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This page is for tropes relating to the main characters of Persona 3, the Specialized Extracurricular Execution Squad, or S.E.E.S., as well as their appearances in Persona Q: Shadow of the Labyrinth and Persona Q2: New Cinema Labyrinth. For tropes relating to these characters in the Arena spinoffs, see Persona 4: Arena. For an index of characters from Persona 3, see here. For a full index of characters from the Persona series, see this page.

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Due to wiki policy, this page contains numerous unmarked spoilers. You Have Been Warned.

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    In General 
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S.E.E.S.

  • Achilles' Heel: All of them, with the exceptions of Shinjiro and Metis, have a critical elemental weakness that will put them in the dirt.
    • While the protagonist's weakness shifts a lot due to their changing Personas all the time, Orpheus is weak to thunder and dark skills. Messiah is only weak to dark, while Orpheus Telos has no weaknesses.
    • Yukari and Aigis are weak to thunder.
    • Junpei is weak to wind.
    • Akihiko is weak to ice.
    • Mitsuru is weak to fire.
    • Koromaru is weak to light.
    • Ken is weak to dark.
  • Acquired Poison Immunity: It's extremely strenuous traversing inside Tartarus, the reasoning is explained by Akihiko and Mitsuru after the Protagonist, Yukari, and Junpei experience its effects. Gameplay-wise, in the beginning it won't take much fights to put the Protagonist, Yukari, and Junpei into "tired" status. As the group levels up more and more their resistance to the exhaustive effects of Tartarus strengthens, but does not disappear entirely.
  • All of the Other Reindeer: All of them have something that isolated them from the rest of their peers, be it lousy parents (Yukari, Junpei, Fuuka), personal tragedy (Akihiko, Shinjiro, Ken, Yukari), bullying (Fuuka), or a plain lack of social skills (Akihiko, Mitsuru, Aigis).
  • The Anti-Nihilist: The final few months of the game reveals that in defeating the Full Moon Shadows, they essentially kickstarted The End of the World as We Know It by triggering the advent of the mother of Shadows, Nyx. For a month, they are forced to make to decision to either suffer a painless death at the cost of the whole world, or fight against Nyx with everything they have just to get one last chance at making things right. To get the best ending, you pick the latter option.
  • The Atoner: Yukari and Mitsuru take this role, for their fathers.
  • Badass Crew: Badass enough to take over anything rotten that comes in their way. They also fight the personification of death itself as well as the combined destructive thoughts of humanity and win, both times.
  • Beauty, Brains and Brawn: Yukari/Mitsuru, Fuuka, and Aigis is this respectively. The Female Protagonist represents all.
  • Boke and Tsukkomi Routine: Yukari plays the tsukkomi to Junpei's boke.
  • Character Development: Yes, and plenty too. The wonderful thing is their growth as individuals as well as a team is not just highlighted, it's portrayed realistically.
  • Childhood Friends: Akihiko and Shinjiro grew up in the same orphanage.
  • Color-Coded Characters: Light blue for the Protagonist, pink for Yukari, dark blue for Junpei, red for Akihiko, magenta for Mitsuru, green for Fuuka, yellow for Aigis, brown for Koromaru, orange for Ken and purple for Shinjiro.
  • Combat Medic: Yukari and Ken fill this role. Both can learn all the healing spells and its strongest variants, as well as the Samarecarm revival. Though Yukari learns these spells slightly faster than Ken.
  • Cooldown Hug: The Protagonist can give one to Yukari, after she finds out about her fathers involvement in creating the Dark Hour.
  • Crucified Hero Shot: After being betrayed, S.E.E.S. (barring Aigis and Koromaru) are chained like this.
  • Dare to Be Badass: They don't run away from death, they face it head on and fight against it.
  • Deadpan Snarker: Yukari and Junpei can snark quite well at each other.
  • Determinator: Yukari being the team's biggest example. While her belief in her dad gets extremely tested within the game's events and even before that, finding out her dad's innocence strengthens her resolve to eliminate the Dark Hour to the point that she flat out refuses Ryoji's damned if you do, damned if don't ultimatum while the rest of S.E.E.S. are left confused and distraught; though she may be scared, even imminent death is not enough to shake her new found will. As a team they fight the personification of death fully knowing they might lose, and they win-but not without a great cost. After that, they end up fighting the combined destructive thoughts of humanity and ultimately win.
  • Elemental Powers: Barring the protagonists (who can wield them all), Fuuka (who doesn't fight), as well as Aigis and Shinjiro (raw physical damage), the other S.E.E.S. members each have a specialty:
    • Junpei specializes in Agi spells.
    • Yukari specializes in Garu spells.
    • Akihiko specializes in Zio spells.
    • Mitsuru specializes in Bufu spells.
    • Koromaru specializes in Mudo spells, with additional access to Agi spells.
    • Ken specializes in Hama spells, with additional access to Zio spells.
    • Metis doesn't specialize in anything, but she does have access to single-target Garu and Bufu spells.
  • Elemental Rock–Paper–Scissors: All characters (except Fuuka) have varying weaknesses and resistances to different elemental attacks, with their main element being the one they resist by default. Evolved Personas outright block their main elements. Persona Q: Shadow of the Labyrinth gives all but the Protagonist, Ken, Koromaru, and Shinjiro resistance to another element when their Personas evolve.
    • The Protagonists, of course, can be weak to, resist, block, absorb, or reflect any element depending on their active Persona. Orpheus is weak to electricity and darkness and neutral towards everything else. Orpheus Telos resists every element, while Messiah reflects light, is weak to darkness, is neutral to all types of physical damage, and resists everything else.
    • Yukari resists wind and is weak to electricity. Isis also resists darkness in Persona Q: Shadow of the Labyrinth.
    • Junpei resists fire and is weak to wind. Trismegistus also resists light in Persona Q: Shadow of the Labyrinth.
    • Akihiko resists electricity and is weak to ice. Caesar also resists cut-type physical damage in Persona Q: Shadow of the Labyrinth.
    • Mitsuru resists ice and is weak to fire. Artemisia also resists light in Persona Q: Shadow of the Labyrinth.
    • Aigis resists pierce-type physical damage and is weak to electricity. Pallas Athena also resists wind in Persona Q: Shadow of the Labyrinth.
    • Koromaru blocks fire and darkness, and is weak to light.
    • Ken resists light and is weak to darkness.
    • Shinjiro and Metis are neutral towards everything.
  • Enlightenment Super Powers: Each S.E.E.S. members Personas transforms after they come to an inner realization and grows from there. Whether they be from a renewed will to fight, a renewed will to live, or a renewed understanding.
  • Escapism: It's heavily implied in-game that Junpei is torn about the Dark Hour disappearing as he uses it as an escape from his normal life. Akihiko also uses it as a distraction to grow stronger, and as a way to forget about failing to protect his younger sister.
  • Fanservice: The female members of S.E.E.S gets hit hard by the Male Gaze.
    • High-cut bikini armor for Yukari, Mitsuru and the female protagonist; and maid outfits including Aigis, which is considered battle proof.
    • Yukari gets an animated shower scene in their third full moon operation at a Love Hotel. She then comes out of the shower later on, only wearing a towel.
    • Again the female members of S.E.E.S. wearing bikinis in the Yakushima event gets some fan fare from Junpei, the player is even given the choice on who they think which girl looks the hottest in their swimsuits. Yukari, Mitsuru and the female protagonist's swimsuits also become available for purchase as usable battle armor.
    • Finally in their school trip to Kyoto, the guys with the help of Junpei and Ryoji "accidentally" find themselves still in the hot springs after it was change to a women's only bathing time. Naturally the victims of this deed is the female members of S.E.E.S., the girls feeling somethings amiss then checks the hot springs for any intruders. The situation then transforms into a mini-game where you try to avoid Yukari and Fuuka from spotting the guys, win and the guys get to perv on the girls, lose and Mitsuru will execute them for being a bunch of pervs.
  • Fire-Forged Friends: Inevitably happens after all the trauma and fights both in and out of the battlefield, that they've endured together. Particularly Yukari and Mitsuru's relationship blossoms into this after a frosty start. The bond they develop with each other ends up saving them both.
  • Gender-Equal Ensemble:
    • While the game leans towards more male members at the beginning of the game, by its mid-point, after Shinjiro's death, the team totals to four guys and four girls.
    • Averted if the player picks the female protagonist, in which case the women will outnumber the men on the team at all times save for the brief window when Shinjiro is in it, and even then only if you count Koromaru as a man.
  • Go-Getter Girl:
    • Yukari and Mitsuru. Yukari is one of the Archery Club's most proactive members even after joining S.E.E.S.; she herself also handles the necessary paperwork needed by the school council to run the club. In Persona 4 Arena Ultimax, Yukari balances her time as a college student, fashion model and television actress. She still helps Mitsuru, albeit in a part-time basis as a member of the Shadow Operatives. Mitsuru balances her duties as a member of S.E.E.S. with her duties as a member of the Fencing Club as well as being the school council president, all the while maintaining high grades. In Persona 4 Arena Ultimax she is the leader of the Shadow Operatives.
    • The female protagonist also has the potential to be this; she's the leader of S.E.E.S and she can become a member of the student council, a member of the tennis or volleyball club, a member of the cooking club, a member of the fashion club, she can join the library or health committee, hold down a part-time job and get consistently high grades. She has the potential to balance all of this while maintaining several close friendships, and even a relationship.
  • Heroic BSoD: The team suffers this four times:
    • The death of Shinjiro greatly affects Akihiko and Ken and they wish to avenge him by ending the Dark Hour, awakening their Ultimate Personas. In the movie, Makoto becomes guilty over causing Shinjiro's death after he hesitates during the battle against the Fortune and Strength Shadows, which prolongs the fight enough that SEES is unable to help against Takaya.
    • After realizing that Ikuksuki lied to them that the Dark Hour will end if they defeat the twelve Full Moon Shadows, the team sees no reason to continue their expedition in Tartarus for a while as they have no idea on what to do now.
    • After Ryoji reveals that the world will come to an end in a few months, everyone falls into depression until they regain their will to live.
    • The death of the Protagonist is the greatest blow for them. For weeks, the group slowly falls apart and everyone hopes to forget everything that has happen over the past year by moving forward with their lives. The sudden appearance of Metis and them being trapped within the Abyss of Time is more of a forced cooperation than the team coming back together. The group eventually faces each other in battle when they are unable to decide what to do with the keys they acquired.
  • Heterosexual Life-Partners: Yukari and Mitsuru develops such a bond, which gets thoroughly explored in both The Journey and The Answer as well as in the game's spin-off Persona 4 Arena Ultimax. Yukari's Social Link with the female Protagonist accumulates to this, as they grow so close that Yukari puts off finding a boyfriend, so that she can spend as much time with the female Protagonist as possible. If the female Protagonist doesn't romance anyone, she will spend Christmas with Yukari (Fuuka also tags along).
  • Hidden Depths: As part of their Character Development there's more to the members of S.E.E.S. than meets the eye.
  • Hotter and Sexier: They were a good-looking bunch to begin with, but in the game's spin-off, Persona 4 Arena Ultimax, the S.E.E.S. members went from hot to smokin' hot.
  • An Ice Person: Mitsuru's specialty is hard hitting ice spells.
  • Idle Animation: Each character has one in battle.
    • The Male Protagonist uses his sword to slash in front of him.
    • The Female Protagonist lowers her naginata to her side and taps her foot.
    • Yukari will cautiously look from side-to-side.
    • Junpei will swing his sword around like a baseball bat.
    • Akihiko cracks his neck.
    • Mitsuru flips her bangs away from her face.
    • Aigis spins her unused hand. She will also sometimes make a peace sign from said hand.
    • Ken twirls his spear.
    • Koromaru scratches himself.
    • Shinjiro rests his axe on his shoulder and taunts the enemy.
  • Implausible Hair Color: Most of the members of S.E.E.S. have some notable hair for a cast of entirely Japanese kids, for whom none are ever being said to employ some kind of dyeing. The exceptions are Shinjiro and Junpei's dark brown/grayish hair and the female protagonist's reddish-brown hair, although her eyes are a very implausible bright red. As Aigis is a Fembot, her blonde hair and blue eyes also make her an exception.
    • Akihiko has a full head of grey hair. He's in his late teens and there's no indication that he had gone grey naturally that early, so he was apparently born with it.
    • Mitsuru's hair is very, very red, but not so odd as to be questionable as it's a shade that's easily replicable via dye. It's notable for her though, because not only is it naturally that shade (as flashbacks in The Answer attest to), but it's naturally very curly to boot, as she had drill hair pigtails as a child.
    • Fuuka's teal blue bob cut, like Mitsuru and Akihiko, it's natural.
    • Yukari and Ken are a peculiar case since theirs aren't all that unique in color, however natural light brown hair is a rarity, at least for Japanese people.
    • The Male Protagonist has a deep blue mop of hair, whether or not this is meant to represent "black" (as in a lot of anime) is unsaid.
  • It's Personal: The creation of Tartarus and the Dark Hour has strong ties to the members of S.E.E.S. they each have their own personal reasons to see it gone for good...or keep its existence. They either have a family member that caused its creation (Yukari and Mitsuru), were victims of it (Yukari, the Protagonist, Fuuka, Ken, Koromaru, Shinjiro and later on Mitsuru) or were created because of it (Aigis). Yukari lampshades this when she reveals why she fights and theories on how she got her powers to the Protagonist in Yakushima. Her heart to heart with Mitsuru in December also lampshades this. Lampshaded again by Yukari in the P3 side of Persona Q, were she ponders with Junpei about the rest of the team's reasons for fighting against the Dark Hour, inside the "Evil Spirit Club" labyrinth.
  • Light 'em Up: Ken's specialty is instant-kill light spells.
  • Losing the Team Spirit: Ikutsuki's betrayal and the death of Mitsuru's father has this effect on them. It happens again in The Answer; when the Protagonist dies following the events of The Journey, the team begins to drift apart almost immediately, and the sense of regret and despondency is practically tangible. At the beginning of the game when the cast is getting together to hand in their evokers, Akihiko and Yukari don't even bother showing up.
  • Meaningful Name: The names of each member is heavily applied into their characteristics, story and actions. (See their individual pages below for more information).
  • Morphic Resonance: The manifestation of S.E.E.S. Personas is a combination of their owners inner feelings and some of their characteristics from the myths they originated from, this trend continues to their ultimate Personas.
  • Nice Guy: The male and female protagonists are this through and through, Yukari is very easy-going and generally kind to her peers, Akihiko stands out as a caring and straightforward guy, and Fuuka is this so much that she holds absolutely no grudges against Natsuki, the girl who bullied her and locked her in the gym, resulting in her being trapped in Tartarus.
  • Non-Uniform Uniform: Each member of S.E.E.S. barring the two versions of the main character and Aigis wear the Gekkoukan High uniform with their own twist. It's also worth noting that they wear their Winter school outfits during Tartarus excursions even in the Summer:
    • During the Winter season Junpei swaps out the white dress shirt and ribbon tie for his own blue dress shirt. He also wears a personal belt with chain wallet, and sports a hat even when indoors on campus. In the Summer he seemingly wears the regulation white dress shirt, but keeps it unbuttoned and wears a blue undershirt of the same shade as the dress shirt he normally wears in the Winter.
    • For the Winter Yukari swaps out the black top with a distinct pink one and wears black socks instead of the regulation whites. In the Summer, she simply keeps her pink top wrapped around her waist and ditches the red ribbon bow.
    • Akihiko would be nearly regulation no matter what season if it wasn't for his red vest and the fact that he never wears the blazer even during the Winter.
    • Mitsuru, like Yukari, doesn't wear the regulation black top; but unlike her doesn't replace it with anything and just goes around in a white dress shirt with the red ribbon bow (likely not regulation as the collar type is quite different if compared to Aigis, Yukari, and the FeMC's). She also swaps out the white socks and loafers for full length hi-heeled boots. The only clearly regulation item she wears is her skirt and the bow. In the Summer she sticks to the same look, but picks a short sleeved variant of her unique white top.
    • In the Winter Fuuka drops the red ribbon bow and the white dress shirt, but keeps the black top. Instead she wears her own shirt underneath that matches the color of her hair. She also chooses to wear a set of white leggings instead of socks. In the Summer, she switches out the previous top with what looks a like a light turtleneck (again, of the same color as her hair) with a white top over that.
    • Ken wears a bright orange zip-up hoodie underneath the blazer (he does wear the regulation white dress shirt and ribbon tie under that) and sports a pair of dress shorts and white sneakers. During Summer months, he'll opt for a sleeveless variant of his hoodie.
  • Not So Different: Yukari and Mitsuru. They're both charismatic, hardworking, talented and driven young women, and though they're not overtly obvious about it they constantly worry about the teams morale. Their families had a hand in creating the "Dark Hour" and ended up victims of it, arguably they grow the strongest desire to eliminate it. They're also closest to their fathers, them being part of their main driving force to destroy the "Dark Hour" once and for all.
  • Opposing Sports Team: In Persona 5: Dancing in Starlight. Since Caroline and Justine's objective is to prove that their guest is a better dancer than Elizabeth's, S.E.E.S. assumes this role offscreen.
  • Platonic Life-Partners: The female Protagonist and Junpei's relationship develops into this, while Junpei is the most overt example, the female Protagonist can also be this with the other male members of SEES if the player chooses their friendship routes.
  • Power of Friendship: Plays an integral role in the story as well as in gameplay. This is the reason why the Protagonist was able to use his soul as a barrier to seal Nyx.
  • The Problem with Fighting Death: Played around with. Near the end of the game, it's revealed that S.E.E.S. is directly responsible for triggering the end of the world, and in the True Ending, they all decide to fight against it with everything they've got, regardless of whether or not they'd win or lose, fully aware of how futile their efforts might be in the end. The only way they manage to beat back the Big Bad is thanks to the protagonist's bonds with others giving them an 11th-Hour Superpower, and in the end this doesn't even destroy Nyx—it merely seals her away. Worse yet, the Great Seal which blocks Nyx from the rest of the world comes at the cost of the protagonist's life.
  • Ragtag Bunch of Misfits: SEES is composed of a New Transfer Student, a vivacious young woman, the Class Clown, a Boxing Battler, the Student Council President, a Shrinking Violet, a Tag Along Kid, a Bruiser with a Soft Center, a Robot Girl, and a dog.
  • Ridiculously Human Robot: Played straight by Aigis.
  • Second Year Protagonist: The Protagonist, Yukari, Junpei, Fuuka and Aigis are all second-year high school students.
  • Sempai/Kohai: The Protagonist, Yukari, Junpei, Fuuka, Ken and Aigis are the Kohai to Akihiko, Mitsuru and Shinjiro's Sempai.
  • Sentai: Ken is a BIG fan of of these types of shows even though he tries to hide it, the Protagonist can catch a new episode every Sunday of Phoenix Ranger Featherman R in the dorm, not to mention Yukari becomes one, as the lead ranger no less in the shows reincarnation Phoenix Ranger Featherman V, in the games spin-off Persona 4 Arena Ultimax, much to Kens delight. The references stems back to Persona 2.
  • Shock and Awe: Akihiko's specialty is devastating lighting spells.
  • Shown Their Work:
    • The Protagonist initial Persona Orpheus is depicted using a harp just like the original did in his myth.
    • Yukari's initial Persona Io is bound to a floating heifer, the original Io was turned into a cow by Zeus. Her ultimate Persona Isis is depicted wearing the headdress of Hathor, Isis' daughter in law, both also share themes as motherly goddesses and carers of the dead (coincidentally Io and Hathor also share the same cow motif). Yukari's Isis being posed with outstretched wings is a callback to one of the goddess Isis' original wall paintings, were she displays a similar pose.
    • Junpei's intial Persona Hermes has a the letter "H" below his neck, he also has gigantic wings as reference to the original Hermes' job as the messenger of the gods.
  • Squishy Wizard: Yukari may have the lowest health of the team but her high magic stat and large SP pool means she can heal her allies and blow away her enemies and keep it up for days if she has too.
  • Status Buff: Aigis and Mitsuru learn both party and self buffing moves respectively.
  • Tears of Joy: Everyone after seemingly defeating Nyx, becomes a Tear Jerker after the cost of said win is revealed.
  • ¡Three Amigos!: Mitsuru, Akihiko and Shinjiro were the first members of S.E.E.S., the next generation members - mainly the Protagonist, Yukari and Junpei - also play this trope. Not only are they the most recent and newest members of S.E.E.S. all three also belong in the same class. The games official artwork even lampshades this, featuring only the Protagonist, Yukari and Junpei with Thanatos.
  • Through His Stomach: Yukari offers to cook for the male Protagonist after she invites him to join her on hike to the mountains in her Rank 7 Social Link, boasting that she's not just a decent cook but a pretty good one.
  • Tomboy and Girly Girl: Yukari plays the girly girl to Mitsuru's tomboy. Yukari also plays the tomboy to Fuuka's girly girl, lampshaded by Junpei who mentions that Yukari should act like the very feminine Fuuka.
  • Took a Level in Badass: Not that they aren't badass already, they just reach a whole new level after their Personas manifest into their ultimate forms.
  • Trademark Favorite Food: A mild case. The S.E.E.S girls, but more so Yukari seem to be very fond of sweets. Akihiko and Junpei are a fan of beef bowls and Ken drinks a ton of milk so that he can grow taller.
  • True Companions: The Ragtag Bunch of Misfits slowly but surely turns into one big family.
  • Übermensch: After it's revealed that their actions essentially triggered the literal end of the world, the whole of S.E.E.S. finds themselves terrified for the fate that awaits them, unable to know what to do with themselves any longer. But as the whole city begins to succumb to nihilism and despair due to Takaya's cult, the team recovers with a new resolve to fight for their futures with everything they have, come what may.
  • Unbelievable Source Plot: Personas? Tartarus? The Dark Hour? Shadows?
  • Unwitting Pawn: To Ikutsuki turns out defeating all the Arcana Shadows was a really bad idea. Also Eiichiro Takeba, Yukari's dad were the video he recorded and left behind preventing anyone from going after the Arcana Shadows, was manipulated by Ikutsuki to say the opposite. The doctored video was then played in Yakushima, triggering Yukari's breakdown.
  • Vitriolic Best Buds: Yukari and Junpei's relationship is outwardly this, and it gets quite the focus in Persona Q.
  • Wake Up, Go to School, Save the World: Played extremely straight, the Dark Hour happens every night, starting at midnight for an hour transforming their school into Tartarus, finishing at 12:01 a.m. the members of S.E.E.S. then have to drag their tired selves back to the dorm to wake up early and go back to school. Lampshaded by Yukari and Junpei when they say to Aigis that they want to sleep more after S.E.E.S. disbands.
  • We Were Your Team: S.E.E.S. falls apart hard in the aftermath of the Protagonist's death. This is a major plot element in The Answer, to the point that the group actually descends into infighting when faced with the decision of how to use the Keys of Time.
  • Worf Had the Flu: At the start of the The Answer, S.E.E.S has lost all the skills they've learned over the past few months. This can be explained by the fact that they have not been fighting since the final boss, and as a result, their skills have become rusty.

