Follow TV Tropes

Following

Pantheon / Tragedy and Despair

Go To

House of Despondency Index
Causes of Sadness | Regret and Shame | Tears | Tragedy and Despair | Types of Sadness

    open/close all folders 

Greater Gods

    Alma Wade 
Alma Wade, She Who Became A Monster From Her Past (Mother)
https://static.tvtropes.org/pmwiki/pub/images/alma.jpg
  • Greater Goddess, Overdeity in the Almaverse
  • Symbol: Her face and hair
  • Theme Music: Alma's Music Box
  • Alignment: Chaotic Evil
  • Portfolio: A child that was heavily experimented on for years and got her revenge after being released from her prison, posesses psychic powers and uses it against everything, unable to control her emotions due to her lack of temper, can turn others crazy, can create creatures but cannot control them, died in an amniotic fluid-filled vault and still lived, shifts into three forms: maiden, crone and seductress
  • Domains: Death, Revenge, Destruction, Ghost Girls, Psychic Powers
  • Heralds: Paxton Fettel and his Replica Forces
  • Special Relations: The Point Man (her son)
  • Allies: Her sisters namely: Hisako and Yamamura Sadako and Samantha Maxis, Erma Williams also counts, the Fabrication Machine
  • Rivals: Kayako Saeki, Lucy, Alice (Bibliomania, could also count as her Foil)
  • Pitied by: The Houses of Despondency and Childhood and Adolescence
  • Source of Interest: The Ghostbusters (researching her abilities), Khorne, Atrocitus (recruitment to their respective factions), Frisk, Wander (attempts to pacify her), Dark Danny (attempted "replacement")
  • Under Surveillance of: The SCP Foundation
  • Enemies: The Survivor Crew, but most especially Edward Richtofen, Johan Liebert, Ghetsis, Clockwork, Danny Phantom
  • Feared by: Isaac Clarke, the House of Family and Relatives
  • In the wake of a national security threat by an unrestrained psychic by the name of Paxton Fettel, a First Encounter Assault Recon squad was sent to deal with the situation at first hand. The mission seemed easy but strange visions of a little girl in a red dress appeared as they went closer to their target and a F.E.A.R squad's death occurred without a trace. Soon, the target was not only on the psychic, but the history regarding the company known as Armacham Technology Corporation, Project Origin and the little girl that haunted the corporation would be revealed. This was the story of Alma Wade, the daughter of esteemed researcher Harlan Wade who experimented on her when she was three years old. Her father's discovery of her psychic powers, which manifested through negative emotions from surrounding people near her, gave way for him to introduce her to Armacham Technology Corporation and would undergo a series of psychic-related projects, each project denying her childhood and eventually her free life. It was not until the age of seven where she would be a part of Project Origin, a project to create psychic individuals from a forebearer of similar structure and would be the turning point of her life. In the project's lifespan, two offspring were created and both were taken by Armacham for further experimentation but one of which created the first Synchronicity Event, resulting in her life-support being pulled out and sealing her in a vault with amniotic fluid. Unfortunately for the members of Project Origin, death did not stop Alma from seeking revenge.
    • After years of ignorance, the new CEO of Armacham decided to reopen the Origin facility where the girl's dead spirit lingers. After two failed searches, the facility was sealed but Alma's powers were reawakened and communicated with psychic Paxton Fettel, creating a second Synchronicity Event. The chain of events to discover the girl's remains eventually resulted to her release and with it, her hatred against the world for robbing her life. The world would soon change into an apocalyptic landscape, and so did Alma's remaining sanity. In the end, there was only one thing the girl dedicated her life on, rage.
  • The Pantheon has its fair share of apocalyptic entities, each with their own destructive powers and agenda. Alma is no exception, coming out of the blue following the details of her pregnancy and her unknown fate between her children. Yet, even after her death, her presence remains to be strong thanks to devout cultists and the whole history of Project Origin. Such thoughts were enough that it brought Alma back from the dead, and the Pantheon's security were at wide alert of an apocalyptic child present without warning. Despite losing a few security teams, intervention from an unknown man stopped her rampage from continuing and was enough to detain her with help of the SCP Foundation, who labelled her within the range to Keter. News of her detainment reached to the new plane and people were frightened that the child that nearly destroyed the world arrived in the Pantheon, fearing that the same fate would reach their paradise.
  • Alma's history is perhaps a very dedicated one, as her past has been shown thanks to the Court of the Gods evaluating her ascension, which includes details that encapsulates the ordeal she had to face at the hands of Harlan Wade and Armacham Technology Corporation. Even going as far as the age of 3, her life was already being tampered by her father's ambition and it was not until her teenage years that he decided to cut her life off under fear of what he had done. Years past and Harlan's regret consumed him and decided to release her, only to meet his grisly fate of incineration. With her released, her form as a young girl slowly turned in an older, emaciated form, reflecting on her condition moments before her death and the world soon turned into chaos. Free from the shackles of the vault, her life would be directed to Michael Beckett, who she would soon take interest in while also showing portions of her unstable control of her emotions which includes her lack of control when it comes to love, eventually raping him after numerous forced attempts. With her link with Beckett finished, she would soon bear her next child but that would be the very last of her presence, as the pregnancy she had to endure resulted to her final death, stopping the chaos the world engulfed itself from her powers.
    • Her powers makes up half of what makes her dangerous. She is a a telepathic being, able to read other people's minds and often at times, mind control them through links. She can control the environment around her and can burn her surroundings, objects and people alike and to top it all off, has complete control of a metaphysical place known as the Almaverse, a plane of existence where Alma's powers are increased two-fold and is essentially a god of the plane. Her emotion is the second most dangerous part of her, as her lack of control of her temper, patience and other feelings are replaced with unrelenting rage to the point that it is what defines her. She will get whatever she wants, whether the people disagree or not.
  • The ascension of the poor child brought with it some unexpected side effects, as reports of red skies filling up the House of Despondency have been numerous, some fearing that despite being sealed, Alma's powers linger and continues to spread. The seal by the Foundation merely delayed her effects and called for an immediate solution. The same man that was dispatched at her ascension, revealed to be the Point Man, called in and entered her temple, where the red skies were slowly lessened and her psychic powers had become weaker. The people and surrounding populace were surprised and thanked him, however he did not report why his presence calmed the girl down, the files of Project Origin reveals that she bore two children, one of which was the Point Man, her eldest child.
  • With her lessened powers and less hostile behaviour, the child was granted access to wander the Pantheon with the condition of several SCP personnel watching over her in the case a scenario occurs between her and her intended target. The results of Project Origin, as well as her early death, has left her in a state where she will get her target of interest/attention, regardless of the latter's feelings towards her due to her unstable attitude, unable to discern of other people's emotions past herself. Security has been tight both from visiting her and vice-versa as some have concerns if Alma may end up burning someone out of hatred without notice. To make sure that her stay in the Pantheon does not elicit pure hatred, she was instructed to visit her first target, the House of Ghosts. Some of the deities she saw found some form of kindred "spirit" and found them to be sisters, which was the result of her meeting Hisako and Yamamura Sadako. Sadako especially sees Alma as a similar being to her due to a few creative liberties to Alma's physical state.
    • Despite her visit with Sadako and Hisako to be pleasant, security teams were in full alert when Alma found her first challenge, Kayako Saeki. The original bearer of the Ju-On curse considers Alma a threat, if not a copy and attempted to kill her, with the side effect of Alma incinerating the ghost with no issues and her temper being at an all time high. The teams alongside the two ghost girls calmed her down to avoid burning down the whole subhouse and was forced to dispatch the Point Man at the Foundation's request. Following the event, a few details between Alma and Kayako were observed such as the two's inability to control their emotions (or lack of awareness of their own forms), anger and nature as ghost girls. This may explain why Kayako grew a bit too jealous with Alma, but that would not be the last of Alma's tantrums on the jealous side.
    • Another two ghost girls would approach her after the news of her actions on the next day. These two girls have also understood her history and considered each other to be sisters. Both Samantha Maxis and Erma Williams were pleased to see another being just like them but the SCP Foundation noticed a few behavioral changes. Samantha seems to want to drag Alma with her, seeing that the ghost's history with Edward Richtofen, they believe she wants to side with her to kill off the doctor for good though that brought the unintended result of her attacking the remaining Survivor Crew, despite Samantha's pleas not to do so, Erma's case on the other hand wants to help relieve her of the misery she faced and has been in talks with the Point Man (alongside a few key deities) to help alleviate her situation. The situations may prove to help but may also risk the danger of her psychic powers increasing and putting the Pantheon at risk.
    • Her jealousy would reach to new heights when she was found wandering the House of Power and Abilities without supervision, there she found a being similar to her in the form of Lucy, who bears the same psychic powers and key similarities as women with dangerous powers and rage, however her other form Nyuu tried to console with her to no avail. The difference is that Alma has no control over her anger and this was demonstrated when the House was met with a huge psychic link, seeing that Alma and Lucy are fighting out of the former's jealousy. The other deities of the House retreated and the remaining extraction teams were underway but were unable to enter, as the girl created a dome to shield herself. She would be then seen back to her temple and the dome lifted, with the horrific conclusion that Alma wiped the floor against Lucy and only the remaining body parts of her were left. When the event occurred, an echo could be heard in some of the people's minds, with what seems to be Alma's voice in rage.
    Alma: I AM THE REAL ALMA. NOT YOU.
    • That all changed upon the child's appearance towards another girl met her, but a portion of her powers did not work against her while the opposite was able to inflict harm against Alma. It turns out that the girl, revealed to be Alice, was able to taste her soul. Seeing that her abilities could not harm her, she retreated back to the Almaverse after her first encounter and has avoided her since. Due to her immunity of certain weapons used against her following the first Biblioclastic War, some have attempted supplying her Replica Soldiers with said weapons to halt her advance, alongside throwing whatever created entity from the Almaverse to fight back but it only deterred her advance. When asked about Alma, Alice was curious not about the child, but the corporation that has surrounded her entire life, Armacham as their projects are worth knowing, which will include consuming all of it. She also believes Alma is her antithesis, whereas the child is constantly in rage and wants everything to burn, she believes in knowing whatever secret lies around the corner, even if it means consuming every living being imaginable.
  • When the girl first showed her appearance, a few Houses were either at shock, approval or terror. The House of Slaughter and Hatred and Rancor adores her thanks to her massive killcount, as well as her being powered by pure unrelenting rage, the House of Despondency and Childhood and Adolescence have pitied her especially by the torture and fate she had in her childhood life and the Family and Relatives House, especially the Fathers subhouse were told to avoid contact with her at all costs as her past with Harlan Wade has shown she has no remorse against abusive fathers of any kind and includes other "siblings" she has some form of jealousy with, hence the fate of her sister Alice Wade. The other houses have placed themselves with caution when facing her, including the very pragmatic House of Villainy that tried to take advantage of her rage, as she is very immune to damage and cannot be stopped by many conventional means, of which the most convenient way to hurt her is by her own emotional instability.
    • The House of Villainy was given a wake-up call when Johan Liebert was nearly hurt by the enraging child after his words angered her to a big degree. To retaliate against him, she made efforts killing off majority in the House he presided, though that meant nothing when the Pantheon's status quo rendered all victims back to life. Soon, she started hitting other places too, which is where Ghetsis found a deity he absolutely avoids as he has been the subject of many incinerations by her, possibly because he to her is a closest representation to Harlan Wade and that alone earns her scorn against him.
    • In addition, during what would seem to be a violent confrontation and ascension of the Binary Reaction Artificially Intelligent Neurocircuit, Alma would approach the entity, oddly enough not out of rage, but out of enjoyment of it. This is what compelled her to return the confiscated Talisman that the Pantheon removed out of it to stop the chaos, which sparked the B.R.A.I.N to react back and assault the Pantheon. In what can be described as a bloody containment with various higher parties, the combination of the machine's soul-sucking abilities (and unleashing of the Behemoths) and Alma's psychic control almost made the two impossible to stop, until the higher Gods decided enough was enough and separated the two. There seems to be either a hint that Alma sees it as a fellow child, or worse, a pet she can play with. Seeing the similar circumstances that lead to their predicament, many dread what else could the child interact with.
  • Speaking of her powers, this has made her a subject for many various deities, often having their own plots related to her. The Ghostbusters have dedicated researching tasks to identify how to stop her since she is a ghost, a very different psychic-powered ghost that is, meaning their technology renders no use. Her affiliation with the House of Hatred and Rancor as well as the House of Slaughter has made her a subject of recruitment for Khorne and Atrocitus with her killcount able to satisfy the Blood God's satiation for violence and her anger making her a special guest in the aforementioned houses and a potential candidate for the Red Lantern Corps. As mentioned with Erma and the Point Man, the other deities that are planning to help her are Frisk and Wander, seeing that their optimism may pacify her anger, though tests have been very limiting under the risk that she may snap and create more damages.
  • Her nature as a psychic ghost forced a few telepathic-related deities to avoid contact with her, often at times avoiding her presence by any means necessary. An event in which Alma tapped into the mind of Isaac Clarke forced a Synchronicity Event which locked him out of his room, seeing visions of his dead girlfriend Nicole Brennan haunt him in his vicinity. It also caused a sudden side-effect where the creatures that spawn from the Almaverse were Necromorphs from Isaac's memory, forcing a few to forcefully cut the sync between the two. His mind was shattered and was induced in a coma, eventually recovered but not before telling the personnel watching over the ghost to "get rid of the fucking child", calling the experience to be almost as bad as his experience with the first Marker.
    • A session between him and an another psychic, shown to be Professor Charles Xavier, has made it his mission to save Alma and alleviate her memories if need be. Attempts to contact her through a telepathic connection were 50/50, as he would have the opportunity to talk to her, but other times a flaming sensation can be felt in his mind, forcing him to cut the connection prematurely. The experiences has left him to a conclusion that the effort to save Alma's self-destructive tendencies would require a large presence, and if that does not work, he will have no choice but to lure her to Jean Grey, where the Phoenix Force could subdue her for good.
    • One noticeable attitude the personnel guarding her found out was that she has an irrational fear over one entity, one that may render being a "ward" to her abilities. The writings on the wall describe of a tall figure with no face, staring blankly at her and her only. The description fits the Slenderman and rightfully so as the entity cannot be killed by any means and has an affinity for preying to children, including her. However, her fear goes deeper than that, as the Point Man's encounter with the entity known as the Creep, Alma's thoughts of her father Harlan Wade given form, has her on edge. Some propose to use the Slenderman as a final attempt to stop her rampages and so far it succeeded, where it not for the fact that the SCP Foundation had to account the number of personnel sacrificed to get its attention.
  • As a very different type of ghost, some think that Alma's hatred extends to even other similar entities, some of the more powerful deities considering to draw their hatred of each other and focus on appeasing the girl. Out of most of the ghost-like universes, the Ghost Zone was one of the affected locations by Alma's initial ascension, which turned out to be the temple of Clockwork, who had to deal with some of the damages his temple sustained when the Almaverse opened. Danny Phantom was called to assist but his other version, Dark Danny is very interested with the child, likely wanting to serve her as an enforcer, or in his own words: a better Paxton Fettel. The last words angered her and ruined his first impression. Still, he returned and was granted a piece of her Replica forces, though as one would expect from a Psychopathic Manchild, Alma has no control over her minions or spawned entities from the Almaverse, meaning he has to do hard work to be granted such.
  • After countless attempts, Alma's anger has receded to considerable levels and has the Pantheon on borrowed time, as the combined attempts by the Point Man, Frisk, Wander, Xavier and Erma has made her reconsider her stance slightly and has done less rampages as a result. One session resulted in her sealing her temple and having a personal chat with the former before leaving. What the Point Man knows cannot be shared and remains confidential to him, as her requirements for permanent satisfaction in the Pantheon is the ascension of Paxton Fettel, her second son and Michael Beckett, her third son's "father". What others fear is what happens should Alma hear that her son Paxton killed Beckett, as the revelation could send her in a frenzied rage that may destroy the Pantheon or perhaps a part of it.
  • "Kill them. Kill them all."

