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"We, elementals, are leaving these lands as mankind history must be written once again. You, born human, half-devil, dwarf, and half-elemental: choose the future of your world. Choose to join the gods, the devils or the mortals. Bring back balance before everything cease to exist."

Aventures is an RPG campaign organized between five french YouTubers: Mahyar as the GM, Krayn as Grunlek Von Krayn the dwarf, Bob Lennon as Balthazar Octavius Barnabé the fire mage, Fred as Théo De Silveberg the inquisitor, and Seb as Shinddha Kory the half-elemental rogue. In season 2, Fred plays a new character - Viktor Oppenheimer the paladin — after the supposed death of Théo in the season 1 finale.

The campaign has visuals provided by Roll20 as well as drawings of iconic scenes, and follows the team through a Heroic-Fantasy story starting with the presence of mysterious and fearsome spiders in the forest, though the chaotic nature of some of the players — namely Bob and Fred — is often a source of bigger problems for the team than the threat they're actually fighting against…

The show consists (for now) of three seasons and four mini-seasons done live. Departing from the fantasy setting, a Spin-Off show taking place in the Star Wars universe, named Starventures, was aired between season 2 and 3. The new cast consisted of Krayn as Tyzen the Zabrak pilot, Fred as Apple the furtive Twi'lek, Bob as 808 the droid and Seb as Gaarkkata the Wookiee. Another spinoff, this time focused on a modern Zombie Apocalypse called Les Survivants ("The Survivors") aired between season 3 and 4.

All the episodes can be seen on Bazar du Grenier, Joueur du Grenier's secondary channel, and the uncut Lives can be seen on their Dailymotion page. See also Mahyar's channel, Réussite Critique, on which he hosts other Tabletop RPG game sessions (notably Call of Cthulhu) with a more rotating cast of guests.

Attempts were made to turn the series into an actual roleplaying game by editor Sans Détours, but legal complications with the company (revealed to have been guilty of refusing to pay royalties to multiple game creators, amongst other similar acts, eventually resulted in the editor being liquidated by a tribunal) put an end to the project, and soured its participants from the series, meaning that Aventures and its spin-off will very likely not see sequels for a long time. Here is a writeup
A fifth season was made in 2023, featuring two new players (as Seb and Krayn decided to not return to the game), and was released on Mahyar's channel.

Now has a Character page and a Recap page.

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    General Tropes 
  • Art Shift: For the comedic scenes, Sorina-Chan's drawings have a more Super-Deformed Animesque style compared to the serious drawings. For example, when Shin meets Eden or when B.O.B. takes to one's heels.
  • Audience Participation: During the livestream spin-off, the viewers can decide on what would happen at some key moments by voting on polls sent by the GM. Expect both Pet and Kick the Dog, depending on what would be the funniest.
  • Berserk Button: A piece of advice: do not insult Mahyar's tokens.
  • Better than a Bare Bulb: Each of the four players is a seasoned gamer and familiar with lots of fantasy and sci-fi tropes, frequent Lampshade Hanging were to be expected.
  • Black-and-Gray Morality: While some villains had valid points in performing their plan they always crossed a line such as Vlad and the Sith draining life force from innocents or Sister Maeda insisting on stealing someone's voice for petty reasons. The group usually doesn't play altar boys either, they'll resort to a lot of morally questionable tricks if it means stopping the world from being under the rule of tyrants.
  • Chromosome Casting: When asked about this, Fred explains that he would have no real issues with adding a woman to the team, but that he doesn't really know any female YouTube guests (who are pretty rare in the French YouTube community) that would fit in this wisecracking geeky team.
  • Critical Failure: When a character rolls a 96 or more.note  Oddly enough, it happens way more than the successes, for the viewers and Mahyar's pleasure.
    • The GM is not immune to those either: in season two of Aventures, a series of failures (two of them critical) resulted in the ten crossbowmen shooting at the group to all miss their target, two of them breaking their crossbow in the process.
  • Critical Hit: When a character rolls a 5 or less.note 
  • Damage Reduction: A classic RPG mechanic, although it was not included in the ruleset until mid-season one.
  • Druid: They meet one in the first episode, but don't really have the time to see her powers. She seemed to mostly be an animal empath and the death of her pack of wolves deeply affected her.
  • Failed a Spot Check: And a Knowledge one, and a few spellcasting ones, etc,… for the most egregious, see the Recap page.
    • Sometime it's just scripted, such as missing an 11 feet wall until they were in front of it.
  • Flash Step: Played for laugh out of universe. Between the lags and Roll20's sometimes jenky system, the characters could occasionally give the impression to "teleport" themselves to the other side of the room.
  • Foreign Language Title: Some of the titles are in Gratuitous English, but they are mostly justified as Shout-Outs. There is even a Gratuitous Latin one ("Araneae").
  • Go-to Alias: The players like to call every unnamed character either "Billy" or "Jean-Michel [X]" in a condescending manner. It sometimes confuses the GM, especially when both aliases were used for a generic NPC:
    Seb: Where is Jean-Michel Billy?
    Mahyar: …Who?!
    • Also used by Théo for already named child characters.
    Mahyar: Every kid is called Billy in your mind.
  • Gratuitous English / Japanese: All the players and GM included are guilty of this, but what could you expect from a bunch of geeks like them? And it's not like if the audience wasn't as guilty as them.
  • In and Out of Character: Happens a lot, of course. They have the possibility to call a "Strat Point" to actually freeze time for a given time and discuss the best course of action out of characters, and if they do it without calling it the GM is authorized to break the Mook Chivalry code and attack before the characters, considering that they hesitated too much.
  • Indecisive Medium: It is for the most part a simple Tabletop RPG campaign recorded on video, but it also features a lot of elements to make it a more compelling experience for viewers and turn it into a more "classic" story such as including drawings of the action, an opening and regularly making summaries of the previous seasons and episodes from a storyline perspective.
  • Just Following Orders: A lot of henchmen working for the enemies tries to bring this justification like Jenko or the mercenaries in the interseason and Mahyar likes to bring up the soldiers calling for back up and beating the group have children. It doesn'T work.
  • Killer Game Master: Zigzagged. Mahyar isn't exactly a Killer Game Master per se, but it's obvious that he enjoys punishing mistakes, when it wouldn't otherwise derail his scenario.
  • The Law of Conservation of Detail: Pretty much broken in every way possible, but that is unavoidable with this kind of games. Not knowing what the players will do, the GM offers them items, characters and description that might end up not ever being relevant again depending on the path chosen by the characters. See also Aborted Arc and Chekhov's Gun in the series folders.
  • Linear Warriors, Quadratic Wizards: With a bit of Early-Installment Weirdness. During much of the first season, Théo was the damage dealer and B.O.B. had trouble casting a reliable fire spell. After a few levels, B.O.B. can rain death easily on human and supernatural targets while basic guards are able to knock down the Paladin. However, the mage becomes completely useless when confronted to a Power Nullifier.
  • Loads and Loads of Rules: Averted. The show is specifically aimed to a casual audience, and rules are progressively added to the game to make sure that the viewers have the time to digest the most basic rules (they didn't even have a Magic Meter in the first episodes).
  • Moral Myopia: The whole group from the second-half of season 2 onwards : they pretty much check every boxes (Disproportionate Retribution against the Churches with a I Did What I Had to Do speech from B.O.B. to boot, Heroic Neutral behaviour with Death, What Measure Is a Mook? philosophy with any guard they encounter) and disregard any attempt by Mahyar or one of the players to call them out on their behaviour.
  • Negated Moment of Awesome: So many well crafted plan where for once everyone teams up in a perfect combination only for one to make a Critcal Failure.
    Krayn: Oh nooo, why can't I succeed!?!
  • Not So Above It All: Krayn is focused on the story and tries to roleplay as much as he can. However, even he breaks character once in a while.
  • Obligatory Joke: Bob and Seb are the specialists of this kind of jokes.
  • Pastel-Chalked Freeze Frame: At some important, epic or funny moments, a drawing of the action by Sorina-Chan is shown.
  • Player Archetypes: Confirmed by the players and the GM.
    • The Real Man:
      • Fred explained in a F.A.Q that he likes playing ruthless characters. That means he barely pays attention to the plot, preferring violent solutions and intimidation to diplomacy and pretty much makes Théo and Apple Flat Characters on purpose. He tried a different approach but an unexpectedly difficult encounter made him regress.
      • Mahyar stated that, as a player, he is like Fred in that he mainly wishes the story to go forward with little interest for the lore and a limited patience for other players' antics.
    • The Role Player: Krayn as the role player of the group, Seb for the Shōnen aspect.
    • The Munchkin: A light version with Bob Lennon, who, although he roleplays, tends to argue in any given situation, sometimes creating his own narrative regardless of the GM's plans. He usually tries to get a boost for physic checks, arguing his related stat (30/100) likens him to Stephen Hawking, even though he never improves it when he levels up. On the other hand, for social checks, he often claims that, being a mage, he should get a bonus.
    • The Loonie: ALL of the players. As Mahyar puts it, while Le Donjon de Naheulbeuk is a parody, Aventures is a comedy in a serious setting.
    "Mahyar creates a plot, [Bob] criticize[s] it, Krayn enjoys it, Fred doesn't care, and Seb ruins it!"
  • Rude Hero, Nice Sidekick: Only if you agree that Théo and Apple are the "main characters".
  • Rule of Funny: All the non-canon scenarios and courses of action evoked by the players just to mess with the plot.
  • Spell My Name With An S: Due to the nature of the game, most of the characters and places' names are only said out loud, and thus the names are often butchered and written inconstantly in the fanbase until Word of God writes it in the description of a video or on their social accounts (the fact that these are fantasy and sci-fi settings doesn't help either).
    • It isn't uncommon to see Mahyar's name wrongly spelled "Mayhar" or Krayn with an "e" at the end.
  • Wild Hair: Mahyar. Expect the audience to react in shock when it appears out of the shadow.
  • Worf Effect: Because of how dices result work a common soldier can keep the group at bay but a sith lord or an army of orcs are easy targets.
  • Wrong Genre Savvy: Although usually Genre Savvy enough to recognize tropes and plot points, the four players occasionally lapse into this whenever they don't pick up the GM clues, such as B.O.B. thinking telepathy was the purest form of communication for the Church of Whispers when it was actually heresy to them, or when they overthink a situation (808 confusing two chairs for a DNA combination machine, the end of the 4th Live).

Tropes from Aventures:

