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Regular towers for mages are just so old-hat.

"Do you ever wonder why the mages built their tower at Lake Calenhad? Do they have an aversion to practicality or something?"
Alistair, Dragon Age: Origins

Wizards often seem to live in towers. Not all of them, certainly, but enough for the tendency to be noticed.

Sometimes these towers are no larger than is needed for a single individual, while other times, they house an entire community of magicians, and may possibly serve as a Wizarding School or the headquarters of a magocracy. Sometimes they're free-standing, while at other times, they're tacked on to some larger building, such as a castle (especially if the wizard is a Court Mage).

May originate from the fact that many traditions link magic with astronomy or astrology, making the top of a tower a commonsense place for a mage to hang out. A high tower also conveys a sense of isolation from "normal" people, which the magician can use to study in peace, much the same way that monasteries are often on mountaintops. In another sense, high towers are ancient symbols of arrogance and hubris.


A subtrope of The Tower, obviously. A tower owned by a wizard of evil-ish disposition will likely be an Evil Tower of Ominousness.


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    Anime and Manga 
  • Howl's Moving Castle: In the Miyazaki adaption, Howl's moving castle is basically a tower on legs. Also, castles are associated with towers.
  • Sorcerer Stabber Orphen has the Wizarding School known as the Tower of Fangs, where the titular character and many others learned their magic.
  • Tongari Booshi no Atorie: The Towers of Books is a tower that houses a large amount of books holding pretty much all knowledge there is to know about magic. The tower can only be accessed by witches that concluded the third of the 5 tests. Both Agate and Coco aim to get there, but while Agate wants to become a librarian, Coco wants to find a way to undo the magic that was cast on her mother.

    Disney Animated Canon 

    Fairy Tales 

    Fan Works 
  • A Song of Ice and Fires That Weren't All My fault has Dresden create one on an island, and when Maggie asks why he didn't do something like that back on Earth, he explains that there isn't really much free land on Earth where you can do that sort of geographic rearrangement, then notes that some older wizards - like Simon Pietrovitch, the Senior Council Member killed at his base at Archangel in Summer Knight - had made examples of their own back when land was more freely available.
  • Child of the Storm has one appear in the sequel, which as one character puts it, looks like "a palette swapped Isengard". It's on an island in the middle of the Hogwarts Lake, after the island was transformed into a volcano by an enormous Earth magic wielding dragon, then its insides were transmuted into a mixture of vibranium and mithril ore by Doctor Strange (using the Philosopher's Stone, which he'd nicked) to slow the production of lava (as both materials take a lot more energy to melt). Doctor Strange then put the destroyed landscape in a time bubble, where a millennium passed overnight, and used a piece of Atlantean techno-magic that would use the surrounding materials to build an Ancient City-Ship from Stargate Atlantis. Since he'd tweaked it, however, the result is a huge white tower jutting out from the now neutralised volcano, with structures running underground and into the mountainside - it's intentionally designed to serve as a mine/processing point for vibranium and mithril, potentially a powerful defensive structure (considering that it's Made of Indestructium), and above all, as a magical university.
  • In The Freeport Venture, Sunset Shimmer ends up building one made of obsidian to live in in Freeport, partly because it’s traditional, partly because it means she has to buy less land.
  • In The Great Alicorn Hunt unicorns are susceptible to "Rincewind Arcology Syndrome", citing the examples already listed for the source material and even Rarity's Carousel Boutique (bedroom in the cupola). The going theory is that their ancestors got tired of the other tribes sneaking up behind them and popping paper bags while they were trying to study the workings of the universe.
  • This trope is brought to its extreme in the first chapter of Lost Cities with the Heartspire, a unicorn-built and ruled tower so large an entire city is built inside, with a quite a bit of room to spare. Of course, it's not the good kind of wizards who lived there...
    • The same Heartspire appears in Divine Jealousy And The Voice Of Reason during a flashback, when its mages were still good, though secretive, before their society would become irredeemably corrupt and be destroyed by the Princesses.
  • There are seven of them in a circle at the center of the city of Daarthayu in The Keys Stand Alone: The Soft World, each a different color, and each housing one of the city's ruling wizards. If you stand and look at them, you'll get a feeling that indicates the specialty of each wizard. The one that the four enter is filled with several floors of Arabian Nights-type luxury, with the wizard and his workshop at the very top.

