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The Protagonists

https://static.tvtropes.org/pmwiki/pub/images/velvetprotags.jpg
The Protagonists with their respective Velvet Room Attendants in the background.
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The game's main character, a 16 year old transfer student enrolling into Gekkoukan High School in Iwatodai City. Upon discovering the presence of the Dark Hour, the protagonist unlocks their hidden power known as a Persona to combat the creatures of the Dark Hour known as Shadows. Being put as field leader of Specialized Extracurricular Execution Squad (S.E.E.S.), the Protagonist joins their new schoolmates in the ongoing struggle against Shadows.

The Protagonist is initially male but upon the released of Persona 3 Portable, a female gender can be chosen. Though their background story and overall role in the game are the same, their personality and interaction with characters are different. Canonically, the Protagonist true gender is male though the female exists in an alternate timeline. While the Male Protagonist favors one handed swords (in the original release, he could wield any weapons sans firearms and knives), the Female Protagonist favors Naginatas.

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Early in the game, the Protagonist signed a contract with a mysterious boy named Pharos. Through this contract, they are able to enter the Velvet Room, a location between consciousness and subconsciousness. Unlike the rest of S.E.E.S., the Protagonist has the ability to use more than one Persona. This ability, known as the Wild Card, is what makes the Protagonist special and can be further enchanced throught their interactions with others.

Their initial Persona is Orpheus of the Fool Arcana. In Greek Mythology, Orpheus is a musician, poet and prophet taught by the god Apollo. When his wife, Eurydice, passed away, a mournful Orpheus travels to the Underworld to rescue her. On their way out, Orpheus accidentally broke his promise to Hades to not look back until they had both arrived on the surface. Upon doing so, Eurydice vanishes, this time forever.

