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Intermediate Gods

The Archviles, Demonic Enforcers of Summoning Enemies (Arch-Vile)
Arch-Vile in the original Doom
Archvile in Doom Eternal
  • Intermediate Gods
  • Symbol: Themselves in their summoning pose.
  • Alignment: Neutral Evil
  • Portfolio: Always landing their attacks if in their line of sight, Demonic Spider with the toughness of a boss, Manipulates Fire, Mook Medic, Lean and Mean, Arrogant Kung-Fu Guy, Elite Mooks, Squishy Wizard, Teleport Spam
  • Domains: Demons, Hell, Fire, Resurrection, Mooks
  • Allies: Cacodemons, The Cyberdemon and the Tyrants, Dis, Malebolgia, Azmodan, Lucifer
  • Enemies: The Doom Slayer, Dante Sparda, The Nephalems, Spawn, All angelic beings, Joel, The Chosen Undead, The Bearer of the Curse, The Ashen One, Every single good-alinged demon
  • Interest: Ragnaros, Surtr
  • An Archvile, or Arch-Vile, is one of the most elite demons at hell's disposal, being incredible for the simple fact that they can resurrect the fallen demons and even empower them. Forged from Hellfire, this demon is one that can be considered a "noble" among his kind and possessing far more intellect than their lesser counterparts, making the creature one of the few that is able to command the others. These snobby demons teleported from a Hell portal send by the forces of Hell itself to invade the Pantheon once more, in an attempt to eliminate their nemesis the Doom Slayer. The attack obviously failed but like several other demon invasions before, the Archviles were smart enough to secure a position in the Pantheon thanks to their constant resurrection and summoning of fallen demons.
  • There is no denying that among the super heavies, the Archviles are despised for how tought they are and their mastery over fire and never missing their attacks has made several unprepared deities fall quickly in battle. But a handicap was placed upon them that they cannot resurrect another Archvile, which forces the few of them that are in the Pantheon to plan their attacks carefully. The Doom Slayer, being an expert in disemboweling them on a daily basis, has been an effective counter to their numerous plans since he perfectly knows how to get rid of them.
  • They will rarely, if ever, submit towards other demons but they know better than to antagonize the various number of Satanic Archetypes found in the Pantheon. Of the lot, Dis is the one they seem to respect the most given the similarities they have to the Dark Lord that commands them and they have also consorted with Malelbolgia in the past, which quickly put these beasts in the sights of Spawn and he just simply scoffed at their presence for thinking they are a big deal when they aren't at all.
  • Some believe Archviles are the spawn of those that tried to recreate the First Flame. Naturally the Archvile would make several enemies from the aforementioned setting with the Chosed Undead, the Bearer of the Curse and the Ashen One being the most notable and the fact that the Archviles are notorious difficult to kill has not fazed them in the slightest.
  • Joel despises them with a passion, as he had faced dozens of them in his Doom Contests and for the longest time he wished the Pantheon would have been freed of them. But alas, they arrived and he said the Pantheon has "lost 100 points for an Arch-vile". For some reason, several of the Archvile have a tendency to target Joel the most out of all the deities, indicating they likely do it on purpose.
  • While they are not tied with the Seven Deadly Sins in any capacity, they found Azmodan, Lord of Sin, to be a very competent ally and the fact that he can also summon demons to do his bidding has caught their attention. Unfortunately the Archviles by design cannot resurrect big demons so if Azmodan were to fall in combat in their presence, they wouldn't be able to raise them back up. He appreaciates their cunning and usefulness because at least they can resurrect the demons he summons.
  • Of the mid to less demons, Archviles are probably the one demon most Demon Hunters and Good-aligned demons would try to take down first. Many times have these creatures caused too many problems for others and there are even contests to see who can wipe them out the quickest. Yes, they are that problematic.
  • In the grand scheme of things, Archviles are only truly loyal to Hell and its forces but they have found common ground with both GUAE and GUAC, often acting as enforcers for the latter's leader, Lucifer, since not only is he a powerful demon, he recognizes that while a bit of an uncontrollable power, employing Archviles alongside any demonic force from Hell could potentially give him an edge against the GUAL. Unfortunately, the had the unfortunate consequence of making the Doom Slayer add the GUAC as another organization to take down.
  • Their control over their Pyrokinesis has been considered quite stellar by several deities, mostly because they seemingly never miss. Notorious fire users like Ragnaros and Surtr have considered recruiting these demons for their destructive goals and while they aren't demons per say, the Archviles are convinced that working alongside these two may be a net positive for Hell.
  • Their opinion on angels is quite low even if they never encountered one in their home universe. Archviles have tried numerous times to orchestrate an invasion on their house but most attempts have ended in failure.

Bazelgeuse, God of Bombardier Adversaries (Explosive Scale Wyvern, The Invading Tyrant, Beetlejuice, Bagel Geese, B-52 Bomber)
Seething Bazelgeuse 
  • Intermediate God bordering on Greater. Greater God (as the Seething variant)
  • Symbol: Its Hunters' Guild icon.
  • Theme Song(s): The Invading Tyrant - Bazelgeuse (Rise remix)
  • Alignment: Chaotic Neutral.
  • Portfolio: Non-lethal Drop-In Nemesis, Explosions, Fighting Like A Bomber Plane, Attacking Everyone In A Fight, Making You Constantly Watch Your Back, Hell Is That Noise, Orchestral Bombing
  • Domains: Fire and Explosions, Intrusion, Wyverns
  • Allies: None
  • Rivals: Deviljho, Rajang, Starscream
  • Enemies: The Monster Hunters, Basically anything that so much as looks at it funny, Gyaos, Hunter J
  • Opposed By: Simba
  • Odd Friendship with: Blacephalon, Soldier and Demo
  • Respects: Yoshikage Kira
  • Conflicting Opinion: Solf J. Kimblee
  • The bane of hunters and monsters alike, Bazelgeuse first reared its head in the New World, appearing as an 'intruder' monster like Rajang, Deviljho, and Seregios. It appeared during High Rank hunts and, if another monster so much as roared while it was in the locale, would promptly rush in to give everything that breathes a nasty, explosive-scales-laden beating. That's right, its scales can heat up and explode like bombs, and as a Flying Wyvern, Bazelgeuse exploits this by soaring over its opponents' heads and dropping them down like a living B-52.
  • Most monsters only stick to one or two favorable habitats. Bazelgeuse, however, can show up anywhere in High Rank. This includes the Ancient Forest, Wildspire Waste, Coral Highlands, Rotten Vale, and Elder's Recess. It's regarded as a threat equal to Deviljho, making it by extension equal to Elder Dragons, and its ability to be anywhere makes it arguably even more dangerous. It averts this come Master Rank with a variant called Seething Bazelgeuse, whose scales are in a perpetually heated state and get even hotter when it gets enraged, making it more dangerous... but it's now exclusive to the Elder's Recess instead of being everywhere, leaving the invader role to Deviljho and Rajang.
  • Bazelgeuse's reign of terror began in the House of Beasts, when the Dragonborn found one of its misfired scales while out on patrol. Not long after, a quarrel between Lugia and Bowser broke out. The conflict was quickly brought to a halt when the two noticed its scales raining from the sky, followed by a bout of explosions. Soon all in the House were on high alert for the perpetrator, but it seemed that it had left just as quickly as it came. The Monster Hunters were quickly informed and confirmed its identity. They tracked it down and chased it out...
  • But it soon made another appearance in the House of War. While Sundowner was intrigued, general consensus was that it had to go. Optimus Prime engaged in mock battle with Amuro Ray's Gundam to lure the beast out, then grappled it to the ground. One massive explosion and a long fight filled with many more of them later, Bazelgeuse was subdued, but it was clear it wasn't about to go anywhere. An attempt was made to give it the boot, but when Deviljho interrupted it, Bazelgeuse fought the angry pickle to a standstill, proving its mettle. For lack of a better place to put it, it was granted the position of Drop-In Nemesis for its penchant for screwing over people just trying to fight.
  • Bazelgeuse roams the Pantheon in search of ongoing fights. Whether a friendly spar or a duel to the death, if two sides are in armed conflict, Bazelgeuse will arrive to make things harder for everyone, in hopes of establishing dominance over the other sides.
  • As a monster, particularly a roaming one, Bazelgeuse does not keep to its seat in the House of Gaming, which makes it more honorary than anything. However, when a target of its ire has severely wounded it, it retreats there to rest, making it a convenient containment site. It also frequents the Rotten Vale due to familiarity with it.
  • By unknown circumstances, Bazelgeuse was once brought to the Hall of Explosives in its sleep. Although it was predictably irate when it woke up, a surprise interference with a Mind Blown from Blacephalon confused it enough to give it pause, and it was entertained by a fireworks show from other explosion-wielders, calming it. It has since expressed a secret desire to crash the set of a Michael Bay production.
  • The rivalry of invader monsters continues into the Pantheon, though Bazelgeuse reserves more of its volatility for Deviljho, as ordinary Bazelgeuse are restricted to High Rank while Rajang can get as powerful as Master Rank, making it not worth trying to pick on.
  • Bazelgeuse has a particular enmity for the Gyaos for disrupting its would-be rampages and just turning a clean bombing run into an absolute mess. The Gyaos, for their part, are too busy doing what they do best to reciprocate such personal hatred.
  • Hunter J once tried to capture Bazelgeuse, using a pitfall trap to catch it when it landed and then throwing a metal net over it. The net exploited its Thunder weakness by electrifying to zap it into submission. The moment she thought she had the wyvern bagged, though, she was undone by its explosive scales, blowing the net - and her - to kingdom come. There is now a very personal grudge between them - J wants Bazelgeuse's head, and Bazelgeuse wants J to leave it the hell alone.
  • Of all things to see as a threat, Bazelgeuse considers Starscream a true rival for their shared interest in overthrowing the top dog, though while Starscream does so subtly, Bazelgeuse does so... aggressively. That, and Starscream is a fighter jet while Bazelgeuse is a bomber.
  • Bazelgeuse and Kira have only met once before, during its near-rampage in the Hall of Explosives, but it left a lasting impression on both. Bazelgeuse actually appreciates Kira's wish to stay out of the spotlight despite his immense power, while Kira wonders if it'd be possible to stack the explosions of Bazelgeuse's scales with Killer Queen's power for increased lethality.
  • The Hall of Explosives incident also attracted the attention of Solf J. Kimblee, who finds Bazelgeuse's indiscriminate destruction and interference in conflicts aggravating, but appreciates that for a wild animal, it has a goal and is setting out to do nothing but accomplish that goal. He's added Bazelgeuse's scales to the list of 'explosive-looking things' he can transmute objects into, to give anyone who knows what it is a nice scare. Bazelgeuse, meanwhile, is straight-up creeped out by Kimblee's demeanor.
  • The vague lion motif in Bazelgeuse armor attracted the attention of Simba, who approached the monster itself. It didn't recognize him as a threat until he mentioned his kingship, and the encounter took a sharp downhill turn from there. It took a tag-team of Teostra and Lunastra to halt the wyvern's rampage.
  • A Seething Bazelgeuse appeared in the Pantheon one time, but quickly fled after a Turf War with Savage Deviljho. It went to the Hall of Fire and Heat to rest, but was confronted by none other than Teostra and Lunastra, once again. They and most of the Hall could not actually get rid of it due to its fire resistance, until Hestia managed to calm it and tame the monster. It was afterwards sent to join its nominate species in the House of Gaming, and Bazelgeuse's temple was renovated to resemble the Elder's Recess in order to give Seething incentive to stay there.
  • When you hear its roar... take cover.

    The Chaos Kin 
The Chaos Kin, Unholy Mook Maker

    King Boo 
King Boo, God of Mook Royalty (King Teresa)

    Legendary Beasts 
The Legendary Beastsmembers , Trinity of Roaming Enemies (Legendary Cats, Legendary Dogs, Legendary Doge | Raikou: The Thunder Pokémon | Entei: The Volcano Pokémon | Suicune: The Aurora Pokémon)
Raikou, Entei, Suicune
  • Intermediate Deities
  • Symbol: The Burned Tower
  • Theme Music: Battle! Raikou/Entei/Suicune
  • Alignment: True Neutral
  • Gender: Genderless
  • Shared ability: Pressure
  • Movesets
    • Raikou: Thunder, Crunch, Extrasensory, Rain Dance
    • Entei: Sacred Fire, Solar Beam, Shadow Ball, Sunny Day
    • Suicune: Hydro Pump, Blizzard, Signal Beam, Rain Dance
  • Portfolio
  • Domains: Elements, Beasts, Resurrection, Roaming (all of them), Thunder, Storm, Speed (Raikou), Fire, Vulcanism (Entei), Water, Auroras, Purification, the North Wind (Suicune)
  • Heralds: Walking Wake (Suicune's ancestor... somehow.)
  • Interests: Rubeus Hagrid (the lot), Diego, Benjamin Franklin (Raikou), SCP-4338 (Entei)
  • Superior: Ho-Oh
  • Allies: Kyogre (Raikou, Suicune), The Legendary Birds, Celebi, the Eevelutions, Ash Ketchum, Balto, Smokey Bear
  • On good terms with: The Hall of Nature Preservers (Suicune)
  • On speaking terms with: Barry Allen, Wally West (the lot, mainly Raikou), Ignitus (Entei), Carter Hall/Hawkman (Suicune)
  • Rivals: Sonic the Hedgehog (friendly), Quick Man (all of them), Rajang, Zinogre (Raikou)
  • Enemies: Dhuum, Nekron, Miror B., Ghetsis, Hunter J, those who'd Set the World on Fire like Surtr, Captain Chantel DuBois, the Firebird, Firelord Ozai
  • Opposes: Scarface, Ammit
  • Uncertain on: Captain Ahab
  • Pities: The Masked Man, SCP-1440
  • The three legendary beasts that originated in the Johto region. Resurrected by Ho-oh after their demise in the burning of the Brass Tower, these creatures roam the land. Their types represent the destruction of the Brass Tower; Raikou as the lightning which started the fire, Entei as the fire itself, and Suicune as the water that put the flames out.
  • Applies to the lot
    • These beasts have been reported to be seen throughout the Pantheon with no sign of any danger to the inhabitants. However, trying to capture and returning them back into their temple is easier said than done. They are known to roam everywhere and conventional movement abilities will only make them appear elsewhere. And upon encountering them, they are more likely to flee the fight or force the foes to flee (which is unlikely, due to their moveset being analyzed and has no moves suited for that). The three are well-known for speed, and while Quick Man attempts to assuage his ego by proving he's faster than them Sonic is more chill in trying to prove he's faster.
    • Nobody knows what creatures they were before they were resurrected. It is theorized that they were originally a Jolteon, Flareon, and Vaporeon before they died, or just Eevee, but it's never been revealed. The three still have a fondness for the Eevee family, possibly because the Kimono Girls near where they can be found use the line. The ones ascended are the same ones from the tower. Further complicating matters is that some NPCs can have legendary beasts on their team while the player can catch them, and the anime shows the regular and shiny versions can co-exist. The House of Knowledge is trying to get an answer out of their boss Ho-oh to explain this discrepancy.
    • There was one group of the Beasts that were captured by Team Cipher and experimented on to create powerful Shadow Pokémon which were handed to their admins. Upon hearing that a member of Cipher known as Miror B. was in the Pantheon, they are not impressed. Their elusiveness is difficult, even for the best trackers in the Pantheon. They never stay in one place for very long and are smart enough to avoid traps. The Beasts found them to be more annoyance than threats as many trainers went through thick and thin just to catch them. And even then, trapping them is not guaranteed and will run away in even bizarre ways. That said, certain trainers have proven worthy enough to legitimately use them like Anabel and Goh .
    • The three Beasts also are encountered outside of their region such as the Smash Bros. tournament to assist the fighter upon being called through Master Balls. However, only Suicune was spotted in a brawl against other competing Pokémon. Meanwhile their shiny variants encountered Celebi and showed their cooperation with the Pokémon. Suicune in general had a history of saving Celebi from a masked hunter. Because of how they died they hate those who'd spread fires for no reason like Surtr. They don't care for Ozai either as his belief he's the Phoenix King means he's willing to attack Ho-oh and wants control of the beasts as part of a vanity project.
    • Because of how they came Back from the Dead, the Legendary Beasts are on Dhuum's hitlist. However they're less afraid of him than they are of Nekron, who's capable of forcibly ensnaring the resurrected into the Black Lantern Corps should he find an emotional tether. If that'd also give them the Ghost typing, they don't know and they certainly don't want to find out. The three are also in agreement never to find themselves in combat with Ammit; they know the beast can destroy souls, and having been given a second chance of life they're more scared of a Deader than Dead scenario than most.
    • They aren't all that happy with hunters in the pantheon, but they're not sure how they should feel about some. Mainly whether they should be wary of Captain Ahab, or pity him for his self-destructive grudge against a whale. Scarface has sought out the legendary beasts for good sport. While they want nothing to do with him, part of them does admit they agree they're at least glad of his honor code. And it's not like Chantel DuBois, who only really wants to capture them for the sake of containing powerful beasts.
    • Hagrid has wondered what exactly they are. Taking notes, he noticed the legendary beasts showed pity to both the Masked Man and SCP-1440. Their reason for showing pity towards the former is his struggle with identity and ultimately dying as himself. For the latter, they're sorry that his immortality dooms him to forever be a drifter rather than out of a desire to travel like themselves. In terms of mutual friends, he found the three legendaries liked Balto and Smokey Bear. Smokey Bear's fight against forest fires was a very respectable profession to three Pokémon who died in a fire, and Balto was a noble sled dog who traveled a great distance in the harsh cold to give kids the medicine for diptheria.
  • Applies to Raikou
    • Raikou is known as the Thunder Pokémon. It embodies the speed of lightning and its roars send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down. Noticing this and seeking a fellow companion, Raiden summoned a massive thunderbolt at the sky which caught Raikou's attention and awed it. The Thunder Pokémon regards any God of Thunder as deeply interesting and "kindred spirits", which is why it also gets along with Thor and Zeus. The legendary still scoffs at the latter's libido, though being genderless may factor into this.
    • It isn't happy whenever someone tries to capture it for their selfish ends. Eneru wants to make it his pet, and if it refuses, overclothes, and Gigabolt Man-o-War just wants to feed on Raikou's electrical biology. Most have a more innocent interest in the Raiju, however. Diego was interested by the legendary due to having a lot of smilodon traits. Benjamin Franklin was intrigued by the idea of a magical creature that embodies lightning and has been trying to study Raikou's electrical power with more advanced lightning rods.
    • Raikou enjoys fighting Rajang in order to prove who's the superior thunder beast. Those from the Monster Hunter series aren't too concerned with making friends, but as far as Pokémon are concerned friendship is often expressed in a Worthy Opponent and the legendary was hoping for one. It feels the same about Zinogre. On a more casual level it has been trying to learn how to access the Speed Force from both Flashes. Granted so have the other legendary beasts, but Raikou especially because of their association with lightning. Sometimes Sparky joins Raikou in these lessons.
  • Applies to Entei
    • Entei is known as the Volcano Pokémon. Dex entries state that a new volcano is born when it barks, though other entries state that Entei are born when a volcano is. Because of this, it is concerned about evil volcanic and magma associated deities exploiting its power. It went to search for a new friend to bond with after its old companion Annie Hastur left the pantheon, and found one in Charlie MacGee. Entei was known to sometimes demonstrate a paternal instinct to young and emotionally vulnerable girls, and it wanted to both protect her from the government and teach her to better control her own fire powers.
    • Despite the type disadvantage against Ground types, Entei works well with Groudon because of its Drought ability boosting Fire-type moves, similar to Suicune's power being boosted by Kyogre's Drizzle and Raikou's Thunder having its accuracy boosted in Kyogre's rain. That, and the Pokémon who expands the land creates plenty of vulcanism for Entei to benefit from. The fire elemental of Ooo, Flame Princess, noticed a lot of commotion coming from the two and decided it might be for the best if Entei hones its destructive power within the Fire Kingdom to limit the damage. Entei agreed, and sometimes spars off against FP herself to test its strength.
    • Based off a Chinese guardian lion. The Volcano Pokémon can be seen sporadically joining in battles with Teostra and Lunastra, mainly when one of them is absent. It has also gotten a soft spot for Simba, and can sometimes be found talking to Ignitus about his ironic death; Entei relates it to its ironic reincarnation of a Pokémon who died in a fire being reborn as a Fire-type legendary. SCP-4338, watching Entei from a TV the SCP Foundation gave to distract it, is curious about its power to roar volcanos into being and wonders if that could benefit it.
  • Applies to Suicune
    • Suicune is known as the Aurora Pokémon. It has the power to purify contaminated water through walking through water. As the result, it shows some hostility towards those that pollute the water in the House of Toxicity, especially Hexxus and Oryx (or rather his army for corrupting anything they touch and the one time they polluted a water reservoir). It despises polluters like Mr Burns, who's nuclear waste proliferation has put it on overtime trying to fix Springfield's water. None of them mortify Suicune as much as the Flood, who could easily infect and corrupt it to their will. Whether the Aurora Pokémon is able to purge The Virus from lakes is unknown, but that's mainly because it's too afraid of even a drop of Flood-corrupted water getting on it.
    • Suicine and Chaac met while the former was looking for a nearby water source to take comfort it. The Mayan God of Rain was pleased at its ability to summon a a Rain Dance and nurturing of water, given he provides nurturing rain for his followers. And with the two in tandem, the legendary's Water-type attacks have never been stronger. Chaac was surprised to learn its chattiness with Hawkman afterwards. Apparently they had found something in common; both had an association with the winds to an extent, and Suicune has experienced being reborn like Carter's Reincarnation. But this didn't amount to much beyond them talking sometimes, unlike Chaac.
    • Of the three, Suicune is seen interacting with the Nature Preservers the most. Because of its healing abilities, the legendary is a useful asset for both Captain Planet and the Spring Sprite. While the infernal destruction the Firebird causes bothers the lot, being a Water-type and more environmentally conscious than the other two has Suicune facing off against it the most. Sometimes it'll bring its friends crystals as a gift for some reason.

