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Mahyar Shakeri

The group's GM
  • Berserk Button: Don't criticize his tokens.
  • Catchphrase:
    • Messieurs, (gentlemen, said in every opening)
    • Sérieux les mecs? (seriously guys?)
    • On remet les casques. (Put on your headphones on, with always the same gesture to tell people they can listen now.)
  • Deadpan Snarker: Not to the same level as Krayn but Mahyar tries to stay composed despite all the stupidity.
    Mahyar: As Théo said, it's not a baby seal; he tried that on a bunch of baby seals before so he can confirm.
  • The Gadfly: Not clear if it's payback for his GM's session but when he played Mani le Double he was this.

Krayn

  • Berserk Button: Whenever the antics of the other players completely derails the campaign, he clearly switches to Tranquil Fury mode (the end of the 5th live storyline being the most obvious example). He is also a big animal lover and doesn't like when Eden or other animals get hurt.
  • Deadpan Snarker: His jokes are given with a completely straight face and he does make fun of the other player a lot.
    Fred: What do you think Krayn, who is the bad guy?
    Krayn: I think about finding another adventurers group to associate with.
  • Not So Above It All: Sometime even he has problem with roleplay meta merge especially when Mahyar seems to be fucking with him.
    Krayn: No, I don't hit him because Shin's arrow slowed him down I hit him because I pass my check! Revolt!

Frédéric Molas

  • Killer GM: Averted, despite Fred's insistence that he would be ruthless to the players, he turned out to be a kind GM.
  • Lame Pun Reaction: Even to his own puns, he also takes a jab at Krayn whose jokes are just witty comment or pun on the situation.
    Théo: Wait, first I want to take thirty seconds because Grunlek just made a joke.
  • Obfuscating Stupidity: While he is the one that cares the less about the story a lot of time it is just him playing dumb such as when he pick his nose during Shin's possessed by elementals destiny's speech.
  • The Paragon: Prefers to play this kind of characters, and actually invokes it in the final episode of Starventures when he rejects Mahyar's dark side temptation. Granted, his light side is still ridiculously violent.
    Fred: Always believe in the Paragon Path.
  • Violence Is the Only Option: Whenever he says "I have a plan", it often involves killing or threatening to kill someone (even though the players exagerate this tendency for comedy's sake).

Bob Lennon

  • Catchphrase:
    • I've seen enough Hentai to know where this is going.
    • I have 3 questions.
    • La cohérence ! (Consistency!)
  • Motor Mouth: The most verbal of the group.
  • You Keep Using That Word: Tends to confuse the meaning of a french word with its english soundalike. It's most obvious with his use of "assumer" in the sense of "to suppose" while it mostly means "to take responsability for something" in french.

Sébastien Rassiat

  • Spanner in the Works: He made a lot of what was planned to be dangerous boss fights a cakewalk by making critical hit.

Bruce Benamran

Player Characters

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    Aventures 

Théo de Silverberg

https://static.tvtropes.org/pmwiki/pub/images/vlcsnap_2016_03_08_18h51m13s588.png
"So, how do you want to die?"
Affiliation:
Church of Light ⛪☀️
Status: Inquisitor 🛡
Fred's character, an Inquisitor from the Church of Light. Coming from a long line of paladins, and heartily convinced of being a force of good. Neither his sword nor his faith have ever been broken.
Lately, his grasp on the plurality of the world tightened, and along his resolve to cleanse the land of all that is evil, hopefully inspiring future generations to walk in his footsteps.
  • 24-Hour Armor: Rarely removed his armor willingly.
  • And This Is for...: When he threw Rapier Man down a magic well, he said that this is for the girl he killed. it's kind of funny because A, he didn't know her name so he made one up and B, he will still say she is not dead if someone bring the fact he was the one who rammed her with his shield.
  • Attack! Attack... Retreat! Retreat!: His secret paladin technique when attacking doesn't work is screaming for help or running away.
    Théo: I want you to regroup on me, I just realized they are a large bunch because once again I acted without thinking through.
  • Back from the Dead: Was accidentally resurrected by Braggnote .
  • Blood Knight: Hoo boy. Théo attacks first, then asks questions later... if he has any questions to ask.
  • Came Back Wrong: Zigzagged. Théo came back fine; whatever came back along with him wasn't.
  • Celibate Hero: Not interested in romance or sex. He is only faithful to the Light.
  • Creepy Monotone: Théo is usually hot-blooded and loud but, whenever he switches to his Inquisitor mode, his voice becomes quite calm and reassuring as he asks if his captives have relatives they care about.
  • Church Militant: As Inquisitor of light, he is part of the offensive Church of Light, while the paladins are protectors of the cities.
  • Demonic Possession: Of sorts : Théo is possessed by an avatar of Death, but it doesn't manifest itself until after Théo goes down.
  • Debt Detester: In the Season 3 prologue, Théo resents himself and Viktor for the latter's Heroic Sacrifice.
  • Detect Evil: He can feel heresy as he said. Although given he is traveling with a half-demon, he might have interference issues.
    B.O.B: If your detector only goes wild now it means Satan is in that inn.
  • Dudley Do-Right Stops to Help: As a Paladin, Théo is required to help civilians in need of assistance. Came into view during the 1st Live scenario, as he stopped the party to help an insane hobo, then an old beggar.
  • Dumb Muscle: Downplayed, it's not that he is an idiot but he pretty much have "kill the bad guy" and "gain respect through strength" as only thoughts in mind.
    Théo: Wait, what just happened?
    B.O.B: Théo, bad guys, spear!
  • Embarrassing Nickname: "Toto", courtesy of his sister, Victoria.
  • Everyone Has Standards: Was deeply shocked when B.O.B. asked Sanguinus to kill everyone on the Intendants Island.
  • Flat Character: In B.O.B.'s words, Théo has the personality of a rock. He's really a tiny bit deeper than that.
  • The Friend Nobody Likes: Tolerated by the rest of the group. They still mourn him after his death but it's rare that they'll go out of their way to save him after a reckless move.
  • Mood-Swinger: Depending on how bored or irritated he is he will start torturing and endangering innocents, but once he calms down he will try helping beggar and refuse to attack enemies that surrender.
  • No-Sell: He is immune to a succubus's charms, B.O.B says it's because he is sensitive as a rock to begin with.
  • Spell My Name with an "S": It's not entirely clear whether his name is Théo de Silverberg, de Silveberg, or just Silve(r)berg. All three get used with some regularity.
  • Good Is Not Soft: Definitely not. Killing bad guys overrules saving innocents to him.
  • Knight Templar: His father even wrote in his will to block him from paladin's teaching because of it. He joined the inquisitors instead.
    Viktor: You'll have no support from the Light then. Do not take this path, son.
    Théo: We don't need the support of the Light to spread justice.
  • Poor Communication Kills: Quite literally, when he asked the druidess how she wanted to die, meaning if she has any special rites or funeral request, the druidess took it as a threat. The shock killed her on the spot.
  • Power Gives You Wings: Théo's elemental stance gives him wings made of light as of season 3. Although he can't really fly with them, they allow him to glide in the air.
  • Put on a Bus: Downplayed, while he does appear in Season 4, he is replaced by Mani in the main group.
  • Shield Bash: His Signature Move, to the point his allies insist his shield is his real weapon, and the sword and lance are actually decoys.
  • Shock and Awe: Manipulates lightning. It's hinted it's a rare-ish ability among the order of the Light.
  • Retired Badass: Just after he finally officially becomes a palladin, fulfilling his life-long ambition, Théo retires and opens an adventurer guild.
  • Throwing Your Sword Always Works: The Pickaxe works at least.
  • Token Religious Teammate: Amidst a group usually quite hostile to Churches.

Balthazar Octavius Barnabé (aka B.O.B.) Lennon

https://static.tvtropes.org/pmwiki/pub/images/vlcsnap_2016_03_08_18h50m34s213.png
"And I am supposed to be the half-demon here!"
Affiliation: Mages' Academy 🎓✨
Status: Half-Devil 👿
B.O.B. discovered his passion for everything fiery when he was young, thinking it might be linked to his nature as a half-demon. For him, this element was not only a destructive power; a notion that, alone, sparked a major conflict at his academy, ending with B.O.B. being banned from it. Since then, he joined a Ragtag Bunch of Misfits, hoping to rekindle the flame of respect in those that only see him as a walking flamethrower.
  • All Witches Have Cats: Ever since the second live storyline, although Wilfried is rarely at the forefront of the action.
  • Black Mage: His abilities are combat-oriented.
  • City Mouse: Not too fond of being outdoors.
  • Covert Pervert: The most pragmatic of the group who speaks like a Guttural Growler. He also really wants to go to a brothel.
  • Demonic Possession: Sorta. He's a half-demon hybrid. He's not possessed per se, but he definitely has something inside him.
  • Fun with Acronyms: Called himself Balthazar Octavius Barnabé just to keep his normal alias of Bob Lennon.
  • Guttural Growler: When making demands, usually by calling someone a miserable dog.
  • Half-Human Hybrid: Half-demon. In the first live he briefly alludes to having a human (foster) father, but the subject isn't expanded upon.
  • Hypocrite: He actively encouraged Théo to try and kill Maeda then lambasted him for ruining the group's chance of a peaceful resolution with the Churches.
  • Inept Mage: Only during the first few episodes.
  • Know-Nothing Know-It-All: He assumes a lot about magic and people's intention only for other characters (played by the game master) to tell him he is wrong.
    B.O.B: No we are gonna go to the Old Tower since Bragg...
    Arcana: We are not going to the tower.
    B.O.B: Oh. (quietly eats his rabbit stew).
  • Laughing Mad: When on a power trip.
  • Large Ham: Every time he starts a sentence with "I am Balthazar Octavius Barnabé" expect him to chew the scenery.
  • Leave No Survivors: Very much of this mindset. He will often push to kill defeated enemies (the crazy man in the sewers during the first Live, the Intendants, the Churches) or even suspected antagonists, putting him at odds with the rest of the party, including the bloodthirsty Théo.
  • Mind Rape: Well he says it's not that bad but if he wants he can put images in people's mind.
  • Person of Mass Destruction: When he lets the demon out.
  • Playing with Fire: But of course !
  • Power Gives You Wings: At the end of season 2.
  • Screw Destiny: Devotes his life to doing something positive with his infernal powers. So far it's been kind of mixed, what with nuking an entire region into oblivion, even if he claimed he had a perfectly valid reason for doing that. Maybe that inn thing would work better...
  • The Smart Guy: He has the highest intellect stats and usually come up with plans. They aren't always good plans granted but at least they have more follow up than the others
  • Squishy Wizard: Low on HP for the sake of more magic.
  • Weaksauce Weakness: He has the tendency to forget that his clothes are fire-proof but that his body is still vulnerable to flames.
  • Wizarding School: The Red Tower, apparently. So far, it has only been mentionned but not seen. The Mage Tower and BOB´s Teacher has appeared in season 4.

