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Xander Payne: Oh, Wily will have his reckoning. We all will. The time will come, and Worlds will Collide again...
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In 2013, the worlds of the Sonic the Hedgehog and Mega Man comic series crossed over in the twelve part epic, Worlds Collide, a story which united two of gaming's most well-known blue heroes and brought about significant changes for the former series' future. Now, in 2015, the Blue Bomber and the Blue Blur's paths will be crossing over again, in a new crossover titled Worlds Unite. But this time, it's not just their worlds and time periods that are getting involved; joining the crossover are the cast of Mega Man X and Sticks of Sonic Boom, along with many, many more from across Sega and Capcom's storied franchises.

The story picks up on plot threads that began in Mega Man's Dawn of X storyline, as well as prequels in the prior issues of both Sonic books. In X's timeline, sometime after the events of Mega Man X7, Sigma discovers the existence of the mysterious Genesis Portals, which lead to different dimensions. Believing that these portals are the key to his further evolution, the living virus travels to Sonic's world, where he takes control of Dr. Eggman. After reuniting him with his former partner-in-crime from Worlds Collide, Dr. Wily, he puts them to work in building the means for his latest conquest, triggering a conflict that will span multiple dimensions.

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In addition to characters from the Sonic and Mega Man franchises, Worlds Unite features characters from the following franchises:

Sega

Capcom

Worlds Unite began in May of Spring 2015 and ended in August 2015. As with Worlds Collide, It ran through the issues of the respective series, with added benefit of having four comics rather then three to work with (Sonic Universe,Sonic Boom, Sonic the Hedgehog and Mega Man in that order) through the three months. The series also included two direct-market tie-in books expanding on battles shown in the crossover, appropriately titled Worlds Unite: Battle Books.


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     Main Series 
  • A Dog Named "Dog"/Everyone Calls Him "Barkeep": "Felyne" is the name of the species of catlike creatures that sometimes help Monster Hunters, while "Palico" is a name for the occupation of doing so. Used here because Palicos have randomly-generated/player-given names in the games.
  • A God Am I: Wily and Eggman tell the heroes that they propose this is Sigma's main goal: to siphon energy from different worlds and make himself a god. Of course, the first chance they get they try to do this themselves.
  • Advertised Extra: A poster made out of several connecting covers shows almost all characters that show up in story (with notable exception of Sonic Boom characters, sans Sticks) evn if they actually have very small roles. The most egregious examples include Dr Light and Auto (who only play small roles in Act 1), Team Dark (who only appear briefly to die) and Princess Prim Prim (who doesn't even make physical appearance in story, only being mentioned by Arthur).
  • Alternate Self: Though it initially looked like this would be defied, the Boom versions of the Sonic characters do appear in the crossover very briefly in a reference to the previous Boom issue, with appropriately witty text boxes to identify that these are the Boom versions for any readers that might be confused. It's pretty much handwaved, though, that Sticks promptly forgets her friends in her attempt to help X and their alternate (to her) selves, and the "Boom" crew don't show up again until the end.
  • Always a Bigger Fish: The X-Hunters learn the hard way that fighting in Gore Magala's territory is a bad idea.
  • Arc Welding: Running with the changed universe feeling, Sonic Boom #8 revealed that Sonic the Hedgehog/Mega Man: Worlds Collide happened the exact way. However, instead of a Genesis Wave hitting, it was the end of Sonic Generations allowing Eggman to meet Dr. Wily.
  • Apologetic Attacker: In issue 7: when all Robot Masters, Maverick Hunters, Bunnie, and Gemerl are mind controlled by the Deadly Six. Snake Man is notably insincere, however.
  • Army of the Ages: The final United Army consists of everything from half-naked barbarians to Japanese martial artists to futuristic robots.
  • Attack of the 50-Foot Whatever: Sigma's new body is huge.
  • Author Appeal: Ian Flynn admitted that the reason why Breath Of Fire 3 is specifically in the crossover is more or less a case of favoritism, since it's his favorite game in the series. He also holds particular esteem for Skies of Arcadia, and has wanted to work with the characters ever since Vyse's guest spot in Sonic Universe.
  • Author Guest Spot: UDON, the current license holder for Street Fighter comics, helped out in this crossover.
  • Back for the Dead: Dynamo, one of the few Mavericks who wasn't destroyed in-series, comes back and is kicked in half by Ryu and Ken.
