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YMMV / Sonic the Hedgehog/Mega Man: Worlds Unite

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  • Ass Pull: Xander slamming the Reset Button by killing Sigma before he begins his reign of terror, thus rendering the entire last twelve issues largely moot and pointless. Kind of like a certain other Sonic-related product that received less than stellar fan praise...
  • Broken Base:
    • The usage of the Deadly Six in the storyline. Many fans are not fond of Sonic Lost World and are quite weary of their usage, while those that do like them are eager for their inclusion. Others are merely eager to see if Ian can make them Rescued from the Scrappy Heap, like he's done with so many others.
      • Others were displeased by their sudden inclusion into the series since, prior to the start of the crossover, Eggman had only just discovered Lost Hex. With the first issue of the crossover, they are already turned against Eggman as Sigma-Orbot, in flashback, had already destroyed the Conch, and the Zeti themselves were mostly voiceless before getting mind controlled by Sigma. Ian Flynn has mentioned he planned to do a proper Lost World adaptation in the main book, but he never got to it before Archie lost the Sonic license.
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    • The fact that they're doing a second crossover so soon after the first. Many fans feel that tossing in a second crossover not only in the middle of the Sonic Unleashed storyline, but also barely two years after the comic's reboot is a little over the top and felt that it should have waited just a little more longer to do so.
    • The usage of Sonic Boom when the comic series hasn't even reached issue 5 yet, and to a lesser extent the Mega Man X cast since they not only don't have a comic, the usage of Sigma as a villain is seen by some as wasted potential. However, considering that the Mega Man comic was put into hiatus not long after the crossover. It's likely they were seizing the opportunity to use him as a villain while they had the chance (Sigma has only showed up in the Mega Man comics proper before the events of the first X game. So he wasn't a villain yet).
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    • Reception to the crossover as a whole has been mixed compared to the first one, with some liking it just fine while others find the recaps, exposition, and lack of meaningful fight scenes annoying and tedious.
  • Hilarious in Hindsight:
  • "Holy Shit!" Quotient: How do you top Worlds Collide? By essentially turning Worlds Unite into Sega X Capcom.
  • Sequelitis: Worlds Unite was not as well received as Worlds Collide, thanks to several reasons - such as Sigma, a Mega Man villain, being the main villain as opposed to a more balanced antagonist team-up, the at-times lackluster art in some parts of the story, characters being around for almost no reason at all (e.g. Comedy Chimp and Fastidious Beaver) and a lack of interesting character interaction and meaningful battle scenes.
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  • Tainted by the Preview: When early previews featured the casts of Sonic Boom and Mega Man X being mixed in with the casts of Sonic and Mega Man, some were concerned that the story would suffer due to having Loads and Loads of Characters. These were not helped by the reveal of even MORE characters from completely different franchises. Some regard the end result as a something of a cluttered mess thanks to this.
  • They Wasted a Perfectly Good Character: All the Capcom/Sega characters are absent until the last third, show up for one battle scene, then spend the rest of the series on the sidelines. Specific examples include:
    • Dynamo, who was Hurricane Kicked in half by Ken and Ryu.
    • Amaterasu ends up unable to stop the apocalypse, despite being a god.
    • The Zeti, who are mind-controlled by Sigma after a little bit of screentime and get no lines before then.
  • They Wasted a Perfectly Good Plot: You'd think a story about Sonic, Mega Man, X and Sticks (and their supporting casts) teaming up with several Capcom and Sega characters to stop a dimension-conquering Sigma would be a worthy successor to Worlds Collide. For several reasons (as described in Sequelitis), it's really not. A general consensus from most reviews is that the first two acts of the crossover are fine and could've easily supported the story on its own. But Act 3 needlessly pads the story out and feels ultimately pointless in the long run by bringing in other game characters who're just there for the marketing boost and fanservice.
  • We're Still Relevant, Dammit!: Most crossover characters outside Sonic and Mega Man haven't seen a new game in a long while.


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