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This is the character sheet for Persona Q2: New Cinema Labyrinth. See the links below for returning characters from Persona 3, 4, and 5. For a full index of characters for the Persona series, go to this page.

Every original character here is a Walking Spoiler. Thus, all spoilers for them (The first three entries) are unmarked. You Have Been Warned.

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Original Characters (UNMARKED SPOILERS AHEAD)

    Hikari 
https://static.tvtropes.org/pmwiki/pub/images/hikari_pq2_tp.png
Voiced by: Misato Fukuen

A young girl with short white hair dressed in black. Because she is not good at communicating with people, she stays at Nagi's side. She doesn't have a good time in her life, either.


  • Ambiguous Disorder:
    • It is heavily implied that Hikari has some sort of autism spectrum disorder, which can be seen from her lack of social skills, hyper-fixtation over movies and having them as her sole interest — She doesn't appear to have any hobbies other than movies.
    • She also appears to have an extremely serious case of C-PTSDnote  resulting from repeated emotional abuse, from her general apathy and self-loathing, borderline suicidal tendencies, crippling degrees of paranoia against her father (Or more accurately, everyone but Nagi), to having a trigger phrase that can invoke visual and auditory Hallucinations onto her.
    • Her change of heart lets her get around most of these, but her hyper-obsessiveness over movies remains.
  • Break the Cutie: While her version isn't as tragic as Rei's, she's been put through this in the most realistic and human way possible.
  • Broken Bird: She most certainly did not have a good time in her life. When you first saw her she's already deep in near-suicidal depression.
  • Book Worm: Her room has lots of books, with a huge portion of them stacking on top of each other and shielding her bookshelf. Some of the book piles are even cluttered at around the height of half her room.
  • Daddy's Girl: Unsurprising, as her father is the only person who actually gave a rip about her and her opinions. The fact that she closed herself off from him was a sign that her depression had reached borderline suicidal levels.
  • Dark Is Not Evil: She wears dark clothes and her past bears striking resemblances to those of several major antagonists in the series, but she is most certtainly not the villain.
  • Despair Event Horizon:
    • Her father accidentally hitting her Trauma Button about not being normal convinced her he was ashamed of her. That'd be heartbreaking enough, except Hikari is also a Daddy's Girl who uses him as a Living Emotional Crutch. At that point, what was left of her sanity just collapsed and her soul ended up in one of Enlil's theaters.
    • Fitting the Persona 5 theme, it appears as if she represents a sin as well. In this case, her sin appears to be Tristitia (Sorrow or Despair), as her depression is stated multiple times to be an outright destructive force against herself and prevents her from seeing the truth of her father's well meaned attempt to make her get out of her shell, causing her to think that it is a threat and thus destroying herself for no good reason. On top of that, she simply does not see hope in humanity or herself at all, since she believes that everyone treated her as nothing more than a Hate Sink and she blames herself for all of it.
  • Determinator: After her rehabilitation, Hikari becomes determined to free everyone (herself, all of her friends, and all of the people suffering in the Cinema) from Enlil's Lotus-Eater Machine, and is able to stand her ground even when Enlil, in god form, seems to have the advantage.
  • Deuteragonist: Just like Zen & Rei in the previous game, Hikari is the main Original Character of this game. The labyrinths are based on her personal traumas that led to her Individuality Is Illegal minset, and a good portion of the game is spent trying to help her overcome her depression. She even gets to contribute in the endgame, acting as a support skill and when Enlil deletes all combat party members, she can even send the protagonists back to deal the finishing blow on her.
  • Driven to Suicide: Downplayed. While she isn't directly stated to want to commit a real, physical suicide, she wanted to dispose of her self so she could be normal, but in her definition it's just withdrawing herself from the world forever, which is Not So Different. As a Truth in Television note, while that type of emotional trauma she has to put through might seem bloodless and physically painless, it CAN actually cause suicide cases in real life.
  • Earn Your Happy Ending: Despite what she has to put through is literally hell on modern society, she gets away alive, fully recovers from her mental disorder and frees every human in the game from the Theater District.
  • Education Mama: More like Education Relatives in this case. Her relatives won't even let her shoot films and only cared about her getting good grades and a "normal" occupation; This obviously doesn't end up well.
  • Empty Shell: What she basically is at the beginning of the game. Everything inside her has been hollowed out by the series of emotional abuses dealt by people around her...and ultimately by herself.
  • Enemy Without: Similar to the Labyrinth Guardians from the first game, the bosses faced in every movie represent someone who contributed to her Individuality Is Illegal mindset. Kamoshidaman is the elementary school teacher who arbitrarily decided whether someone is 'good' or 'bad'. The herbivore pack are the Girl Posse who isolated her for the sole reason of cowardice. AI Ikutsuki is a fusion of the relatives who were against her wishes to make movies. Inverted for Doe, who is a representative of her father and is trying to help her.
  • Escapism: The reason why she ended up in the Cinema, and of a particularly toxic kind. The pain of being destroyed by society along with the self-destructive paranoia that her father hated her convinced her that she should just stop existing so she could be "normal," and the movies that Nagi used to relieve her pain didn't help either, since they served absolutely no purpose other than to feed in her dangerously poor mental health.
  • Expy: Of Futaba Sakura. The game itself even admits this and Futaba actually builds a friendship with her.
  • Finger Framing: In the opening cutscene, she does this while falling off a skyscraper.
  • Foil:
    • In this case, she is a foil character of Rei, from the first Persona Q. While Rei is literally a dead person and a ghost that succumbed from a terminal illness, Hikari is a living person with her sanity being completely torn down and destroyed by other people. While Rei put out a Stepford Smiler facade before knowing the truth and fell into the Despair Event Horizon after realizing it, Hikari is an Empty Shell until she realizes the truth, and afterwards she becomes a fully functional Nice Girl. While Rei can actually participate in combat, Hikari cannot and can only use one support skill.
    • She also appears to be the polar opposite of Adachi or Akechi, as the way that she was traumatized has a similar premise as what ignited Adachi or Akechi's murderous impulses and she shares the nihilistic world view as them. However, her response to that is the exact opposite of those two; Instead of directing the anger and blame against other people, she only directs them on herself. Much like Akechi, Hikari has a bond with her father; It's only Akechi's bond with his father is superficial and both of them ultimately plan to dispose of each other, while Hikari's bond with hers is genuine as he was the only person who ever cared about her, but she distanced herself from him due to paranoia. Her relatives also only cared about her getting good grades just like how Adachi's parents are to him.
  • Foreshadowing:
    • The opening cutscene foreshadows her background story where her life is collapsing and the Persona users are there to save her, while "Road Less Taken," the quote at the beginning of the game and the opening of the fourth movie foreshadows that the very person who dealt the finishing blow to her own sanity is nobody but herself.
    • Much unlike the aforementioned Rei that actively tries to interact with you in the first Q, Hikari simply looks distant and withdrawn at the start of the game. Even in the lobby, she usually just makes a Thousand-Yard Stare towards nowhere while standing in a corner. This should be a red flag that there is something wrong.
    • After the first movie gets its ending changed, Hikari begins to actually communicate with the party...yet most of her dialogue between the 2nd and 4th labyrinths are just whining about if she didn't stand out or stand up against people she wouldn't get this depressed.
    • There are also some trigger phrases/actions that instantly trigger her anxiety, such as "friends," or when Doe creates a key.
  • Heroic Albino: Her hair is white and her eyes are red.
