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This page is for tropes relating to the main characters of Persona 3, the Specialized Extracurricular Execution Squad, or S.E.E.S., as well as their appearances in Persona Q: Shadow of the Labyrinth and Persona Q2: New Cinema Labyrinth. For tropes relating to these characters in the Arena spinoffs, see Persona 4: Arena.

Due to wiki policy, this page contains numerous unmarked spoilers. You Have Been Warned.

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S.E.E.S., the Specialized Extracurricular Execution Squadnote 

To the students and teachers of Gekkoukan High School, SEES is simply an extracurricular after school club. In reality, they are a group backed by the wealthy Kirijo Group to investigate mysterious phenomenon known as the Dark Hour. Shuji Ikutsuki serves as the group's advisor while Mitsuru Kirijo, the Kirijo Group's heiress, serves as the club leader. Each member (sans Ikutsuki) is capable of summoning a Persona, the manifestation of a person's psyche, to combat the Shadows that appear during the Dark Hour. Because of their ability to use more than one Persona, the Protagonist serves as the group's field leader during their excursion.


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    In General 
  • Achilles' Heel: All of them, with the exceptions of Shinjiro and Metis, have a critical elemental weakness that will put them in the dirt.
    • While the protagonist's weakness shifts a lot due to their changing Personas all the time, Orpheus is weak to thunder and dark skills. Thanatos is weak to light and Messiah is only weak to dark, while Orpheus Telos has no weaknesses.
    • Yukari and Aigis are weak to thunder.
    • Junpei is weak to wind.
    • Akihiko is weak to ice.
    • Mitsuru is weak to fire.
    • Koromaru is weak to light.
    • Ken is weak to dark.
  • Acquired Poison Immunity: It's extremely strenuous traversing inside Tartarus, the reasoning is explained by Akihiko and Mitsuru after the Protagonist, Yukari, and Junpei experience its effects. This is reflected in the gameplay of the original, FES, and Portable, where in the beginning, it won't take many fights to put the Protagonist, Yukari, and Junpei into "tired" status. As the group levels up more and more their resistance to the exhaustive effects of Tartarus strengthens, but does not disappear entirely.
  • All of the Other Reindeer: All of them have something that isolated them from the rest of their peers, be it lousy parents (Yukari, Junpei, Fuuka), personal tragedy (Akihiko, Shinjiro, Ken, Yukari), bullying (Fuuka), or a plain lack of social skills (Akihiko, Mitsuru, Aigis).
  • The Anti-Nihilist: The final few months of the game reveals that in defeating the Full Moon Shadows, they essentially kickstarted The End of the World as We Know It by triggering the advent of the mother of Shadows, Nyx. For a month, they are forced to make to decision to either suffer a painless death at the cost of the whole world, or fight against Nyx with everything they have just to get one last chance at making things right. To get the best ending, you pick the latter option.
  • The Atoner: Yukari and Mitsuru take this role, for their fathers.
  • Badass Crew: Badass enough to take on anything rotten that gets in their way. They also fight the personification of death itself as well as the combined destructive thoughts of humanity and win, both times.
  • Beauty, Brains, and Brawn: Yukari/Mitsuru, Fuuka, and Aigis is this respectively. The Female Protagonist represents all.
  • Be Careful What You Wish For: In The Answer, S.E.E.S. subconsciously refuses to move on following the Protagonist's death. This subconscious desire is so strong that it creates the Abyss of Time, trapping them in the dorm where time will continue to stand still.
  • Bond One-Liner: Reload has each member of S.E.E.S. has a stylish one-liner that appear in the background after executing an All-Out Attack, much in the same style as the Phantom Thieves do in Persona 5, though they also have seperate one-liners that are delivered after winning the battle.
    • Protagonist — "Done and dusted."
    • Yukari — "There you have it."
    • Junpei — "And that's the game!"
    • Akihiko — "On to the next bout."
    • Mitsuru — "Kneel before me."
    • Aigis — "Target neutralized."
    • Koromaru — "Woof! Woof! Woof!"
    • Ken — "Don't look down on me."
    • Shinjiro — "Don't waste your breath."
  • Boke and Tsukkomi Routine: Yukari plays the tsukkomi to Junpei's boke.
  • Character Development: Yes, and plenty too. The wonderful thing is their growth as individuals as well as a team is not just highlighted, it's portrayed realistically.
