This page is for tropes relating to the Social Links and other NPCs of Persona 3, as well as their appearances in Persona Q: Shadow of the Labyrinth. For tropes relating to these characters in the Arena spinoffs, see Persona 4: Arena. For an index of characters from Persona 3, see here. For a full index of characters from the Persona series, see this page.
The Velvet Room
Elizabeth and Theodore
Voiced by: (Theodore): Travis Willingham (English, Persona 3 Portable, Persona 4: Arena, Persona 4: Arena Ultimax), Bryce Papenbrook (English, Persona Q, Persona 3: Dancing in Moonlight), Junichi Suwabe (Japanese)
Live actress: (Elizabeth): Riyu Kosaka
Live actor: (Theodore): Ire Shiozaki
Tropes that apply to both
- Almighty Janitor: As shown by their Bonus Boss battles. Probably the strongest elevator attendants you'll ever get to face. They can break the damage cap for Pete's sake!
- Apologetic Attacker: Theodore. Elizabeth also apologizes occasionally when you fight her, but not nearly as often.
- Bonus Boss: They can only be faced very late in the game and are significantly more powerful than the actual final boss. Taking into account their greater resilience, they take WAY more damage before going down, in addition to having the strongest attacks in the game. They also serve as this alongside Margaret, Caroline, and Justine in the Persona Q spinoff games.
- Cloud Cuckoo Lander: Overlaps with Fish out of Water, as both of them display some very bizarre ideas about modern life during their dates. The main characters mostly doesn't seem to have the heart to correct their cheerful misconceptions.
- Damage-Sponge Boss: The only enemies aside from the Final Boss that can survive a hit from Armageddon, and even then the boss in question only survives it because it has multiple life bars.
- Divergent Character Evolution: In all versions of the base game, Elizabeth and Theodore are both very similar, with only minute differences in dialogue and personality. Come the Arena, Dancing, and Q spinoffs though, they have evolved into completely unique and distinct characters from one another. Elizabeth is depicted as much more of a Troll and The Gadfly, with Large Ham tendencies dialed up, whereas Theodore by contrast is a male version of The Ingenue and Nice Guy, who is extremely soft-spoken and innocent.
- Fish out of Water: Elizabeth and Theo during your dates clearly have no idea what's going on in the human world.
- Humans Through Alien Eyes: Theo and Elizabeth have some very odd ideas about how the human world works.
- I Will Find You: A variation on this, after the events of 3. In 4, Margaret reveals that Elizabeth has left the Velvet Room in an attempt to find and save the main character from his fate as the Seal.
- It is likely similar for Theo, who, after his final date, promises to overcome any obstacle for the sake of the female protagonist, should she ever find herself in trouble.
- Married to the Job: They fear that spending too much time with the protagonist will cause them to perform poorly at their job as a Velvet Room attendant, prompting them to break things off.
- Master of All: They both have the strongest attacks of every element and the best status effects moves, and can kill the player instantly using Megidolaon.
- Sherlock Scan: They both have an implied one in Persona Q 2 when they see Caroline and Justine for the first time. The implication, of course, being that they've realized the twins are a divided Lavenza just by seeing them.
- Ship Tease: Elizabeth and Theodore get extensive amounts of teasing with the protagonist over the course of their dates. In Persona 4: Arena, Elizabeth goes so far as to leave the Velvet Room in hopes of finding a way to revive the protagonist and relieve them of their duty as the Great Seal, having clearly fallen in love with him.
- Sibling Team: The hardest boss battle of Persona Q involves you facing both of them and Margaret. Similarly, in Q2 you face the three of them along with Caroline and Justine.
- Supernatural Gold Eyes: Theodore and Elizabeth have gold eyes, to signify that they are something similar to shadows, though both being residents of the Velvet Room, they are benevolent and helpful.
- Throw the Book at Them: They'll hit you with those huge books about as often as they summon personas from them.
- What Is This Thing You Call "Love"?: To their growing confusion, they find themselves increasingly interested in the protagonist until, assuming you've attended all their dates, you 'spend some time alone' in your room together. Love seems to be an emotion that they're not really supposed to be feeling, because after that they both stop responding with anything more than professionalism to keep from getting distracted from their critical roles.
Tropes that apply exclusively to Elizabeth
- Always a Bigger Fish: Elizabeth summons Zeus as a persona in Persona Q, only to end up possessed and made into his vessel for a battle against all the persona users.
- The Antagonist: Elizabeth is the closest thing Persona 5: Dancing in Starlight has to one. The Excuse Plot revolves around her getting into an argument with Caroline and Justine about whose guest can dance better, and since the game takes place from the Phantom Thieves' perspective, your goal is to prove her wrong.
- Big Eater: Elizabeth, who wonders why you stop eating after your seventh meal. She also hoards hot dogs in Persona Q2: New Cinema Labyrinth and devours enough of them to feed the whole party. Although he doesn't exhibit the same eating capacity, Theodore takes a similar liking to hot dogs and has his own stash.
- Big Sister Bully: Elizabeth is almost constantly messing with Theodore whenever they interact. Even her younger sisters are afraid of her.
- Black Sheep: Caroline describes Elizabeth as such in Dancing in Starlight.
- Bullying a Dragon: It's clear Elizabeth outright fears Margaret that she doesn't want to piss her off, even if her big sister does wrong on her. In turn, Elizabeth makes Theodore pay instead.
- Casts No Shadow: In the fourth movie, Elizabeth casts no shadow or reflection on the Paulownia Mall fountain. This is likely due to her being a being from the Collective Unconsciousness.
- Conspicuous Consumption: Elizabeth seems to have a near-infinite supply of yen, which she spends 1 million of dumping it into a fountain. Then she notices two more...
- The Gadfly: While Elizabeth doesn't understand much of human culture, she knows a bit more than she lets on, and sometimes acts inappropriately just to get a rise out of people.
- Hospital Hottie: Elizabeth tries to invoke the image while acting as the nurse in Persona Q: Shadow of the Labyrinth.
- Improbable Weapon User: Like her older sister, Elizabeth wields the Persona Compendium as a weapon.
- Innocent Innuendo: In Dancing in Moonlight, she explains that the rooms she prepared for S.E.E.S., although they appear adjacent, are actually entirely separate pocket dimensions that are completely soundproof. She then assures them that they can bang as much as they want in there, flustering Yukari who insists they wouldn't do any of that. Elizabeth is baffled, wondering if they can practice their dance moves without making any noise.
- Large Ham: Elizabeth tends to speak in a rather hammy fashion whenever she's outside the Velvet Room or whenever she is fighting.
- Laxative Prank: Elizabeth pulls one on Akihiko in Persona Q - her Troll-like nature in that game leaves it unclear how accidental it is.
- Nightmare Fuel Station Attendant: While most of what Elizabeth says or does is charming, some of her reactions to certain things can be rather, interesting. Take her response to the medical dummy you bring her from school, which she calls the Shell of Man. She seems morbidly fascinated and intrigued when the eyes pop out. A funnier variant also exists; bring Elizabeth "Machine Oil" (which she confuses for cooking oil) and she comments that she really, really wants to try eating a machine some day.
- Out-of-Character Moment: A minor one, but it is a surprise to see the always composed Elizabeth stutter as she remembers what you two did when you "showed her your room".
- She has another one in Persona Q 2 when she sees Justine and Caroline, and promptly tells Theo they shouldn't meddle more than is necessary, shutting him down when he starts to protest, all in a tone more reminiscent of Margaret than Elizabeth.
- Promoted to Love Interest: While the Elizabeth dates in FES and Portable aren't an official social link that ends with you in a relationship with her, they are explicitly romantic. And later games and side materials in the series makes those feelings canon.
- Stalker Without a Crush: Prior to the events of Dancing in Moonlight, she spent several days commiting every aspect of S.E.E.S.'s rooms to memory, from the types of books Junpei likes to Mitsuru's favorite underwear. Yukari is understandably freaked out by this, but Elizabeth insists her lips are sealed... until she spills all the above.
- The Three Faces of Eve: Elizabeth's The Wife to Aigis's Child and Nyx's Seductress.
- Trademark Favorite Food: Elizabeth is particularly fond of takoyaki.
Tropes that apply exclusively to Theodore
- Badass in a Nice Suit: Theodore wears quite the nice looking suit.
- Big Brother Instinct: He seems to be quite protective of his younger sisters. In Persona Q2: New Cinema Labyrinth he seems to be concerned upon seeing Caroline and Justine, and protests when Elizabeth tells him that they shouldn't meddle more than necessary. In Persona 5: Dancing in Starlight the Twins mention how Theodore shields them from Margaret and Elizabeth's bullying. The game further establishes him as a good older brother during Lavenza's dance. While both Margaret and Elizabeth essentially try to steal the show from Lavenza, Theodore sticks to the routine and actively shifts the spotlight onto her, making her happy.
- Bishōnen: Theodore is considered by many fans as the most handsome of the male characters in the entire series.
- Butt-Monkey: Big time. Elizabeth utterly trolls him in summer festival Drama CD, and during his fetch-quests he makes references to his sisters feeding him things like dog food and soybean powder. Taken Up to Eleven in Persona Q: Shadow of the Labyrinth, where Theodore is constantly being tricked and bossed around by Elizabeth and living in fear of Margaret. Marie is also constantly bossing him around. It's so bad that not even pretending Kanji as a younger brother to Theodore doesn't sway him to be convinced to overthrow the tyranny of his sisters, but rather as dividing the punishment equally. Poor guy can't catch a break...
- Canon Immigrant: Though the Female Protagonist's route is non-canon, Theodore has made appearances in canonical entries of the franchise.
- Covert Pervert: Elizabeth says a classic Hospital Hottie line in Persona Q: Shadow of the Labyrinth, and claims she learned about it from a book on Theodore's shelf. Of course, this being Elizabeth it may have been a joke.
- Extremity Extremist: Unlike his sisters who use actual (if improbable) weapons, Theodore simply uses kicks for attacks.
- He Was Right There All Along: In Q, Theodore reveals that he was in a backroom of the Velvet Room for the entire duration of P3. This is expanded on Q2 where it's revealed he was assisting the female protagonist all along, albeit she was from a different timeline.
- I Never Said It Was Poison: In Persona Q, Theodore, when confronted over supposedly stealing Chie's meat gum, says he feels sorry for her but maintains his innocence. Unfortunately for Theo, Naoto had never said who the victim was, and by saying something he shouldn't have known, Theo ends up incriminating himself.
- The Ingenue: A male version. Compared to Elizabeth, Theodore is much more child-like in demeanor during the dates. While Elizabeth shows a sort of morbid fascination with the human world, Theo's is much more innocent, and he can react with fear or amazement at things Elizabeth just finds mildly amusing.
- Know-Nothing Know-It-All: Theodore. He'll claim that he was just trying to be funny whenever he does or says something ignorant.
- Nice Guy: One of Theodore's distinct characteristics is his politeness towards everyone. He is also the only one of the Velvet siblings who lacks a cruel sense of humor.
- The One Guy: Theodore is currently the only male Velvet Room attendant in the series. This gets Played for Laughs in Q, where he is regularly picked on by Elizabeth, Margaret and, to a lesser extent, Marie throughout the game as a result.
- Outnumbered Sibling: Theodore is the only male among four sisters (Margaret, Elizabeth, Caroline, and Justine).
- Technically only three, since Caroline and Justine combine into Lavenza, but still applies.
- Adults Are Useless: While Takeharu, Ikutsuki, and a few other Kirijo employees are able to move during the Dark Hour, none of them are Persona users, leaving the task of ending the Dark Hour to a group of high-schoolers.
