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Characters / Death Battle (Season 6)

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Death Battle:

Look up their series' Character Pages for more on them that Death Battle doesn't cover.

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    Aquaman vs. Namor 


Aquaman: "Tell the surface dwellers to respect the sovereignty of my seas... or we'll return and finish what we started."
Voiced by: Kaiji Tang

The King of Atlantis

  • Artificial Limbs: After his left hand was eaten by a swarm of piranha, Aquaman had it replaced with a magic hook (and at one time, a hand made of living water). Wiz dismissed them all as "gaudy".
  • Badass Beard: Whenever he's drawn with a beard, it's full and thick.
  • But for Me, It Was Tuesday: Aquaman has routinely kept pace with Wonder Woman, who has been frequently shown to move thousands of times the speed of light. This means that Namor's speed was nothing new to him.
  • Composite Character: The hosts seem to primarily focus on the comic version, but the boisterous personality he displays in the fight, coupled with his long hair and beard, is more in line with Jason Momoa's portrayal of Aquaman from the DC Extended Universe.
  • Flight: While he can't fly on his own, his trident has provided him with these abilities before.
  • Half-Human Hybrid: Like Namor, he's half-human, half-Atlantean.
  • Heart Is an Awesome Power: The oft-mocked ability to control the creatures of the deep means he has control over all sea life, meaning all sorts of scary creatures such as sharks, jellyfish, giant squids, as well as sea monsters are under his domain. Makes it a lot harder to ridicule him, doesn't it?
  • Heavyworlder: Due to spending a lot of his time in crushing depths that even the most advanced submarines can't get to, his bones are quite dense, giving him his super strength as well as speed in the water.
  • Kryptonite Factor: As an Atlantean, Aquaman cannot stay out of water for more than two hours or he would begin to dehydrate and ultimately choke and die. Though he has found ways to mitigate this weakness, such as using blood to re-hydrate himself. This never really comes up since a majority of the fight takes place near water anyway.
  • Lightning Bruiser: He's incredibly tough, being able to take hits and trade blows with the likes of Wonder Woman, and having the reflexes to match her as well. Even if Namor could hold out against Aquaman in the "bruiser" category, he was completely outclassed in the "lightning" part.
  • Lord of the Ocean: He's the Lord of Atlantis in the DC Universe. In the end, he proves to be the superior king.
  • Making a Splash: Depending on the continuity, either he or the Trident have hydrokinetic capabilities.
  • Prongs of Poseidon: The Trident of Poseidon, his signature weapon. He also has a second one in the Trident of Neptune, which confuses Boomstick since he was under the impression Poseidon/Neptune are the same guy.
  • Summon Bigger Fish: Quite literally in this case, as expected from Aquaman: when Namor sics a school of carnivorous fish on his opponent, Aquaman responds with a school of sharks, who take care of the fish in convincing fashion.
  • Super Empowering: With the Clear, he can make the creatures he controls stronger, to the point where some become powerful enough to destroy Green Lantern constructs. This is an advantage he has over Namor. While Namor can only control oceanic life, Aquaman can empower them.
  • Super Reflexes: He can keep pace with Wonder Woman in battle, who has reflexes that far exceed the speed of light. This is well beyond what Namor can react to.
  • Super Strength: Thanks to being a heavyworlder and his half-Atlantean physiology, Aquaman has immense superhuman strength. He can lift an ocean liner estimated to weigh about 228 thousand tons, push tectonic plates, and trade blows with enemies that could give Wonder Woman and Superman a hard time such as Hercules. This is one of the factors in his victory as he was proven strong enough to singlehandedly stop a blow that sunk Atlantis.
  • Telepathy: He can compel sea creatures to come to his aid through a force called the Clear. Since all life on Earth evolved from the sea, this means he can communicate with any creature on Earth. However, his ability to influence more intelligent beings like humanoids is limited to giving them headaches or seizures. Aquaman uses this on Namor to subdue him long enough for his empowered angler fish to rip him to pieces. After the battle, Wiz does note Namor could likely resist it like he did against Purple Man, but being able to actually attack a target mentally still provides evidence Aquaman's telepathy surpasses Namor's own.
  • This Looks Like a Job for Aquaman: The trope namer for someone who's considered useless outside of their own element until they're needed in their specialization largely due to his portrayal in the 60s Superfriends cartoon. Wiz and Boomstick immediately shut this belief down.
  • Underestimating Badassery: People think of him as "that guy who talks to fish", unaware he has the same power level as people like Superman. Namor does this to Aquaman, leading to the former's demise.


Namor: "Know that I am Namor, ruler of the kingdom of Atlantis... your time in the sun is over!"
Voiced by: Todd Haberkorn

