Ennesby: In most of those stories the mortals get away with it.
Kevyn: Yeah, until they die, and they find out why the gods can afford to be patient.
...Is that even when you win, you'll eventually still lose.
As nemeses go, you can do worse than be Enemies with Death. The Grim Reaper isn't unbeatable, he can be whipped into submission by a sufficiently cunning Guile Hero with The Plan or a sufficiently tough Action Hero with a good enough weapon or a nice game of Chess.
There's just one small problem: these cosmic entities usually play a pretty important role in the universe and afterlife. Beating them to a pulp just means you've pissed off the guy who's in charge of your eternal reward. He/she/it may decide to punt you into Hell instead of Heaven, or simply trap you in an unnatural state between life and death when it would be your time to "die." Even Immortality is no guarantee of safety, because Death will make sure the hero regrets eternal life one way or another. Heck, Death may even levy immortality as the punishment!
Killing or imprisoning Death might not offer protection either, as his sister Entropy goes around making everyone grow old and wish to die while Death Takes a Holiday or cause a plague of ghosts as the souls of the dead get stuck on Earth.
This is the problem with fighting Death, Hades, The Devil, Psychopomps, Anthropomorphic Personifications or even God; you just can't win. However, a draw may be possible with creativity. If all that matters is that there be a Death, then replacing him with someone friendlier or someone with whom deals can be struck and honored can be a way to go. This can be done by appealing to someone higher on the divinity ladder, getting someone else to kill and replace Death (or doing so yourself, if you're willing to accept the job for the rest of eternity), and flying out of Hell are all possibilities. In this way, one can say Living Forever Is Awesome.
This is rarely mentioned in stories, which can become a rather horrific revelation for viewers on a walk to the fridge as they realize that their beloved hero will eventually die and be at the mercy of their enemy. If it is dealt with in the story, it makes a fight that much more heroic, since the hero knows that winning means he's condemning himself to an afterlife of pain. Having the character face the consequences makes it a case of Broke Your Arm Punching Out Cthulhu.
- In the Hades chapter of Saint Seiya, this question is left unaddressed. In the follow up Heaven chapter, the gods, angry at the dead Gold Saints for killing Hades cursed them to be trapped in a statue for all eternity. Hades being a repeat Omnicidal Maniac didn't affect their judgement.
- In Saint Seiya: The Lost Canvas this is actually explicitly referenced. At one point one of the Gold Saints (while living) is teleported into Hades (the location) and notices that all of his dead friends are trapped in the ice of the ninth circle, cursed to this punishment for having opposed Hades. It backfires since their souls help the Gold Saint beat the crap out of his opponent by powering him up. This ultimately gives him enough determination to decide to end things once and for all with Hades, when the next war comes around.
- Even with Hades having an ironclad hold on the afterlife, which basically amounts to eternal Hell, a select very few enlightened humans are canonically capable of reincarnation, including Pegasus Seiya (reincarnation of the mythological Pegasus Saint). Hades himself states this with no small measure of surprise, expressing outright rage at being wounded again by the same Saint. So the implication is that without Hades, humans would not go to eternal hell but would have their sins purged through death (as is Athena's wish), and reincarnate freely.
- Also, the Jerkass Gods anyway regards humanity as a blemish upon the cosmos, and so would rather condone Hades' Omnicidal Maniac tendencies and gang against Athena.
- Death Note: Light hits this problem from two directions in his quest to use the Note to rule over the world as God. First, no matter how clever he is, he remains mortal, and will eventually die of old age if nothing else. Second, he has the shinigami Ryuk looking over his shoulder at all times. Ryuk says in the beginning, and he reminds Light more than once, that he will kill Light the moment he stops being interesting. When Light backs himself into a corner and begs Ryuk for help, Ryuk immediately kills him. The irony is that Light refused multiple times to take the Shinigami Eyes because they would cut his lifespan in half, but he was outlived by several people who took the Eyes (including Misa, who took them twice).
Rules of the Death Note: All humans will, without exception, eventually die.
- Explicitly dealt with in Earth X's sequel Paradise X. After Captain Marvel kills Death, the old and sick start piling up. They resort to recruiting Jude the Entropic Man to dematerialize those who seek the relief of death, going on to the Paradise Mar-Vell constructed.
- Incredibly minor Marvel Comics villain Deadly Ernest gained immortality after refusing to die during World War I and fighting off Death itself; he became an immortal with an uncontrollable Touch of Death, something he discovered when he returned home and embraced his wife.
- In The Sandman (1989), Morpheus, the Anthropomorphic Personification of dreams, uses this trope to his advantage when surrounded by the hosts of Hell intent on tearing him apart. When Lucifer mocks him by asking what power dreams have in Hell, Morpheus responds by asking them what power Hell would have if those within could not dream of Heaven. The host lets him pass without incident.