  • Childhood Friends: Akihiko and Shinjiro grew up in the same orphanage.
  • Color-Coded Characters: Light blue for the Male Protagonist, pink for the Female Protagonist and Yukari, dark blue for Junpei, grey for Akihiko, fuchsia for Mitsuru, green for Fuuka, yellow for Aigis, silver for Koromaru, orange for Ken and magenta for Shinjiro.
  • Costume Evolution: Reload gives the S.E.E.S. members new upgraded outfits, which are modified versions of their Winter School Uniform, to serve better in combat situations. For example, Yukari gets an archery glove while Fuuka gets a proper headset. These outfits are also equipped with special machinery that allows each member to gather energy to use their Theurgy attacks.
  • Combat Medic: Yukari and Ken fill this role. Both can learn all the healing spells and its strongest variants, as well as the Samarecarm revival spell. Ken gets Mediarama first, although Yukari learns the rest of these spells slightly faster than he does.
  • Crucified Hero Shot: After being betrayed, S.E.E.S. (barring Aigis and Koromaru) are chained like this.
  • Dark and Troubled Past: Most of the team have a lot of deep-rooted issues that are tied to their past.
    • The Protagonists lost their parents in a car crash caused by a battle between Aigis and Death.
    • Yukari lost her father and became a social pariah for it, forcing her and her mother to be constantly on the move. Speaking of her mother, the two ended up becoming estranged when her mother started dating other men in order to move on, something which Yukari resented her for.
    • Junpei's father was an abusive drunk towards him and his mother, which caused him to suffer from deep-rooted self-esteem issues.
    • Mitsuru was implied to have been experimented on by the Kirijo Group, and suffers from guilt for the crimes her grandfather had caused.
    • Akihiko lost his sister to a fire at their orphanage.
    • Fuuka was a victim of bullying due to her low self-esteem caused by her parents' aloof upbringing.
    • Aside from losing Akihiko's sister in the fire in the orphanage they grew up in, Shinjiro accidentally murdered Ken's mother when he lost control of his Persona.
    • Ken lost his mother at a young age and her death is covered up as an accident, which causes him to become a Death Seeker.
    • Koromaru lost his master to Shadows two years prior.
  • Dare to Be Badass: They don't run away from death, they face it head on and fight against it.
  • Deadpan Snarker: Yukari and Junpei can snark quite well at each other.
  • Destructive Saviour: Even though they're trying to prevent innocent lives being taken by Shadows, sometimes their Full Moon Operations end up with property damage. The Shirakawa Boulevard incident, for example, had the police investigate mysterious acts of vandalism at the Champs de Fleurs Hotel where several mirrors were smashed (since they were linked to Arcana Lovers) and reports of theft.
  • Determinator: Yukari being the team's biggest example. While her belief in her dad gets extremely tested within the game's events and even before that, finding out her dad's innocence strengthens her resolve to eliminate the Dark Hour to the point that she flat out refuses Ryoji's damned if you do, damned if don't ultimatum while the rest of S.E.E.S. are left confused and distraught; though she may be scared, even imminent death is not enough to shake her new found will. As a team they fight the personification of death fully knowing they might lose, and they win-but not without a great cost. After that, they end up fighting the combined destructive thoughts of humanity and ultimately win.
  • Dysfunction Junction: Almost everyone on the team has some emotional problem, traumatic past, and/or dark secret that deeply impacts their lives and conflicts with the others. Including the Protagonist. It takes most of the plot and several major incidents to work through most of these issues and truly bond, but they still have the occasional flare-up. Out of all of them, Koromaru ends up being the most emotionally stable member.
  • Elemental Powers: Barring the protagonists (who can wield them all), Fuuka (who doesn't fight), as well as Aigis and Shinjiro (raw physical damage), the other S.E.E.S. members each have a specialty:
  • Elemental Rock-Paper-Scissors: All characters (except Fuuka) have varying weaknesses and resistances to different elemental attacks, with their main element being the one they resist by default. Evolved Personas outright block their main elements. Persona Q: Shadow of the Labyrinth gives all but the Protagonist, Ken, Koromaru, and Shinjiro a resistance to another element when their Personas evolve.
    • The Protagonists, of course, can be weak to, resist, block, absorb, or reflect any element depending on their active Persona. Orpheus is weak to electricity and darkness and neutral towards everything else. Orpheus Telos resists every element, while Messiah reflects light, is weak to darkness, is neutral to all types of physical damage, and resists everything else.