- Call-Back: They were once part of the Nanjo Group of the first two Persona games, whose heir is a Persona user himself.
- Company Town: Downplayed. While the city itself is not their control, most of Iwatodai's industries belong to them.
- Create Your Own Villain: They are responsible for the creation of the 12 Arcana Shadows, Strega and Sho Minazuki.
- Evil Is Not a Toy: Ten years ago, the Kirijo Group experimented on Shadows as a means to harness them as a source of energy as well as time manipulation. The experiments eventually went wrong, causing an explosion that leads to the creation of Tartarus and the Dark Hour.
- Fiction 500: The company is rich enough to be involved in many industries such as robotics, automobile, and even the military.
- Greater-Scope Villain: Almost everything in the game (the Dark Hour, Tartarus, and almost every antagonist) can be traced back to them.
- Mega-Corp: They are Iwatodai City's main sponsor and practically own everything in the city.
- Research, Inc.: Among the things they invented include Evokers, motorcycles that work during the Dark Hour, Anti-Shadow Weapons, and flying cars (as revealed by Naoto in Persona Q).
- Straw Nihilist: As they researched more about Death, many of the Kirijo scientists become fixated with the Fall and worshiping Nyx.
- Would Hurt a Child: They conduct experiments on orphans in order to artificially awaken their Personas. Out of the hundred children involved with the experiments, only four survived, three of them being members of Strega.
The father of Mitsuru Kirijo and the son of Kouetsu Kirijo, Takeharu is the current head of the Kirijo group. Unlike his father, Takeharu doesn't see Death as a form of deliverance and rejects his father's ideology. To this end, Takeharu forms S.E.E.S., being their silent benefactor. The group first met him during their summer vacation at Yakushima where he reveals the origins of the Dark Hour and the fates of scientists behind the research including showing them a video made by Eiichiro Takeba and his parting words.
After the defeat of the 12 Arcana Shadows, Takeharu arrives at the dorm to congratulate the party for ending the Dark Hour only to find out that nothing has change at all. He confronted Ikutsuki at the top of Tartarus but is murdered by him, although not without landing a shot on his foe himself. With his death, the role of the family head is pass to his daughter. His death greatly affects Mitsuru's will to fight and live until Yukari snaps her out of it.
In The Answer, a flashback revealed that Takeharu was present during her daughter's Awakening.
- Arranged Marriage: In Mitsuru's Social Link, she mentions that her parents got together in an arranged marriage, but adds that their marriage was nonetheless a happy one
- The Atoner: His main motivation is to make amends for the mistakes and tragedies caused by his father, in particular the creation of the Dark Hour and the death of Yukari's father.
- Badass Normal: Not having a Persona doesn't stop him from rescuing SEES from Ikutsuki.
- Big Good: He's SEES' financial backer and the head of the Kirijo Group.
- Died in Your Arms Tonight: He's shot by Ikutsuki when he tries to stop Ikutsuki's plan to bring about the Fall, and dies cradled in Mitsuru's arms.
- Eyepatch of Power: Sports a cool-looking eyepatch over his right eye.
- Face of a Thug: Looks downright sinister, but is a noble and kindhearted man.
- Good Parents: Of a sort. The only, admittedly massive, conflict he has with his daughter is that she keeps trying to take responsibility for something her grandfather did, while he's more willing to try to find ways to ensure she doesn't have to risk her life for him in the process.
- Honest Corporate Executive: As honest as he can be with all the Kirijo Group's dark secrets, Takeharu takes it upon himself to right all the wrongs his family has done. He even expresses his gratitude towards Yukari for staying to fight with S.E.E.S. even after the heartbreak she and her family had to endure at the hands of the Kirijo Group.
- Like Father, Unlike Son:
- The key difference between Takeharu and Kouetsu is their view on the Dark Hour.
- Also, he is not as secretive or cold as his daughter and even lectures her to trust her comrades more.
- Parents as People: He loves his daughter but being the head of the Kirijo Group, handling its front and taking care of its darker secrets leaves him with little time to spare for Mitsuru. This distance also means that he and his daughter have trouble communicating properly with one another when they do talk, and fail to understand one another's feelings.
- Red Herring: His abrupt appearance after the player has defeated all of the midnight shadows, intimidating looks and status as the head of the impossibly powerful organization that controls nearly the entire country from behind the scenes might lead you to think that he will be revealed to be the game's true Big Bad. He isn't, and is actually a perfectly nice and heroic guy.
- Small Role, Big Impact: We only see him twice in the game, at Yakushima and the day after the Hanged man Arcana Shadow boss battle. In his first appearance, he reveals a wealth of information about the origins of the Dark Hour and the Full Moon Shadows as well as confirming the involvement of Yukari's father in the project. In his second appearance, he sacrifices himself trying to stop Ikutsuki, and his death has a profound impact on Mitsuru which ultimate leads to the evolution of her Persona.
- Straw Nihilist: Subverted. Played completely straight with his father and Ikutsuki, which made him detest the idea of ever bringing about the "Fall" as some type of deliverance.
- What the Hell, Hero?: He expresses his frustration to Mitsuru about her keeping the origins of Tartarus and the Dark Hour secret to the rest of S.E.E.S. at Yakushima, and lectures her to trust her teammates more and stop trying to carry all the burden on her own.
Live actor: Shoichi Honda (The Blue Awakening and Persona 4 Arena), Mitsuru Karahashi (The Ultramarine Labyrinth and The Bismuth Crystals)
Referred to as "the Chairman", Ikutsuki is the school chairman and the head of SEES. He worked with Mitsuru and Yukari's fathers on the project ten years ago, and was one of the designers of Aigis. Despite not having a Persona, as a result of being involved in the project, he knows how to enter the Dark Hour and provides briefings and support to the members of SEES during their major missions. He has a terrible sense of humor.
After the defeat of the twelfth Full Moon Shadow, Ikutsuki reveals that he had been playing with S.E.E.S. all along and is trying to bring upon the Fall. He doctored the video message from Yukari's father in order to get the party to destroy the Full Moon Shadows, allowing it to becoming whole again as the thirteenth Arcana, Death.
- Absent-Minded Professor: He's fairly spacey and spends most of his free time making terrible puns.
- Attention Deficit... Ooh, Shiny!: One video recording of him shows him attempting to write a report about the Arcana Priestess, but quickly getting distracted thinking up some of his bad puns.
- Ax-Crazy: He wishes to bring the Fall to wipe out most of humanity so that he can rule as its prince afterward.
- Bad Samaritan: He acts nice and friendly, and to an extent he really is, but he's also pretty crazy beneath that.
- Beware the Silly Ones: This man with a strange sense of humor and lame puns turns out to be a nihilist who has the same ideology with Nyarlathotep.
- Big Bad Ensemble: With Nyx and Strega. He's pulling the strings behind S.E.E.S. to willingly bring about the Fall. He could be considered the main antagonist, except that he dies soon after The Reveal.
- Big Bad Wannabe: Moments after revealing that he has been playing with S.E.E.S. for months, Ikutsuki is killed and his plan to summon Nyx was foiled. It doesn't matter what he did at that point either because Nyx is already coming.
- Big Good: The founder of S.E.E.S, but he is not able to summon a Persona. Subverted when it turns out he's been using S.E.E.S. to bring about the Fall.
- Bitch in Sheep's Clothing: He puts on the facade of a friendly old man, but in reality he's a megalomanical lunatic. The only part of his surface personality that turns out not to have been faked is his love of bad puns.
- "Blackmail" Is Such an Ugly Word: A variation of it. When Yukari calls him out on using her and her father, he comments that "used" is such an ugly word.
- Die Laughing: Ikutsuki bleeds out while he is still laughing and falls of Tartarus.
- Disney Villain Death: He gets shot and falls off a tall roof to his death. It's even lampshaded by a guy who hangs out around the movie theater, saying that that's how all the villains die, though he dismisses that idea.
- Dreadful Musician: Judging by the characters' reaction when Ikutsuki volunteers to sing, it appears that he is a bad singer as much as he is as a comedian.
- Evil All Along: Turns out he's been playing S.E.E.S like a cheap kazoo in order to bring about the end of the world. Who knew?
- Evil Counterpart: Can be considered one to Igor. Both play a supporting role in cultivating the Protagonist's abilities. Both even refer to the protagonist as a guest. Furthermore, their appearances contrast with their true natures. Additionally, both are voiced by the same actor in the English version. However, Ikutsuki ultimately saw the Protagonist as a means to an end, while Igor viewed the Protagonist as a valuable acquaintance. More so, while Igor is satisfied with his position, Ikutsuki strives to gain even more power. Furthermore, while Igor never loses his faith in humanity, Ikutsuki strives to doom it to oblivion. In the same vein as Igor entrusting children the Power of the Wild Card, Ikutsuki was involved with experiments on children that resulted in the creation of Strega and Sho Minazuki.
- Evil Plan: He's responsible for releasing Death, and manipulated SEES into destroying the twelve Full Moon Shadows in order to create Nyx Avatar. He does all this to bring about The Fall because of a prophecy he read.
- Failed a Spot Check: When he captured the members of S.E.E.S. to be sacrificed, he completely forgets about Koromaru, who snatches the remote to shut down Aigis from his hands before he could shut her down.
- Foreshadowing: When he describes how destroying the 12 Shadows will end the Dark Hour, he simply says that "there's evidence to support it." Nowhere does he give any specifics. This is your first hint that he's actually lying through his teeth and using you.
- Four Eyes, Zero Soul: Wears glasses and is one of the most despicable characters in the entire franchise.
- From Nobody to Nightmare: According to the manga, Ikutsuki was nothing more than a low-ranking scientist around the time of the accident. But ten years later, he manages to accomplish what his fellow researchers had failed to do - bringing forth Nyx and the Fall.
- A God Am I: Ikutsuki appears to see himself as a Dark Messiah who wishes to bring Death upon the world and to rebuild it his own image as a God.
- The Heavy: His plans to bring The Fall take up about 2/3-3/4 of the game.
- Hoist by His Own Petard: Ikutsuki is the one who suggested Koromaru join SEES. Guess who ruined his attempt at having Aigis kill SEES to bring about the Fall. In the PSP remake, though, he fails due to a Dying Moment of Awesome from Takeharu Kirijo.
- Hurricane of Puns: He loves to make puns even when he is supposed to write a report.
- Insistent Terminology: He says he didn't "doctor" Yukari's father's video- he "corrected" it.
- It Is Beyond Saving: His true agenda regarding starting the end of the world.
- Knight of Cerebus: While Persona 3 is already a dark game, Ikutsuki's betrayal and the revelation of what's to come marks the point where things are taking an even gloomier turn for S.E.E.S.. His killing of Takeharu Kirijo also caused Mitsuru to temporarily spiral into depression.
- Mad Scientist: He was among the scientists working for Mitsuru's grandfather 10 years ago. Among those he experimented on were Strega and Sho Minazuki.
- The Man Behind the Man: He is the one who supplies Strega with their Persona suppressing drugs.
- Manipulative Bastard: He pulls off being a fatherly nice guy with freakish ease, so when he finally drops the act, the difference between the bad pun spewing professor figure he played as, and the Ax-Crazy lunatic he really is was quite a shock to everyone.
- Meaningful Name: "Ikutsuki" is written with the character for "moon".
- Meet the New Boss: Ikutsuki repeats Nyarlathotep's rhetoric almost word-for-word at certain points on his rant. The entire concept of The Fall — cleansing an unclean world as a means to eventually bring about "paradise" — is virtually identical to the long-term goals of The Masquerade, which was a doomsday cult founded and manipulated by Nyarlathotep in Persona 2: Innocent Sin.