Intermediate Gods

    Gowther 
Gowther, God of Feeling Safe by Not Feeling At All (Goat's Sin of Lust, Armor Giant, Armando, Lord Gowther, Alan, Gowther the Selflessness, Alan Walker)
https://static.tvtropes.org/pmwiki/pub/images/25cae09b902a4b2149aa2a513397f953_5.png
  • Intermediate God
  • Symbol: His Goat's Sin Tattoo
  • Theme Music: Nightmare Teller
  • Alignment: Neutral Good, formerly True Neutral with Blue-and-Orange Morality
  • Portfolio: Wields a pair of energy bows called Herritt, which he can summon at will, and dual wield, Is a doll, and extremely effeminate appearance, and can easily be mistaken for a girl, Emotionless Boy, until he recovered his emotions, and became more cheerful, Long-Range Fighter, who wields his magic in the form of archery, Can read people's memories, Can trap opponents inside their mind, and induce nightmarish visions, Can create false memories, and temporarily make enemies into allies, Can also change his hair and skin color
  • Domain(s): Memory, Emotions, Dolls
  • Allies: Meliodas, Diane, Ban, King, Pinocchio, Astro Boy, Rei Ayanami, Astolfo, The Plain Doll, Shino Asada/Sinon, Link, Zelda, Chevalier d'Eon, Chihiro Fujisaki, Shirou Emiya, Illyasviel von Einzbern, Touko Aozaki, Lelouch vi Britannia, Iroque
  • Enemies: Ten Commandments, Oryx, The Grineer, all evil deities in the House of Mind Control
  • Conflicting Opinion: Izaya Orihara, Arael
  • Gowther is a doll who was created by a great Demon mage of the same name. He was originally designed to be an avatar for his creator to interact with the outside world and served as the Selflessness of the Demon Clan's Ten Commandments, the group of elite warriors that served directly under the Demon King. After freeing his creator from Demon Prison, Gowther was granted a will of his own and subsequently disappeared. Thousands of years later, Gowther reappeared in the dungeons of Liones Castle, where he was found by Princess Nadja Liones. Eventually, the two fell in love and, knowing that Nadja's weak heart would inevitably result in her death, they fulfilled her dream by spending her last moments of life in a moment of passion. When Nadja died in his arms, Gowther desperately tried to save her by implanting his artificial heart into her, but it did not work. When the guards found him, he was accused of forcing Nadja into vile sexual acts that ended with her death, sentencing him to death for the sin of lust. Gowther decided to discard his magical heart and used his power to erase his own memories in order to never have to feel that pain again. Later on, Gowther joined the Seven Deadly Sins.
  • Upon his ascension, Gowther was happy to be reunited with his fellow Sins. However, he was also alarmed to discover that the Ten Commandments had ascended as well. His interactions with Estarossa are particularly awkward, since Gowther and his creator were responsible for turning Mael into Estarossa in the first place.
  • Gowther quickly struck up a friendship with Pinocchio and Astro Boy due to having a similar nature as a doll. He occasionally serves as something of a mediator whenever the three start discussing whether or not having human emotions is worth the pain that they can cause. Having previously gotten rid of his emotions in order to avoid feeling pain and sadness, Gowther was understanding of Astro Boy's position, but ultimately agreed with Pinocchio that it is indeed better to have them.
  • Gowther gets along quite well with Rei Ayanami, as he had similarly dealt with trying to understand emotions. He's very supportive of her efforts to figure out her suppressed emotions and is happy to provide her with advice on the matter.
  • After regaining his emotions, Gowther's more emotional and playful personality resulted in him quickly befriending Astolfo, who is not only similarly a Keet, but also shares Gowther's fondness for crossdressing. The two can often be seen hanging out together.
  • Gowther also became allies with the Plain Doll, having been pleasantly surprised to encounter someone else like him. Their similar origins caused them to become fast friends and the two occasionally spend time talking about whether or not it would be better for the Doll to develop a will of her own and be able to make her own choices, rather than being limited to the way humans had made her.
  • He's on good terms with Shino Asada/Sinon, who is also an archer. However, Gowther had difficulty understanding the concept of an MMORPG and initially believed that it was a children's game of pretend similar to what he used to play with Pelliot and his gang. However, Sinon has made efforts to explain it to him and, although he still struggles with comprehending the concept, Gowther has shown an interest in trying to play ALO someday, much to her enjoyment.
  • Gowther also became friends with Link and Zelda, the former being a master archer and the latter having famously wielded Light Arrows, which had been granted to her by the four Light Spirits, during her and Link's battle against Ganondorf. Gowther made note of the fact that Zelda being the mortal reincarnation of the goddess Hylia strongly reminds him of Elizabeth, who is also the mortal reincarnation of a Goddess.
  • Gowther is also good friends with Chevalier d'Eon, who was delighted to meet yet another androgynous individual in the pantheon. Gowther was somewhat curious about d'Eon's true gender, but ultimately decided that it didn't really matter, as he enjoyed being in their company regardless.
  • Gowther also quickly became allies with Chihiro Fujisaki and is rather protective of him, sympathising with Chihiro's decision to crossdress due to the constant bullying he received. Which contrasts with Gowther, who crossdresses for fun. Saddened, Gowther decided to support Chihiro, lending him a sympathetic ear and defending him from dangerous enemies.
  • He's on friendly terms with Shirou Emiya and Illyasviel von Einzbern, although they initially had trouble trusting him because one of their enemies-turned-friends is a former human who was turned into a doll with no emotions. Gowther was particularly interested in Shirou's ability to spontaniously replicate the weapons of various historical figures and potentially other people, which resembles Gowther's ability to summon the Twin Bow Herritt. Gowther was quite impressed by the fact that Shirou uses his own mana to create the weapons, but has also remarked that Shirou seems to needlessly limit himself to mostly using swords and has suggested that he should try to expand his use of weaponry.
  • He generally gets along with Touko Aozaki and is fascinated by her use of puppet bodies as a means of survival. It strongly reminds him of how his creator had originally used him as an avatar to interact with the outside world from Demon Prison.
  • Gowther is rather weary well-known manipulators such as Lelouch and Izaya, particularly the latter because he can manipulate people without having any brainwashing powers. Lelouch regards Gowther as a potential ally, since his abilities would not only be very useful but could also minimise harm due to being relatively more benign than using the geass. Upon learning more about Lelouch, Gowther remarked that he's not particularly averse to working with him, but only if he deems it necessary. On the other hand, Gowther disapproves of Izaya's desire to cause random mayhem purely for his own amusement. However, the fact that Izaya also has a love of humanity has given Gowther some hope that Izaya might have some redeemable qualities.
  • His ability to temporarily brainwash enemies into becoming allies drew the attention of Iroque, who was surprised to hear of a power similar to that of the Indigo Light. However, Gowther explained that permanently changing someone's personality would require him to perform a forbidden spell that required more magical power than he possessed. He also made it clear that he has no intention of ever permanently changing someone's personality due to feeling guilty over what he and his creator had previously done to Mael. Although disappointed by Gowther's inability and unwillingness to resort to brainwashing enemies for the greater good, she respects his wishes and the two remain on good terms.
  • Gowther quickly became enemies with Oryx, the Taken King, whose power to Take others is more than just Mind Control. Rather than just permanently changing the victim's mind, being Taken involves them having their very being twisted and shaped into a shadowy slave to the Taken Kind. And the worst of it is that those Taken under his rule are in pure ecstasy while serving him thanks to the sheer Mind Rape. Gowther frequently tries to undo the damage done to the Taken King's victims, but has thus far only had limited success.
  • He is also enemies with the Grineer and particularly their Twin Queens, whom he find abhorrent for their practice of immortality involving driving "the young and exotic" into the Despair Event Horizon through eating away at their psyche to make room for their own consciousness.
  • Gowther frequently visits the House of Mentalism, often trying to help those who had been victims of evil aligned deities in that house. He particularly dislikes the evil deities in the House of Mind Control due to how much they have hurt people as well as the fact that they remind him of how he had previously re-written Guila's memories, even to the point of making her forget about her little brother, in order to further his understanding love. However, he also sympathises with Arael, whose habit of mentally torturing people is due to its interest in understanding human psychology, a desire that had similarly motivated Gowther's actions when he was emotionless.
  • Out of all the Sins, Gowther's occasional change in behaviour is the most disliked, as he not only reverts back to being emotionless, but also becomes an incredibly mean spirited Deadpan Snarker who insults everyone with personal information that he gains by reading their thoughts seemingly for his own amusement. Ironically, Izaya is the only person that likes having Gowther around when he's acting like this.

    The Groke 
The Groke, Goddess of Tragic Cryokinetics (Mörkö, Mårran)
https://static.tvtropes.org/pmwiki/pub/images/untitled46.png
Moominvalley 2019 Model
90s Anime Version
Book Version
  • Intermediate Goddess
  • Symbol: A trail of ice
  • Theme Music: This
  • Alignment: Chaotic Neutral
  • Portoflio: Tragic Ice Character, Walking Wasteland, Defrosting Ice Queen
  • Domains: Ice, Sadness, Friendship
  • High Priestess: The Snow Maiden
  • Followers: Mizzter Blizzard, Maureen Conners/Permafrost
  • Allies: Elsa, Anna, most deities in the Hall of Ice and Cold, Shoto Todoroki, Victor Fries, Pippi Longstocking, Satsuki and Mei Kusakabe, Yomiel (Ghost Trick), Casper, Frankenstein's Monster, Laetitia
  • Enemies: The Hårga, The Night King
  • Scares: Much of the House of Childhood and Adolescence and other child deities
  • In Moominvalley, winters are long and harsh. The Moomins are very averse to cold and so hibernate in their homes during such a time. It is then that a strange, looming figure comes down from the Lonely Mountains and wanders the land; she is known as the Groke. She is feared by everyone in Moominvalley, not without reason as everything she touches freezes and if she stands in one spot for a long time, the earth beneath her dies and can never grow anything again. Despite this, the Groke is a somewhat pitiable, lonely creature. As much as she wishes for warmth and light, she can never have them due to the nature of her powers and the fear she inspires. With that said, Moomintroll was in fact brave enough to befriend her, revealing that the secret to controlling her powers lies in others' acceptance and friendship.
  • During a particular winter in the Pantheon, the Groke was reported to be wandering around and spreading her ice as she went. She was drawn to wherever there was light, which often meant approaching inhabited temples, whose inhabitants would quickly put out their lamps or hearths in fright at the sight of the dark, shapeless creature. She then always seemed to sadly shuffle away. These reports were very interesting to Elsa, the Ice Queen, as well as her sister Anna. Feeling empathy for the lonely cryokinetic, the sisters warmly reached out to her and befriended her with some effort. The Groke is not generally interested in others, but here it helped that Elsa produced ice like her. And as it turns out, the Groke isn't much of a talker, but she is a singer and so she appreciated Elsa and Anna's company on several levels. Some time later, the two petitioned for the Groke to be given a spot in the Pantheon. It was agreed to let her reign over Tragic Ice Character.
  • Her placement in the Hall of Ice and Cold puts her naturally at home and in close contact with other ice-wielders like herself, which most venture to say she seems happy about. It fulfills her craving for companionship, though she still ventures out sometimes to try to feel warmth, her other big craving. Either way, she seems particularly fond of the Guardian of Fun, Jack frost, who has a way with making the usually surly Groke join in games and merrymaking. She's also often seen playing with the other Jack Frost and Cryogonal.
    • Sometime in her outings, she chanced to spot Shoto Todoroki practicing at wielding his ice and fire. It fascinated the Groke to see an ice-wielder who also had easy access to fire, so she approached Shoto a little too eagerly. Seeing what appeared to be a mass of darkness rushing towards him reasonably freaked Shoto out and so he started attacking, but stopped when the creature started huddling herself and quivering in fear. Once he understood, Shoto earnestly apologized to the Groke and wondered what he could do to make it up to her. It was pretty simple: just show her his flames, which he did. After that incident, Shoto learned more about the Groke from the other cryokinetics and followed suit in befriending her. The Groke is always eager for his visits since he brings fire with him. Shoto finds this rather endearing, not to mention it makes him feel better that a power he used to despise functions to make someone happy.
    • It's probably a good thing that it was mostly deities on the better side of the morality spectrum that first welcomed and showed interest in the Groke, as she is not exactly known for having a strong moral or ethical compass, being largely driven by her desires. Not that she is evil, but she can be very uncaring. But in any case, she is willing to listen to Elsa and Jack frost when they tell her when to use her power. They also plead with her not to listen to what certain ice-wielders like Kaldr or the Night King might have to say to her. With that settled, in a battle situation, the Groke will almost certainly side with benevolent ice-wielders. There is a semi-exception in Victor Fries, who shows legitimate interest in the Groke unlike Kaldr or the Night King and also has the grace to keep her out of his issues and battles.
  • From many a child's perspective, the Groke is the most terrifying being ever conceived. This includes the child deities in the Pantheon, leading to Jack Frost attempting to use his clout with them to try to cast the Groke in a better light. A select few children were exceptions right from the beginning though. First off, there's the ever-fearless Pippi Longstocking, who thinks nothing of walking right up to the Groke either to play with her or make conversation (the fact that the Groke never answers doesn't faze her much). Secondly, there's the Kasukabe sisters, who're no strangers to fantastic events or strange beings and decided to leave a lit lamp at night on the porch of their temple to see if the Groke. When the Groke came, the sisters screamed... and then proceeded to laugh and run around her, much to the Groke's bewilderment. At least she could enjoy the lit lamp without someone taking it away from her, which was enough to make her like the two young sisters.
  • As a grotesque creature who greatly suffered from loneliness, she has made a few friends consisting of other preternatural beings shunned for their strangeness. For instance, there's Casper, a nice ghost more interested in making friends with people than haunting them, as well as Frankenstein's Monster, whose status as the only one of his kind drove him to try to find companionship, with little success and tragic consequences. Both these characters and the Groke feel drawn towards each other in their shared loneliness, instinctually understanding each other (even if, barring Casper, they're not the greatest conversationalists).
    • On a similar note, there is Yomiel, stuck between life and death after being struck by a meteorite fragment. As his fiancee took her life in an attempt to join him, this made him wholy isolated from the world. Loneliness turned into resentment and a thirst for revenge on whoever was responsible for his predicament, which dissipated after a talk with one of the people he targetted, leading him to join his current friends. Yomiel's experiences make him capable of understanding the Groke's feelings and he's glad that she managed to make friends both in her world and in the Pantheon so that she has little chance of walking down a path of destruction.
  • As the Groke is quite a bleak creature, the prankster doll Abnormality known as Laetitia, who likewise doesn't take well to being alone, felt compelled to try to cheer her up with her pranks, which are infamously deadly to most living things despite her good intentions. However, when she pulled one on the Groke, not only did she survive as if nothing happened, but she seemed very amused by it all. Laetitia was over the moon that her pranks were finally well-received by someone.
  • The pagan commune known as the Hårga reacted pretty badly to the Groke upon sighting her for the first time. It is perhaps expected that they, who worship the sun, would demonize a creepy, shadowy creature that leaves a trail of ice wherever she steps. The Groke at first was simply curious about their village and the Hårga's appearance, only to feel hurt and confused when members of the Hårga screamed something at her and threw stones, so she tries to stay away from their location as much as possible. It's probably for the best, given they might try to do far worse things to her, possibly involving fire.

    Junko Enoshima and Monokuma 
Junko Enoshima and Monokuma, Destroyers of Hope (Junko: The Mastermind, Super High School Level Gyaru/Ultimate Fashionista, True Super High School Level Despair/True Ultimate Despair, Super High School Level Analytical Prowess/Ultimate Analyst, Ryōko Otonashi, Super High School Level Forgetful Girl, Super Duper High School Airhead | Monokuma: The Headmaster, Super High School Level/Ultimate Despair Headmaster Monobear, BW Bear, Totes Sinister Bear-in-Command)
https://static.tvtropes.org/pmwiki/pub/images/enoshima.png
Junko Enoshima holding Monokuma