The First Mutant and also King of Atlantis

  • Anti-Hero: Considered one of the first in comics, and definitely the first for Marvel. Namor is technically a hero who fights on the side of good, yet loathes the surface (especially New York City) and will crush anyone in his path without remorse.
  • The Casanova: The guy just loves to flirt with women. Mainly strong blondes like Emma Frost or especially Susan Richards.
  • Catchphrase: Piss him off and expect him to shout out "IMPERIOUS REX!"
  • Cruel and Unusual Death: Aquaman hits him with a stroke, forcing him to watch as a school of angler fish tear him apart, with his head then impaled on the Trident of Poseidon.
  • Disproportionate Retribution: Aquaman soaking him with a cannonball dive is enough to get him into a murderous rage. Like many other characters in Death Battle who instigate the fight, this leads to his death.
  • Eaten Alive: On the receiving end. After Aquaman immobilizes him with his telepathy, the helpless Avenging Son is quickly torn to shreds by a small army of angler fish, leaving nothing but his head impaled on Aquaman's trident.
  • Flight: Can take to the air through the usage of tiny wings on his ankles, which are the result of his mutant heritage.
  • Graceful in Their Element: He's strong enough on land, but in the water he's downright invincible. But still not enough against Aquaman.
  • Heel–Face Revolving Door: Seriously, this guy could be paling with Captain America one day and trying to take over the surface world the next. Wiz states the "official" explanation has to do with him having some form of bipolar disorder caused by oxygen imbalances, which he points out is not how bipolar disorders work.
  • Honor Before Reason: Namor is many things and one of those things is that he's noble to a fault. When he fought Aquaman in the DC vs. Marvel mini-series, Aquaman beat him because he was too noble to cheat - in that case, summoning a killer whale to immobilize him. Even if he did, Aquaman still would have been the most likely victor.
  • Kryptonite Factor: He loses his strength if he's not in water for too long, yet at the same time he needs air. Like Aquaman, this weakness never comes up in the fight, as most of the battle takes place near water, but has enough above water fighting that Namor can still breathe.
  • Lightning Bruiser: Fast enough to catch the Human Torch and tough enough to go head-to-head with the Hulk and Thor. Though his stats in both regards are lower than Aquaman, especially his speed.
  • Long-Lived: He's been around since at least the turn of the 20th Century since he was a full-grown adult when he participated in World War II with Captain America and the original Human Torch.
  • Lord of the Ocean: He is — by his own proclamation — the "Prince of Atlantis, Emperor of the Deep, Lord of the Seven Seas, and Supreme Commander of the undersea legions" — and possesses the ability to telepathically control sea-life, including other Atlanteans. He ultimately proves to be the inferior Ocean Lord compared to Aquaman.
  • Ludicrous Gibs: Aquaman has a large group of anglerfish tear him to bloody shreds while using his trident to rip his head off.
  • Making a Splash: He has the ability to control water, such as absorbing it into his body and secreting it from his pores like a human sprinkler.
  • Mercury's Wings: His mutant trait manifests as wings on his feet that grant him the ability to fly at high-end hypersonic speeds.
  • Mutant: He's a human mutant as well as an Atlantean. Funnily enough, Namor holds the distinction of being the first mutant Marvel created, albeit via Retcon.
  • Off with His Head!: On the receiving end as Aquaman tears off his head with his trident as he's being eaten.
  • Overshadowed by Awesome: Ironic, considering his opponent's reputation, but he was ultimately outclassed by Aquaman in almost all areas, as anything he could do, Aquaman could do better.
  • Prongs of Poseidon: He wields the Trident of Neptune (not to be confused with the other Trident of Neptune, which Aquaman also possesses).
  • Super Speed: He can out-swim heat seeking missiles and even fly fast enough to catch the Human Torch, who's several thousand times the speed of sound on his best days. This doesn't come close to Aquaman matching the faster than light reaction speed of Wonder Woman.
  • Super Strength: Namor's established as one of the strongest Atlanteans in the Marvel universe, having held an island by his lonesome, broke through the Crimson Bands of Cyttorak, lift and throw a 9,000 ton Naval destroyer with ease, and has even gone up against The Incredible Hulk and The Mighty Thor, matching them blow for blow. While he has traded blows with enemies of comparable power, he was still ultimately weaker than Aquaman, who was strong enough to stop a blow with enough power to sink Atlantis, while Namor hasn't done anything quite near that level.
  • Telepathy: He can communicate with sea creatures and even other Atlanteans, though he actually has to convince them to follow him rather than compel them like Aquaman. Wiz points out after the battle this, coupled with his inability to mentally attack a target, suggests his telepathy is weaker than Aquaman's.

     Mega Man Battle Royale 

  • Adapted Out: Despite being a "Mega Man Battle Royale", there are no representatives from Mega Man Zero or Mega Man ZX as both are continuations of X's continuity — the former having Zero as the main hero, and in the ZX era the name Mega Man is actually a title, with the player character Vent/Aile using devices called Biometals containing the souls of X and Zero, among other Reploids. Officially, the creative team did say that part of the reason why these specific five were chosen was because all five of them showed up for the original Mega Man's Final Smash.
  • Legacy Character: Basically the theme of the episode in a nutshell: the original generation Blue Bomber returning to fight off four of his most popular successors.
  • Unrealistic Black Hole: All Mega Men, except Volnutt, share a similar ability to fire a localized singularity. The climax of the fight has all four firing their black hole weapons at the same time to create one massive black hole. EXE and Star Force are able to avoid getting drawn inside, while Volnutt, Classic, and X (who gets grabbed by Classic in an attempt to bring down X with him) get swallowed before the whole thing explodes and wipes out the city they were fighting in. X is the only one of the three consumed who survives (albeit with his Ultimate Armor destroyed), while EXE and Star Force take heavy damage from the explosion.
  • Upgrade vs. Prototype Fight: Due to different timelines, two of these are present:
    • Prototype Classic Megaman vs Upgrade Megaman X. Upgrade wins.
    • Prototype .EXE vs Upgrade Star Force. Prototype wins, with .EXE being the most powerful of them all.

Mega Man

Dr. Light: "He's the greatest creation of my career. And I will call him... Mega Man!"
Mega Man: "Mega Man... I like it!"