  • Heroic Self-Deprecation: All of the cognitive actors embodying her in the game's labyrinths have this thing in common and are portrayed in a rather unsympathetic way, with all of their better sides censored until the movie's moral code becomes sane. That's because she sees herself as a piece of living garbage that can absolutely do nothing right.
  • Hidden Depths:
    • Hikari has a really large collection of books in her room. See Book Worm above.
    • She also notes that she used to walk around carrying a heavy camera.
    • On a darker note, it is heavily implied that her depression is capable of much worse than how it seems to affect her at the start of the game.
  • His Own Worst Enemy: By the end of her Trauma Conga Line, Hikari was actively withdrawing from everyone close to her based on the emotional premise that people hated her, hence why the Trauma Button moment below hit so hard; she already on some level believed her father found her an embarrassment, as he taught her the things that made her unique so she will be loved by everyone, but that seemingly turned her into a Hate Sink for them.
  • Individuality Is Illegal: All the movies she is being shown seem to have this theme in common. The fourth movie is a musical explaining why this is - it's because BOTH of her schools AND her relatives have basically drilled this mindset into her.
  • Ironic Name: Her name literally means "light" in Japanese, aside that her background story and initial personality suggests anything but being light; She is a heavily depressed and traumatized Empty Shell with absolutely no motivation to live. In fact, some of her concept art depicts her wearing Jason Voorhees masks or in an incredibly gloomy fashion. This is subverted near the end of the game, however, where she becomes the "light" that rescues everyone trapped by Enlil from their personal hell.
  • It's All My Fault: She believes that if she did not speak against her teacher, protect Miyuki, or wanted to become a film director she would not end up as the depressed mess at the start of the game in the first place, and people won't hate her or treat her as abnormal; Even though she didn't do anything wrong and her primary school teacher, secondary school friends and relatives are clearly Jerkasses.
  • Luminescent Blush: She does this everytime she gets excited or happy.
  • Memento MacGuffin: In Ticket #35 The Shape of Bonds, Hikari looks for something important to her in the fourth labyrith, but doesn't remember what it was. It later turns out to be a toy clapperboard that was given to her by her father. She used it as a child to pretend to be a film director. It later becomes a Friendship Trinket when she gives it to Junpei, Yosuke and Ryuji as a way of thanks for helping her find it and for being good friends to her.
  • Me's a Crowd: In the fourth film, three embodiments of important traumas in her life come to life as younger versions of herself.
  • Missing Mom: She lives with her father, and her mother is only mentioned in passing.
  • Never Be Hurt Again: This was exactly why her soul ended up in the Cinema; She simply cannot put up living in a conformist society surrounded by emotionally abusive peers.
  • Nervous Wreck: When met, she's so lacking in confidence to the point that she literally can't speak directly to other people and shuts down when faced with the slightest stress, using Nagi as a medium.
  • Nice Girl: Once she's rehabilitated, she shows herself to be a very sweet girl, being able to get along with the party.
  • Nice Hat: She wears a white beret with roll film attached to it.
  • No Good Deed Goes Unpunished: In middle school, she reached out to and befriended a girl named Miyuki who was the victim of bullying. When the bullies set their sights on Hikari because she befriended Miyuki, her Girl Posse friends wanted to lynch Miyuki from their friend group so they won't get dragged into being bullied. Hikari did not want anyone to be lynched, so the Girl Posse voted to lynch her out instead. They tried to blackmail Miyuki to give the last vote, and of course she reluctantly jumped ship.
  • No Social Skills: It is outright stated that she isn't good with communicating with other people. This makes her an easy target for verbal and emotional abuse by others as well as for Nagi's indirect emotional manipulations, as she cannot properly respond to them. Her withdrawal from and distrust of people doesn't help, either.
  • Our Souls Are Different: The Hikari you encounter in the game is not her physical person, it is merely her will. This is not a Shadow Self or a ghost but is a direct embodiment of her willpower or mental state. There is still a Hikari in the real world, which is presumably crippled by depression until the in-game one returns to her body.
  • Sanity Slippage: Hikari actually appears to be quite sane after the first two traumas, as after the rabbit incident she can communicate with her father normally, and while she started to think that she is abnormal after the bullies incident, she can still talk to him a straight face at that time. But after her relatives began denying her worth....All hell breaks loose; She stopped shooting films, doesn't talk to anyone and just closed herself off. Finally when her father accidentally triggered her, she just outright broke down and it ended up to the point that at the start of the game she just shuts down when seeing people because she thought that they are only out to get her.
  • The Scapegoat: In elementary school, she was accused of negligently making the class pet - a rabbit - sick. In actuality, Hikari had been telling everyone they shouldn't feed it certain things, but no one listened to her. When she refused to apologize for something she hadn't done, the teacher more or less flipped out and decided this meant she was guilty.
  • Stepford Smiler: While the in-game one that the party interacts with never does this, after the party defeats Doe, a recording made by her father states that the real one would fake a smile just to make him less bothered by the fact that she's already in deep depression.
  • Stock Shoujo Bullying Tactics: Was subject to the Silent Treatment and defaced-desk variants in middle school.
  • Support Party Member: After Doe uses Infinite Despair against the entire party, she gains the ability to spend 3 party gauges to buff one ally's attack, cure all of their binds including the aforementioned Infinite Despair which is uncurable otherwise, and grant them Boost status. This ability is always available after it is unlocked no matter which navigator is in the party or what Sub-Persona they have.
  • Tears of Remorse: Her response after Doe's revelation. The fact that the finishing blow that broke her was dealt by nobody but herself simply reduces her to Tender Tears for a short while.
  • Those Two Girls: Hikari and Nagi are always seen together. This becomes very creepy upon discovering Nagi's actual intentions, and Hikari immediately puts as much distance between herself and Nagi as possible upon realizing what Nagi actually plans.
  • Thousand-Yard Stare: She usually does this at the start of the game while idle inside the lobby or interacting with the Persona users.
  • Trauma Button:
    • Early on in the game, she shuts down as soon as the Persona users mentioned having friends, and it's because all of her secondary school friends isolated her for the bully incident.
    • The words "why do you have to be like that" provoke traumatic flashbacks to all the times that was said before people heaped more abuse on Hikari. Her father asking her the exact phrasing out of genuine concern for her obviously worsening mental health absolutely destroyed her; only after Doe is purified does she realize he didn't mean anything by it.
  • Trauma Conga Line: Hikari has not had an easy time of it. The Scapegoat of a lazy and uncaring teacher, had her best friend manipulated into turning on her, and then raised by abusive relatives who cared more about her getting a good resume than being happy and despised the fact she shared her father's professional interests. Is it any wonder she retreated from the world?
  • Trauma-Induced Amnesia: It has been stated multiple times in the game that Hikari is amnesiac. In a Truth in Television perspective, this is actually an actual symptom of Post-Traumatic Stress Disorder, which is why Doe brings her to the fourth labyrinth to recollect her Repressed Memories. The last musical in it even depicts this; Her memories are distorted to the point that she believes that her father was being talked by her relatives into getting strict on her and make her become "normal," although the actual event is completely different and her father never changed in the first place.
  • Writer's Block: It is stated that she was making a movie before the film director incident with her relatives, but afterwards she was so lost in her depression that she stopped its production and retreated into herself. She would reassume its production at the end of the game.