    • Yukari resists wind and is weak to electricity. Isis also resists darkness in Persona Q: Shadow of the Labyrinth.
    • Junpei resists fire and is weak to wind. Trismegistus also resists light in Persona Q: Shadow of the Labyrinth.
    • Akihiko resists electricity and is weak to ice. Caesar also resists cut-type physical damage in Persona Q: Shadow of the Labyrinth.
    • Mitsuru resists ice and is weak to fire. Artemisia also resists light in Persona Q: Shadow of the Labyrinth.
    • Aigis resists pierce-type physical damage and is weak to electricity. Athena also resists wind in Persona Q: Shadow of the Labyrinth.
    • Koromaru blocks fire and darkness, and is weak to light.
    • Ken resists light and is weak to darkness.
    • Shinjiro and Metis are neutral towards everything.
  • Enlightenment Super Powers: Each S.E.E.S. members Personas transforms after they come to an inner realization and grows from there. Whether they be from a renewed will to fight, a renewed will to live, or a renewed understanding.
  • Escapism: It's heavily implied in-game that Junpei is torn about the Dark Hour disappearing as he uses it as an escape from his normal life. Akihiko also uses it as a distraction to grow stronger, and as a way to forget about failing to protect his younger sister.
  • Fanservice: The female members of S.E.E.S gets hit hard by the Male Gaze.
    • High-cut bikini armor for Yukari, Mitsuru and the female protagonist; and maid outfits including Aigis, which is considered battle proof.
    • Yukari gets an animated shower scene in their third full moon operation at a Love Hotel. She then comes out of the shower later on, only wearing a towel.
    • The female members of S.E.E.S. wear bikinis in the Yakushima event, with Junpei asking the player who they think which girl looks the hottest in their swimsuits. Yukari, Mitsuru and the female protagonist's swimsuits also become available for purchase as usable battle armor.
    • Finally in their school trip to Kyoto, the guys with the help of Junpei and Ryoji "accidentally" find themselves still in the hot springs after it was changed to the women's only bathing time. Naturally the victims of this deed is the female members of S.E.E.S., the girls feeling something's amiss, checking the hot springs for any intruders. The situation then transforms into a mini-game where you try to avoid Yukari and Fuuka from spotting the guys; win and the guys get to perv on the girls, lose and Mitsuru will execute them for being a bunch of pervs.
  • Fire-Forged Friends: At the start of the game, SEES were more like co-workers than friends. Several of them barely tolerated each other and only a few had any real trust. It takes a lot of shared struggle and trauma, on and off of the battlefield, but they eventually bond into a group of true friends. Particularly Yukari and Mitsuru's relationship blossoms into this after a frosty start. The bond they develop with each other ends up saving them both.
  • Gender-Equal Ensemble:
    • While the game leans towards more male members at the beginning of the game, by its mid-point, after Shinjiro's death, the team totals to four guys and four girls.
    • Averted if the player picks the female protagonist, in which case the women will outnumber the men on the team at all times save for the brief window when Shinjiro is in it, and even then only if you count Koromaru as a man.
  • Go-Getter Girl:
    • Yukari and Mitsuru. Yukari is one of the Archery Club's most proactive members even after joining S.E.E.S.; she herself also handles the necessary paperwork needed by the school council to run the club. In Persona 4 Arena: Ultimax, Yukari balances her time as a college student, fashion model and television actress. She still helps Mitsuru, albeit in a part-time basis as a member of the Shadow Operatives. Mitsuru balances her duties as a member of S.E.E.S. with her duties as a member of the Fencing Club as well as being the school council president, all the while maintaining high grades. In Persona 4 Arena: Ultimax she is the leader of the Shadow Operatives.
    • The female protagonist also has the potential to be this; she's the leader of S.E.E.S and she can become a member of the student council, a member of the tennis or volleyball club, a member of the cooking club, a member of the fashion club, she can join the library or health committee, hold down a part-time job and get consistently high grades. She has the potential to balance all of this while maintaining several close friendships, and even a relationship.
  • Headbutting Heroes: Several team members have issues with each other that lead to conflict in the plot. In the Answer, the entire team collapses into open combat when they reach an impasse on what to do with the Keys of Time they find.