  • Merlin, of Arthurian legend, is sometimes given one. Stories which have him living in someone's castle tend to put him in one of its towers, for example. In some stories, his eventual fate is to be imprisoned in an invisible tower, though there are certainly other versions (a cave is probably more common).
  • Older Than Print with Odin's tower of Hlidskjalf in Norse Mythology.

  • The Lord of the Rings:
    • The tower Orthanc in Isengard during its occupation by Saruman.
    • Barad-dûr and Minas Morgul, occupied by Sauron and the Witch-King respectively, might also be considered examples. Though Sauron is actually a Demon Lord that sometimes uses spells, and the Witch-King is an Undead Magic Knight more than a pure Sorcerer or Lich. Saruman is still the best example.
      • Played straight by Sauron before he revealed his true identity after being slain by Isildur. He was known as The Necromancer, an evil sorcerer, and lived in the tower-fortress of Dol Guldur on the edge of Mirkwood. The White Council eventually drove him out of Mirkwood, but had delayed long enough for him to restore himself in Mordor. He began re-raising his old tower, Barad-dûr, less than a decade later.
    • Actually, considering how many characters in the history of the Tolkienverse had some magic-like abilities, and that elves just LOVED towers and high places...point randomly at any map of Arda ever made and there's bound to be a tower that once contained some magical device / wizard / extra-wise man or elf. Granted, only a handful of them could be called "wizard", for various reasons.
  • In Discworld:
    • The centerpiece of Unseen University is the super-tall Tower of Art, which is supposed to be the oldest part of it.
    • In the book Sourcery, the existence of a Sourcerer causes the Background Magic Field to run unusually high, which does funny things to wizards' minds. They are instinctively compelled to build themselves a tower from which to engage in Wizard Duels with anyone who challenges their magical superiority. When a full-scale disc-wide magical war does indeed break out, the two sides have ensconced themselves in recently built towers, directing magical attacks in the same way that you'd direct a nuclear war. Even Rincewind, who is barely a wizard at all, instinctively tries to build his own tower while sleepwalking, piling rocks on top of each other.
    • In The Last Continent, there's another magic university tower. This one doesn't look much, but is Taller From The Top.
    • Possibly during the events of Sourcery, or maybe at an even earlier time, an unknown wizard built a now-abandoned tower about half way between Ankh-Morpork and Sto Lat. According to the Smoking Gnu in Going Postal, it was considered for use as a clacks tower, but there was still some old magic hanging about, and anyone staying there too long went mad. Moist and the Gnu use it to spoof the next clacks tower along in the finale.
  • The Wheel of Time has the Aes Sedai based in the White Tower. Later, the Asha'man proclaim their own base as the Black Tower, because they want to cement their image as the Spear Counterpart to the Aes Sedai. Their plans to actually build a tower are superseded by the need to keep the world from ending, so the Black Tower never physically appears within the series.
  • In The Iron Teeth web serial Archmagus Rastilio Fer Grehmar's office is situated at the top of the tallest tower of The Endless Heavens Guild.
  • In Dragonlance, the wizard's Conclave is based out of five different Towers of High Sorcery scattered across the continent, each surrounded by an enchanted grove of trees meant to keep out intruders. All five have vastly different and unique designs and layouts, with apartments and laboratories for wizards in residence, vast libraries, cataloged collections of magical artifacts, and other facilities. Even graveyards are present for mages who want to be buried within the Towers. In addition to being the homes and workplaces of the Conclave wizards, the Towers also serve as a magical Cosmic Keystone, keeping magic stable and predictable. When two of the Towers were destroyed during the Kingpriest's inquisition, the surrounding areas were devastated for miles around, and if all five were gone, the entire continent would be swept with uncontrolled wild magic.
    • The towers were deliberately destroyed to make a show of what releasing that much magic could do. It was a threat to get the rest of the towers left alone, and it worked.
  • Telemain the magician from The Enchanted Forest Chronicles has his own rinky-dink version.
  • Patricia A. McKillip's The Riddle Master Trilogy has a tower with a spiral staircase that cannot be climbed unless the wizard invites you in — otherwise the top remains just as high above you no matter how high you think you've climbed.
  • In the first book of The Rift War Cycle, the Court Mage Kulgan has a tower in the duke's castle.