    # - C 
  • 24-Hour Armor: Théo never leaves his holy armor (except when he has wounds that need to be taken care of or if someone else take it off while he is unconscious). The players often joke that it must probably smell very bad inside.
  • Aborted Arc:
    • In the first live, the group passed near old Dwarven ruins in a dark forest, ruins that are said to be the place where dwarves tried to create golems and failed, a haunted place… and nothing happened, the group continued its journey (blame the viewers for this Anti-Climax).
      • From the same Live, the whole "jealous cousin Aledan plotting a coup against Vendis" was either that or a big Red Herring.
    • Inverted with Bragg: He was supposed to die in season 1. Mahyar didn't plan for the group to save him and keep him alive until the end of the scenario.
    • According to Mahyar, the group was supposed to confront the Intendants Guild at the end of season two. Théo attacking Maeda, then dying, causing Death to take over derailed this course.
      • In his postmortem of the second season, Mahyar pinpoints the group's debacle at the Church of Whispers as the precise moment his whole campaign derailed, showing the map from episode 6, with the church itself in flames.
  • Absurdly-Spacious Sewer: Averted in the first Live, as they barely got the place to walk in line and later have a lot of difficulties fighting a spider in this setting.
  • Abusive Parents: Shin reacts to a kid claiming to be his son by thinking it's a con and blaming him for ruining their party. Maybe subverted in that Mahyar never revealed whether Madris was truly Shin's son or not.
  • Accidental Misnaming: Fred seems to have trouble remembering names. Such as sister Maeda; whom he repeatedly called Maeva or Arcana; called either Arcadia, Arcada or Arcaïa. He seems to do it on purpose, though.
  • Accidental Pun: Bob thought that Fred named his character Théo as in "The Theocracy", but it was actually a Shout-Out to Teo McDohl and Mathiu Silverberg from Suikoden.
  • The Ace: The live of March has the guest member (Bruce Bernarman, a YouTuber doing a show called e-penser) playing a bard with time powers giving him immortality, and the abilities to copy attacks in exchange of Hit Points and act faster than the others. He even stole the Chick Magnet status from Shin.
    Bob: And the worst is that it's justified! He killed TWO ogres with his daggers!
  • Action Film, Quiet Drama Scene: During the finale of season two, when the Big Bad just stabbed Viktor and everyone attacks it, B.O.B. goes into his mental world and has a very quiet scene where he gives total control of his body to his demonic side.
  • Adaptation Explanation Extrication: During the 6th live, Fred, who was mastering, had to cut out part of his scenario for time, most notably the fact that a splinter faction of the Church of Light was aware of the party's mission and the identity of the traitor. It not only explained an early attack against the heroes, but also justified Théo's manipulation of his friends. With that element left out of the story, Théo's lie about the mission just came out as stupid and counterproductive.
  • Aerith and Bob: Names are all over the place, from Balthazar (a.k.a. Bob), Viktor, and Théo, to Shinndha and Grunlek.
  • A.I. Is a Crapshoot: When Krayn fails his rolls, there is a slight chance his own robot arm will turn against him. It even gouged his own eye at one point!
  • All There in the Manual: Several bits of Backstory about the main characters' past and motivations are only shown on their character cards and never brought up during the campaign. For examples, Grunlek's mechanical arm was designed by an engineer-mage named Ungryn, and Shin is actually on a Revenge quest after the murder of his family and a son of Air named Astragoz taught him inner peace and bow mastery.
  • All Witches Have Cats: B.O.B. adopted a cat that he called Wilfrid in the Live storyline.
  • Always a Bigger Fish: A Giant Spider was running toward the group in Aventures Live 2, only to be eaten by a dragon moments later.
  • Always Chaotic Evil: Justified for the ogres who are creature born from nightmares themselves. Justified too but slightly subverted for the orcs since they're not a "race" properly speaking, but humans driven insane and deformed after too long exposure to Power Gems.
  • Ambiguous Gender: Icy. It is unclear if it is asexual (as an ice spirit Born of Magic) or gendered in any way. All the players refer to it as "he" (which is used in French for both male and neutral nouns) but Shin insists that Icy is female since season 3 (or at least he hopes it is, but since he created it himself he is probably right).
  • Ancestral Weapon: Théo's shield was that of his father, and Viktor also used it when Théo was momentarily dead.
  • And Now for Someone Completely Different: A good part of the seventh episode of season 3 is spent with Seb controlling Icy in a scouting mission.
  • Animals Hate Him: Surprisingly Shin, who is supposed to be a Nature Hero but could never catch a break between the spiders and Eden who hates him for some reason (and it's mutual).
    • The players once joked out-of-character to use Shin as a living beacon to call Eden when they are in danger: he would only have to raise his arm and she would suddenly appear to bite his hand.
  • Annoying Arrows: During the second Live storyline, Théo tries to break into some dignitary's house and is shot point-blank by a crossbowman. While the arrow is planted in his armor near his neck, Théo just angrily glances at him, shrugs it off and proceeds to enter.
    • Viktor, who was on the receiving end of Shin's friendly fire, just looked at his "friend" with a Slasher Smile, then proceeded to strike a gargoyle with a mighty blow.
  • Antimagical Faction: A large part of the power struggle in the Adventures universe is the power struggle between the Churches and the Politicians, in addition to the fragile balance between the mortals and the supernatural (Elementals, gods and devils).
    • Classical: The first Big Bad was Vlad Hannibal, who tried to cut the connection between the world and the Elementals, the Gods and the Devils and therefore banish magic. To that purpose, he stole the Intendants' Guild work on the codices, which Bragg hoped could help better the world. However...
    • Hypocritical: The Intendants Guild's true end-game is to overthrow the Churches' hegemony and to rule the world in their stead, but they themselves use magic and divine artifacts to accomplish their goals.
  • Artificial Limbs: Grunlek has one as his right arm, though it hasn't been revealed yet how and why he got it, aside from the fact that it was an engineer-mage called Ungryn who transplanted this Lost Technology-filled marvel to him.
  • Attention Deficit... Ooh, Shiny!: While he escapes a burning house, Shin suddenly stops because of a juicy apple on the shelf next to the door.
  • Art Evolution: The characters' token are more detailed in season 4.
  • Ascended Extra: The first Live has became canon by season 3 which Seb lampshades.
  • Assimilation Plot: The end goal of Icarus and Enoch in season 3.
  • Automaton Horses: B.O.B. doesn't really care about Braise since it is not a real horse, only a mere summon without any real sentience nor needs, and is totally okay with sending it to its own death.
  • Awesome Moment of Crowning: The fourth season features Grunlek reclaiming his birthright to the Dwarves' Throne after refusing to grant the crown to either a bloodthirsty general or a corrupt businessman. He should not have been able to claim the crown, having denied it in his past, but after winning the Pit Games against his opponents (which was still not ground to give him the throne but offered him a tribune), he aced his improvised speech to the Dwarf people, who unanymously Offered the Crown back to him.
  • Awesomeness by Analysis: One of Aldo's abilities is to copy a person's moves, including his own previous actions.
  • Back from the Dead: Théo.
    • Technically, how half-elementals are born.
  • Backstab Backfire: In the second season finale, the combined betrayals of Viktor and Death — including a literal backstab — pushed B.O.B. and Grunlek over the Despair Event Horizon, which resulted in them trying to total the region and everyone in it.
  • Backstory: Very few things are known about the main cast, and several of their main characteristics are still unclear (and a lot is hidden in "non-canon OAVs" and additional material). Basically, we know that:
    • Grunlek has long lost ties with royalty. He left his luxurious life for unknown reasons and later received his robotic arm from an engineer-mage named Ungryn.
    • Théo's father was a Light Paladin too, but did not want his son to follow his footsteps, which led Théo to choose the Inquisition instead. Viktor was his friend and became Théo's tutor, but couldn't dissuade him to join the Inquisitors after his father's passing.
    • B.O.B. is the son of Enoch, a demon, who seduced his mother and lived with her for some time. He left them when Balthazar was still young, and her mother later married a baker.
    • Shin was an outcast because of his half-elemental nature. His parents were murdered and their home was burned. A son of Air called Astragoz tutored him for a time and taught him archery as well as dealing with his emotion. One time he was found severely wounded by Dania who brought her back to her village to heal him, and they eventually had a short romantic relationship before he left the village.
  • Badass Cape: Théo gains one in season 3.
  • Badass Bookworm: B.O.B. is the most educated and analytical member of the team, but when he is sure that it is safe or if he has nothing to lose, he's on fire.
  • Badass Creed: Théo's Inquisitor creed during the season 1 finale.
  • Badass Transplant: Grunlek's mechanical arm is full of surprises and regularly reveals some new hidden functions for better or for worse, but always badass. Without it, Grunlek would only be a (rather) Weak, but Skilled Nice Guy.
  • Bad Liar: Seb, mostly for laugh since he usually has to come up with excuses for things like why his familiar is pissing in a well so he won't even bother and just hope that his social check pass.
    Shin: Look out, a skeleton archer over there!
    Fred: It's an ice arrow, Einstein.
  • Bar Brawl: During the 6th live storyline.
  • Bash Brothers: Hilariously enough, B.O.B and a humongous two-headed orc, when Bob Lennon and Mahyar both rolled a 26 (out of 100) as their characters were hyping each other up.
  • Beard of Sorrow: After the death of Viktor, Théo has one.
  • Berserk Button
    • Grunlek doesn't take kindly to people hurting Eden.
    • Théo is, among other things, big on the "respect" that his Paladin status should inspire, but in effect impress almost nobody outside of wide-eyed children.
    • Viktor doesn't like undead as he sees them as the biggest heresy.
  • Best Served Cold: Théo's revenge against Elyren who insulted him from the top of the Old Tower's Great Wall with all the guards. Théo asked for his name en engraved it in his brain. Then they met him again later alone and defenseless.
    • The leader of the Mercenaries Guild. Ironically, his revenge almost burns the party to cinders.
  • Beware the Nice Ones: Viktor started as the nicest and calmest person you could ever meet. By the end and between the Church of Whispers' overall dickery and his pupil and best friend's son coming back as a heresy the Rage Breaking Point was way passed.
    • Grunlek usually asks for peaceful resolutions and is the one doing the Kirk Summation speech. But disrespects him and the group one too many time and he will be more than happy to join the group in ruining the offender's life.
  • Big Damn Heroes:
    • During the second season, the group is saved from the flesh drinkers by the arrival of Eden.
    • In the second live story-arc, the woman the party saved earlier tries to intervene to prevent a Total Party Kill. This is, naturally, lampshaded:
    Fred: Oh look, a Deus ex Machina.
    Bob: Can it! If the plot wants to save our hide, you let it!
  • Big Fancy Castle: There is one in the intro (pictured up there) but not in the actual story. The closest that you will find is the Old Tower, but it is far from being that fancy.
  • Big Red Devil: B.O.B.'s One-Winged Angel form, when Enoch takes the control of his body.
  • Big "YES!": Said by the Guild's Dragon after draining Balthazar flames with his magic axes.
  • Bishōnen Line: Shin affirms that Icy will eventually grow bigger and bigger, and secretly hopes that it will turn out to be a beautiful woman.
  • Bittersweet Ending: The season one finale where the group defeats the Big Bad but Théo dies in the process.
  • Bizarre Taste in Food: Grunlek, who likes to eat the spiders they kill.
    • Justified: By virtue of luck, the group practically only ever run into either spiders, or sentient creatures.
  • Black Comedy: Lots and lots, particularly whenever Théo or B.O.B. are concerned.
  • Black-and-White Insanity: The whole group has trouble understanding that killing all the bad guys doesn't work when every side has a point. Season 2 ended like it did thanks to Grunlek and Viktor not letting potential allies get away with evil deeds such as torturing a bard or bringing zombies to this world even if by doing so they put the world in jeopardy. The 3rd season also features a crucial point where Shin, Théo and B.O.B. choose to shoot an enemy rather than sparing her.
  • Blood Knight: Théo, full stop. In the second Live series, he was ecstatic at the idea of training soldiers for an upcoming battle, even attempting to conscript every able bodied citizen. And the Big Bad of said series had almost the same idea as him; making the two camps destroy each others. When Théo realized that the "Good" course of action would be to preventing the war altogether, he actually gave a "The Reason You Suck" Speech to Sir Délénor for being such a lousy schemer.
    Théo: You're ruining my war!
  • Blood Magic: The Church of Blood's leader, Sainguinus, does this and can drain someone's blood to boost his spells. Although it is stated to be a condition rather than an actual ritual that could be perormed by anyone.
  • Blue-and-Orange Morality: According to Mahyar, Death had no devious intention when he fatally stabbed a player character, and only saw it as a logical safeguard that he could solve by raising him afterwards.
  • Body Surf: A power of Death who possesses in quick succession Théo, Bragg and Viktor for varying amounts of time.
  • Born of Magic: In this universe, ogres are born from "children's nightmares" though the full extent of the process hasn't been revealed yet.
    • Shin's familiar Icy was also born from elemental magic, more specifically from water coming out of Shin's skin.
  • Boss in Mook's Clothing: Almost said word for word when Krayn suggest the guards they had so much trouble dealing with were in fact bosses of previous RPG campaigns who went legit.
  • Bow and Sword in Accord: Downplayed with Shin who mostly uses his bow, and the druidess' sword or ice-generated daggers only when he is forced to.
  • Boxing Battler: Grunlek's main martial art is pugilism, which takes advantage of his big mechanical arm.
  • Bruiser with a Soft Center: Balthazar, half-demon and probably the most pragmatic member of the group, actually risked his life just to save a Cute Kitten in the second Live story-arc.
    • When he doesn't Shield Bash them or try to throw lances at them, Théo is quite nice with kids as long as they admire him. Just don't expect him to remember their names.
  • Bunny-Ears Lawyer: B.O.B.'s demonic father, Enoch. The first time the group meets him, he's quite nice to them while asking them to work for him, takes their refusal quite well and even teases B.O.B.. However, as B.O.B. makes abundantly clear, had he not be part of the group, his father would have had absolutely no problem slaughtering them all.
  • Burn the Undead: B.O.B. (obviously) used this method on a bunch of zombies blocking their way in season two's last act.
  • Came Back Wrong / Strong: While Théo seems to retain his old personality and hasn't physically changed, something was brought back with him and gave him a few new abilities.
    • Joked by the players that each times he comes back, it's with a different personality.
    • The half-elementals in general, the wrong and/or strong part mostly depending on their own perception of the transformation.
    • Arcana.
  • Canine Companion: Eden for Grunlek, but she is a free spirit who does not necessarily follow him around everywhere he goes.
  • Canon Immigrant:
    • Enoch and Icarus, aka the Ligh half-elemental were live-only characters before the stinger of season 1 brought them into the main series continuity.
    • Mark (from the 3rd live storyline) and Mani during season 4.
  • Cast from Hit Points: The players are allowed to do that when they are short on magic points.
  • Catch and Return: The head of the Mercenaries Guild used his axe to catch a powerfull fire spell from B.0.B. and returned it to the party - albeit several months later.
  • Celestial Paragons and Archangels: Subverted with the first Live series' Big Bad, a Light elemental who appears as such, but is actually here to kill the half-Light elemental Vendis fearing he would misuse his power for political purpose.
  • Chain Pain: The codices gives Vlad and Grunlek magical chains to bind magic being or attack people.
  • Chandler's Law: The various lives are prone to this mostly due to the Audience Participation. Romance around the campfire? TSUNAMI!! Festive village fair? ARRASH'KRAK ATTACKS!!
    • The main storyline isn't exempt from those either. Did somebody say spiders?
  • The Charmer: B.O.B. can't help but flirt with almost all the women he encounters (a trait he inherited from his father).
    B.O.B.: (confused after waking up) CAN SOMEONE EXPLAIN TO ME WHAT'S GO(suave) Hello ladies.
    • On the other hand, as Lampshaded during the second Live series, Shin is the one with the most known conquests since they met with his ex-girlfriend in the first live and he had just hooked up with the girl they had rescued. In four storylines of Character Development he basically went from Clueless Chick-Magnet to The Casanova.
  • Chekhov's Gun:
    • Averted with the gem-adorned skull: Shin's Critical Failure prevented its intended use by Bragg.
    • Also averted with a staff found by B.O.B. of unknown properties, but which could supposedly channel a large amount of energy. It was never mentioned again or even used once after its introduction. We still got a good Creamy joke, though.
    • Played straight with the Gem arrow (coincidentally found at the same place), given to the players midway through the second season, mentioned as a joke during the sessions and used in the finale.
  • Chuck Cunningham Syndrome: Eden did not appear in the second Live, her disappearance briefly Hand Waved as "she is a free spirit, she's frolicking somewhere".
  • Clear My Name: One of the stated reasons the party goes after the Intendants' Guild. One could wonder what is the crime they are falsely accused of (They actually are guilty for murder, the coming of an abomination, the destruction of a whole region and their role in the sack of the town of Mirage is not helping their case.)
  • Collapsing Lair: Wonders City, where Vlad was conducting its dangerous experiments, collapsed on itself when the group defeated him and destroyed his magical contraption. Unfortunately, a lot of innocent people also died in the process.
  • Color-Coded Characters: Grunlek is green, Théo is yellow, B.O.B. is red and Shin is blue. They even have matching light colors on their facecam, their pets and familiars are the same colors as them, and the colors even correspond with their Four-Temperament Ensemble (see below). In the second season Viktor is white, but mounts Théo's horse who still appears in yellow. Special Guest Aldo Azur is orange, Mahyar's character Mani is black.
  • Combination Attack: Théo and Grunlek pulled one against the Rapier Man, pushing him into the magic pit.
  • Comically Missing the Point: During the second part of the third Live storyline, Théo is utterly and completely ignorant of anything that happens around him.
    Théo: (while kicking a dwarf off a flying castle) I have absolutely no idea who you are!
  • Confusion Fu: On purpose when B.O.B. summons his infernal horse in the middle of crossbowmen.
    • Théo manages to stop the rampage of Grunlek's arm by trying to calm down his companion, just after threatening to maim and/or fry him. In-universe, this comes so much out of left field that it stuns Grunlek and his arm.
    • Very much by accident when the utter failure of the heroes during the Conclave leaves the enemies too dumbfounded to act against them. Bob actually invokes the trope afterwards as a way to destroy the Intendants Guild from within.
      Bob: We are a social cancer!
  • Continuity Cameo: Aledan from the first Live can be seen in the fourth one inside the Bank of the Sons of Knowledge amongst other NPCs.
  • Contrasting Sequel Main Character: Viktor is always calm and friendly, contrasting with the aggressive attitude of Fred's last character Théo. It's actually kind of uncanny to see le Joueur du Grenier being this patient, since he is even hot-tempered in real life. Subverted when he goes berserk after Death manifests itself and undead begin to appear everywhere.
  • Cool Horses: Lumière (Théo's horse, courageous and armored) and Braise (Balthazar's summon horse, flaming and virtually immortal).
  • The Corrupter: Slightly downplayed with Enoch, who tried to bring his son to The Dark Side for years by asking him very politely. Played more straight when he asks other people like Vendis.
  • Cover Identity Anomaly: Zul absolutely sucks as an explorer as the party soon discovers when he fails to climb simple stairs (twice!). However, the heroes are so used to failure that they don't take it as an indication that he is a mole.
  • Create Your Own Villain: A surprising amount of time. The group antagonized the Churches who were supposed to be their ally, unleashed Death and, by accident, made the codices situation even worse by having Grunlek merge with them, twice. Lampshaded on numerous occasions by the players, in the regular series as well as the Lives.
    Fred: We are totally creating the Big Bad for the next season. Please sign this form here and here, "Villain of season 3".
  • Cruel and Unusual Death: The season 2 Big Bad got a lot of beating. Basically, he got his eyes gouged, was held by Viktor (who had an unstable explosive stuck in his wounds), and received a giant magic spear in the back, plus a meteor shower just to be sure.
    • In the second Live storyline, the group manages to capture one of the hostile water halflings. Théo suggests the two following courses of action: 1) Keep him imprisoned, kill his whole family and clan so that he would cross the Despair Event Horizon and kill himself when they would release him, or 2) Leave him hanging in the air so he would literally dry to death. Thankfully, none of those happened. He also uses his prisoner as a guinea pig by throwing salt at him and is a bit disappointed when the elemental doesn't shrivel screaming in front of his eyes.
  • Cryptic Background Reference: The Wham Line delivered by the giant water elemental explains a lot of backstory for this universe while also not really developing any part of it. Basically, a bunch of divine entities come to this mortal plane, stayed for a while, then left when the mortals began to be too greedy.
  • Cultured Badass: B.O.B., both a Seeker Archetype and a powerful half-devil.
  • Cute Kitten: A distressed kitty appeared in the second Live series, precariously floating in a barrow atop of a giant wave. B.O.B. thankfully saved him, and the grateful cat became his pet called Wilfrid.
  • Cuteness Proximity: Due to a Critical Failure, B.O.B. completely lost it and started to loudly pet Eden while the others were trying to sneak up behind a pack of Savage Wolves.
    B.O.B.: Look at the she-wolf sniffing the stairs! Isn't she cute? Yes, you are! Oh, yes you are!
  • Cybernetics Eat Your Soul: In the 3rd live scenario, Knerl, one of the dwarves, has been completely turned into a metal golem. Although Grunlek first stated that's what he was aiming for, he had second thoughts when he saw Knerl seemingly deprived of any sentiment or thought.