  • The Bad Guy Wins: The first three issues which make up the first act are pretty much this as Sonic and Mega Man are captured and robotized, then sent to their opposite worlds where they easily trounce all the opposition before them before activating a beacon and merging the two worlds.
  • Badass Boast: Gemerl to M'Egga Man:
    Buddy, what I want is to live peacefully. But, you just had to come to my town and make a fuss. So, instead, I'll make you rest in peace!
  • Badass Crew: Parts 9 and 10 involve a multiversal assembly of one.
  • Batman Gambit: Eggman and Wily counted on Sonic and Mega Man eventually getting de-roboticized.
  • Barbarian Hero: The Golden Axe heroes
  • Bond Villain Stupidity: Sigma's army of mavericks end up soundly defeating the army of heroes. But before the heroes can be finished off, Sigma stops the fight and and sends all of the Mavericks across time and space so they can get a move on with activating the world-absorbing bombs, leaving four mavericks to finish off a team of nearly 30 heroes. But the heroes would have lost anyway were it not for the intervention of the Street Fighters
  • Big-Bad Ensemble: Worlds Collide only featured Doctors Wily and Eggman and their minions as antagonists. This time, X's nemesis, Sigma, and the Deadly Six play a role as well, with Sigma serving as the crossover's Big Bad.
  • Bishōnen Line: While Sigma-2 is mountain sized, Sigma-3 is "merely" on the large side of humanlike.
  • Big Damn Heroes: Sticks returns with Chun-Li, Ryu, Ken and Guile in Mega Man #51, giving the heroes a fighting chance against the army of Mavericks.
  • Blatant Lies: Both Sonic and Eggman tell Mega Man and Wily... truncated versions of their last meetings, with Sonic mentioning that he so totally kicked Mega Man's butt when they first fought and Eggman leaving out the part where he and Metal Sonic tried to kill Dr. Light. Mega Man at least is skeptical that Sonic is just teasing him.
  • Brainwashed and Crazy: Sonic and Mega Man for most of Act 1, getting turned into Roboticized Masters and sent to attack each other's worlds. They're only saved by a bit of extra programming Eggman and Wily snuck in that made them deroboticize each other upon meeting.
  • Breaking the Fourth Wall: Sticks does this a few times, as well as Joe and Silvia.
  • Brick Joke: When Sticks goes with the Maverick Hunters, she requests she get to say "Take me to your leader". She doesn't get the chance when the group arrive at the fused world due to the Freedom Fighters and the Robot Masters already talking about the situation. But when she falls into a Genesis Portal and winds up in the Street Fighter world, where she meets Chun-Li, she gets to say the line.
  • Call-Back:
    • Appropriate for a comic with no Fourth Wall, Sonic Boom #8 has Cubot complaining about how Eggman wanted "Seven-point-five paint jobs? For one robot?" and that it was for "more variants", a playful jab at Sonic Universe #75 and the fact it had seven "and a half" variant covers.
    • A subtle one to a previous Sega/Capcom crossover involving Mega Man X. In Mega Man #51, Zero expresses relief that Iris isn't among the army of resurrected Mavericks. Chapter 29 of Project X Zone (set before X7 and therefore this crossover from X and Zero's perspective) centered around Vile doing exactly that as a psychological attack on Zero.
    • See the Came Back Wrong and Empty Shell examples below on this page? Those were also the explanation for the Boss Rush in Mega Man: Maverick Hunter X.
  • Call-Forward: Dr. Wily contemplates Zero, and comments that Zero looks like a robot he would build. Zero will be created by Dr. Wily.
  • Calling Your Attacks: Frankly, if the Street Fighter cast didn't do this, it would have been weird.
  • Came Back Wrong: When Sigma revives his fortress bosses and Mavericks from X1 to X8. They all lack their personalities and memories, but Sigma deems this acceptable and doesn't bother to fix it. Except they clearly show personalities later on, the X-Hunters even recalling their last encounter.
  • The Cameo: The Off Panel comic in Sonic Universe #77 features Mama Robotnik from Adventures of Sonic the Hedgehog and even the Captain N version of Mega Man of all characters.
    • Opa-Opa appears for a single panel in the foreground when Sigma approaches the Freedom Fighters' base. He was never recruited by the others and doesn't appear afterwards. He just happened to be flying through the rift during Sigma's advance.