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The Protagonists

    Both 

Tropes As Applied to Both Protagonists

  • The Ace: Both are capable of summoning multiple Personas, is seen as The Reliable One by all of their teammates, is the best player on whichever sports team they decide to join, and is a Chick Magnet/Dude Magnet. Junpei acknowledges this as well.
  • All-Loving Hero: Dialogue for the female protagonist definitely plays this straight, although you can be pretty rude (and, yes, you will be called out for it). Social Links indicate that they are very understanding towards others. The diversity of their social links, from an elderly couple, classmates, a Corrupt Corporate Executive, a Dirty Old Monk, as well as the strangest members of SEES (a dog and a robot) show that they have the capacity to care for pretty much anyone.
  • Archnemesis Mom: Their other main Persona, Thanatos, is the son of Nyx in Greek Mythology.
  • Asleep for Days: The awakening to their Persona ability puts them out for a week.
  • Asleep in Class: In the game, they have the option to sleep in class. Doing this cures their Tired/Cold status and can change it to Great.
  • Asskicking Equals Authority: Easily the best fighter in the group as well as the most versatile, which is why they're leader of the combat team. To the point where it's lampshaded by their courage title becoming Badass when maxed out.
  • Barrier Maiden:
    • They possesses the ego fragment of the Nyx Avatar while all of its powers are split.
    • Not to mention becoming the Great Seal to prevent Erebus from contacting Nyx.
  • Battle Couple: When romancing any members of the party.
  • The Berserker: Thanatos fighting style is depicted as this. It destroys the first Full Moon Shadow by crushing it into smithereens. In the fourth anime movie, it doesn't give Nyx Avatar any offense as it kept attacking it with its sword. It then rips one of Nyx Avatar's wings before blasting it with Agidyne several times at point blank range.
  • Big Eater: Both are depicted as heavy eaters. Most of their Social Links often take place in restaurants or eateries.
    • The male protagonist can keep up with the Gourmet King and Mamoru in eating. Only Elizabeth outdoes him, during their date, but she does so in a way that indicates he managed to keep up through seven straight meals. In Persona Q, he's noted for eating several plates of yakisoba, while a side quest in Persona Q2 involves him getting into a donut eating contest with the P4 protagonist over this fact.
    • The female protagonist is noted by others to have quite the appetite. Junpei's impressed on how much she can fit so much food in her body during his Social Link. In the Drama CD, she orders a lot of food, with Yukari remarking how it's too large an order for her.
  • Big Sleep: At the end of the epilogue, he/she dies as he/she goes to sleep.
  • Body Horror: During their Awakening, Thanatos suddenly bursts out from Orpheus from the inside, with its arms coming out through Orpheus' head.
  • Book-Ends: The final Persona the Protagonists obtain is an upgraded form of the first Persona they obtained.
  • Broke Your Arm Punching Out Cthulhu: He/She sacrifices all of their life energy to create a seal for Nyx. He/She manages to hold out until graduation before dying on the roof.
  • Call-Back: The Japanese name of Orpheus Telos is Orpheus Kai, which means Orpheus Modified. This is a callback to Persona 2, in which the Japanese name of a Prime Persona is Modified Persona, indicating that Orpheus Telos can be considered the Prime form of Orpheus.
  • Chronic Hero Syndrome: Thanks to the Social Links and searching for the Lost Ones in Tartarus, they more or less develop this. Some of Elizabeth/Theodore's requests also require things like feeding a stray cat or watering a drying-up flowerbed.
  • Cloud Cuckoo Lander:
    • The male protagonist can be a bit over the clouds at times:
      • One example from Persona Q is when he drinks from a tea set found by the party, which they suspected was dangerous. His excuse? He thought he was at Chagell.
      • Some examples from the movies include him attempting to stop a train using a video game as reference, and when he's at Yakushima he tries imitating a crab walking sideways.
    • Q2 shows that the female protagonist, like her male counterpart, can be a little airheaded and goofy even in tense situations. She is easily excited to be an honorary Phantom Thief, from pretending to be a cop to knocking out a cop using a karate chop that she learned from TV. In fact, while the the Phantom Thieves are complaining to be in the sewers, she is the only one who is having fun.
  • Contrasting Sequel Main Character: Their school life is more explored than the protagonists of the previous two games, who didn't really deal with school life at all.
  • Conveniently an Orphan: No parents to get in the way of adventuring. They apparently died during the disaster ten years ago.
  • Cosmic Plaything: Their parents died when they were six, leaving them as orphans. The embodiment of death is sealed inside them, biding its time until it can return to full strength. They would later give their lives to become a Barrier Maiden to prevent the world's death wish from reaching Nyx, essentially barring their souls from reaching the afterlife in the process.
  • Crucified Hero Shot: A further reference to their role as a Messianic Archetype. The female protagonist does this when she performs a Fusion Spell and the Great Seal. Said Seal had the appearance of the Male Protagonist with his arms outstretched and with bindings of barbed wire.
  • Curb-Stomp Battle: When it first appears in an animated cutscene, Thanatos completely destroys the Magician Shadow with little effort. It also gives Nyx Avatar a hard time in the fourth movie.
  • Cutscene Power to the Max: Orpheus is rather weak and will be removed after a few months. When Aigis first summons it however, it is capable of defeating Metis when Pallas Athena, an Ultimate Persona mind you, is unable to. Following this, however, it becomes a weak Persona again.
  • Dark Is Not Evil: Their second Persona, Thanatos, is the Greek personification of Death.
  • Death Seeker: It's implied for both that they have a death wish on some level.
  • Definitely Just a Cold: During the epilogue, the gameplay notes that the MC is quite tired, but doesn't mention it as being very serious. A few days later, he/she's dead.
  • Did You Just Punch Out Cthulhu?: In the Good Ending, after the group fails to eliminate the Nyx Avatar, the protagonist travels to confront Nyx in person and manages to replace the seal on Nyx.
  • Divergent Character Evolution: The male and female protagonists get differing characterization and Ultimate Personas in Q2. The male is his usual moody, quiet self, and gets Orpheus Telos as his Ultimate, while the female is far perkier and gets Messiah as her Ultimate.
  • Eleventh Hour Super Power: After the fight with the Nyx Avatar, they eventually stand up and take the fight directly to Nyx, a fight where concentrated death is used on them every turn but doesn't do a thing. The fight finishes when they uses their own soul to seal Nyx.
  • Extracurricular Enthusiast: A sports club (kendo, swimming or track & field for MC; tennis or volleyball for FeMC), the student council, the sewing club, the cooking club (FeMC only), a culture club (MC only), committee work (FeMC only) and a club dedicated to fighting manifestations of the repressed human psyche.
  • Fusion Dance: With the power of the Wild Card, they are able to create stronger Personas by fusing two or more Personas. The most notable being their Ultimate Persona, Messiah, which is created by fusing their two main Personas, Orpheus and Thanatos.
  • The Hero: Your best fighter, both for physical and magical attacks, as well as intellectually and socially capable.
  • Heroic BSoD: In the game, they both seem to avoid this, but the game text states this happens after Ryoji explains who he is and presents the choice to kill him.
    Narration: You cannot think clearly. How does a person choose the way he will die?
  • Heroic Sacrifice: They uses their soul to create a seal to stop Nyx.
  • I Am Who?: Aigis sealed the Nyx Avatar inside him/her as a child.
  • Instrument of Murder: Orpheus uses its harp both to cast spells and as a melee weapon.
  • Jack-of-All-Trades: The compendium describes Orpheus Telos having "endless possibilities", referring to the fact that its skill set is completely customizable and that it only learns skills from the Personas that fuse into it.
  • Messianic Archetype: Their ultimate Persona is actually called Messiah, and at the end of their journey, they sacrifice themselves after leading the group forward. In addition, the Male Protagonist's appearance on the Great Seal resembles Jesus Christ when He was crucified. To further relate the Protagonist with Jesus Christ, most of Messiah's skills that it learned naturally are a reference to Christ Himself (Salvation, Absorb Pierce, Enduring Soul and God's Hand). Absorb Pierce could be a reference in which Christ was pierced with the Spear of Destiny while Enduring Soul likely references Christ being resurrected three days after He died.
  • New Transfer Student: Starts the year by transferring into the school without knowing anyone.
  • Parental Abandonment: Their parents died in an accident. It was caused by the explosion at the Kirijo labs.
  • Pink Girl, Blue Boy: The color themes for the menus are blue for the male character and pink for the female.
  • Playing with Fire: Their initial Persona Orpheus starts with an Agi skill, made more powerful in the movie.
  • Power-Strain Blackout: Collapses and is unconscious for several days after summoning their Persona for the first time.
  • Red Oni, Blue Oni: The female protagonist is the Red Oni to the male protagonist's Blue Oni.
  • The Reliable One: Along with being the Living Emotional Crutch for their Social Links, they're also made the field leader and can become Mitsuru's assistant in the Student Body Council. On top of that, they also join a few clubs, and can achieve top grades in their class. It's that kind of game.
  • Resigned to the Call: They didn't exactly move to Iwatodai expecting anything out of the ordinary, although it is implied that they are used to experiencing the Dark Hour. Some of the lines the player can choose at the beginning also express uncertainty about being a Persona user and the field leader. As time goes on, they becomes used to fighting shadows, a development noted by Pharos.
  • Schrödinger's Player Character:
    • In Portable, the player has the option to play as either one of them, and neither one appears in the other route. This is even carried over to side materials; the FeMC's only CD Drama appearances have her as the leader, and the stage play has two versions with a male and female lead, coinciding with different performance dates.
    • Persona Q2 reveals that both protagonists are the same person from different worlds with their gender being the only difference.
  • Silent Protagonist: Downplayed since they both shout to call their Personas, but averted in Persona Q for the male character if you choose the P4 side, and averted for both the male and female protagonists in Persona Q2.
  • Star-Crossed Lovers: With anyone they romance.
  • Suddenly Voiced: Should the player choose the P4 route in PQ, the male protagonist is fully voiced. The trend continues in PQ2 alongside the female protagonist getting voiced as well. The male protagonist is also fully voiced in the movie adaption as well as in Dancing In Moonlight.
  • Superpower Lottery: They're the resident Wild Cards. That alone would be enough, but they also have the unique ability to summon two Personas at once for a fusion attack. (In Portable, this is turned into expendable items to be used.) They also gain access to the Universe Arcana, representing understanding of the purpose of life and their own lives in relation to all, which is what allows them to seal Nyx, especially notable for the fact that it is clearly distinguished from the World Arcana which most of the other protagonists (their direct successors, the MCs of Persona 4 and 5 for example) achieve and they are the first person seen attaining and using it. Igor even notes that he has never seen another power like the protagonist's.
  • Übermensch: In the True Ending, it's clear that they, above all the other protagonists in the Persona series, embody this ideology the most. Faced with the certainty of their death due to the coming of Nyx, they endure a whole month of seeing their friends and their whole city slowly succumb to despair and nihilism—and while their friends do come around in the end, it is ultimately the protagonists' will to keep fighting despite the odds that grants them ultimate power, giving them the strength to fearlessly perform a Heroic Sacrifice to save those whom they cherish most.
  • We Cannot Go On Without You: If they die, it's Game Over. This is justified in that they're the seal for Death, who will bring about The Fall if unleashed, but you don't learn this until shortly after it stops being true, at which point... absolutely nothing changes, and it's still Game Over if you die because they're the only one that can beat Nyx.
  • World's Strongest Man: After obtaining the Universe arcana, they become one of the strongest beings in the Persona series, and the strongest player character bar none. Since Nyx cannot be killed, them being able to seal Nyx away, and the enlightenment they receive from said feat, make them more powerful then any protagonist since. Even Igor is surprised at how powerful they become.
  • You Are Better Than You Think You Are: To Aigis twice in the last movie. The first time is when she blames herself for sealing Death into him. The second time he does this is to talk her down during her suicide attempt, with much more success.

    The Male Protagonist 

Male Protagonist/Makoto Yuki/Minato Arisato/Sakuya Shiomi

https://static.tvtropes.org/pmwiki/pub/images/p3p_maleprotagonist_cg.png
Click here to see Orpheus 
Click here to see Orpheus Telos 
Click here to see Thanatos 
Click here to see Messiah 

Weapons: One-handed swords note 
Voiced by: Yuri Lowenthal (English), Akira Ishida (Japanese)
Live actor: Shouta Aoi

The local Heroic Mime of 3. His parents died ten years prior to the events of the game and he has moved around a lot as a result. He has an affinity with the Fool Arcana and begins the game with the persona Orpheus. More impressively, he also possesses the rare Wild Card, which allows him to store multiple personas. He can also wield various weapons, but defaults to a one-handed sword. (In the PSP port, this is his only usable weapon type.) In general, he is very calm and responsible, in contrast to Junpei and numerous NPCs who behave like typical high school students. Although quiet, he has significant leadership skills and can think and plan in the midst of battle.

He is transferred into the Gekkoukan High School in his second year of high school. Upon arriving at his new dorm during the Dark Hour, he is asked by Pharos to sign a contract which states "I chooseth this fate of my own free will." Within days of moving into the dorm, he has his first encounter with the Shadows and awakens to his power. After being recruited into SEES, he's appointed as field leader by Mitsuru and Akihiko due to the ease with which he is able to summon his Persona, a position which eventually becomes permanent. He also visits the Velvet Room, and has periodic chats with Pharos, the mysterious young boy who initially presented him with the Velvet Room contract.

In the game's opening scenes, he's seen wearing headphones and listening to "Burn My Dread", the theme song of 3.


  • Adaptational Badass: Not for him, but his initial Persona Orpheus was beefed up to make him more prominent in the movies. In the game, his weak level 1 status plus 2 major weaknesses (Zio and Mudo) made him only useful at the start of the story, with players quickly moving on to other Personas ASAP. In the movie, he's Makoto's main Persona and he even got to throw a few hits at the Magician Full-Moon Shadow before Thanatos came along to finish the job.
  • Alliterative Name: His name in the stage play adaptation, Sakuya Shiomi.
  • Ambiguous Disorder:
    • He's a bit of a Cloud Cuckoolander in Persona Q and the movies, to the point where Junpei, the wise guy to his straight man, says he's not normal. All things considered, it's likely he has some sort of depression.
    • In the movies, it's heavily implied he has PTSD from the incident that took place 9 years prior to the events of the main plot.
  • Badass Biker: In Spring of Birth, he rides on Mitsuru's motorcycle to save Fuuka from the Emperor and Empress Shadows.
  • Beware the Nice Ones: He can chase off a group of thugs single handed without much problem and without the use of his Persona. In the audio dramas, the one time he ever expresses anger is when his friends are in danger.
  • Big Brother Mentor: The Movie gives him this role towards Ken, thanks to Mitsuru making him Ken's bodyguard before he joined SEES thanks to having similar backstories.
  • Bishie Sparkle: Both him and Akihiko in the manga, when they're having their ping-pong match.
  • Bishōnen: He's remarked on looking handsome and androgynous by a few characters. Yuko also notices he has long eyelashes.
  • Broken Ace: Comes close to this during the second movie. As the Wild Card, he's the most powerful member of the group, and thus the most reliable in battle. But as SEES gets closer to eliminating all the Full-Moon Shadows, Makoto realizes his time with them will end soon, as his reliability in battle is his main asset that allows him to remain close to SEES and gives him a purpose in life. This comes to a head at the end, where his insecurity of losing both leads to his performance in battle decreasing, most notably the battle on October 4th.
  • Broken Bird: How the movie characterizes him, emphasizing on how much the deaths of his parents left him traumatized. He gets somewhat better in the second film, but his fear of losing his new happiness indicates he's not fully healed.
  • The Cameo: Appears as a downloadable costume for the Mii Swordfighter in Super Smash Bros. Ultimate.
  • Canon Name: He has no default name in the game, but the adaptions provide him with no less than three: The manga (and the early Japanese trailers for Persona Q) names him Minato Arisato, the movie series and Persona 3: Dancing in Moonlight call him Makoto Yuki, and the stage play refers to him as Sakuya Shiomi. Which one is considered "canon" is subject to heated fan debate (unlike Persona 4's Yu Narukami, whose name was canonized with further spin-offs) and we'll leave it at that.
  • The Casanova: Can be played this way. The lack of a "friends only" option for the girls means if you want Orpheus Telos, obtainable by getting Rank 10 with every Social Link, you have to play him like this.
    • Averted in the movie adaptations, where he never shows any interest in anyone other than Aigis.
  • Catchphrase: "Doudemo ii," the meaning of which depends on the context. Generally, it can be translated as "Whatever" or "I don't care". It's one of the most common dialogue choices for the male protagonist. In the drama CDs, it's usually used when he has no opinion on something. This gets lampshaded in Persona Q in one of the answer choices in the Group Date Cafe (on the P4 side, obviously). In fact, if you choose it, it locks him as your destined partner.
  • Character Development: Extremely subtle, but a lot of the dialogue choices at the end and middle portions of the game are drastically different from his earliest interactions, going from cold and a bit of a Jerkass to compassionate and open. Ditto for the movies, as he goes from being almost completely emotionally dead to expressive and contemplative.
  • Character Tic: As can be seen in his image above, he keeps his hands in his pockets a lot. Not only is he usually seen walking this in cutscenes, he'll even do it in gameplay if he's left alone for a few seconds. When finishing up a fight, he's usually seen slipping his free hand into his pocket after flourishing his weapon.
  • Chick Magnet:
    • Every girl he meets seems to fall for him. By the end of the year, it's possible for Fuuka, Mitsuru, Yukari, Chihiro, Yuko, Elizabeth, and even the likes of Maiko, Ms. Toriumi, and Aigis to fall for him.
    • Persona 3 Portable actually makes this into a running gag, with his looks actually charming girls during the infamous Operation Babe Hunt.
  • The Comically Serious: Leans towards this in Persona Q.
    Yukari: Uh, I don't think he's joking. He's usually serious...
  • Contrasting Sequel Main Character: Or prequel for that matter, in comparison to Yu Narukami from Persona 4: The Animation. In contrast to Yu's more sociable if not oddball personality, Makoto is introverted who can come off as extremely cold and indifferent to his friends. Both of them develop a strong attachment to their friends, which triggers their Heroic BSoD due to their unwillingness to lose their friends once their goal is completed. Unlike Yu who manages to bounce back in his battle against Shadow Mitsuo, Makoto fails to overcome it until the third movie, only reinforced when his hesitation inadvertently causes Shinjiro's death.
  • Deadpan Snarker:
    • In the movie tetralogy. Heavy on the snark side. His dialogue choices in the game and in Persona Q also lean towards this.
    Makoto: That's impressive. You chained your nose to your face so you wouldn't lose it.
    • And after slapping Junpei's face in the second movie: "Sorry. Live strong."
  • Defrosting Ice Queen: As the game progresses, his dialogue options start becoming kinder.
    • He's noticeably less distant and more open in the second movie than the first.
    • He regresses for a while in the third movie, but recovers and becomes even more open after he befriends Ryoji. He even starts to smile more!
  • Demoted to Extra: In Persona Q, he was the protagonist or the deuteragonist depending on which route you were playing. In Q2, he gets a couple of lines here and there but he's only Those Two Guys along side with Yu in favor of his female counterpart and Joker from Persona 5.
  • Depending on the Writer: His personality when properly characterized varies heavily from source to source. All that's really consistent is that he's quiet and somewhat disinterested, implied to not really fear death, and genuinely cares about his friends even if he doesn't show it:
    • In the original game, his personality is mostly a blank slate. The frequent "I don't care" dialogue options obviously suggest a sort of apathy, and many of his "rude" dialogue choices gradually disappear as the plot progresses.
    • In Persona Q, he comes off as somewhat eccentric with weird thought processes. He speaks with a bored, lethargic voice in the English dub.
    • The manga shows Minato as constantly drowsy. He's very expressive in it compared to other sources, even though he's still quiet.
    • Noriaki Akitaya, director of the P3 movies, said that the basic characterization of Makoto in the movies came from fan reaction to his character. The films give him the most focused growth of any other source, showing him as emotionally-stunted and utterly ambivalent to whatever happens to him, and he's implied to have some sort of depression and/or PTSD. When his new friends in SEES gradually get him to open up more, this causes his apathy to disappear and a fear of death to begin growing, and he comes to be hesitant to defeat the Arcana Shadows to end the Dark Hour because he doesn't want to return to a lonely life when SEES' job is over.
  • Deuteragonist: Of the P4 story in Persona Q being the the leader of the P3 cast.
  • Did You Just Romance Cthulhu?: Can optionally date Elizabeth, who requests he show her around Port Island. The places she requests to visit start to become more personal, a development she notes herself, as she falls in love with him. Her final date has her visit his room, followed by an implied sex scene if the player chooses to do so.
  • Emo Teen: While his personality is mostly shaped by the player, his dialogue options in the game come off as being low-energy and sullen. His catchphrase is even "whatever." This interpretation is used in the movie, although he grows out of it near the end of Spring of Birth. The manga and Persona Q drop the "emo" half all together, making him more of an eccentric introvert. (Although some dramatic moments in the manga later on make it resurface.)
  • Emotionless Girl: Or rather, Emotionless Guy. The only time you'll ever really hear him raise his voice in Persona Q is if a shadow dodges his attack. Besides that, he usually speaks in a deadpan monotone. A stark contrast with his Japanese voice actor, Akira Ishida, who gives him a wide range of emotions, setting more on light-hearted and laid back notes. Especially in Persona Q, as most of his lines sound like they were said with a smile.
  • Everyone Has Standards: Played for Laughs during the Group Date Cafe event in Persona Q. He maintains his passive and stoic nature when going through the whole embarrassing ordeal with every girl (and guy) he's got with him as his "destined partner." This completely goes away if he gets Koromaru as his destined partner, and he freaks out the whole way through to the end—recoiling in horror at the realization that he and the dog will have to marry each other—that is, until his friends rescue him in time.
  • Gender-Blender Name: The anime movies and Persona 3: Dancing in Moonlight have somewhat established Makoto Yuki as his canon name, which can also be used by a girl.
  • Get a Hold of Yourself, Man!: Played for laughs in the second movie after slapping Junpei in the face.
    Makoto: Sorry. Live strong.
  • Go Out with a Smile: He dies on the school roof content and with a smile, looking merely tired. The stone statue of him chained the the Great Seal also has a tired but genuine looking smile.
  • Harmful to Minors: Witnessed his parents' deaths as a kid. The movies make this worse by his statement that he's been experiencing the Dark Hour for a long time as well.
  • Hates Being Alone: After becoming more fulfilled with his life thanks to SEES, the thought of going back to his lonely, empty existence scares Makoto. To the point he starts requesting Tartarus missions more than ever, despite his friends not seeing the point since the Dark Hour will disappear when they destroy all 12 Shadows. It comes to a head by the end of the movie, where his hesitation causes him to struggle against the Fortune and Strength Shadows.
  • Hates Being Touched: Makoto in the first movie. This goes ignored by Junpei. By the second movie he seems to not care anymore.
  • Headphones Equal Isolation: He's quiet and rather reserved. Several people comment on the headphones he always wears as well. While somewhat aloof, he does join several school clubs and enjoy being around others.
  • The Heart: It is him who manages to hold the group together and leads them to victory. His death greatly affects the group (especially Aigis and Yukari) to the point they barely talk to each other for the next few weeks. Eventually things get so out of hand that the group splits apart and battles one another over whether or not to try saving him by changing the past.
  • Heroes Prefer Swords: When he awakens to his Persona, he's given a one-handed sword, but he can equip any weapon aside from guns and knives throughout the course of the game in the original Persona 3 and FES. In Portable and Q, he can only equip one-handed swords.
  • Heroic BSoD:
    • The game's narration implies he undergoes this during the game's darkest hours, such as after the death of Shinjiro and learning about the upcoming apocalypse.
    • In the movies, he slowly enters one during the final quarter of the second film, but it takes full effect after Shinjiro dies.
  • Heterosexual Life-Partners: With Junpei over the course of the game and Ryoji in the third film.
  • Hypocritical Humor: If Joker flirts with Hikari in Persona Q2: New Cinema Labyrinth, the Male Protagonist will comment how Joker should watch his back due to his womanizing, despite the fact that the protagonist is practically required to be a womanizer in order to complete his Social Links.
  • I Just Want to Have Friends: In the same vein as Yu in Persona 4: The Animation, Makoto becomes reluctant to end the Dark Hour as it means that the group will go their separate ways and he will be all alone again.
  • In-Series Nickname: "Leader". In the drama CDs, as he has no 'canon name', his friends in SEES take to referring to him as such. It eventually spreads to the protagonist's other friends, who note how well the nickname fits him.
  • Jerkass: Can be played this way, early game. Some of his options are downright cruel. He's also a bit cold to everyone in the first movie.
  • Jerk with a Heart of Gold: Late-game, his previously awful options lean much towards this, implying at least a bit of Character Development.
  • The Lost Lenore: To Aigis and Yukari in The Answer as well as future entries in the series. Persona 4 Arena implies that he's also this for Mitsuru.
  • Love at First Sight: He gets hit with this hard for Aigis in the movie adaptations when he first met her during the trip at Yakushima.
  • Moment of Weakness: In the second anime movie he didn't kill The Wheel of Fortune Shadow fast enough when he had a chance due to his conflicting feelings on ending the Dark Hour. Since the battle dragged on, the crew was too late to save Shinjiro. Makoto's face at the end, in addition to his issues with death being thrown in his face, makes it clear he feels responsible as well. This continues to haunt him for the rest of the movies.
  • Nice Job Breaking It, Hero!: In the movies, the fact S.E.E.S will be disbanded and the fear that his friends will drift apart if the Dark Hour ends destroys his resolve. This leads him to hesitate to kill a full moon Shadow twice. While in the grand scheme of things killing the shadows brought on the end of the world, it's these two instances that directly cause Shinjiro's death. He spends the next two movies despairing over these moments of weakness.
  • No Social Skills: Ironically, he starts out the movie series like this, not being able to empathize much with people and often appearing coldly dismissive to his surroundings. However, Character Development allows him to show more and more of his Hidden Heart of Gold as the films go on, and by the second movie he's more talkative and sociable with people.
  • Not So Stoic:
    • Near the end of the game, a panicked Junpei is calling him out on harboring the upcoming apocalypse by letting Ryoji grow into Nyx's avatar, which our hero had no control over. One of the dialogue options is a simple "I'm scared too."
    • The second P3P audio drama is a good example of him losing his cool. Don't ever endanger his Social Links.
    • This occurs several times in the movie, particularly when his friends are in danger.
    • Persona Q gives him several opportunities to blush in embarrassment, or react in a shocked manner.
    • Aigis promising to never die and leave him while she's falling to pieces in the third movie causes his depressed and emotionally stunted state to break down and embrace her.
  • Orphan's Ordeal: The movie emphasizes this more, since it's mentioned that he was shuffled around different relatives, contributing to his distant nature.
  • Peek-a-Bangs: His hair covers his right eye. This gets lampshaded during the Tower Social Link.
  • Pint Sized Power House: Outside of the eleven year old Ken, he's by far the scrawniest of the guys but is the only member of the team who can wield all types of weapons and as a wielder of the Wild Card is far more powerful of a Persona user.
  • Present Absence: While he is absent in Persona 4: Arena and Persona 4: Arena Ultimax, he is often mentioned by the Shadow Operatives and how his actions had changed their lives over the past few years.
  • Quickly Demoted Leader: In the P4 route of Persona Q and in Persona Q2, he's introduced as the leader of S.E.E.S., but quickly cedes overall command of the group to your protagonist.
  • The Quiet One: His justification for being a silent protagonist - dialogue options are fairly rare, and when they do show up, they're generally very laconic and to the point. During the movies, he only says about a single sentence every ten minutes. Lampshaded a few times. Averted in Persona Q: Shadow of the Labyrinth, where he speaks just as much as everyone else.
  • Really Gets Around: Five of his S. Links end with him 'spending a long time' in a bedroom with a girl. Six if you include Elizabeth, and while Aigis apparently lacks the bits necessary, she gets a scene full of Does This Remind You of Anything? moments.
  • Real Men Wear Pink: One of his dialogue choices in Yukari's social link is that he thinks pink is cute. It's also an option for him to join the Fashion Club and sew clothes with Bebe. He has a girly first name in the stage play and a unisex one in the movies.
  • Rei Ayanami Expy: Particularly in the movies, he's like a male version of her, being a Stoic Emotionless Guy with blue hair and The Unfettered member of their team who eventually warms up to them. He even gets a When He Smiles moment at the end of the first movie!
  • Robo Sexual: If the player pursues Aigis' Social Link, there's a lot of obviously intentional subtext, and the final scene of the Link is very much Does This Remind You of Anything?.
  • Shorter Means Smarter: Barring Ken, he's the shortest of the male characters, but can also potentially be the smartest.
  • Slasher Smile: He sports a rather scary one during his first Persona summoning. Thankfully a non-villainous example.
  • Sleepyhead: In the manga, Minato tends towards sleepiness, though he can switch to Hyper-Awareness if it's really important, like debates and Tartarus battles. Or if he just wants to win that ping-pong match against Akihiko-senpai.
  • The Southpaw: He adopts a left-handed stance when wielding greatswords.
  • Squishy Wizard: Leans towards this in Persona Q: Shadow of the Labyrinth. He has high magic and speed, but the worst affinities out of all characters, including a weakness to Mudo, which is very common in late game. Messiah does give him more resistances than most other characters, but he still has fewer of them than his successor does, and he doesn't lose that Mudo weakness either. Despite his short range you might want to put him in the back row.
  • The Stoic:
    • He tends to be quite quiet and inexpressive. When he is introduced to Yukari in the manga, he smiles and says 'Nice to meet you', and promptly thinks 'That was out of character for me!'
    • A key character trait in the movies. Makoto is emotionally detached from everything he's told to do, always giving a simple "Understood" whenever someone gives him orders. He appears to almost never act on his own will, which Yukari eventually calls him out on before the Fuuka rescue mission.
    • Basically speaking, compared to Yu in Persona 4: The Animation, aside from a couple of snarky remarks, his stoic attitude is treated much more seriously thanks to his Dark and Troubled Past. Even his Cloud Cuckoo Lander moments, while funny, are less zany than Yu's.
  • Suddenly Voiced: Other than his occasional lines when summoning Personas in 3 proper, he's only ever voiced in various adaptations - and even then, he's still fairly quiet. For English fans, Persona Q - released over seven years after 3 - is the first time he ever speaks properly.
  • Sugar-and-Ice Personality: Implied through dialogue in the game. In the movies, he starts off with a very icy personality that masks his sweeter side.
  • Trauma Button: In the movies, seeing people in danger of dying, or being told they will die, triggers back memories of his parents' car accident. It contributes to his Heroic BSoD after Shinjiro's death.
  • The Unfettered: Starts off this way in the movie series.
  • Unusually Uninteresting Sight: When he experiences the Dark Hour for the first time, he just shrugs and keeps walking. Taken Up to Eleven in the movie tetralogy where it's revealed that he has known about the Dark Hour for ten years and hadn't reacted much to it.
  • Vocal Evolution: For the English dub, in the original games, in the few instances where the protagonist talked (basically any time he called out his Persona), it was done with Yuri Lowenthal's more typical voice that he uses for most roles. Come Persona Q, his delivery on most of his lines are a lot more deadpan and lethargic, partly to emphasize his characterization and partly to distinguish him from the more upbeat Yosuke (whom Yuri also voices) in the same game.
  • Warrior Therapist: Ends up being a mediator between Fuuka and Natsuki in the first movie.
  • When She Smiles:
    • Smiles normally for the first time at the end of the first movie, surprising both Yukari and Junpei.
    • He strikes again in the third movie when he genuinely laughs for the first time.
    • Due to Persona 3: Dancing in Moonlight being Lighter and Softer compared to the main game, Makoto often appears with a smile on his face.
  • You Gotta Have Blue Hair: His hair is dark blue.
  • Your Cheating Heart:
    • Practically enforced by game mechanics for the Male Protagonist. If the Social Link with a girl can turn romantic — as it is the case for Fuuka (Priestess), Mitsuru (Empress), Yukari (Lovers), Chihiro (Justice), and Yuko (Strength) — he will end up in a romantic relationship with her before it reaches Rank Max with no Platonic Life-Partners alternative. Remaining faithful or single is a harsh Self-Imposed Challenge that deprives the player of valuable EXP upon the fusion of a Persona of the matching Arcanas and prevents them from getting a special key item that unlocks the Ultimate Persona for each of them at Rank Max. Furthermore, while it's technically possible to get the item in one playthrough and used it in the next, this would still disqualify the player from getting the reward for completing all Social Links in the same playthrough: the right to fuse Orpheus Telos, a Persona resistant to every element and uniquely suitable to take on the Bonus Boss.
    • The game even Lampshades this in FES and Portable. If the Male Protagonist has a high enough Social Link Rank with Yukari, Yuko, and Chihiro by the time of the cleaning up event on 9/24 after the cancelled school festival, a special scene will ensue where the latter two will catch sight of him and comment aloud how much they missed him while he was sick in bed. The narration describes how "the atmosphere is growing oppressive" as the three of them begin to realize was going on, but then Junpei, Kaz, and Kenji jump to the rescue and manage to distract the girls before they could actually connect the dots, both to the protagonist and the player's great relief. The punchline is Kenji commenting that it was likely a good thing that the school festival got canceled — otherwise the protagonist "woulda been mauled no matter who [he] picked to go with..."