    D - I 
  • Damager, Healer, Tank: The group is rather unbalanced on this point, since they have two Damagers (Shin and B.O.B.) and two Tanks (Grunlek and Théo) but no Healer (Théo's Healing Hands don't really count with so little MP and only recovering 1HP).
    • Season 2 balances things a bit, adding Healer Viktor to the party.
    • Live Special Guest Aldo Azur is a Damager.
    • In season 3 and with his Character Development, Théo specialized more into a true Paladin and became more a Tank-Healer hybrid.
  • Dark Is Not Evil: The Church of Shadows is not considered something specifically bad, and its followers don't even seem to be in opposition to the Church of Light. Arcana the Shadows Paladin is a prime example of this.
  • Deal with the Devil: Downplayed in many ways with B.O.B.'s actions in the season 2 finale. First of all, it didn't last very long; second, he didn't personally lost anything outside of some "charisma points" (though the numerous bystanders killed in the blast might say otherwise); finally, it was just one devil, not the Devil (and also his own loving father). Justified too as the only apparent way to destroy the Death elemental.
  • Death Is Cheap: Théo died twice and came back each time. The first time he fused with The Lifestream and came back thanks to the Codexes, and the second time his body was hijacked by a Death elemental who came back within him the first time, allowing him to survive a mortal hit and reawakened once the entity out of his body.
    Grunlek: Here lies Théo, for the third time.
    • The players (including Fred) play it up into a Once Done, Never Forgotten case. According to the rules introduced midway through season 1, a player has to lose all of his health point to go unconscious, then to lose as much HP to die, which never happened in 3 seasons. In reality, Théo went into another dimension and was knocked down into a coma twice, but never actually flatlined. All of the characters went into negative health during their first confrontation with the Rapier Man, and B.O.B. also lost all of his health in-between the reunion with Bragg and the fight against the Flesh Drinkers.
    • The actual Death being cheap is YMMV material, however.
  • Description Cut: The Previously on… from Mahyar on episode 3 describes how bad they started their encounter with the wolves saying the fight will be difficult. It's a Curb-Stomp Battle with Théo and B.O.B. throwing a flaming wolf in front of the pack and Eden scaring the remaining wolf.
  • Did We Just Have Tea with Cthulhu?: The group is often casual with entities way, way beyond their power level. Shin, B.O.B. and Grunlek were chumming it out with Death, to Victor's utter dismay.
  • Discontinuity Nod: The players often make references to what happens in the Live series in the main storyline and vice-versa.
  • Dishing Out Dirt: Grunlek began to develop earth-based Elemental Powers after the confrontation with Death.
    • A minor character from season's 2 last act is a member of the Church of Earth. He immobilizes Théo after his "suspect" behavior.
  • Dissonant Serenity: Shin stays perfectly calm eating juicy apples while Théo jumps through a window, brings back a prisoner, the entire house is set on fire by bad guys followed by the said prisoner being also set on fire by B.O.B. both laughing like maniacs.
  • Distracted by the Sexy: After B.O.B. did a critical failure at a Perception roll, Mahyar explained it In-universe as Balthazar being too busy flirting with the woman they were escorting to notice the ogres attacking them.
  • A Dog Named "Dog": In the second Live scenario, B.O.B. innocently asks how is named Shaedan's horse. "…Horse?" she answers (or rather a caught off guard GM).
  • Do Not Taunt Cthulhu: Viktor called Death a heresy that he hates even talking to, is it so surprising that it thought its deal with the group needed a guarantee?
  • Don't Fear the Reaper: Death presents itself as a rather neutral and pacifist entity who only wants to live amongst humankind as their equal (if you manage to forget the dozens of hostile undead monsters it summoned to enforce its proposition). Unfortunately, its dangerous Blue-and-Orange Morality forces the humans to take it down.
  • Downer Ending: The season two finale in which everybody gets crushed by meteors except for Théo who appears to be the Sole Survivor (which is ironically the exact opposite of season one) and the Intendants Guild still in position to take over the world.
  • The Dragon: The Rapier Man is this to Vladimir Hannibal.
  • Dude, She's Like in a Coma: First line of the series after Mahyar set the story of how the group found an unconscious elf.
    Fred: So, who takes the ass?
    • Apart from that joke line, averted since the actual characters immediately tried to heal her.
  • Dude, Where's My Respect?: No matter what they do, the group ends up pissing someone off. B.O.B. actually rants about it in the season two finale.
    • It should be noted that the reputation is an in-game mechanic that the players never took into account except for a few laughs, joking that minus signs were popping up everywhere in the region. Also, Théo's character sheet states that he doesn't seem trustworthy. Gameplay speaking, the group never really worked for that respect.
    • The third Live scenario actually starts as an inversion: the group is generously invited to a ceremony in their honor (actually for adventurers in general, but they were the one that accepted the invitation), and the townsfolk appears to be genuinely fond of them. Then orcs begin to show up and everything goes south.
  • Early-Bird Cameo: Viktor first appeared unnamed in Théo's flashback, announcing him that he would never join the Paladin Order as his father last wished.
  • Electronic Eyes: Grunlek's missing eye has been replaced by a prosthetic one in the third season.
  • Elemental Embodiment: Some elementals are entirely made of their elements, such as the giant water elemental they met in the tunnel near the Old Tower. Also on a lesser level, Shin's summon Icy.
  • Elemental Powers: In accordance with their Personality Powers, B.O.B. is a fire mage, Shin a water elemental, and Théo a living lightning conductor. Grunlek joins the fun is season 3 by starting to develop earth-based powers.
  • Enemies with Death: And it's not like if they didn't try to befriend it first, but it was ultimately too dangerous and unpredictable.
  • Enemy Mine: Invoked, Discussed and repeatedly Subverted during the second half of the second season, to the point where the actual target (the Intendants Guild) was never even approached.
  • Epic Fail:
    • The first fight with the Rapier Man ends poorly due to B.O.B. and Théo both failing their actions. Théo knocked a little girl allowing the Rapier Man to throw his gems and B.O.B.'s Critical Failure to burn them meant that he received one at his feet and went down in the first turn.
    • During the first live, a series of Critical Failures ended up considerably complicating the group's attempt to exit a castle stealthily.
    • The aftermath of Théo's "diplomatic negotiations" during the second season was also a sight to behold: after Théo went down, a series of failures left two characters on the ground and another on an out-of-control horse before the enemies had a chance to fire a single shot.
    • Shin gets fatally impaled by a Goddess after a fight with already poor rolls when he accidentally break the Cooldown Hug by shooting emperor Franz in the head.
  • Even Evil Has Standards: Théo tends to generate that reaction. During the second live storyline, Théo and B.O.B. both plan the genocide of the elementals, but the casual attitude of the Inquisitor while he threatens to kill the whole clan of his victim unnerves the half-demon.
    B.O.B.: I am a human supremacist, but you say it with such candor it's delicious.
    • Théo will slit the throat of a tied-up mercenary, demands orphanage to burn, Double Tap an unconscious maid just to prove how bad his luck is when he fails and will torture people, but Sanguinus using blood magic to suck a whole village or the intendants to death or B.O.B setting a mentally handicapped man on fire is something he refuses to do.
  • Evil Gloating:
    • The Rapier Man loves this and this trope played a big part in making him memorable.
    • Finéas, Mani's former mentor, runs on this trope.
  • Evil Is Not a Toy: Funnily enough, it's the demon Enoch who discovers this when the codices escape his control by fusing a second time with Grunlek. Before that, the Intendants also learned that lesson by being defeated and devoured by Enoch himself
  • Evil Sounds Deep: The Dragon of the Intendants Guild.
  • Evolving Credits: The opening sequence changes depending on the characters who left and join the group.
  • Exact Words: In a possible nod to the 80s Scarface, Enoch says that, as his loving father, he won't fight B.O.B., and then proceeds to order Arcana to slay him.
  • Expy: Unlike the other main characters who are based on non-specific RPG illustrations, Grunlek's appearance is directly based on The Witcher's Zoltan down to using an official artwork on his character card. On a funny/sad note they thought of photoshopping his gouged eye for his season 2 card.
    • Seb created Icy with Berserk's Puck in mind and it really shows (though mostly his SD-joking side).
  • Eyepatch of Power: Grunlek in the second season.
  • Eye Scream:
    • Grunlek lost control over his mechanical arm and gouged his own eye at the end of the first season. It was replaced by an Electronic Eye in the third season after wearing an Eyepatch of Power during the second one.
    • Shin's minion inflicts this on Death/Bragg in the finale of the second season.
    • Two ogres die from receiving a dagger through the eye (and the brain) in the Live with Bruce/Aldo Azur.
  • Face of a Thug: Though he doesn't look especially ugly or evil (he is even rather pretty looking, at least according to Fred), his general gloomy attitude specifically gives an intimidating presence bonus. After his resurrection he has an untrustworthy malus because of his time in the ethereal world.
  • Familiar: Shin and B.O.B. both have one, but in a different way. Shinddha's familiar is a creature made of water called Icy who is semi-sentient: he has the ability to control it and see through its eyes, but when he doesn't focus on it it will wander around and probably cause some hijinks. Balthazar's Braise is a Hellish Horse summoned from another plane of existence: it will vaguely act like an equine, but has no sentience other than that; however unlike Shin, he cannot assume direct control over it. In any case, the familiars can never really die (which is useful for Suicide Attacks) and could be summoned again as long as their masters have MPs.
  • Fantastic Racism:
    • There are a lot of tensions between the "regular" humans and half-elementals who are sometimes seen as dangerous abominations by the former. The opposite is also true, some half-elementals seeing all humans as "inferior" and intolerant. Shin is often caught in the middle, not able to decide which side to pick.
    • Sir Délénor tried to use this trope to trigger a war between the human city of Lyzandr and a tribe of water-halflings.
    • Dwarves are also victims of this, but this is mostly played for laughs, Grunlek being the Butt-Monkey of numerous jokes from his Vitriolic Best Buds. Played more seriously in the third live.
  • Faux Action Girl: Shaedan is supposed to be a fencing master, but she never joined any battle; we only see her getting chased by a dragon, rescued from the tsunami by Shin, and almost getting killed in one-hit by a Giant Mook before she can do anything (to be fair the said mook did a Critical Hit and all these events were a bit too extreme for anyone to handle).
  • Faux Flame: Braise's blue flames emanating from its body are actually harmless (the horse itself is only pleasantly warm, for its rider's comfort).
  • Fighter, Mage, Thief: Théo and Grunlek are Fighters, B.O.B. is a Mage and Shinddha is a Thief.
    • Viktor is a Fighter (though mostly focusing on defense and Status Buff) and Aldo Azur a Thief.
  • Final Speech: Parodied when Shin is gravely wounded is season 3 and the group tries to hit as many Final Speech tropes as they can.
    Shin: My friends... The blood... the blood from his body... Look how bizarrely it reacts... You must deal with it.
    Grunlek (as Krayn begins to crack up): Hold on, Shin, don't die! Look, we won!
  • Fireballs: Come in two flavors for B.O.B.: the regular little fireball, and "Hell on Earth" which is a cone of uninterrupted flames coming from his hands.
  • Fire, Ice, Lightning: Not counting Grunlek (who does not have Elemental Powers until season 3), respectively B.O.B., Shin and Théo.
  • Flaming Hair: Much like Hades on the trope page, B.O.B.'s horse Braise has a blue fiery mane (though it does not actually burn).
  • Follow in My Footsteps: Inverted with Théo, as his father refused to let his son become a light paladin like him, leading Théo to become an inquisitor.
  • Foreshadowing: In the very first episode, Mahyar (jokingly) hints about B.O.B.'s ability to summon obliterating meteors, a power that will be used with dramatic effects in the season 2 finale.
    • Verges on Théo having a one-track mind: when Maeda accuses him of being a Cosmic Plaything, the Paladin calmly replies that he could call the thunder on her and fry her where she stands to prove her wrong. One episode later…
    • While Viktor was a Non-Player Companion, Shin hoped that he would pull a Heroic Sacrifice and turn the region into a crater to save Théo. The season 2 finale had Viktor doing just that with his explosive gem, although the group didn't plan that he would force them to join him.
    • A musical one during the third live storyline: When the group arrives in a town to receive a present, "Castle on a Cloud" plays in the background.
  • For the Evulz: Sir Délénor is actually a demon in disguise, and wants to bring chaos by setting up a war between the water elementals and the humans just because it would be funny. He thought he could bring the heroes to the fun, which caused his own demise.
  • Forgotten Fallen Friend:
    • Played straight with Arcana.
    • Invoked with Mani. When his character is critically wounded and unconscious, Mahyar asks that B.O.B. yell "For Mani!" while he strikes in retaliation, only for Shin to ask: "Who's that?"
  • Forgotten Phlebotinum: The players are really, really bad at keeping track of their non-default equipment, in spite of the GM's reminders.
    • Mid-season 2, B.O.B was given a potentially powerful wand and completely forgot to use it when facing the Churches or Death and Viktor's betrayals.
    • During the course of season 3, the players were given a wind stone capable of dispersing enemies or blowing obstacles away, which could have come in handy in some situations, such as a confrontation with guards without their usual weapons and armors, a giant rock falling down on the heroes or a need to keep codices away from someone.
    • Subverted with the druidess' sword. When Mahyar mentioned that the viewers kept complaining that Shin never used it, Seb countered that he refered to it as his "dagger" rather than the overly-long description "The sword that I recovered from that druidess' corpse".
  • Four Philosophy / Temperament Ensemble:
    • Grunlek: Optimist / Melancholic
    • Théo: Apathetic / Choleric
    • B.O.B.: Realist / Sanguine
    • Shin: Cynic / Phlegmatic
    • Viktor: Conflicted / Eclectic
  • "Freaky Friday" Flip:
    • Very briefly at the end of season 2 when Viktor and Dead swapped bodies for a few seconds before swapping back.
    • A bit longer during the fifth live storyline, where Théo and B.O.B. swapped bodies, with Théo meeting B.O.B.'s demonic half. And a whole lot of sexual jokesinvoked.
  • Friend to All Living Things: Seb's character is usually well aligned with nature, except for the team's wolf familiar that tried to bite his arm off on the first encounter, making him reconsider his viewpoint.
  • Frying Pan of Doom: Subverted: Grunlek is depicted with one in the opening, but never actually used it as a melee weapon. He is not even really obsessed by food, but one of his first remarkable trait was his Bizarre Taste in Food and the opening was created as this moment, not knowing how Krayn would eventually roleplay his dwarf.
  • Fun with Acronyms:
    • Bob Lennon's character name is Balthazar Octavius Barnabé, so the GM and the other players can still call him B.O.B.
    • Grunlek's Base d'Intervention Tactique d'Elite (in english, that would be akin to a "Covert Operation Center of the Knights" or a "Department of Intelligence, Counterintelligence and Knowledge") spells "B.I.T.E.", which means "dick" in French.
  • General Failure: Sir Délénor for several reasons. First, he was easily (and accidentally) taken down by Théo's Damocles (to be fair it was a critical roll). Then, he proved to be quite a bad tactician and a Horrible Judge of Character when he revealed himself as Evil All Along, forcing the group to kill him (once again quite easily).
  • Gentleman Wizard: Balthazar most of the time. His personal background allows him to be a Cultured Badass and a Fireballs throwing mage at the same time, though he won't hesitate to drop the smooth talk when it's needed.
  • A God Am I: Said almost word for word by Théo during the second live, after he absorbed an attack meant for the three others without it hurting him.
  • Godzilla Threshold: B.O.B. deems the Big Bad of season two dangerous enough that he agrees to let his demon side take over him, if said demon promises to spare his friends.
    Seb: B.O.B.zilla!
  • Gold and White Are Divine: Respectively the color scheme of Théo and Viktor, both Light Paladins. Downplayed however, since there are actually many Churches with different colors (the gold/white ecclesiastics happen to be in the main cast).
  • Gone Horribly Right: When Théo used Damocles (used to impress and curse its target) in the second Live story, he did a Critical Failure: the spell worked so well on Sir Délénor that he fainted, asking for the death of these fairly suspect warriors in his last breathe note .
    • Shin's attempt to aggro a few spiders by throwing a rock (the idea was to test a MacGuffin on them): he ended up drawing the attention of the whole cluster.
  • Good Is Not Nice: Unlike his companions, Théo is rather rude with everyone (unless they show admiration toward the Light or him). Nonetheless, he always jumps in front of danger to protect innocents and bring justice. Or goes through the innocents to bring justice and tries to force every boy over 16 in a war.
    • Viktor can come up as Faux Affably Evil sometimes. He threatened everyone — including his reluctant companions — to kill the season 2 Big Bad before his explosive gem goes off, which prompted B.O.B. to cross the Godzilla Threshold. He also politely accepted the church of Silence stance on not releasing the minstrel only to ask B.O.B. to set the place on fire once they pass the door. He seemed to have planned caving the priestess's head in by luring her outside before but Grunlek intervened.
  • Good Is Not Soft: While some members of the group can come off a little rude or arrogant like B.O.B. and Théo, even the nicer members will not hesitate to kill people who pissed them off one too many times.
    Shin: Well, I'm gonna make an arrow and put it in her head.
  • Grappling Rocket Punch: In season 2 and after his level 3, Grunlek got the ability to launch his right arm, still linked to his body by a metal chain.
  • Greater-Scope Villain: Although the full extend of his agenda and powers is still unclear and that he mostly looks Affably Evil (but he might faking it as well), Enoch. The Stinger of the first Live leaves this very ambiguous.
  • The Grim Reaper: The Final Boss of season two. Or at least an entity that pretends to be it. It is not so much the Grim Reaper as it is the "living" embodiment of death. It may also have been one of the "lost" elementals that Bragg mentioned in the Dwarven ruins.
  • Ground Punch: One of Grunlek's attack, but it sometimes leaves him stuck in the ground.
  • Guest-Star Party Member: Viktor since he didn't stay playable during the entire second season.
    • Aldo Azur, played by Bruce Benamran from the French web-Science Show e-penser.
  • Hair-Trigger Temper: Théo is quick to anger, but the cake has to be in episode 26 when he hears Elyrennote  on the other side of a door; he barges into the room, lunges at Elyren, punches him a few times, throws him against a bed then punches him so hard he faints. Théo does calm down after this.
  • Half-Human Hybrid: Balthazar the half-devil whose mother is a mere mortal and his father is the powerful demon Enoch.
  • He's Back!: After going through a long Humiliation Conga, Théo gets a triumphant one when he saves the whole party from falling to their death and remains on a roll after that.
  • Heads or Tails?: Shin decides to play the game with an ice coin to decide whether or not to kill a mercenary.
    Mercenary: But this is cruel.
    Shin: Yes. But so is life.
  • Healing Hands: Théo and Viktor (more so the latter) have this ability linked to the Church of Light.
  • Hellhound: The "flesh drinkers", pitbull-like creatures hunting in packs to suck all the bodily fluids from their preys. They are pretty ruthless and only give up when they realize that they are outpowered or outnumbered.
  • Heel Realization: It took some time, but the players are getting there in episode 21 of season 3, when Shin hears the cries of the inhabitants of a city ravaged by the players' allies.
    Shin: Are you sure we are the good guys ? Are we the bad guys ?
    B.O.B.: Oh yes. But there's no morality, we are saving the world.
  • Hellish Horse: B.O.B.'s Braise is literally a horse summoned from this universe's hell.
  • Heroes Want Redheads: Invoked in a Live when they had to choose between Meryle and Deolin.
    Fred: Dude: always go for the big-busted ginger.
  • Hero of Another Story:
    • Arcana, the Shadows Paladin who protected Bragg and helped to save the world.
    • Eden, who spends a lot of time frolicking in the forest without Grunlek and the others.
      • Invoked by the players who imagine a spin-off series starring their pets and companions happening while they're off-screen, or the continuing adventures of the demons summoned at the end of the second Live.
  • Hero with Bad Publicity: Due to some rather poor decisions, most of the region ends up having a bad opinion of our heroes:
    Fred: (about their next destination) And where is it?
    Seb: The only place that doesn't have a minus on the map.
    Mahyar: Yet.
    • Lampshaded in the 8th live where although they stopped a flesh golem from rampaging the area they had to destroy a memorial graveyard and there will be a lack of witness to prove they had a good reason.
  • Heroic BSoD:
    • Grunlek and B.O.B. after they are betrayed by Death and Viktor.
    • Théo goes on a downward spiral after Viktor's demise, aggravated by multiple failures in short succession.
    • Grunlek after the killing of Icarus at the end of season 3.
  • His Code Name Was Marty Stu: Played for Laughs with Fred/Théo:
    Mahyar: Can you please describe your character?
    Fred: He is gorgeous! You are horny just looking at him!
  • Hey, Catch!:
    • In the first live, Théo demonstrates how trained Vendis is by throwing him an apple without warning.
    • During the third season, B.O.B. tries to distract a mook by throwing him an helmet and telling him to catch it. Bob being Bob, he asks for a Psychology bonus to his roll.
  • Hijacked by Ganon: In season 3, after a year and a half of intrigue in real time, the players are finally ready to confront the elusive Intendants... only to find that said Intendants had already been beaten by Enoch and Icarus, who only appeared in the main series during The Stinger of season 1.
  • Holding the Floor: Jenko was making a fool of himself only to occupy the heroes while The Cavalry was coming.
  • Hooked Up Afterwards: Seb always affirms that his character Shin ends up seducing the female characters from the lives (namely Dania, Shaedan and Dalanéa) offscreen when the stories end. He even does rejoin a childhood love interest after his death.
  • Horrible Judge of Character: In the second Live storyline, Sir Délénor tried to rally the heroes to his cause, thus revealing his secret agenda and exposing himself as a traitor, because he was convinced that they were Chaotic Evil material. Théo, bloodthirsty but ultimately a good guy, was really pissed at this revelation because he was now morally forced to take him down.
  • Horrifying the Horror:
    • B.O.B. is a half-demon with pyromania and speaking in baritone when he makes demands. Even he doesn't want to be on Théo's bad side.
    Bob (out of character): I'm the half-demon here and it feels like I have a small Théo on my shoulder pushing me to do wrong.
    • Enoch freaks out the second time Grunlek fuses with the Codex at a critical moment in season 3.
  • Hot as Hell: Enoch and B.O.B.
  • Human Resources: Vladimir Hannibal is experimenting with the power gems, and apparently found a way to synthesize them from elementals (which at one point included B.O.B. and Shinddha).
  • Hypocritical Humor: When Viktor tries to be the sane one of the group. Only for everyone to point out how silly it is.
  • I Am Not My Father:
    • Balthazar, despite all the love he has for his devilish father, makes it clear that he doesn't want to be like him.
    • More tragic with Théo, who claims that his father was weak and a Dirty Coward.
  • "I Know You're in There Somewhere" Fight:
    • The party against a possessed Grunlek near the end of season 3 (twice!) although the fight was one-sided.
    • Averted with Théo/Death: Mahyar makes it clear before any confrontation that Théo isn't available at the present time, and to please try again later.
  • I Let Gwen Stacy Die: Viktor feels responsible for the death of Théo and his father before him. The rest of the group feels the same about Théo's death, but deals with sorrow better than Viktor.
  • I Love You, Vampire Son: Enoch is very friendly towards his son Balthazar and the opposite is also true, but he has an ulterior motive and hopes that B.O.B. will someday completely assume his demonic heritage but also promised that the decision belongs to B.O.B. and that he will respect his choice.
    • In the season 2 finale it is revealed that the demonic side of B.O.B. was actually a fragment of Enoch's soul. When he has to cross the Godzilla Threshold Enoch welcomes him with open arms in an inner talk between the two.
  • I Surrender, Suckers: Everything Théo did at the end of episode 17 and all of episode 18 of season two (pleading for peace, offering his sword as a gesture of peace) was so Sister Maeda would grab his sword so he would call down lightning on himself, electrocuting Maeda through his sword.
  • Ice Magic Is Water: Shin is technically a water elemental, but most of his elemental powers are ice-related. One has to assume that "ice" is not considered its own element in this universe (and still "Sound" is).
  • Improbable Weapon User: Théo wielding a wolf in flames, spinning it by the tail.
  • In-Series Nickname: Grunlek is sometimes referred to as "the Golem" by his companions and the GM.
  • Informed Ability:
    • Shin's "Gambler" trait has never been used in two seasons and four side-quests, which is lampshaded in the fourth Live. Eventually averted in the season 3 previews in which he plays the life of a mercenary at Heads or Tails?. It was probably done on purpose by Seb and the GM to finally use this skill, but also comes a bit from nowhere from a story-telling perspective, though it works as a slight Call-Back to when Shin decided to play a game with his jailer (see Threat Backfire for why he didn't try more often).
    • Mani's thief abilities, which are on par with Apple's infiltration skill or medical expertise: he got caught when trying to pickpocket a mark and was actually arrested when he tried to pick the lock of a chest (and broke his lockpick in the process).
  • Innocent Bystander: The children taken hostage by the Rapier Man. It doesn't end well for all of them. Several Innocent Bystanders were also killed when Wonders City collapsed.
  • Instant A.I.: Just Add Water!: Grunlek's robotic arm is made of Lost Technology and sometimes becomes sentient without warning and try to kill everyone including Grunlek. "How?" (in this Standard Fantasy Setting) and "Why?" are two really legitimate questions.
    • Since this "feature" is entirely absent from season 2, one could imagine it was a byproduct of the disturbance caused by Vlad.
  • Instant Armor: Viktor is able to make one from Light. It saved Grunlek from being tossed across a church's stained glass window, only feeling disoriented when he landed.
  • Interrupted Cooldown Hug: Twice at least, both time interrupted by Shin's arrows.
    • Grunlek tries (and fails) to calm down Icarus while Shin is about to shoot her. Although Grunlek flat-out tells him not to kill her, Shin shoots his arrows, leading Icarus and Enoch to summon the Titan.
    • Franz tries a "I Know You're in There Somewhere" Fight speech with Melancholia (who possesses his wife Manaril.) Shin once again attacks, with devastating consequences for everyone involved.
  • Iron Lady: Sister Maeda, the head of the Church of Whispers, is a powerful (figuratively and literally with her silence spells) and intransigent old lady.
  • Our Dragons Are Different: The 2nd Live. Featurewise it had four limbs and no wings, and didn't seem to breathe fire (although it might have been too young to do so) so the name "dragon" might just be a pompous term to describe "big lizards" in this universe. The group try to hold most of the giant gecko joke because you don't criticize Mahyar's tokens.
  • It's Personal with the Dragon: Quite often, actually. The Rapier Man with Théo (for the infamous death/maiming of the girl) and Grunlek (whom he stabbed in the back), or the head of the Mecrenary Guild with the entire party (who killed his son).