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    In General 
  • The Ace: Both are capable of summoning multiple Personas, is seen as The Reliable One by all of their teammates, is the best player on whichever sports team they decide to join, and is a Chick Magnet/Dude Magnet. Junpei acknowledges this as well.
  • All-Loving Hero: Dialogue for the female protagonist plays this straight, although you can be pretty rude (and, yes, you will be called out for it). Social Links indicate that they are very understanding towards others. The diversity of their Social Links, from an elderly couple, classmates, a Corrupt Corporate Executive, a Dirty Old Monk, as well as the strangest members of S.E.E.S. (a dog and a robot) show that they can care for pretty much anyone.
  • The Anti-Nihilist: The protagonist starts the story seeing little to no meaning in their life, content to coast along, apathetic of desire or goals. As the plot moves along and they bond with others, they slowly open up and start seeing living itself as valuable regardless of circumstances. This allows them to continue fighting Nyx despite knowing defeating her is impossible. The Male Protagonist is more blatant about it, but the Female Protagonist hides it behind a cheery facade.
  • Archnemesis Mom: Their other main Persona, Thanatos, is the son of Nyx in Greek Mythology.
  • Asleep for Days: The awakening to their Persona ability puts them out for a week.
  • Asleep in Class: In the game, they have the option to sleep in class. Doing this cures their Tired/Cold status and can change it to Great.
  • Asskicking Leads to Leadership: Easily the best fighter in the group as well as the most versatile, which is why they're the leader of the combat team. To the point where it's lampshaded by their courage title becoming Badass when maxed out.
  • Barrier Maiden:
    • They possesses the ego fragment of the Nyx Avatar while all of its powers are split. Unfortunately, said fragment escapes and unwillingly resumes its duties after all the other fragments are defeated.
    • After dying, they become the Great Seal, the only thing preventing Erebus from contacting Nyx and restarting the Fall.
  • Barred from the Afterlife: They use their soul to create the Great Seal to prevent Erebus from calling Nyx, eternally binding themselves to it after their death. Unless humanity as a whole can render the Great Seal unnecessary by maturing beyond their self-destructive despair enough to prevent Erebus from rising again, the Protagonist will never be able to pass on to the Sea of Souls.
  • Battle Couple: When romancing any members of the party.
  • The Berserker: Thanatos' fighting style is depicted like this. It destroys the first Full Moon Shadow by crushing it into smithereens. In the fourth anime movie, it doesn't give Nyx Avatar any chance to breathe as it keeps attacking it with its sword. It then rips one of Nyx Avatar's wings before blasting it with Agidyne several times at a point-blank range.
  • Big Eater: Both are depicted as heavy eaters. Most of their Social Links often take place in restaurants or eateries.
    • The male protagonist can keep up with the Gourmet King and Mamoru in eating. Only Elizabeth outdoes him, during their date, but she does so in a way that indicates he managed to keep up through seven straight meals. In Persona Q, he's noted for eating several plates of yakisoba, while a side quest in Persona Q2 involves him getting into a donut eating contest with the P4 protagonist over this fact.
    • The female protagonist is noted by others to have quite the appetite. Junpei's impressed on how much she can fit so much food in her body during his Social Link. In the Drama CD, she orders a lot of food, with Yukari remarking how it's too large an order for her.
  • Big Sleep: At the end of the epilogue, he/she dies as he/she goes to sleep.
  • Body Horror: During their Awakening, Thanatos suddenly bursts out from Orpheus from the inside, with its arms coming out through Orpheus' head.
  • Bookends: The final Persona the Protagonists obtain is an upgraded form of the first Persona they obtained.
  • Broke Your Arm Punching Out Cthulhu: He/She sacrifices all of their life energy to create a seal for Nyx. He/She manages to hold out until graduation before dying on the roof.
  • Brooding Boy, Gentle Girl: The male protagonist is moody and indifferent, while the female protagonist is far perkier. This is particularly noticeable when they directly interact in Q2.
  • Call-Back: The Japanese name of Orpheus Telos is Orpheus Kai, which means Orpheus Modified. This is a callback to Persona 2, in which the Japanese name of a Prime Persona is Modified Persona, indicating that Orpheus Telos can be considered the Prime form of Orpheus.
  • Cast from Lifespan: Casting Great Seal costs them all of their life force, represented as all of their HP in-game. The only reason they didn't immediately die afterwards is sheer willpower to last just long enough to fulfill their promise.
  • Character Tic:
    • The male protagonist keeps his hands in his pockets a lot. Not only is he usually seen walking this in cutscenes, but he'll also even do it in gameplay if he's left alone for a few seconds. When finishing up a fight, he's usually seen slipping his free hand into his pocket after flourishing his weapon.
    • The female protagonist swings her naginata and taps her foot twice during battles and while exploring Tartarus. In Q2, her many of her model animations have her putting her hand to her chest.
  • Chronic Hero Syndrome: Thanks to the Social Links and searching for the Lost Ones in Tartarus, they more or less develop this. Some of Elizabeth/Theodore's requests also require things like feeding a stray cat or watering a drying-up flowerbed.
  • Cloud Cuckoo Lander: Some of their dialogue options have them veer into this territory to hilarious degrees.
    • The male protagonist can be a bit over the clouds at times:
      • One example from Persona Q is when he drinks from a tea set found by the party, which they suspected was dangerous. His excuse? He thought he was at Chagall.
      • Some examples from the movies include him attempting to stop a train using a video game as a reference, and when he's at Yakushima he tries imitating a crab walking sideways.
    • Q2 shows that the female protagonist, like her male counterpart, can be a little airheaded and goofy even in tight situations. She is easily excited to be an honorary Phantom Thief, from pretending to be a cop to knocking out a cop using a karate chop that she learned from TV. Additionally, while the Phantom Thieves are complaining to be in the sewers, she is the only one who is having fun.
  • Contrasting Sequel Main Character: Their school life is more explored than the protagonists of the previous two games, who didn't deal with school life at all.
  • Conveniently an Orphan: No parents to get in the way of adventuring. They died during the disaster ten years ago.
  • Cosmic Plaything: Their parents died when they were six, leaving them as orphans. The embodiment of death is sealed inside them, biding its time until it can return to full strength. They would later give their lives to become a Barrier Maiden to prevent the world's death wish from reaching Nyx, essentially barring their souls from reaching the afterlife in the process.
  • Crucified Hero Shot: A further reference to their role as a Messianic Archetype. The female protagonist does this when she performs a Fusion Spell and the Great Seal. Said Seal had the appearance of the Male Protagonist with his arms outstretched and with bindings of barbed wire.
  • Curb-Stomp Battle: When it first appears in an animated cutscene, Thanatos destroys the Magician Shadow with little effort. It also gives Nyx Avatar a hard time in the fourth movie.
  • Cutscene Power to the Max: Orpheus is rather weak and will likely be removed after a few months. When Aigis first summons it, however, it is capable of defeating Metis when Pallas Athena, an Ultimate Persona mind you, is unable to. Following this, however, it becomes a weak Persona again.
  • Dark and Troubled Past: Ten years before the series, the protagonist lost their parents in a car accident, in which they nearly died from it.
  • Dark Is Not Evil: Their second Persona, Thanatos, is the Greek personification of Death.
  • Dead Man Walking: After using their life force to create the Great Seal, the Protagonist and Aigis both know that they have sealed their fate.
  • Death Seeker: It's implied for both that they have a death wish on some level.
  • Determinator: They not only resolve to fight a battle that is logically impossible to win, but somehow managed to pull off an equally impossible solution. Almost as impressively, they manage to cling to life for over a month after doing something that should have killed them immediately just to fulfil their promise to meet their friends on graduation day.
  • Definitely Just a Cold: During the epilogue, the gameplay notes that the MC is quite tired, but doesn't mention it as being very serious. A few days later, he/she's dead.
  • Did You Just Punch Out Cthulhu?: In the Good Ending, after the group fails to eliminate the Nyx Avatar, the protagonist travels to confront Nyx in person. They manage to withstand Nyx's attacks long enough to seal away the force that called her to the world.
  • Divergent Character Evolution: The male and female protagonists get differing characterization and Ultimate Personas in Q2. The male is his usual moody, quiet self, and gets Orpheus Telos as his Ultimate, while the female is far perkier and gets Messiah as her Ultimate.
  • Eleventh Hour Super Power: After the fight with the Nyx Avatar, they eventually stand up and take the fight directly to Nyx, a fight where concentrated death is used on them every turn but doesn't do a thing. The fight finishes when they use their soul to seal Nyx.
  • Extracurricular Enthusiast: A sports club (kendo, swimming or track & field for MC; tennis or volleyball for FeMC), the student council, the sewing club, the cooking club (FeMC only), a culture club (MC only), committee work (FeMC only) and a club dedicated to fighting manifestations of the repressed human psyche.
  • Fusion Dance: With the power of the Wild Card, they can create stronger Personas by fusing two or more Personas. The most notable being their Ultimate Persona, Messiah, which is created by fusing their two main Personas, Orpheus and Thanatos.
  • Hates Being Alone: As a result of growing up an orphan, the Protagonists have been alone for most of their lives. Joining S.E.E.S. gives them not only a purpose in life but also the companionship they sought for:
    • After becoming more fulfilled with his life thanks to S.E.E.S., the thought of going back to his lonely, empty existence scares Makoto. To the point, he starts requesting Tartarus missions more than ever, despite his friends not seeing the point since the Dark Hour will disappear when they destroy all 12 Shadows. It comes to a head by the end of the movie, where his hesitation causes him to struggle against the Fortune and Strength Shadows, delaying the team long enough that they were unable to prevent Shinjiro's death.
    • In Q2, the P3P heroine spends most of her time with Persona users not from her team, and the only person she is familiar with is Theodore. Though she is able to make friends with them, she becomes more desperate to reunite with her own team members as they progress the movies. When she finally meets them, she is shocked to find out that not only they do not know her, her role is replaced by a male counterpart. Feeling alienated because S.E.E.S. do not know her, the P3P heroine falls into a depressive state and believes that her presence with the group is an error. Fortunately, Alternate Self or not, S.E.E.S. still manage to make her comfortable enough and that no matter where she is from, her bonds with them are the same.