- The very first issue lampshades this. Dream's capture and imprisonment by the sorcerer Roderick Burgess causes all kinds of things (from the merely weird to the truly tragic) to happen all over the world. But when Dream finally escapes, Burgess's son admits that the original plan was to capture his sister, Death. Dream's response is basically, "The entire freaking world should count itself lucky you blew it and got me instead."
- It's implied from time to time that pissing Death off is the biggest (and last) mistake a person could ever make. Whenever something irritates her enough to just make her snippy, whoever's doing it stops dead. Even the Kindly Ones fear her.
- One inversion exists in Hob Gadling's story, where he gains immortality by basically shit-talking Death. Death finds this amusing rather than enraging. Notably, this isn't even a case of Who Wants to Live Forever?/Blessed with Suck where living forever turns out to be a punishment for his arrogance — Death is still completely willing to take him when he decides he's lived long enough, no strings attached. This is possibly because he shit-talked the idea of death and not Death the individual — if he'd been rude to her, she probably wouldn't have been anywhere near as nice.
- Thor, after invading Hel to rescue the souls Hela had stolen, she, as the goddess of death and decay, cursed him to never die or heal. While this actually saved his life when he battled the Midgard Serpent, a fight fated to end in a Mutual Kill, he eventually sent a Magitek robot called the Destroyer into Hel to make her lift the curse and restore him. By this point his bones had been reduced to mush and he was unable to move without assistance.
- The french comic Zorn et Dirna has this as its central premise. A king trapped Death in a magic mirror so he'd never die. Neither does anyone else, and while the king got the unaging bonus (due to looking at Death in the mirror, a privilege only he enjoys), no one else did, resulting in people aging into still-living zombies, crying for release (killing is only possible via decapitation, and even then the dead person's soul is transferred to the killer's). The government deal with this by rounding up the aged (even those who still want to live a bit longer) and sending them to "Les Laminoirs" to have them decapitated (causing the soul to leave the body and possess the nearest person) and storing the souls in the bodies of criminals. Needless to say, it's a short-term solution at best, and many of the hosts become quite dangerous and crazy from housing hundreds or thousands of desperate souls.
- Became a plot point in an early Doctor Strange story arc. He was told he had to meet Death in combat, but he quickly realized that no one can overcome or escape Death. So he surrendered to it, accepting its inevitability — and became immortal.
- One of the horrors of Shuma-Gorath and Many-Angled Ones like him is that they invoke this trope in the dimensions they conquer, feeding on the chaos as life grows out of control.
- In The Thanos Imperative, the Marvel Universe is invaded by an alternate universe where death was destroyed and life grew unchecked throughout the universe to the point where life itself has become an Eldritch Abomination, governed by "The Many-Angled Ones."
- Subverted with The Flash. He found a safe way to foil Death (at least the entity who fills that role on Apokolips): outrunning him. He was actually faster, proven when the hero outran the Reaper to a child he was intent on claiming and rescued him.
- In the IDW Ghostbusters comic, one of Egon's old college classmates gets hold of the magical bag from the "Russian Soldier" entry under Folklore, and traps Death with it in order to save his life after being hit by a car. In the end, he has to accept his fate and release Death to save Egon (and the rest of the world) from a ghostly Armageddon.
- Happens to Jack in Fables for about a page or so. During the Civil War. Results in Technically Living Zombie.
- Actually a subversion. Jack manages to trap Death and is later forced to release him when the consequences are made apparent. Death, however, was quite thankful because it was the first day off he'd ever had.
- Subverted in Red Sonja when meets Death in a fever dream in The Forgiving of Monsters. Sonja defeats Death in combat to recover in the real world. This trope is in motion until the first page of the next issue, when Death communicates telepathically that she's not angry. Death knows Sonja's nature and appreciates her willfulness in the first place, and Sonja's rebellion barely inconveniences her.
- At one point in The Black Ring, Lex Luthor was injured grievously enough to allow him to see and speak to Death. When he invokes the elephant in the room, she comments that, while resurrection is technically a possibility, to a Time Abyss on her league, it ultimately amounts to a rounding error and it's no skin off her nose. And hey, at least the zombies are having fun!
- In To Hell and Back (Arrowverse), Barry Allen explicitly points this out when explaining to Eobard why he's refusing to go back in time and prevent his mother's murder. According to Barry, all he'd get by doing that is more time with Nora; she'll still die eventually, either due to old age or disease. And while he would love to have more time with her, he isn't willing to do so at the risk of everything he has right now.