    J - P 
  • Just Between You and Me: In the second live storyline, Sir Délénor - who planned to cause a war between 2 factions - indulges into this with B.O.B., interrupting both the preparations for the war and what seemed a doomed attempt to negociate a truce, screwing up his own plan. Théo actually gets offended by this Bond Villain Stupidity.
  • Just Following Orders: Jenko invoked it at first, supported by the locals who knew the guy for a long time, but it turned out that he had more faith in the cause that he initially made it appear.
  • Kick the Dog: With the combined effort of the GM (who proposed it) and the public (who voted for it), the group had to watch a kitten struggle for its life in a tsunami. While the players were deciding if they should save it or not, Mahyar even displayed the picture of a cat imploring for help just to add salt on the wound. It was ultimately saved.
    • When Arrash'Krak interrupted the festivities in the third Live series, he cut a horse in half for no other reason that he is Obviously Evil.
  • Kick The Son Of A Bitch: Shin finishes off Sister Maeda before she can screw up their plan in her last breath. Although the group spent a lot of time attempting to her life, killing her while on the ground in front of everyone was a little too much even for Viktor.
  • Kill It with Fire: Obviously, B.O.B.'s favorite style of execution. Jenko might be the most notorious example.
  • Knight Templar: Théo can sometimes be quite radical in his role as a warrior of light and justice. Viktor also arguably counts.
  • Last-Second Ending Choice: Played for laughs at the end of the second Live series: like a gamer loading a savestate, Bob decided to attack the leader of the water elementals after they resolved the conflict just to "see the Bad Ending" and end the live session on an epic note after a rather Anti-Climatic Boss.
  • Late-Arrival Spoiler: In the second live, the group meets a witch who says that one of them is very likely to die. As the live happened after the beginning of season two, the only reaction was:
    Théo: It's me!
    • One could also see the suggested videos on the right side of YouTube and notice that the thumbnails of season 2 episodes have Viktor instead of Théo.
    • The fourth Live arc (the one with Bruce) starts with the GM congratulating the team on their glorious success in Middland in the previous story-arc which was not fully uploaded on YouTube yet at the time.
    • Knowing there's a third and fourth seasons mitigates the cliffhanger of the second season finale.
  • Leader Wannabe: Théo, as a Light Inquisitor, always affirms being the leader of the group (despite B.O.B. doing more of the planning and diplomatic talks). It goes further than this as he (or rather Fred) often says that he is "the main character of the story".
  • "Leave Your Quest" Test: During season 3, an enemy tempts the party for half an episode with the idea of them finally owning their inn and getting the respect they (supposedly) deserve.
  • Left Stuck After Attack: It happens sometimes to Grunlek when he misses a super-punch from his mechanical arm.
  • Let's Mock the Monsters: When the supposedly scary and dangerous flesh drinkers appear, all the players laugh at them because their tokens look like platypi (or pangolins if you ask Bob).
  • Light Is Not Good: Théo and Viktor's attitude is debatable, but the Light elemental being from the first Live scenario is definitively not a nice guy. When Fred explains the lore of the Church of Light (limited by Mahyar to one region rather than the whole Church), they are shown to use some cast system to distinguish Paladins (nobles) and Inquisitors and aren't above shady politics.
  • Load-Bearing Boss: Knight Vlad with Wonders City (see Collapsing Lair above).
  • Locked Out of the Fight: It happened to all the adventurers at least once. For examples, Grunlek did not participate in the fight against the gargoyle after being thrown through a window, and conversely he was the only one fighting the Rapier Man and his goons while all the others were trapped in a burning building.
  • Lodged-Blade Recycling: Shin does this with an arrow in season 3, taking it and killing his attacker with it.
    Shin: Taste my STDs!
  • Loose Canon: The Aventures Live stories are considered "alternate-reality scenarios" (or OAVs as they like to call them), though they still reveal some important plot-points about the characters backstories which could fit in the canon.
    • The first one could be considered a prequel (only if you don't take into account the players making Discontinuity Nod jokes such as the spiders and Shin's problem with wells). The characters don't have more powers than during the first season and Eden is not present yet.
    • The second and third one however could have been set between season 2 and 3 or else it would not make any sense for Théo to have Damocles, a power associated with his elemental stowaway Death. Or if you reaaaaally want to fit them somewhere in the canon, you could argue that it happened during the short Time Skip between the season two episodes 16 and 17, but then why would they take vacations, then go feast in a recluse village while the Intendants Guild is about to take over the world?
  • Lost Technology: Grunlek's mechanical arm is made of this. Nothing is known about how he got it and who built it. Even Grunlek doesn't know the full extent of its powers.
  • Love Triangle: A minor one happens in the first season, with both Shin and B.O.B. hitting on Elisabeth. Exasperated by this puerile fight, Mahyar decided to let the dices decide. B.O.B. won (not that it impacted the plot that much in the end).
    • Another one occurs in the fourth Live between Meryle, Aldo and B.O.B. but the latter didn't stand a chance against the Immortal, and kinda screwed the pooch himself after being improperly paranoid and calling her an "idiot" and a "coward". Shin was loosely on the case too (by tradition) and eventually hooked up with the banker anyway.
  • Luckily, My Shield Will Protect Me: Théo's main gear as a Paladin. He uses it both to protect himself and his companions but also to Shield Bash his opponents. It also is a family heirloom from his late father (who actually didn't want him to use it) and Viktor momentarily wields it when Théo is presumed dead.
    • Grunlek could deploy one from his mechanical arm. He could even enlarge it for the cost of some mana points, and the Lost Technology in his arm could potentially absorb what is blocked by it.
  • MacGuffin: The Codexes, some vague scrolls with equally vague powers such as bringing one from the dead. Bragg stole them from Vladimir Hannibal in the season 1 finale, but was betrayed by the Intendants Guild who wants to use them in an evil scheme. As of season 3, their use as been revealed to create or terminate connections between planes, in order to either draw things from them, be it magic, dead people or a Titan, or to cut the source of mystical powers.
  • The Main Characters Do Everything: Mercilessly mocked by the group during Season 4 where the army of paladins send the four adventurers to secure the fortress of high strategic value while the paladins set the camp.
  • Major Injury Underreaction: Viktor stays perfectly calm while having an arrow in his chest and coughing blood.
    • Grunlek isn't too bothered with his own arm attempting to kill him either, and calmly discusses with the Rapier Man when the latter stabs him in the back.
  • Make Way for the New Villains: In the second Live series, they encounter the same type of spider they had difficulty with in the first one. Before they could even prepare to attack it, a young dragon appears and eats the spider.
  • Mana Drain: The intendants' Dragon's axes are able to aspire B.O.B.'s fire.
  • Mauve Shirt: Elyren, the head of the Old Tower's guard.
    • Jenko the spy, unceremoniously burned alive by B.O.B. when they understood that he tricked them with Obfuscating Stupidity.
    • The two mooks who attacked Grunlek with the Rapier Man, one being an Elite Mook and the other one being Too Dumb to Live. The players joked that the competent one was the father of the latter on a "Bring your child to work" day (it is rather sad when you think about it).
    • "Jean-Michel Billy" from the season two finale has the potential to become one (if he survived it.
  • Mechanical Abomination: Grunlek's arm could become this if he loses control over it. It can expend on his own, literally eat people and monsters, seemingly absorbing their properties, and even go against Grunlek himself.
  • Men Don't Cry: Théo is not the mourning type, even for the man who loved him as if he was his own son.
  • Mentor Occupational Hazard: Viktor in the season 2 finale. Before that even the players hoped that it would be the case.
  • Mook Horror Show: Thanks to the group's Comedic Sociopathy antics; Mahyar occasionally invokes this trope when he recounts an attack from the point of view of random guards as some form of What the Hell, Hero? to the players (they are completely immune).
    • Case in point, the Conclave. You are a monk, who heard the tale of a party of lunatics who treacherously burned the Church of Whispers after its priestess helped them in their quest. Amongst them, a dwarf with a mechanical arm rumored to consume animals or even men on occasions ; the son of a demon, whose words of diplomacy hide threats and treachery ; an unstable bowman, who would shoot friends and enemies alike and able to kill a gargoyle with one hit. You also heard the mad tale of a Blood Knight, who was experimented on by the Intendants and brought back to life possessed by an unholy abomination, according to his own mentor. Then you see a lightning bolt from afar and hear Maeda's shrieking: they've arrived at your camp...
    • The worst victim possibly being the wolf Théo hammer-threw whil B.O.B set it on fire, as Mahyar explains that from the hungry beast is kind of shocked and the pack are weighting their options for a bit after seeing their friend burning corpse.
  • Mr. Vice Guy: B.O.B. Really Gets Around and is borderline sociopathic, but ultimately has a good heart.
  • Murder Is the Best Solution: B.O.B.'s default solution to deal with defeated enemies. Depending on his mood, Théo may also suggest this solution.
  • My Greatest Failure: Viktor failed to protect the father of Théo, then failed to forbid him to join the Inquisition which eventually led to his death. Filled with remorse, he joined the party of hero to investigate on the roots of the evil that led to his best friend's son's death.
  • Mysterious Past: Grunlek is always avoiding any talk about his Royal Blood by saying stuff like "It's a thing of the past".
  • Named Weapons: Théo named his sword Viktor, a fitting name to send people to the grave.
  • Names to Run Away from Really Fast: The Big Bad is named Vladimir Hannibal. I repeat: Vladimir. Hannibal.
  • Neck Snap: Théo does one to a guard in season 3. The guard's comrades make their displeasure known by focusing all their attacks on him for the next turn.
  • Never My Fault: The characters have shades of this. Towards the end of the second season, they often lament on the lack of respect they get from the churches, forgetting that at the beginning of the same season, after impressing Sister Maeda, they got offended that she wouldn't release a prisoner and went on trying (and spectacularly failing) to blow up her church, settling on torching the roof, having Lumière take a dump on their doorstep, then running away.
  • Nice Job Breaking It, Hero: Théo and his violent methods are prone to this. One in particular is a Critical Failure which ended up in a violent Shield Bash on a defenseless teenager.
    • A lot of people hate them for destroying Wonders City, its precious power gems resources and for all the people they unwillingly killed, but they don't really care because they know that it was the best thing they could do.
    • Grunlek rigging a chariot to crash and burn inside the Church of Whispers. He mistakenly removes the brakes, and the chariot falls apart.
    • According to Bragg, the Intendants Guild wanted to use the Codexes to disrupt the balance between political and religious powers in its favor. The actions of the adventurers may have given them a good head start on that objective at the end of season 2 by killing key figures of the Churches.
    • By season 3 the intendants are the only faction in power due to the finale of season 2.
    • It's telling that one of the catchphrase of the group is "You can't make an omelette..." They became that blasé about collateral damage.
  • Nightmare Fetishist: Tiolan, who was taking notes frenetically during the Zombie Apocalypse while screaming "OH MY GOD, THAT'S HORRIBLE!!" in a euphoric manner.
  • Noble Wolf: Eden.
  • No Body Left Behind: When Braise "dies", it vanishes with a poof a smoke and a plaintive neigh. Balthazar could then summon it again some times later.
  • No Name Given: Many characters stay nameless: the druidess, Théo's father, Elisabeth's mother, the Rapier Man, the minstrel and the man with the magic axes just to name a few.
  • Non-Lethal K.O.: Rapier Man knocks Grunlek Théo and Shin during their first battle (B.O.B was in critical state before he got to him) after spending most of the fight throwing explosives and attacking with killing intent (Mahyar commented that he did made the jail map in case the players lose to the mid boss.)
  • Non-Player Companion: The adventurers has/had several characters following them and sometimes assisting them. So far there has been Eden, the wolf that Grunlek "adopted", Bragg, who briefly followed the group after they rescued him, Arcana, and Viktor when he got Demoted to Extra in the middle of season 2.
  • Noodle Incident: There has been a "Season Zero" of sorts, which was mostly a test run of the Roll20 system. It has never been released, and will probably never be, but some incidents end up being discussed nonetheless.
    • Notably, there has been a particular situation where the group's plan apparently hinged on setting fire to Grunlek for some reason.
      • Explained in a FAQ: during a battle against zombies, B.O.B. tried to generate a flame armor for Grunlek and to set him on fire so he could charge the enemies and damage them naturally without being hurt. The problem is that B.O.B. fumbled the armor casting but not the fire spell. Fortunately, there was a lake nearby.
    • Another incident seemed to have Shin poisoned when he tried to eat leaves from a tree.
  • No Social Skills: Well, they do have social points but Grunlek rarely talks unless he is angry or passionate, Shin is not a people person and Théo is incredibly blunt.
    Throne (a centaur): I won't hide that we aren't thrilled at the idea of rejoining civilization.
    Théo: Yes, you'd get slaughtered.
    B.O.B.: Tact, man!
  • Not-So-Well-Intentioned Extremist: Sir Délénor wants to exterminate the water halflings because they are a danger to mankind and his city and can't be reasoned with, but then he reveals that he is actually a demon who wants to trigger a war between the two clans just For the Evulz.
  • Nuns Are Spooky: Sister Maeda is rather creepy and overall not a really pleasant person.
  • Obfuscating Stupidity: Jenko was only pretending to be a poor guy only doing what he was told and not knowing anything, but he eventually revealed Laughing Mad that he was only buying time for the cavalry to arrive and trap them.
  • Offscreen Moment of Awesome: The season 3 preview about Shin starts with him contemplating the snowy scenery with six dead mooks filled with ice arrows around him and the last one begging for his life.
    • An unintentional one: an editing mistake deleted 10 minutes from the third live when they uploaded it in several parts on YouTube. Aventures Live 2, Episode 6: they are about to confront a Giant Mook. Episode 7: the Giant Mook is down. (You missed a Critical Hit from the NPC soldiers. Fortunately, it is still watchable on the uncut Dailymotion episodes.)
  • Off the Rails: See Aborted Arc above. The second live storyline also suffered from that because Shin killed the Big Bad in one hit.
    Fred: Mahyar, I asked you a simple quest for this live.
    Mahyar: The quest was "bring chest A to point B"! [[…]] Why do you guys always go "oh I'm gonna throw lightning at them, oh I'm gonna throw a fireball here"?
  • Oh, Crap!: Most of the time when they do Critical Failures but some unfortunate events were simply made of "scenarium":
    • Vlad's mooks setting the house in which they were on fire.
    • An entire clutter of spiders stampeding toward them while they were headed to Wonders City.
    • The Guild's Dragon draining the wall of flames that B.O.B. generated with his entire mana gauge, then screaming "YES!!" in a guttural voice.
    • Death stabbing Viktor, screwing their initial plan.
    • In season 3, an enormous group of Animated Armor turns toward B.O.B. after he grabbed the source of the enchantment. He can only utter this.
  • Once Done, Never Forgotten: Théo (maybe) killing the little girl. It's constantly brought up, every single time Théo suggests a strategy that might cause someone to die. And every single time, he insists that they were never actually sure that she did die.
  • One-Winged Angel: B.O.B. completely let his Superpowered Evil Side take the control of himself and turned into a Big Red Devil.
  • One-Word Title: As you might have guessed, it means "Adventures" in French.
  • Only One Plausible Suspect: As soon as Ragnar tells the group that someone sent death threats to his son Vendis, all the players immediately deduces that they actually are from his jealous cousin Aledan, which was the only named character they met before, and consider everything suspicious coming from him. Subverted, in the sense that this plot line was Left Hanging to focus on Enoch and the Red Witch.
  • Only Sane Man: Grunlek is less distracted and bloodthirsty than the other.
  • O.O.C. Is Serious Business: Rather, In-character behavior is Serious Business. Since the players tend to joke, make Shout-Out, or Lampshade pretty much everything, when they are in-character and stay like that for more than a few lines, it's clear things are getting serious.
    Shin: Is it Death again?
    • The third Live story-arc has them clearing a bunch of orcs with relative ease, and even them lampshaded how unusual it was.
  • Open-Minded Parent: Enoch, who is totally okay with his son not embracing his devil side, mostly because he is convinced that it is only a matter of time and that he will eventually. The season 2 finale is a huge hint that he might be right.
  • Orcus on His Throne: Vlad does not do much itself, delegating his minions and spiders to stop the heroes. Even when they finally meet, he sends his Dragon to stop them, and even after this one is defeated, he actually is a Puzzle Boss who does not counterattack them.
    • The Intendants Guild leaders are still unknown, but probably are Non-Action Big Bads. Anyway, they didn't appear in person yet and sent their own axe-wielding Dragon and rather inept crossbowmen until the finale of season 3, where they briefly appear, having bitten more than they can chew, and die offscreen to save the adventurers' lives.
  • Our Dwarves Are All the Same: Zigzagged in Grunlek's case. On one hand, he is stout, bearded, glutton, and resourceful, but on the other hand doesn't speak in a French southern accentnote , don't wield an axe and is far from being racist or condescending toward other races. He tends to be even more a Friend to All Living Things than Shin, the Nature Lover of the group.
    • Drin seemed to also be a subversion of the trope (he was living in the forest with an elf!) but Mad Scientist Tiolan is definitely closer to it.
  • Our Gargoyles Rock: They fight one in season 2. It's a sentient golem which was captured by the Church of Whispers. For some reason, it was pissed at Viktor.
  • Our Ogres Are Hungrier: The ogres of this universe come from children's nightmares, making them Chaotic Evil beasts that exist only to destroy and hurt things.
    Fred: Moral of the story: to get rid of ogres you have to kill all the children.
  • Our Orcs Are Different: The orcs in this universe are regular humans who became hideously mutated by power gems and are now your usual "Tolkienite" barbarians, but covered with Tron Lines and literally power-thirsty (Mahyar likes to imagine them sticking a straw in their victims to "drink" their power). The most notorious orc the group met was Arrash'Krak the Paladin Slayer.
  • Overly Long Name: Balthazar Octavius Barnabé Lennon (some call him Bob).
  • Overshadowed by Awesome: Grunlek was not as present at first as the other characters, both because of Krayn's more discrete nature and because his combat style required him to get close to his opponent. Since season 2 however, he has become one of the most versatile and useful asset of the group, his mechanical arm going from unreliable rebellious backfiring dead weight to life-saving multifunction grappling puncher.
  • Panthera Awesome: B.O.B. is afraid of "pinetooth tigers"note , a supposedly dangerous creature hiding at the top of firs to jump on their preys, but no one ever saw this creature.note  It still is pretty popular with the viewers and even has some cool fanarts.
  • Parental Substitute: The full extend of their relationship is unclear, but Viktor became some sort of Tutor for Théo after the death of his father (that does not mean that Théo respected him).
  • Parting-from-Consciousness Words: Théo to B.O.B. when he touched something wrong while healing him:
    Théo: You suck. Don't ever touch me agaaaaiin…
    • Théo, after striking an annoying character with lightning, gets shot down by her allies:
    Théo: Worth It!
    • Sir Délénor asking his soldiers to capture/kill the group after Théo Damocles-ed him a bit too well.
  • Patrick Stewart Speech: Grunlek is the specialist of the group to the point that, when Théo has to make such a speech, the players turn to Krayn and imagine the dwarf yelling his lines accross a river so Théo can repeat them to his opponents.
  • Perpetual Poverty: At the beginning of the 4th live storyline, the party starts to wonder why they begin each of their journeys completely broke - especially after getting a priceless gem in their previous adventure - and if it has anything to do with Grunlek's (their accountant) heavy jewelry or Eden's brand new set of gold teeth.
  • Pet the Dog: B.O.B., the pragmatic half-demon, risking his life to save a cat from drowning. It is a bit Out of Character for Balthazar, but the real Bob is a Kindhearted Cat Lover and could not help himself. Also Théo let a simple soldier go home after the two are on a long fight by saying that once once his friends are done with the other soldier he would die.
  • Playing with Fire: B.O.B., even though he's actually a Fire Mage this time instead of a Fire-oriented warrior like his usual Pyro-Barbarian.
  • Portal Network: B.O.B. can disappear and reappear out of any nearby fire as his level 3 power.
  • Power Crystal: One the most rare and powerful resource of this world, it is excavated in Wonders City (at least it was until the mountain collapsed on itself because of and thanks to our heroes). Their properties are unclear, but it could be used as bombs or as a Power Source (for Grunlek's arm for example).
    • It has also been suggested that these gems and/or their powers could be extracted from elementals or semi-elementals by the experiences of Vlad's lackeys, the existence of a crystal skull or the Orcs attraction to Shin's power.
  • Power Fist: Grunlek has a mechanical arm, whose functions are still mysterious even to him.
  • Power Glows: Théo's holy armor is able to glow at will (just to show off) but also when it detects evil, and it can also be used as a Fantastic Light Source.
  • Power Nullifier: In Season 4 episode 5, the group finds a Necklace of Annulation, an object that, when worn, makes its wearer immune to any and all kind of magic. It also includes positive effects (such as magic healing), renders incapable of using magic and can't be taken off for a few weeks. As every party member is a magic user (and Shin and B.O.B. are partly made of magic), the group decides to not wear it, but still choose to keep it.
  • Power-Upgrading Deformation: When B.O.B. came back from his One-Winged Angel mode, his face was filled with reptilian scales and his eyes became Hellish Pupils.
  • Pragmatic Heroes: Théo and B.O.B., though the former tends to be an Unscrupulous Hero and the latter a Sociopathic Hero.
  • Previously on…: From the beggining of Season 3, Mahyar does a brief recap of what happened so far at the start of each episode.
  • Profane Last Words: At the end of season two, before performing a Taking You with Me, Mahyar asks Viktor if he has any:
    Viktor: I don't believe in God, I'm just mad.
  • The Promise: B.O.B. makes Enoch/his demonic side promise that he won't hurt his companions before going One-Winged Angel. And he kept it.
  • Promoted to Playable: Viktor could be considered this since he first had a minor appearance in the season 1 finale (which also technically means that he got a Promotion to Opening Titles). However, he got demoted to Non-Player Companion after Théo's return, then re-promoted when Théo's body was hijacked by Death.
  • Psycho Electro: A rare non-villainous example; Théo could even hardly be considered an Anti-Hero, he is more of a Well-Intentioned Extremist. In any case, he casts lightning bolts when he is mad (and he is often mad).
  • Psycho Ex-Girlfriend: Downplayed with Dania who is really bitter at Shin for leaving her to the point that she won't hesitate shooting him if she has to. At the end they leave in better terms.
  • Put the "Laughter" in "Slaughter": B.O.B. is prompt to this on some intense occasions. One in particular was when Jenko revealed he indeed was a spy and started Laughing Mad while the house in which they were was set on fire. B.O.B. soon joined the laugh then burned the fool alive.
  • Puzzle Boss: Knight Vlad, who was defeated when Théo and Shin destroyed the Power Crystal alimenting his machine.

