This page is for tropes relating to the antagonists of Persona 3. For tropes relating to these characters in the Arena spinoffs, see Persona 4: Arena. For an index of characters from Persona 3, see here. For a full index of characters from the Persona series, see this page.
Full Moon Shadows
- Dual Boss: Three times, they attack in pairs.
- Humanoid Abomination: A few of them have a vaguely humanoid appearance.
- King Mook: Of each of their respective Shadow Arcana.
- Mask Power: Several of them wear masks.
- Nice Job Breaking It, Hero!: Killed all 12 of them? Congratulations! Now the end is coming.
- Pieces of God: They each hold fragments of Death. Killing them frees those fragments, allowing Death to return and Nyx to come to Earth.
- Rule of Symbolism: Each of them have some sort of symbolic appearance. See below.
- Tarot Motifs: They each represent the reversed meanings of their respective Arcana.
- The Voiceless: In contrast to the very vocal shadows from both Persona 4 and Persona 5, none of them ever speak.
The first Shadow, appearing on April 9th. He's a crawling mass of arms, with multiple swords and a blue mask he carries around.
- Adaptational Badass: In the movie, the Magician is able to put up with Orpheus briefly until Thanatos shows up.
- Curbstomp Battle: On the receiving end of one against Thanatos.
- Cutscene Boss: Only appears in one, where he's torn apart by Thanatos.
- Multi-Armed and Dangerous: Subverted. While he does manage to injure Akihiko, he isn't fought directly.
- Starter Villain: The first Shadow the Protagonist encounters in the game.
- Tarot Motifs: The reversed Magician. The shadow lacks a face or a head save its mask, symbolizing its lack of concentration or thought to guide its actions.
- The Unfought: It's the only Full Moon Shadow that doesn't get its own boss battle.
- The Worf Effect: Manages to defeat Akihiko despite his experience. But the shadow is on the receiving end against an awakened Thanatos, which tears the shadow apart with no effort.
The High Priestess
The second Shadow, appearing on May 9th inside a monorail at Iwatodai Station. She's a large humanoid shadow whose body is split between white and black, with a pink butterfly mask, long waving hair, and the latters B and J tattooed on her breasts.
- Flunky Boss: Summons two shadows alongside it.
- I Call Him "Mr. Happy": A female variant. The B and J on the Priestess' breasts stand for Boaz and Jachin, two pillars in the temple of Solomon. However, the two are reversed here.
- Ojou Ringlets
- Prehensile Hair: The Priestess' seems to be made of scrolls.
- Slouch of Villainy: She remains seated for the entirety of her encounter.
- Tarot Motifs: Reversed Priestess. Its slouched posture shows its lack of initiative or willingness to use its knowledge, best seen when it was willing to let the train that it was on crash.
- The Priestess also summons two shadows to aid it.
- Timed Mission: You have eight minutes to get through the train and beat it. The time limit is waived in the rematch Margaret offers.
The Empress and the Emperor
The third and fourth shadows, and the first fought as a pair. They appear on June 8th inside Tartarus, where they attack Mitsuru and Yukari. The Empress is a bloated, vaguely female creature, while the Emperor is a stiff, ineffectual weakling.
- Barrier Change Boss: Paradigm Shift, which allows them to change their elemental weaknesses and strengths. Initially, the Empress is weak to physical attacks while the Emperor is weak to magic.
- Cool Sword: The Emperor has one.
- Creepily Long Arms: The Emperor's reach down to his tiny knees. His movements also seem very stiff and forced.
- Fat Bastard: They're both pretty big.
- Not So Different: Upright, their Arcanas are supposed to represent femininity and masculinity. As inversions, the shadows are essentially the same two entities.
- Of Corsets Sexy: Averted. While the Empress does wear some sort of corset thing, it's far from appealing.
- Staff of Authority: The Empress carries one.
