way as he did to them then. B.J. Blaskowicz, a well-known Nazi Hunter, easily makes mincemeat out of them, even stealing their advanced weapons and turning them against their former owners, usually Guns Akimbo. However, against less powerful deities such as Lt. Randall, Sgt. Bill Taylor, and Sgt. John Davis, these troops have established themselves as being much tougher to take down than the Heer Infanterie that they've grown accustomed to fighting.
  • Much like the Waffen Storm Leaders and the Nazi Storm Elites, these troops also have a mutual hatred with the good-aligned German deities, in particular with Bismarck and Prinz Eugen, U-511, as well as the Karlslandian witches, due to them vehemently opposing the actions of their superiors, as well as their working with Allied deities, which, from their point-of-view, is treason.
  • All of these troop types can be mistaken for Americans from a distance, no thanks to their green camo uniforms which are similarly colored to the ones worn by US Army soldiers.

Wallmasters, Shadowy Gods of Ambushing Mooks and Transportation to Previous Areas (Fallmasters).
  • Demigod
  • Symbol: A small, growing shadow on a floor
  • Theme Song: Forest Temple (The Legend of Zelda: Ocarina of Time)
  • Alignment: Neutral Evil
  • Domains: Enemies, Walls, Hands, Shadows
  • Portfolio: Monsters Hidden in the Walls, Enemies That Teleport You Away, Sentient Severed Hands, Nightmare Fuel, Creepy Attack Sounds.
  • Heralds: Floormaster, Zant's Hand.
  • Allies: Ganondorf, Vaati, Dark Link, Master Hand, Crazy Hand, Zubat, Firebrand, Nemesis, King Boo, The Mad Piano, The Addams Family, Jack Skellington, Hades (Kid Icarus), the Subhouse of Undead
  • Enemies: Link, Zelda, Navi, Tingle, Rayman, Revolver Ocelot, Coraline Jones, The Green Flu Survivors, Artix Von Krieger, most ascended Resident Evil and Castlevania protagonists
  • Opposed by: Pudge
  • Wallmasters are known to inhabit certain rooms within the House of Gaming, ambushing visiting deities from other Houses and sending them back to the entrance like some sort of undead security system. Virtually every single deity who has fell victim to them agrees that it is an unpleasant experience.
    • Wallmasters, however, aren't exclusive to the House of Gaming. Some Wallmasters have been spotted in the Houses of Theatre and Spectacle and Personal Appearance, most likely followers of Master Hand and Crazy Hand, the all-powerful gigantic hand Gods that reside in said Houses respectively. There are also a few of them crawling around in the House of Villains, possibly under the command of Ganondorf and Hades.
    • They have also been spotted around the Houses of Slaughter and Otherness (in the latter's case, the Subhouse of Undead in specific), where they appear to feel more at home. Obviously, this meant that they would automatically become enemies with any undead-opposing Gods like the Green Flu Survivor Crew, most former STARS agents and the Belmont Family.
    • Pudge doesn't like their presence in the House of Slaughter though and views the Wallmasters as pests that keep touching and contamining his stock of "FRESH MEATS!!!". He will usually try to hack them on sight, but considering how annoying and unsatisfying they are to kill plus the fact that they are already rotten, dismembered hands to begin with, he can't even take enjoyment in that.
  • Revolver Ocelot hates the little things as they remind him of Liquid Snake's rotten, possessed arm that he once used as a replacement for his own missing one (not to mention all the convoluted, behind-the-scenes stuff that came along with it). This often leads to Ocelot treating them as target practice, in order to relieve his frustrations (although to his frustration, some of them split into smaller ones when hit, and then there's the ones that can become invisible...).
    • Coraline is another deity known to be afraid of Wallmasters thanks to her conflict with the Other Mother's disembodied hand still being fresh on her mind, leading her to become a bit paranoid about crawling hands. However, as far as anyone knows, there are no links between the Wallmasters and the Other Mother.
  • There was a time where Rayman had his hands walk off and go missing while he was asleep (trust us, it happens more often than you think), which led him to have the "brilliant" idea to use a pair of Wallmasters as temporary replacements for them. Nonetheless, this was an awful experience for the Limbless Wonder, who had his "Wallmaster Hands" rebel on him by teleporting any deity that came nearby to outside the Pantheon. Since then, Rayman has been more strict about his original hands going off on their own.
  • It is known that The Addams Family keeps a few Wallmasters as pets/servants similar to their very own "Thing", also a disembodied hand that happens to live in a box. Those Wallmasters, under Thing's influence, have started becoming very handy around the family's house, doing chores and fixing broken things, although they still like to ambush visitors (not that there are many, considering how the Addams are).