    Nagi 
https://static.tvtropes.org/pmwiki/pub/images/nagi_6.jpg
Click here to see Enlil's human form 
Click here to see Enlil's true form 

Voiced by: Kikuko Inoue

The manager of the movie theater who is suddenly trapped in the cinema with Hikari. In reality, she is a godly being known as "Enlil" that put Hikari into the Cinema, in which she manipulates Hikari to trap herself into an endless emotional spiral that prevents her from leaving it.


  • Affably Evil: While she lets out a good Evil Laugh after finally escaping the Cinema and reawakening her powers, it turns out she was just happy to be out in the open again and able to get back to her self-appointed job. She returns to her friendly personality immediately, and she genuinely is happy Hikari proved strong enough to not need her cinema any more, then politely offers to lead the party back to their own times. It's only after her Villainous Breakdown and feeling betrayed by Hikari she turns malevolent.
  • Artificial Brilliance: In her second phase, one of her favorite tricks is to let you hit her weak point with a powerful attack, turn back time, and switch weaknesses so that she now resists what she once was weak to. Of course, if you see this coming and have an appropriately flexible moveset, you can quickly outgambit her.
  • Big Bad: Nagi, aka Enlil, is the main antagonist of the game, being the creator of the Cinema Lotus Eater Machines that entraps people and makes them watch negative films (Implied to be documentaries of people suffering with all of the positive emotions cut off), increasing their depression further and taking away their personal freedom, in a misguided attempt to help them cope with the hardships of reality and end their suffering, with Hikari being one of those many people.
  • Badass Boast: Has several:
    • When she's about to fight the party:
      Enlil: Now do you understand? Your attempted interference here is utterly asinine and ineffectual. A society protected by peace and order... That is the world mankind desires. As its sovereign, I cannot overlook you thieves disturbing this world. If you cannot accept simple direction... Then I will cut you down myself.
    • As she fights the protagonists:
      Enlil: You are but puny, pitiful children to me. Give up now, and cast yourselves away.
    • After hitting everyone with Tempest Dance.
      Enlil: Innumerable humans have come here, craving structure and safety. Your resistance to my salvation is nothing but utter conceitedness.
    • When she's about to shows her true form:
      Enlil: If you cannot overcome this turmoil, you'll only fall to fate eventually-isn't that true? In that case...show me this power you claim to possess!
    • When she shows her true form:
      Enlil: I am the maelstrom incarnate... The one that you humans call "Enlil"... If your resolve, determination and belifes are as you say... then prove this!
    • As she fights them in her true form:
      Enlil: Humans have learned nothing from the endless cycle of destruction and rebirth. They oppose providence, manipulated by delusions they call possibilities...Such a fallacy is due to the simple weakness of human existence.
    • As she's erasing everyone:
      Enlil: Such a pity... If you hadn't clung to hope... you wouldn't have become so lost. Do you realize it now? Humans truly are powerless. Do you realize it now? Humans truly are powerless. The only salvation for such weak beings is though surrendering to my world. Thieves like yourselves are nothing but dangerous anomalies that disrupt my order... Thus, you shall be extinguished by my own hand.
  • Chekhov's Gunman: She does absolutely nothing before her reveal as the Big Bad. Nothing. She just sits there and watches the party's progress alongside Hikari or without and is just seemingly hanging around without purpose otherwise until The Reveal.
  • Composite Character: Enlil's traits are a combination of the past 3 Big Bads of the Persona series; She shares the Blue and Orange Morality as Izanami from Persona 4 as she genuinely wishes for the happiness of her clients, yet does it in a completely inappropriate way that ignores the consequences, the Control Freak personality of Yaldabaoth from Persona 5 as both of them intoxicate people in Epiphanic Prisons, and the Dark Hour from Persona 3 as she traps people in a death-like state of Dismotivation, referencing the Apathy Syndrome that the Dark Hour causes. Her in-battle dialogue also has a similar premise as those of Kunino-Sagiri and Yaldabaoth's.
  • Contrasting Sequel Antagonist: To Zen/Chronos, from the first Persona Q game. While like Zen, Nagi is a powerful deity serving as a physical manifestation of a concept (death and time for Zen/Chronos, the collective unconscious for Nagi) who seems to be protecting a young girl with a strong connection to the realm they're inside of, as well as having a theme of duality between their initial appearance and their real selves, the difference between them is....staggering.
    • Chronos willingly separated himself into two beings due to being moved by the young soul he was supposed to lead into the afterlife and genuinely tried to protect her like a bodyguard, while Nagi is still a singular entity using a disguise to enforce a certain reality onto her own charge.
    • Zen is genuinely trying to protect Rei and is willing to sacrifice her false happiness if he has to do it for her well-being. While Nagi still appears to be genuinely protecting Hikari, her definition of "genuine" is to sink her deeper into things that are harmful to her and is ultimately superficial.
    • While Zen was already open to combat from the start, Nagi only does so during her boss fight.
    • Chronos' ultimate motive is also mirroring Enlil's; While Chronos wants Zen to move forward and send Rei back to the Sea of Souls in the expense of others, Enlil encourages the depressed people under her "protection" to submerge in their own funk and prevented them from moving forward in their lives.
    • Zen's false Yasogami High is inhabited with Phantoms he conjured for the purpose of making Rei feel better and she actually does, while Nagi's Cinema Street is inhabited by real people that got in which she thinks can make them better but in fact worsens their depression.
    • Zen aside, just like Izanami or Yaldabaoth she also has a human surrogate in the form of Hikari, which she plays on her negative desires to enforce her perception on humanity. However, she manipulates her human surrogate differently from them; While Izanami and Yaldabaoth manipulated Adachi and Akechi respectively to cause chaos and murder other people, Nagi manipulated Hikari into soaking deeper into her pain and forgetting her purpose of living.
  • Devil in Plain Sight: Literally, based on the OP of the game. She's literally just hanging around the Theater 24/7 and right in front of you for 4/5ths of the game. She doesn't even try to hide her shadiness-bordering kindness, either.
  • Evil Redhead: When her true nature is revealed, her hair turns crimson.
  • Foreshadowing: Nagi's status as the Big Bad is foreshadowed by the following things:
    • At the opening of the game, she can be seen when the "hiding in plain sight" verse is sung, and in a particularly creepy way.
    • Nagi is "still wind" in Japanese. Enlil is the god of wind (and storms).
    • Per Persona tradition, the Big Bad is almost always one of the first few people who actively greet your arrival.
    • If you paid attention, her explanation for the reason why she and Hikari was trapped in the theater were half-truths and leaves out lots of important details. note 
    • She absolutely does nothing until the fifth labyrinth. Anyone in a JRPG who is seemingly doing nothing until the endgame is obviously suspicious.
    • Her hesitance of Doe, who she knows is actively trying to keep her in Hikari's theater to keep her from regaining her powers as Enlil. (This might not be obvious however since that thing appearing anywhere is suspicious enough for basically anyone)
    • Apparently, she is so kind and sympathetic that she can sometimes be really suspicious.