  • Heroic BSoD: The team suffers this four times:
    • The death of Shinjiro greatly affects Akihiko and Ken and they wish to avenge him by ending the Dark Hour, awakening their Ultimate Personas. In the movie, Makoto becomes guilty over causing Shinjiro's death after he hesitates during the battle against the Fortune and Strength Shadows, which prolongs the fight enough that SEES is unable to help against Takaya.
    • After realizing that Ikutsuki lied to them that the Dark Hour will end if they defeat the twelve Full Moon Shadows, the team sees no reason to continue their expedition in Tartarus for a while as they have no idea on what to do now.
    • After Ryoji reveals that the world will come to an end in a few months, everyone falls into depression until they regain their will to live.
    • The death of the Protagonist is the greatest blow for them. For weeks, the group slowly falls apart and everyone hopes to forget everything that has happened over the past year by moving forward with their lives. The sudden appearance of Metis and them being trapped within the Abyss of Time is more of a forced cooperation than the team coming back together. The group eventually faces each other in battle when they are unable to decide what to do with the keys they acquired. They only come together after all is said and done when they decide to use the keys to see what really happened to the Protagonist in the battle with Nyx.
  • Heterosexual Life-Partners: Yukari and Mitsuru develop such a bond, which gets thoroughly explored in both The Journey and The Answer as well as in the game's spin-off Persona 4 Arena Ultimax. Yukari's Social Link with the female Protagonist accumulates to this, as they grow so close that Yukari puts off finding a boyfriend, so that she can spend as much time with the female Protagonist as possible. If the female Protagonist doesn't romance anyone, she will spend Christmas with Yukari (Fuuka also tags along).
  • Hidden Depths: As part of their Character Development there's more to the members of S.E.E.S. than meets the eye.
  • Hotter and Sexier: They were a good-looking bunch to begin with, but their appearance in Persona 4: Arena and its sequel has them going from hot to smoking hot as they're now adults. Special mentions go to Akihiko and Mitsuru; the former walks around topless with only a tattered cape as a "shirt" and has developed quite the impressive physique in the last two years while Mitsuru now wears a very form-fitting spy suit that emphasizes her figure.
  • An Ice Person: Mitsuru's specialty is hard hitting ice spells.
  • Idle Animation: Each character has one in battle.
    • The Male Protagonist uses his sword to slash in front of him.
    • The Female Protagonist lowers her naginata to her side and taps her foot.
    • Yukari will cautiously look from side-to-side.
    • Junpei will swing his sword around like a baseball bat.
    • Akihiko cracks his neck.
    • Mitsuru flips her bangs away from her face.
    • Aigis spins her unused hand. She will also sometimes make a peace sign from said hand.
    • Ken twirls his spear.
    • Koromaru scratches himself.
    • Shinjiro rests his axe on his shoulder and taunts the enemy.
  • Implausible Hair Color: Most of the members of S.E.E.S. have some notable hair for a cast of entirely Japanese kids, for whom none are ever being said to employ some kind of dyeing. The exceptions are Shinjiro and Junpei's dark brown/grayish hair and the female protagonist's reddish-brown hair, although her eyes are a very implausible bright red. As Aigis is a Fembot, her blonde hair and blue eyes also make her an exception.
    • Akihiko has a full head of grey hair. He's in his late teens and there's no indication that he had gone grey naturally that early, so he was apparently born with it.
    • Mitsuru's hair is very, very red, but not so odd as to be questionable as it's a shade that's easily replicable via dye. It's notable for her though, because not only is it naturally that shade (as flashbacks in The Answer attest to), but it's naturally very curly to boot, as she had drill hair pigtails as a child.
    • Fuuka's teal blue bob cut, like Mitsuru and Akihiko, it's natural.
    • Yukari and Ken are a peculiar case since theirs aren't all that unique in color, however natural light brown hair is a rarity, at least for Japanese people.
    • The Male Protagonist has a deep blue mop of hair, whether or not this is meant to represent black (as in a lot of anime) is unsaid.