    • Upon witnessing their "handiness" at the Addams Manor, Jack Skellington has decided to employ Wallmasters of his own in order to help him prepare the next Halloween. He is also planning to visit the infamous Shadow Temple for inspiration, an idea that... not many deities support (Zelda herself in particular, as that place has some really dark stuff about her kingdom).
  • There is a rumor going on that at least one Wallmaster has started cooperating with the Mad Piano at the House of Music in order to get prey. It is told that the Wallmaster will play a tune on the Mad Piano, attracting unsuspecting deities who see a supposedly vacant piano playing by itself, only for the instrument to attack when the victim gets close enough. Because this sort of trap sounds far too smart and complex for a musical instrument and a disembodied hand to come up with, the rumor has been mostly dismissed as an Urban Legend (Of Zelda), which is a rather odd instance to take in the Pantheon.


    The Goombas 
The Goombas, Mini-Gods of Basic, Introductory Enemies (Little Goombas, Kuribō)
  • Quasideities
  • Symbol: An 8-bit Goomba sprite
  • Theme Song: Goomba Village (Paper Mario 64)
  • Alignment: Usually Lawful Evil, but it depends on the Goomba.
  • Portfolio: Weak, Introductory Enemies, Enemies That Are Easily Defeated by Jumping on Them, Enemies That Are Used as Living Trampolines, Enemies With Iconic Appeal, Armless Bipeds.
  • Domains: Simplicity, Weakness, Determination, Enemies.
  • Herald: Shy Guys.
  • Followers: Gnawties, Neeks, Sneeks, Tiki Goons, Awks, Chu Chus, Deku Babas, Metools, Hornoads, RPG Rats
  • Superiors: Bowser, The Koopalings, Bowser Jr.
  • Allies: Bob-Omb, Koopa Troopa, Blooper, Waddle Dees, Blue Slimes, Prinnies
  • Enemies: Mario, Luigi, Princess Peach, Yoshi, anybody who can perform the Goomba Stomp, really.
  • Originally, the Goombas as a species were allied with the Mushroom Kingdom, but then most of them became traitors and joined the Koopa Troop. The motives for their betrayal are still shrouded in mystery, with some theorists claiming that there was some Fantastic Racism going on between the Toads and the Goombas.
  • Because Goombas are so numerous and expendable, many members at the House of Villains have been known to employ Goombas, if only to have something small and weak to beat up when feeling frustrated. They also make for decent foot stools, being small and squishy.
  • Goombas are probably one of the first deities Gods will find upon entering the House of Bosses And Enemies. If they try to attack, they usually get easily defeated, although they will never give up trying.
    • Sometimes, "smarter" Goombas might join up with Waddle Dees and Blue Slimes in order to take on Gods at the entrance of the House. They're usually not successful.
    • Meanwhile, "dumber" Goombas will probably walk off into a pit before even trying anything.
  • Many Goombas have been seen holding objects despite lacking clear hands. Some members of the House of Knowledge have theorized that they might have minor telekinetic abilities, but that has yet to be proven.
  • Despite being considered the weakest members of the Koopa Troop, Goombas claim to be better soldiers than the Koopa Troopas themselves, as they believe that the Koopas' tendency to hide in their shells when attacked end up accidentally helping Mario in many cases, making them a bigger liability to the army. The Koopa Troopas, outraged by those claims, challenged the Goombas to a Death Battle featuring two of their best soldiers. The battle ended up in a draw and brought forth the worst qualities of each of them, stupidity and cowardice, leading many people to the conclusion that both species were equally incompetent at their jobs.
  • Legends tell of a great hero of the Goomba race, the infamous "World 1-1 Goomba", gaming's greatest serial killer, renowned for slaying more gamers and claiming more extra lives than any other single enemy in the entire history of gaming (at least until the players learn how to jump). Millions have fallen to the terrifying waddle of this fearsome fiend and his reign of death has stretched across generations of gamers. Even many hardened veterans of gaming remember falling before this fungal psychopath on their first time playing his game, although to many modern Goombas he is but a myth.