  • Arm Cannon: They're all Mega Man, naturally they'd all have the Mega Buster. Rock's has a regular Charge Shot (and has since Mega Man 4), although it can be overcharged via the Power Gear, giving it an effect similar to the X Buster. The Super Adapter also changes it into a homing Rocket Punch.
  • Attack Reflector: He can use the Mirror Buster to reflect enemy projectiles.
  • The Bus Came Back: This is the original Mega Man's first appearance in the show since his loss against Astro Boy. Turns out to be a case of Back for the Dead as he dies again.
  • Curb-Stomp Cushion: He turns out to be thoroughly outclassed by X, but still puts up a good fight against his superior counterpart anyway, enough to attempt a defiant Taking You with Me grab when he's mortally-injured and about to be pulled into a black hole.
  • Foregone Conclusion: X is said multiple times to have been built with the intention to be his superior in every way. Even without looking at their feats, it was clear Rock wasn't going to win from the start.
  • Impaled with Extreme Prejudice: He gets skewered through X's Z-Saber, which is enough to strip Mega Man of his Super Adapter armor.
  • Hoist by His Own Petard: After activating his Time Stop ability to escape from the radius of the black hole, Mega Man stops his escape to try one last attempt at taking out X. X ends up breaking through the time stop and impaling Mega Man with his beam sword for his troubles.
  • Luckily, My Shield Will Protect Me: He can protect himself with the Skull Barrier.
  • Oh, Crap!: His reaction to X No Selling his time stop ability and then impaling him with his Beam Saber.
  • Overshadowed by Awesome: For all his weaponry and impressive stats, he's blown out of the water by his Superior Successor X, and he can barely compare to MegaMan.EXE and Geo.
  • Playing with Fire: He can fire powerful blasts of flame with his Atomic Fire, which burns at temperatures twice as hot as the surface of the sun.
  • Power Copying: The former trope namer. Mega Man's variable weapons system lets him copy and use the weapons of any robot he's defeated. However, the weapons have limited ammo, and once they're out, he's stuck with the Mega Buster.
  • Power Creep, Power Seep: Given an upgrade from his last appearance from early in the show's run, factoring in both new abilities such as the Double Gear System and older feats and scaling that was missed, such as defeating Sunstar, who has enough energy to produce a 7 trillion megaton explosion when he self-destructed and destroyed the Wily Star.
  • Ridiculously Human Robot: Dr. Light treats him as a surrogate son, and Rock sure acts like a human, to the point where, at one point, despite being Three-Laws Compliant, he seriously contemplates shooting Dr. Wily.
  • Super Mode: He can boost himself using the Double Gear system or combine with Rush to use the Super Adapter, granting him flight, increased strength, and rocket arms.
  • Super Speed: He's fast enough to keep pace with Quick Man, who has proven to be faster than lightning and can come close to lightspeed.
  • Super Strength: He can physically lift a 60,000 ton tower by himself.
  • Super Toughness: He can shrug off the gravity of Jupiter, the heat of the sun, and absolute zero temperatures.
  • Taking You with Me: He attempts to do this with X by dragging him into the black hole as well, but X survives this.
  • Unrealistic Black Hole: He can't create an actual Black Hole with the Black Hole Bomb, but he can create a localized singularity with it. He ultimately dies this way, along with Mega Man Volnutt, being pulled into a giant singularity — formed from his, X, EXE and Stelar's respective black hole weapons — after receiving a vicious No-Holds-Barred Beatdown from X and his Z-Saber.

Mega Man X

X: "As long as there's hope, we can change the future."