Lesser Gods

    Chansey and Audino 
Chansey and Audino, Co-Goddesses of Giving High EXP When Beaten (Chansey: The Egg Pokemon, Lucky, Audino: The Healer Pokemon, Tabunne)
Click here  for Mega Audino
  • Lesser Goddess (Audino, she becomes Intermediate as Mega Audino) Intermediate Goddess (Chansey).
  • Symbol: The Oval Stone (Chansey), a pink stethoscope/Audinite (Audino/Mega Audino)
  • Theme Song: Rare Wild Pokemon Battle (Audino)
  • Alignment: Neutral Good
  • Abilities: Natural Cure (Chansey), Regenerator (Audino), Healer (Mega Audino)
  • Gender: Female
  • Moveset
    • Chansey: Softboiled, Stealth Rock, Toxic, Seismic Toss
    • Audino: Disarming Voice, Heal Pulse, Entrainment, Double Edge
    • Z-Move: Breakneck Blitz (Chansey), Twinkle Tackle (Audino)
  • Portfolio(applies to both): Non-Elemental Metal Slime, Gives Out A Lot Of HP, Beef HP And/Or Defense Stats, The Medic
  • Domains: Mons, High EXP Yields, Pink (both), Friendliness, Medicine, High HP, Eggs (Chansey), Aid, Hearing, Fairies (Audino)
  • Allies(as a whole): Ash Ketchum and his friends, Wobbuffet, Shuckle
  • Enemies(as a whole): Team Rainbow Rocket, Pokemon Hunter J, Pokemon "Trainer" Rusty, Nurgle, Typhus, the Medic
  • Opposes: The House of Hatred and Rancor (Chansey), The Incubators, loud and harsh noises (Audino)
  • Wary of: Vaal Hazak, the Hall of Diseases (both), Merasmus the Magician, Monoculus and the Headless Horseless Horseman (Chansey)
  • Pities: Rudolph the Red-Nosed Reindeer (Chansey)
  • In the world of Pokemon, defeating certain species of Pokemon can yield more EXP than others. Two of the biggest yields in the game come from two pink Normal types; Chansey and Audino. These generally friendly Pokemon are rare encounters, but beating them is a good way to level up early; especially since the former's attacking stat is terrible and the latter has moves to make it easier or even help the enemy like Heal Pulse. Chansey can evolve into Blissey, which has the highest EXP yield in the game bar none, and Audino can Mega Evolve into a Fairy type.
  • Applies to both:
    • Audino had left the pantheon some time ago, which she used to have a vacation in Kanto. During her time there she met the very similar Chansey, and the two became close friends. In order to get the Egg Pokemon into the pantheon, she suggested they could join up as a pair under the trope of Piñata Enemy. Because of their ability to wall damage and give people EXP neither mind all that much being on the receiving ends of blows in the House of Fighting and Combat; just so long as they play fair. Initially Chansey herself tried to get in solo as the goddess of Damage-Sponge Boss, but that was taken. The Egg Pokemon would rather avoid the trope's holders as she considers them spooky.
    • Neither are known for direct combat. Rather they're used for support; Chansey is the Damage-Sponge Boss, and Audino is the Combat Medic. This "slow and steady" approach is probably why out of the many Pokemon they're on the best terms with Wobbuffetnote  and Shucklenote . Given their fighting style the Maximum HP Reduction of Vaal Hazak can prove rather hazardous for them. And as both of them are associated with medical and health fields, they don't like the Hall of Diseases either.
    • Both are seen working alongside the benevolent members of the Hall of Physicians, where Chansey's Softboiled and Audino's Heal Pulse come in handy. Because of this the two are often in conflict with those who'd pervert the medical field like the Medic, or walking, talking vectors of diseases like Nurgle. However even then neither really hate them, or even Rusty, Team Rocket and their allies. The only people they can agree on truly hating is Pokemon Hunter J, which is COMPLETELY justified; especially since they're rare Pokemon and prime targets for her to abduct.
  • Applies to Chansey:
    • Chansey already had one foot in the pantheon as one of the Pokemon Nurse Joy had. As Chansey are incredibly friendly Pokemon who can heal people, they're popular among the nurses. While Chansey is happy enough to evolve into a Blissey, she has chosen not to in order to exploit the power boost of an Eviolite. Interestingly despite how most Pokemon feel about Team Rocket, she's rather soft towards Jessie; back in the day Jessie tried to fill the role of a Chansey, leading to her bonding with the species. Nurse Joy will still have Chansey help defeat Jessie in order to stop any of her criminal escapades, but outside of that they're friendly.
    • Chansey is known as the Egg Pokemon; though it's a small chance for an already hard to find Pokemon, the EXP boosting Lucky Egg can be found on her person. Her pouch has a highly nutritious egg which she gives to people to both heal and make them happy. Because of her compassion and her partner being a nurse Chansey tries her best to make eggs for other patients. One god really grateful for her donations was Popeye; it isn't spinach, but it gives him a power up stamina that compliments the strength he gets from his greens.
    • The Chansey family is among the most empathetic Pokemon in existence. She lives to make people happy and as such she's at home in the Hall of Happiness. Those who spread joy like Pinkie Pie and Wander found the Egg Pokemon a joy. The SCP Foundation let SCP-999 hang out with Chansey and they found the pleasant aura the Tickle Monster creates is boosted by the egg Chansey has. Chansey is also protective of Baby Bink, as her kind are known to show up in SOS battles to help baby Pokemon.
    • The Egg Pokemon has a rare hatred for two deities outside of Pokemon Hunter J; Junko Enoshima and the Dementors. The former's desire to destroy hope and make people upset is utterly antithetical to her. The fact Junko finds happiness in despair baffles her. The latter smother hope and feed off despair; intense happiness serves as a repellent, which Chansey uses to fend them off. Chansey doesn't care for the House of Hatred and Rancor either, though she doesn't want to associate herself by antagonizing them. She's more likely to pity the fact the Rudolph the Red-Nosed Reindeer is in such a house, and how he was made fun of in the past.
  • Applies to Audino:
    • Audino have sonar-like hearing with their ears and the feelers hanging from them can be used to listen to people's heartbeats to know what they are feeling. She's got a good relation with Iwashiro, who she usually helps him to treat his patients. Though normally very friendly, she gets annoyed when people say that her Mega Evolution looks like Kyubey, who she regards as a rather amoral being and doesn't want any association with. She does get why some people make that comparison as she's part Fairy type. She would much rather be compared to Madoka, who she regards as a highly empathetic person.
    • Both Chansey and Audino are medics, however with the latter's stethoscope-like appendages she is found more often in the House of Health and Diseases. When the Hearing Pokemon returned to the pantheon she decided her new partner should be someone she can help out; Hisao Nikai. His heart arrhythmia makes Audino's ability to check on his heartbeat and use Heal Pulse in quick succession really helpful, and as he's a Nice Guy she thinks he's worthy of her company even if she didn't see him as a patient first.
    • Hates harsh noises. Given her radar-like auditory feelers, nobody is shocked. Sindel's piercing scream is already lethal to a human, but for Audino it would explode her head in seconds. She isn't interested in attacking Audino without reason, and as the Hearing Pokemon believed she was Brainwashed and Crazy she didn't have any problem with her personally. Recent revelations she was Not Brainwashed (at least in the current timeline) have changed her stance on Sindel.
    • Besides her usefulness and willing to help the non-evil Physicians, Audino's feels let her tell when an egg might hatch. She's decided to look after some of the eggs in the Beast chicken coop, which eventually led to her coming in conflict with Dag. Beyond being a predator threatening poultry, Dag proved Hunter J levels of depravity in his attempt to steal the eggs and even try to eat Audino. The Hearing Pokemon took a lot of wounds and almost had Dag yank her feelers off before she could push him off with a Disarming Voice, and hasn't seen the coyote since.

Endermen, Gods of Thieving Mooks (End Dweller)
  • Lesser Deities
  • Symbol: Their purple eyes glowing in the dark (which you really should not look at)
  • Alignment: True Neutral
  • Portfolio: By the Lights of Their Eyes, Bandit Mooks, Teleport Spam, Dimensional Travelers, Neutral until attacked or looked at, Weaksauce Weakness to both fire and water
  • Domains: Dimensions, Teleportation, Neutrality
  • Followers: Tac, Klepto, the Gnomes
  • Ambiguous Connection to: The Slender Man, The Dahaka
  • Allies: Creepers
  • Enemies: Anyone that makes eye contact, Plesioth, The Ice King, Galeem and Dharkon
  • Pitied by/Pities: SCP-096
  • Opposed by/Opposes: Steve, the Halls of Water and Moisture and Fire and Heat, Finn Mertens, S.A.T.8
  • Banned from: The House of Craft
  • Annoyed by: Lumpy Space Princess
  • The world of Minecraft is home to a wide array of dangers when the sun goes down in the Overworld. From typical zombies, skeletons, and giant spiders to the ever-so infamous Creepers and persistent Phantoms. Thankfully, most of these creatures immolate by the time the sun rises on the world once more. Emphasis on most. The undead mobs that spawn are Weakened by the Light. Not included in that category are the aforementioned Creepers and the Endermen: Tall, thin creatures hailing from The End, a landmass floating above what can only be described as the void itself. They're nice enough, at worst picking up and taking blocks wherever they go, but all that comes flying out the window when someone looks directly at their eyes. Those unfortunate to do so will will soon wish they hadn't, assuming if the shrieking beforehand hadn't made them question their life choices already.
  • Their presence was made known when a haunting of Endermen in the dead of midnight came by some of the more rural areas in the Pantheon and started causing a ruckus with their habit of taking blocks with them and placing them somewhere else. When onlookers tried to get them to cut it out one of them gazed upon their purple eyes and that particular Enderman made quick work of that person. The remaining residents decided to just book it and hide out instead of dealing with them. Endermen have since then appeared more frequently in the Pantheon since then.
  • Steve doesn't seem to be all that fond of them, what with them rearranging blocks whenever they can and generally making a mess of things. Likewise, the Endermen know he has a history of looking at them in the eye intentionally. Ultimately, it isn't an overtly hostile relationship like with Steve and the Creepers and the two generally leave each other alone until one provokes the other. And speaking of Creepers, they don't seem to mind them and the relationship is reciprocated. Then again, messing with them is a pretty quick and easy day to have your day ruined so it might be more so common sense that the Endermen leave them alone.
    • The House of Craft share Steve's opinion have outlawed them from coming in and ruined whatever works are in progress. Granted, imposing a ban on what are essentially Planeswalkers isn't quite effective as anyone would of hoped but they are unwelcome regardless. Though, there are some people who are curious as to what kind of art they could make if let loose with some materials.
  • As their Pantheonic title would indicate they conceptually take inspiration from the one and only Slender Man. The actual relationship between each other is a complete unknown and is constantly debated upon, though considering this concerns the Slender Man it should probably come as to no surprise. Usually, gods and goddesses either come the conclusion its of either some sort of reverence towards the Faceless One. Maybe it's plain reverence, maybe it's intertwined with kinship or fear or even some combination of that and a bunch of other feelings. Who can say, really?
  • If aggravated, either making eye contact or otherwise, get ready for a fight. While their lanky frame may not suggest it they are capable of taking hits and, in turn, dish it out right back. Though their main ability is their ability to make use of teleporting. Not only is it hard to get a chain of attacks on them but it also generally makes the use projectiles against them also not recommended, especially so since most seem to bounce off them anyways. And to top it all off they're pretty hard to shake away. However, everything has a weakness. While they don't spontaneously combust in broad daylight (at least nowadays) they are less dangerous there anyways and can still can be set on fire, teleporting all over the place in sheer panic. Their more common and famous weakness, however, is water. No matter the source, be it from large bodies of water or from rain itself, Endermen are unable to stand it and will immediately warp away upon contact. Logically, being hit by snowballs also hurt due to being made of water.
    • It is, for this very reason, they tend to stray from the House of Nature's Halls of Water and Moisture, Ice and Cold, and to a much lesser extent, Fire and Heat (they can still spawn in the Nether, you see). That, and they don't really like those associated with elements. The Endermen as a whole appear to have it out for all Water-Type Pokémon and Monsters affiliated with the Water Element. A special enmity goes out to the Plesioth, however, as the Piscine Wyvern has a habit of taking potshots of torrents at them whenever it can, oftentimes in the safety of a lake or river. Its questionable radius of attack also seem to bypass their teleportation quite a bit too.
  • Aside from water and fire being as tall as they are they logically can't go places that cannot fit their tall height. And they can't crouch down. S.A.T.8 was able to exploit this when she was doing some errands in some forest with Contender. It grew dark far faster than she anticipated and after losing Contender she ended up coming in the vicinity of a haunting of Endermen. The messy-haired doll ended up angering one of them somehow and she fled into a crevice of a mountain just big enough to house her but small enough that the otherworldly creature couldn't do any harm. Contender ended up finding her partner and bailed her out soon after.
  • Upon being slain they drop Ender Pearls which are essential to crafting Eyes of Ender to be able to travel to their dimension of The End and battle the Ender Dragon... If you can find an underground stronghold that is. And good luck with tracking those down. Aside from using the Eyes of Ender you're pretty much on your own. Good dig it up yourself. Even still, they are sought after by prospecting adventurers and other curious folk.
    • On that note, the Ender Pearls serve another purpose: They can also be thrown to teleport like how the Endermen do though the process causes damage to the user. In addition, it is also possible to die from said teleportation through embedding oneself in the terrain. So if you want to live just, you know, don't do that. On occasion pests called Endermites will appear when using an Ender Pearl and due to their hostility one must also be mindful of them as well. Interestingly, Endermen aren't at all fond of them either and will actively try to kill them on sight. Hatred for pests is a universal feeling is our guess.
  • Endermen as a whole appear to have an understanding of SCP-096's plight with being looked at. Is it as extreme as The Shy Guy himself? Unless there's sightings of them demonstrating feats akin to when it's enraged then no, not quite. Still, they have all collectively agreed to not in any way gaze upon its face and have since kept their distance.
  • In one special instance Finn encountered an Enderman while traveling home on Mr. Pig. Having aggravated it and not wanting to incur its wrath Finn was forced to stand still and stare at the ground for hours as it loomed overhead. Thankfully, it did lose interest eventually thanks to the intervention of Lumpy Space Princess just talking to it, not really wanting to put up with her any further. It ended up going after Ice King instead after nabbing Finn's pumpkin after blundering into it.
  • At some point there was quite the boon of comparisons between them and the Dahaka of all beings. It started out with the obvious: Two dark and ominous entities that are generally feared by presence alone. Then various gods started drawing towards other comparable characteristics like their weaknesses towards water in spite of their danger and the fact neither of them are from the normal world as anyone knows it. Granted, the Dahaka is an agent of the timeline and its ensured inevitably of fate so there might be little if at all connection towards each other. As far as anyone understands travelling across dimensions doesn't quite violate anything time-wise. But it makes you think.
  • When Steve was invited to the fifth Master Hand tournament, he brought along not just Alex, but also a zombie and an Enderman to fight along. No one knows how the arrangement was handled, and no party is willing to speak of it.