  • It's Personal: The creation of Tartarus and the Dark Hour has strong ties to the members of S.E.E.S. they each have their own personal reasons to see it gone for good...or keep its existence. They either have a family member that caused its creation (Yukari and Mitsuru), were victims of it (Yukari, the Protagonist, Fuuka, Ken, Koromaru, Shinjiro and later on Mitsuru) or were created because of it (Aigis). Yukari lampshades this when she reveals why she fights and theories on how she got her powers to the Protagonist in Yakushima. Her heart to heart with Mitsuru in December also lampshades this. Lampshaded again by Yukari in the P3 side of Persona Q, were she ponders with Junpei about the rest of the team's reasons for fighting against the Dark Hour, inside the "Evil Spirit Club" labyrinth. The sole party member who lacks a personal connection to it is Junpei due to randomly waking up during the Dark Hour and being recruited after, which results in a Heroic Wannabe mindset at first.
  • Light 'em Up: Ken's specialty is light spells (instant-kill before Reload).
  • Losing the Team Spirit: Ikutsuki's betrayal and the death of Mitsuru's father has this effect on them. It happens again in The Answer; when the Protagonist dies following the events of The Journey, the team begins to drift apart almost immediately, and the sense of regret and despondency is practically tangible. At the beginning of the game when the cast is getting together to hand in their evokers, Akihiko and Yukari don't even bother showing up.
  • Meaningful Name: The names of each member is heavily applied into their characteristics, story and actions. (See their individual pages below for more information).
  • Mirror Character: Yukari and Mitsuru. They're both charismatic, hardworking, talented and driven young women, and though they're not overtly obvious about it they constantly worry about the teams morale. Their families had a hand in creating the "Dark Hour" and ended up victims of it, arguably they grow the strongest desire to eliminate it. They're also closest to their fathers, them being part of their main driving force to destroy the "Dark Hour" once and for all.
  • More Senior Subordinate: Akihiko and Mitsuru are already senior members when you first join the SEES, but both of them are unavailable at the start (Akihiko due to injury, and Mitsuru does the initial navigation and support), leaving you as the party leader when exploring Tartarus. When they join the party for real, Akihiko prefers to just focus purely on fighting, so you stay as leader, while Mitsuru already acknowledges your leadership and sees no point in changing the arrangement.
  • Morphic Resonance: The manifestation of S.E.E.S. Personas is a combination of their owners inner feelings and some of their characteristics from the myths they originated from, this trend continues to their ultimate Personas.
  • Nice Guy: The male and female protagonists are this through and through, Yukari is very easy-going and generally kind to her peers, Akihiko stands out as a caring and straightforward guy, and Fuuka is this so much that she holds absolutely no grudges against Natsuki, the girl who bullied her and locked her in the gym, resulting in her being trapped in Tartarus.
  • Non-Uniform Uniform: Each member of S.E.E.S. barring the two versions of the main character and Aigis wear the Gekkoukan High uniform with their own twist. It's also worth noting that they wear their Winter school outfits during Tartarus excursions even in the Summer:
    • During the Winter season Junpei swaps out the white dress shirt and ribbon tie for his own blue dress shirt. He also wears a personal belt with chain wallet, and sports a hat even when indoors on campus. In the Summer he seemingly wears the regulation white dress shirt, but keeps it unbuttoned and wears a blue undershirt of the same shade as the dress shirt he normally wears in the Winter.
    • For the Winter Yukari swaps out the black top with a distinct pink one and wears black socks instead of the regulation whites. In the Summer, she simply keeps her pink top wrapped around her waist and ditches the red ribbon bow.
    • Akihiko would be nearly regulation no matter what season if it wasn't for his red vest and the fact that he never wears the blazer even during the Winter.
    • Mitsuru, like Yukari, doesn't wear the regulation black top; but unlike her doesn't replace it with anything and just goes around in a white dress shirt with the red ribbon bow (likely not regulation as the collar type is quite different if compared to Aigis, Yukari, and the FeMC's). She also swaps out the white socks and loafers for full length hi-heeled boots. The only clearly regulation item she wears is her skirt and the bow. In the Summer she sticks to the same look, but picks a short sleeved variant of her unique white top.
    • In the Winter Fuuka drops the red ribbon bow and the white dress shirt, but keeps the black top. Instead she wears her own shirt underneath that matches the color of her hair. She also chooses to wear a set of white leggings instead of socks. In the Summer, she switches out the previous top with what looks a like a light turtleneck (again, of the same color as her hair) with a white top over that.
    • Ken wears a bright orange zip-up hoodie underneath the blazer (he does wear the regulation white dress shirt and ribbon tie under that) and sports a pair of dress shorts and white sneakers. During Summer months, he'll opt for a sleeveless variant of his hoodie.