    Q - Z 
  • Ragtag Bunch of Misfits: The party consists of a golem/cyborg dwarf with ties to royalty, an inquisitor of Light, a half-demon fire mage, and a water halfling bowman.
    B.O.B.: We are the worst adventurers on the planet. The bad father, the taciturn dwarf, the paladin who commits police brutality and that guy who flirts with everyone. We must open our tavern, we've been talking about this for too long.
  • Randomly Gifted: The half-elementals are born when an elemental spirit takes possession of a recently deceased youngling, resurrecting them and giving them newfound abilities based on the nature of the elemental. The powers take time to manifest themselves however, usually around adolescence.
  • Real Men Cook: Grunlek, but he has a somewhat Bizarre Taste in Food.
  • Really Gets Around: Shin in the Lives. He may also have a bunch of bastards here and there.
  • Recurring Boss: The Rapier Man, though they actually lost the first time (justifying the rematch).
  • Recycled Title: A season 1 episode is titled "Les Retrouvailles" and the season 3 premiere is titled "Retrouvailles" (which could be translated by "Reunions").
  • Religion is Magic: In this universe, every aspect of nature can be considered sacred and has a church in its name. They are more or less "in charge" and militarized with several Paladins using Elemental Powers related to their Church. So far we have encountered members of the Churches of Light, Shadows, Air, Earth, Whispers, Water, and Blood. (Death and Metal also are their own elements but their Churches — if they have one — never appeared).
  • Remember the New Guy?: Aldo Azur is introduced as an old friend of the adventurers, and the Live begins directly with them looking for a quest without any explanation of how and where they met again.
  • Renegade Splinter Faction:
    • The Inquisition is a branch of the Church of Light full of Well-Intentioned Extremists and Knight Templars who apply their own justice in the name of the Light in a vigilante fashion. The actions of the Inquisitors are not approved by the Church of Light, but not disapproved either.
    • There are also banned paladins of Light who, given that they keep their armor with the "Exile" brand, might be this too. The group jokes that Théo left before they could brand him.
  • Rescue Romance: Shin in the beggining of the second live series. Unfortunatly for him, a tsunami destroyed his chances at anything more than a hug (although Seb affirms that they Hooked Up Afterwards).
  • Rhymes on a Dime: Aldo Azur, whenever he's inspired.
    Théo: I understand why you joined us.
  • Rocks Fall, Everyone Dies: Played with. It is the result of a campaign that went wild and of poor choices by Munchkin players, but it is invoked by a player character with the promise that his companions would survive.
  • Roofhopping: The party tried to do this during the live mastered by Fred to escape a burning house (with a varying degree of success), and Shin kept on chasing the target from the rooftop while the others engaged in a Mobstacle Course.
  • Royal Blood: Grunlek apparently has some, but it did not actually became an important plot in the main series, although it was revealed to be the motivation behind the third live storyline.
  • Royals Who Actually Do Something: Subverted: Grunlek actually does something, only not for his kingdom.
  • Running Gag:
    • Théo asking various characters how do they want to die. It is initially an act of mercy, but more often than not it gets interpreted as a threat instead.
    • Speaking of things that Théo will never live down: slamming into a little girl, breaking her neck. His teammates constantly bring that fact up, and Théo keeps insisting that they don't know if she really died.
      • Fred provided an explanation of his point of view in his FAQ video. Both Krayn and Mahyar evoke the question during their respective livestreams. Bob doesn't really comment on it, and Seb doesn't really care.
    • B.O.B. fumbling most of his fire spells. Also Shin doing Critical Failures in general.
    • Grunlek being short, such as encountering various enemies that mock his height. Even his teammates and the GM himself sometimes throw a comment on the matter.
      Mahyar: (about a guy who just got hit by Grunlek) He looked in front of him. He should have looked lower.
    • Shin sure loves apples. If there's an apple in the room, you can bet it's the first thing he's going to "investigate".
    • Shin falling into pits and wells, for some reason mostly dragged by giant spiders.
    • "This is not a Critical Failure" became one eventually, as the group is constantly defying statistics and making a lot of 90- rolls, reminding the GM to be gentle with them when it is a mere 95. Often joked about being printed on T-shirts by the players.
    • B.O.B.'s suggestion that they could just stop what they are doing and open an inn. Turns into a Brick Joke in the season 2 finale.
    • Whenever B.O.B. fails a perception roll: "[Insert name of a male character] is a woman."
    • The players asking for the dying mooks to do the Wilhelm Scream.
    • B.O.B. wishing they should go to a brothel instead of their countryside vacation in the 2nd Live series.
    • Bragg adamantly refusing to die. If he somehow survives the season 2 finale, it's a pretty safe bet that the world is doomed beyond all hope.
      • Initially it was something of an in-joke, as he wasn't supposed to survive being trapped with the lizards back in season 1.
    • Random kids thinking Shin is their father (reserved for Live storylines, starting with the fifth, each time so far as the result of a strawpoll).
  • The Sacred Darkness: There is a Church of Shadows, of which Arcana is the Paladin.
  • Took a Level in Kindness: As of season 3, Théo is more eager to heal his friends and is suggesting that the figure Shin saw may be friendly.
  • Savage Wolves: They meet a pack of angry wolves at the beginning of season 3.
    • Though not technically wolves, the flesh eaters from season 2 hunt in a similar way.
  • Science Fantasy: The work is way more Fantasy than Science (roughly 90%) but Grunlek is by himself an excellent representative of the trope. Season 3 plays with it even more by having Grunlek with a mechanical right arm and a magical left eye.
  • Screw the Rules, It's the Apocalypse!: The party's justification for their most dubious actions. Invoked by B.O.B. while their allies burn and sack a city or during their season 3 final strat.
    Théo: Wait? Wouldn't we be doing what Vlad wanted to do?
    B.O.B: Look it's the end of the world.
    Théo: You're right we'll think later.
  • Secret Test of Character: in Episode 34 of season 3, after Grunlek tries to appeal to the better angels of Icarus. The party fails it when Shin, pushed by B.O.B. and Théo, attacks her, against Grunlek's warnings.
  • Seeing Through Another's Eyes: If he focuses on it, Shin can use Icy as a spy or a scout.
  • Self-Serving Memory: The players characters have a tendency to rewrite the past in their favor, as a result of most of the players not rewatching the previous episodes. It's most notable during the meeting at Sanguinus' lair. They accuse the priests from fleeing the fight against Death, forgetting that a bunch of them died focusing their power on Arcanna to help strike the killing blow while B.O.B. and Grunlek tried to murder everyone around.
  • Senior Creep: Sister Maeda the creepy leader of the Church of Whispers. Her ambiguous actions could almost categorize her as an Evil Old Folk.
  • Sequential Boss: The last fight against the Rapier Man: first a regular fight and then turns into a arachnid chimera after falling fatally wounded into the magic pit.
  • Series Continuity Error: Mahyar does an excellent job most of the time, but has some oversights here and there. His most recurring one is to forget to place Eden's token on the board, which is usually Hand Waved as "she's frolicking somewhere else".
    • During the animated ending of the first season B.O.B., Grunlek and Shin make a makeshift Weapon Tombstone for Théo with his shield he lost at the entrance of the mountain, but also with the sword he was still carrying when the mountain collapsed.
  • Ship Tease: The players purposely do some Ho Yay scenes when they got the occasion just to mess with their fanfiction fanbase, even saying at one point that they finally did "all the ship tease pairs". All of this is Played for Laughs, as all the characters are Heterosexual Life-Partners (as far as we know).
  • Shirtless Captives: It happens to Shin, Théo, and B.O.B. (not Grunlek for some reasons) after their defeat against the Rapier Man. Justified for Balthazar who was on an operation table and about to be opened up. When they reunite and have to heal one another, the Ho Yay subtext is lampshaded a lot by the players.
  • Shock and Awe: Fred's Paladin can call lighting down, either as a direct strike, or to focus the energy into his sword.
    • The lives expand on this ability, turning him into a full-blown lightning rod. He isn't 'immune' to lightning, though.
  • Shoot the Bullet: Shin does this to an arrow meant for their contact in the fourth episode of season 3.
  • Shoot the Hostage: Due to a Critical Failure, Théo accidentally Shield Bashed a teenager taken hostage by a bad guy. It is unknown if the poor girl survived the hit. Although Krayn, Seb and Bob insist that Théo killed her. Mahyar is more ambiguous.
    • Done more successfully when Théo impales a (already mortally wounded) dwarf to get through the giant spider that was attacking him.
  • Shoot the Shaggy Dog Story: Théo fights tooth and nails to keep Sanguinus from draining the intendents even going against the whole group because he believes it isn't justice. By the conclusion of Season 3 the group is so injured Sanguinus has to transfer the intendants' life force into them.
  • Signature Line: "How do you want to die?" — Théo
  • A Simple Plan: Most of their plans derail more or less spectacularly, often due to really bad rolls.
    • Here's a simple jailbreak plan: Grunlek pretends to be sick while Théo calls a guard, so they can knock him out and get his keys. Too bad Théo suffers a relapse from his poisoning and passes out at that precise moment while Grunlek's arm goes berserk.
    • The worst case might be the time they tried to save Théo from Death, then kill it by strapping his new body (Bragg) to a bomb but Death immediately stabbed Viktor and took his life in hostage to make sure that they wouldn't try anything fishy during the body transfer. Doom ensues.
    • The season 3 finale see their plan going without a hitch... until the very last step where krayn rolls a Critical Failure.
    Enoch: Tell me this wasn't your plan!
    B.O.B: No, but I am glad it fucked yours.
  • Sixth Ranger:
    • Eden, but she is not always present with the group.
    • Viktor since Théo's return.
    • Icy could be considered a sporadic one.
  • Sidekick Creature Nuisance: Icy, Shin's familiar. It is tiny, rather rude and obnoxious, speaks a high-pitched Simlish and often makes visual jokes (such as riding Shin's arrow in a Riding the Bomb parody).
  • The Smurfette Principle: Arcana could be considered this as the only female Non-Player Companion. The gender ratio is pretty unbalanced overall, though the third season started added more female NPCs.
    • Technically, Eden is female too.
    • The Lives bring a bit more female characters (like Dania or Shaedan) but still only in a supporting role.
  • Sociopathic Hero: B.O.B. and Théo often come off as this.
  • Sole Survivor: Eden is the only survivor of the Giant Spiders attack that decimated her masters and the rest of her pack.
    • Théo in the season two finale.
  • Some Call Me "Tim": Shinddha Kory is almost only referred to as Shin for short. Similarly, Balthazar Octavius Barnabé Lennon is referred to as B.O.B. (pronounce "Bob").
  • Something Only They Would Say: To make sure it was really Théo who was Back from the Dead, they asked him some personnal questions. Hilarity ensues.
  • Spell My Name With An S:
    • Théo's last name is a bit inconsistent: the opening calls him Théo de Silverberg, but he is sometimes simply called Théo Silverberg (even by Fred himself).
    • Balthazar's official nickname is B.O.B. (to better differenciate the player and the character), but most people simply write it Bob. It is also unclear if "Lennon" is part of the character's name or not.
  • Spider Swarm: The main threat of the first season. They were actually controlled by Vladimir Hannibal's Dragon.
    • Some still appear in the Lives, mostly as a Running Gag from the GM to annoy the players tired of seeing them.
  • Squishy Wizard: B.O.B. has the less HP of the four main characters and is physically the weaker of the bunch. Bob often describes himself as a Glass Cannon. It also applies to a way lesser extend to Shin, who has the second lowest HP and uses several magical attacks but is overall more balanced and athletic.
  • Stance System: Added in the middle of season 1:
    • Agressive: Double the odds of doing a Critical Hit and every attack automatically deals maximum damage.
    • Focus: Increase odds of success of every roll by 5% and lower every spell cost by 1 point.
    • Defensive: Increase a character's defense and allow a parry/dodge every turn.
  • Static Stun Shield: Théo's shield gained the ability to "taze" the enemies he Shield Bashes with his level 3.
  • The Storyteller: Mahyar, both as the Game Master and directly to the audience in the season recaps.
  • Strapped to a Bomb: Bragg in the season 2 finale, the bomb being a huge and unstable power gem. But it was willingly, knowing that he was condemned anyway, to kill Death the instant he would possess his body. However, it didn't went quite as planned.
  • Strapped to an Operating Table: B.O.B. wakes up like this after their defeat against the Rapier Man, Vlad' scientists intending to "extract" power gems from him. It is coupled with High-Altitude Interrogation: the table is near a cliff, and they threaten him to let the table go if he tries anything funny.
  • Summon a Ride: Braise (pronounce "brez"), B.O.B.'s blue Hellish Horse. He can summon it for 3 MP. It acts like a horse but does not really have any consciousness, and can be used for suicide attacks (it cannot really die).
  • Super Mode: The group earned an elemental posture, that allows them to boost their attack and gives them varying buffs and powers (B.O.B. can reassign his stats, Grunlek gets a berserk mode, Théo's armor grows wings which can glide in the air, Shin can use Icy as a power source.)
  • Supernatural Fear Inducer: One of Théo's power, Damocles, is used to evoke fear into its target thanks to the Death elemental inside Théo's body. Coupled with Théo's natural Face of a Thug, it can sometimes have devastating effects.
    • B.O.B. can also cause fear through his telepathy, which he did at the gates of the Old Tower.
  • Superpowered Evil Side: B.O.B.'s fire powers actually come from his demonic side, which could get out of control if he uses his powers too much, though with enough control over it, he can instead channel his inner demon to boost his magic.
  • Super Window Jump: Théo intercepted Jenko by jumping through a window.
  • Suspiciously Similar Substitute: Twice in seasons 2 and 3. Maeda, Death and Sanguinus were all neutral (at first) and powerful characters with a "The end justifies the means" mentality and who were potential allies to the party in their fight against the Intendants Guild, each introduced after the players went completely Off the Rails (torching the Church of Whispers and nuking a region). Each time, the DM seemed to "correct" whatever failed with the previous character. The heroes turned against Maeda because she disrespected them, Death was nothing but polite with them. Death proved unreliable when he stabbed Viktor, Sanguinus swore he wouldn't act without the permission of the party.
  • Swiss-Army Appendage: Grunlek's mechanical arm has several hidden functions, most unknown even to its own bearer, including grappling-hook, retractable shield and crossbow.
  • Sword of Damocles: One of Théo's ability references this story, though here there is no actual weapon involved here: it is a magical power related to a Death elemental used to intimidate people.