  • Each of the disciples of Aldur have their own tower in The Belgariad. It's a deliberate and conscious emulation of their patron god Aldur, though the specific styles vary reflecting aspects of the individual sorcerer's personality. Belkira and Beltira have a bridge linking theirs while the hunchbacked Beldin has a delicate and airy looking tower. Belgarath lampshades it while infiltrating a villain's tower by saying that every sorcerer he's met seems to build one — this particular one is upside down and hangs from the edge of a mountain, apparently just because it can.
  • Referenced in A Madness of Angels by Kate Griffin, where the villain's organization that's trying to monopolize all the magic in London is called the Tower.
  • In the Earthsea series, the Master Namer of Roke, Kurremkarmerruk, lives in a tower some way from the School.
  • In The Hero and the Crown, the bad mage has a very very very tall tower. The good one has a one story longhouse/mansion.
  • In Mercedes Lackey's The Black Gryphon, it's implied that Urtho, the Big Good Mage of Silence, has owned several towers in his career, as he reminisces fondly about his first one. His current incarnation, as portrayed in the chapter 6 illustration, is an elaborate and flowing creation with several interconnected spires.
  • Tales of the Sundered Lands: The Wizard's Union is in a big old tower on a mountain. The protagonist, who dislikes wizards, lampshades it.
  • Elizabeth Bear's The Promethean Age series: In Whiskey and Water, Jane Andraste has taken the skyscraper headquarters of the Promethean order as her tower.
  • The Wizard Tower in Septimus Heap is a classic example of these.
  • The Iron Tower of Carcë in The Worm Ouroboros, where King Gorice goes to study black magic and summon the forces of Hell.
  • In Rebecca Lickiss's Eccentric Circles, the wizard Larkingtower lives in one. After reality has been rewritten, Blendingstone lives there — and has for years.
  • In Everworld, after Loki sends Galahad's people running, they take refuge in the ruins of an ancient tower. It turns out to be Merlin's tower, and when Loki's forces show up, he casts a spell that causes it to rebuild itself, trapping most of the bad guys outside.
  • In the Towers Trilogy, the titular Towers are skyscrapers which have been animated by magic and made to float in the sky. Only citizens who are rich in magic are permitted to live in them, with the poor forced to live in the ruined Lower City on the ground below.
  • Protector of the Small has an understated example with The Needle, an extremely tall spire on the Palace grounds. It's used for magical workings and its construction is geared towards that, but as Kel is a nonmagical page, it's mostly an object for her fear of heights.
  • Uprooted mainly takes place in the tower belonging to a wizard named the Dragon, who occupies it alone except for a girl he claims as a servant-apprentice every ten years. It was left over from The Precursors.
  • The Dresden Files: One line in Grave Peril mentions that most wizards live in towers in Europe.
  • The Ring Of Solomon by Jonathan Stroud: Solomon gives each of his magicians their own tower in his palace.
  • Rivers of London: In the third book, Peter refers to the Faceless Man's abandoned Elaborate Underground Base as an inverted wizard's tower.
  • In Lois McMaster Bujold's Wide Green World series, we find that a sufficiently evolved malice will develop a compulsion to build towers — possibly an effect of their being caused? created? by wizard magic gone wrong in the distant past.
  • Journey to Chaos:
    • The Royal Mage of Ataidar works in a tower set within the royal palace grounds but free-standing. A significant amount of it is made of Orichalcum to insulate it against outside magic, to keep ill-fated experiments from harming anyone else, and just to prove that Ataidar can afford to do so.
    • Dengel built his final lair on top of a mountain, within a fort, and at the top of a tower. He bobbytrapped the way up to further ensure his privacy.
  • In Darkover, the Towers are the homes and workplaces of psychic professionals. The Towers are originally developed due to the pragmatic needs of matrix work, but this leads to them developing a separate culture from the rest of the Comyn, which later develops into ritualized laws of their own until Jeff Kerwin and Cleindori Aillard finally force Arilinn Tower to go back to basics.
  • In Wicked, Elphaba moves into a tower of Kiamo Ko. It's around this time that she starts to get referred to as a witch.
  • Generally averted in Harry Potter, where most wizards live in houses (ranging from normal, perfectly non-magic ones to weirder ones like the Weasley household that's made of rooms stacked haphazardly on top of each other, but houses non-the-less). The one exception are the Lovegoods, who actually DO live in a tower (which Ron describes as looking like a giant chess rook), although interestingly, it's treated as something very unusual, even for wizards (like pretty much everything else the Lovegoods do).
    • At Hogwarts, the dorms for Gryffindor and Ravenclaw are actually located in towers, although this is averted with the other two houses, which are actually in the basement levels of the castle (the Hufflepuff dorms being in the cellar, and the Slytherin ones in the dungeons).