    The Female Protagonist 

Female Protagonist/Kotone Shiomi

https://static.tvtropes.org/pmwiki/pub/images/p3p_female_protagonist_render_3.png
Click here to see Orpheus 

Weapons: Naginatas
Voiced by: Laura Bailey (English), Marina Inoue (Japanese)
Live actor: Kana Asumi

Persona 3 Portable provides the option of playing as a female main character. She has the same history and storyline as the male protagonist, but is not a mere Gender Flip of him. Her appearance notably differs from his, and in general she tends towards being much more upbeat and energetic than the quiet and reclusive male protagonist. She has an alternate form of Orpheus and also has a number of different social links than the male protagonist, most notably losing many of the other links such as Star, Justice, or Magician in order to have links with the previously undeveloped male characters in the party.

Many of the tropes which apply to the male protagonist apply to the female as well, except as noted:


  • Alternate Self: The female protagonist comes from a parallel world from the main universe. When she meets the mainstream SEES in Q2, she feels out of place as she knows them but they do not know her.
  • Angst: In Q2, she feels out of place among SEES as they are from an alternate world and thus, didn't know her. Through a side quest however, SEES gets to know her more, elevating her mood.
  • Beneath the Mask: Her cheerful and happy-go-lucky attitude is nothing more than a mask she wore to hide the depression she has been hiding from others. Remove that mask and she is Not So Different with her male counterpart. This is prominent after Shinjiro's death and in Q2 when SEES doesn't recognize her and she is all alone.
  • Beware the Nice Ones: As nice as she can be, she has her moments of outright anger towards others. At one point in her social link with Saori, she can threaten to beat up some gossiping boys for spreading unflattering rumors about her friend, and in her drama CD she gets pissed off at Kenji for indirectly hurting Rio's feelings and saying how he feels girls dressing up as adults aren't to his tastes.
  • Bi the Way: Unlike like her male counterparts, she can explicitly enter in romantic relationships with characters of the same sex. She notably accepts Aigis's feelings for her (in spite of Aigis's Gayngst), and Elizabeth's growing romantic feelings for the protagonist can be reciprocated (and doing so similarly ends their final date event in a way that strongly implies they had sex)
  • Blade on a Stick: She uses naginatas. One such naginata is a human-sized version of the MS-14 Gelgoog's double-ended beam naginata.
  • The Bus Came Back: Persona Q2 marks her first appearance since P3P.
  • Brooding Boy, Gentle Girl: Can be the Gentle Girl to some characters such as Shinjiro.
  • Canon Name: In the live-action stage play she's named Kotone Shiomi, though the name does not see a lot of widespread use in fan circles.
  • Catchphrase: "Leave it to me!", which can normally be said when the other members are feeling stressed, or when caught up in an intense moment.
  • Continuity Nod: A unique dialogue tree has this as one of the reactions to Ikutsuki's betrayal. Let's think positive.
  • Cool Big Sis: Evolves into one for Maiko and non-romantic Ken. Mitsuru can also be this to her if you finish her Social Link.
  • Deuteragonist: She is this in Persona Q2, being the second most important protagonist after Joker.
  • Did You Just Romance Cthulhu?:
    • She has the choice to develop a personal relationship with Theodore by granting his requests to show him around various Port Island locations. He falls in love with her in the process, and the last such request may lead to the two of them having sex.
    • She can do the same with Elizabeth, should she be chosen as your velvet room attendant.
    • Ryoji is an avatar of Nyx, and falls in love with her. If his S. Link is pursued as a romance, the penultimate rank of it ends in an implied sex scene.
  • Divine Date: She can romance Ryoji, who happens to be an avatar of Nyx.
  • Dude Magnet:
    • By the end of the game, it's possible for Akihiko, Shinjiro, Ken, Ryoji, Hidetoshi, Bebe, and Theodore to all be in love with her — plus Maiko's father awkwardly asking her out. Her popularity is also noted by Junpei in passing during his S. Link.
    • There's even a Dogged Nice Guy at Club Escapade who will periodically give her rare items because of his obsessive love towards her.
    • In Q2, the boys from the other casts also find her attractive to the point Morgana, who only has eyes for Ann, finds her cute as well.
  • Even the Girls Want Her: Aigis's interactions with her are just as romantic as they are with the male protagonist, now with added Gayngst. Mitsuru also has a very intense relationship with her. If you pick Elizabeth, she shows a lot of romantic interest, about as much as she does with the male protagonist.
  • Expy: She looks a bit like Yuzu from Devil Survivor. Funny, since the main character of that game was an expy of the male protagonist in this one.
  • Feminine Women Can Cook: Girls in Persona games have a tendency to be awful cooks, the FeMC is not one of them. She's even good enough to rescue cookies from the clutches of the evil chef Fuuka. In fact, if done correctly, FeMC (with some help) can turn Fuuka into one as well, culminating in the two baking a fabulous cake and having a very close-and-personal celebration together.
  • Foil: Everything about her is lighter compared to her male counterpart; her personality (happy go lucky to his stoicism), her color (pink instead of blue), her dialogue options, and most of her theme musics.
  • Gender Flip: Personally averted, but her version of Orpheus is.
  • Genki Girl:
    • As compared to the male protagonist, her dialogue options tend to be much more energetic and upbeat. Characters will also note on occasion that she manages to stay cheerful even during the end of the world or that an energetic flower like sunflowers suit her.
    • After the reveal of who Ryoji is and the coming of the Fall, her dialogue options become more serious, indicating how the plot has affected her. In general her responses in Ryoji's Fortune s-link while she can flirt with him in in game cutscenes like in Kyoto for example are way more mature than in other s-links indicating the influence of his later reveal on her personality and that her cheerful facade isn't her true/only personality. She is also very comfortable around him since she merely calls him Ryoji without suffixes in the Japanese version.
    • PQ2 reinforces this and makes it clear that her genki nature is fundamental to her personality and not just a product of fun dialogue responses.
  • Hair Decorations: They're also symbolic, representing the alternate placement of The Fool Arcana (XXII).
  • The Heart: She's as much of a pillar as the male character, but compared to him, she shows some more incentive to take charge and act as a "boss" like their successor. Taken Up to Eleven in Persona Q2: New Cinema Labyrinth, since despite having multiple characters who play into this trope, she notably manages to stand out.
  • Heterosexual Life-Partners: With Yukari, they grow so close that Yukari puts off finding a boyfriend so that she can spend as much time with the Female Protagonist as possible, and if the player doesn't romance any of the male characters she will spend Christmas with Yukari (with Fuuka tagging along).
  • In-Series Nickname: Same as the male protagonist, her comrades in SEES all refer to her as "Leader" in both the game and drama CDs.
  • Lady of War: She's quite graceful in battle.
  • Let's Get Dangerous!: Seems to be noticeably more serious in battle when compared to her usual cheerful demeanor in dialogue.
  • Lighter and Softer: Considering how her dialogue is noticeably more upbeat and cheerful than her male counterpart's. She even dresses in much brighter colors.
  • Magic Skirt: Zizagged. There's nothing there to see when the camera peeks up during a Follow-up attack (as the character model shows nothing past the legs and fades into the skirt), but there are plenty of opportunities for a Panty Shot should she fall down after a normal attack misses and during her critical hit attack motions mostly during the jumping spin attack.
  • Manic Pixie Dream Girl: For Shinjiro's S. Link, she takes the time to nudge him into interacting with the rest of S.E.E.S., something he would rarely do otherwise. It's not that he can't, but rather that he's a little shy, of all things.
  • Meaningful Name: Her name in the stage play is Kotone which means "lyre", alluding to the mythological Orpheus's instrument
  • Naginatas Are Feminine: The naginata weapon class is unique, separate from Ken's spear class.
  • One of the Boys: She is just as ecstatic in doing boy activities as she is in girl activities.
  • Out of Focus:
    • She doesn't get the same amount of attention or merchandise as her male counterpart, and unlike him she's exclusive to the PSP port of the game. She doesn't have much prominence in side materials either (out of the many drama CDs, she appears in only one). Thankfully, the stage play gives her a good deal of spotlight (including giving her a name), and it's helped that they take a number of cues from the movies.
    • She's finally made an appearance alongside her male counterpart in Persona Q2: New Cinema Labyrinth, making it her first game since the release of P3P.
  • Platonic Life-Partners: With Junpei. He's the only male SEES member to not have a romance option with her, despite knowing her the longest.note 
  • Plucky Girl: Even in the darkest stretches of the game, her dialogue options remain determinedly upbeat.
  • Single Woman Seeks Good Man: All of her possible love interests are genuinely nice guys— even Shinjiro.
  • Sixth Ranger: She can be considered an honorary member of the Phantom Thieves of Hearts in Q2 as she teams up with them early in the game and helps them to defeat Kamoshidaman they defeat their Targets in their original game.
  • The Social Expert: Her naturally kind and upbeat personality in PQ2 makes her fast friends among the cast, even with naturally shy characters like Futaba and Hikari.
    Futaba: Wow...I swear, the new girl's social skills are maxed out...
  • Something Only They Would Say: She frequently brings up S.E.E.S. various quirks in Persona Q2, which helps them trust her even though they've never met her before.
  • Star-Crossed Lovers: With Ryoji. Before he accepts his fate as part of Nyx, he tells her that he'd have given anything to be with her forever and gives her a ring so she'll always remember that he loved her. They are also on different sides due to Ryoji's alignment with Nyx and both end up dead fulfilling this trope.
  • Stepford Smiler:
    • Some of her character interactions, particularly with Akihiko, comment that she shoulders too much responsibility on her own. Like her male counterpart, it is likely she is still traumatized from the deaths of her parents 10 years ago.
    • She has the option to tell Pharos that she can see why some might wish for death, implying that, to some degree, she understands what that's like.
    • She goes through quite a lot of this in Persona Q2 once she realizes that the SEES she meets don't know her at all, call someone else their leader, and aren't even from her timeline.
  • Supreme Chef: And her specialty is sweets!
  • Tomboy with a Girly Streak: Her willingness to fight with the rest of SEES, combined with her being chosen as the field leader, gets her pegged as a tomboy by both Junpei and Shinjiro in passing, while the "girly" part comes from her more feminine style of casual clothes and the fact that she's a great cook, particularly of sweets.
  • Tranquil Fury: In her Drama CD, when she starts losing patience with Kenji's obliviousness towards Rio's feelings.
    Junpei: She's smiling, but her eyes are below freezing.

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The Journey

    Yukari Takeba 
https://static.tvtropes.org/pmwiki/pub/images/p3yukaritransparent.png
Click here to see Io 
Click here to see Isis 

Arcana: The Lovers
Social Link: The Lovers
Persona: Io, Isis
Weapons: Bow and Arrow
Voiced by: Michelle Ruff (English), Megumi Toyoguchi (Japanese)
Live actress: Maho Tomita

Yukari is one of the most popular second-year girls at Gekkoukan High thanks to her cheery personality and good looks. However, she proves to have hidden insecurities and can be abrasive and confrontational. She is a member of the archery club and uses a bow and arrow in battle. Her Persona is Io of the Lovers Arcana, which focuses on wind and healing magic.

Yukari is the newest member of SEES prior to the protagonists's arrival. She reveals early on that her father, a scientist, died ten years ago under mysterious circumstances involving a project run by the Kirijo Group, and that she transferred to Gekkoukan and joined SEES in hopes of discovering the truth. Thus, due to Mitsuru's aloof attitude and Yukari's own suspicions, the pair tend to not get along very well. She has a rather vitriolic friendship with Junpei, who calls her Yuka-tan despite her clear annoyance. She is estranged from her mother, who coped by taking up relationships with various men and essential abandoning her in the process, much to Yukari's disappointment and disgust.

Yukari is the Lovers Social Link for both protagonists. The male protagonist requires a maximized Charm status as well as waiting until the Yakushima event has passed in order to begin the Yukari's Social Link, July 24th being the earliest time to initiate it. In contrast, Yukari opens up much more readily to the female protagonist, finding it easier to relate to a girl her own age, particularly in contrast to Mitsuru's aloofness.