    Kamille Bidan 
Kamille Bidan, God of Downer Endings (Lieutenant Kamille Bidan/Kamille dai-iformerly, Doctor Kamille)
https://static.tvtropes.org/pmwiki/pub/images/1fbb91b8b00de4dba05e4831b4a323c5_6.jpg
  • Intermediate God
  • Symbol: The AEUG Logo and his Zeta Gundam
  • Theme Music: "Zeta - Toki wo Koete", "Mizu no Hoshi e Ai wo Komete", "Metamorphoze"
  • Alignment: Chaotic Good
  • Portfolio: Character Development, Ace Custom, Piloting the Zeta Gundam, having a Gender-Blender Name with pointing out being his usual Berserk Button, Chick Magnet, Hot-Blooded Good Jerks, Generation Xerox, Newtype Powers
  • Domains: Robots, Tragedy, Pilots, War
  • Superior: Yoshiyuki Tomino
  • Heralds: Fa Yuiry (his main Love Interest and girlfriend), Emma Sheen, Four Murasame, Judau Ashta and Roux Louka (his successors)
  • High Priest: Shin Kazamatsuri/Kamen Rider Shin
  • Signature Mechas: MSZ-006 Zeta Gundam (his main mecha and creation, shared with Judau and Roux) and RX-178 Gundam MK-II (shared with Emma)
  • Allies:
  • Respected by: Kaito Kumon/Kamen Rider Baron, Jimmy Hopkins
  • Rival: Jerid Messa
  • Enemies: The GUAE Mecha Cohort, Haman Karn, Bask Om, Gendo Ikari, Tenjuro Banno, Eliza and Neil Reagan
  • Complicated Relationship: Char Aznable
  • Kamille made his ascension into the pantheon after the end of the Gryps Conflict where he, along with the AEUG, had managed to defeat Paptimus Scirocco and the Titans faction before his mind was wrecked by his fallen Arch-Enemy as a payback for his demise, as well as most of his close allies like Emma Sheen were killed in that said conflict which brings his other nemesis Haman Karn as the sole victor of the war before she successfully restores Zeon from its former glory.
  • Kamille is happy to work as a pilot once more, and reunited with Amuro Ray and Bright Noa. Kamille, now becoming a free agent working in the Londo Bell. On the other hand, Kamille is not pleased that Bask Om is present in the pantheon proper since he and the Titans were responsible for ruining his life in the first place, the same goes to Haman as she was waiting for him to ascend so that they can settle the score once and for all.
    • Char tried to be a mentor to Kamille Bidan but failed miserably. Kamille did actually view him as a brother figure despite not taking any of his advice, and their relationship has been strained ever since learning of his role in the Second Neo Zeon War.
  • There are rumours about an alternate universe where he has a happier ending, the Gods, however dispel the rumour by showing everyone the 50 episodes of Zeta Gundam.
    • Aside from that, there are some speculations that he becomes better after his long recovery during the first Neo-Zeon War, in fact, he never lose his touch as a Gundam pilot.
  • Many Gods are impressed that a kid was able to punch a guy bigger than him, successfully kick his ass, get arrested, kick the officer's ass, and steals 3 Gundam Mk. II's from the Titan's base all during the same day.
    • Due to this, Kamille gained the respect from Bully Hunters like Kaito Kumon and Jimmy Hopkins since they regarded him as a strong person for his act of being able to stand against the tyranny of the Titans.
  • People often mistake him for Luke Skywalker because of a soundtrack that got released making him look like him, Kamille points out his hair is blue.
  • Has formed a friendship with the Gunpla Fighter Yuuma Kousaka after he was impressed with his piloting skills during Gunpla Battles and was also amused of his latest signature Gunpla the "Lightning Zeta Gundam" which reminded him alot of his own signature Mobile Suit. No wonder that he might get interested in this non-violent sport just for fun.
  • Spends his free time in the House of Technology editing his Zeta Gundam, to avoid thinking about his tragic love life.
  • He became close friends with Kotaro Minami while he also sympathizes with him after knowing his story of how his life became a living hell during his earlier days as Kamen Rider Black while he was also happy that his life becomes better since he became Black RX. Same thing with Ange since her life became miserable when she lose all her respects from her kingdom after she was exposed as a Norma until she had gotten better after her and her comrade's war against Embryo has ended. It should noted that both Kamille and Ange have similar personalities and users of their respective transformable mechas.
  • He also became supportive towards Shinji Ikari and Go Shijima since they shared the pain of having their fathers being a bunch of complete bastards. Like being said, he also became enemies with Gendo Ikari and Tenjuro Banno due to their horrible treatment towards their respective children.
  • Knight Gundam was overjoyed that someone else that he recognized had arrived at the Pantheon, but quickly remembered that he would not remember their adventures together. The two are still friends, seeing as how Knight helped him to presumably marry Fa Yuiry in his world.
  • Due to him being one of the icons in the 80's, Kamille became associates with Kung Fury, the two would support each other as they fight together against their respective enemies.
  • He has put both the Reagan siblings on his hit list because at one point, they're making fun of his name before they kick their asses for crossing the line.
  • Remember, whenever they try to mock his Gender-Blender Name, this will be his response to them: "KAMILLE'S A MAN'S NAME AND I'M A MAN".

    Klonoa 
Klonoa, God of Bittersweet Endings (Klo-oa, Dream Traveler, Cabbit)
https://static.tvtropes.org/pmwiki/pub/images/klonoa_2.png
Door to Phantomile design
  • Intermediate God
  • Symbol: His 'Wind Ring' (moon inscribed within ring optional) Alternatively, his hat and/or ears
  • Theme Music: Stepping Wind (Wahoo Stomp) (Namco X Capcom remix) and Sign of Hero
  • Alignment: Neutral Good
  • Portfolio: The Dream Traveler, Destined to save dreams from destruction but forced to leave them after, Indeterminate species but has the traits of rabbits, cats, and dogs, Ear Wings, Fluent in Phantomilian, Constantly changes clothes but has a distinct style, Adorable but mentally scarred, Adorkable, Kid Hero, Badass Adorable, Blow You Away (and can summon thunder in one universe), Unable to swim and quick to drown, Owns and rides a hoverboard, Wahoo!
  • Domains: Bittersweetness, Forced Goodbyes, Dreams, Wind, Cuteness
  • Heralds: Huepow, Lolo, Popka, and Guntz
  • High Priest: Maximillian
  • Allies: King of Sorrow, Reiji and Xiamou, Every Hero deity involved in Namco × Capcom (especially Felicia and Morrigan), Kirby, Bandana Dee, Ysera, Haruto Tsukishiro, NiGHTS, Dream of the Endless, Ned Needlemeyer, Princess Luna, Sonic the Hedgehog, Pac-Man, Cream the Rabbit, Miles "Tails" Prower, Presea Combatir, Unico, Niko, Avatar Aang, Sora
  • Arch-Enemy: Joka
  • Enemies: Saya, Nightmare, Every villain deity involved in Namco × Capcom, Freddy Kruger, Wizeman, Barbatos, Pitch Black, Dimentio, Marx, Dr. Eggman
  • Rivals: Nack the Weasel, Babylon Rogues
  • Pities: Madotsuki, Bedman
  • Wary of: Beerus, Hypno
  • Once believing himself to be a native inhabitant of Phantomile, specifically a denizen of Breezegale, Klonoa is in truth the "Dream Traveler"; a hero who is destined to travel to different dream worlds and save them from destruction, with Phantomile being just one such trip. Which Klonoa has no problem with, being a naturally kind-hearted kid who never refuses anyone in need. However, the big catch with being the Dream Traveler is that Klonoa cannot stay in a dream world after it had been saved, needing to leave for his home dimension or be forced out of the dream if he stays too long, as had happened with Phantomile. Which sucks to say the least for Klonoa as he's quick to form close friendships with the inhabitants of those dream worlds, and he (sometimes) depends on some of these inhabitants to power his weapon, the Wind Ring, so he has to make friends with those in the dream worlds to accomplish his task. Though as sad as it is to say goodbye to friends, with minimal chance of seeing them again, Klonoa maintains an upbeat attitude and continues to selflessly do his duty of restoring balance to dreams.
    • In an alternate version of his universe, dubbed the "Heroes universe", Klonoa is a normal boy of Breezegale who dreamt of obtaining a "Hero Medal", a mystical and highly coveted item of his world. Said world being a singular planet that unifies the dream worlds of Klonoa's "Prime universe", with the locations and inhabitants of Phantomile coexisting alongside those of Lunatea and more. After a chance encounter with the bounty hunter, Guntz, Klonoa of the Heroes universe would achieve his dream of getting his own Hero Medal and would then save the world from an eternal nightmare alongside Guntz and a bomb expert pangolin named Pango. The Heroes version of Klonoa has a much less troubled and lonely life compared to the Prime version but was much less heroic until some serious reflecting.
  • Klonoa first entered the Pantheon the same way he entered all other dream worlds, having been sent there as the Dream Traveler to protect it from destruction. After accomplishing what he had been sent to do, however, Klonoa found that he was not forced out after sticking around for a long time. At first, Klonoa was confused but then realized he finally had a waking world to stay in and less eternal goodbyes to make. People would need his help again and again, people could follow him now that he was a god, and people could keep crossing paths with him in his duties. At last, Klonoa had found a proper home. His ascension was finalized when he was given the trope Bittersweet Ending due to the endings of his main adventures being among the most heartwarming yet tearjerking of their kind.
  • During his ascension process, Klonoa found the King of Sorrow at the Court of the Gods, which was a big surprise for the Dream Traveler as he last saw King of Sorrow dying in his arms back in Lunatea yet here he was alive and well in the Pantheon. King explained that he had manifested within the House of Despondency shortly after the aforementioned death in Lunatea and was taken to the Court of the Gods to determine his fate in the Pantheon. Because Klonoa and King of Sorrow were familiar with each other, it was decided by the Court that King of Sorrow would act as the Herald for the newly ascended Klonoa, which the two boys heartily agreed to. Even though King started off as an enemy to Klonoa, having attempted to consume Lunatea with sorrow and attacking Klonoa to atone for that world's sins, Klonoa knew that King of Sorrow was acting from trauma-induced insanity and was more than willing to accept the Hyuponian as a friend after all that had been sorted.
    • Over time, though, Klonoa began to miss his friends from his past adventures: Huepow, Lolo, Popka, and Guntz, and desired to be with them again. When the option to make them all heralds was offered, Klonoa immediately took that opportunity to bring those four into the Pantheon. Many Tears of Joy were shed as Klonoa, Huepow, Lolo, and Popka embraced each other in reunion, while Guntz just gave the Dream Traveler a friendly pat on the shoulders. And Klonoa convinced the Court of the Gods to ascend King as a deity so he wouldn't feel like a left-out fifth wheel herald but rather a fellow deity ally, with the Hyuponian also able to make his own friends in the form of other deities and his own heralds.
      • However, with regards to Huepow, there's a serious Elephant in the Living Room between him and Klonoa over Huepow giving Klonoa Fake Memories of having always lived in Phantomile, as opposed to being an outsider to the dream world who was sent to save it. Klonoa and Huepow both know they have to talk about it but for the time being want to enjoy each other's company again after being apart for so long. Klonoa at least has no hard feelings about it as he knows how regretful and apologetic Huepow is about that whole thing. Though that doesn't stop many deities, including King of Sorrow, as well as Lolo, Popka, and Guntz from criticizing Huepow for doing that to Klonoa, pointing out how unnecessary it was and how it ultimately made Klonoa's departure from Phantomile ten times more heartbreaking than it could've been.
  • Immediately upon ascending, Klonoa was merged with his incarnation from the Heroes universe, retaining that counterpart's memories and experience, and gaining his abilities and equipment. Though still having a preference for fighting with his Wind Ring, Klonoa took a liking to the sword and hammer weapons and can not only be seen training in using them but will utilize them in serious fights if his Wind Ring cannot be used to its full effect. Klonoa also greatly appreciates the new special move in "Thunder Hurricane" since it lets him damage multiple enemies in a spinning attack while stunning others with lightning bolts. Klonoa also gained a great respect for pangolins and bombers, provided those bombs are used for good purposes, and wishes in hindsight that he chose Pango as a herald alongside Huepow, Lolo, Popka, and Guntz. Though Guntz, who also gained the memories of his Heroes incarnation, assured his cabbit friend that Pango would've wanted to stay in his village with his son anyway.
  • Klonoa's role in the Pantheon (when not up to his usual duties) revolves around consoling those who are experiencing separation from friends and loved ones, as he's experienced more than enough cases himself. Though, nobody ever asks if he could use some support. Overall, he's surprisingly upbeat about his past and his fate, and can often be found talking with other deities in the House of Despondency in attempts to cheer them up.
  • As the Dream Traveler, Klonoa is naturally drawn to the House of Dreams and Nightmares and spends most of his time there; which got to the point that he's considered an unofficial member of the house. And since Klonoa's role as the Dream Traveler is to save imperiled dreams from destruction, he quickly gained the favor of Ysera and other "dream guardians": NiGHTS, Princess Luna, and Haruto. Klonoa loves to hang out with each of them and share experiences with protecting dreams. And while the worst aspect of being the Dream Traveler is circumvented by being in the Pantheon, Ysera, Princess Luna, and Haruto are looking for ways to remove the "forced departure" of the Dream Traveler role, allowing Klonoa to remain in dream worlds as much as he likes, if not travel to them voluntarily as opposed to the current involuntary way. Klonoa is nothing short of thankful to the three for their efforts.
    • Of the "dream guardians", Klonoa gets along best with NiGHTS since he's the most devoted to protecting dream worlds, just like himself, yet NiGHTS has such a fun and flighty personality (moments of rudeness notwithstanding). Klonoa also admires NiGHTS for being a Nightmaren, directly created by Wizeman the Wicked to expand Nightmare, but decided to rebel against his master and be the savior of Nightopia instead, which made Klonoa start to consider that not all nightmares or nightmare creatures are bad. The Dream Traveler couldn't help but remark that, with that origin in mind, NiGHTS is almost a good version of Joka, both being clown-based nightmare creatures but NiGHTS had the good sense to rebel and protect dreams, while Joka remained devoted to his nightmare master and helped him to bring about the permanent end to a dream world. Klonoa is also intrigued by NiGHTS' ability to dualize dreaming people, which the Dream Traveler compared to his Wind Ring and its dependence on others to fuel it. NiGHTS, in turn, is fascinated by Klonoa's Wind Ring and praises Klonoa for his heart and determination to help dream worlds and those within despite never getting to see those worlds and their people again. To allow the Dream Traveler a dream world he can visit time and time again, NiGHTS invited Klonoa to Nightopia where the two can have fun.
    • Soon after getting acquainted with the good dream deities, Klonoa would have an encounter with Dream of the Endless, who revealed himself to be the one who had summoned the Dream Traveler to the Pantheon in the first place and allowed for him to be ascended. As the personification of dreams, the Sandman had an awareness of the many dream worlds in Klonoa's universe and took notice of the traveling protector of those dreams. Grateful for Klonoa's accomplishments and efforts in saving dreams from destruction, Morpheus decided to summon the Dream Traveler to the Pantheon during a particularly disastrous event in the Dreamscape and then contributed to Klonoa's ascension as a reward afterward. Klonoa was nothing short of flattered upon learning of this and immediately befriended Dream, even if he found the Sandman to be intimidating.
      • Klonoa could not help but ask Dream if he was also the one who made him the Dream Traveler in the first place, but Morpheus answered that he did not and does not know who or what made Klonoa the Dream Traveler; Dream even ponders that being the Dream Traveler is an inherent aspect of Klonoa, just as being the personification of dreams is to himself. Nonetheless, the Sandman took pity on Klonoa for the forced goodbyes his role enforces, relating a bit with being isolated due to one's function, and told the Dream Traveler to just focus on the work and cherish the memories of his friends, which the cabbit took to heart.