    • As a last warning, when everyone is ready to get out of the Cinema, Nagi is more concerned about Hikari suffering from the same pain as before and coming back than genuinely wanting her to go back home (or more exactly, her body.)
    • As a minor note she is the only major non-movie character in the game to be not featured in the Persona Q2 line stickers.
  • Flower Motifs: White lilies, which symbolize innocence and purity. Ambiguous Innocence and Pure Is Not Good, that is.
  • Foil: Of Sojiro Sakura from Persona 5 and via the perspective of Futaba. Both of them are caretakers of the main hub of the game and had adopted a girl in despair as some sort of daughter. However, while Sojiro Sakura ultimately wants Futaba to get out of her shell, encourages her to find out the truth of her fall to despair and is truly a good step-parent towards Futaba, Nagi encourages Hikari to continue withdrawing herself in the Theater and is reluctant to let her go back to reality so she won't suffer from the same pain during her childhood again, eventually being a toxic influence to her mental health and nothing more than a passive Control Freak.
  • Friendly Enemy: Once revealed, she's this at first, being perfectly content to let Hikari go given how she no longer needs the cinema, only growing angry when the others turn on her and tell her she's a bad influence on her other wards.
  • Gender Flip: Enlil from the mythology is a male but is portrayed as a female in this game. Even with her true form being clearly masculine, she is still presented as identifying as female and has a feminine voice.
  • God in Human Form: In true SMT fashion, she is actually Enlil, a Mesmotopian god. An interesting twist is that Enlil is a combination of the themes of P3, P4, and P5: humans created the concept of "movies" and Enlil decided to use that as a medium to speak to humans - but the humans it encountered with "movies" desired to hide from their despair via escapism, instead of watching a movie that showed the truth or had hidden life lessons - and so Enlil itself has had its cognition of what humans are warped due to the massive negative social exposure, and is using its authority to enforce that warped viewpoint and message, because Enlil really HASN'T encountered anyone who has gone against it.
  • Humans Are the Real Monsters: Despite Enlil being the Big Bad of this game, she is not the instigator unlike most Big Bads from the MegaTen franchise. It appears as if everything is tied to the public or humanity again; Hikari's fall to despair is caused by society. The wish for humanity to escape their pain summoned Enlil from the collective unconsciousness. Humanity's despair and negative thoughts formed the movies in the Cinemas, turning them into pure negativity that feeds Enlil's clients with emotional poison. In other words, Enlil is truly and only doing what humanity wishes for her to do much like Nyx and Yaldabaoth.
  • Knight Templar: She is helping people. Anyone who stops her from helping people, or who criticizes her way of helping people is her enemy.
  • Lady of War: In her first phase, she fights in human form with a Royal Rapier and elegant fencing maneuvers. Subverted in that her composure breaks pretty frequently, showing an outright psychotic Death Glare and once Hikari outright tells her to stop, she flips out and starts trying to kill the party with her bare hands in her One-Winged Angel form.
  • Light Is Not Good: She always meant people to be trapped in her cinemas. Although she technically still lets them leave, they just refill themselves with new wards; She doesn't attempt to stop you from purifying Hikari because a few people breaking out doesn't bother her since more will just come. Her real goal was to stop the party from inserting Hikari's movies into the four negativity projectors since that would break the Lotus-Eater Machine. Additionally, her true form appears as a giant eagle-like god of justice.
  • Living Emotional Crutch: She's this to Hikari at the start of the game. However, it's later revealed that she's just rotting her heart out with horrible movies made out of pure negativity.
  • Metaphorically True: Just like Zen is to Rei, Nagi is indeed a genuine protector of Hikari and there's no mistaking it. It's just that her definition of "genuine" is making her avoid the things that harm her by submerging her into things that are inversely worse for her emotions instead of teaching her how to face her past head on.
  • Obliviously Evil: She has no freaking clue she's more of a hindrance than a help to the people in her Lotus-Eater Machine. She's also unaware that gathering too many people into her world will cause a Reality Bleed similar to Yaldabaoth's in Persona 5 and Izanami from Persona 4, putting the real world in danger; the only difference between the three is that Yaldabaoth and Izanami are doing it on purpose while Enlil is not. Additionally, while Yaldabaoth induces Reality Bleed out of clear malicious intent, Izanami is induces it out of misguided benevolence while Reality Bleed was merely a byproduct of Enlil's plan.
  • Sadly Mythtaken: Unlike most other Persona or MegaTen Big Bads, Enlil doesn't particularly do anything that the original god would do. Some of the traits such as being a wind god and a god of justice will fit, but her behavior and modus operandi doesn't. To be exact, the real Enlil's salvation plan would be just to destroy everything in a flood.
  • Slasher Smile: She does this when she is using a physical attack or hurt in her human form and right before she transforms into her true form.
  • Stepford Smiler: In the first half of her boss fight, she's obviously enraged that the party has been interfering in her work but keeps up her Affably Evil act, only with frequent breaks in her composure to show she's gradually losing it. Once Hikari herself chews her out, she manages to keep her smile for a few lines - and then it collapses as she goes into full Tranquil Fury.
    Enlil: A heart that doesn't give up? That's nothing but an inability to determine one's own limits... If you thrash upon a bed of nails, isn't it only natural that you become wounded?
  • Those Two Girls: Nagi and Hikari are always seen together. Hikari initially does not know that Nagi is actually worsening her negative emotions while Nagi never realized, and refuses to realize that she was manipulating Hikari until the very end.
  • Toxic Friend Influence: What she actually is to Hikari, telling her to avoid dwelling on things that might actually help her, and feeling betrayed when Hikari calls her out as not being helpful at all.
  • Tranquil Fury: In the Final Boss fight with her. She's trembling with rage, but even as she loses the ability to keep up even a Faux Affably Evil smile, she never quite loses her poise, and her true form has slower movement animations than her human form.
  • Villain Has a Point: While she's wrong about her reasons for keeping her wards trapped in the theater world, she's not wrong that it was their own weakness that caused them to end up there in the first place, and that is something the protagonists can't prevent. Even after her defeat and banishment, she reminds them that if enough people demonstrate this weakness in the future, she and her Lotus-Eater Machine will return.
  • Well-Intentioned Extremist: Helping people who are catatonically depressed is a good thing, she just thinks a Lotus-Eater Machine would work when it would just isolate them further.
  • We Used to Be Friends: Deconstructed. Hikari trying to tell her what she's doing isn't healthy for anyone causes her to feel betrayed and go into an Unstoppable Rage, because Nagi's own ego couldn't take a friend being disappointed in her.
  • When Trees Attack: In the Etrian Odyssey sense of word, the Theater District is actually a tree akin to those of the Yggdrasil trees seen in the series. Enlil refers herself as being "necessary for those who flee reality" right when she fights you, and after she vanishes the entire district is destroyed. This indicates that she is the core of the complex and is not an individual separate from it.
  • Woman in White: She dresses in all white clothes.

