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Persona Q2: New Cinema Labyrinth is the Dungeon Crawler sequel to Persona Q: Shadow of the Labyrinth for the Nintendo 3DS. It was released in Japan on November 29th, 2018 and is planned to release in North America and Europe on June 4, 2019. Unlike the previous games of the series, however, there will be no English dub for this game.

Q2 primarily follows the Phantom Thieves of Hearts, a band of Persona users who traverse the world of the collective unconscious called the Metaverse to steal the hearts of the corrupt. During a routine trip to Mementos, the Morgana Car suddenly goes berserk and drives into a strange screen deep within, sending the Phantom Thieves into a mysterious "world of movies". Within the world of movies is labyrinths that take the form of various films, and in this world the Phantom Thieves find themselves united with Persona users from the past, S.E.E.S. and the Investigation Team. Together they must uncover the secrets of the world of movies and its residents, Nagi and Hikari.

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Like in the first game, design and gameplay are taken directly from the Etrian Odyssey series. Q2 compounds on the original game with new mechanics based on Persona 5's battle system, including the Nuke and Psychokinesis elements as well as the Baton Pass ability. In addition, there is no character selection in this game and the Phantom Thieves will be the main focal point.

Previews: Teaser, PV 01 PV 02.


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This game provides examples of:

  • Adaptational Wimp: For some reason, the Ultimate Personas of most characters who aren't from Persona 5 end up with weaker innate resistances than they had in previous games.
    • Izanagi-no-Okami and Orpheus Telos lose their resistances to physical attacks, in addition to being neutral to the nuclear and psychic elements introduced in Persona 5. This also applies to Messiah, who actually did resist those elements as a DLC Persona in 5.
    • Akihiko, Ken, and Naoto are the only non-5 characters to null their main elements when their Personas evolve. Everyone else continues to merely resist them.
  • Adult Fear: Near the beginning, Kamoshidaman has captured Makoto and Haru. This is bad enough on its own, but knowing the kind of man Kamoshida is and the kind of things he does, the situation starts to look even bleaker for the two.
    • Subverted; Thankfully, Kamoshidaman isn't anything like the original Kamoshida; More accurately, he isn't the sex maniac that the real Kamoshida is. He only kidnapped them only because he thinks that they are criminals.
    • A more fitting recipent of this trope is probably the entire game itself.
  • A.I. Is a Crapshoot: The "main protagonist" of A.I.G.I.S. is an overlord AI overseeing a city where all robots are the same.
  • All There in the Manual: The artbook reveals that Akechi was the one who did the graffiti artwork of the Phantom Thieves.
  • Alternate Self: The P3P Heroine comes from an alternate world where she is the protagonist of P3 instead of her male counterpart. When she meets SEES, none of them recognize her even though she clearly knows them.
  • Another Side, Another Story: Averted, unlike the first game; there will not be separate campaigns for each of the groups involved. Instead, there will be only one story route where the Phantom Thieves and the P3 female protagonist will take center stage.
  • Art Shift: The shading for the character artwork of this game is noticably heavier compared to the original Q, making the characters look more three-dimensional.
  • Ascended Extra: Unlike the other of the P3 Hero's Personas, Orpheus Telos is often left out, not even appearing in the movie adaptions and 5 and only available as a DLC in the previous game. Here, it is now the P3 Hero's Ultimate Persona.
    • Akechi, from a gameplay standpoint. He was only a part-time party member is his core game, before betraying the Phantom Thieves, but in this game is playable the entire time. Same with Shinjiro, but arguably less so due to being fully playable in the first Q as well.
  • Ascended Meme:
    • Junpei's "Oteakezamurai" Catch-Phrase (which was Lost in Translation and Woolseyed into the "Junpei, Ace Detective" gag in the English version) was a popular meme in Japan and was eventually released as part of the official LINE sticker set.
    • Dinosaur Yosuke was also released as a sticker for LINE.
    • Morgana's Catch-Phrase, "Let's not do that today", was also released as a sticker for LINE.
  • Badass in Distress:
    • During the prologue, where the Phantom Thieves first explore Kamoshidaman, Haru and Makoto are captured.
    • When the Phantom Thieves first meet the P4 cast in Junessic Land, Rise is poisoned while Yosuke is missing.