    • Of course, it didn't take long for Klonoa to meet the "nightmare" members of the house and the Dream Traveler toom an instant dislike for them. With the exception of the Perfect Trumpet Thingy, who is harmless all things considered, the likes of Vaermina, Nightmare, Wizeman, and Freddy Krueger make Ghadius look tame (which is saying a lot) and Klonoa is quick to join the rest of the dream protecting deities should those fiends start spreading nightmares. Nightmare in particular had become a pseudo-Arch-Enemy for Klonoa as he's not only the most like Ghadius in nature and personality but the Emporer of Darkness took on Ghadius as a High Priest and ascended Joka into the Pantheon, which the Cabbit cannot forgive. As for the Perfect Trumpet Thingy, Klonoa still doesn't think highly of the thing and its tendency to spook people in their sleep for not being "perfect", always making an effort to tell the trumpet off whenever it does.
  • Indeed, Klonoa was beyond furious on learning about Joka's ascension, having hoped that the Pantheon would be untouched by the clown fiend. Though Joka is more often a bumbling fool and is always second-fiddle to a bigger threat, the Dream Traveler harbors the most hatred for Joka for killing his grandpa to obtain the Moon Pendant; even after coming to terms that he and grandpa aren't actually related, Klonoa is still enraged over the callous murder of an innocent life who regarded him as family despite true circumstances. Klonoa also knows from that moment that Joka is not to be underestimated, and has become further worried by the trouble Joka can accomplish on learning that he took on Garlen and Janga as heralds, both being dangerous villains who can easily cause mass harm alongside the clown fiend. Klonoa always makes an effort to confront Joka with whatever the harlequin is up to, be it assisting a villain in their evil scheme or trying to win in a tournament, and become extra determined to defeat Joka. And whenever Janga is involved as well, Klonoa can count on Guntz to help him out, since Janga killed Guntz's father and has it out for the cat's blood.
    • It goes without saying that Klonoa has a heavy dislike for other monstrous clowns in the Pantheon, with Dimentio standing out to the Dream Traveler for being most like Joka but being much more competent and sinister, with his ultimate goal being possibly the most despicable of all. That Dimentio is close allies with Joka only makes Klonoa extra determined to defeat Dimentio.
  • Klonoa and Guntz (specifically their Heroes incarnations) were one of the heroes Reiji and Xiamou encountered during their first recorded adventure, and naturally the two were pleased to see the young hero and bounty hunter again. It took Klonoa and Guntz a while to recognize Reiji and Xiamou, having not seen them in so long, but once they did Klonoa excitedly greeted the Shinra agents while Guntz simply shook their hands. Soon after, Klonoa and Guntz got reacquainted with the other heroes they encountered in that adventure with Reiji and Xiamou; Klonoa rekindling his friendship with Felicia in particular, who was overjoyed to see her fluffy, long-eared friend again. Morrigan was also pleased to see Klonoa again, finding him too cute to resist. Guntz, however, remembered how obsessed all the girl heroes were with hugging the two of them and quickly fled from the gathering, swearing like crazy as the girls gave chase to hug him. Klonoa, however, was content with the hugging (provided he could still breathe).
  • Klonoa met with Kirby one day while browsing the House of Food for a burger stand and the two adorable dream heroes became immediate friends. As they ate their favored foods, Klonoa and Kirby conversed on their past adventures, and the two were astonished by how much their respective worlds have in common with each other; the resemblance between basic Moos and the Waddle Dees being just the tip of the iceberg. The two also noticed how similar their default methods of attacking are, requiring them to "grab" and then "toss" enemies. Though Kirby is able to do way more with his ability to absorb the power of any enemy he swallows, which Klonoa found cool but also really creepy. Though Huepow, Lolo, and Popka were quick to tell Klonoa that he shouldn't be one to judge with the amount of Moos he tossed to their deaths.
    • Klonoa was soon introduced to Bandana Waddle Dee by Kirby and was immediately reminded of "Heart Moo", who a version of himself played volleyball with in one universe. The supposed "King of all Moos", Heart Moo is a standard Moo who wears a green bandana with a yellow heart symbol to distinguish himself from the rest of the Moos, just like Bandana Dee, and is also the friendliest of the Moos; rejecting the prize money and trophy in favor of keeping the volleyball as a friend should he win the tournament. The bandana'd Waddle Dee was amused by this revelation and hopes to meet Heart Moo one of these days, and took up an interest in volleyball in the meantime. Klonoa can often be seen playing some volleyball with Bandana Dee.
  • Klonoa initially didn't know what to think about fellow dreamwalkers, Madotsuki and Bedman, as their origins are as mysterious as his own, and their violent tendencies didn't help him in determining if they were friends or foes. But the Dream Traveler eventually learned about Madotsuki and Bedman's respective pasts and came to pity them; Madotsuki for living a lonely life and unable to accept reality, preferring to live in her dreams. And Bedman being stuck in a coma alongside his sister due to their bodies being unable to handle their great intelligence, with Bedman becoming a hitman in the hopes of finding a way to save himself and his sister. While Klonoa understands Bedman's plight, he frowns upon Bedman killing people in their dreams, though he's aware that Bedman doesn't like his killing either and hopes to use the power of his dream dimension to resurrect his victims. In any case, Klonoa avoids conflict with Bedman and has attempted to help both him and Madotsuki with their problems. However, the Dream Traveler found himself powerless to be of any aid since their troubles happened in the waking world of their respective universes, Klonoa unable to influence anything outside of their dreams. It doesn't help that Madotsuki actively avoids Klonoa whenever she encounters him in her dreams, preventing him from learning more and trying to be of emotional support to her.
  • Presea Combatir was shocked to see the mascot of Altamira's theme park within the Pantheon, whom she owns a costume of, and was delighted to meet Klonoa in person. Klonoa was suprised to learn that he's a mascot in another world and amazed at how realistic Presea's costume looks, and became fast friends with the girl. Klonoa felt sympathy for Presea on learning of how she was reduced to an Empty Shell due to experimentation and does his best to help her feel good emotions again. Likewise, Presea makes an effort to hang out with Klonoa for some more friendly fun that he could use, in light of his bittersweet fate.
  • Klonoa took an interest in Ned Needlemeyer when he learned about the boy's chronic nightmares, and became one of few deities who visits Ned's temple expressly to brave those nightmares. As to be expected, Ned's nightmares are no match for the Dream Traveler, Klonoa defeating them with ease, and very soon the cabbit became good friends with Ned. Klonoa often tries to help the boy with his anxieties that cause his nightmares, and Ned in turn seeks out opportunities to have fun with Klonoa, having become aware of the Dream Traveler's heartbreaking ordeal and wanting to be another friend he can play with.
  • Pac-Man recognized Klonoa as another character from his flagship company and was pleased to hear of his ascension, especially being aware that the Dream Traveler is one of the more overlooked members of the company. Klonoa in turn recognized Pac-Man as the character on his hat, which amused Pac-man to no end, and got along with the Yellow Fella. The two can often be seen eating together in the House of Food, Klonoa partaking in a hamburger (without tomatoes) while Pac-Man helps himself to... Everything he feels like eating.
  • Klonoa became acquainted with Sonic the Hedgehog after being mistaken to be from the hedgehog's universe by numerous deities. On meeting Sonic and his friends, Klonoa could see the resemblance between them and himself, especially in his appearance from Lunatea and onward, and decided to befriend the hedgehog and his allies. Sonic himself took a quick liking to Klonoa, being a fellow young hero of the wind who selflessly saves worlds from destruction (and also can't swim to save his life), and tries to comfort the Dream Traveler over his forced departure of those worlds.
    • Of Sonic's friends, Klonoa gets along best with Miles "Tails" Prower since they are both heroic boys who've suffered trauma (Tails having been the victim of bullying before meeting Sonic) but maintain a cheerful attitude. Certainly helps that Tails has the closest resemblance to Klonoa among Sonic's friends, the two loving to joke that they are long-lost relatives. Klonoa is also fascinated by Tails' namesakes, and doubly so that the fox is able to fly by twirling them super fast, while Tails is curious about Klonoa's Wind Ring.
      • Klonoa also loves hanging out with Cream the Rabbit, who has the heart of a hero and adventurer despite her pacifism and he likes to accompany her on her many wanderings through the Pantheon. Klonoa and Cream also bond on their ability to float in the air with their ears, though the cabbit is a tad envious that Cream is able to float for much longer and for much greater height and distance than he himself. Lolo also enjoys hanging out with Cream due to having mannerisms similar to herself, while Huepow is shocked by how similar-looking Cheese is to himself.
    • After meeting Sonic and his friends, it was only a matter of time Klonoa would meet their enemies. And to the Dream Traveler's great displeasure, he would be encountered by Dr. Eggman, who reminds Klonoa a lot of Garlen; a recurring enemy of his who is also a round, comical Mad Scientist specializing in robotics and constantly makes schemes for world domination. Though Eggman is a much bigger threat than Garlen could ever hope to be and his long list of crimes alone disgusts Klonoa to no end. The doctor himself considers Klonoa to be a potential annoyance and begun studying the cabbit to make countermeasures for him.
      • Klonoa and Guntz would also soon come across Nack the Weasel, also known under the name of Fang the Sniper, and Klonoa was absolutely baffled at the similarities Nack and Guntz shared: both being canid* hunters famed for wielding guns and even own distinct hoverbikes that they named; "Red Clan" and "Marvelous Queen" respectively. Naturally, Guntz and Nack developed an incredible hatred for one another, calling each other ripoffs, and immediately got into a gun duel, forcing Klonoa and other nearby deities to take cover as the two shot at each other. Of course, since Guntz's guns actually fire bullets whilst Nack was shooting corks, the fanged sniper had to resort to dirty tactics to keep up with the Golden Killer, but Guntz proved the superior of the two in the end. Nack swore vengeance and fled on his Marvelous Queen while Guntz smiled with satisfaction at besting his copycat. Though that joy was short-lived as the Pantheon's law enforcement showed up right after and sentenced Guntz to fix and clean the area he and Nack shot up, with Klonoa being to serve that sentence as well since Guntz is his herald and thus his responsibility. That experience didn't endear Nack to Klonoa, and on learning more about the treasure hunter came to regard him as a rival: viewing him as Guntz without any honor or redeeming qualities.
      • Deities have also noted similarities between Guntz and Shadow the Hedgehog, both being the dark-furred, edgy and mean foils to blue-clad and friendly heroes. And on meeting Shadow, Klonoa and Guntz could see what those deities meant. Fortunately, there are enough differences between the two that Guntz and Shadow don't view each other as fakers and have become allies due to their shared sense of solitude and justice. Though Shadow really wishes Guntz would speak with a cleaner mouth, as the swearing combined with his firearms and hoverbike reminds Shadow too much of how he behaved in his own game. Klonoa himself is on good terms with Shadow, recognizing him as a fellow hero, even if he feels Shadow could lighten up and be more friendly.
    • Klonoa would also soon meet the Babylon Rogues, rivals to Sonic's own team, who heard about Klonoa owning a hoverboard and challenged him to a race. The Dream Traveler put up a valiant effort to beat the trio of birds and did manage to get ahead of Storm and Wave in the final stretch, but Jet was just too fast for Klonoa to beat. Being a good sport, of course, Klonoa complimented Jet for his skill and vowed to improve his boarding to win next time, which the hawk stated he'll be looking forward to. Since then, Klonoa has been practicing his hoverboard skills and meeting with Tails for some upgrades to increase its speed.
  • Klonoa became befriended by Sora when the Keybearer heard about another hero who travel to many worlds and saves them from destruction. Both being one of the most loving and friendly heroes who are also young yet really tough boys, and wield iconic weapons that are among the most unusual (a ring and a key), Klonoa and Sora naturally get along great and consider each other kindred spirits to an extent. Sora was also amazed at how Klonoa is able to enter people's dreams, at least until the Dream Traveler told him about how he has no choice in where he goes or how long he can stay. Sora immediately felt sorry for Klonoa, knowing how much he'd be bummed out if he was unable to freely travel worlds and revisit old friends, and even though the Dream Traveler assured Sora that the Pantheon allows him to be with his closest friends again, the Keybearer comforted Klonoa by telling him that so long he keeps the memories of his friends in his heart, they'll always be with him.
  • Klonoa also became good friends with Avatar Aang, being yet another All-Loving Hero who is a young boy attuned with the wind and was born with the divine task of maintaining his world's balance. Aang could relate all too well with Klonoa on the burden of being a "chosen hero", as the revelation of being the Avatar caused Aang to be left out of games from the other airbending kids and then nearly separated from his beloved mentor, among so many other things. Though the airbender admitted that that's nothing compared to the burden of being the Dream Traveler, not wanting to even imagine having to leave behind his friends for an indeterminate amount of time. Of course, Klonoa thinks that the burdens of their respective roles are equal and is simply happy that Aang is in a good position now. Aang appreciated Klonoa's thoughts and praised the Dream Traveler for his heart and strength, and then offered to assist Klonoa in any situation. In the meantime, Klonoa and Aang like to get together to practice their wind abilities.
  • When Klonoa first saw Beerus, he thought that the god was Emporer Jillius, ruler of the Empire of Dreams whom he had helped before, and greeted the purple cat before realizing Beerus was someone entirely different, and a great deal bigger than any emporer. Though Klonoa's first encounter with Beerus turned out amicable, the feline deity having been in a good mood on being met by the Dream Traveler, Klonoa became very suspicious of the Destruction God for his job description alone. The Dream Traveler's wariness of Beerus only increased when he learned from other deities about how ill-tempered, petty, and jerkish Beerus can be, destroying whole planets just because a few inhabitants annoyed him. But realizing that he and his allies wouldn't stand a chance fighting Beerus, Klonoa makes an effort to stay on the deity's good side and try to get him to be a nicer person.
    • On a similar note, Klonoa does not trust Hypno at all due to the Pokemon's resemblance to Bagoo, Emporer Jillius' treacherous advisor, and Hypno's penchant for kidnapping children only cemented the Dream Traveler's distrust. Only things keeping Klonoa from deeming Hypno as an outright enemy is that the Pokemon is actually harmless, all things considered, and is not only allies with NiGHTS and Ysera but enemies with much worse deities.
  • Klonoa can often be found within the House of Sports on his free time, partaking in as much as the place has to offer. The Dream Traveler found himself being particularly fond of baseball, having no less than three different outfits, the last one reserved for the Christmas season. And of course, Klonoa never misses a chance to go snowboarding with his hoverboard, singing "Stepping Wind" all the way to the ends of each snowboarding course.
  • "Rupurudu!"