- Misanthrope Supreme: Like Kouetsu Kirijo, Ikutsuki sees humanity as worthless sincethey turn the world they live into a void and plans to summons Death as their salvation, with him ruling over the survivors as a God.
- Mole in Charge: Despite founding S.E.E.S., his ultimate goal is something that none of the other members want. Jin briefly mentions being surprised by the fact that Ikutsuki was the heroes' boss.
- Mr. Exposition: He's responsible for a lot of info dumps early on for how things in the story work.
- Non-Action Guy: He has no Persona, so he can't fight Shadows.
- Not So Similar: Ikutsuki looks eerily similar to Takaya Sakaki, and ends up having roughly the same ideas and goals as him. A player would be forgiven for thinking they were the same person, or were related. They end up completely irrelevant to each other.
- Not-So-Well-Intentioned Extremist: For all his rhetoric of how Nyx and The Fall will bring humanity towards salvation, Ikutski doesn't really believe in it like his fellow scientists did, but rather falls into the delusion that he will rule over the new world once The Fall happens.
- Obfuscating Stupidity: Subverted, in the fact that he actually does find his jokes funny, though this wasn't originally clear. However, he's not as goofy as he acts.
- Pet the Dog: From Ultimax. While he is the cause of Sho Minazuki's coma, and he overall didn't care much for him, he still put him up in a hospital and left him enough money that he could be taken care of, both before and after he left the hospital. As opposed to say, throwing him in a ditch and calling it a day.
- Pragmatic Villainy: That being said, he likely did it less out of sentiment, but rather it was so that Sho could be used for another day should he wake up.
- Pungeon Master: He constantly spews truly terrible puns who no one find them funny. In FES and the PSP version, he even gets a special video segment dedicated to him getting distracted with making puns when talking about the first boss.
- Scary Shiny Glasses: His "serious" face has his glasses obscure his eyes. Played for laughs in FES - In one of the new extra features for the original storyline, Shuji Ikutsuki's glasses do this whenever he thinks up one of his terrifyingly bad puns. This happens a lot. Also, when he goes into full-on Straw Nihilist slash A God Am I territory, his glasses do this too. It abruptly ceases being funny.
- Slasher Smile: Sports one when he drops the "good guy" act, though his smile makes him look like he's either drunk or high off his ass.
- Smug Snake: His plan may have worked, but his personal downfall came pretty quickly after he dropped his act.
- The Sociopath: He's able to put on a good act of a friendly and helpful leader, but is actually a crazed nihilist who desires The End of the World as We Know It.
- Spell My Name with an "S": His name is written as "Syuji" in the credits of the bad ending.
- Straw Nihilist: He honestly believes that humanity desires the Fall and hastens to bring it about.
- The Team Normal: He is the only member of SEES who cannot summon a Persona. He mentions that he was taught how to enter the Dark Hour without one, an ability shared with Takeharu Kirijo.
- Treacherous Advisor: He has been misleading SEES the entire time.
- The Unfought: After it is revealed that he has been manipulating everyone from behind the scenes, Ikutsuki is killed by Takeharu during the same cutscene he reveals his treachery. The closest players get to fight him is in Q2 in the form of the Overseer/The Mother Computer who take the appearance of Ikutsuki.
- Villainous Legacy: Even after his death, SEES has to continue to clean up his mess, from ending the Dark Hour to confronting Sho Minazuki.
- Villain Respect: He has a degree of admiration for Eiichiro Takeba and his work, even lamenting that Eiichiro did not share the rest of his fellow scientists' ideals.
- Walking Spoiler: As if all the whited-out stuff above didn't tell you, he's subject to a pretty big twist.
- We Can Rule Together: When his true colors are revealed, he offers the members of SEES to follow him into the new world after the Fall. Naturally, they refuse.
- Wouldhurt A Child: He attempts to sacrifice a group of high school students and a 11 year old child to Nyx and was also involved with unethical experiments on children.
- You Have Failed Me: Tries to shut down Aigis when she betrays him and frees the members of S.E.E.S. instead of sacrificing them.
- You Have Outlived Your Usefulness: After the last Full Moon Shadow is defeated, Ikutsuki attempts to sacrifice S.E.E.S. to Nyx.
Kouetsu Kirijo is the father of Takeharu Kirijo and the grandfather of Mitsuru Kirijo. He was once the head of the Kirijo Group before his death. Fourteen years ago Kouetsu Kirijo began the experimentation of Shadows in order to learn and harness their powers to create a time manipulation device. He assembled a team of top scientists and for several years he was able to obtain a significant amount of Shadows. Over the years he became a Nihilist and began preparing for The Fall. Ten years ago during the final stages of the experiment they lost control of the Shadow's power. He and the rest of the scientists lost their lives during the accident.
- Big Bad: To both Yukari and Mitsuru's fathers. He's already been dead for ten years before the story of Persona 3 takes place.
- Corrupt Corporate Executive: Zigzagged. According to the Persona 3 Club Book, Kouetsu Kirijo originally came across a Plume of Dusk, and started his research into it for benevolent purposes. As more was learned from it about Nyx and more Plumes of Dusk were collected, however, Kouetsu was eventually driven mad, becoming a straight example.
- Fat Bastard: Overweight and villainous.
- The Ghost: We only see a slight glimpse of him in a flashback when Mitsuru was finally forced to divulge some information about the origins of Tartarus and the "Dark Hour" along with her grandfather's involvement in it to the rest of group, after Yukari with the help of Fuuka started digging for information themselves, which pointed them to Tatsumi Port Island. Yukari is left less than pleased when it seemed like S.E.E.S. was just formed to clean the Kirijo Group's mess.
- Go Mad from the Revelation: Searching for the origins of the Plume of Dusk, learning more about Nyx and discovering the "Fall" eventually drove him mad with obsession and the idea of death as a deliverance. This ideology also transferred to the rest of his subordinates except for a select few, namely his son Takeharu, Eiichiro Takeba, and the antique shop owner in Paulownia Mall.
- Gonk: He was not an attractive man, which further emphasizes his differences from his son and granddaughter.
- Greater-Scope Villain: Was the person who originally came up with the idea of experimenting on Shadows in the first place, and influenced most of his subordinates into believing in his nihilistic views, but by the time Persona 3 starts he's been dead for a decade.
- Small Role, Big Impact: We see just a glimpse of him but he spearheaded the project that eventually created the Dark Hour and Tartarus, if not for Eiichiro sacrificing himself to ensure the safety of his family the world would have ended in 1999.
- Straw Nihilist: Eventually becomes one when his curiosity became obsession and consumed his mind entirely.
Eiichiro Takeba was a gifted scientist and the father of Yukari Takeba. Prior to the events of Persona 3, Eiichiro was a brilliant scientist whose talents immediately gained recognition, leading an invitation to join the Kirijo Group's research on Shadows. Before leaving his daughter and his wife behind, Eiichiro Takeba wrote a letter to his daughter, which he intended her to receive ten years later.
While researching the Shadows, the scientists learned about the prophecy of the Fall. Many of the scientists willingly embraced the belief and shifted their research towards bringing about the Fall themselves. However, Eiichiro objected to the belief of Death as a deliverance and during the final stages of the experiment to create Death, he interrupted the process and forcefully separated the harbinger of the Fall, Death, into thirteen parts. Before Death was separated, however, he left a video recorded warning that would not be seen for another ten years.
Death's separation, however, caused the Shadows to go berserk and created a massive explosion, destroying the facility and the original Gekkoukan High School completely. The results of the explosion led to the existence of the Dark Hour and the summoning of Tartarus, where Nyx was to descend to bring about the Fall. Unfortunately, Eiichiro, like most of the scientists in the facility, died in the aftermath of the explosion and he was used as a scapegoat by the public in order to cover up the truth of the experiment. The hostility towards the Takeba family caused them to move several times, though Yukari never stopped believing that her father was innocent.
Eiichiro's undying love and loyalty towards his family is the catalyst that strengthens Yukari's inner resolve causing her Persona to be reborn.
- Broken Pedestal: Yukari's father became her main source of hope and believed his innocence after a lab explosion left her father dead as well as hundreds of other scientist, said event not only ostracized her family courtesy of the public but also subsequently strained her relationship with her mother after she abandoned Yukari for other men, being unable to cope with her husbands death. Growing up lonely but willful Yukari's belief in her father being falsely accused for the accident that claimed his life was the reason she transferred to Gekkoukan High school, two years prior before joining S.E.E.S. couple that with her receiving a letter from her father address for her to receive ten years later, was the catalyst for her Persona Io's awakening. Yukari's belief gets severely tested in "The Journey" and for a time after the Yakushima event, was forced to admit that her father was guilty of mass murder, she stays with S.E.E.S. to atone for her father's mistakes. Eventually it's revealed that he only did what he had to do, being one of the few scientist left with their sanity intact he delayed the coming of the end the world, with that revelation combined with his message of immense love for Yukari, the scene becomes Rebuilt Pedestal, being the moment Yukari awakens her ultimate Persona Isis with a renewed will to fight.
- Dying Declaration of Love: His final words in his video message is to tell Yukari that he loves her.
- Last Request: His last request for Yukari was to take care of herself.
- My Greatest Failure:
- His spent his last moments regretting helping the Kirijo Group with their research on Shadows and the creation of "Death", the harbinger of the Fall.
- It's implied that Eiichiro's death is this to his widow, whose self-destructive behavior and neglect of Yukari after his passing can be tracked down to the fact she was the one who introduced him to the Kirijo Group in the first place.
- Parents as People: A very loving husband and father who ends up being incredibly busy due to his newfound success. It's mentioned in his letter to Yukari that he hasn't seen his family in a while, but regularly keeps in contact with them through letters.
- Small Role, Big Impact: We got to hear his voice when Yukari read his letter for her and she does mention him several times throughout the story, the first time we see him is in a video explaining how the Dark Hour and Tartarus came about in Yakushima. But...
- The letter he wrote for Yukari combined with her desire for answers, was the catalyst that caused her to awaken Io, and the video revealing his innocence and unconditional love for Yukari was what caused Io to transform into Isis.
- While his sacrifice to protect his family unknowingly gave existence to the Dark Hour and Tartarus it also caused "Death" the forbidden Arcana to separate, delaying the existence of the "Fall" putting it into a standstill.
- His doctored video by Ikutsuki, while completely shattering Yukari's belief in him, solidified S.E.E.S. desire to eliminate the Dark Hour. Though this turned out to be a very bad idea.
- The backlash of his death took its toll on his wife, who ends up all but abandoning Yukari in favor of a long series of short-lived affairs. This had another big impact on Yukari and her childhood, making her incredibly willful but also extremely shielded. The mysterious circumstances of his passing was what sparked Yukari's desire to transfer to Gekkoukan High, two years before joining S.E.E.S. in hopes that she can find information about his time working under the Kirijo Group.
- He's also indirectly responsible for the existence of Shinshoudo Antiques, i.e. the Weapon Fusion service located in Paulownia Mall. If you collect all Old Documents, it will be revealed that the Antique Shop Owner was headhunted by the "team leader" himself as a researcher for Ergo Division. She accepted the offer despite her misgivings on the project because she was in love with him and wanted to be by his side, but eventually quitted after deeming the research as just evil, which spared her life and knowledge on Personas and Shadows from being lost in Tatsumi Port Island's "industrial disaster" of 1999.
- Sorry That I'm Dying: He feels absolutely remorseful about the fact that he had to put his family behind for work and about breaking his promise to Yukari that they'd spend more time together when he gets back.
- Tragic Keepsake: The letter he left for Yukari which solidified her belief in his innocence and the cellphone strap commemorating the opening of the Moonlight Bridge, which he gave as a gift to his daughter and became somewhat of an emotional rock for Yukari growing up. Yukari gives the cellphone strap to the protagonist if you max out her Social Link, as a thank you for being her support.
