The Phantom Thieves of Hearts - Founding Members (Joker) / Later Members (Goro Akechi) | Confidants | Targets - Palace Rulers / Endgame Antagonists / Minor | Other Characters
- Voiced by: Soma Saito
The younger brother of Kazuya Makigami, he currently studies at Kosei High School and is a classmate of Yusuke. Appears in Persona 5: The Day Breakers.
- Always Someone Better: Was this to his brother which lead Kazuya to become an abusive asshole.
- Beware the Quiet Ones: He seeks the assistance of the Phantom Thieves after one too many beatings from Kazuya.
- Mythology Gag: Is named after Naoya Toudou, the manga incarnation of the original Persona's protagonist, who also had an antagonistic relationship with his brother Kazuya.
- The Quiet One: He doesn't talk much. Which is most likely due to the beatings inflicted on him.
- The Reveal: He's the one responsible for contracting the Phantom Thieves to take on his brother for his abuses.
- Voiced By: Akemi Sato (JP), Christine Marie Cabanos (EN)
A Shujin Academy volleyball player, and Ann's best friend. She's one of Kamoshida's favorite targets, and when Ann refuses to give in to his advances, he sexually assaults Shiho in her stead, driving her to attempt suicide by jumping from the school rooftop.
- Adaptational Nice Guy: A minor case in the manga, which shows a flashback to her meeting Ann. After telling Ann that she's bad at drawing, she hastily and awkwardly apologizes, only to see Ann laughing about it.
- Brutal Honesty: The first thing she said to Ann was that her drawings were bad. Ann actually liked it, since it was the first time someone didn't immediately comment on her appearance.
- Bungled Suicide: Shiho jumps off the roof of Shujin Academy in a suicide attempt, but survives the fall. Just before she passes out, Shiho tells a shocked Ann that she "can't take this anymore", whispers that it was Kamoshida who drove her to do it, and faints. This is what drives Ann to seek out Joker, Ryuji, and Morgana to get revenge on Kamoshida.
- Buxom Is Better: Heavily Deconstructed. In the manga, while Kamoshida announces he is dismissing her from the starting roster of the volleyball team for being "useless," he lecherously ogles her large bosom with an evil grin before raping her.
- Defiled Forever: She was heavily implied to be raped by Kamoshida as a payback to Ann rejecting his sexual advances.
- Demoted to Extra: After playing a significant role during the Kamoshida arc, she disappears to recuperate from her attempted suicide and only comes back for Rank 9 of Ann's Confidant and later during the events of the Third Semester.
- Dramatic Drop: In the anime, she's practicing in the gym when Mishima tells her that Kamoshida wants to see her. She drops her ball after hearing him, realizing that it can't be anything good, and for good reason; he sexually assaults her during the meeting.
- Driven to Suicide: Kamoshida's abuse, molestation and intense pressure to stay on the volleyball team led Shiho to jump off the school's roof, with everyone watching. However, she survives. In Ann's Confidant, Shiho reveals that she felt as though a voice was pushing her on to do it, implying she suffered a predilection similar to Futaba's thanks to Kamoshida's abuse.
- Dull Eyes of Unhappiness: So very, very obvious from the first moment she appears on screen. They only gain the tiniest glimmer of light at certain points when talking to Ann... and even then, only occasionally.
- Earn Your Happy Ending: Her mom moves her to another school after she heard about what happened to her in Shujin and the extent of Kamoshida's involvement in it. But she and Ann promise to keep in touch.
- Fan Disservice: Gets it multiple times.
- In the manga, Kamoshida's point of view is only fixated on her large chest in a disturbingly lecherous way. In all of her portrayals, she is implied to be raped by Kamoshida.
- In Royal, Kamoshida summons a cognitive Shiho in a Playboy Bunny outfit to cast his "Killshot of Love". It's not portrayed as titillating, but disgusting, since it's how Kamoshida sees Shiho: just one more plaything for him to use however he wants. On top of that, the party can down this cognition of Shiho by attacking with weapons, since she's weak to basically everything.
- Hearing Voices: At Rank 9 of Ann's Confidant, Shiho reveals that she heard a voice urging her to commit suicide.
- Hidden Depths: While it's debatable given the strangeness around the Third Term events, with Ann wishing for Shiho's success and Dr. Maruki brainwashing both girls to forget Kamoshida's abuse, in Royal it's heavily implied from this that without Kamoshida, Shiho is a genuinely good volleyball player and was only hindered by his constant beatings. Of course, Ann herself also acknowledges in her Confidant that in all likelihood, Kamoshida wouldn't have given Shiho a starting spot just to be able to manipulate Ann, and regrets not believing in Shiho's talent more.
- The Kindness of Strangers: She's one of the first non-party members to treat our stigmatized protagonist with an open mind and a friendly disposition because she's seen how cruel rumors can control a person's life before.
- Nice Girl: One of the few students who doesn't engage in any of the rumors that goes around the campus about the protagonist. She starts off as Ann's Only Friend and also attempts to cheer up Joker due to the nasty rumors circulating about him. This, naturally, makes everything that happens to her all the more tragic.
- Only Friend: To Ann, before the Phantom Thieves came along. Shiho was apparently the only one not intimidated by Ann's looks; Ann became friends with Shiho after she told Ann that her artwork sucked.
- Playboy Bunny: In Persona 5 Royal, Kamoshida will summon a cognitive version of Shiho in the second stage of the fight to toss him a volleyball. You have the option of hit her to prevent it or even hit Kamoshida himself for a set damage threshold and she will leave anyway.
- Put on a Bus: After her attempted suicide, she spends months being hospitalized and also decides to transfer schools to get a fresh start in life, although she does return briefly towards the end of Ann's Confidant to talk about how her life is going to improve.
- The Quiet One: Doesn't talk much at all to people apart from Ann.
- Small Role, Big Impact: Her attempted suicide kicks off a lot about the game (especially for Ann), despite Shiho having minimal screen time.
- Shiho's attempt made Ann want to get revenge against Kamoshida and join the Phantom Thieves. It's also what causes Joker and Ryuji to decide to commit to stealing Kamoshida's heart; initially, they were reluctant to try messing with someone's soul like that, and the possibility that Kamoshida could die if they did it wrong left them hesitant. But after Shiho's attempted suicide, Joker and Ryuji decide that Kamoshida is Beyond Redemption and commit to stealing his heart, even if it kills him. In short, Shiho effectively kickstarted the Phantom Thieves of Hearts, and the whole plot of the game spirals from there. If Shiho didn't jump, they'd have let the Palace be, and nothing further would have happened. However, as she ends up in a coma for a long while after jumping, and after that is transferred out immediately, the player doesn't see very much of her compared to the overall length of the game.
- She might only appear for the first arc of the game and a little afterwards, but her predicament is enough for Ann to unknowingly give in to Maruki's dream world, because her only desire is for Shiho's success and their friendship, and fuel the counselor into becoming an Anti-Villain madman controlling Mementos.
- Too Good for This Sinful Earth: She's one of the few people who isn't prejudiced against Joker during his first few days at school, and is Ann's only friend. Unfortunately, she also becomes the first victim of Kamoshida's most heinous acts that Joker and Ann witnessed personally, and attempts suicide out in the open as a result. It's Averted thankfully, since she survives her attempted suicide.
- Video Game Cruelty Potential: In Royal, you have the option to attack a cognitive version of her during Kamoshida's fight. Doing so will cause Ann to wince and Ryuji to apologize.
- A World Half Full: Despite being put through Hell and back by Kamoshida, Shiho survives her suicide attempt. After some time in the hospital, she's going to transfer schools, and get her life back on track. She also promises to keep in touch with Ann, encouraging her to pursue her dream and coming out hopeful for the future.
The Shujin Academy Track Team
Some of Ryuji's former teammates on the Shujin Academy track team. Nakaoka and Takeishi are his yearmates, while Ikeda has since graduated.
- Freudian Excuse Is No Excuse: On both the giving and receiving end.
- Nakaoka makes this statement about Ryuji hitting Kamoshida, not caring about what Kamoshida did to Ryuji.Nakaoka: I don't need to hear your excuses. Everyone was going through the same bullshit with Kamoshida. The beatings, the impossible exercises... but we put up with all of it for the track team. But no. You had to go and fuck all of that up!
- Ryuji returns the favor with Takeishi after hearing about how he trusted Yamauchi in order to get a letter of recommendation and go to his father's alma mater. Ryuji tells Takeishi to live life for himself, and asks if he needs to betray people to be proud of himself.
- Nakaoka makes this statement about Ryuji hitting Kamoshida, not caring about what Kamoshida did to Ryuji.
- Jerkass Has a Point: Both Nakaoka and Takeishi are hardly pleasant individuals, but they're right about how Ryuji ended up causing trouble for them by punching Kamoshida. Ryuji agrees and invites them to hit him.
- Last-Name Basis: All of them refer to each other and Ryuji by their surnames.
- Mr. Exposition: Ikeda, as the only one on decent terms with Ryuji, gives him the news about the track team's return.
- Nice Guy: Ikeda is relatively friendly and regrets not doing more to stand up to Kamoshida.
- No Name Given: Apart from Nakaoka and Takeishi (whose given names aren't revealed), the rest of the team consists of a few unnamed extras.
- Sempai/Kohai: Ikeda is the sempai to the others, being two years ahead of them.
- The Stool Pigeon: Nakaoka was Kamoshida's informant. He's implied to be an Obedient Obadaiah, since Ryuji calls him out on not doing or saying anything about Yamauchi, and Nakaoka admits that he has a point.
- Ungrateful Bastard: After Ryuji intervenes to help Nakaoka and asks if he's all right, Nakaoka coldly tells him to stay out of it, before once again bringing up his hitting Kamoshida.
- Unwitting Pawn: Yamauchi "hints" to Takeishi that Nakaoka was Kamoshida's informant. While this is true, it also enables Yamauchi to turn the rest of the team against Nakaoka (who'd wanted the school to reinstate the coach the track team had before Kamoshida), and make it easier for Yamauchi to take over.
- "Well Done, Son!" Guy: Takeishi feels pressure to follow in his father's footsteps, get a track scholarship and graduate from Taisei.
- We Used to Be Friends: They were once friends with Ryuji, but after he snapped and punched out Kamoshida the group had a falling-out with him.
- Voiced By: Minako Arakawa (JP), Erin Fitzgerald (EN)
Futaba Sakura's mother and a prominent scientist. She apparently committed suicide via walking into oncoming traffic a few years prior to the game's events and her death prompts her daughter to become a depressed Hikikomori.
- Absent-Minded Professor: Described largely as such, though not so much "forgetful" as "workaholic and absurdly easy-going."
- Ambiguous Disorder: Like her daughter, a lot of her personal "quirks", like her fixation on her research and her lack of social skills, could be explained by her having an autism spectrum disorder (especially considering the possible heritability of ASD).
- Archnemesis Mom: Subverted. The real Wakaba is truly Futaba's beloved, But her cognition in Futaba's Palace is such, since Futaba thinks of her as a monster who thinks that she is burden to her work and wished she had never been born. Once she realizes this is a giant lie, Futaba turns the tables on her easily.
- Armor-Piercing Question: Shadow Futaba asks a series of these to help Futaba realize that her belief that her mother hated her stemmed entirely from her mother's suicide note, which was falsified, so she thus has no reason to blame herself for her mother's fate.