Shinddha Kory

https://static.tvtropes.org/pmwiki/pub/images/vlcsnap_2016_03_08_18h50m14s078.png
"Let's make a bet, between the two of us."
Affiliation: None
Status: Water half-elemental 💧
Shin ran away from home at a very young age, and knew very different cultures growing up. When he finally came home, he found only ashes; his family had been slaughtered while he was away.Becoming vengeance itself, Shin met Aztragoz, an aeromancer who taught him how to channel his rage into something more productive, like archery. But deep down, he keeps nurturing dark desires.
  • All or Nothing: Generally speaking, if Shinddha hits, he hits hard.
  • Annoying Arrows: Averted, if his arrows hit, it deals a lot of damage.
  • Arch-Enemy: Wells.
    • For further irony, Shin's last act before his final rest is to help dragging the Big Bad into a well.
    • On a meta level, he's this to Mahyar. Jokingly speaking, of course.
  • Back from the Dead: Par for the course for elemental halflings; they have to "die" to unite with their given element.
  • Bad Liar: He doesn't bother making his lies convincing and, when thinking of a false name for Grunlek, gives the woman who asked, "Grayn von Krun". She see right through it.
  • Beware the Quiet Ones: In-game Shin is not a talkative person, when he gets his trailer he kills a bunch of mercenaries and decides to play a twisted game with the survivor.
    Shin: One, two, three, four, shouldn't you be down too?
  • Bottomless Magazines: He makes his arrows on the spot with his ice power, and if he goes in focus mode he won't lose mana over it.
  • Bilingual Bonus: Kory is derived from kori, the japanese word for ice.
  • Disappeared Dad: Maybe. While the fifth Live storyline has them meet a kid who claim to be Shin's son, it wasn't revealed whether it was true or not. The idea was so funny that the group considers it canon and joke about how many bastards he sired in his many affairs.
    Shin: Grunlek it's me, you trust me right?
    Grunlek: Horrible father! You abandon your children! Contraceptions exist!
  • Fast Ball Special: With Icy, his familiar, he does the Hawkeye/Ant-Man variation, the familiar usually running interference once on the enemy's face.
  • Glass Cannon: Quite literally with his deadly but unreliable ice arrows, as Shin has the habit to quickly lose both PV and mana.
  • Half-Human Hybrid: Sort of. He's half water elemental, although unlike B.O.B., his parents were both humans.
    • He was also rather troubled when he encountered other water elementals who abandoned their humanity, and feared it could happen to him.
  • Ice Magic Is Water: He is a water elemental but mostly use ice.
  • An Ice Person: He makes ice arrow and ice shivs during battle. Mahyar even needed to remind him he does have a regular sword on him now.
  • Improbable Aiming Skills: Or Improbable Lack of Aiming Skills, depending on the Random Number God.
  • Informed Attribute: His skill as an archer is frequently questioned early in the series.
  • Killed Off for Real: impaled by Manaril/Melancholia after accidentally killing Franz (the emperor of Kierov and Manaril's husband). Contrary to Theo's previouse demises, he has explicitely been stated to be Deader Than Dead.
  • Kleptomaniac Hero: Inverted, despite being in it Only For The Money, he was displeased with Grunlek looting a necklace in the house of the man who hired them.
  • Not Too Dead to Save the Day: He comes back from the dead for a short time to protect his friends from the Big Bad.
  • Only in It for the Money: In the 8th Live scenario and episode 5 of season 4, when asked to kill a necromancer and kill a spider habiting in an old man's house respectively, his very first answer was "How much is the reward?". He also asks for a bounty on the goblins they are tasked to clear a fortress.
  • Really Gets Around: Per tradition, he has to get a girl in each live adventure. A child claiming to be his son even shows up and the group considered it plausible.
  • Together in Death: He's seen in the afterlife rejoining his childhood friend and love interest.
  • Trademark Favorite Food: Apples.

Grunlek von Krayn

https://static.tvtropes.org/pmwiki/pub/images/vlcsnap_2016_03_08_18h49m11s559.png
"See the wind of change, see the union of races. Behold our power!"
Affiliation: Grey Monarch 💎 (formerly)
Status: Golem 🤖
The dwarf with a mechanical arm played by Krayn. The calmest and most pacifist person in the group. Until you try to hurt his friends or Eden.
  • Berserk Button: When Sister Maeda of the Church of Whisper refused to free a bard he made a speech about how this will break any possibility of alliance between the group and the church, he even needed to roll a focus check to calm himself (which saddened Krayn when it was a success). He kept his word when Shin decided to finish Maeda. He is also really protective of Eden.
  • Boxing Battler: He is a trained pugilist.
  • Eye Scream: During season one after a critical failure.
  • Golem: His skill tree is even called path of the golem. Shown in the season 2 finale where he is completely protected by the gem his arm absorbed as the meteor fall down.
  • Handicapped Badass: Has some sort of magitek arm, and as mentioned above, lost his left eye.
  • Hypocrite: Grunlek adamantly refused to work with Maeda because the laws of her Church (magically muting a troubadour) seemed cruel to him, starting the chain of events which would eventually lead to the confrontation with Death, the weakening of most Churches and the Intendants' Guild gaining the advantage. However, he was very keen on collaborating with Sanguinus, who sacrificed a large bunch of his followers just to contact the party.
  • The Heart: Usually the go-to character for a passionate speech about compassion and peaceful resolution of conflicts.
  • Not So Above It All: He can be really rude and aggressive when it comes to churches and people hurting Eden. He also laughs at Fu Su lu's name.
    Krayn: No, Grunlek is laughing too.
  • Our Dwarves Are All the Same: Averted. Grunlek is only a dwarf on a physical level.
    • In fact in the 3rd live, the party encounters Grunlek's childhood friends, including one who has been fully converted into a mechanical construct. Their differences in philosophy and temper highlight how far Grunlek is from the other dwarves.
    • In-universe, Grunlek also vehemently denies any rumor regarding the fact that Dwarves are a One-Gender Race.
    • He stills is sensitive about his height and doesn't like the party to throw away their money blindly.
  • Real Men Cook: Will cook any meat.
    B.O.B: Grunlek, do you think we can eat goblins?
    Grunlek: Oh, we are gonna try, it might be a bit hard to chew though.
  • Rocket Punch: Gained one as his level 3 ability. The move is actually named "Rocket Punch" by the party. It even doubles as a Grappling-Hook Pistol!
  • Royals Who Actually Do Something: Downplayed. Grunlek is from royal descent, but he presumably rejected the call. He becomes king in Season 4 and still goes adventuring while making the dwarven realm more democratic.
    • Dwarves all around the world seem to recognize him as a royal heir, however, much to his annoyance.

Viktor Oppenheimer

https://static.tvtropes.org/pmwiki/pub/images/vlcsnap_2016_03_08_18h48m59s886.png
"Heresy! Heresy everywhere!"
Affiliation: Church of Light ⛪☀️
Status: Inquisitor 🛡
Fred's new character in season two, Théo’s mentor. He joined the group to investigate on Théo’s death. So far, despite Fred’s usual Hot-Blooded personality, Viktor appears as calm and collected. For now. He quickly turned to a more violent behaviour during his time with the team.
  • Berserk Button: Does not tolerate the undead and unlike his usual Tranquil Fury, he will be really vocal about it.
  • Hypocrite: His stance on pretty much everything involving making a temporary alliance with the death elemental has the whole group calling him on how many of it has been done by him.
  • Insult Friendly Fire: Explained that the churches are a better ally than a death elemental because at least they are human. He was the only member of the party to be completely human at that time.
  • It's All My Fault: Tends to blame himself for everything that went wrong for Théo. Possibly the only member of the party trying to own up for his mistakes.
  • Meaningful Name: In retrospect, his name kind of forshadowed the way he died, in a massive explosion. Doubles as Ironic Name if you remember the real Oppenheimer famous words, "I am become Death". The one in Aventure didn't "become Death", but his pupil did!
  • Mentor Occupational Hazard: Seemingly inverted since he's first introduced after the death of his pupil. Eventually played straight.
  • Not So Different: To Théo. Viktor is much more calm and collected, but deep down, he's still an Inquisitor.
  • Precision F-Strike: But it's heretic as fuck! Fuck is not a translation here.
  • Profane Last Words: "I don't even believe in God".
  • Simple Staff: His weapon of choice.
  • Slasher Smile: His default expression.
  • Taking You with Me: Planned on not only killing himself but everyone nearby if they don't help him killing Death.
  • Token Religious Teammate: When he replaced Théo in the group.
  • Tranquil Fury: When Shin accidentally hits him instead of a gargoyle, Viktor just looks back at him and say with a menacing smile “We’ll talk about it later” before smashing the gargoyle very hard.