- In Yesterday Upon The Stair, murderers tend to have the ghosts of their victims hanging around them. They can't do anything while their murderer is still alive, but they know that eventually the person will die and they can enact their revenge. This is what happens to All for One's doctor, at the hands of the victims of the Noumu project.
- In myth, there's the old story of The Russian Soldier, who trapped Death in a magical bag. This resulted in Death Takes a Holiday, so nobody could die — the suffering of the wounded was extended, and the old just became more and more tired and infirm... eventually, hearing the cries of the people, he released Death from the bag, expecting to become his first victim — but Death was frightened by the soldier's powers, and fled from him before resuming his duties... which was all fine and dandy until, of course, the SOLDIER grew old, and Death would not come for him. Growing older and weaker, he became tired and weary of life... Who Wants to Live Forever?, right? He even tried to walk to the gates of Heaven himself, but they wouldn't let him in — he had sinned against the natural order of things by preventing Death from doing his job, after all. He then resigned himself to his fate and walked to the gates of Hell... but the Devil knew of his reputation, and was afraid that he'd take over Hell, so he barred the doors and refused to let him in. And so, due to his fight with Death, the Russian Soldier had all paths to the final end denied to him... and some say, he wanders still, hoping for the day he will be forgiven and allowed to rest at last...
- Numerous versions exist, including some with a sort of happy end when the protagonist uses a last trick to get into Heaven after all.
- There's also the tale of Stingy Jack, after whom Jack-o-lanterns are named, who captured and tricked the Devil into agreeing to leave him alone. All fine until he died, and God wouldn't let him into Heaven for being unrepentant, while Satan wouldn't let him into Hell because that would count as not leaving him alone. Jack was left to wander through eternal darkness with no home to go to. When he begged Satan to at least lend him a light, Satan carved a demonic face into a gourd or a turnip, and lit it from within with an ember from Hell, presumably so Jack had something to remind him of exactly why you never mess with Satan.
- There's an alternate telling, where Jack's soul is left to wander the earth alone and cold and in an odd case (or inversion of) Sympathy for the Devil, Satan himself lends him an ember from hell to keep him warm in a hollowed-out turnip.
- Latin America gives us Pedro Urdemales who manages to zigzag this trope. He was such a skilled trickster he even managed to trick the devil three times. When Pedro finally dies of old age, the devil does not try to take him to hell and when he shows up to the gates of heaven St. Peter won't let him in. However Pedro tricks St. Peter into letting him get a peek at heaven and gets his nose stuck in the gate. When St. Peter opens the gate more so Pedro can get his nose out Pedro slides in. Knowing this would be the end of peace in heaven St. Peter decides to turn Pedro into a rock. Pedro agrees but ask that he have eyes so he can watch people enter heaven.
- The old Arab tale retold by W. Somerset Maugham that inspired the 1934 novel Appointment in Samarra, which concerns a man who tried to escape Death by moving from Baghdad to Samarra. When asked why he came, Death responded that he was surprised to see the man in Baghdad, for they had an appointment in Samarra that night.
- In the Final Destination series, people can escape their fate through premonitions, but Death, who seems to be a mean-spirited Sentient Cosmic Force, immediately starts to chase them down to balance its books. You can't run. You can't hide. Sooner or later, Death will find you.
- Clear is the only one on Death's list to have survived a meaningful length of time beyond her intended end. In 2, Kimberly goes to her for advice, only to learn that Clear hasn't really cheated Death, merely had herself institutionalized to protect herself. Under the circumstances, nothing short of destroying the entire building would be able to kill her, and Death isn't so overt. Once she leaves the building, Death gets her in short order.
- A major conceit of the series is that Death follows certain rules which make it possible to give yourself a clean slate but trying to use those rules is like playing a stacked game. Death has supreme latitude over how to get at those who escape its wrath, with even those who thwart it finding out how long it can play its game. Figure out its order and avert the next death? It just skips to the next one on the list and then cheats by looping over again and again. Kill someone to take their remaining years for yourself? Death gets what it wants regardless and you may have well just bought yourself a few days. Actually reset your place in Death's design? It can just break its own rules by setting up another gruesome accident down the line to get you.
- In Jesus Christ Superstar's song "Poor Jerusalem" is the line "To conquer death you only have to die..."
- Shredder Orpheus has Hades mock Orpheus's attempt to save Eurydice by reminding him that both of them ending up in the Underworld is inevitable. Orpheus counters that since he will get them anyway, he may as well give them a chance to go.
- In Lord Dunsany's The Gods of Pegāna, the Prophet Yun-Ilara constructs The Tower of the Ending of Days where he daily curses Mung, the god of death. And when he grew weary of life, Mung passed him by, saying, "Shall a man curse a god?"