- Artistic License Religion: The Sphinx is not associated with the Seven Deadly Sins, and does not come from Judeo-Christian mythology; Wrath is generally represented by Satan. Of course, the Sphinx is a Cognition, not a Shadow, so it makes sense that it exists outside of the naming convention, although it does have some traits of a Shadow Self.
- Attack of the 50-Foot Whatever: Her cognition in Futaba's Palace is among one of the largest enemies in the game and even rivals Yaldabaoth in size, and it's just a mid-game boss.
- Awesomeness by Analysis: She was able to come up with a better version of Sojiro's curry recipe by analyzing the proportions of the ingredients.
- Back from the Dead: In Royal's third semester, the first sign that something is very, very wrong is that Wakaba is inexplicably back in Futaba and Sojiro's lives. It turns out that Maruki resurrected her as part of his Lotus-Eater Machine.
- Blow You Away: The Sphinx uses its wings to deal Wind damage to the entire party, which may also cause the Dizzy effect.
- Break Them by Talking: Cognitive Wakaba Isshiki employs this as a strategy throughout her boss battle in Royal, berating Futaba and making her hesitate on helping the party. It's possible to make Joker agree with the Sphinx, causing the upcoming Sphinx Dive to actually land and the boss battle taking much longer.
- Bunny-Ears Lawyer: Despite being an odd duck, she was considered one of the greatest scientists in her field. Shido correctly determined that her research would be able to help him better exploit the Metaverse, and he had her killed to get his hands on it.
- Cloudcuckoolander: Sojiro describes her as such, noting that both she and her daughter generally move to the beat of their own drum. Wakaba herself also had a great deal of self-confidence and rolled with the punches to the point of absurdity. Case in point, when she became pregnant with Futaba, she took it upon herself to raise her alone, no questions asked. Bear in mind that when Akechi's mother became pregnant with an illegitimate child, she committed suicide out of shame.
- Damage-Sponge Boss: Downplayed. The Sphinx has 11,000 HP, which is a ridiculous amount for the stage in the game at which she's fought, and far beyond the firepower reach of the party's magic. The only way to legitimately harm the Sphinx is to shoot it down with a ballista that Futaba provides, then hit it with physical attacks. The Sphinx takes five times normal damage from physical skills while it's downed, making them the only real way to damage it.
- Ditzy Genius: See the above two entries. While Wakaba was never a Persona-user, Sojiro implies late in the game that, through her research, she came to understand the Metaverse to a great degree. It's also implied that she predicted her own death, and knew that it would come about through the Metaverse.
- Family Theme Naming: Both she and Futaba have the character "葉" (meaning "leaf") in their names.
- Finish Him!: After reducing the Sphinx's health to 0, a button prompt appears to have Joker finish it off with a point-blank shot to the head.
- Like Mother, Like Daughter: Her personality and trait of having high IQ are largely the same as Futaba's and probably inherited to her.
- The Lost Lenore: She's this to Futaba's adoptive father, Sojiro Sakura. Their decades-long friendship turned into something else somewhere along the line, and it was quietly understood that they would settle down together once Wakaba published her research on cognitive psience. But then she died, and two years later, Sojiro has yet to recover from losing her.
- Make It Look Like an Accident: Played With. Goro Akechi induced a mental shutdown in Wakaba by killing her Shadow, and when it took effect she became disoriented and wandered into oncoming traffic (Principal Kobayakawa dies in-game in a similar fashion). This could have easily been written off as just an accident, but the Conspiracy decided to take it one step further and frame the incident as a suicide by having a forged note blaming her then-middle school-aged daughter who watched her die read aloud to her family, including said daughter. Why? Just to be assholes.
- Omnidisciplinary Scientist: She was the foremost expert on Cognition at the time of her death, but she was also a skilled biochemist who used her talents to improve on Sojiro's curry recipe until it became the addictively delicious meal the Cafe Leblanc is known for.
- Parents as People: Wakaba loved Futaba dearly, but prioritized her work over her private life, and therefore had little time for her daughter. After her death, this, coupled with her forged suicide note, led Futaba to mistakenly believe that her mother died hating her.
- Posthumous Character: Died two years before the events of the game, with her character being revealed mostly through Sojiro and Futaba. In Royal, this is one of Joker's clues that something's up when he sees Wakaba alive and in Leblanc.
- She Knows Too Much: Shido ordered her death in order to both steal her research on the Metaverse, and snuff out anyone who could potentially oppose his exploitation of it.
- Small Role, Big Impact: Although a minor character in the story, Wakaba's cognitive research is what gave Shido a method to change society according to his wishes—by causing inexplicable mental breakdowns and deaths through the Collective Unconsciousness, Shido could safely eliminate enemies or shape events to his advantage. Without this research, Shido would have remained a garden-variety corrupt politician.
- Supreme Chef: In the later levels of Sojiro's Confidant, you'll learn that Wakaba was the one who formulated Cafe Leblanc's signature curry recipe and coffee blend with all of her scientific know-how.
- Too Good for This Sinful Earth: From what we see and hear of Wakaba, she was a kind-hearted woman who despite her struggles as a single parent, loves her daughter dearly. She definitely stands out from the majority of the adults depicted in the game, and thus gets killed before the events of the game.
- Unstoppable Rage: Her cognition in Futaba's Palace represents Wrath, as it speaks in Large Ham dialogue and appears as a angry, terrifying beast that considers Futaba as nothing other than a burden.
- Video Game Cruelty Potential: The Sphinx will periodically make scathing comments toward Futaba during her fight, to which Joker can agree with. Doing so will trigger scenes of a despondent Futaba failing to provide support for your team and Sphinx attacking immediately after.
- When You Coming Home, Dad?: Wakaba was often busy with her research, something she regretted, but hoped to make up for when she was finished. Unfortunately, she never got the chance.
A model working for the same agency as Ann. She plays a big role in Ann's Confidant.
- Berserk Button: What immediately puts Ann on Mika's shit list is realizing how lackadaisical Ann is about her modeling career. It's only after Ann starts respecting the profession more does Mika view her as a Worthy Opponent.
- Bitch in Sheep's Clothing: She keeps up a meek, friendly face when dealing with those who can help improve her career or those who she wishes to deceive. When she drops this façade, she is shown to be a bitter and competitive person prone to Evil Gloating.
- Crocodile Tears: She's very good at fake crying, and uses it to great effect in her Wounded Gazelle Gambits. Ann picks up on it, and learns a special technique she can use to help Joker in Shadow negotiations.
- A Day in the Limelight: In one of the stories of the Persona 5: Mementos Mission manga, she is accused of murdering a sleazy producer. Evidence shows that Mika may have been framed; the Phantom Thieves begin investigating to find out what really happened, all while dealing with Iwai's Confidant substory, the murderer who targets other criminals, and a strange and valuable bangle that came into Makoto's possession following a Satchel Switcheroo.
- Determinator: Her only redeeming quality is her genuine work ethic and hatred of laziness.
- Don't Call Me "Sir": She tells Ann that she doesn't need to use honorifics on Mika even though Mika's older than Ann.
- Easily Forgiven: She turns out to be the one behind the mysterious case of models not showing up for their shoots in Ann's Confidant. An insincere apology is all it takes for the agency to forgive her for all the trouble she caused. Ann also forgives Mika because this turn of events allows Ann to realize how much she has taken the modeling profession for granted. And because she can't bring herself to hate someone that acts so much like the gentlewoman thief type villainesses she grew to love as a child...
- Hard Work Hardly Works: She lives on a very strict diet, works out everyday and spends a lot of time and money to keep her skin in perfect condition. She's shocked to hear that Ann doesn't do any of that, even eating cakes and sweets whenever she feels like it, yet is still a popular model.
- Hate Sink: Subverted. She's a Bitch in Sheep's Clothing who's falsely told models their shoots have been moved so she can do them, and there's little that's redeemable about her. In spite of all that, Ann can't bring herself to actually hate Mika, because she puts in a lot of hard work maintaining her career.
- Inferiority Superiority Complex: Mika's condescending attitude stems from her insecurity over the fact that she needs all the dietary discipline she can get just to be able to keep up with natural beauties like Ann. P5: Manga Anthology takes it a step further by introducing her to Futaba, who casually admits that she doesn't even try eating healthily whatsoever and never exercises, yet still looks slim and cute as a button. The look on Mika's face speaks volumes.Ann: Futaba! Mika looks like she's about to give birth to a Palace!
- Jerkass Has a Point: Ann is pissed when Mika points out how undeserving Ann is as a model... because she realizes Mika's right. Ann relied on natural talents, grace, and good genes to get her through the business, while other models struggled and clawed their way up. This leads Ann to put more effort into becoming a better model.
- Karma Houdini: Once she is exposed as the perpetrator of the mysterious absences of rival models, Mika is let off after she gives a simple, insincere apology in private. This is because, by this time, her popularity is such that if the agency exposes her misdeeds, the agency itself would take a hit to its profits and reputation. Mika's case is an example of how the people of Tokyo would rather allow evil deeds to exist unpunished because it is easier than doing good.
- Manipulative Bitch: She quickly turns out to be this. In her first appearance, she asks for a shoot together with Ann. Not because she admires Ann (although she acts like this at first), but because she wanted to show her up in the presence of the agency.
- Obfuscating Stupidity: In her first appearance, Mika fakes being an inexperienced and kind model in order to get into Ann's good graces. That goes out the window as soon as Ann presses her Berserk Button.
- Right for the Wrong Reasons: Mika attempts to sabotage Ann's modeling career because, from her perspective, Ann is only treating modeling as a passing hobby rather than career she has to put effort in. While Ann does ultimately admit that Mika has a point, it doesn't excuse Mika sabotaging other models as well.
- The Rival: To Ann in her Confidant. At the end of it, they agree to compete fair and square for the title of better model.
- Took a Level in Kindness: Downplayed, but at the end of Ann's confidant, she decides to stop her manipulative actions and compete with Ann for modelling fair and square.
- The Unfought: Mika's role in Ann's confidant is quite similar to a number of side characters in other Confidants who become targets in mementos who requries changes of heart. Ann manages to quash her conflict with Mika without this ever becoming an issue.
- Unknown Rival: Initially, her hostility towards Ann goes unnoticed. Its only when Mika begins trying to upstage Ann does Ann begin to take Mika more seriously.
- Wounded Gazelle Gambit: How she scores sympathy points with people from the modelling agency whenever Ann acts even slightly mean to her.
The owner of the Crossroads Bar in downtown Shinjuku. She can employ Joker to help her work in the bar and has Ichiko as one of her regulars. She shows up in Ichiko's Confidant route.
- Ambiguous Situation: She acts like a stereotypical old queen, but her voice is very deep and almost masculine. It's not clear if Lala is a transgender woman, a drag queen, or a Gonky Femme. Given that Shinjuku has a drag scene, it's reasonable to assume any one of the three, but the game never elaborates on it. The other characters always refer to her as female, though whether that's because Lala is biologically female or they're using her preferred pronouns also goes without elaboration.
- Cloudcuckoolander's Minder: She does her best to keep Ohya's alcoholism and other excesses in check, and also cautions the Protagonist against getting sucked into the Shinjuku nightclub scene's legendary decadence.
- Everyone Has Standards: While she's involved in the infamous Shinjuku nightlife, she has no patience for the skeevier things that go on there, and always cautions the Protagonist to be careful on his way home.
- Gonk: Although unlike most other examples in this series, Lala isn't a Jerkass but rather a very kindhearted person who genuinely looks out for the protagonist and does her best to keep Ohya in check.