  • The Hero: Your best fighter, both for physical and magical attacks, as well as intellectually and socially capable.
  • Heroic BSoD: In the game, they both seem to avoid this, but the game text states this happens after Ryoji explains who he is and presents the choice to kill him.
    Narration: You cannot think clearly. How does a person choose the way he will die?
  • Heroic Sacrifice: They uses their soul to create a seal to block Erebus from reaching Nyx.
  • Heroic Willpower: After their death, it is their lingering will that allows their soul to become the Great Seal that prevents Erebus, the collective wish for death of all humanity, from calling Nyx to end it all.
  • I Am Who?: Aigis sealed the Nyx Avatar inside him/her as a child.
  • Instrument of Murder: Orpheus uses its lyre both to cast spells and as a melee weapon.
  • Jack-of-All-Trades: The compendium describes Orpheus Telos as having "endless possibilities", referring to the fact that its skillset is completely customizable and that it only learns skills from the Personas that fuse into it.
  • Karma Houdini: Unlike later protagonists in the series, the Persona 3 protagonist never faces any consequences for cheating on multiple romantic paramours. The male protagonist is outright forced to cheat on his girlfriends to get Orpheus Telos.
    • Karma does bite him in one of the CD dramas where he gets guilt-tripped and scared to death by the S.E.E.S. girls when they found out that his date clashes with that of another girl. Even though it turns out to be a dream, the protagonist has never felt so scared before.
  • The Leader: Zig-Zagged: Mitsuru is The Captain and pretty much the top of the authority chain next to Ikutski. However, the protagonist if given the title of Field Commander and is able to give other party members orders (such as telling them to split up to cover more ground on a floor). S/he keeps this position even after Mitsuru joins the party.
  • Living on Borrowed Time: After casting the Great Seal, they are destined to die. They stayed alive just long enough to fulfill their promise to meet their friends on the school rooftop on Graduation Day.
  • Messianic Archetype: Their ultimate Persona is called Messiah, and at the end of their journey, they sacrifice themselves after leading the group forward. In addition, the Male Protagonist's appearance on the Great Seal resembles Jesus Christ when He was crucified. To further relate the Protagonist with Jesus Christ, most of Messiah's skills that it learned naturally are a reference to Christ Himself (Salvation, Absorb Pierce, Enduring Soul, and God's Hand). Absorb Pierce could be a reference in which Christ was pierced with the Spear of Destiny while Enduring Soul likely references Christ being resurrected three days after He died.
  • New Transfer Student: Starts the year by transferring into the school without knowing anyone.
  • Not Afraid to Die: They are noted for their lack of fear of death. At the beginning of the plot, this is due to sheer apathy towards existence. As they develop and start to bond with people around them, their lack of fearing death matures into a determination to appreciate all of life's aspects.
  • Out-of-Clothes Experience: When they use a Fusion spell, they are naked in their mind.
  • Parental Abandonment: Their parents died in an accident. It was caused by the explosion at the Kirijo labs.
  • Pink Girl, Blue Boy: The color themes for the menus are blue for the male character and pink for the female.
  • Playing with Fire: Their initial Persona Orpheus starts with an Agi skill, made more powerful in the movie. In Persona Q and Persona Q2, both protagonists are stuck with Orpheus as their main Persona and fire becomes their main elemental specialty, even after their Persona evolves later on.
  • Power-Strain Blackout: Collapses and is unconscious for several days after summoning their Persona for the first time.
  • Powers via Possession: Their unique ability to use two Personas simultaneously for fusion spells comes from them housing a portion of Nyx in their souls for most of their lives.
  • Reality Warper: They briefly attain this level in the climax of their battle with Nyx. As fighting, let alone defeating Nyx is impossible, they use power they gain from the Universe arcana to instead make themselves a permanent fixture of reality itself so serve as an eternal seal keeping her from heeding the call of humanity's collective wish for death again, albeit at the cost of their very soul.
  • Red Oni, Blue Oni: The female protagonist is the Red Oni to the male protagonist's Blue Oni.
  • Related in the Adaptation: While they are unrelated counterparts to each other from different universes, The Weird Masquerade makes both protagonists siblings, but kills one off in the same accident that claimed their parents. Which one dies and which one survives to the present day depends on which version of the play is running.
  • The Reliable One: Along with being the Living Emotional Crutch for their Social Links, they're also made the field leader and can become Mitsuru's assistant in the Student Body Council. On top of that, they also join a few clubs and can achieve top grades in their class. It's that kind of game.
  • Resigned to the Call: They didn't exactly move to Iwatodai expecting anything out of the ordinary, although it is implied that they are used to experiencing the Dark Hour. Some of the lines the player can choose at the beginning also express uncertainty about being a Persona user and the field leader. As time goes on, they become used to fighting shadows, a development noted by Pharos.
  • Rookie Red Ranger: Downplayed and justified. At first, the protagonist is named field leader because of the three S.E.E.S. members with real experience, one is injured, one is stuck on the back lines providing support, and one has outright left. When Akihiko rejoins, he decides to let the protagonist continue leading so he can focus on training, and by the time Mitsuru rejoins the front lines, there's no point in fixing what isn't broken.
  • Schrödinger's Player Character:
    • In Portable, the player has the option to play as either one of them, and neither one appears in the other route. This is even carried over to side materials; the FeMC's only CD Drama appearances have her as the leader, and the stage play has two versions with a male and female lead, coinciding with different performance dates.
    • Persona Q2 reveals that both protagonists are the same person from different worlds with their gender being the only difference.
  • Sealed Inside a Person-Shaped Can: After defeating the shattered Nyx Avatar ten years before the plot, Aigis sealed the largest fragment of it, the part containing its ego, into a nearby child as the only way to prevent it from restoring itself. That child grew up to become the Protagonist ten years later.
  • Sealed Evil in a Duel: Their soul forms the Great Seal that prevents Erebus, the embodiment of mankind's despair, from reaching Nyx. Erebus cannot be fully destroyed as longs as mankind desires death out of despair, so the Protagonist must endure its attacks for all eternity.
  • Silent Protagonist: Downplayed since they both shout to call their Personas, but averted in Persona Q for the male character if you choose the P4 side, and averted for both the male and female protagonists in Persona Q2.
  • Star-Crossed Lovers: With anyone they romance.
  • Suddenly Speaking: Should the player choose the P4 route in PQ, the male protagonist is fully voiced. The trend continues in PQ2 alongside the female protagonist getting voiced as well. The male protagonist is also fully voiced in the movie adaption as well as in Dancing in Moonlight.
  • Superpower Lottery: They're the resident Wild Cards. That alone would be enough, but they also have the unique ability to summon two Personas at once for a fusion attack. (In Portable, this is turned into expendable items to be used.) They also gain access to the Universe Arcana, representing understanding of the purpose of life and their own lives about all, which is what allows them to seal Nyx, especially notable for the fact that it is clearly distinguished from the World Arcana which most of the other protagonists (their direct successors, the MCs of Persona 4 and 5 for example) achieve. They are the first person seen to attain it, let alone use its power. Igor even notes he "never even dreamed of seeing that card (the Universe) with [his] own eyes".
  • Übermensch: In the True Ending, it's clear that they, above all the other protagonists in the Persona series, embody this ideology the most. Faced with the certainty of their death due to the coming of Nyx, they endure a whole month of seeing their friends and their whole city slowly succumb to despair and nihilism—and while their friends do come around in the end, it is ultimately the protagonists' will to keep fighting despite the odds that grants them ultimate power, giving them the strength to fearlessly perform a Heroic Sacrifice to save those whom they cherish most.
  • The Unchosen One: In a sense - the incident that led to Death/Pharos being sealed in them was essentially a random accident that could have happened to anyone - they just happened to be the only survivor around after Aigis defeated the ego fragment of Death and was desperate enough to stick it into any living being around to prevent it from regenerating at the time. Despite having no grand destiny and facing a situation that should have been impossible, they still managed to save the world by their own choice.
  • We Cannot Go On Without You: If they die, it's Game Over. This is justified in that they're the seal for Death, who will bring about The Fall if unleashed, but you don't learn this until shortly after it stops being true, at which point... absolutely nothing changes, and it's still Game Over if you die because they're the only one that can beat Nyx.
  • Whole-Plot Reference: Orpheus ultimately failed in his task to save the one he loved, because right at the end of his journey, he turned back to face her, thus breaking his deal with Hades and casting Eurydice back into the Underworld forever. At the end of the game, the Protagonist is given the choice to kill Ryoji and forget everything that happened in the past year. While this ensures a relatively peaceful death for both the protagonist and their friends, it ultimately causes the end of the world, and undoes the Character Development they all faced throughout their journey. Choosing to let Ryoji live means that the protagonists have overcome the inevitable Downer Ending that Orpheus' tale had because they're willing to see their journey through to the end without looking back. This is made even more apparent by the fact that their Ultimate Persona, Messiah, becomes available only after they make that choice.
  • World's Strongest Man: After obtaining the Universe arcana, they become one of the strongest beings in the Persona series, and the strongest player character bar none. Since Nyx cannot be killed, being able to seal Nyx away, and the enlightenment they receive from the said feat, make them more powerful than any protagonist before or since. Even Igor is surprised at how powerful they become.
  • You Cannot Grasp the True Form: Their final Arcana, the Universe, is so incomprehensible that its card has no visible art on it at all. The Universe transcends all other Arcana so much that no single image could ever capture its true meaning.