- The story of the three brothers from Harry Potter and the Deathly Hallows (and The Tales of Beedle the Bard) uses this. Three brothers use magic to cross a dangerous river without dying, much to the annoyance of Death. The anthropomorphic personification pretends to congratulate them, and offers them each any prize they want. The first asks for an unbeatable wand. It works, but when the he boasts too much about it, someone slits his throat while he's sleeping. The second asks for a stone that lets him see the dead. He uses it to call upon the spirit of his fiancee, who passed away shortly before their marriage. However, she's only a shadow, and he finds himself pining after someone he can never have, so he commits suicide to join her. The last one, though, is smart enough to recognize that Death may have an ulterior motive, so he asks for something that will prevent Death from finding him after they part — and Death grudgingly gives him the cloak off his back, the very one he uses when he invisibly collects the dead. Then, when he judges that his time has come, he gives the cloak to his child and willingly goes with Death as an equal.
- Therefore, the moral is that if you are unable to accept the futility of escaping death or are unable to accept the death of a loved one, death will be your greatest enemy. However, if you instead accept death as the inevitable and move on with your life, he will greet you as an old friend. In simpler words, "Don't fight death."
- In-universe many wizards who heard the tale completely missed the point and believed they could beat Death by collecting all three Hallows. Dumbledore bemoans this foolishness in his commentary all too aware that he was no better in the past.
- Whether 'magic cannot revive the dead' is an absolute law depends on every possible definition of 'revive' and 'dead'. Bringing someone back from the next world with soul and memories intact is impossible. It is perfectly possible, albeit very difficult, to animate a corpse, and have it fetch water for you; this is called an Inferius and is hinted to be illegal. The Inferius is only good for carrying out pre-programmed instructions, though, so it's not really raising the dead. It's possible to come back as a ghost, but ghosts are readily distinguishable from the living, and in that case you're not raising anyone else's body. With the help of the Resurrection Stone, one can temporarily bring back a sort of simulacrum of whichever stiff one likes, but these aren't meat-and-bone bodies either, they dissipate as soon as one drops the Stone, and there's only one Stone. Horcruxes are definitely illegal (and more than likely prosecuted as murder), but one could nevertheless make one and come back as a lich... with half one's soul still bound to the world of the living, though, straddling the line of life and death.
- Discworld: Discworld's Death doesn't get annoyed about people "cheating" him, because he doesn't see it as a contest. In his own words, he can be robbed but never denied.
- That said, The Colour of Magic has him get a bit pissed off over Rincewind's entirely accidental avoidance of their appointments. But that was the first book in the series and suffers from Early Installment Weirdness, and it's worth noting that he takes up the above view throughout the course of the story; from regularly trying to collect Rincewind's soul whenever mortal peril strikes, he eventually settles for just waiting to see whether he gets to escape or not.
- Played straight in a few stories though:
- The Colour of Magic has a clairvoyant see her death happening in a matter of hours/days from a fire, so she gets the hell out of town and takes up a mountainside residence. She dies in a landslide the moment her house goes up in flames.
- Mort picks a fight with Death towards the end of the book. Death briefly tries to trick Mort into winning conventionally by killing him, which would force Mort to bear the burden of being Death in turn, but Mort refuses to take the bait.
- Sourcery has, in its prologue, Death come to claim an old wizard named Ipslore the Red. Ipslore attempts to avoid his fate by having his spirit possess a wizard's staff and giving it to his Reality Warper son. Death doesn't seem to get mad, but agrees to let Ipslore continue "living" if they agree on a catch that lets Death claim Ipslore's soul eventually: Ipslore concedes that he will go quietly when his son willingly gives up the staff (something a wizard would never do).
- In Maskerade Granny Weatherwax cheats him at cards to save a child. Death, by then has come to admire this aspect of humanity, and lets her win.
- In Reaper Man, Death literally takes a holiday and the whole book is about the issues that ensues. An excess of life and souls charges up the world, causing poltergeist activity and objects to come to life, notably a sentient mall that tries to draw in people as consumption, metaphorically..
- Soul Music, Death stops working. However, his granddaughter Susan is available as a necessary (but eventually unwilling) replacement.
- On a Pale Horse centers about a man (Zane) who, when he goes to kill himself, refuses and ends up killing Death. Then, he must assume Death's office and duties, kicking off the main plot.
- During the climax, a demonic preying mantis snatches Zane and moves to bite his head off. Only to find it cant; freezing there. As Zane is death and not ready to pass on, he'd have to reap himself. Which he intrinsically refuses to do. This makes Zane realize that Fate and Chronos meant when they declared that Death has total mastery over his domain - you can't kill Death unless Death is (at least subconsciously) on board with this.