    Live-Action TV 
  • In Emerald City, even though she isn't legally allowed to do magic anymore, Glinda's residence in the North is still a tall white tower.

  • Enforced by the government in Ciel The Last Autumn Story, as Mages (basically magic users far more powerful than average) are put in towers and kept under watch to keep them under control.

  • In the Rainbow song "Stargazer," a wizard telepathically enslaves hundreds of people to build him a huge tower in the middle of the desert so that he, the wizard, may leap from the top and fly. It doesn't work.

    Tabletop Games 
  • More Dungeons & Dragons examples:
    • DA1 Adventures in Blackmoor. The powerful mage Robert of Dives lives in a lonely tower.
    • Forgotten Realms is riddled with these, functional or otherwise. With time, some of the abandoned towers became taverns; some are so thickly warded that they stay empty in the middle of a town for a few centuries. Some consist only of a few upper levels remaining in their proper place.
      • Elminster the Sage has a tower in Shadowdale. A slightly modified abandoned windmill, really.
      • The craziest is Host Tower of the Arcane—the home of Arcane Brotherhood in Luskan. The building hosts a little magical academy—complete with kitchens, laboratories and all. It branches like a candelabra: the central spire and four side spires at the cardinal directions.
      • The Vorpal Tower, called so because "some force cleanly sliced away nearly a third of the entire structure diagonally across its top two floors".
    • In fact, building a tower was considered as the default endgame for any Magic-User player-character.
  • Octavius of Tyrvo from GURPS: Banestorm has a carefully detailed tower.
  • This is lampshaded in Mage: The Awakening, with suggestions for modern alternatives like buying a penthouse condominium for a Sanctum. Justified in that high places are more likely to become Hallows and provide natural Mana sources, which gives them a lot of strategic value to mages.
  • No such justification exists in Mage: The Ascension, where nodes can form anywhere of significance. Therefore the Order of Hermes splatbook questions whether the tendency of wizards to isolate themselves from the general populace in towers might not be a serious problem that keeps causing their downfall.
  • Games Workshop games:
    • In Warhammer, Warhammer: Age of Sigmar and Warhammer 40,000, the most powerful and favoured followers of Tzeentch, the Chaos God of Magic, often reside in the arcane Silver Towers of Tzeentch. These daemonic floating fortifications are also home to covens of Thrall-wizards and are held aloft by the power of its sorcerous residents and the energies of enslaved daemons.
    • Warhammer specific examples:
      • The Warhammer World has many examples at all levels of grandeur and sophistication. The most impressive is undoubtedly the White Tower of Hoeth in the kingdom of Saphery, where the greatest mages of the High Elves study and perfect their craft. The White Tower is several miles high and home to the greatest collection of magical artefacts and lore in the known world, as well as a vast community of mages, loremasters, scholars and academics. It is guarded by powerful spell walls, illusions and sorcery, and if those fail it is also home to an order of supremely capable warrior-ascetics who are themselves seekers of arcane knowledge.
      • Later editions of the game include rules for wizards' towers as battlefield features in their main rulebooks and the Storm of Magic rules supplement. There are also several official model kits for these terrain pieces, including Witchfate Tor, Skullvane Manse and the ruined tower of Dreadstone Blight.
    • Due to their Power Incontinence, many Ork Weirdboyz from Warhammer 40,000 live in high towers on the edges of Ork settlements. These towers are typically insulated with copper in order to ground excess Waaagh! energy and vary widely in form from a simple pole that the Weirdboy is chained to the top of, to rugged huts on copper stilts that can be mounted on battlewagons or gargants and driven into battle.
  • Mages in Ars Magica have all kinds of Home Base, but one of their most prized sites is the Tower of Bonisagus in Durenmar Covenant, where the Order of Hermes was founded. As a bonus, it houses the greatest Magical Library in the world.