  • Oddly Small Organization: S.E.E.S. began with only three members: Mitsuru, Akihiko, and Shinjiro. After Shinjiro left, they were left as only the former two. This lack of manpower stalled their exploration of Tartarus for over a year. It wasn't until Yukari, the Protagonist, and Junpei joined that they finally had enough members to fill a combat squad and returned to making progress.
  • Opposing Sports Team: In Persona 5: Dancing in Starlight. Since Caroline and Justine's objective is to prove that their guest is a better dancer than Elizabeth's, S.E.E.S. assumes this role offscreen.
  • Platonic Life-Partners: The female Protagonist and Junpei's relationship develops into this, while Junpei is the most overt example, the female Protagonist can also be this with the other male members of SEES if the player chooses their friendship routes.
  • Power of Friendship: Plays an integral role in the story as well as in gameplay. This is the reason why the Protagonist was able to use his soul as a barrier to seal Nyx.
  • The Problem with Fighting Death: Played around with. Near the end of the game, it's revealed that S.E.E.S. is directly responsible for triggering the end of the world, and in the True Ending, they all decide to fight against it with everything they've got, regardless of whether or not they'd win or lose, fully aware of how futile their efforts might be in the end. The only way they manage to beat back the Big Bad is thanks to the protagonist's bonds with others giving them an 11th-Hour Superpower, and in the end this doesn't even destroy Nyx—it merely seals her away. Worse yet, the Great Seal which blocks Nyx from the rest of the world comes at the cost of the protagonist's life.
  • Ragtag Bunch of Misfits: SEES is composed of a New Transfer Student, a vivacious young woman, the Class Clown, a Boxing Battler, the Student Council President, a Shrinking Violet, a Tag Along Kid, a Bruiser with a Soft Center, a Robot Girl, and a dog.
  • Red Eyes, Take Warning: In Reload their eyes glow red when they're activating their Theurgy.
  • Ridiculously Human Robot: Played straight by Aigis.
  • Sentai: Ken is a BIG fan of of these types of shows even though he tries to hide it, the Protagonist can catch a new episode every Sunday of Phoenix Ranger Featherman R in the dorm, not to mention Yukari becomes one, as the lead ranger no less in the shows reincarnation Phoenix Ranger Featherman V, in the games spin-off Persona 4 Arena Ultimax, much to Kens delight. The references stems back to Persona 2.
  • Shock and Awe: Akihiko's specialty is devastating lighting spells.
  • Shown Their Work:
    • The Protagonist initial Persona Orpheus is depicted using a lyre just like the original did in his myth.
    • Yukari's initial Persona Io is bound to a floating heifer, the original Io was turned into a cow by Zeus. Her ultimate Persona Isis is depicted wearing the headdress of Hathor, Isis' daughter in law, both also share themes as motherly goddesses and carers of the dead (coincidentally Io and Hathor also share the same cow motif). Yukari's Isis being posed with outstretched wings is a callback to one of the goddess Isis' original wall paintings, were she displays a similar pose.
    • Junpei's intial Persona Hermes has a the letter "H" below his neck, he also has gigantic wings as reference to the original Hermes' job as the messenger of the gods.
  • Status Buff: Aigis and Mitsuru learn both party and self buffing moves respectively.
  • Students' Secret Society: The Specialized Extracurricular Execution Squad is registered as a school club with Chairman Ikutsuki as its advisor, and members even stay in the same dorm. However, the true purpose of the "club" is to investigate the Shadows, Tartarus and the Dark Hour, supernatural phenomena that can only be experienced by a few. All members possess the ability to summon a Persona, which is the only known weapon against the Shadows.
  • Tears of Joy: Everyone after seemingly defeating Nyx, becomes a Tear Jerker after the cost of said win is revealed.invoked
  • Tomboy and Girly Girl: Yukari plays the girly girl to Mitsuru's tomboy. Yukari also plays the tomboy to Fuuka's girly girl, lampshaded by Junpei who mentions that Yukari should act like the very feminine Fuuka.
  • Took a Level in Badass: Not that they aren't badass already, they just reach a whole new level after their Personas manifest into their ultimate forms.
  • Trademark Favorite Food: A mild case. The S.E.E.S girls, but more so Yukari seem to be very fond of sweets. Akihiko and Junpei are a fan of beef bowls and Ken drinks a ton of milk so that he can grow taller.