- In the backstory of Malazan Book of the Fallen, a whole Jaghut race waged literal war with Death, with armies and all. End result was one of them assuming a mantle of God of Death as Hood.
- Antagonists of the Felix Castor series will often make elaborate plans for war against the dead. When confronted with these plans, Felix will point out that, if it comes to war, the living are screwed because of this trope.
- Journey to Chaos: Reapers are a fact of reality. Defeating them is unthinkable for most mortals and even if you do they'll just respawn in the Abyss and come after you again. Even if you somehow permanently kill them, that will just put you on their boss's shit list.
- Jim Henson's The Storyteller has a retelling of the Russian Soldier's story.
- This is a very prominent recurring theme in Supernatural, sometimes literally involving Death himself. By the fifth season and later the Winchesters have made enemies out of both Angels and Demons, who control much of the afterlife — Heaven and Hell respectively of course. Since this is a show where Death Is Cheap and characters have come back from the dead multiple times, the real concern isn't about actually dying, but what happens afterwards. If Sam and Dean weren't required as Angelic vessels, they would just be tortured in the afterlife for all eternity considering all the havoc they have caused to both factions. They even manage to get Death annoyed at their constant resurrections, and he implies this trope to them when they try to bind him.
- In season 5's "Dark Side of the Moon", Sam and Dean enter Heaven (as Ash tells them, it's hardly the first time either, but the Angels keep wiping their memories) after they are killed by another pair of hunters. The high-ranking Angel Zachariah eventually captures them and immediately begins torturing the two. Because they humiliated him by escaping his clutches several times on Earth, he promises that he's "gonna be the Angel on your shoulder for the rest of eternity".
- In season 5's "Two Minutes to Midnight", Dean tries to kill Death to stop the Archangel Lucifer, unaware that he could've gotten what he wanted without killing him, as they both had a common interest in stopping the "bratty child". Dean assumes that Death would be angry at this, but it turns out the problem with a human fighting Death is that the human just doesn't matter.
Death: You have an inflated sense of your importance. To a thing like me, a thing like you, well... Think how you'd feel if a bacterium sat at your table and started to get snarky. This is one little planet in one tiny solar system in a galaxy that's barely out of its diapers. I'm old, Dean. Very old. So I invite you to contemplate how insignificant I find you.
- In season 6's "Appointment in Samarra", Dean gambles with Death to get Sam's soul back from Lucifer's Cage and return it to his body with a temporary fix to keep the hell memories from killing him or worse. Death buys him a hotdog and holds up his end of the bargain—even though Dean failed his—because Dean learned something. Death of course continues to impress upon Dean the depths of his insignificance at every opportunity. It's here that Death also clarifies that he himself cannot, in fact, die.
- In the season 7 premiere, this trope is almost actually achieved when Dean, Sam, and Bobby use a spell to bind Death so they can politely ask him to kill Castiel before the mutated angel gets even more destructive, explodes and takes the world with him, or worse. Dean attempts to placate Death with fried pickle chips, but you can tell by their expressions throughout the affair that they expect him to lay the smackdown on them whether it works or not. It doesn't. Except Death does give them an extra eclipse so they can try to fix Castiel's overpoweredness. Death doesn't seem to hold a grudge (probably because they're too insignificant), but he warns them not to try that again. When you're Death you don't need to hold your grudges, they all come back to you eventually.
- In season 8's "Taxi Driver", Bobby Singer gets to find out what the result is of pissing off someone who has a say over the afterlife allotted to mortals, in this case the King of Hell by undermining his plans and killing his demons on a regular basis. After he dies again after having been a ghost, Crowley instructs a Rogue Reaper to take his soul to Hell so he can have him tortured forever. Crowley intervenes again when the Winchesters try to release Bobby's soul to Heaven instead, but Bobby is saved by intervention from the Angel leader Naomi, who's a tad higher on the cosmic scale.
- However, Death conveys to Sam in season 9's "I Think I'm Gonna Like It Here" that it would be an honor to reap him when he faces his death willingly, because of all the persistent self-sacrifice and good they've done despite being only humans. He considers Sam one of the rare beings he has come across that he would both take an interest in judging and find worthy of praise.
- In the Season 10 finale, they actually manage to kill Death, using his own scythe. However, all the other Reapers are quite pissed that somebody killed their boss, not to mention that they're sick of the two of them dying and being resurrected so often. A Reaper named Billie tells Sam that the next time they die will be the last time, and their souls will be sent to "the Empty" where resurrection is impossible.
- Even Castiel, an angel who can freely wander into Heaven, gets hit with this after he dies and goes to The Nothing After Death. He inadvertently wakes up the Shadow, the primordial Eldritch Abomination which resides there, and develops a deep enmity for Castiel as it really doesn't enjoy being awake. When Castiel initiates his own near-death to go back, the Shadow tortures him until he resurrects.