- Tarot Motifs:
- Reversed Emperor for the Arcana Emperor. Its rigid movements, disproportionate body structure and having to constantly change its affinities display weakness and rigidity.
- Reversed Empress. Its obesity reflects selfishness and hedonism, the opposite of the motherly love displayed by those who possessed the Empress Arcana.
- There Is No Kill Like Overkill: In the movie, the Empress has its arm sliced off by Hermes before being stabbed in the abdomen by Polydeuces.
- Tiny-Headed Behemoth: The Empress is short and fat, while the Emperor is tall, but both have small heads compared to their bodies.
- Top-Heavy Guy: The Emperor has a massive torso and arms, with a disproportionately small waist and legs. The Empress has a huge body with miniscule limbs.
The fifth shadow, appearing on July 7th in a love hotel on Shirakawa Boulevard, Iwatodai's infamous red-light district. He is an extremely obese man in a small throne, with a beige woman-like being stroking his face and two cross-shaped creatures on either side.
- Adaptational Wimp: In the movie, the Hierophant is easily defeated by S.E.E.S. without Makoto's help.
- Creepy Blue Eyes
- Evil Laugh: Before every attack, he and the beige woman laugh in synch.
- Fat Bastard: The main shadow is rather obese.
- Orcus on His Throne: All the Hierophant does is sit on a throne and laugh, having the beige woman and cross monsters fight for him.
- Tarot Motifs: Reversed Hierophant. Its usage of cross-shaped monsters to fight for it reflects an abuse of spiritual/religious authority to do its bidding.
The sixth shadow, as well as the second one fought in the Shirakawa love hotel. It's a pink gelatinous creature held together by a heart-shaped metallic frame, with a small head on top and two large gel-like wings. Inside its body are a rotating pair of Mars and Venus symbols.
- Blob Monster: Its body is viscous and jellylike, to the point where long strands hang loosely from the gaps in the frame.
- Boom, Headshot!: In the movie adaption, Yukari finishes it off by shooting an arrow into the Lovers' head.
- Charm Person: Uses Marin Karin and other charm attacks, not to mention it's hypnosis of the members of S.E.E.S.
- Combat Tentacles: Which also form parts of its wings.
- Mass Hypnosis: It releases S.E.E.S.'s "desires" to try and distract them. The MC will find themselves in a hotel room with Yukari, Junpei, or Akihiko in the shower. It tries to convince them to give in, but the MC is able to overcome it. No matter what the player wants.
- Spikes of Villainy: The metal cage that holds it together is covered in spikes.
- Tarot Motifs: Reversed Lovers. The shadow's hypnotic powers empower feelings of lust in its victims as opposed genuine feelings and intimacy that are often associated with the Lovers arcana. It makes sense considering that it's based in a lovers' hotel.
The Chariot and Justice
The seventh and eighth shadows, and the second fought as a pair. They appear on August 6th in a secret underground military base. They're first encountered as a single tank-like entity, but later separate into the hull of a tank and a small flying creature with a large gun.
- Back from the Dead: They both need to be killed when separate and at the same time. If not, one will use Samarecarm to bring the other back with full HP on its next turn.
- Combining Mecha: They combine into a tank with Justice serving as the turret and Chariot as the body.
- My Name Is ???: When first encountered, and whenever they combine.
- Pint-Sized Powerhouse: Justice is the smallest of the full moon shadows.
- Spectacular Spinning: They both spin when using spells.
- Tanks, but No Tanks: The two Shadows fuses with a tank during its boss fight; the Chariot being the body and the Justice being the turret.
- Tarot Motifs:
- Reversed Chariot. The shadow Chariot acts as the body of the tank when both shadows fuse, symbolizing brute strength without a purpose.
- Reversed Justice. The Justice shadow functions as the head of the combined mecha, to guide the shadow Chariot's actions when they fused, symbolizing the misuse of leadership.
- Time-Limit Boss: In the second movie, Strega releases poisonous gas into the room where the tank is, further putting S.E.E.S. in a tight spot until Shinjiro arrives.