    • In A.I.G.I.S., the P3 male protagonist dropped his evoker in the start of the labyrinth and was captured by the Commander alongside Aigis. They tried to make an escape only to be cornered by a massive group of KNS-1000 security drone FOEs.
  • Bag of Spilling: The party members are reduced to having base stats, equipment, and Personas. Again.
  • Balloonacy: When Theodore comes out in his popcorn costume for the first time, he nearly flies away a couple of times from the balloons he is holding.
  • Big Damn Heroes:
    • The second time when the Phantom Thieves and the P3 female protagonist attempt to rescue Haru and Makoto from Kamoshidaman is very theatrical. The lights turn off, Joker appears in the spotlight, and Kamoshidaman finds his statue floating away on balloons. When he tries to fly, the P3 female protagonist and Morgana come out of nowhere and stomp him. The smirk on Joker's face is really all that needs to be said about how awesome the scene is.
    • In Junessic Land, Joker and the P4 protagonist awaken their unison by sacrificing their lives to save Yosuke.
  • Big Eater: One ticket event involves Chie and Yusuke being excited to take down Chicken Kid, an FOE from Kamoshidaman, because they want to eat his club, a giant fried drumstick.
  • Big Sister Instinct: Futaba tries her best to check up on Hikari from time to time, as her timid personality reminds her of how she used to be.
  • Black Bug Room: The entire cinema is Hikari's, a corrupted Lotus-Eater Machine that now exists to force her to dwell eternally on her traumas. Actually invoked by Doe for the final film, a consensual attempt to forcefully jog her out of her amnesia by going into her personal hell for a bit to actually understand why she's so depressed.
  • Birds of a Feather:
    • The P3 female protagonist immediately gets Futaba to open up to her by talking about headphones. Futaba also finds herself trying to help Hikari because they're similarly shy around strangers.
    • Characters tend to get along with their expy from other teams (such as the three Navigators, Naoto and Akechi, Kanji and Ryuji) and it is through an event that allows them to perform a Unison with each other.
  • Book-Ends: The first major enemy that the party encounters is an FOE called Chicken Kid, resembling a large man in a chicken outfit. The final boss is Enlil, a giant, white, muscular eagle god; You start the game being chased by a chicken and end it by fighting an eagle.
    • The P3 female protagonist is the first person to join your default party, while, along with Aigis, the P3 male protagonist is the last.
  • The Bus Came Back: Persona 3 Portable's female protagonist finally returns after not making a single appearance in any Persona subsidiary material since her debut.
  • Call-Back:
    • One movie is a nasty callback to Kamoshida's dungeon, with a superhero who looks like the man himself surrounded by teenage girls.
    • Elizabeth's new outfit resembles Motoko Mitsugi's from the PSP port of Persona 2: Innocent Sin with Sumaru Climax Theater replaced with Velvet Climax Theater.
    • Chie and Akihiko continue their master/student relationship from the previous game. Doubles also as a Call-Forward for Persona 4: Arena.
    • When Joker first introduces himself to the P4 protagonist, one of the options is, "Nice to meet you, ho." If you choose that one, he will respond with "ME EAT YOU WHOLE", which is the same exact thing he said when greeting the P3 protagonist. Even better, the P3 female protagonist joins in on the odd "Wild Card" language.
  • Can't Drop the Hero: In Risky mode, Joker must be on the team and the game is over if he is killed. Averted in other difficulties, as this is the first Persona game where a protagonist character is not required to be in your party, allowing for more experimentation.
  • Crossover: The casts of the third, fourth and fifth games team trying to navigate a strange new cinema based labyrinth, resulting in a combined 28-man roster.note 
  • Crucified Hero Shot: At one point during the intro, the three protagonists are in this pose. Bonus points for the P3 Hero being a Messianic Archetype.
  • Code Name: When the P4 cast find out you have code names, they want them too. Unfortunately, Naoto suggests they don't use them. When you meet the P3 cast, they want code names too, and it serves as an opportunity for the P3 female protagonist to connect with the other S.E.E.S.
    • P4 protagonist: you can pick between "Gang Leader" (bancho), "Sensei", or "Yasogami Wolf." Kanji suggests "Nanako Lover" and he likes that code name.