    Doe 
https://static.tvtropes.org/pmwiki/pub/images/doe_pq2_tp.png
Voiced by: Kazuhiko Inoue

A strange Shadow/creature in the projection room. It shows movies to Hikari and Nagi but its purpose is a mystery. It never talks, even when spoken to. Despite his appearance, he is actually a medium to cure Hikari's depression, allowing everyone to escape the Cinema.
He also serves as the endboss for the fourth dungeon, a disturbingly cheerful musical about abandoning your personality and self and documents Hikari's life as a biopic, named after its titular host.


  • Ambiguously Evil: It sends people to fight malevolent movies and helps them to escape the Cinema, but since he cannot talk, his behavior is incredibly eccentric and Hikari seems to be terrified by him, the party keeps a wary eye on him, and his attempt to bring Hikari to the fourth movie to retrieve her memories is mistaken as a kidnapping. Eventually revealed to be good, but corrupted by Hikari's depression.
  • Ambiguous Gender: It is unknown what gender Doe is. Although, as a Shadow (or a Shadow-looking creature, at any rate) it doesn't particularly need one. Subverted; as a Cognition who represents a male human, Doe is almost certainly male himself and is referred to as such after The Reveal.
  • Body to Jewel: After completing a movie, Doe cries out an ooze which forms into a key corresponding to it. After being defeated, he transforms into the last key himself.
  • Blob Monster: When Hikari tells him that she wants to get out of her Lotus-Eater Machine, Doe freaks out - after all, one of his purposes is to keep her inside her confines and just like the Sphinx in Futaba's Palace, he is partially a Shadow Self. And we all know what happens when you deny your Shadow...
  • Climax Boss: Doe's fight revels some major developments about Hikari, and his defeat is followed by the last key needed to unlock the theater door. However, he is not the final boss, as he isn't the one who put her in the theater, that would be Nagi/Enlil.
  • Dark Is Not Evil: A hybrid of Hikari's Shadow Self and the Cognition of her devoted and caring father; while he goes berserk after being rejected, before then he is attempting to save Hikari and after beaten he calms down explains what's actually going on.
  • Eldritch Abomination: His boss form is definitely this. Hell, when Doe positions his eyes, one of the moves is called "Eldritch Eyes."
  • Expy: Of Wakaba Isshiki and Shadow Futaba. While unlike Wakaba the source of his cognition isn't dead, he is a cognitive copy of Hikari's beloved parent that is twisted to the form of an ungodly Eldritch Abomination due to her paranoia towards him. Both of them appear as bosses in their daughter's personal hell who step in to allow the party to do sufficient damage in a situation where they otherwise cannot, and like Wakaba's cognitive psience, his method of saving Hikari gives clues to defeating the Big Bad and destroying the Theater District. Much like Shadow Futaba, he is also compassionate towards his host, much unlike the Wakaba Sphinx who merely wants Futaba dead.
  • Foreshadowing: The following points foreshadow that Doe is indeed, related to Hikari even before The Reveal:
    • He simply does not talk or make any voices when first encountered. As you clear the first two labyrinths he begins to make voices, and after the third labyrinth he can communicate in full sentences; This reflects Hikari's mental state, since she becomes more open to others after each time he makes a key.
    • At the start of the game, Hikari cannot even go anywhere close to Doe. As the movies get their ending changed one by one, she can interact with him properly.
    • For all of the scenes that Doe is creating a key, it appears as if Hikari is calling him subconsciously. Also, when he is writhing violently while creating a key, Hikari is apparently receiving the same pain.
    • Here is a part that you will not notice unless you are paying attention to the entire game; In Act 7 of the 4th labyrinth, during the musical that displays how "Vacant-Eyed Girl" (Which is actually High School Hikari in catatonic depression) was supposedly driven into a breakdown, her dialogue is just "......" without voice acting in a fully voiced cutscene. This is the exact response that Doe uses when you meet him for the first time, far before any movie labyrinths are purified.
  • Go for the Eye: During his boss battle, to remove the film guarding him, his weak spot is his constantly repositioning eyes.
  • Lost in Translation: While it is difficult to comprehend by non-Japanese speaking audiences and this is stated nowhere in the game, aside of being based on John Doe, his name might also be based on "Doushite Omae Ha Sounanda," which means "Why do you have to be like that?" in Japanese. This is the exact phrase that agitates Hikari because when each of her tormentors said this, they meant "Why do you have to be such a bother?". In reality, when her father said that, it meant: "Why do you have to withdraw yourself from me?".
  • Madness Mantra: It's all he can say during his boss fight
    Doe:Hikari... Hikari Hikari Hikari Hikari Hikariiii...
  • Signature Move: Infinite Despair. Once decapitating Doe's head in his boss fight, Doe gets back up and vomits out a very dark substance that causes everyone to be triple binded, and can only be removed with Hikari's cheer.
  • Stronger Than They Look: For some reason despite being a mere cognition, he is strong enough to overwrite and block the pure negativity flowing into Hikari's Cinema with the movie labyrinths, lock it up entirely and drag in Persona users AND Velvet Room attendants into her Cinema!
  • The Reveal: After defeating Doe, it is revealed that he's a cognitive version of Hikari's father.
  • The Speechless: Doe never talks at all, according to pre-release materials. As the story goes on, Doe tries harder and harder to overcome this limitation.
  • Say My Name: HIKARI!