  • Arm Cannon: The X Buster, which fires condensed shots of solar energy. It comes built-in with Charge Shots, unlike Rock who only got his in Mega Man 4. He can also upgrade it through various arm parts to improve the potency of his charge shots or allow him to stock multiple charge shots for repeated use.
  • Ascend to a Higher Plane of Existence: Mentioned in his profile he eventually becomes a Cyber Elf and later still a Biometal.
  • Attack Reflector: He can use the Z-Saber to reflect enemy projectiles.
  • Blow You Away: He has weapons that allow him to fire powerful gusts of wind.
  • Curb Stomp Cushion: He's outclassed by the cosmic-level Geo Stelar and .EXE, but X puts up an impressive showing during the fight regardless, up to being the only Mega Man of the classic timeline to survive the giant Unrealistic Black Hole and coming out in better shape than even Geo thanks to his Healing Factor.
  • Elemental Powers: X has an array of elemental weapons such as the Shotgun Ice and Fire Wave.
  • Grand Theft Me: On the receiving end. X attempts to use the Mother Elf on Stelar, but has it hacked and turned against him, which then, due to being a physical Reploid, leads to Stelar possessing X to attack .EXE.
  • Healing Factor: Thanks to having the potential for limitless evolution, X has healed from near-death and restored his body from only his core in a few seconds. He can also use the Mother Elf Anti-virus to further heal himself. He survives being sucked into an Unrealistic Black Hole this way, but it's no help against the power that .EXE and Star Force are capable of.
  • Kamehame Hadoken: He knows how to perform the Hadouken.
  • Laser Blade: He carries Zero's Z-Saber, which can cut through almost everything and even reflect projectiles.
  • Legacy Character: X was created to be the Superior Successor to the original Mega Man.
  • Martial Pacifist: X would prefer to talk things out and hates violence, but he will fight if he has to.
  • Me's a Crowd: The Soul Body technique lets him make clones of himself.
  • No Body Left Behind: X ultimately dies alongside Stelar this way, both being atomised by an enormous Wave Motion Gun blast from .EXE.
  • No-Sell: Happens twice, the first time he shrugs off Volnutt's attempt to shoot him in the back. The second time he powers through Classic Mega Man's time stop ability, complete with a Shout-Out to JoJo's Bizarre Adventure.
  • Overshadowed by Awesome: X is very likely the most powerful Mega Man of the classic timeline, capable of standing up to planet-destroying threats and being victorious, but compared to the cosmic feats of .EXE and Geo Stelar he just comes up short.
  • Powered Armor: In every game, X would get a set of armor that increases his combat potential. His Ultimate armor in particular doubles his already impressive durability, makes ammo consumption a non-issue, and grants him the power of flight though his Nova Strike technique.
  • Power Copying: X takes Rock's already potent versatility and cranks it up even further. Certain armor pieces will allow X to charge his special weapons for increased potency or unique special effects, as well as grant him increased efficiency with his weapons by reducing their ammo consumption.
  • Ridiculously Human Robot: Dr. Light intended for X to be this, granting him nearly human-like thought processes. It was probably inevitable, given how he's based on the aforementioned Rock.
  • Shock and Awe: He has weapons that grant him lightning based attacks.
  • Shoryuken: He can perform a fire-based version of this, which he uses to knock Mega Man Volnutt off the top of the building they're fighting on.
  • Super Mode: Not quite in the traditional sense, but X has multiple sets of armor that behave similarly to them, the most notable of which being his Ultimate Armor, which tends to possess the abilities of multiple armors at once.
  • Super Speed: He's fast enough to dodge Optic Sunflower's beam of sunlight.
  • Super Strength: He's strong enough to duke it out with and defeat the General, who can shrug off planet-busting attacks — which contain the explosive force of over 50 quadrillion megatons of TNT — without even trying.
  • Super Toughness: He's survived channeling enough energy through his body to wipe out the entire country of Japan, which comes out to around 9 teratons of TNT. The analysis also notes he should be able to scale to Zero, who survived the Eurasia space colony's destruction and impact with the planet at 100 teratons of TNT with minimal injuries.
  • Throw the Dog a Bone: Although X is shown to be thoroughly outclassed by both .EXE and Stelar, he's shown to be the strongest by far of both the physical Mega Mans and of his timeline. He scores two kills in the match — taking out Mega Man Classic directly, and indirectly killing Volnutt beforehand by throwing Classic at him and knocking him into the black hole — and still puts up a reasonably good fight against the other two before .EXE ultimately destroys him.
  • Time Stands Still: He has several moves that allow him to stop time for brief periods, and he can No-Sell similar time-stopping abilities as shown during his battles with Zero. This gives him immunity to the Classic Mega Man's time stop abilities as well.
  • Unrealistic Black Hole: Like his predecessor, he can also fire artificial black holes with localized singularities.
  • "X" Makes Anything Cool: His "X-Factor" references his limitless evolutionary potential, which has allowed him to do things as insane as regenerate in seconds from nothing but his metal core.

Mega Man Volnutt

Volnutt: "Don't worry, Yuna!"
Yuna: "Why?"'
Volnutt: "I know Roll. She'll come looking for us, no matter what happens."

  • Arm Cannon: Volnutt has two at once. His left arm has the standard Mega Buster, while his right arm holds whatever special weapon he has at the time.
  • Butt-Monkey: Poor guy can't catch a break. A good portion of his analysis is Boomstick making fun of him and calling him "Diet Mega Man", his weaponry is the least impressive compared to the others, and his game was Cut Short, meaning his timeline is doomed. It carries over into the fight. He's mostly treated as a nuisance by the other Mega Men. Classic and X fight each other, as well as .EXE and Geo, but he's just... there. It culminates him being the very first to die as he's sucked in an Unrealistic Black Hole made by the other Mega Men. Even worse is that Classic Mega Man, who died to the same black hole, was the one who knocked Volnutt into it by accident due to X throwing him at Volnutt and went out fighting.
  • Frickin' Laser Beams: The Shining Laser, Volnutt's ultimate weapon. He has to stand still to use it, though. It doesn't make an appearance in the actual battle, but with how strong the other four fighters are it wouldn't have made a difference.
  • Helmets Are Hardly Heroic: While he does have a helmet, he doesn't wear it very often and is most often depicted without it. In the episode itself, he doesn't wear it so as to distinguish him from the other Mega Men.
  • Legacy Character: Volnutt is part of the same continuity as X and the original Mega Man, just several millennia later.
  • Mundane Utility: Despite being armed like a normal Mega Man, Volnutt uses his gear mainly to work as a Digger looking for Quantum Refractors.
  • No-Sell: Discussed. Due to all of his weaponry being manual rather than digital, he's stated to be immune to Geo and .EXE's hacking abilities and is likely immune to the Mother Elf Anti-Virus as well. This did literally nothing to help him as they all had a million and one other different methods of reducing him to scrap metal.
  • Overshadowed by Awesome:
    • While Wiz points out he has impressive feats under his belt, Boomstick calls him "diet Mega Man" upon seeing how little his weaponry compares to the like of Rock or X. He's outright stated to be the weakest of the Mega Men and the one most likely to get killed first, lacking even Classic's massive arsenal.
    • Gets driven even further during the battle itself. Classic Mega Man, despite being at a disadvantage, is still able to hold his own against X, while Volnutt gets treated as little more than a nuisance. And it only goes From Bad to Worse when EXE and Star Force join the fray and it's shown that everyone but Volnutt has a Super Form and an Unrealistic Black Hole weapon.
  • Oh, Crap!: When both Classic Mega Man and X equip their respective Super Modes, Volnutt is left staring at them in shock and horror at how outclassed he is. He has another "Oh, Crap!" moment when he realizes he's in the crossfire of the other four Mega Men's shots.
  • Rock Beats Laser: Very much subverted. While his manual weapon system meant that he was immune to being disabled by .EXE's or Geo's hacking abilities, said advantage didn't matter as he was outclassed by everybody else in stats and weaponry.
  • Super Speed: He's fast enough to dodge meteors moving 33 times faster than sound. This doesn't hold a candle to even the weakest speed feats of the other Mega Men.
  • Super Strength: He's strong enough to lift and throw 9.5 ton blocks. This is far weaker than anything the other Mega Men can do.
  • Super Toughness: The meteors that he's dodged he can also tank, which at those speeds would be kinetically equal to 38 tons of TNT to the face. The other Mega Men have shrugged off attacks that make this seem like a light breeze of wind though.
  • The Scrappy:invoked Boomstick rants about his name, Doctor Light's dream, and the fate of humanity in his timeline so much in his analysis that it's obvious he's this to Boomstick.
  • Throw the Dog a Bone: Despite the many, many reasons Boomstick has to crap on the poor guy, as well as the fact that he is the weakest of the Mega Men and even dies first, the hosts note that Volnutt has one advantage that his counterparts lack: unlike the other Mega Men, Volnutt's tools are manual, and as such, cannot be disabled by .EXE or Geo's abilities. It doesn't help him much in the long run, but it's something.
    Boomstick: Ya got one, buddy.
  • What Kind of Lame Power Is Heart, Anyway?: Only within the context of the battle. Because Volnutt's weapons are manual and not data weapons, he's the only one of the Megaman incarnations that can't have his weapons disabled by EXE's Battle Chips Interrupt, Uninstall, Capture, etc. However, this is his only advantage as all the other Mega Man incarnations are greatly more powerful than he is, making this trait entirely useless.