- Ugly Guy, Hot Wife: While not ugly per se, he looks more overworked and homely. It's noted in one of the Drama CDs that his wife Isako is so attractive that people could barely believe she was the mother of a then 9-year-old girl.
- Unwitting Instigator of Doom: His actions caused the birth of the Dark Hour and Tartarus and as a result created most of S.E.E.S.'s problems, but this also delayed the coming of "Fall", which in itself was also inadvertently caused by Eiichiro. According to Ikutsuki, most of Kirijo's scientists were primarily focused on harnessing the Shadows' power. But it was Eiichiro's research that enabled the Kirijo to discover the existence of the "Fall".
- Unwitting Pawn: To the Kirijo Group, it's heavily implied that he was pressured to keep working on the Shadow research project even though he was opposed to the idea and the blame for the deaths of hundreds of scientists when the lab exploded was solely placed on him and by extension on to his family. Eventually confirmed by Takeharu Kirijo in Yakushima. Also to Ikutsuki, who doctored his video to say lies so that he could manipulate S.E.E.S. into destroying all the Arcana Shadows, this also caused Yukari's breakdown.
- When You Coming Home, Dad?: Was the subject of this by Yukari, as stated above he had to leave his family behind for work, an act that he deeply regrets. His untimely death meant the promise he made to Yukari about spending more time with her once he got back, ends up being broken.
Classmate Social Links
A fellow classmate of the Protagonist, Kenji is the male Protagonist's first Social Link, the Magician, which is established automatically soon after he starts attending Gekkoukan High. Already friends with Junpei and Kazushi, he's also somewhat attracted to Yukari, though the Protagonist soon discovers that he mostly has a thing for older women. In fact, pursuing his Social Link reveals that he has a crush on one of his teachers, and the Protagonist helps him in his quest to win her over. Though ultimately unsuccessful, the experience allows Kenji to move on, and he gives the Protagonist a Handmade Choker in thanks for his help, letting him fuse Surt.
He loses his S. Link status in P3P to Junpei if the player chooses the female Protagonist, though he still makes appearances as part of Rio Iwasaki's S. Link.
- Boke and Tsukkomi Routine: In FES, after the school festival is canceled, Kenji and the MC can act out an impromptu Manzai routine for the rest of the class, with Kenji acting as the boke and MC the tsukkomi.
- Book-Ends: His Social Link ends exactly how it began, with him inviting the MC for ramen and talking about getting a girlfriend.
- Hidden Depths:
- Kenji is surprisingly fashion conscious, commenting on the MC's wardrobe at certain points. In fact, the item he gives the MC at the end of his S. Link is a choker he made for him because he "doesn't look fashionable enough."
- He's also the in-game tutorial for the game's dating mechanic. Sleazy as he is, he's not wrong at understanding the much-maligned jealousy mechanic in game.
- Hope Spot: During Rank 7 of his Social Link he thinks he's making progress with Emiri, but she actually just has her own fiancee.
- Hot for Teacher: He has a crush on his teacher, and they actually start dating. Or at least that's how he perceives it. See Love Hurts below.
- Innocently Insensitive: A lot of his comments about preferring older women come off as this, especially around Rio whom he doesn't realize has feelings for him. In the first P3P drama, his statements offend the other girls to the point even the Heroine gets angry.
- Likes Older Women: His attraction to his teacher, and possibly his oblivious toward Rio's attraction toward him, is based on this trope.
- Love Hurts: His perception that his love for his teacher was reciprocated turns out to be a mistake and she's actually kind of creeped out.
- Oblivious to Love: Is completely unaware of Rio's feelings towards him.
- Those Two Guys: He and Kaz are always seen together outside their Social Link events.
As a member of Gekkoukan High's student council, Hidetoshi heads the student disciplinary committee. As expected, he's strict and unyielding and can come off as quite the hardass. He's also a very unpopular with the rest of the student body because of his no-nonsense attitude. After Mitsuru has the Protagonist join the student council, Hidetoshi becomes the Emperor Social Link, and pursuing it has him/her helping out with finding a student who left a cigarette butt in one of the school male bathrooms while exploring his need for order and ideals. The Protagonist's influence ultimately helps him learn the value of trust and friendship, and he changes his ways, dropping the incident and asking for other's opinions instead of forcing his own values onto others. Due to this change of behavior, the culprit confesses to Hidetoshi and gives him his Cheap Lighter, who shows and gives it to the Protagonist as proof of the incident being solved, letting him/her fuse Odin.
In P3P, Hidetoshi falls in love with the female Protagonist during his S.Link, but wants to wait until he's worthy of her love before he tries to make it official.
- Berserk Button: He hates students who don't follow the rules, especially the cigarette smokers in their school.
- Defrosting Ice King: He's cold and severe, but mellows out over the course of his link when he comes to understand that his methods are selfish and flawed and the people supporting him are jerks. His defrosting is a little more emphasized with the female protagonist as he develops a crush on her.
- Determinator: Break the rules, and Hidetoshi will hunt you down, and he will never stop until he finds you.
- Disappeared Dad: His dad was arrested and Hidetoshi isn't really sure if he's guilty or not, which has helped shaped his attitude in the present.
- Everyone Has Standards: Despite being a stickler for the rules, he doesn't like the idea of the smoker being expelled, since he'd rather give that person a lecture to correct their behavior. He also defends the protagonist when he/she comes under suspicion, resulting in him losing his chance at a recommendation.
- Freudian Excuse: He believes that his father's trusting attitude was what got him made into a scapegoat and jailed, which is why Hidetoshi himself is hesitant to trust others.
- The Friend Nobody Likes: Apart from the protagonist, the rest of the student council either dislikes him for his zealous enforcement of the rules(the unnamed members) or has a civil but strictly professional relationship with him(Mitsuru, Chihiro).
- Honest Corporate Executive: He once ponders becoming head of a corporation that is run fairly.
- Jerk with a Heart of Gold: He's quite abrasive and he's not exactly loved by his peers for his insistence on the rules, but he definitely falls into the "tough, but fair" category. He's going a little overboard trying to track down the cigarette smoker, but doesn't actually intend to do anything further than lecture them, and ultimately mellows out by the end of his social link.
- Knight Templar: Subverted. It looks like he's going way overboard with the cigarette thing, but in truth his idea of a harsh punishment for the person who left it in the bathroom was no more than a "stern lecture." He doesn't think that it warrants expulsion, and doesn't see how "getting rid of the bad students" helps, despite the school's suggestion. This hints early on at the sort of person he really is.
- Odd Friendship: With Keisuke.
- Smug Smiler: Every time Hidetoshi smiles, it looks like this — even when he isn't being smug at all, just happy.
- Stern Teacher: After his social link, he decides he might try to enter into education.
- Took a Level in Kindness: Hidetoshi eventually realizes that he needs to be a little nicer if he wants to gain people's trust.
Kazushi "Kaz" Miyamoto
Kaz is a member of whatever sport team the male Protagonist joins and represents the Chariot Social Link. Stubborn and fanatical, Kaz quickly declares himself the Protagonist's rival, and aims to win the championship. By pursuing the Social Link, the Protagonist discovers that Kaz is secretly suffering from an injured knee, which is only getting worse due to his constant and overzealous training in an attempt to keep up with his teammates. The reason that he's pushing himself so hard is that he's trying to convince his nephew, who was crippled in an accident, to undergo rehab by winning the championship. Finally, at the point of never being able to walk again if he continues and the Protagonist's urging, Kaz decides to tell the team about his injury, give up the championship, and go to the hospital to get surgery, and gives the Protagonist his Sports Tape, letting him fuse Thor.
In P3P, Kaz loses his S. Link status to Rio Iwasaki if the player chooses the female Protagonist, though he still makes the occasional appearance, usually alongside Yuko or Kenji.
- Cool Uncle: It is revealed that he wanted to win a trophy for the sake of his nephew.
- Determinator: Kaz isn't about to let potentially never being able to walk again stop him from winning the championship. Eventually subverted, as he decides to give up the championship and get surgery for his knee instead. To reflect this, a lot of the proper responses to his S. Link scenes are basically "Suck it up."
- Handicapped Badass: He doesn't let his injured knee hold him back in accomplishing his dreams.
- Limited Wardrobe: He wears his PE uniform wherever he goes, even during the trip to Kyoto, not wanting to waste a chance to train. The only time he didn't wear them is during sports practice.
- Non-Uniform Uniform: Wears his PE uniform to school all year long.
- The Rival: He starts off as this for the MC, but that role is eventually taken over by Mamoru.
- Those Two Guys: He and Kenji are always seen together outside their Social Link events.
- Unknown Rival: He thinks of himself as Mamoru's rival, but Mamoru doesn't seem to know who he is.
Rio is Kaz's replacement for the Chariot Social Link in the female Protagonist's scenario, whether she chooses to join Tennis or Volleyball, where Rio acts as the leader of the junior-level teammates. To her dismay, her teammates don't share the same single-minded devotion to the club. She is also friends with Kenji, who likes to visit practice both to see her and to catch up with Ms. Kanou, who oversees the club. Her Social Link sees her strict coaching backfiring, as the team's growing ire leads them to quit. As her friend Yuko tries to get the team to return, the Protagonist helps Rio with her doubts regarding her enjoyment of the sport, as well as her growing romantic feelings for Kenji. After Ms. Kanou gets the team to reconcile, they encourage Rio to confess her feelings to Kenji, and she manages to gather the courage to ask him how much he likes her. After getting a satisfactory answer from him that lets her move forward, she thanks the Protagonist for helping her to see things differently and come to actually enjoy her sport, and gives the Protagonist her favorite Annotated Guide, letting her fuse Thor.
- Childhood Friend Romance: She eventually realizes she's in love with Kenji and doubts it will go well considering his preference for older women. Still intends to give it a shot.
- Distaff Counterpart: To Kaz, and to a lesser extent to Akihiko, as she shares certain personality traits with the latter.
- First-Name Basis: In the original Japanese, she starts out calling the female protagonist by her last name and "-san," then at the end of her Rank 4 event, asks if she can call the protagonist by her first name without honorifics. The English version simply has her drop the "-san."
- Love Epiphany: Much of her S.Link involves her coming to understand her feelings for Kenji. Late in the S.Link, she concludes that the only way to move forward is to confess her feelings to him ; this plays out with the protagonist, Yuko, and the rest of the sports club shamelessly eavesdropping, only to be completely derailed when she asks Kenji how much he likes her and he replies that he likes her as much as he likes ramen. Hilarity Ensues.
- Odd Friendship: With Kenji, who she's known since they were kids.
- Tomboy: She may look like Yukiko, but in terms of temperament and Arcana, she's more like Chie.
- Tomboyish Ponytail: As an athletic girl who initially doesn't share her teammates' interest in romance, the ponytail helps enhance her tomboyish image.
Chihiro is the student council treasurer, and the male Protagonist's Justice Social Link. She is pretty much a textbook example of the painfully shy, bookish, yet surprisingly attractive nerd girl. Pursuing her Social Link gets her to open up a bit more and eventually deal with accusations that she stole money from the school, building her confidence to confront the teacher that accused her. Thankfully, it turns out to have been an error on his part, and she gives the Protagonist volume of her favorite Manga in gratitude for his help, letting him fuse Melchizedek.
In P3P, Chihiro loses her S. Link status to Ken if the player chooses the female Protagonist, but she still makes her token appearances in Hidetoshi's S. Link scenes.