    • Chie: Haru suggests "Sirloin."
    • Yukiko: you can pick between "Snow Princess", "Black Fire", or "Proprietress" (okami).
    • Kanji: Ann suggests "Skull #2." Yukiko laughs along and suggests "Ora Ora Skull", because he's basically Ryuji except he says, "Ora ora!" more.
    • Rise: Ryuji suggests "Idol."
    • Teddie: Teddie is unanimously just "Teddie", despite him wanting names like "Bishōnen" or "Pretty Teddie."
    • Naoto: Yusuke suggests "Platinum Lady", while Ann thinks "Platinum Girl" sounds better. Also, this is the point where Ryuji finds out he's the only one (other than Joker, if you choose a certain dialogue option) who didn't know Naoto was a girl.
    • Akihiko: Ann suggests "Boxer", while Yukari thinks "Protein" is more fitting, which the P3 female protagonist agrees to.
    • Yukari: P3 female protagonist suggests "Pink", since Yukari's clothing and accessories are pink.
    • Ken: Haru suggests "Lancer." P3 female protagonist suggest "Black", because Black is the most mature Featherman and also because Ken is still trying to drink black coffee.
    • Koromaru: Yusuke suggests the elaborate "The Stray Dog Summoned From the Depths of Hell Surrounded in Jet Black Flames."
    • Shinjiro: P3 female protagonist suggests "Gakky-Goro-san", because he dotes over Koromaru.
    • Fuuka: P3 female protagonist suggests "Hacker" for her computing skills and "Killer Cooking" for her terrible cooking skills.
    • Mitsuru: P3 female protagonist suggests her Catch-Phrase, "Brilliant" ("C'est magnifique" in the English version), or "Execution Queen."
    • Junpei: You can suggest either "Beard", "Old Man", or "Oteakezamurai" ("Ace Defective" in the English version) for him.
    • P3 female protagonist: You can suggest either "Headphones", "Energetic Girl", or "Beautiful Devil."
  • Combination Attack: Aside from All-Out Attack, pairing certain party members will have them performing a move known as Unison which resembles the follow-up attack from Persona 4 Golden.
  • Continuity Nod:
    • When the group runs into Yosukesaurus for the first time, the P4 protagonist suggests that if he likes eating raw grass so much, he should get cabbage next time. This references the Running Gag in Persona 4 about cabbages to the extent that it was subject to Memetic Mutation.
    • During one of the conversations in the main hub during Junessic Land, Haru mentions she likes Zaw, which is the movie you watch with her in Persona 5.
    • In one of the dead ends in A.I.G.I.S., Yosuke and Ryuji are discussing what would be the perfect date. Ryuji suggests bringing a girl to a ramen shop. Those who have played Persona 5 would know that one of his favorite hangout spots is a ramen shop. In the same event, Teddie also teases Yukiko for picking up a "hot stud", and she threatens to set him on fire.
    • Haru feels uncomfortable in the sci-fi setting of A.I.G.I.S. because it reminds her of her father's Palace.
  • Crapsaccharine World: The fourth film is an overly cheerful animated musical that begins with a trailer of dancing characters... all set to a song about Loss of Identity as Hikari stands forlornly in the middle, sinking back into depression. Even from the trailer, everyone playable is creeped out and it only gets worse from there. When entered, it turns out to be a biopic of Hikari herself crossed with her Palace, and all the cheerful characters are embodiments of trauma people forcing her to be normal she's suffered.
    • In the final floor, this Crapsaccharine World drops off its guise and reveals a disturbing monochrome flowerbed where the flowers have hollow, large and black eyes and were dripping blood from them. And to make things even worse, judging from the labyrinth's nature, this is Hikari's ACTUAL MINDSET. The false belief that her father was rejecting her combined with all of the traumas throughout her childhood has convinced her that her life is so awful that she has no reason to live already.
  • Custom Uniform: Just about everyone has their respective school's required uniforms on, including the Phantom Thieves outside dungeon exploration, but everyone has also customized their looks with various accessories like headphones or hats, or extra pieces of clothing like different shirts, tights, shoes and so on.
  • Cute Machines: The robots in A.I.G.I.S. are all absolutely adorable.