    The Male Protagonist 

Male Protagonist/Makoto Yuki/Minato Arisato/Sakuya Shiomi

https://static.tvtropes.org/pmwiki/pub/images/p3p_maleprotagonist_cg.png
Click here to see Orpheus 
Click here to see Orpheus Telos 
Click here to see Thanatos 
Click here to see Messiah 

Weapons: One-handed swords note 
Voiced by: Yuri Lowenthal (English), Akira Ishida (Japanese)
Live actor: Shouta Aoi

The local Heroic Mime of 3. His parents died ten years before the events of the game and he has moved around a lot as a result. He has an affinity with the Fool Arcana and begins the game with the persona Orpheus. More impressively, he also possesses the rare Wild Card, which allows him to store multiple personas. He can also wield various weapons but defaults to a one-handed sword. (In the PSP port, this is his only usable weapon type.) In general, he is very calm and responsible, in contrast to Junpei and numerous NPCs who behave like typical high school students. Although quiet, he has significant leadership skills and can think and plan during battle.

He is transferred into Gekkoukan High School in his second year of high school. Upon arriving at his new dorm during the Dark Hour, he is asked by Pharos to sign a contract that states, "I chooseth this fate of my own free will." Within days of moving into the dorm, he has his first encounter with the Shadows and awakens to his power. After being recruited into S.E.E.S., he's appointed as field leader by Mitsuru and Akihiko due to the ease with which he can summon his Persona, a position that eventually becomes permanent. He also visits the Velvet Room and has periodic chats with Pharos, the mysterious young boy who initially presented him with the Velvet Room contract.

In the game's opening scenes, he's seen wearing headphones and listening to "Burn My Dread", the theme song of 3.