  • Take Up My Sword: Rather "Take Up My Shield" in Viktor's case, who retrieved Théo's shield on his empty Weapon Tombstone and used it to honor his death.
  • Taking You with Me: Viktor's plan for dealing with the second season's Big Bad. He was bleeding to death and was going to die soon anyway. Problem is that he would have taken the whole group with him which they took some issues about it.
  • Team Pet: Eden the wolf after her former master died, though she is mostly loyal to Grunlek.
    • Icy and Lumière also qualify, plus Wilfrid in the Live series. To a lesser extent, Braise could as well.
  • Technicolor Fire: Subverted twice with Braise. Its mane is made of blue fire, which is the color of a really hot flame (fitting for a Hellish Horse) which makes the use of this trope look justified, but it is actually a Faux Flame.
  • Telepathy: One of B.O.B.'s power, mostly used to justify when the players are talking to each others despite being at different places without being heard by the bad guys.
  • Tempting Fate: Fred spent nearly two minutes explaining why his plan of ramming a captured little girl with his shield is not a bad idea only for everyone pointing out he's gonna kill her.
    Fred: I'm gonna hurt her but I will save her life.
    Mahyar: Depends on your roll, let's see.
    Fred: 96!
    • A dramatic example at the beginning of the second season, where Grunlek argued that they should help free the bard from the clutches of the Church of Whispers in part because "[They] need to work on their PR." His decision to antagonize Maeda quickly spiraled out of control and damaged the party's reputation for the second and third seasons.
  • Terror Hero: Théo has always been near the edge of this trope, and actually crossed it when he got his new Damocles ability.
  • That Came Out Wrong: Mahyar in the second Live when he asked "So, who takes the girl?" (Shaedan), even though nobody noticed before he lampshaded it himself.
  • That Wasn't a Request: When Théo sees Grunlek's mechanical arm eating a spider, he dismounts and goes to Grunlek:
    Théo: Grunlek, can you fix your arm?
    Grunlek: Yeah, sure, right away.
    Théo: (raising his sword) Can you fix your arm?
    Grunlek: (scared) Yes!
  • Theme Naming: The character's pets have names based on their own element: Lumière (light), Braise (Ember), and Icy. Eden is the Odd Name Out but she was already named before she met Grunlek, who does not have Elemental Powers.
  • There Is No Kill Like Overkill: Demon!B.O.B. nukes a large part of the region in the season 2 finale with several dozens of meteors. Death not only received them with full force, but all the other good guys teamed up to kill it at the same time (see Cruel and Unusual Death above).
  • They Call Him "Sword": The name of The Dragon from season 1 is never revealed, and everybody calls him "the Rapier Man".
  • They Would Cut You Up: Several (probably) innocent elementals have been captured by Knight Vlad for his experiments on power gems. Some of them can still be seen floating in People Jars in the Old Tower's catacombs and their is a bloody corpse in the science lab.
  • Threat Backfire: In episode 20, while Shin was tied up and hung above a deep well, he told the guard that in 30 seconds, he was going to kill him. The guard answered that in 25 seconds, he was going to let go and let him fall to his death. One Critical Failure later, Shin's feet were…not tied up anymore.
    Supervisor: You're alright?
    Shin: …Listen old hag, in 30 seconds…
    • Happens a lot when Théo tries to intimidate people into doing what he wants.
      • In the second live it actually works too well, and ends up scaring Sir Délénor into a coma.
  • Time Stands Still: In season 4, someone casted a spell at the Mages' Tower which has struck it in time for the past six months.
  • Timey-Wimey Ball: In season 4, the time travel rules are all over the place and the team encounters two mutually exclusive types of paradoxes in quick succession.
    • Screw Destiny: Grunlek attempts to change the past twice by trying to save the druidess and kill Rapier Man, and Fred confirms that he can influence the present.
    • You Can't Fight Fate: The party ends up causing wounds to an NPC and the creation of a giant spider they both encountered before going back in time, and thus are forced to set up a Stable Time Loop to match the scene with what they know about the present time.
  • Titled After the Song: One of the season 1 episode is called "On the road again". It is a common song name, but it is most likely a Shout-Out to the Bernard Lavilliers song of the same name.
  • Token Evil Teammate: Théo will often suggest torture as a solution to advance the quest, and B.O.B. is quick to use deadly force against characters who annoy him. When the trope is actually invoked with Death, the group can't agree on a way to make it work, since Viktor refuses to trust or even acknowledge it as a potential ally. To be fair, it backfires almost immediately due to Death's Blue-and-Orange Morality.
  • The Tooth Hurts: When Balthazar turns into Demon!B.O.B., his teeth explode to be replaced by Evil Fangs.
  • Total Party Kill: The famous "little girl incident" led to the entire team being taken down by the Rapier Man. Fortunately, they didn't actually died and were taken to the dungeon instead.
  • The Tower: The Old Tower is in a middle place as far as tropes go. It is too decrepit to be a Big Fancy Castle, not intimidating enough to be an Evil Tower of Ominousness and though there are obscure magical experiments going one in there, it could not really be described as a Mage Tower.
    • They find another small one on their way towards Wonders City in which they hide from a spider stampede.
  • Trademark Favorite Food: Shin has an obsession with apples.
  • A Tragedy of Impulsiveness: Théo's "rescue plan" to save the little girl was to Shield Bash the Rapier Man and his hostage and see what happen, despite all of his companions telling him to stop. Results: hostage down, quickly followed by the entire party.
    • The whole second half of season 2: It starts with a discussion between two haughty characters, Théo and Maeda, and ends with a region wide Rock Falls Everybody Dies.
  • Tranquil Fury: In episode 18 of the second season, despite being immobilised by a Priestress of Earth and being threatened by Sister Maeda, Théo simply asks them to release him and says that he cannot turn back because they have two of his friends. all while remaining completely calm. Mahyar commented on how creepy it was to see him this calm.
  • Transformation Is a Free Action: Averted. Grunlek had to defend B.O.B. from a herd of zombies while he was turning into his One-Winged Angel mode.
    • Played with once the Elemental stance is introduced: A character can transform then take an action (like B.O.B. changing into his Elemental form while running towards his father) but it costs the players an adventure dice.
  • True Companions: Théo, Grunlek, Shin and B.O.B. will support each other, even following one of them when he would act foolishly. Other companions, either player or non player characters, are usually seen as expendable. Viktor is not included in B.O.B.'s Deal with the Devil, nor was Arcana, the party left Mani on hiw own when he was trapped in a room and planned to put the mission failure on his head and they are ready to execute Sanguinus should he try and use the Codices. Only Eden and possibly Aldo are Honorary True Companion.
  • The Unapologetic: Théo, and how! Of all the character he is the one who invokes "Never My Fault" the most. It's always the fault of the others who "didn't follow his brilliant plan" and don't expect him to express remorse towards anyone, not even his tutor Viktor.
    • B.O.B. for his massacre at the conclave, even laughing at the face of one of the survivors. He's not a bit sorry to have caused the death and subsequent damnation of his former ally Arcana although, in contrast with Théo, he acknowledges that it's his fault. Still, he chides Mahyar later in the same episode for "trying to blame us for this."
  • Uncertain Doom: Season 2 ends on a cliffhanger with Théo (seemingly) the Sole Survivor of what happened. B.O.B. is pretty much guaranteed to have survived, though.
  • The Unfought: The Intendants' Dragon, later revealed to be the Head of the Mercenaries Guild. The group is too underpowered to counterattack and flees. Although the party encounters him again in season 3 and seemingly dispatches him.
    • Knight Vlad is close from being this too, since he never attacks by himself and in the end the adventurers never hit him directly either.
    • Subverted with Neptune: Fred and Bob were so disappointed by the Anti-Climax Boss that they "created an alternative universe" just to fight (nonetheless gloriously) on the other side of the war.
  • Unknown Rival: Rapier Man barely acknowledged any enmity toward the group compared to Théo who blamed him for killing the little girl.
    Rapier Man: Oh it's you guys, alright then. Let's go.
  • Uriah Gambit: Théo does this as punishment to a crossbowman in the third live for not letting him investigate a house. Fortunately for the NPC the war didn't happen.
    Théo: You, frontline, 10 feet forward there is you.
  • Vampiric Draining: The flesh drinkers are hound-like creatures with a powerful jaw who drink all the body water from their victims, leaving completely dried and wizened corpses.
  • Villains Want Mercy: A lot of Mooks implore the heroes to spare them after they are defeated, but those are almost always cases of "I Surrender, Suckers" and end poorly for them (for example Jenko was Holding the Floor, and the last mercenary alive against Shin in the inter-season between 2 and 3 tried to catch him off guard with a Hidden Weapon).
  • The Von Trope Family: Grunlek's full name is Grunlek Von Krayn, which is justified by his mysterious royal past.
  • Walking Disaster Area: Don't expect them to leave a region without fire and flames in the background. Either by outside forces, antagonists, allies or their own hands, the landscape is going to get wrecked.
  • Weapon Tombstone: B.O.B., Shin and Grunlek did one for Théo with his shield and sword even if it only was a symbolic one as they Never Found the Body (though one could wonder how they got his sword back).
  • We Hardly Knew Ye:
    • The druidess and Drin who both succumbed to the spiders venom quickly after their introduction. Though in both cases, Théo delivered the final blow.
    • The Air Paladin they difficultly pulled out of the spider webs apparently died when Wonders City collapsed.
    • The water elemental emissary, force chocked by Sir Délénor in the second Live (though his death has never been explicitly confirmed).
    • Probably a lot of characters from the season 2 finale like Tiolan or the so-called "Jean-Michel Billy".
  • Welcome to Corneria: When Sanguinus was dying and seemed to have completed his character arc, Fred joked that it was useless to revive him since he would keep on repeating the same sentence afterwards.
  • Well-Intentioned Extremist: Théo is not an "official" Light Paladin but is part of the Inquisition, a rather extremist branch of the Light. The whole group gets into this mentality in the face of the threat of the Codices.
    • Vladimir Hannibal's plan is to liberate mankind from the "tyranny" of Gods, Devils, and Elementals, even if he has to destroy them in the process. Amusingly enough, the party agrees to enact Vlad's original plan at the end of the third season.
  • Wham Episode:
    • S1-Ep10: The water elemental reveal to them that the world is on the brink of chaos and that they are now involved in a much more important plot with the balance between the gods and the mortals at stakes. (The page quote is the end of its Wham Line explaining this.)
    • Both Season Finale, of course, the first one having the death of Théo and the second the death of everybody else.
    • S2-Ep07: Théo is Back from the Dead.
    • S2-Ep19: Death is Back from Théo note .
  • Wham Line: This exchange during the season 2 finale:
    B.O.B.: (laughing) You have been inside me for a eternity, did you really had to take this form just to taunt me?
    B.O.B.'s demonic side as Enoch: Come to me, son. You have finally accepted that it was only me from the beginning.
    B.O.B.: That is not true. My father is my father and you are me, you have always been the other but you have always been me. You know exactly why I am here today. I only have one request: you will have full powers, every commands, no restrictions for a given time, but in exchange you will promise to my face and to my heart that we share that you will not touch a single hair from my four companions. But after that, the rest of the country, the civilians…
    B.O.B.'s demonic side: I promise.
    • On a meta-level, this line from the end of season 2.
    Shin: I'm going to shoot an arrow in her head, nice and clean.
    Fred: WHAT?! […] Have you guys talked to each other off sessions and agreed to join the Bad Guy?
  • What Happened to the Mouse?: The fate of a lot of characters is left unresolved: Hans, Elisabeth, her mother, the paladin woman, the minstrel, the little girl that Théo may or may not have killed. And with the season 2 finale, 95% of the cast also fit this trope.
  • What the Hell, Hero?: Often used as a joke by the players and Mahyar when Théo or B.O.B. are up to their usual hijinks (expect a reference to the famous Shield Bash or the threat of an incineration). A serious attempt by Viktor when the party allies with the Death avatar is wasted on them though.
    • A non verbal one was the revelation of Arcana's fate in episode 31. As usual, it's a No-Sell for the party: on the Aventures facebook page, Mahyar states that he is disappointed by how unconcerned the players are when they learn how she was damned because of them (basically an eternity of sexual servitude as and for an heresy).
  • What Measure Is a Mook?: Amusingly discussed and invoked before and during the infiltration at the Intendants Mansion:
    • When the adventurers were undercover and about to retrieve their equipment at Josias' shop, Grunlek was recognized by an half-elemental woman. In order to convince her not to report them, B.O.B. tried to convince Shin to unmask himself in front of her and the servants, arguing that the latter were not significant because they were peons.
    • Later, when a single guard parried and avoided many attacks from the players (to their dismay), Mahyar mused that he didn't planned on giving a background to that mook but that he now should upgrade him to an actual character with a family.
  • What Measure Is a Non-Human?: Théo and B.O.B., even if the latter is a half-demon himself (his credo is "Humanity" after all), most notably in the second Live storyline where both were quite pumped about participating in a genocide. Shin and Grunlek are more hesitant to attack elementals or non-human creatures.
  • Why Did It Have to Be Snakes?: After a big fight against a bunch of spiders, Seb's character developed arachnophobia and now almost panics anytime spiders are seen, mentioned, or if he even thinks there are any around. Similarly, he developed a fear of wells, to the point where, when one guy (in a non-canon storyarc) used a metaphor involving a well, Shin's answer was "Who told you about that?".
  • Why Don't You Just Shoot Him?: Towards the end of the second Live storyline, Bob Lennon interrupted the Big Bad Motive Rant and demanded that either B.O.B. or Shin shoot him immediately. A critical shot from Shin killed him on the spot, though not before he was able to summon minions.
    • Shin unceremoniously shot Sister Maeda when he saw her casting a spell, presumably to act against Death.
  • Wig, Dress, Accent: When Fred plays as Viktor, he wears a blonde wig, speaks in a southern accent and calls himself "Martine".
  • With Great Power Comes Great Insanity: Too much exposure to the Power Gems can turn one into an orc, a deformed, savage, and power-thirsty mutant.
  • You Can't Make an Omelette...: The group's go-to excuse whenever their plans cause innocents to suffer or die. It's almost a Catchphrase by now.
  • You're Not My Father: Invoked sometime by Théo against Viktor.
  • Zombie Apocalypse: The end of season two.

