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Pantheon / Tactics & Strategies

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Carefully planning is one the key points in order to achieve victory, and this house gathers an impressive number of the best tacticians the Pantheon has to offer. It's very likely that you will see these people in the House of Knowledge, often spending their time designing or coming up with new combat strategies.


These guys are up there with the Military Ranks sub-house in seniority, and are treated with respect (mostly) by the rest of the Pantheon. This sub-house thus occupies a lofty position on a mountain overlooking the House's many battlegrounds with planning rooms, head offices and secret exits to the Houses of Knowledge, Mentalism and by rumour, the meeting place of the Council of Shadows.

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Intermediate Gods

    Leonidas I 
Leonidas, God of The Spartan Way (King of Sparta, Commander of The 300, Lancer, King of Flame)
As a Lancer 
  • Theme Song: "Just Like you Imagined"
  • Intermediate God
  • Symbol: A hoplite's shield
  • Alignment: Lawful Neutral with Chaotic Leanings
  • Portfolio: High amount of Shocking Moments, Slow Motion Cuts, One Liners, Training From (And Dinner In) Hell, Large Ham, Badass Beard, Spears, Defensive and Offensive shields, Hard-working kings, Memetic Mutation.
  • Domains: Destruction, Pride, Strength, Madness — SPARTA!!!
  • Allies: Hercules, Zeus, Dovahkiin, Pantheon, Ares, The Master of Chaldea
  • Courageously stood against an army of encroaching demons with just 300 soldiers. Just don't ask him to fights Ghosts. But he will still give his all to fight Ghosts whenever it's his duty to quell them.
  • After being deified, he made a special contract with Enma Ai to escort him for daily dinner (with his resident Spartans) in Hell. Ai even mentioned in a deadpan tone that there are a lot of Ghosts in Hell, so is he still going to dine in it? Leonidas just told her not to ask and just get on with the reservation already.
  • As of recently, Dovahkin has taken his craft Up to Eleven with a battle cry that can Blow You Away.
  • His abs are scientifically proven to be harder than the armor that Master Chief is wearing. Or at least if you believe the rap battle they once had.
  • He is one of the few people that Kratos has any kind of respect towards, even though just a little. Being the King of Sparta does help a bit.
  • Whenever he visits the House of Theater, the comedians do their best to keep him entertained. The reason for this is that he has a tendency to Sparta-kick anyone who doesn't get a laugh out of him.
    • Same thing goes for anyone who gives him de-caff when he's in the House of Food.
  • The Spartan Way, according to him, is neither blasphemy nor madness. Tell him otherwise and you will end up with a dent in your ribcage shaped like his boot.
  • His former high priest is Pantheon of Mount Targon, who has since ascended. Leonidas was pretty impressed with how much he glorifies what battle really is and being a product of Targon's version of The Spartan Way (and if anything, he can jump better than Leonidas). Even Leonidas would make an exception on how much the guy's profession is being a baker, not a "HAOOH! HAOOOH! HAOOOOH!!"
  • Pretty much one of the few deities to admire Ares when everyone else are more than eager to make him look like a wussy loser. Leonidas and the Spartans always admired the symbol of manly combat and bloodlust that Ares exudes, and thought overreliance to strategies are for those 'boy-lovers' from Athens. In turn, this house is also Ares' favorite house, and he doesn't act much like a jerk, but like true manly war-buddies.
  • Cersei Lannister has invited Leonidas to lead her armies. While many deities tell him not to accept it, given Cersei has questionable morals and the potential to endanger his life, Leonidas is still considering the proposal, given she reminds him of "his queen".
  • The Battle of Thermopylae has become ingrained onto his legends that he can summon the spirit of his 300 men to form an ultimate defensive wall on his exclamation of "Thermopylae. Enomotia!!". Of course, before activation, he has to exclaim this first: "This. Is. SPARTA!!!"

Captain Titus, God of Military Mavericks (Captain of the Ultramarines Second Company, Saviour of Graia, "Motherfucking" Titus, Redeemer of the Ultramarines)


Lesser Gods

    Black Spy and White Spy 

Black Spy and White Spy, The Co-Gods of Knowing The Other's Plans and Suspecting That (Black Spy: Black, Joke, Cloak. White Spy: White, Dagger)
Black Spy and White Spy. I know, it's hard to tell them apart

    Dian Wei 
Dian Wei, God of Holding the Line (The Coming Evil)
  • Theme Song: Model Reed
  • Lesser God
  • Symbol: Two halberds crossed with one big axe.
  • Weapon of Choice: Both of those two symbols, though not at the same time.
  • Alignment: Lawful Neutral
  • Portfolio: Bodyguards, Bald of Awesome, Big Guys, Heroic Sacrifice, Last Stand, Super Strength
  • Domain: Sacrifice, Servitude, War
  • Followers: Captain Kirrahe, The Ōarai Academy Automotive Club/"Leopon Team", Pathspace Test Subject K
  • Allies: Cao Cao, Xu Zhu/Chu (his best friend), Musashi Tomoe
  • Enemies: Lu Bu
  • Rose to Godhood once it is said that even his corpse holds off the line of many enemy soldiers, allowing his Lord Cao Cao escape. To this day, even in the Pantheon, if Dian Wei ever gets assigned to guard something, nobody gets past it.
    • All of the above involves no dungs. Really. But it may be true.
      • In terms of bodies however, it's stated in the novel that Dian Wei actually did use dead bodies to pummel away at his foes while guarding Cao Cao's historical escape at Wan Castle. This was due to Huche'er stealing his signature weapon away from him beforehand (either his paired ji, or his hand-axe).
  • Leonidas has shown to be impressed by Dian's capability in combat, as well as his loyalty.
  • He overheard the three brothers Liu Bei, Guan Yu and Zhang Fei wondering just when his liege Cao Cao is going to ascend. Hearing this, Dian Wei immediately butts in and exclaims that they can bet on his liege appearing any time soon.
    • His uttering of his Liege's Name was enough to summon him to The Pantheon, Dian Wei has since made it back to his Lord's side to once again fight under him.
  • His style name is said to be "Ziman" in some sources, but of course it could be from a result of either misinformation or a mistranslation alike. Dian Wei just shoves it aside and just often states nowadays that he never had a style name, nor does he somehow care about having one (but he does wish it makes him more on his very-close-friend Xu Chu's level, who's style name is Zhongkang).
    • His title of "Coming Evil" is also derived from the very man named "Elai", a bodyguard of the historical King Zhou. Some say that it's either a literal "other name" for him, or it's more of a title due to its literal translation.
  • While this incarnation of Dian Wei is most well-known for using a hand-axe, Dian Wei himself mentions other sources had him using a pair of dual ji instead. And while he does enjoy his paired ji, he's also liking his bull-shaped axe that may or may not be named after two different mythological beings behind its name ("Ox Head").
  • While he admits that it's a bit awkward that he scares people all the time with his appearance, many gods are surprised to find that Dian Wei really cares about his friends and the common folk alike. Some would say that if he wasn't involved in war, Dian Wei would've been an all-around great guy. He also notes that his bald image wasn't from anything special, since he can't even remember if his historical-self even looked like that in the first place.
    • This also goes to show with his Spear Counterpart named Liuliu/Ruru; word has it that they may be trying to find some way to cook up some great recipes together for some solid feasts between friends.
    • On the other hand, he's absolutely furious on hearing about the other Spear Counterpart, Ten'i (who just simply has his name rendered in Japanese on'yomi), who suffered tons of parental abuses that she killed her parents. When Sima Yi reined in his own Spear Counterpart who was worshipped by Ten'i, Dian Wei immediately offered to become a foster father figure, and thankfully the girl's psyche is making a recovery as Dian Wei also scares off any Alpha Bitch trying to bully her.

    Genghis Khan 
Genghis Khan, God of Uniting Others Through A Common Foe (Khan of the Mongols, King of Kings, Chinngis Hann and maybe Doombreed. Birth name: Temujin)

    Olaf (Nintendo Wars
Olaf, God of Winter Warfare (Whip)
  • Lesser God
  • Symbol: The Blue Moon Symbol
  • Theme Song: Olaf's Theme
  • Alignment: True Neutral
  • Portfolio: Blizzard CO Power, Winter Fury CO Power, Badass Beard, Patriotic to Blue Moon, First Antagonist of the game, Incompetent General turned Dangerous in Later Years, Grumpy Old Man, Hometown Destroyed by Black Hole, White to Brown Hair in International
  • Domains: Snow, Warfare
  • Allies: Grit, Colin, Andy, Max, Queen Elsa, Mei Ling-Zhou, Jack Frost, Olaf (Frozen), Nicholas Saint North, Courier, Katyusha, Olaf (Lost Viking), Viktor Reznov
  • Enemies: Count Olaf, Kaldr, Esdeath, Arthas Menethil, Red Skull
  • Olaf is a proud veteran CO of Blue Moon, and he's notable for ensuring his soldiers and vehicles have the advantage when fighting in wintry landscapes. While many armies struggle in the snow, suffering such ails as slower movement or doubled fuel consumption, Olaf's forces don't suffer from these disadvantages. In addition, his CO Power allow him to summon snow. Though while his regular CO power, Blizzard, only turns the battlefield into a snowy expanse, his Super CO Power, Winter Fury, does so with a blizzard harsh enough to harm his foes' forces in addition to that. On the other hand, he hates rain, and his forces suffer it the same way other armies suffer in show.
  • He is often compared to Santa Claus because of his snowy, white beard, unless it happens to be orange at the time. He even has a red coat for the occasion, to make the appearance uncanny. He often helps as the ideal Mall Santa because of his appearance, and he's highly regarded by other Santas in the Pantheon despite Olaf's grouchiness.
  • Olaf was overjoyed to see Grit and Colin, his fellow Blue Moon COs in the Pantheon, despite the fact that the sniper's laziness annoys him.
  • He was amused to find a snowman who shares his name, and he is pleased to meet with his creator, a pleasant woman with the power to create a winter wonderland, which reminds him a lot of Blue Moon.
    • He's since heard of another Olaf in the Pantheon. Unlike the little snowman, he showed no sympathy toward the Count due to his abusive nature to the children he adopted for their fortune. The Count, in turn, treads quietly around the CO: one misstep, and he can be sure that winter will come early.
    • Another Olaf has since showed up, this one being a fat Viking. This Olaf is rather amused by the Lost Viking's rather "dim" nature, but knows better then to remark on it...Olaf has made some unfortunate mistakes in the past.
  • Do not remind him of his years at the first war in Cosmo Land: the stress of dealing with Black Hole caused him to launch a military campaign against Orange Star, who he was misled into believing were his foes. Also, he claimed to be a proud member of Blue Moon with no relation to Orange Star, despite claims of having once been Nell's superior. Both side have different stories.
  • He does not view Kaldr with any sort of respect, as Kaldr uses their ice powers to harm people around them. Olaf's use of ice powers is strictly to hinder his foes and keep his homeland safe.
  • Many Russian and Soviet commanders have come to respect him because of his ability to call in the snow to slow the enemy down, as well as for the similarities his country shares with the Motherland. It is their way of remembering General Winter, who saved their country from many invasions like Napoleon's or Hitler's invasions.
    • Red Skull is, in a similar vein, not impressed with the CO. He has no good memories of General Winter and his powers.
  • He dislikes Esdeath because of her ruthlessness and sadism, and the way she uses her cold powers greatly dissapoints him.
  • He sympathizes with the Courier, since their hometown were destroyed, even if the destruction was their own (yet very much unintended) doing.
  • He is rather impressed by Katyusha for her skill at tanking in the snow and learning from a school whose architecture is reminescent of Blue Moon's. Though sometimes, her abrasiveness and pride remind him too much of his shameful years at Cosmo Land.
  • Also has a spot in the House of Nature.