- Reasonable Authority Figure:
- Allows Joker to go home early after his shift ends because he's a minor and she doesn't want him to get into trouble. In a broader sense, she's a caring, levelheaded person who's quick to keep everything that happens in her bar friendly and welcoming.
- Notably, she tempers the drunk Ichiko's behavior around the main character, reminding her that she won't serve alcohol to a minor, but will still let him hang out at and even work at the bar. She's also very discrete, and gives Ichiko and Joker some time alone when it's important.
- Shipper on Deck: If Joker romances Makoto, Lala witnesses it happen and is encouraging of the relationship.
- Smoking Is Cool: An overall nice figure, Lala is always smoking a cigarette when you see her.
- Vitriolic Best Buds: With Ichiko. They often exchange jabs, with Lala needling Ichiko for her drinking and Ichiko once suggesting that Lala's an "Escargot" or "snail" because she's slow, but they trust in one another, and Lala's one of the few Ichiko trusts.
A high-ranking employee of Okumura Foods and a notable figure in Haru's confidant.
- Good All Along: Haru's initial distrust of him makes him out as an antagonist, but turns out he's a completely sincere guy.
- Good Counterpart: Could be viewed as this to Haru's father. Unlike Okumura, Takakura actually wanted to continue the legacy set by Haru's grandfather of selling more healthy and organic food, but got stonewalled by Okumura. Not only does Takakura try to act as a Parental Substitute for Haru after Okumura's death, but he also looks to to want to veer Okumura Foods back to their original vision.
- Honest Corporate Executive: Not much of his business practices are known, but he turns out he takes being the interim chief executive until Haru can inherit seriously and honestly and lets Haru join a company meeting so she can have a say in the company's direction.
- Malicious Slander: He's not responsible for it, but is the target of one by some board members at Okumura Foods, claiming that he was pleased by Okumura's sudden death due to him wanting to steer the company in its original vision, which causes Haru to have hesitation to trust him.
- My Greatest Failure: He confesses to Haru he was unable to protest Okumura's decision to close her grandfather's beloved cafe (whom he was a regular at) because he wasn't in a high position at the time and his current decision to start a chain of low-cost cafes named after the cafe was something he wanted to do to make up for it.
- Nice Guy: Turns out to be a pretty pleasant person.
- Parental Substitute: Attempts to act as this towards Haru after Okumura died. Because of Poor Communication Kills, Haru initially misreads Takakura's support as him trying to push her out of his way.
- Poor Communication Kills: His attempts to help Haru are genuine, but misguided thanks to both of them not quite understanding each other. For example, he was under the impression that Haru was looking forward to marrying her fiancé, which is why he kept offering to set up the wedding. When they start being honest with each other, he's quick to realize that she actually has feelings for the protagonist, and helps her call off the engagement.
- Reasonable Authority Figure: One of the most notable examples in the game, since he helps Haru get out of marrying her fiancé.
A third-year girl that Makoto befriends during her Confidant.
- Adaptational Nice Guy: Eiko in the anime is more sensible and less ditzy. She seemed to genuinely want to help Tsukasa with a "broken sake bottle" incident when she asked Makoto for money(and doesn't get as angry with Makoto when Makoto refuses) and once she learns the truth about him, she posts his misdeeds on the Phansite, making a him a target for the Phantom Thieves.
- Book Dumb: Her grades are bad enough that Makoto struggles to find a polite way to describe them. Unfortunately for her, she's street dumb as well, leading to her problems with Tsukasa.
- Dramatically Missing the Point: In the rank 7-8 event, Makoto hears Eiko ask her for money, then calmly informs her about how suspicious Tsukasa is, and the fact that he'd been texting Makoto soon after meeting her. Eiko then jumps to the conclusion that Makoto's trying to steal Tsukasa away.
- Foolish Sibling, Responsible Sibling: The Foolish sibling to her younger brother's Responsible. Eiko doesn't really put much thought into her future and gets involved with a manipulative host. Meanwhile her brother is rather talented.
- Green-Eyed Monster: She admits in a fit of anger that she's jealous of Makoto's grades.
- Horrible Judge of Character: She fails to see fairly obvious red flags regarding Tsukasa, such as his story about breaking an expensive sake bottle at work.
- I Just Want to Be Special: Why she was (willfully) blind to truth of her relationship with Tsukasa. Being The Unfavorite, getting bad grades in school and no one around to simply ask her how her day was, she latched onto the first guy to treat her like a princess.
- Odd Friendship: With Makoto. Makoto's an honors student who's out of touch with her peers, while Eiko is Book Dumb and in a relationship. In spite of their differences, they become friends over the course of Makoto's Confidant, and while the relationship is strained toward the end, they reconcile by Rank 10.
- Selective Obliviousness: According to Makoto, deep down, Eiko's secretly aware that Tsukasa's a scumbag, but desperately wants things to be real with him. Eiko's home life and school life are both so bad that she latched on to the first guy who showed her any attention, and she threw herself into the relationship because she wants it to work. And she did all of this knowing that things working out with Tsukasa was a longshot.
- Shipper on Deck: For Makoto and Joker, who she assumes are in a Secret Relationship during Makoto's confidant.
- Spoiled Brat: Subverted. While she certainly acts spoiled at times, and her family is well-off, she's actually The Unfavorite at home.
- Tarot Motifs: Reverse Priestess - Withdrawal, Lack of intuition. Her status as The Unfavorite has left her craving attention, so much so that she is either unwilling or unable to realize that Tsukasa is a sleaze of epic proportions who is only setting her up for a debt scam.
- The Un-Favourite: According to Makoto, her parents only pay attention to her talented brother.
- Valley Girl: She speaks like this in the English version, and she certainly fits the shallow, ditzy stereotype.
A host in Shinjuku and Eiko's boyfriend. In the anime, he's also a Shadow in Mementos, taking on the form of the demon Anzu.
- Adaptational Karma: He ends up getting a change of heart in the anime.
- Adaptational Villainy: In the game, he was merely a pimp who ran off scot-free after his true colors were revealed. In the anime, he's a target in Mementos.
- Arc Villain: For Makoto's Confidant, thanks to him abusing Eiko.
- Ascended Extra: He becomes a full-blown Mementos target in the anime.
- Bitch in Sheep's Clothing: A seemingly pleasant and charming man who specializes in tricking girls into getting into debt and selling them to the sex trade.
- Bullying a Dragon: He threatens both Makoto and Joker, unaware that the former is a trained martial artist, and the other is the leader of the Phantom Thieves. Luckily for him, the two don't go down the violent route.
- Dirty Coward: He acts tough, but once he realises that Makoto and Joker have the ability and desire to fight back, Tsukasa shows that he's all bark and no bite and runs for it.
- Engineered Public Confession: Thanks to Makoto tricking him, Tsukasa gives a Wrong Name Outburst that proves he doesn't so much as remember Eiko's name.
- Karma Houdini:
- His scheme is thwarted in Eiko's case, but Makoto and the protagonist are unable to ensure that he suffers any consequences for his actions or keep him from targeting new girls.
- Subverted in the anime where the Phantom Thieves defeat his Shadow — Anzu — soon after Makoto gets Eiko to break up with Tsukasa.
- The Nicknamer: He calls all his girls "princess" to prevent him from having to remember their names. Makoto sees through it, and uses this to ensure his undoing.
- Would Hit a Girl: He threatens to hurt Makoto, saying he won't hold back just because he's a girl. Thankfully, as a result of her standing her ground and the protagonist's intervention, he's forced to back off.
- Wrong Name Outburst: After getting a text from Makoto in Eiko's style, Tsukasa, thinking that Eiko sent it, calls her "Makoto", proving that he's a scammer who can't tell any of his marks from one another.
The adopted son of Munehisa. He's known to be a hard-working student.
- Big Eater: Iwai suspects that he's going to go through a lot of growth spurts due to the sheer amount of food he's eating.
- Doorstop Baby: Ten years ago when Iwai was still in the Yakuza, a woman came around their office carrying a baby and went on and on about how she wanted to sell it. Munehisa guessed she was junkie spinning a yarn to get drug money out of him, but when he said no, the woman suddenly sat the baby down and ran off. That baby was Kaoru and Iwai's decision to take care of him was his main motivation to leave the mob.
- Happily Adopted: By Iwai. If fact, Kaoru's main issue with him is that he wants to be closer to his father but Iwai keeps his distance so he won't learn about his criminal past, which ended up leading Kaoru to believe he's just a burden to him.
- Locked Out of the Loop: Iwai is keeping Kaoru in the dark about two important things: his criminal past and the real circumstances surrounding Kaoru's adoption.
- Nice Guy: He assures Munehisa that he doesn't care about his past when he finds out, but he appreciates that he was working very hard to get him to a good school.
- Secret Keeper: Guesses the protagonist could be a member of the Phantom Thieves from all the hard work he willing to go through for Iwai.
- Younger Than They Look: He looks like he's the same age as Joker, but according to Iwai, he's only 12 years old.
One of the employees in the convenience store in downtown Shibuya. She helps Joker with his part-time job.
- Friend to All Living Things: She is horrified by the brutal killing of several cats, and requests to the Phantom Thieves indirectly through Joker for the killer to have a change of heart.
- Kindhearted Cat Lover: As mentioned above, she has a soft spot for cats, which is why she's upset to find hurt or injured cats.
- Nice Girl: Warm, accommodating, and happy to lend a hand whenever needed, even during her off-shift hours.
- Sempai/Kohai: Takes her time to help the protagonist do his job since she's been working at the store for a while now. Morgana even calls her "Shibuya-sempai."
The director of an art student foundation and talent scout who approaches Yusuke during his Confidant events.
- Corrupt Corporate Executive:
- When trying to scout Yusuke, he plans on utilizing Yusuke's background and looks to market him as a "tragic, handsome artist". Yusuke has none of it and tries to prove him wrong by entering an art competition the foundation is hosting. Eventually subverted at the end of the Confidant as Kawanabe admits the provocations were deliberate to ignite Yusuke's competitive spirit.
- The anime goes a little further with this, having Akechi suspect him of using his organization to illegally move funds through shell companies. It turns out that Kawanabe's assistant was actually responsible.
- Hidden Depths: His involvement in the Confidant not only reveals that he was a close acquaintance of Madarame and thus had some personal investment trying to help Yusuke, but also reveals Madarame's good side prior to the events of the game.
- Secret Test of Character: All of his egocentric gloating was him provoking Yusuke so that he would get out of his funk.
- We Used to Be Friends: He was once a former colleague and friend of Madarame before the latter became disillusioned by the reality of art politics.
Tsuda's subordinate, and an acquaintance of Iwai's.
- Arc Villain: Shares this status with Tsuda near the end of the Confidant, once it's revealed that he was scheming to take Tsuda's place.
- Chekhov's Gunman: He's introduced as a minor NPC in Iwai's Confidant, but later turns out to be an antagonist.
- I Have Your Wife: He takes Kaoru hostage, threatening to harm him or tell him the truth about his family if Iwai doesn't give him the guns that he made for Tsuda.
- Oh, Crap!: His reaction when Tsuda shows up and points a gun at him, helping Iwai to save Kaoru.
- The Starscream: His ultimate goal is to take Tsuda's position as second-in-command.
- The Stool Pigeon: He tells his bosses that Tsuda lied about the weapons deal, resulting in Tsuda getting excommunicated shortly after his change of heart. He's a Betrayer Barry, since he did it to take Tsuda's job.