- The Turret Master: The Justice shadow, which functions as the turret to be combined with the Chariot's body.
The ninth shadow, appearing on September 5th inside Club Escapade at Paulownia mall. The Hermit is a quadrapedal cyborg creature with a large mane, a skull-like head, six giant vacuum tubes on its back, and wires connecting its limbs to the mall's power supply.
- Attack! Attack! Attack!: All its capable of are either attacks, damaging status effects, or charges.
- Continuity Nod: During the class trip to Tatsumi Port Island in Persona 4, Rise mentions she was supposed to hold a secret concert at Club Escapade, but had to cancel because of a power outage.
- Cyber Cyclops: It has one eye, and resembles a cyborg.
- Non-Mammalian Hair: It has a strange floating mane, probably held up by static.
- Shock and Awe: Uses Zio spells. Its ultimate attack, Giga Spark, also has a chance to shock all enemies.
- Tarot Motifs: Reversed Hermit. As opposed to the Hermit's reclusiveness, the shadow Hermit brings about problems to society through its draining of the mall's electricity supply to increase its powers. Leaving itself open when charging its Giga Spark reflects a lack of forethought of its actions.
- Too Dumb to Live: Purposefully invoked. Since it lacks the knowledge of its upright counterpart, the Hermit doesn't make any effort to protect itself.
- The Worf Effect: Bring any Persona that isn't affected by Zio-type spells, and the worst it can do is use physical attacks, unless said Persona ignores those too.
Fortune and Strength
The tenth and eleventh shadows, and the final pair. The appear on October 4th at the plaza of Iwatodai Station. Fortune is a golden mechanical lifeform, while Strength is a woman surrounded by flowers.
- Developers' Foresight: Strength's entire arsenal is based around physical attacks, so bringing Tetrakarn (which protects the entire party in this game) would seem to be a great idea. True, Strength will have no choice but to target someone with an attack...but then they will target that one weakness in the attack wall, for the rest of the fight.
- Mechanical Lifeform: Fortune appears to be a flat, metal sphinx-like creature.
- Nice Job Fixing It, Villain!: Fortune's only attack for most of the fight is summoning a roulette wheel, which inflicts stat changes, status effects, or damage on either S.E.E.S. or Strength and itself. Timing it correctly, with the right personas, can make them surprisingly easy to beat.
- No-Sell: Strength cannot be knocked down by a critical hit.
- Petal Power: Strength is surrounded by floating petals.
- Something About a Rose: Strength sits atop a mass of multicolored roses and carries one its hand.
- Tarot Motifs:
- Reversed Fortune. The shadow Fortune deliberately rigs the roulette game in its favor.
- Reversed Strength. Strength is easily susceptible to the Fear ailment, showing its lack of fortitude.
The Hanged Man
The twelfth and final shadow, appearing on November 3rd at the Moonlight Bridge. It's a large humanoid connected to a metallic structure suspended by two rings of rotating wings.
- Body Horror: Its head and neck are positioned upside-down, while its body hangs from a cross by long strands of flesh.
- Dirty Coward: Prefers to let Mooks do the fighting, while it safely hovers over the party away from the battle.
- Disc-One Final Boss: Appears to be the Final Boss at first, until you discover that the Dark Hour still exists the next night.
- Flunky Boss: Tends to leave shadow Mooks to fight for it.
- Giant Flyer: Hovers over the battle until its Mooks are taken down.
- Marathon Boss: The verison you face in the rematch has 18,000 HP, which is nearly as much as that of the Final Boss. The statues also have 999 HP each, meaning that this fight will take a long time.
- Tarot Motifs: Reversed Hanged Man. In contrast to the Hanged Man arcana's altruism and self-sacrifice, the shadow Hanged Man prefers to leave the fighting to its shadow minions while it hovers safely over the battle. Its Armed and Ready attack would also sacrifice one of its minions.