Tropes from Starventures

    A - M 
  • Fantastic Racism: Gaar has a lot of animosity towards Zaart only because he is a Trandoshan (which is culturally understandable: the Trandoshans are a species of ruthless hunters and Wookiees are their favorite game). He repressed his anger for a time but eventually put him down as soon as the opportunity appeared.
    • On a lesser level and mostly for laughs, Tyzen is often assumed to be on The Dark Side (or that he will be eventually).
      Bob: Come on guys, not every Zabrak is a Sith!
  • Fun with Acronyms: 808's creator was called Erin Noch. So you could say that Bob's father is E. Noch.
  • Giant Squid: At one point they are facing a rathtar (the octupus-like creature from The Force Awakens), also nicknamed "galactic kraken".
  • The GM Is a Cheating Bastard: Mahyar is accused of this by Krayn when Tyzen received several maluses because "he can't have multiple disadvantage points", especially after he barely failed a roll because of one of them.
    • The capture of the group from episode 5 to 8. Apple getting knocked out was the result of a critical failure, but 808 and Gaar just failed their perception and aiming roll, and weren't given any chance to save or even act until the last of the party surrendered.
    • Subverted in episode 13: he considered breaking the rules to the benefit of the players by slightly healing everyone instead of letting The Medic roll the dices, because the medic is Apple and he didn't want party members being unconscious. Eventually averted since Fred, slightly offended, rolled the dices anyway and succeeded, even receiving an advantage point for this bold action.
  • Godzilla Threshold: Jokingly defied. Mahyar teased the players by asking them if they wished to use their Force points (a last resort help) to escape the Ewoks after their abject and complete defeat. The party answered they'd rather die than grace the Ewoks with this.
  • Green-Skinned Space Babe: Apple (like all female Twi'leks) but in yellow.
  • Human Resources: The Big Bad was apparently taking the Force/midi-chlorians away from people in the Naga.
  • Humiliation Conga: Even worse than the little girl accident or defacating on the Church of Whispers' doorstep, the group's lack of luck cost them a lot in episode 8.
    Mahyar: Let's make a roundtable describing what the Ewoks are perceiving from you (except shame of course}.
  • Hyperspeed Escape: The team hyperjumped from the Death Star II battle to the coordinates indicated by the map as soon as they could not quite because they were tailed but rather because they did not want to get caught in the crossfire.
  • I Am a Humanitarian: As suggested by Return of the Jedi Ewoks eat people and, at the end of episode 6, are planning to cook Apple.
  • Imperial Stormtrooper Marksmanship Academy: Averted and then Inverted. Due to the nature of the game, Stormtroopers can shoot straight (the aversion) and, if what Mahyar said in episode 12 applies to all Stormtroopers, they have a fairly high chance to hit their target. And the one in Ep 12 even rolled a Critical Hit.
  • In the Hood: "The Marketer" Mordayn has one which makes him look mysterious. Justified as he lives near a desert.
  • Kick the Dog: By Apple. Rather, "shut down the robotic guard dog". Mahyar attempts at guilt-tripping him don't work.
  • Know When to Fold 'Em: Tyzen just surrenders to the Ewoks when it became clear that their bad luck cost them the victory.
  • Law of Alien Names: The law is pretty much respected, Gaarkkata being the best example, but Apple is a notable exception.
  • Leader Wannabe: Like with his previous character, Fred pretends he is The Leader of this mercenaries team (they don't actually have one and it would rather be Tyzen if any).
  • Leet Lingo: Bob Lennon's new character is 808, and like Balthazar Octavius Barnabé before him it actually means Bob (but this time his companions actually call him 808 or "8" for short).
  • Lured into a Trap: Mahyar confirmed that Mordeyn is the one who created and sent the treasure map around the system to lure mercenaries and bounty hunters to the ship for his master's experiments.
  • Machete Mayhem: Gaar has one.
  • Made of Iron: After Dr. Adrynn takes a psycho crusher from a wookiee and receives a heavy blaster shot from a cannon, it is hinted he might have survived it. However, the ensuing explosion of his ship might have done the trick.
  • Mauve Shirt: The RoboRexes. Bark.
  • Morality Chain: Tyzen, as 808's master, is the only one who can stop his "rampage mode" function and prevent him from blowing up the Ewoks' treehouses.
  • Morality Chip: A watered down version of the trope. 808 has a politeness chip that forbids him to be rude. Also to not shoot non-combatants that are not Ewoks (apparently there is a protocol for killing all Ewoks that overrides that).
  • Morality Dial: 808 has one which activates under certain conditions. Not really a "Good / Bad" switch, rather a "C-3PO / Robocop" switch.
  • My Nayme Is: Krayn's character is named Tyzen, definitively not Tyson.