Hikari's Father

https://static.tvtropes.org/pmwiki/pub/images/hikaris_father_5.png

The true identity of Doe and Hikari's most beloved parent, being the only person who cared for her and the one who infuences her positive qualities.


  • Foil:
    • Of Masayoshi Shido. Both Doe and Shido were the pentiultimate bosses of their respective games and were the sole parent of a social outcast, but Shido didn't actually care for Akechi and merely treats him as a convenient hitman to raise him into power. Akechi secretly hates him in return; While he views himself as a disappointment towards Shido, he also only serves him to fulfill his own personal goals. Hikari's Father in the other hand, is a truly caring parent towards Hikari and never hated his daughter even when she thought that he hated her for being a disappointment towards him.
    • He's also in some form or way, one with Madarame. Both of them are elderly men who are fathers of a youngster and are professionals of a creative career, and they raise their children towards said career and fuel their passion for it. They also have a generally soft spoken, calm and humble demeanor. However while Hikari's Father genuinely teaches his daughter fuels her passion in movie production for the sake of making her an outstanding person, Madarame teaches his disciples art and fuels their artistic passion for the sake of leeching them away once he sees fit.
  • Good Parents: He's actually a decent single parent, and engineers his daughter's positive qualities, such as her interest for movies and desire to be different from others.
  • Living Emotional Crutch: He's the only person that Hikari can actually rely on before the Persona users; She basically relies on him to be comforted from her traumas.
  • Nice Guy: He's actually a kind and pleasant old man without anything that implies hatred or embarassment towards his daughter. All of his "darker traits" stems from her misconception of him being ashamed of her because of him expressing concern for her welfare using the exact words people said when they called her a bother.
  • Nice Job Breaking It, Hero!: He left a mental scar on Hikari when he said exactly the wrong thing and ended up tripping Hikari's growing paranoia and sending her careening over the Despair Event Horizon.
  • Open-Minded Parent: He knows that his real daughter is in deep depression even when the events of the game happen. In fact, he can even tell if she is making a Stepford Smiler facade when she does it to make him not feel so bad.
  • Unnamed Parent: His real name is unknown.

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Movie Characters

    Kamoshidaman 
The central character of the first movie labyrinth, a superhero identical to a man known and hated by the Phantom Thieves— Suguru Kamoshida. For some reason however, he doesn't know what Shujin Academy is, isn't an Ephebophile, and doesn't particularly target Ann, Ryuji or Joker.
  • A Form You Are Comfortable With: A variant, it's more like a form you're un-comfortable with. Nagi mentions that the superhero character in the film didn't look like Kamoshida until the Phantom Thieves arrived. It's implied he appears that way because he's the first image that comes to mind when they think of corrupt authority.
  • Badass Cape: Wears one in his superhero disguise.
  • BFG: Kamoshidaman's second form uses two giant carrots as weapons. Said carrots are actually a bazooka and a mini gun.
  • Brought to You by the Letter "S": Or K in this case. Said K stands for Kamoshidaman, in case you couldn't tell.
  • Clark Kenting: He doesn't bother wearing a mask or anything, he just struts out in spandex. His "secret" codename is literally his surname with a "man" tacked on at the end.
  • Contrasting Sequel Antagonist: Unlike the real Kamoshida, Kamoshidaman is not a sexual predator and only kidnaps Haru and Makoto as they are against his sense of justice.
  • Disproportionate Retribution: Just like the actual Shadow Kamoshida when Joker and Ryuji first encounters him, he only captured Makoto and Haru and labeled the Phantom Thieves as criminals to be executed simply because they stumbled into his city from Mementos.
  • Egopolis: If all the statues and posters of him everywhere in the city weren't enough indication, even the news media is named after him.
  • Expy: Of Superman; he is a Flying Brick superhero who engages in Clark Kenting and has the adoration of the masses. The main difference is that while Superman is genuinely The Cape, Kamoshidaman is a Villain with Good Publicity.
  • Fake Ultimate Hero: He is more of a bully than an ally of justice.
  • Flying Brick: Annoyingly so, Kamoshidaman has the standard superhero abilities of flight and Super Strength.
  • Giant Space Flea from Nowhere: Super Kamoshidaman most certainly felt like that at the first time the party meets him. Subverted, as the fourth labyrinth reveals that there is a reason why it was there.
  • Instant Costume Change: Kamoshida changes into his superhero outfit by going through a revolving door and making a few spins.
  • Gender Flip: Kamoshidaman is the Cognitive Existence of Hikari's teacher, who is a woman.
  • Hair-Raising Hare: :The second stage of his boss battle has Kamoshidaman transforms into a giant rabbit armed with two giant carrots.
    • While it seems sudden and difficult to explain why he turns into a rabbit, the game provides a very clear reason much later on; Kamoshidaman is the cognitive copy of Hikari's primary school teacher who scapegoated and humiliated her in front the entire class for poisoning a rabbit that she probably didn't care for in the first place.
  • Heel–Face Turn: By the end of the game, Kamoshidaman is revealed to have realized the error of his ways and is working towards being a real hero with one of the ending scenes showing him giving an old woman a ride on his back while he flies.
  • Heel Realization: By the end of the game, Kamoshidaman realizes his behavior was unbecoming of a hero and resolves to do better in the future.
  • Hero Insurance: The trailer for his movie shows Kamoshidaman accidentally injuring a random bystander while fighting crime. Nobody bats an eyelash except for the man's daughter and when she asks him to take responsibility, he considers the girl a an evildoer and had the citizens of the city target her.
  • Hopeless Boss Fight: The first time the Phantom Thieves try to save Makoto and Haru, he puts Magic/Strength binds on the entire party and resists all attacks. Since the source of his energy is coming from his statue, the Phantom Thieves are forced to retreat and pull off a heist to steal it before they can attempt again.
  • One-Winged Angel: After defeating him for the first time, Kamoshidaman is surrounded by a Battle Aura made of film, and transforms into a giant rabbit monster.
  • Out-of-Character Moment: Near the end of the game, the purified reel hairs that the party installed onto the Theater District projectors display a Kamoshidaman who made up his mind to protect the weak and no longer abuse his power. In the credits, he even carries an old granny on his back; Which is something that is really Out of Character not only for Kamoshidaman, but Kamoshida in general.
  • Screw the Rules, I Make Them!: As he is the leader of the city, he will deem anyone evil if they are against they way he run things.
  • Starter Villain: As with the original Kamoshida, he is the first boss the Persona users fight.
  • Villain with Good Publicity: The citizens of the movie all cheer for him when he appears and treat him like he's an amazing superhero. He's able to make the Phantom Thieves public enemy number one, complete with their own wanted posters, the moment he gets the chance to tell the news about them.
  • Wake-Up Call Boss: His One-Winged Angel form is no joke, as he can move twice per turn and his Carrot Bomb attack can wipe out a party member if you're unlucky enough. You can only attack him once you destroy his carrot guns, too, and once you do so, he uses Fire Wall to hide his only weakness and charges his power for a physical attack that can knock out a party member.
  • Worf Had the Flu: When he is first fought, Kamoshidaman is unbeatable and can easily destroy the party. By stealing the source of his power, ie his golden statue, he became so weak to the point the P3P Heroine can simply stomp on him and he can only deal 1 HP damages only.
  • Would Hurt a Child: He will even turn the city against a child who so much as to question his authority.