  • Cuteness Proximity: When the Phantom Thieves meet the P4 cast for the first time, Morgana begins comparing Ryuji to Kanji because they're both blond. Unfortunately, Kanji is distracted by Morgana. In one of the central hub scenes, Kanji can be seen grabbing Morgana and nuzzling him while the latter is screaming at him.
  • Cutscene Power to the Max: The first animated cutscene features Joker executing a solo All-Out Attack on a single target. In Persona 5, All-Out Attacks can't be performed in actual gameplay if there is only one able party member.
  • Darker and Edgier: While the game is still Lighter and Softer than Persona 5, it is still darker than the previous game. Whereas the first game sugarcoats its darker elements by giving the first two labyrinths the rather lighthearted elements of a Wonderland and wedding themes, this game straight off the bat give labyrinths where the "protagonists" of the movies are just as bad as the antagonists of Persona 5. In fact, the very first antagonist the Phantom Thieves encounter is a figure resembling Kamoshida, who is both a bully and rapist in the real world.
    • To make things worse, the major original character of the game, Hikari, was being given a disturbing, yet highly realistic background story for a video game character. And unlike Rei, you can literally see something is wrong with her right at the beginning.
  • Demoted to Extra: The P4 and male P3 protagonists will not play a major role in this game like they did in the previous. Instead, Joker will be the sole protagonist of the game with the P3P Heroine taking a major role as well.
  • Designated Hero: The In-Universe movies the heroes travel through attempt to set up rather questionable individuals as their "heroes".
    • "Kamoshidaman" focuses on the titular superhero, a beacon of absolute justice who nobody is allowed to question on pain of death.
    • "Junessic Land" focuses on a pack of herbivores trying to lynch one of their own for voicing their own opinion.
    • "A.I.G.I.S." focuses on an AI overlord trying to brainwash a robot back into the fold after it develops individuality.
  • Designated Villain: To complement the Designated Heroes, the In-Universe movies make some rather bizarre choices as to who are the villains of their stories.
    • "Kamoshidaman" casts you, the Phantom Thieves of Hearts as the villain destroying Kamoshidaman's utopia, aside that you didn't do anything other than land on his city.
    • "Junessic Land" builds up the mighty carnivorous dinosaurs as dangerous threats, but it ultimately casts a "different" dinosaur as the villain for voicing his own opinion.
    • "A.I.G.I.S." casts a robot as the villain after it develops individuality.
  • Dialog During Gameplay: There's even more dialogue and battle banter between the characters than in Persona Q. This time, the characters even compliment each other on getting good strikes in, asks others to follow up, and responds to their battle end quotes.
  • Divergent Character Evolution: The P3 protagonists start out with their respective versions of Orpheus, but are given different Ultimate Personas. The male protagonist gets Orpheus Telos, while the female protagonist gets Messiah.
  • Drives Like Crazy: Koromaru, Teddie, and Morgana's Unison Attack involves Morgana transforming into the Morgana Car and Teddie getting into the driver's seat with Koromaru riding on the roof. Predictably, Teddie quickly loses control of the Morgana Car and rams it into the enemy party to inflict damage.
  • Everybody Lives: Unlike most Persona games, every human character involved comes out alive and well....at least for the duration of this game.
  • Everything's Better with Dinosaurs: One of the movies has dinosaur-themed shadows in it.
  • Fate Worse than Death: Near the end of the game, Nagi, or more accurately, Enlil reveals that the Cinema acting as the hub is only Hikari's Cinema, and the setting of the game is actually a series of Lotus-Eater Machine Cinemas lining up in a twisted street. Not only that, each of these Cinemas have a depressed person inside, and all of them seemed lethargic/catatonic, are incredibly sullen and almost looked borderline suicidal. The movies in the Cinemas are actually pure negative emotions flowing from the floor of the street into the Cinemas taking the form of a documentary, with all traces of positivity cut off from them. Even though this is clearly a wonderful way to drive a depressed person to commit suicide, Enlil doesn't have an idea that it's inappropriate to consider that as helping people of any sort or form; She genuinely thinks that this actually helps.
    • Apparently Hikari acts exactly like those people when being trapped inside the Cinema, at least before Doe made the movies came to life and made them capable of drawing in Persona users. Just imagine what happens to her (or them) if you came just one step late.