- Beware the Quiet Ones: After (understandably... or not) misinterpreting Mitsuru's intentions towards the P3 Hero, it gives her enough guts to run up to the teacher that she knows is responsible for the missing funding and chew him out.
- Bookworm: Due to her shyness, she prefers books to people. Expect to see the book store and school library quite a bit in her Social Link.
- The Cameo: She appears in Persona 4 when the P4's school has a class trip to Tatsumi Port Island, and gets a minor speaking role in Persona 4: The Animation. In Persona Q: Shadow of the Labyrinth, the fact that she's a third year during that trip, but was a first-year when S.E.E.S. knew her helps the two groups understand the two-year gap on the P4 route.
- Clear My Name: Has to do this later in her link, when people suspect her of stealing money from school.
- Clingy Jealous Girl:
- Revealed to be this late in the S. Link, starting when she flips out when Mitsuru tells the MC to meet her alone* to discuss the situation with the stolen money. (Considering that you're forced to romance Mitsuru to complete her link, maybe she has a point.)
- Also true, gameplay-wise. In the original and FES, she's one of the fastest girls to go into "she may get jealous if you see other girls" status. Most girls reach this state at Rank 7, Chihiro reaches it at 5.
- Disappeared Dad: One of the students mention she has no father, which matches the fact she only mentions her mother during her Social Link subplot.
- Does Not Like Men: She's very nervous around guys.
- Good with Numbers: Subverted. Chihiro is bad at math even though she's the treasurer. She just wasn't assertive enough to refuse the position.
- Meganekko: She's shy and spends much of her free time reading.
- She Is All Grown Up: Downplayed in that it's just a 2-year gap between the events of Persona 3 a Persona 4, but she's significantly more attractive and confident◊ as a 17-18 year old high school third year than how she was as a 15-16 year old first year.
- Shrinking Violet: She starts off being utterly terrified of talking to men, and it takes some coaxing to get her to come out of her shell enough to even start her S. Link.
The student who helps the female Protagonist with her student committee activities and serves as her Hermit Social Link. While currently a junior, she's actually two years older than the Protagonist, having traveled abroad and taken a couple years off from school. As a result, other students aren't certain how to treat her; after all, she's even older than the upperclassmen! Since she desperately wants to please others, Saori lets her classmates take advantage of her kindness and refuses to stand up for herself. This ultimately comes to a head when she is suspended by Mr. Ekoda after a reporter takes a picture of her and spreads rumors that she partied excessively. When she returns, she tells the Protagonist that her parents are transferring her to a private school, thinking her a disgrace. At the Protagonist's suggestion, she gathers the courage to make a PA announcement proclaiming her innocence, and though Mr. Ekoda attempts to scold her, Ms. Toriumi and Ms. Ounishi come to her defense, and she is let off the hook. On her last day, she reveals to the Protagonist that she recorded her speech to her phone, and transfers the PA Recording to the Protagonist's cellphone, letting her fuse Arahabaki. Telling her that the Protagonist will always be on her mind and that she'll listen to her own speech for strength, she leaves Gekkoukan with her head held high.
- Beauty Mark: Under her left eye.
- Clear My Name: She gets slandered early in her link and has to be prodded into taking action against the rumors.
- Extreme Doormat: She lets people walk all over her and won't speak up for herself when Malicious Slander about her begins getting passed around. In a case of self-induced Lampshade Hanging, you can even call her out on it, using exactly this term.
- Girls Are Really Scared of Horror Movies: Mentioned in one Sunday outing, if the Female Protagonist picks Horror movies as her favorite.
- MayDecember Romance: Reveals at the end of her link she had a crush on her uncle. It did not end well, see below.
- Nice Girl: To a fault, as her kind and helpful nature often gets taken advantage of.
- Parental Neglect: Her parents don't support her at all. They're also the ones who sent Saori overseas in the first place, because they blamed her for a serious family incident. The exact nature of that incident isn't completely spelled out, but given her statement that her first love was her uncle, and that she spent a great deal of time praying for her first love's soul and apologizing for not killing herself...
- Precision F-Strike: Drops one just to see what it feels like, then asks if she said it correctly."My personal experiences aren't worth shit anyway."
- Put on a Bus: At the end of her S-Link, she transfers away to a private school.
- Sempai/Kohai: Other students aren't quite sure how to approach and apply this to Saori, due to her unique circumstances.
- Stepford Smiler: She's outwardly cheerful and friendly, but is deeply troubled by what has happened to her recently and in the past.
Keisuke is the leader of whatever Culture Club the male Protagonist joins. The son of a doctor, Keisuke is under pressure to quit his club and join the family business. He represents the Fortune Social Link, and pursuing it has him refusing to quit the club, claiming that he doesn't want to become a doctor. This is proven to be untrue, however, as he's shown to be quick to help people who are sick or injured. Eventually, he gets over his denial and quits, throwing himself into studying for his entry exams and giving the Protagonist his Offer Letter, letting him fuse Norn.
In P3P, Keisuke loses his S. Link status to Ryoji if the player chooses the female Protagonist, and his role in the game is greatly diminished, only making a few small appearances.
- Born Lucky: In one time-off event, he and the protagonist win lots of tickets at the arcade, prompting him to mention how he's always had good luck.
- Odd Friendship: With Hidetoshi, of all people. Apparently they're friends from childhood.
- Refusal of the Call: His social link revolves around how he doesn't want to become a doctor just because everyone (particularly his dad) says to, despite him having the aptitude for it. He eventually accepts it, after realizing how much he wants to help people.
He has an odd attachment to the Protagonist, which is most evident in the female Protagonist's route in P3P, where he takes over the Fortune Social Link from Keisuke. Though the S. Link is short-lived and his time with her is brief, he leaves her with a Faint Glow Ring as a reminder of him, letting her fuse Norn.
- Amnesiac Dissonance: Before, he was just another Shadow trying to evoke the Fall. After forgetting his original purpose and being stuck in the MC for a while, he becomes the fun-loving Ryoji we know and love.
- Amnesiac God: Ryoji is the Nyx Avatar and in a way Nyx itself. He doesn't remember this, though and just goes to school, where he becomes Junpei and the protagonist's friend.
- Anti Anti Christ: Not that he really has a choice in the matter.
- Anti-Villain: He's the closest thing the game has to a real central antagonist, as Ikutsuki and Strega never truly take center stage or be anything more than occasional threats, but he is not evil. He is simply unable to do anything to stop the Fall. It's clear that if he had a choice, he would not cause it.
- Ascended Extra: While he's still an important character in the main game, the third film takes this further by highlighting his budding friendship with Makoto. In comparison to the game, an S.Link can't even be formed with him if you don't choose to play as female in Portable.
- Big Bad: Technically so, since he's Nyx's physical avatar. He's unwilling though.
- Big Bad Friend:
- Or boyfriend, if you're in a relationship with him as the Female Protagonist.
- Even more so in the third film, where he essentially becomes Makoto's best friend, and is the very person to snap him out of his depression.
- Casanova Wannabe: He starts flirting with almost every girl in school on his first day and is mildly successful.
- Chick Magnet: To the point of Sexy Man, Instant Harem, apparently.
- Déjà Vu: This is why he is attracted to the female protagonist in his s-link.
- The Determinator: Admits to being stubborn and continues to pursue a friendship with Makoto in the third film no matter how many times the latter rejects him.
- Did You Just Romance Cthulhu?: A possible S.Link in the female MC's route.
- Divine Date: With the female protagonist
- The Dragon: To Nyx technically, since he's Nyx's avatar. He's rather unwilling, though.
- Enemy Without: It's implied in The Movie that Thanatos is the remaining fragments of Ryoji's personality, formed out of his bond with the protagonist, seeking to prevent the Fall and protect humanity.Nyx Avatar: (referring to Thanatos) This is... my hesitation?
- Finishing Each Other's Sentences: A Running Gag in the third film. Whenever Makoto says something, Ryoji tends to finish his thought for him.
- Guide Dang It!: His S. link can only advance on specific days- some rank-ups will happen during story events, while in others, you must spend your Free Time periods with him. If you miss even one meeting with him, you can't advance it further.
- He Is All Grown Up: It turns out he is actually an older form of Pharos after he leaves the Protagonist's psyche.
- Heterosexual Life-Partners: Becomes this with Makoto in the third film.
- Hidden Depths: The Female protagonist realizes that he is very smart and actually very gentle and brooding/thoughtful.
- Humanoid Abomination: Probably the nicest one you'll ever meet, though.
- Identical Stranger: Never gets talked about in the game, but Ryoji looks like the protagonist with his hair slicked back and a Beauty Mark. It becomes more obvious in the manga when during their infamous trip to the hot springs Ryoji wears his hair down in an attempt to confuse the girls and looks identical to Minato. This isn't a coincidence.
- If It's You, It's Okay: States to the Female Protagonist that he would like her, even if she were a boy.
- I Just Want to Be Normal: Basically his problem in his s-Link with the female protagonist. It's also why their relationship is star-crossed.
- I Want My Beloved to Be Happy: He says in rank 8 that the female protagonist's life matters to him more than his own.
- Ladykiller in Love: With the female protagonist.
- Love at First Sight: Played with in the first rank of his s-link with the Female Protagonist. Kinda subverted since his attraction comes from his time as Pharos.
- Love Hurts: With the female protagonist. His feelings for her are raw and painful.
- Manic Pixie Dream Girl: Becomes a gender-flipped version for Makoto in the third film. Same goes for the female protagonist's Fortune s-link.
- Meaningful Name: "Mochizuki" is written with characters meaning "aspire to/expect/desire" and "moon".
- New Transfer Student: The third transfer student to the protagonist's class within a year.
- Nice Guy: His flirting aside, he's pretty genuinely nice to everyone. Especially after he finds out who he is: despite essentially being the avatar of the Big Bad, his one concern is that the members of SEES don't suffer, and he still considers them friends right until the end.
- Significant Double Casting: You better believe that he shares a voice with the (male) protagonist for good reason. He is able to be Pharos and Ryoji because he lived inside the protagonist.
- Star-Crossed Lovers: A relationship with Ryoji is impossible: He's the Nyx Avatar.
- That Man Is Dead: When he descends as the Nyx Avatar, he quite calmly states that he was once known as Ryoji. His human personality has clearly vanished by this point, and he claims to essentially be Nyx, making the choice of pronoun for this entry questionable.
- Tragic Monster: He's clearly broken up about his role in bringing the Fall.
- Walking Spoiler: Two parts: learning that he's Pharos and learning that he's Death, the Thirteenth Shadow, are only revealed at the end.
- We Hardly Knew Ye: Ryoji exists for all of a month before becoming Nyx Avatar.
- What Measure Is a Non-Human?: Tries to invoke this when attempting to convince the protagonist to kill him. After they refuse the first time, he takes a form resembling Thanatos, complete with Voice of the Legion, hoping that reminding the protagonist he isn't human will make his/her decision easier.
- Younger Than They Look: The human side of him is ten years old at most. As Nyx's herald, he's almost ageless.
The team manager for whatever Athletic Club the male Protagonist joins, Yuko represents the Strength Social Link, and is one of the male Protagonist's potential love interests. Pursuing her Social Link has the Protagonist discover Yuko's lack of motivation, as she's not really sure what to do with her life. As the Social Link goes on, she ends up coaching a group of neighborhood children on how to run faster, so they could beat a group of sixth graders in a race and win back their playground. While coaching them, she finds her motivation, and eventually decides to become an athletic trainer, giving the Protagonist the Kids' Letter and letting him fuse Siegfried.
In the female Protagonist's story in P3P, Yuko loses her S. Link status to Koromaru, though she still makes the occasional appearance as part of Rio Iwasaki's S. Link.