Mega Man.EXE: "Electro Sword!"

  • Arm Cannon: Hub's Arm Cannon is mostly similar to Rock's, although it gains different function depending on what form he's in, such as changing his Charge Shot with Soul Unison or gaining Rapid-fire capabilities during Beast Out (at the cost of losing the ability to charge shots). His can also morph into a sword given certain Battle Chips are used.
  • Barrier Warrior: His "Dark Aura" acts as a shield, and it's durable enough to survive the destruction of the Cyber world universe. When Geo combines his power with X's and uses the Red Gaia Eraser on it, it actually cracks the shield, though this still isn't enough to put .EXE down.
  • Benevolent A.I.: He's a sentient computer program called a NetNavi, fighting viruses on the net with the help of his Operator (and twin brother) Lan Hikari.
  • Blade Below the Shoulder: One of his most-commonly used Battle Chips exchanges his Arm Cannon for a Laser Blade.
  • Brain Uploading: He's Lan's deceased twin brother Hub Hikari, whose mind and soul were digitized and turned into a NetNavi after he died as an infant.
  • Heal Thyself: There are a good number of Recovery Battle Chips in his folder, and he uses one after the combined black hole dissipates to heal himself.
  • My God, What Have I Done?: His expression at the end of the battle gives this impression.
  • Physical God: Hub.bat has the power to recreate and destroy the entire Cyber World with just a wave of his hand. While it doesn't sound too impressive, keep in mind that Cyber-World is an actual universe similar to our own, complete with entire galaxies. So when Hub is travelling all across Cyber World or destroying it, he's doing the equivalent of doing so on the scale of the entire universe. Needless to say, none of the other Mega Man can measure up to that. In the fight itself, Geo goes so far as to take over X and use his power together with his own for the finale, and .EXE still overpowers their combined attack and destroys them rather easily once he stops holding back.
  • Powers as Programs: As an artificial intelligence called a NetNavi, his special abilities come from hardware called Battle Chips. He has over 1500 of them. One of the reasons for his victory was that the variety of his weapons surpasses all the other Mega Men combined. Even Geo's 600+ Battle Cards couldn't compete with that variety.
  • Power Nullifier: He has Battle Chips that allow him to disable enemy weapon programs. This meant he could disable the many special weapons of his counterparts at any time he wanted, except for Volnutt, whose special weapons are manually-attached rather than programed and thus immune to such tampering.
  • Super Mode: Hub.bat is generally considered his most common one, which grants him greatly increased powers by being able to perfectly synchronize with his Operator, Lan, who also happens to be his twin brother. He also has Beast Out, using the power of a Cybeast sealed within, as well as Soul Unison/Double Soul, sacrificing a Battle Chip to synchronize his Soul with another Navi's, gaining some of their abilities. However, Hub.bat also doubles as a Deadly Upgrade for both NetNavi and Operator, as any damage dealt to MegaMan.EXE while in that state will also affect Lan, and vice-versa.
  • Super Prototype: Starforce is from two centuries in the future from .EXE and the more advanced model. Despite this, .EXE is way stronger.
  • Super Speed: To save Bass.EXE, he traversed the entirety of the Cyber world in a minute at most. Since the Cyber world is comparable to the observable universe, to pull this off, he would need to be moving over 3 novemdecillion times the speed of light (in numbers that's 3,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 x light speed). He utterly dwarfs all the other Mega Men in sheer speed, as well as everyone else who was ever on Death Battle (except possibly the Flash and his potentially infinite speed through the Speed Force), including Darkseid.
  • Super Strength: He struck Bass.EXE with a force equal to to over 120 kilotons of TNT. He far exceeds the other Mega Men here due to also having feats that make him an outright universe buster.
  • Super Toughness: He's withstood an explosion the size of a planet-sized Cybeast, which is worth 14 Septillion tons of TNT. And that's not even accounting for his shields and Hub.bat, which could survive the end of the entire Cyber World. None of the other Mega Men had anything that could damage him on that level.

Star Force Mega Man

Geo Stelar: "Battle Card Predation! Wide Wave! Take this!"