- Winged Humanoid: A weird example, as the wings aren't directly connected to its body. Instead, it's suspended form is connected to two giant rings covered in rotating wings.
The final boss and main antagonist of the main game, she shares the name of the primordial Greek Goddess of the Night, and the mother of Hypnos, Thanatos, and Moros. She takes on several forms in the game itself.
See Persona Recurring for tropes applying to her.
A group of Persona-users opposing S.E.E.S. who host an online assassination service. Consisting of Takaya Sakaki, a revolver-wielding Straw Nihilist, Psycho Supporter Jin Shirato, and Dark Magical Girl Chidori Yoshino, the group's Personas were not awakened naturally, and must take life-shortening drugs in order to control their powers. However, the drugs have lethal side effects and will eventually kill them. While not the main antagonists, they do their part to cause the heroes all sorts of trouble, since they see their efforts to stop the Dark Hour as wasting their "gifts".
- Adaptational Badass: In the games, they aren't really much of a threat, usually being a warm-up for the real fights ahead. In the movies? All of their Personas are strong enough to keep up with SEES despite being outnumbered and have even overwhelmed them at times. Even Chidori, arguably the weakest of the trio, was capable of holding her own in the third movie by herself.
- Apocalypse Cult: Near the end of the game, Strega starts a cult worshipping Nyx and embracing Death as a deliverance.
- Big Bad Ensemble: With Nyx and Ikutsuki. They are trying to prevent S.E.E.S. from stopping the Dark Hour. The are also trying to herald the Fall.
- Blessed with Suck: The group requires the same life-shortening drugs that Shinjiro takes. In fact, they're his dealers.
- Dark and Troubled Past: The three of them, along with several other children, were orphans picked off the streets by the Kirijo group and experimented on, in order to awaken their Personas artificially.
- Disney Death: Chidori, but only in FES. And it's a Guide Dang It! to do it. Takaya and Jin too, after the Hanged Man Battle.
- Evil Counterpart: To S.E.E.S. While S.E.E.S. tries to end the Dark Hour, Strega wants to make sure it stays. Furthermore, S.E.E.S. members unlock their Personas naturally while Strega unlocked theirs artificially.
- Flawed Prototype: Revealed in the very end of the game to have been guinea pigs for the Kirijo Group and had their Personas forced onto them, and said Personas are slowly killing them. Jin even notes after their battle with S.E.E.S. on the Moonlight Bridge that their power pales in comparison to that of their enemies.
- Leitmotif: "Unavoidable Battle", a drum-heavy, hard rock song that plays for each battle against them.
- Locked Out of the Loop: Takaya seems to think that their Personas will disappear if the Dark Hour ends. Because Strega's Personas are artificially implanted, and not a part of their psyches the way S.E.E.S.' are, this could be the case, but he isn't aware that all Personas aren't like that.
- Loners Are Freaks: Technically all three of them are this, but this is especially apparent with Chidori, at least until she meets Junpei.
- Power Incontinence: They cannot control their Personas properly and need to take a special suppressant to keep them safe to use. Notably, Chidori's appears during the daytime in one scene, and then tries to choke her to death.
- Professional Killer: For a while, they are simply contract hitmen who commit assassinations by pulling their targets out of their coffins during the Dark Hour.
- Sole Survivor: They were the only survivors of the experiment that awakened their Personas.
- Taking You with Me:
- Upon being defeated near the top of Tartarus, a wounded Jin stays behind to blow up the Shadows climbing up from lower floors.
- Takaya's philosophy in a practical sense. His time is limited/up, he knows it, and he wants to take out as many he can with him.
- Turned Against Their Masters: As a side effect of artificially awakening to their Personas, Strega must take suppressants regularly to prevent their Personas from killing them.
- Two Guys and a Girl: Chidori is the sole female member of this three-man team.
- Unwitting Test Subject: They were previously orphans abducted and experimented on by the Kirijo Group.