The father of the Yoshizawa twins and their sole legal guardian, he hosts the talk show that Akechi is first met at. He's quite overprotective and more often than not calls Kasumi home when she goes out alone for too long.
- Nice Guy: While he might be overly protective at times, he actually cares for both of his daughters. Compared to most of the other adults who are either neglectful and/or abusive in this story, he's a refreshingly different addition.
- Open-Minded Parent: Judging from Sumire was already going into Shujin as "Kasumi" a month after Kasumi's death, he found help for Sumire really quickly.
- Overprotective Dad: Quite literally. He really likes to call Sumire back if she took too much time hanging out, which is especially obvious upon her interactions with the protagonist. Justified too, as he already lost his daughter Kasumi; he can't afford to lose Sumire too.
- Parents as People: When Sumire was severely crippled by her Survivor Guilt because of the real Kasumi sacrificing herself to prevent her from being ran over by a car, his only option is to push her to Maruki so he can temporarily halt her from another suicide attempt.
- Reasonable Authority Figure: Unlike most other parental figures seen in the course of the game, he's a decent parent for both of his daughters.
- Red Herring: He works at the same TV station that's run by the TV Executive noble serving Shido, which can make you suspect that he's a loyal crony of the Conspiracy. In reality, much like the teachers in Shujin, he's only loosely affiliated with them by his job (not unlike Sae) and genuinely cares for his remaining daughter's well-being.
- Voiced by: Haruka Terui (Japanese)
Maruki's ex-girlfriend whose parents were murdered a few years prior to the events of the game. As a result, she suffered from catatonic depression and PTSD that resulted in hallucinations and flashbacks to her parents' death.
Maruki's anger at a reality that would make someone as innocent and good-natured as Rumi suffer like this eventually awakened him to the power of Adam Kadmon, the creator of wisdom, with which Maruki was able to grant Rumi's wish of forgetting her pain. At the cost of having most of her memories overwritten, she was freed from her extreme depression and trauma, and was able to resume a relatively normal life. Not wanting to chance Rumi relapsing by regaining her original memories, Maruki gave her a cheap excuse and distanced himself from her afterwards. Statues of her can be seen at the Twilight Corridor section of Maruki's Palace, and the newsletter about her parent's murder becomes Maruki's treasure. The protagonist keeps this newsletter as a Memento MacGuffin of his and Maruki's friendship.
- Despair Event Horizon: Her whole family got murdered, causing her to fall into total catanonic depression.
- Empty Shell: She's so depressed that she can't even talk, and only by her Trauma Button moment will you know that she is actually alive.
- The One That Got Away: A truly tragic example. She and Maruki were all set to live a happy life together, until the fateful day she saw her parents murdered and mentally shut down as a result. Maruki's Persona gave her the chance to recover by erasing her memories of the incident, but not without removing her memories of Maruki with them. He clearly still misses her greatly, with his treasure even being a newspaper clipping of the night of the murder, but he resolved to distance himself from her so that she could live a happier life without the possibility of his presence causing her to backslide and to find a way to help others find what he believes is their happiness.
- Reflectionless Useless Eyes: While catatonic. They go away after she's actualized into forgetting about her trauma.
- Significant Birth Date: Rumi's birthday is February 3rdnote . This is the same date as the Day of Fates, the deadline for Maruki's Palace and the True Final Boss of Royal. During the fist fight event battle with Maruki, he even states that he's doing this for her.
- Small Role, Big Impact: While she only appeared in a flashback by person, she is very significant to the development of Maruki's Descent Into Madness.
- Suspiciously Similar Substitute: The very way that she is catatonically depressed will bring forth Persona Q2 flashbacks, where that game's OC Hikari behaved exactly in the same way by the end of her completely bloodless Trauma Conga Line.
- Trauma Button: Simply reminding her about her family brings her into a Flashback Echo trip that she obviously doesn't enjoy.
- Walking Spoiler: Knowing about her sheds a significant amount of light on Maruki's situation and motivations.
- Voiced by: Akari Kitou (Japanese), Ryan Bartley (English)
The Yoshizawa sisters' gymnastics coach, who appears in the latter half of Sumire's Confidant.
- Reasonable Authority Figure: In the ending, when Sumire asks to take a break from practice to help free Joker from juvenile hall, Hiraguchi vetoes the proposal and instead comes up with one of her own. If Sumire continues with practice, she'll speak to some of her contacts and ask other trainees. Her reasoning is that this will accomplish more than Sumire could on her own, as well as what Joker would want, and Sumire agrees that this is for the best.
- So Proud of You: She praises Sumire after seeing her develop her own routine in the final event of the Faith Confidant.
- Stern Teacher: She's quite strict and rarely gives praise, but nevertheless cares for the Yoshizawa sisters. She also helps Sumire understand that Kasumi saw her as a rival, and thus believed in Sumire's potential.
- Training from Hell: A more benevolent example than Kamoshida. While Sumire mentions that she and Kasumi were sometimes reduced to tears at the end of practice, they both respect Hiraguchi.
Other Conspiracy members
- Voiced By: Keiji Hirai (JP); Richard Epcar (EN)
The principal of Shujin Academy who reluctantly allowed the protagonist to be transferred into his school.
- Alas, Poor Villain: Heavily downplayed. The entire student body couldn't care less about his death with his crimes, but the Phantom Thieves apart from Ryuji are noticeably dejected about it and horrified about being framed for a murder.
- Animal Motifs: His fat head, fin-like ears, over-all roundness, and yellow-gold suit makes him look like a goldfish. Seems kind of strange since in China and Japan, goldfish are considered signs of good luck, But they can also symbolize wealth and abundance. Perhaps even more so, it can also be taken as a metaphor or being a small fish in the overall conspiracy. On a more sinister note a dead fish is also the symbol of bad fortunes on the horizon... and Kobayakawa is killed before things start to turn capital-U Ugly for the Thieves.
- Asshole Victim: He gets murdered by Akechi when he tries to reveal Shido's crimes to the police. His death was then used in order to frame the Phantom Thieves. Having known about Kamoshida's abuses and then Kaneshiro's blackmailing of his student body and just letting it all slide, it's hard to feel sorry for Kobayakawa even if he was trying to sell out Shido before his death.
- Blood from the Mouth: Just before his death, he's seen bleeding from the mouth as he turns his head towards the truck that hits him.
- Create Your Own Hero: His forcing Makoto to investigate the Phantom Thieves ultimately leads to her joining them.
- Despair Event Horizon: If Joker talks to him one last time before the Hawaii trip, he fearfully expresses his plan to sell out the Conspiracy is ultimately fruitless and that he is doomed.
- Everyone Calls Him "Barkeep": He has a nameplate on his desk that simply says "Principal".
- Fat Bastard: He's rather portly, and though he's not as vile as Kaneshiro, his attempts at manipulating Makoto and knowing about Kamoshida's actions while turning a blind eye makes him an unpleasant person.
- Faux Affably Evil: He's polite to Makoto, but in a way that's meant to pick at her insecurities and pressure her into finding the Phantom Thieves.
- Foreshadowing: His inaction towards Kamoshida and Kaneshiro despite knowing that both are doing horrible things to his students. This is what foreshadows Shido ordering Akechi to kill him as doing both would have worked against Shido's Conspiracy in the end. Had he reported Kamoshida to the police it would draw media attention to the school that could leak information about the Conspiracy to the public. If he reported Kaneshiro, he would have been killed by Akechi since Kaneshiro was a financial backer of the Conspiracy. In fact, because the Phantom Thieves successfully get Kamoshida to confess to his crimes the school gets the media attention he was trying to avoid thus being why he is ordered to get killed by the Conspiracy.
- Gonk: He's very obese, to the point at which his body's almost egg-shaped, and looks like an uglier Kaneshiro, being just as overweight, but lacking Kaneshiro's visible neck, and having more wrinkles.
- Hate Sink: Kobayakawa isn't particularly well liked by the students of Shujin after Kamoshida's crimes comes to light. Both the students and the public at large are convinced that he must have been covering Kamoshida's crimes. Even after he got killed by Akechi in a bid to tarnish the Phantom Thieves names, the public continues to support the Phantom Thieves claiming that he deserved to have a mental shutdown.
- HeelFace Door-Slam: At the time of his death, Kobayakawa was on his way to a police station. It is implied that he knew Shido was losing patience with him and that he was about to seek police protection in exchange for information about Shido and the Conspiracy. This is another possible reason why Shido arranged for his death.
- He Knows Too Much: One of the reasons the Conspiracy has him killed is so that, after cutting him out from the big picture, he wouldn't reveal anything regarding the Conspiracy to the police.
- Hoist by His Own Petard: In his efforts to uncover the identity of the Phantom Thieves, Kobayakawa unintentionally sets off the chain of events that leads to Makoto joining them and his death. To speed up Makoto's investigation, he decides to post announcements on the school bulletin board for the student body to report any suspicious rumors to the Student Council. Instead of reporting about the Phantom Thieves, students end up telling Makoto about gangsters from Shibuya who are strong arming them for their money. When Kobayakawa refuses to do anything when she tells them, Makoto instead turns to the Phantom Thieves to address this problem. This all leads to the Phantom Thieves stealing Kaneshiro's heart, and Kobayakawa suffering a mental shutdown for his failure to uncover their identities.
- I Just Want to Be Special: In Royal, he can be found hunched over a bar after clearing Futaba's Palace, where he complains about wanting to feel important and live a life of luxury.Kobayakawa: I just want everyone to envy me... I just want to feel like I'm important, and live a life of luxury... There's nothing wrong with that, right? That's all I want.
- Jerkass: He isn't a very good person. He knew all about yet covered up Kamoshida's crimes, effectively blackmails his best student into following his orders as if just telling her wasn't enough, and is, of course, a member of a criminal conspiracy. With that said, you might feel a little bad for him after all the ass-kissing and groveling he does to Shido over the phone, only to be tossed aside and killed off without a second thought.
- Last-Name Basis: As a way of effectively translating the dialogue, he was given a surname in all non-Japanese translations of the game.
- Never Speak Ill of the Dead: The vice-principal gives Kobayakawa a flattering eulogy, but hardly anyone in the assembly is fooled.
- No Name Given: In the original Japanese version of the game, his name is never given (as the structure of Japanese allows for him to be believably referred to as "Principal" in all interactions the player sees), but since it would be a little awkward for him to be utterly nameless in English in a few places, his surname is revealed to be Kobayakawa.
- Oh, Crap!: When he finds out about Kamoshida's change of heart, he begins to panic and orders Makoto to investigate the possibility that the Phantom Thieves might be students at Shujin (and that he might be next). His fears are, after a fashion, not ungrounded.
- Pet the Dog: He allowed Sojiro to enroll the protagonist into Shujin Academy despite the recent events that labeled him a juvenile delinquent, even if he's not entirely happy about doing so.
- Pragmatic Villainy: In Royal, he hires Maruki to act as a guidance counselor after the Kamoshida incident, but it's openly speculated that he's only doing so to cover his own fat ass rather than out of any genuine concern for the students' emotional well-being.
- Red Herring: His earlier interactions may lead the player to believe he'll be a future target. While he is a member of the Conspiracy, he's a relatively minor one, and suffers a You Have Failed Me.
- Running Gag: His phone conversations with his superiors generally end with the latter hanging up on him mid-sentence, much to the principal's dismay.