- Ambiguously Brown: Her dark skin and prominent lips make it highly likely that she is mixed-race.
- Book Dumb: She comes off as this in the beginning, though it's more that she lacks motivation.
- Childhood Friend: They are so laid back with each other to the point of in the Journey Ending, Kaz tells the protagonist that she practices all sort of sport science by using Kaz's body.
- Cute Sports Club Manager: Yuko is the club manager of whichever team you join.
- Does This Make Me Look Fat?: Yuko tries to pull a "Do you think I eat too much" variation on you at one point.
- Friend to All Children: She even ends up coaching a bunch of them so that they can run faster.
- Girls Are Really Scared of Horror Movies: During the girls' sports retreat in P3P, she gets very scared by the ghost story session.
- Ship Tease: P3P really ladles on the Yuko/Kaz. Lampshaded by Yuko worrying about winding up together because who else would take care of him?
- Team Mom: Acts as one for the Athletic Club, as well as for the children she coaches. And Kaz. Very much towards Kaz.
Andre Laurent Jean Geraux ("Bebe")
Bebe is the sole member of Gekkoukan High's fashion club until the Protagonist joins, the token foreigner and a raging Japanophile. He managed to be able to study abroad in Japan thanks to the efforts of his aunt. He represents the Temperance Social Link, and pursuing it has Bebe making his first friend in Japan with the Protagonist. Eventually, he discovers that his aunt died, and his uncle wants him to come back home. Not wanting to leave Japan, he decides to make a kimono to take with him to help convince him to let him come back, and leaves the Protagonist with a Money Pouch, letting him/her fuse Yurlungur.
In P3P, Bebe falls in love with the female Protagonist during his S. Link, and at the end of the Social Link, he confesses his feelings to her before he leaves.
- Camp Straight: He falls in love with the female protagonist in his Social Link. Other than that, his mannerisms, hobbies and looks are rather effeminate. Of course, him being a walking French stereotype probably has something to do with it.
- Developers' Foresight: If you max out Bebe's S. Link before the school trip, you won't see him in Kyoto. If you don't max it out, he will be there.
- Funetik Aksent: Everything stereotypical about a French accent, with added Gratuitous Japanese.
- Gratuitous Japanese: In the English localization, Bebe has a habit of peppering his lines with Japanese words.
An obese, unpopular senior who sits alone in Paulownia Mall, Nozomi is nicknamed the "Gourmet King" and serves as the Moon Social Link for the male Protagonist. At first he seems to be an arrogant and unlikable boy who's bizarrely obsessed with food, but as the Social Link advances, he pressures someone into joining a secret cult, which is quite expensive, and the Gourmet King's true background begins to gradually emerge afterwards, revealing a complicated story involving his cult, a sibling rivalry, and a childhood tragedy. Through his interaction with the protagonist, Nozomi decides to be his own person and passes his title onto the Protagonist, dubbing him "Gourmet King The 2nd" and giving him a Gourmet License, letting him fuse Sandalphon.
In P3P, he loses his S. Link status to Shinjiro, and doesn't appear in the female Protagonist's storyline.
- Always Second Best: He struggles with being unfavorably compared to his brother, who's described as something of The Ace.
- Big Eater: Possibly enough to rival even Elizabeth. His body can't really take the abuse he shovels at it, though, causing him to get sick, indicating he's clearly eating far past his appetite.
- Church of Happyology: The cult he belongs to charges money for membership. Lots of money.
- Desperately Looking for a Purpose in Life: What Nozomi truly desires is to find his special talent after living in the shadow of his talented brother. By the end of his Social Link, he decides to become a food critic.
- Earn Your Happy Ending: It takes a while to get there, but Nozomi finds his calling in being a food critic and even is planning to release a food book in the epilogue.
- Fission Mailed: In one event, the link will reverse for a short while, before ranking up.
- Gonk: Rather obese and constantly sweaty, and his personality doesn't help matters.
- Green-Eyed Monster: Around the middle point of his route he quite clearly starts to show some envy for how much more people like the protagonist than him. It's quite similar to the relationship he had with his younger brother before he died.
- Hidden Depths: There is far more to the Gourmet King that his first impression suggests.
- Passing the Torch: At the end of his social link, he passes his title to the protagonist and deems him the second "Gourmet King" and tells him that he'll reclaim it once he's able to become someone his brother will be proud of.
- Small Name, Big Ego: Nozomi takes his Gourmet King title very seriously, to the point where he at one point thinks that there are assassins out to kill him for it. There's a tragic reason behind it.
- The Unfavorite: Everyone always loved his brother, but Nozomi is nothing special and got overlooked.
Other Social Links
Pharos is a mysterious boy whom the Protagonist met on their first day at Iwatodai, and represents the Death Social Link. For reasons unknown, only the Protagonist can see him. It is through a contract that Pharos made him/her sign that allows the Protagonist to enter the Velvet Room. After their first meeting, Pharos appears every now and then in the Protagonist's room during the Dark Hour, usually to alert him/her about the upcoming full moon. Though the Protagonist doesn't receive a memento upon maxing his S. Link, he/she does become able to fuse Thanatos.
- Beauty Mark: Has one underneath his left eye.
- But Now I Must Go: After defeating the twelfth Full Moon Shadow, Pharos leaves the Protagonist's psyche and returns as Ryoji.
- Creepy Child: His appearance and speech tone makes him look like a ghost.
- The Dog Was the Mastermind: Who would had thought that this creepy looking child is actually one of the Big Bad's forms?
- Humanoid Abomination: Despite the atmosphere he gives out, he is pretty much a nice person.
- Invisible to Normals: Only the Protagonist can see or hear him.
- Magically Binding Contract: The contract that he made the Protagonist sign allows them to enter the Velvet Room.
- Precocious Crush: He seems to develop a crush on the Female Protagonist which is carried forward when he becomes Ryoji.
- Sealed in a Person-Shaped Can: It is revealed that he was sealed inside the Protagonist for ten years.
- Spirit Advisor: In each of his appearances, he cryptically gives the Protagonist hints on events that are about to happen.
- You Lose at Zero Trust: Averted. His Social Link progresses with the story and cannot break or reverse.
Bunkichi and Mitsuko Kitamura
Owners of the Bookworms bookstore at Iwatodai Station, Bunkichi is an occasionally wisecracking and sometimes senile, but ultimate well-meaning old man and Mitsuko is his quieter wife. The two of them represent the Hierophant Social Link, and pursuing it has the Protagonist frequently visiting their bookstore, ultimately learning that they had a son. He was a teacher at Gekkoukan High until he was killed in a car accident and a persimmon tree was planted at the school in memorium of him. Eventually, the two of them catch wind that the tree is going to be cut down and learn of a petition from former students to keep the tree alive. Ultimately, the petition succeeds, and the couple gives the Protagonist a Persimmon Fruit from the tree in thanks, letting him/her fuse Kohryu.
- Dark and Troubled Past: The story of their son's accident. The protagonist inadvertently brings back a number of memories.
- Intergenerational Friendship: The oldest of the Social Links. Extends to the other SEES members in the Drama CDs.
- Miniature Senior Citizens: Mitsuko is pretty tiny.
- Out Living Ones Offspring: Their son died in a car accident some years ago and is the source of their conflict in their Social Link when they hear the persimmon tree planted at Gekkoukan High in his memory is going to be destroyed with the building of a new wing.
- Permanently Missable Content: In Portable, Bunkichi will end up getting lost in Tartarus. If he is not rescued in time, his Social Link will be locked forever.
- Soulful Plant Story: The persimmon tree serves as the center of one such tale. At the end of the Social Link, they allow it to be cut down so that a new teaching wing can be built at Gekkoukan, both to allow them to move on, and because since their son was a teacher, it would've been what he wanted.
- Think Nothing of It: The protagonist claims to have no idea what Mitsuko and Bunkichi are talking about upon hearing of the petition and the player never has the option of organizing such a thing. On the other hand, no one else has any information on the tree, so the protagonist is the most likely organizer. Maybe. All three dialogue options are some form of this trope when he's thanked.
Maya (real name Isako Toriumi)
Maya represents the male Protagonist's Hermit Social Link, which begins when Junpei gives the Protagonist a copy of the old MMORPG Innocent Sin Online. The Social Link consists mainly of Maya not really understanding why she's so unmotivated regarding her career and social life and instead choosing to waste time on an MMO. In addition, her interactions with the Protagonist consist largely of complaining about her coworkers, all the while dropping small hints regarding her identity and occupation. When Innocent Sin Online administration announces that the servers will all be shut down, she plans on sending her and the Protagonist's chat logs to them in order to prevent this, but ultimately decides against it as she realized when reading over them that she didn't want to have the game keep running just so she could vent, and tells the Protagonist that she's quitting the game. Before she logs off for the last time, she leaves a message in the sand for him saying "i luv u". The Protagonist takes a screenshot of this and sends the Screenshot Data to his phone, making it his cellphone's background picture and letting him fuse Arahabaki. Her true identity is not revealed until the very last days of the game.
In P3P, Maya loses her S. Link status to Saori Hasegawa if the player chooses the female Protagonist.
- Beneath the Mask: Maya's link is dedicated to showing someone who doesn't really have to act in front of others. After all, it doesn't matter what Tatsuya think of her, right? Her public face is the strict but generally understanding teacher Isako Toriumi, who is completely different from Maya.
- Christmas Cake: Her age isn't explicitly stated, but she's at least in her twenties and gets a great deal of grief from her mother, and Tanaka, about becoming too old to marry. She doesn't really consider it unfair that men prefer younger women since she likes younger guys herself.
- Cool Teacher: She lets slip early on that she's a teacher. In fact, she's Toriumi, who is generally understanding and protective of her students, and constantly argues with Mr. Ekoda (who's something of an Obstructive Bureaucrat).
- Foreshadowing: She drops various hints on her true identity before it's confirmed in the epilogue, such as living near Paulownia Mall, being a teacher and complaining about some of her co-workers with names and descriptions that sound like some of the teachers at Gekkoukan. Most overtly, she talks about a certain transfer student that has the same name as the protagonist...
- Freak Out: The moment Isako realizes that the Protagonist is her online boyfriend, she almost loses her mind.
- G.I.F.T.: Most of her time as Maya is complaining about her coworkers, along with acting in ways she'd never be able to do in real life. She eventually realizes this though.
- Hard-Drinking Party Girl: She once got drunk and passed out at the Paulownia Mall. Later, an older man (Tanaka) calls her a "drunk slut".
- L33t L1ng0: She muses that while she's perfectly capable of writing correctly, she's just too lazy to do it during her free time. She even teaches composition. On October 3rd, she'll even mention in class how she has mastered leetspeak.
- Mrs. Robinson: Ruefully admits that she can't complain about people overlooking her due to age considering she has a preference for younger guys herself.
- Name's the Same: Shares a given name with Yukari's mother, Isako Takeba.
- Only Sane Employee: She complains about being this compared to the rest of the teachers, accusing them of stuffing their bust, being huge jerks or just bizarre. That's a little debatable, but her idiosyncrasies are at least less overt than the rest.
- Red Herring: If you watch the news with the dorm's television, a report will mention a 92-year-old woman who likes playing online games to interact with young people. That's not her.
- Shout-Out: Along with the title of the MMORPG, her avatar is Maya, and she convinces the MC to change his avatar's name to Tatsuya, reflecting the names of the two main characters of Persona 2: Innocent Sin, and Persona 2: Eternal Punishment. In the Japanese version, the MMORPG was Devil Busters and the screen names were Y-Ko and N-Jima.
- Sitcom Archnemesis: She dislikes Mr. Ekoda, which may be why she enjoys standing up to him near the end of Saori's Social Link.