  • Canon Foreigner: In Worlds Collide, the original characters created for both comics didn't appear, aside from Quake Woman's small cameo on the cover and a brief appearance of Sally's roboticized form, with the writers opting to go with characters only from the game for the sake of new readers. This time, these characters are all given an actual role in the story.
  • Celebrity Paradox: of a sort. The Palicos X and Sticks encounter with the X-Hunters are wearing Sonic and Mega Man-themed gear (which yes, you can actually get in Monster Hunter 4 Ultimate). Nobody notices this.
  • Chainmail Bikini: Tyris Flare from Golden Axe, which is a first for the Sonic comics.
  • Colossus Climb: Sigma-2 is so huge that, despite his immense power, he can't really directly fight the heroes, and he ends serving as, essentially, a battlefield in itself late in the story, having to rely on Copy Sigmas and boss mavericks to battle the heroes.
  • Composite Character: Design-wise, NiGHTS has their Into Dreams'... lack of gloves (Journey of Dreams gave them gloves), while everything else is from Journey of Dreams.
  • Counterpart Combat Coordination: In the third act, Sigma sends thematically-relevant Mavericks to invade each world:
    • In Sonic Universe #78:
      • Alex Kidd vs. Magna Centipede: Rock–Paper–Scissors is all the rage in Alex Kidd's world, and Centipede happens to be four-armed...
      • Ghosts 'n Goblins vs. Geemel and Zain: Two Mavericks with medieval-esque character designs intrude into a castle.
      • Skies of Arcadia vs. Duff McWhalen (Tidal Makkoeen/Whale): As a robot whale, Duff is seen by the Blue Rogues as a mockery of Rhaknam.
      • Street Fighter - Ryu, Ken Chun-Li and Guile vs. Magma Dragoon: Dragoon could explicitly perform Hadoukens and Shoryukens in-game, and he also wears a bead necklace akin to Akuma's. Here, he's killed by a Shoryuken and a Hadouken. Plus, M. BISON fights Blizzard BUFFALO.
      • NiGHTS intro Dreams... vs. Storm Eagle and Storm Owl: Fliers vs. fliers.
      • Okami vs. Blizzard Wolfang: Wolf vs. wolf.
    • In Sonic Boom #10:
  • Comic-Book Adaptation: The main plot is essentially Archie's adaptation of Sonic Lost World, what with the Deadly Six and the plot of draining the planet's power for the villain's schemes. It's also, in a way, their contribution to Capcom's Vs series.
  • Contemptible Cover: The fourth variant cover to Mega Man #50 has earned some massive derision, due to, among other things, the massive Off-Model looks for Quake Woman and Xander Payne... if that even is Xander Payne.
  • Contrived Coincidence: After the worlds are merged, this conveniently puts all the protagonists in the same area so that they'll be able to meet and team up.
  • Covers Always Lie: Team Dark is featured in the crossover poster (as seen on the image there), but are only appear briefly in third issue and are killed when a building fuses with the G.U.N airship and explodes. Don't worry, this isn't permanent.
  • Cosmic Retcon: The one that hit Sonic's world after Worlds Collide gets discussed by Eggman at one point, and its effects noted, namely that the cause of his and Dr. Wily's original meeting is now Sonic Generations.
  • Crisis Crossover: Much more Up to Eleven then Worlds Collide as it not only involves Sonic and Mega Man's worlds once again. But brings in the Mega Man X timeline and the universe of Sonic Boom as well as a multitude of characters from other game series. It is virtually a comic book version of Capcom vs Sega.
  • Deus ex Machina: As soon as Wily and Eggman pray for a miracle to save them, Xander opens up a dimensional, space-spanning portal with his eye using a power he received only moments before to save them.
  • Dub Name Change: Inverted. Ian Flynn personally dislikes the Guns N' Roses Musical Theme Naming for the Mega Man X5 Mavericks and so refers to them by names based on their Japanese ones (refer to that game's YMMV page for the list) - or in the case of Duff McWhalen, his actual Japanese name "Tidal Makkoeen"note  - during the third act. Ergo, Vyse cannot claim he once fought a robot named "Duff McWhalen".
  • Early-Bird Cameo: Chun-Li shows up near the end of Part 6 (Sonic Boom #9) after Sticks gets tossed into a Genesis portal during the battle outside Sigma's fortress and winds up in the Street Fighter world.