  • An Arm and a Leg: After the black hole explodes, Geo is noticeably missing his left arm due to the damage. It doesn't stop him from taking out the Mother Elf and pulling a Grand Theft Me on X, however. After X's body is destroyed, Geo seems to have regained his arm for all but a few seconds before he goes out.
  • Arm Cannon: Geo's is generally a better version of Hub's, holding many of the same functions, but it automatically charges while not in use and comes free with rapid fire.
  • Blade Below the Shoulder: Like .EXE, he's capable of swapping out his Arm Cannon for a Laser Blade.
  • Clark Kenting: Unlike the rest, Mega Man is not his name, but rather an alias he goes by- his real identity is Geo Stelar. Of course, nobody actually suspects that the guy with the same height, hairstyle and voice as Mega Man might actually be Mega Man, at least until the third game (Where it's made public knowledge).
  • Contrasting Sequel Main Character: At first, he was a depressed shut-in, a stark contrast to Lan, his predecessor, to the point where he can actually be considered a Foil to Lan.
  • Energy Being: Kinda. This Mega Man's body is made up of EM waves, which usually renders him invisible to normal people without specialized equipment, though through Omega-Xis' abilities, he can, as he demonstrated in the anime, alter his wavelength to change his physical properties, which can allow him to either phase through or interact with solid objects. This also alters whether he's visible or not.
  • Fusion Dance: In order to become Mega Man, Geo has to fuse with Omega-Xis by means of an EM Wave Change.
  • Grand Theft Me: On the giving end. X attempts to use the Mother Elf as a last resort, but Stelar hacks into it and turns it against him, possessing X's body afterward to attack .EXE.
  • Interspecies Friendship: His best friend is Omega-Xis, an alien whose home planet was destroyed by the planet-eating superweapon Andromeda — and also his partner in heroism, given how the two fuse to become Mega Man.
  • Legacy Character: Geo and Omega-Xis are part of the same timeline as Hub and Lan, just two centuries later.
  • No Body Left Behind: Stelar ultimately dies alongside X this way, both of them being atomised simultaneously by an enormous Wave Motion Gun blast from .EXE.
  • Super Mode: Three sets of them. First are his Star Break forms from the first game, where he borrows the powers of one of the Satellite Admins. Second are the Tribe Forms, which he accesses through the powers of the OOPArts, including being able to mix and match them in pairs, or use all three at once to access their ultimate form, Tribe King. Last are the Finalized Noise Forms, Black Ace and Red Joker, which he accesses by absorbing large amounts of noise through the Ace/Joker Programs. He uses Red Joker while controlling X to deliver a powerful enough attack to kill .EXE. It doesn't work.
  • Super Speed: He's faster than other EM-beings, who can travel from Earth to the center of the Milky Way galaxy in under three days. This puts him at over 3 million times faster than light, or around 2,010,000,000,000,000 MPH. He surpasses every other Mega Man in the fight when it comes to speed except MegaMan.EXE, whom he couldn't compare to.
  • Super Toughness: He can easily survive within a super-massive black hole. While tougher than almost all the other Mega Men, this wasn't enough to survive what MegaMan.EXE was capable of.
  • Technopath: He can hack into and take over machinery for his own use. In the battle itself, he manages to take over X and tries to use him to get an extra power boost against .EXE, but it's not enough.
  • Teleportation: He can teleport by converting himself into EM waves and re-materializing elsewhere, using this to catch EXE off-guard and attack him from behind.
  • Wave Motion Gun: His ultimate attack is the Red Gaia Eraser, an attack that reduces its target to EM particles and blasts them across the atmosphere. In order to use this, however, Geo needs to absorb a sufficient quantity of Noise to power the attack, usually by assuming his Red Joker form. In the battle itself, Geo is able to use this by augmenting X's power with his own after possessing the Maverick Hunter and firing it at .EXE. While it does crack .EXE's Dark Aura shield, the NetNavi is able to power through it long enough to land his own finishing blow.


  • Arm Cannon: Omega-Xis originally WAS this for Mega Man in the first two Star Force games, but in Star Force 3, the Hunter-VG Program altering Omega-Xis also altered Mega Man, turning his buster into a more normal Arm Cannon, but in turn Omega-Xis became able to be manifested alongside Mega Man.
  • Energy Being: Omega-Xis is one of these, with his body being made up of EM Waves (Which naturally transfers to his fusion with Geo). More interesting is that he can do this to others, like Kelvin Stelar, Geo's dad.
  • Fusion Dance: Omega-Xis does this with Geo when EM Wave Changing to become Mega Man.
  • Interspecies Friendship: Omega's a space-alien refugee whose home planet was destroyed. Geo's an otherwise ordinary teenage human. The two are pretty much best friends.