- The Usual Adversaries: For S.E.E.S., showing up numerous times throughout the storyline to oppose them.
- Villainous Friendship: Takaya and Jin truly see each other as friends and the former is genuinely saddened that the latter won't be by his side when the Fall arrives.
- Villain with Good Publicity:
- As the Fall draws nearer, Strega is able to form a cult worshipping Nyx.
- Even before that, Akihiko and Fuuka mention that Jin is quite popular on the internet.
- Woobie, Destroyer of Worlds: A trio of this, all of them being artificially implanted with the powers of Persona by the Kirijo Group and forced to take drugs that shorten their lifespan in order to control their powers. The leader, Takaya, later embraces Nyx coming to destroy life, proclaiming that his fight against S.E.E.S. is him fighting for his way of life.
- Your Days Are Numbered: The Persona suppressants they have been taking have lethal side effects and will eventually kill them.
- You're Nothing Without Your Phlebotinum: They believe that ending the Dark Hour will also take away their ability to summon Persona. Not wanting for that to happen, they start to antagonize S.E.E.S.
Voiced by: Derek Stephen Prince (English), Nobutoshi Canna (Japanese)
Live actor: Takeya Nishiyama
- The Antichrist: Takaya grows into this by the end of the game, leading a cult of followers awaiting the apocalypse. Obviously part of his Evil Counterpart nature to the messianic protagonist.
- Dark Messiah: Takaya fashions himself as one, becoming the cult leader trying to herald the end of the world. It further highlights him as the Evil Counterpart to the messianic Main Character.
- Dueling Messiahs: To the protagonist. While one brings out the good in humanity and gives them a reason to live, another influences them into believing that life is meaningless and to accept Death.
- Evil Cannot Comprehend Good: Takaya is incapable of seeing the point in anything that isn't for ones own self-indulgence. He mocks Chidori's death for being "meaningless" simply because he doesn't understand her love for Junpei. Nor does he understand why Shinjiro and Chidori would sacrifice themselves at all, since they don't gain anything out of doing so.
- Evil Counterpart: Takaya towards the Protagonist. His Persona, Hypnos, is even the twin brother of Thanatos, the protagonist's second Persona. The protagonist is a Messianic Archetype whereas Takaya is The Antichrist.
- Hannibal Lecture: Takaya gives this to S.E.E.S. when he and Jin confront them on the bridge. The Protagonist's response is a Shut Up.
- Hero Killer: He murders Shinjiro and Junpei (though the latter is revived by Chidori).
- Jerkass: Takaya appears to be all about himself and delights in other people's pain. Even Chidori and Jin's lives are ultimately meaningless to him.
- Lack of Empathy: Takaya has zero empathy for anyone and cruelly uses them for his own ends. Jin is a somewhat example as well, but not to the same degree as Takaya as he risks his own life to protect Takaya, even though it would be clear that Takaya would not return the favor.
- Large Ham: Takaya's voice pretty much dominates any scene he appears in.
- Laughing Mad: Takaya lets out some amazing maniacal laughter in his final showdown against S.E.E.S.
- Lean and Mean: Skinny to the point of emaciation, and probably the most outright sinister human antagonist in the game.
- Looks Like Jesus: He is given nicknames like "Revolver Jesus" and "Hippie Jesus" because of his resemblance to Christ. Furthermore, he spreads his arms wide apart after he is defeated, a reference to Christ's crucifixion. This was deliberately invoked, given his self-proclaimed status as The Antichrist.
- Pet the Dog: In his final moments, Takaya wishes that Jin is still with him so they can witness the Fall together.
- Revolvers Are Just Better: Not just any revolver either, but a Smith and Wesson Model .500. Naturally, since his Arcana is the Wheel of Fortune.
- Shadow Archetype: To the protagonist. This is even more pronounced in the movie adaptations which gave Makoto a defined personality. Takaya is basically what Makoto could have been had he let apathy and nihilism take over his heart.