    The Hee-Horde 
The Hee-Horde, Deified Collective of Mooks as Mascots (Normal Jack Frosts: Jack, Jack-O-Frost, J. Frost, J.F., Mocking Snowman | King Frost: Monarch of Snow, King Icy | Heeho: Black Frost, Fallen Snowman, Emperor of Kabukicho, Greatest Emperor in Hee-story, the Bufumaster, Messenger of Love and Justice [in one timeline.] | the Frost Five: Frozen Warriors, Frost Trio, Icy Trio | Frost Ace: Icy Ace | Lucifer Frost: Lucifer Wannabe Frost, Lucifrost, Lucifroz | Raiho Kuzunoha: Raidou Kuzunoha XV, Ghost Customer, Raihee [call them this at your own discretion.] Petit Frosts: Mini Icy)
A standard Jack Frost
Some of the unique figures in the Hee-Horde (from left to right: King Frost, Black Frost, the Frost Five, Frost Ace, Demonee-Ho, Lucifer Frost, Raiho, Petit Frost, and Ai-ho)
  • Lesser Gods collectively (the Frost Five, Frost Ace, and all four copycat Frosts are Intermediate Deities [with King Frost and Black Frost being borderline Greater Gods], while the Petit Frosts are Quasideities)
  • Symbol: A Jack Frost's head and hat
  • Theme:
  • Alignment: Chaotic Neutral for standard Jack Frosts, Petit Frosts, and Lucifer Frost, Lawful Neutral (with moments of slipping into Lawful Evil) for King Frost and Demonee-Ho, Chaotic Evil for Black Frost, Lawful Good for the Frost Five, and Neutral Good for Frost Ace, Raiho, and Ai-ho
  • Portfolio:
  • Domains:
    • Collectively: Ice, Snow, Fairies, Demons, Light, Healing
    • Normal Jack Frosts: Trickery
    • King Frost: Royalty
    • Black Frost: Darkness, Evil
    • the Frost Five: Superheroes, Flavors, Teamwork, Experiments
    • Frost Ace: Vengeance, Superheroes, Alternate Identities
    • All copycat Jack Frosts: Mimicry, Outfits
      • Demonee-Ho: Soldiers, Dungeons, Firearms, Technology, Aggressiveness, Travel, Combat
      • Lucifer Frost: Chaos, Rebellion, Freedom
      • Raiho: Samurai, Titles, Caps
      • Ai-ho: Technology, Robots, Electricity
    • the Petit Frosts: Size
  • Heralds: Jack O'Lantern/Pyro Jack
  • High Priests: the Big Daddies
  • Followers: Thunderjaws, Moblins, Bokoblins, Mets, the Servbots, the Bullet Kin, Psychos, Pookas, the Pipo Monkeys, Bulborbs
  • Allies: Jack the Ripper (yes, really), the Ice King, the Groke, Olaf, Mei-Ling Zhou, the Goombas, the Slimes, the Waddle Dees, the Prinnies, the Cacodemons
  • Rivals: the other Jack Frost, Cirno, the Temmies
    • Raiho: Justice (on friendly terms)
  • Enemies: YHVH, Metatron (especially for Lucifer Frost for both), Beelzebub (for most outside of Lucifer Frost), The Doom Slayer, Guts, Dante Sparda, Al Simmons/Spawn, Akira Fudo/Devilman, Sparda, Denzel Crocker, Esdeath, Arthas Menethil, the Night King, Frost
  • Conflicting Opinion: Kuai Liang/Sub-Zero II, Flynn, the heroic Persona deities
  • Uneasy around: Kirby (the Frost Five only)
  • Abhorrent Admirer: Rosine
  • Applies to the larger group (alongside standard Jack Frosts):
    • A spirit said to paint windowsills with delicate works of frozen art, Jack Frost is a demon spawned from both the whimsy and danger winter brings. Often found in groups of their own kind, Jack Frosts are mischievous, fun-loving beings that are trustworthy companions for those capable of wielding demons to have. However, it is unwise to underestimate a Jack Frost just because of its unassuming appearance, as they are more than capable of freezing people solid simply out of amusement. In fact, Jack Frost is said to have altered its originally yeti-like appearance to that of its current form for the sole purpose of seeming adorable: all the better to lure people to their doom.
    • Despite their overall status as an unremarkable demon within their own series, Jack Frost's simple, cute design ultimately caused it nothing but fortune across the years. Originating from being one of the three protagonists of Jack Bros., the humble Jack Frost would go on to receive a variety of demons that were altered versions of them, starting with their ruler (King Frost) and a uniquely powered-up individual (Black Frost). Jack Frosts would even go on to wear the costumes of various heroes from throughout the wider Megami Tensei series in certain entries, with Tadano Hitonari, Raidou Kuzunoha, and Ringo all being copies by members of the race. Through a constant stream of appearances throughout the Shin Megami Tensei series and its spin-offs (including another outing as a protagonist in Shin Megami Tensei Synchronicity Prologue) and merchandise selling its eternally smiling face, Jack Frost would go on to not just represent his own franchise as a whole, but the entire video game library their creators have produced. For a pint-sized snow being who is frequently one of the lowest-level demons the player can encounter, such a life isn't bad at all.
    • It was a warm summer day when the presence of the Jack Frosts was first felt. While the day would normally be a perfect excuse to go outside, catch some rays, and find a good body of water to jump in, the residents of the House of Gaming were miserable. Due to an unknown cause, the generators backing the air conditioning (and more importantly to them, the arcade machines) had suddenly shut off early in the morning, leaving the gods within it to suffer under the lack of cool air. After a few hours of trying to deal with torment, Isaac Clarke was given an emergency call by the increasingly upset deities to find the cause of this issue. Trekking deeper and deeper into the house's corridors, the humid temperatures gave way to an immense chill. It was only at the pantheon's basement that Isaac saw the cause of the issue, him being greeted by the basement shrouded under a solid foot of snow. Isaac immediately sensed something was off about the situation, so he informed the gods above him to send backup, turned off his comms, and rescued his weapons as he ventured into the frigid darkness.
    • As the minutes passed as Isaac failed to emerge from the basement, a notice was given to all gods familiar with the house in order to gather reinforcements. Upon being told of the situation, an annoyed Joker and Flynn marched into the cellar, determined to fend off what they imagined to be a familiar set of faces. Their suspicions confirmed to be correct when they were confronted with a makeshift castle formed out of solid ice, with a group of Jack Frosts dragging a comatose Isaac with them. After making quick work of the frozen fiends, Joker helped Isaac limp his way back outside, with the remaining samurai drawing his blade as he ventured into the fortress. Flynn thought he'd see an organized and hostile organization of Frosts ready to tear him apart, expecting a long and difficult battle against a whole pack of gods. What he found, instead, was the Frosts trying to fight for their own space in the small alcove they called home, with their clashing ideals and desires doing little to lighten their moods. As it later told, an emissary of King Frost invited the rest of his clan into the pantheon without knowing of the stripping of his post, with the group being forced to hide inside the House of Gaming out of fear for their safety. Isaac's defeat, furthermore, came at the hands of followers of Black Frost, trying to cheer up their master by bringing him a hero to slay. Realizing that the mechanical error was caused by the sheer amount of Cyro-based entities who took refuge in the basement, Flynn accompanied King Frost and his peons as they explained their situation to the Court of Gods. After some review and discussion between the masters of the court and the Jack Frosts on what would best work for them, it was decided that the Jack Frosts would be welcomed into the Hall of Enemies, with a greatly enlarged snow castle serving as their temple.
    • Upon their ascension, many figures of the pantheon assumed the Hee-Horde's key allies would be innocent enough for the demons that they are, mainly favoring the numerous inoffensive entities and snow-loving beings the pantheon had to offer. As such, when sitings of Jack the Ripper were reported nearby the entrance to the Hee-Horde's castle, many gods were quick to jump to fearing that the residents of the temple were in danger. When some heroic gods rushed to inform King Frost about the situation, they were pleased to hear from the monarch that quick work would be done in order to give their admirers the treatment they deserve. Watching as some of the weaker members of the group being directed toward the gates to their castle, the gods were just about to leave with their confidence restored, noting that they would ensure that the ruler would not let even a single member of his group fall at his hands. However, their return (and with it, inevitable bathroom break) was stalled by the unmistakable sound of the massive gates being open to their visitor. Preparing themselves for what seemed like an impromptu ambush, they could only watch in horror as the ripper marched through the congregation, stood in front of the ruler's throne, and began to change shape. As Jack the Ripper's being became smaller and smaller, the held breath of the Jack Frost clan slowly erupted into the last thing the heroic gods expected: cheering. After noticing their slack-jawed expressions of fright, King Frost was quick to inform them of a noticeably less harmful side to the sinful slayer, one that has even accompanied a member of their race on a certain adventure. With celebrations toward their skeletal visitor being in full swing, the gods were left to ponder if they should be happy, sad, or deeply unsettled that Jack the Ripper found a host of gods so welcoming to his presence. At the very least, they hope that the arrival of the Hee-Horde would be enough to pacify Jack the Ripper from being his usually murderous self so often.
    • Given their status as beings representing winter themselves, cyromancers were among the first figures to visit the Hee-Horde out of interest. Feeling lonely from the lack of his penguin entourage, the Ice King was keen on striking up a friendship with the Hee-Horde, hoping to substitute their status as servants with the frozen beings. Conversely and with permission, the Jack Frosts have also been a source of interest for Mei-Leing Zhou, albeit for purely scientific purposes. While Mei considers the advent of demons to be a frightening prospect, she hopes that studying members of the Frost race will allow her to obtain a higher understanding of cryokinetics in general. After all, what better way is there to freeze your foes in their tracts by harnessing the powers of entities who represent winter itself? King Frost is welcoming towards the Ice King and Mei as what he considers major members of his court, although with a warning to the Ice King to not intrude on his dominion over them. Should the two continue to not to take too much command over his race, however, then the monarch is willing to allow his myriad of servants to further the needs of others instead.
      • Fun-loving as they are, the individual Jack Frosts have also made a few friends in their own right. Olaf was immediately accepted as an honorary member of the Hee-Horde by the peons of King Frost, with his general merriment being nearly indistinguishable from the Jack Frost's own. This is something that extends to things even beyond mere friendship, as the Jack Frosts are willing to not make nearly as much of a mess when around Olaf. As with most things, the sentient snowman has nothing but praise for the Hee-Horde, considering them to be the ideal playmates due to their frozen bodies. Outside of Olaf, the Jack Frosts are also one of the few beings to deliberately seek out the normally lonely Groke, being one of the few beings who can tolerate their chilling blight. While the Groke doesn't directly acknowledge their presence, just walking alongside them as they chatter about is enough to bring a rare sight for to the morose monster: a big, happy smile.
      • However, not all of these visitors came purely to share goodwill. After King Frost made a trip outside of his temple to discuss royal matters one day, he came back to his fortress to find a strange girl on his throne. While he only came to know her after the fact, this woman was in fact Cirno, here to claim dominion over the fairies due to her supposed strength. After restraining himself from bursting out laughing that a pint-sized powerhouse (who to King Frost, had better chances of commanding Pixies over his grander kind) seriously thought she'd usurp them, King Frost had his minions give her a swift kick out of his castle. Ever since then, a rather one-sided rivalry between the two figures emerged, with Cirno routinely trespassing on King Frost's castle to assert control over the Jack Frosts. While King Frost could more than easily bash the fairy into a broken pile of ice with his scepter, her antics proved amusing for the members of the Hee-Horde, willing to play along with Cirno's antics. As such, King Frost has allowed Cirno to make her uninvited visits to his realm, willing to accept her as a free jester for his men to have fun with.
      • Given their habits of both playful fun and bouts of sadism, one of the first figures to have suspicions of the Hee-Horde was that of Sub-Zero. For the most part, Kuai Liang sees the Jack Frost's actions as meaningless wastes of time at best and dangerous to the pantheon at worst. As such, the grandmaster advises caution to those seeking to interact with them, feeling that their unpredictable nature is dishonorable to the other cyrokinetics amongst the gods. However, Sub-Zero's chilly reception is much warmer when faced with the noble Frost Five and Frost Ace, their great heroics despite their size and appearance being something he genuinely admires from them. While not known to any of the Hee-Horde, the nature of select members of the group has caused Sub-Zero to develop a contingency plan of sorts regarding them. This plan details the possibility of the Hee-Horde committing an act Sub-Zero finds to be too severe to allow for their current status, with Sub-Zero assisting with his allies in usurping King Frost and guide the Hee-Horde into an era of benevolence.
      • Even with their at-times poor behavior, not every cyromancer is well-received by the members of the Hee-Horde. While the Jack Frosts aren't afraid to shy away from the occasional act of mayhem or homicide, they aren't downright monstrous either, and don't take kindly to those causing suffering for their own benefit. While not the ideal targets for either of them, Arthas Menethil and the Night King have been a source of offense by many of the Hee-Horde, especially those in charge of their operations. To the rulers, they are but cruel-hearted tyrants who do little more than rain on everyone's parade, To the heroes among them, they are but cold-hearted monsters in need of a severe face punching. Finally, the average Jack Frosts consider them to be warmongers who seriously need to start enjoying things outside of conquest. Furthermore, while not nearly as dominative over ice and snow as the two cold-hearted revenants, General Esdeath and Frost are generally seen as "hee-ley sick in the head, ho" by a majority of the Hee Horde, with their desire for pillaging being something the Hee-Horde is thoroughly against. On their part, only Esdeath remains interested in the Hee-Horde's activity, hoping to one day take King Frost's throne to twist his subjects into loyal punching bags.
    • Despite not looking the part, the members of the Hee-Horde are still very much demons. Given this and their roots in pagan mythologies, YHVH and his forces of Heaven consider them to be insignificant pests that get in the way of true harmony. On their part, the Hee-Horde largely consider those aligned with YHVH to be prissy snobs who only exist to ruin the fun they try to have. While they do largely remain neutral in the eternal scrum between the holy and unholy outside of this, most of the Hee-Horde have a bone to pick with Beelzebub, due to them attempting to kill a member of their own kind simply because they desired to return home. While the Hee-Horde doesn't have the means to properly attack the King of Flies on their own, their open distaste for them has caused Lucifer Frost some discomfort.
      • To compound on the difficulties faced by their demonic nature, the Hee-Horde has been the subject of scrutiny from the various demon hunters who call the pantheon home. When dealing with them, Dante acted as an intermediate between them and his demon-slaying allies, having gained a mild familiarity with their kind over past outings. While Dante didn't mind having the Hee-Horde around, too much, he knew full well that some of his compatriots (most notably Guts, Spawn, and especially the Doom Slayer) weren't keen on having any demon around, regardless of malevolence. As such, Dante gave them an offer on his behalf: keep their chaotic antics to a minimum, and they'll be tolerated by his group. Understanding that the alternative is a swift bloodbath, the Hee-Horde has made sure to keep a clean nose when around the demon hunters of the pantheon. As for the other demon hunters among the gods, Sparda is willing to trust his son's judgment on the Hee-Horde's existence (although not without holding shame towards the chaos-aligned members), while Akira Fudo has noted interest in recruiting them to both protect the gods and encourage benevolence from them.
    • While the Hee-Horde do universally thank the actions of Flynn and Joker for granting them their current home, their actual thoughts on demon summoners at large remain mixed. For the more noble members of their kind, they see the figures as perfect opportunities to improve themselves and showcase strength, especially given how several members of them reached new potential through their love. That being said, King Frost generally dislikes the need to follow orders from a mere human, only tolerating as such due to the powers involved. As for Black Frost and Lucifer Frost, while they generally allow for the demon hunters to use their might, their ulterior motives triumph over measly friendship. Instead of purely working for them for the hell of it, they see the demon summoners as a means to an end, a disposable tool used to further their own power. Such arguments over the nature of demon summoners has prevented a firm decision on their existence, leaving them in a limbo-driven tolerance.
    • As members of the Hee-Horde made their diplomatic rounds throughout the pantheon, general interest was sparked in their nature as fairies, namely in the fact of how they certainly aren't the standard variety. As the days went on since the Hee-Horde's arrival, reports began to set in regarding the disappearances of several soldiers from the group, being led astray by glimmers in the night. Not wanting to have his subjects get up and vanish on him, King Frost sent out Frost Ace to get to the bottom of the situation. After tracking the areas where most of the Jack Frosts disappeared, he happened upon a clear indication of what could have happened to them: a spent camera trap. Knowing a figure was actively targeting their group's desire for fame, Frost Ace hid himself by the mechanism to find the culprit. As the hours stretched on, Frost Ace's patience was rewarded by the arrival of a tall, skinny man adjusting his tool, muttering something about catching a branch of fairykind unknown to the Hee-Horde. With the time right, Frost Ace ambushed the scientist to pelt them with magic, leaving them forced to flee from thi sudden encounter. Reporting back to King Frost with what he knew, the pleased monarch set him out with Demonee-ho and Rai-ho to finish the job, using a trail of melted snow to find their man. Finding themselves behind the House of School, the group carefully broke into the complex and below the establishment's labs. There, they found the Jack Frosts unharmed (if upset) locked in cages, papers detailing the nature of their kind, and insane whiteboard scribbles on hoping to use their knowledge to finally acquire long-desired power. This was but a secret facility managed by Denzel Crocker, the teacher hoping to use the knowledge of other fairies of the pantheon to spirit away a set of spiritual thorns in his side. Sensing company prior to this encounter, the scientist waited until the heroes began to free their fellow demons until he burst into the room, using his inventions in a final effort to keep his prisoners. While the Hee-Horde was first pushed back through the unfamiliar nature of their foe, their combined magic was too much for Crocker to bare, his machines breaking down from the sheer cold shot out before them. Forced to allow his quarry to escape, Crocker's interest in the Hee-Horde remains even stronger after witnessing their strength, hoping to one day use their small, yet powerful forms as a way to power his devices and take down the godparents he obsesses over so much. As for the Hee-Horde, new decrees were set by King Frost to be wary of strange situations to avoid such a situation happening again. Not like such is even needed, as the sheer loathing many of the Hee-Horde carry for the man for the kidnapping has caused many to begin training their magic to be better prepared for anyone trying to use them for malicious means.
    • While the Jack Frosts are some of the more (comparatively) innocent races of their series, they have been around the block a few times to not be too surprised by the cruelty others can submit. However, they aren't totally free from being genuinely repulsed, and one figure alone manage to supply as such: Rosine. The fairy tale-loving figure that she is, Rosine has spied on the activities of the Hee-Horde from time-to-time, considering their hierarchy to be nothing but a model to how her "court" would act. However, the majority of the Hee-Horde see Rosine's actions as anything but ideal, thoroughly appalled by tales of common pastimes in the Misty Valley. Considering them to be a complete inverse of what he stands for, Frost Ace has given a solemn vow that should Rosine try to ever embrace them as her subjects, he'll allow himself to see how much she likes the taste of her own medicine.
    • Given their shared title as the god of all Mascot Mooks, the common enemies of the pantheon were quick to ally themselves with them. For a good majority of these figures (such as the Goombas, Slimes, and Waddle Dees), this was something done mainly to have a degree of protection from the various protagonists that call the land of gods home. Given how they are universally some of the weakest figures considered divine (for their common forms, anyway), even figures aligned with existing kings considered it wise to stay in the Frosts' graces. For the Hee-Horde's part, they welcome their company as both allies and playmates, the common Jack Frosts being often seen playing with the Slimes and Waddle Dees in particular. However, not all common enemies align themselves with the Hee-Horde just for games, as the Prinnies intentionally sought out the Hee-Horde to act as diplomats. While the Hee-Horde's leaders are neutral on Laharl's activities (as long as he doesn't get any big ideas), the Prinnies have been welcomed into King Frost's court freely, both for official matters and to enjoy the Jack Frosts' company. Outside of the more cuddly mascot enemies, Cacodemons have been reported to hang around the castle's walls as well, oddly dormant and still there unless provoked. While the Hee-Horde doesn't have a clear answer as to why they prefer to hang out there, considering demonkind's greatest nemesis openly walks in the pantheon, it is argued that the Cacodemons hide within the fortress to avoid Doomguy's wrath.
      • However, their cutesy appearances and commonly peppered speech hasn't gone without unrivaled attention. With some of their members sensing their village's livelihood at risk, the Temmie are disapproving of the Hee-Horde's ways. In their strange minds, they consider the Jack Frosts as too similar to their own kind to warrant coexistence, hoping to one day bring them under their control. They also consider King Frost's control to leave the Hee-Horde as undemocratic, hoping to one day educate them in the ways of how their society operates. When asked about this, the Jack Frosts general response to the Temmies is that of annoyance, considering the creatures to be universally idiotic and unworthy of their place among the gods.
  • Applies to King Frost:
    • What is a collection of beasts without a ruler? The lord of all Jack Frosts, King Frost is a being that can be given form through the merging of members of his kind. While King Frost does act as a fitting ruler for his coven of chilling creatures, to those outside of his race, he can often seem like a childish, greedy figure. Despite the personality of a naïve, foolish tyrant, however, it isn't wise to cross him at any stretch. If his power is fully realized, King Frost is more than capable of coating the world in eternal frost, so it is best for those who oppose him that such an epiphany goes unfelt.
    • With their self-appointed rise to dominion over the Hee-Horde, King Frost's ascension was something that quickly caught the eye of King Dedede. At first, the penguin was mainly considered that King Frost would attempt to oust his position as the pantheon's leading self-appointed monarch. Approaching King Frost himself to assert himself, King Dedede first resorted to brutish name-calling and flimsy demands in order to get his point across, hoping to intimidate the group enough into standing his ground. However, instead of getting upset or ignoring them entirely, King Frost was actually impressed by the penguin's gall to stand up to them. Seeing a bit of himself within the fellow ruler, what started as a confrontation turned into a boasting match between the two rulers, bragging about their feats and accomplishments to each other in hopes to being seen as the better man. This match ended with both monarchs unexpectedly enjoying each other's company in the midsts of throwing shade, allowing for a friendship between the two rulers to blossom. As a fellow decently well-mannered king of monsters, Mount Ebbot's own monarch was delighted in seeing a growing friendship among them. In Asgore's mind, he sees the friendship between this groups as a chance for reformist ideals to develop in both kingdoms' domains, injecting himself into the two rulers' communion to encourage this positive growth.
    • Prompted by the revelation that he isn't the only cyrokinetic ruler among the gods, King Frost saw it as important to arrange diplomatic meetings towards Elsa and ROTG's Jack Frost. On Elsa's part, King Frost's relationship with the snow queen is amicable, thanking her for allowing the potential of snow-based entities to shine. While he has stated to her that he would've "left those r-hee-strictive peasants in the trash after that cor-ho-nation", he does respect Elsa's ability to reign in peace between the other elemental forces of her world. Despite his tolerance towards her though, the ruler's feelings of insignificance kick in when faced with what he sees as an imposter Jack Frost. Dissatisfied with his counterpart's satisfaction with just icing windowsills and living for harmony, King Frost has conspired with his minions to one day prove to all that the Hee-Horde are far better claimants to the pantheon's premier god of winter, booting them out of the Guardians in favor for himself. Still, King Frost does have to give credit for his counterpart when it comes to restoring his popularity to the masses, even if he sees his hypothetical response being more in-line with his nightmare-causing adversary.
    • Even regarding King Frost's status as a king of fairies, there is one power couple amongst the sprites that even he bows to: Oberon and Titania. With their leadership only being shrugged off by the malicious members of his court, King Frost considers himself to be one of the duo's finest servants, alongside being a promoter of their currently happy existence as co-rulers of the fairy court. Despite this, King Frost does admit that he sees more of himself within Puck at times, being amused at his antics regardless of them being caused by accident. The ruler even invites Puck to his court at times to demonstrate his greatest hits for his kind's pleasure, albeit with noticeably lest forced romance and donkey-based head-swapping.
    • While King Frost's race often falls to that of "Tyrant", he is not always one to commit acts of cruelty for the sake of power. In truth, King Frost is just as capable of being kind as he is chaotic and immature, willing to hear the voices of his subjects to act at times. As such, any meddling between the supernatural and tyrannical rule is something King Frost strictly opposes, believing that magic is something only those truly worthy of leadership should have access to. Given their access to their incredible abilities fall within humanity's desire for power, King Frost considers the Four Lords, and the aristocrats among the Crimson Court to be complete mockeries of what it takes to be rule, seeing the former as power-hungry egotists driven mad by ambition and the latter as an assortment of self-indulgent morons who only live to cause problems for others. Due to this, the noble has sent his minions to spy on the respective group's corrupting mold and tainted blood, hoping to one day develop magical techniques designed to shut down their hosts from the inside.
      • Even moreso than ordinary despots, something King Frost is especially angered at is the sight of abusive autocrats among fairykind. The Fairy Godmother, while not a monarch herself, immediately got off to a bad start with King Frost, being the manipulative businesswoman that she is. Sensing an opportunity upon the arrival of the Jack Frosts, she quickly set up a contract with the lower members of the group, having them work in exchange for personal luxuries to share with the clan. While King Frost was at first pleased with the return of fine goods to him, he was not pleased upon learning that their acquisition was gained through the back-breaking labor the Fairy Godmother enforced. Barging into her temple, King Frost sent a calm yet firm demand for the Fairy Godmother to stop using his minions as free workers, lest he turn the wish-granting woman into a pixie dust-flavored popsicle. While he remains somewhat understanding and accepting of the Fairy Godmother due to her fairy heritage (and, he admits shared similarities), all compassion is thrown out the window in regards to the other malicious, crowned fae: Nobuyuki Sugou. If King Frost was already incensed that a human would have the audacity to steal the "Fairy King" moniker for his own megalomaniacal desires, his mind was set on seeing Sugou executed after learning of the ways he "treats" his "subjects". On his part, Sugou thinks very little of King Frost, seeing them as a brutish oaf unfit of wielding his great authority.
  • Applies to Black Frost:
    • Jack Frosts are, by nature, beings who live mainly for themselves, just existing to have a good time in whatever way they see it. Despite this, Jack Frosts don't actively try to cause chaos purely out of a love of darkness, with average grunts even being able to use minor Holy-based magic should they see fit. As such, it makes it all the more notable when a Jack Frost chooses to become a being of true darkness, ascending into a being known as a Black Frost. The first and perhaps most notable of these beings, Heeho was once a humble merchant who operated a Junk Shop, longing for the day when he would grow as powerful as King Frost himself. Left to wander the Vortex World longing for power, the opportunity would present itself to him after Heeho found the Satan Magatama. Ingesting it to consume its strength, Heeho would go on to temporarily seize control over Kabukicho's prison, leading an army of Jack Frosts in an attempt to conquer everything in his path. Even after being defeated by the Demi-Fiend, Black Frost still yearns to subjugate all in his path wherever he may appear... even if he has to team up with a summoner to do so.
    • Given their sole temple, clashes between King Frost and Black Frost were inevitable to emerge. Generally speaking, while the Hee-Horde is a group of figures not opposed to the occasional spot of mayhem, they are not downright evil beings, either. This is largely something set in place by King Frost's decrees, namely to ensure that he has a fighting chance to command their group. Under his rule, King Frost has allowed his kind to band together and emerge as a powerful collective... and in Black Frost's mind, gone soft. Regarding their demonic nature to be far more important than the idea of kinship, the corrupted fairy has routinely conspired to overthrow King Frost to take his throne, all before guiding the Hee-Horde to conquer all in his path. On his part, King Frost isn't much of a fan of Black Frost's ideals either, believing them to be the delusional ideas of a power-hungry usurper desperate to see themselves as more important than they really are. While the two leaders of the Hee-Horde and their respective followers attempt to keep things calm between them, the occasional violent clashes between the two has caused the other leaders to force them into opposite ends of their temple.
    • While Black Frost does style themselves as the lord of all things chaotic, a source of frustration from Black Frost is the sheer number of gods well-versed in doing the same. To the arrogant snowman, the sheer number of gods with a love of causing disorder has caused his potential to be vastly overshadowed. Not to be deterred by feelings of inferiority, Black Frost has saught out a rather disturbing list of bedfellows in order to improve his fearsome image; the Joker, Ridley, Johan Liebert, Yuuki Terumi. While Black Frost doesn't publically admit it to anyone, he admittedly gets quite sickened by the actions he has seen or heard about these figures committing, in comparison to the demon's generally ignorable antics. However, throwing away your own morals is a small price to pray to achieve glory, in Black Frost's eyes, so he has occasionally accompanied these gods when acting upon one of their latest atrocities. Still, when it comes to them firebombing gods from on top of Ridley's back or helping supply Liebert with the muscle he lacks are too grand to ignore, Black Frost always manages to have a blast while in their company.
    • Due to a previous incident, Black Frost has little positive to say about Dionysus. In his mind, the deity's sole purpose is to block other gods from getting into the alcohol business through a divine monopoly. To combat this, Black Frost has sometimes used the selling of his homemade booze to drum up support for his eventual takeover of the Hee-Horde, hoping the drinks would earn the favor of the less moral gods in the pantheon. However, in Dionysus' point of view, he sees Black Frost for what he truly is: a conspiring ne'er-do-well who only seeks to challenge them for his own benefit. As such, the two gods are in an active business war with each other for control over the pantheon's supply of wine, with their respective servants even going as far as to sabotage the other's distillery. For those among the pantheon who enjoy a good drink, though, they see the ongoing conflict as the addition of another brand of alcohol to have at their leisure.
    • While the very nature of their rebirth often leads Black Frost's down the path of evil, they aren't always created through wicked intent. In one particular instance, a Jack Frost who was taught the power love can have by a woman named Midori Komaki managed to defy his group's long-standing habits of cruelty. Resolved to improve his form through a desire of heroism, this particular Black Frost went on to become a protector of humanity against the demonic scourge, joining forces with Kazuya Minegishi and his allies in order to fight for peace. While this particular Black Frost is unrelated to Devil Survivor's own, the idea that of a Black Frost existing without the potential for evil was an extremely fortunate revolution by the more noble allies of the Hee-Horde. Sure, Heeho may currently be a cold-hearted fiend who seeks to cause as much chaos among the gods as possible, but this tale showed to many gods that Black Frost wasn't completely set in his ways, no matter what the demon himself told them. While not common occurrences due to his large size, there have been some attempts by the psychologists among the gods to drag Black Frost kicking and screaming towards their reclining chairs, in the hopes of them finding the source of his need for power and how to best give them a peaceful alternative. While Black Frost spits in the face of these attempts of futile redemption in a public manner, ever since the idea of seeking their reform first spread, his role within his society (and with it, as a commander to those who loyally serve him) has been a source of internal debate.
  • Applies to the Frost Five:
    • Blue Hawaii! Melon! Lemon! Strawberry! Milk Kintoki! These are the flavors that give form to the Hee-Horde's very own team of superheroes: the Frost Five. Created by the demon researcher Dr. Thrill, the scientist grew inspired to create new kinds of Jack Frost after being exposed to Japan's sub-cultures of shaved ice and Tokusatsu fiction. The Frost Five gain their power through specially designed syrup, which allows them to wield unique elemental attacks in battle. Despite this unique affinity and their ability to reflect most attacks when together, their overall strength was seen as underwhelming by the good doctor, leaving the research in their field to be abandoned.
    • Originally, the Frost Five's first attempts of heroism in the pantheon was largely seen as a gimmicky disappointment. First emerging to stand against the activities of the pantheon's superheroes, most of those who met them saw the group as a bit lame as best and a laughing stock at worst, as the idea of walking shaved ice doesn't exactly inspire fear from the villains of the pantheon. Left to wander the pantheon in hopes of scrounging some act of heroism together, some members of the Toku Base took pity on the actions of the group, seeing them as ideal students to help teach. After being first given an invitation to their hideout, the Frost Five has made regular visits to the base to undergo training, hoping to improve their image as defenders of the weak and innocent to the gods. On the Frost Five's end, their honed coordination and nimble nature as made up for their lack of intimidation when against their targets. Additionally, the Frost Five frost at the mouth when it comes to getting unique outfits for their group, hoping that their reputation would one day be grand enough for the Toku Base to grant some.
    • Given their devious habits, King Frost isn't the only member of the Jack Frost clan who stand against Black Frost. Ever since formally joining King Frost's court, the Frost Five was quickly made aware of the darkened fiend and their actions. With their morals strictly clashing with each other, the Frost Five swore upon their king's name to defend the pantheon at large from Black Frost's schemes, especially given with the horrific bedfellows he made in an effort to strengthen himself. While he isn't a member of their group, Frost Ace was motivated by their conflict with Black Frost to lend his hand, fearing that Black Frost will go off the deep end should be continue to take inspiration from his allies. Furthermore, while less hostile than he is, Lucifer Frost is someone considered to be largely on thin ice by the heroes among the Hee-Horde. With concerns over his extremism rampant, Lucifer Frost tends to prefer hanging out with figures associated with chaos than with his own kind, to reduce the chance of him being jumped for his zealous support of Lucifer.
    • Due to them being a fellow entity spawned from sweets, Princess Bubblegum's interest was peaked after the Frost Five first made a name for themselves. While the group remains secondary compared to her chivalrous companion and vampiric paramour, the nature of their existence caused the monarch to feel responsible for their continued success. As it stands, the Frost Five occasionally serve as bodyguards for Bubblegum, being sent out as guardians on diplomatic pursuits. On their part, the Frost Five are greatly appreciative for Bubblegum's opportunity for them, even allowing themselves to serve as test subjects to repay the favor.
    • While magical, it is still worth noting that the Frost Five are still beings made of shaved ice. Their otherwise ordinary tastes enhanced by the flavors that grant them strength, and it is no surprise that the group had to deal with a fair share of gluttons within the pantheon. During a mission to track down and defeat a member of the Seven Deadly Sins to gain respect, they pretty quickly had to change plans upon bumping into the last member they wanted to meet, Gluttony. At first assuming them to be little more than some mindless oaf, their confidence turned to cowardice as they were forced into fleeing their brutish pursuer, lest they become yet another one of his meals. While their willpower was shot from this bad encounter, the Frost Five still hopes to one day take Gluttony down to put the other food-related gods at ease. Even after getting more respect amongst the gods, the Frost Five remain uneasy around the prospect of gods known for a love of sweets, with Kirby and Beerus being of particular concern. While the group holds enough confidence in the star warrior to see them as friends, not food, there is no such mercy when it comes to Beerus. Given the divine hedonist's day job involves him destroying planets, the Frost Five understandably run and hide should they spot Beerus on the hunt for exotic desserts.
  • Applies to Frost Ace:
    • Once an ordinary Jack Frost by all accounts, the life of Frost Ace would take a drastic turn for the worst after his family was viciously killed by another demon. Left with nothing but a burning desire for vengeance, the Jack Frost took it upon himself to forge his own path, donning the Ice Vest to become the superhero known as Frost Ace. While he works firmly within the realm of justice, the road fate will take him is as dark as his figurative and literal frozen heart. Regardless of whether the hero desires to act on his desire to aid the helpless or his burning need for revenge, he will always come to help those who need it the most.
    • Fellow superheroes that they are, Frost Ace holds a deep respect for Takeshi Hongo and Hayato Ichimonji. While his outfit isn't an exact rip of their own style, Frost Ace's design and appearance seems to have been intentionally styled after classic toku heroes such as them, his theme even seeming not out of place in a classic superhero TV show. Admiring them for throwing off the yolk SHOCKER attempted to thrust upon them all those years ago, Frost Ace has made it a point to help the duo whenever he can manage it. While the two Riders were at first indifferent to the prospect of this sudden sidekick, Frost Ace's magical prowess and surprising durability allowed for his presence to remain unimpeded. While he doesn't always work alongside the Riders, the two of them have grown casually happy with serving as the demon's moral compass.
    • Outside of the twin Riders, Frost Ace has also made it a point to let his presence be known to the deified western superheroes, hoping to get his potential recognized by them. Compared to the Riders, Frost Ace was more than pleased to find that his presence was more accepted by their group from the start, hardly being the strangest ally any of the divine defenders have seen to date. While Frost Ace doesn't have a true leaning between either the heroes of Marvel, DC. and beyond it, he still is willing to help as a sort of intern towards their organizations in whatever way he can, both to help make a name for himself and to get himself noticed by all. Regardless of Frost Ace's plans to one day split off from the direct guidance of these figures to fight evil alone, he will always thank the pantheon's premier superheroes for helping keep his more aggressive desires in check. On their part, the superheroes among the gods are thankful to have Frost Ace around during missions, even if he has to drag in a high chair should he desire to join in their meetings.
  • Applies to Demonee-Ho:
    • Originally obtainable only through a password in Shin Megami Tensei: Strange Journey, Demonee-Ho is perhaps one of the most impressive members of the Jack Frost race. Originally coming into contact with a Demonica out of interest, the Jack Frost was put through a grueling period of training in order to face one of the grandest threats to humanity: the Schwarzwelt. Now an ideal soldier in all regards, it is said that Demonee-Ho is guaranteed to complete any mission set in front of them, be they facing human or demon. Having toured the world and seen things few could believe, Demonee-Ho now acts as a mentor to whoever desires it. He may be harsh and his love tough, but when it comes to those who seek him out, no cost is true great when it comes to becoming stronger.
    • While Demonee-Ho is a soldier first and foremost, it is to be noted that Demonee-Ho isn't a one-trick pony. As a matter of fact, Demonee-Ho even operates his own boot camp deep within the bowels of the Schwarzwelt, tasking players to complete a serious of tough battles in order to gain his favor. With a fittingly foul personality towards the rookies he deals with, Demonee-Ho isn't one to let his cute appearance and heritage stop them from being seen as intimidating. With his abrasive attitude being enough to intimidate even senior demon hunters into following his orders, it comes as no surprise that Demonee-Ho immediately saw eye-to-eye with one of his key inspirations, Gunnery Sergeant Hartman. While the sergeant was at first rather insulted by what he saw as "some-yet-to-be-pissed-on slab of snow" trying to court them, Demonee-Ho's fiery threats and known tactical skills soon won the sergeant over. Ever since then, Hartman and Demonee-Ho can often be seen engaging in shockingly courteous conversation, brainstorming ways to forge the finest soldiers the pantheon ever since without the risk of a sudden bullet to the head putting a swift end to their careers. For Demonee-Ho such a life is heavenly for him, as he primarily seeks to whip his compatriots into being the best guards possible for their king. For the Jack Frosts (and with it, anyone else unlucky to wander into Demonee-Ho's side of the temple) who directly have to deal with Demonee-Ho's barking, however, it is anything but.
    • Even with his booster-seat-worthy appearance, Demonee-Ho has managed to rub elbows with a number of different commanders from within the House of Military and Warfare. Having obtained their attention after befriending Sergeant Hartman and attempting to insert himself as a psuedo-member of the house, Demonee-Ho's skills as a commander have not gone unnoticed by Motoko Kusanagi and Roy Mustang. While the two do show snark towards the pint-sized commander given the manner behind them, the two generals do have to admit that his status as a pre-engineered soldier is far from a case of stolen honor. Through routinely joining the gods on their missions, Demonee-Ho has even gotten his fellow Frosts favors through their connection, allowing for Ai-ho to spark a friendship with Ms. Kusanagi over their shared past as constructed champions of man. Outside of those who give orders, Demonee-Ho also looks upon Solid Snake's achievements with pride, consisting them to be one of the finest operatives the pantheon could ever generate (well, finest operatives mankind could generate, anyway). Even if Demonee-Ho scoffs at the idea of ever hiding under boxes when it comes to his operations, it has long been rumored that Demonee-Ho regularly has Solid Snake detail his past to him as if he was reading them a bedtime story, the demonic commander sitting with childlike glee as Snake details his fantastical, daring, and downright bizarre exploits. Demonee-Ho refuses to either agree or disagree with this rumor, being so insulted with its creation/reveal as to threaten death to the first god who ever finds him during his supposed storytime sessions.
  • Applies to Lucifer Frost:
    • Contrary to what his design may suggest, Lucifer Frost actually has no proper association to the real fallen angel outside of looks. Having denounced his ties to his frozen brethren, Lucifer Frost was once sent to Hell for betraying the Hee-Horde. As the lowly entity wandered through the underworld in search of the "Snow Overlord", the Jack Frost became awestruck upon finding Lucifer himself, embedded within Hell's frozen lakes. Believing the man to be his heralded master, Lucifer Frost eventually went on into imitating his angelic form in an attempt to flatter him. However, Lucifer Frost appears to have missed the memo of his lord's habit of venturing out of Hell, as his first attempt to join his ranks left them vainly searching Hell for him. Not deterred, Lucifer Frost continues in his attempt to style himself after his master so he can formally join his ranks.
    • So, if Lucifer Frost was formally kicked out of the Hee-Horde for his rebellion, what is he doing in the pantheon, then? Simple: Black Frost. While the majority of his kind see them as a treacherous fiend obsessed with anarchy, the subzero spirit recognizes how Lucifer Frost is a valuable ally to have in the right circumstances. When the Hee-Horde expanded together, Black Frost took special care to obscure Lucifer Frost as much as possible from their antics, not wanting his hidden ally to be discovered. On his part, Lucifer Frost is never seen in his temple and talks to little people, with his only consistent allies being Black Frost and a handful of his followers.
    • As to be expected from them, Lucifer Frost has an undying loyalty towards the fallen angel their name comes from. Finally gaining the chance to approach them after their numerous missed chances, the Jack Frost's confidence was immediately shattered among formally meeting Lucifer, his mind too wrapped in awe to say anything of note. After gazing upon the snowman, Lucifer was flattered by the imitation set in front of them, much to the relief of Lucifer Frost. While Lucifer doesn't consider Lucifer Frost to be anything significant in terms of his forces, he happily welcomed them into his armies regardless, considering a manipulated Hee-Horde to be a useful tool in spreading the will of demonkind. With his goals now set, Lucifer Frost has made a solemn oath to protect both Lucifer and his right-hand Beelzebub in whatever way he can, eternally striving to make his masters proud.
      • However, this admiration of the masters of chaos hasn't been something unnoticed by the other gods of the pantheon. While some of the more stoic deities consider them to yet another worshipper of the unholy, others made the snide comparison to not that of a cultist, but rather of a paramore seeking the attention of their "senpai". This was something not helped by the fact Lucifer noticeably has the face of a tempter, causing a further burst of dirty jokes surrounding the types of literature he may like to read. Lucifer Frost has thoroughly denied the notion his support of Lucifer and Beelzebub has any romantic intent, being left to grumble as his wannabe status is continuously made fun of.
  • Applies to Raiho:
    • Once an average Jack Frost in all manner, Raiho Kuzunoha (as he insists to be called) idolizes the demon slayer known as Raidou Kuzunoha XIV, going as far as to fuse with a bancho outfit to imitate them. Not satisfied with his lowly status as an ordinary fanboy, Raiho dreams of one day being the hero's official successor, even learning to summon demons to be even more like his idol. Ever since then, Raiho has gone on to appear in both of Raidou's adventures, challenging them to repeat duels over their family's title. It is Raiho's hope that, upon obtaining the right to deem himself a member of the Kuzunoha line, he will gain all the admiration and attention he deserves (and hopefully, a game of his own).
    • Being one of the first instances of a Jack Frost becoming one with human matters, Raiho has a voracious appetite towards learning about human culture. While Raiho has seen and done a thing or two ever since first emerging in the 1920s, the demon is constantly in search of discovering more of what the other side of his world does each day, both out of genuine curiosity and in hopes to finding the best way to lure his rival into a trap. Out of these concepts, something Raiho has taken a particular fancy towards is that of taxis. Due to this, Raiho has gotten somewhat of a reputation of being a poor customer among the few taxi drivers within the pantheon, sometimes getting so excited by the ride that he melts away before the destination is reached. While the Crazy Taxi protagonists tolerate this behavior as just being part of the thrill, his lack of payment has drawn the self-righteous ire of Travis Bickle, not being one to tolerate what he sees as thievery. While Raiho does apologize for the at-times bad behavior he has, given the fact he isn't exactly looking to be riddled with bullets, he always makes sure who's driving the cab before hopping in for a joyride.
    • While Raiho is not a samurai himself, the young spirit is highly interested in the skills the various ronin possess. Having the ability to summon a spectral ronin is one hell of a party trick, after all, but what good does an attack do without proper practice? Much to their chagrin, Raiho has repeatedly asked figures such as Samurai Jack, Baiken, Heishiro Mitsurugi, and Afro Samurai to give them training in order to improve his skills, insisting on a need to grow stronger in order to take down Raiho. While Afro cringed as the prospect of yet another glory-seeker having come towards them (although thankfully, not one trying to strip his title) before telling Raiho to kick rocks, most of the other samurai have been at least willing to give Raiho a hand if they help do some errands for them. The exact pace of these tasks varies depending on who he's currently bothering, but sometimes, Raiho has been known to go above and beyond when it comes to doing the dirty work of some of the feudal gods of the pantheon. While this was first thought up of by Baiken in order to silently leave the area while Raiho had his hands tied, his repeated insistence has earned them some sparring lessons should the gods cave towards his demands. Despite considering Raiho to be a generally obnoxious blowhard, however, some samurai gods do admit to seeing potential in their unwanted student. This has since earned Raiho some discussion between these gods during their quiet moments, pondering on how viable his chances are at one day taking Raidou's place.
      • After being denied the chance to teach under Afro Samurai, Raiho went looking into their past in the hopes of finding a way to guarantee an audience with the black bladesman. Researching the history of Afro in secret, Raiho came upon the revelation that Afro was not alone in representing the idea of Martial Arts Headband}}s, but rather, he had a longtime foe who once held the fabled Number One headband. Being responsible for his journey in the first place, Justice immediately stuck out to Raiho as a possible figure to defeat in order to retain Afro's attention, even if the demon had to make up some long-winded loophole in order to try. Seeing out the warrior alone within his mountain temple, Justice was at first uninterested at the idea that a being that was seemingly as weak as Raiho would be in serious need of conflict. Not to be deterred, Raiho explained to them that he wasn't just some mindless brute seeking to take a title, but rather a "hee-ro in training" who desires to one day have his own story told to the masses. Seeking the chance to spread his own brand of peace through Raiho's hand, Justice have acted both as an unorthodox mentor and a rival for Raiho to engage in combat with, with both sides gunning to one day have the chance to defeat Afro and become the hero they think the pantheon needs. Regardless of the outcome, however, Afro could only grumble in annoyance at the prospect at another omnipresent rival to constantly be at his throat.
  • Applies to Ai-ho:
    • In one of the futures for humanity, the threat of the apocalypse looms over the world at large. In order to combat this threat, the organization known as Aion constructed the androids Ringo and Figue to combat this threat and act as a bastion towards humanity. At least, in the main timeline of Soul Hackers 2. In an alternate reality, the form of the humble Jack Frost (somehow) was deemed to be the proper form of a protector of the masses, embuing them with all the powers needed to take on anything. Now set to wander his world, Ai-ho quests through the cybernetic dystopia as the protagonist of his tale, using his magic and uniquely cute eyes to defeat his foes. While Ringo and Ai-ho would never meet in their game's canon, for a small fee to any player willing to buy the DLC, this Jack Frost can join forces with Ringo to save, well, everything!
    • Given the fact they are a manmade being seeking to defend humanity, there exists numerous robots in the pantheon that catches the interest of the warrior. While their ties to mankind and success rate vary, the Nier Automata triad, Quote, Curly, X, and Zero are all figures Ai-ho serves as a student towards. In Ai-ho's mind, while he does question the optimization of their current forms, all of these figures are valuable allies in their quest to make themselves a better savior. in the hopes of improving themselves. On their end, while A2 does grumble a bit in letting Ai-ho tag along for their heroics and Quote worries if their powers are enough to dissuade the cruel-hearted from harming them, the robots appreciate the help Ai-ho can bring at least some of the time.
      • On the flip side of things, Ai-ho's opinion of the robots who seek to destroy mankind is extremely minimal. Given their nature as a manmade tool, Ai-ho isn't beyond seeing the reasons behind the mechanical misanthropes' motivations, as Ai-ho themselves has seen firsthand the complicated relationship robots have with their creators. Despite this, Ai-ho still is a figure that stills views humanity as a group he feels more comfortable around even when compared to his own kind, and as such, will stop at nothing to defend them against the cruel figures who seek to cause their downfall. While Ai-ho's efforts to end their threat to the pantheon hasn't gone unnoticed by the likes of Sigma, Ultron, Skynet, and AM, most of these figures consider their presence to be something not to be overly worried about, given how Ai-ho had to use a fair number of allies in order to save his world. While AM would much prefer his allies to crush the mechanical demon like the squirming roach he thinks he is, Ai-ho's demonic technology has been a source of interest for the other mechanical terrors of the pantheon, seeking to put their tech to... better use after tearing their form asunder.
  • Applies to the Petit Frosts:
    • By far the least appearing of their group, Petit Frosts are an even weaker, smaller form of the base Jack Frost. While not as ideal as guards as their normal counterparts, the Petit Frosts still act as a vital part of any respectful commander of cold's arsenal. King Frost seems to know this quite well, having his usual minions be sometimes supplemented with Petit Frosts to act as scouts and spies. However, Petit Frosts are noticeably more friendly compared to their rougher brethren, so any benevolent person is likely to completely disarm their threat with kindness or a promise of fun.
    • Due to the Petit Frosts' stature and overall lack of power, the group often find themselves distressed by the larger residents of the pantheon. Not only is the obvious size issue a detriment when it comes to making a name for themselves, but the fact their skills are eclipsed by pretty much every other member of their group makes the Petit Frosts often stick to remaining inside their temple. Hearing of this concern from the grapevine, an offer was raised by two giant figures outside of King Frost's castle in order to offer a chance on the other side: the idea of being big for at least a little while. Making sure his approach wasn't too sudden, a figure stretching to the clouds above moved towards the temple as discreetly as he could manage. Once at the opportune moment, this goliath reached his hand towards the ground below the temple, waiting for King Frost to send his Petit Frosts out on what seemed to be an ordinary scouting mission. As the group of Frosts waddled out of their castle, they were at first disturbed by the presence of the large hand sent out in front of them, and regardless climbed aboard it as directed. After their safety was ensured, this figure, the Big Friendly Giant himself, rose his curled hand up to his face. While the Petit Frosts were (at to be expected) mortified by what seemed to be an act of sudden cruelty from King Frost, the BFG was quick to calm their nerves. After the group was decently placid, he then gently raised them into the brim of his hat and moved around the pantheon, allowing the Petit Frosts to finally view the world through a far taller lens. This plan of improving their self-image went spectacularly well, with many of them imploring them for more time to stand proud above the temples and structures within their land. Ever since that day, King Frost uses the promised reward of free rides to encourage the Petit Frosts to do their duties, something the group is more than willing to undertake. This is something especially enhanced after the Iron Giant was introduced to the group, being held off until they became comfortable with the pastime. While the Iron Giant isn't nearly as large and is a tad more intimidating to the Petit Frosts, the chance at soaring above the clouds is something only a foolish Petit Frost turns down.
    • As tied with magic as he is, the Petit Frosts were a group that immediately caught the eyes of Manta Oyamada. Outside of the fact he could use them to study demons at a safe level, the man felt a greater connection with the Petit Frosts in terms of their size and weak affinity to magic. Due to being denied of the chance to explore the world of the supernatural at times by his father, he doesn't want the Petit Frosts to feel useless just because of their lack of power. As such, during the occasions the Petit Frosts are out of the castle, Manta can sometimes be seen studying their behavior at a distance, hoping to gain a better understanding of his adaptation-exclusive magic. With the wealth and technology he inherited from his father, Manta also hopes to one day find a way to empower the Petit Frosts without shedding what makes them unique.
  • "Bury them in pure, white snow! Heeee-HO!"