  • Empty Shell: The time-cloned Mavericks all lose their personality, replaced with only a desire to follow Sigma's orders. In fact, across the entire seventh issue, two words are spoken across all of them. This ends up being to their advantage, since they are free of any boastfulness or banter that might prove to be their undoing. However, they all regain their personalities after leaving Sigma's presence.
  • Enemy Mine: After Eggman and Wily escape from Sigma, they agree to team up with the Freedom Fighters, Maverick Hunters and Light's Robot Masters to help the group defeat Sigma and his forces.
    • Reala and Firebrand join the heroes under the orders of their masters, because neither Wizeman nor Astaroth appreciates Sigma contesting their claim to their worlds.
    • Metal Sonic puts off his grudge with Sonic to help against Sigma, seeing him as the major threat.
    • Likewise Bison has Shadowloo come join in the battle against Sigma as well since he's messing with his world.
    • In 11th issue, there is whole one page lampshading the trope: It has four panels each showing one duo fighting together: Artur and Firebrand, Sonic and Metal Sonic, Mega Man and Break Man, and Nights and Reala.
  • Eviler Than Thou: Sigma's lay to claim of the various gaming worlds ends up, as stated above, setting him directly against those worlds' reigning central villains. In particular doctors Eggman and Wily, who from the beginning set up a plan to usurp Sigma and take back their seats. They ultimately succeed — albeit briefly. Unfortunately for them, Xander had plans of his own.
  • Face Death with Dignity: Blizzard Wolfgang when Amaterasu lands a major blow on him. He compliments the goddess and tells her to finish it.
  • Face Framed in Shadow: Chun-Li in Part 7 (Mega Man #51) when she interviews Sticks.
  • Fighting from the Inside: All robots except Snake Man.
  • Fluffy Tamer: Sticks calms down the Gore Magala to bring back with them.
  • Gondor Calls for Aid: With the Mavericks heading into various worlds, our heroes decide to follow them and recruit the heroes of those worlds.
  • The Heart: Sticks' primary role is this. While she's a decent fighter, her most prominent ability is the ability to win people over with her pluck- The Maverick Hunters, four Street Fighters, Fastidious Beaver and Comedy Chimp, Viewtiful Joe and Sylvia, Felyne and Palico And even the eldritch nightmare that is Gore Magala
  • Heel–Face Turn: Wily's Robot Masters have turned good. Subverted with Shadow Man who states he's still loyal to Wily.
  • Heroic Willpower: Villainous example. Sigma is able to resist the Deadly Six's ability to control machines through his advanced Reploid programming and sheer willpower before he manages to take control of them.
  • Hope Spot:
    • The heroes raid on Sigma's Base seems to be going well and they manage to defeat the Deadly Six. However the Zeti use their robot controlling powers to take control of Mega Man, the Robot Masters and the Maverick Hunter and turn them against the Freedom Fighters.
    • Wily and Eggman manage to disable the Deadly Six's powers and bring the robots back to normal. Before the heroes have a chance to recover though, Sigma siphons the energy from the two merged worlds, grows giant and summons every Maverick from the X series, grossly outnumbering the heroes.
    • After traveling to other worlds and keeping the generators from being activated, preventing more worlds from merging, and gaining more allies, the new United Army proceeds to make short work of Sigma's giant form and his forces. He seems to be defeated ..only to reveal he made himself another body known as the Sigma-3, which is so insanely powerful that the army is quickly decimated. This forces Sonic and Mega Man to go Super as a last resort.
  • Info Dump: The first five issues have lengthy exposition dumps about the plot, characters, and what's going on.
  • It Will Never Catch On:
    • During a conversation, Sticks hears "Sonic, X", making her muse that it'll never last past three seasons.
    • Similarly, Sticks' Sonic blows off the idea of Super Sonic with a sarcastic "Oh, sure, I turn gold and fly around all the time." Which Knuckles believes.
  • Killed Offscreen: Shadow, Rouge, Omega, the mayor of Mega City, and the entire G.U.N. crew for the entirety of the crossover. The Deadly Six likewise seems to have been killed as well when Sigma destroys the Sky Patrol and the heroes that stayed behind on the ship were forced to evacuate, leaving the Zeti in the brig.