- The Sociopath: Takaya has all the signs of it. He's manipulative, lacks empathy and willing to kill just for a few kicks.
- Straw Nihilist: Takaya fashions himself an Übermensch, with the Main Character acting as his Last Man (or Woman in the case of the PSP release), but the inverse is actually closer.
- Villain Has a Point: In the scene before the final fight with Takaya on Tartarus, he points out that many people wanted Nyx to come, and that S.E.E.S. unwittingly brought about the Fall by killing the twelve Full Moon Shadows. Aigis admits that there is some truth to what he is saying.
- Villainous Breakdown: In the fourth movie, Takaya begins to lose his shit after S.E.E.S. awakens their Ultimate Personas and Jin's death.
- Walking Shirtless Scene: It would be a waste of your "gifts" to get Takaya into a shirt.
- What Happened to the Mouse?: Takaya's final fate is never shown. But given that he was at the top of Tartarus before it collapsed, its likely that he died. It's assumed that if he didn't die at Tartarus, he's probably dead by the time of Persona 4 due to the drugs he took.
- Would Hurt a Child: He almost killed Ken if it weren't for Shinjiro's sacrifice.
Weapons: Hand Grenades
Voiced by: Grant George (English), Masaya Onosaka (Japanese)
Live actor: Yuuichi Matsumoto
- Better to Die than Be Killed: After being defeated, he is surrounded by a horde of Shadows and blows himself up before they can get him.
- Don't You Dare Pity Me!: Jin refuses S.E.E.S sympathy after his boss fight even when they are surrounded by Shadows.
- The Dragon: To Takaya, being his right-hand man.
- Evil Genius: He is the one who setup Stega's Revenge Request website.
- Gory Discretion Shot: Near the end, Jin pulls a grenade as he's surrounded by Shadows. The camera cuts away before any results can be seen.
- Hidden Depths: Surprisingly enough for Jin, thanks to the official novel Shadow Cry.
- Hoist by His Own Petard: In the fourth movie, he's killed by his own grenade after Aigis shoots it from his hand.
- Kansai Regional Accent: Jin speaks in Kansai dialect in the original Japanese version.
- Pin-Pulling Teeth: Jin pulls the pin out using his teeth every time he throws his grenades.
- Psycho Supporter: Jin often loses his temper and is easily the most emotional of the group, and follows Takaya because he also believes in the Fall.
- A Sinister Clue: Jin is left-handed, and Moros' only remaining hand is his left.
- Taking You with Me: After being surrounded by Shadows following his boss fight, Jin sets off a grenade, killing himself along with the Shadows.
- Throw Down the Bomblet: His weapon of choice are grenades.
- Undying Loyalty: He fully supports Takaya's goal to the end and never questions him.
- The Unreveal: We never learn what exactly is in Jin's briefcase and why he always carries it.
Weapons: Chained Hatchet
Voiced by: Mona Marshall (English), Miyuki Sawashiro (Japanese)
Live actress: Haneyuri
- Ambiguous Disorder: Her habit of cutting herself is akin to someone who has the intention to commit suicide but it is unknown whether or not Chidori has these thoughts. Ironically, this could be the literal meaning (though not what it represents) of the Hanged Man Arcana.
- Ambiguous Situation: It is unknown whether or not Chidori's revival in FES and P3P is considered canon. Even the manga and movie adaption have her dying like in the original game. She is often mentioned in past tense by Junpei in both The Answer and Persona 4: Arena Ultimax, possibly suggesting that she did not survive, but the cross necklace Junpei wears in Ultimax is confirmed by Word of God to have been a gift from her, opening the possibility that she's still around.
- Because You Were Nice to Me: Chidori towards Junpei, as he was the only one who was interested with her on a romantic (and personal) level. She considers Junpei to be so important, that she gives her life away so he wouldn't die.
- Dark Magical Girl: Chidori comes across as this for most of the game.