Aldo Azur

https://static.tvtropes.org/pmwiki/pub/images/aventures__live____aldo_azur_by_sorina_chan_d9u3umy.jpg
"I can't find a rhyme in "berg"."
Affiliation: Immortals 💗
Status: Bard 🎼
Guest star Bruce character, he is an immortal bard with power based on time manipulation. An old acquaintance of the group he tags along with them but has his own business to attend.
  • The Ace: The live of March has the guest member (Bruce Bernarman, a YouTuber doing a show called e-penser) play a bard with time power which give immortality (natural cause only) copying attack in exchange of Hit Points and attack faster than the other. He even stole the Chick Magnet status from Shin.
    B.O.B.: And the worst is that it's justified! He killed TWO ogres with his daggers!
  • The Ageless: His type of immortality.
  • Knife Nut: Really good with daggers and aim for the eyes.
  • Power Copying: One of his ability is to sacrifice two Hit Points to copy the same action he or another character did with the same dice results. That include B.O.B.'s fireball.
    Fred: Plagiarism.
  • Really 700 Years Old: He said to have met Théo's great-grandfather, apparently Silverberg's ruthlessness is In the Blood.

Mani Le Double

An Elf Herbalist played by Mahyar during a live storyline mastered by Fred. Socially inept, Mani is either unconcerned or at best fascinated by love, hate or human relationship in general. An adventurer at heart, he lives one day at a time. He's rumored to be hundreds years old but he claims he doesn't remember his past. The herbalist enjoys the company of other adventurers to satisfy his curiosity and to amuse himself, and aims at understanding the motivation of Men.
  • Ascended Extra: From a one-shot story, Mani is announced as one of the player characters of the fourth season as Fred replaces Mahyar as the GM.
  • Badass Armfold: Insists when he does it to show off his telekinetic spells.
  • Barrier Warrior: He uses his machetes defensively, and it pays since it's three armor points per machetes and he can have up to four of them flying to block an attack. For comparison Théo in full plate armor and shield has seven armor points.
  • Beware the Silly Ones: Mani may be a Cloudcuckoolander even among goofy characters and the Chew Toy of season 4, but he can be surprisingly ruthless, up to stabbing innocent people or betraying his companions to reach his objectives.
  • Blatant Lies: Claims that he fought the goblin leader because after failing to kill him, and then declare his distraction a success after a critical failure.
  • Canon Immigrant: As stated, he first appeared in a live story. Now that Théo has been Put on a Bus, he replaces him in the main lineup.
  • Can't Hold His Liquor: The nickname "Le Double" (Double-Take) is supposed to reference the fact that his moves are unpredictable. He fails his rolls during a drinking contest and that nickname took another meaning for the players...
  • Cloudcuckoolander: Acts very aloof, from his odd gestures and comments to his hairstyle.
  • Flying Weapon: He uses telekinesis to swing his machetes around him either to throw them all at once but mostly so he can have a nine points armor by using them as shields.
  • The Fog of Ages: Possibly from his backstory.
  • Healing Herb: In store, although he has the mannerisms of a drug dealer.
  • Ink-Suit Actor: His character looks like Mahyar, especially the Wild Hair (minus the in-game arrow points and spiders): the picture on his sheet makes it obvious.
  • Insistent Terminology: He doesn't have dreadlocks!
  • Mind over Matter: His main ability is telekinesis.
  • Spider Swarm: An informed ability so far, since Mani didn't use it during his first apparition: he hides tamed spiders in his hair, possibly as an in-joke referencing Mahyar's overuse of spiders in the first season.

Helios

An Avatar played by LinksTheSun, who recruits the party to stop an insane mage.
  • Body Snatcher: Helios takes over the body of a Willing Channeler, presently an elf (possibly an in-joke to his character in the Joueur du Grenier RPG episodes.)
  • Horrible Judge of Character: According to the other players, after the heroes almost get into a fight with a hunter mere minutes after they've been recruited, are nearly defeated by quicksand and unwittingly help bring to life the very abomination they were supposed to prevent.
  • Power Copying: Like Aldo before him, Helios is able to reproduce the action of a player.

    Starventures 

Tyzen

https://static.tvtropes.org/pmwiki/pub/images/star_tyzen.bmp
A Zabrak pilot. Raised on Iridonia, Tyzen has always been attracted to the stars. As a teenager, he would go to the local cantina and listen to the stories of an old smuggler. The old scoundrel took Tyzen under his wing and made him his apprentice. Tyzen developed his piloting skills, but something else seemed to guide his every move: the Force, maybe ? Since then, Tyzen became his own master.
  • Ace Pilot: Tyzen has a mastery in flying spaceships. A Critical Success helped him show off.
  • Good Is Not Soft: He will not wait until the bad guy is done talking to kill him.
  • The Heart: Tyzen is the only character of the party who will try a peaceful approach when violence is not warranted. He's rather pissed when Apple goes directly to threats against characters who are in the way.
  • Know When To Fold Them: He will surrender when all his party are out of commission, even if it means admitting they lost to Ewoks.
  • Morality Chain: As 808's master, is the only one who can stop his "rampage mode" function and prevent him from blowing up the Ewoks' treehouses.
  • Non-Action Guy: Doesn't get involved in the ship battle at the beginning of the season, doesn't engage the Ewoks before the party is captured, fails to shoot the Big Bad but manages to dispatch him by hacking the ship defenses.
  • Token Good Teammate: Only one not in favor to massacre every Ewoks and even made sure they keep a good reputation with them.

Unit 808

https://static.tvtropes.org/pmwiki/pub/images/star_808_8.bmp
Bloop!
An artificer droid. Built in a Coruscant factory 238 years before the Battle of Yavin, unit 808 is a multifunctional droid whose production was deemed cost-prohibitive and was stopped before mass release of this model. Its creator, Erin Noch, kept the very last prototype for personal use. When he died, 808 went from master to master until a young Zabrak won him from a wealthy smuggler with a Sabacc winning hand.
  • Composite Character: Is pretty much a fusion of C3PO and HK 47, being a protocol droid that lapses into Sesquipedalian Loquaciousness and an assassin robot.
  • Glass Cannon: Has the lowest HP by far but has a bunch of ability, a side weapon hidden in his leg, explosive's charge on the other leg and easier to heal since he just need to repair himself.
  • Morality Chip: A watered down version of the trope. 808 has a politeness chip that forbids him to be rude. Also to not shoot non-combatants that are not Ewoks (apparently there is a protocol for killing all Ewoks that overrides that).
  • Morality Dial: 808 has one which activates under certain conditions. Not really a "Good / Bad" switch, rather a "C-3PO / Robocop" switch.
  • Noisy Robots: Often says "bloop" out loud as a Verbal Tic.
  • Obstructive Code of Conduct: Has a hidden protocol turning him into a highly competent Killer Robot which activates only when more than 50% of his organic masters are down or missing. Plus a politeness chip.
    • Inverted: Apparently, some Empire programming remains in his core, pushing him to eradicate the Ewoks ; Tyzen has to order him to use non-lethal force.
    • His protection program is apparently kill everyone around and preserve what remains of his master.
  • Sesquipedalian Loquaciousness: Due to 808's politeness chip. Thanks to Bob Lennon's tenuous mastery of French language, it seems it has been a bit damaged.
  • Wrong Genre Savvy: After several zany and ultimately wrong deductions, Bob turns this into a running gag for 808.

Apple

https://static.tvtropes.org/pmwiki/pub/images/star_apple.bmp
A Twi'lek rogue. Apple grew up on Ryloth. Sold in slavery at a young age to a Ryll smuggler, she was trained by her master to infiltrate rival clans and gather intel or quietly assassinate competitors. One day, an imperial assault wiped out her clan. Apple make herself look like a victim and escaped. She now sells her capacities to the highest bidder.

Gaarkkata

https://static.tvtropes.org/pmwiki/pub/images/star_808.bmp
A Wookiee bounty hunter. Gaarkkata comes from Kaashyyk. When the Empire troops attacked, he and his family were ambushed by Trandoshans, who allied the empire. The death of another Wookiee sent him an a killing frenzy, but it was not enough and he was taken to a space station, separated from his son Shorrkkata. Ever since, Gaarkkata tries to survive and to keep up hope that one day, he will find his son.
  • Anti-Hero: He made it clear he is Only in It for the Money and refuse to take part in the Rebel alliance. But he'll go to great length to protect his friends.
  • Berserk Button: Hates Trandosians because of his past.
  • BFG: Carries a bowcaster.
  • The Big Guy: He is a Wookie after all, he tackled a Sith lord hard enough to send him across the room.
  • Bow and Sword, in Accord: Gaar with his bowcaster and machete, though it's dangerously close to falling into "Sword and Gun" category (the fact that it is a two-handed Energy Weapon is the deciding point).
  • Foe-Tossing Charge: A method of choice. Did one against Ewoks, rampaging through the tribe. He also managed to charge the Final Boss with his jetpack while the latter was unable to evade and tackled him at full speed against titanium walls.
  • The Unintelligible: Technically he is speaking in Wookiee in game, Seb even does some really good Chewbacca's impersonation, but he is speaking normally.

    Les Survivants, Season 1 

Tropes that apply to all the Survivors.