- Xena: Warrior Princess:
- In one episode, King Sisyphus captures Celesta (aka Death) in order to prevent his own death. This results in there being no death ever (for example, those who are terminally ill or fatally injured are still kept alive even if they happen to be on the brink of death at the time... oh, and a crazed bandit who Xena dealt a fatal injury to ends up becoming undead and persuing her), and, should Celesta herself die (which will happen if she remains restrained for too long), then it will be permanent.
- Much later in the series, Xena attempts this herself to obtain immortality for herself and her loved ones when they end up on the Olympians' hitlist. It's a ploy to obtain Celesta's tears which can place people in a state of temporary death. Xena had intended to fake her and Gabrielle's deaths to throw the Olympians off their trail. Unfortunately, Ares was also fooled and took their bodies to a secluded location out of grief. As a result, Xena and Gabrielle were revived much later than they had planned.
- In Greek myth, as punishment for ratting out Zeus, jerkass tyrant and Manipulative Bastard Sisyphus was to be punished by being personally taken by the death god Thanatos to an especially unpleasant corner of Tartarus in chains. Of course, Greek myth also spoke of how Sisyphus arrogantly thought himself even cleverer than the Gods. So, the tyrant coyly asked Thanatos how the chains worked, and in demonstrating, Sisyphus trapped the god in his own chains. Of course, this meant that no-one could die at all. Eventually Ares, the god of war, got pissed off because none of his opponents would die when he killed them, which was no fun, so he freed Thanatos and let the god of Death carry on with his mission. This wasn't the first time he cheated death. Another time when Sisyphus was about to die, he instructed his wife not to give him any funeral, shroud, or even money to pay Charon. So, when he did die, he made his way to the palace of Hades where he schmoozed and pleaded with the goddess Persephone that his wife was very, very cruel and disrespectful. Touched by the trickster's words, the goddess permitted him to return to the world of the living to *cough* scold his wife. Of course, when Sisyphus was finally delivered to Tartarus, Hades made a bargain with Sisyphus, in that Sisyphus could walk out of Tartarus scotfree if he could just roll that boulder up that hill, and make it stay there... And we all know how that turned out...
Overly Sarcastic Productions: So Sisyphus lives a long, lucrative life until he dies of old age many years later, whereupon he finds himself point-blank on a pissed-off Persephone, a grumpy Thanatos, and a Hades approximately 110% done with his nonsense.
- Not quite death, but, Thor once wrestled with Elli, the personification of Old Age, when she was disguised as an old woman by the illusions of the sorcerer-giant Utgardloki. He lost, but not as embarrassingly as he thought: the giants were terrified that he had wrestled Old Age to her knees first.
- The Buddha Yamantaka, a fierce deity in Tantric Buddhism is literally named "destroyer of death", or more specifically of Yama, the hindu god of Death.
- Exalted: If you're Badass enough, you can kill the creators of the world. However, doing this drags the world to Oblivion. A solution is imprisoning those creators. It's not a lasting solution.
- Dungeons & Dragons has the Binder class, which allows a character to borrow the power of unfortunate entities left homeless in the afterlife. These include:
- A master thief who was also a devout worshipper of Olidammara, god of thieves and pranksters, who stole his own soul back from his god via a deathbed repentance. Olidammara was (sincerely) touched by this final act of devotion, but also left with a problem. If he acknowledged it as a truly epic prank, he would claim the avatar's soul and render the prank meaningless. If not, he would lose the soul of one of his greatest devotees, who would. Eventually, he decided the only way to properly repay him was by granting him demigod status. In limbo.
- A powerful mage who almost became a god. Key word:almost. Understandably, this tends to burn a few bridges along the way.
- In Dark Alleys: A playable character type is a Survivor. Survivors are people who died, but before being dragged into the afterlife, managed to will their body back to life. They are granted amazing control over their own flesh giving them a Healing Factor, and the ability enhance their physical abilities. But now they are hunted by Reapers who seek to kill them, usually by causing accidents intended to destroy enough of their body, that they can't heal it in time.
- The Mystic China book by Palladium Books discusses various ways to achieve immortality in an Eastern Mythology based game setting. It then establishes that Death is actually a series of functionaries working for the Celestial Bureaucracy. When they start their jobs they are given a list of souls they need to shepard into the afterlife and they cannot retire until their list is finished. Which means that eventually an immortal may be the only thing standing between them and retirement. Death will make it personal if you insist on living forever.