    The Waddle Dees 
The Waddle Dees, Deified Collective of Waddling Heads (The Hardest Boss In All of Existence, Waddle Dooters)
The Average Waddle Dee
  • Quasideities
  • Symbol: Waddle Dee's face; alternatively, a red-and-white-striped umbrella
  • Theme Song: Battle Among Friends: Waddle Dee (Kirby 64: The Crystal Shards)
  • Alignment: True Neutral
  • Portfolio: Waddling Heads, First-Stage Mooks, Adorable Creatures, Can Wield Parasols and Spears, Undying Loyalty To Those Who Care For Them
  • Domains: Minions, Movement, Anatomy, Heads
  • Herald: Waddle Doo
  • Followers: The Metools, The Yukkuris, the Pookas, the Monstars
  • Superior: King Dedede
  • Allies: Bandana Dee, Bowser, The Koopa Troop (The Goombas, Lakitu and Spiny, The Koopa Troopas, Blooper, The Boos, The Bob-ombs), the Prinnies
  • Enemies: 02, Queen Sectonia, Mario, Luigi, King K. Rool, Jigglypuff
  • Opposes: Etna
  • Researched by: The House of Knowledge
  • Adored by: Rena Ryugu
  • Complicated Relationship: Kirby and Meta Knight (allies or enemies depending on the game)
  • Waddle Dees are a common species native to Planet Popstar. They're a carefree bunch, preferring to relax and take it easy. Many Waddle Dees native to Dream Land are loyal to King Dedede, and work hard for him despite their relatively weak bodies and lazy nature. The most striking part of their appearance is that their bodies completely lack a torso, only having a head with stubby limbs attached.
  • There used to be only one Waddle Dee holding the title of Waddling Heads, but one day, King Dedede made a request to the Court of the Gods to ascend the rest of his Waddle Dee minions. Shortly after, the lone Waddle Dee left the Pantheon and returned to the mortal plane. A few weeks later, a large population of Waddle Dees were spotted around Dedede's temple, with a very happy King Dedede celebrating their arrival.
  • A certain Waddle Dee is known for assisting Kirby and Ribbon in their adventure to collect crystal shards by transporting Kirby via boat or minecart. Some deities speculate that Bandanna Dee is that very same Dee, but these rumors have yet to be proven. He's sometimes used as the mouthpiece for the Waddle Dee population.
  • Some Waddle Dees are seen carrying a spear, and they know how to do simple combat moves like jabbing and throwing. When asked about how Bandana Waddle Dee got so skilled with his spear, Waddle Dee said he doesn't know but it probably has something to do with the bandana.
  • The Waddle Dees hate Zero and Queen Sectonia for having his Dark Matter minions possess Dedede multiple times and ordering Taranza to kidnap him to conquer Pop Star respectively. Both of them ignore the Waddle Dees, as they pose little threat to them.
  • The house of Knowledge has tried to study the Waddle Dees numerous times because they're very curious as to how they function as a head with feet. King Dedede wishes they would stop stealing his Mooks because nobody is allowed to abuse his Waddle Dees except him.
    • The only thing Waddle Dee has told them is Waddle Dees eat through osmosis. This only raised the house's curiosity even more, as now they're questioning how that is even possible.
  • Mario once mistook a Waddle Dee for a Goomba and was surprised to find that jumping on it hurt Mario instead. When he returned with a Fire Flower, the Waddle Dee was seen running at a speed thought impossible for something without legs or discernable organs (namely lungs).
    • This wasn't the first time a Mario brother had Waddle Dee related troubles; During the subspace incident, Luigi got startled by one, which lead to King Dedede turning him into a trophy. To this day, Luigi still gets a bit nervous when he's around them.
    • The Waddle Dees have made themselves enemies with King K. Rool after he smacked Dedede when makng his grand appearance in the fifth Smash tournament. K. Rool doesn't care about them, so he mostly just ignores them.
    • On the other hand, The Waddle Dees look up to Bowser as he cares deeply for his minions. They get along with the Koopa Troop very well, as they're weak, yet loyal minions who have strength in numbers. As such, they're occasionally seen assisting the Koopa Troop with tasks. Bowser appreciates their hard work, and considers them honorary Koopa Troop members.
  • Some Waddle Dees tend to feel uneasy and sometimes even flee at the sight of Jigglypuff because of how much she looks like Kirby. Jigglypuff is annoyed as that means they won't stay to listen to her singing.
  • Upon setting her eyes on them, Rena Ryugu became overwhelmed at their cuteness and tried to take some of them home with her. This lead to an enraged King Dedede chasing her around the Pantheon trying to clobber her with his hammer. She now keeps her distance and admires them from far away.
  • The Waddle Dees will happily serve anyone who treats them with kindness. Needless to say, they dislike anybody who are abusive and harsh to their minions. Of special note is Etna, who regularly abuses and kills her Prinny minions whenever she's angry, or just because she felt like it. Etna would rather punt them like her Prinnies, which often gets her into fights with a very angry Dedede. They and the Prinnies get along well, but they question why the Prinnies stick around such an abusive boss.
  • Can also be found in Facial Attributes.


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