    Video Games 
  • Dragon Age:
    • The Ferelden Circle of Magi is based in a tower located in the middle of a large lake. At one point, when he considers all the stairs he's about to face climbing to get to the bottom of the tower, First Enchanter Irving grumbles about the inconvenience that this trope causes the older mages (including him) and curses whoever's bright idea it was that decided to enforce it.
    • Also lampshaded by Morrigan, who wonders what it is with the Circle mages and large phallic symbols.
    • The "Circle Tower" predates the Circle of Magi and was built as the ancient fortress known as the Kinloch Hold. It's mentioned that such towers are commonly used because they can double as Mage prisons and are built to withstand just about anything. Ferleden's other tower, the one actually built by (evil) mages, is now a general prison.
    • In Dragon Age: Inquisition, you can add one to Skyhold as a cosmetic upgrade (the alternative being a Templar tower). In a minor example, two of your mage companions (and the rebel mage leader, should you side with her) all move into one of Skyhold's towers once you get there.
  • The Elder Scrolls
    • In Morrowind, the Telvanni wizards usually live in giant magically grown mushroom towers. These towers generally lack stairs to the upper levels where the wizards themselves live, as they simply use levitation magic to get where they want to go. (And anyone who can't use magic probably isn't worth talking to.) Dotting the more isolated areas of Vvardenfell are the ancient Velothi Towers. Most have been taken over by rogue sorcerers and necromancers, though a few have been repurposed into Telvanni outposts.
    • Oblivion:
      • The "Wizard's Tower" DLC adds a tower for the player in the form of Frostcrag Spire, allegedly inherited from a deceased relative.
      • The modding community has a fascination with towers, and often holds the official DLC tower in very little regard. Result: dozens of mods that add mage towers all over the place.
    • Skyrim:
      • Calcelmo, a wizard and expert on the extinct Dwemer, lives in a tower in Markarth guarded by restored Dwemer traps.
      • The Hearthfire DLC lets the player character become a Determined Homesteader, and wizard's towers are some of the optional add-ons to one's homestead.
      • The Dragonborn DLC reintroduces the Telvanni tower: Master Neloth makes a reappearance from Morrowind bringing the iconic mushroom tower with him. Since castable levitation spells aren't in Skyrim, the tower instead handles it for you (the centre of the tower is a pillar of magical energy that floats you up when you enter from the bottom and safely down when you enter from the top).
  • Warlic and Cysero share one in DragonFable. Warlic's half is as you might expect, Cysero's half...not so much.
  • The wizard/mage unit-production building in all Heroes of Might and Magic incarnations (that have an associated town for there to be a wizard/mage unit-production building. I and VI don't) is some sort of tower. The third installation even had the wizard city type called "Tower".
    • When we get to visit Bracada (the Wizards' country on Antagarich, the continent that Heroes III takes place on) in Might and Magic VII, the region we see turns out to be full of towers, to the point that the only two buildings in the Bracada Desert that aren't towers is the Stable and the School of Sorcery (well, unless one counts 'floating really high above' as 'in', in which case there is an entire city without towers as well).
    • Too many to list in World of Xeen.
  • The Wizards' Guild building in Majesty is a nest of towers, and wizards are also able to build ancillary "Wizards' Towers" as glorified Guard Towers which they can garrison and which allow the player to cast spells within their line of sight.
  • In Warcraft II, the Mage Tower is the training/upgrade building for Human spellcaster units. It's replaced by the more esoteric Arcane Sanctum in Warcraft III, which has a shorter stone base under a sort of arcane orrery.
  • World of Warcraft uses some of the same building designs from its precursor games, so whenever there's a group of mages somewhere, odds are good that they'll be in a tower.
    • The mages' tower in the human capital city of Stormwind is a noteworthy example since its design is unique, with a twisting, freestanding ramp leading up to its top level. There's only one mage in the tower itself, however, the rest of the spellcasters are found in a room accessed through a portal in the tower or a mage's Teleport and Portal spells. No one's sure where that room is in relation to the rest of the tower.