  • Adaptational Badass: Not for him, but his initial Persona Orpheus was beefed up to make him more prominent in the movies. In the game, his weak level 1 status plus 2 major weaknesses (Zio and Mudo) made him only useful at the start of the story, with players quickly moving on to other Personas ASAP. In the movie, he's Makoto's main Persona and he even got to throw a few hits at the Magician Full-Moon Shadow before Thanatos came along to finish the job.
  • Alliterative Name: His name in the stage play adaptation, Sakuya Shiomi.
  • Badass Biker: In Spring of Birth, he rides on Mitsuru's motorcycle to save Fuuka from the Emperor and Empress Shadows.
  • Behemoth Battle: In the manga's rendition of the final battle with Nyx Avatar, Messiah grows to the size of a Kaiju against it. Both of them were large enough to tower over the Moonlight Bridge.
  • Beware the Nice Ones: He can chase off a group of thugs single-handed without much problem and the use of his Persona. In the audio dramas, the one time he ever expresses anger is when his friends are in danger.
  • Big Brother Mentor: The Movie gives him this role towards Ken, thanks to Mitsuru making him Ken's bodyguard before he joined S.E.E.S. thanks to having similar backstories.
  • Bishie Sparkle: Both him and Akihiko in the manga, when they're having their ping-pong match.
  • Bishōnen: He's remarked on looking handsome and androgynous by a few characters. Yuko also notices he has long eyelashes.
  • Bonus Boss: He appears in Persona 5 Royal as a DLC boss fight.
  • Broken Ace: Comes close to this during the second movie. As the Wild Card, he's the most powerful member of the group, and thus the most reliable in battle. But as S.E.E.S. gets closer to eliminating all the Full-Moon Shadows, Makoto realizes his time with them will end soon, as his reliability in battle is the main asset that allows him to remain close to S.E.E.S. and gives him a purpose in life. This comes to a head at the end, where his insecurity of losing both leads to his performance in battle decreasing, most notably the battle on October 4th.
  • Broken Bird: How the movie characterizes him, emphasizing how much the deaths of his parents left him traumatized. He gets somewhat better in the second film, but his fear of losing his new happiness indicates he's not fully healed.
  • The Cameo:
    • Appears as a downloadable costume for the Mii Swordfighter in Super Smash Bros. Ultimate.
    • In Chapter 33 of the Persona 4 manga, when Chihiro briefly mentions her former phobia of men and having help with her speech addressing the Yasogami High students, a photograph of the Student Council from 2009 is shown with all members in attendance, including the male protagonist, although his back is turned and his face isn't shown.
  • Canon Name: He has no default name in the game, but the adaptions provide him with no less than three: The manga (and the early Japanese trailers for Persona Q) names him Minato Arisato, the movie series and Persona 3: Dancing in Moonlight call him Makoto Yuki, and the stage play refers to him as Sakuya Shiomi. Which one is considered "canon" is subject to heated fan debate (unlike Persona 4's Yu Narukami, whose name was canonized with further spin-offs). However, for what it is worth, all spinoff media and crossovers have used "Makoto Yuki" for it, so it is fairly safe to say that it is the official canon name as far as Atlus is concerned, even making it his default name in place of player-given one should they changed the language midway through Portable.
  • The Casanova:
    • Can be played this way. The lack of a "friends only" option for the girls means if you want Orpheus Telos, obtainable by getting Rank 10 with every Social Link, you have to play him like this.
    • Averted in the movie adaptations, where he never shows any interest in anyone other than Aigis.
  • Catchphrase: "Doudemo ii," the meaning of which depends on the context. Generally, it can be translated as "Whatever" or "I don't care". It's one of the most common dialogue choices for the male protagonist. In the drama CDs, it's usually used when he has no opinion on something. This gets lampshaded in Persona Q in one of the answer choices in the Group Date Cafe (on the P4 side, obviously). In fact, if you choose it, it locks him as your destined partner.
  • Character Development: Extremely subtle, but a lot of the dialogue choices at the end and middle portions of the game are drastically different from his earliest interactions, going from cold and occasionally Jerkass to compassionate, open, or at worst Jerk with a Heart of Gold. Ditto for the movies, as he goes from being almost completely emotionally dead to expressive and contemplative.
  • Chick Magnet:
    • Every girl he meets seems to fall for him. By the end of the year, Fuuka, Mitsuru, Yukari, Chihiro, Yuko, Elizabeth, and even the likes of Maiko, Ms. Toriumi, and Aigis can fall for him. In fact until Persona 5 Royal added Kasumi he had the exact same number of love interests as Joker.
    • Persona 3 Portable actually makes this into a running gag, with his looks actually charming girls during the infamous Operation Babe Hunt.
  • The Comically Serious: Leans towards this in Persona Q.
    Yukari: Uh, I don't think he's joking. He's usually serious...
  • Contrasting Sequel Main Character: Or prequel for that matter, in comparison to Yu Narukami from Persona 4: The Animation. In contrast to Yu's more sociable if not oddball personality, Makoto is introverted who can come off as extremely cold and indifferent to his friends. Both of them develop a strong attachment to their friends, which triggers their Heroic BSoD due to their unwillingness to lose their friends once their goal is completed. Unlike Yu who manages to bounce back in his battle against Shadow Mitsuo, Makoto fails to overcome it until the third movie, only reinforced when his hesitation inadvertently causes Shinjiro's death.
  • Deadpan Snarker:
    • In the movie tetralogy. Heavy on the snark side. His dialogue choices in the game and in Persona Q also lean towards this.
      Makoto: That's impressive. You chained your nose to your face so you wouldn't lose it.
    • And after slapping Junpei's face in the second movie: "Sorry. Live strong."
  • Defrosting Ice Queen: As the game progresses, his dialogue options start becoming kinder.
    • He's noticeably less distant and more open in the second movie than the first.
    • He regresses for a while in the third movie, but recovers and becomes even more open after he befriends Ryoji. He even starts to smile more!
  • Demoted to Extra: In Persona Q, he was the protagonist or the deuteragonist depending on which route you were playing. In Q2, he gets a couple of lines here and there but he's only Those Two Guys along side with Yu in favor of his female counterpart and Joker from Persona 5.
  • Depending on the Writer: His personality when properly characterized varies heavily from source to source. All that's really consistent is that he's quiet and somewhat disinterested, implied to not really fear death, and genuinely cares about his friends even if he doesn't show it:
    • In the original game, his personality is mostly a blank slate. The frequent "I don't care" dialogue options obviously suggest a sort of apathy, and many of his "rude" dialogue choices gradually disappear as the plot progresses.
    • In Persona Q, he comes off as somewhat eccentric with weird thought processes. He speaks with a bored, lethargic voice in the English dub.
    • The manga shows Minato as constantly drowsy. He's very expressive in it compared to other sources, even though he's still quiet.
    • Noriaki Akitaya, director of the P3 movies, said that the basic characterization of Makoto in the movies came from fan reaction to his character. The films give him the most focused growth of any other source, showing him as emotionally-stunted and utterly ambivalent to whatever happens to him, and he's implied to have some sort of depression and/or PTSD. When his new friends in S.E.E.S. gradually get him to open up more, this causes his apathy to disappear and a fear of death to begin growing, and he comes to be hesitant to defeat the Arcana Shadows to end the Dark Hour because he doesn't want to return to a lonely life when S.E.E.S.' job is over.
  • Deuteragonist: Of the P4 story in Persona Q being the the leader of the P3 cast.
  • Did You Just Romance Cthulhu?: Can optionally date Elizabeth, who requests he show her around Port Island. The places she requests to visit start to become more personal, a development she notes herself, as she falls in love with him. Her final date has her visit his room, followed by an implied sex scene if the player chooses to do so.
  • Emo Teen: While his personality is mostly shaped by the player, his dialogue options in the game come off as being low-energy and sullen. His catchphrase is even "whatever." This interpretation is used in the movie, although he grows out of it near the end of Spring of Birth. The manga and Persona Q drop the "emo" half all together, making him more of an eccentric introvert. (Although some dramatic moments in the manga later on make it resurface.)
  • Emotionless Girl: Or rather, Emotionless Guy. The only time you'll ever really hear him raise his voice in Persona Q is if a shadow dodges his attack. Besides that, he usually speaks in a deadpan monotone. A stark contrast with his Japanese voice actor, Akira Ishida, who gives him a wide range of emotions, setting more on light-hearted and laid back notes. Especially in Persona Q, as most of his lines sound like they were said with a smile.
  • Everyone Has Standards: Played for Laughs during the Group Date Cafe event in Persona Q. He maintains his passive and stoic nature when going through the whole embarrassing ordeal with every girl (and guy) he's got with him as his "destined partner." This completely goes away if he gets Koromaru as his destined partner, and he freaks out the whole way through to the end—recoiling in horror at the realization that he and the dog will have to marry each other—that is, until his friends rescue him in time.
  • Gender-Blender Name: The anime movies and Persona 3: Dancing in Moonlight have somewhat established Makoto Yuki as his canon name, which can also be used by a girl.
  • Get a Hold of Yourself, Man!: Played for laughs in the second movie after slapping Junpei in the face.
    Makoto: Sorry. Live strong.
  • Go Out with a Smile: He dies on the school roof content and with a smile, looking merely tired. The stone statue of him chained the the Great Seal also has a tired but genuine looking smile.
  • Harmful to Minors: Witnessed his parents' deaths as a kid. The movies make this worse by his statement that he's been experiencing the Dark Hour for a long time as well.
  • Hates Being Touched: Makoto in the first movie. This goes ignored by Junpei. By the second movie he seems to not care anymore.
  • Headphones Equal Isolation: He's quiet and rather reserved. Several people comment on the headphones he always wears as well. While somewhat aloof, he does join several school clubs and enjoy being around others.
  • The Heart: It is him who manages to hold the group together and leads them to victory. His death greatly affects the group (especially Aigis and Yukari) to the point they barely talk to each other for the next few weeks. Eventually things get so out of hand that the group splits apart and battles one another over whether or not to try saving him by changing the past.
  • Heroes Prefer Swords: When he awakens to his Persona, he's given a one-handed sword, but he can equip any weapon aside from guns and knives throughout the course of the game in the original Persona 3 and FES. In Portable and Q, he's limited to equipping one-handed swords.
  • Heroic BSoD:
    • The game's narration implies he undergoes this during the game's darkest hours, such as after the death of Shinjiro and learning about the upcoming apocalypse.