- God of War III has Villain Protagonist Kratos killing most of the Greek pantheon, including Poseidon, Hades, Hermes, Hera, Helios, Hephestus, and Zeus. The result? Horrible floods, plagues, plants dying, the sky blackened by storms and the dead unable to find their resting place. Oops.
- In God of War: Ghost of Sparta the Big Bad is the Death God himself, Thanatos. but this trope is ultimately averted. Death somehow gets killed, even though he is Death incarnate. Its implied Kratos has absorbed his power and become the new death, but since the game is an Interquel it's unknown if he lost this status in the beginning of God of War II.
- In the backstory of Soul Nomad & the World Eaters, Lord Median The Conqueror killed Master of Death Vigilance to save his son from a wasting disease. He also believed that by killing death, he would never die and be able to continue the reign of prosperity that he had brought to Haephnes. Not only did his son die anyway, but killing Vigilance ended up completely wrecking the circle of reincarnation and allowed Gamma to steal all the souls Vigilance would normally be responsible for, it caused Vigilance's partner Virtious to kill Median in retaliation, and finally Gamma ended up poaching Vigilance's soul and his boss reincarnated him into Psycho for Hire Gig and sent him back to his own world to hurry along the collection, as it were. Nice job, Median.
- Odin Sphere. Oswald the Black Swordsman must repeatedly fight off the Halja since his foster father Melvin sold Oswald's soul to the Queen of the Netherworld Odette in order to empower Oswald's Belderiver. While the Belderiver gives Oswald the power to drive away the Halja, he must also never let go of it or else the messengers of death will be on him like butter on toast, which happens twice over the story. There's also the tiny problem that utilizing the Belderiver's true power too much will eventually devour his soul and turn him into a monster and does happen in one of the bad endings. Luckily for Oswald, his wife Gwendolyn invades the Netherworld and up and kills Odette to take him back the second time around, and in the true ending the Belderiver is destroyed and freeing him from its curse. He still has a normal lifespan, but now he doesn't have to worry about any Fate Worse than Death.
- Emperor Sun Hai of the Jade Empire, along with his brothers, decided to go off and mess with (read: kill) the Water Dragon - trapping the spirits of the dead in the world of the living where they quickly went insane and started massacring people. By the time the game ends, Sun Hai is dead and the Water Dragon is back in charge of the afterlife unless the Spirit Monk takes over for her or allows Sun Li to rule. One may expect Sun Hai, now one of many spirits subject to judgment, to have learned a lesson on not interfering in the affairs of the Celestial Bureaucracy.
- In most of the games, The Grim Reaper inexplicably serves as Dracula's right hand. It might very well be that the reason for Dracula's Resurrective Immortality is that even Death itself gave up on taking him down and decided to aid him instead.
- Defied in Castlevania: Lament of Innocence. After whipping Death into submission, Leon basically states that "Death" is only a psychopomp (which is why he could), and that as a good, God-fearing Christian, he'll be going to Heaven anyway in the end, so it doesn't matter. This is especially significant if you consider Mathias's conviction that God Is Evil and attempts to make Leon feel similarly— Leon is betting his immortal soul on the exact opposite being true, even after everything that's happened to him. There is no shaking this man's faith.
- On the other hand, Death in Castlevania 64 directly states his intent to admit Reinhardt to hell. Judging by Reinhardt's ability to invoke God's forgiveness, though, it's unclear if the threat is valid.
- In Chakan: The Forever Man, the main character has this problem. Chakan is a master swordsman, who defeats all comers. Eventually, he boasts that he could beat Death himself. Death is not amused and takes him up on this challenge. Chakan summarily beats Death like a slave, causing Death to concede, and grant Chakan's wish for immortality, but neglecting to do anything about physical aging...
- Black Bart and Captain Blood from Pirate101 discover that that Death does not like it when people try to prevent him from claiming souls. Once the player makes it possible for him to claim these two, Death's voice makes it clear that he's enjoying claiming their souls.
- Discussed and later inverted near the end of Xenoblade Chronicles. The party is holding one last strategic meeting to decide what to do now that Zanza has awakened and started cleansing the Bionis of life. Alvis brings up the point that even if the remaining peoples of Bionis could hold out against Zanza's direct attacks indefinitely (which is itself highly unlikely), Zanza could simply feed on them as they die of natural causes, making a war of attrition a losing strategy even in the best case scenario. The party eventually decides to take Zanza head on, as not fighting him at that point would only lead to him becoming stronger.
- The Lake Trio of Pokémon Diamond and Pearl have abilities like this. They represent knowledge, emotion, and willpower and also have the power to take away their respective attribute if threatened.
- The Cat Lady toys with this idea. The Queen of Maggots attempts to force Susan back to life after she just committed suicide so that the latter can kill off five "Parasites" still amongst the living. When Susan refuses, the Queen points out that, as the gatekeeper between life and the afterlife, she can keep Susan in a perpetual twilight existence, denying her the eternal rest she craves until she does as she's told.