    Portgas D. Ace 
Portgas D. Ace, God of Impulse-Influenced Tragedies (Fire-Fist Ace, Gol D. Ace, Portgaz D. Trace)
https://static.tvtropes.org/pmwiki/pub/images/6786c160_b6ef_47e4_9450_4917c58c45c8.png

Lesser Gods

    Admiral Razorbeard 

Admiral Razorbeard, Unholy Herald of the Downer Beginning (The Pirate Leader, The Bad Guy)

https://static.tvtropes.org/pmwiki/pub/images/150px_razorbeard_rmmodel_2.png
  • Lesser God
  • Symbol: A pirate symbol stylized after his face
  • Theme Music: his theme from Rayman M/Arena
  • Alignment: Neutral Evil
  • Portfolio: A Robot Alien Pirate Conqueror Who's A Total Bastard, Named After His Sharp Beard, Knight of Cerebus, The Short Leader Of The Pirates, Has An Equally Short Temper, Orcus on His Throne, Ecocidal Antagonist, Bails At The End Of The Game And Is Never Seen Again
  • Domains: Pirates, Conquerors, Robots, Beginnings
  • Allies: Mr. Dark, Andre, The Magician, Rayvis, Felix, Ridley, Gigan, Hexxus, Freiza, Dr. Eggman (Depending On The Variant)
  • Teeth-Clenched Teamwork With: The Eco-Villains
  • Enemies: RAYMAN, Globox, The Teensies, The Princesses Of The Glade Of Dreams, The Straw Hats, The Flying Spaghetti Monster, Captain Planet, The Planeteers, Mogo, Battra, Kirby, Susie, Sonic The Hedgehog
  • Avoid: The House of Weather
  • Admiral Razorbeard is the short-tempered leader of the Robo-Pirates and one of many threats the Glade of Dreams had faced, while also being one of its most ruthless. Leading an army that specializes in plundering planets and enslaving its inhabitants, he launched a devastating invasion on the Glade, managing to severely weaken the world's magic before swiftly capture a massive chunk of the world's residents, filling the remaining landscape with mechanized building and Robo-Pirates in the process. It got so bad that Rayman, the world's happy-go-lucky hero, was also captured and put into a depression over how he failed. Things were going well for the Admiral... right up until Rayman got his powers back and escaped. Razorbeard tried his best to stop Rayman from reawakening the world's creator, Polokus, by sending most of his men after him, but not only did Rayman end up rescuing a majority of the people Razorbeard enslaved, he ultimately woke up Polokus, who swiftly destroyed every Robo-Pirate on the world's surface and left only his airborne units left. While Razorbeard put up a good fight with his mech, The Grolgoth, Rayman managed to best him and destroy his ship, leaving Razorbeard to flee in an escape pod and never be seen again.
  • At least, until some time after Rayman ended up in The Pantheon. After Razorbeard escaped, he had spent years literally rebuilding his army and resources, plotting to have revenge on Rayman and his friends for his embarrassing defeat. After regaining his army, he figured out that Rayman was now visiting a realm known as the Pantheon and thus gained an interest in capturing it for himself. Thus, he launched an invasion on The Pantheon so he can enslave the realm and spite Rayman. Fortunately, while Razorbeard's forces were nothing to laugh at, The Pantheon was much more prepared to deal with invasions like this, especially since Rayman had foresaw Razorbeard attempting revenge and told the realm to prepare for such an event. As such, the invasion was warded off and Razorbeard ended up fleeing to the Pantheon's atmosphere, though this time with his men intact. Razorbeard's whole stunt ended up impressing a number of evil deities and landed him a title for the realm, with Razorbeard still plotting to take over the Pantheon and finally get his revenge.
  • Naturally, pretty much every good Rayman deity hates his guts for what he did to The Glade, even those that weren't involved with it like Betilla and the Princesses. Rather wisely, Razorbeard realized that Rayman now had much, much more allies than he did before, and the first thing he did was locate if any of the Limbless Wonder's enemies made it up. Sure enough, he found quite a few, including Mr. Dark, a wizard that tried to throw the Glade into chaos, Andre, a Dark Lum and leader of the Hoodlums, and the Magician, former ally turned schemer out to take over the Glade. Razorbeard offered an alliance with them in exchange for both revenge on Rayman and being spared from slavery, and they all agreed to his terms. He generally helps them out in their schemes by lending them his Robo-Pirates as extra muscle, as while Razorbeard can hold himself in a scrap he prefers to stay in his ship and observe from a distance. He still has the Grolgoth just in case he needs to take care of things personally.
  • While Razorbeard and his men are themed after pirates, truth be told he acts more as a Galactic Conqueror than a Space Pirate, let alone a real one. While not above looting and plundering, its more "stealing a whole planet's resources" rather than "stealing gold and treasure". Still, more than a few proper Space Pirates have ended up associating with him, mostly for the pay as usual. The sociopathic Felix is one of his most employed mercs, simply for the fact that the man has nothing in the way of morals: if helping enslave a whole planet of people gets him money, than he's willing to lend a hand in exchange for a fat paycheck. That said, Razorbeard is aware of his backstabbing nature and is fully prepared to have him killed if he tries anything funny, and Felix is smart enough to know backstabbing him's an awful idea so he doesn't bother. Ridley, leader of his own band of space pirates, has been more than willing to help conquer planets in exchange for more bloodshed, which Razorbeard is more than happy to supply in the form of his enemies he really wants dead. He's also hired salvager Rayvis a few times for some extra heavy muscle, but he often has to butt heads with Rayvis's own philosophy of seeking an honorable fight, while Razorbeard would rather he just kill them already. Still, he gets results, so he isn't above calling him in to get a job done when his own men can't do it.
    • Meanwhile, pretty much every actual pirate in the Pantheon, good or bad, hates Razorbeard for the the damage he does to the environment, which needless to say would get in the way of any pirate activities. This especially goes for the benevolent Straw Hat Crew, who ended up running into a patrol of Robo-Pirates and ended up getting into a scuffle with them, proving to be much more of a hassle to deal with than they thought even when more Robo-Pirates were brought in. It all ended with Nami creating a storm cloud that rained on the pirates, who were incredibly prone to rusting and as such were wiped out quickly. Normally Razorbeard would just send his full legion to wipe them out and move on, but then he was visited by The Flying Spaghetti Monster, a eccentric but benevolent deity and self proclaimed god of pirates, who wasn't impressed by Razorbeard messing with his people and threatened to teach him a lesson the next time he messed with them, leaving afterwards. Razorbeard wasn't exactly intimidated by the flying noodle platter, but was wise enough to recognize his power and decided just to wait until he had enough resources to deal with him, then get his revenge on the Straw Hats atferwards.
  • As far as being a Galactic Conqueror goes, he's regarded by more than a few of them as a fairly good example of one, mostly regarding on how ruthless he was in taking over the Glade: he wasted no time in severely weakening their defenses before capturing a vast majority of its residents and setting up his base immediately. His rather swift and humiliating downfall is regarded as a mark against him, but he's still feared by most normal deities despite that and has earned some respect from his fellow villainous conquerors. Out of all of them, he seems to be closest to Freiza, a fellow planet-colonizing warlord who sells the planets he takes over after wiping out its inhabitants, for one simple reason: he absolutely despises anything he deems "cute" and finds Razorbeards conquest of an otherwise cheery and laid-back world hilariously cathartic. Razorbeard, figuring that having a being that can wipe out a planet on his side could be invaluable, has been seen talking with Freiza, either for business reasons or just to bond or brag about the many planets the two have conquered.
  • His method of taking over planets takes the form of terraforming it into a more mechanical dystopia where his men drain it of its resources, again taking its inhabitants prisoner while he reduces it to "space dust". He's not the only one who terraforms planets with machines, as pretty much every version of Dr. Ivo "Eggman" Robotnik has used machines to harm the environment in some way, with each varying in how extreme they are about it. They have a varying relationship with the guy, with the more evil variations happily welcoming an alliance if they get some of the planet to rule, which Razorbeard is willing to arrange, while other versions think he's far too evil and refuse to associate with him. One time, Razorbeard found out about Haltmann Enterprises, which originally was a company that invaded planets and harvested its resources, and how its former secretary turned CEO, Susie, was currently in The Pantheon, which highly intrigued him and prompted a personal visit where he asked for an alliance. Fortunately, Susie declined the offer, saying that they've stepped out of that business and weren't terraforming planets anymore. Razorbeard's response was to launch an invasion on her temple out of anger, though thankfully she was prepared and managed to fight off the invasion using her own company's resources. In either case, both Sonic and Kirby have heard of these incidents and have scuffled with Razorbeard and his army as a result, wanting to prevent the same potential fate from falling on the Pantheon.
  • Of course, considering the insane amount of damage his operations do to the environment, he's completely opposed by anyone even slightly respectful of nature. Aside from Rayman, the biggest thorn in his operations so far proved to be the Planeteers, a group of teens dedicated to protecting the environment, and Captain Planet, a guardian of nature summoned by them in times of great danger. Time and time again has an invasion been ruined by the two fighting them off, and while the Planeteers are already a hassle Captain Planet has been shown to destroy whole droves of Robo-Pirates with nary a scratch, leading to Razorbeard having to pack more garbage just to even the playing field a bit. Then there was the embarrassing incident where he and his crew seemingly found a planet ripe for a takeover, only for his fleet to be systematically taken out by the planet's own ecosystem until it was just him left, which afterwards he decided just to book it. He later found out that said planet was a sentient one named Mogo, who was part of the Green Lantern Corps, much to his fury. And then there was the time where he thought he had Rayman ambushed and on the ropes... only for his forces to be thrashed by the sudden appearance of Battra, another guardian of nature that wasn't happy about Razorbeard's shenanigans. Razorbeard still holds a grudge for his attempt at revenge being thwarted and promised to bring his Grolgoth next time for him.
    • Later, in order to combat Captain Planet and his Planeteers, Razorbeard sought out their rouges gallery, a group of environment-damaging Eco-Villains who take joy in their evil. Razorbeard approached most of them with the promise of sparing them of enslavement if they helped him in his schemes, and they ended up agreeing to his terms. That said, the group is notorious for being very hard to work with, and for the most part they keep butting heads with Razorbeard over their different goals and ideas. He's slightly more respectful of Zarm and Captain Pollution, but mostly just because they're much more powerful than the others and even Razorbeard knows pissing them off is a bad idea. Still, Razorbeard later found a much more stable alliance in the form of Hexxus, a spirit of destruction that thrives off of pollution and its destructive effects, and one good look at Razorbeard's takeover of the Glade was all Hexxus needed to be convinced to help him.
  • Despite how destructive his attack on the Glade of Dreams was and his subsequent gettaway when it fell apart, he wasn't seen much afterwards, not even getting a mention in recent years. Razorbeard has gone on record saying that he was rebuilding his army while he was away, but there are other sources giving out different information: one account says that Razorbeard and his men attempted revenge by challenging Rayman and friends to a series of footraces and minigames, complete with bringing his allegedly even eviler wife with him to even the playing field, though Razorbeard claims that no such thing happened and he doesn't remember even being married. Another was an alternate telling of another Rayman adventure, where he and his remaining crew tried to extract the Dark Lum that Globox swallowed to once again take over the Glade, and while this somewhat sounded familiar to Razorbeard, Andre doesn't seem to recall it at all. He does, however, inexplicably own statues of Razorbeard and some of his crew hidden in his lair, recreating "The Last Supper" of all paintings. Razorbeard does in fact remember stumbling upon that while visiting Andre for an alliance and still isn't sure whether to be flattered or weirded out by it.
  • If there's one consistent weakness of the Robo-Pirates, its that they can't handle water to save their life. It turns out that they very easily rust to even the tiniest bit of water and as such avoid it like the plague, something that Globox exploited when he gathered up the courage to fight them. It pretty much means that, on a rainy day, you're guaranteed to be safe from an invasion from them. Of course, in The Pantheon even this it tentative: another attempted ambush on Rayman ended with the crafty hero luring the fleet to a nearby house that was, unbeknownst to the fleet, was the house of Weather where it was constantly raining. Cue the entire fleet getting rusted over and destroyed. Naturally, the Pirates avoid the house and anything related to it like the plague. Some deities joke about how a bunch of pirates avoid water, but those usually end with Razorbeard sending a Robo-Pirate or twelve after them out of annoyance.