    Schneizel el Britannia 
Schneizel el Britannia, God of Peace via Superior Firepower (2nd Prince and Prime Minister of Britannia, White Prince, Cold-Blooded Strategist)

Zagara, Goddess of Zerg Rushes (Broodmother of the Swarm, Zag)
  • Lesser Goddess
  • Symbol: The Zerg Swarm emblem
  • Alignment: Chaotic Neutral
  • Portfolio: The Dragon, Blood Knight, leader of the Brood, The Starscream, always gesture when addressing Kerrigan, summon Hunter-Killers, Roaches through drop pods, and Banelings, New leader of the Swarm after Kerrigan's ascension
  • Domains: Numbers, Swarm
  • Superior: Kerrigan
  • Allies: Abathur, Alexei Stukov, Anub'arak
  • Rivals: Starscream, Tyranids
  • Enemies: Amon, Arcturus Mengsk, Eiji Hino, those with hunt insectoid aliens and use fire, Kael'thas, Tassadar
  • Once she learned that the Pikmins used to be deities of Zerg Rush, she was baffled at how these weak, minuscule creatures could even compare themselves to the Swarm.
  • Known for her violence, she would wish to assimilate all that would oppose the Swarm. Heroes, villains, ...and Murky, all alike will become one with the Swarm.
  • Interestingly, though she wants to take over the Swarm as their leader, she hasn't betrayed Kerrigan for the moment. She thought that wasn't good a leader as Kerrigan was and try to learn as preparations for when she comes into power. She mocks Starscream for failing this test and not understanding vision, which earned her the ire of the Decepticon.
  • To all aliens who are a horde, she thinks that they are inferior to the Swarm so she is a rival to them, even if Kerrigan sees some of them as allies.
  • As she follows Kerrigan, she opposes Amon and is certainly furious that he controlled some part of the Zerg Swarm. She wants to destroy the Fallen Xel'naga with the might of the Swarm.
  • As a Zerg that uses numbers to her advantage, she certainly dislikes fire that could turn her swarm into a pile of ashes. This is in principle of the fact that she hates anyone that can do damage to an entire group. Especially Tassadar who can just shield buildings and use Psionic Storm on her minions.
  • The House of Love has been unsure of how she would be courted with Anub'arak. The two are of different species and universes; not to mention that they never really go anywhere with making advances. Anub'arak would complement her legs, in which she called a creep.
  • As the practicer of this tactics, she notes some other deities in the Pantheon that have used these tactics.
    • Ghirahim sent a horde of Bokoblins, Bublins, and Staflos at Link to slow him down from preventing Demise's resurrection in the past. She is a bit impressed when he knew that they couldn't even do harm to Link so he just sent loads of them just for slowing Link down.
    • She is amused but at the same time, disappointed about Zapp Brannigan and his tactics. One of his strategies including sending waves of troops against kill-bots until their "kill limit" exceeds reminded her of before she learned vision and sees him as a pathetic leader. She also wondered how humanity managed to survive with him as their line of defense if they haven't faced a threat like her.

    Zapp Brannigan 
Zapp Brannigan, God of Incompetent Generals (The Zapper)
  • Lesser God
  • Symbol: A phallic Ray Gun
  • Alignment: True Neutral (He still hates Neutrals; he's a self-loathing Neutral)
  • Portfolio: Casanova Wannabes, Handsome Leches, Good Captains (But Bad Commanders), Red Shirts Who Didn't Die, Fake Ultimate Heroes, Large Hams, Lords Error Prone
  • Domains: War, Chaos, Lust, Trickery, Coin-asseuring
  • Followers: Spandam, Klaus Glad, Visser Three, Colonel Flagg
  • Allies: The Comedian
  • Abhorrent Admirer to: Turunga Leela
  • Opposes: Any male lead in every single work falling in the Harem Genre, House of Ambiguity
  • Unknown Rivals: James Bond, the Chick Magnet Quintet
  • Leela and Fry thought they had the perfect plan to finally oust Zapp from the Pantheon. They convinced Honor Harrington to have him co-pilot her fleet to take on a Xenomorph infestation on a lone planet. While Honor wanted a more cautious approach to the situation, Zapp convinced the crew to make a full-scale invasion. Ultimately, his failure to predict the right amount of aliens as well as the Xenomorph's preparations on the planet led to a spetacular defeat. Only Zapp and Honor survived.
    • The battle left the entire House of War gobsmacked. They demanded he be repramanded and sent to trial. The punishment was to send Zapp to the Planet Express, much to the crew's chagrin. Leela sent a counter offer; he can stay in the Pantheon, but in the House of War as a reminder of his failure. The Judge agreed, noting that Zapp has managed to bed several people... including Leela. Thus he was given a new title. Zapp's opinion was understandably mixed.
  • Despite all this, Brannigan still sees himself as a masterful war combatant, when in reality he's dangerously incompetent; most of his victories were due to sending wave after wave of troops to die against the foe. Most of the House of War has nothing but contempt for him, especially when he moved there.
  • Even when he made it out of the House of Lust, his former reputation still follows him. Hates James Bond for succeeding where he's failed and considers him a personal rival (even if Bond isn't aware of it).
    • Maintains a truce with Johnny Bravo, the man who got him out of his previous title. The newcomer elicits mixed feelings for Zapp. Johnny proved to be a more likeable character, which Zapp found grating. Still, he can at least say he isn't the worst Casanova in the Pantheon anymore.
  • He is also known to be jealous of all male leads in any Harem Genre work, since they've all managed to get their own harem, something he'll never be able to get. EVER.
  • Proven to have a really bad time trying to understand neutral-aligned gods; he assumes they are no better than evil-aligned ones. In spite of this, he himself is True Neutral. The House of Ambiguity had a nice laugh at the reveal... before banning him from the area.
  • He is noted to be similar to Captain Kirk, taking ideas from him about hot alien babes. Kirk would rather not associate with Zapp due to his incompetence. This sentiment is the same for most other captains.
  • Upon hearing of the creation of the Chick Magnet Quintet, Zapp has found another rival according to him. The Quintet doesn't even bother to acknowledge that.
  • Of all of Kyu Sugardust's clients, Zapp is currently the most difficult to work with. He appreciates that she makes the effort to actively approach him, but he has trouble learning from the love fairy, and she said she's not available for dating until he successfully beds another woman.
  • Was overjoyed upon learning that Leela had ascended to the pantheon; he once managed to get Pity Sex from her, and has consistently lusted after her ever since. The cyclops has proven consistently disgusted with him, and while she successfully got someone else to take Casanova Wannabe from him, he remains in the Pantheon to harass her.


     Baker and Hartsock 
Baker: "I never asked to be squad leader. But I had no choice. Now I've got 13 soldiers under my command. 13 families relying on me to get their husbands and sons home. 13...13 is not a lucky number..."

Hartsock: "Sgt. Joe Hartsock, sir. Uh, well everyone calls me Red."