  • Laser-Guided Amnesia: Due to Mega Man managing to fix his universe at the end of Worlds Collide, the Mega Man-verse characters don't remember anything of the previous crossover with only Sonic and Eggman aware of it due to being displaced in a new timeline of their universe. Eggman takes advantage of this when he meets Wily again and tells a false version of crossover to get him to be his partner once more. Likewise Sonic fills the Light family in on everything after Mega Man and he are freed from their robotization.
  • Late-Arrival Spoiler: Gore Magala is described as an Elder Dragonnote , a fact that comes as a surprise in Monster Hunter 4 Ultimate.
  • Let's You and Him Fight: Solicits for the second act have the Freedom Fighters fight against the Light Bots and the Maverick Hunters thanks to the Deadly Six.
  • Like You Would Really Do It: Invoked. When the comic's editor decided the stakes weren't personal enough and told Ian Flynn to kill someone off, he chose Shadow, Rouge, and Omega, characters so important that readers would know there was no way they'd die. Their inevitable return was lampshaded. Although Subverted, as they really did kill them off in the story. But it was nothing a Reset Button couldn't fix.
  • Loads and Loads of Characters: The first few parts of the story will feature twenty characters from the Sonic and Mega Man franchises, before the other universes start showing up. The Off Panel comic in Sonic Universe #77 even lampshades it.
  • Lock-and-Load Montage: Sonic Universe #77 is pretty much the protagonists working together and preparing themselves before they go to war with Sigma.
  • Loincloth / Walking Shirtless Scene: Ax Battler from Golden Axe, another first for the Sonic comics, at least for a human character.
  • Madness Mantra: A clearly traumatized Fastidious Beaver and Comedy Chimp utters "There's no place like home" at the end.
  • Massive Multiplayer Crossover: Much more pronounced in this series than the first, given that it adds the casts of Sonic Boom and Mega Man X. That's not even bringing the other Sega and Capcom characters into the mix.
  • Medium Awareness: When Axl and Sticks show up in Viewtiful Joe 's world, this gets lampshaded to heck and back.
    Joe: Dr. Cracken?! Cameo Leon?! What're they doing in the Real World?
    Silvia: No...I think we've wandered into some kind of franchise crossover!
    • As well as...
    Sticks: Alright! Mission accomplished! Axl! Go destroy the unity engine while I recruit these two!
    Axl: Sure, but weren't you with partnered with X?note 
    Sticks: I fell through a plot hole and now I'm here.
    Axl: Don't you mean "Genesis Portal"?
    Sticks: Whatever works for you kid, now move it!
    Axl: (Rolls eyes) Yes ma'am.
    • And of course this...
    Sticks: OhMyGosh! You guys break the fourth wall too?!
    Joe: Ehh...A little bit.
    Silvia: Mostly for the self-referential humor.
  • Near-Villain Victory: A post-humorous example. Sigma-3 is destroyed by Super Sonic and Mega Man thanks to the doctors tampering with the engine that's giving him his power making him venerable. But even with him gone, he caused too much damage to the worlds that even Chaos Control can't fix it. What's more Eggman and Wily take over the engine and are posed to re-write reality. It's only thanks to Xander taking over the machine and using it to kill Sigma before he jumped to the Sonic world, thus keeping the crossover events from happening, that everyone is saved.
  • Neck Snap: M. Bison does this. To Blizzard Buffalo. One-handed.
  • Nice Job Fixing It, Villain!:
    • Sigma recruits Dr. Wily and Dr. Eggman for his plan. Eggman and Wily put in a program in the robotized Sonic and Mega Man so that they'll battle each other and revert to normal in the process with the memory that Sigma is their enemy. While it does work, they had hoped the two would return to base first before that happened. But the world's merging put the two directly in each others sights from the get go. Once Sonic and Mega Man are changed back to normal, this tips Sigma off that the two doctors have betrayed him.
    • There's also Sigma's invasion of other worlds: So far, he's managed to piss off Astaroth and Wizeman, leading them to send Firebrand and Reala with the heroes and their usual arch-nemesis. As well, M. Bison has declared that Sigma has now gotten "the full attention of Shadaloo".
    • In the end Eggman and Wily tampering with the Eternal Engine weakened Sigma enough for Sonic and Mega Man to destroy him. Likewise when they finally took control of it, it allowed Xander the opportunity to stop the crossover from happening by killing Sigma before he has a chance to jump to Sonic's World.