- Shame If Something Happened: Pulls this on Makoto during their first meeting. He basically tells her she better find out who the Phantom Thieves are for him or she can kiss her college recommendations goodbye, and that would be very unfortunate for her future and for Sae. Unfortunately for him, she eventually rejects his offer, and it's clear that he needs her more than she needs him.
- Slave to PR: Taken to a sinister degree.
- Kobayakawa's entire motivation for approving Joker's admission into Shujin Academy despite his probation was because he wanted the positive publicity for "rehabilitating" him.
- He is obsessed with maintaining the perfect reputation of Shujin Academy to the point where he willing turns a blind eye to corruption at his school. He was knowingly complicit in Kamoshida's physical and sexual abuse of the students but choose to ignore it because of the great publicity Kamoshida as an Olympic gold medalist was bringing to the school.
- Later in the game, when he pressures Makoto to investigate about the Phantom Thieves, she instead presents him with evidence of gangsters from Shibuya strong-arming students for money, but Kobayakawa again downplays it because he does not want Shujin to take bad press if word were to get out.
- Small Role, Big Impact:
- He was killed by Akechi in order to frame the Phantom Thieves, which is working since the public isn't sure if they're the ones responsible, and are heavily implied to have their cognition manipulated to think that they are responsible.
- His refusal to do anything about Kamoshida is what establishes the Phantom Thieves and with Kamoshida confessing to his crimes and the school getting more media attention, this sets things in motion for the Conspiracy to manipulate the Phantom Thieves.
- Vile Villain, Laughable Lackey: He is the Laughable Lackey to Shido's Vile Villain. In contrast to his ruthless and dangerous boss, Kobayakawa's Gonk appearance and ineptitude makes him a complete joke who doesn't even come close to being a threat to the Phantom Thieves.
- You Have Failed Me: He's killed for failing to make any progress on investigating the Phantom Thieves, as well as to frame the Phantom Thieves for his death.
- Voiced By: Tomohisa Aso (JP), Kirk Thornton (EN)
Head of the Public Prosecutor's Special Investigation Unit in Tokyo, he's in charge of investigating high profile cases such as tax evasion and corruption.
- Amoral Attorney: It's heavily implied that he's been falsifying evidence for a long time, and also works with the Conspiracy to prevent Shido's crimes from coming to light.
- Asshole Victim: Knowing that Goro Akechi has killed other conspirators before, you'd think he'd know better than to taunt a Metaverse explorer who can send people into shock. Apparently not...
- Blackmail: Implied to be why he ended up on Shido's side. Akechi tracked down his Shadow, learning from it that the director had been forging evidence to promote himself. Shido used this information in the real world to make him a puppet.
- Contemplative Boss: When he's not at his desk, he's standing and staring out his office window.
- Dirty Cop: A thoroughly corrupt law enforcement official on the take from The Conspiracy, and it's insinuated many if not most of his officers are the same.
- Evil Gloating: He engages in this while on the phone with his boss.
- Evil Old Folks: He's an elderly member of the Conspiracy and a very corrupt, unpleasant man.
- He Knows Too Much: Goro kills the Director via mental shutdown on the same day he "kills" Joker, as he was a direct link between Shido and the Phantom Thieves case and thus a security risk.
- His Own Worst Enemy: Literally. His own Shadow tipped off Akechi that the director was falsifying his cases; naturally, the director had no idea who could have betrayed this information.
- Karmic Death: It seems only fitting that he meets his demise via mental shutdown—the exact same fate as the many people he gladly arranged to be disposed of under Shido's orders.
- Mole in Charge: Helps the Conspiracy out by ensuring evidence against the Conspiracy and its leader never comes to light.
- No Name Given: He is unnamed over the course of the story.
- Police Brutality: He has his men capture, brutalize and drug Joker during the prologue.
- Professional Butt-Kisser: Practically every conversation he has with Shido ends up with him dabbling praise on his boss. Most notable example is when he backtracks himself into complimenting Shido for coming up with the plan to destroy the Phantom Thieves, even though it's implied that it was Akechi who came up with it instead.
- Red Herring: The way he's shown in early cutscenes may lead the player to suspect he's the Big Bad. The other tropes listed here should tell you otherwise.
- Slasher Smile: He gets a nasty one on 10/26 after he assigns Sae to the Phantom Thieves case.
- Smug Snake: He's overconfident and unpleasant, unaware that Shido has also been planning to kill him once he's no longer useful.
- This Cannot Be!: Among his last words are "Even me?"
- The Unfought: The Phantom Thieves never meet him in person, let alone his Shadow. They don't even become aware of his involvement in the Conspiracy until long after he's been disposed of.
- Villain with Good Publicity: He's the head of the SIU office.
- You Have Outlived Your Usefulness: He becomes a victim of this after the protagonist's "suicide", with Shido viewing him as an unwanted loose end.
- Voiced By: Hisayoshi Suganuma (JP), Phillip Reich (EN)
The son of a highly influential politician who was assigned a marriage to Haru by her father Okumura simply to allow him to compete presidency with Shido, with full knowledge that he doesn't care about her. His cognition in Okumura's Palace fights the party as a special Corporobo.
- Anti-Climax: The entire sub-plot of Haru's engagement to Sugimura disappears from the main story after Joker fakes his death and largely a background plot thread within Haru's own Confidant. In fact, Sugimura ultimately ends up getting dumped off-screen after Haru learns that she isn't expected to wed him on the ninth rank of her Confidant.
- Arranged Marriage: He's engaged to Haru, and their getting married, starting with her moving in with him, is the consequence of not completing Kunikazu's Palace in time.
- Backup Bluff: Tries to keep Haru involved in their Arranged Marriage by lording over her a contract that will cause Okumura Foods to suffer huge reparations if Haru doesn't go along with the marriage. However, late in Haru's confidant, a company executive mentions never hearing about this contract from Kunikazu or his lawyer.
- Big Bad Wannabe: Despite being introduced as a rather despicable antagonist, Sugimura's role pretty much evaporates after Okumura's death. Haru even ends up breaking off their engagement off-screen during her Co-Op after learning that he had been lying about their engagement being a contractual obligation.
- Domestic Abuser: Treats Haru poorly, and is highly possessive of her. Okumura even fully knows that he doesn't treat her as anything other than a sexual plaything.
- Double Standard: Neither he, nor Haru's father, have any issues with him bedding multiple women, but both men consider Haru to be worthless as a woman after she spends a single night casually hanging out with the protagonist and his friends. The fiancé even physically assaults her and accuses her of being with another man one day after Haru and Morgana leave Mementos.
- Ephebophile: Okumura's cognition of him remarks that having a "high-school fiancée" is a "turn-on". That said, it's unclear exactly how old he is.
- Everyone Calls Him "Barkeep": He's only referred to as Haru's fiancé in the plot. He's referred to as "Sugimura" in Haru's confidant.
- Evil Gloating: After the protagonist's arrest and apparent murder, he gloats to Haru's face that this means that Okumura has been avenged and that the Thieves couldn't change anything in the end.
- Evil Is Petty: Unlike the other potential arrests of Joker, Sugimura doesn't have a reasonable cause to report him to the police, he just does it out of spite.
- Gameplay and Story Segregation: He makes his final appearance in the game in the anime cutscene right after the Casino Palace, where Joker's (supposed) suicide is reported to the public, riding in a limousine with Haru. This happens even if you've completed Haru's Confidant by this point, where she learns she was never under any real obligation to marry him and severs ties with him completely.
- Hate Sink: In contrast to Haru's father, who, for all his unethical business practices, actually cares for his daughter very deep down, Haru's fiancé has no redeeming features to speak of.
- Hypocrite: Sugimura gets hostile and aggressive towards the idea of Haru staying out past curfew, jumping to the conclusion that she must be dating someone behind his back. Naturally the shadow cognition of Sugimura implies that he is actively seeing other women despite being engaged.
- Jerkass: He's a self-centered abusive bastard who only wants to make Haru his sexual plaything.
- Jerkass Has a Point: While his Evil Gloating moment above does emphasize his status as a Hate Sink, he is among the general public who is unaware of the Metaverse and thinks the Phantom Thieves were the ones who killed Haru's father. From his perspective, the leader of the group behind Kunizaku's death was dead and thus Kunizaku was avenged.
- Karma Houdini: Infuriatingly, he gets no real comeuppance for his abuse of Haru and general scumbaggery; at most, he, an already loaded bachelor, misses out on a chance to marry into even greater wealth. He's quickly eclipsed as a threat and fizzles off the Phantom Thieves' radar in the face of the late-game antagonists, and his heart goes untouched.
- Kick the Cat: Literally. He kicks Morgana in his house cat form into the wall after the latter tries to save Haru from being assaulted by him.
- No Respect Guy: At the end, once Okumura is gone, he never gets what he wanted and the other board members of Okumura Foods simply declare his engagement null and void.
- Not So Different: Unlike most of the cognitions that you encounter before this point which are merely distortions of how their Palace owners see people, Cognitive Sugimura acts almost like his real person.
- Smug Snake: He's full of himself and confident that he'll be able to get Haru's hand in marriage, as well as Okumura Foods once Okumura dies, unaware that his father-in-law considers him as much of a pawn as the rest of his workers (which is why the cognitive version turns into a robot), and a high-ranking executive in Okumura Foods knows that the "marriage contract" is a sham and is willing to help Haru get out of it.
- The Unfought: His real person isn't fought anywhere in-game. He's still a jerk even after the Okumura arc, and he doesn't appear fought as anything else, even in Mementos.
- Upper-Class Twit: He's the spoiled son of a member of the Diet, and it shows, given that it's not stated what his occupation is. His and Haru's marriage is solely so that Kunikazu can enter the political world. He also casually comments that only the privileged few of the world have the right to change its destiny, not the general public and certainly not a band of upstart thieves.
- Vague Age: He says at one point that having a high-school fiancé is a "turn-on", but the artstyle doesn't make him look that much older than Haru (who is seventeen).
- You Are Fat: In the English version, he does a somewhat passive-aggressive version of this in Haru's confidant, telling her that if she has time to spend with people like the protagonist, she should spend it at the gym losing weight. (In the Japanese version, he tells Haru to start visiting beauty salons more often.)
- Zero-Effort Boss: Downplayed; While his robot cognition can still kill you, it is merely used to demonstrate Haru's powers. It neither hits really hard nor is it really tough.
- Affably Evil: While they are obviously dangerous and manipulative people in real life, their cognition-shadows are friendly folk that can be easily socialized with... as long as you don't call them to hand out their invitation letters. If you do, they will snap and attack without mercy.
- Co-Dragons: They are all suboordinates of Shido, and are stronger than average shadows in the game.
- Degraded Boss: Three of their Demon forms can be encountered during Shido's Palace (Forneus, Hanuman, Oberon) while Yamata-No-Orochi can be encountered in Mementos Depths. Ongyo-Ki cannot be recruited in the overworld, however.
- Villain with Good Publicity: All of them are influent, wealthy people holding big positions in media and politics.
- Would Hurt a Child: All of them will flip out and attack mercilessly when the party tells them to hand out the Invitation Letters.
A pro-Shido politician who's part of his conspiracy group. Shido's cognition of him fights the party as the demon Yamata-no-Orochi.
- Evil Is Petty: He reveals that he was the mastermind behind the horrible train accident at the beginning of the game, which he did just because he wanted two specific people on the train dead and the Minister of Land, Infrastructure, Transport and Tourism thrown out of office. The lives of all the other people he mangled don't matter to him in the slightest.