  • Adaptational Personality Change: Out of all of the SEES members aside from Ken, Yukari's movie counterpart is the most altered. One of Yukari's central aspects in the original was her intense love for the protagonist that results in a large amount of Ship Tease even outside of her social link, Clingy Jealous Girl behavior, and caused her emotional breakdown during The Answer. The movies choose to remove this, as the protagonist never shows any interest in her at all due to his own changes and her more romantic, Ship Tease laden scenes (such as the Love Hotel and the beach) were rewritten to be a more of a passing attraction that she never shows towards him again after Aigis is introduced. In fact, she's given several moments in the first couple of films where she finds Makoto's rather poor attitude off-putting. Instead, more focus is placed on her family issues and sisterly relationship with Mitsuru, which makes her come off as much nicer than she was the game.
  • Adaptational Villainy: Not Yukari but her Persona. In the fourth movie, during a period of stress, Io turns on Yukari and attempts to strangle her. This, however, is implied to be a dream.
  • Adorkable: Her Rank 9 Social Link were she's blushing and flustered says it all really. In her console video recording, it's revealed that Yukari wasn't completely honest about her contempt about wearing a maid outfit for the school cultural festival. She gushes and takes a picture of herself while wearing the uniform, contemplates on wearing the uniform in the dorm for a day and comically imitates the guys' reactions if they saw her in it. Yukari even mischievously drags Fuuka in the fun and helps her to wear a spare uniform, before the screen fades to black.
  • All of the Other Reindeer: After her father was blamed for the explosion that killed hundreds of scientists, Yukari and her mother were harassed by the public, the situation steadily got worse forcing them to move several times. Combine this with Mrs. Takeba abandoning Yukari for other men and you have one incredibly lonely and messed up childhood, Yukari grew up to be an incredibly guarded young woman as a result.
  • Always Save the Girl: Gender-reversed when a grief-stricken Yukari decides in The Answer to go back in time and save the main character, even if it means triggering the Fall all over again.
  • Anger Born of Worry: Exhibits mild examples throughout the game.
    • Yukari is left feeling displeased and worried when Fuuka's role as support was unceremoniously thrust upon her by the senior members of S.E.E.S. Eventually she ends up at ease after seeing Fuuka working hard in helping the team, striving to do the same.
    • Displayed fully when Yukari with the help of Fuuka starts digging for information about the origins of Tartarus, which points them to Tatsumi Port Island, Mitsuru confesses her grandfathers involvement in the creation of the Dark Hour and Tartarus and that the location of the lab were the shadows were kept is now Gekkoukan High. This makes Yukari assume that the rest of S.E.E.S was just there to clean the Kirijo Group's mess and lashes out for not being told the truth sooner, Akihiko gets some of the brunt too when she accuses him of not telling the truth or just not caring at all "as long as he gets to fight" which makes him question his resolve, either way; Yukari apologizes to Mitsuru admitting she might have gone overboard with the accusations.
    • Another mild case with her Rank 7 Social Link moment with the Female Protagonist were she protects Yukari from being run over by a car and gets injured. Yukari becomes extremely worried about the female protagonist getting hurt because of her. Revealing to her that she doesn't want to lose someone she cares about.
  • Armor-Piercing Slap: Quite effective, too, as Mitsuru can attest.
  • Art Shift: During animated cutscenes, Yukari's hair tends to be longer.
  • The Atoner: After finding out her father was one of those responsible for the Dark Hour coming into existence, she decides to live to atone for his actions. Mildly subverted as it's revealed he actually tried to prevent the Fall. Though finding out the truth strengthens Yukari's resolve to eliminate the Dark Hour once and for all. Yukari's ultimate Persona Isis holds many titles one being "The protector of the dead". The Answer ends with her apologizing for her borderline Love Makes You Crazy behavior throughout.
  • Author Appeal: Yukari is lead character designer Shigenori Soejima's second favorite character in the entire Persona franchise after Aigis according to interviews, with the Persona 3 and 4 protagonists coming in right behind her.
  • Badass Adorable: She's pretty cute and along with her bright and cheery disposition make her one of the most popular girls in Gekkoukan High, is in the school Archery team as a main member, and one of the most athletic of the team.
  • Bare Your Midriff: Her summer outfit includes a tank top that exposes about an inch of her stomach, but is just long enough to avoid sharing her belly button. Played completely straight in the second movie, where her tank top was shortened so it now exposes her belly button. Her default outfit in Dancing In Moonlight also reveals her stomach.
  • Blow You Away: Her specialty is powerful wind spells. Notably it's the element the Lovers Arcana is associated with.
  • Bond Breaker: In The Answer, after the MC dies, Yukari grows adamant about reviving him by going back in time. This was so risky that it would've prevented the Big Bad from getting sealed, risking the entire world once again to another battle that the team wouldn't have won in any other way than if he hadn't died. Thankfully, it doesn't come to that, and Yukari gets better, but only after a fight with the rest of the team apart from Mitsuru.
  • Broken Bird: Quite a balanced example. While her awful childhood did do a number on the way Yukari feels about trust and relationships, shielding herself from getting to close with any of her peers. She's not a cynic, in fact she's a very sociable, optimistic and cheery person; and while she recognizes the struggles of her childhood she says to the protagonist after their movie date that she hasn't been in a situation that "required much willpower" implying that while her early youth was hard it wasn't unsurvivable. Unlike most characters that fall into this trope, Yukari craves normalcy and creating meaningful relationships, but the shame and guilt she feels about her past is what's stopping her from doing such things.
  • Broken Pedestal: Yukari father became her main source of hope and believed his innocence after a lab explosion left her father dead as well as hundreds of other scientist, said event not only ostracized her family courtesy of the public but also subsequently strained her relationship with her mother after she abandoned Yukari for other men, being unable to cope with her husbands death. Growing up lonely but willful Yukari's belief in her father being falsely accused for the accident that claimed his life was the reason she transferred to Gekkoukan Highschool, two years prior before joining S.E.E.S. couple that with her receiving a letter from her father address for her to receive ten years later, was the catalyst for her Persona Io's awakening. Yukari's belief gets severely tested in "The Journey" and for a time after the Yakushima event, was forced to admit that her father was guilty of mass murder, she stays with S.E.E.S. to atone for her fathers mistakes. Eventually it's revealed that he only did what he had to do, being one of the few scientist left with their sanity intact he delayed the coming of the end the world, with that revelation combined with his message of immense love for Yukari, the scene becomes the moment Yukari awakens her ultimate Persona Isis with a renewed will to fight.
  • Cannot Spit It Out: Non-romantic example, this is something she struggles with, most evident in Persona Q when it's clear she wants to say something to Mitsuru about her distance with the younger members, but can't bring herself to, Yukari eventually does address the issue, an act that ends up bringing S.E.E.S. closer together. Though this unfortunate habit also leads to the above trope (Bond Breaker), since she kept insisting about moving forward into the future until a way they could travel back in time was revealed.
  • Catchphrase: "Are you stupid or something?" Almost always spoken towards Junpei's antics. In Persona Q, because of the game's extreme Flanderization when it comes to certain character traits this is spoken a whole lot more, particularly to Junpei and other male members.
  • Character Development: Quite subtle at first and then before you know it her growth as a character is taken Up to Eleven. The most realistically portrayed character within the game, the fact the tropes she falls into are balanced is key to this.
  • Character Select Forcing: The most prone to it. She's locked out of your party during the June Full Moon boss, and locked in during both the May and July Full Moon bosses, although during the former, she and Junpei are your only party members at that point for plot-related reasons. When you're playing as the male protagonist, because she's always in your party during the Love Hotel sequence, she's subsequently the only one he can see come out of the shower when the Arcana Lovers shadow hypnotizes them.
  • Clingy Jealous Girl: Shows hints of this during her Social Link with the male protagonist and some of the main story events, but it really isn't an issue until The Answer in which she's visibly resentful and jealous of Aigis for being there during his final moments and inheriting his power.
  • Closet Geek: Revealed by Aigis in one of the strolls in Persona Q that Yukari reads fan-fiction, but seems to be pretty hush-hush about it.
  • Combat Medic: She learns the best healing spells and earns them at the earlier levels, making her a highly valuable party member. She also uses Garu attacks, and while she lacks Boost and Amp passives that other magic elemental specialists have, she compensates with having the highest Magic stat in the party and a very large SP pool.
  • Cooldown Hug:
    • You can give one to her after she learns of her father's involvement in creating the Dark Hour, which she will accept until Junpei shows up, at which point she and the protagonist will separate and look away from each other embarassedly.
    • Attempting to give one to her in the aftermath of her Social Link reaching Rank 5 will break it.
  • Cry Cute: A mild case. After finding out her father's involvement in creating the Dark Hour. Yukari explains her past to the Protagonist, her character portrait displays a pained smile with tears in her eyes.
  • The Cutie: Her Rank 2, 6, 7, 9 and 10 Social Link moments show off her more adorable and quirky sides. Outside of her Social Link her Sunday Dates, Movie and Summer Festival moments as well as her console video recording highlight this trait too.
  • Daddy's Girl: Loved her father dearly and looked up to him. Yukari's love for her father became one her main driving forces. She's more distant from her mother now, but indicates that Mrs. Takeba wasn't always like that. Her belief in his innocence is what sparked her to transfer to Gekkoukan two years before joining S.E.E.S, in hopes that she might find information about his time working under the Kirijo Group.
  • Dangerously Short Skirt: Notably, her skirt is actually shorter than the one on the normal Gekkoukan uniform.
  • Deadpan Snarker: She can snark quite well, toward Junpei in particular.
  • Deceased Parents Are the Best: Her father died when she was six, while she doesn't get along well with her mother (and her mother's stream of new and shallow boyfriends). When the public blamed and focused their backlash on her father for the accident ten years prior to the start of the game, she was forced to move several times to escape harassment. Early in the game, she tells the protagonists that she believes her father is innocent and wants to find the truth. It triggers her heroic breakdown when Ikutsuki plays a fabricated tape in which her father takes responsibility for the creation of the Dark Hour.
  • Determinator: One of Yukari's biggest traits, her past experiences and heartache she endures in The Journey and The Answer doesn't eliminate this trait, but actually strengthens it.
  • Deuteragonist: In The Journey, where she is the second most prominent character. Her backstory is also very much explored as well as her personal growth.
  • Don't You Dare Pity Me!: Has never received any of this when she was younger and now views it as a weakness. Almost says it word for word in Yakushima to Mitsuru, after we learn about her father's involvement in creating the Dark Hour assuming that that's why Mitsuru was so tight-lipped about its origins.
  • Dude Magnet: She's really popular with the guys, so much that the protagonist walking together with her on their first day caused quite a stir in the school. It's mentioned by Fuuka that most of the second year guys formed a broken hearts club in the Persona 3 Drama CD A Certain Day of Summer after seeing Yukari and the protagonist together much to Yukari's discomfort.
  • Fatal Flaw: She indicates in "The Answer" that it's failing to consider others' feelings, specifically noting that she imagined that she was the only one suffering and didn't realize what Mitsuru was going through. The same can be said of her mother, since Yukari admits that she initially didn't realize what it was like to lose the one you love.
  • Feminine Women Can Cook:
    • Unlike most girls in the franchise, Yukari is not just a decent cook, she's a pretty good one though she can only simple dishes and bentos. According to the She Goes For a Walk drama, she reveals that she hides this fact to avoid others raising questions about her home life.
    • This trait of her was mentioned in Persona Q where the Investigation Team boys were shocked to see a girl who can cook normally, as the girls on their team (except Naoto) are only capable of making Mystery Food X.
  • Fire-Forged Friends: She helps pull Mitsuru out of arguably her lowest moment in life, and becomes practically a sister figure to her as a result.
  • Five Stages of Grief: She practically goes through all five in order throughout The Answer:
    • Denial: Going to cram school to forget that the Protagonist died
    • Anger: Going back to the dorm, trapped in Time Abyss and then realizing that Aigis inherited the Wild Card made Yukari more bitter and antagonistic than usual.
    • Bargaining: Attempting to go back to the battle against Nyx just to be with the Protagonist again, potentially dooming the world and ending up pitting the SEES members to a battle royale of death.
    • Depression: Revived after the above, attempted to wrestle the key to the past, failing and gets told that she pretty much no longer had the right to use that key. At that point, Yukari reveals every bit of her grief regarding losing the Protagonist, and then cries out all her depression on Mitsuru's shoulder.
    • Acceptance: Once she learns the true meaning of the Protagonist's sacrifice, Yukari manages to accept the deal and move on, returning to her friendly self.
  • Flanderization: Gets some of it in Persona Q, though in contrast to Junpei, Akihiko, Chie and Teddie, Yukari got off light. The game made her mild case of Tsundere in the original game more of a prominent trait, though her Plucky Girl side still shines through and at the very least her depth as a character was not lost, but actually highlighted and focused on in the P3 side of the story.
  • Flat "What": Yukari's reaction in meeting the Investigation Team while they were posing at the end of "You in Wonderland", in Persona Q.
  • Friend to All Children: She's actually really good with kids, as you'll find out if you progress through her Social Link. This is also one of the primary reasons Yukari became Feather Pink in the first place, to teach children important life lessons and give hope to them everyday. She shares this trait with her ultimate Persona Isis.
  • Get a Hold of Yourself, Man!: After Mitsuru's father dies, she falls into a deep depression and Yukari is the one that finally snaps her out of it, by slapping her and giving her an emotional appeal. Mitsuru feels the need to repay the debt in The Answer.
  • Girls Are Really Scared of Horror Movies: She has extreme phasmophobia and is not a fan of "Junpei's Believe it or Don't" because of it, she is intent on dispersing the ghost girl rumors that plague the school when Fuuka goes missing piecing together the crucial clues needed to find her.
  • Girls Love Stuffed Animals: A mild case. In Persona Q, Yukari openly gushes about how cute she finds the Protective Lexy Shadows and expresses desire to have one attached on her schoolbag. Might be a reference to there blink and you'll miss it cameo in the opening of Persona 3.
  • Girly Bruiser: She has traditionally feminine hobbies, is also very well-versed when it comes to fashion and yet still kicks ass.
  • Girly Girl with a Tomboy Streak: Although Yukari is generally portrayed with pretty feminine traits (loves the color pink, flowers, fashion, is a skilled cook, enjoys eating sweet desserts and is deathly afraid of ghost stories), she is also described as being fairly athletic, enjoys sports and military themed films as well as mountain hiking, and she is most definitely not intimated by street thugs, casual referring to them as scum. This complements the dynamic she shares with the Protagonists and Junpei.
  • Go-Getter Girl: Balances her duties with the Archery Club and with her duties in S.E.E.S very well. The trope is displayed in full in Persona 4 Arena Ultimax three years later, where Yukari not only juggles her time as a college student, but also as a fashion model and television actress, not to mention she still helps Mitsuru albeit in a part-time basis as a member of The Shadow Operatives.
  • Guys Smash, Girls Shoot: Yukari's weapon of choice is the bow and arrow so she along with Aigis, who uses guns, fall into this trope.
  • Hello, Nurse!: It's mentioned early in the game that Yukari has a lot of admirers amongst her male classmates. During the Yakushima Trip the main character, Junpei and Akihiko blush over her in a swimsuit, even without the player's input.
  • Heroic BSoD: Played for Dramatic Irony. When she finds the doctored tape revealing her father's involvement with the Dark Hour, to say she's distraught over it is an understatement. The Protagonist brings her out of her slump with some encouragement, and when she discovers the true contents of the tape her father had recorded, she gets her Ultimate Persona. Sadly, she ends up with feelings for the Protagonist after Yakushima, only for him to die at the end of the game. Throughout The Answer, she's in a more shielded version of this trope - being abrasive and even outright caustic so as to mask what she's feeling - but once she finds an opportunity to save the Protagonist, she guns for it. Only after being defeated by Aigis does she fully break down and unload all the weight she's been carrying.
  • Heroic Resolve: Finding out the truth about her fathers sacrifice strengthened Yukari's resolve to eliminate the Dark Hour to the point that she outright condemns Ryoji's damned if do, damned if you don't ultimatum, while the rest of the team are left confused and distraught while they ponder their own decisions on the matter.
  • Heterosexual Life-Partners:
    • Develops such a bond with Mitsuru after the latter's father dies and Yukari breaks her out of it. The payoff isn't really seen until The Answer, though. Their bond also receives more focus in the Drama CDs, particularly the New/Full Moon series.
    • She can also be one with the Female Protagonist if you max her Social Link, deciding against finding a boyfriend to instead enjoy the time she has with you instead.
  • Hidden Depths: Dialogue and an action she does in her S.Link implies she has a soft spot for children, and despite reluctance to lower her guard towards people because of her harsh background, she shows her perceptive side when she explains why she gained her powers in Yakushima, and displays a mature understanding and desire to help when it comes to Ken and Mitsuru's situations; she even picked up there was more to Mitsuru's plight from just the words "for now". Yukari's definitely a character that grows a lot, not just in her Social Link but also in the game's main story.
  • Hypocrite: In Persona Q: Shadow of the Labyrinth, Rise notices that while Yukari's unhappy with Mitsuru, Akihiko and Shinjiro not confiding in the younger members, Yukari largely keeps those feelings to herself, to the point that Fuuka, one of the few Yukari confides in, didn't even know about it. In the end, Yukari finding the courage to speak up is what helps the team become more open.
  • Iconic Item: Yukari is almost always seen wearing her signature heart choker.
  • I Just Want to Be Normal: Reveals to the protagonist her insecurities about not having a normal family in her Social Link. Yukari confesses to the male protagonist that she feels trapped by her complicated past, it frustrates her that she can't open up to anybody about it and feels that she's just trailing behind everyone because of it, before admitting that the protagonist is the only one she feels on par with. Her Social Link with the female protagonist has her admit that she felt jealous when a friend mentions being scolded by their parents when they were in trouble, coming to the conclusion that unlike Yukari, her friend has parents that actually care about their child's safety and well-being. In Yakushima, Yukari expresses jealously towards Mitsuru, when it comes the the latter's seemingly "normal" family, upset she tells the Protagonist her questioning why she's the one that had to lose a father and not Mitsuru, before admitting that it was a horrible and selfish thought.
  • In-Series Nickname: She's frequently called Yuka-tan (Yukaricchi in the Japanese version of the game) by Junpei.
  • Insult Friendly Fire: In the manga, after Junpei tells her about Strega's revenge website, Yukari says only a "loser" spends all their time on the computer. Fuuka gets depressed, prompting Yukari to quickly correct herself and say that since Fuuka has good grades, she's exempt from that category.
  • Jerk with a Heart of Gold: In The Answer, Yukari reveals to the team in her breakdown the silent promise she made to the protagonist, were she would find a way to make people stop wishing for "The Fall" but it hurts her to admit she can't do it alone. Mitsuru this time around is the one to pull Yukari out of her slump, reminding her that she's not alone and that if it wasn't for Yukari she herself wouldn't be here. Three years later in Persona 4 Arena Ultimax, Yukari is finally making strides with the promise she made to the protagonist, living her life to the fullest and giving hope to children everyday as Feather Pink.
  • Lonely Together: She arguably tries to invoke this in the first conversation she has with the protagonist after discovering he's an orphan by awkwardly revealing she also doesn't have parents, though she quickly backs off realizing how insensitive she's being.
  • The Lost Lenore: The Protagonist is this for her. Yukari's desire to save his life in The Answer stems from him playing a big part in changing hers for the better. Future entries in the series show she's still not over his death.
  • Love Hurts: A firm believer of this, due to having seen how losing the person you love negatively affected her mother. In Persona Q, Yukari claims she's long since decided to never fall in love. She breaks this promise to herself when she opens up to the male protagonist, concludes that being in love isn't as bad as she though it would be, and suffers from the worst of this trope when he dies, fulfilling her fear of ending up just like her mother.
  • Love Makes You Crazy: Attempts to go back in time in The Answer to prevent the main character's death, even if it means having to face Nyx all over again.
  • Master of None: Yukari doesn't really optimize. She wastes two slots on status healing moves but never gets Amrita and a corresponding boost or Amp so her Wind Magic, despite having a high magic stat is still hampered at endgame unlike Mitsuru or Akihiko who gets an Amp move of their own, have solid magical stats to back them up or in Mitsuru's case, has Mind Charge. It doesn't matter however, as having the highest magic stat and SP pool mean that she can be efficient in both combat and healing. She is also one of two character to learn all spells of the Media-line (the other being Ken). By giving her the right accessory and weapon made from the Antique Shop, players can further boosts her stats and remedy her weakness.
  • Meaningful Name:
    • Yukari's given name is written in hiragana, but it sounds the same as a Japanese word for "affinity" or "connection." This ties in with her Arcana being the Lovers which focuses on balanced, connected relationships and important choices, which in turn ties into Yukari's story also revolving around her relationships.
    • She reveals to the protagonist her past after his was unceremoniously revealed to her to balance their relationship. Her relationship with her father is one of her main driving forces, and the connection she creates with Mitsuru ends up saving them both.
    • In her Social Link we see her struggling relationship with her mother, ultimately she is left with the hard task on whether or not to forgive her and to begin their relationship anew.
    • Yukari's name can also be interpreted as "beautiful pear tree", which references her hometown Kyoto were Asian pear trees are common. During autumn the trees leaves turn brown, matching Yukari's hair color.
  • The Medic: Yukari shares this role with Ken, in that they both learn the Media line of spells and the Samarecarm revival spell. Although Yukari learns all the healing spells and its strongest variants the fastest. She keeps her ability to learn the Media line in Persona Q: Shadow of the Labyrinth.
  • Minor Living Alone: It's revealed in her Rank 3 Social Link that prior to joining S.E.E.S., Yukari was living by herself. She says she decided to move to show and prove to herself and her mother that she'd be much happier living alone, rather than stay in a toxic and uncaring environment.
  • Mood-Swinger: When feeling particularly agitated or vulnerable Yukari tends to lash out, she feels her pride is at stake every time she is forced to open up and or ends up relying on the protagonist help in certain situations theYakushima event and her Rank 5 Social Link being prime examples of this, no surprises that this attitude stems from her less than stellar childhood. Though she sucks up her pride and willingly opens up and apologizes when it's needed.
  • Ms. Fanservice: She wears Dangerously Short Skirt that reveals her long legs and is often the subject of fanservice such as being forced to dress as a maid for the culture festival and her infamous shower scene on the 7th of July. Many times in the movie adaptions the camera often focuses on her chest. In Dancing In Moonlight, her default outfit is the most revealing among the girls, consisting of a semi-transparent blouse, which reveals her sports bra underneath, and is low enough to reveal much of her abdomen and miniskirt.
  • Never Got to Say Goodbye: Her grief over not being able to be at the Protagonist's side when he died really, really put a damper on her emotional state. It gets to the point where she tries distracting herself by burying herself in cram school and ignoring her friends in S.E.E.S. And Aigis getting his powers becomes more or less the catalyst that breaks her down.
  • Not So Different: Yukari realizes what her mother felt after losing the man she loved when Yukari herself falls in love with the protagonist. And then The Answer happens, and Yukari becomes willing to undo the protagonist's death at any cost.
  • Not-So-Fake Prop Weapon: A weapon that you can get for completing one of Elizabeth's requests is a "Toy Bow" Yukari can use, that's even its official name. It's a snakeskin patterned bow with suction cups for arrows, funnily enough it's probably Yukari's best early game weapon with it having both one hundred in its damage and accuracy stats.
  • Only Sane Man: Early in the game though she tries to hide it, Yukari is the only one whose visibly bothered about the fact that Mitsuru has been keeping secrets from the team, in contrast to Akihiko who sees their job as "training" and Junpei, who's more worried about earning recognition, Yukari acts as the "common sense" of the group realizing the risks they take with their lives each night and because of this feels unsatisfied with Mitsuru keeping them out of the loop. In the movie, Yukari is the only one who acts reasonably concerned about Makoto's stoic "don't care" attitude.
  • Out-of-Character Moment: Used to intentional effect in the bad ending. Yukari acts incredibly nonplussed about not having any plans for the future, putting off thinking about what to do after graduating and stating that people should focus on living in the moment. The fact that reasonable, responsible Yukari doesn't care about planning ahead shows just how much the bad ending ruins everyone's Character Development.
  • Parental Abandonment: Her father died ten years ago, while her mother's serial attempts to find another man alienated Yukari to the point that she realizes living by herself is a better option than staying with her. Because of all this, they rarely talk anymore, their conversations are either quick and to the point at best, or blunt and abrasive at worst.
  • Parental Neglect: After Yukari's father died, Yukari's mother was broken by the experience, neglecting her daughter and having many shallow relationships with men, to the point at which she hasn't seen her daughter for almost a decade. Mrs. Takeba does eventually come to regret this, though, and Yukari somewhat hesitantly decides to take steps to reconcile with her.
  • Parents as People: While Yukari's mother is neglectful, it's indicated that part of the reason is that losing her husband and being blamed for his role in the disaster emotionally broke Mrs. Takeba, and she was closer to her daughter before the tragedy.
  • Passionate Sports Girl: Yukari's love for archery club is quite evident, to the point that she herself handles the necessary paper work needed by the school council to run the club, but since joining S.E.E.S hasn't had the time to fully commit herself to the team, she plans to spend more time with the club after S.E.E.S disbandsbefore the big "twist" was revealed. Her diligence with her training paid off as she gained the role of Feather Pink in Persona 4 Arena Ultimax due to her exemplary skills with the bow and arrow.
  • Pink Is Feminine: All of her outfits incorporate the color pink in some way, and she later tells the protagonist that it's her favorite color and that her favorite flowers are pink gerbera daisies. She reveals to the protagonist in one of her Sunday dates that her favorite dessert is strawberry daifuku (which can come in pink) her initial Persona, Io, even wears a pink dress.
  • Plucky Girl: Is the personality Yukari exhibits from the outside, though what's inside is far more complex. This trait often mixes or is shown balanced with her other major trait.
  • Pretty in Mink: One of her outfits is a sweater dress trimmed with white fur.
  • The Resenter: Towards Mitsuru in The Journey (over Mitsuru keeping secrets from the rest of the group, and her belief that she knows something about the incident in which Yukari's father died), and towards Aigis in The Answer (jealousy over her being with the protagonist in his final moments, and her getting his Wild Card ability). She grows from the experiences gets over it in both cases.
  • She's Got Legs: Her official Persona 3 artwork is proof of that.
  • Shower Scene: Gets one on the night of the July full moon. There are two variations of it: an animated cutscene in the PS2 release of the game, and in the second movie.
  • Single Woman Seeks Good Man: She develops feelings for the male protagonist regardless of whether you pursue her Social Link or not, and it's implied that they came about as a result of him comforting her at Yakushima, since her Social Link becomes available directly after that event.
  • Squishy Wizard: Her stat growth is based heavily towards her Magic stat making it her highest stat, leaving her with the lowest health and defense of the party but with the highest SP pool and with Garu spells that hit like a truck.
  • Straight Man: Compared to the rest of S.E.E.S definitely the most normal and most sensible.
  • Sweater Girl: The majority of outfits you see her in include sweaters.
  • Sweet Tooth: Absolutely adores sweets as revealed in one of her Sunday dates, strawberry daifuku being her favorite. She can be seen munching on some inside the dorm from time to time.
  • Took a Level in Jerkass: During The Answer, due to her emotional instability she acts hostile and antagonistic towards the rest of the group. She grows and gets better.
  • Took a Level in Kindness: After all is said and done in The Answer, Yukari offers Aigis the chance to be her roommate so that both of them can work on any more lingering issues they feel, together. Aigis gladly accepts Yukari's offer and they remain roommates until they graduate from Gekkoukan High.
  • Tragic Keepsake: The letter her father wrote for Yukari, which she later received ten years later. Also a cellphone strap that commemorated the opening of the Moonlight Bridge which was also a gift from Yukari's dad. It became somewhat of an emotional rock for Yukari growing up, she gives the cellphone strap to the Protagonist if you max out her Social Link, as a thank you to them for being her support.
  • Trauma Conga Line: Where should we start.
    • Yukari's dad died when she was six in a mysterious lab explosion that killed hundreds of scientists, the public placed the blame on her father, harassing her and her mother almost immediately, forcing them to move several times.
    • Her mother being unable to cope abandoned Yukari in favor of other men, this completely shattered her views on trust and relationships, not too long after Yukari leaves her mother, by time of the main story they haven't seen each other in almost ten years.
    • Yukari's belief in her dad's innocence which was all she had, gets seriously tested in The Journey and for a time was convinced he was guilty after the Yakushima event she berates herself about why she never questioned her belief in him and admits to Mitsuru after learning the "truth" she almost lost all her will to fight because of it, they bond starting from there, eventually she finds out his innocence strengthening her resolve to eliminate the Dark Hour.
    • Not too long after that they find out that they only have two months to live, they fight the personification of death and seemed to have won but it is revealed that they won only because the protagonist, the first person Yukari has ever connected and opened up to in a very long time, sacrificed himself, and he died before she even got to say goodbye to him. She closes up and carries the emotional turmoil for weeks, not knowing the complete reason for his deed and going through the five stages of grief in The Answer.
  • Turned Against Their Masters: In the fourth movie, Io attempts to strangle Yukari after the latter becomes mentally and physically stressed.
  • Vitriolic Best Buds: With Junpei, the two share sassy albeit mutual joking banter throughout the game.
  • Weight Woe: Throughout P3 and PQ Yukari mentions taking care on how she eats.
  • When You Coming Home, Dad?: Yukari and her mother were left alone most of the time when her father started working for the Kirijo Group (an act that her father regrets). Eventually Yukari's dad makes a promise to spend more time with her once he got back, it's revealed later on that this ultimately does not happen.
  • Whole Plot Reference: Some of Yukari's traits, story, past history and future actions are subtly referenced by her Persona's Io and Isis, as well as the goddess Cybele, the unlockable Persona of her Social Link (press the note button for more information, contains spoilers). note 
  • Wind Is Green: Garu (Wind Magic) manifest as giant green tornadoes.
  • Zettai Ryouiki: Type C with her school uniform, and Type A-B with her winter/fall casual dress.
  •     Junpei Iori 
    https://static.tvtropes.org/pmwiki/pub/images/p3junpeitransparent.png
    Click here to see Hermes 
    Click here to see Trismegistus 

    Arcana: The Magician
    Social Link: The Magician (female only)
    Persona: Hermes, Trismegistus
    Weapons: Two-handed swords
    Voiced by: Vic Mignogna (English), Kosuke Toriumi (Japanese)
    Live actor: Genki Okawa

    Junpei is the class clown of Gekkoukan High and the protagonists's best friend. He doesn't like to take things seriously, preferring to avoid serious subjects by making jokes; he enjoys the idea of being a hero, but his immaturity and inexperience make him unreliable in comparison to the protagonists. He struggles with jealousy and resentment of the protagonists's greater strength, skill, and leadership ability.

    Junpei is recruited to SEES almost immediately after the protagonist after Akihiko finds him awake during the Dark Hour. He fights using a two handed sword, but wields it like a baseball bat. His Persona is Hermes of the Magician Arcana, which specializes in physical skills, fire magic, and status buffs.

    Junpei is the female protagonist's Magician S.Link, replacing Kenji, who only appears during her Chariot link. Unlike the other male SEES members, he is not romanceable, though he notes that a lot of people think they're dating. Contrary to his normally perverted attitude, he takes on a protective role for her after the two grow closer while he confides in her about his poor family situation.

    In The Answer, Junpei becomes frustrated with the group conflict and serves as a middle ground between the various SEES members along with Koromaru, believing that they won't succeed at whatever path they choose as long as they're divided.