    • Karazhan is an ominous tower in the middle of Deadwind Pass, an Eldritch Location that's the nexus of all the world's magical ley lines. The place had a sinister reputation even before Medivh, its last occupant, fell victim to Demonic Possession and helped the Orcish Horde invade Azeroth. It was the site of a mission in the original Warcraft and served as a memorable raid instance in World of Warcraft's Burning Crusade expansion. Karazhan is a place where time and space get twisted, and there's said to be an "inverted" tower extending into the earth beneath it.
  • The Mysidia Tower/Magician's Tower in Final Fantasy II.
  • Fork Tower from Final Fantasy V sorta counts. As its name suggests, it has two sides — one side devoted to physical combat, and one devoted to magic.
  • The Fanatics' Tower from Final Fantasy VI.
  • They serve a dual purpose in Age of Wonders 2. Wizards who sit in a tower will have their domain (spell range) extended, and can cast adjacent to allied heroes. Even more importantly, if a wizard dies, he or she will be resurrected at a tower on their next turn. And if there's no tower to resurrect at...
  • Geffen Tower in Ragnarok Online. That's where mages change into wizards. Interestingly, it sits on top of a dungeon, which is accessible in the tower basement.
  • Abraxas' Tower in the first Vampires Dawn game might count. He certainly has a wide variety of magic available and one level of the tower even has magic darkness spread out that not even this game's Vampires' special vision can overcome. Played completely straight in the sequel, with some witch residing in a tower.
  • The Naughty Sorceress from Kingdom of Loathing lives at the top of a tower, which you have to fight through to get to her. Next to it is the ruins of Fernswarthy's tower, who counted before he died.
  • The aptly-named Mysterious Tower from the Kingdom Hearts series, home of Yen Sid. It's located on a piece of turf floating in the middle of nowhere (though you can reach it via ghost train from Twilight Town), and contains a lot of floating staircases and portals.
  • In Master of Magic, your capital city contains a mage tower.
  • The Tower of Magi from the Exile series.
  • The Wizards Tower in RuneScape. There is also an evil Wizards tower, and the Mage's guild is set in an even bigger tower. There's even a wizard living in a tower out in the middle of nowhere. The Mage's guild even contains portals that let you teleport to any of the previously mentioned towers.
  • In the iOS game Highborn, you can capture towers to be able to control the Wizard living in it.
    • There is also a tower where the Wizard's Council meets. They're rather afraid to come out because of the dragon trying to eat them, so Enzo has to go up to the tower himself to talk to them. He grumbles about having to do it a second time in the second chapter.
  • In The Sims Medieval, the Wizard sim lives in a tower. It's three stories high.
  • NetHack
    • The Wizard of Yendor lives in a tower in Gehennom.
    • The wizard role's quest starts in "the Lonely Tower", home of quest leader Neferet the Green.
  • In Emerald City Confidential, Glinda's tower and Magical Library are in disrepair after her death.
  • The Mage Towers in Thief Gold are a large castle complex with four towers at the corners, and a central tower higher than the rest. Only mages of specific orders are permitted into the towers above the ground floor, and only a handful of individuals have access to the central tower.
  • In Dwarf Fortress, anyone who learns necromancy is inexplicably compelled to use zombie slaves to build an enormous tower where they sit and write books.
  • Wizards and other mage-type classes in Desktop Dungeons reside in the Mage Tower, which actually hovers a few feet above ground, so only mages and the occasional birds can get inside.
  • Teslagrad is set in an abandoned one of these. Getting through the traps and decay form most of the gameplay.
  • In Ravensword: Shadowlands, the Archmage lives in one.
  • Justified in Lost Odyssey, in which long, cylindrical objects are the ideal shape for conducting magic energy. A large portion of the game revolves around the construction of a major public works project known as Grandstaff, a Magic Staff the size of a building capable of casting Fantastic Nuke-level spells.
  • Most wizards in the world of Nox live in and around Castle Galava, which was built around the giant, multilevel tower used by the wizards to perform all sorts of magical research (in fact, every floor of the tower specializes in different magics). If you play as a Wizard, the Castle and its tower serve as your home base — but if you play as a Warrior, you have to fight your way up through every level to obtain the Heart of Nox hidden on the top floor.
  • Bloons Tower Defense has the Mage Spire, a Specialty Building which looks like a tower and increases your Monkey Apprentices' abilities slightly when active.