- Villain with Good Publicity: He's a politician, but his party's never stated.
A member of Shido's conspiracy group. He is a kazoku, a descendant of the aristocratic houses of Imperial Japan who were forced to renounce their titles after World War II. The cognitive version of him in Shido's Palace fights the party as the demon Forneus.
- Blue Blood: His cognitive version tells the girls on how his family had this status before it was removed. It's a reference to how the Allied Forces removed the nobility status during the occupation of Japan.
- Dirty Old Man: The girls manage to secure his cognitive version's letter of introduction by dressing up in swimsuits. Once they managed to do so, he starts to get touchy-feely with Ann, who of course doesn't take it well.
- Fat Bastard: He's quite heavyset, which is fairly obvious when you see him in a swimsuit.
- No Name Given: He is unnamed over the course of the story.
- The Unfought: Hilariously Subverted. The female half of the Phantom Thieves actually manages to sweet-talk him into giving them his Letter of Introduction without a fight. However, in the process he proved to be not only an Upper-Class Twit, but enough of an Ephebophile to try to proposition Ann. The party then decides to kick his ass as a matter of principle.
- Upper-Class Twit: He believes that one's lineage is everything and is dumb enough to fall for Ann's acting.
TV Station President
A member of Shido's conspiracy group who runs a TV network company. Shido's cognition of him fights the party as the demon Hanuman.
- Early-Bird Cameo: He first appears at the celebration dinner at the buffet after dealing with Kamoshida.
- Faux Affably Evil: He's polite and attentive to Haru's proposal and actually writes his letter of introduction without a fight. Then he shows his malice when he praises Shido for getting rid her father and shifting the blame to the Phantom Thieves at the same time, causing Haru and the Phantom Thieves to attack him in anger, something he was counting on.
- Flunky Boss: He fights the party with two Garudas.
- If It Bleeds, It Leads: A firm believer in this, to the point that he gloats about making a mint off his station's coverage of Kunikazu Okumura's gruesome death to the face of the man's grieving daughter.
- Kick the Dog: While speaking with Haru, and well aware of who he's talking with, his cognitive version not only badmouths her father, but even gloats about using the broadcast of the exact moment of Kunikazu's mental shutdown for a huge ratings boost. While Haru had succeeded in getting the man's letter of introduction, she's enraged enough to demand an apology, resulting in a battle.
- No Name Given: He is unnamed over the course of the story.
- The Unfought: Subverted. Haru actually manages to talk Shido's Cognition of him into giving her a Letter of Introduction without a fight, however he stoops so low in his dog-kicking condescension to her and his Faux Affably Evil gloating about getting to broadcast her father's death on live television that she snaps at him and battle soon ensues.
- Voiced by: Joe Zieja (English)
A member of Shido's conspiracy group who runs an IT company that's been manipulating the Phantom Thieves' public image. In Shido's Palace, the cognitive version of him fights the party as the demon Oberon.
- Arc Villain: He and his company are behind the fake Medjed during Futaba's arc.
- Early-Bird Cameo: He first appears at the Wilton Hotel buffet during the Thieves' celebration dinner after dealing with Kamoshida.
- Flunky Boss: Aided by two Titanias in the boss fight against his cognitive version. He'll call more should they fall.
- The Man Behind the Man: Is the one behind the fake Medjed group.
- No Name Given: His name is never revealed.
- Psychopathic Manchild: The IT Company President may be a grown man, but his behavior is that of an entitled teen. He treats laws as obstacles to get around rather than rules to be followed, and tries to convince Futaba to follow his line of thinking. She is incensed by the comparison because she still has a moral compass.
- Punch-Clock Villain: Unlike most of the other members of the Conspiracy, the IT President is completely in the dark about the mental shutdowns.
- Small Role, Big Impact: While he's nothing short of a cog in the whole machination of The Conspiracy, the defeat of his fake Medjed causes the Phantom Thieves' popularity to skyrocket. For all he does, he only appears in two scenes throughout the game, the second of which is his boss fight.
- Villain Respect: He genuinely respects Futaba for her hacking abilities, not that it stops him from trying to kill the Phantom Thieves once they demand his letter of invitation.
- Xanatos Gambit: His original plan for the fake Medjed was to stage its "defeat" at the Phantom Thieves' hands once the deadline had passed, making them more popular so the Conspiracy could better manipulate them. Futaba's intervention was unexpected, but did nothing to their overarching scheme.
This is what seems to be an international hacktivist group who threaten a mass-hacking attack on Japan if the Phantom Thieves don't expose themselves, since they believe themselves to be the only group allowed to expose the evils of society.
In reality, this is not the actual hacktivist group but the IT Company President capitalizing on the group's name to bait the Phantom Thieves into a trap. The actual Medjed is in fact Futaba and she can actually induce a Japan-wide hacking attack all by herself.
- Badass Creed: "We are Medjed. We are unseen. We will eliminate evil."
- Bedsheet Ghost: Forms part of the logonote , but its faded appearance makes it hard to spot on the low-resolution images in the game. The anime gives a more detailed closeup, making it easier to spot.
- The Cracker: Zig-Zagged. A whole organization of them that essentially hold Japan for ransom, although the one threatening the Thieves is a phony making empty threats and thus has no such ability. The real one however, does this quite effortlessly, as shown during the Shido calling card scene where she hijacks the whole broadcast system.
- Jack the Ripoff: The "Medjed" threatening Japan aren't the original Medjed, that was Futaba Sakura, and this one is just a decoy to bait the Thieves into The Conspiracy's plan B. This is why she's able to defeat them so easily once she joins the team.
- Know-Nothing Know-It-All: They're not nearly the powerful, omniscient hacking organization they claim to be. It's just a Conspiracy-backed IT Company President capitalizing on the Medjed name to make empty threats.
- Motive Decay: Averted. It's said that they originally stood for justice, but eventually started committing random cybercrimes just to stoke their own egos. This is because they're not the original Medjed, but a ripoff group used by an ally of the conspiracy to make empty threats.
- No Celebrities Were Harmed: Medjed's Badass Creed is quite similar to that of the real-world hacktivist collective Anonymous: "Anonymous is legion. We do not forgive. We do not forget."
- Religious and Mythological Theme Naming: Named after an obscure god from Egyptian Mythology, though the name has a bit of a double-meaning, as Medjed the god was also something of an internet meme in real-life Japan. It's fitting that the geeky Futaba would choose a name like that.
- Tautological Templar: Subverted. They're against what the Phantom Thieves are doing, because in their mind, only they can deliver true justice. That's actually an empty threat and the IT Company president most obviously won't do anything even if the Phantom Thieves decided to leave "Medjed" alone.
- The Unfought: While they're the antagonists of Futaba's chapter, her dungeon is the main focus, and she defeats them offscreen. Subverted, as the person behind it is actually fought.
- Voiced by: David Forseth (EN)
A member of Shido's conspiracy group who serves as his employer's primary real-world muscle, his main job being to "clean up" any loose ends by making people disappear. In Shido's Palace, the cognitive Cleaner deals with others on the cruise ship and personally fights as the demon Ongyo-ki.
- Cleanup Crew: His cognitive version represents the criminals who clean up after Shido's crimes.
- The Dreaded: The party's quite intimidated by him, and make a point of saving him until after they get the other letters of introduction. Mixed with Gameplay and Story Integration, it's Justified; unlike the other Nobles who simply transform into Degraded Bosses, he transforms into Ongyo-Ki, the ultimate tier Persona of the Hermit Arcana and in-game, he's about as strong as the Black Mask.
- Know When to Fold Them: After he loses his fight, the cognitive Cleaner gives the letter of introduction and chooses to abandon Shido and the Conspiracy.
- No Name Given: He is unnamed over the course of the story.
- Only in It for the Money: He's only a part of Shido's Conspiracy because Shido is paying him. The moment his cognitive version views someone as strong enough to beat Shido he decides to leave, as the risk of being on Shido's side suddenly outweighs the reward. Haru notes that this is because politicians keep their relationships with shady connections purely professional, which is represented in the cognitive Cleaner's lack of loyalty.
- Serious Business: The cognitive Cleaner refuses to give the party a letter of introduction if Yusuke doesn't join as his personal tattoo artist.
- Suspiciously Similar Substitute: A powerful, high-ranking member of the Yakuza? With brightly-rimmed shades, slick-backed black hair, and a strikingly-similar ireizumi, down to how it wraps around the front of the shoulders and biceps? Daisaku Kuze, is that you? It doesn't help that both franchises are developed by SEGA subsidiaries.
- Tattooed Crook: He has several tattoos under his suit, and tries to get Yusuke to draw him "a godly phoenix."
- Worthy Opponent: His cognitive version sees the party as this after they beat him.
- Would Hurt a Child: He did threaten to kill Yusuke for not taking his offer as a tattoo artist.
- Yakuza: His affiliation (although it's unclear whether he's related to Kaneshiro), and like the mini-bosses in Kaneshiro's palace, his cognitive version takes on the form of an oni.
Shujin Academy Staff
- Contrasting Replacement Character: With the exception of Principal Kobayakawa, Kamoshida, Kawakami and Maruki, the rest of the staff at Shujin are complete opposites to the staff at Gekkoukan or Yasogami. They are more straight-laced, drawn conventionally, and don't any have "colorful" personalities or quirks. However, unlike the aforementioned teachers, all of them have big head portraits.
- Voiced by: Tomoko Fujino (Japanese)
The English teacher of class 2-D, known for her heavy makeup and somewhat provocative choice of clothes.
- Gratuitous English: Uses various English phrases in the Japanese version, and uses "Mr." or "Ms." on people in lieu of Japanese Honorifics (by comparison, Kawakami calls Ryuji "Sakamoto-kun," and Ann "Takamaki-san"). Justified, as she's an English teacher in a Japanese school. She also mentions missing California's weather at the tail end of the Rainy Season, so she's at least lived in an English-speaking nation in the past.
- Hidden Depths: A lot of Chouno's over-ambition in pressuring Kawakami and the other teachers into being more attentive at work and involved in their students' lives stems from her guilt over everything that went down with Kamoshida. She is also one of the nicer teachers to Joker.
- Jerkass Has a Point: Chouno accosts Kawakami and gives her a hard time for always leaving work early. Since Chouno does not know Kawakami's personal circumstance, from her perspective Kawakami is seemingly only doing the bare minimum in her position.
- Malicious Slander: Apparently responsible for spreading rumors about Ms. Kawakami's night job, although she doesn't seem to have any actual proof. She does stop after the protagonist covers for Kawakami.
- Moral Guardians: In Royal, you can eavesdrop on her at a bar while clearing Futaba's Palace, during which Chouno will worry about her students being seduced by the "temptations of summer" and deciding to be a "rock" and a "pillar of stability" for them. Granted, she's likely a little tipsy while saying these things.
- Reasonable Authority Figure:
- When the protagonist makes the excuse that Kawakami is actually tutoring him instead of moonlighting, she instantly believes him and compliments Kawakami on her willingness to go the extra mile for her students. This shocks Kawakami because the last time she tutored a student at her old school she was berated for 'playing favorites'.
- In Episode 9 of the anime, Kawakami mentions that Chouno helped thwart Yamauchi's plan to take charge of the track team.
The Science teacher of class 2-D, known for his rather flamboyant mannerisms.
- Biseinen: He's quite attractive for an older gentleman.
- Bunny-Ears Lawyer: Odd mannerisms aside, he's a rather competent teacher.