- Defrosting Ice Queen: As she gets to know Junpei, she slowly warms up to him and smiles more often.
- Dying Declaration of Love: Her final words to Junpei are that she loves him.
- Elegant Gothic Lolita: Chidori wears a long, frilly dress that's reminiscent of lolita fashion.
- Epic Flail: She has an an axe connected to a chain.
- Fusion Dance: Chidori's Persona fuses with Junpei's to create Trismegistus, his ultimate Persona, after her death.
- Good Thing You Can Heal: Chidori has a nasty habit of cutting herself; fortunately, she has a Healing Factor.
- Goth Girls Know Magic: Chidori is dressed in Elegant Gothic Lolita, is lonely and icy, and has Psychic Powers along with Persona summoning.
- Guide Dang It!: In FES and P3P, if certain requirements are met, it is possible to revive Chidori. This involves speaking to Junpei on four separate evenings in November- the 6th, the 11th, the 14th and the 22nd- and encouraging him to see Chidori. These are all purely optional, and the game gives you barely any indication that your dialogue choices will affect anything.
- Healing Factor: Thanks to her Persona, her wounds heal at an alarming rate. After healing Junpei, this healing factor is passed down to him.
- Healing Hands: She restores a withered plant back to life by touching it. This ability also allows her to revive Junpei.
- Heroic Sacrifice: After Junpei is shot by Takaya, Chidori resurrects him at the cost of her own life.
- High-HeelFace Turn: Though she switches back and forth once more before dying.
- Laser-Guided Amnesia: If you encourage Junpei to visit her on certain dates, she'll survive the ordeal. Unfortunately, she doesn't remember anything that happened during the time she had a Persona.
- Love Hurts: Chidori states that she isn't afraid of much, even dying, and her behavior throughout the game supports her claims. The one thing she admits to being afraid of is attachment. When she grows attached to people or things, she fears that she will lose them. When she ultimately looks set to lose the one person she's grown attached to, Chidori unflinchingly sacrifices her life to stop it from happening.
- Love Redeems: Falling in love with Junpei prompts her to sacrifice her life to save him.
- Playing with Fire: Medea specializes in casting fire spells.
- Psychic Powers: Chidori has psychic powers and is able to psychically overpower Fuuka without much trouble. She seems to be the only Strega member with these powers.
- Redemption Equals Death: After realizing her love for Junpei, she voluntarily sacrifices herself to revive him.
- Self-Harm: She regularly cuts herself. Fortunately, her wounds heal easily.
- Sensor Character: Chidori's sensory powers and telepathy are repeatedly shown to overpower Fuuka's.
- Sole Survivor: It's possible to save her life in FES and Portable, making her the only member of Strega to live.
- Spared by the Adaptation: In the original game, she dies, but in FES and Portable, encouraging Junpei to visit her on certain dates will eventually cause her to wake up from a coma.
- What Is This Thing You Call "Love"?: Because of her upbringing, she finds it hard to understand her feelings for Junpei.
The Answer (Major Spoilers)
Persona: Pallas Athena, Isis, Trismegistus, Artemisia, Caesar, Cerberus, Kala-Nemi
Weapons: One-handed Sword
- All Your Powers Combined: It is able to utilize the Ultimate Personas of every other member of S.E.E.S., having been formed from their desire to see the protagonist again.
- Be Careful What You Wish For: Metis explains that the Shadow was formed as a result of S.E.E.S. wanting to see the Protagonist again.
- Disc-One Final Boss: It is fought at the seemingly last dungeon at the Abyss of Time but even after that, the team is unable to find a way to escape.
- Empty Shell: The Shadow has dull, white eyes and is emotionless, as it is created from his friends' negative emotions.
- Foreshadowing: Not the Shadow itself, but how it's formed, as the way that it's formed is similar to the concept of how the Cognitive World and Cognitive Shadows works in Persona 5, as it's formed by the S.E.E.S.' desire to see the Protagonist again.