Tonberry, Divine Gradually Powerful Monster (Pug, Dinglberry)
  • Lesser Deity (though depending on the target, its damage output can increase to ridiculous numbers)
  • Symbol: A large kitchen knife and a lantern
  • Theme Song: A Tonberry's Tears
  • Alignment: Neutral Evil
  • Portfolio: Increasingly Lethal Enemy, May Kill You Instantly, Everyone's Grudge, Punishing You For All The Enemies You Have Killed, Cute Is Evil, Boss in Mook Clothing
  • Domains: Monsters, Revenge, Grudge, Knives
  • Allies: Cactuar, Sayo Samonji
  • Enemies: Athena
  • Tonberries are interesting creatures. It looks like some sort of lizard man with a robe, a knife and a lantern. At first, they seem harmless, and they waddle around almost aimlessly. But get too close to one of them... *Doink!*. They will stab you with their knife, that will deal lethal damage.
  • However, what makes Tonberries so dangerous is a skill commonly known as Everyone's Grudge, a spell that deals damage based on the number of creatures the target has killed. This makes Tomberries potentially one of the strongest monsters around, as based on the target, the spell would kill them instantly.
    • However, Tonberries have a tendency to direct their rage, or "rancor" as they call it, to those who have specifically killed another Tonberry. This usually translates to them using Everyone's Grudge to make them feel the karma of all the Tonberries what they have killed... which can backfire to them as even if they would use the powered-up version of the spell, Everyone's Rancor, it can end up doing really small damage if the person hasn't killed that many Tonberries. Though we do not recommend killing too many of them unless you intentionally want to make them stronger against you.
      • Also, killing too many regular Tonberries will eventually cause them to call their boss (name varies, but commonly called Tonberry King) to get revenge on them, and he's not a joking matter.
  • Even though they are rather evil, Tonberries can be turned into summons, albeit if you defeat one of them. Though don't think of using summons against them, as they have learned a spell what allows them to destroy them instantly.
  • Believe it or not, Tonberries have their own beliefs and religion. They believe that they were created by the goddess Uggalepih, who was envied by the goddess Altana due of her beauty, which eventually lead to Altana turning her into a horrifying beast and exiling her from Outlands. This is said to be the reason why Tonberries are so revenge-driven.
    • As a side note, they have a deep grudge against Athena as her actions reminds them of what Altana did to their goddess.
    • There are also those who believe that Tonberries were originally Lalafells from an ancient city of Nym who were transformed into these creatures by a disease ages ago, lengthening their lifespan and replacing all logic and reason with rage and rancor. However, their hatred is driven mostly by their king, as once he was killed off, they returned into more peaceful creatures. Though that doesn't mean you should try to cross them, as they have learned to use aggression since the time when the band of Mamool Ja came and invaded their homeland.
  • Oddly enough, they have a certain affection forwards Sayo Samonji. Apparently he possesses a certain amount of rancor found in no other creature aside from them.