  • Not So Different: Quake Woman and Nicole (ironically both Canon Foreigners in their respective series) find they actually have a lot in common when it comes to trying to understand emotions.
  • Offscreen Teleportation: Sticks gets to team of with X to got into the Monster Hunter world, while going with Ryu, Chun-Li, Ken, and Guile in to the Street Fighter universe, while at the same time going with Axl to the world of Viewtiful Joe, by falling into a "plot hole" (which Axl tries to correct as Genesis Portal)
  • Off with His Head!: A favored tactic of the Golden Axe protagonists. Gore Magala plays with this by instead removing Serges' body from his head instead.
  • Power Creep, Power Seep: All over the place, though most notable when Antione's perfectly ordinary military sword manages to block a laser blade.
  • Psychic-Assisted Suicide: The Zeti, when first capturing Mega Man, defeat him by using their inherent robot-controlling powers to make Mega Man shoot himself.
  • Recursive Canon: The Felyne and Palico from Monster Hunter wear downloadable content outfits of Sonic and Mega Man.
  • Reset Button: Xander shooting Sigma when he first entered the portals causes a time paradox, resetting reality to how it was before the crossover. However, everyone remembers that it happened somewhat.
    • Subverted in that Genesis Portals continue to be a problem Silver the Hedgehog after this crossover is over, and Xander ends up flung thirty years into the past, the effects of which were already felt before the crossover and after.
  • Ripple Effect-Proof Memory: Zigged Zagged at the end. Sonic, Mega Man, Wily, and Eggman somewhat recall the crossover but not the full details just that something happened and their fellow partners had a hand in it. Sticks, Comedy Chimp and Fastidious Beaver however remember it vividly for some reason but Sticks surmises since it technically never happened with the timeline change, the other heroes recruited likewise won't recall the crossover when they went back to their worlds. Mr. X also seems aware of what happened to Wily, since Wily stated that it was HIM all along, insinuating that Mr. X may indeed be a time-aged Xander Payne, since the doctors DID warn him about the trickery of time travel.
  • Screw This, I'm Outta Here!: Comedy Chimp and Fastidious Beaver flee, screaming in abject terror, the moment their team goes into battle.
  • Sequel Hook: Slightly though the crossover is erased from the timeline. Sonic, Mega Man, Wily and Eggman still vaguely remember each other with the latter two having mended their friendship and vowing to try again in the future. What's more, when Sticks tells the Sonic Boom cast what happened, she theorizes, and we're shown, that the Genesis Portals aren't completely gone, there are probably new worlds to explore, changing the essence of reality has lasting consequences, and at the middle of it all is a nexus. This sets up Silver's next story arc in Sonic Universe.
  • Serious Business: Alex Kidd and Stella apparently destroy Magna Centipede for cheating at Rock-Paper-Scissors. To be fair though, Rock-Paper-Scissors is a lethal deal in their world.
  • Set Right What Once Went Wrong: Xander saves the day by shooting Sigma in the past just before he transferred himself into Orbot, undoing most of the crossover and saving reality from falling apart.
  • Shattered World: Unlike the first crossover, this story doesn't overwrite Sonic's world, as the planet is still broken up into multiple shards as part of the series' Sonic Unleashed adaptation. It only gets worse when Sigma combines Mobius and Mega Man's world together.
  • Sidelined Protagonist Crossover: This comicbook is mainly a crossover between Mega Man, Mega Man X, Sonic the Hedgehog, and Sonic Boom. In Sonic Boom's case, however, the only characters with actual involvement in the crossover are Sticks the Badger, Fastidious Beaver, and Comedy Chimp, as they're the only characters who don't have counterparts in the main Sonic continuity (which is acknowledged in at least one of the crossover's backup humor shorts). The Boom versions of Sonic, Tails, Knuckles, and Amy have no involvement at all, and the Boom versions of Orbot and Cubot are the only counterpart characters to interact with someone from another franchise (specifically, the Mega Man X characters).
  • Sir Not-Appearing-in-This-Trailer: See Unexpected Character.
  • Spanner in the Works:
    • Sticks surprisingly enough. She's the one who brings X, Zero and Axl to the other heroes which fill them in on what's going on. During the initial battle with Sigma is the who brings the Street Fighter heroes to come help the others and gives Sally the idea transverse to other world and bring in other heroes (and some villains) to come help combat Sigma's threat.