  • Finishing Move: Like how the final bosses of Persona 3 to 5 are defeated when the Protagonists use a unique skill, Enlil is defeated when all four protagonists perform a unique Unison after draining its HP to zero.
  • Forgotten First Meeting: The Investigation Team and S.E.E.S. do not remember each other or the events of Persona Q, preventing any Continuity Lockout for anyone who wasn't around for that game.
  • Foregone Conclusion: Like the first Q, the game is an Interquel, set within the events of Persona 3 through 5, meaning numerous events from later in those games are set in stone and are often played for dramatic irony.
    • Persona 3: Shinjiro and the protagonists will die on October 4th, 2009 and March 5th, 2010 respectively. The surviving members of S.E.E.S. eventually join the Shadow Operatives and meet with the Investigation Team during the events of the Persona 4: Arena series.
    • Persona 4: Marie will realize her true identity as Kusumi-no-Ookami and will fight the Investigation Team for the sake of denying the truth.
    • Persona 5: Goro Akechi will betray the Phantom Thieves after the completion of the Casino Palace heist, and then seemingly die to a Cognitive doppelgänger in the Luxury Liner Palace. Justine and Caroline will eventually realize they are two halves of the same being.
    • For obvious reasons, time-traveling shenanigans are why S.E.E.S. and the Phantom Thieves have their respective Guest Star Party Members as permanent fixtures here.
  • Foreshadowing: A.I.G.I.S greatly foreshadows the events that will eventually happen to the cast of Persona 3. Namely, the robot who gains individuality takes the form of Aigis, similar how the actual Aigis becomes more human near the end of the game. Similarly, the AI behind the robot society resembles SEES' advisor, Shuji Ikutsuki, foreshadowing his true nature.
    • When you meet Caroline and Justine, they ask you to come with Morgana to what will eventually be the Velvet Room. You ask either of them if they know each other. All three of them will say they aren't sure, and Morgana says that for some reason he feels like he has to obey them. This foreshadows the fact that he was created by Igor and sent to help the protagonist.
    • The French quote at the start of the game is "We do not go astray because we do not know, but because we think we know" by Jean-Jacques Rousseau. This ultimately ties to the P3 female protagonist believing that the S.E.E.S. that she encounters are her comrades only to end up with a sense of confusion, isolation and disappointment when she realizes those "comrades" don't actually recognize her, Hikari believing that her father hated her for the sole reason of a trigger phrase that he used to express genuine concern over her crippling depression, the people trapped by the Big Bad thinking that they cannot leave the Cinemas even though she lets them leave all the time, and her deluded salvation plan that she genuinely and obliviously believes is helping humanity by trapping them in twisted Lotus-Eater Machine cinemas but in fact isn't.
  • The Friend Nobody Likes: The Phantom Thieves' distrust in Akechi is apparent in this game, especially with Ryuji, who's the most vocal about it. In their battle banter, whenever Crow gets a good hit in, he replies in a condescending tone, and in the beginning of the game, when Crow suggests marking the stairs on the map, 2/3 of the choices involve being rude to him, where you can either ignore him or tell him to stop making suggestions.
  • Fun with Acronyms: "FOE" stands for "Film Obscurité Etendue" in this game.
  • Gaiden Game: Like the first Persona Q, it takes place within Persona 5, and has no bearing on the plot of any games but itself.
  • Gender Flip: Zigzagged. The female and male P3 protagonists have different designs and personalities, but their versions of Orpheus only differ in a ponytail and color scheme.
  • Gratuitous English: In the Japanese version of the game, at least, there are some points where dialogue is listed in English/romaji, such as Kamoshidaman going, "HAHAHA!" in English and the dinosaurs saying, "GRRRROOOOAN!"
  • Gratuitous French: While Persona Q uses Greek, Persona Q2 uses French. The game opens with a quote from Jean-Jacques Rousseau, and the FOEs in the game are called "Film Obscurité Etendue."
  • Green-Eyed Monster: One of the central hub scenes has the girls petting Koromaru, while Teddie is hiding behind the ticket booth glaring at him.
  • Hello, [Insert Name Here]: Like in the previous game, the protagonists' names are based on player input and will not retain their anime names, although the P5 hero is still heavily referred to by his codename, Joker.