SSgt. Matthew Baker and SSgt. Joseph Hartsock, Dual Deities of Suppressing and Flanking (Baker, Matt, Matthew, Bulletproof Matt Baker; Hartsock, Joe, Red)
Baker and Hartsock as part of the 101st Airborne's reconnaissance squads, as they appear in Brothers in Arms: Hell's Highway
Baker and Hartsock as part of the 502nd PIR in Normandy, as they appeared in Brothers in Arms: Road to Hill 30 
  • Demigods
  • Symbols:
    • Both men: Their M1 Helmets with an "R" painted on the side and a "13" painted on the back.
    • Exclusive to Baker: His silver M1911 pistol with "To Matthew" written on the side.
    • Exclusive to Hartsock: An 82nd Airborne patch placed on his helmet
  • Themes:
  • Alignment: Neutral Good (Baker), Lawful Good (Hartsock)
  • Portfolio:
  • Domains: Tactics, Soldiers, US Army, Airborne
  • Heralds: The other men of 2nd and 3rd squad
  • Allies:
  • Foils to: Squad 7
  • Enemies:
  • Oppose: Captain Martin Walker
  • Baker has an unknown relation with: Shaun The Sheep, Booker DeWitt, Yuri Lowell, Vincent Brooks, Erron Black, Shinnok, Talion, Greed
  • Teeth-Clenched Teamwork: Most of the 501st JFW save for Perrine Clostermann, Charlotte Yeager, and Lynette Bishop
  • Staff Sergeants Matthew Baker and Joseph Hartsock were paratroopers from the 101st Airborne Division who had served in both Normandy and the Netherlands in 1944. Much like fellow 101st Airborne Division members Major Richard Winters, Capt. Ronald Spiers, and Sgt. Jack Barnes, they fought against forces of the German Heer, Fallschirmjager, and Waffen-SS while Trapped Behind Enemy Lines.
  • Unlike most of their fellow paratroopers, and by extension some of the other Allied deities in the Pantheon, Baker and Hartsock always fought as part of a team, usually with several other soldiers under their command. Their style of combat, in contrast to the run and gun style performed by most others, relied heavily on the "Four Fs". These were: finding an enemy, fixing them with their weapons, flanking them to the side and/or rear, and then finishing them off by getting close to them.
    • Said tactics relied heavily on their squads being in two teams: The Base of Fire Team, and the Assault Team. The Base of Fire Team, or Fire Team for short, were usually armed with light machine guns and heavy semi-automatic rifles, and were intended to suppress the enemy from afar. The Assault Team, as their name suggested, were intended to flank and assault the enemy up close. For this, they were typically armed with submachine guns, carbines, as well as light machine guns on occasion.
      • Of special note here is that, prior to becoming a Squad Leader himself, Hartsock was formerly Baker's Fire Team Leader.
    • On certain occasions, they would be assisted by tanks from either the US or British Armies, depending on their area of operations. These would range from the M5 Stuart Light tank, to the M4 Sherman tank and its British variant, the Firefly. and even on rare occasions, the M10 Wolverine Tank Destroyer.
    • By Operation Market-Garden, Baker would add a third type of team to his squad, the Heavy Weapons Team, equipped with either a Bazooka or a Browning M1919 Light Machine Gun. Thanks to the harder hitting power of these weapons, they were capable of destroying emplacements, weak cover, supply trucks, or, in the case of the bazooka, tanks.
  • Initially getting scattered and separated during the D-Day drop in the early hours of June 6th, 1944, Baker and Hartsock were fortunately able to rally with friendly paratroopers such Staff Sergeant "Mac" Hassay and Cpl. Seamus Doyle. With the help of a few other paratroopers, they manage to separately wreak havoc on the poorly-trained Osttruppen sent to intrude on their drop zones, Baker and Red managed to rendezvous just behind Utah Beach. From then on they, with the eventual additions of Allen and Garnett, continued to wreak havoc on the Germans, this time directed at the Heer Infanterie of the German 91st Infanterie Division.
  • Following D-Day, both Baker and Red would continue achieving their increasingly difficult objectives at the cost of a number of their own men (including the aforementioned Allen and Garnett), including taking the towns of Vierville and St. Come du Mont. With the path now cleared, they were ordered to proceed to the 101st Airborne's ultimate objective in Normandy: the city of Carentan. What followed was a 2-day struggle between the 101st and the newly-arrived 17th SS Panzergrenadier Division, who made a heated defense in and around the city and launched at least two major counterattacks in an attempt to hold the city. At the cost of several more men, Baker, Hartsock, and the rest of 2nd and 3rd squad were able to repel the Germans.
    • Thanks to 2nd Squad and 1st Squad suffering heavy casualties on D-Day, including the loss of the former's original squad leader, one Sgt. Bixby, Hartsock was chosen to replace the fallen Sergeant, and was thus promoted himself. The members of 1st squad were also folded into 2nd, due to a shortage of manpower. It was following this Field Promotion that Hartsock and Baker would finally clear Carentan of German resistance for good, first by attacking the warehouse strongholds they held, and then finishing them off by cutting them off at the Carentan city plaza.
  • With Carentan secured, Hartsock and his squad would now fight their own battles. At Baupte, Hartsock would lose his BAR and part of his ring finger. Despite this setback, he and 2nd squad were able to capture and secure the town and its outskirts, disabling 4 German tanks, 3 half-tracks, and several artillery guns in the process. He would see meet Doyle once more, who, like Hartsock, was now a Sergeant himself.
  • During the clearing out of the hedgerow fields surrounding Baupte, Lt. Col. Patrick Cassidy, commander of the 1st battalion of the 502nd PIR, had discovered maps containing the location of several German artillery batteries surrounding St. Sauveur le Vicomte, the main objective of the 82nd Airborne. Under orders from Cassidy, Hartsock and his squad took the captured German maps to Sgt. Doyle, who was leading a push into St. Sauveur. It was following their successful delivery of these maps that Doyle requested Hartsock and his squad help the 82nd capture St. Sauveur, to which all of them volunteered to do. While Hartsock and his squad were ultimately successful in helping to capture both the outskirts of the city and the city itself, it came at the price of Doyle's and Pvt. Paige's lives.
  • Both Baker's and Hartsock's experiences in Normandy would then be documented by one Col. S.L.A. Marshall, who intended to use the notes he had gathered to help the US Army in future battles. Following this, the 101st Airborne would be sent back to England to rest and refit. During this interim period, both Sergeants were promoted to Staff Sergeant, and both 2nd and 3rd squad received replacements, both New Meat types and veterans from other units. Both 2nd and 3rd squad would also be reassigned to the 101st Airborne's reconnaissance units, with them switching to becoming Glider Infantry rather than paratroopers.
  • Baker's and Hartsock's last known combat jump together would be Operation Market-Garden. While initially successful in capturing and then holding most of their objectives, as the days passed, the situation became increasingly desperate for them. Mounting casualties including Hartsock himself getting paralyzed from the waist down, incessant German attacks, delays in the British advance, and Baker slowly losing it due to PTSD, to name a few.
  • Ultimately, Operation Market-Garden failed, becoming a strategic failure on the Allies' part due to the failure to capture the important Arnhem bridge. Despite this, however, the 101st were ordered to secure the German-held town of Koevering. Temporarily taking command of 2nd squad and merging it with 3rd, Baker and the men of both squads ended up destroying no less than five 88mm Flak guns protecting the town, and dropping artillery on the German positions, forcing them into a hasty retreat. With the help of British tanks, the German positions around Koevering were eliminated, with their remaining tanks and artillery pieces destroyed in the process.
  • Following this Final Battle to save the Allied bridgehead, Baker, now having to face a number of problems both personal and command-related, ultimately decided to deal with them then and there. He made a Rousing Speech in front of both 2nd and 3rd squads, and managed to regain the trust of most of his men sans Corrion, who had come to distrust Baker over being passed for promotion one too many times and finding out the truth regarding Allen's, Garnett's, and Leggett's deaths. Sadly, as of this writing, this would be the last of Baker's and Hartsock's story despite the hint that they would see combat in the Ardennes next.
  • With the ever increasing number of German troops in the Pantheon, the American Airborne commanders, namely Major Winters and Captain Spiers, decided it was time to request additional reinforcements once more. And so, with the approval of President Franklin D. Roosevelt, and help from fellow paratroopers Sgt. Jack Barnes and Cpl. Boyd Travers, they were able to find the ideal deities: Staff Sergeants Matthew Baker and Joseph Hartsock, with both of their current squads as their High Priests.
  • On one sunny day, out in one of the Pantheon's wide open fields, a bunch of gliders drop out of the sky, having been released by their C-47 transport tugs. These men, all part of the 101st Airborne's recon units, all manage to land successfully in an open field, with no German patrols in sight. Not wasting any time, the men emerge out of the gliders, with jeeps and heavy weapons in tow. They then drive to their rendezvous point, where they meet their contact: one Sgt. Jack Barnes. He then briefs them about the Pantheon and their current situation. The squad leaders promptly introduce themselves to Barnes as Staff Sergeants Matthew Baker and Joseph Hartsock, to which Barnes is relieved, meaning that their efforts to get more men in succeeded.
    • Of special note is that despite having suffered a Career-Ending Injury in his universe, Hartsock is very much capable of leading men here in the Pantheon. Baker, on the other hand, still retains all the scars he had gotten from Normandy and Holland.
  • Wasting no time, Barnes tells them about the German patrols in the nearby Temples and Dominions, and tells them to look for Major Winters and Captain Spiers along the way. Immediately, the two squad leaders and their men get to work, splitting up in order to cover more ground and to increase chances of encountering the enemy. They end up making contact with elements of the Waffen-SS as well as the Valkyrie Jager. Using fire-and-maneuver tactics, they're able to counter the numerically superior and better-armed and equipped enemy, all without incurring any casualties.
    • Both Baker and Hartsock note that, despite the Waffen-SS Panzergrenadiers giving them absolute hell back in Normandy and the Netherlands, the ones they had encountered were noticeably less competent and overall weaker. And this is despite their enemies' arsenal being more lethal this time around.
    • With regards to the Valkyrie Jager, however, both squad leaders agree that these troops are far more competent than the men of the 6th Fallschirmjager Regiment that they had encountered in Normandy and the Netherlands.
  • Despite their experience against these German infantry types, nothing could have prepared the two Staff Sergeants for what they were about to face. While the Waffen Storm Leaders had about the same competence as the Panzergrenadiers that had given the paratroopers of the 101st hell in Normandy, the Nazi Storm Elites were a completely different story altogether. Expecting the MG 42-wielding soldiers to be either easy to pick off from a distance or suppress easily, they were shocked to find out that this was not the case. Fortunately for Baker and Hartsock, they had ascended into the Pantheon with a sizable amount of heavy weapons, including a bazooka and a light machine gun. Before they could get Jasper, their heavy weapons team leader, to fire either weapon, the Nazi Storm Elites are dispatched by unseen gunfire. Not long after, it's revealed that the Germans were dispatched by none other than Cpl. Boyd Travers, who then takes the two Staff Sergeants and their squads to meet with Winters and Spiers.
  • Now in the relative safety of Allied lines, the two 101st Airborne officers brief their recon counterparts, first about the current combat situation, and then about the Pantheon. To say that both men were surprised that there was more to this new place would be an Understatement. Among other things, they were both in disbelief when Winters tells them that Superman and Batman, two comic book characters in their universe, exist here as real people. Not only that, but they're also stunned for a moment when they're introduced to Steve Rogers, better known as Captain America, which pretty much proves Winters' statement to them.
    • The Captain then briefs about the Nazi German presence in the Pantheon, namely about Johann Schmidt, HYDRA, and the former's plans of conquering the Pantheon and having it ruled under a military dictatorship in his image. Rogers continues that to achieve these goals, he's been looking for alternate universes and recruiting both officers and entire units from said universes. Among them included the German units they had just cleared out, complete with equipment and weaponry provided to them by Dr. Arnim Zola and SS General Wilhelm "Deathshead" Strasse.
  • Temporarily lending both of their squads to Major Winters for the time being, both Baker and Hartsock decide to take a tour of the Pantheon. Meeting up with other American soldiers from their time period, they decide to share combat experiences and stories with them. It's through them that they also learn more about the which deities are their allies and more details on who else composes the Axis Forces.
    • Amongst other things to surprise them was the existence of the 501st JFW, composed of girls at least 6 years their junior, with several being from alternate versions of the Axis countries. Thanks to being briefed ahead by Winters, Rogers, and the other American soldiers, no conflict happens between them. In fact, they decide to listen to what they have to say, which in this case about other threats outside of the Nazis, particularly The Neuroi, who at this point have a reputation for bringing down both Allied and Axis aircraft in the midst of the Pantheon's Forever War. Both Baker and Hartsock take their warnings seriously, especially considering that they've already been attacked by the German Luftwaffe twice. If two Stukas and a squadron of Heinkels were already problematic, what more for advanced alien aircraft?
  • Further into their tour of the Pantheon, they come across several deities who are of the Shell-Shocked Veteran variety, namely Joe Benham, Violet Evergarden, and Niko Bellic.
    • While both men respect and at the same time pity Benham for his service during the previous war, they do not respect his opposition to war. It doesn't help that both Baker and Hartsock are volunteers, meaning they chose to go In Harm's Way and fight for their country. Hartsock himself counted his blessings, knowing his near-death experience and paralysis back in Holland could have had him end up similarly to Benham. Thankfully, he had ascended still being able to walk.
    • Both of them were surprised that someone like Violet Evergarden had fought in a war just as brutal as the one they themselves had fought and survived. Hartsock especially sympathizes with her, given he almost lost an entire finger and himself had suffered a Career-Ending Injury in his own universe.
    • Baker gets along surprisingly well with Niko Bellic, despite the latter's criminal records. It helps that both he and Niko have been forced into making hard decisions, and have to cope with the loss of friends on the battlefield.
  • One deity both men have come to despise is Captain Martin Walker. Like Baker and Hartsock, he has gone through similar, horrifying experiences in battle, complete with trying to cope with said trauma. Unlike the two Staff Sergeants, however, Walker has the potential to become an outright villain, in contrast to Baker who ultimately chose to remain heroic, lead his men by example, and face his problems head-on.
  • Of interesting note is the contrast between Baker's and Hartsock's squads to Squad 7. Both their stories involve being caught in hellish wartime situations set in the 1940s (or in the case of Squad 7, a 1940s-esque time period) and relying on their respective squads to survive, achieve their objectives, and ultimately victory. However, while the former's story relies on The Power of Friendship and plays A Father to His Men straight, Baker's and Hartsock's case ultimately makes A Father to His Men a Deconstructed Trope over the course of the series, culminating in men getting killed or badly wounded, increasing distrust among the men in their squads, and one even leaving the squad outright.
  • Many deities have noted that Baker sounds a lot like several other, unrelated deities such as Booker DeWitt or even Vincent Brooks. Elizabeth, Booker's associate, theorizes that Baker, Booker, and Brooks are Alternate Universe versions of each other, to which Baker, Brooks, and DeWitt scoff the idea given their different backstories and time periods to one another. Not helping the girl's theory are Baker and Brooks having associations with sheep (albeit in two completely different ways).
  • There's a rumor going around the Pantheon that Baker actually has the ability to call in a squad of sheep and utilize them as suicide bombers. Other rumors even have him recruiting Shaun the Sheep into 3rd squad at one point (with Baker even giving the latter a US M1 Helmet), and having Shaun fight against a patrol of German soldiers. Baker himself denies any of this, while Hartsock finds this story to be incredibly funny.