  • Action Survivor: All of them are this by default.
  • All There in the Manual: The bios on their character sheets (which can be found here) give additional informations about them and their backstories.
  • Anyone Can Die: The body count in the group is high. At the end, only six of them are still standing, including two who joined very late in the story and one who may still die because of his injuries.
  • Anti-Hero: All of them, to varying extents. Even though they aren't bad persons at heart, they are ready to do everything to ensure their survival. In Episode 1, David, Janet and Eduardo are ready to abandon Brian in order to save themselves, while the other survivors in the bus try to leave without waiting for them. Some of them are straight Nominal Heroes.
  • Damsel in Distress: And Distressed Dude. All those who stayed in the bus in Episode 3 end up captured by the members of the Future. The others spend several Episodes trying to rescue them.
  • Dwindling Party: They were fourteen at the beginning of the stroy. Only four of the original survivors are alive at the end, not counting Linn and Alex who joined them later.
  • Humans Are Bastards: Let's just say that, in their case, the Apocalypse ''Didn't'' Bring Out the Best in People. In Episode 5, the survivors in the bus abandon Douglasnote , Janet, Hoan, Brithney and David and flee without them. In Episode 17, they refuse to go help another community of survivors against the Future, arguing that they don't have the equipment to fight against the Future.

Wakenda Achachak

An old Native American that used to run a Souvenir shop.

David O'Donnel

A Fireman from New York that was separated from his family. Played by Bob.
  • Black Dude Dies First: Averted, he and Janet have survived 5 other player characters (4 caucasians and 1 latino) as of Episode 11. His luck ends in Episode 14.
  • Famous Last Words: "Oh shit!"
  • Irony: A Fireman. Played by the guy who is mostly associated with Fire.
  • Game-Breaker: In-Universe. His stats are exceptionnal, the only things he lacks are Combat stats and a bit of Intelligence. He has three abilites that give him very decent bonus on very common situations and another one that can let him reroll a missed Stress roll. His stress stat is '85'.
  • Knight In Sour Armor: His main goal is to go back to his family, so he's not above leaving other survivors behind if it prevents him to find them. However, if he can do it without too much risk, he'll still do everything he can to help his companions. He healed both Brithney and Hoan when they were injured, without hesitating to carry the wounded on his back. He also saved Nathan from the truck of the car in which he was confined.
  • The Stoic: Again, his Stress stat is 85 and he can reroll if he fails it.

Hoan Yen Ho

An Asian student that used to deliver food. Played by Seb.
  • Beware the Nice Ones: He's overall a nice person, but he has his limits. See his Kick the Dog moment towards Brooke, who shot him in the leg. He also kills without hesitation some members of the Future in Episode 11.
  • Cruel and Unusual Death: Breaking his leg after falling from the bus and being eaten alive by zombies.
  • Famous Last Words: "I used to make food for people... Now I am the food. How ironic..."
  • Improbable Aiming Skills: Scores two kills against all odds by throwing his knives.
  • Jack-of-All-Stats: His lowest stat is 50 in Firearms, and his highest is 75 in Agility and Perception.
  • The Load: After taking an arrow to the leg in Episode 7, he spends several Episodes injured and has to be carried by David.
  • Kick the Dog: His taunt to Brooke while she's heading to her Uncertain Doom. Note that she found that her brother died litterally less than a hour ago.
    Hoan: "Say hello to your brother for me! Kisses!"
  • Nice Guy: Nice enough to go looking for the scout team in Episode 5 or to convince David to save a man confined in the truck of a flaming car in Episode 6. Brooke is an exception though, but it's understandable since she shot him in the leg.
  • No Good Deed Goes Unpunished: In Episode 5, he decides to go help the team sent to search for gasoline. The other survivors in the bus leave without him.
  • Trauma Conga Line: He's pinned by Brooke's arrow, starts to bleed out and has to litteraly be carried around. He meets his demise when he falls off the bus and breaks his valid leg, leaving him unable to move away from the horde. He even gets a very short Hope Spot when he sees Andrew trying to rescue him only to fail and climb back on the bus.

Roger Good

A Redneck. Played by Seb.

Janet Dixon

An ex-prostitute, junkie and overall troubled woman. Played by Krayn.
  • Action Girl: She's the most competent fighter of the group, killing another survivor who tried to knife her, several zombies, a zombified Douglas and members of the Future. With only her knives. She's one of the few survivors still alive at the end of the whole ordeal.
  • Birds of a Feather: She quickly forms a friendship (and perhaps something more according to the players) with Alex, who's shown to be as pragmatic and ruthless as her.
  • Black Chick Dies First: Averted, she's one of the rare survivors still alive at the end of the whole ordeal.
  • Freudian Excuse: Even before the zombie apocalypse, her backstory implies that she's been through a lot.
  • Hypocrite: Immediately hostile to a newcomer because he pushed Eduardo away from the bus to save his own life and possibly his brother's. Is that so different from the way Janet, Eduardo and David left two survivors behind to save themselves?
  • Knife Nut: She's good with knives, not so much with sanity.
  • Mercy Kill: She kills Douglas when the latter succumbs to the infection and becomes a zombie.
  • Odd Friendship: Forms a surprisingly good team with Wakenda, an old Native American who has troubles to understand English.
  • Pragmatic Hero: Even more than the others. What's her first reaction when confronted to an injured man who's been infected by a zombie? She stabs him in the head. From behind. She also refuses to put herself under gunfire to retrieve the keys while they have a slighlty less dangerous way of starting the bus' engine or to pick up Youssef after he's been bitten by zombies.
  • Reasonable Authority Figure: Not always, but she has some moments. Her pragmatism sure makes her a very decent, if cold and ruthless, leader. For instance, the way she treats Nathan after they rescue him is very fair and reasonable considering the circumstances. She does it again when dealing with Brooke.
  • Screw This, I'm Outta Here!: One of her abilities helps her run away.

Andrew Cricket

An old Archeology Teacher. Played by Fred.
  • Cool Old Guy: The Oldest member of the cast, and he looks pretty nice.
  • Dirty Old Man: Although it may be just Fred who's joking. Maybe.
  • Dropped a Bridge on Him: He was Fred's character during a good chunck of episodes, but is ultimately Killed Offscreen after being demoted to NPC.
  • Heroic Sacrifice: He decides at the end of Episode 10 to try to distract a member of the Future, arguing that "he's old anyway", which implies that he saw this trope as a likely outcome. Luckily, he survives.
  • Hypocrite: Conveniently forgets that the survivor he saved was wounded because he refused to let him get in the bus unless he grabs the key and that he hesitated between taking only the keys or saving the guy. At least, he saved him when he saw it was doable.
  • Irony: Was against helping the farm of survivors, saying that that would only get them in the Future's hitlist and he didn't want to die, only to get bitten by a zombie right at the beggining of the following episode.
  • Killed Offscreen: Because he was unable to run away when the Future raids the camp during the Finale.
  • Morality Pet: For Roger, as the latter is very friendly towards him. When Andrew is bitten by a zombie, Roger still brings him in the camp in spite of the danger to try to save him before he's turned into an undead and insists that they can save him.
  • Perilous Old Fool: Fortunately luck is on his side as he saves a wounded survivor despite putting himself in harm's way a lot. He does it again in Episode 14 when he tries to save Hoan who had fallen from the bus. Even though he doesn't succeed, he still survives. Fred states several times that Andrew is old and knows that he has already lived a long and plentiful life, explaining his tendency to run into danger in order to try to save other younger people. In Episode 15, he nearly falls from the bus because he tried to help a woman to go in.
  • The Stoic: His stress stat is 80, and he has an ability that lets anyone in the group reroll a failed Stress roll.
  • Token Good Teammate: Downplayed. He lambasts his companions for their ruthlessness and braves bullets and zombies to save a wounded survivor, but see also his Hypocrite entry.
    Andrew: "In my days, we never left a man behind on the battlefield!"
  • Trauma Conga Line: He gets distracted by Roger's funny joke and is grabbed by a zombie, shot by Roger who tries to help him and then bitten by the undead. He's then demoted to NPC, carried to the camp where the local medic decides his leg should be cut (played by Fred, who has experience mutilating his own characters' limbs), with no certainty of surviving his ordeal. And in the end, all the efforts to save him become a "Shaggy Dog" Story as, when the Future attacks the camp, he can't run away and is killed.
    Fred: Thank you for that timeskip.
  • What If?: The outtakes shows that he was dead from the zombie bite but due to a plot hole concerning him grabbing a survivor they removed that part.
    Fred: Andrew's hand? Didn't we tie him up?
    Krayn: Yes we did.
    Mahyar: Yes but he grabs you with his tied hands.
    Fred: How does your world work?
  • When Elders Attack: He strangles his wounded captor once Fred plays him. Generally, after being rescued, he's able to keep up with the group in spite of his suboptimal physical stats. And he doesn't hesitate to go alone to try to trick a member of the Future. In Episode 11, he's also able to fight off two zombies to protect Hoan. In Episode 13, he grabs Lily when she loses her balance and is sent flying across the bus. It continues in Episode 14, when he gets out of the (slowly) moving bus to try to save Hoan who just fell.
    Andrew: "You'll die like all those krauts I killed."

Brian Leveson

A Telemarketer. Played by Fred.

Eduardo Lopez

A latino gangster. Played by Seb.

John Mc'Brian

The Bus' Driver.
  • Badass Driver: Until his Critical Failure in Episode 14...
  • The Friend Nobody Likes: He becomes this during the last few episodes, after he crashes the bus during the climax because of a Critical Failure. The player characters actually start to want him to die and are dismayed to see that he survived the accident.
    Linne: I swear, if you do anything other than rowing the boat I'll blow your head off.
  • Informed Attribute: At least in the eyes of the players, who seriously doubt his skills as a pilot. In the last Episode, they theorize that he actually has a license to drive boats, not buses.
  • Made of Iron: Survives a bus crash he caused.
  • Tempting Fate: After surviving the accident of the bus, he starts to boast several times that it will take more than that to kill him. Subverted when he survives anyway.