- My Name Is ???: Literally.
- Mythology Gag: The Shadow resembles the Metal Trio from Persona 2: Eternal Punishment, doppelgangers of Tatsuya Sudou's friends that manifested as a result of Tatsuya breaking his promise with them. Like the Trio, the Shadow uses Reversed Personas as his arsenal to fight the party.
- Prophet Eyes: Unlike most Shadow Selves, this one has pure white eyes. It represents that the Shadow is nothing more than a doppelganger of a dead person created by the negative emotions of his friends.
- Shadow Archetype: It is considered a Shadow Self of the Protagonist, with it using Reverse counterparts of the party's Personas (except Metis and Fuuka's). It also has elements of a Cognitive Existence since it was born from S.E.E.S.'s negative emotions and desire to see the Protagonist again.
- Stripped to the Bone: After being defeated, the Shadow slowly disintegrates one layer at a time, revealing its skeleton, blood vessels and nerves.
- Tarot Motifs: The Reversed Fool; Unpredictability, recklessness, risk taking, lack of trust and distorted desires. However, the Tarot is directed to S.E.E.S. instead of the Protagonist since their sorrow and despair over the Protagonist's death is what created the Shadow in the first place.
- The Voiceless: Being the Shadow Self of a Heroic Mime, it doesn't speak at all.
- Anthropomorphic Personification: Of Humanity's desire for death.
- As Long as There is Evil: No matter how many times it is defeated, it will never truly die so long as even a single human has an innate desire for death.
- Battle Theme Music: Darkness, a theme that starts off ominously, but turns upbeat and catchy soon after.
- The Cameo: It makes a brief appearance in Persona 4: Arena, where it's defeated by Elizabeth with a single strike.
- Casting a Shadow: It can use every element in combat, but Darkness is its preferred power.
- Eldritch Abomination: Takes on the appearance of two monstrous upper bodies fused together at the waist. Backwards.
- Evil Is Bigger: It towers over S.E.E.S. and its blows are said to be strong enough to demolish mountains.
- Final Boss: Of Persona 3 FES.
- Foil: To Nyarlathotep. Both are manifestations of the negative emotions and desires of humanity, particularly humanity's destructive tendency. However, while Nyarlathotep is a Manipulative Bastard who is all-too human-like in personality, Erebus is a completely mindless monster. While Nyarlathotep knows how he is created and embraces the role of a Card-Carrying Villain, Erebus, outside of a moment where it deduces that Aigis's wild card ability could destroy the Great Seal, only knows how to destroy.
- Generic Doomsday Villain: Justified. Since it's made as part of Humanity's collective suffering, it doesn't know of anything besides destruction.
- Greater-Scope Villain: For The Journey, as it is revealed in The Answer to be the true reason for the Fall. It's not actually fought until The Answer.
- Implacable Man: It can be beaten into submission and its physical body can be destroyed, but unless Humanity as a whole fully comes to terms with life, Erebus will inevitably reform.
- It Can Think: It can sense that Aigis has the same power has the Protagonist and plans to use her to destroy the Great Seal.
- Made of Evil: Erebus is the manifestation of humanity's self-destructive tendencies.
- Multiple Headcase: Erebus is made of two torsos stuck together at the waist. One head has horns protruding forward, the other has horns projecting backwards.
- Red Eyes, Take Warning: One of two visible facial features.
- Slasher Smile: Constantly. It's its only distinguishable facial feature aside from glowing red eyes.
- The Voiceless: As an embodiment of human suffering it doesn't appear to even be sentient.
- Walking Spoiler: It's impossible to talk about without spoiling the Fall, that fact that Nyx isn't evil, and that the protagonist died at the end of the main game.
- The Worf Effect: Between the Answer and Persona 4: Arena, Elizabeth had defeated Erebus once a year with a single hit. Though to be fair, it was Elizabeth who did the deed.