    • In the movies, he slowly enters one during the final quarter of the second film, but it takes full effect after Shinjiro dies.
  • Heterosexual Life-Partners: With Junpei over the course of the game and Ryoji in the third film.
  • Hypocritical Humor: If Joker flirts with Hikari in Persona Q2: New Cinema Labyrinth, the Male Protagonist will comment how Joker should watch his back due to his womanizing, despite the fact that the protagonist is practically required to be a womanizer in order to complete his Social Links.
  • I Just Want to Have Friends: In the same vein as Yu in Persona 4: The Animation, Makoto becomes reluctant to end the Dark Hour as it means that the group will go their separate ways and he will be all alone again. As revealed by the sequel games, his fears are unfounded. Unfortunately, he doesn't live to see it.
  • In-Series Nickname: "Leader". In the drama CDs, as he has no 'canon name', his friends in S.E.E.S. take to referring to him as such. It eventually spreads to the protagonist's other friends, who note how well the nickname fits him.
  • Jack-of-All-Trades: To differentiate himself from his female counterpart in Persona Q2, his version of Orpheus has a good spread of physical and magic skills, and his unique passive lets him be competent with most kinds of damage-dealing elements. His Persona also evolves into Orpheus Telos which has a very even resistance spread.
  • Jerkass: Can be played this way early-game. Some of his dialogue options are downright cruel. It becomes less and less frequent as the game progresses, but it does not completely disappear (see below). He's also a bit cold to everyone in the first movie.
  • Jerk with a Heart of Gold: Late-game, his previously awful dialogues generally get replaced with lines leaning toward this, implying at least a certain degree of Character Development.
  • The Lost Lenore: To Aigis and Yukari in The Answer as well as future entries in the series. Persona 4 Arena implies he's also this for Mitsuru.
  • Love at First Sight: He gets hit with this hard for Aigis in the movie adaptations when he first met her during the trip at Yakushima.
  • Meaningful Name: In the anime, the name "Makoto Yuuki" (結城 理) can be read as "True Binding Castle", which references his connection to Nyx, Death and Tartarus.
  • Moment of Weakness: In the second anime movie he didn't kill The Wheel of Fortune Shadow fast enough when he had a chance due to his conflicting feelings on ending the Dark Hour. Since the battle dragged on, the crew was too late to save Shinjiro. Makoto's face at the end, in addition to his issues with death being thrown in his face, makes it clear he feels responsible as well. This continues to haunt him for the rest of the movies.
  • Nice Job Breaking It, Hero: In the movies, the fact S.E.E.S will be disbanded and the fear that his friends will drift apart if the Dark Hour ends destroys his resolve. This leads him to hesitate to kill a full moon Shadow twice. While in the grand scheme of things killing the shadows brought on the end of the world, it's these two instances that directly cause Shinjiro's death. He spends the next two movies despairing over these moments of weakness.
  • No Name Given: In his Bonus Boss appearance in Persona 5 Royal, he is referred to simply as "S.E.E.S. Boy".
  • No Social Skills: Ironically, he starts out the movie series like this, not being able to empathize much with people and often appearing coldly dismissive to his surroundings. However, Character Development allows him to show more and more of his Hidden Heart of Gold as the films go on, and by the second movie he's more talkative and sociable with people.
  • Not So Stoic:
    • Near the end of the game, a panicked Junpei is calling him out on harboring the upcoming apocalypse by letting Ryoji grow into Nyx's avatar, which our hero had no control over. One of the dialogue options is a simple "I'm scared too."
    • The second P3P audio drama is a good example of him losing his cool. Don't ever endanger his Social Links.
    • This occurs several times in the movie, particularly when his friends are in danger.
    • Persona Q gives him several opportunities to blush in embarrassment, or react in a shocked manner.
    • Aigis promising to never die and leave him while she's falling to pieces in the third movie causes his depressed and emotionally stunted state to break down and embrace her.
  • Orphan's Ordeal: The movie emphasizes this more, since it's mentioned that he was shuffled around different relatives, contributing to his distant nature.
  • Peek-a-Bangs: His hair covers his right eye. This gets lampshaded during the Tower Social Link.
  • Present Absence: While he is absent in Persona 4: Arena and Persona 4: Arena Ultimax, he is often mentioned by the Shadow Operatives and how his actions had changed their lives over the past few years.
  • Quickly-Demoted Leader: In the P4 route of Persona Q and in Persona Q2, he's introduced as the leader of S.E.E.S., but quickly cedes overall command of the group to your protagonist.
  • The Quiet One: His justification for being a silent protagonist - dialogue options are fairly rare, and when they do show up, they're generally very laconic and to the point. During the movies, he only says about a single sentence every ten minutes. Lampshaded a few times. Averted in Persona Q: Shadow Of The Labyrinth, where he speaks just as much as everyone else.
  • Really Gets Around: Five of his S. Links end with him 'spending a long time' in a bedroom with a girl. Six if you include Elizabeth, and while Aigis apparently lacks the bits necessary, she gets a scene full of Does This Remind You of Anything? moments.
  • Real Men Wear Pink: One of his dialogue choices in Yukari's social link is that he thinks pink is cute. It's also an option for him to join the Fashion Club and sew clothes with Bebe. He has a girly first name in the stage play and a unisex one in the movies.
  • Rei Ayanami Expy: Particularly in the movies, he's like a male version of her, being a Stoic Emotionless Guy with blue hair and The Unfettered member of their team who eventually warms up to them. He even gets a When He Smiles moment at the end of the first movie!
  • Robo Sexual: If the player pursues Aigis' Social Link, there's a lot of obviously intentional subtext, and the final scene of the Link is very much Does This Remind You of Anything?.
  • Secret Art:
    • His unique skill in Persona Q is Debilitate, which decreases an enemy's attack, defense, and hit/evasion rate.
    • His unique skill in Q2 is Fool Card that increases his elemental damage output. This upgrades to Judgement Card which has a stronger damage bonus.
  • Shorter Means Smarter: Barring Ken, he's the shortest of the male characters, but can also potentially be the smartest.
  • Signature Move: His Personas have their own signature skills by the time Persona 5 rolls around.
    • Orpheus has Cadenza, which is originally a Fusion Spell with Apsaras that can heal up to 50% of the party's overall HP and boost their evasion rates.
    • Thanatos has his own version of Megidola called Door of Hades, which deals heavy Almighty damage to all enemies with a chance of insta-kill.
    • Messiah has Magic Skill Up and Oratorio as his signature skills: the former can boost all magical skills by 50% (though it's only exclusive to Portable) while the latter can cast Mediarahan and Dekunda to the party.
  • Slasher Smile: He sports a rather scary one during his first Persona summoning. Thankfully a non-villainous example.
  • Sleepyhead: In the manga, Minato tends towards sleepiness, though he can switch to Hyper-Awareness if it's really important, like debates and Tartarus battles. Or if he just wants to win that ping-pong match against Akihiko-senpai.
  • Southpaw Advantage: He adopts a left-handed stance when wielding greatswords.
  • Spared by the Adaptation: In the final volume of the Persona 3 manga, Minato does not die at the end like he did in the game.
  • Squishy Wizard: Leans towards this in Persona Q: Shadow Of The Labyrinth. He has high magic and speed, but the worst affinities out of all characters, including a weakness to Mudo, which is very common in late game. Messiah does give him more resistances than most other characters, but he still has fewer of them than his successor does, and he doesn't lose that Mudo weakness either. Despite his short range you might want to put him in the back row.
  • The Stoic:
    • He tends to be quite quiet and inexpressive. When he is introduced to Yukari in the manga, he smiles and says 'Nice to meet you', and promptly thinks 'That was out of character for me!'
    • A key character trait in the movies. Makoto is emotionally detached from everything he's told to do, always giving a simple "Understood" whenever someone gives him orders. He appears to almost never act on his own will, which Yukari eventually calls him out on before the Fuuka rescue mission.
    • Basically speaking, compared to Yu in Persona 4: The Animation, aside from a couple of snarky remarks, his stoic attitude is treated much more seriously thanks to his Dark and Troubled Past. Even his Cloud Cuckoo Lander moments, while funny, are less zany than Yu's.
  • Suddenly Voiced: Other than his occasional lines when summoning Personas in 3 proper, he's only ever voiced in various adaptations - and even then, he's still fairly quiet. For English fans, Persona Q - released over seven years after 3 - is the first time he ever speaks properly.
  • Sugar-and-Ice Personality: Implied through dialogue in the game. In the movies, he starts off with a very icy personality that masks his sweeter side.
  • The Three Faces of Adam: The Prophet to P5 Protagonist's Hunter and P4 Protagonist's Lord.
  • Trauma Button: In the movies, seeing people in danger of dying, or being told they will die, triggers back memories of his parents' car accident. It contributes to his Heroic BSoD after Shinjiro's death.
  • Uncertain Doom: The manga is far more ambigious about his fate. Unlike the game and the movie where he passes away in Aigis's arms, the manga's final pages has him stand up and greet his friends on the roof. However, he's also shown to be suffering from the effects of the Great Seal, implying that he's still Living on Borrowed Time.
  • The Unfettered: Starts off this way in the movie series.
  • Unusually Uninteresting Sight: When he experiences the Dark Hour for the first time, he just shrugs and keeps walking. In the movie tetralogy, it's revealed that he has known about the Dark Hour for ten years and hadn't reacted much to it.
  • Vocal Evolution: For the English dub, in the original games, in the few instances where the protagonist talked (basically any time he called out his Persona), it was done with Yuri Lowenthal's more typical voice that he uses for most roles. Come Persona Q, his delivery on most of his lines are a lot more deadpan and lethargic, partly to emphasize his characterization and partly to distinguish him from the more upbeat Yosuke (whom Yuri also voices) in the same game. To contrast this further, the tone is usually deeper to mark the contrast with Yosuke more.
  • Warrior Therapist: Ends up being a mediator between Fuuka and Natsuki in the first movie.
  • When She Smiles:
    • Smiles normally for the first time at the end of the first movie, surprising both Yukari and Junpei.
    • He strikes again in the third movie when he genuinely laughs for the first time.
    • Due to Persona 3: Dancing in Moonlight being Lighter and Softer compared to the main game, Makoto often appears with a smile on his face.
  • You Are Better Than You Think You Are: To Aigis twice in the last movie. The first time is when she blames herself for sealing Death into him. The second time he does this is to talk her down during her suicide attempt, with much more success.