- Stern Teacher: Isako has a habit of assigning new transfer students empty seats that belong to other students, with the logic that if they aren't there, they aren't part of the class.
- Sweet Tooth: Isako loves cake, to the point that she sometimes assigns bringing a slice of cake along with homework. The other teachers have learned to bring cake when they're delivering bad news.
- Teacher/Student Romance: She admits to crushing on one of her students, but appears too professional to do anything about it. She does ask the protagonist out when she finds out who he is, but runs away before he answers.
- Tsundere: Judging by Isako's reaction to finding out who Tatsuya was all this time, including asking him out to dinner and then throwing her dictionary down and declaring "Oh, to hell with this!" before running off, she's probably this.
- Wham Line: From the protagonist, in the epilogue. "Hello, Maya-san."
- Wham Shot: Again, from the protagonist, in the epilogue. When he goes to find Isako, he accidentally drops his cellphone. She picks it up and sees his cellphone's background image... the Love Confession in the sand she left for Tatsuya.
A precocious grade school girl, Maiko frequently hangs out at the playground at Naganaki Shrine. She represents the Hanged Man Social Link, and pursuing it reveals that Maiko's parents are going through a very messy divorce, which the Protagonist helps her get through. Wondering if it's her fault that they're splitting up, Maiko eventually decides to run away from home, thinking that they'll have to work together to find her, and that it will help them get back together. It only proves to be a partial success, as though they really do work together to find her, they still plan to get divorced, though now they work more on helping Maiko understand why they're splitting up. At the end of the S. Link, Maiko decides to live with her mother as she leaves Port Island, giving the Protagonist a Bead Ring as a parting gift, letting him/her fuse Attis, and declares that she wants to marry the male Protagonist when she grows up.
Though she stays as the Hanged Man S. Link in P3P, if the player chooses the female Protagonist, then Maiko will see her as more of an older sister figure. Near the end of the game, Maiko's father will receive a letter, which mentions how Maiko wishes that she and the Protagonist could "become a family for real" and asks her out on a date, misunderstanding the message.
- Abusive Parents: Maiko's parents come off as extremely overbearing, frequently sending her off to cram school and private piano lessons, and during one fight her father even hits her. They seem to see the error of their ways near the end of her S. Link, however.
- Batman Gambit: Her plan is to pretend to be lost so that her parents will unite in order to find her. As it could be expected of a Kids Play Matchmaker plan by a 9-year-old, it doesn't work quite as well as she hoped, but it does help` her parents realize how badly they have been affecting their daughter with their fights.
- Cool Big Sis: If befriended as the female MC, she eventually sees the MC as this.
- Crying Wolf: This one depends on the player progressing her Social Link fast enough, but Maiko can go missing for real (into Tartarus) after pretending to in an ill conceived Batman Gambit to bring her parents together.
- Intergenerational Friendship: She's 9, making her two years younger than Ken, but befriends the teenage protagonist, and she was already an acquaintance of "Striped Shirt" (Akinari).
- Meaningful Name: Maiko in Japanese means "lost child." Doubly meaningful when she goes literally missing in Portable.
- Only One Name: She's only known as Maiko in the PS2 versions of the game. Subverted in Portable where he full name and agenote are stated in the TV news on 10/21 and on the notice board at the police station when she ends going missing in Tartarus.
- Parents as People: While Maiko's parents don't always treat her well, they do love her, and start treating her somewhat better after getting their Jerkass Realization by the end of the Link.
- Permanently Missable Content: In Portable, Maiko will end up getting lost in Tartarus. If she is not rescued in time, her Social Link will be locked forever.
- Precocious Crush: She proposes to the male MC at the end of her S. Link, saying that she wants a family of her own someday and that the protagonist has to be the father. The game's narration lampshades it: "Apparently, Maiko has just proposed to you."
- Put on a Bus: At the end of her S. Link, as she moves away with her mother. If you finish her link before her rescue mission in Tartarus, the rationale for her being in Port Island is that she's visiting her father.
Company president and TV salesman, Tanaka is the owner of a home shopping network which the Protagonist can buy products from every Sunday. Later on, the Protagonist can find him standing around Port Island Station or the mall depending on the game version. He represents the Devil Social Link, and pursuing it has Tanaka swindling the Protagonist out of 40,000 yen before deciding to start giving him/her some of his rather unscrupulous business advice, and even considering making him/her a model for his company. Eventually, he reveals that even though he's filthy rich, he's always so busy that he never has the time to really use any of his money. The S. Link ends with Tanaka finally deciding to give some of his money to charity, and gives the Protagonist a Thank-you Letter he received from the charity, allowing him/her to fuse Beelzebub. Later in FES, it's implied that he may have given up on his dubious business techniques.
In FES and P3P, Tanaka is one of the easiest S. Links to level up as the male Protagonist, due to him being one of the two only S. Links available at night, as well as the fact that every time the player talks to him, the S. Link is guaranteed to level up.
He returns in Persona 4, once again hosting "Tanaka's Amazing Commodities" every Sunday morning. Like in P3, Yu can purchase his products by watching his show every Sunday.
In Persona 5, Tanaka now hosts an online shopping website. To visit his website, Joker must buy a broken laptop and a PC toolset and fix the laptop in his room.
- Arson, Murder, and Jaywalking: The bizarre threats he makes to keep you from revealing his secrets (see below) decrease in severity with each Social Link rank. Justified in that it signifies his growing trust in you.
- The Barnum: As a businessman who's not above making a yen off people's gullibility with a smile, he fits the trope to a tee.
- But Thou Must!: In order to initiate his S-Link, the player has to go along with Tanaka scamming them out of some money.
- The Cameo:
- In Persona 4 he continues to run his Sunday afternoon TV sales program, offering a choice between two sets of two items per week, and selling gas masks and first aid kits when Inaba is covered by fog(which the player is unable to buy due to extreme demand).
- In Persona 4: Dancing All Night he appears as the host of the in-game store.
- In Persona 5, Tanaka has moved on to running a "Shady Commodities Store" that sells rare and potentially illegal goods. Also, he's wearing shades.
- Cash Gate: Like Chihaya's Confidant in P5, you must pay 40,000 yen to unlock his Social Link- one installment of 20,000 yen and two more installments of 10,000.
- Cool Shades: He wears a pair in P5.
- Corrupt Corporate Executive: The reason he's the Devil Social Link.
- Cut His Heart Out with a Spoon: He throws all kinds of bizarre threats at you at the beginning of his S. Link to keep you from telling people about him swindling you out of the 40,000 yen. These threats range from making you swallow a thousand needles to putting your picture on a dating site for former convicts, to ringing your doorbell every night at midnight.
- Driven by Envy: He got his start based on envy of those who were richer than he was as a child, meaning basically everyone he knew. During the later parts of the social link he slowly comes to realize that since he's long since surpassed such people the act of simply making money for its own sake has started to become unsatisfying.
- Ear Worm: The TV Tanaka theme. It's even described as "obnoxiously catchy" in-game.
- Informed Attribute: Maya says he "talks like a woman", but this doesn't really come across much in the English dialogue, and his lines are never voiced. He does have a pretty high-pitched voice during his cameo in Persona 4: The Animation and Persona 3: The Movie though.
- Jerkass >> Jerk with a Heart of Gold. The heart of gold part is slightly more emphasized in the female route, where he is more open about the fact that the protagonist is probably better off without his assistance.
- Leitmotif: Jika Net Tanaka.
- My Card: How he introduces himself to you in the first social link. At which point he becomes horrified that you know who he is after he's taken your 40,000 yen.
- No Celebrities Were Harmed: Tanaka, his "Jika Net Tanaka" infomercial theme song, and in fact his shows are all references to a real-life famous telemarketer in Japan, called Japanet Takata, sort of a Japanese version of Billy Mays. A definite case of a reference that went over non-Japanese players due to how obscure it is, but nearly everyone in Japan recognizes Takata and his style of telemarketing speech.
- Recurring Extra: The only character besides Igor and Philemon's butterfly form to show up in 3, 4, and 5, and he never takes a plot-important role.
- Self-Made Man: He talks about how poor he was in his youth a fair amount.
- You Lose at Zero Trust: Averted. Unlike most other Social Links, his cannot break or reverse, and every meeting with him is a guaranteed rank up.
Found sitting by himself, drinking and smoking, at Club Escapade, Mutatsu is a rough, rude Buddhist monk. He represents the Tower arcana in his S. Link, and pursuing it reveals that he comes to the club often to get drunk, due to his wife and son leaving him because of his obsession with his work. For a while, he dispenses some rather depressing advice to the Protagonist, and starts treating him/her as his own son/daughter. Eventually, he decides to hire a private detective to track down his wife and son, wanting to apologize and ask them to take him back, and gives the Protagonist a Reserve Tag, allowing him/her to fuse Chi You.
Mutatsu is one of the easiest S. Links to max out as the male Protagonist, as he's one of the only two ones available at night.
- Aloof Big Brother: He has a younger brother who runs the Chagall Cafe at Okina City in Persona 4 Golden. The two aren't especially close, and it's implied that Mutatsu's younger brother caused him some trouble at some point.
- Face of a Thug: He's described in his S. Link info as looking like a yakuza. And it shows.
- Jerk with a Heart of Gold: He comes off as rather abrasive and sometimes condescending, but he gives the protagonist a lot of surprisingly useful advice, and eventually seeks to reconcile with his family.
- Only One Name: He states that Mutatsu is his Buddhist name, and doesn't provide another name.
- Replacement Goldfish: He treats the MC as if he/she was his own son/daughter for a while, until he decides he wants the real thing back.
- Scare 'Em Straight: At one point when the MC visits Mutatsu, he is so drunk that he mistakenly believes the MC (who he had been treating like a son/daughter up to this point) is his actual child. When he's later sober, Mutatsu is so embarrassed by this that he starts cleaning himself up then and there.
- They Call Me Mister Tibbs!: He insists that the protagonist use the "-san" honorific after his name.
The top athlete of his school, with potential for even competing on a professional level, Mamoru befriends the male Protagonist after soundly beating him in the summer tournament, after which the two of them establish a friendly rivalry. He represents the Star Social Link for the male Protagonist, and pursuing it reveals that he's trying to get into college on a scholarship and be a professional athlete, but he has to work to support his siblings with his mother after his father died in a car accident. After a while, his mother collapses from exhaustion, and the responsibility falls solely on him, to the point where he even has to give up both his sport and college. After the Protagonist helps him through it, he eventually decides to give up for the time being and go to work at the factory his father worked at, and gives the Protagonist his father's Car Key, allowing him to fuse Lucifer (or Helel in FES).
In P3P, Mamoru loses his S. Link status to Akihiko and disappears from the story entirely if the player chooses the female Protagonist.
- Broken Ace: He's better than everyone else in the game at whatever sport he's participating in, but he's burdened by the fact that he has to support his family and may not be admitted to college or keep participating in his sport for financial reasons.
- Lonely at the Top: Mamoru isn't close to fellow teammates, saying he's the only one who takes the club seriously and that there's nothing driving the club to stay together. As the link progresses, this is subverted with the entire team rallying to help Mamoru.
- Nice Guy: He congratulates the Protagonist for how well he did in the athletics tournament and is a nice guy who cares about his family and gives up his dreams to support them.
- Put on a Bus: At the end of his S. Link he moves away to get a job.
- The Rival: He sees you as one, though whether or not the protagonist views him as such is unclear and up to the player. You first meet him at the summer athletic event, which may be your last involvement in athletics if you've completed the Chariot Arcana social link.
- Tragic Keepsake: He carries the key to the car his father was driving when he died. He hands it to you as a sign of his moving on from his past when you finish the Social Link.