    Yosukesaurus 
A major character of the second movie labyrinth, a herbivorous dinosaur with Yosuke's head. He's not well-liked by the rest of the pack.
  • All of the Other Reindeer: The dinosaur is alienated by others because he thinks differently than others, much like how the real Yosuke was resented by the town of Inaba after his father's shopping mall nearly drove many shops at the Shopping District to bankruptcy. This feeling of alienation represents how Hikari was treated at secondary school.
  • Gender Flip: Yosukesaurus is a cognitive copy of the secondary school Hikari, who is a girl.
  • Replacement Goldfish: The lack of a human Yosuke in sight nudges the Persona users to support him more than they might otherwise. And it turns out the real Yosuke wound up partnered with one of the dinosaur's few friends for a while.
  • Underdogs Always Win: What the Investigation Team and Phantom Thieves would rather see happen.

Spoiler Tropes:

GRUUUUUDGE

Ostracized from the pack for the last time, Dinosaur Yosuke warps into a less human and more carnivorous form as his rage takes over.


    Herbivore Dinosaurs 
These are the weak herbivore dinosaurs that populate the movie world of Junessic Land. They were constantly oppressed by carnivorous dinosaurs, but in reality they are the oppressors who despise anyone who don't agree with them.
  • Democracy Is Bad: Subverted. The party discusses their methods and says deciding things by majority rule isn't a bad thing in and of itself, as long as people talk things over and make decisions based on what they believe in.
  • Dirty Coward: In addition to refusing to confront danger, they also lack the courage to think for themselves.
  • Girl Posse: All of the Herbivore Dinosaurs that appear in the game are female with the exception of Yosukesaurus.
  • Greater-Scope Villain: The movie constantly builds up the powerful carnivorous dinosaurs as dangerous and mighty threats, but in reality, the carnivorous dinosaurs are nothing other than roaming F.O.Es trying to prey on Persona users or Herbivore Dinosaurs in their vicinity. The Herbivore Dinosaurs are the real enemies to themselves and other people, as they create the rules for this movie reality and ostracize anyone who does not follow their ways, making themselves targets for the carnivorous dinosaurs and making the lives of anyone who don't agree with them hell.
  • Heel–Face Turn: Once the party calms down Yosukesaurus, the Herbivore Dinosaurs began to realize the error of their ways and promise to build an actual friendship with each other. They then atone for the party and Yosukesaurus by severely damaging the invading carnivorous dinosaur and forcing it to flee.
  • Heel Realization: As the fight against Yosukesaurus goes on, some of the other pack members start having second thoughts.
  • Hive Mind: What the Herbivore Dinosaurs really are. Don't follow the rules? Get ready to be lynched.
  • Hypocrite:
    • When their line of thinking is questioned, they blame whoever or whatever is convenient even if they dismissed it before or shifting blame after accusing somebody else of doing such a thing themselves.
    • As it turns out, all of them were only going along with the majority out of fear of being rejected, so none of them really believed in what they were voting for.
  • Nerd Glasses: One of the Herbivore Dinosaurs with a bobcut is seen wearing exactly this. This is because it's supposed to represent Miyuki, the girl that Hikari befriended and in return, betrayed her when she was targeted by the bullies. And she wears the exact same glass and has the same bobcut as the dinosaur.
  • Not-So-Harmless Villain: While you might get the impression that they're a bunch of cowards, it's established that they can, in fact, fight, as you can see with the boss battle and their subsequent fight against the carnivorous dinosaur. It's foreshadowed when the party sees that they toppled several trees to prevent the party from following them, demonstrating their strength in the process.
  • The Power of Friendship: A perverse example of this trope. Despite being friends with each other, including with Yosukesaurus, they use this to silence and blackmail critics instead of using it for the greater good.

    "Ribbon" (A.I.G.I.S.) 
A robot in a society made of them who developed individuality - and a new color scheme based on the real Aigis. As a result of this, she's now hunted down as an "Irregular".
  • Cute Machines: The ribbon helps, though the original design can be cute in the right light.
  • Designated Villain: In-Universe, she had done nothing other than like flowers before the robot society turned on her.
  • Disney Death: The movie seemingly ends with her having performed a Heroic Sacrifice to allow the cast to defeat AI Ikutsuki, but after the credits roll, Futaba and Aigis are able to repair her.
  • Explosive Overclocking: It's not just her appearance that's copied from Aigis. In the climax, she reveals her version of Orgia Mode to resist the AI Overlord
  • Hollywood Hacking: Develops a fast friendship with Futaba, leading them to work together to do this.
  • Robot Names: Her original was UIY-2249. Obviously, the AI Overlord refuses to refer to her as anything else.

    The Mother Computer (Ikutsuki) 
The ruler of the post-apocalyptic robot society depicted in A.I.G.I.S, who has the face of Shuji Ikutsuki, one of the key directors of SEES.
  • Badass Longcoat: His initial android body wears one of these. In Hikari's flashbacks, an identical one was worn by her aunt.
  • Barrier Change Boss: The climactic battle involves this, and you need to keep hammering them.
  • Big Brother Is Watching: He even has propaganda displays.
  • Damage-Sponge Boss: Despite his A.I. form has ridiculous amounts of HP and he auto recovers himself, he doesn't hit as hard as Super Kamoshidaman or Yosukesaurus.
  • Dramatic Irony: What S.E.E.S doesn't know at this point in time is that the Ikutsuki they know is exactly as evil as the AI.
  • Famous Last Words: "DAMAGE CRITICAL... DANGER... DANGER OF A WORLD WITHOUT INDIVIDUALITY ENDING..."
  • Heal Thyself: Can restore huge amounts of health to himself during the climax.
  • Huge Holographic Head: Superimposes one over his core during the climactic confrontation. It disappears while he's rendered vulnerable.
  • Hollywood Hacking: Futuba and Ribbon are key to taking him down. But he can turn this right back on Ribbon...
  • Master Computer: Of course. Which means he has a case for being the society he rules.
  • Mythology Gag: Befitting Ikutsuki's god complex and that the Mother Computer is literally a futuristic god, the AI's second form is a giant head similar to YHVH from the main Shin Megami Tensei games, and the pillar that projects the head has circles that makes up the symbol of the Kabbalah.
  • Pungeon Master: Like the real Ikutsuki, the AI loves to put puns in his sentences though they are more unnerving than the real Ikutsuki's.
  • Puzzle Boss: His A.I. form cannot be defeated via conventional means, even in New Game+ with level 99 characters. You need to follow exactly the hacking script twice, and if you don't know or can't hack him multiple times in a turn, he can waste you lots of time and resources.
  • Ray Gun: Would it be Sci-Fi without one? His android body uses one, and his central core also uses beam attacks.
  • The Man Behind the Man: The Overseer that appears for most of the movie is just his puppet avatar; His real form is the Mother Computer at the Central Disposal Area.
  • Trick Boss: His Mother Computer A.I. form can't be killed via brute force since it has too much HP and it auto recovers itself. You will have to finish a mini puzzle to lift his barrier twice then kill him.