- Character Tics: Hiruta gestures a lot with his hands when talking to the class.
- Classy Cravat: Wears one to show his eccentric, flamboyant attitude.
- Cloudcuckoolander: A lot of what he says is either extremely poetic, or extremely odd.
- The Cynic: A lot of what he says is also extremely - or at least somewhat - pessimistic with regards to human nature.
- Fanboy: In Royal, he gushes about Akechi's intellect, dignity and charisma as the Detective Prince, and hopes to partake in some of it after learning that his students met him while visiting the TV studio.
- Fascinating Eyebrow: A near-permanent facial feature of his.
- Skewed Priorities: During the Okumura arc, he goes on a mini-rant against the Phantom Thieves, denouncing their activities for a very petty reason. It turns out that he loves eating at Big Bang Burger and is paranoid over the idea that it might end up going under because of the Thieves targeting its parent company's president. Never mind the fact that his "favorite source of junk food" is widely reported to be involved in several unethical practices...
- Smug Smiler: His default expression is a rather smug smile.
- Totally Radical: He attempts to use "hip" slang that's ridiculously out of date a few times in class. Morgana comments that the reason nobody corrects him is probably because he's obviously trying so hard that nobody has the heart to correct him.
- Voiced by: Tomohisa Aso (Japanese), Darin De Paul (English)
The World History teacher of class 2-D, known for his rather dignified presence and matter-of-fact way of speaking.
- Foreshadowing: His lecture on the French Revolution of 1789 involves a cautionary tale about the "heroic rebel" archetype — reminding his students that, far too often across the ages, those who'd instigate rebellion against despotic societies would end up turning into despots themselves. This is proven true in the Bad Ending if Joker becomes Yaldabaoth's willing accomplice, where he dooms all of Tokyo into a purgatorial cycle of corruption and illusionary hope.
- Genre Blindness: After a fashion. While he isn't particularly involved in much of anything, he, a history teacher, longs for a charismatic leader for which he could vote. Or, in other words, a strongman. In Japan. You know, the country that took two nukes for that last time it happened.
- Sharp-Dressed Man: He's quite handsome and looks pretty good in his three-piece suit.
- Totally Radical: Wouldn't be a Persona game without such a teacher, now would it?Mr. Inui: Yes... As you young folk might say, the situation is indeed quite wack. Perhaps you're wondering why I used such hip terminology, hm?
Mr. Inui: If today's youth are freely using Thieves' Cant to each other in broad daylight... Then truly, we live in wack times indeed.
Morgana: ...I've been listening to a lot of teenagers, but I'm not sure I've ever heard them say that... Still, he's trying so hard, it would be a shame to correct him.
- Voiced by: Miku Yoshikawa (Japanese), Amanda Winn-Lee (English)
The Math teacher of class 2-D, who radiates a strict aura despite her mousy-looking appearance.
- The Cynic: She has some rather pessimistic views about human nature, especially with regards to economics.
- Everybody Hates Mathematics: She's quite aware of this, comparing math to a demon that must be conquered in order to succeed in life.
- Meganekko: A downplayed example. She's not ugly, per-se, but is more on the Plain Jane side of things than conventionally attractive.
- Necessary Evil: She states that math is like a demon that must be overcome and conquered so that people can succeed and excel in their lives.
- Perpetual Frowner: Her default expression, in keeping with her no-nonsense attitude.
- Voiced by: Daisuke Matsumoto (Japanese), Peter Lurie (English)
The Social Sciences teacher of class 2-D, known for his old age and grouchy personality.
- Chucking Chalk: He does this to the Protagonist/Joker on certain days when he's feeling particularly irritable and catches Joker looking at his phone in class. If you have enough Proficiency to dodge, you'll impress your classmates and gain a small Charm bonus.Joker's thoughts: "I feel a murderous intent...!"
- Cynicism Catalyst: The main characters speculate he went through this in the past because of his drastic change in personality in Maruki's Lotus-Eater Machine, as he would've had to be the one to wish for change. The theory they come up with is that he was too kind to some delinquent students who exploited his kindness, which made him into the Stern Teacher they deal with in the present.
- Grumpy Old Man: One of his stock voice clips is him grumbling "kids these days", if you needed proof.
- Jerkass: Downplayed. He's openly disdainful towards students and never misses a chance to look down on them in some way, but never quite reaches Kinshiro Morooka's level of verbal hostility. A worse example is that when Shiho is about to commit suicide after being physically or sexually abused by Kamoshida, he ordered every student to stay in their seats and his tone of voice implies that this is because he sees Shiho's attemtped suicide as a distraction from learning.
- Killing Intent: Played for laughs. Apparently, he radiates such an aura just before throwing a piece of chalk at students who don't pay attention in class (Joker being a favorite target).Joker's thoughts: "I feel a murderous intent...!"
- OOC Is Serious Business: It's a major sign that something is really wrong in the third semester when he suddenly becomes a Nice Guy. Maruki painted smiles on his soul to make everyone happy.
- Stern Teacher: He's known to act like this in the class, especially when someone isn't listening or makes a mistake.
- Took a Level in Kindness: He's much less stern in Royal's third semester thanks to Maruki's Lotus-Eater Machine, even offering to watch Featherman episodes in class. This naturally creeps the hell out of everybody involved.
- We Want Our Jerk Back: Maruki's new world causes his personality to change drastically, and it creeps out the main characters. Ryuji admits in a chat log that he didn't like the guy, but this sudden shift in personality has freaked him out.
YamauchiAn underling of Kamoshida's who gets brought back as an advisor to Shujin's reinstated track team.
- Arc Villain: The closest thing Ryuji's Confidant has to one; stopping his manipulations of the track team forms the climax.
- Hate Sink: He's one of the biggest examples that isn't a Mementos target. The only reason why Ryuji decides not to change his heart is because he's the track team's problem.
- In Vino Veritas: Spills the beans about his plan to exploit the track team and make himself look good to a colleague when he gets drunk at a monjayaki restaurant.
- Jerkass: He's a manipulative and self-serving jerk who treats others as means to an end. Ryuji appropriately describes him as a "mini-Kamoshida."
- Laser-Guided Karma: He was interested in Takeishi because of his mom's connections; after he gets exposed, Takeishi and his mom use those same connections to bring him down.
- Obviously Evil: Unsurprisingly, Kamoshida's former crony turns out to not have the track team's best interests in mind.
- Professional Butt-Kisser: Ryuji claims he was this around parents.
- Stealing the Credit: He plans to hire a coach to revitalize the track team before taking all the credit for himself.
- The Unfought: He is never fought as a target in-game and is neutralized without a fight.
- You Have Outlived Your Usefulness: Intends to use a variant on Takeishi. While Takeishi's mother's connections are useful to him, he realizes that Takeishi is not a great runner. As such, Yamauchi intends to let Takeishi be captain for a while, and then have him suffer a Career-Ending Injury in practice.
Shujin Academy's Vice Principal
The vice-principal of Shujin Academy, who, following the death of Principal Kobayakawa, is put in charge of the school.
- Ascended Extra: Downplayed. He only appeared once in the original version, and only appears in a few extra scenes in Royal after Kobayakawa's death.
- Blatant Lies: During a school assembly, the vice-principal claim's that Kobayakawa loved the school and its students and did everything in his power to protect them. None of the students buy it for a second, especially when they all know full well that Kobayakawa turned a blind eye to Kamoshida's actions prior to his confession and was more concerned about preserving Shujin's reputation.
- "It" Is Dehumanizing: The spirit of the Trope is carried, as he only ever refers to her as "that Yoshizawa girl." Of course, we later see that this was actually a way to keep her true identity a secret from the player, but the spirit of it is still kept either way.
- Jerkass Has a Point: He's the one responsible for threatening to pull Kasumi's scholarship if she doesn't perform well in the next competition. While his hostility against fellow students and his status as a Slave to PR is indisputable, it makes a lot more sense once it's revealed that this "Kasumi" is actually Sumire going around calling herself "Kasumi" due to being brainwashed by Maruki, which would actually cause a massive train wreck on Shujin's, Maruki's and even Sumire's reputation once exposed. Kasumi's depressed to hear herself being described as useless, but acknowledges that losing her gymnastics scholarship is "not an unfair consequence" of poor performance.
- Slave to PR: Like Kobayakawa, he's doing everything he can to preserve Shujin's pristine image but he's willing to pull Kasumi's scholarship simply because she received third place in the latest competition and not first place. While his hostility is indisputable, it's probably Justified however in this specific case, since this is actually Sumire manipulated into thinking that she's Kasumi, in which not living up to her dead sister's name and the fact that she's blatantly impersonating a dead athlete probably rang alarm bells within him.
- Voiced By: Yukiko Morishita (JP), Olivia Hack (EN)
A mysterious puppet-like boy the Thieves encounter in Mementos in Royal. He's collecting flowers to better understand humans and enlists the Phantom Thieves' help in exchange for his services. His main purpose, gameplay-wise, is to provide bonuses while exploring Mementos, which include boosts to Exp, Money, and Items found, and you can exchange any flowers you find for helpful items.
- All-Powerful Bystander: Only fightable as a Bonus Boss, and aside from some story appearances and being the curator of the Thieves Den, he doesn't really do anything for the main plot. Yet in spite of this, even when Yaldabaoth and the even more powerful Takuto Maruki have full control over Mementos and the Velvet Room in turn, Jose is still able to alter Mementos to the Phantom Thieves benefit as if they don't even exist. The fact that he never fights on foot and only from his buggy nor does he even use personas, something even the Velvet Room attendants won't do, is especially notable.
- Ambiguously Human: He admits he's not human, but he looks like a little boy, and is interested in learning about humans because he's not one. He does this by collecting flowers and star-shaped stamps scattered throughout Mementos under the orders of a "certain person". He also has the same white hair and golden eyes as the Velvet Room Attendants and Shadows. Assuming "Jose" is a truncation of "Joseph", his name also fits the same Theme Naming as the rest of the Velvet Room Attendants. There's also the fact that Jose can subtly alter Mementos by striking its "pressure points" as he calls them, something no human being should be capable of.
- Badass Driver: He has to be one to survive in Mementos in his little buggy. He even fights in battle using the buggy!
- Beware the Nice Ones: He's utterly adorable and almost always in a cheerful mood whenever the Phantom Thieves meet him. He's also equally as capable of kicking their ass in his Bonus Boss fight.
- Bonus Boss: He will request to fight the party just to get an experience of humanity if his sidequest is completed. He fights the Phantom Thieves in his buggy.
- Car Fu: In his boss fight, he opens by drifting his buggy into you, hitting a random number of your active characters. Any time he gets a One More he'll do it again.
- Catchphrase: "Good job!" Just about any time the Phantom Thieves talk to him, he'll say this line somewhere, as he's heard that it's a nice phrase that humans say to each other. He'll either say, "Hey, mister!" or "Doing good?" when you encounter him in Mementos, as well.
- Experience Booster: He can use the Stamps scattered throughout Mementos to provide bonuses during battles in Mementos. He can provide up to twice as much experience and money from battles, as well as up to eleven extra items whenever the player collects a minor overworld treasure.
- Giant Space Flea from Nowhere: There is absolutely no mention anywhere of where did Jose came from, what his true intent is, or who he's serving. About the closest thing to a hint of who he serves is that said person is, in Jose's own words, "harsh, but very kind", but no solid answer is given.