     Black Widow vs Widowmaker 

Black Widow

Black Widow: I'm a goddamn Avenger.
Voiced by: Natalie Van Sistine

The Covert Enemy-Turned-Ally of the Avengers

  • Animal Motif: Spiders, specifically black widows. Tends to wear a black Spy Catsuit and a belt buckle with a red hour glass shape on it to further the motif.
  • Assassin Outclassin': The fight starts when Widowmaker fails to land a surprise shot on Black Widow after her intended target was taken out. In the end she handily kills her would-be killer.
  • The Atoner: She works to atone for her time as an enemy spy, getting rid of the red in her ledger.
  • Badass Boast: Gives one to Widowmaker when she resists the Venom Mine and launches her Widow's Bite at her.
    Black Widow: I'm a goddamn Avenger!
  • Bond One-Liner: After pulling Widowmaker's head off with her garotte wire:
    Black Widow: Do Svidaniya.note 
  • But for Me, It Was Tuesday: It's pointed out in the post-battle analysis that Black Widow has had plenty of experience fighting expert long-range snipers like Widowmaker, so there was little in Amelie's bag of tricks that could truly catch her off-guard.
  • Close-Range Combatant: She's been trained in numerous close-range styles of combat and mastered them all. She absolutely outclasses Widowmaker in this department, and once she got into close quarters the Advantage Ball was hers.
  • Determinator: She endured hours-long surgery without any anesthesia and still avoided moving despite feeling every bit of pain. Not even a bullet in the shoulder, Widowmaker's Venom Mines, or being stabbed with glass could dissuade her for long.
  • Empowered Badass Normal: Is a world class athlete and gymnast, expert martial artist (including karate, judo, aikido, savate, various styles of kung fu, and boxing), markswoman, and weapons specialist as well as having extensive espionage training. She is also an accomplished ballerina. She's empowered because she took a formula that stopped her aging and kept her in peak physical condition from her time as a Russian spy. She's far more empowered than Widowmaker.
  • Fake Memories: Natasha has these due to her Red Room training. Exactly what she did prior is still unknown.
  • Faking the Dead: She briefly takes part in this when on the receiving end of Widowmaker's attempted Scope Snipe, taking advantage of it to get away from her opponent.
  • Fiery Redhead: She usually prefers to keep a cool head in combat, but the fiery part can still come up now and then.
  • Good Old Fisticuffs: She's incredibly skilled in many close-quarters combat techniques. Her experience is far greater than Widowmaker's, allowing her to dominate her once she actually gets into close range.
  • Heel–Face Turn: Started off as a Russian spy and Iron Man villain before becoming a hero and joining the Avengers.
  • Ms. Fanservice: One of the biggest in Marvel.
  • No-Sell: Thanks to her enhanced immune system, she can shrug off the effects of Widowmaker's Venom Mines easily.
  • Off with His Head!: On the giving end. Natasha inflicts a creative variation of this on Widowmaker with her garotte wire, yanking it upwards while strangling her to slice through her neck and decapitate her.
  • Older Than They Look: She may look like she's in her 20s-30s, but she's been alive since around World War II where she met Captain America and a pre-Adamantium James Howlett as a young child.
  • Pyrrhic Victory: Sure, she kills Widowmaker, but the official she was assigned to protect was still assassinated by her.
  • Pre-Mortem One-Liner: After overpowering Widowmaker and garotting her, Natasha responds in kind to Amelie struggling to escape and retrieve her gun:
    Widowmaker: I... can... survive... anything!
    Black Widow: Nice theory. Let's test it. (Yanks upward on the wire sharply as she backflips off of Widowmaker, decapitating her)
  • Sensual Slavs: Sexy and Russian.
  • Skip the Anesthetic: One of her feats involved being in a several hours surgery without being put under anesthesia, feeling every cut in her body and tug on her organs, having to keep herself from moving or crying out in pain from sheer willpower.
  • The Spartan Way: Her time in the Red Room was this — involving constant brutal training in stealth, survival and various forms of armed/unarmed combat from a young age.
  • Spy Catsuit: Black Widow's uniform, befitting her profession as a spy.
  • Static Stun Gun: Her Widow's Bite is a gauntlet-mounted taser that can deliver 30000 volts per shot at a range of 20 feet. She uses it to short out Widowmaker's visor.
  • Strong and Skilled: Natasha has both enhanced physical abilities thanks to her training and a Super Serum knockoff combined with the decades of experience putting them to good use. She outclasses Widowmaker in both areas.
  • Super Reflexes: Capable of having enough reflexes and precision to snipe Hawkeye's bowstring right as she fired an arrow from it, causing him to miss. She's also evaded gunfire before, and during the fight she avoids several of Widowmaker's shots.
  • Super Strength: Strong enough to kill a man with a single kick by snapping his neck.
  • Super Toughness: She's tanked a grenade exploding in her face and walked it off, as well as falling off a 4-story building.
  • Swiss Army Weapon: Her gauntlets have multiple functions, from knockout gas, grappling hooks, tasers, explosives, and radio transmitters.