Brithney Spares

A Singer. She's stupid. Played by Fred.
  • Achievement In Ignorance: She can reroll once per event. Might fall into Game-Breaker if it weren't for her suboptimal stats.
  • Beware the Silly Ones: She empties Douglas M16 on a bunch of zombies which make even the other more hardened survivors feel uneasy at such violence.
  • Crouching Moron, Hidden Badass: After becoming hysterical and needing to be carried away by David, she went all Tony Montana on the zombies, much to the surprise of her companions who just mocked her.
  • The Ditz: She's stupid. Very much so.
  • Dramatic Irony: She had a Moment of Awesome clearing an entire hallway of zombies with an M 16, only for said weapon to explode in her hands the next time she tried to use it, ultimately killing her.
  • Dumb Blonde: Fred even brought his wig for the occasion.
  • Finagle's Law: In Episode 7, because of three critical failures from Fred. And it causes her death. In order, she misses all her shots while trying to shoot an enemy, her M16 EXPLODES, she's projected backwards and falls from a building, breaking her neck.
  • Friend to All Children: When others start fighting, stabbing and shooting each other, she tries to calm a scared girl.
  • Hysterical Woman: During her introduction scene.
  • Informed Flaw: Her character sheet notes that she's selfish and implies that she's a Jerkass celebrity. She must have taken a level in kindness since the beginning of the apocalypse, as seen by her Friend to All Children moment or the fact that she went with the scouting team in Episode 3...
  • The Load: After being wounded, she has to be carried by David during a moment.
  • No Celebrities Were Harmed: Any ressemblance to a famous singer living, dead or undead, is purely coincidental.
  • Screaming Woman: Introduced as one when Fred fails his first stress roll.
  • Support Party Member: Fred flat-out states that he's going to try and play her that way.

Youssef Saladin

A plumber that originates in Morroco. Played by Bob.

Douglas Long

A retired Marine. Played by Seb.

Marilyn Atherton

A Pregnant vet.
  • Boom, Headshot!: She dies after being shot in the head during the final episode.
  • Convenient Miscarriage: During the timeskip between episodes 17 and 18.
  • The Load: When she's starting to have her preliminary contractions.
  • The Medic: Her abilites are geared towards that.

Lily-Rose Litchfield

An orphan.
  • The Baby of the Bunch: She's 11.
  • Dramatic Irony: Many people expect her to be played by Fred, for good reasons. And he does it in the final episode.
  • Little Miss Badass: She manages to become one, at first in her attitude, then in her actions. By the final episode, she's able to kill a zombie (from behind) with broken glass.
  • The Load: Because of her young age, she has to be saved and / or calmed down several times...
  • Took a Level in Badass: ... however, she becomes a lot tougher as the episodes go on. At first, her being a Little Miss Badass was more a Running Gag. Then, she becomes a real one. During the final episode, she saves John from a zombie by sneaking behind it and stabbing it with broken glass.

Nathan Strachan

A former slave of the Future, later rescued by the Survivors. Played by Fred.

Linn Tellson

A cop, who tries to survive the Zombie Apocalypse with her sister. She joins the Survivors during the Time Skip.

Alex Tellson

A goth young woman who tries to survive the Zombie Apocalypse with her sister. She joins the Survivors during the Time Skip.

     Les Survivants, season 2 

All of them

  • The same tropes apply to them as those from season 1.

Sheriff

Diamila Abdelkkarim

  • Action Girl: From her picture, it seems that she has a military background and holds a rifle.

Jessica Vogt

Blaze Fielding

  • Batter Up!: She holds a baseball bat in her profile picture.

John Cena

He's there, but you can't see him.

Canigou

A dog. Played by Seb.

Lily-Rose Litchfield

The same young girl from Season 1 who makes a return.
  • Action Survivor: Lily-Rose has managed to survive by drifting from group of survivors to other groups.
  • The Bus Came Back: She's the only returning character from season 1.
  • Morality Pet: She is one to Jessica, a war criminal, and is the one person able to calm her during her bouts of violence.

Kumiko Kawazaki

Gerard Bouchar

A French humorist, played by Bob.
  • The Fool: Gerard gets critical failures on a 85 or more dice throw, meaning his chances of spectacular failure are rather high. On the other hand, his survivability is astonishing since he can reroll thrice his survival rolls. He's apparently been able to survive this far without knowing there was a zombie apocalypse.
  • French Jerk: Averted. As a humorist, Gérard is a nice guy and has a 30% bonus in Sociability.
  • Informed Flaw: Gérard is supposed to be an idiot. However, Bob plays him carefully, being wary of every possible zombie ambush or disaster.

Gloria R Strausseber

Igor Grigorovitc

Joseph Ritter

Antonio Lopez

Alain Anderson

An all around piece of crap that cares only about his own survival. Played by Fred.
  • An Arm and a Leg: He's bitten in the leg by a zombie and is amputated.
  • Canada, Eh?: He is Canadian.
  • Dirty Coward: Part of his backstory is that he survived this long only because he abandonned his companions when the situation became too difficult. In-game, his trait "Coward" means that he will automatically try to flee if at least two survivors die.
  • The Friend Nobody Likes: He's a jerk and The Load.
  • Jerkass: He's an obnoxious cowardly complainer that annoys everyone around him.
  • The Load: He actively lowers the others' stats by being there. When he gets amputated, Fred funnily asks the others to literally carry him too!
  • Major Injury Underreaction: Alain must suddenly get his leg amputated, but his reaction is his usual whiny complains.
    Alain: Aww! It hurts! What's wrong with you!... Now I can't walk, someone must carry me.
  • Trap Master: His one saving grace is that he can easily make anti-zombie traps with scraps. However he dies too early for him to demonstrate his skill.
  • We Hardly Knew Ye: Although Fred points out that, this time, his first character didn't die during the first episode, but during the second.

William Smith

An old teacher. Played by Krayn.
  • Call-Back: To Andrew, of season 1, both in terms of being an old guy, and the fact that they share similar abilities.
  • Cool Old Guy: Much like Andrew.
  • The Smart Guy: He's cultured and intelligent. His first test being an Intelligence test results in a critical success enabling him to block the zombies and free up two people to do more during the next turn.

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Non Player Characters

    Aventures 

Eden

https://static.tvtropes.org/pmwiki/pub/images/eden_7.png
First belonging to a druidess, Eden joined the group after befriending Grunlek and survived the fate of her pack and former mistress thanks to it.
  • All Animals Are Dogs: Justified as she is a wolf that bonded with a druidess and as such is more tame than a wolf would be.
  • Big Damn Heroes: Shows up to support the group against Flesh Drinkers, Orcs and a pack of hungry wolves.
  • The Face: Amusingly she has one of the highest social stats of the group. B.O.B. has slightly more but he is disrespectful and never use it.
  • Heroic Albino: A white wolf in the artwork which contrast a lot when the group encounter Savage Wolves.
  • Noble Wolf: A really loyal pet.
  • Offscreen Teleportation: Always find the group no matter how far they left her.
  • Put on a Bus: Absent of most Lives or episodes for various reasons (the real one is Mahyar forgot to put her token).
  • Sitcom Arch-Nemesis: To Shin, ever since she bit his hand when he tried to befriend her. Shin suggests throwing her on the frontline a lot.
  • Team Pet: Specifically Grunlek's but one for the whole group.

Icy

https://static.tvtropes.org/pmwiki/pub/images/icy.png
😚
Shin's familliar.
  • Action Bomb: Can self-destruct on a target.
  • Ambiguous Gender: Seb decides at one point she'll become a beautiful woman despite referring to it as a boy most of the time.
  • Butt-Monkey: Shin uses him mostly for suicide missions.
  • Expy: Of Puck from Berserk.
  • Living Battery: Shin can drain him psy points in his elemental form.
  • The Load: In a live, he spent most of his time embarrassing Shin.
  • The Sneaky Guy: When Shin sends him as a scout.

Intendant Bragg

https://static.tvtropes.org/pmwiki/pub/images/bragg.png
  • The Atoner: Realized he had been duped by the Intendant Guild into giving them power too great to handle.
  • For Science!: His main interest was to unveil the secrets of the gems before season one and of the codices in between season 1 and 2. It backfired each time, and as a Laser-Guided Karma, he "benefited" from a science which kept him alive against his will.
  • Deader Than Dead: Possessed by a Death elemental, impaled with a spear buffed with holy magic, caught in a gem explosion and all that under a meteor storm. The codex won't be able to bring him back.
  • Heel–Face Turn: After realizing how dangerous the codex can be in the hands of the intendant.
  • Horrible Judge of Character: Trusted someone called Vladimir Hannibal and underestimated his guild's ambition. Also he thinks the group would know what to do with the codex.
  • Killed Off for Real: He is not coming back after what happened in the second season.
  • Person as Verb: The players will sometime call someone Bragg or Bragg's nephew when the person just refuse to die.
  • Soap Opera Disease: Got hit hard with this. Bragg remains on the verge of dying during the whole second season.
  • Unwitting Instigator of Doom: He's responsible for pretty much everything that happened in the main series. His partnership with Vladimir not only almost led to mass deicide but the magic world is starting merge with the human one causing many consequences. His trusting the Intendants Guild with the Codices also resulted in the power struggle between the Guild and the Churches, and his own experiments drew "Death" in the Aventures world.

Drin and the druidess

  • Go Through Me: Drin, gets impaled by Théo so Théo could hit a giant spider. It sounds less petty in context.