    N - Z 
  • Nails on a Blackboard: Apple did a similar sound when she was infiltrating the Naga by accidentally scraping the floor with her new leg exoskeleton.
  • Never Found the Body: They never got the confirmation of if Ardynn certainly died in the Naga's explosion.
  • Noisy Robots: 808 often says "bloop" out loud as a Verbal Tic.
  • Non-Player Companion: Mordeyn and his RoboRexes. He however turned out to be a traitor in the finale.
  • Obstructive Code of Conduct: 808 has a hidden protocol turning him into a highly competent Killer Robot which activates only when more than 50% of his organic masters are down or missing. Plus a politeness chip.
    • Inverted: Apparently, some Empire programming remains in his core, pushing him to eradicate the Ewoks; Tyzen has to order him to use non-lethal force.
  • One-Word Portmantitle: Star Wars + Aventures.
  • Organ Autonomy: When his head and body are separated, 808's body is still functional and autonomous but blind and rather stupid. Bob insists that Mahyar must do the body's rolls since he technically has no control over it.
    808: You silly fool, don't stand here and shoot on your left!
    (The body shoots the wall and does a little Victory Pose)
    808: No, you distorted PCB!
    • Surprisingly inverted with his Robot Dog arm:
      808: I had trouble [drawing the map], my robot-dog-arm refuses to let go of the stick.
      Tyzen: You know that we removed its chip? It's not a robot dog anymore, that's only you.
      808: I AM ERROR.
  • Original Characters: Unlike Aventures' original setting, Starventures takes place in the Star Wars universe (specifically at the end of Episode VI) thus making the four main characters and those they meet OCs. It becomes more apparent when they interact with canon characters such as Han Solo or appear in locations from the movies such as the Death Star II.
  • Percussive Maintenance: After numerous and unsuccessful attempts at fixing it, the hyperdrive eventually worked when Apple fell on it.
  • Power Crystal: Apple has a big gem on her forehead with an integrated electronic jammer, activated when she pushes it.
  • Pre Ass Kicking One Liner: Said by 808, though he failed to kill any Stormtrooper afterward.
    Stormtrooper: (to his colleagues) Fire if necessary.
    808: (from behind them) Roger Roger.
  • Production Throwback: Aventures' Enoch is referenced in 808's backstory, 808's creator being called Erin Noch (doubles as an Actor Allusion).
  • Pulling Themselves Together: 808 often has to do that with his limbs and his head.
  • Puppy-Dog Eyes: Apple tries this to get a character to help heal her knee. When the dice roll fails, Fred then removes his glasses and attempts it directly at Mahyar.
    Fred: Can I have a bonus with this?
    Krayn: Your 78 just became a critical failure.
  • Ramming Always Works: When the Big Bad parried Tyzen's blaster and 808's grapple, Gaar simply charged at him with his jetpack; Seb made a critical hit so it sent both the Sith and the flying Wookiee across the room.
  • Reflecting Laser: It occasionally happens, but it is more a case of "A Wizard Did It" from the GM to annoy the players than real "errors".
  • Reluctant Fanservice Girl: Apple who always ends up in awkward situations despite being a competent Action Girl. You can expect everybody immediately joking about all the doujinshi possibilities. Not as prominent after she started to lose limbs and trash talk any NPC she encounters.
  • Right-Hand Attack Dog: Inverted: that's 808's left hand.
  • Rock Beats Laser: Just like in the movie, a bunch of Ewoks are able to defeat several technologically superior human-sized characters with only rocks and ropes. This is quite humiliating for the players, to Mahyar's delight.
  • Robot Dog: Mordeyn presented itself as a Robot Beastmaster and had several of them called RoboRexes. Unfortunately for him they all got destroyed: one of them was accidentally destroyed by Gaar, the second one was recycled as 808's new arm (Mordeyn considered that a long term investment) and the third one sacrificed himself to save its master from 808's shot after Mordeyn revealed himself as a traitor.
  • Rubber-Forehead Aliens: Unavoidable since they use an existing franchise containing a lot of them. The most blatant examples here are Apple the Twi'lek and Tyzen the Zabrak who just look like humans with respectively tentacles on the back of the head and horns atop of the skull. Other humanoid species such as the Wookiees (like Gaar) and the Baragwins are more in a middle ground between this trope and Starfish Aliens.
  • Sarcastic Devotee: 808 mostly when addressing Apple and Gaar, even making a joke about Apple's prosthetic leg (calling her acuity equal to her asymmetry).
  • Saying Sound Effects Out Loud: 808 often says robot noises out loud for no discernible other reason than a Verbal Tic.
  • Sentry Gun: They encounter several of them inside the Naga. Apple accidentally activated them and almost died because of them.
  • Series Continuity Error: Gaarkkata's left side was supposed to be burned "Two-Face style" by a Stormtrooper grenade, but he has not even a scar after this description (at least not on Sorina's drawings).
    • Averted with Apple's broken leg which was not brought up by anybody for several episodes and became plot relevant again when she got captured by the Ewoks. Why she volunteered to scout the forest with such an injury is another debate.
  • Sesquipedalian Loquaciousness: 808 does that often. It apparently has a politeness chip and sometimes asks if someone might deactivate it.
  • Shout-Out: An episode featuring the rathtar is called "Day of the Tentacle". The next one is called "Clash of the Titans" as Krayn openly expressed his disappointment in nobody making a "release the Kraken" joke.
  • Sky-Consuming Dogfight: Like in the movie, there is a huge Space Battle going on outside of the Death Star II and Tyzen has to dodge several debris and ships chaotically flying in his way.
  • The Smurfette Principle: Apple.
  • Some Call Me "Tim": Like Seb's previous character, Gaarkkata is almost always shortened as Gaar. Likewise, 808 is sometimes referred to as simply "8".
  • Space Battle: The Death Star II battle between the Rebels and the Empire from the sixth movie is happening during the first episodes. The mercenaries, despite technically being on the Rebel side, did not actually participate in the battle and just ran away once they retrieved their objective.
  • Space "X": The rathtar was called a "galactic kraken" by the GM before some fans tell him its actual name in the comments.
  • Spin-Off: To Aventures. Starventures is actually more a Spiritual Successor since it has no direct links to the former storywise and characterwise.
  • Super Prototype: Unit 808, the twist being that it was so expensive that there has never been any mass production of its model. Although some protocols probably need a few patches such as his "killing everything" subroutine having a higher priority than the "saving his master" one.
  • Swiss-Army Weapon: 808 is a multitask droid full of explosives, grapples and blasters.
  • That Came Out Wrong: Apple saying to the Trandoshan she is covering from the Stormtrooper to not do anything against them and reminding him while drawing her gun that she is on top… only for Fred to realize how dirty that sounded. Bob convinces him that it's still a cool line.
  • Throwing Your Sword Always Works: Discussed when Zaart is stealing their vehicle to ditch them. Seb wants to throw his machete at him but Fred shuts down the idea, arguing that he is too far and better with his bowcaster anyway.
  • Thrown Out the Airlock: Tyzen's initial plan to get rid of the rathtar, but everything went wrong before they even got the chance to begin it and it didn't happen.
  • Translation: No:
    RoboRex: Bark Bark Bark. Bark Bark Bark Bark.
  • Unexplained Recovery: Everybody was squicked by Apple's broken leg, but by the next episode everyone seemed to have forgotten the incident (GM included). Eventually averted since she was actually still hurt, though less badly than it first sounded.
  • Unnecessary Combat Roll: Apple love doing that, but it almost always backfire at her: one time she arrived straight into the line of sight of a Sentry Gun, another time she made a horrible screech with her prosthetic kneecap that ruined all their infiltration.
  • Verbal Tic: "Bloop!" for 808. Like for Icy in Aventures Fred often jokes about 808 being a Merchandise-Driven Kid-Appeal Character / Robot Buddy and about printing its Verbal Tic on T-shirts and other merch.
  • We Hardly Knew Ye: Zaart the albino Trandoshan, unceremoniously killed by Gaar when he tried to run off.
  • What Happened to the Mouse?: The fate of the last standing Stormtrooper (the one who hid in the airlock and threw a grenade at Gaar) is unknown. His body was apparently not in the crashed ship, so he might have escaped before the heroes regain consciousness.
    • Last time we saw Hal, he was sedated right next to the ship which later exploded in the finale. It is unknown if he was still there when it happened and thus likely died or if he waked up and left the place or if Mordeyn did something to him on his way out.
  • What Kind of Lame Power Is Heart, Anyway?: Lampshaded when 808 has olfactive sensors that can detect a boiling stew but no thermo-vision to search for a disappeared person.
  • What Measure Is a Non-Human?: Krayn, Seb, Fred and even Bob himself state that 808 is expendable quite a lot.
    • All the Ewoks are victim of this, coupled with Fantastic Racism (to be fair, they captured them and tried to eat them).
    • In Episode 9, when Mahyar attempts to guilt-trip him for shutting down a robotic dog, Fred brush it off as "It's just a robot. It doesn't have a soul".
    • 808 is quite disappointed when he realizes that, as the property of Tyzen, he won't get a share on anything the party will find.
  • What You Are in the Dark: The final temptation of Apple. She's offered to run away with the treasure, putting the group she barely knows and mocked her failures in jeopardy, or to pass a difficult test that would endanger her. Bonus point for it also being a test for the player who was cut off from the others at that moment.
  • With Friends Like These...: Tyzen cut the air supply in the room his group is, 808 is pretty much considered expandable and Apple ends up getting hurt a lot because of the other's failures.
  • Why Am I Ticking?: Invoked when 808's disembodied head scared three Stormtroopers into backing away by bipping quicker and quicker.
  • Why Don't You Just Shoot Him?: Tyzen attempted to shoot the Big Bad during his Motive Rant. The Big Bad deflected the shot, but it still left him open to other attacks. However, 808 lamented that records of the encounter will never include the villain's motivations.
  • Would Hurt a Child: The whole group (safe Tyzen) is okay with killing Ewok children.
  • You Are Number 6: 808, but it is not explained if the number has a meaning or not.
  • You Have Outlived Your Usefulness: Downplayed: when the group discovers the entrance to the ruined spaceship they were searching, they sedates one of their two guides and contemplates doing the same to the second. Played more straight with the Trandoshan who tried something too fishy for Gaar's taste who took him down without much more thoughts.
  • You Won't Like How I Taste: Straightly used by Tyzen to dissuade the Ewoks from eating them. Didn't quite work.

Tropes from Les Survivants

    A - Z 
  • Anyone Can Die: And they do. Two Player Characters die in the first episode alone.
  • Darker and Edgier: Compared to Aventures. The characters are regular humans in a world of zombies and while the players were always bickering and suggesting abandonned each other on occasions, here they actually do it and it's basically a death sentence.
  • Denser and Wackier: The second season seems to be heading this way compared to the first: the player characters roster features John Cena, Blaze Fielding, an actual dog, a katana wielding japanese and a humorist.
  • Dirty Coward: A lot. Eduardo, Janet and David didn't stop to try and comfort another survivor and left Brian (the only one who tried to help him) to die while they ran for the bus, and later both Janet and David refused to help Brithney while she was falling to her death. The survivors in the bus tried to leave them behind. Another survivor pushed Eduardo out of the way to reach for the bus, effectively leaving him to die.
  • Doom Magnet:
    • Seb's bad luck combined with him having some of the best character is a bad combination.
    • Although Fred is a strong contender too. He lost the most characters and even had to reroll twice in one episode due to one of his character dying under a minute, but to his defense some of his Survivors were Joke Characters to begin with.
  • Epic Fail: In the seventh episode, Fred, as Brithney, tried to use his rifle while on a ladder. He rolled a Critical Failure, but decided to use Britney's "Amazing Luck" ability to roll again, albeit with a penalty. He rolled a second Critical Failure, leading to the gun exploding in Britney's face, making her fall from the ladder. Fred had to roll for survival... and landed a third Critical Failure, leading to Britney's gruesome death, and making Fred the first player in the entire series to roll three Critical Failures in a row.
  • Flesh-Eating Zombie: These are Romero-style zombies.
  • Gang Up on the Human: When Bob asks if the gunfight split the zombies as they target both the group and the group of the Futur since they are attract by the sound, Mahyar corrects that they are attracted by Player Character.
  • Humans Are Bastards: Just check the Dirty Coward entry. And that was only the first episode! In Episode 5, the survivors in the bus even abandon Douglas, Janet, Hoan, Brithney and David (who were looking for ressources and gasoline) and flee without them.
  • Joke Character: Fred's first two avatars. The first was a computer nerd with relatively poor stats, the second is Brithney Spares, an ex-singer with even worse stats than Brian. Subverted with Andrew, who is an old man but somehow a tough thanks to Fred's newfound luck.
  • Lethal Joke Character: Lily-Rose, a little girl who gained a lot of bonuses throughout the series. Also every weak characters can pull a lot of deadly stuff if the dices are right.
  • Mr. Exposition: Jensen in the second season, the group completely shatters the roleplay by asking him how he know all this.
    Fred: Jensen you fell off a boat, you got impaled and you put stuff in a barn and found a car in the time span of 20 minutes?
  • "No. Just… No" Reaction: Seb playing the redneck suggests giving a quick nip to calm the pregnant lady in labor. Mahyar vetoed him out of any action following it.
  • Reliably Unreliable Guns: Due to a Critical Failure, Douglas' M16 explodes in Britney's hands, despite Douglas taking care of his weapon and it normally jamming at worst.
    Fred: That's an assault rifle, not a Samsung Galaxy M16!
  • Robbing the Dead: They have a small fight over Douglas wares almost five seconds after he finally die.
  • Stating the Simple Solution: The group arrives near a barricaded gas station. As David tries to pry the wood planks open, Britney suggests to just knock and to make their presence known, since someone had to put these planks up. Turns out she's partly right, there are zombies in the shop, the man who put the planks up, and a radio of someone calling for help.
  • Tempting Fate: Fred argues that the enemy's car can't shoot him due to their angle, cue Mahyar spinning the car token to have a clear shot.
  • What the Hell, Hero?: Brian delivers one to the other players (but especially to David, the fireman) when he realizes he's the only one who stopped to comfort a shocked survivor. And that the others ran without him, effectively letting him to die.
  • Zombie Infectee: The man who tried to help Eduardo. The players catch on to him rather quickly. Mahyar toyed with the idea of Brian looking like one but it didn't go very far.

Alternative Title(s): Starventures