Baker: "What is it that makes a great soldier? Is it his brain, or his heart?"

Hartsock: "Were any of us...worth it?"

    Chester W. Nimitz 
Fleet Admiral Chester William Nimitz, Sr., God of Decisive Battles (Fleet Admiral Nimitzformerly , Island Hopper, The Grand Admiral of the Pacific)
  • Demigod
  • Symbol: His Fleet Admiral insignia
  • Theme Music: Midway Main Theme and Midway End Titles
  • Alignment: Neutral Good
  • Portfolio: Winning several decisive American victories against the Imperial Japanese Army and Navy, including the Battle of Midway, Serving as the leader of the US Forces before, during, and after the Battle of Midway, Spending all of his time at the US Naval headquarters at Pearl Harbor, Being promoted to Full Admiral to replace the now-disgraced Husband E. Kimmel, Being a rather coolheaded officer, provided that the subordinate delivers good results, Suddenly being thrust into commanding the US Pacific Fleet by Admiral King and President Roosevelt
  • Domains: Battles, Wars, Commanders
  • Heralds:
    • His family: Catherine Vance Freeman (wife), Catherine Vance, Chester Nimitz, Jr., Anna Elizabeth Nimitz, Mary Manson Nimitz (children)
    • The Fleet Admirals: Fleet Adm. William D. Leahy, Fleet Adm. Ernest J. King, Fleet Adm. William "Bull" Halsey Jr.
    • The Pacific Fleet [notable ppl]: Adm. J. H. Towers (deputy commander), Rear Adm. Edwin T. Layton (intelligence officer), Adm. Raymond A. Spruance, Adm. Husband E. Kimmel, Adm. Frank Jack Fletcher, Adm. Richmond Kelly Turner, Adm. Thomas C. Kincaid, Adm. Marc Mitscher, Adm. John S. McCain Sr., Vice Adm. Robert L. Ghormley, Rear Adm. Robert Henry English
  • Allies:
  • Enemies:
  • Worthy Opponent: Grand Admiral Thrawn
  • Teeth-Clenched Teamwork: The 501st JFW
  • Headbutting Heroes: The Admiral, The IJN Fleet Girls
  • Conflicting Opinion: Nathan Algren
  • Opposes: Cole Phelps, Jimmy
  • Opposed by: Suzu Houjou
  • Born in Texas on February 24, 1885, Chester Nimitz has since become one of the most celebrated admirals in American history. A famously level-headed man, Nimitz presided over the arduous WW2 Allied campaign in the Pacific Ocean as commander in chief of the United States Pacific Fleet after his predecessor was sacked for failing to foresee the attack on Pearl Harbor. He contributed greatly to the war against Japan with the strategy of 'island hopping', the occupation of outlying islands as operating bases to attack the Japanese home islands. In 1944, Nimitz was promoted to the newly-created rank of Fleet Admiral in recognition of his achievements and by the next year was the American representative at the Japanese surrender on the USS Missouri. After the war, Nimitz became Chief of Naval Operations for two years, downsizing the US Navy and supporting the construction of the world's first nuclear-powered vehicle, the submarine USS Nautilus. He retired in 1947 and died on February 20, 1966 of pneumonia.
    • Nimitz's honorable title is for his masterful leadership of forces at the Battle of Midway, the naval battle that spelled the beginning of the end for the Japanese. All four of their aircraft carriers were destroyed thanks to his soldiers in Task Force 16 and 17.
  • Suddenly appointed as the Commander-in-Chief of US Naval Forces in the Pacific in March 1942 by Admiral Ernest Joseph King, Nimitz was immediately ordered to Pearl Harbor, Hawaii. Immediately assigning Lt. Commander Edwin Layton as one of his staff members, he, with Layton's help, tried to find a way to make use of recently deciphered Japanese codes, courtesy of one Commander Joseph John Rochefort. They got their breakthrough just a month or two later, following the Doolittle Raid on Tokyo and a handful of other Japanese cities.
  • With the Japanese homeland having been attacked for the first time in their history, the Japanese high command had decided to step up their invasion plans. Among the messages intercepted by Rochefort and his team of codebreakers included a planned attack on an objective known simply as "AF". With Nimitz's convincing, Layton and Rochefort were able to deduce the true identity of this objective by having Midway island send out a false communique stating that their water tanks were broken, which the Japanese fell hook, line, and sinker for.
  • Through this intel, Nimitz arranged for the strengthening of Midway island's defenses, as well as an elaborate ambush with the US Pacific Fleet's 3 remaining aircraft carriers. Ultimately, this gamble had paid off, with the Japanese losing 4 aircraft carriers, and hundreds of trained crewmen and pilots. Among the latter included Rear Admiral Tamon Yamaguchi, one of the IJN's most competent flag officers, and a thorn on the Allied side until that point in the war.
  • With Midway ending in a decisive victory for the United States, Nimitz would continue to command the US Pacific Fleet in several more decisive battles and campaigns, including the Guadalcanal campaign, the Battle of the Philippine Sea, and the Battle of Leyte Gulf, which would kill off even more of Japan's most experienced pilots and crew, as well as result in the losses of irreplaceable ships and planes.
  • Nimitz's ascension in the Pantheon, much like his appointment as Commander-in-Chief of the US Pacific Fleet, was during a dire situation. President Franklin D. Roosevelt, already fighting a two-front war against the Nazis and Imperial Japanese, is also burdened by incessant attacks on US transport and supply ships from non-aligned monsters such as the Abyssal Fleet and its allies. With Nimitz, alongside his fellow Admirals acting as his Heralds, taking direct command of all US Navy and Marine forces in the Pantheon, this eases much of Roosevelt's workload, allowing him to direct his attention against the Nazis for the time being.
  • Immediately, Nimitz and company are briefed by Lt. Commander Dick Best on the strategic situation, being the closest thing to the Admirals' eyes and ears in the Pantheon. Trusting Best's piloting skills and intel, Nimitz begins crafting new strategies to counter the Japanese as well as their new enemies.
    • For the most part, his strategy against the Japanese is still largely the same, with "Island Hopping" still proving to be viable against Shima's forces as it did during the Pacific War.
    • With the Abyssal threat, however, he's forced to learn about how they work, and the ship girls who can effectively counter them. Inevitably, he finds out about The Admiral as well as the IJN Fleet Girls, to which he is less than pleased about. To say that many of his fellow Admirals, King, Halsey, Fletcher, and Spruance were furious to see them, would be an Understatement. It doesn't help that President Roosevelt himself refuses to open diplomatic channels with them, with the negotiating instead being done through American ship girls like Iowa. Ultimately, Nimitz realizes that the Abyssals, and by extension its allies, are at this point a much greater threat than the Imperial Japanese forces in the Pantheon, and decides, reluctantly so, to form an Enemy Mine with his Japanese Admiral counterpart when dealing with these monsters, in exchange for allowing American ship girls such as Iowa, Atlanta, and Johnston to be put under US command, to which the Japanese Admiral agrees.
    • With regards to the 501st JFW, he's more willing to work alongside them in their fight against The Neuroi (no thanks to them also proving to be a threat like the Abyssals), due in part to them being the only deities who can effectively counter the aerial threat, as well as the fact that the United States' counterpart in their universe, Liberion, was not at war with the Axis Powers, instead being allied with them to stop The Neuroi invasion. This info is enough to convince Nimitz's fellow Admirals to trust them.
  • Atlanta, Iowa, and Johnston, despite having served The IJN Admiral, are all trusted by Nimitz and his fellow Admirals, thanks in no part to being vouched for by all of the US Marines and Navy pilots, in return for them saving their lives at different points.
  • Enterprise and O'Bannon, hailing from an Alternate Universe, are surprised to see Nimitz as an actual person, and not as a reincarnated Super-Deformed fairy with his likeness. Unsurprisingly, they agree to help Nimitz fight the Abyssal threat, and unquestionably serve under his command. They also end up becoming the one of the handful of personnel holding the very thin alliance between the US Navy and the IJN ship girls.
  • With these new commanders, personnel, and strategies, the outnumbered US Navy and Marines begin winning several decisive battles, both against Shima's Imperial Japanese troops and against the Abyssals, enough to give the already stretched US forces the breathing space they so badly needed. News of these American victories soon spread out, impressing the likes of Grand Admiral Thrawn. While not enemies due to the differing nature of their universes as well as the very different enemies that they fight, both have nothing but mutual respect for one another despite their opposing alignments.
  • Is, unsurprisingly, disliked by Suzu Houjou, no thanks to him and his Admirals being the men partially responsible for the US Army Air Force and Navy bombings at Kure that killed several of her friends and relatives, as well as the loss of one of her hands. Nimitz himself, as well as his fellow Admirals, distrust Nathan Algren, as, while he is opposed to the Imperial Japanese military in the Pantheon as a whole, isn't trusted at all by many of the US Marines under the Admiral's command.
  • Much like his Commander-in-Chief, Nimitz vehemently opposes Jimmy's illegal actions, specifically his theft of military hardware. With a three-way war going on, every bullet, every bomb, every vehicle, and every gallon of fuel very much counts. And, much like his subordinates, he also condemns Cole Phelps' actions during his time as a Marine, to the point that he would rather have the detective remain as such rather than be reinstated.
  • "Through the skill and devotion to duty of their armed forces of all branches in the Midway area our citizens can now rejoice that a momentous victory is in the making."