    The Female Protagonist 

Female Protagonist/Kotone Shiomi

https://static.tvtropes.org/pmwiki/pub/images/p3p_female_protagonist_render_3.png
Click here to see Orpheus 

Weapons: Naginatas
Voiced by: Laura Bailey (English), Marina Inoue (Japanese)
Live actor: Kana Asumi

Persona 3 Portable provides the option of playing as a female main character. While her history and basic storyline are identical to the original male version, she is not a mere Gender Flip. In addition to a very different character design, her personality is much more upbeat and optimistic than the moody male protagonist. She manifests an alternative, feminine form of Orpheus, and several of her social links focus on different characters, most notably previously undeveloped male members of S.E.E.S.

Many of the tropes which apply to the male protagonist apply to the female as well, except as noted:


  • Alternate Self: The female protagonist comes from a parallel world from the main universe. When she meets the mainstream S.E.E.S. in Q2, she feels out of place as she knows them but they do not know her.
  • Angst: In Q2, she feels out of place among S.E.E.S. as they are from an alternate world and thus, didn't know her. Through a side quest, however, S.E.E.S. gets to know her more, elevating her mood.
  • Beneath the Mask: Her cheerful and happy-go-lucky attitude is nothing more than a mask she wore to hide the depression she has been hiding from others. Remove that mask and she is a mirror to her male counterpart. This is prominent after Ryoji's reveal after which she becomes more serious and in Q2 when S.E.E.S. doesn't recognize her and she is all alone.
  • Beware the Nice Ones: As nice as she can be, she has her moments of outright anger towards others. At multiple points during Saori's Social Link, she can threaten the people badmouthing her, and in her drama CD she gets pissed off at Kenji for indirectly hurting Rio's feelings and saying how he feels girls dressing up as adults aren't to his tastes.
  • Blade on a Stick: She uses naginatas. One such naginata is a human-sized version of the MS-14 Gelgoog's double-ended beam naginata.
  • Breaking Old Trends: She's the first Persona protagonist not to have her anime name declared canon, primarily because she hasn't appeared in any anime. Instead, she uses her stage adaptation name.
  • Brooding Boy, Gentle Girl: Can be the Gentle Girl to some characters, including her male counterpart.
  • The Bus Came Back: Persona Q2 marks her first appearance since P3P.
  • Canon Name: In the live-action stage play she's named Kotone Shiomi, which would then be further canonized when it was used for her cameo appearance in Puzzle & Dragons and as her default name in the Steam release of Portable.
  • Catchphrase: "Leave it to me!", which can normally be said when the other members are feeling stressed, or when caught up in an intense moment.
  • Combos: To differentiate herself from her male counterpart in Persona Q2, her skill set is focused on Link skills, delivering a long chain of hits as the party follows up after her initial strike. She even innately learns Combo Arts to let her normal attacks execute twice, allowing her to support other Link combos that her teammates may initiate.
  • Continuity Nod: A unique dialogue tree has this as one of the reactions to Ikutsuki's betrayal. Let's think positive.
  • Cool Big Sis: Evolves into one for Maiko and non-romantic Ken. Mitsuru can also be this to her if you finish her Social Link.
  • A Day in the Limelight: Persona Q2 serves as one for her, giving her her first major role since the original release of Persona 3 Portable. It's quite telling that she joins partway through the first dungeon, before Makoto and Haru (two of the incumbent main characters of the series) and long before any of her own party members.
  • Did You Just Romance Cthulhu?:
    • She has the choice to develop a personal relationship with Theodore by granting his requests to show him around various Port Island locations. He falls in love with her in the process, and the last such request may lead to the two of them having sex.
    • She can do the same with Elizabeth, should she be chosen as your velvet room attendant.
    • Ryoji is an avatar of Nyx, and falls in love with her. If his S. Link is pursued as a romance, the penultimate rank of it ends in an implied sex scene.
  • Divine Date: She can romance Ryoji, who happens to be an avatar of Nyx.
  • Dude Magnet:
    • By the end of the game, it's possible for Akihiko, Shinjiro, Ken, Ryoji, Hidetoshi, Bebe, and Theodore to all be in love with her — plus Maiko's father awkwardly asking her out. Her popularity is also noted by Junpei in passing during his S. Link.
    • There's even a Dogged Nice Guy at Club Escapade who will periodically give her rare items because of his obsessive love towards her.
    • In Q2, the boys from the other casts also find her attractive to the point Morgana, who normally only has eyes for Ann, finds her cute as well.
  • Even the Girls Want Her: Aigis's interactions with her are just as romantic as they are with the male protagonist, now with added Gayngst. Mitsuru and Yukari also have very intense relationships with her. If you pick Elizabeth, she shows a lot of romantic interest, about as much as she does with the male protagonist.
  • Feminine Women Can Cook: Girls in Persona games have a tendency to be awful cooks, but the FeMC is not one of them. She's even good enough to rescue cookies from the clutches of the evil chef Fuuka. In fact, if done correctly, FeMC (with some help) can turn Fuuka into one as well, culminating in the two baking a fabulous cake and having a very close-and-personal celebration together.
  • Foil: Everything about her is lighter compared to her male counterpart; her personality (happy-go-lucky to his stoicism), her color (pink instead of blue), her dialogue options, and most of her theme music.
  • Game-Favored Gender: An odd, possibly unintentional version of this can give her an advantage at Portable's endgame for a while even though it'd be expected for both protagonists to be about the same near the end. Vel Vel Muruga is her strongest weapon, it can be created by fusing a Nihil Weapon with Kartikeya, a level 70 Persona, meanwhile, the male protagonist can only get his strongest weapon, Lucifer's Blade, by fusing Lucifer with a Nihil Weapon, and Lucifer is a level 88 Persona. So she can have a weapon that gives +10 to all of her stats and won't miss significantly earlier, which is quite convenient as it'll make the battles against the game's last bosses and Margaret's Vision Quest challenges a bit easier.
  • Gender Flip: Personally averted, but her version of Orpheus is.
  • Genki Girl:
    • As compared to the male protagonist, her dialogue options tend to be much more energetic and upbeat. Characters will also note on occasion that she manages to stay cheerful even during the end of the world or that an energetic flower, like the sunflower, suits her.
    • After the reveal of who Ryoji is and the coming of the Fall, her dialogue options become more serious, indicating how the plot has affected her. In general her responses in Ryoji's Fortune s-link while she can flirt with him in in game cutscenes like in Kyoto, for example, are way more mature than in other s-links indicating the influence of his later reveal on her personality and that her cheerful facade isn't her true/only personality.
    • PQ2 reinforces this and makes it clear that her genki nature is fundamental to her personality and not just a product of fun dialogue responses.
  • The Heart: She's as much of a pillar as the male character, but compared to him, she shows some more incentive to take charge and act as a "boss" like their successor. It does help that unlike her male counterpart, she has Social Links with all of her teammates rather than just having links with the girls in the party. In Persona Q2: New Cinema Labyrinth, despite having multiple characters who play into this trope, she notably manages to stand out.