Elyren

https://static.tvtropes.org/pmwiki/pub/images/elyren.png
Affiliation: Old Tower ♜
Status: Leader 👑
  • The Alcoholic: Always shown drinking even on the job.
  • Ascended Extra: Ends up taking the place left vacant by Bragg mid-season 2.
  • Asshole Victim: Théo's beating is excessive but the guy needed a beatdown for his arrogance.
  • Etiquette Nazi: His main flaw: his insistance on the proper manners antagonizes both B.O.B. and Théo (the most agressive party members), and yet he still asks for politeness after being punched by Théo.
  • Just Following Orders: His excuse for hiding Bragg's absence. Since he was having an orgy surrounded by the heroes equipments in Bragg's quarters, he probably was involved a lot more than he claimed.
  • Karma Houdini: At least a Corrupt Bureaucrat, he manages to get up in ranks and replace Bragg, only paying for his crimes and general nuisance with a relatively quick beating by Théo.
  • Rank Up: Leads Bragg's village now.
  • Really Gets Around: After their escape, the party finds him surrounded by nubile and enabriated young women. In episode 8 He also said to have a bunch of kids when Théo not so subtly threatens him and when B.O.B asks if they are from the same woman he dodges the question.
  • Smug Snake: Mahyar even called him a douchebag during his introduction.

Elisabeth, Hans, and the grandmother

https://static.tvtropes.org/pmwiki/pub/images/elizabeth_hans.png
Affiliation: Old Tower ♜
Status: Peasants

Jenko

https://static.tvtropes.org/pmwiki/pub/images/jenko.png
Affiliation:
Knight Vlad ⚔
Status: Spy 👁
An old man, friend of Elisabeth's family, who was actually secretly working for the Rapier Man and reporting any suspect information.

The Rapier Man

https://static.tvtropes.org/pmwiki/pub/images/rapiere.png
Affiliation: Knight Vlad ⚔
Status: Lieutenant 🎖
  • Animal Motif: He was the one controlling the spiders for Vlad and his transformation after being kicked down a magic well is a humanoid spider monster.
  • Authority Equals Asskicking: He is a noble and Hannibal's right-hand man, also the first enemy to defeat the whole team.
  • Card-Carrying Villain: He revels in his villainy.
  • The Dragon: To Vlad.
  • Came Back Wrong: After being kicked in the Deconstructed Well. See Animal Motif.
  • Combat Pragmatist: He's not above backstabbing Grunlek and Théo, using human shields or generally bothered with collateral damage.
  • Hypercompetent Sidekick: Because Hannibal is an Orcus on His Throne, the Rapier Man handles most of the work with good success. He may even be considered the true Final Boss of Season 1, since Vlad is The Unfought.
  • Royal Rapier: As a noble although he isn't particularly flamboyant. It serves more to show his swordsmanship.
  • Total Party Kill: Would have killed the whole group if the plot didn't change his intention mid fight
  • Would Hurt a Child: He slashed a little boy while fleeing. B.O.B.'s examination shows that he purposefully hit to inflict the most pain and to draw blood.

Stella

Affiliation: Church of Air ⛪🌀
Status: Paladin 🛡
A paladin tasked with guarding the entrance of Wonders City. The Rapier Man knocked her down with his gems and left her to his spiders.
  • Chew Toy: Knocked out by surprise, left in a spider web starving for days, put on fire and deprived of her equipment by her would-be rescuers, killed off-screen in the refuge they led her to.
  • Damsel in Distress: When the party meets her, she's been trapped in a giant spider web for some time. It gets worse when the heroes arrive.
  • Shell-Shocked Veteran: Left physically and mentally weak by her captivity.
  • We Hardly Knew Ye: Just after she's been freed, the group leaves her in a "safe" zone... inside a cave that would collapse later.

Vladimir Hannibal

https://static.tvtropes.org/pmwiki/pub/images/vladimir.png
Affiliation: Independent 👑
Status: Knight ⚔
At one point working with Bragg, he betrayed him and secretly took over the Old Tower with a bunch of loyal men, throwing Bragg in the dungeon. He had for ambition to use the Power Gem in a specific location, which would have according to him "freed humanity from the tyranny of Gods and Devils".
  • Big Bad: Of Season One.
  • Chain Pain: Has massive chains being part of his body, he didn't have the time to attack though.
  • Does Not Like Magic: The whole purpose of his actions. It is borderline hypocrite that he uses magical gems to do so, though.
  • Human Resources: He was conducting spooky experiments on elementals to extract Power Gems from them.
  • Kill the Gods: His game plan is to drain magic from this world and slay the gods by absorbing their power.
  • Load-Bearing Boss: Wonders City started to collapse as soon as the last gem was destroyed.
  • Names to Run Away from Really Fast: His full name is inspired by Notorious Killers, namely Vlad Țepeș and Hannibal Lecter.
  • Orcus on His Throne: He did literally nothing on-screen himself during the course of the story: each time, he was either sending his Mooks or the Rapier Man, or charging the Power Gems, leaving him vulnerable.
  • Power Crystal: Three huge gems linked to him by his chains.
  • Puzzle Boss: The fight against effectively worked like this, the adventurers needing to destroy the three gems to defeat him.
  • Some Call Me "Tim": He is sometimes simply referred as Knight Vlad.
  • They Would Cut You Up: He kidnapped multiple elementals for his secret experiments on Power Gems, and it didn't ended well for them if the bloody corpses in the lab are any indication.
  • Uncertain Doom: He "survived" the destruction of Wonders City by jumping into the magic pit like Théo. What happened to him after that is unknown, some In-Universe theories saying that could be either still wandering in the Life Stream, potentially waiting to be resurrected by the Intendants Guild, or that he somehow fused with Théo. Death claimed it devoured him, but then again said the same about Théo.
  • The Unfought: In the end, Vlad and the group never exchanged a single blow (although his chains parried one arrow fired by Shin), the knight focused on making his contraption work while Théo and Shin were busy destroying it.
  • Well-Intentioned Extremist: His action are motivated by the greater good of Muggles in a world where he judges magical entities to be too powerful and dangerous. The group ends up enacting his original plan 2 seasons later.

Arcana

https://static.tvtropes.org/pmwiki/pub/images/arcana.png
Affiliation: Church of Shadows ⛪🌑
Status: Paladin 🛡
  • All Your Powers Combined: Her lance gets charged with the power of a few priests in order to finish Death.
  • Amazonian Beauty: From Mahyar's description she is tall, strong and pretty.
  • Aside Glance: When someone praises the group as great adventurers, she can't help but glance at them with a knowing look.
  • Blade on a Stick: Wields a lance.
  • Came Back Wrong: After she's totalled by B.O.B.'s meteors shower, Enoch brings her back as a succubus.
  • Dark Is Not Evil: She is of the Church of Shadows but that's just her religion, she is actually a nice person.
    • Eventually subverted after she comes back wrong: the party immediately dubs her "Darkanna".
  • Evil Is Sexy: As Darkanna, she attempts to seduce Théo, although it's a No-Sell with the Inquisitor.
  • Fate Worse than Death: Well, she actually died then became the concubine of a demon who turned her into a succubus. B.O.B. is not the least bit remorseful for causing her demise.
  • Lady of War
  • Made of Iron: Her max Hit Points is not told but she can take a lot of punishment.
  • Only Sane Man: When she tagged with the group, they are terrible at first impression.
  • The Stoic: She keeps her calm despite the chaos the adventurers get themselves into.
    • Not So Stoic: Still, she struggles to keep her cool after the Church of Whispers debacle or when asked by Bragg if the party is trustworthy.
  • Surrounded by Idiots: She doesn't say it but when Viktor ask her to run on foot because they only have one horse and Grunlek is slower she simply sighs.
  • Undying Loyalty: She swore to protect Bragg, some scene hints there could have been a romance but giving that he was supposed to die soon it wouldn't have gone far.

Sister Maeda

https://static.tvtropes.org/pmwiki/pub/images/aventures_maeda.png
Affiliation: Church of Whispers ⛪🔇
Status: Leader 👑
  • Deadpan Snarker: When the group tried to negotiate the release of the storyteller 3 times.
    Maeda: Do you have other friends waiting outside to issue the same demand again?
  • Informed Ability: One of the erudite says that if she was there she could stop Death, she never displayed any high level power and since Shin killed her we'll never know.
  • Jerkass Has a Point: While cruel she doesn't really have to give the storyteller to the group and when she says Théo should have stayed dead it would have made the war easier if he did since his being possessed and B.O.B.'s retaliation destroyed the Churches army's nervous system.
  • Nuns Are Spooky: Quite stern and the only emotion she had shown besides annoyance is an ecstatic smile from the sound of the battle between the party and a gargoyle.
  • What Kind of Lame Power Is Heart, Anyway?: The power she displayed is to silence people, since most wizards we saw so far does not need to speak to use their spell it doesn't seem that useful. As a sound worshipper, she also used a low sonic attack to dismount Théo, but never had the time for a superior spell.

Tiolan

A scientist working with the churches.

Death

Affiliation: Death 💀
Status: Pure elemental
An elemental entity associated with the concept of death which integrated Théo's body when the Intendants Guild brought him back to life. He quietly stayed inside of him, giving him new powers like Damocles, until the day Théo almost died fighting Sister Meada and the Church priests. Then, he took advantage of this moment of weakness to manifest himself, claiming he wanted to live among humans as their equals.
  • Affably Evil: It suggested an alliance with the group and was the only one showing them respect. It also summoned an agressive horde of undead who attacked the heroes and threatened the Churches into submission.
  • Body Snatcher: It was living inside Théo since his Codexes-induced resurrection, until his soul was weak enough for it to hijack his body. It also jumped into Bragg's body, and briefly into Viktor's.
  • Enemy Summoner: It is unclear whether the zombies "Death" summoned were of magical nature, actual dead bodies or both. B.O.B. thought they didn't come from actual remains from their numbers, but Death still animated Maeda's corpse.
  • Hero Killer: It is partly responsible for the death of Viktor by backstabbing him (technically, B.O.B. is the one who dealt the killing blow)
  • Hypocrite: Maintains it only wants to leave in peace amongst the other churches. Its first act is to summon a horde of zombies that immediately chases and attacks the heroes, and injures B.O.B.
  • Necromancer: Zig-zagged. In the Aventures universe, necromantic magic is mostly unheard of, but Death comes from another realm and has the usual attributes of this class.
  • Outside-Context Problem: First the group was on their way to fight the Intendants' Guild, then they thought Vladimir had merged with Théo and the party planned to solve the issue with the codex, then they picked up a fight with the churches and one thing leading to another it became season 2 final boss.