    • Eggman, Wily, and Xander for Sigma. He never anticipated that he could be defeated if anybody actually find the Unity Engine, let alone tamper with it. Xander in particular uses the Engine's power to pinpoint when Sigma jumped to Mobius and blasted him, negating the whole crossover.
  • Spotlight-Stealing Squad: Narrowly averted. Then-editor Paul Kaminski ordered Ian to include Xander Payne to such a degree that in one draft he overshadowed the rest of the cast. This was dialed back for the actual story.
  • The Starscream: Sigma convinces the Deadly Six to turn on Eggman early on in the story, after freeing them from the control of Eggman's "Cacophonic Conch". Then, they try to turn on Sigma too, but he has a fail-safe built into the armor he gave them.
    • Eggman talks his old friend Albert into being co-Starscream against Sigma.
  • Super Empowering: The space-bending of Sigma causes a reaction in Xander, the only human in Mega Man's world to have time traveled, allowing him to shoot portals out of his eye socket.
  • Tele-Frag: When the worlds begin to unite, the G.U.N. Carrier tries to combine itself with the mayoral office of Mega City, resulting in an explosion.
  • Timey-Wimey Ball: Mega Man villain Xander Payne is involved in the story, and he's already witnessed the future. The cast of the original Mega Man games will appear in the same story as their successors in the future of Mega Man X.
  • Trash the Set: The Sky Patrol gets destroyed by Sigma-2 while the heroes are away. Sonic and Mega Man's worlds are also nearly destroyed as well due to being fused together. But thankfully restored thanks to Xander stopping Sigma in the past and restoring both heroes respective worlds.
  • Unexpected Character: Nobody saw the presence of the other Sega and Capcom characters coming prior to their announcement. The presence of Street Fighter characters was particularly surprising, given that license is already held by UDON.
    • Invoked in part two, when Fastidious Beaver and Comedy Chimp's appearance is heralded with the text box saying that they were "not the cameos you expected".
    • Part three has Gemerl show up!
    • Sigma's many Maverick bosses were a given, but did anyone expect Geemel and Zain and Gareth and Berkana to also appear?
  • Unwilling Roboticization: Sonic and Mega Man are inflicted with the Roboticized Masters process, creating Sonic Man and "M'Egga Man".
  • War Arc: As it involves multiple worlds and character, it ultimately winds up being this in the long run.
  • What Happened to the Mouse?: Despite being central antagonists for the first third, the Deadly Six disappear afterward and are last since getting carted away by Big. It's surmised that they were thrown into the Sky Patrol brig while everyone was preparing to world hop to recruit heroes. And considering Sigma later destroyed the Sky Patrol and the heroes that stayed behind had to quickly evacuate...yeah.
    • Chip is traveling on the Sky Patrol with the Freedom Fighters both before and after the events of Unite, but is completely absent during this story. Dr. Light stops appearing a third of the way into the story. Concrete Man appears with Guts Man at the beginning of and right after the crossover, but vanishes for the rest of the story, and isn't seen fighting/being defeated by Sonic Man unlike the rest of the Light Robot Masters. Snake Man, Spark Man, Gemerl, and Roll also just up and vanish when the collected army goes to other worlds to recruit more heroes, and no one notices.
  • The Worf Effect: It only takes half of the Deadly Six to capture Sonic and Mega Man each. This is justified by the fact that they're using armor that enhances their already considerable powers. They are also able to control Sigma's body, but not his mind, while he is able to easily control their bodies and minds thanks to the armor he gave them.
    • Issue 3 is almost nothing but Worfing, as Sonic Man makes short work of the Light Masters, Quake Woman, the reformed Wily Masters, and Break Man, with the entirety of his damage being a single punch in the face. M'egga Man defeats the entire Freedom Fighters, Knuckles and Gemerl easily, with the sum of his damage being one body slam.
    • In Issue 6, despite being prominently featured on several covers and having several focuses beforehand, Eregion (the giant dragon Mechaniloid intro boss from X4) goes down in two panels when Antoine stabs it in the top of the head with his sword, though in the panel beforehand he was shrugging off everything else being thrown at him, including the Sky Patrol's guns.
    • Averted when the amassed Maverick army clashes with the heroes. Unlike in "Worlds Collide" where the Robot Masters went down by the handfuls in comedic ways, the Mavericks easily hold their own and even turn the tables on the heroes, with some like Grizzly Slash (Crescent Grizzly) and Axle the Red (Spike Rosered) even knocking aside three heroes at once.