  • Hope Spot: In the beginning of A.I.G.I.S., the P3 female protagonist is finally relieved to have found her friends at last... except none of them know who she is.
  • Hopeless Boss Fight: When you first try to rescue Makoto and Haru from Kamoshidaman, the statue in Kamo Memorial Square gives him the power to put Strength/Magic binds on your entire party and resist all your attacks. You are forced to retreat so you can find a way to destroy the statue.
  • I'm Crying, but I Don't Know Why: In the first full trailer, Hikari wonders why she's crying while questioning her identity. This is actually a combination of two endgame dialogues, the questioning of her identity during the fourth labyrinth and the crying part during the epilogue.
  • Improbable Use of a Weapon: Because their airsoft guns no longer work, Joker uses his airsoft pistol to duel the P4 Hero, who is armed with a katana no less, to a standstill by using it to parry and deflect attacks.
  • Individuality Is Illegal: Rather disturbingly, a common theme in all of the movies is the righteous destruction of individuals who challenge the societies of their worlds, with said individuals being portrayed as the 'villains' of the films for daring to be different.
  • Large Ham: Mamoru Miyano hams up a lot of Ryuji's lines and delivers them in an exaggerated manner, especially when Ryuji is reacting dramatically to something.
  • Lazy Backup: Any party member who's been found can speak up in a conversation or join in a Unison. But it's still a game over if the 5-person active party falls.
  • Let's You and Him Fight: Joker and the P4 Hero meet each other by getting into a brief scuffle, caused by both parties mistaking each other for an enemy.
  • Lethal Chef:
    • The girls (especially Chie, Yukiko, and Rise) are known to be terrible cooks, but this time, Yosuke manages to convince them to look for ingredients while the boys handle the cooking in order to lure a dinosaur FOE away. The ingredient search leads to terrible reactions: Haru finds a smelly herb, Chie finds a dinosaur egg, and Yukiko finds a carnivorous plant (which is introduced with a screaming sound effect). The only appealing ingredient was the mushroom Ann and the P3 female protagonist found. The meat turns out well until Chie adds special sauce to it, and when the boys are asked to try it, Teddie feeds it to Yosuke. It ends up tasting good.
    • Once you complete Yukiko and Yusuke's ticket event, Yukiko says that she wants to make a meal for Yusuke to thank him. The P4 boys immediately volunteer to help, not wanting Yusuke to suffer.
  • Lotus-Eater Machine: It was later revealed that the entire setting of the game is one itself, aside that it's more like a flat-out horrible nightmare for the people trapped in it.
  • Magical Girl Warrior: The female protagonist asks the Phantom Thieves how they transform and wonders if it's like being a magical girl. All the Phantom Thieves keep passing the question onto each other until Morgana gives a serious answer.
  • Meaningful Look: One of the trailers shows the two protagonists of Persona 3 meeting. Sensing a familiarity between them, the two lock eyes at each other for a moment amidst the battle while a rendition of "Memories of You" is played in the background.
  • Mistaken for Romance: During Yukiko and Yusuke's ticket event, Yusuke becomes obsessed with finding an anmonite for Yukiko. This causes the P4 members to think he has a crush on her, when in reality he is fascinated with her art skills and wants her to draw one.
  • Motifs: Theaters are the overall theme of this game, with the labyrinths this time being based around movies.
    • The first dungeon is a Superhero-themed movie built around Kamoshida from P5. This is where the Phantom Thieves meet the P3 female protagonist, but somehow lose Makoto and Haru in the process.
    • The second dungeon is a Jurassic Park-esque monster film based on Junes. This is where the Investigation Team is introduced.
    • The third one is a science fiction send-up which has a smaller robot based on Aigis as a side character. S.E.E.S. joins, and the P3 male protagonist encounters his female self for the first time.
  • My Name Is ???: The fourth dungeon is referred to this way in menus while its title is obscured.
  • Mythology Gag:
    • Each labyrinth is inside a movie, referencing Persona 4's TV world.
    • The Persona 4 battle theme, "Remember We Got Your Back", incorporates the title of Persona 4's battle theme, "Reach Out to the Truth", as a lyric.
    • The P3P battle theme, "Pull the Trigger", also has lyrical references to "Burn My Dread" and "Mass Destruction".