    Web Comics 

    Web Original 

    Western Animation 
  • The Ice King from Adventure Time lives in a hollowed-out mountain peak that's functionally identical to a tower.
  • My Little Pony: Friendship Is Magic:
    • Before being sent out to Ponyville, Twilight Sparkle lived in a very ivory-esque iteration of such a tower. It's important to note that, much like the description in the trope, she didn't particularly see the importance of friends and felt studying was a much more useful use of her time. Canterlot's landscape is dotted with many such towers.
    • After moving to Ponyville, Twilight lives in a giant tree that also serves as the town library. (Only Rainbow Dash's house is higher, and that's only because it floats in the sky.) She still retains the belief that studying is very important, but isn't as isolated anymore.
    • Beginning with the Season 4 finale, Twilight lives in a crystal castle that is considerably taller than the library tree and, since she is now the Princess of Friendship, she uses it to host parties like Hearth's Warming Eve and political functions. At the start of Season 6, she even invites Starlight Glimmer to live with her and Spike.
    • The Crystal Empire's castle is probably the most enormous example yet, and it also seems to be able to "broadcast" the city-kingdom's Fisher Kingdom-esque power across the rest of Equestria. Unfortunately, Sorcerous Overlord King Sombra nearly manages to exploit the latter trait twice in order to Take Over the World, even managing to warp part of the interior into a borderline Eldritch Location of bizarre spatial effects for an elaborate security system.
  • In Winx Club, the Cloudtower school for witches is a tall tower. It can change its own structure, and the presence of dark magic in it makes Cloudtower bad for fairies to stay in for a long time.

Alternative Title(s): Wizards Tower, Ivory Tower