Bradok

Affiliation: Church of Light ⛪☀️
Status: Servant
A servant of the Church of Light who was sent between season 2 and 3 to find and personally serve Théo. He follows him — and the group — around since then.

Zul

Affiliation: Mercenaries Guild 🗡
When the adventurers first met Zul, he claimed to be from the Explorers Guild and was supposed to guide them to his leader Val. But as they soon realized, he was pretty terrible at his job and rightly so: he actually was a member of the Mercenaries Guild and was leading them right to an ambush. Before Grunlek could stop him, he fled.

Val

Affiliation: Explorers Guild 🗺
Status: Leader 👑
The head of the Explorers Guild. He is against the Intendants Guild's takeover and would gladly help however he could the rebellion, his guild having historically been always in good terms with the adventurers. In the first part of the third season, he was taken hostage by the Mercenaries Guild and forced to organized a meeting with the group. Thankfully, the ambush failed and he was saved, offering in return many maps indicating the position of enemy forces to help them.
  • Bold Explorer: The whole purpose of his guild is to unite all of them. Being the leader, he is likely the "boldest" of them all.
  • Encyclopaedic Knowledge: The knowledge amassed by his guild allows him to be very aware of the the Crater's geopolitical status.
  • An Offer You Can't Refuse: Under the pressure of the Mercenaries Guild who was taking him hostage, he organized a meeting with the group which actually was a trap.
  • Overly Nervous Flop Sweat: Him acting very nervously made the group aware that there was something shady about this meeting.
  • La Résistance: His guild is actively working against the intendants and accepted to join the rebellion, offering their cartography knowledge to indicate shortcuts and strategic enemy positions to the adventurers.
  • Terrifying Rescuer: When Théo stepped in, not knowing if Val was working with the mercenaries and misinterpreting B.O.B.'s indications, he caught him and placed his shield under his neck, so he would be protected while still being hold in respect. It should be noted that Théo planned this move even before the aformentioned misunderstanding.

Rajh

Affiliation: Mercenaries Guild 🗡
Status: Lieutenant 🎖
The son of the leader of the Mercenaries Guild. He was sent by his father with a handful of men, including the deceiving Val and some snipers, to take down the adventurers. He held the Explorers Guild hostage and forced them to lure the group into a trap. When the plan didn't worked, he personally stepped him, almost killing Shin before eventually being taken down.
  • Man on Fire: Used completely straight here, as the shirtless barbarian caught on fire pretty easily. Could be justified here though, by the simple fact that A Wizard Did It (literally).
  • Cold Sniper: His group of men was composed of several elite archers who were targeting Val and were prepared to shoot down the heroes. They were Crazy-Prepared (having several bows on them) and were pretty much engaged in a Sniper Duel with Shin.
  • Determinator: Even after several grave injuries, he uses his berserker spirit as a last resolve, but still ends up dead on the ground short after.
  • Human Shield: Momently used Shin as this after he impaled him. The best comparison here would be "umbrella" according to the GM.
  • Impaled with Extreme Prejudice: He impaled Shin in the back the whole way through, almost leaving him on the brink of death. Théo gave him a nasty stab in return, thanks to a crit.
  • Infernal Retaliation: After being set on fire by B.O.B., he still continues to stand up and fight.
  • Kill It with Fire: The method used by Balthazar to kill him. It mostly worked.
  • Made of Iron: The group needed their A game to stop him from killing B.O.B. because even while on fire and his arm being split by Théo's sword he just kept going.
  • Meaningful Name: His name sounds exactly like "rage" in French and he does a trance-like version of The Berserker.
  • Mook Lieutenant: Not quite the head of the Mercenaries Guild, but one of his most powerful commenders.
  • Overlord Jr.: The son of the mercenaries' leader. As Grunlek assumes, he probably won't be happy with what they have done to him.
  • Warm-Up Boss: Can be considered this in Season 3.

Sanguinus

https://static.tvtropes.org/pmwiki/pub/images/aventures_sanguinus.png
Affiliation: Church of Blood ⛪💉
Status: Leader 👑
The head of the Church of Blood. His church is one of the few who dare to rebel against the Intendants Guild. He is very powerful, thanks to his many followers who will gladly sacrifice their own life to give their blood to him and increase his magic. His motives are ambiguous but yet clear: he only wants to see blood flow.
  • Ambiguously Evil: His agenda is unclear. He helps a lot the heroes in their attempt to overthrow the Intendants Guild, but still displayed worrying ambitions and horrifying powers.
  • Black and Gray Morality: In other situations, the Character Alignment of a blood mage willing to sacrifice people to become more powerful would certainly tend towards evilness and he would probably be an enemy of the adventurers (who mostly hate the Churches), but here he never meant any threat towards them, only wanting to take down the Intendants Guild who is judged too dangerous and powerful with the Codexes, while still saying phrases like "either way, blood will flow".
  • Blood Magic: Unsurprisingly, his domain of predilection. He can harden spilled blood to create a makeshift shield or even convey messages when he is powerful enough.
  • The Coup: He tries to organize one with some churches, notably the Churches of Water and Air. If he can't convince them all to join their rebellion, he at least asks of them to not stand in their way when the time will come.
  • Enemy Mine: The Intendants Guild is invoked as this by him to reconciliate the Churches and the adventurers, though he personally never had any trouble with the latter.
  • Human Sacrifice: His zealots would gladly give their own blood to increase Sanguinus' magical powers. One time, he sacrifices a dozen of them just to contact the adventurers who were several miles away.
  • Meaningful Name: Sanguinus is the leader of the Church of Sang.
  • Names to Run Away from Really Fast: Although a bit tacky for this serious setting, Sanguinus (which can be translated by "Bloodynus") is definitively a name you don't want to mess with.
  • War for Fun and Profit: The coup he is plotting will bring him a lot of blood, wether he wins or loses.
  • Xanatos Gambit: From his point of view, the coup against the intendants will either fail, and so he would get in line with the annexed Churches and enjoy the ravages of the Intendants Guild's dictatorship, or it will succeed and the old status quo will be restored. And either way, the blood of the adventurers and/or the intendants will flow in the process.

Maddoc and Trislant

Affiliation:
Church of Water ⛪💧 (Maddoc)
Church of Air ⛪🌀 (Trislant)
Status: Priest 🙏
Priests of the Church of Water and Air respectively who were present during the planned assault against the Intendants Guild during the season 2 finale and part of the group of mages who enchanted Arcana's spear. They reappear in season 3 with Sanguinus to discuss whether or not they should rebel against the Intendants Guild. Unlike his fellow priest Maddoc, who is still mad at the B.O.B., Théo, and the others for this whole debacle, Trislant is rather laid-back and open to the idea of working with the adventurers.
  • Ascended Extra: They actually first appeared before they formal introduction in season 3, unnamed in the group of Church members preparing to attack against the intendants in season 2, before being expended with names and more important roles.
  • Church Militant: They are at the same time priests spreading the word, political representatives, and mages mastering their Church's element. Though, they are a bit too weak individually to be described as Warrior Monks.
  • The Coup: They are plotting one with Sanguinus towards the Intendants Guild, who was the one who did a coup on them on the first place.
  • Elemental Powers: In accord with their Church affiliation, they have Making a Splash and Blow You Away powers respectively.
  • Enemy Mine: The Intendants Guild is so dangerous that they accept to work with adventurers that they mostly hate.
  • Forgiveness: They have a different take on the matter:
    • Forgiven, but Not Forgotten: Unlike Maddoc, Trislant accepts to work with the adventurers rather easily, considering them a valuable asset, but is still uneasy in their presence, especially Balthazar.
    • This Is Unforgivable!: Maddoc refuses at first to work with the adventurers who pretty much are responsible for the death of many of his brothers and ruining their initial plan, calling them a menace. He eventually reluctantly accepts, considering the Intendants Guild and the Codexes an even bigger threat.
  • Luckily, My Shield Will Protect Me: Not their, though. They — and the other priests — were saved from certain doom — a giant meteor — by Grunlek and his Critical Hit-boosted mechanical shield.
  • Nice Job Breaking It, Hero!: Maddoc always reminds the adventurers that it is their fault if they are in such a predicament.
  • Religion Is Magic: Being followers of specific churches bless them with Elemental Powers.
  • Spell Blade: They and the other priests combined their powers to enchant Arcana's spear in order to defeat Death!Bragg.