    • Abusive Parents: His father - and that is the only parent that mentioned - used to be a raging alcoholic, but nowadays is so drowned in booze that he can't even get violent. Junpei is downright relieved to be living in the dorm.
    • Adaptational Badass: His ultimate persona Trismegistus. After awakening it, Junpei gets exhausted shortly after beating Jin, and Akihiko says he's no match for Takaya in his state. In the manga, however, thanks to Unstoppable Rage, he's able to trounce both Strega members. In fact, he came very close to killing Takaya if not for Yukari healing his wounds. Minato had to summon Thanatos just to calm Trismegistus down.
    • Adaptational Nice Guy: Downplayed, but his envy towards the protagonist which lasts for a major part of the story gets cut down in the movie. Instead, it gets resolved during the battle with the Arcana Priestess shadow, making Junpei become nicer far earlier than in the game.
    • Adaptation Expansion: Portable is the only time Chidori's Medea is seen fusing with Hermes to become Trismegistus. In all other adaptions (including the manga and movie), Hermes simply evolves into its Ultimate form like the other Personas.
    • Always Someone Better: Junpei is frustrated because he's not naturally good at anything but fighting, and then the main character comes along and easily outdoes him at that too.
    • Batter Up!: He wields his weapons like a baseball bat due to his inexperience, and swings for the fences for his critical hit animation, complete with him yelling "Home run!" He mentions to Chidori that, as a kid, he wanted to be a baseball player when he grew up.
    • Big Brother Instinct: After flirting with the female protagonist a little early on, he instead moves to being a more protective figure instead.
    • Boisterous Bruiser: Although he's only a bruiser in gameplay.
    • Book Dumb: If you check the exam scoreboard, he consistently gets low scores until the last one, which he gets a decent score on.
    • Bromantic Foil: Junpei is the more perverted of the guys and more of an outlet for the player's seedier thoughts, which acts as a great foil for the protagonists.
    • Butt-Monkey: Junpei ends up as the butt of a lot of jokes, but doesn't really seem to mind so long as he can volley insults with Yukari.
    • Casanova Wannabe: He unsuccessfully flirts with a lot of girls, though he also appears to recognize that he's not going to score.
    • Character Development: Goes from a Heroic Wannabe to The Lancer over the course of the game.
    • Chivalrous Pervert: He's pretty lecherous, but he also gets genuinely angry when people take voyeuristic photos of the female MC during gym class. He considers it rather sleazy.
    • Class Clown: Often takes light of a situation and makes jokes.
    • Crippling Overspecialization: Junpei focuses on physical attacks of all three flavors, which takes up so much of his skill progression that his better skills don't appear for a while. He also cannot hit multiple targets until level 50 reducing his team play value. His fire skills can hit weaknesses, but he has a low magic stat, and at the beginning of the game the Protagonist will have their own fire-specializing Personas, while by mid-game Koromaru will have appeared and does fire magic much better. He lags behind for quite a while, but after getting Trismegistus his better skills start appearing.
    • Dating Catwoman: He meets Chidori while she's painting strange pictures by herself, and after awhile they start getting along. Eventually, Chidori is captured and hospitalized, after which Junpei begins visiting her. Ends badly when she dies due to taking a bullet for him, though her body was already on the verge of failing.
    • Death of a Thousand Cuts: His skills in Persona Q: Shadow of the Labyrinth revolve around hitting the enemies as many times as possible in a round.
    • Desperately Looking for a Purpose in Life: A big deal for him, as he believes he's not good at anything, and even the thing that makes him unique is outclassed by the protagonist.
    • Dogged Nice Guy: Eventually wins over Chidori, both through persistence and by taking an interest in her sketches.
    • Embarrassing Nickname: "Stupei", courtesy of Yukari.
    • Fire-Forged Friends: While their relationship is quite the roller coaster ride, by the end of the game it's clear that he has the protagonist's back.
    • Foil: He's the tall, bulky Hot-Blooded goofball to contrast the main character's short, slender stoicism. The main character's status as The Ace is further emphasized by his own short comings.
    • Heartbroken Badass: After his love interest Chidori dies, he uses his anger and grief to get a power up in conjunction with her old persona Medea to acquire a new resolve.
    • Heroic BSoD:
      • Slips in and out of them. At first it's caused by his fear of being Overshadowed by Awesome, then it's caused by Chidori's death.
      • He has another one when when he realizes the world is going to end and Ryoji was possessing the protagonist the whole time.
    • Heroic Wannabe: He likes to think of himself as the leader of SEES, which causes Chidori to kidnap him.
    • Hidden Depths: He has plenty. Considering he's implied to come from a broken home, it can be assumed almost everything he does is an act to cover up his own insecurities.
    • Hot-Blooded: Constantly shouting and prone to jumping into things without thinking.
    • I Just Want to Be Special: He's upset that anything he can do other people can do better, which leads to him not trying at the things he might be able to do competently but not excel in. At first, joining SEES is his way of escaping his life and playing hero, but character development kicks in and he grows out of it.
    • Inferiority Superiority Complex: Acts like he should be the leader of the team when in reality he's constantly worried about being completely worthless.
    • Jerk with a Heart of Gold: He can be very self centered and confrontational, as well as jealous of the protagonist, but the game makes it clear that he's a great guy who'll always have your back in a pinch.
    • The Lancer: One of your first party members, the main characters's biggest foil and the team member most prone to acting out of order.
    • Leeroy Jenkins: Early on, he tends to charge in as an attempt to prove himself.
    • The Load: His Leeroy Jenkins tendencies tend to result in him becoming this towards the team early on, but he grows out of it.
    • Magikarp Power: He starts off as a decent tank, but the player quickly runs into a string of bosses early on that can exploit his weakness, drastically reducing his usefulness. Compounding this is that Junpei never gets any all hitting abilities until Blade of Fury at level 50! If the player keeps leveling him up, though, he turns out to be a powerful endgame character, and is one of the best characters in The Answer. This reflects his Character Development as he grows out of his Inferiority Superiority Complex.
    • Manly Tears: He cries When he discovers Chidori is alive if you saved her.
    • Mighty Glacier: He has an insane number of hit points and multiple physical attacks, making him one of the game's best offensive specialists, provided you keep his HP up. Even with Spring Of Life, he will eventually learn a lot of late game abilities that will eat through his massive HP in no time.
    • Missing Mom: His mom is never mentioned. In fact, Junpei almost never talks about his home life, though his reason is obvious.
    • The Nicknamer: He calls Yukari "Yuka-tan" (Yukaricchi in the Japanese version), Ken "Amada-boy" (in the Japanese version of the game) and Naoto "Nao-cakes" in Q.
    • No Sense of Personal Space: To Makoto in the movie and the musicals.
    • The Not-Love Interest: His Social Link's developments are rather similar to the romantic ones, even switching the music that plays to the one commonly played in them during the last few events. The second to last event has him pause for a bit in trying to describe the relationship between the two, settling on "very important friend".
    • Only Sane Man: He becomes this in The Answer. When everyone else in SEES is fighting over how to use the keys to either return to the past to try to undo the main character's death or move forward to the present, Junpei is the only one who thinks that everyone is being stupid over how they're handling the whole situation and says that if they all don't get their acts together, then he'll take them on himself just to smack some sense into them.
    • O.O.C. Is Serious Business: Usually an upbeat guy who likes to joke around when faced with scenarios most would consider serious matters; after Ryoji informs the group of the upcoming Fall, Junpei's behavior changes as he starts acting more aggressively, at one point taking out his anger on the MC for his indirect role in bringing the Fall. Taken Up To Eleven in the movie adaptation, where Junpei angrily snaps in response when Yukari teasingly asks Junpei if he's simply afraid of the Fall, then starts yelling at the others before nearly beating up Makoto. He even takes out his anger on a group of street punks he feared earlier, showing how far the dilemma has affected him. He gets better.
    • Overshadowed by Awesome: The stated reason he develops into the resenter before he realizes it's not that he envies the protagonist but that he's afraid of losing his powers and his place in SEES.
    • Parental Abandonment: His dad couldn't care less about him leaving.
    • Platonic Life-Partners: With the female protagonist in that while he knows her the longest out of the SEES male members, he's the only one you can't be romantic with. Though you can joke that in Rank 10, when he's trying to tell her something, that he's going for a Love Confession. His reaction is "Wha— NO!" In Akihiko's Rank 4, you find out that there's a rumor going around that you and Junpei are dating. When Akihiko asks if it's true, all three options deny it.
    • Playing with Fire: His persona's only offensive magic skills are of the fire element. However, as already mentioned, Junpei's stats are not geared for spellcasting - though they can still prove useful in a pinch.
    • Plucky Comic Relief: Easily the most comedic party member, to the point where most of the game's humor can be linked to him in some way.
    • The Resenter: He resents the male main character for being better than him at everything, especially fighting, and to a lesser extent he's unhappy that a girl is in charge of him while exploring Tartarus, though Mitsuru quickly makes it clear she is not going to stand for that.
    • Sad Clown: Compensates for his insecurities and inner darkness by acting like an idiot.
    • Shipper on Deck: A mild example, but in the female protagonist's route, he thinks it would be funny if she and Akihiko got together and tells her he'll be happy to be her wingman if she decides to go for it. You get relationship points for saying you'll consider it.
    • Small Name, Big Ego: Subverted. He acts like he thinks he's really great, but he actually has pretty poor self-esteem.
    • Stay in the Kitchen: In the FeMC path, when Mitsuru is about to assign a team leader, he jumps at the chance just like before, but the protagonist gets the position instead. His response is a pretty blunt "But she's a girl!" which he repeats later. In response, Mitsuru coldly just tells him that if he ever displays that kind of attitude towards the protagonist or disrespects her simply because of her gender... well, it was terrifying enough that Junpei immediately shut up before he could hear the actual threat. Eventually he admits that the protagonist ''is'' better and that his resentment is completely unjustified.
    • Took a Level in Badass: Steadily across the game, but especially after Chidori dies, where he nearly kills Jin with a massive fire blast. Jin is immune to fire.
    • Unstoppable Rage: In Vol.6 of the manga, he nearly kills Takaya with his reawakened Persona. In the game, he gets a brief burst of power and then passes out.
    • Vitriolic Best Buds: With Yukari, the two share sassy albeit mutual joking banter throughout the game.

        Akihiko Sanada 
    https://static.tvtropes.org/pmwiki/pub/images/p3akihikotransparent.png
    Click here to see Polydeuces 
    Click here to see Caesar 

    Arcana: The Emperor
    Social Link: The Star (female only)
    Persona: Polydeuces, Caesar
    Weapons: Fists
    Voiced by: Liam O'Brien (English), Hikaru Midorikawa (Japanese)
    Live actor: Yuuki Fujiwara

    Akihiko is a third-year student at Gekkoukan High, and the captain of the school's boxing team. He's very popular and is usually surrounded by fangirls when seen at school, but mostly ignores them. He is one of the three founding members of SEES and can summon the Persona Polydeuces of the Emperor Arcana, which focuses on Lightning and Debuffing magic. As a boxer, he's strongest with his fists and uses various gloves, metal knuckles, and fist spurs as his weapons.

    Akihiko is an orphan; he had a younger sister, Miki, who died in a building fire when Akihiko was still a child. Powerless to help her, Akihiko resolved to become strong enough to protect the things he cared about, and took up boxing and got involved in SEES as ways of growing stronger. As Shinjiro notes early on, his method of coping is largely ineffective.

    In the female protagonist's story, Akihiko is her Star S.Link, replacing the absent Mamoru. For some reason, the female protagonist will need a high charm stat in order to cope with his fangirls enough to start it. During the S.Link, the protagonist has the chance to get to know and appreciate Akihiko for who he is as opposed to the "cool upperclassman" image that the other Gekkoukan students admire, and helps him come to terms with the losses in his life. Depending on dialogue choices, he can become the female protagonist's love interest.

    In The Answer, Akihiko, believing that everyone should return to the present and move on with their lives, opposes going back to the past, and Ken joins him.


    • The Ace: He's an excellent fighter, a great student and a pretty perceptive guy. His persona is second only to the main character's in versatility and so he's a great choice for any party. It's verging on Broken Ace though, as he clearly overworks himself due to personal feelings of weakness.
    • Adorkable: He's initially described as "Confident-looking student," but later scenes make it clear that he's neglected to train his social skills.
    • All Girls Want Bad Boys: His aloof nature in school causes his classmates to peg him as a Bad Boy, which is the reason why he has a legion of fangirls.
    • Amazon Chaser: Implied when playing as the female protagonist. He clearly admires her taking charge, which he mentions early in his Social Link and to Shinjiro when he's forcibly bought back to SEES. Later games take note of it, with some dialogue trees in Persona Q having him express joy that muscular girls exist.
    • Annoying Patient: Mostly because he hates being out of the action. It takes constant effort on Mitsuru's part to keep him from heading back into battle before he's fully recovered.
    • Big Brother Instinct: One of his most prominent character traits. Losing his younger sister has made him very protective of everyone around him. The third full moon mission, in which the team rescues Fuuka, and his later interactions with Ken and Junpei solidly establish him as the resident big brother. In December, it's revealed that he's watching over Junpei to make sure he passes his exams, despite the arrival of The End of the World as We Know It. If the protagonists states that he hasn't been studying, Akihiko will threaten to watch over you as well.
    • Big Brother Mentor: He encourages the protagonist to study hard and join as many clubs as they can, and his final words to them on the day of graduation are "I'll always be your senpai!".
    • Big Man on Campus: Captain of the boxing team, an excellent student, incredibly good-looking and a really nice guy. Akihiko, along with Mitsuru, is one of the most popular people at school.
    • Bishōnen: A lean, muscular build and a soft, handsome face complete with silver hair. Akihiko's an instant hit with the ladies. As he gets older, he becomes more of a Hunk.
    • Blood Knight:
      • His early characterization has a bit of this going on — he's focused entirely on training and getting stronger, and enthusiastic about the Shadows and Tartarus as a means to that end. Mitsuru gets on his case repeatedly about his eagerness to fight even while injured, and only after Yukari directly accuses him of not caring what secrets are being kept from SEES as long as he gets to fight does he begin to rethink his motivations. It takes Shinjiro's death for him to finally get past it for good.
      • Unfortunately for his friends' sanity, he relapses into this after the game.
    • Boxing Battler: Was already a boxer before being recruited by SEES, and is captain of the boxing club by the time the game begins. His combat style naturally makes use of his boxing skills.
    • Call-Forward: In Persona Q, he mentions that he likes the outfit Phantom Mage Shadows wear, a long cape with a hood. This is exactly what he wears by the time of Persona 4 Arena.
    • Cannot Talk to Women: He's completely incapable of talking to women other than his teammates. His special video added in FES shows him reading pick-up lines by himself out of a book and doubting their efficiency. In the female protagonist's route in the PSP version, he gets pretty tongue-tied around her at times.
    • Chaste Hero: A variation. He ignores his hordes of female fans, and as seen at the beach vacation, he's either not interested in approaching ladies, or suffers crippling awkwardness around them. The female S.Link proves that he is just too much of The Stoic to understand romance very well. She literally needs to explain to him that he's in love with her when he can't quite figure out why it feels different hanging out around her.
    • Chick Magnet: At school, he's usually surrounded by fangirls, although he dislikes the attention and claims they talk so much they give him a headache.
    • Coat Over the Shoulder: As you can see in his picture above. He's also the page image.
    • The Comically Serious: When Junpei, Yukari, and the protagonist go to visit Akihiko in the hospital early in the game, this trope is on full display. He becomes more relaxed around SEES members other than Mitsuru as the game goes on. In Q, his obsession with protein is greatly exaggerated and he often gets into childish arguments with Shinjiro over the most minute things.
    • Conveniently an Orphan: Along with the protagonists, Shinjiro (who he grew up with), and Ken.
    • Covert Pervert: Only if the player has maxed out his Social Link and he becomes the female protagonist's love interest. For a guy who does not know anything about women, Akihiko does get the FeMC to go to his room somehow and let their bodies do the talking. In the second movie he ogles Mitsuru's swimsuit, but otherwise never shows interest in her. Not even her tight catsuit from Arena/Ultimax.
    • Crazy Jealous Guy: He can get pretty jealous when he's lovers with the female protagonist. Mostly played for laughs, though, as the brunt of it is directed only against Ken, who is surprisingly capable of holding his own against it.
    • Crutch Character: When he rejoins the party, he's several levels ahead of the rest of the team, and his abilities and skillset make him one of the most versatile party members in the cast. Naturally, he's the first to Take a Level in Badass mid-way through the game, making him even more valuable. For most players, Akihiko becomes a default member when forming a party, causing diminishing returns when it comes to experience points. Without unlocking the Monad Depths, it can be difficult to impossible to level Akihiko out of the 70s, as by then, he and the protagonists have outstripped the rest of the cast.
    • Deadpan Snarker: Of everyone in the cast, Akihiko is most prone to this kind of humor. The first instance hits if the protagonist talks to him while he and Junpei are taking a break from studying for first semester midterms. By December exams, it's become a Brick Joke.
      Mitsuru told us to try to go back to normal, so Junpei isn't studying for his exams.
    • Determinator
    • Dub Name Change: Pronunciation, rather than name. In the Japanese version, Caesar is spoken with the classical Latin pronunciation, with a hard "k" sound ("kae-sar"), emphasizing the diphthong "&A Elig;". In the English version, it is spoken instead with its softer, Anglicized equivalent ("see-zer").
    • Expy: Silver hair? Check. Captain of the boxing team? Check. Something going on with his left temple? Check. He's basically an intelligent Ryohei Sasagawa.
    • Extremity Extremist: He's a boxer. He boxes.
    • Flanderization: Gets some of the worst of it out of the entire cast. In the original game he is emotionally dense in certain ways but is nevertheless depicted as a mature and very intelligent young man who acts as a Big Brother Mentor to most of his teammates. His fixation on physical training is specifically because he wants the strength to protect those he cares about. He also mentions protein exactly twice: once when asked for it by the player, and once in a cutscene when another character brings it up. Later games up his obsessions with training for the sake of training and protein to ridiculous levels, turning him into a Dumb Muscle Cloud Cuckoolander.
    • Gameplay and Story Integration: Akihiko suffers a hard case of Oblivious to Love, so it's very fitting that he's one of the hardest characters to romance in the game. It's nearly impossible to hit the right flags in his route without a guide.
    • Genius Bruiser: He's a boxer whose physical attacks are second only to Aigis, and not only does he get consistently good grades, he's also the first to put two and two together on things like giant Shadows appearing during the full moon and why Fuuka disappeared. He even tells the protagonist that a strong mind is just as important as a strong body. It's reflected in his stats as well. He has an even split between Strength and Magic. He starts slacking in his studies after graduation and loses this trait, much to Mitsuru and Aigis' frustration.
    • Get Ahold Of Yourself Man: Punches Junpei hard enough in the last movie to send him a few feet after The Reveal. Unfortunately, Akihiko was understandably not in a good state of mind either.
    • Going Through the Motions: It happens to everyone, but Akihiko's is the most blatant example: when he wears a swimsuit at the beach trip, he carries around a towel in the exact same manner as his coat.
    • Got the Whole World in My Hand: Akihiko's Ultimate Persona, Caesar (was known as the "ruler of the world") holds a globe in its left hand. Part of Akihiko's Instant Kill in Arena involves Caesar trapping the opponent in said globe.
    • Hammerspace: You could make a drinking game out of his jacket's disappearance and sudden reappearance.
    • Happily Adopted: Only mentioned in a design book, and in a CD Drama. He seems to at least have an adoptive mother, according to both, but both sources mention that he rarely interacts with her, so the "happily" part of the equation is debatable.
    • Heartbroken Badass: Ever since he lost his little sister, his sole mission in life has been to Take a Level in Badass so no one would ever have to suffer her fate again. He gets a little less ridiculous about this after Shinjiro dies, but he's still a badass.
    • Heterosexual Life-Partners: He and Shinjiro have known each other for years and still remain close after he left SEES.
    • Hopeless with Tech: In Q, he apparently doesn't know what a GPS is.
    • Innocent Fanservice Girl: Well, guy, but aside from his extreme aloofness toward his fangirls at school, he doesn't see why Yukari's so embarrassed at his tiny swimsuit during the Yakushima trip. In his usual fashion, he tells her he's wearing it because of how easy it is to swim in it. He's also pretty apathetic whenever the girls wear provocative outfits, and a scene in Persona Q implies that he doesn't know what constitutes as sexual harassment. On the other hand, at least when playing as the heroine, he can get flustered when she's wearing a provocative outfit in Tartarus. They can also have a conversation between Social Links where one of her responses (to a rooftop pool re-opening and him wanting to use it, in this case) is to wear a cute swimsuit. Needless to say, his embarrassment nearly gets turned Up to Eleven.
    • Insane Troll Logic: He has several weird theories about the nutrients protein bars give and sometimes makes odd quotes that only Chie in Q is capable of understanding.
    • Jack-of-All-Trades: His Strength and Magic stats are both high, making him more or less equally effective with physical attacks and his Zio spells, plus a single-target heal and a full complement of debuffs, which are probably his most valuable assets. His only lackluster stat is his mediocre Luck. He keeps his versatility in Persona Q: Shadow of the Labyrinth, which is boosted with a special counter attack exclusive to that game, and his Luck score is increased a bit.
    • Kung-Fu Wizard: Equally adept at beating down foes with his Persona and his fists.
    • Like an Old Married Couple: With Mitsuru, to the point where when they start bickering, the Chairman simply waits for them to finish before asking the protagonist to join SEES. When Mitsuru is away in November, Akihiko is as devastated as she is.
    • Like Brother and Sister:
      • The latter stages of his Social Link with the female protagonist bring to light that he views her this way, and it'll stay as such if you don't become lovers with him.
      • He's like this with Mitsuru and it continues even into his adult life, though his ridiculous "hobbies" and slacker attitude with his career has driven her to her wit's end.
    • Love Epiphany: If you select the right flags for his lovers route in his Social Link in Portable, he'll have one. An interesting take on the trope has you, the player, coaching him into confessing because of how utterly oblivious of his feelings he is.
    • Meaningful Name: "Akihiko" is written with characters meaning "bright boy."
    • Mr. Fanservice: His swimsuit notably consists of a tiny speedo and his toned physique. Yukari can't help but stare at it when you play as the female protagonist.
    • Noodle Incident: It's heavily implied that Akihiko has previously been "Executed" by Mitsuru. It'll happen again in the Hot Spring mini-game if you fail (as a guy) or succeed (as a girl).
    • Not So Stoic: Comes off as cold and distant at first, but once you get to know him, he's pretty affable, if somewhat awkward and reserved.
    • Oblivious to Love: P3P states outright that he doesn't seem to understand girls' feelings at all. He's also pretty bad at recognizing his own feelings. Even if you choose not to become lovers with him, his MAX rank dialogue still has some oddly romantic vibes to it, which is odd, given that he sees his dead younger sister in you...
    • Odd Friendship: With Shinjiro. You wouldn't expect a guy like him to hang out with a guy like Shinjiro.
    • O.O.C. Is Serious Business: He is really scared of Mitsuru's execution. Serves as a Brick Joke since Akihiko is weak to ice attacks.
    • Platonic Life-Partners: With Mitsuru. They clearly trust each other with their lives, but aren't exactly friends. The Answer emphasizes this when Mitsuru takes Yukari's side when deciding on going back to the past or not - Akihiko's shocked, but doesn't bother arguing with her. He and Mitsuru remain this way even after graduation, though Mitsuru obviously isn't pleased with the effort it takes to keep track of him as he wanders the planet picking fights with the strongest people he can find.
    • Pointless Band-Aid: On the left side of his forehead. It's still there three years later in Persona 4: Arena, despite the fact he's now Covered in Scars.
    • Power Fist: One of the only characters who will attack with an equipped weapon, often dealing major damage.
    • Power Trio: With Mitsuru and Shinjiro; He's the id.
    • Real Men Hate Sugar: Touched upon during his Social Link with the heroine. He doesn't hate sweets per se, but he's unused to sugary flavors, which is demonstrated when he invites her to the sweets shop at the Iwatodai Strip Mall. His opinion can easily be justified with the fact that he mainly eats a lot of beef and ramen.
    • Red Oni, Blue Oni: Red Oni to Mitsuru's Blue.
    • Sharp-Dressed Man: His casual clothes are quite stylish and crisp, which is what makes his outfit in Persona 4: Arena and some dialogue in Persona Q: Shadow of the Labyrinthnote outright baffling.
    • Shock and Awe: His Persona uses electric attacks, and unlike Junpei, Akihiko's more balanced stat spread allows his spells to hit with a bit more force without sacrificing his already strong physical abilities.
    • The Southpaw: He's left-handed, and Polydeuces' remaining hand is his left.
    • Spirited Competitor: Oh yes. Losing his sister made Akihiko want to be as strong and smart as possible to protect what he cares about to an extremely unhealthy degree. His ridiculous constant competing to be the best at everything finally kicks the bucket after all of that effort amounted to nothing because he couldn't stop Shinjiro from getting killed anyway. It becomes a problem the other way around later in his life. Because Akihiko becomes more relaxed and ditches his struggle to become perfect this trait takes him over. Since he would rather be testing himself in fistfights than studying and has no motivation anymore to go to school or work on his career, this results in him becoming a slacker when it comes to academics and jobs after graduation. It's telling that Junpei, the person he always harassed about studying, has a much better work ethic than him as an adult.
    • Stealth Pun: Considering his enemies, what's he doing in every fight? He's Shadowboxing!
    • Trademark Favorite Food: He enjoys big, hearty meals with a healthy dose of protein on them. Also overlaps with Real Men Eat Meat, as beef bowl is one of said favorite meals. His first Social Link event with the Female Protagonist involves ordering a large order of ramen that leaves her reeling. A gag panel in the P3P fanbook also has him cover the FeMC's homemade pancakes with protein, to Shinjiro's chagrin.
    • Tragic Bromance: Castor and Pollux? That one was destined to end badly with Personas like that.
    • Would Hit a Girl: Implied in some dialogue, and mentioned outright in other games. In the female protagonist's route, his very first Social Link event has him mention that he won't go easy on her. In Persona Q: Shadow of the Labyrinth, when fighting either female-looking Shadows or Elizabeth, he'll explicitly state that he won't hold back, even though they're female.