    • At one point during the credits, the P4 Hero pose like his character artwork from Persona 4 Dancing All Night.
  • New Work, Recycled Graphics: All of the returning characters from Persona Q: Shadow of the Labyrinth reuse their models and animations from the previous game.
  • The Nicknamer: Futaba calls Akihiko "Hikohiko" and Koromaru as just "the doggy."
  • Nonstandard Character Design: Unlike the P3 and P4 casts, who run around in their school uniforms in battle, the P5 cast wear their over the top thief costumes and masks in dungeons, only switching back to their school uniforms in the rest area.
  • Not in Kansas Anymore: One of Joker's dialogue options during the prologue has him say something similar about leaving Mementos to Makoto.
  • Oddly Common Rarity: The power of the Wild Card is rare but this game has more wielders together than any other games. While Persona 4: Arena Ultimax has a total four Wild Cards together, this game takes it Up to Eleven by having five of them (both P3 Protagonists, P4 Hero, Joker and Goro), and two who have yet to receive them (Aigis and Elizabeth).
  • Orange/Blue Contrast:
    • The coloring theme for this game leans heavily on these two. This is present even on the two new characters. Both incorporate a black and white contrast in addition to one of the two colors, orange for Hikari and blue for Nagi.
    • This also works for the two protagonists of Persona 3 as the male tends to wear blue color outfits while the female usually wears orange.
  • Original Generation: A young white-haired girl named Hikari and a taller black-haired woman named Nagi are completely new to Q2, with no appearances in P3, P4 or P5, much like Zen and Rei were in the previous game. There is also a new shadow-like creature, known as Doe.
  • Pet the Dog: Akechi's portrayal is way more overtly sympathetically in this game, especially when characters like Shinjiro, Ken, and Koromaru help him confront his loneliness. He even gets an exclusive scene where Koromaru comforts him, playing this trope literally. He also gets along with Naoto and Teddie is more than happy to hang around him, with the latter saying he's a Nice Guy.
  • Running Gag: A red and white striped popcorn cup recurs several times as a gag, going hand in hand with the movie theme.
    • The Safety difficulty depicts Joker sitting on a stool while munching on popcorn.
    • Theodore wears a full body popcorn suit while he mans the shop.
    • The Fusion Accident animation involves Caroline accidentally throwing Justine into Margaret on the sidelines, who drops her popcorn on collision.
    • Marie's odd poems can be found and read once again in the Velvet Room.
  • Saw It in a Movie Once: The female protagonist volunteers to talk to a police officer in the manhole of Kamocity, and he asks her what the password is to verify her identity. When it turns out that there was no password, and the police officer was using it to bait her, she suddenly knocks him unconscious by chopping him in the neck. All the boys are appalled, while Ann is excited. The female protagonist then excitedly says she's always wanted to do that ever since she saw it in a movie.
    • On a darker version of this trope, Kamoshidaman and Junessic Land are actually perverse versions of movies that Hikari watched when she was young, with their morals twisted by her past traumas.
  • Saying Sound Effects Out Loud: The P3 female protagonist and Futaba describe dinosaur movies with sound effects. You can either question them or join in.
  • Schrödinger's Player Character: Averted, both P3 Protagonists appear in the story at the same time.
    Female P3 Protagonist: I am him and... he is me?
  • Sequel Difficulty Drop: The game has a lot of Anti-Frustration Features that makes it easier than Persona Q. This time, you recover all HP and SP if you return to the central hub. You are free to visit any floor of any movie, whereas in the first game, you could only choose the first or current floor (or, if you completed it, the final floor). On the bottom screen, a tool palette is provided, and the Power Spot markers will turn black on the map if you already acquired treasure from it. Also, door markers are automatically labeled as open or shut.
  • Shout-Out: Each level is themed around movies.
    • Kamoshidaman takes cues from Superman, where Kamoshidaman is depicted as a hero.
    • Junessic Land is very heavily themed around Jurassic Park, with dinosaurs roaming a jungle.
    • A.I.G.I.S. has a logo that references A.I.: Artificial Intelligence, while the concept of the level references I, Robot.
    • Hikari's secondary school trauma (Which created Junessic Land) features a nearly identical synopsis as "Bacterial Contamination" by Daijoubu P, which also features students trying to isolate a bullied student in fear of getting bullied themselves, as the bullies will attack anyone who makes friends with the bullied. Of course, this simply fuels the bullied student's depression further.