Stilka

Affiliation: Thieves Guild 💸
A young woman member of the Thieves Guild. She intercepts the group disguised as guards at the entrance of Mirage when she notices that they are not from here.
  • Action Girl: In a couple lines and one scene, she proved to be quite a competent woman, holding a group of four adventurers in respect.
  • Awesomeness by Analysis: She almost immediately realizes that the guards were actually disguised foreigners (Théo almost immediately threatening her life might have helped to reach this conclusion).
  • Blade Below the Shoulder: She has a retractable blade on her wrist.
  • Breaking the Fourth Wall: When Théo orders her to retract her blade once their deal is concluded, she (or rather an unprepared GM) awkwardly answers that "she doesn't have a token with a retracted blade".
  • Little Miss Badass: She threatens Théo of all people, who is at least one head and half taller than her, without breaking a sweat.
  • Nerves of Steel: She is far from being taken aback by Théo, and counterattacked with a smirk before he saw it coming.
    Théo: Is this an ambush?
    (He suddenly feels a blade against his stomach)
    Stilka: No, but it could eventually be.
  • Only in It for the Money: She accepts to leave the adventurers alone and to not report them to the real guards after B.O.B. explains her that the coup they are plotting will bring a lot of chaos, that the Thieves Guild could use to loot the intendants' wealth.
  • Tank-Top Tomboy: Let's check the list: Midriff? Check. Short shorts? Check. Attitude? Check.
  • Thieves' Guild: She is a member of it. When the adventurers met her, she was making eye contact with at least two other people in the street, who were presumably in the guild too.

Josiass

https://static.tvtropes.org/pmwiki/pub/images/aventures_josiass.png
Affiliation: Rebellion
Status: Merchant 💰
A merchant of Mirage, friend of Sanguinus and the rebellion. The groups shipped their equipment to him to sneak into the city without being noticed, then reached him in disguise to retrieve it. He does business with Lady Cygne and her family.
  • Big Fun: The joyous expression of his illustration depicts him as one.
  • Coat Full of Contraband: Though it is not actual contraband (outside of the fact that he is technically helping criminals), he does the "You Wanna Buy A Watch?" gesture in his illustration.
  • La Résistance: A rare non-religious nor adventurer member of it. His motives are unclear, outside of knowing Sanguinus personally.
  • Secret Underground Passage: Conveniently have an entrance to an old disaffected underground passage once used by the Intendants Guild in his house.
  • Shopkeeper: His profession in Mirage.
  • Uncle Pennybags: He is a jovial and wealthy merchant helping the rebellion. He even gave them two Healing Potions and a rope before they left.

Lady Cygne

https://static.tvtropes.org/pmwiki/pub/images/aventures_cygne.png
Affiliation: Metal 🔩 (half-elemental)
Status: Merchant 💰
A businesswoman, part of a family of merchants producing and selling various metals. Appropriately, she is a metal half-elemental, and her skin has a slight copper reflection. She seems to know — at least by name — the von Krayn family, and accepted to not interfere with the rebellion.
  • Animal Theme Naming: Her name means "swan" in French, which might be a reference to her elegance and yet somewhat menacing aura.
  • Chrome Champion: Her only visible elemental trait is her skin, which has some kind of a copper reflection to it.
  • Extra-ore-dinary: The full extent of her half-elemental metal powers is unknown, outside of her coppery skin.
  • Mysterious Woman: She has several traits specific to the trope, including an ambiguous alignment, wealthy clothes, an aura of power, and a ravishing look.
  • Nerves of Steel: No pun intended. She doesn't break a seat despite Théo's menacing behavior, and unlike Stilka she doesn't have any weapon on her (outside of maybe potential elemental powers).
  • Non-Idle Rich: She goes herself negotiate contracts with other merchants like Josiass.
  • Only in It for the Money: B.O.B. convinces her that letting them conclude their coup will probably bring a lot of destruction, which could be a good opportunity for her to secure deals to reconstruct the damages. He also says, after she left, that she is indeed Not So Different with the poor thief they met outside.
  • One Degree of Separation: She knows the name of Grunlek von Krayn, her family having apparently done business with his by the past.
  • Perpetually Shiny Body: A non-intentionally sexy and justified example, though it must probably attract even more Male Gazes.
    Théo: What are you supposed to be, a firefly?
  • Shaped Like What She Sells: A very rare example of this trope for an actual person, Cygne being a metal elemental selling metals.

Aztragoz

A Son of Air, who taught Shin to master and balance his elemental nature.

Ungryn

A mage-engineer who created Grunlek's mechanical arm.

    Aventures Live 

Enoch

A great Devil, father of Balthazar, with a secret agenda and hopes that his son would eventually follow him.
  • Affably Evil: Very suave and polite. Which is probably why he is that popular.
  • Amazingly Embarassing Parent: To B.O.B, being a main antagonist kind of put some malaise when he talks to his son. He decided to introduce B.O.B to his new step-mom while revealing he was the true mastermind behind the Intendants' actions and the titan's summoning.
  • Breakout Character: People REALLY liked him, so Mahyar got him in the series proper.
    Seb: Since when are you two canon?
  • Big Bad: Of Season 3
  • Canon Immigrant: First appeared in the first Live series (Hence him being under this category).
  • Villain: Exit, Stage Left: He simply leaves once his schemes are foiled. The group isn't strong enough yet to stop him.
  • Well-Intentioned Extremist: From a certain standpoint, his final goal of giving Magical abilities to everyone in the crater can be seen as this.
https://static.tvtropes.org/pmwiki/pub/images/enoch.png

Ragnar

A duke, friend with the adventurers.

Vendis

The son of Ragnar, who will soon succeed to his father, and is actually a Light half-elemental.

Aledan

A cousin of Vendis openly jealous of him.

Dania

Leader of the tribe protecting the Red Witch, and ex of Shin.

The Red Witch

An old sorceress, known to help people reveal their elemental nature.

Icarus

A Light elemental, who came to destroy Vendis in fear that he would misuse his powers for political purpose.
  • Tragic Villain: Her plans come from her disillusionment of humanity and does't believe they have their place in this world. Shin killing her because he believesdshe must die to stop the destruction only enforces her belief.

Shaedan

A young fencing master who was delivering provisions to the city of Lyzandr where her sister lives.
  • Informed Ability: Her fencing never was able to show due to facing monster way above her level.

Sir Délénor

The head of Lyzandr's army, who vowed to destroy the water halfling clan. He revealed himself as a devil later, trying to start a war between the halflings and the village and spread chaos and destruction.

Neptune

The imposing leader of the water halfling clan.

Torvald

A young boy aspiring to become a hero.

Arwed

Maester of the village of Middland.

Arrash'Krak

The Paladin Slayer, an orc leader.

Dragonosys

A double-headed orc hold in chains by the dwarves.

Robert

A servant taking care of the Mansion of the Heroes.

Worv, Mark, Lacre and Knurl

Affiliation: Grey Monarch 💎
Four dwarves, childhood friends of Grunlek, who try to steal the Mansion of the Heroes.

Cyrianna

B.O.B.'s aunt, working at a Golden Counter.
  • Throw It In!: She was supposed to be a generic extra but when she made a Critical Success on recognition Bob screamed "Auntie!" and Mahyar rolled with it.

Meryle Vaako

The heir of a rich family who hired the group for an escort mission.

Deolin

A member of the Church of Blood working for Aardras.

Aardras

A member of the Church of Blood and former business partner of the Vaako family.
  • Karma Houdini: Sent criminals to assault the group yet receives no comeuppance and even gets what he wants in the end.

Dalanéa

The director of the Bank of the Son of Knowledge.

    Starventures 

The Stormtroopers

The infamous Empire soldiers, known for their recklessness and their less than stellar accuracy.

The Ewoks

Equally infamous primitive tribe of furballs, native of Endor.

Mordeyn

https://static.tvtropes.org/pmwiki/pub/images/mordeyn.png
A mysterious man, also known as "the Bargainer", who offers his help in exchange for a share of the treasure.

The RoboRexes

Three robotic dogs controlled by Mordeyne.

Zaart

An albino Trendoshan who knows very well the region and helps the team read the map.

Hal

A smooth crook who offers his services to the mercenaries.

Dr. Adrynn

An old Sith cyborg conducting Force experiments aboard the Naga.
  • Implacable Man: Not even stunned by a wookie tackling him across the room.
  • Handicapped Badass: his lightsaber replace his right arm, he can parry 8 blasters shot with no problem.

    Les Survivants 

The Future

A group of plunderers that attack other survivors of the Zombie Apocalypse and use them as slaves.
  • Badass Driver: The group's driver, thanks to a critical success, shows amazing driving skills during the car chase.
  • Big Bad: The group is the main non-zombie threat to the heroes of Les Survivants, but they end up becoming more of a Greater-Scope Villain after the Time Skip.
  • Born Unlucky: Two times, they aren't defeated by the Survivors but by their own bad luck. (Namely, Mahyar's bad rolls.)
  • Greater-Scope Villain: After the Time Skip, as the Survivors pick several times the choices that allow them to avoid a direct confrontation with the Future. The group shows up during the final climax to raid the camp of the Survivors, but the heroes end up more fighting the indirect consequences of their raid than the members of the Future themselves. Indeed, the last battle occurs between the heroes and another group of survivors who ran up from the Future with them, as there isn't enough room for all of them in the boat they want to use to escape. The Future is completely absent of the final episode. As the Player Characters said:
    Krayn: "I believe that we left the Future behind us."
    Fred: "Yes. Where is the plot of the Future? This is the final word."
    Seb: "The future is ahead, but the Future is behind."
  • Humans Are Bastards: They plunder, attack other groups of survivors and use them as slaves.

Brooke

Another survivor. She's looking for her brother, who has been kidnapped by the Future.
  • Anti-Villain: Doesn't attack the others out of malice, but because she thought they were members of the Future. However, she does have a nasty habit of shooting first and asking questions later and easily holds a grudge.
  • Archer Archetype: A post-apocalyptic take of this trope.
  • Enemy Mine: While tagging along the group of survivors, since they have the Future as a common enemy..
  • Freudian Excuse: Her brother (probably her last living family member) has been kidnapped by the Future and she has to roam across the Zombie Apocalypse while looking for him. He's already dead by the time she finds him.
  • Uncertain Doom: The last time we see her in Episode 10, the streets around her are surrounded by zombies and she's retreating in a building in which there may or may not be more creatures. However, they Never Found the Body...
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