        Mitsuru Kirijo 
    https://static.tvtropes.org/pmwiki/pub/images/p3mitsurutransparent.png
    Click here to see Penthesilea 
    Click here to see Artemisia 

    Arcana: The Empress
    Social Link: The Empress
    Persona: Penthesilea, Artemisia
    Weapons: Rapiers note 
    Voiced by: Tara Platt (English), Rie Tanaka (Japanese)
    Live actress: Asami Tano

    Mitsuru is a third year student of Gekkoukan High, the school's Student Council President, and the daughter of the head of the influential Kirijo Group, which built the school. Her family's status gives her a great deal of influence within the school, enabling her to even issue orders to teachers if necessary. She is the first member of SEES, with the persona Penthesilea of the Empress Arcanum, which focuses on Ice and Healing magic. Mitsuru is also a member of the fencing club and wields a rapier in battle.

    Mitsuru is mature, intelligent, confident and kind. She often acts as the mother of SEES, by advising the group on matters both related and unrelated to battling Shadows, and has high expectations for all of them. As the student council president and leader of SEES, she takes on an enormous amount of responsibility on her own. Her penchant for tackling problems on her own often causes her to keep everyone at an arm's length. Coupled with her family's connection to everything going on, Yukari is quite suspicious of her.

    Mitsuru is the Empress Arcana S. Link. An excellent student herself, she has very high standards and the protagonist must have maximum Academics and good exam scores in order to begin her link, which becomes available in November. Her S. Link starts out with her acknowledgement that she has led a very sheltered life as well as one with little freedom.

    In The Answer, Mitsuru sides with Yukari. She states that this is because she promised herself that she would support Yukari if Yukari ever needed her.


    • Adaptation Dye-Job: Eye variation. She is usually shown with red eyes but the movie gives her brown eyes.
    • Adorkable: Her reaction to things like fast food and other common culture can be rather flustered and adorable.
    • Aloof Dark-Haired Girl: She has an air of elegance and authority, making her popular at school. She even has a stalker waiting for her outside the student council room.
    • Arranged Marriage: Her social link starts to focus on this later in the link, leaving her feeling that because she's a woman, she's expected to marry off to strengthen the company and resenting it, but not quite having the nerve to do anything about it until her fiancé insults the main character, at which point she blows up and shoots down the marriage.
    • Artificial Stupidity: Mitsuru's persona skill set has six different moves it can do. When left to it's own devices (Act Freely), it's bound to shit the proverbial bed, as any who have died by Tentarafoo or Marin Karin during a boss battle can attest. Therefore, when taking her into battle, she will be the character you will most likely command in battle through strategies.
    • The Atoner: She feels she bears responsibility for the Shadows and the Dark Hour, even though it was something her grandfather was responsible for and that she was a young child at the time.
    • Badass Adorable: She is a very beautiful and Adorkable woman who started as the official leader of S.E.E.S. at the age of 13 and summoned her first persona when she was an painfully cute girl.
    • Bad Ass Biker: Played straight by Mitsuru.
    • Badass Bookworm: She's quiet, analytical, intelligent, and aloof, but also rather capable of combat.
    • The Beautiful Elite: While most of the game's female characters are depicted as attractive, Mitsuru - with her defined lips, voluminous hair, and refined way of going about everything - stands out from the rest.
    • Berserk Button:
      • When Junpei starts implying that he's really not okay with taking orders from a girl, Mitsuru shuts him down hard and immediately. Her fiancé hits it even harder — Mitsuru has little tolerance for sexism and none for disrespect towards her friends.
      • Also, putting others in danger to cover your own ass is a good way to really piss Mitsuru off. See how she tears Mr. Ekoda a new one when she learns that he covered up Fuuka's disappearance.
    • Boobs of Steel: She's the most well-endowed member of S.E.E.S., and in the manga is able to break a statue-like Shadow with just her sword.
    • The Captain: Mitsuru is the official leader of S.E.E.S, but because she initially acts as Mission Control, she appoints the MC as the Field Leader. Since (s)he is so good at the job, Mitsuru leaves the current status quo as is even after returning to the field.
    • Catchphrase: "C'est magnifique" ("Brilliant" in the Japanese version) and "Time for your execution!"
    • Child Marriage Veto: At the end of her social link, she decides her fiancé is scum and threatens to bring the wrath of the Kirijo Group down on him. This is either a result of either her love for the main character or to defend her friend's honor.
    • Combat Stilettos: Her critical animation ends with kicking the enemy.
    • The Comically Serious: As demonstrated in many of the video clips, especially Junpei's. She also demonstrates it during Chihiro's social link.
    • Curtains Match the Window: Mitsuru has red hair and eyes, the movie breaks this by making her eyes brown though.
    • Daddy's Girl: How did she gain her Persona? To protect her father from the Shadows. She falls into a Heroic BSoD when he's killed.
    • Defrosting Ice Queen: She starts off aloof and distant from SEES apart from Akihiko, causing friction with Yukari. She loosens up later in the story and her social link indicates that the Ice Queen attitude is in part fueled simply by awkwardness.
    • The Dreaded: There's no one that doesn't fear Mitsuru and the word "EXECUTION!", because it is that horrific (Akihiko, whose Persona is weak to ice, is especially terrified). In fact, in one Drama CD track about the Protagonist double-timing to create Broken Social Links, the first thing Mitsuru said was short, simple, and made the Protagonist completely wince in fear even further:
      Mitsuru: It's me. EXECUTION! That's all.
    • Enemy Scan: She's your first mission control character and is later replaced by Fuuka, who is much better at it.
    • Even the Girls Want Her: She seems to have more female fans than male ones, including a very vocal stalker in the hallways.
    • Everything Sounds Sexier in French: Even while acting as tactical support. Mon analyse resulted in failure.
    • Fate Worse than Death: Her executions, according to Akihiko.
    • Fiction 500: She's the heir to the Kirijo Group and shows off their wealth quite well: a video recording notes that her room in the party's dorm is more luxurious and has a private bathroom, her family has a fashion consultant, they own a vacation home at a nearby beach area, and that certainly doesn't cover all of the technology they've made in regards to hunting Shadows, including Anti-Shadow weapons Aigis and Persona 4: Arena's Labrys. Her wealth also crosses with Arbitrarily Large Bank Account, as it's implied that she covers a lot of expenses for SEES, and it's implied that the only reason Akihiko, an orphan, could go around the world on a journey and possibly re-enroll into college after Persona 4: Arena (in Real Life, college applications in Japan revolve around exams and there's very little flexibility for those who choose it or opt to go straight to work instead) is because he has Mitsuru and Aigis backing him up both financially and reputation-wise.
    • Fiery Redhead: Subverted. She's actually one of the calmer ones.
    • Fire-Forged Friends: She practically develops depression after her father was killed, and was very close to totally losing it if it wasn't for Yukari. Since then, they've practically become best friends.
    • Fish out of Water: Her S. Link demonstrates that her life has been very sheltered in some ways; she is out of her depth and uncomfortable when she goes with the protagonist to places like fast food restaurants, the culture of which she has no experience with.
    • Girls Are Really Scared of Horror Movies: She asks to hold your hand when you're about to watch one.
    • Go-Getter Girl: Originally takes on this role due to her family responsibilities, but then grows into it.
    • Gratuitous English: In the original Japanese, she uses a lot of English on occasions. In the English release, this is switched to Gratuitous French.
    • Heroic BSoD: She dedicated her life to protecting her father. Said father is later killed right in front of her. She does not take this well. She's absent for awhile, and then when she returns, she's clearly depressed and dwelling on it unhealthily until Yukari snaps her out of it.
    • Heterosexual Life-Partners: After the scene at the river when Yukari comforts her over her father's death, the two become very close, which carries over to The Answer.
    • Hidden Depths: In Persona Q, Shinjiro notes that she's almost as much of a Blood Knight as Akihiko is, and chides the P3 MC for being naive if he thinks otherwise. In the last labyrinth, Mitsuru also is eager to push a seemingly suspicious button (although doing so is necessary to advance) because she's tired of always being the "prize pupil."
    • An Ice Person: Penthesilea (and later, Artemisia) utilizes ice spells for offensive use.
    • Incompatible Orientation: She's on the receiving end of this, unknowingly. She has at least one fangirl at school. That said, Mitsuru herself is straight.
    • Innocently Insensitive: Being brought up in a rich family as well as a Fish out of Water, Mitsuru fails to understand that a small town school like Yasogami High has no financial back up from a huge corporation like the Kirijo Group and thus could not afford to renovate the building or keep up with today's technology in Q and accidentally makes a poor remark about the school's condition in front of the Investigation Team.
    • Lady of Black Magic: Composed, graceful, and her persona skillset makes her specialised in elegantly defeating enemies with ice magic.
    • Lady of War: Mitsuru fits the personality to a tee, as she's elegant, reserved, formal, and uses a nice, classy rapier.
    • Large Ham: Theatrical with a capital T.
      "You'll fall by my hand!!"
    • Last-Name Basis: How she addresses everyone except for Akihiko and eventually Yukari. Mitsuru will also refer to the MC this way after progressing far enough in her social link, although she tends to do so only in private. She also refers to Ken and Shinjiro by first name during and after the October 4th clusterfuck.
    • Like an Old Married Couple: Not surprisingly, with Akihiko, as the two are the resident adults in SEES. When Akihiko contemplates reentering combat before he's finished healing, he notes Mitsuru's unstoppable rage as his reason for holding off.
    • Lonely Rich Kid: Until Yukari comforts her after her father's death, Akihiko is the only person she's close to, and it's more due to their spending time fighting Shadows as opposed to an actual friendship. Come The Answer, she and Yukari become full-blown best friends, as shown in Pillars of Moral Character below. She can also befriend/romance the MCs when her Social Link opens up.
    • Magic Knight: She's a very skilled fencer, has access to the highest level Ice, healing, and status-change spells, and has the second highest Magic stat in the game, which actually exceeds Yukari's by the end of the game courtesy of Ice Amp and Mind Charge. Persona Q: Shadow of the Labyrinth reduces the "knight" half of the equation somewhat, but she's still not the weakest physically.
    • Missing Mom: Her father is a secondary character, but her mother goes unmentioned. An audio drama mentions that she's alive, but estranged from the family.
    • Mission Control: She's this early on. She's later replaced by Fuuka.
    • Ms. Fanservice: Downplayed. While her outfits are generally quite conservative, she's considered to be one of the most attractive characters in the series in-universe, and attention is drawn to this fact fairly regularly.
    • Must Make Amends: She feels guilty for her grandfather creating the Dark Hour and is out to stop it.
    • No Social Skills: Spending her life being trained to fight shadows have left Mitsuru a bit awkward when it comes to normal social situations. She goes to a fast food restaurant for the first time with the protagonists during her social link and doesn't know that she was supposed to eat the food with her hands.
    • Not Helping Your Case: She tries to fix the damages that her family had made but her coldness and lack of trust towards her teammates make some of them, especially Yukari, suspicious that she's just using them for self-serving reasons. Even her father calls her out on this.
    • Ojou: Wealthy and somewhat sheltered, but she's definitely not pampered.
    • Ojou Ringlets: An interesting development happens with this. When she was a child, she had Girlish Pigtails drillhair. As she grew, she started having multiple strands of ringlets. In the events of 3, she only has only one loose ringlet in the left side of her head, though Persona 4: Arena has the ringlet be more noticeable.
    • Old Man Marrying a Child: She's about to graduate, and her fiance is at least in his thirties.
    • O.O.C. Is Serious Business: In Persona Q, the usually unflappable Mitsuru absolutely freaks out and screams her head off when the group faces the Deadly Doctor Shadows at the end of the Evil Spirit Club labyrinth, referencing Mitsuru being experimented on by scientists under her grandfather in her backstory:
      Mitsuru: S-Stay awaaaayy!!
    • Peek-a-Bangs: Her left eye is frequently hidden by her long red hair.
    • Perfectly Arranged Marriage: She says that her parents married for political reasons but grew to love each other. Her own Arranged Marriage, however, is not an example of this.
    • Pillars of Moral Character: She herself had nothing to do with the creation of the Dark Hour, but she is determined to stop it anyway out of obligation for what her grandfather set in motion. This also extends to the people and families (like Yukari) that were hurt by it. But this really shines in The Answer, where she stands with Yukari, even though she knows Yukari is wrong and could undo everything they fought for, simply because Yukari helped her get through her father's death in The Journey. Because she owed Yukari that debt, Mitsuru was loyal to her no matter what.
    • Platonic Life-Partners: With Akihiko.
    • Power Trio: With Akihiko and Shinjiro. The superego.
    • Red Oni, Blue Oni: Despite the red hair, she has an ice theme and is always the cautious and calm one compared to the more adventurous Akihiko.
    • Rich in Dollars, Poor in Sense: Because of her sheltered life, Mitsuru lacks common sense and how life outside a wealthy family works to the point she tries to buy food at a vendor using a credit card. She also unknowingly makes crude comments in front of other people which further made Yukari to detest her initially.
    • Royal Rapier: C'est magnifique. More noticeable in Portable, as rapier-like weapons are in their own weapon class for Mitsuru to make them different from MC's one-handed swords.
    • Screw the Rules, I Have Connections!: A benevolent example. Being the heiress of the group that owns Gekkoukan High, on top of being the Student Council President, means that she can essentially do whatever she damn well pleases, rules be damned, including register Aigis as a student mid-year. This gives her a lot of power fueled by her family name, in contrast to Kei Nanjo's going to St. Hermelin High. However, she only ever does this with the benefit of the school in mind.
    • Sensor Character: She functions as your first scanning character until Fuuka joins. Her persona isn't really suited for it, though, so she's happy to be able to help more directly.
    • Shipping Bed Death / True Love Is Boring: In-Universe, this becomes a mild point in her S. Link, with her musing about how all the books in the library are about romance and there's almost nothing about married life or family. She's very anxious about her upcoming arranged marriage because she knows enough to realize it's probably going to be a pretty unhappy affair altogether.
    • Student Council President: She was elected in a landslide, but a lot of students admit that she just sounds really smart and that they don't really understand what she's talking about.
    • Sugar-and-Ice Personality: She seems cold and professional and hides some information, but she actually cares a lot about her friends and the group as a whole. She simply has difficulty trusting others and a large sense of responsibility that tend to mask her better nature. It makes for quite the spectacle at the end of her social link.
    • Supporting Leader: She's the formal leader of the group and tends to set up most of the plans. Although not a major focus of the game, this trope comes into effect given that her family is responsible for the creation of Tartarus and the Dark Hour, and the fact that she is openly recruiting more people into SEES.
    • Team Mom: Actually expects everyone to maintain good grades. Expects being the keyword.
    • Uptown Girl: In the male character's Social Link. She doesn't really care and even defends him when her fiancé tries to snub him to the point of instantly breaking off the engagement.
    • The Woman Wearing the Queenly Mask: A significant amount of her aloof attitude is based on her not being that great at socializing, while the rest is based on her attempts to be professional and in control.

        Fuuka Yamagishi 
    https://static.tvtropes.org/pmwiki/pub/images/p3fuukatransparent.png
    Click here to see Lucia 
    Click here to see Juno 

    Arcana: The Priestess
    Social Link: The Priestess
    Persona: Lucia, Juno
    Voiced by: Wendee Lee (English: Persona 4 Arena, Persona 4 Arena Ultimax, Persona Q: Shadow of the Labyrinth), Mamiko Noto (Japanese)
    Live actress: Marina Tanoue

    Fuuka is a timid girl who is often bullied and put under pressure by her strict parents. She is supposedly sickly and initially comes to the attention of SEES through Akihiko and Shinjiro's visits to the hospital, where they become aware of her potential. However, before they can approach her about it, she goes missing, having been locked in the school gymnasium by bullies and becoming trapped in Tartarus when the school transformed during the Dark Hour. SEES must therefore stage a rescue attempt during the third full moon event.

    She does not actively participate in combat. Instead, her persona, Lucia of the Priestess Arcana, encases Fuuka in an indestructible globe and gives her the power to know the features of a given area, the location of any people and Shadows there, and the strengths and weaknesses of enemies. As Lucia's sensory powers greatly exceed those of Mitsuru's Persona Penthesilea, Fuuka takes over the support role and enables Mitsuru to join the field team. Through the events of the game, she develops from a shy, timid girl to an emotionally strong and compassionate young woman.

    Fuuka represents the Priestess link for both possible protagonists, though it takes a different course in both. Both links focus on her not feeling very feminine and her own social anxiety.

    In The Answer, Fuuka sides with Aigis, initially on Akihiko's suggestion, but later out of a belief that her solution is best.


    • Adaptational Early Appearance: In the first movie, Makoto first meets Fuuka on April 9th, whereas in the game she first appears in the second half of May.
    • Age-Inappropriate Dress: The version where she wears clothes that would be regarded old; she has a slightly silly-looking floral-patterned sweater underneath other school uniform, and wears things like shawls on her days off school. Characters note she lacks some fashion sense.
    • All of the Other Reindeer: Before being recruited, she had some minor issues with bullies, apparently due to her low self esteem. The problem largely vanishes by the time she joins and she even makes friends with one of her former bullies.
    • Badass Pacifist: She never delivers a single blow in battle, but she spends ten hours trapped in Tartarus and never gets so much as a scratch on her due to her ability to see where all the Shadows are and thus avoid them. Furthermore, she takes over the Mission Control role against the Emperor and Empress Shadows despite very likely being exhausted due to the draining nature of Tartarus. (For comparison purposes, your party members can get tired after one hour there.)
    • Barrier Warrior: Her Persona has a 360 degree force field as part of her design. She uses it to protect Natsuki during one of the Full Moon Shadow fights.
    • Captain Obvious: She tends to state very obvious details regarding the enemy, like how many there are, at all times, even if you've done something that wouldn't have affected the number, like healing.
    • The Cutie: You can't help it by just gushing at her adorable appearance and sweet demeanor.
    • Dull Surprise: Her English VA's performance as her in the original game and FES is very much this. She gets a little better in The Answer when voicing new content, but her incredibly flat battle talk remains. Thankfully averted in Arena and Q where she has a new voice actress.
    • Education Mama: Both her parents are really adamant about Fuuka keeping her grades up, to the point Fuuka feels more comfortable in the dorm instead of at home.
    • Enemy Scan: Her Persona has surprisingly high stats, but its abilities are focused entirely on scanning and thus she's relegated to the support role.
    • Extreme Doormat: Comes off as this in the beginning of her arc.
    • Hollywood Hacking: We never do see her do it, but she hacked into top-level Kirijo Group archives in order to find out the truth about SEES and Tartarus. At home, she's almost always sitting with a laptop, and she can piece back together video files purposefully deleted by third parties.
    • Hollywood Nerd: Type 2; her physical beauty is commented on by both Junpei and even female classmates.
    • Ill Girl: Causes some concern when she first comes to the group's attention; despite having the potential, they fear she'll prove too fragile to participate.
    • Informed Attribute: Junpei says that Fuuka has an angelic voice. Riiiight. This could just be Junpei being Junpei, though. Far more so with her English voice than her Japanese voice (Namiko Noto).
    • Lethal Chef:
      • Fuuka's cooking is so horrible, the male protagonist has to raise their courage to "Badass" in order to initiate her Social Link. Unlike the girls from Persona 4, Fuuka's mistake lies in that she tends to deviate from the recipe without understanding the basics and panicking, further worsening her mistake. Both her Social Link events are devoted to improving her cooking skills. Shinjiro can also drop some help as well.
      • While she's not as bad as some others, her beef stroganoff is implied to be bad - it's somehow became hotter when she made it and is also a crucial ingredient in Mystery Food X: Final Edition.
      • In fact, not even Koromaru seems to be particularly delighted for her to cook for him - And Koromaru is a dog.
    • The Medic: Her support skills in Persona Q: Shadow of the Labyrinth are centered around healing and getting rid of status effects.
    • Mission Control: She takes over Mitsuru's support role after joining.
    • Pimped-Out Dress: Both her personas have what looks like an old fashioned ballgown, although their skirts cover a huge glass bubble which covers Fuuka to protect her.
    • Promoted to Playable: Persona 3: Dancing in Moonlight, marks the first time Fuuka is playable, after remaining in the sidelines in other spin-off games.
    • Proper Tights with a Skirt
    • Pungeon Master: Not to Ikutsuki's level, but she drops a couple of puns as your battle navigator in Persona Q2.
      Fuuka: [if the P5 Hero is wounded] No joke - Joker's in trouble!
      Fuuka: [if Makoto is wounded] Queen's not ruling this fight!
    • Sensor Character: She handles all your enemy scanning after joining.
    • She's Got Legs: In Persona 3: Dancing Moon Night, the camera tends to focus on her legs when she is playable.
    • Shrinking Violet: She tends to be very quiet, passive and finds it difficult to really speak up.
    • Shy Blue-Haired Girl: She has teal hair and is one of the most timid and socially awkward characters in the entire cast, although she opens up more over time.
    • Spell My Name with an "S": Her name is listed as "Huka" in the credits, at least, in the bad ending. The musical romanizes her name as "Fuka."
    • Sweet Tooth: She loves sweets.
    • Through His Stomach: Her Social Link involves having the Protagonist testing the dishes she made. Depending on the player's choice, she may or may not end up in a relationship with him.
    • Wrench Wench: Of the tech variety; she's good with computers and tinkers with electronics. Played with in that she thinks that her tinkering makes her unfeminine, and she tries cooking (and failing at it constantly) to counterbalance it. Her Social Link focuses on her getting over this notion for the most part.
    • You Gotta Have Blue Hair: Her hair is dark green.

        Aigis 
    https://static.tvtropes.org/pmwiki/pub/images/p3aigistransparent.png
    Click here to see Palladion 
    Click here to see Athena 

    Arcana: The Chariot, Fool
    Social Link: The Aeon
    Persona: Palladion, Athena
    Weapons: Firearms
    Voiced by: Karen Strassman (English), Maaya Sakamoto (Japanese)
    Live actress: ZAQ

    During SEES's summer vacation, they're alerted to a dangerous Anti-Shadow weapon that's escaped the Kirijo lab and are asked to retrieve it. When asked if they have permission to destroy it if it can't be contained, Ikutsuki laughs nervously and replies that he seriously doubts that'd be possible.

    Thankfully for the heroes, the weapon in question turns out to be Aigis, a Ridiculously Human Robot with a human mind and persona, as well as a harmless and seemingly inexplicable attachment to the main characters that Ikutsuki attributes to a minor glitch in her software. The last survivor of a series of battle androids created to help contain the Shadows gathered by the Kirijo Group ten years ago, she's now allowed to live in the SEES dorms. Aigis attacks with her attached artillery, and her Persona is Palladion of the Chariot Arcana, which specializes in physical skills and status buffs. She also has the ability to use "Orgia Mode" under the tactics command which greatly increases Aigis' attack power. Orgia Mode lasts a few turns and cannot be deactivated. The downside of this ability is that Aigis needs to cool off for a few turns, leaving her vulnerable.

    Despite her behavior obviously marking her as inhuman, she forms a rapport with Koromaru due to being able to understand what he is thinking. Late in the year, she begins attending classes when she is able to pass more suitable for human. At this point, the Aeon social link opens in FES and the PSP port. As can be expected, Aigis is uncomfortable about her robotic nature and feels she is unable to fit in among humans.

    During The Answer epilogue in the FES version of the game, Aigis takes on the role of the protagonist and finds herself in the middle of a group conflict.