  • True Companions: The Ragtag Bunch of Misfits slowly but surely turns into one big family.
  • Übermensch: After it's revealed that their actions essentially triggered the literal end of the world, the whole of S.E.E.S. finds themselves terrified for the fate that awaits them, unable to know what to do with themselves any longer. But as the whole city begins to succumb to nihilism and despair due to Takaya's cult, the team recovers with a new resolve to fight for their futures with everything they have, come what may.
  • Unbelievable Source Plot: Personas? Tartarus? The Dark Hour? Shadows?
  • Unwitting Pawn: To Ikutsuki. Turns out defeating all the Arcana Shadows was a really bad idea. Also Eiichiro Takeba, Yukari's dad, where the video he recorded and left behind preventing anyone from going after the Arcana Shadows was manipulated by Ikutsuki to say the opposite. The doctored video was then played in Yakushima, triggering Yukari's breakdown.
  • Vitriolic Best Buds: Several members of the team have this dynamic with each other, particularly between Yukari and Junpei, and Akihiko and Shinjiro, and both of which received quite the focus in Persona Q.
  • Wake Up, Go to School & Save the World: Played extremely straight. The Dark Hour happens every night, starting at midnight for an hour transforming their school into Tartarus, finishing at 12:01 a.m. the members of S.E.E.S. then have to drag their tired selves back to the dorm to wake up early and go back to school. Lampshaded by Yukari and Junpei when they say to Aigis that they want to sleep more after S.E.E.S. disbands.
  • We Were Your Team: S.E.E.S. falls apart hard in the aftermath of the Protagonist's death. This is a major plot element in The Answer, to the point that the group actually descends into infighting when faced with the decision of how to use the Keys of Time.
  • Worf Had the Flu: At the start of the The Answer, S.E.E.S has lost all the skills they've learned over the past few months. This can be explained by the fact that they have not been fighting since the end of the Dark Hour, and as a result, their skills have become rusty.
  • Wrong Genre Savvy: Unlike the Investigation Team and Phantom Thieves of Hearts, S.E.E.S. is backed up by a large company who studies Shadows and Personas. Despite this, they actually thought that Shadows were invaders from another world. It doesn't help that Ikutsuki has been deliberately keeping a lot of information regarding Shadows and the Dark Hour from them. It is not until they meet Metis, who is not unlike Teddie and Morgana, that they learn that Shadows are actually the dark manifestation of people and the Evil Counterpart to Personas.

The Journey

The Answer

    Metis 
https://static.tvtropes.org/pmwiki/pub/images/img_8450.png
Click here to see Psyche
Arcana: The Hierophant
Persona: Psyche
Theurgy (Reload): Orgia Mode
Weapons: Axes
Voiced by: Chiwa Saitō (Japanese), Stephanie Sheh (English)
Metis' appearance heralds the beginning of SEES's next adventure in "The Answer" when she emerges from the Abyss of Time that's appeared beneath the dorm and immediately launches an attack on every human present, announcing that she has to kill them to protect her "sister" Aigis. Aigis rushes to their aid and, in the battle that follows, loses her Orgia mode while gaining the main character's persona Orpheus, as well as his "wild card" ability. The subdued Metis later explains that she'd only tried to kill the rest of SEES because she saw them as a hindrance to protecting Aigis, and agrees to cooperate with them after they threaten to leave her in the Abyss of Time, revealing her intense fear of being alone and abandoned. She seems to have amnesia: while she knows that Aigis is her sister and she's familiar with the Abyss of Time, she can't explain how she knows any of it or where she actually came from.

Metis uses axes and other blunt weapons in battle, and her Persona is the balanced Psyche of the Hierophant Arcana. She also has her own version of Orgia Mode, which is superior to Aigis' now-defunct version on several counts: in addition to a stronger power boost and a longer running time, Metis can use skills and magic at no cost.


  • Anatomy of the Soul: Metis is the embodiment of Aigis's rejected emotions.
  • Animal Motifs: Red swallowtail butterflies. She has a mostly black color scheme like the body of one with red accents that stylistically resemble wings, and her persona Psyche has one for a head. A wreath of them appears when she activates her Orgia Mode for the first time.
  • Badass Adorable: At first, she was an unknown enemy, but later she was shown as a beautiful robot-like Aigis and can kick ass like her.