    Grand Admiral Thrawn 
Mitth'raw'nuorodo, God of Military Geniuses (Thrawn of the House of Nuruodo of the Mitth Family, Thrawn, Grand Admiral Thrawnformerly , Thrawn dai-taishō (by the GUAE Mecha Cohort), Mitthrawdo, Kivu'raw'nuru [core name Vurawn], Mitth'raw'nuru)
Image credit: Darren Tan
  • Demigod (though his military prowess can stump even Overdeities)
  • Symbol: A pair of red glowing eyes on a blue background, or the stylized Chimaera engraved on the ventral hull of his Star Destroyer
  • Theme Music: "Thrawn's Arrival", "Thrawn's Web", "Thrawn's True Face"
  • Alignment: Lawful Evil to the Rebellion and those who oppose the Empire, Lawful Good to his subordinates, actually Lawful Neutral with his participation in the Empire as a Necessary Evil
  • Portfolio: Very Respectful Even to Enemies, Is Exceedingly Good at Analyzing People, Badass in Charge, Prioritizes Function over Form, The Chessmaster, Crazy-Prepared, Falsely Exiled By His Own People, Constantly Embarrasses Inept Imperials Under His Command, A Manipulative Strategist, One of The Few Reasonable People in the Empire, A Close Friend to Eli Vanto, Deliberately Allows Military Losses to Ensure A Later Victory, Can Improvise When Necessary
  • Domains: Art, Law, Nobility, Perfection, Strategy, Treason, War
  • Superior: George Lucas
  • Heralds: Eli Vanto (his closest friend), Rukh (his bodyguard), Commodore Karyn Faro (his former Number Two aboard the Chimaera) and Commander Gilad Pellaeon (his possible current Number Two). By extension, the Chiss Ascendancy can be counted as well.
  • High Priest: Lord Castellan Creed (his former Worthy Opponent)
  • Followers: The Silverberg family and Lucretia Merces, Narsus
  • Allies:
  • Teeth-Clenched Teamwork: Orson Krennic, Count Dooku, General Grievous, Nute Gunray, Wat Tambor (the Separatists), M. Bison, Megatron, Starscream, Frieza, Euron Greyjoy, Griffith, Johan Liebert, Muruta Azrael, Roose Bolton
  • Rivals: James T. Kirk, Robin, The Tactician, Petyr Baelish, Lord Varys, Treize Khushrenada, Abelt Dessler, Gihren Zabi
  • Friendly Rivals: Char Aznable, Victor von Doom
  • Not-So Worthy Opponent: Kei Shirogane/Shiroe
  • Enemies:
  • Friendly Enemy: Astral
  • Respects: The House of Craft and Theatre and Spectacle, Tzeentch, Genghis Khan, Leonardo da Vinci, Vincent Van Gogh
  • Respected by: Every military officer in the Pantheon (even if they don't like him)
  • Fears: Any giant sea creature that resembles a Space Whale, and to a certain extent destroyer deities more potent than the Death Star (Unicron, Galactus, Deathwing, Evolt/Kamen Rider Evol)
  • Opposes: Anyone who does not appreciate art, Bask Om, Yuuki Terumi, Wyald, Biff Tannen, The Flood, Zapp Brannigan, En Sabah Nur/Apocalypse and the Grand United Alliance of Chaos and Grand United Alliance of Destruction
  • Annoyed By: Jar Jar Binks, The Ginyu Force
  • Complicated Relationship: Darth Vader
  • Ambiguous Relationship: Havelock Vetinari, Cobra Commander
  • Weapon of Choice: The Imperial Missile Boat
  • Mitth'raw'nuruodo, better known by his core name Thrawn, is a Chiss from the Unknown Regions, exiled by his people to known space for as of yet unrevealed reasons, and was discovered by the Galactic Empire soon after, and pledged his allegiance to the Emperor on the grounds of providing information on an unknown threat in the Unknown Regions. This was in truth a fabrication in order to implant Thrawn in the known galaxy's ruling government and determine if they would be a useful ally. Amid the mass opposition of the Empire to non-human staff, Thrawn rapidly rose through the ranks, eventually getting a promotion to Grand Admiral for his exemplary performance at the Battle of Batonn as well as the position of commander of the Imperial Seventh Fleet on the recommendation of Arihnda Pryce, Governor of Lothal.
  • Soon after, he was drafted by Pryce to assist in combatting the rebel cells of Lothal, Phoenix Squadron. Winning countless victories against them, this streak ended in a pivotal Rebellion attack on Lothal to destroy the TIE Defender production facility there and liberate the planet. Jedi Ezra Bridger summoned purrgils (space whales which traverse hyperspace) which destroyed the blockade above the planet and dragged Thrawn's fleet of Star Destroyers into hyperspace, with them in it. That was the last of Grand Admiral Thrawn...or so the galaxy thought.
    • During a battle between the Grand United Alliance of Good and Grand United Alliance of Evil to gain control of a supply line leading to an important GUAE stronghold, the combined forces of Rebellion and Resistance fleet seemed to be winning against the devastated fleet (the nearby fleet of Rewloolas led by Char Aznable proved unavailable). Suddenly, the Chimaera materialized from hyperspace purrgil-free, flanked by several Resurgent-classes, blindsiding the GUAG fleet. Thrawn shrewdly claimed that Ezra had been overpowered and was being held hostage aboard the ship, and that surrender was the only optionnote . The frontmost fleet surrendered in their surprise at Thrawn's re-emergence and it was a resounding victory for the GUAE Conquest Force.
    • It was revealed that Thrawn's surprise ascension was at the Emperor's behest, requiring someone loyal to him to lead the GUAE's space fleet, especially after his rather public falling out with Lord Vader. Most people are scratching their heads at this, given that Palpatine was getting fed up with Thrawn's dual loyalties to the Empire and the Ascendancy. Despite having serious misgivings, considering 'a servant with divided loyalties is no servant at all', Palpatine had Thrawn installed as the commander of the Conquest Force's space fleet with Melkor's blessing.
  • Some people just attribute Thrawn's analytical skills to his Chiss ethnicity, but this cannot be farther from the truth. Thrawn's own people were befuddled by his ability to collect detailed tactical knowledge from insignificant or obscure details. Thrawn seeks to perfect The Art of War. He believes that in order to defeat a worthy opponent, one must know the opponent in every aspect, including their history, philosophy and culture. He was able to discern the identity of a disguised Hera Syndulla simply from studying the Kalikori she was holding and the Syndulla family portrait. He's got a bit of the Information Age in him. He treats Sherlock Holmes with some reverence as he was one of the main contributors to Thrawn's creation.
  • Whatever you do, do not threaten to destroy beautiful artwork in front of him. It's one of the few ways you can openly piss him off, something that NOBODY wants to see. He regularly visits the House of Craft's Merveilleux Morpho Atelier and the House of Theatre and Spectacle and makes monetary contributions whenever he can. Music itself is also art, but he finds little use for it in analyzing his opponents, as musicians tend to add their own interpretations in their parts. When a piece does pique his interest, he visits the House of Music. He reportedly finds his own organ-based theme distasteful.
  • Thrawn's military pedigree and strategic doctrine differs in many ways from the rest of the Imperial military such as:
    • Creating the right tools for the job. Thrawn disapproved of the shoddy craftsmanship of the tools used by the Empire to maintain order, especially the basic TIE fighter. It was good against civilian craft and pacifying disobedient worlds, but inadequate for engaging nimble rebel starfighters. To this end, he had a new fighter specially commissioned for this purpose: the TIE/D Defender. This ship had a hyperdrive and shields, and scored strings of victories against the Rebellion as part of an elite rebel hunting strike force in the Seventh Fleet. In Legends, Thrawn also designed the Imperial Missile Boat, which used warheads as standard armament. It is currently stored in the Treasury, having been judged as the strongest flying vehicle in the Pantheon. Thrawn has only ever fished it out once to take down an enemy.
    • Playing the Long Game. Thrawn has a tendency to apply the Xanatos Gambit and allow for a defeat in order to secure a later victory. While many military leaders can excel at this, Thrawn stands out from others displaying these tropes as taking an extreme risk in an Empire where failure, especially intentional failure is looked down on. Nevertheless, Thrawn proved naysayers wrong again and again like when he allowed rebel spy Fulcrum (Agent Kallus) to continue his subterfuge undisturbed to discover Phoenix Squadron's base on Atollon and utterly decimate the Squadron to dissolution. This did lead to his demise in Legends continuity, when his habit of monitoring the Noghri and not taking action against them led to his assassination by his disillusioned bodyguard of the same species when he discovered that Thrawn was keeping his people in poor health so they would forever be indebted to the Empire. But that isn't even canon anymore.
    • The Boring, but Practical approach. Much of the Empire's military strategy was derived from Imperial Communiqué #001044.92v, the Tarkin Doctrine, which emphasised the philosophy of ruling through fear of force, and applying swift and grand judgement on those who resisted the Empire. This is best exemplified in the Emperor's masterstroke, the Death Star. Thrawn preferred using mundane but more utilitarian strategy against his opponents, and was not a fan of the Death Star simply because he considered it a waste of time and resources and consolidated far too much of the Empire's resources, making it a prime target of the Rebellion. Needless to say, he was proven right since the rebels stole the plans for the battle station and promptly exploited that one exhaust port to destroy it. And then the Emperor just built another one. Starkiller Base is at least more acceptable to Thrawn given that it was built into a planet rather than being built from scratch, and was treated as more of a side project rather than the bedrock of the First Order's plans. Until he learnt that it was created by strip-mining the Jedi's sacred planet of Ilum.
    • NOT having his subordinates killed if they failed. He was a Reasonable Authority Figure who understood that sometimes, failure was inevitable. He never gave his subordinates any sort of punishment especially if it wasn't their fault, compared to Darth Vader who was used to force-choking Imperial officers for even the most minor of transgressions. Most mooks in the Grand United Alliance of Evil who work for bad bosses and know better often clamour for a spot on his ship just to escape the mental abuse.
    • It should be noted that Thrawn is not omniscient. If something totally unexpected comes up, he can think up a plan on the fly, but do not expect him to pull off a miracle victory, like when the purrgils were summoned by Ezra.
  • Over time, Thrawn began having nagging thoughts in the back of his mind. He was disturbed by the random visions he had in his head of an alternate life with subtle differences from the one he led currently. This went on for a few weeks until the strain he could no longer bear without visible side-effects, and he checked into the House of Health and Diseases. It was revealed to him that the visions he was experiencing were indeed the life he had once led, as a Grand Admiral leading the remnants of a fallen Empire to near victory against the New Republic. Yet this was retconned with the sale of Lucasfilm to Disney, and their decision to wipe the slate clean in preparation for the sequel trilogy. He quickly healed after that. Thrawn bears no ill will towards George Lucas for the retcon, simply for the reason that he was no longer in charge of the property by that time and isn't Thrawn's creator: Timothy Zahn is.
    • In fact, Thrawn had already been in the Pantheon before, as his Legends counterpart, ascending long before his Emperor ever did as the top choice for holder of his trope. However, the rebooting of Star Wars in 2014 caused him to be booted out and his name and accomplishments stricken from Pantheon records. His documentation was restored upon his return, sans details of his previous ascension to prevent possible tensions between Palpatine and Thrawn as a result.
    • As for his heralds, Rukh continues to be his personal bodyguard, though his loyalty in is question given he assassinated Thrawn in Legends. This doesn't seem to be likely given that the canon Thrawn is in some ways ever so slightly more benevolent than his previous self. Eli Vanto, his closest friend, still works under Ar'alani aboard the Steadfast and hence only makes fleeting appearances in the Pantheon as a Chiss envoy to the Empire. Gilad Pellaeon is a different story. While he indeed exists in canon, he only ever has a voice-only appearance and has not yet made any public appearances in the Pantheon. Intercepted communiqués do confirm however that Pellaeon is still captain of the ISD Harbinger, serves in the Pantheon's Imperial fleet and has been promoted from captain to commander as a senior aide to Thrawn. Even more rumours state that he is now a Fleet Admiral within the Imperial Navy. As for Faro, records state that she still serves as a senior aide to him, but has been transferred to a position away from the ISD Chimaera. Whether this means her promotion to Admiral and commander of the Eleventh Fleet or another position within the Grand United Alliance of Evil is unknown.
    • On the topic of the sequel trilogy, he is pleased that Imperial remnants used his knowledge of the Unknown Regions to establish the First Order. Their Special Forces TIE Fighter and TIE Silencer clearly took notes from his TIE Defender, as did their philosophy of seeing their soldiers as valuable assets as opposed to cannon fodder like their predecessors. First Order-generation officers in the GUAE see Thrawn as a saviour for giving them a place to develop and strengthen away from the prying eyes of the New Republic and the Resistance. Even if they are disdainful of the Admiral, they don't show it because he's competent.
  • Given his objective and analytical standpoint, he has no interest in personal glory, only results, unlike most other Imperial officers who are mostly interested in gaining brownie points with the Emperor and achieving petty goals. The establishment in the GUAE is not happy at Thrawn's utter effectiveness since it hinders their chance at favour from Melkor and seek to dethrone Thrawn from his position as commander of the GUAE fleet. Likewise, Thrawn has no tolerance for fools, bullies and the arrogant, and wastes no opportunity to belittle or humiliate them should their hubris prove too detrimental to the success of the GUAE. Nevertheless, his loyalty is constantly in question. While he claimed that the Emperor would command his allegiance over the Chiss Ascendancy, recent events have charges of treason up in the air for him. He has managed to brave these odds and gain loyalty from many like-minded individuals in the GUAE, though just as many oppose him.
  • If Thrawn does have an Achilles' Heel, it's his inexperience with politics. Political manipulation is common in The Empire, with many high-ranking officers having to pull strings to get where they were, especially those already from the aristocracy. As a result, he fails to grasp the finesse of how to curry favour from his superiors and his colleagues' support, with his sincerity and Innocently Insensitive method of talking making him seem rude or condescending to his superiors or those who do not know him personally. Or he doesn't care. Havelock Vetinari, known for never having been seen in the same room as Thrawn before, suggested he actually do something about it before it irreparably damaged his career. Thrawn then sought an alliance with Tywin Lannister, the only politician Vetinari knew of that was of Thrawn's line of thinking (the rest of the Politicians sub-house is either Good, Ambiguously Evil, Made of Evil or Lawful Stupid). Tywin, in an uncharacteristically courteous move assented to it, seeing Thrawn as an officer he could mould into the perfect weapon to use against his enemies. But then Thrawn dropped this bombshell:
    Thrawn: "Lord Tywin, do not think I am an Unwitting Pawn to be used as your mighty blade of judgement. I am perfectly willing to help you against your enemies, but you are not as capable as you think you might be. A good military leader must be A Father to His Men, and you are hardly one to your own pride of lions. You have thought me much about how to handle the hierarchy and I thank you for that. But I accept my soldiers' imperfections and work to assist them. Your vicious upbringing of your children has moulded them into the dysfunctional people they are today. Jaime? A morally apathetic yet not dishonourable man. Cersei? A Complete Monster who acts like a petulant child waiting for a sweet, throwing a tantrum when she is refused. Tyrion? You denied him an opportunity to prove himself, making him a slave to whoring and blaming him for it. Why, only Daenerys was able to bring out his true potential. And your first act upon entering the Pantheon is to disown the three of them for being disloyal to you and failing to uphold the legacy of House Lannister. That, Lord Tywin, is why I despise in-fighting and politics in my Empire, because this happens."
  • He has been asked repeatedly why he even bothered accepting the Emperor's offer to join the GUAE since his story is now in the open, and thus would implicate him as not really being that evil. Thrawn has replied that, as much as he would not like to admit, his tactical prowess may eclipse even that of the likes of Melkor himself. However, that alone is the only thing keeping him from getting court-martialled, so he has to avoid accumulating a string of failures, which is getting more and more difficult. He also finds the GUAE as a better alternative than allying with more extremist villains such as the Anti-Monitor and Zamasu who seek to destroy rather than rule, and the GUAG would hate him a bit too much for his liking. So he stays with the GUAE for now. The Flood worries him as a type of zombie able to convert anything of sufficient biomass, and potentially assimilate the rest of the Pantheon. He reserves most of his hate for the GUAD since they desire the complete annihilation of everything.
  • Much has transpired since his appointment to the command post of the GUAE Conquest Force's space fleet. Thrawn has to contend with a diverse force of villains, many who don't like him. He has managed to push through some initiatives in the midst of the chaos, such as transferring his flag to a new Resurgent-class Star Destroyer and funding several projects by like-minded individuals (the near bottomless pockets of colleagues like Mr. Burns may have something to do with it). Darth Vader has given him command of the 501st Legion forces serving the GUAE, while he helms those who serve in the House of Defense. Thrawn may know of Vader's true allegiance (and identity) but chooses not to say anything. Vader, having mellowed down since his Heel–Face Turn, no longer has ambitions to kill Thrawn for his knowledge. The fact that he has shared command of the 501st Legion with him is saying something.
  • Then there's the trouble of the former Separatists who the Emperor essentially forced into serving him. He doesn't seem to pay them much attention unless the situation calls for it, but he and Dooku do have a tenuous alliance given their similar approaches to war, and as Count of Serenno, can relate to Thrawn's appreciation for art.
  • Thrawn also has to contend with harbouring many other commanders in the Grand United Alliance of Evil on his ship. Some he likes, some he tolerates but most he grits his teeth at attempting to maintain his composure.
    • The Frieza Force, rated the second most powerful force in the Conquest Force, has proven quite the bother to him and his ship, given their fighting style leads to Stuff Blowing Up. In fact, one of the reasons he requested an upgrade to a Resurgent-class Star Destroyer was for space to accommodate more facilities for fellow colleagues. Frieza likes using the expanded fighting chamber to train himself, but thinks Thrawn unnecessarily pragmatic for his own good, overthinking and overplanning.
      • The Ginyu Force was driven off the Chimaera by Thrawn's officers. You can guess why.
    • M. Bison serves as the Blood Knight to Thrawn's Straight Man. His psychic power is near unrivalled in the space fleet, and Thrawn relies on him as a quick final solution to decimating capital ships that prove immune to his Star Destroyer's heavy turbolasers. That said, M. Bison is as much of a loose cannon as he is a useful ally, and Thrawn keeps him at arm's length and they work separately for the most part.
    • Then there's members of the GUAE Mecha Cohort, who he finds to be far more balanced than the less realist-minded villains of the Army. Char Aznable in particular. The GUAE ship fleet has historically never been a fan of the GUAE Mecha Cohort, making them natural rivals. Thrawn is attempting to bridge this gap by cooperating with the Cohort whenever possible. Char is often contacted by Thrawn should he need a second opinion on whatever plan he's working on, and the Red Comet's judgement is usually sound. He isn't impressed at some other members and benefactors of the Cohort though.
      • If anything, he's only incensed that factional loyalties in the Cohort are a worse issue than in the Conquest Army. Gihren Zabi's selfishness and refusal to submit to Char's authority sparked a civil war between the Cohort's Zeon pilots. Personally, Thrawn is on Char's side, since Gihren is A Nazi by Any Other Name that only cares about power while Char is a Well-Intentioned Extremist. He has a friendship with Anavel Gato, offering him a place on the Chimaera should the civil war become too hot for him. A Gundam unit with nuclear weaponry would prove useful to the Empire's war effort.
      • Of all the Zeon commanders he knows, one of Char's colonels, M'Quve, is very similar to Thrawn in his deep interest in art. While a conceited and self-absorbed man, he enjoys spending time with Thrawn and is extremely loyal to him (unless Kycilia Zabi gets into the equation) for his skill. Thrawn has been tireless in attempting to teach him the value of humility and that the many artifacts he studies on a daily basis can tell him a lot about his enemies of the Earth Federation.
  • He commands a certain respect for his opposite number, James T. Kirk, in the GUAG space fleet, despite both of them being completely opposite in personality and tactical philosophy. Some have speculated that Thrawn suggested for Honor Harrington to take a vacation and sabotaged her temple to prevent her from re-entering the Pantheon. Relations between the two are extremely sour because of a mutual rivalry but both have acknowledged that this rumour is not true. Thrawn himself has stated that he would never commit such a petty deed towards a nemesis.
  • Briefly interfered in a war game between Treize Khushrenada and Abelt Dessler. He had been studying the two, and believed that he had devised a plan to defeat the both of them. However, each combatant expected him, and tried to point him at the other through varying means. Thrawn immediately saw through this. Despite this, he was pleased that he was able to be surprised again.
    Thrawn: "They are an interesting pair. I will be the first to admit that I underestimated them."
  • One asks of his reaction to the Death Star's destruction. The look on his face said it all: I told you so. Has taken the initiative to inform Director Krennic of ways to improve the Death Star's administration, but the Director brushed him off, seeing him as one of Tarkin's lapdogs who had the audacity to siphon off funds for Project Stardust for his stupid TIE Defender programme when in reality it was the other way round. Krennic also correctly blames Thrawn for the disappearance of his Assistant Director Brierly Ronan to the Chiss Ascendancy. Anyway, Krennic no longer runs the Death Star, despite his reluctance to acknowledge any sort of loss to Tarkin. Thrawn doesn't have any dislike for Krennic, for he reserves most of that disdain for the battle station itself, despite it now being a Dominion. Krennic sneers that with the First Order's new and advanced starfighters, Thrawn's Defenders are obsolete. He neglected to mention that said starfighters are spiritually based on the TIE Defender.
    • As for Governor Tarkin, he is unimpressed at Thrawn for being unable to anticipate the purrgil attack on his ships. If Thrawn is disappointed at Tarkin for putting too much stock into the Death Star, he doesn't show it.
  • As for his relationship with the Rebel Alliance, his knowledge of current galactic events has him puzzled as to why they continue fighting despite the Empire now being effectively immortal in the Pantheon. Prominent Rebellion members who joined up after Thrawn's disappearance think lowly of him as the man who nearly brought their cause to extinction if not for Ezra's intervention. Leia, as leader of the current Resistance, has made concessions to Thrawn in hopes of persuading him to switch sides for the sake of the Chiss Ascendancy. Most Jedi think Thrawn a misguided believer, thinking the Force (or as the Chiss call it, Sight) as a weapon instead of a cosmic source of energy connecting everything in the universe and a force of nature. If need be, Thrawn can disable Force-users in battle with ysalamirs, lizard-like creatures that can neutralise Force attacks.
  • Thrawn is a polite man to his counterparts in the GUAG, but rarely has any relationship with them besides those of the Rebellion for the most part. He is a Worthy Opponent to all of them, and that's all they think.
  • Not a fan of the House of Prophecy considering his downfall was correctly predicted by the Bendu of 'many arms surrounding him in a cold embrace'. Hopes the Bendu doesn't ascend.
  • There are hints that he is disdainful of the House of War - as one who is generally reserved and very good at the strategic side of war, he stands out among the screaming hordes of fighters. Despite this, he has joined their ranks if ever so reluctantly.
    • His membership has led to quite the rivalry with now fallen member Ursarkar E. Creed. A general who managed to defend Cadia from the literal Forces Of Chaos has earned some praise from Thrawn as well as his intuitive grasp of strategy even from childhood. Thrawn has a personal beef after he unwittingly wiped out the 501st Legion (the first of three times) with 100 Baneblades from Kaurava. They used to have battles in the House battlegrounds before Creed was thrown out of the Pantheon for misconduct. Luckily, Thrawn caught hold of him just as he was getting shuffled out the door, and named Creed his high priest, allowing their dynamic to continue as normal.
  • Kei Shirogane treats Thrawn as an Arch-Enemy of sorts, and Thrawn similarly has fun with testing his mental limits. For some reason, Shiroe anticipated Thrawn's return in the Pantheon and hatching plans with Haruka Kotoura to ensure it didn't happen. Suffice to say, it failed to stop him but didn't fail to impress him.
  • Is a huge fan of the military career of a certain Khan Noonien Singh, impressed with his brutal yet ingenious style of warfare despite (especially in his classic era) being several decades out of date. He laments that had his megalomania and blinding viciousness not been in his personality, his life would not have been wasted. Thrawn invited Khan to his temple for a chat and to get him up to speed.
  • Has struck up an Odd Friendship with Crowley, whom he seems to have a genuinely good time with and enjoys his presence, mainly due to the two of them sharing similar experiences and standards regarding what they do, as well as their affability towards one another, as well as towards their enemies.
  • With the Emperor's final defeat on Exegol, Thrawn has begun a massive build-up of Imperial resources in the Pantheon to return to the greater galaxy and re-conquer it. This military build-up includes reviving several abandoned Imperial operations from Star Wars Legends such as the TIE/ph Phantom. To this end, the Super Star Destroyer Terror (along with its crew, Admiral Sarn and project coordinator Grand Admiral Martio Batch) has been summoned to the Pantheon to continue what was disrupted by the rebels. Additionally, for PR reasons he has consented to making a vacation home at the Walt Disney World Resort, specifically at the Star Wars: Galaxy's Edge ride. Don't expect to see him there, because he isn't too concerned or interested in his status as a fan favourite. That said, if he is there (usually to study the ride for inspiration), he isn't averse to signing autographs when visitors ask him.
  • Also present in the House of Mentalism.
To defeat an enemy, you must know them. Not simply their battle tactics, but their history, philosophy, art.