    • Adaptational Badass:
      • She's still a badass in the movies as she was in the games but she also fights her enemies in close combat as well as simply shooting at them. While in Orgia Mode, she casually throws a tank.
      • Justified in her appearances chronologically set after Persona 3. Aigis spent a lot of time in the last couple of years modifying her body to make it more powerful. This includes giving it new weapons, boosters to allow her to fly short distances, a Hyperspace Arsenal, and Dangerous Forbidden Technique in Enhanced Orgia Mode. She also learns how to use her initial Persona Palladion with some of her new hardware to launch an attack much more powerful than anything Athena is capable of.
    • Airplane Arms: Always runs like this. It looks especially goofy when she's wielding a rifle.
    • Arm Cannon: The reason why Aigis is the only character who can wield firearms is that they are attached to her hand.
    • The Atoner: When she regains her memory, she feels a lot of guilt towards the main character for sealing Death inside them.
    • Author Appeal: Shigenori Soejima said in multiple interviews, including one a recent as shortly after Persona 5's release, that Aigis is his absolute favorite character in the series. This goes a long way in explaining part of the reason why there is so much official artwork of her, as well as why the movie adaptation treats her as the protagonist's Love Interest.
    • Badass Adorable: She may seem like a cute robot, but she was the last to survive the Anti-Shadow aftermath.
    • Become a Real Boy:
      • After her sortie with Death, Aigis begins to develop a more human personality. This culminates in the ending where, while holding the Protagonist's head in her lap during his last moments, she appears to be completely human for a moment: no mechanical components, no headgear, and no Electronic Eyes.
      • Its subverted because Aigis is also happy with who she is. While she does become more human-like, she likes being a robot because it means she can protect those she loves and will be able to stay with the protagonist as long as he lives, even though that ends up not being very long. Aigis coming to accept herself for what she is is and her potentially VERY long lifespan is the main theme of her social link and one of her developments in The Answer.
    • The Berserker: Orgia Mode shuts off Aigis' inhibition logic and randomly attacks any enemy. In Portable, she cannot be commanded directly in this mode.
    • Big Damn Heroes: In the second movie, she saves Makoto and Yukari from Shadows on the Yakushima beach.
    • Bi the Way: Is attracted to either the Male or the Female Protagonist.
    • Bodyguard Crush: To the protagonist big time, regardless of their gender. They are basically her main priority. So much so, that in Persona Q's wedding scene on the Investigation Team's path, she's mostly unfazed if she's ended up chosen as the destined partner for the P4 hero/Yu, which is remarkable given Yu's status as a manwhore among the fans.
    • Breakout Character:
      • Aigis is one of the most popular characters of the game, and possibly of the Persona franchise as a whole. So popular, in fact, that she was made into the main character of the expansion, The Answer. Also, with Persona 3: Dancing in Moonlight using her as a logo, she is officially the mascot for P3. She's treated as the main representative and main character of the Persona 3 cast almost everytime they appear, and receives the most merchandise of any Persona character in the third game.
      • The movie adaptations were rewritten to give her more scenes that weren't in the game, and unlike Persona 4's adaptation which had No Romantic Resolution, Aigis becomes the protagonist's official love interest.
      • She's also the only representative of P3 to appear in BlazBlue: Cross Tag Battle's Episode Mode alongside the cast of P4. The other playable P3 characters don't have this honor.
    • Changing of the Guard: She inherits both the protagonist's Wild Card and leadership role in The Answer.
    • Clingy Jealous Girl: In the female story.
    • Compulsory School Age: Justified with good measure. Not only can she protect the protagonist this way much better, she also gets to experience more of her human side by interaction with other people.
    • Deadpan Snarker: She is prone to snark at others with a straight face and emotionless tone.
    • Does This Remind You of Anything?: Her final rank up in the S. Link doesn't have a sex scene, since it's pretty unlikely she'd have been built with the necessary equipment for that. Instead, there is an incredibly subtle moment where she undresses, bares her (Papillon) heart, and says she would like your genetic information burned inside her. Yup.
    • Driven to Suicide: In the last movie she comes very close to blowing her own head off with her finger guns due to all of her memories coming back and the incredible amount of guilt she feels for everything. The protagonist finds her on the roof and comforts her before she can go through with it.
    • Dub Name Change: Her name was changed from Aegis to Aigis - it's pronounced like the latter in both English and Japanese (as opposed to the original Greek word "aegis", which is pronounced "eejis"), so the change was presumably done to better convey the pronunciation to English speakers.
    • Dude Magnet: Aigis has an extremely beautiful design, so most guys that meet her without knowing she's a robot try to make advances on her. So much so that Makoto, Junpei, and even Akihiko blush and note how attractive she is they first meet her. Several NPCs also mention how cute she is. Usually, this dies down once her true nature is revealed, but in Makoto's case, He still has the option to persue a romance with her.
    • Dull Eyes of Unhappiness: In The Answer whenever her grief over the protagonist becomes too much to bear.
    • Electronic Eyes: A more subtle example: if one looks closely, one can see that there is a small circle in Aigis's irises surrounding her pupils.
    • Emotionless Girl: Starts off this way, due to her robotic nature. But over time she starts to understand emotions more.
    • Finger Firearms: Some of her weapons like the one she starts with has her firing bullets from her fingertips.
    • First Girl After All: As it turns out, she was the one who created the MC's destiny from the beginning.
    • Freak Out!: She takes Makoto not killing Ryoji MUCH harder in the animated adaptation. First, she empties her machine guns as soon as she sees him in a futile attempt to kill him. When that doesn't work, she yells at the rest of the cast, wondering why they would want to suffer before running away in a panic. When Makoto finds her on the roof of the school, she's contemplating suicide.
    • Gayngst: She spends a significant amount of time on the female version of the S. Link worrying about how she likes the MC but assumes it can't be reciprocated due to her apparent gender.]
    • Gay Option: For the female protagonist. Her dialogue remains almost unchanged from the male protagonist's route, only with some additional Gayngst.
    • The Gunslinger: All of her weapons are forms of firearms - from her finger machine guns, a Hand Cannon, and a rifle.
    • Hair of Gold, Heart of Gold: Fits this trope after Character Development leads her to become more human. She starts as very innocent and naive as a result of having to learn how to be human.
    • Hand Cannon: One of her weapon options, though this cannon extends its barrel when firing.
    • Hate at First Sight: For reasons unknown even to her, Aigis does not like Ryoji from the moment he is introduced and begs the Protagonist and Junpei not to hang out with him. Before he turns into Nyx Avatar however, she tells Ryoji she thinks of him as a friend. She never stops hating him in the adaptation.
    • Her Heart Will Go On: The main theme of the end of the game and the Answer. Aigis gains the strength to move on with her friends and cherish the short time she had with him instead of falling into despair. Even by the time Persona 4 Arena happens she still thinks about him all the time, but she uses those feelings to give her strength.
    • Heroic BSoD: The death of the Protagonist greatly affects her to the point she loses the will to live and wants to return being a soulless machine again. Her angst is what gives birth to Metis, aka Aigis' Shadow Self.
    • I Am a Monster: When her S. Link opens, she spends some time angsting about how she has a human heart but a mechanical body and can thus be neither a person nor a weapon. Eventually, she does see one bright spot in the fact that she's a robot, which means she won't die of old age and thus will always be there for the MC.
    • Icy Blue Eyes: Her blue eyes reflect her initially emotionless personality.
    • I Love Nuclear Power: In Q2, she is given access to Frei skills to round out your party a little, as otherwise the only character with default access to Nuclear would be Makoto.
    • Improbable Aiming Skills: She is able to shoot the chains binding her teammates on crucifixes with her gating fingers and without even scratching said teammates.
    • Innocent Blue Eyes: After she starts to become more human, she starts acting very innocent and naive.
    • Leitmotif: "Heartful Cry" and its various remixes from The Answer onward. The movie series gave her a slow piano piece that plays during her emotional moments with Makoto.
    • Magikarp Power: When she first joins you, her skillset is rather lackluster, with a handful of physical attacks, some buff spells that at that point overlap with others, and no elemental spells whatsoever. Her usefulness skyrockets later on when she gains access to healing spells, upgrades to party buffs and widens the gap in physical stats between her and other party members. At the pinnacle of her character development, her Persona evolves and she then accesses the strongest physical moves in the game on top of a very potent revival spell.
    • Master of Unlocking: Pre-character development Aigis has a bad habit of breaking into the main character's dorm room by picking the lock on his door, such as when she first moves in with the party and later as seen in a recording when she was breaking into his room at night to check on him while he had a fever. She even notes that she is getting quite good at it and is able to break her lock picking record each time.
    • Meaningful Name: Her name is a referenced to the Shield of Aegis. Incidentally, Pallas Athena has said shield rotating around her, evidenced by Medusa's face being on it.
    • Mid-Season Upgrade: At the beginning of The Answer, not only does Aigis inherit the Protagonist's Wild Card ability, she is also given new armor.
    • Mighty Glacier: She has some of the highest HP and Attack power in the game, she also has access to some of the highest level healing spells. With buffs, you can remove the glacier part entirely.
    • Mind-Control Eyes: When she's controlled by Ikutsuki on November 4th.
    • More Dakka: She only uses firearms in battle. During the animated cutscene and the movie, she fires a lot of bullets at Ryoji.
    • My God, What Have I Done?: Upon regaining her memories, she's appalled with herself for having sealed Death inside the protagonists, at which point you have the option of telling her she did the right thing.
    • My Greatest Failure: Her story in The Answer is mostly her coming to terms with not being able to prevent the main character's death.
    • New Transfer Student: Some time after joining SEES, Aigis becomes the second transfer student to the Protagonist's class.
    • No Sense of Personal Space: She wants to be close to the Protagonist at all times, even when he's asleep. In the movies, she often gets between Makoto and Ryoji.
    • Promoted to Love Interest: While she did have feelings for the protagonist in the original version of the game, she didn't have a Social Link and so wasn't officially romancable. Updated Re-release FES adds her as a Social Link and romance option.
    • The Protagonist: In The Answer, making her the first Persona MC to be voiced in cutscenes in a main story, rather than being a Heroic Mime.
    • Rei Ayanami Expy: She falls into this role easier assuming that the female protagonist is chosen, on account of the fact that the male protagonist is ALSO a Rei expy, though she fits most of the criteria, from gradually developing emotions to being the main character's Love Interest.
    • Ridiculously Human Robot: A justified case. If she didn't look like a human, her mind wouldn't self-identify as human, and she wouldn't be able to use a Persona.
    • Ripple Effect-Proof Memory: In the Bad Ending, she gets to be the only one to remember the Fall is coming. In the Good Ending, only she and the MCs remember defeating Nyx (at first), so she's the one at the MCs's side when they finally die.
    • Robo Speak: Her speech starts out extremely stilted and robotic (in the English version, anyways). Sort of like GlaDOS without the filter.
    • Robot Girl: If most of her skin is covered, she can pass for human. If not, she has some extremely obvious joints. Even without that, her head and neck are clearly robotic.
    • Robot Maid: When you present her the maid uniform to equip (given out in FES as a reward), she clearly states that it's the one she already wore before at the lab. In other words, the super-powerful battle android that she is also acted as an obedient maidservant before you found her (and can continue so even afterward).
    • Rocket Punch: One of her weapon options.
    • Series Mascot: Unlike 4 and 5 whose mascots are their respective Team Pets, Robot Girl Aigis serves as P3's.
    • Shoot the Dog: Her sealing the final Shadow in the Protagonist ten years before the story started.
    • Shout-Out: Whenever Aigis performs a Critical Hit, she says "Hasta la vista".
    • Silent Protagonist: Averted during The Answer. She is prominently the only protagonist in the franchise to have a speaking role instead of either being a Heroic Mime or only talking during certain cutscenes (not counting any of the spin-offs).
    • Single-Target Sexuality: She finds herself in love with the MCs regardless of their gender. In Persona Q, if she's chosen for Yu's destined partner, she'll insist that the MC is her most important person. After his death, by the time of Persona 4 Arena Aigis still loves him and never shows romantic interest in anyone else.
    • Socially Awkward Hero: Quite a bit of humor is drawn from her attempts to blend in with humans. While she gets better at it over the course of the game, she still has her moments. By the time Persona 4 Arena happens, it's hard to tell when her little slip-ups are legitimate or her messing with people at the times that the story doesn't show her thought process.
    • Speaks Fluent Animal:
      • This conversation:
      Junpei: Wait, does that mean... this dog's a Persona-user!?
      Aigis: He says, "This is a place of peace, so I protected it."
      Junpei: Uh, Aigis? Don't tell me you can translate dog language too...
      Aigis: Canines do not have their own language. However, speech is not the only means of communication. note 
      • Aigis starts to lose the ability to understand Koromaru as she becomes more human as humans cannot understand animals. She regains most of this ability post-Persona 3 due to accepting herself unique existence as a living machine.
      • Arena reveals that this is because it was inherited from the 5th Generation Anti-Shadow weapons, one of whom took time to communicate with a puppy named Snowy. In Ultimax Aigis meets him, now an old dog.
    • Stalker with a Crush: She follows the protagonist around, picks his lock enough to start setting records about it, and watches him sleeping for hours on end. However, she does have a non-romance based reason, even if she can't remember it.
    • Stonewall: She has naturally-good tanking abilities in Persona Q: Shadow of the Labyrinth, seeing as though she natively has Safeguard, and possesses very high HP and Endurance compared to her allies.
    • Super Mode: By activating Orgia Mode, Aigis increases her attack power greatly.
    • Super Strength: Being a robot, she can lift objects weighing several tonnes.
    • Taking Up the Mantle: In The Answer, she gains the Protagonist's Wild Card ability, Orpheus, and the role as Player Character now that he's dead.
    • Tragic Keepsake: Aigis keeps the Protagonist's Evoker after his death.
    • Unusually Uninteresting Sight: In Persona Q, the cast of Persona 4 is more focused on how she's seemingly in a relationship with the P3 Hero and doesn't bother keeping it secret than how she's obviously a robot.
    • Verbal Tic: In Japanese version, she ends her sentence with the formal and rarely used "de arimasu". The English voice has her speak with robotic pauses that clear the more human she becomes.
    • What Is This Thing You Call "Love"?: She struggles with this during her S. Link, but only a little.

        Koromaru 
    https://static.tvtropes.org/pmwiki/pub/images/p3koromarutransparent.png
    Click here to see Cerberus 

    Arcana: Strength
    Social Link: Strength (female only)
    Persona: Cerberus
    Weapons: Knives

    Koromaru is a Shiba Inu whose owner, a monk at the Naganaki Shrine, died two years ago in a car accident. He originally continued to live at the shrine as a stray. He's amazingly loyal, walking on the same routes through town that his master took him on when he was alive and keeping vigil at the shrine. However there's more to this dog aside from being an adorable pooch: he gained the potential after seeing his master get killed by a Shadow on one of their late-night walks.

    When SEES discovers that a Shadow has strayed out of Tartarus and is heading towards Naganaki shrine, they arrive to see an injured Koromaru, and the Shadow nowhere in sight. Commending the dog's bravery for defending the shrine, and amazement that a dog can summon a persona at all, they give him the best veterinary care and, once he's recovered, a home in the dorms.

    Koromaru's persona is the Strength Arcana's Cerberus, who uses fire and darkness spells. Koromaru himself uses a dagger to fight by holding it in his mouth and wears cloth and leather dogsuits as armor. Once Aigis joins the team, she often translates Koromaru's wishes for the rest of SEES. He replaces Yuko as the Strength Social Link in the female protagonist's path. Both protagonists are able to take him for walks in the evening on certain days of the week to either find items or get a small social link boost if another character comes along.

    Koromaru works with Junpei during The Answer, who is frustrated at the group infighting.


    • Adapted Out:
      • Of the stage play, for pretty obvious reasons.
      • In Portable, Koromaru does not rescue the party from Ikutsuki by stealing Aigis' remote control.
    • Amplified Animal Aptitude: While he is unable to speak, Koromaru is very capable of understanding what others are talking about. Sometimes he acts a little too much like a human to the point that he wants to go to the theaters to watch a movie.
    • Animal Chick Magnet: The girls of P3 and P4 find him adorable, often giving him pets.
    • Badass Adorable: He's a cute dog, and a very powerful party member.
    • Berserk Button: Don't try to damage the shrine in any way.
    • Beware the Nice Ones: He tends to be nice to anyone but after Teddie pushes him too many times and being ungrateful after he saves him, Koromaru loses his patience.
    • A Boy and His X: A Girl And Her Dog in Persona 3 Portable, since Koromaru is a social link for the female protagonist.
    • Casting a Shadow: Befitting his persona, Koromaru has access to two elements; one of these are the dark alinged instant kill Mudo skills, which he is also immune to.
    • Cutlass Between the Teeth: He holds a knife between his teeth for his attacks.
    • Dark Is Not Evil: Koromaru's Persona is Cerberus, the guard dog of Hades - and here he's good guy, er, dog.
    • Demoted to Extra: With the exception of Persona Q: Shadow of the Labyrinth, he isn't playable in the spin-offs. He plays the role of Ken's support in Persona 4: Arena Ultimax with little story focusing on him and only the main focus of one of the songs in Persona 3: Dancing in Moonlight in his PQ design though not fully playable.
    • Everything's Better with Spinning: He doesn't just charge into shadows with that knife, he somersaults into them.
    • Evil-Detecting Dog: Quick to notice disturbances at his old owner's shrine.
    • Expy: Of Hachiko and Pascal, the dog from Shin Megami Tensei I that would later be fused with a demon to become Cerberus, who serves as Koromaru's Persona.
    • Fragile Speedster: Has the highest agility and dodge stat by far, but has a low endurance stat. His "footwear" equipment are his own four paws, and they have a base evasion of 125, and since you cannot buy footwear for him, it boosts his valuability.
    • Good Scars, Evil Scars: He has a scar on his abdomen from the shadow attack, which is the reason why he doesn't like getting his belly rubbed.
    • Hellhound: His Persona, Cerberus, not Koromaru himself.
    • Heroic Dog: Loyal, supporting, and knows when to act if given the opportunity, such as when the rest of SEES is at Ikutsuki's mercy when he captures them and controls Aigis.
    • My Greatest Failure: Considers his failure to protect his previous owner as this. In Persona Q, Aigis and Margaret interpret this as his desire to not want his Persona to change whereas the party does, as a reminder of why he fights.
    • Only Sane Man: Stands with Junpei during the events of The Answer, hoping to stop the infighting and get everyone to just calm down.
    • Playing with Fire: This is the other set of spells Cerberus gives Koromaru, access to the Agi spells and an immunity to fire. Gameplay wise he fits this role better than Junpei, the other Agi user, as the latter's Personas are more physically oriented.
    • Spanner in the Works: Ikutsuki didn't crucify the puppy, leaving him free to interfere.
    • Team Pet: Although Aigis acts as something of an interpreter, leading to Koromaru demanding to be treated more like a human than a pet. You can take him to the movies! note 
    • Undying Loyalty: In the same vein as Hachiko, Koromaru continues to watch over the shrine long after his original owner's death.

        Ken Amada 
    https://static.tvtropes.org/pmwiki/pub/images/p3kentransparent.png
    Click here to see Nemesis 
    Click here to see Kala Nemi 

    Arcana: Justice
    Social Link: Justice (female only)
    Persona: Nemesis, Kala-Nemi
    Weapons: Spears
    Voiced by: Brianne Siddall (English, Persona 3, Persona 3 Portable), Cindy Robinson (English, Persona 4 Arena Ultimax, Persona Q: Shadow of the Labyrinth), Megumi Ogata (Japanese)
    Live actors: Waku Sakaguchi (Persona 3, male protagonist version), Tomonori Suzuki (Persona 3, female protagonist version)

    Ken is a precocious, serious 11 year-old orphan the heroes first meet around town. He's soon invited by Ikutsuki to live in the SEES dorms once he's discovered to have the potential and, once his persona awakens, he volunteers to join SEES's fights against the Shadows despite the reservation of members like Yukari. Upon hearing that Ken is working with SEES, Shinjiro also rejoins the group. Ken mainly fights with spears and polearms, and his Persona is Nemesis of the Justice Arcana. It learns a diverse array of skills, but mainly specializes in light spells.

    In the female protagonist's path in the PSP remake, Ken replaces Chihiro for the Justice Social Link. The interactions deal with him overcoming his buried resentment over his mother's passing, his childish tendencies versus his desire to be seen as an adult, and as a romantic option. The English release downplays this aspect of the relationship, however.

    In The Answer, Ken sides with Akihiko.


    • Adorably Precocious Child: Cute? Check. Serious? Check. Hates being thought of as a kid? Check. Relationship with an older girl? The tone may vary, but at the very least his Social Link with the FeMC is at the very least Cool Big Sis with the potential for a romance.
    • Adorkable: He is absolutely adorable when he's geeking out, be it over an action flick or a cool manga. He tries hiding this, though, as he feels that it makes him appear childish.
    • Adults Are Useless: The Answer reveals that he was particularly hit hard with this. It leads him to believing that he should take matters of finding his mom's murderer into his own hands. It also becomes the basis for the trope below.
    • Anguished Declaration of Love: It's not him, but the Female Protagonist has to perform in order to make the Social Link romantic. After telling him she hangs around him because she "likes" him, he remarks that's how adults lie. When she exclaims that she isn't lying, he finally trusts her enough to confirm his feelings.
    • Badass Adorable:
      • He's the youngest member in S.E.E.S. and can stick a gun (er, evoker) to his head without flinching, yet he doesn't lose anything that makes him an adorable little kid. He also wields a rather large spear quite effectively despite his size.
      • In the movie, he's shown to be fighting Shadows even before joining S.E.E.S. since in this adaptation, he believes that a stray Shadow killed his mother.
    • Be Yourself: A lot of his social link revolves around telling him he really should act his age. Of course, since the link is only available for the female protagonist that he has a Precocious Crush on he's even more reluctant than normal to do so.
    • Big Brother Worship: He looks up to the Male Protagonist, Akihiko, Shinjiro (in the second movie) and Kanji (in Q) and sees them as his older brother figures. If the Protagonist is a girl, he sees her as an older sister figure instead.
    • Blade on a Stick: Ken specializes in spears.
    • Break the Cutie:
      • Oh yes, definitely. First he loses his mom, and then her death is covered up as an accident when he personally saw her killed. Then he finds who her killer is and tries to steel himself to avenge her but finds that her killer will die anyway. Then Shinjiro, said killer, takes a bullet meant for him, being killed by Takaya in the process.
      • Even worse in the movies, where at first he thinks it's some random Shadow that killed his mom. Then it turns out to be the person he admired most was Shinjiro Aragaki.
    • Broken Pedestal: In the second movie, Ken is rewritten to initially admiring Shinjiro, unaware that the Shadow that killed his mother was Shinjiro's Persona on a rampage. When he finds out the truth, boy does he not take it well.
    • Cheerful Child: Becomes this during the festival in the second movie, when he's hanging out with Shinjiro.
    • Closet Geek: He LOVES superheroes, but tries to downplay it so as not to seem immature. If you take him to the superhero movie marathon, his fanboy side gets the better of him and he starts gushing about the flick.
    • Combat Medic: Has access to very good healing spells, but can still use effective Light and Electric attacks and is very good with a spear.
    • Conveniently an Orphan: Along with the protagonist, Akihiko, and Shinjiro.
    • Covert Pervert: In the original Japanese version he's not above using the fact that the Female Protagonist is a paedophile against her if you're in a relationship. One scene that got intact through localization is the fact that post Junpei going on about Kimono Fanservice, he's still flustered around Female Protagonist, if you're in a relationship with him.
    • Crossdressing Voices: All of his voice actors on both sides of the Pacific have been female.
    • Discard and Draw: In Q2, he trades in his usual Shock and Awe skills for Psychic Powers.
    • Don't You Dare Pity Me!: He hates being treated sympathetically, to the point of wanting to kill himself to run away from it.
    • Driven to Suicide: All but states that avenging his mom was the only thing that kept him going after her death. When he learns that Shinjiro will die anyway even if he doesn't kill him, he loses his purpose to live and allows Takaya to shoot him. He's saved only because Shinjiro takes the bullet for him.
    • Harmful to Minors:
      • Well, he saw his mother killed. It's accidental, but he doesn't know that. It's bad when facing Shadows isn't the worst thing on this list.
      • And then he witnesses Shinjiro, the one who killed his mom, take a bullet for him.
    • Height Angst: Ken doesn't like it when others make fun of his height and is desperate to become taller, even drinking a lot of milk despite apparently being lactose intolerant.
    • Heroic BSoD: Implied to have happened after his mother died. And then when Shinjiro takes the bullet meant for him and dies in his place.
    • Holding Hands: Gets freaked out after tricking the FeMC into doing this. When asked why, it's because he thought of "the kids being used" while holding her hand.
    • I Am Spartacus: He claims to be the team's Mission Control when Takaya demands to know who's helping SEES find the Full Moon Shadows and kill them, something Takaya doesn't want to happen.
    • I Owe You My Life: He comes to feel this way about Shinjiro, after Shinjiro's sacrificing himself to save Ken from Takaya. In the manga, he realizes that Shinjiro saved his life by killing his mother's Shadow.
    • Kid Hero: He's only in elementary school.
    • Last-Name Basis: In the Japanese version, the game and the characters all refer to him by some variation of his last name. He is also listed as just "Amada" in the musicals and Persona 4: Arena Ultimax.
    • Light 'em Up: His persona is of the Justice Arcana and he's obsessed with the idea early on, which fits with the idea of light in this 'verse. However, light isn't necessarily good in SMT and focuses on instant kill abilities.
    • Master of None:
      • Ken's primary niche is as a Combat Medic who is useful because he's tougher than Yukari. In addition to this, he has a single-target Hama spell, unboosted, a single-target electric spell, also unboosted, and a couple single-target physical moves for which he doesn't have enough strength to make really effective. His main problem is that he tries to be too many things at once, as you might expect of a kid trying too hard to be an adult. As such, the skills he shares with others are done better by others, and the skills that are unique to him are useless on bosses and mini-bosses.
      • Averted in Persona Q, however. Along with Hama skills having a much higher success rate, the sub-persona system allows him access to skills that he wouldn't have before and lets him cover all his usual weaknesses. Not to mention since the game's mechanics tend to favor Magic Knight characters, his nature as a Combat Medic shines very brightly. And let's not forget to mention the lack of a certain other trait that tends to hurt Ken in the original game. He also has the second highest luck stat in the game with a decent enough speed, making him of the more useful support characters; the luck stat also affects the rate at which instant-kills land, making him more useful in that regard as well.
    • Meaningful Name: Both the kanji of his given name and family name are synonymous, meaning 'heaven' as a reference to his arcana. More depressingly, his first name can also mean 'drought' or 'to desiccate'. One could interpret that as his life being a drought to him without his mother and the cover up of her death, or his revenge dried up due to Shinjiro's health and Takaya's intervention
    • The Medic: Like Yukari, he learns the Media line of skills and learns Samarecarm at level 73 slightly behind Yukari who learns it at level 68. The Recarm line of spells is maintained in Persona Q, in which it is very handy to have Samarecarm for late-game.
    • Murder-Suicide: It's implied that after getting revenge on his mother's killer, he then wants to end his own life.
    • Orphan's Ordeal: Shinjiro accidentally killed Ken's mother when his persona went out of control. Ken is hellbent on revenge.
    • Please Don't Leave Me: His New Game+ Ending plays this quite tragically.
    • Precocious Crush: He has a crush on the female protagonist, but knows that he's too young to really have a chance, though he is a romance option. He's more serious about it than you might expect.
    • The Promise: Rank 10 romantic has Ken promising not to leave her behind and asks the protagonist for the same. It's also slightly different between the localizations, with the original Japanese asking the main character to love only him with the English localization switching it to letting him be there for her. Swear to it, and he drops the -san when referring to her.
    • Psychic Powers: In Q2, he is given access to Psi skills to round out your party a little, as otherwise the only character with default access to Psychokinesis would be Haru.
    • Revenge: He lives to find his mother's killer and punish them.
    • Secret Relationship: In the lovers route, naturally. He freaks if you tell him that you two should come out and tells her to keep it a secret.
    • Shock and Awe: He has access to a few Zio spells, but not to the extent of Akihiko. He loses them in Q2 in favor of Psystrike Link.
    • Through His Stomach: Almost all of his dates are taking him out to dinner and one time actually making his favorite meal, omelets and wild rice.
    • Token Mini-Moe: Token cute, sympathetic kid of the group and a potential love interest for the female protagonist, though downplayed relative to the other guys.
    • Troubling Unchildlike Behaviour: Killing your mother's killer is pushing it for an 11 year old. Takaya's insinuations that Ken planned to off himself afterwards make it far, far worse. The manga doesn't help.
    • You Are Better Than You Think You Are: Shinjiro's final words to Ken are to continue living and not allow his hatred to consume him. Ken takes his advice and continues to help SEES to end the Dark Hour.
    • You Killed My Father:
      • Ken joins SEES hoping that it will provide him with the chance to kill Shinjiro in revenge for Shinjiro's role in his mother's death. Further, he's intensely distressed when he finds out that Shinjiro is dying anyhow, feeling that it robs his vengeance of meaning. Ultimately, Ken forgives him, but it takes Shinjiro not only accepting blame for his mother's death but also taking a bullet for Ken for good measure.
      • The movie switches things around, so that Ken initially joined SEES so he could hunt down Shadows, believing that a Shadow killed his mother. Once he learns it was actually Shinjiro's Persona, it becomes this.