- It May Help You on Your Quest: When he meets the founding four members of the Phantom Thieves, he gives them a star he found, believing it might help them somehow. At first they simply accept it because they're not sure what else to do, but the star not only allowed them to unlock their paired Showtimes, but also saved their lives in Maruki's palace by allowing Morgana to transform into a helicopter, and there was still enough magic left to allow the Thieves to perform smaller scale Showtimes in Persona 5: Scramble.
- Living Toy: It isn't entirely clear what he is, but his wooden-looking hair and ears give the impression that he's a walking puppet or figurine.
- Money Multiplier: He can also use the stamps to provide bonus cash and extra item drops at the end of Mementos battles.
- Mundane Utility: He can use his powers to convert the flowers he finds in Mementos into powerful accessories for the Phantom Thieves. During his introduction, he also transmutes some flowers into a refreshing drink, though he says it's part of his research of humans.
- Nerf Arm: All of his attacks as a bonus boss are silly and cartoony looking. They're still incredibly dangerous.
- No Pronunciation Guide: His name is pronounced with a J sound (as it usually is in Portuguese), as opposed to the usual H sound (as it usually is in Spanish).
- Precocious Crush: If his mental age matches his physical appearance, then he has a particular attraction to Ann, whom he calls "pretty lady" upon their first meeting. Morgana takes offense to this.
- Small Role, Big Impact: With his mysterious origins and only interacting in his side quest/Thieves Den, Jose doesn't play a huge role in Royal compared to others. But he also allowed the Thieves to learn about Showtimes that later continued in Persona 5: Scramble. However, the biggest impact he made is that he indirectly saved their lives when the star he gave them allowed Morgana to transform into the Monacopter that allowed them escape when Mementos started collapsing.
- Supernatural Gold Eyes: He has the same golden eye designs as the Velvet Room Attendants and can use his powers to modify Mementos and strengthen the accessories the Thieves acquire from collecting the skulls in Palaces.
Igor, the Imprisoned Master of the Velvet Room
The true master of the Velvet Room, Igor was jailed and replaced by the orchestrator of the game's events. When that orchestrator is revealed, he vanishes and Igor returns, to finally give Joker his aid.
See Persona Recurring Characters for more details.
The real Kasumi Yoshizawa. After an argument between the sisters, her twin Sumire absentmindedly walked into traffic, and Kasumi died after shoving her out of the way. The "Kasumi" who joined the Phantom Thieves is actually Sumire, who was in the throes of a breakdown from the guilt and her preexisting poor mental health until Maruki altered her self-cognition.
- Aesop Collateral Damage: While the Yoshizawa twins had a genuinely good relationship, Sumire was conflicted from the fact she couldn't measure up to Kasumi as a gymnast. It wasn't until Kasumi took the bullet for her that Sumire realized that not only was Kasumi really important to her but that Sumire herself wasn't anywhere as worthless as she thought she was. Too bad that she now had to live with the guilt of Kasumi's death.
- Ascend to a Higher Plane of Existence: During Sumire's true Awakening, she sees Cendrillion briefly turns into her late sister, implying that Cendrillon is Kasumi's reincarnation. The idea of a person becoming a Persona hasn't been touched since Kei Nanjo's butler in the first Persona.
- Beauty Mark: Has one under her right eye to differ her from the alive "Kasumi" (Sumire).
- Big Sister Instinct: Kasumi arranges most of the daily life between the Yoshizawa twins and even arranged Sumire's bedroom. She's not a good cook, however, so that role is given to Sumire. It's deconstructed, however, since Kasumi's efforts also contributed to Sumire's inferiority complex and inability to make her own choices.
- Condescending Compassion: Subverted; Sumire thinks is how Kasumi treated her, but in reality, Kasumi respected her enough to regard her as a Friendly Rival. The issue was her genuine attempts of caring came off as this because she wasn't honest about her reasons for treating Sumire.
- Cool Big Sis: Horribly Deconstructed. While Kasumi was really a sister that Sumire looked upon, that admiration degenerated into an outright mental disorder where Sumire literally wanted to become into Kasumi herself even before her Heroic Sacrifice. Kasumi's general unawareness to her sister's increasingly debilitating mental disorder didn't help matters.
- Dead All Along: Kasumi actually died a month prior to Joker moving to Tokyo, which Sojiro offhandedly mentions early in the story. However "Kasumi" would pull a Red Herring on the player after meeting her at the Odaiba where she said Kasumi's sister was the victim of the crash... and it turns out she was indeed dead as initially expected by the player.
- Death by Irony: A very tragic example. In the long run, Kasumi's caring actions towards Sumire unintentionally came off as condescending and didn't help her sister at all. This lead to the latter's gymnast skills falling behind compared to Kasumi's flawless abilities, which festered into a serious inferiority complex and suicidal depression. For someone who kept saying that people needed to help themselves out of trouble, Kasumi put herself in harms way when her "helping" pushed Sumire over the edge into running away without looking into traffic, leading to Kasumi dying instead.
- Deconstructed Character Archetype: Of The Pollyanna. Much like Maya Amano and the P3P Female Protagonist, Kasumi is an idealistic girl who always tries to look at the positive side of things. Unlike them, however, Kasumi's poor communication skills and inability to read others' feelings prevent her from realising that positivity is not always the right thing in certain situations, and it only caused more and more problems for her sister. Her attempts to cheer her sister up only end up driving Sumire deeper into her insecurities, which snowballed into the accident that killed Kasumi.
- Diving Save: When Sumire was running away in frustration, she was so upset that she didn't notice she was crossing an intersection on a red light with a car coming. Kasumi saw what was about to happen, jumping in and shoving Sumire out of the way, taking the hit from the car instead and dying as a result of the impact.
- Genki Girl: This is one of the reasons why Shrinking Violet Sumire wants to become Kasumi, considering Kasumi's more outgoing and friendly personality to be much better than her own.
- Helping Would Be Killstealing: Her reason why she (via Sumire, before The Reveal) opposes the Phantom Thieves. But hypocritically, she does arrange the majority of the Yoshizawa twin's life, including the arrangement for Sumire's bedroom. This played a part in Sumire's inferiority complex that resulted in a fit that caused her twin's Heroic Sacrifice.
- Heroic Sacrifice: She died saving Sumire from a passing vehicle after Sumire ran off in frustration. Sumire thus came to believe that she killed her sister.
- Hypocrite: Kasumi didn't support other people handling other people's matters due to her belief that it would make people over-reliant. But she didn't seem to follow it when it comes to Sumire by arranging most of her life instead of encouraging her to stand up for herself and convince her to believe in her own worth. This contributed to Sumire's depression and eventually suicidal thoughts, so much so that Sumire believed that she was nothing. It also leads to Kasumi's death as well in an ironic fashion by pulling a Heroic Sacrifice on her sister when she was nearly hit by a car for having a fit.
- Identical Twin ID Tag: To differentiate her and Sumire, the real Kasumi has a beauty mark below her left eye, her hair is dark auburn rather than bright red and she had slightly sharper eye corners.
- Innocently Insensitive: Heavily Deconstructed and Played for Drama. Kasumi meant well when trying to care for Sumire, but deciding things for her sister made the latter's confidence plummet to suicidal levels, all without Kasumi realizing it. After Sumire's frustration reaches a peak, Kasumi tries to joke a little that, as the older twin, she'll always come out on top. Not exactly the best thing to take lightly with someone suffering from a serious case of Successful Sibling Syndrome.
- Lethal Chef: During Maruki's Palace, one of the flashback scenes involves a talk with Sumire at her most self-loathing and depressed. Even then, Kasumi says Sumire's a better cook than her. In fact, one of the early breaks in the false Kasumi's cognitive overlay is her making a hideous-looking bento box, claiming she's not sure of the ingredients - and yet, it tastes great. In other words, even when she's actively trying to mimic her sister, Sumire, who can cook on her own can't cook as badly as the real Kasumi.
- Meaningful Name: Although her name's written in hiragana, one of the possible meanings of her name is the flower baby's breaths. In flower language, it means everlasting love, faith, family bonds, and self-discipline. The first three represent her strong relationship with her twin sister and her faith in her abilities, while the last meaning is suitable for her as a gymnast, who requires the ability to stay focused and discipline to oneself.
- Not Quite the Right Thing: While trying to shore up Sumire's self-confidence was admirable, Kasumi's methods came off as patronizing, controlling, and disrespectful, which only caused Sumire to resent both Kasumi and herself for being a burden. Best exemplified in their final conversation together: Kasumi tries to play up her positivity and jokes that she (as the oldest sibling) will always succeed but does this as a way to cheer Sumire up. This did the exact opposite, hitting all of Sumire's buttons and pushing her to run away in frustration.
- The Pollyanna: Kasumi is always cheerful and optimistic regardless of the situation, unlike Sumire or even Sumire as "Kasumi," with the latter only because of Sumire's very own consciousness interfering. This is also a deconstruction as well since this trope also makes her unable to see that her younger sister is not in good condition mentally, and unable to see that her actions to help her end up destroying her self-esteem.
- Poor Communication Kills: Had Kasumi been honest about how she treats Sumire, a lot of the emotional baggage her little sister faced before and after her death could have been avoided. It also could have prevented the accident that killed Kasumi, as Sumire was filled with despair to suicidal levels that she failed to notice the incoming car.
- Posthumous Character: She died in a car accident a month before the game events because Sumire was trying to run away from Kasumi and not noticing that a car is coming. She attempted to save her from the accident only to become the victim instead.
- Red Oni, Blue Oni: She had this dynamic with Sumire, even though Sumire was unaware of it. Sumire's gymnastics teacher tells her that, despite Kasumi's boldness, she used to be jealous of her sister's "delicate, graceful" style and was also very competitive.
- Sibling Rivalry: Mixed with Friendly Rivalry. Kasumi saw the gymnastic career between her and Sumire as this all along, genuinely respecting Sumire's abilities instead of looking down on her due to being inferior. Sumire is genuinely surprised when her coach reveals that revelation to her.
- Small Role, Big Impact: While she was dead prior to the events of the game and barely appears (save for flashbacks, Sumire's true awakening, and Showtime animation with Joker), Kasumi is the most important factor on Sumire's Character Development, being her greatest role model and at the same time, the very person who kickstarted her delusional thoughts. Perhaps if she weren't that airheaded in dealing with a sibling in borderline suicidal depression, then she wouldn't die, Sumire wouldn't had been got inflicted by suicidal depression to the point that she have to see Maruki (only for her to trigger his buttons and got him use Actualization on her), and the entire "ideal reality" events might not happen or happen in a different way.
- Suspiciously Similar Substitute: Her hair and facial features bear a striking resemblance to the P3P Female Protagonist and even shares a similar personality, save for Kasumi's cheerfulness not being a coping mechanism, but in contrast lacks the Female Protagonist's communication skills and ability to understand others.
- Tomboyish Ponytail: Unlike Sumire who has her hair down and a pair of fake bookworm glasses to illustrate her introverted tendencies, Kasumi has her hair in a ponytail to better portray her outgoing nature and athletic background.
- Unwitting Instigator of Doom: Her controlling tendencies with her little sister, while genuinely well-meaning, only served to undermine Sumire's already-fragile self-esteem. This paved the way to tragic events from Kasumi's own death, to Sumire's Despair Event Horizon that triggers the events of the third semester.
- Walking Spoiler: Knowing how Sumire's twin sister died and its aftermath that lead to her assuming her dead sister's identity is definitely this trope.