    Kevin McCallister 
Kevin McCallister, God of "Home Alone" Antics (Makulky Kulkin)
  • Demigod
  • Symbol: His battle plan map against the Wet Bandits, or his hands clasped against his cheeks and his mouth open in a scream.
  • Theme Music: "Somewhere In My Memory"
  • Alignment: Chaotic Good
  • Portfolio: Outsmarting Adult Criminals, Making the House a Mess when the Family is not Home, Booby Trap Masters, Naughty Is Good, Sociopathic Heroes, An Ass-Kicking Christmas, Screaming
  • Domains: Traps, Children
  • Followers: Kirika Yuumura.
  • Rumored Mentor of: The Jigsaw Killer
  • Allies: Angus MacGyver, Homura Akemi, Jackie Chan, Dennis Mitchel, Bart Simpson, Michael Jackson (for a good reason), John McLane, John Rambo
  • Worthy Opponents: Reisuke Houjou, Satoko Houjou
  • Enemies: Sideshow Bob, JonTron
  • Was tempted to stay in the mortal realms after being offered Godhood after the success of Home Alone 2: Lost In New York; then was persuaded to reconsider when his avatar Macaulay Culkin saw the script for Home Alone 3, and wisely accepted the offer.
  • Has achieved infamy throughout the Pantheons for his supernatural ability to turn the most benign everyday household items into sadistic deathtraps of torture with the most minimum of preparation time. This has been the painful downfall of many an evil deity that tried to assail the House of War.
  • He has an interesting friendship with MacGyver: when not playing games of table-hockey with him, the old Phoenix Foundation Agent tutors the boy on how to refine his mechanisms while simultaneously trying to convince him not to be so cruel with them.
  • He also has a friendly rivalry with Jackie Chan and Kirika Yumura, and have an ongoing competition in the ruins littered throughout the house of defeating each other with whatever items happen to be lying around the area. So far the battles have all been fought to a draw, for although Yuumura and Chan are equally as adaptable, the ingenuity of Kevin's well-prepared traps are more than a match for his older rivals.
  • Vehemently denies that he taught the Jigsaw Killer his skills, insisting that he's just a friend who comes over to play Battleships with him; though one wonders when you witness his sadistic glee at the sufferings of the Wet Bandits who assailed his house...
    Kevin: I'm a ten-year-old kid who saved Christmas for a children's hospital. Do you really think someone like me would teach my skills to a serial killer? I don't think so.
  • Recently became friends with Homura Akemi, and the skills he taught her allowed her to almost defeat the mighty Walpurgisnight by luring her into an football stadium laced with C4 Mines.
  • Keeps his abilities sharp by competing with Reisuke Houjou and Satoko Houjou from the House of Craft, fellow Trap Masters who also happen to be children like him.
  • Gets along with John McClane, as both spent two consecutive Christmases by themselves fending off criminals.