    Waffen Storm Leaders and Nazi Storm Elites 
The Waffen Storm Leaders and the Nazi Storm Elites, Unholy Unit of Mooks and Their Heavily Armored Successors
Top:Waffen Storm Leader; Bottom: Nazi Storm Elite
Nazi Storm Elite: "Destroy them all!"
  • Eventually, one of the American paratroopers managed to get a Thompson burst into the German, only for the gasmask-wearing soldier to promptly shrug off the damage and gun the paratrooper down, leaving only Travers and his squad leader Sgt. Setzer alive. Recovering from their initial surprise, the surviving US paratroopers took down the new threats, and destroyed the Panzerzug that the Germans had arrived in, ultimately securing the railyard despite the heavy casualties taken.
  • This would not be the last appearance of these SS soldiers, however...While Operation: Varsity had been an astounding success, with the destruction of months worth of German ammo and weapons storages, the remaining defenders of the Essen railyard had holed themselves up in a Flak Tower in the center of the city. And so, Travers and the rest of the 17th Airborne dropped over, onto, and near Der Flakturm, the final German stronghold on the Rhine River. Facing them were several hundred or so elite German troops, including a large number of Waffen Storm Leaders and about 20 Nazi Storm Elites. Despite the tenacious German defense and the Americans losing several planes and suffering heavy casualties, the Flak Tower was ultimately destroyed by Cpl. Travers, who had killed several of their numbers both during the assault itself and his subsequent escape. With the tower's defenders all dead, and the Flak Tower itself in ruins, the Rhine River was now secured, and Airborne reinforcements soon arrived to relive Travers' position.
  • Impressed at their competence in combat despite their universe's Nazi Germany losing, several high-ranking Nazi officials such as Johann Schmidt, Rudolf von Strumgeist, Heinz Böhm, and Wilhelm Strasse made secret arrangements to have both German troop types ascended. While the Waffen Infantry and the Waffen Officers were able to solve their manpower shortage, they were still woefully outmatched against some of the more elite Allied soldiers. Ultimately, their arrangements proved successful, as not long after their secret meeting, a Panzerzug was reported to have arrived at the Temple headquarters of Rudolf von Sturmgeist. Emerging out of the train were a platoon of Waffen Storm Leaders and Nazi Storm Elites. The ascenced Nazis then bestowed to them the title of Unholy Unit of Mooks and Their Heavily Armored Successors.
  • With their ascension successful and with no Allied forces interfering, the top Nazi officials each decided to assign a number of these men to act as each of their personal bodyguards. Sturmgeist in particular replaced his entire bodyguard unit originally composed of Waffen Infantry and Waffen Officers with these troops, no thanks to an almost successful assassination attempt by Kung Fury that ended with several of the former killed.
    • In many cases, this looks to be a case of Bodyguarding a Badass, at least on paper, given that deities like Schmidt and Strasse have shown time and again to be very competent in action. In truth, however, given that the Allies have deities like Captain America and BJ Blaskowicz on their side, not to mention the combat capabilities of regular soldiers such as Cpl. Travers, receiving protection from these elite troops is very much necessary on their part in order to avoid falling in battle.
    • In order to retain their combat prowess against even more powerful threats, both HYDRA and "Deathshead" Strasse have provided both the Waffen Storm Leaders and the Nazi Storm Elites with more modern equipment. For the former, their old STG 44 assault rifles have been replaced in favor of Sturmgewehr 60 assault rifles, while the latter replace their old MG 42 machine guns in favor of the Maschinengewehr 60. In addition to this, their uniforms are updated, with the Storm Elites in particular receiving new gas masks and improved body armor. And finally, they replaced their old swastika and totenkopf symbols for the HYDRA skull and tentacles, on Schmidt's orders, which they all complied with.
  • In combat, they prove to be a nasty surprise for any Allied soldier that isn't Corporal Boyd Travers, with the Storm Leaders having much better aim and combat prowess than your run-of-the-mill Nazi Mooks. The Storm Elites, even moreso, as by this point many of the Nazis' enemies had grown accustomed to them being killed in only a burst of fire or a single grenade. These troops? They can take either: an entire submachine gun magazine, half an automatic rifle magazine, several grenades, a sniper rifle shot to the head, or even an anti-tank rocket, and still be capable of killing someone in a single burst.
  • Corporal Travers was...less than enthusiastic when he learned that two of the enemy infantry types he's faced are now in the Pantheon with him. And with his fellow Allied soldiers finding out just how durable the Storm Elites were, they now asked Travers to show them how to take them down, not unlike how he showed Lt. Karl Fairburne and Lt. Mike Powell on how he took down the Tiger I tank. To say that many of them were genuinely surprised at the amount of damage these soldiers could take would be an Understatement.
    • Viktor Reznov and Dimitri Petrenko were also unhappy about having to deal with black-uniformed SS soldiers once more, not helped by the fact that these new soldiers they faced were also far tougher than the SS unit that defended their universe's Reichstag.
    • Even the experienced Lt. Karl Fairburne was rather shocked, when a Nazi Storm Elite took one of his sniper rifle's shots in the head...and still managed to continue firing back at him with precision accuracy. Thankfully, because of his Improbable Aiming Skills, he's able to take the enemy out before it can fatally wound him.
  • Aside from being bodyguards, both of these troop types are used to guard important Nazi facilities located in various parts of the Pantheon, particularly their old headquarters of Der Flakturm, which consequently had also been ascended under the orders of both Schmidt and Strasse. In addition, they're also deployed in and around the ruins of Berlin, guarding the Reichstag as well as other important German government buildings.
  • Many deities have theorized that, given the Nazi Storm Elite's massive strength and combat prowess, that they're reliant on a drug called pervitin, which is essentially a prescribed version of...meth. As a result, the Allies have been taking a closer look at two of the Pantheon's most infamous meth dealers, Walt White and Trevor Philips, though nothing thus has been confirmed whether they're working with the Nazis or not. That White has had run-ins with a White supremacist group with similar ideologies in the past doesn't help matters.
  • Given that they work for and represent an evil military dictatorship, many of the good-aligned German deities hate them. It's arguably the worst for the Karlslandian members of the 501st JFW, given that their version of Germany is actually heroic, not helped by many of the Allied deities having mistaken them for Nazis at one point. The German Fleet Girls also wish to avoid any association with these soldiers for the same reasons.
    Zubat and Golbat 
Zubat and Golbat, Unholy Colony of Perpetually Annoying Encounters (The Bat Pokémon)
  • Lesser Deities (Zubat). Intermediate Deities (Golbat). Greater Level when Dynamaxing.
  • Symbol: Their faces and open mouths
  • Theme Song(s): Mt. Moon (FRLG ver.)
  • Alignment: True Neutral
  • Gender: Mixed
  • Ability: Inner Focus
  • Moves: Leech Life, Supersonic, Absorb, Bite, Wing Attack, and Confuse Ray, though trained variants have Mean Look, Poison Fang and Acrobatics
    • Z-Moves: Varies between Acid Downpour, Supersonic Skystrike, and Black Hole Eclipse depending on the Zubat/Golbat
  • Portfolio: Deceptively Hard-to-Defeat Enemies, Cave-Dwelling Pokémon, Bats, Found In All Sorts of Locales, Flying-type, Poison-type, Draining HP With Leech Life And Absorb, Sound-Based Moves
  • Domains (Types): Bats, Annoyance, Poison
  • Heralds: Tentacool, Wingull, Yungoos
  • Followers: Fleamen, Future predators, Husks, and... bats. Lots and lots of other species of cave bats.
  • Allies: Naka, Brock, Riku, Chuggaaconroy, the Bat Family, Gladion
  • Conflicting Opinions: Team Rocket, and all other villainous teams in the Pokémon World (lesser extent for Maxie, Archie, and Cyrus)
  • Enemy: All Electric-type, Rock-type, and Psychic-type users
  • Not to Be Confused With: Kaiketsu Zubat
  • When it comes to aggravating Random Encounters that players hate facing (not for their difficulty, but for their annoyance to take down), none are more infamous than the Zubat evolutionary line. Absurdly high encounter rates, ludicrous speed, HP draining attacks, and Confusion-inducing moves make for a huge nuisance. And when Zubat become small fry, their evolutions Golbat pick up the slack with potent poisoning, escape prevention, and forced turn skipping by way of flinching. The only reason their final stage Crobat is not counted is because they're only encountered under trainers since Happiness is required to evolve them to that stage.
  • Despite having their own temple/cave in the House of Gaming, they can be found in caves all over the Pantheon, often getting into competition with other cave-dwelling bats and expies of such.
  • Through capture, training and The Power of Friendship, Zubat can one day gain great power to aid in the battle against evil. It was stuck in the Villains house before the opening of the Gaming house just because how it annoys many Pokémon trainers in their quest to attain heroism. Doesn't help that Zubat is the most common Pokémon among the grunts of the Pokémon world's villainous teams.
  • The smarter ones in their colony avoid those with electric or psychic powers given they have a Type weakness to them.
  • Of all gods to make friends with Zubat was Chuggaaconroy, who captured Zubat and evolved it into a Crobat that he calls…Acrobat.
    • Brock has also shown that he has captured a Zubat (which also evolved into Crobat) in the past, so at least they have trusted company now.
    • Riku has given a hint that whenever his Komory Bat is in the Pokémon world, it takes on the form of a Crobat.
  • While not having any particulars, the Zubat and Golbat are occasional aid for the Bat family whenever they call up for bats to harass the enemy. And boy are they good at it.
  • While a popular Pokémon used by the villainous teams, they have no real opinions on some of the leaders (or the Rocket trio), as they have none of their own in their parties. Actually, their is disdain for Ghetsis because he's that despicable. There's a bit more respect for Maxie, Archie, and Cyrus given they own Golbats that eventually evolved into Crobats.