    Cotton Cookie and Sherbet Cookie 
Cotton Cookie and Sherbet Cookie, Deities Pleading For Their Loved Ones to Stay (Cotton Cookie: Granny Cotton Cookie, Cookie with the Lantern | Sherbet Cookie: Frost Child/Spirit, Child, [A Little] Sugar Plum, Water Drop Cookie, Old Friend, The spirit cookie who travels with snow)
https://static.tvtropes.org/pmwiki/pub/images/cotton_cookie.png
Cotton Cookie
https://static.tvtropes.org/pmwiki/pub/images/sherbet_cookie_gacha.png
Sherbet Cookie
  • Rank: Demigoddess (Cotton Cookie) and Lesser God (Sherbet Cookie, originally Quasideity)
  • Symbol: Cotton Cookie's lantern and Sherbet Cookie's staff with a cotton ball pin between them. Alternatively, a tree decorated with lanterns.
  • Theme Music: "When the Snow Feels Warm" (A Capella version)
  • Alignment: Neutral Good (Both)
  • Portfolio:
  • Domains: Winter, Snow, Friendship, Rebirth, Love, Light, Nature, Separation, Reunion
  • Herald: Frost Queen Cookie (Sherbet Cookie's boss)
  • Followers: TK and Nanno
  • Allies: Each Other, Jack Frost, Princess Anna, Elsa, Olaf, Jack and Annie, Peter Pan, Tinkerbell, Pinkie Pie, Gentaro Kisaragi, Carl Fredricksen, numerous Disney deities, Frosty the Snowman, Sora, Kairi,
  • Enemies:
  • Avoids: Almost every God with a Sweet Tooth, Fire deities, Chirin (Cotton Cookie only), Arthas Menthril/The Lich King
  • Conflicting Opinion: Witches, Sora Shiunin
  • Pities: Madoka Kaname and Homura Akemi, Victor Fries, Kolin, The Ice King
  • Once upon a time in a snowy village, there were two little cookie friends — Cotton Cookie and Sherbet Cookie. Sherbet Cookie had fallen ill and Cotton went out of her way to see him. There were rumors that he would be whisked away by the Frost Witch, but Cotton Cookie vowed to her friend that she'd save him no matter what. Unfortunately, Sherbet was called away by the Frost Queen at night, but that didn't stop Cotton Cookie from following him into the snow. Tragically, the truth came to light that Sherbet Cookie was a Frost Child, one who was fated to become one with the snow. Even with Cotton Cookie grabbing a rare flower to prolong his life, he ended up fading away in her arms while she pleaded for him to stay. However, her love for her friend granted a miracle — he became revived as a Frost Spirit, free to roam the land at his leisure. Sherbet Cookie asked for Cotton Cookie to join him, but she declined. Instead, she waited for him in their snowy village, where lanterns are strewn on the tree as a sign that says how she waits for him. Years passed as Cotton Cookie grew into a grandmother and Sherbert Cookie traveled the world to fix the balance of nature. Yet Cotton Cookie waited and waited until the day Sherbet Cookie finally renited with his friend, ready to tell her stories of everything he's seen.
  • One cold winter's evening, the elderly Cotton Cookie fell asleep by the fire before she suddenly awoke to seeing Sherbet Cookie telling her to take his hand. They were off to fly towards a wonderful place where they could have endless adventures. She was unsure until she saw a vision of Frost Queen Cookie telling her that she earned this. Seeing herself returning to her youthful appearance, she and Sherbet flew above the sky until they landed at the Gates of the Pantheon. Sherbet Cookie explained that the two had been given an invitation to be deities together, so now they'll never be apart. Cotton Cookie just sobbed in her friend's arms while Sherbet made a gentle snowfall between them. They became the deities of Pleading for their loved ones to stay when they learned how other deities wept at their tragic farewell scene. Their temple is a recreation of Sherbet Cookie's house along with a tree covered in numerous lanterns and a perpetual snowfall. There are also numerous sheep that frolic in the snow to keep Cotton company when Sherbet has to make his rounds to deliver a snowfall.
  • The two always dreamed of traveling the world together through the books that they've read, so the two spend plenty of time in the House of Knowledge gathering as many books as they can to learn about new and exciting places. This is how they met with Jack and Annie, who have a treehouse that lets them travel into books with a simple wish. The two are allowed to visit the Magic Tree House to read from the numerous books inside but do not wish to enter them without permission. They are also excited to learn there's an entire House that is based off of Travel and are planning to spend an entire month traveling with each and every deity there. One god they befriended was Carl Fredricksen, who grew up marrying his Childhood Friend and planned to travel to Paradise Falls together before Ellie died of illness. Carl was able to fulfill their promise to have an adventure in Paradise Falls before moving forward with his life. He hopes for the best for Cotton Cookie when it is her time to go, and is interested to hear all of Sherbet Cookie's stories of his adventures across Earthbread.
  • Upon learning of heralds, Cotton and Sherbert Cookie decided that Frost Queen Cookie should have that role. After all, it is thanks to Frost Queen that the two were able to be reunited and Sherbet was allowed to travel the world without his sickness weighing him down. Frost Queen was unsure of this kindness since she was only following her duty as a guardian of Nature, but eventually accepted it.
  • The first god the two met was the god who gave Sherbet Cookie the idea to ascend the duo together: Jack Frost. Jack understood the pain Cotton Cookie had upon losing her closest friend, as it reminded him of how he sacrificed himself to save his little sister, and how he had to watch her mourn for him. Jack can't help but find Cotton and Sherbet to be adorable and question if they ever thought of ever becoming something more. Cotton Cookie admits that, in truth, her place was to stay in their village while Sherbet was always destined to leave her for a faraway land.
    • Other ice-theme deities they met were sisters Anna and Elsa, alongside Olaf. Anna and Cotton Cookie love to discuss how it was true love that saved Elsa and Sherbet Cookie — Anna taking a sword from Hans Westergard instead of being revived by True Love's Kiss while Cotton's tear and her determination to save Sherbet let Sherbet be reborn — while Olaf loves to talk about Sherbet Cookie on all they have seen now that they don't have to worry about melting. Speaking of Hans, Cotton is furious on how Hans would manipulate love to his advantage whereas Sherbet's first action was to throw a volley of ice shards at the prince.
  • They are terrified to learn how many gods who are known to like sweets, which includes cookies. Number one on their list of deities to avoid is none other than the titular Cookie Monster. Thankfully, the other Sesame Street deities are quick to reign him in if his appetite gets the better of him. One goddess they hang around with is Pinkie Pie as she is known to take promises seriously, crying a waterfall over how they vow to see each other again. She decided to host a party in honor of them reuniting, bringing in many of her friends as well. One friend of hers was Gentaro Kisaragi, who also cried a waterfall over their friendship since it reminded him so much of his relationship with Nadeshiko Misaki (only difference is that Nadeshiko travels through space than the world) Sherbet Cookie is downright terrified of Stocking Anarchy. Not only due to her being an angel (actually a demon) with a voracious appetite of sweets, but something about her voice just sends shivers down is spines. And not the good shivers.
  • The gods they are terrified of the most are witches. This is because witches are essentially the creators in their world who make cookies to be eaten. Naturally, not all witches are about bringing cookies to life only to be devoured, but Cotton Cookie and Sherbet Cookie still can't help but be wary of being on someone's dinner plate.
  • They were surprised to learn how many deities have been in their shoes before, some who end up Happily Ever After, some who end up separated for good. An example of the latter came from Madoka Kaneme and Homura Akemi, as Homura kept rewinding time in order to save Madoka and destroy Walpurgisnacht, only to have Madoka make a wish to not only destroy all witches, but also made her become a deity. Homura was broken from this decision, even trying to fighting off Wratis with a bow and arrow like Sherbet throws ice shards, but the way she tried to keep Madoka from leaving her was wrong. Even if it hurt Cotton Cookie, she knew that Sherbet's destiny was to be free, yet she can't help but wonder if she'd end up like Homura herself to keep Sherbet with her. Sherbet Cookie himself shudders at the idea of having his powers taken away.
  • Unfortunately, while there are many characters associated with ice who are lively and cheerful, there are just as many who are filled with tragedy. Victor Fries is one such god who the two cookies pity, since he wanted to do all he could to heal his wife Nora, but was turned into a monster who can't survive without his special suit. Sherbet Cookie was lucky since Cotton Cookie's love has given him the ability to keep a form that won't melt so easily, but Victor saw this as a curse, due to him never being able to be with Nora due to unfortunate circumstances. Cotton Cookie worries sometimes if her love of Sherbet Cookie could turn her into a villain like Mr. Freeze.
    • Kolin is another goddess whom the two feel sorrow for. While Cotton Cookie lost her friend, Kolin lost everything — her home, friends, family, even her name — and was ready to die in the snow without any hope. She was saved...by Gill, who vowed to create a land where there would be no need for war, along with giving her the name she has now. The two know that she's working for evil, but also can understand the situations that would drive her to join Gill in creating his utopia.
    • Then there was the Ice King, who was really a normal man named Simon Petrikov, who lost someone important to him (Betty) and then gained ice powers after obtaining a crown. And said crown was put on his head to sacrifice someone he loved. The two were glad to see that Simon was able to return to his normal self, and come to visit his temple to keep him company. Sherbet Cookie is hoping to learn the art of Fridjitzu. Speaking of ninja arts, this would later spur them to learn of the Ninjago ninjas, particularly the White/Titanium Ninja Zane. Zane was actually a robot who would eventually outlive his creator and father figure, and ended up sacrificing himself to save the city (before it was revealed he survived). Cotton Cookie tends to knit a few scarves for Zane and his friends while Sherbet has training with the ninjas to better harness his ice powers.
  • For as much as she accepts that Sherbet Cookie and her were meant to live separate lives, a part of Cotton Cookie wishes to fly alongside her friend. One day, she met up with a glowing fairy who sprinkled her in glowing gold dust. Seconds later, she was able to fly just by thinking about it. As she got used to this freedom, she met up with Peter Pan, the boy who never grew up. He had befriended Sherbet Cookie over how they were The Ageless and wanted to bring fun and joy to everyone and invited Sherbet Cookie for some adventures in Pleasure Island. Sherbet agreed, although she's made sure to steer clear of the Lost Boys who tried to devoure her at first sight. Tinkerbell has also given her a bag of pixie dust so Cotton can fly wherever she wants, while Cotton Cookie has knitted her a few sweaters so she doesn't get cold. Also, for some odd reason, whenever Peter Pan and Tinkerbell enter her and Sherbet Cookie's temple, they have cookie forms.
    • It turns out, there were a lot of Disney deities who have cookie forms due to a magical storybook that allows the Disney deities to maintain a Cookie form so long as they stay within the vicinity of Cotton and Sherbet Cookie's temple. The two were awed to learn of their numerous adventures and the love they shared with one another. They've made plans to visit the temples and share amazing memories together, like dance with Belle and the Beast, take a magic carpet ride with Aladdin and Jasmine, or even meet with Stitch's family in his and Lilo's temple. These ties to the Disney Cookies lead Cotton and Sherbet to the likes of Sora and his friends, since Sora was once heralded as a God of Light before he went through numerous house changes. Unfortunately, Sora had been taken far away to who knows where, but his friends know that he will return soon enough.
    • The Cookies' story reminded Yuna of how she and Tidus were also separated, since Tidus was a dream of the Fayth and when they went away so would he. Tidus told Yuna that all she had to do was Just Whistle and he would come back as soon as possible, just like Cotton Cookie strung lanterns on a tree to guide Sherbet Cookie back to their village. Cotton Cookie is amazed to learn of Yuna's summoning magic, particularly that of Shiva, and feels a bit ashamed that all she can do is just summon sheep into battle. Yuna reassured her that just like she is friends with those she has summoned, Cotton Cookie also cares for her sheep as well. Tidus sympathized with Sherbet over learning how they weren't actually "human" and how they became resurrected through the love and determination of both Yuna and Cotton Cookie.
  • Cotton Cookie only:
    • While Cotton Cookie isn't a fighter, she has the ability to summon sheep and also granting a temporary attack boost and healing. This has made her a great support character, which is greatly appreciated when it comes to traversing the more dangerous parts of the Pantheon. When not fighting or exploring the Pantheon, Cotton Cookie mostly spends her time making deliveries to deities alongside her sheep. She also is good at knitting, so she makes care packages of hats, scarves, mittens, even adorable kittens.
    • She learned of the House of Light and Brightness and decided to see if she can meet some friends there. Needless to say, she was horrified to learn that many gods of the light AREN'T as altruistic as she is. She was thankfully taken in by Ezalor, who saw her as a shining light in the dark, and how one person can give hope and life to others. As a symbol of her being an honored member in the House of Light and Brightness, he gifted her a lantern that never darkens so she can continue being a warm yellow light to guide others home. Another goddess whom she's become fascinated by is Satsuki Kiriyuin for her ability to summon a shimmering light behind her akin to a battle flag. Satsuki can't help but admit that she has a soft spot for the cookie, as her kindness and energy reminds her of Mako.
      • If there's one god of Light whom she hates, it would be the Radiance. The Radiance created a zombie army all because she was forgotten by the populace which is in heavy contrast to Cotton Cookie creating a tradition of hanging lanterns as a rememberance of loved ones and to have people's wishes come true. The actions of the Radiance would be like if she bred an evil herd of sheep just because Sherbet Cookie forgot about her. The Radiance pays no mind to the Cookie with the Lantern, as the light Cotton Cookie shines pales in comparison to hers. The Light of Destruction is just as bad, given how it corrupts people and turns disciples into mindless white-wearing cultists.
    • While in the House of Magic one day, Cotton Cookie was suddenly surrounded by a large ball of wool which was the softest she's ever felt. She was then picked up by a girl with pink hair and sheep horns apologizing for hurting the cookie, to which Cotton Cookie didn't mind since she's been through worse with her sheep. Regardless, the sheep girl asked if there was someway to make up for the attack, which is then Cotton Cookie met up with a girl with blond hair and a collection of keys. Turns out that was Lucy Heartfilia, and the one who covered her in wool was the Celestial Spirit, Aries. Cotton Cookie was amazed to find how Aries is associated with sheep and that her wool magic could be so potent and how Lucy was so dedicated to fighting alongside her Celestial spirits and keeps her promises to them seriously. The two also bonded with how they lost someone important to them — Aquarius for Lucy, Sherbet Cookie for Cotton — but eventually found a way to be reunited. That and Lucy vowed to find a Celestial key for Cotton to summon a Celestial Spirit so she doesn't have to rely on her sheep all the time.
    • If there is one sheep Cotton Cookie refuses to go near, it's Chirin. Chirin was once an adorable sheep who turned into a monster thanks to Wor's training, who eventually became ostracized by his flock and then died. Chirin refuses to be given pity by the likes of a shepherd like her, but Cotton Cookie still tries to get closer to him, if only to show him that there are others who can give him love, and that even the tiniest bit can change others for the better. That said, she has no pity on Dawn Bellweather, a sheep who despises predators and engineered a Hate Plague so she can keep herself in power. It's one of the few times that Cotton Cookie was angry at someone. Thankfully, she's found Shaun to live to the trope of Sweet Sheep, and he usually has Cotton Cookie partake in any fun activities he and his flock get into.
    • Lucy wasn't the only one who had a sheep partner. Cotton Cookie met Hop after nearly being steamrolled by his Dubwool. The Pokemon Trainer was surprised to find a talking Cookie, even though many Pokemon in his world are based off of food. Nevertheless, he enjoys Cotton Cookie's company and allows her to use Dubwool as transportation when he isn't busy. Cotton Cookie is glad that he's found his purpose in life to help others.
    • Cotton Cookie bonded with Rose DeWitt Butaker over how they had to be separated from their loved ones but promised to live full and happy lives because of it. She wept a storm when she learned of the tragedy of the Titanic, and how an iceberg caused the deaths of thousands of people. Rose has been consoling Cotton over how Sherbet Cookie will outlive her, but vows that he will never forget her kindness and love.
    • Out of all the gods she ended up befriending, it was Wreck-it Ralph. This is due to how Ralph went through his own crisis with his friend, Vanellope von Schweetz, and was frustrated of having to be separated from her. So frustrated that a virus he obtained somehow mutated into a giant version of him that nearly broke the Internet. However, he came to terms with his feelings and let Vanellope be on her way, promising that the two are still friends. Cotton Cookie understands that feeling of staying behind while their friend travels the world, but it doesn't mean they stop being friends. Ralph has vowed to wreck anything in her path...when he's not on the clock, of course.
  • Sherbet Cookie only:
    • Sherbet's role as a Frost Spirit is to summon a snowfall when winter arrives and to also travel across Earthbread to send messages to the other Guardians of Nature. This lead him to becoming allies with Hermes, who is also the messenger in his Pantheon. Hermes was touched with Sherbet Cookie's story and decided to give the cookie a costume to emulate Hermes himself. He also became friends with Hestia, since her role as Goddess of the Hearth is also similar to that of Cotton Cookie and her lantern, along with having a warm and kind personality which is loved by all. Sherbet Cookie likes to bring Cotton Cookie to her temple to relax around the fire and taste some of home cooking.
    • Sherbet Cookie's body can withstands most temperatures, but he tends to avoid any deity who can control fire just in case. He can also use his snow to help put out fires, if need be. This makes him a good ally to Smokey the Bear, who takes forest fire prevention very seriously. It also helps that Sherbet Cookie also checks out what goes on with the balance of life energy being out of whack, akin to preserving the natural ecosystem.
    • Surprisingly has a friendship with Takumi Aldini, due to the Italian chef being loud and bombastic like Sherbet is capable of making puns despite being an ageless frost spirit. Also helps that Takumi is very close to his little brother like Sherbet is with Cotton, and they both have blue eyes and similar voices. Takumi has asked Sherbet to use some of his ice powers to help with his cooking, and in return, Sherbet always gets free samples of Takumi's food to bring home to Cotton Cookie.
    • Ended up finding another kindred spirit in Cirno, as she's also a frost spirit like him. When they first met, Cirno boasted that she was much more powerful than a mere cookie, to which Sherbet Cookie saw as a challenge. The two threw frost and ice at one another before Sherbet won by summoning a giant blizzard on Cirno's head. Cirno vowed to have her revenge on the cookie the next time they met, to which Sherbet laughed and accepted the challenge.
    • Learned of The Groke, a tragic figure who causes things to freeze with a single touch. Sherbet Cookie flew towards her and told him that he understood her pains, as he himself was destined to fade away like snowflakes were it not for Cotton Cookie's love for him. The Groke hopes to be able to find a warmth inside her like Sherbet Cookie, but is happy to have another kindred spirit keeping her company.
    • While Sherbet Cookie is associated with ice, he also has the elements of wind as well, since he uses he the winds to travel across the land and to spread gentle snowfalls. This means he became allies with the likes of Fujin, a God of Wind who is an All-Loving Hero and has a soft spot for mortals. He silently wept when he learned of Sherbet Cookie's farewell to his friend, along with the implications that Sherbet will outlive Cotton Cookie, but Sherbet Cookie vows that Cotton will always be in his heart, and he will use his powers to protect the world that she never got to explore. Fujin is willing to summon winds for Sherbet to fly across the Pantheon, along with enjoying the beauty of the snow which he summons whenever he visits the Wind and Air Sub-house. Another Wind got Sherbet Cookie befriended was Rashid, as Rashid went to the ends of the Earth to rescue his friend...but was too late and watched as FANG melted her into acid. Thankfully, Rashid received a message from his friend telling him to move forward and to save the world, which he did. Sherbet Cookie stated that even if he never knew about this friend (not even her name), she was a brave soul to risk her life to save everyone.
    • As someone who was ill all the time before becoming a Frost Child, Sherbet is sympathetic to those who are incapable of following their dreams due to physical handicaps. One of these gods he befriended was Scootaloo, a pegasus who would never be able to fly because of her smaller wings. That said, Scootaloo learned that this gave her one advantage — it lets her ride her scooter at rapid speeds than usual. Sherbet was also glad that Scootaloo and her friends found a calling to help others find their purpose in life, like Sherbet's purpose was to protect the life force of the world and spread joy through his snow. The two of them love having races across the Pantheon, with Scootaloo hoping to improve her scooter so it also works on snow.
    • Sherbet Cookie was flying one day when he nearly got run over by a young boy speeding by. Riding a sphere of air. He decided to follow them in curiosity, only to nearly be swatted out of the sky a boomerang. Thankfully, he was caught just in time by a gust of air and taken to be healed. This is how Sherbet Cookie met with Aang and his allies, Katara and Sokka. Sherbet Cookie was amazed to learn how people in their world can bend the elements; something that only super powerful cookies in his world can do. Even more, Aang can bend air, water, and also earth and fire, while Katara can turn water into ice. Upon learning that Aang is the Avatar, who helps bring about the balance to the world, Sherbet Cookie vowed to be by Aang's side since he's also a messenger who keeps an eye on an imbalance of the natural energy of the world as well. He's hoping to learn more ice abilities alongside Katara and finds Sokka's jokes to be hilarious. Cotton Cookie also understands Sokka's pain over how Yue died and became reborn as the moon, but that Yue will always remember him even after he's passed on.
    • If there's one god that terrifies Sherbet, it's Arthas Menthril. He is a man of ice who can control spirits, meaning Sherbet Cookie might fall under his domain. Arthas, for his part, does not think a mere cookie is worthy in his army.
  • "I'll light the way!" (Cotton Cookie)
    • "Winter is approaching!" (Sherbet Cookie)