    The Seven Samurai 
The Seven SamuraiMembers , Divine Trainers of Civillians
L-R, T-B: Kambei, Katsushiro, Shichiroji, Gorobei, Heihachi, Kyuzo, Kikuchiyo
  • Demigods
  • Symbol: Their banner
  • Theme Song: "Seven Samurai"
  • Alignment: Neutral Good (Kikuchiyo is Chaotic Good)
  • Portfolio: The Magnificent Seven Samurai, Training the Peaceful Villagers, Rōnin, Numerical Theme Naming (except Kambei), Jidaigeki
  • Domains: Heroism, Samurai, Teams
  • High Priests: Samurai 7
  • Allies: Sanjuro, Ichi, Super Sentai teams, Himura Kenshin, Sunny, Nathan Algren, Flik, Po
  • Enemies: Gregor Clegane, Wild Hunt
  • Complicated Relations: Joshua Graham
  • Near the end of the Sengoku era, a poor village was being harrassed by bandits. A few peasants took the only thing they had to bargain with, which was rice, and used it to hire samurai. Seven samurai, nearly all disgraced, deigned to help: wise and level-headed Kambei, the leader; young Katsushiro, eager to prove himself; Gorobei, easygoing and profficient with a bow; Heihachi, not much of a warrior but knows how to lighten the mood; the silent but efficient Kyuzo; Shichiroji, who wanted to fight alongside his old friend Kambei again; and last but not least, the boastful maverick Kikuchiyo who isn't what he seems. This unorthodox crew trained the villagers to defend themselves and went to war with the bandits, who were annihilated, though unfortunately Gorobei, Heihachi, Kyuzo and Kikuchiyo lost their lives. In the end, the villagers went back to their regular lives, while the remaining samurai felt as if their victory rang hollow.
  • Being Rōnin and shell-shocked by their experiences, Kambei, Shichiroji and Katsushiro wandered around and scraped a living with little purpose until they were visited by some deities; for Kambei and Shichiroji it was the Himitsu Sentai Gorenger, and for Katsushiro it was another ronin named Sanjuro. The Gorenger, full of admiration for the samurai's deeds, calmly and respectfully explained the Pantheon to Kambei and Shichiroji before inviting them in, which the two accepted since there was arguably nothing left for them in their world. Sanjuro meanwhile more or less dragged the young Katsushiro in without preamble, having no patience for his questions as to why he resembled Kikuchiyo so much. Despite the treatment, Katsushiro couldn't be happier to find his four fallen comrades alive and in good health, and of course the same goes for Kambei and Shichiroji. Thus reunited, the seven were formally deified.
    • All the samurai have a good understanding with Sanjuro and he will often show up to help out with whatever the seven get themselves involved in, even if Sanjuro prefers to be on his own most of the time, despite Katsushiro's frequent entreatments for him to join them. Kikuchiyo, on the other hand, seems to have a bone to pick with Sanjuro for one reason or another, and constantly boasts to his teammates how he's worth ten of Sanjuro. Sanjuro is mostly annoyed by Kikuchiyo's antics, though he reckons to himself that despite all the blustering, Kikuchiyo's heart is ultimately in the right place.
  • Some samurai in the Pantheon have gladly embraced the seven's presence. Likely not all, as many of the things the seven do and have come to believe in fly in the face of traditional samurai conduct. Himura Kenshin was a masterless, wandering samurai like them, who often traveled the land to right wrongs before eventually settling down with a wife and children. The seven are happy that Kenshin managed to have a fulfilling life after laying down the sword. Hearing about the Meiji Restoration and abolishing of the samurai caste was somewhat disturbing to them, though Kambei soon brushed it off as something they can't do anything about, and the rest followed suit (actually, Kikuchiyo thinks it's cause to celebrate).
    • Also from the Meiji Restoration is, to their surprise, a white man named Nathan Algren who fought alongside the samurai in a last hurrah against the government. Nathan has his own issues stemming from a lifetime of war and found peace living for the rest of his life in the Japanese village that took him in, so the seven are pretty accepting of him.
  • Kikuchiyo chanced to run into a blind swordsman, which amused him so much that he took to heckling him. Little did he know that the swordsman was the famous Zatoichi, and despite his blindness, his skills were formidable, and so Kikuchiyo learned a rather painful lesson (nothing that couldn't be fixed with one of Ichi's massages) not to assume disability is the same as helplessness. Kikuchiyo still vaguely resents Zatoichi for it, but the rest of the samurai welcome him as a comrade-in-arms, especially after learning of his past as a hitman for the yakuza and how he's dedicating the rest of his existence to atoning for it, by defending innocent people from injustices.
  • They've also heard Sanzo's story (he's better known as Sunny, but the seven generally refer to him as Sanzo) of how he used to be an extremely competent enforcer (or Regent) for a feudal lord (or Baron) called Quinn, up until the day Quinn killed some doctors just for informing him he was terminally ill. Sanzo was appalled and struck out on his own from that point on. As he is for all purposes and effects a ronin like the seven, and for a just cause, he is always welcome in their temple and they are glad to fight alongside him, sentiments that are mutual.
  • The seven samurai's deeds have been imitated by many. Among those who are in the Pantheon, there is a little ant called Flik, who sought the help of seven circus bugs to help rid his colony from a gang of grasshoppers. Flik himself was indispensable to the war plans with his inventive mind, which ensured victory for the ants and the circus bugs. Kambei couldn't help but feel proud hearing of the whole affair, though Kikuchiyo was more dismissive, thinking they were just insects, which has resulted in the circus bugs tormenting him every so often (all in good fun, not to actually hurt him), much to his frustration as he can't easily see the assailants.
    • They've also heard of the big, round, kung-fu-fighting panda Po pulling something similar in his native village by inciting the other pandas to fight against the evil martial arts master Kai. The notion of a world inhabited by animals practicing martial arts was something to absorb for the seven samurai. With that said, they find Po very admirable for his ingenuity in turning the pandas' unique characteristics into unorthodox weapons to use against Kai. Po in turn has turned into a big admirer of the seven samurai's exploits.
  • Hearing of the massive war going on between several alliances in the Pantheon, which reminds them a little too much of the martial excesses of their Sengoku era, the seven have made it their business to ensure the war does not involve the more "civillian-like" deities that wish to have no part in the conflict. Sometimes, that does involve the seven teaching less battle-inclined deities to put up a fight. The seven's personal mission means they often go against certain deities, such as Gregor Clegane or the Wild Hunt, effectively monstrous bullies who make sport out of abusing the general populace that can't really defend itself against them. The fact that Gregor is a knight and Wild Hunt's leader Syura is the son of a prime minister makes them all the more distasteful to the seven samurai, who are all too familiar with people in positions of considerable power letting it go to their heads.
  • There is at least one deity for whom the whole Training the Peaceful Villagers thing didn't lead to very good results in the long run, which is Joshua Graham, who helped the Dead Horses and Sorrows tribes of Zion Canyon fend off and cripple the White Legs tribe. The Dead Horses and Sorrows wound up becoming something of a Proud Warrior Race as a result and picking fights with other tribes of their own initiative, including each other. Kambei, Shichiroji and Katsushiro didn't stick around to see if the village they defended would go down the same path, though all seven find this very unlikely either way. Still, they think it's lamentable what happened with Joshua and the tribes, which doesn't stop Joshua from postulating that the seven condemned a village to the same fate.