Infanterie, The Unholy Legion of Dug-in Emplacements (Heer Infanterie, German Infantry, Regular Infantry)
Your typical German Infantrymen, as they appear in Brothers in Arms: Hell's Highway.
As they appear in Brothers in Arms: Road to Hill 30 and Earned in Blood 
MG 42 machine gun 
Granatwerfer 42 Mortar 
88mm Flak 36 gun 
37mm Pak 36 anti-tank gun 
Sd. Kfz. 251 Half-Track 
2cm Flakvierling 38 
  • A Division of Demigods
  • Symbol: Their M35 Stahlhelms and M43 Field Caps, with the Heer logo on them.
  • Alignment: Lawful Evil
  • Portfolio: Being enemy units that make liberal use of stationary emplacements to defend their positions, which include anti-aircraft guns, anti-tank guns, and heavy machine guns, Making extensive use of armored half-tracks as transports and machine gun platforms which are also their iconic vehicle, Having mechanized units armed mainly with assault rifles, Having the largest variety of small arms amongst all German infantry types, from bolt-action rifles to assault rifles
  • Domains: Defenses, Enemies, Emplacements
  • Allies:
  • Enemies:
  • Amused by: The Oarai Girls' Academy Anglerfish Team, Maho Nishizumi
  • Keep away from: Darjeeling, Katyusha
  • Infanterie, also known as Regular German Infantry, Heer Infanterie, or simply Infantry, are the standard and most numerous type of infantry unit in the German Armed Forces during World War II, deployed exclusively on the continent on mainland Europe from France and Italy all the way to the steppes of Russia. While originally trained in mobile warfare, as evidenced by their heavy reliance on armored half-tracks and transport trucks, as the war turned against Germany they were constantly forced onto the defensive. As a result, they have increasingly become reliant on the use of static defensive emplacements placed in and around vital defensive positions such as crossroads, chokepoints, and important towns and cities.
  • Compared to the Osttruppen, the Infanterie were far more competent soldiers, being better-trained and better equipped overall. The Infanterie also used motorized vehicles such as Opel Blitz Trucks and armored half-tracks, whereas the Osttruppen relied mostly on horse-drawn carriages to get around. The most notable difference between the two however, was that the German Infantry were issued with M35 Stahlhelms, rather than the field caps worn by the Osttruppen, though following the Normandy campaign, several German Infantry soldiers would be wearing similar field caps, due to the 709th Infantry Division (the original unit of the Osttruppen) being wiped out during the Battle of Cherbourg.
  • At its most basic, the German Infantry squad is composed of: a Sergeant, a nine-man rifle element armed with Karabiner 98 kurz rifles, and 3-man light machine gun team. In 1944, most of the basic German squad level tactics would revolve around the use of the MG42 general-purpose machine gun. However, over the course of the Western Front campaign, these formations would be adjusted accordingly, depending on the infantry's current role and the current combat situation.
    • For instance, anti-tank squads would be equipped mostly with submachine guns as well as anti-tank rocket launchers like the Panzerfaust and Panzerschreck, while formations accompanying armored half-tracks would be equipped mainly with Sturmgewehr 44 assault rifles. Other units deployed in urban areas, on the other hand, would exclusively carry MP 40 submachine guns for house-to-house engagements.
    • As for the emplacements that they used, they were the German infantry type to have the biggest variety. The most common of these were MG 42 machine guns mounted on tripods, placed in sandbag fortifications. These would later be supplanted by portable MG 42 machine guns with bipod mounts, although the static nature of the emplacements that the machine guns were used in remained the same otherwise. In addition, they also utilized various artillery guns to defend against enemy onslaught. The three most common types were the Flakvierling 38 20mm anti-aircraft gun, the Pak 36 37mm anti-tank gun, and most infamously, The Dreaded Flak 36 88mm gun, which was capable of operating in not only both the Anti-Air and Anti-Vehicle role, but was also capable of being used effectively as an Anti-Infantry emplacement.
  • During the Normandy campaign and later, Operation Market-Garden, these German infantry fought against members of the 82nd and 101st Airborne Divisions, as well as elements of the US 4th Infantry Division, US 2nd Armored Division, and British XXX Corps.
    • In Normandy, their most notable actions would be against elements of the 502nd Parachute Infantry Regiment, particularly against Sgt. Matthew Baker's and later Sgt. Joe Hartsock's squads in and around St. Come du Mont and later Baupte. Their fierce defensive actions would result in the death of Baker's close friend Sgt. George Risner, whose M5 Stuart Tank was ambushed by an anti-tank squad near St. Come. It would also be here that the German Infantry would first deploy the Flak 36 against the 101st, firing on Hartsock's 2nd Squad just outside of Baupte in a defensive action.
    • During Operation Market-Garden, the German Infantry would once again oppose the actions of Baker's and Hartsock's now-1st and 2nd Recon Squads. During the Battle to capture Son, both their squads would be opposed by a German officer named Auckland, who specialized in using the 88mm Flak 36 in a Tactical Withdrawal method, moving his artillery gun back via transport half-track when the American paratroopers got close. Ultimately, Auckland and his men would be killed by Baker's squad, when they overran their final defensive positions near the destroyed Son Bridge. Further engagements with German infantry and their defensive emplacements would then take place in and around Eindhoven, in a series of defensive actions and counterattacks in an attempt to cut off the British offensive to Arnhem.
  • In both campaigns, the German Infantry would ultimately be sidelined in favor of more experienced and battle-hardened German troop types, such as the Fallschirmjager and the Panzergrenadiers. Compared to the Regular Infantry, these Elite Mooks boasted better firepower in the form of more handheld automatic weapons, tank support, and most notably, uniforms with camo patterns on them, making them harder to spot overall. That said, their effective use of static defensive positions has earned the interest of several Nazis in the Pantheon. With the increase in Allied and Soviet troop presence in the Pantheon in recent years, the leading Nazis present in the Pantheon have decided to respond by bringing in reinforcements from other universes. While Elite Mook formations such as the Waffen-SS, Nazi Storm Elites, and Valkyrie Jäger have proven useful, there simply aren't enough of them around to guard or defend most parts of German-controlled territory from Allied offensives or partisan attacks.
  • And so, the leading Nazis present in the Pantheon eventually decided to ascend the equivalent of a full German Heer Infanterie Division into the Pantheon, to bolster their already-overextended forces. Upon their ascension, the entire Division is given the official title of The Unholy Legion of Dug-in Emplacements. Following this, several units of these German Infantry soon set out to different parts of the Nazi-controlled areas of the Pantheon, setting up various defensive positions, emplacements, outposts, and garrisons in and around contested areas or vital locations such as headquarters, staging areas, or production facilities.
  • In addition to their standard-issue weaponry of bolt-action rifles, submachine guns, rocket launchers and the occasional STG 44, the Infanterie, like the Valkyrie Jäger and the Waffen-SS before them, are also issued a number of more advanced weaponry such as the STG 46 and STG 60, courtesy of Nazi General Wilhelm "Deathshead" Strasse. What's more, their existing artillery guns and armored personnel carriers are either supplanted with some of "Deathshead"'s 1946 and even 1960s designs, or retrofitted and upgraded to match their alternate 1946 and 1960s counterparts. The German infantry themselves receive upgraded uniforms with body armor and more advanced comms devices, again from the alternate 1960s.
  • Under the de facto leadership of Auckland (who ascended alongside his own men), the Infanterie begin operating in large numbers throughout different parts of the Pantheon. These include: in and around the hedgerows and villages surrounding Omaha Beach, the Dutch City of Eindhoven, and the northern forests and mountains of the Principality of Eylstadt. They end up relieving several other German units such as the aforementioned Valkyrie Jäger and Waffen-SS and allowing the latter units to be either deployed to more important sectors or to be allowed to rest and resupply their now-depleted numbers. Upon being deployed to these areas, they soon begin setting up artillery and machine gun emplacements around vital positions, such as crossroads, villages, towns, cities, and mountain passes. As a result, they become the standard Mooks faced by both Allied and Soviet deities, as well as to other enemies of the Nazis.
  • While comparatively less effective in infantry combat than their Elite Mook counterparts in the SS and Luftwaffe, the Heer soldiers make up for it with their larger numbers and their larger array of vehicles and gun emplacements. In addition, thanks to their possession of Anti-Air guns of different calibers, they're actually a huge threat to any Allied aircraft or flying deity they come across. It's for this reason that they're also tasked with defending airfields, factories, and port facilities, despite being far away from the frontlines.
    • Like their SS and Luftwaffe counterparts, however, they are also known for committing their own series of war crimes, ranging from summary executions of paratroopers in sadistic ways, to executing French and Dutch civilians as reprisals for collaborating with Allied troops and resistance members. Soldiers such as Capt. Speirs and the members of Charlie Company, 2nd Ranger Battalion choose not spare any of these soldiers for this very reason. The former has executed prisoners before, as per his orders, while the latter found out the hard way that Sparing the Final Mook isn't necessarily a good thing, and thus refuse to take other chances that could lead to similar incidents from happening again.
    • Thanks to their Anti-Air guns, they've become recurring foes for the Battlehawks and Izetta, as well as recurring allies of the Nemesis Squadron and Sophie, the formers' Evil Counterparts and arch nemeses. Given Sophie's Lack of Empathy and tendency to use her own allies as shields against her foes, many Heer Infanterie have been killed as a result, with many of their gun emplacements being used as a thrown Improvised Weapon against her foes. Many German Infantry, as a result, have learned to take cover whenever the White Witch is in combat close to their positions.
  • Their first encounters with Allied troops are, unsurprisingly, various paratroopers from both the 101st Airborne Division and the 17th Airborne Division, who end up ambushing a number of their supply convoys during various skirmishes in Normandy and the Netherlands. Unsurprisingly, many of these German infantry, especially their commander Auckland, having remembered their bitter defeats and previous deaths at the hands of these paratroopers, become more determined when fighting against them, hoping to get revenge on their foes and killers. Auckland himself hopes to one day go after Staff Sergeants Matthew Baker and Joe Hartsock, the two men most responsible for his death and failure to defend the Dutch town of Son.
  • Lt. Karl Fairburne and Lt. Mike Powell soon become constant thorns on the German Infantry's side, no thanks to their expertise in operating while Trapped Behind Enemy Lines. Being both Stealth Experts, they're able to silently kill dozens of these German Infantry, destroy their fixed weapons and vehicles with devices such as satchel charges and Anti-Vehicle mines, and escape almost completely unseen and/or unnoticed. It doesn't help that both OSS agents have fought German infantry regularly, and have already killed hundreds if not thousands of them in years of fighting in Europe and North Africa.
  • Aside from the Western Allies, they've also been deployed against members of the Soviet Red Army present in the Pantheon. War-Torn Berlin in particular sees large numbers of these German infantry deployed in and around the city, in order to prevent the Soviets, as well as Western Allied agents, from capturing it and the vital industrial sectors dotting the city's suburbs. In addition, as mentioned before, these troops are also deployed in the Anti-Air role, manning the city's massive anti-aircraft defense network against threats from above, whether they be aircraft, a flying deity, or some large unaligned threat such as the dragon Smaug, who proved to be a threat to Axis operations after attacking a Japanese aircraft carrier carrying a shipment of looted gold.
  • Much like their Western Allied foes, it's best to keep these German infantry away from the deities hailing from the Girls und Panzer universe, as they can easily mistake their tanks for the Germans' own, as well as those of the Allies and Soviets. This is especially the case with the likes of Katyusha and Darjeeling, whose British and Soviet tanks were mistakenly fired upon by the Germans' rocket launchers and anti-tank guns. Similarly, the German infantry's trucks and half-tracks have also mistakenly traveled and parked alongside the Panzer IV of the Oarai Anglerfish Team and the Tiger I Heavy tank of Maho Nishizumi, creating some really awkward interactions once the girls in the tanks reveal themselves to the surprised Germans.
  • The German Infantry as a whole are rather amused by the existence and presence of the Tediz, who are essentially cartoon bear versions of both them and the Waffen-SS. That said, they still come to respect their teddy bear counterparts, no thanks to their shared bloodlust when fighting against their enemies, which, surprisingly, has some overlap to it. Not to mention the fact that they're both taken rather seriously in the works that they have both appeared in, with the German Infantry themselves having been responsible for a number of deaths among Baker's squad.
"Achtung! Feuer Schutz!" ("Watch out! Covering fire!")

    Lakitu and Spiny 
Lakitu and Spiny, Divine Team of Flying and Stomp-Proof Enemies (Jugemu and Togezō)
  • Demigod (Lakitu), Quasideity (Spiny)
  • Symbol:
    • Lakitu: A smiling cloud
    • Spiny: A red, spiky shell
  • Alignment: Lawful Evil. A few professional Lakitus are Lawful Neutral, though
  • Portfolio:
  • Domains:
    • Lakitu: Enemies, Flight, Clouds, Spinies themselves
    • Spiny: Enemies, Defense, Sharpness
  • Superiors: Bowser, The Koopalings, Bowser Jr.
  • Heralds:
  • Followers:
  • Allies: The Teenage Mutant Ninja Turtles, Bloopers, Bob-Ombs, Goombas, Ridley, Bentley Turtle
  • Enemies: Pretty much every Platform Game character that relies on Goomba Stomping (except the ones who literally partake in Go-Karting with Bowser), Link, Son Goku, Magikarp, Altaria, Rainbow Dash, Yukari Tanizaki, Penelope Mouse
  • Neutral: Eario
  • Inhabiting most of the floors in the House of Enemies, Lakitu is ready to rain pain (literally in the form of Spinies) on any challenger who dares to try to beat the House.
    • A recurring problem with the House though is that the Spinies tend to infest it quickly, thanks to the fact that most challengers don't bother fighting them due to them being so tough to kill in the first place, which means they just keep multiplying. Thankfully, resident dungeon janitor Eario has some experience dealing with the critters, having cleaned up Mario's trails of destruction several times before.
  • While he might be a major annoyance within his House, Lakitu can be surprisingly handy while outside of it. He holds a part-time job as a cameraman for April O'Neil and frequently refs go-karting competitions at the House of Travel. He also goes fishing once in a while, but is annoyed at the fact that he only appears to get Magikarp regardless of the fishing spot.
    • The main reason Lakitu accepted to work with April was so that he could get closer to the Teenage Mutant Ninja Turtles, who he views as heroes for turtles everywhere. Lakitu once offered a pet Spiny as a gift for them, but the Turtles refused it immediately thanks to a bad experience with Raph's former pet turtle Spike, who turned into an evil, mutant turtle that tried to kill them all. Lakitu couldn't help but think that he had just learned about Bowser's backstory.
    • Lakitu also absolutely loathes when Yukari Tanizaki joins in the go-karting competitions, no thanks to her presence usually making his refereeing and rescuing work much harder than normal.
  • Because he happens to be a turtle wearing Nerd Glasses (which he insists to be a pair of goggles to anyone that refers to them as glasses), Lakitu is often mistaken for Bentley by several other deities. This is annoying to him as the more stupid and/or near-sighted deities tend to come to him for tech advice.
    • This eventually became a problem when Penelope Mouse started targetting Lakitu with a Mini-Mecha, mistaking him for Bentley. Luckily for Lakitu, the real Bentley was there to help him with a Mini-Mecha of his own. Penelope was surprised to see two "Bentleys", which prompted the actual Bentley to take some jabs at her intelligence (she used her near-sightness as an excuse, which led both turtles to reply with a single, sarcastic "Sure" in unison). She ended up running away while swearing revenge against Bentley (while pointing at Lakitu, naturally).
  • Lakitu holds some jealously towards Goku's Flying Nimbus, which constantly beats him with ease at Cloud Racing (traditional divine sport. Don't question it). This prompted Lakitu to challenge Goku to a rematch, but at go-kart racing instead. Lakitu had the advantage of having previous experience with the sport and a souped-up kart designed by Bentley, but Goku turned out to be such a fierce competitor and literal disaster at the wheel that they both ended up crashing at each other, destroying a huge chunk of the racetrack and ending the race with no winner.
    • And to Lakitu's horror, Goku found the whole thing so fun that he has scheduled another go-kart race, except this time against none other than Yukari Tanizaki herself.
  • Lakitu is really tired of other deities hijacking his cloud while he's away and not looking, especially that "pesky flying rainbow horse" and that "singing blue bird-dragon-fairy-thing", who both love to use it as a resting spot.
    • Rainbow Dash also has the habit of stealing Spinies from Lakitu's cloud for herself to have as pets, most likely because she thinks that they resemble her former pet turtle "Tank", albeit they are a bit more... well, spiny.

    Medusa Heads 
Medusa Heads, Deified Ledge-Guarding Enemies
Regular and Gold Medusa Heads alongside Medusa (normally not this cute)
  • Demideities
  • Symbol: Themselves
  • Alignment: Neutral Evil
  • Portfolio: Ledge-Guarding Enemies, Medusa (duh), Flying Heads, Petrification, Airborne Mook
  • Domains: Snakes, Heads, Pits, Spikes, Stone
  • Followers: The eagles from Ninja Gaiden, Up'n'Downs (and their relatives)
  • Allies: Dracula, Medusa
  • Enemies: Simon Belmont, Trevor Belmont, Sypha Belnades, Grant DaNasty, Jonathan Morris, Charlotte Aulin, Richter Belmont, basically any platforming hero Perseus, Luigi, Kratos, Percy Jackson
  • Mixed Loyalty with: Shanoa, The Other Medusa
  • Amongst Dracula's hordes of darkness, one of the more stranger creatures are the Medusa Heads. Born from the severe head of Medusa, these creatures tend to fly around in wave-like motion. Sounds easy to deal with? Not so when they like to fly across pits.
  • There are two kinds of Medusa Heads; Regular Medusa Heads and Gold Medusa Heads. The difference between them is that Golden Medusa Heads can petrify targets upon touch.
  • Like to hang around clock towers, or towers in general. If not that, then definitely places with lots of spikes. This is particularly bad as those petrified by Medusa Heads take double damage from anything.
  • How independent they are from the actual Medusa varies. They tend to appear without needing to have her around and Medusa herself rarely feels the need to summon them to her aid. Medusa herself also has different looks from being a disembodied head herself to being a Snake Person. Very rarely does she try to be a Gorgeous Gorgon (and even when she does, she can strike a mean face).
  • The Medusa from House of Nature is not the Medusa where the Medusa Heads originate from, but they still hang around her if she's near. Though the other Medusa generally keeps her distance from them due to being bit disturbed by them.
  • There have been attempts from certain gods to try to get them on their side. There have been two results: One is that trying to copy their powers gives the person ability to levitate in place. Second is that they can be used as familiars. They work very well as Orbiting Particle Shield.
  • If you couldn't guess, they have a particular grudge against Perseus and will pursue him if they can. Same thing goes to Kratos as not only did he kill Medusa, but her sister Euryale and whole bunch of other Gorgons as well. They are also drawn to Percy Jackson, though they might not want him as much as they simply want to turn him into stone.
  • Basically exist to proof the Nerd's point that anything what goes in wave motion is load of crap.
  • Luigi is afraid of them due to having a sudden encounter with the Queen Medusa. On related note, they have a certain fascination with Mewtwo.
  • Most likely are not off-springs of Mike Wazowski and his girlfriend Celia Mae. Mainly because how do two cyclopsi have babies with two eyes?
  • While their relation with the main Medusa is rather cut-and-dry, their relation with the other Medusa is bit hard to define, mainly because she isn't really antagonistic to tose the Medusa Heads would be for.
  • Have had encounters with the Headless Horseman who have tried to claim them as his own to act as a replacement

    RSI Paracadutisti 
RSI Paracadutisti, Gods of One-Shot Enemies (Italian Elites)
Italian Elites during the North African Campaign in 1942
  • Platoon of Demigods
  • Symbol: Their unique helmets and camo uniforms
  • Alignment: Lawful Evil
  • Portfolio: An enemy unit that only appears twice, and as a handful of men at that, Being an elite infantry unit of the Italian Army, Being part of the elite Folgore Airborne Division, Veterans of the North African Campaign
  • Domains: Enemies, Appearances, Units
  • Allies:
  • Enemies:
  • An elite infantry unit of the Royal Italian Army and later the National Republican Army, the RSI Paracadutisti, formerly known as the Italian Elites and also known as the Italian Paratroopers, were their Army's most experienced and competent soldiers. Compared to regular Italian Infantry units, they were far more competent and skilled in combat, and were practically on par with the German Jager Troops in terms of combat experience and skill. However, unlike their German counterparts, there were far fewer of them deployed. Whereas Jager Troops would be deployed in the thousands in the North African, Italian, and Western Fronts against Allied Troops and Resistance fighters, their Italian counterparts would only be deployed in far smaller numbers in the North African Theater and Italian Social Republic.
  • During Karl Fairburne's combat tours in North Africa and Italy, he would only encounter this enemy unit twice: during his mission to Fort Rifugio in late 1942, and later during his mission into Niroli in early 1944. Both times the units he encountered were, at most, only of platoon-sized strength, being overshadowed by their regular Italian Army counterparts, the German Infantry, and even their German counterparts in the Jager Troops. It was thanks to this rarity on the battlefield as well as their rather exceptional combat skills that would eventually earn them a place in the Pantheon.
  • With the demand for German troops to defend the Reich at an all time high, the Nazis present in the Pantheon had decided to bolster Axis troop numbers by allowing in Italian units into the Pantheon. Having fought under his personal command before, General Franz Vahlen personally vouches for the Italian Paratroopers to be ascended as a unit. Upon their formal ascension, the reestablished RSI Paracadutisti are given the title of Gods of One-Shot Enemies, in relation to their rarity and uniqueness in the Theaters they had been deployed to.
  • Among their first tasks given to them are as bodyguards for their fellow countrymen and Italian Fasicsts: the Four Libertines. In the process, the Italian Elites would also be replacing several of the German units guarding them, particularly the Nazi Storm Elites, who would now be reassigned to more critical sectors of the Pantheon. In this role, the Italian Elites would be working alongside the now-reduced strength Schutzvollstrecker, Waffen Storm Leaders, and the Valkyrie Jäger. Despite the very questionable morality of their new superiors, the Italian Elites nonetheless agree to protect the Four Libertines, with many soldiers turning a blind eye to the atrocities they routinely commit, while others reluctantly continue to do their job while secretly disdaining their superiors' actions.
    • Being a close ally and associate of the Libertines, General Heinz Böhm often "borrows" the Italian Elites as additional manpower for his own operations. These include a brutal counter-insurgency campaign against saboteurs, as well as a series of reprisals directed against various syndicates and resistance groups giving trouble to the Axis Troops in various Axis-controlled areas of the Pantheon.
  • In terms of combat effectiveness, they're equal to the Waffen Infantry, Waffen Officers, and Waffen Senior Troopers, being experienced and reasonably-equipped soldiers who are overall more competent than the rank-and-file regular infantry. Unfortunately, like their aforementioned German allies, they're also overshadowed and outperformed by better-armed and better-equipped contemporaries in the form of the Jäger Troops, of which the Valkyrie Jäger were a part of. It also didn't help that they, like their Waffen-SS allies, were up against elite Allied soldiers from the OSS, SOE, US Army Rangers, and Paratroopers, who were just as skilled as them, if not moreso.
  • Aside from serving as glorified security guards for their fellow countrymen, the Italian Paratroopers are also deployed to North Africa, serving once more under Generalfeldmarschall Franz Vahlen, and alongside the Oberstleutnant Raubvogel and his Schutzvollstrecker. In this sector of the Pantheon, they serve as part of a revived Afrika Korps under Vahlen's personal command. Aside from fighting elements of the British 7th Armored Division and US Army, the Italians are also tasked with helping guard important archaeological sites for Nazi collaborator Dr. Rene Belloq, a close ally of General Vahlen and Johann Schmidt.
    • It's here in North Africa as well as in Italy that the RSI Paracadutisti once again encounter Lt. Karl Fairburne, responsible for their operational failures in both North Africa and Northern Italy. Much like the Valkyrie Jäger before them, them wanting to kill "The Desert Ghost" becomes a personal matter for them. This isn't helped by the fact that their superiors want him gone just as much as they do.
  • As a whole, the RSI Paracadutisti can be considered as the Evil Counterpart to the Carcano Sisters. Like the Italian Paratroopers, they use similar weapons in the form of variations of the Carcano rifle, in addition to wearing rather unique combat uniforms. The Carcano Sisters themselves dislike the RSI Paracadutisti, mainly for being allied with organizations and individuals like HYDRA and Wilhelm "Deathshead" Strasse, both of whom are known for having abused and misused AI and robotics in their respective timelines.
  • Vito Scaletta, a former US Paratrooper and veteran Mafioso, absolutely loathes these soldiers. For one, he's personally fought against Italian Fascist troops during Operation Husky in July 1943, who, despite being less trained than Wehrmacht troops, were still able to inflict heavy casualties on his unit, to the point that Scaletta himself was the Sole Survivor. Second, The Mafia themselves had been under persecution by both Mussolini's Fascist government, and later, their Nazi allies both before and during World War II. With the Axis Forces having a huge presence in the Pantheon, their efforts to suppress all potential resistance including The Mafia have once again become a priority.

    Valkyrie Jäger 
Valkyrie Jäger, The Better-Armed Enemies of the Pantheon (Valkyrie Squad)
Karl Fairburne: "This is Obbergruppenfuhrer Heinz Böhm, authorization code Iron Scorpion! I need Valkyrie Squad here now! Now, damn it - now!"
Valkyrie Officer: "Understood, Herr Böhm!"
  • Sure enough, the enemy unit he had been suspecting of being ascended had arrived, black uniforms and all. However, what he didn't count on was them upgrading their entire arsenal. Their transports were now the HYDRA Armored Personnel Carrier, the armored cars accompanying them were now either the AAV Armored Car or the HYDRA Mini Tank, and all of their firearms have been upgraded to types such as the Sturmgewehr 60, Handgun 1960, and Automatic Shotgun, replacing older weapons such as the Mkb 42 (H), Mauser M712, and M30 Luftwaffe Drilling. Despite this, the OSS agent manages to kill several of the elite German troops with his Improbable Aiming Skills once more, destroying their armored vehicles in the process. The survivors, caught completely by surprise, Take Cover! and fire in the direction Fairburne's shots had come from. Using this as a distraction, the Lieutenant slips away, but not before grabbing one of their Neunfaust launchers from one of the dead soldiers.
  • Despite this initial setback, the Valkyries still prove to be formidable adversaries to most other Allied and Soviet units. In several other skirmishes between Allied forces and German troops, the Valkyries manage to repel an attack by US paratroopers Cpl. Boyd Travers and Sgt. Jack Barnes on an important German munitions plant.
  • While now being used against Allied troops as they were originally intended, they are still used on occasion as Praetorian Guard units as well as counter-insurgents.
    • When not going after Allied saboteurs, commandos, or paratroops, the Valkyries are often seen accompanying important Nazi officials such as Rudolf von Sturmgeist, Arnim Zola, and Heinz Böhm as their bodyguards, as well as watching over their wonder-weapons projects. And because they are part of the German Luftwaffe, they are also tasked with guarding important German airbases.
    • Their counter-insurgency operations, on the other hand, attract the attention of deities such as Squad 7 and Lelouch Britannia, who are known for their underground resistance slash militia movements in the Pantheon. The former in particular, having battled the Red Skull's forces before, soon realize that the enemies they are now dealing with are far more competent and deadly than the Waffen-SS soldiers they've come up against before, and unlike the Nazi Storm Elites, are far more mobile and carry a larger variety of weapons.
  • One new role that the Valkyries have been given is the assassination of high-profile Allied officials. Among the targets being given to them by Johann Schmidt include Franklin D. Roosevelt and Dr. Abraham Erskine, in order to cripple the Allied leadership and to prevent any more Super Soldiers like Captain America from being made.
  • Aside from Lt. Karl Fairburne, many Allied deities such as the aforementioned Travers, the Basterds and even BJ Blaskowicz often loot them and their ammunition storage facilities, due to the weapons they're using being obsolete compared to the ones being used by the Valkyries.
  • Because of their reputation as brutal enforcers of a military dictatorship, many actual Valkyries such as Freya, Brynhild and Lenneth are utterly disgusted by their use of the name. When they encounter members of the unit in person, they make it a point to slaughter several soldiers in order to Make an Example of Them.
  • They are, interestingly, far from the only German unit to have an arguably better arsenal of weaponry than their Allied counterparts. During the North African Campaign, there was an elite Heer unit called the Schutzvollstrecker, who, like the Valkyries, had developed a revolutionary new rocket launcher, and were also part of a top-secret German operation to turn the tide of war into Germany's favor. Like them, however, the unit was wiped out by Lt. Karl Fairburne, their plans failed, and their new weapons were never produced in sufficient numbers.