Other Characters

    The Negative Films (UNMARKED SPOILERS AHEAD) 
Serving as guardians of the Enlil's Negative Projectors that projects the movies of pure negativity, these four Negatives fight the protagonists as they try to interact with the projectors to edit the films. They take the form of Hikari's movies, as they resonate with the reel hairs that are about to replace them.
  • Anthropomorphic Personification: As Morgana puts it, the Negatives are the representations of the trapped theatergoers' warped way of thinking, and as such are far more pronounced in what they represent:
    • Negative Kamoshidaman: Following those of authority, no matter how corrupt.
      Negative Kamoshidaman: Dutifully obeying those of absolute power is what makes one right. Everyone agrees with my from of justice. Isn't about time you did as well!? To find the truth, one must simply follow me!
    • Negative Youskesaurus: Following the opinions of the many regardless of how incorrect they are.
      Negative Yosukesaurus: What? It doesn't matter whether the herd is right or wrong... It's more important to just take the hint!
    • Negative Mother Computer: Abandoning your individuality and being the same as everyone else.
      Negative Mother Computer: This is not brainwashing-it is merely the proper system of the world. If everyone discards their individuality and becomes the same, unnecessary quarrels will cease to exist.
    • Negative Doe: Escape from the pain of living by isolation and despair.
      Negative Doe: As long as you live, you will face suffering and strife. Oppose others and you will be hurt. If you don't want to be hurt, discard everything and surrender yourself to this movie.
  • Adaptational Villainy: Negative Youskesaurus and Negative Doe are nothing like their counterparts. While Youskesaurus was a nice guy who only attacked the party due to fear of being kicked out, and Doe, while distorted, was trying to protect and help Hikari, Negative Youskesaurus and Negative Doe are monsters who represent majority rules and toxic escapism respectively, and anyone who can't understand will die for trying to change that. It should also be noted that Negative Yosukesaurus and Doe speak in a much more refined manner than the real one when they were fought.
  • Anti-Frustration Features:
    • Thankfully, the Negatives lack the gimmicks of their counterparts boss fights, as such:
      • Negative Kamoshidaman is prone to squandering his turns and does not transform into Super Kamoshidaman.
      • Negative Youskesaurus never calls in back-up in the form of the Herbivore Dinosaurs.
      • Negative Mother Computer never recovers from damage.
      • Negative Doe lacks the film guard or access to Infinite Despair.
    • While they are a Boss Rush, the structure of the fights allows you to retreat for healing and to save in between each battle.
  • Boss Rush: Serves as this due to needing to take down all four of them to face Enlil. However, thanks to the Anti-Frustration Features mentioned above, they are more manageable then the originals.
  • Defeat Equals Explosion: Negative Youskesaurus is flung into the air before exploding in light.
  • Disappears into Light: The Negatives' fate, after being beaten by the protagonists, followed by the Negative Projector displaying Hikari's edited, positive movie.
  • Flat Character: All of them, but justified as they are guardians of the four projectors and are the personifications of the aspects of Individuality Is Illegal.
  • Freeze-Frame Bonus: Just before the Negatives pop out, the Negative Projectors show clip shows of:
    • Negative Kamoshidaman: Kamoshidaman heroically flying up to the screen in a comic book-style background.
    • Negative Youskesaurus: Close-up of Youskesaurus as he's eating grass in Junessic Land.
    • Negative Mother Computer: Close-up of the Overseer, before taking his glasses off and revealing his blue, mechanical eyes.
    • Negative Doe: Doe crawls up to the screen before making the same face he made when he transformed.
  • Four Is Death: Four Negative Projectors, four Negatives.
  • Not-So-Harmless Villain: While downplayed, Kamoshidaman's Supersonic Hero can do huge amounts of damage this time.
  • You Shall Not Pass!: A villainous example, as they won't let anyone get near the projectors that channel negativity.

    The Greater-Scope Villain (UNMARKED SPOILERS AHEAD) 

The Public of Tokyo

The public who summoned the Theater District and its core Enlil into being in an attempt to relieve their pain of being abused by others for being different. In this game, they appear as the other theatergoers who got their souls imprisoned by themselves like Hikari as well as the tormentors in the fourth labyrinth.

For more, see The Prisoners section of this article.

  • Break Them by Talking: Much, and much unlike how most Persona tormentors are played out, all of Hikari's tormentors have one thing in common: they don't use anything commonly seen in the series such as physical/sexual abuse or assassination/murders. Instead, the way that they used to break Hikari is merely words and words alone.
  • Conditioned to Accept Horror: All of the theatergoers only stay in their theaters because everyone else's negative memories convinced them that if they get out and stand up against their pain they will suffer.
  • From Nobody to Nightmare: All of the people trapped in the Theater District are such to themselves and the entire world, considering not only they trapped themselves in catatonic depression, the district can cause Reality Bleed.
  • Jerkass: They are as such to Hikari, as they actively chide and humiliate her for being All of the Other Reindeer and turned her into the depressed mess she is seen in the game.
  • Suspiciously Similar Substitute: Some of the movie characters have this in common.
    • All of the talking movie characters use the exact phrases and speech patterns as the ones seen in Hikari's traumas.
    • The F.O.Es seen in Kamoshidaman somewhat resemble the duo of students taking care of the rabbit in Hikari's primary school; Chicken Kid shares the obese build as the boy and Buster Girl has the same braids as the girl.
    • The Carnivores seen in Junessic Land have golden hair, indicating that the bullies are Gyarus wearing heavy makeup, while the Herbivores have the same hair (Or glasses) as the bullied students.
    • The Overseer in A.I.G.I.S has a similar trenchcoat and hairdo as Hikari's aunt.
    • Doe has the same polka-dot tie as Hikari's father.


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