    Vasili Ivanovich Koslov 
"1939. The armies of Nazi Germany begin their conquest of Europe. First to fall is Poland. Then Denmark, Norway, France, Belgium, Luxembourg, and the Netherlands. Now the year is 1941. With an army of over 7 million strong, the Nazi War Machine turns to the East, and begins the invasion of the Soviet Union. Using blitzkrieg tactics, they advance quickly, smashing relentlessly through the Soviet defenses, and arrive at the capital city of Moscow, in under 4 months. Desperately short of reinforcements, the Soviet defense of Moscow now falls to thousands of raw recruits, who must hold out against the well-trained German forces in the freezing cold of the Russian winter."

Pvt. Vasili Ivanovich Koslov, Representative of House-to-House Fighting (Comrade Koslov, Fearless Comrade Vasili)
Pvt. Koslov in January 1943, during the final stages of the Battle of Stalingrad
  • Demigod
  • Symbol: A Soviet Guards Banner
  • Themes: Demolition Soviet Charge, Trainyard Soviet Tension and Downtown Sniper Victory
  • Alignment: Lawful Neutral
  • Portfolio: A veteran of the Battles of Moscow and Stalingrad, and an expert in urban combat, Starting out as a new recruit who has never held a rifle in his life, then becoming a battle-hardened expert in urban warfare by the time he fights in Stalingrad, Growing a beard by the Battle of Stalingrad, while also being a competent soldier, Using potatoes as grenades during his training mission
  • Allies:
  • Enemies:
  • Opposes: Gen. Nikita Dragovich, Vladimir Makarov, Imran Zakhaev, Col. Yevgeny Borisovitch Volgin
  • Opposed by: Lt. Karl Fairburne, Artyom, Sasha Blouse, The Heavy
  • Heralds: Pvt. Aleksandr Sokolov, Sgt. Alexei Ivanovich Voronin
  • Pvt. Vasili Ivanovich Koslov was a Red Army Soldier who fought in the Battles of Moscow and Stalingrad, two of the fiercest urban battles of the Great Patriotic War.
  • Deciding to join the Red Army after the Wehrmacht had killed several of his relatives following Operation Barbarossa, he ended up as part of the 13th Guards Rifle Division, an elite infantry division in the Red Army that would be known for its heroic efforts in the Battle of Stalingrad.
  • During the Battle of Moscow, he was pretty much a New Meat who had never held a rifle until that point. Despite this, he proves to be a crack shot with the Mosin-Nagant rifle. And these skills come in handy not long after, when he and the rest of his unit are immediately pressed into fighting against far more experienced German infantry units.
  • By the time of the Battle of Stalingrad, Vasili Ivanovich Koslov is already an Experienced Protagonist, having killed dozens if not hundreds of Germans, while also surviving the hellish and wintry landscape of Stalingrad. He also becomes a competent Cold Sniper, killing quite a few German snipers and machine gunners while retaking the German-occupied parts of the city in January 1943.
  • His last known actions during the Battle of Stalingrad would be the retaking of the Stalingrad City Hall, on January 15, 1943. He was last seen alongside his superior officer, Lt. Dimitri Volsky, firing back at retreating German forces. Following this ordeal, he was never heard from again.
  • And so, thanks to his valuable combat experience, it was decided to ascend Pvt. Koslov into the Pantheon, as the Representative of House-to-House Combat. This was arranged by fellow Soviet soldiers and Stalingrad veterans Capt. Viktor Reznov and Pvt. Dimitri Petrenko, mainly due to a need for more Soviet personnel who would be willing to oppose Dragovich and his faction.
    • Originally, it was intended to ascend Koslov alongside two other veterans of the Battle of Stalingrad. Pvt. Aleksandr Sokolov and Sgt. Alexei Ivanovich Voronin, like Koslov, were also members of the 13th Guards Rifle Division who had fought at Stalingrad. And, like Koslov, they both became highly skilled tacticians with regards to urban fighting. However, their actions were less well-known, with Voronin's face being anonymous and Sokolov mostly acting as a Decoy Protagonist in his own story, so it was eventually decided to have them serve as Pvt. Koslov's heralds, as their combat experience in urban environments was still very much coveted.
  • Upon the Soviet Private's ascension, he's immediately greeted by the aforementioned duo, who immediately hand him an SVT-40 rifle and PPSH-41 submachine gun. Koslov is then briefed by his new comrades, about the German threat in the Pantheon, as well as their traitorous fellow countrymen. With no other viable options, and in a place completely unfamiliar to him, the Private ultimately decides to help Reznov and Petrenko in their Roaring Rampage of Revenge against both the Nazis, now led by HYDRA leader Johann Schmidt, and the rogue Soviet faction, led by Soviet General Nikita Dragovich.
  • In combat, Koslov proves once again to be a resourceful soldier, creating an improvised Sticky Bomb from scraps of TNT, grease, and old sacks and using them against several Nazi tanks and armored cars. While they don't knock out the enemy vehicles outright unless placed on the engine compartment or fuel tanks, when placed on tracks or wheels, the bomb in question can disable a vehicle's movement, allowing a soldier to drop a grenade through one of the vehicle's hatches.
  • Upon seeing the Nazis attempting to retreat during another combat outing, Capt. Reznov, Petrenko, and Koslov proceed to charge at them, killing many scared German soldiers in the process. They ultimately hole many of them up in an abandoned office building. In a repeat of his first onscreen mission at Stalingrad, Koslov begins planting sticky bombs on the building's foundations, with Reznov and Petrenko helping their comrade in the process. They end up killing the remaining Nazis, with Reznov and Petrenko agreeing that this was and still is the best way to "negotiate" with Fascists.
  • During one combat outing, Koslov manages to meet the other protagonists from his respective story, Lt. Randall, Sgt. Bill Taylor, Sgt. John Davis, and Tank Commander David Welsh. Koslov himself is surprised that he even shared a story with them at all, given that his campaign was pretty much a standalone story all by itself, while the latter, at least, had some connections to their campaigns in the form of the Normandy campaign.
  • Koslov gets along well with Sgt. Jack Barnes, who is himself a veteran of the Eastern Front as an observer for the OSS in Berlin. Lt. Karl Fairburne, having fought against Dirty Communists during his time in Berlin, initially suspects that Koslov is one of Dragovich's men. Thankfully, Reznov, whom Karl has come to trust, explains that the Soviet Private is with him and Pvt. Petrenko, and that they have nothing to do with that treacherous Soviet General.
    • Tashkent, whom Reznov was once High Priest to, is ecstatic at the addition of another fellow Soviet with a good track record, to say the least.
    • One other deity that massively distrusts Pvt. Koslov is The Heavy, due to his family having been persecuted by the same Soviet regime that Koslov had served under. Seeing the Soviet Guards banner on the Private's Red Army uniform ignites anger in the Russian mercenary.
    • Artyom also doesn't trust Koslov at first. This soon changes thanks to Pvt. Dimitri Petrenko, who tells Artyom that Koslov is one of his allies, and that he's not with the likes of Dragovich.
    • On the flip side, Vasili absolutely finds folks like Dimitri Rascalov to be just as bad, if not worse, than the Nazis he fights against, despite Dimitri having formerly served in the Soviet Armed Forces. The Soviet Private also hates The Son for similar reasons, not helped by his reputation as an addict.
  • Vasili, like many a Soviet or Russian deity, actually respects Olaf and his skills in Winter Warfare. At one point, the latter saves Vasili when he bogs down a German armored column by summoning snow on them, allowing Koslov, Petrenko, and Reznov to wipe the Nazis out.
  • When not in combat, Pvt. Koslov demonstrates to his fellow Allied deities and Soviet comrades the training and combat experience he had earned on the Eastern Front, namely how he uses improvised anti-tank weapons and potatoes as training grenades. The former impresses Taylor, Davis, and OSS Lieutenant Mike Powell, while the latter earns the interest of O'Bannon, who asks Koslov to train with her in the art of Improv Fu.
    • Sasha Blouse, meanwhile, opposes him for his "senseless" waste of throwing potatoes around.
  • Not to be confused with Real Life Soviet sniper Vasili Zaytsev, although this Vasili also becomes a sniper himself, just not to the same notoriety or skill level.
Lt. Dimitri Volsky: "Well, Fearless Comrade Vasili. Looks like our numbers didn't go up today. Not yet, anyways..."

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