    Waffen Infantry, Waffen Officers, and Waffen Senior Troopers 
The Waffen Infantry, Waffen Officers, and Waffen Senior Troopers, Unholy Unit of Elite Grunt Disappointments
Above: Waffen Infantry. Middle: Waffen Officer. Bottom: Waffen Senior Trooper
  • Platoon of Demigods
  • Symbol: Their green camouflage tunics
  • Themes: Gunfight in the Ruins (Waffen Infantry), Room by Room (Waffen Officers), and Sniper Showdown (Waffen Senior Troopers)
  • Alignment: Lawful Evil
  • Portfolio:
  • Domains: Nazis, Soldiers, Germany, Mooks
  • Allies:
  • Enemies:
  • Heavily Opposed By: Bismarck, Prinz Eugen, Getrud Barkhorn, Minna-Dietlinde Wilcke, U-511
  • The Waffen-SS were generally considered to be one of Nazi Germany's Elite troops, alongside the Fallschirmjager, their paratroopers. Compared to their counterparts in the Heer and Luftwaffe, they had a far bigger selection of automatic weaponry, and were often accompanied by either tanks or armored personnel carriers.
  • These troops come in 3 variants, as indicated by the title. All of them wear green camouflage tunics which help to distinguish them from their Heer predecessors (who wear gray uniforms) and Fallschirmjager successors (who wear gray-green camouflage).
    • The Waffen Infantry are their basic infantry unit, armed with an MP 40 submachine guns and Model 24 Stielhandgranates. They are distinguished by wearing a green camo Stahlhelm.
    • The Waffen Officers are their, well, officer variants. They are usually seen leading squads of Waffen Infantry in combat. They are comparatively more heavily armed than their non-officer counterparts, utilizing the deadly STG 44 assault rifle as well as carrying the same Stielhandgranate 24s. However, due to not being as numerous as the regular infantry, they are easy to distinguish and pick off. They are distinguished by their black officer's field caps.
    • The Waffen Senior Troopers are their snipers. Armed with a scoped Gewehr 43, their main tactic is to sit back and snipe enemies from a high vantage point. They are also the only Waffen-SS types not to carry hand grenades of any sort. Of the Waffen-SS arsenal, these weapons are arguably the most powerful, being able to kill an enemy in between one to four hits. They are distinguished by wearing black hoods under their black field caps.
  • However, despite being overall more competent in combat than their Heer counterparts, they were actually weaker than what their intimidating appearances and impressive arsenal would tell you. The Waffen Infantry, their standard infantrymen, were arguably no tougher than the European Heer Infantry, going down in only a few rifle shots or a burst of submachine gun fire. The Waffen Officers, while having the powerful STG 44 as their main weapon, were utterly outclassed as fighters by the more lethal Fallschirmjager Commanders. And the Waffen Senior Troopers, while competent snipers in their own right, were also outclassed by their Fallschirmjager counterparts.
  • If that wasn't terrible enough for these troops, many of them were ultimately sidelined or replaced by their Fallschirmjager counterparts by the time the American paratroopers were landing in Germany, with only the Waffen Officers being retained for the most part, and only as support units, at that. The only Waffen unit not to be replaced at all were the Waffen Storm Leaders, who were the equals of the Fallschirmjager Commanders in combat, and were in essence the unarmored counterparts of the feared Nazi Storm Elites, the most powerful German infantry unit faced by the US Paratroopers.
  • First encountered by the 82nd Airborne during Operation Avalanche in September 1943, a platoon of Waffen Infantry reinforced the Paestum garrison composed of Heer units. Upon arriving, they ambushed a unit of the US 5th Army sent to reinforce the Airborne troops. Despite outnumbering their enemies, the ambush was ultimately defeated thanks to one Cpl. Boyd Travers.
  • From that point on, the Waffen Infantry would become the standard German infantry type faced by the 82nd Airborne, eventually replacing the European Heer Infantry in defending the Audouville gun battery on D-Day. It's also during this point that the Waffen Officers are first encountered by the Airborne. These officers soon establish themselves as much tougher opponents than their regular infantry counterparts, and were armed with the deadly STG 44 assault rifle. Despite these new weapons, they are ultimately overrun by a combination of paratroopers attacking their positions from the rear, and the 4th Infantry Division making their way up the beach.
  • Their last major operation would be opposing the Allied airborne landings during Operation Market-Garden. It was during this drop that the paratroopers would first encounter the first Waffen Senior Trooper, who was defending the Nijmegen church alongside several regular infantry. Despite their immense preparations and defense in depth, they were, again, pushed back by the 82nd Airborne. Even with the arrival of reinforcements in the form of the Fallschirmjagers and Panzergrenadiers, the Germans were ultimately repelled from the town, only managing to win thanks to Operation Market-Garden failing.
  • The last encounter with these troops in any capacity would be during Operation Varsity and the subsequent attack on Der Flakturm, where a handful of Waffen Senior Troopers and Waffen Officers were fighting alongside the Fallschirmjagers, Panzergrenadiers, and Nazi Storm Elites in a desperate attempt. Ultimately, their defense amounted to nothing, as the 17th Airborne paratroopers destroyed all of the war materiel they were guarding, and the Flak Tower they were defending from was blown to smithereens.
  • Following the collapse of the German Armed Forces in their universe, the Nazis in the Pantheon, while disappointed at their defeat, were nonetheless impressed that they still managed to hold out for so long despite suffering heavy casualties. Seeing that they could still serve a purpose to their cause as their standard infantry force, Johann Schmidt, Wilhelm Strasse, and several other top Nazi officials and HYDRA members made arrangements to ascend these soldiers as a platoon-sized unit.
  • In contrast to the ascension of the Waffen Storm Leaders and Nazi Storm Elites, who had arrived in the Pantheon via a Panzerzug, the Waffen Infantry, Waffen Officers, and Waffen Senior Troopers arrived on Sd Kfz 251 armored halftracks. Immediately, they reported to the top Nazis in the Pantheon, in this case Johann Schmidt and "Deathshead" Strasse. Much like their more competent counterparts, they're issued new weapons such as the Assault Rifle 1960 and AR Marksman (replacing their on-hand MP 40s, scoped Gewehr 43s, and STG 44s), updated uniforms that now include body armor and sophisticated comms devices (in addition to their old swastikas being replaced in favor of the HYDRA skull and tentacles), newer and more advanced armored vehicles to replace their obsolete half-tracks, and new orders to guard the various Domains and Temples currently in the Nazis' and HYDRA's control, among which include the aforementioned Der Flakturm.
  • Thanks to their upgraded weapons and equipment, they are now generally able to fight on more equal terms against their old Allied adversaries as well as the Soviets. While not as competent as the Waffen Storm Leaders, the Nazi Storm Elites, and the Valkyrie Jager, they make up for their deficiencies with their larger numbers, as well as the fact that they're now accompanied by both AAV armored cars and HYDRA mini tanks. And unlike the former, they are not deployed as bodyguards for the high-ranking Nazis, thanks to past experience showing them to be Cannon Fodder against Allied commandoes and agents.
  • Despite this increased lethality, however, they still end up being easier pickings for some of the more prepared and competent deities that oppose them. Cpl. Boyd Travers, with his fully upgraded weapons, still manages to mow them down in very much the same way as he did to them then. B.J. Blaskowicz, a well-known Nazi Hunter, easily makes mincemeat out of them, even stealing their advanced weapons and turning them against their former owners, usually Guns Akimbo. However, against less powerful deities such as Lt. Randall, Sgt. Bill Taylor, and Sgt. John Davis, these troops have established themselves as being much tougher to take down than the Heer Infanterie that they've grown accustomed to fighting.
  • Much like the Waffen Storm Leaders and the Nazi Storm Elites, these troops also have a mutual hatred with the good-aligned German deities, in particular with Bismarck and Prinz Eugen, U-511, as well as the Karlslandian witches, due to them vehemently opposing the actions of their superiors, as well as their working with Allied deities, which, from their point-of-view, is treason.
  • All of these troop types can be mistaken for Americans from a distance, no thanks to their green camo uniforms which are similarly colored to the ones worn by US Army soldiers.

Wallmasters, Shadowy Gods of Ambushing Mooks and Transportation to Previous Areas (Fallmasters).
  • Demigod
  • Symbol: A small, growing shadow on a floor
  • Theme Song: Forest Temple (The Legend of Zelda: Ocarina of Time)
  • Alignment: Neutral Evil
  • Domains: Enemies, Walls, Hands, Shadows
  • Portfolio: Monsters Hidden in the Walls, Enemies That Teleport You Away, Sentient Severed Hands, Nightmare Fuel, Creepy Attack Sounds.
  • Heralds: Floormaster, Zant's Hand.
  • Allies: Ganondorf, Vaati, Dark Link, Master Hand, Crazy Hand, Zubat, Firebrand, Nemesis, King Boo, The Mad Piano, The Addams Family, Jack Skellington, Hades (Kid Icarus), the Subhouse of Undead
  • Enemies: Link, Zelda, Navi, Tingle, Rayman, Revolver Ocelot, Coraline Jones, The Green Flu Survivors, Artix Von Krieger, most ascended Resident Evil and Castlevania protagonists
  • Opposed by: Pudge
  • Wallmasters are known to inhabit certain rooms within the House of Gaming, ambushing visiting deities from other Houses and sending them back to the entrance like some sort of undead security system. Virtually every single deity who has fell victim to them agrees that it is an unpleasant experience.
    • Wallmasters, however, aren't exclusive to the House of Gaming. Some Wallmasters have been spotted in the Houses of Theatre and Spectacle and Personal Appearance, most likely followers of Master Hand and Crazy Hand, the all-powerful gigantic hand Gods that reside in said Houses respectively. There are also a few of them crawling around in the House of Villainy, possibly under the command of Ganondorf and Hades.
    • They have also been spotted around the Houses of Slaughter and Otherness (in the latter's case, the Subhouse of Undead in specific), where they appear to feel more at home. Obviously, this meant that they would automatically become enemies with any undead-opposing Gods like the Green Flu Survivor Crew, most former STARS agents and the Belmont Family.
    • Pudge doesn't like their presence in the House of Slaughter though and views the Wallmasters as pests that keep touching and contamining his stock of "FRESH MEATS!!!". He will usually try to hack them on sight, but considering how annoying and unsatisfying they are to kill plus the fact that they are already rotten, dismembered hands to begin with, he can't even take enjoyment in that.
  • Revolver Ocelot hates the little things as they remind him of Liquid Snake's rotten, possessed arm that he once used as a replacement for his own missing one (not to mention all the convoluted, behind-the-scenes stuff that came along with it). This often leads to Ocelot treating them as target practice, in order to relieve his frustrations (although to his frustration, some of them split into smaller ones when hit, and then there's the ones that can become invisible...).
    • Coraline is another deity known to be afraid of Wallmasters thanks to her conflict with the Other Mother's disembodied hand still being fresh on her mind, leading her to become a bit paranoid about crawling hands. However, as far as anyone knows, there are no links between the Wallmasters and the Other Mother.
  • There was a time where Rayman had his hands walk off and go missing while he was asleep (trust us, it happens more often than you think), which led him to have the "brilliant" idea to use a pair of Wallmasters as temporary replacements for them. Nonetheless, this was an awful experience for the Limbless Wonder, who had his "Wallmaster Hands" rebel on him by teleporting any deity that came nearby to outside the Pantheon. Since then, Rayman has been more strict about his original hands going off on their own.
  • It is known that The Addams Family keeps a few Wallmasters as pets/servants similar to their very own "Thing", also a disembodied hand that happens to live in a box. Those Wallmasters, under Thing's influence, have started becoming very handy around the family's house, doing chores and fixing broken things, although they still like to ambush visitors (not that there are many, considering how the Addams are).
    • Upon witnessing their "handiness" at the Addams Manor, Jack Skellington has decided to employ Wallmasters of his own in order to help him prepare the next Halloween. He is also planning to visit the infamous Shadow Temple for inspiration, an idea that... not many deities support (Zelda herself in particular, as that place has some really dark stuff about her kingdom).
  • There is a rumor going on that at least one Wallmaster has started cooperating with the Mad Piano at the House of Music in order to get prey. It is told that the Wallmaster will play a tune on the Mad Piano, attracting unsuspecting deities who see a supposedly vacant piano playing by itself, only for the instrument to attack when the victim gets close enough. Because this sort of trap sounds far too smart and complex for a musical instrument and a disembodied hand to come up with, the rumor has been mostly dismissed as an Urban Legend (Of Zelda), which is a rather odd instance to take in the Pantheon.


    The Goombas 
The Goombas, Mini-Gods of Basic, Introductory Enemies (Little Goombas, Galoombas, Kuribō)
A few variants
  • Quasideities overall, though some trickier varients can be Demideities. The Boss variants are generally Lesser Gods.
  • Symbol: An 8-bit Goomba sprite
  • Theme Song: Goomba Village (Paper Mario 64)
  • Alignment: Usually Lawful Evil, but it depends on the Goomba.
  • Portfolio: Weak Starter Adversaries, Get Killed In A Single Stomp, Majorly Marketed Minions, Waddling Heads, "Evil" Versions of The Toads, Engage In Mook Stacking, Come In Various Environmental Gimmicks, Contain The Occasional Friendly Goomba
  • Domains: Enemies, Weakness, Mushrooms, Mooks
  • Superiors: Bowser, The Koopalings, Bowser Jr.
  • Allies:
  • On Speaking Terms With: The Mushroom Pokemon, Mooshrooms, The Bloom and Doom Co. Plants
  • Enemies: Mario, Luigi, Princess Peach, The Toads, Most Platforming Deities In General, Fawful, Bob The Killer Goldfish, The PvZ Zombies
  • Annoyed By: Zote the Mighty
  • Respect: Bandana Waddle Dee
  • The Goombas are some of the most prevalent soldiers of the Koopa Kingdom, while simultaneously being by far some of the weakest. Rumored to be former citizens of the Mushroom Kingdom before defecting to Bowser's side for unknown reasons, they're often the first to be deployed due to their massive numbers and fearless attitudes. The main problem is that they're incredibly weak most of the time: not only can they not do much more than walk in a straight line at their enemies, they die in one hit to basically anything, be it powerups, koopa shells, bottomless pits, and of course jumping on them. They do have multiple variants that spice up their limited movset, such as having wings or boots, but even then they're still much more managable than most of Bowser's other troops. Still, their large numbers and sheer dedication to their job gives them a place in the army, generally being the first thing they think of when "Video Game Enemies" are mentioned.
  • Their ascension story is rather simple: ever since Bowser first arrived in The Pantheon, he brought his troops with him to do his bidding, resuming his feud with Mario as usual. Eventually, the Main House recognized that a handful of the troops were worthy of titles in their own rights, and naturally The Goombas were the first to get a title considering they were some of the first and most famous starter mooks around. They can be most commonly found in the hall of enemies, and by "most commonly" we mean "swarming the whole goddamn place". This sounds problematic, but these being Goombas it's very easy navigate around them, if not defeat them outright by jumping on them.
  • As a result of their sheer numbers and surprising loyalty, Goombas are some of the most recruited minions for whenever someone wants to save their money on mooks and don't mind a simpler solution. Obviously they're pretty much useless as proper muscle, but they can serve as rather handy distractions for when said villain wants to stall the heroes. Hell, some of the Goomba's variants can prove to be legitimate trouble by "disposable mook" standards. A few villains even treat their Goombas to various upgrades to make them into legitimate threats capable of throwing down with some competent heroes. Of course, there are enough generally better options that some villains don't even bother with them, and no matter what you do with a Goomba they're never gonna beat someone like Superman any time soon, but nonetheless Goombas still see steady employment to this day.
    • Some villains go further and mix-and-match other weak mooks together to get the most bang for their buck, in the process discovering that Goombas get along surprisingly well with other, similarly weak minions. The reasoning is rather simple, mainly out of respect for the Trope Codifiers and how they basically gave them a job, with a dash of general pity for how weak the Goombas were. They're practically best friends with fellow Nintendo mooks the Waddle Dees thanks to their similarity's as disposable Waddling Heads and will happily work together to (try and) take out a bigger threat should the need arise. A similar partnership was formed with the Slimes and Hee-Horde, and a few Goombas have even been seen hanging out with the 501st legion, bonding over their experiences as canon fodder. These sides naturally tend to join forces alot, and the result is... a little more effective than usual.
    • As such, Goombas tend to heavily respect select mooks that go beyond their rep and prove themselves worthy of being badasses in their own right. Bandana Waddle Dee tends to be the first one Goombas think of in this regard, as he's gone from being just a Waddle Dee with a bandana to an expert spearsman that can almost go toe-to-toe with Kirby himself. That said, they're also a bit annoyed that Bandana Dee is more or less a good guy nowadays, and while he's flattered by the admiration he's rather firm about being Kirby's friend. A few Goombas occasionally joke that they do indeed have a legend among their troops: The very first Goomba that Mario encounters in his first adventure, allegedly having killed him more than any other enemy the Plumber has faced. Most people, Mario himself included, mostly dismiss that one as a rumor though.
  • Thanks to their nature as the basic platforming enemy, as well as their mass employment options, pretty much every evil Goomba has a grudge against pretty much every platforming-capable deity in The Pantheon. While Goombas are already known to blindly rushdown anyone they see, they're noticeably much more aggressive when they see a platforming character, rushing them down in the hopes of finally getting to kill one. Of course, these almost never end well for them, as said god just jumps on them and goes on their merry way. Sometimes they even use them as improvised spring pads to get to higher places. There are a few characters that can't just stomp on them, such as The Kid, Meat Boy, Madeline, ect, but even then they always manage to evade them effortlessly. Nonetheless, the Goombas have never stopped charging at them with reckless abandon, though nobody's able to tell if it's out of determined bravery or utter stupidity.
  • OK, let's just rip the band-aid off already: Goombas are considered some of the weakest, most easily beat gods in The Pantheon, and have been beaten by nearly every god there at least once. This is a reputation that The Goombas have long accepted at this point, though at the same time there are just as many dedicated to disproving this rep by any means necessary, to predictably unfavorable results. A popular joke around the realm is that, if a deity can't beat a Goomba, that's when you know they're pathetic. Look no further than Zote the Mighty, a notoriously egotistical knight wannabe that one time challenged a lone Goomba to a duel thinking it was a disgusting beast... and then lost. It was a totally normal Goomba by the way. Most gods still don't let him hear the end of it to this day. A lesser-known incident was when Bob the Killer Goldfish met one, who inexplicably managed to clear his lair and reached his location, knocking him off his pedestal without even knowing he was there. Of course, how a Goomba got there is the real mystery, considering that Bob's lair isn't nearly as harmless as he is.
  • Unfortunately for The Goombas, they're often seen as easy prey for Zomboss's zombies, all of which hate plants and actively kill any living foliage they find. Since Goombas are essentially living mushrooms, the zombies occasionally use them as "stress relievers" (AKA free food), and considering how weak they normally are The Goombas can rarely do anything about it, though a few other variants are at least known to go down fighting. It's because of this that Goombas generally rely on the Zombies mortal enemies, the Doom and Bloom Seed Co. Plants, to protect them. While the plants are generally fine with some Goombas, as their ranks do contain mushrooms, they're much more wary of the ones that actively work for Bowser, considering the whole "evil overlord" bit. They'll still help protect them from Zombies, but they're adamant about not helping Bowser with any of his schemes.
  • The Goombas that were chosen for The Pantheon are generally the ones that are part of Bowser's army, as befitting of their mook title. However, just like most of King Koopa's crew, there's a healthy amount of Goombas that aren't interested in their supposed leader's shenanigans. Quite a few can be seen casually spectating sport events and kart races alongside Toads and Yoshis, with some actively helping to run said events. They've been a regular sight at Mario Party as well, with at least one Goomba actively competing in the games. Hell, at least two Goombas have acted as Mario's ally during his adventures, most notably young Fan Boy Goombario and Adventure Archaeologist Goombella, both noticeably more intelligent than your average Goomba. As such, some friendly Goombas are allowed to roam the Pantheon, albeit not without fearing that someone would mistake them for regular Goombas and try to jump on them.
  • Some people have pointed out that Goombas are pretty much the Koopa Kingdom's answer to Toads, being small, fragile mushroom people who make up a majority of said kingdom's population and/or workforce. There's allegedly a good reason for this: rumor have formed that apparently, Goombas used to coexist alongside Toads in the Mushroom Kingdom before Bowser arrived, after which they defected to his side and stayed loyal to him ever since.Now why they did this has never been said, as said info has rarely, if ever, come up nowadays, and any Goomba that's asked about it has admitted that they pretty much forgot why they did so as well. As mentioned above, there's still Goombas that peacefully coexist with Toads, so either they're letting bygones be bygones or they simply haven't defected like the rest.
    • On the topic of Mushroom-Based lifeforms, their relationships with Goombas generally depends if they're fighting or not, mostly regarding the mushroom-based Pokemon that have ascended. By default they're neutral, if not outright on good terms with them, generally leaving them alone without hassle. That said, if a trainer with said Pokemon tried to attack a Goomba with them, said Goomba being fully prepared to defend itself (often fruitlessly). Goombas are also known to be fond of Mooshrooms, which are cows covered in mushrooms, with a few even keeping them as pets of sorts. A few Goombas have semi-joked that, having heard of a dimension where they're much more aggressive, they can enter said realm and befriend those Mooshrooms so they can become unstoppable, though most Goombas dismiss it as an awful idea considering just how aggressive they are.
  • The Goomba pictured above actually has a funny story attached to it: being that he was rumored to be a victim of not watching the Super Mario Brothers. Super Show, being turned into a goomba as a consequence. He refuses to talk about it.