  • Big Sister Instinct: Or in this case, little sister. She is very protective of Aigis and is willing to do anything to protect her, even if it means she'll hate her for it.
  • Blow You Away: In FES, her Persona can learn the Garula and Garudyne skills, though her stats are more geared towards Physical attacks.
  • Carry a Big Stick: Like Shinji, she uses bludgeoning weapons, with her default weapon being that thin, strange staff. She also can equip anything with Strike-type of damage, including axes.
  • Deuteragonist: In The Answer, she's the second-most important character after Aigis.
  • Eerie Pale-Skinned Brunette: Extremely so, with dark hair and white skin. While seemingly a way to contrast from her more human-like sister, in the Drama CDs, Metis' appearance is revealed to be based on a hospitalized girl Aigis had met in the past.
  • An Ice Person: In FES, her Persona can learn the Bufula and Bufudyne skills, though her stats are more geared towards Physical attacks.
  • Jack of All Trades: She has no resistances or weaknesses, and she learns an even spread of physical, ice, wind, and support skills. In exchange for this flexibility, she doesn't hit as hard as the damage specialists unless augmented by Neo Orgia Mode.
  • Jerkass: Throughout the Answer, she's fairly hostile towards SEES, blaming them for creating the Abyss of Time. Justified in that Metis is a manifestation of the human side of Aigis, bitterness and regrets included.
  • Jerk with a Heart of Gold: While she's abrasive and blunt, Metis genuinely cares for Aigis and is willing to cooperate with SEES in order to end the Abyss of Time. She also expresses sympathy for the party when she learns that the protagonist died instead of simply leaving.
  • Knight Templar: She initially wanted to kill SEES (except her sister) to end the Abyss of Time.
  • Lightning Bruiser: Turns into one when she enters her Neo Orgia mode. She can terminate pretty much anything barring bosses with extreme prejudice; not to mention that her Neo Orgia Mode lets her use skills at no cost.
  • Literal Split Personality: Metis is really the manifestation of Aigis's human emotions and feelings, which she had subconsciously rejected to cope with the protagonist's death. Aigis deciding to re-embrace her emotions leads to Metis willingly merging with her.
  • Meaningful Name: Her Persona's name, Psyche. As in, the literal psyche (the Greek word for "soul"), hinting at Metis' connection to Aigis.
  • Miss Exposition: She explains how the Abyss of Time existed below the dorm during the episode's prologue, as well as what she knows of how it works.
  • Red Eyes, Take Warning: Played straight initially, but later subverted when she talks things through with the others. This is because she's Aigis's Shadow Self in all-but-name, which traces back to Persona 2's Shadow Selves. Meta-wise, this is the last time Shadow Selves are given red eyes before Persona 4 and 5 used golden eyes to personalize Shadow Selves.
  • Ridiculously Human Robot: In the same vein as Aigis, considering Metis is the human aspect of her.
  • Shadow Archetype: Both she and Aigis are Ridiculously Human Robots, calculating and even hostile to those they perceive a threat, have attachment issues and are overprotective to those precious to them. On the other hand, she's black and red to Aigis' white and blue, more child-like and outspoken of what she thinks, and just overall more emotional. It later turns out that Metis is, in all but name, Shadow Aigis.
  • Sugar-and-Ice Personality: While cold and calculating, she can't bear to be alone. This tracks, as she is Aigis' emotional side personified, loneliness and cynicism included.
  • Suspiciously Similar Substitute: She replaces Shinjiro as the team's Hierophant Arcana wielder who uses an axe in battle. Much like Shinji, her Persona also has no weaknesses but no resistances.
  • Tarot Motifs:
    • Reversed Fool: Childish, immature, reckless, naive, distrustful and disregard of own actions.
    • Reversed Chariot: Poor in self-control and self-discipline, repressed emotions and prone to outburst.
    • Unlike other Shadow Selves, Metis' Arcana is neither the Reversed Fool, Reversed Chariot, or even Reversed Aeon like Aigis' Arcana, but upright Hierophant.
  • Teeth-Clenched Teamwork: As a result of battling against her when they first met, the rest of the party doesn't fully trust her — at best, they see her as more concerned about Aigis than the others.
  • Would Hurt a Child: During her first appearance, she attempts to murder Ken by choking him to death, but is stopped by Aigis.

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