      • And then played straight when Parts 8 and 9 see the Mavericks getting trashed by the new characters introduced in the span of one-two pages. It's handled better since most Mavericks are being ganged up on, see Back for the Dead for instance, or fighting characters way above their level, such as Blizzard Buffalo vs M. Bison or Blizzard Wolfgang vs. Amaterasu. Otherwise, there's no indication that they aren't at full power when they're killed.
    • The whole united army against Sigma-3, who proceeds to waste no time in trashing the heroes. True to the trope, he starts by smacking down Gore Magala and the Blue Dragon while no-selling the Celestial Brush.
  • Wrong Turn at Albuquerque: X, Zero, and Axl land in the Boom universe by accident, when Silver opens up a Genesis portal for them, but does so incorrectly.
  • You Have Outlived Your Usefulness: As soon as Sigma gives the Deadly Six armor that amplifies their powers to the point that they can control Sigma, they proceed to do exactly that. Unfortunately for them, Sigma sees a double cross coming and rigged the armor to allow him to control them. The only thing that surprised him was how quickly he had to use that trump card.

     Battle Book series 
  • Badass Normal: Roll is just a robot girl with only a rocket powered broom. But she manages to hold her own against the onslaught Sticks brings down on her in the simulator room.
  • Breaking the Fourth Wall: Sticks in the Sonic Battle Book where she interrupts the info page as it's giving details about the Roll and hers fight's setup.
    Sticks: The intro's over! Give it a rest!
  • Curb-Stomp Battle: Likely to be the case in a few areas
    • Mega Man vs Zazz, Zomom and Master Zik: The former gets knocked around like a rag doll before Zik knocks him out with his own blaster.
    • Sonic Man vs the Robot Masters: Sonic Man plows through them easily.
  • The Cameo: Sliver in the Mega Man issue. He lends a hand against Vile but otherwise doesn't appear in the main crossover.
  • Designated Girl Fight: Sorta, Roll vs Sticks is more the former being put through the ringer of a training simulator that Sticks is controlling, with Sticks only directly confronting her near the end in trying to destroy Roll's broom which Sticks sees as a "spy" to Sigma.
  • Get a Hold of Yourself, Man!: Knuckles and Break Man's fight is essentially this as Break Man tries to talk Knuckles into destroying him (as he's being controlled by the Deadly Six at the time) but Knuckles refuses and even gives Blues a What the Hell, Hero? speech on his defeatist attitude to the situation.
  • Heroic Second Wind: Attempted during Mega Man's fight against three of the Deadly Six when they ambushed him but he manages to get back on his feet. Unfortunately Master Zik takes control of Mega Man's blaster and forces him to shoot himself in the head to knock him out.
  • Heroic Willpower: Blues has this ini his fight vs. Knuckles, but it takes a lot of effort from Knuckles to get him to even try to resist.
  • Interquel: The Battles mini-series is usually set at certain points in the main story and showcases battles that were only touched upon but had to be rushed to keep the plot moving.
  • No-Sell: Sonic Man predictably is completely unaffected by Time Man's Time Slow.
  • Let's You and Him Fight: The basis of the mini-series which is just focused on fighting.
  • Psychic-Assisted Suicide: The Zeti, when first capturing Mega Man, defeat him by using their inherent robot-controlling powers to make Mega Man shoot himself.
  • Senseless Sacrifice: Proto Man initally insists that the best way to fix a bad situation as his body is taken over by the Deadly Six is to blow himself up. Knuckles barely manages to convince him to fight back the mind control.
  • Taking the Bullet: The Zeti get an upper hand on Sonic by shooting into a crowd of civilians so Sonic has to block the shots with his body.
  • What the Hell, Hero?: Mega Man dissuades X from asking Dr. Light not to create him on the basis that he should protect the world in the future and that someone should be there to counter Dr. Wily's plans.
  • Why Won't You Die?: Zero asks Vile this during their fight (since in the games he keep coming back after being destroyed numerous times) who turns it right back on him.
  • Worthy Opponent: Knuckles to Break Man after he manages to beat him.
  • Zerg Rush: How Sonic is beaten when he goes against Zevok, Zeena and Zor. They wind up portal jumping to a Eggman junkyard where they take control of the broken badniks and rush him with numbers till he's beaten.

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