A frail young man who represents the Sun Social Link, Akinari likes to spend his Sunday afternoons sitting by the playground at Naganaki Shrine. He was born with a terminal illness and doesn't have much longer to live. At first bitter about his fate and reluctant to talk to people, he gradually opens up to the Protagonist and develops not only a powerful friendship with him/her, but the inspiration to write a children's book as his parting message to the world: a tragic but ultimately hopeful story about the friendship between an outcast pink alligator and a bird who can't fly. Once it's finished, he thanks the Protagonist and gives him/her his Worn Notebook containing the story before fading into sunlight before his/her eyes, letting him/her fuse Asura.
- The Cameo: In Kanji's S. Link for Persona 4, there's mention of a children's book with a pink alligator character. In Golden, Nanako reads the story during Adachi's S. Link.
- Disappears into Light: How his last meeting with the MC ends.
- Downer Ending: He originally plans to end the story he's writing with the alligator accidentally swallowing the bird and regretting it for the rest of his life. Meeting with you leads him to turn it into a Bittersweet Ending.
- Ill Boy: He has a terminal congenital condition, and eventually stops taking his medication to suppress it, claiming they were only speeding up the process. His Social Link is actually described as "The Dying Young Man".
- Incurable Cough of Death: It only gets worse with each conversation.
- Not Too Dead to Save the Day: It's possible that when you meet Akinari for the last time and he gives you his book, he's already died off-screen. Maxing his S. Link also means that he cheers you on along with your other maxed S. Links right before you take on Nyx. FES confirms it in his epilogue, when you meet his mother. He died the day you maxed out his Social Link.
- Short-Lived Big Impact: In-Universe. In Persona 4 Golden, it's not only revealed that his book was published, but that it's taught in schools.
- Tragic Keepsake: The children's book he leaves behind.
- Your Days Are Numbered: From the day he was born, no less.
Natsuki is a second year Gekkoukan High who leads a group of girls to bully Fuuka. Despite their bullying, Fuuka genuinely wants to be Natsuki's friend. After one of their pranks on Fuuka went wrong, Natsuki's friends are found unconscious in front of the school until Natsuki is the only one remaining. She sought help from S.E.E.S. who offer her sanctuary at the dorm. However, a mysterious voice calls out for her to Tartarus where she is almost fall victim to the Emperor and Empress Shadow. Fortunately for her, S.E.E.S. manage to defeat the Shadows with the help of Fuuka. Following this ordeal, Natsuki becomes good friends with Fuuka, helping her to become more open and confident. Near the end of the game, Natsuki is being transfer to another school after her father falls ill but will not forget her friendship with Fuuka.
- Adaptational Heroism: In the film, Natsuki's initial relationship with Fuuka is expanded upon, with Natsuki being visibly conflicted in regards to her bullying Fuuka, and displaying signs of confusion and eventual regret upon learning that Fuuka genuinely cares for her in spite of the bullying.
- Asshole Victim: Averted. While it is hard to pity them after what they did to Fuuka, none of the bullies are killed. At worst, Natsuki's friends suffer from the Apathy Syndrome while she herself is almost killed by the Shadows.
- The Atoner: Following the incident, Natsuki ceases bullying Fuuka and begins caring for her as an actual friend.
- Break His Heart to Save Him: Or her in this case. Upon learning that her family's going to be moving, Natsuki avoids telling Fuuka to spare her the pain of such a departure. Taken Up to Eleven in the film adaptation where she ceases contact altogether, only to realize the error in her ways upon being reconciled with Fuuka by Makoto and Ryoji.
- The Bully: She used to take pleasure in making fun of Fuuka.
- Bully Turned Buddy: To Fuuka, as mentioned elsewhere.
- The Cameo: Either she or one of her posse is indirectly mentioned by Yosuke in Persona 4 during the Investigation Team's trip to the ski resort as the sister of one of his friends.
- Evil Cannot Comprehend Good: She is unable to understand why Fuuka still wants to make friends with her after all the things she had done to her.
- Gone Horribly Wrong: After trapping Fuuka inside the gym overnight, Natsuki finds out that she had disappeared the next morning and fears the worst might happen to her.
- Hate Sink: Before her Character Development, Natsuki is an unpleasant person with little to no redeeming qualities. When Makoto asks her why she bullies Fuuka, Natsuki explains that it is fun to poke at someone as fragile as Fuuka and even laughs while explaining. Her only redeeming traits include her being visibly shocked when Makoto tells her how Fuuka still genuinely cares for her and values their friendship.
- Hearing Voices: On the night of June 8, the Emperor and Empress Shadow call for Natsuki to Tartarus. It is through this that prevents Natsuki from being contain inside a coffin during the Dark Hour.
- HeelFace Turn: She turns from Fuuka's bully into her close friend.
- Jerkass Realization: She undergoes one over time. When Natsuki leaves, she remarks that Fuuka feels sad that "the biggest bitch in the school is leaving."
- Jerk with a Heart of Gold: Even after becoming friends with her, Natsuki still teases her on occasion but this time her words are less hurtful.
- My God, What Have I Done?: She becomes terrified that Fuuka might have committed suicide after her last prank went horribly wrong.
- Small Role, Big Impact: She has little relevance to the plot after June 8 but her friendship with Fuuka allows the latter to awaken her Persona and also evolve it to its Ultimate Form.
- Took a Level in Kindness: After saving her, Natsuki genuinely become friends with Fuuka, often hanging out with her and giving her some words of encouragement.
- Tsundere: Acts like this towards Fuuka even after they become friends.
- What Happened to the Mouse?: Her friends are not mentioned again after the Full Moon Operation on June 8.
Edogawa is an eccentric teacher working at Gekkoukan High School. His main job is serving as the school's nurse, but he also occasionally fills in for the other teachers, during which he turns whatever class he's subbing into a course on the history of magic and the occult. He's also the club advisor for the Student Health Committee.
- Adapted Out: He is absent in the movie adaptions.
- Ascended Extra: In Persona 3 Portable, he has a recurring role in the Hermit Arcana should the Female Protagonist joins the Health Committee.
- The Cameo: He makes an appearance in Persona 4 during your school trip to Gekkoukan High.
- Chekhov's Classroom: He teaches the class about Arcanas in 3 and gives a lecture about the legend of Izanagi and Izanami in 4. Both lessons become very plot-relevant towards the end of their respective games.
- Comically Inept Healing: Downplayed; if the Protagonist is Sick or Tired, they can get a bizarre concoction from Edogawa that will raise Courage, but do absolutely nothing for their health.
- Foreshadowing: His lecture in 4 foreshadows the final antagonist of the game, Izanami.
- No Name Given: Unusually for the franchise, his given name has never been revealed.
Ekoda is the Classic Literature teacher for Gekkoukan High School.
- Dirty Coward: When Fuuka goes missing for ten days, Mr. Ekoda claims that she's sick. The truth is that because she disappeared as a result of Natsuki and her friends bullying her, he kept that under wraps out of fear that he'd be blamed for what one of his students did. Mitsuru is furious with him for his dishonesty and selfishness, which end up endangering Fuuka.
- Grammar Nazi: He complains about Ms. Toriumi's bad grammar, among other things.
- It's All About Me: As mentioned in Dirty Coward, his reaction to Fuuka's disapearance was entirely motivated by self-preservation.
- Jerkass: He's a rather crotchety and unpleasant individual who covers up Fuuka's disappearance to protect his own reputation. He also gives Saori a suspension for her appearance in a magazine, and is unwilling to hear anything she has to say in her own defense.
- Jerkass Has a Point:
- While he was rather harsh to Saori about her appearance in a magazine, he was right about how she shouldn't have let herself be photographed. Saori herself admits that it was a bad idea.
- He also rejects Fuuka's proposal for a technology club because it doesn't have enough members. Fuuka decides to go out and recruit some more herself.
- Patriotic Fervor: Because of his strong love of his country, he insists that the school trip be in Japan.
- Sitcom Archnemesis: To Ms. Toriumi. He can be heard complaining about her in the faculty lounge, and she doesn't hesitate to help stand up to him near the end of Saori's Social Link. Ms. Toriumi also badmouths Mr. Ekoda as Maya in the male protagonist's Hermit Social Link.
- Stern Teacher: He's serious and no-nonsense, but apart from a few morally questionable moments, he isn't mean enough to be a Sadist Teacher.
Officer Kurosawa is a policeman stationed at Paulownia Mall. Though he doesn't know about the Dark Hour, he does know that S.E.E.S. is doing something to help protect Tatsumi Port Island, and has decided to help their cause by selling them weapons and armor (as well as accessories in Persona 3 Portable).
At the end of Persona 4: Arena Ultimax, he's seen helping out Akihiko after he hears he wants to apply to the police academy.
- Adapted Out: He's absent in the movie adaptations.
- Cowboy Cop: Selling weapons to a group of high school students is against the law (not to mention how he gets these weapons in the first place), but Kurosawa isn't doing this for profit and he knows that these students are using his gear for the sake of the city.
- Face of a Thug: Has a face that looks like it belongs to a Yakuza thug, but he's on the side of the good guys.
- Locked Out of the Loop: While he knows that something is wrong with Iwatodai City and is dedicated to helping S.E.E.S. solve the problem, he doesn't know the full story, since like everyone else he turns into a coffin during the Dark Hour.
- No Name Given: Unusually for the franchise, his given name has never been revealed.
- Police Are Useless: Zig-zagged. He's no more equipped to handle Shadows than any other ordinary policemen, but he does his part to make sure that S.E.E.S. can do so.
- Quest Giver: Sort of. In Portable, the Police Station's public notice board will list missing people who have inadvertently wandered into Tartarus, and Kurosawa will grant the party a reward for each person you rescue; the victims gave the reward to the police, but since the police can't accept it, he passes it on to the people who really saved them.
- Reasonable Authority Figure: He allows a group of school children to run around holding dangerous weapons, knowing that only they can stop whatever is going on around the city. However, he still has to do his job as an officer if he catches them outside of school during school hours.
- Where Does He Get All Those Wonderful Toys?: It is unknown where he gets those weapons from.
In Persona 3 Portable, the Protagonist can converse with an unnamed man drinking alone at Club Escapade. The man will tell the Protagonist about the recent dreams he had and how he is unfaithful to his girlfriend. This man is actually Vincent Brooks, the protagonist of Catherine.
- The Alcoholic: Vincent's an active drunk and spends every night drinking at the local bar before going home to drink some more.
- The Cameo: Aside from Portable, Vincent also makes an appearance in Persona Q: Shadow of the Labyrinth as a figurine shot by Aigis.
- Chekhov's Gunman: Defied by the game itself. In case you are worried that the strange man rambling about nightmares is going to become important down the line, the game highlights in big bold letters that he has "nothing to do with your problems."
- Deadly Deferred Conversation: He tells the Protagonist that if they ever meet again, he will tell them more about his story. Sadly, the Protagonist will not live to see him again after March 2010.
- Drowning My Sorrows: Feeling guilty over his unfaithfulness, Vincent heavily drinks everyday to the point almost everytime the protagonists meet him, he puts his face on the table.
- Early-Bird Cameo: Catherine wouldn't be released until two years after Persona 3 Portable.
- Foreshadowing: He gives hints about the events of his game.
- Heroic Self-Deprecation: He is ashamed of what he has done and treats himself like dirt.
- Hero of Another Story: He is the main protagonist of Catherine.
- Leaning on the Fourth Wall: He explains that his story has nothing to do with the Protagonist's.
- Production Foreshadowing: He is the protagonist of the then-upcoming game Catherine, and he makes a cameo here.