  • Heroic BSoD: In Q2, the female protagonist finds out that S.E.E.S. is from a parallel universe and none of the members know her since her position as leader is taken by her male counterpart. With the one thing that gave her life meaning gone, she becomes dejected and moody.
  • Heterosexual Life-Partners: With Yukari, they grow so close that Yukari puts off finding a boyfriend so that she can spend as much time with the Female Protagonist as possible, and if the player doesn't romance any of the male characters she will spend Christmas with Yukari (with Fuuka tagging along).
  • In-Series Nickname: Same as the male protagonist, her comrades in S.E.E.S. all refer to her as "Leader" in both the game and drama CDs.
  • Lady of War: She's quite graceful in battle.
  • Let's Get Dangerous!: Seems to be noticeably more serious in battle when compared to her usual cheerful demeanor in dialogue.
  • Lighter and Softer: Considering how her dialogue is noticeably more upbeat and cheerful than her male counterpart's. She even dresses in much brighter colors.
  • Magic Skirt: Zigzagged. There's nothing there to see when the camera peeks up during a Follow-up attack (as the character model shows nothing past the legs and fades into the skirt), but there are plenty of opportunities for a Panty Shot should she fall down after a normal attack misses and during her critical hit attack motions mostly during the jumping spin attack.
  • Manic Pixie Dream Girl: For Shinjiro's S. Link, she takes the time to nudge him into interacting with the rest of S.E.E.S., something he would rarely do otherwise. It's not that he can't, but rather that he's a little shy, of all things.
  • Meaningful Name: Her name in the stage play is Koto-ne, which means "lyre", alluding to the mythological Orpheus's instrument.
  • Meet Cute: Her introduction to Ryoji.
  • Mirror Character: After meeting S.E.E.S. from the prime timeline in Q2, she begins to relate herself to Hikari as they are both outcasts who didn't fit in the groups they are. Incidentally, she is also quite similar to her male counterpart's gloomy personality during this period of Heroic BSoD, showing that her gung-ho attitude is simply a facade to hide her sorrow.
  • Naginatas Are Feminine: The naginata weapon class is unique, separate from Ken's spear class.
  • No Name Given: Because she isn't focused as much as her male counterpart, not appearing in any media for nearly 10 years, the female protagonist is the only protagonist of the series to not be given a Canon Name and is only identified as P3P Heroine in Q2. Though she was referred to as Kotone Shiomi in the live-action play, this name was not widespread among fans.
  • One of the Boys: She is just as ecstatic in doing boy activities as she is in girl activities.
  • Our Spirits Are Different: The P3P heroine enters the movie world in Persona Q2 via a dream. The real copy still exists and is having a study nap, indicating that just like Hikari who enters via the same way, that is not the real person but merely her soul.
  • Out of Focus:
    • She doesn't get the same amount of attention or merchandise as her male counterpart, and unlike him she's exclusive to the Portable port of the game. She doesn't have much prominence in side materials either (out of the many drama CDs, she appears in only one). Thankfully, the stage play gives her a good deal of spotlight (including giving her a name), and it's helped that they take a number of cues from the movies.
    • She's finally made an appearance alongside her male counterpart in Persona Q2: New Cinema Labyrinth, making it her first game since the release of P3P. Furthermore, P3P eventually became the only version of Persona 3 to be ported to eighth-gen platforms and beyond, giving her even further prominence in marketing Persona 3 to a new generation of players.
  • Paper-Thin Disguise: In Q2, she disguises herself as a Kamocity policewoman in order to trick another policeman in order to gain access to the electric panel he is guarding. Unfortunately, her poor impression as one fails to fool the officer even before he tricks her with a non-existing password.
  • Platonic Life-Partners: Much like her male counterpart, she develops a very close and prominent friendship with Junpei. However, it's notable that he also lacks a romance option with her, meaning their relationship is purely platonic (with Junpei calling her a Very Important Friend). note 
  • Plucky Girl: Even in the darkest stretches of the game, her dialogue options remain determinedly upbeat.
  • Secret Art: Her version of Orpheus in Persona Q2 has Resonance, which increases the strength of each successive Link follow-up. It upgrades to Telepathic Bond which has a greater damage bonus. Note that these skills are similar to those learned by Ken.
  • Signature Headgear: Her trademark hair pins look like the Roman numerals for the number 22. The MC is consistently equated with the "Fool" arcana, which is card #0 among the Major Arcana. However, it's also card #22.
  • Single Woman Seeks Good Man: All of her possible love interests are genuinely nice guys—even Shinjiro.
  • Sixth Ranger: In Q2.
    • She can be considered an honorary member of the Phantom Thieves of Hearts as she teams up with them early in the game and helps them to defeat Kamoshidaman.
    • She is a late joiner to S.E.E.S. as led by the Male Protagonist, and despite the whole alternate timeline thing manages to bond with them pretty well.
  • The Social Expert: Her naturally kind and upbeat personality in PQ2 makes her fast friends among the cast, even with naturally shy characters like Futaba and Hikari.
    Futaba: Wow...I swear, the new girl's social skills are maxed out...
  • Something Only They Would Say: She frequently brings up S.E.E.S.'s various quirks in Persona Q2, which helps them trust her even though they've never met her before.
  • Star-Crossed Lovers: With Ryoji. Before he accepts his fate as part of Nyx, he tells her that he'd have given anything to be with her forever and gives her a ring so she'll always remember that he loved her. They are also on different sides due to Ryoji's alignment with Nyx and both end up dead fulfilling this trope.
  • Stepford Smiler:
    • Some of her character interactions, particularly with Akihiko, comment that she shoulders too much responsibility on her own. Like her male counterpart, it is likely she is still traumatized from the deaths of her parents 10 years ago.
    • She has the option to tell Pharos that she can see why some might wish for death, implying that, to some degree, she understands what that's like.
    • She goes through quite a lot of this in Persona Q2 once she realizes that the S.E.E.S. she meets doesn't know her at all, call someone else their leader, and aren't even from her timeline.
  • Supreme Chef: And her specialty is sweets!
  • Tomboy with a Girly Streak: Her willingness to fight with the rest of S.E.E.S., combined with her being chosen as the field leader, gets her pegged as a tomboy by both Junpei and Shinjiro in passing, while the "girly" part comes from her more feminine style of casual clothes and the fact that she's a great cook, particularly of sweets.
  • Tranquil Fury: In her Drama CD, when she starts losing patience with Kenji's obliviousness towards Rio's feelings.
    Junpei: She's smiling, but her eyes are below freezing.
  • Tritagonist: She is this in Persona Q2, being the second most important protagonist after Joker and effectively being his second-in-command, as well as the third-most important character in the game behind Joker (who is arguably a Supporting Protagonist this time around) and Hikari, who is the true focus of the storyline.

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