- Touhou Project: Spell Card duels are intended in part to prevent the Problem. Not only do they serve as a Power Limiter for immensely powerful beings who could otherwise squash any opposition with a snap of their fingers, but they are also nonlethal, which means that there is no risk of causing The End of the World as We Know It by killing someone vital to the continuation of existence. Interestingly, Reimu (one of the main characters of the series) is among those, because without her the barrier that keeps Gensokyo separate from the main world would collapse.
- In Dante's Inferno this is seemingly averted as Dante kills the Grim Reaper in the prologue and steals his scythe with no repercussions afterwards. This is because it was actually a Dying Dream. Dante didn't really fight Death — he's just another damned soul in Hell being manipulated by Satan for his own purposes. The scythe itself crumbles away once Dante realizes the truth.
- Pathologic: The Marble Nest has the personification of Death taunting the Bachelor for failing to contain the plague, dressed as an Executor. As the Bachelor's assistants are also dressed as Executors due to the heavy clothing making a good barrier versus infection, it takes him a while to realize precisely who is speaking. Not that it matters, as everything is a dying hallucination of where everything went wrong. Death even gives the Bachelor a chance to repeat the day, but the results will be the same.
- League of Legends has Kindred, the Eternal Hunters, who are a dual representation of death who appear before those whose time is up. While one half, Lamb, represents a gentle, if absolute version of death to those who accept their fate, Wolf represents death to those who attempt to avoid and cheat it, furiously chasing them until they eventually, inevitably lose.
- RWBY: The short fable "The Girl in the Tower" is about a woman who was rescued from a tower by a brave knight and they lived happily ever after... until, inevitably, he died. The woman petitioned the gods for help, but after they denied her and she tricked them, they cursed her with Complete Immortality until she learned to accept death. She instead used this immortality to convince an army to follow her, who attacked the gods. The gods responded by wiping out all of humanity except for the woman, telling her, once again, she needs to learn to accept death. Then it turns out the story is based on the life of Salem and Ozma.
- The animation How To Cope With Death may play this straight or subvert it, depending on your interpretation. It features an old lady being visited by The Grim Reaper... and absolutely kicking his ass. At the very end of the short, though, she slumps down in a chair in front of a TV and falls inert, dropping her remote to the floor. While she's likely just fallen asleep, some viewers theorize that she did pass away after all. Not helped by the solemn and sorrowful tune playing right before this moment.
- In Death and the Maiden, actually dying requires you to look Death in the face and call him by name (though any name, including nicknames or epithets, will do). Avoid this, and you won't die... but that doesn't mean you can live peacefully afterwards. Those who avoid dying at their allotted times get hit with increasingly bad luck to make up for the extra life.
- Sqid religion in Freefall holds that every Sqid's first theft is from the god of life, who then eternally pursues them to get it back.
- The SCP Foundation has quite a few examples, but SCP-1440 is in a league of its own: a reluctantly immortal man who has wandered the world for an unknown length of time because his presence destroys everything associated with humanity.
SCP-1440: Should you choose to challenge Death to a game of cards for your life, there is one thing you must never do.
Dr. ████: And what is that?
- The Magnus Archives, "Cheating Death": A mortally wounded soldier cheated at a game of chance with Death. When the soldier won, he was promptly Stripped to the Bone while the skeletal "Death" in front of him regrew its flesh, and returned to its previous human form. The soldier, now a new "Death" was cursed with supernatural luck as he wandered the world playing games to regain his humanity.
Soldier: You said that if I won, then I'd live!
"Death:" No, I didn't.
- Zig-zagged in that the soldier did eventually manage to lose a game after about two centuries. He's still not truly human though, with a Healing Factor, an inability to eat or sleep, and a persistent craving for ''something''. He has decided however, that this existence was worth it though, since "a living hell is, after all, still living."
- The Grim Adventures of Billy & Mandy:
- In "Jacked Up Halloween" special's backstory, Jack O'Lantern forces Grim to grant him eternal life, in exchange for returning his scythe. However, Grim decapitates him, and he's forced to use a pumpkin as his head. At the end of the special, during which Jack attempts to cause a Zombie Apocalypse with pumpkins, Grim decides that Jack has overstayed his time on Earth and sends him to the Underworld, so now Jack is immortal...in Hell.
- Averted with Mrs. Doolin. At the end of the episode "Who Killed Who?", we find out that, after beating Grim at pretty much everything, she became immortal. He apparently still holds a grudge against her for it, but he couldn't do anything to her and she still inhabits her old mansion where he can't even go to look for his dog.