    The Slime Family 

Some slimes draw near! Command?

The Slime Family, Deified Collective of Adorable Slime Enemies
A tiny fraction of the many varieties of Slime!

  • Quasideities with many variations that range from Demigods to Lesser Gods, very few bordering on Intermediate
  • Symbol: A regular blue Slime individual
  • Theme Song: Dragon Quest - Battle Theme and all its other variations, but some go by Boingburg instead
  • Alignment: Can vary greatly, but generally they're Chaotic Neutral (the Slimes from Slimenia are True Neutral leaning on Neutral Good)
  • Portfolio: Cute Slime Mooks, Mascot Mooks Of Their Franchise, Blob Monster, The Weakest Enemies In Their Series Overall, But Having Many Variations That Are Harder To Defeat, Not Necessarily Always An Enemy
  • Domains: Slimes, Enemies, Cuteness, Mascots
  • Followers: The Punis, The Porings, The Dogoos, The Puyo, the Blob family
  • Allies: Rusty, Mimic, and Cube, Rimuru Tempest, Beatrix LeBeau, The Angry Birds, Gooey, SCP-999, Suu, The Human Child, The Goombas, The Waddle Dees, Chansey and Audino
  • On working terms with: Bowser, King Dedede
  • On bad terms with: Perry the Platypus, Arle Nadja, Platypet
  • Enemies: The Dragon Quest Protagonistsnote , many an adventurer or adventuring party that merely see them as EXP sources, The Blob, Hedorah, Yasuo
  • One of, if not the most prolific and famed Mooks in its game, let alone Eastern RPGs, these adorable little slimes, while not exactly the biggest threat one could run into, their tenacity has kept them out and about in the series for decades. Becoming a staple enemy of its games, the Slime's influence has extended to have many variations to make for more interesting encounters, and with so many around, some have even chose to take the Slimes around as tamable monsters. Their popularity has even earned a series in their own name, as the protagonists of said spinoffs. Friendly, heroic, or not, these simple teardrop shaped entities had established great influence on the series, and even outside media is undeniable.
  • Even before the Slimes were ascended, they were always bouncing around in the Pantheon ever since other deities originating from the same series had ascended. It was mainly the regular blue Slime, however, given how common they were, and difficult to remove completely, the slimes freely festered in the Pantheon. The Main House would soon have a group of King Slimes, all created by many slimes amalgating together, intending to visit to get a request in. The gods higher up learned that the Slimes wanted to ascend for real, and given that their cute design was so influential, there was little dissent in the idea of giving the Slimes the Cute Slime Mook trope. The moment that occurred, slimes started to pop out everywhere in the Pantheon, and not just the normal blue slimes. All of the Slime's variants and counterparts began to spawn throughout the House of Gaming, as a result of the slimes getting their entire family ascended into the Pantheon, until they got a vast archipelago to themselves to make their home.
    • Their famous appearance wasn't planned to be so by their games' creators, who intended them to look more like the traditional appearance of monster blobs you'd see in tabletops, older computer games, and such. However, the artist behind the Slimes' design, Akira Toriyama, decided otherwise and gave them the iconic teardrop shape and cute, smiling face that brought about the Slimes' legacy. Since the Slimes ultimately owe it all up to Toriyama's decision for their ascension, the man is one of the few humans that all the Slimes show either respect or friendliness towards by default.
  • The varied landscapes of their "temple" that represents the lands belonging to the ascended Slimes is representative of the many varities of the Slime that adventurers can run into, some with better or newer stats and abilities, including the earlier appearing types of slimes, notably:
    • She-slimes, which actually have no different a ratio of males to females compared to other varieties, despite what their name suggests, akin to ladybugs, for example. What you can expect from these Palette Swaps is them being significantly stronger than their normal blue varieties, and probably not what a novice adventurer should try and fight early on. There are also the spotted variants known as mottle slimes, who have their own she-slime variants, among other varieties. A few deities have had the desire to not only tame them but treat as something like a pet spotted dog, for some reason.
    • Bubble slimes are more similar to your usual Blob Monster, but keeping the cute face. These slimes and their variants are known for their Status Infliction Attack, which would be the ideal introduction for visitors that haven't been familiar with other deified enemies that do the same. There are newer and muckier variants appearing that are capable of growing mushrooms, truffles, and other fungi, so they can be found in the House of Nature or bringing life to desolate areas.
    • Healslimes, floating slimes with tentacles akin to jellyfish, doing what their name would suggest. Healing spells are the only things they really know, and their dedication to healing other slime comrades and allied entities is even greater than their self-conversation instincts, proving them to be dedicated healers of their kind. Do beware of another variation of slime that resembles them, known as the Man O' War, but instead of healing, is aggressive and attacks enemy adventurers with paralysis and other stinging attacks.
    • Shell slimes and sea slimes are coastal variants of slimes that have used their shells as a form of defense, and slip away when things are looking bleak for them. Seaslimes in particular can be found when sailing through the seas, as well as icy variants known as Slimecicles. Sailors are recommended to keep an eye out for these variants not because they're dangerous, but because their presence indicates that an iceberg is near.
    • Drake slimes and dragons are true to form, slimes with a shape that takes a bit from dragons, though they aren't necessarily dragons. They still act as if they're dragons, and a decent starting point for those aspiring to tame a dragon. From what tamers have noticed, they have some allergy to blood, so their flame breath is more worrisome than the possibility of getting bitten by them. While not similar to them, Dark slimes and their variants are more likely to go after others' blood, being similar to the vampire-like Drackies in their world.
  • And there are still more variations that aren't listed above, with bulb slimes and their variants recently popping out of farmers' fields from time to time as well, the Pantheon has acknowledged the possibility of more types of the Slime developing as they stay in the Pantheon. While their allies and curious onlookers of nature are interested in what new kinds of slime will appear next, others worry of the new surprises they can bring. Given the much more varied environments within the Pantheon and how they can adapt themselves to suit it over time, like with Rubble slimes appearing in the more urban areas, many are on the watch for new varieties.
  • It's obvious that these slimes like going in groups, to the point that they'll even call in reinforcement slimes to do so. Should enough accumulate, they can undergo slimification, where eight slimes can amalgamate- wait, sorry, amalgoomate, into a King Slime, a much bigger threat than the sum of their parts. Thankfully, not every slime variation can do the same, though the metal slimes can. Or if there aren't enough slimes, they can simply form a slime stack. While there currently haven't been any meetings between many King Slimes, let alone a group of at least eight at once, there's the question of what happens when eight King Slimes hypothetically decide to goonite into one even bigger slime to top even the regular King varieties. Perhaps it's for everyone's own good that they won't know the answer, nor that the King Slimes lack interest in finding that out.
    • As much as these slimes like grouping together, they don't like to be near Arle Nadja and her associated friends and foes in the Pantheon, due to how they've ended up caught up in their games. Not as players, but as game pieces, thrown in with other Puyo. From what they've described their experiences, it's been rather traumatizing for them, while Arle and her friends are more annoyed that they end up dropping into their games by unknown methods.
  • Of all the sub-families in the Slime Family, the metal slimes have earned their own family classification, due to their reputation for being really hard to kill, as a result of only taking Scratch Damage from physical attacks, high evasion, immunity to magic, and tendency to flee. And that's not considering the Gem Slime variants that can cast Magic Blast. However, many adventurers still target them due to the loads of experience points they gain when killing a Metal Slime (or for Gem Slimes, riches). This especially applies to Metal King Slimes that predictably give even more EXP, or rarely some Metal Slime themed equipment. Since one of the most reliable ways of taking out a Metal Slime is with critical attacks, Yasuo, who can utilize them to his advantage better, and those with really strong physical attacks like say, Matt can bypass those pesky defenses, so such characters gain the most ire from them. The Metal Slimes have even gotten along with Chansey and Audino out of sympathy for being targeted for the sake of EXP grinding.
    • One of the most desired targets that adventurers try to go after is the Platinum King Jewel, the Metal Slime of the Metal Slime family, and that's saying a lot. While the most rewarding out of all of them, so far it has eluded defeat against everyone pursuing it. It's not only due to its high stats in everything, on top of what makes the Metal Slimes so hard to kill, but it can blind everyone with one usage of Dazzle, nullifying even those who can use critical hits or sheer power to their advantage. And the absurdly powerful deities that could consistently take it out logically have no reason to go after it, anyway.
  • Another peculiar variant of the Slime are the Slime Knights, slimes that are steeds for dwarfed humanoid knights with a sword and a shield depicting a slime, indicating their loyalty to slimekind. Having been ascended along with their mounted slime brethren, many wonder about how their culture and symbiotic relationship with their slimes work, or if they're even human. From observations, some have hypothesized that their bonds are so strong that if one of them is killed, the other dies with them. Metal Slime Knights are the exception with the knight just dying and the slime itself fleeing to live another day, which is why they don't give too much EXP either. Some believe that it's the slime that gives orders to the knight despite being the steed. These feisty duos have their own stronger variants, mainly the Slionhearts, the kingly counterparts of the Slime Knights that can put up a valiant fight. Some of these Slime Knights have gotten into fights with Shovel Knight, perhaps due to fate, but one Slime Knight named Goowain, who had fought along aside heroes before, befriended the knight after a duel.
    Goowain: It is a fine thing indeed to have companions on the road of life!
  • While they're mainly enemies of the ascended Dragon Quest heroes out of principle, the fact that none of the bigger villains from the series have appeared in the Pantheon means that their exact loyalty is not very clear. Many who seek more Mooks to add their ranks and don't discriminate too much are willing to enlist them, though they're not really the most powerful minions the Pantheon has to offer. Not all slimes will oppose heroes, however, with some having been known for even joining said heroes in their quests. It's pretty easy to tell if a Slime is willing to be friendly, if they tell you themselves "I'm not a bad Slime!" Some of these friendlier slimes managed to have a peaceful encounter with Frisk and now roam around with their friends as well, though rumors of their other more violent "paths" have startled them a little. There are even those who are willing to tame Slimes and make them fight for their trainers as well, akin to Pokemon trainers.
    • Due to the Slimes' friendship with the Goombas and Waddle Dees, hanging out or getting into stacking contests, both Bowser and King Dedede have decided to take advantage of the situation, enrolling some of the Slimes to their own numbers. As a result, the two kings have to manage relations with them, including their more goo-dy goo-dy brethren lest the Slime Family all turn on them. Additionally, Bowser has introduced Dedede to a game that he and the Slimes occasionally play together. Dedede's not adverse to a friendly competition of economics and properties, but he's baffled at the fact that the Slimes play pretty well at it, and more so about how they use controllers shaped like themselves to do it. Bowser simply shrugged at Dedede's second remark.
  • With some slimes having joined the ranks of the heroes that normally fight them, they're not unfamiliar to some of their own being adventurers. They learned about Cube from the Rusty trio and had a pleasant meeting with the three, with a few of the Slimes assisting the adventurers at times. From there, Rimuru Tempest learned about their ascension and immediately went out of his way to gain their alliance. The Slimes ended up taking the invitation to the Jura Tempest Federation well, seeing nothing but benefit in joining a force ran by a fellow slime. A few slimes were intrigued by Rimuru's shapeshifting abilities, but for the most part, many a slime believe "that we don't need to be a gooman to be good and jolly (slurp)".
  • Being a caretaker of her own kinds of slimes, Beatrix LeBeau was excited to see the members of the Slime Family in person. While unfamiliar to their ways and mannerisms, she figured out how to make feel welcome along with the plort-producing slimes she takes care of as her occupation demands. While the Dragon Quest slimes do occasionally fight over food sometimes, they consider Beatrix's slimes to be friends as well. As Beatrix's generosity became to grow on the Slimes, some of them attempted to ask Beatrix using their knowledge of human tongue to visit the Far, Far Range. Deeming it of little harm, she agreed to take a group of slime tourists there. The slimes ended up enjoying the vacation for the most part, but the Tarr outbreaks scared them off from making it a permanent residence for them. Beatrix also observed their interactions with plorts, which ended up making the slimes that ate them gain some magic powers based on the eaten plorts, though she warned them not to eat multiple types since it could risk turning them into something like the Tarr, which the Slimes heeded.
  • Looking forward to more slimes to meet with, they ran into SCP-999, who the Slimes all mistook for a She-slime at first, but after a few weeks, they realized that SCP-999 was just of a different sort. They don't mind hanging out with the orange blob however, and SCP-999 hopes to make more of the Slime Family more friendly toward humanity in general as they interact. Similarly, Gooey was also mistaken for a regular blue Slime, but the long tongue surprised and got the Slimes to recognize Gooey as their own individual, though they still keep him around as a friend, despite his potential origin. They also learned about Suu, a Slime Girl who also has an Interspecies Romance with a human, which weirded out much of the Slimes, but they decided not to judge her on it and left her interests be. The Blob and Hedorah were more of the kind of slimes they didn't want to get near, despising Hedorah for not only wrecking their environments and homes, but devouring the Rubble Slimes among them. The Blob also has no care for what it eats, so the Slimes were nothing more to it than more matter to consume and absorb, making it a dreaded slime that they will either run away or blast magic at, if the latter is a viable choice for the stronger slimes.
  • While hard to find amongst the Slimes' domain, determined explorers can run into a slime-populated island known as Slimenia. One of its most bustling villages, Boingburg, is home to one of Slimenia's most interesting Slime citizens, Rocket, who has saved his fellow Slimes many times from the Plob, a large gang of Platypunk and their monster associates who antagonize the Slimes for their own varying reasons. While friendly to fellow visiting monsters, humans are not allowed on the island, especially not adventurers since they don't want them causing harm to innocent slimes, excluding their listed allies. Should one threaten their slime-ciety, the invaders will find themselves in big trouble with not only Rocket but a gigantic tank he can operate, known as the Schleiman Tank, which can fire all sorts of ammo at the enemy, included scavenged ammo from their enemies or even the slimes running the tank, Rocket himself included, which likely explains their friendship with the Angry Birds. Many mooks and members of the Hall of Enemies have attempted to raid Slimenia in the past, but they've been quashed and ended up becoming harmless citizens of Slimenia. Excluding the human enemies, who have the lucky fate of becoming ammo launched at other invaders.
    • The Slimes in general, but especially in Slimenia, don't seem to like Perry the Platypus too much, due to mistaking Perry for being one of the Plob. His secret agent hat doesn't help Perry's reputation at all, so Perry ends up being chased away by Slimes eager to bounce into him in encounters. He has attempted to use the fact that he lacks a Platypunk tail to show that he's not one of the Plob. Unfortunately, some rascals and pranksters like to stick said tails on Perry, which only convince the Slimes that he's one of the Plob even more, forcing Perry to flee from the Slimes before he becomes cannon ammo.

    The Waddle Dees 
The Waddle Dees, Deified Collective of Waddling Heads (The Hardest Boss In All of Existence, Waddle Dooters)
The Average Waddle Dee
  • Quasideities
  • Symbol: Waddle Dee's face; alternatively, a red-and-white-striped umbrella
  • Theme Song: Battle Among Friends: Waddle Dee (Kirby 64: The Crystal Shards)
  • Alignment: True Neutral
  • Portfolio: Waddling Heads, First-Stage Mooks, Adorable Creatures, Can Wield Parasols, Undying Loyalty To Those Who Care For Them
  • Domains: Minions, Movement, Anatomy, Heads
  • Herald: Waddle Doo
  • Followers: The Metools, The Yukkuris, the Pookas, the Monstars
  • Superior: King Dedede
  • Allies: Bandana Dee, Bowser, The Koopa Troop (The Goombas, Lakitu and Spiny, The Koopa Troopas, Blooper, The Boos, The Bob-ombs), the Prinnies
  • Enemies: The Dark Matter Horde, Queen Sectonia, Mario, Luigi, King K. Rool, Jigglypuff
  • Opposes: Etna
  • Researched by: The House of Knowledge
  • Adored by: Rena Ryugu
  • Complicated Relationship: Kirby and Meta Knight (allies or enemies depending on the game)
  • Waddle Dees are a common species native to Planet Popstar. They're a carefree bunch, preferring to relax and take it easy. Many Waddle Dees native to Dream Land are loyal to King Dedede, and work hard for him despite their relatively weak bodies and lazy nature. The most striking part of their appearance is that their bodies completely lack a torso, only having a head with stubby limbs attached.
  • There used to be only one Waddle Dee holding the title of Waddling Heads, but one day, King Dedede made a request to the Court of the Gods to ascend the rest of his Waddle Dee minions. Shortly after, the lone Waddle Dee left the Pantheon and returned to the mortal plane. A few weeks later, a large population of Waddle Dees were spotted around Dedede's temple, with a very happy King Dedede celebrating their arrival.
  • A certain Waddle Dee is known for assisting Kirby and Ribbon in their adventure to collect crystal shards by transporting Kirby via boat or minecart. Some deities speculate that Bandanna Dee is that very same Dee, but these rumors have yet to be proven. He's sometimes used as the mouthpiece for the Waddle Dee population.
  • Some Waddle Dees are seen carrying a spear, and they know how to do simple combat moves like jabbing and throwing. When asked about how Bandana Waddle Dee got so skilled with his spear, Waddle Dee said he doesn't know but it probably has something to do with the bandana.
  • The Waddle Dees hate Zero and Queen Sectonia for having his Dark Matter minions possess Dedede multiple times and ordering Taranza to kidnap him to conquer Pop Star respectively. Both of them ignore the Waddle Dees, as they pose little threat to them.
  • The house of Knowledge has tried to study the Waddle Dees numerous times because they're very curious as to how they function as a head with feet. King Dedede wishes they would stop stealing his Mooks because nobody is allowed to abuse his Waddle Dees except him.
    • The only thing Waddle Dee has told them is Waddle Dees eat through osmosis. This only raised the house's curiosity even more, as now they're questioning how that is even possible.
  • Mario once mistook a Waddle Dee for a Goomba and was surprised to find that jumping on it hurt Mario instead. When he returned with a Fire Flower, the Waddle Dee was seen running at a speed thought impossible for something without legs or discernable organs (namely lungs).
    • This wasn't the first time a Mario brother had Waddle Dee related troubles; During the subspace incident, Luigi got startled by one, which lead to King Dedede turning him into a trophy. To this day, Luigi still gets a bit nervous when he's around them.
    • The Waddle Dees have made themselves enemies with King K. Rool after he smacked Dedede when makng his grand appearance in the fifth Smash tournament. K. Rool doesn't care about them, so he mostly just ignores them.
    • On the other hand, The Waddle Dees look up to Bowser as he cares deeply for his minions. They get along with the Koopa Troop very well, as they're weak, yet loyal minions who have strength in numbers. As such, they're occasionally seen assisting the Koopa Troop with tasks. Bowser appreciates their hard work, and considers them honorary Koopa Troop members.
  • Some Waddle Dees tend to feel uneasy and sometimes even flee at the sight of Jigglypuff because of how much she looks like Kirby. Jigglypuff is annoyed as that means they won't stay to listen to her singing.
  • Upon setting her eyes on them, Rena Ryugu became overwhelmed at their cuteness and tried to take some of them home with her. This lead to an enraged King Dedede chasing her around the Pantheon trying to clobber her with his hammer. She now keeps her distance and admires them from far away.
  • The Waddle Dees will happily serve anyone who treats them with kindness. Needless to say, they dislike anybody who are abusive and harsh to their minions. Of special note is Etna, who regularly abuses and kills her Prinny minions whenever she's angry, or just because she felt like it. Etna would rather punt them like her Prinnies, which often gets her into fights with a very angry Dedede. They and the Prinnies get along well, but they question why the Prinnies stick around such an abusive boss.
  • Can also be found in Facial Attributes.