    Edith Brennan/Mama 
Edith Brennan, Ascended Spectre of Tragic Villains (Mama)
https://static.tvtropes.org/pmwiki/pub/images/014391200_1671685409_mv5bmzu4mzc1ytktyzmync00njk3lwewzwetmziynjhmn2jmowvkxkeyxkfqcgdeqxvynzi1nzmxnzm__v1.jpg
  • Lesser Goddess
  • Symbol: A blue moth
  • Theme Music: Encounter/Main Theme
  • Alignment: Chaotic Neutral, but can easily be seen as Chaotic Evil
  • Portfolio: Terrifying Ghosts Driven by a Purpose, Knight Templar Mama Bear, Tragic Villain, Anti-Villain, Associated with Moths, Has Abnormal Range in her Limb Maneuverability, Ghostly Wail, Supernatural Floating Hair, Incredibly Vicious to those she Perceives a Threat, Can Get Envious Rather Quickly, Seemed Mentally Troubled Even in Life, History Repeats, Chooses to Die with Lily
  • Domains: Motherhood, Childcare, Sadness, Tragedy, Ghosts, Death
  • Herald: Lily Desange
  • Commonality Connection: Kayako Saeki, Sadako Yamamura, Hisako, Lisa
  • Enemies: King Boo, Lady Tremaine, Ozai, Ghetsis
  • Interests: The Bedtime Stories Crew
  • Pitied By: House of Family and Relatives, Erma Williams, Meiko "Menma" Honma, Luigi, The Ghostbusters, Caspar, Yuyuko Saigyouji, Youmu Konpaku
  • Additional Relationship: Spooky
  • Two young girls were kidnapped by their father, who killed their mother and his associates after losing his money and job in a stock market crash. He takes them to a cabin in the woods, intent on killing his little girls before offing himself. This would not come to pass; the father was suddenly attacked and killed by a mysterious entity that took notice of the two girls and decided to raise and protect them herself. The girls, Victoria and Lily Desange, are found five years later and are in the process of being taken under by their uncle and aunt, Lucas and Annabel who intend to rehabilitate and improve the mental state of the girls after seeing their isolation left them feral and reclusive. Unfortunately, this information wasn't taken well by the entity, whom Victoria and Lily call "Mama", who would stalk and take the time to take her girls back as well as brutally kill anyone who got in her way.
    • As Annabel would later find out, "Mama" was once Edith Brennan, a 19th-century patient from St. Gertrude's Asylum who had her baby taken away from her. In rage and anguish, she sought to take her child back, killing a nun in the process, causing her to be chased to a cliff by a mob. In desperation, Edith jumped off the cliff but was caught in midair by a tree branch, snagging and killing her baby and leaving Edith to fall and drown in a lake. Returning as a ghost, she searched for her baby's body to no avail, causing her fractured sanity to dwindle further into feral madness and rage. Furthermore, Victoria coming to see Annabel and Lucas as her new parental guardians caused Edith to fly into jealousy and unease, causing her to attack the two in her attempt to take back who she saw as her daughters. After a grueling chase leading back to the cliff where she died, Edith would be reunited with the corpse of her biological child, seemingly accepting its death before Lily's call drove her back to wanting her new child and injuring their aunt and uncle when they tried to interfere. In the end, Edith was able to take Lily with her while Victoria opted to remain with Lucas and Annabel. The mother and daughter took a second plunge with both hitting the branch and dissolving into a flock of moths, with Edith finally accepting her fate while Lily seemed to reincarnate as a blue moth watching over her older sister.
  • With her tale in the mortal realms coming to an end, Edith would eventually find another life, it just so happened that it would be far more different from the world she inhabited. Unfortunately for her, she still retained her ghostly form and shape as well as her feral and vicious nature. That said, she wasn't alone, for Lily had joined alongside the ghastly mother in becoming a resident of the Pantheon, with Lily being her "mama's" herald and Edith herself being content with at least having one of her children to look after. Befitting of their tale and background, the duo chose to dwell in an undisclosed forest in the divine realms as their personal herald, with Edith doing anything she could to provide for her surrogate daughter. Still, she would develop her own reputation in the Pantheon for inspiring a couple of ghost stories about someone lurking in the forests during evening and nighttime with an occasional gurgle and even sobbing.
  • Edith is one of the more elusive, yet polarizing ghosts in the Pantheon. On one hand, those who were unlucky enough to encounter her have noted that she was an absolutely terrifying specter who would kill her victims in an excessively brutal fashion, namely by either hugging them tight or by breaking their necks quickly or slowly depending on her anger, not to mention her abnormal limbs and her ability to contort them unnaturally as well as fly makes her even more creepy. On the other hand, she's not evil, but mainly a recluse who is only concerned with just looking after Lily, and her only real desire is to just be a decent mother, it just so happens that in addition to being a ghost, she was a mental asylum patient whose grip on reality was stunted and she's left emotional and scarred, in addition to possessing unnatural body anatomy akin to that of Marfan Syndrome, though her viciously territorial nature means that side of her is rather not often referenced by most. That said, Edith, being a mainly neutral, if still a very dangerous being, meant that she's mainly on her own in the Pantheon aside from Lily, though background details do interest a number of figures who would like to know more about her.
  • Naturally, Edith's supernatural physiology meant that she was going to attract attention from those like her, especially the Hall of Ghosts. Though strangely enough, her isolated nature means she's closer to being in, say, the House of Nature than that of Undead and Phasmata, and few ghosts actually get to encounter Edith, though that may be fortunate as she doesn't take visitors kindly at all. This wouldn't stop some ghosts from at least feeling bad about her, such as Caspar, a very friendly being who would want to get along with whoever he meets. Fortunately, being intangible to physical contact means he can get away from Edith, but it doesn't stop him from being terrified at how vicious she was when he tried to approach Lily. Menma was similarly frightened by Edith, but otherwise felt bad and even shed tears when she learned of her story. She reckoned that she and Lily would make good friends, but based on her conversation with Caspar, she's too scared to even go near the woods where Edith and Lily lived. Aside from that, the desire to reunite with someone is a feeling Menma knows all too well, given her goal of wanting to reunite with her friends, the Super Peace Busters, back after her death caused a fracture between the friends, she doesn't have any animosity towards Edith and she hopes that the ghost does find peace in some way.
  • Her horrifying appearance would lead others to mistake her as an evil spirit when the truth is that she's simply really territorial about her and her adopted daughter and that her appearance might have been the result of a physical health condition during her mortal life, as attested by some witnesses and those who took the time to learn about Edith. Still, it didn't stop the tortured soul from getting some comparisons to someone like King Boo, a truly malicious and vile ghost with plans for world domination. Initially, King Boo was planning on having Edith as a potential ally, but when that failed, he thought of kidnapping Lily in an attempt to forcibly coerce an alliance. The result was Edith letting out an ungodly shriek and attacking King Boo with such ferocity that the bigger ghost was taken aback and was forced to hastily retreat out of annoyance. To date, King Boo still sees this particular incident as his most embarrassing one and seeks to get back at Edith one day. On Edith's end, she does remember King Boo pretty well, but her main priority is Lily's well-being and this doesn't concern her with the evil ghost's presence that much. Dark Danny, a future incarnation of Danny Phantom is another evil ghost who lashes out at the past due to his anguish over losing his loved ones. This was surprisingly less antagonist as Dark Danny felt a little pitiful for Edith's situation and decided she wasn't worth being enemies with, though he still keeps himself off her territory as Edith's anger is one of the few things that does unnerve him to an extent.
  • She's not the only ghost that is motivated by an earthly desire and the reason why she remained in the mortal realm for so long, but this did play a role in further damaging her mental state of mind, which was already fractured, to begin with. It's something she has in common with two other ghosts named Kayako Saeki and Sadako Yamamura whose reasons for being tethered to Earth even after their deaths are somewhat related; familial tragedy that ended with them emotionally crushed and dying without any personal resolution. The main difference came in motivation; Kayako and Sadako were motivated by vengeance and retribution as they were mistreated, disrespected, and then killed off whereas Edith was driven to find her child, unaware that they were latched onto the branch that hit them and would later be recovered by authorities. While the three have barely encountered each other, the comparisons between the three are frequently commented on and Kayako could at least express a small form of respect for a fellow mother who just wants to love and nurture her child, even if they would fight against each other over territorial disputes. Like Edith, Hisako is another ghost driven by love, in her case being her village and its people and while vengeful, she only targets those who directly disrespected her grave and village. Fortunately, she and Edith don't come into contact due to both of them focusing on their own matters and Hisako understanding and sympathizing with Edith's desire to just be alone with her daughter.
  • Of course, being a ghost meant that some people would take interest in her tale and her status as an urban myth according to those who have ventured into the forests she claims as her territory. A good number of accounts regarding the sightings of Edith were archived by the Bedtime Stories Crew which have made a documentary about the ghost and circumstances that led her to become a feral and despondent ghoul. Of course, they are a bit hesitant to give the forests a visit, but even so, they feel that it would be for the best to just leave Edith alone. Ghost hunters have varying thoughts on Edith with some wanting to capture/eliminate her for reasons that range from either her being too dangerous to be left unchecked or to finally "rescue" Lily and make plans to rehabilitate her. The Ghostbusters got the feeling that Edith would be one of the more challenging ghosts they'd contend with if they ever met but ultimately decided against it unless something damning happens on Edith's end. Their aim is to monitor ghosts and while Edith is someone to keep checks on, they figured that trying to capture her would not end well either for them or for Lily. Luigi also has a lot of experience in capturing ghosts, but otherwise tends to be fearful about them for the most part and he thought Mama was one of the scariest ghosts he has seen. That said, he did feel sad about her backstory and respected her desire to just be left alone in her home. That, and the fact that she is opposed to King Boo means that while she isn't an ally, Luigi can at least take solace that he doesn't have to deal with Edith directly and wishes the best for her and Lily.
  • While incredibly violent, there is a clear indication that Edith is a victim of some form of mental and physical illness that rendered her rather frail and damaged in more than just appearances. And it wasn't just that either; her environment and being put in a mental asylum furthered her crippling health, not helped by the fact that this was in the 19th century when mental health wasn't just poorly understood, but we're even treated as taboos and the patients treated horrendously as the symptoms were seen as curses and diseases that were to be cured through vicious means. That said, her current nature and physique as a ghost means she doesn't have much concern for the House of Madness and Insanity as they're far away from her designated home ground and there's really no place of interest for the ghost. On the other hand, those working in the House express some interest in Edith, whom they see as having symptoms of Marfan Syndrome thanks to her elongated and frail physique even back in her mortal shell, and would like to learn more about that aspect of her if they could. That said, they're aware that it's not a wise move to go to Mama's residence, as attested by her victims whom she maims and slaughters with extreme violence, though that's not going to stop some rather brave or overconfident psychologists from trying anyway.
  • As a tragic being whose feral behavior and ghostly nature were because of actions and events out of her control, Edith is usually given pity and sympathy by some deities and residents in the Pantheon, though trying to bond and connect with her over that matter is next-to-impossible. There are some villainous figures, such as Charles zi Brittania, Bishop Mozgus, and Darth Vader who have had their actions influenced by wanting to provide for their children in some capacity, even if they did end up causing them harm in some way, but knew that an alliance with Edith was pointless as she simply has no interest and their ambitions would be something she would have trouble either understanding or putting focus on. Additionally, the Dracula of Hotel Transylvania understands why Edith is so embittered and would even give her an invitation to his hotel in an effort to make her feel welcomed and accepted, but quickly realizes that would be difficult as Edith only just wants to tend to her field, cabin and Lily and seems to have trouble adjusting to anywhere else outside her territory. For now, it seems that Edith chooses to be one of the most isolated deities in the Pantheon, only concerned with her own needs and the safety of her adopted daughter, though some could understand why she wants to remain that way.
  • It's a surprise to many that despite her ferocious appearance and infamy, her main desire is to have a family she could look after. This makes Edith one of the many deities that has been taken interest in by the House of Family and Relatives, who feel that while her isolated nature and preference are understandable, it's still for the best that she takes some sort of help from others of the sake of her and Lily. Unfortunately, being a savage beast when angered or interrupted meant that there was little that could be done for her. Surprisingly, Edith does know about the House and even Lily has expressed some form of interest in going there so long as she's with her, but then another problem came in; Edith was not really sure of what to think of the House. Being an unfamiliar place for her, Edith feels that she may end up scaring others due to her reputation and that she worries that Lily might end up becoming too close and friendly with other people. Despite Edith meaning well for her daughter, the idea of someone else spending more time with her could inspire a great deal of jealousy and rage within the ghost and she'll do anything to get that back. That said, with Victoria choosing to side with Annabel and Luke and the former somewhat earning the respect of the ghost, there is a chance that Edith may come to accept that Lily would want to be played and be taken care of by the residents of that House as well as the many kids in the House of Childhood and Adolescence, though chances have been pretty slim, given Edith's reclusiveness.
  • Like any other good parent, Edith hates child abusers and those who are willing to commit filicide, as demonstrated by her killing Jeffrey just as he was able to kill Victoria and Lily. That said, her extreme possessiveness and tautological desires can be considered abusive parenting in its own way, though given Edith's impaired mental state, it comes off as unintentional; she does want to protect her daughters after all, and is willing to respect their wishes if that's what they desire. Thankfully, Edith doesn't have to deal with Abusive Parents all that much for the same reasons as why she doesn't really meet anyone much, but she's been strangely nosy about learning about some in an effort to ensure she can prepare herself to defend Lily from them should they ever come barging in her territory. So far, she's learned about Lady Tremaine, Fire Lord Ozai, and Ghetsis, and she hates all of them a lot, mainly because their ways of wanting control reminds her of her own persecution and she saw as imprisonment and their disregard and abusive treatment of their own children makes Edith want to gouge out their eyes in rage, but has shown remarkable patience for someone as temperamental as her, even if she makes true to her promise if they ever dare to endanger her and Lily. And while she's someone who tries her best to be as good of a parent as she can despite her fractured mind, many still doubt that Edith would be a suitable parental figure for Lily, though no action has been taken out of simply not wanting to incur the ghost's wrath, hence they decided on trying to see if they can simply help Lily out through other means, which is something that Edith doesn't mind so long as her daughter doesn't get hurt or threatened.
  • She also has a place in the Hall of Anti-Villains.

    Ood Sigma 
Ood Sigma, Divine Representative of Naturally Pacifistic and Tragic Races
https://static.tvtropes.org/pmwiki/pub/images/205_ood_sigma.jpg

Demigods

    Dr. Zalost 
Dr. Zalost, God of Sad and Haunting Scores
https://static.tvtropes.org/pmwiki/pub/images/dr_zalost.png
Zalost after his change of heart
  • Demigod
  • Symbol: The letter "Z" framed in gold
  • Theme Music: The Tower of Dr. Zalost
  • Alignment: Chaotic Neutral with shades of Neutral Evil; True Neutral leaning towards Neutral Good after his change of heart
  • Portfolio: Tragic Villain, Initially Green-Skinned, Evil Sounds Deep, Gloomy and Depressed which makes him want to make everyone feel as he does, Lean and Mean, Mad Scientist, Meaningful Name, Sore Loser, Becomes a better person after eating Muriel's Happy Plums
  • Domains: Science, Sadness, Tragedy, Villainy, Happiness, Music
  • Herald: Rat, his assistant.
  • Allies: Courage, Muriel Bagge, Eustace Bagge, Sadness, The Doki Doki Literature Club, Simon Henriksson, Eeyore, Hikari, Rapunzel, Pinky and the Brain, Blue Diamond
  • Rivals: Dr. Evil
  • Enemies: Dementors, Ratigan, Nerose Satanael, Dr. Screwball Jones
  • Depression is often a condition that can plague basically anyone in the world and such fate fell upon the tragic figure of Dr. Zalost. A brilliant scientist who one day came to Nowhere and demanded huge amounts of money to fund his unhappy cannonballs project. He attacked the town after being negated his money and being mocked, causing everyone to be as unhappy and as miserable as he was, but even if he got what he wanted he was still not happy. That's when he came accross Courage and the Bagges, who Zalost decided to target after realizing there were people that he missed. After hitting Muriel, Courage embarked in a quest to save her and in doing so brought down Zalost's Tower and the Doctor was not happy with that. However, after eating Muriel's Happy Plums, Zalost became a more cheerier person and realized the errors of his way. That's why much later he ended up atoning for what he did and later awarded godhood thanks to a recommendation by his new friend Courage.
  • The reason for his arrival? The forebonding and sad music that encompasses his present, hinting at Zalost truly sad existance. His title isn't really representative of what he became after losing his tower to Courage and would rather not be near a place as dreary as the side of the House of Emotion he was put in and so prefers to stay in the House of Musicality instead.
  • As stated before, Zalost is a reformed person and a good friend of Courage, often visiting him and Muriel to have himself a doze of those happy plums. He also brought along Rat, who was turned into a baby after eating a happy plum and Zalost has tried his best to raise him right after mistreating him a lot, often giving Rat lots and lost of hugs.
  • Zalost means sorrow in slavic languages and the good doctor has tried his best to combat his constant sadness and depression even if he was misguided in his attempts. He also ended up making friends with several people who too suffered with depression one way or another although they wouldn't go as far as to harm others because of that like Zalost did. He is often seen with unlikely people you would find someone of his archetype, like that one time he joined the Doki Doki Literature Club because he thought doing poetry would be fun and he find a lot of common ground with Sayori and believe it or not, relating a lot to Monika for their shared roles as Tragic Villains who regret their actions.
    • Related a lot to Simon Henriksson in the sense of how they wanted to take their rage upon others because of their depression. Simon was initially hesitant to approach Zalost not because of his appearance but because he has had his share of bad experiences with Mad Scientists but after noticing that Zalost was too a struggling person just like him, he decided to give him a chance.
    • Hikari was another one who overcame her own depression thanks to help from other parties and as a future cinema director she though making a documentary on Dr. Zalost tale would be a good starting point. She approached him with the idea and he instantly fell in love with it, but he is not too happy to relieve those sad memories but if he at least gets to do something fun and make more friends then he is up to it.
  • Dr. Evil was a bit jealous that Zalost was succesful in his attempts of ransoming money out of the Nowhere Mayor unlike Evil's plan to get 1 billion dollars. He is also a bit dissapointed that he stop being evil and is dedicated to finding ways to be a heroic figure but he is not overly antagonistic towards him and more of a rival.
  • Given that Courage accidentally found a way to turn his Unhappy Bombs into Happy Bombs, Dr. Zalost has been studying Muriel's happy plums in order to find a way to make incredibly sad people like he used to be feel fine again. His first test subject was Eeyore, notorious for how gloomy he is and shoot a ball to see if he felt better. It worked for the most part, as Eeyore felt a little more upbeat than usual but later returned to his usual self. Zalost is hopeful he could repicate the result that undid his attack in Nowhere.
    • However, he received some backlash by some deities for trying to force people into being happy, something he couldn't quite understand why would people dislike what he is doing. He later learned that some people trying to force happiness into people regardless of their feelings like Nerose Satanael and Dr. Screwball Jones. In a Heel Realization, Zalost discovered that he maybe shouldn't try to push his attempts at making Happy Bombs but he still believes it could help some people feel better.
  • He still lives in his tower but has taken a great effort to make it less ominous. It's officially labelled as his temple and he can take his tower whenever he wants to, making it a few of temples that can move from their established location, but for the sake of being simple he is officially listed in a single place to avoid any confusion. Rapunzel got a few nasty memories after a chance encounter with the tower but thought Dr. Zalost himself was a nice individual overall and even became friends with him.
  • Often seen visiting the House of Rabbits and Rodents since that's where usually he takes Rat to make friends. Rat has grown up a little ever since he was shrunk down to a baby and he is not as grumpy as before (although he is bound to let an annoyed grunt out whenever Zalost makes a bad joke). Outside of that house the duo tend to be seen with both Pinky and the Brain, mostly because the latter respects Zalost inventions and wouldn't mind using those for World Domination but knows that Dr. Zalost wouldn't allow him to use them.
    • However, neither Zalost nor Rat are big fans of Ratigan, who tried to coerce Rat to join him in his criminal activities, with Rat just groaning at his insistance and not bothering to respond to his proposal. Ratigan since then wants to get back at them but knows that the Doctor is more dangerous than he looks.
  • If there is one thing he would rather avoid is succumbing to his sadness again and that's why he both fears and hates the Dementors for feeding on emotions, not helping that the creatures took an interest on Zalost Unhappy Bombs. He was also initially a bit wary of Sadness, the Anthropomorphic Personification of said emotion, but seeing as she was just an emotion from another person who too suffered with similar complicated feelings he felt more comfortable becoming her friend (She is a bit horrified at the prospect of Unhappy Bombs but she doesn't hold it against the doctor).
  • Loves hugs and can be often seen hugging Rat whenever he has nothing better to do. He will often go looking for cozy people to share hugs with and he even is trying to open a program where sad people will get free hugs in order to feel better.
  • Can also be found at Musical Compositions.