    • The final dungeon is a direct reference to Etrian Odyssey, as it is basically a massive tree akin to the Yggdrasil seen in the series; The Cinema street's floor are branches that flows movies into the cinemas, and the projectors at the bottom are its roots. Much like the trees polluting themselves over time and spill back the pollution into the world, the films in the cinema street only fuel emotional poison into the Cinemas, where the people trapped watch them and get more depressed than they already are.
  • Stealth Pun: Dinosaur Yosuke is an herbivore, giving rise to him being called an "herbivore man" (a Japanese slang term basically describing him as a "beta", or taking a passive role in relationships).
  • Stylistic Suck: In a movie labyrinth, the background gains a grainy filter to invoke an old-school movie.
  • Suddenly Voiced: The P3P Heroine is a Heroic Mime in her home game and hasn't appeared in any other games since then. She is now fully voiced alongside her male counterpart and the P4 Hero (both whom have lines in the previous game depending on the route taken).
  • Tap on the Head: The female protagonist goes undercover to interrogate a police officer in Kamoshidaman. She fails when he figures out her identity, and she quickly knocks him unconscious by chopping him in the neck before he can say anything. The boys are appalled, Ann is excited, and the female protagonist says she's always wanted to do that after seeing a movie.
  • A Taste of Power: The first battle of the game has Makoto in your party with the second-tier healing spell Diarama available. After that fight, she and Haru are captured by Kamoshidaman for the rest of the dungeon.
  • Time Travel: Implied to be the reason for the gathering of the casts from all three games, as S.E.E.S (from 2009) and the Investigation Team (from 2011) are still in their school uniforms even though they should had graduated by the time of Persona 5 (from 20XXnote ). As with the original game, the teams are seemingly taken from different points in time from their respective games:
    • Persona 3: Taken away from between September 2 and October 4; indicators include the lack of their story-mandated Ultimate Personas and the resulting Character Development that should have come with it and Shinjiro being alive and active in the party.
    • Persona 4: Taken at least after October 5, which is when Naoto joins the Investigation Team and completes their party.
    • Persona 5: Taken between October 29 and November 20, while the Casino Palace is active. This justifies the presence of Akechi, who is only an active party member within those listed dates. The prologue of the game even points out that this is Akechi's first time in Mementos.
  • Tyrannosaurus rex: Naturally, the dinosaur themed labyrinth has one as an F.O.E.
  • Unflinching Walk: All-out Attacks are played as a Big Ball of Violence like in the original Persona Q, except with a shot of the party dramatically walking away from the exploded enemies afterwards.
  • Wake-Up Call Boss: Once you take down Kamoshidaman's statue, his attacks become laughably ineffective. However, when he reveals his true form, he doesn't play around — he can move twice per turn, and his carrot guns can easily wipe out a member of your party in just one turn. Since he resists your attacks, you have to destroy his guns first. Once you do, he sets up fire resistance to block his one weakness, and he can still move twice per turn.
  • Variable Mix: The battle music will initially take after the jazz of P5's soundtrack, but will also implement P4's pop-rock and P3's hip-hop when those characters join the larger party.
  • Video Game Cruelty Potential: In Kamoshidaman, when the characters first spot the stairs, Akechi tells you to mark it on your map. You have the option to either thank him, ignore him, or tell him to stop helping you.
  • Villain Protagonist: In-Universe by way of Designated Villain. The Persona users are treated as the villains of the movie labyrinths alongside with their allies from said movies.
  • You Called Me "X"; It Must Be Serious: When Hikari calls Futaba by her name for the first time, Futaba is shocked and freaks out.
  • Your Magic's No Good Here: The Phantom Thieves are armed with airsoft guns that become functional in the Metaverse as a side effect of Your Mind Makes It Real. When they enter the world of movies, one of the first things they realize is that their guns are no longer effective, as evidenced when Ryuji pulls out his shotgun and pulls the trigger to no effect. This tips them off that they have exited Mementos altogether, and the Metaverse by extension. This is likely a case of Gameplay and Story Segregation, as the P3 and P4 casts do not use firearms. Morgana still uses slingshots instead of sabers, however.

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