        Shinjiro Aragaki 
    https://static.tvtropes.org/pmwiki/pub/images/p3shinjirotransparent.png
    Click here to see Castor 

    Arcana: The Hierophant
    Social Link: The Moon (female only)
    Persona: Castor
    Weapons: Axes, Hammers note 
    Voiced by: Grant George (English), Kazuya Nakai (Japanese)
    Live actors: Ray Fujita

    A former member of SEES, he left the group several years before following a tragic accident. Despite looking like a delinquent, he has his soft side. After pestering his friend throughout many early game scenes, Akihiko finally persuades his old friend Shinjiro to rejoin the group after Ken Amada does the same. Shinjiro uses axes and other bludgeoning weapons in battle, and his Persona is the physically-oriented Castor of the Hierophant Arcana.

    In the female protagonist's story, Shinjiro is her Moon S.Link, replacing Nozomi and allowing the player character to see much more of his softer side, unlike the male protagonist who does not have much opportunity to interact with him and receives a somewhat more standoffish attitude from him. In his S.Link, Shinjiro prods the protagonist about concerns over her health and their teammates' eating habits, assists Fuuka with her cooking, and at one point makes a grand dinner for the rest of SEES. He also voices concerns over Akihiko's well-being and talks about their childhoods and his sister, Miki. Towards the end of the link, the protagonist can retrieve a pocket watch he'd lost from the police station and return it to him.

    After maxing his S.Link, the female can start a romantic relationship with him by talking to him again — although she will have to be very persistent with her feelings to overcome his reluctance.


    • Ascended Extra: A variation; while the rest of the male SEES members get social links with the female protagonist, he stands out even more, given that he's only playable in-game for one month before he kicks it. Pretty amazing that one can get a detailed glimpse of his life and why he's the way he is within that period of time. In Q, he becomes a fully-fledged party member.
    • The Atoner: Killing Ken's mom is what caused him to leave SEES. When Ken tries to get his revenge, Shinjiro doesn't try to stop him.
    • An Axe to Grind: Uses axes as his main weapons in Persona 3 along with hammers; he drops the axes in Persona Q and exclusively uses hammers.
    • Backup from Otherworld: His voice is the last one to be heard just before the protagonist casts the Great Seal on Nyx.
    • Badass Baritone: Has the deepest voice in the entire cast. It only underscores his powerful, imposing aura.
    • Badass Longcoat: Is almost always seen wearing his trusty coat.
    • Big Brother Instinct: Looks after Ken in this way. It's atonement for killing his mother by accident.
    • Boring, but Practical: His fighting style can best be described as this. He only learns physical moves and his persona has no elemental immunities. At the same time, he has the highest physical attack in the game and plenty of health points to burn it on, and has no elemental weaknesses either. This, combined with his uncanny ability to score critical hits, make him a fantastic tank.
    • Bruiser with a Soft Center: He acts like a tough guy, but in truth he's so soft that it's the only thing you really see during his social link.
    • Bulletproof Human Shield: Uses himself as one to save Ken in his Heroic Sacrifice.
    • But I Would Really Enjoy It: A rare male example after his S.Link in Persona 3 Portable is maxed. To put it simply, he's not just afraid of their relationship changing, he knows that he's going to die by any of three ways, and that romance will not end well.
    • Characterization Marches On: Gets hit with this hard in spin-offs. He had a relatively short amount of time as an actual party member in the original game, but each of his subsequent appearances give him more ample development. The PSP remake made him a Social Link for the Female Protagonist route (and he can be saved from his death if it's maxed out), the movies expand on his interactions with the other members of SEES, and Persona Q, in addition to being a fully-fledged party member, establishes his role as the Deadpan Snarker Only Sane Man to the rest of the cast.
    • The Comically Serious: As demonstrated in his video short. In Q, he often gets into childish arguments with Akihiko at even the most minute things.
    • Convenient Coma: Of the Put on a Bus variety. If you play as a girl and retrieve his pocket watch, he survives the October 4th Full Moon Operation, but since he dies under any other circumstances, he spends the rest of the game hospitalized and in a coma in order to not interfere too much with the plot. You can see him again at the end of the game in a New Game Plus, though.
    • Conveniently an Orphan: Along with the protagonists, Akihiko (who he grew up with), and Ken.
    • Crutch Character: To a degree. While he never falls behind, he sports the highest attack out of the party and comes with some severely damaging attacks as soon as you get him. This, coupled with the fact that most of the bosses you face right after getting him are very susceptible to physical attacks and his tendency to feel "great" rather frequently, make him quite the powerhouse when you first get him. His death follows shortly after, cementing him as this.
    • Dark and Troubled Past: He's an orphan like Akihiko and accidentally killed Ken's mother.
    • Death Seeker: Implied. He was going to die any way, so he preferred to go out atoning for his sins. The Movie makes it much more obvious that not only is he killing himself with the suppressants, but that he's dying out of guilt for what he did.
    • Drop the Hammer: Several of his weapons are hammers and other blunt objects, and in Persona Q his weapons are always rendered as a sledgehammer.
    • Establishing Character Moment: The very first line you hear him say is the game's first Precision S Strike.
    • Face Death with Dignity: On October 4th, Shinjiro allows Ken to kill him for killing his mother 2 years ago.
    • Face of a Thug: He may look like a delinquent and hangs around at the dark parts of the city, but Shinjiro is actually a sweetheart who takes interest in cooking and looking after cute animals.
    • Flanderization: His Hidden Heart of Gold and Supreme Chef qualities go from being well kept secrets that were only shown a few times in the original game to being more or less his two primary personality traits, with almost all spin offs featuring him making a point of bringing up his cooking ability or softer side nearly every time he appears in them.
    • Foil: To Akinari, especially if playing as the female protagonist since this allows Shinjiro to display more character than he's otherwise allowed to in-story. They're similar in that both mostly quiet loners. They've both accepted that they're going to die early. Not to mention that the two of them are plagued with physical problems. Now in turn, Akinari is frail and was born so; while Shinjiro is not only capable of combat, but is also one of S.E.E.S. strongest members, his ailments are also a direct by-product of being given a Persona as opposed to anything natural. Akinari is incredibly intelligent and has a manner of speech that requires the protagonist to be rather well-learned just to comprehend; Shinjiro, who is by no means dumb, is far more blunt and direct with little patience for waxing lyrical. Finally, and this is specific to the female protagonist, Akinari dies no matter what happens; Shinjiro on the other hand, can be saved if special conditions are met. Fittingly enough, for the female protagonist, Shinjiro takes the position as the Moon Arcana to Akinari's Sun Arcana.
    • Friend to All Living Things: He has a soft spot for animals and is embarrassed when Aigis sees him being affectionate to Koromaru. According to Akihiko, he also once took in a stray cat when they were younger.
    • Gentle Giant: Though it might not appear this way at first. Shinjiro is the tallest member of the team and one of the strongest, but his Hidden Heart of Gold-hiding facade might make him seem like a subversion of this trope. However, once you get to know his softer side (such as romancing him as the Female Protagonist in 'Portable'), he qualifies as a surprisingly straight example.
    • Go Out with a Smile: On October 4th, Shinjiro dies with the smile on his face, satisfied that Ken will not end up like him.
    • Guest-Star Party Member: He rejoins SEES after hearing Ken has been recruited. He's only ever available until October 4, when he's killed off. Averted in Persona Q, as that game takes place just before the October 4th event and as such Shinjiro is available for the whole game.
    • Hands in Pockets: Shinjiro is always seen with hands in his pockets. This serves as a joke in Q when the Investigation Team girls ask him where he keeps the dog food he reveals that he has for Koromaru. According to a fan question in Persona Stalker Club, the main reason is because the drugs Shinjiro had been taking is unable to regulate his body temperature.
    • Heroic Sacrifice: Shinjiro's final act before he dies is protecting Ken from being shot by Takaya, after he himself had been shot earlier.
    • Heterosexual Life-Partners: With Akihiko, who he still hangs out with even after leaving SEES.
    • Hidden Heart of Gold:
      • He deliberately fosters and enjoys an aura of intimidation and aloofness, and is very embarrassed when others discover his kindness.
      • Played for Laughs in the second movie. He does some cooking to make some food for Koromaru while no one's watching. But then he turns his head and notices Aigis staring at him. He immediately gets flustered, not helped by Mass Destruction being played as the background music.
    • I Just Want to Be Normal: Says almost these exact words during his S.Link.
    • Ill Girl: Thanks to the Suppressants, his immune system is seriously degraded, resulting in a number of complications. According to Episode 1 of Persona Stalker Club, his body's inability to regulate its own temperature is one of them, hence why he wears a thick jacket.
    • Incurable Cough of Death: It's what trips him in his Critical Failure.
    • Interface Spoiler: Averted. His Persona has a full complement of skills that it can learn all the way up to and past around level 70, including God Hand. Most of them will likely still not have been learned yet by October 4th, unless the player specifically makes a point of level-grinding him.
    • Irony:
      • During his social link, he is reluctant to romance the female protagonist because he is terminally ill and does not want to break her heart with his death. If you complete the social link, he outlives her.
      • Reflected in his and Akihiko's Personas, the Gemini twins: Polydeuces was the rowdy, physically-inclined twin, whereas Castor was more cerebral and restrained. While they reflect their personalities to a tee, their skill sets (Akihiko's mindful Jack-of-All-Stats versus Shinjiro's simpler preference for physical attacks) are vast opposites.
    • I Want My Beloved to Be Happy: When you Max out his S.Link as the female character in the portable remake, he hints that his feelings for her are like this. Under the circumstances he's in, it's perfectly reasonable.
    • Last-Name Basis: In the Japanese version, all the characters except Akihiko refer to Shinjiro by his last name. In promotional material, he's often referred to as "Aragaki."
    • Made of Iron: Particularly if you complete his Social Link. He survives two .500 S&W magnum rounds to the gut with nothing but his pea coat and a pocket watch for armor, and the second bullet can't even pierce his chest to reach Ken behind him.
    • Magically Inept Fighter: He has the second worst Magic stat in Persona 3 (ahead of Junpei) and the fifth worst in Persona Q (ahead of Junpei, Aigis, Chie, and Kanji), and he's the only Persona user in the entire series who has never had base access to offensive magic.
    • A Man Is Always Eager: Averted. You have to be really persistent with wanting to pursue a romantic relationship until he gets over his hesitation. After that though, he won't hold back.
    • Meaningful Name: "Aragaki" is written with characters meaning "rough" or "rude" and "wall".
    • Mighty Glacier: Shinjiro has very high attack, defense and health, allowing him to both give and take plenty of punishment from physical attacks without fear of getting downed. Additionally, his Persona has no elemental weaknesses, at the cost of having no elemental resistances, ensuring that he will never be knocked down by enemy magic. This is offset somewhat by his low speed, which nearly guarantees that he will always go last in any given fight.
    • Morality Pet: He's nice to Koromaru so that we know he's really a softie.
    • My Greatest Failure: Two years ago, Shinjiro lost control of his Persona and killed Ken's mother in an accident and had been guilty over it ever since. It is because of this that in Q Shinjiro refuses to evolve Castor as it will remind him of his mistake.
    • Non-Elemental: His Persona has no elemental weaknesses, but no resistances either. Similarly, his Persona only learns physical attacks and attack buffing skills, meaning that he's only capable of damaging enemies physically.
    • Not Too Dead to Save the Day: The protagonists doesn't pull together enough HP to cast the Great Seal until Shinjiro's voice provides the last bit of encouragement.
    • Odd Friendship: With Akihiko. The overachieving Big Man on Campus isn't usually best friends with an incredibly shady thug.
    • Only Sane Man: Q turns him into this as a response to the Flanderization undergone by a majority of the cast, often bouncing off Akihiko and Chie's extreme competitiveness for the most part.
    • O.O.C. Is Serious Business: Played for Laughs. Shinjiro is not afraid even in the face of death but anything regarding Fuuka's terrible cooking actually scares him. In Persona Q, he is even more shocked to find out there are three others like her among the Investigation Team.
    • Palette Swap: Appearance-wise, Castor is a black-colored Polydeuces, but their similarities end there. In addition to specializing almost entirely in physical attacks (wheras Polydeuces is a Jack-of-All-Stats), there's a blade in Castor's chest, and he's riding a Cool Horse.
    • Parental Abandonment: Like Akihiko, he's an orphan.
    • Permanently Missable Content: As the female protagonist, miss a Social Link meeting with him and you're screwed out of hitting max rank.
    • Pet the Dog: Quite literally; despite his Hidden Heart of Gold-hiding facade he enjoys cooking and feeding Koromaru when nobody is looking, revealing his softer side.
    • Please Kill Me If It Satisfies You: He's prepared to let Ken kill him to make up for his Accidental Murder of Ken's mother. But he warns that if Ken does kill him, he'll end up becoming just like him.
    • Plotline Death: Dies intercepting a bullet meant for Ken in the male protagonist's path or if you fail to clear his S. Link as a girl. He's only around in Persona Q because of time travel, taking him from a month before he dies.
    • Pocket Protector: Getting the last rank of his S.Link in the female protagonist's route requires her to find a pocketwatch he mentions he has lost, and return it to him. Having it in his pocket on October 4th is what makes it possible for him to survive being shot, although he's still seriously injured.
    • Power Trio: With Akihiko and Mitsuru. The ego.
    • Precision F-Strike: Adios, asshole.
    • Promoted to Playable: Kinda. In the original game, he's a Guest-Star Party Member but in Persona Q he's with you for the entire game on the P3 route, and after the first labyrinth on the P4 route.
    • Put on a Bus: If you're playing as a girl and you max out his S. Link and retrieve his watch, he survives but enters into a coma instead.
    • Real Men Wear Pink: He's very fond of cooking and is a regular viewer of the family cooking show. In his S. Link, he, the protagonist and Fuuka cook a restaurant-quality meal big enough for everyone in SEES. In the movie, this is taken literally, as he wears a pink apron.
    • Sarcastic Devotee: Especially to the male protagonist, who comes in for some snark from Shinjiro in combat: "Tch. Who does he think he is?" He's less belligerent to the female protagonist, but still warns her that he'll fight however he wants to and complains if she heals him in battle.
    • Satellite Character: He and the male protagonist don't spend much time together and he is defined entirely through his interactions with Akihiko and Ken. This is not the case in the PSP version, however, thanks to having significantly more opportunity to interact with the female protagonist as a Social Link.
    • Secretly Dying: The suppressants he takes are not exactly good for him.
    • Spared by the Adaptation: In the female route of P3P, Shinjiro survives provided the player completed his Social Link. However, considering the side effects of the drugs he took, this is likely a temporarily delay.
    • Stern Teacher: He's this when it comes to trying to help Fuuka with her cooking, coupled with a touch of Brutal Honesty. Apparently he doesn't think much of Fuuka's more methodical written approach and tries to get her to learn from a more on-the-spot observation approach.
    • Sugar And Ice Guy: Tough as he may be, his social link with the FeMC shows another side of him that is quite unexpected.
    • Supreme Chef: It's stated that he cooks most of the team's meals, though he seems slightly embarrassed about it.
    • Taking the Bullet: How he dies on October 4. He dives between Ken and Takaya's gun, saving the boy's life.
    • Team Mom: Think about it. He's a good cook, worries about whether or not everyone's eating properly, tells you to take care not to get sick... Face it, he's your ideal House Husband.
    • Think Happy Thoughts: Surprisingly his mantra, which keeps him from being too depressed over his condition, and tries to pass this belief to the protagonist. It's also what makes him so distant from Akihiko, who broods quite often about Miki, much to Shinjiro's discomfort.
    • Tsundere: Equip him with the tuxedo in Tartarus and talk to him for his reaction. You'll either laugh or squee.
    • Turned Against Their Masters: In the second movie, Castor is seen strangling Shinjiro after being off the suppressants for too long.
    • When All You Have Is a Hammer...: In battle, he's pretty much only capable of one thing: hitting things REALLY hard. He does a very good job of it, though.
    • When He Smiles: In P3P, he only smiles during the Social Link, which makes a pleasant surprise for those unaware. The only time you get to see Shinjiro smile in the MALE protagonist route is him talking to Koromaru while going on a walk.
    • You Lose at Zero Trust: Averted if you are playing as the female character, where he is a Social Link. As long as you meet with him every time the chance arises, you are perfectly guaranteed to hit max rank.
    • Your Days Are Numbered: Shinjiro has been taking drugs that suppress his Persona that are supplied by Strega. Prolonged usage of the drugs has lethal side effects, and Shinjiro will eventually die.

    The Answer

        Metis 
    https://static.tvtropes.org/pmwiki/pub/images/p3metistransparent.png
    Click here to see Psyche 
    Arcana: The Hierophant
    Persona: Psyche
    Weapons: Axes
    Voiced by: Stephanie Sheh (English), Chiwa Saito (Japanese)

    Metis's appearance heralds the beginning of SEES's next adventure in "The Answer", when she emerges from the Abyss of Time that's appeared beneath the dorm and immediately launches an attack on every human present, announcing that she has to kill them to protect her "sister" Aigis. Aigis rushes to their aid and, in the battle that follows, loses her Orgia mode while gaining the main character's persona Orpheus, as well as his "wild card" ability. The subdued Metis later explains that she'd only tried to kill the rest of SEES because she saw them as a hindrance to protecting Aigis, and agrees to cooperate with them after they threaten to leave her in the Abyss of Time, revealing her intense fear of being alone and abandoned. She seems to have amnesia: while she knows that Aigis is her sister and she's familiar with the Abyss of Time, she can't explain how she knows any of it or where she actually came from.

    Metis uses axes and other blunt weapons in battle, and her Persona is the balanced Psyche of the Hierophant Arcana. She also has her own version of Orgia Mode, which is superior to Aigis' now-defunct version on several counts: in addition to a stronger power boost and a longer running time, Metis can use skills and magic at no cost.


    • Anatomy of the Soul: Metis is the embodiment of Aigis's rejected emotions.
    • Animal Motifs: Red swallowtail butterflies. She has a mostly black color scheme like the body of one with red accents that stylistically resemble wings, and her persona Psyche has one for a head. A wreath of them appear when she activates her Orgia Mode for the first time.
    • Badass Adorable: At first, she was an unknown enemy, but later she was shown as an beautiful robot like Aigis and can kick ass like her.
    • Big Sister Instinct: Or in this case, little sister. She is very protective of Aigis and is willing to do anything to protect her, even if it means she'll hate her for it.
    • Dark Magical Girl: Fits personality-wise, since magic is ubiquitous.
    • Deuteragonist: In The Answer she's the second-most important character after Aigis.
    • Drop the Hammer: That thin, strange staff of hers is bludgeon weapon. She also can equip anything with Strike-type of damage, including axes.
    • Eerie Pale-Skinned Brunette: Extremely so, with dark hair and white skin. While seemingly a way to contrast from her more human-like sister, in the Drama CDs, Metis's appearance is revealed to be based on a hospitalized girl Aigis had met in the past.
    • Jack-of-All-Trades: She has no resistances or weaknesses, and she learns an even spread of physical, ice, wind, and support skills. In exchange for this flexibility, she doesn't hit as hard as the damage specialists unless augmented by Neo Orgia Mode.
    • Jerkass: Throughout the Answer, she chews out SEES at every opportunity, blaming them for creating the Abyss of Time.
    • Knight Templar: She initially wanted to kill SEES (except her sister) to end the Abyss of Time.
    • Lightning Bruiser: Turns into one when she enters her Neo Orgia mode. She can terminate pretty much anything barring bosses with extreme prejudice; not to mention that her Neo Orgia Mode lets her use skills at no cost.
    • Miss Exposition: She explains how the Abyss of Time existed below the dorm during the episode's prologue.
    • Red Eyes, Take Warning: Played straight initially, but later subverted when she talks things through with the others.
    • Ridiculously Human Robot: In the same vein as Aigis, considering Metis is the human aspect of her.
    • Shadow Archetype: Both she and Aigis are Ridiculously Human Robots, calculating and even hostile to those they perceive a threat, have attachment issues, and are overprotective to those precious to them. On the other hand, she's black and red to Aigis' white and blue, more child-like and outspoken of what she thinks, and just overall more emotional. It later turns out that Metis is, in all but name, Shadow Aigis.
    • Sugar And Ice Girl: While cold and calculating, she can't bear to be alone. Figures, as she is Aigis's emotional side personified, loneliness and cynicism included.
    • Suspiciously Similar Substitute: She replaces Shinjiro as the team's Hierophant Arcana wielder who uses an axe in battle.
    • Tarot Motifs:
      • Reversed Fool: Childish, immature, reckless, naivety, distrustful and disregard of own actions.
      • Reversed Chariot: Poor in self-control and self-discipline, repressed emotions and prone to outburst.
      • Unlike other Shadow Selves, Metis' Arcana is neither the Reversed Fool or Reversed Chariot but upright Hierophant.
    • Teeth-Clenched Teamwork: As a result of battling against her when they first met, the rest of the party doesn't fully trust her — at best, they see her as more concerned about Aigis than the others.

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