    Tomoya, Nagisa, and Ushio 
Tomoya Okazaki, Nagisa Furukawa, and Ushio Okazaki, Divine Family of Tearjerking Games (Tomoya: Kid, Garbage Doll || Nagisa: Nagisa Okazaki || Ushio: Girl from the Illusionary World)
https://static.tvtropes.org/pmwiki/pub/images/tomoya_nagisa_ushio.jpg
Nagisa, Ushio, and Tomoya
  • Demigods
  • Symbol: A blue, pink, and yellow Dango respectively
  • Theme Music: Dango Daikazoku
  • Alignment: Neutral Good
  • Portfolio: Chastity Couple, Opposites Attract, Official Couple (Tomoya and Nagisa), Struggling and Succeeding to Obtain Happiness
  • Domains: Lovenote , Emotionsnote 
  • Heralds: Naoyuki Okazaki and Shino Okazaki (Tomoya's father and grandmother), Sanae and Akio Furukawa (Nagisa's parents)
  • Allies: Kyou and Ryou Fujibayashi, Tomoyo Sakagami, Yuzuru Otonashi and Kanade Tachibana, Baby Bink, Kousei Arima and Kaori Miyazono, All benevolent deities in the House of Health and Diseases
  • Enemies: Biff Tannen, Gary Smith, Yuuki Terumi, Junko Enoshima, Joker, all evil deities in the Houes of Health and Diseases
  • Fears: Nurse Mildred Ratched
  • Complicated Relationship with: Johnny Lawrence
  • Clannad was notoriously known to cause many to cry at such emotional and tragic scenes. Tomoya, Nagisa, and Ushio were all chosen to represent their world because many of these heartaching events centered around them, as well as their earned happy ending. When Nagisa died in childbirth, Tomoya fell into a five year depression, which led to Nagisa's parents raising Usio. When Tomoya does take in Ushio, their relationship is initially estranged before the two reconciled, especially after Tomoya realizes he's doing the exact same thing his father did to him. Just when it looks like things are getting better, Ushio suddenly contacts the same illness as her mother and dies, leaving Tomoya grieving once again and apparently dying as well. However, meeting his daughter in Illusory Dream world, Tomoya discovers all the light orbs he collected from helping his friends and family achieve happiness by completing their goals allows him to turn back time and avert Nagisa's death, allowing the two of them and Ushio to finally earn their happy ending.
  • While normally this wouldn't be done, Tomoya, Nagisa, and Ushio come from the route in which the former two ended as the Official Couple and conceived the latter despite their world being a harem series in which Tomoya chooses which girl to date. This was done because the two getting together has Nagisa dying in childbirth, Tomoya abandoning his daughter, reconcile with his daughter, and watch his daughter die as well.
  • The parents often get harmless ribbing from others because they are seen as the most chaste couple in the Pantheon with jokes about their "lewd" hand holding.
  • Otonashi became quick friends with Tomoya Okazaki and Nagisa Furukawa, and due to his desire to help, finds himself often getting involved in some of their activities and understanding the pain of losing someone close. The couple feel sympathy towards Otanashi and Kanade after hearing what they went through and hope they'll be reunite in their next life. Kanade is also willing to help the couple whenever they need it.
  • The family show sympathy for Kousei and Kaori after seeing their similar struggles. Unlike them however, Kaori remains dead and Kousei is left heartbroken, so the couple didn't get a happy ending at all. They're at least relieved Kousei and Kaori reunited in the Pantheon and have a chance to start over.
  • Many deities were driven to tears about Nagisa's tragic death, but there were two gods however that found it funny and enjoyable. Yuuki Terumi laughs at how Nagisa died and how her family was doomed to a miserable demise afterwards, and even more, he likes to emulate Tomoya's voice just to hammer it down further. This proves REALLY fatal as Nagisa was too sweet-hearted that her sickness would kick about and put her in near death state that only quick treatment to the House of Health and Diseases would save her through extreme healing and mental therapy. Junko enjoyed the despair Tomoya felt at seeing his wife and daughter die in front of him, showing disgust over Tomoya was able undo these personal tragedies, though she won't hesistate to rub his initial failure as a father in his face just to reopen old wounds. Ever since then, the whole flock of Nagisa and Tomoya's friends always do their best to make sure Terumi stay the hell away from the couple and prevent them from using their methods again. Ushio is also protective of her parents and refuses to let these bad people harm them.
  • Johnny Lawrence, while a Jerk Jock, had paternal issues stemming from his stepfather. His adult life was horrible like Tomoya's, due to his mother dying before Johnny's own son was born, causing Johnny to neglect him and straining their relationship. While Johnny is trying to seek redemption, his method of teaching kids karate becomes a corrupting factor towards them, leading them to become more aggressive and strung up. Tomoya and Nagisa do sympathize with Johnny, but remain wary of his methods. The two do dislike John Kreese for how he encourages his students to become more unruly and aggressive, as well as being a horrible parental figure to Johnny.
  • As a neglected child, Tomoya Ozaki saw a lot of himself in Maise, seeing as he was on the giving and receiving end of neglect; he was barely noticed by his father Naoyuki and Tomoya himself would not pay attention towards his own daughter, Ushio, for five years. The catalyst for both of these occasions was to do with the deaths of Naoyuki and Tomoya's wives, which emotionally broke them and shattered their motivation. Knowing that Maisie would retain feeling rattled without company, Tomoya is willing to look after and play with her like he would have liked to with Ushio. With permission from Margo, Lincoln and Mrs Wix of course. He's also having Ushio hang out with her as a friend, which ended up working pretty since the two bonded over being victims of neglect.
  • Nagisa and Ushio tend to visit the House of Health and Disease due to how they both died from their illness. They quickly befriended friendly healers such as Asia Argento, SCP-2295, Tony Tony Chopper, and Baymax, as well as people with illnesses, disorders, or disabilities, such as Yukki Konno, Yune, Enju Aihara, Barbara Gordon, Wally, Frank Zhang, Nunnally Lamperouge, and Hisao Nakai. They tend to avoid people who intentionally spread disease such as Thrax or Typhus. They especially fear the likes of Nurse Mildred Ratched after seeing just how badly she treats her patients.
    • Tomoya also makes visits to the House to see if it's possible to get his right shoulder healed, making it possible to play basketball again. While there is no confirmation so far, Tomoya still visits the House of Sports to play some baseball, getting along with Babe Ruth and Michael Jordon (the latter whom sympathizes with Tomoya due to his Career-Ending Injury).
  • Exclusive to Tomoya:
    • Throughout his fairly normal life, Tomoya had lots of antics at high school, got a job, moved out, got married, and had a kid. But at the same time, Tomoya has also led a pretty soul-crushing life at the same time, his dad was abusive and often neglected Tomoya, his girlfriend couldn't graduate from high school with Tomoya and his friends because she got very sick, his wife died right after giving birth, his kid died not long after Tomoya reconciled with her. For a long time, the poor guy just couldn't catch a break.
    • Tomoya was originally the sole God of Tearjerking Games, before he eventually decided to share his title with Nagisa and Ushio when they were allowed to move in with him. Because of this, Tomoya sympathizes with other deities who had gone through a rough life just like he did, especially if they lost someone they cared for dearly or made the same mistakes he did.
    • Not long after his ascension, Tomoya became good friends with Itsuki Inubozaki as not long after becoming a hero, she became unable to become a singer because she lost her voice, much like how Tomoya was unable to become a basketball player when his father dislocated his shoulder.
      • He also quickly developed a friendship with Kamen Rider Knuckle as he was forced to give up on his dream of being a dancer because he hurt his leg.
    • If he's not in his temple, Tomoya will often be together with Nagisa, or hanging out with one of his other friends who also went to Hikarizaka high school.
    • Tomoyo found an unlikely friendship in Akeno Himejima as both hated their fathers for a long time, before finally reconciling with them.
  • Exclusive to Nagisa:
    • Upon her ascension, Nagisa reformed the drama club in the house of theater and was joined by many other deities. However none of them get too close to Nagisa as the other deities know that Nagisa is already married and even if she wasn't they wouldn't want to see her immediately die after giving birth.
      • Nagisa was originally Goddess of Club Reformation in the House of School Activities before it was decided by the Court of the Gods for her to share a House with her husband and daughter. Despite this, she is still remembered for her former title, and she still gets along with Rei Miyamoto since they both had to repeat a school year due to circumstances beyond their control.
    • Nagisa gets along well with other deities who restarted clubs that were on the verge of being disbanded such as Yui Ichii, Yuzuko Nonohara and Yukari Hinata and Houkago Teatime.
    • When Nagisa saw how much Rena loves trying to trying to take whatever she deems cute home, Nagisa was immediately reminded of how much Fuko loves trying to take her daughter Ushio home.
    • Many deities are familiar with Nagisa's stories from when she was mortal because of how infamously heart wrenching her adult life was. Just talking about it has an almost supernatural effect to bring any deity talking about Nagisa's past to tears.
    • Giving Nagisa alcohol is a bad idea due to her behaviour becoming reminiscent of a crazy person but it's admittedly amusing to see at the same time due to her craziness being the "funny haha" crazy as opposed to the "funny weird" crazy. This most likely led to her quick friendship with Rock Lee since he also has low alcohol tolerance, though his antics are seen as less amusing, especially when he's in the heat of battle.
    • It's not uncommon to hear Nagisa singing Dango Daikazoku to herself due to it being her favourite song. Some deities enjoy singing along with her because they think it's cute while others find it annoying because she does it all the time.
  • Exclusive to Ushio:
    • Unlike her parents, Ushio is a newcomer into the Pantheon and didn't have a title or House, having just ascended. Regardless, Ushio is still remembered for her personal story of her estranged relationship with her father before reconciling with him, then dying from the same illness that claimed her mother's life. The Court of the Gods were impressed by how, even in death, she managed to help her father save themselves and Nagisa from their original fate, allowing them to start over as happy family again.
    • Being a child, Ushio tends to talk with other kids her age. Some of the most notable include:
      • Ushio finds a lot of children willing to be her friend in the House of Childhood and Adolescence. Harry shows Ushio his dinosaurs and takes her on his adventures, leaving Ushio awed by all the dinosaurs she sees. Mary Adler impresses Ushio with her intellect, finds comfort when Linus presents her a Security Blanket of her own, shows surprise with how mature Momo is, and tends to share stories with Satsuki, Mei, and Yotsuba.
      • Greatly sympathizes with Anne-Marie for wanting the love of a parent, and is ouright horrified when she learned how dogs had used her for the sake of profit. Ushio is at least glad Charlie grew to care for Anne-Marie and allow her to find a family.
      • Becomes quick friends with Cream the Rabbit, who showed her the Chao Garden near her temple. Cream offers Ushio a chance to play with her and the Chao under her care, with Ushio agreeing.
      • Yui and Ushio became good friends due to their bonds with their parents, as well as how they help their parents in their time of need. Yui was saddened that Ushio grew up not knowing her mother personally and having a strained relationship with her father, but is glad she got to earn a happy ending with them. Ushio in turn is happy how Yui found her family in Kirito and Asuna.

Quasideities

    George and Lennie 
George Milton and Lennie Small, Gods of Tragic Dreams
https://static.tvtropes.org/pmwiki/pub/images/of_mice_and_men_6.jpg
L - R: Lennie and George.
  • Quasideities
  • Symbol: A small farm with a rabbit sitting in front.
  • Theme Music: "George and Lennie"
  • Alignment: True Neutral
  • Portfolio: Big Guy, Little Guy, Heterosexual Life-Partners, forced to travel in search of work, Plan on owning a farm with rabbits but never comes to fruition,
  • Domains: Goals, Agriculture, Tragedy
  • Allies: The Farmer, Ed, Eddand Eddy, Fone Bone, Phoney Bone, Jimmy Hopkins, Dumbo, Charlie Chaplin
  • Enemies: The Killer Rabbit, The Lepus, Eustace Bagge, Gary Smith, Trollkaiger
  • Annoyed by: The Three Stooges
  • Opposed by: The entire House of Beasts and Fauna
  • Complicated relationship: the ascended Looney Tunes
  • During The Great Depression, migrant worker George Milton and his physically strong, yet mentally-impaired friend Lennie Small arrived in California to work on a farm so that they could earn enough money to set up a rabbit farm. Despite their best efforts to achieve their relatively humble dream, things don't go according to plan, to put it lightly. Both had been going from place to place due to Lennie's dim-wittedness and uncontrollable strength costing them their jobs. Things quickly escalated even more-so when Lennie accidentally murdered the wife of the hot-tempered Curley, which lead to him being wanted by Curley himself. It all culminated in George having to shoot Lennie in the head so that the latter didn't have to suffer anymore, rendering the duo's efforts and dream for naught despite their friendship.
  • A train arrived in the Pantheon one day, with George stepping out and finding himself in an unusual place. It was clear that he was looking for a place to go to after what had happened back then, though some claimed to George directly that he can see Lennie again much to Milton's disbelief given that he pulled the trigger on Lennie. George was taken to a place in the Pantheon that is described as where those have died can come back to life. George had never been used to hearing anything about the supernatural, but he would understand what kind of place the Pantheon is after seeing Lennie show up in front of him, and even then it took time for George to process everything that was happening. Lennie then asked George about the rabbit farm and the latter then knew what he was trying to do before tragedy had struck. It was entirely possible for a second chance to have a peaceful life in the Pantheon and to get a rabbit farm set up, though not much has changed in terms of George taking care of Lennie.
  • While the duo were looking to see if there were other farmers interested in helping them out, a young boy referred to simply as The Farmer showed up at their place. George was surprised to see a kid like that would be able to tend to a farm successfully and do so for long periods of time. The Farmer was sympathetic to George and Lennie's plight and offered them plenty of help in having their farm set up. In turn, George and Lennie would check in on how The Farmer is doing on their end and make sure problems don't come up.
  • Eustace Bagge didn't take it well after learning that more farmers were around supposedly threatening his job and has presented himself as an obstacle for George and Lennie. All of Eustace's attempts at obstructing the pair have ended in failure, though George does get really annoyed at him. Not helping Eustace's case is him lacking the skills of a farmer (and various other things) needed to take himself seriously in front of George and Lennie. George has even compared Eustace to Curley as far as his condescending attitude is concerned, with Eustace having a greedy disposition on top of that.
  • Their efforts to have their rabbit farm established in the Pantheon would come with some obstacles and help separate from what they first attempted. It was a given that they would find a multitude of rabbits, but what they (George more-so) didn't expect from those bunnies was them having minds of their own. While looking for rabbits for their farm, Lennie ended up coming across a white bunny that some people nearby were acting scared towards, with George having concerns about it. Lennie hugged that bunny, not fully being aware of what it was trying to do to him. Lennie had a few injuries, but the Killer Rabbit was worse off and was limping away. George and Lennie were told about the Killer Rabbit, alongside a whole group of deadly rabbits known as the Lepus and were advised to have caution in making sure these particular rabbits don't end up in their potential farm.
  • The pair have had a tough time getting along with the Pantheon's ascended Looney Tunes. The reason? Most of them have met or worked with individuals similar to Lennie, with Sylvester having to put with being called "George" by his partner Bennie,note  whilst Bugs Bunny, Daffy Duck, and later Marvin the Martian encountered an abominable snowman named Hugo, who also loved to hug and squeeze bunny rabbits and name them George. For their part, the Tunes hold no ill will towards the real George and Lennie, and have offered to help them in whatever way they can... which lead to George telling Lennie to "hang out" with them, knowing their Toon morphology would be able to handle his strength.
    • On that note, the vast majority of the lagomorphs, rodents, and just about every other animal in the Pantheon, keeps a healthy distance from Lennie, due to his tendency to accidentally kill everything he hugs due to his immense strength. They know Lennie means well, due to his love for rabbits, but they aren't taking any chances.
  • The dynamic between George and Lennie has been noted by other like-minded deities. As such, the pair have formed a friendship with the Ed and Eddy, partially because of their shared similarities. Both pairs are comprised of a big and ridiculously strong oaf with an obsessive love for a specific animal (chickens for Ed and rabbits for Lennie) and a short Jerk with a Heart of Gold (well, sometimes) who makes get rich quick schemes. Just in their case, they're all ultimately balanced out by the addition of Edd (Double D), who acts as the weak and meek brains in the roster. They also found companionship with the Bone cousins, with Fone Bone happily helping out the duo while Phoney Bone trying to get Lennie aid in his money-making plans. It didn't end well for the bone.
  • Despite all five coming from the Great Depression, George finds the Three Stooges to be absolute morons, even more so than Lennie and only because Lennie actually knows more than he lets on. However, that doesn't mean he's opposed to the knuckleheads. Lennie gets along well with the Stooges, and Moe has admitted to have gone on multiple adventures with Larry and Curly all for the sake of finding a job. For that, all five can be seen trying to help pay for the rabbit farm... as long as the Stooges don't screw things up.
    • The pair also get along with Charlie Chaplin, who's sympathetic to their cause and often tries to cheer them up whenever things don't work out.
  • The reason George became friends with Lennie is an interesting one. Turns out George had been picking on Lennie back in their school days, but later stopped after realizing the latter didn't notice he was being bullied in the first place. As such, both have no interest in the Pantheon's resident bullies. Chief among them was Gary Smith, whose sociopathic behaviour rubbed George the wrong way and immediately made him quick friends with one Jimmy Hopkins. Jimmy keeps an eye out for anyone willing to pick on Lennie behind his back, ready to kick their ass in the process.
    • This disdain for bullies was what lead George and Lennie to befriend Dumbo, as they sympathized with the flying elephant's own predicament of being bullied and picked on by his peers in the circus. They help out at Dumbo's circus from time to time, even getting free tickets to the performances, but there was one condition. Lennie must be kept from handling the small animals, especially Dumbo's own mouse friend, Timothy. That said, Lennie is allowed to hang out with the elephants, who are more than capable of dealing with his strength.
  • It should be noted that while Lennie is a Gentle Giant and not one who usually fights back, he can and will end a fight rather quickly if pushed far enough. It was how Curley's hand got crushed into a pulp in the first place. One day, the Trollkaiger decided to take some time to harass Lennie, mostly for the heck of it. When George told his large friend to fight back... well... they all ended up in the House of Health and Diseases for about two weeks afterwards.
  • "Guys like us, that work on ranches, are the loneliest guys in the world. They got no family. They don’t belong no place. . . . With us it ain’t like that. We got a future. We got somebody to talk to that gives a damn about us. We don’t have to sit in no bar room blowin’ in our jack jus’ because we got no place else to go. If them other guys gets in jail they can rot for all anybody gives a damn. But not us."


Top