Widowmaker: "A single death can change everything..."
Voiced by: Jeannie Tirado

The Deadly-but-Unwitting Adversary of Overwatch

  • Animal Motif: Spiders again, as a killer who feels the most alive during the hunt.
  • Attack Backfire: Once the fight got into close quarters, she attempts to fire her Grappling-Hook Pistol at Black Widow, only for the latter to grab and pull on it to throw her.
  • Badass Boast: After using a Venom Mine to stop Natasha ambushing her:
    Widowmaker: What made you think you could sneak up on me?
  • Break the Cutie: Amelie was the loving civilian wife of Gerard Lacroix, until she was kidnapped and transformed into the cold-hearted murderer she is today.
  • Catchphrase: "No one can hide from my sight/Personne n'echappe a mon regarde."
  • Cold Sniper: Both figuratively and literally. Figuratively in that it she feels no remorse for her actions, and literally cause her body is quite cold, allowing her to work in subzero temperatures like the Volskaya mission and to steady her aim — heartbeat fluctuations can interfere with the accuracy of long-range shots, so artificially slowing down her heart BPM allowed Widowmaker to literally skip years of training.
  • Combat Pragmatist: Isn't above using shards of broken glass to stab Black Widow in close combat. It doesn't help, however, since Black Widow is far better trained and has high pain tolerance.
  • Cool Helmet: Her helmet gives her infrared and telescopic sighting, provides multiple angles of vision, and in a pinch can even be used as a shield strong enough to take a sniper shot.
  • Curb Stomp Cushion: Despite the hosts noting Natasha absolutely dominates her in close-quarters, the actual fight Widowmaker manages to get in several good hits once she gets her hands on a piece of glass and deals several nasty stab wounds. Also, for what it's worth, she did successfully assassinate Natasha's charge.
  • Deadly Gas: She can drop down Venom Mines that deal out poisonous damage to anyone who steps in the gas when they detonate. However, Black Widow's enhanced immune systems gave her resistance to them, as did their inability to kill or incapacitate immediately.
  • Defiant to the End: Even as she's being garotted by Black Widow, Widowmaker still defies her, telling her off and attempting to grab her nearby gun.
    Widowmaker: I... can... survive... anything!
  • Empowered Badass Normal: A skilled sniper enhanced by experiments that slowed down her heart and decreased her body temperature, letting her remain calm and collected no matter how tense the fight and allowing her to skip years of training to become an even more efficient killer quicker. She still can't compare to Black Widow, however.
  • Everyone Looks Sexier If French: Like her opponent, Widowmaker is one the biggest sources of fanservice in her home series, and is of French origin.
  • Exposed to the Elements: A number of her outfits, including her default one, leave plenty of skin exposed. Because of the experiments conducted on her, she sees no problem with heat or cold.
  • French Jerk: As a member of the Talon terrorist organisation who takes an almost sexual pleasure in killing people and murdered Terkhata Mondatta to re-ignite a war between humans and Omnics purely for her own enjoyment — then going out of her way to rub it in Tracer's face when she failed to stop her doing so — she is undoubtedly among the most vile and outright evil characters in all of Overwatch.
  • Goggles Do Something Unusual: Her visor allows her to see her targets through even the thickest walls.
  • Hero Killer: She murdered Terkhata Mondatta, who was trying to bring peace between humans and Omnics. She almost did this to her mentor Ana, only giving her a Moe Greene Special in the process and making her fake her death. Another hero on the list is her husband, Gerard Lacroix. Natasha manages to avoid such a fate, however.
  • Improvised Weapon: She picks up a shard of broken glass to use as a weapon, getting in quite a few stab wounds on Natasha. Not enough to win, however.
  • Know When to Fold 'Em: With her target dead and Black Widow out for her head, Widowmaker attempts to call in her Talon evac to flee the battle. Black Widow destroys the evac to force Widowmaker to stay, which ultimately leads to her death.
  • Long-Range Fighter: While her gun can be used as an assault rifle in close quarters, she prefers to shoot from sniper distance. It's noted she has the ranged advantage on Black Widow, forcing the Avenger to take the fight to close quarters. She had the Advantage Ball during the first half of the fight, but as soon as Black Widow got into range, the tables completely turned.
  • Meaningful Name: She had been brainwashed to kill her husband, Gerard Lacroix, one of Overwatch's elite officers.
  • Ms. Fanservice: She has some of the most fanservice-y skins along with her default one.
  • Off with His Head!: On the receiving end of this after being caught and strangled by Natasha's garotte wire.
  • Pragmatic Villainy: After successfully killing her target and assuming that Black Widow was dead, she immediately plans to escape the battlefield.
  • Reforged into a Minion: Talon kidnapped and brainwashed her, turning her from a kind civilian to a cold killing machine.
  • Scope Snipe: She attempted to do this at the beginning of the fight, but Natasha was quick enough to dodge the round.
  • Super Reflexes: She's good enough to take out a security team at close range without being hit by their gunfire. But it's not enough against the incredibly-experienced Black Widow.
  • Super Toughness: She's tanked a hit from Doomfist's gauntlet, which can destroy a skyscraper. However, it's pointed out the gauntlet was wielded by a teenager much weaker than the actual Doomfist, who punched through solid concrete without the gauntlet, never mind that it's never implied Doomfist could destroy a skyscraper in ''one hit''.
  • She's Got Legs: She has some very long legs.
  • Tattoo as Character Type: She has the word "cauchemar" on her right arm, French for "nightmare."
  • Villainous Breakdown: Widowmaker's cold precision falls through when Black Widow shorts out her visor and knocks her through a window into the building they were fighting on, screaming like a madwoman as she fires her assault rifle wildly at Natasha and stabs her with pieces of broken glass.
  • Xanatos Gambit: It's noted that she specializes in this trope during her missions, making sure that she'll achieve what she's set out to do, one way or another. In her fight with Tracer in Alive, she lined herself up in such a way that she would either kill Tracer or kill Mondatta, depending on whether Tracer teleported away or not.
  • You Have Got to Be Kidding Me!: Amelie incredulously says this when she sees Natasha riding a free-rolling Ferris Wheel — which she had just knocked loose by blowing up a Talon Evac jet — to get her position.
    Widowmaker: (in disbelief) You are kidding me.

     Captain Marvel vs. Shazam 

Captain Marvel

Captain Marvel: Oh good, looks like I didn't miss all the fun!
Skurge: Another combatant...Welcome!
Captain Marvel: Thanks, right back at ya!
Voiced by: Terri Doty

The High-Flying Avenger

  • The Alcoholic: She's considered a bigger alcoholic than even Tony Stark to the point even he had to get her help.
  • Anti-Magic: She has the power to absorb magical energy to strengthen herself, though it's pointed out she has more trouble absorbing magic than most other forms of energy even if she's gotten better at it. She can only absorb magic, not outright remove it. This allows Billy to simply call on his powers again when she's able to temporarily revert him back. Even then, Billy can channel levels of magic far above what Carol has shown to be safely capable of absorbing.
  • The Bus Came Back: This is her first time back in Death Battle since her loss to Android 18. It's a case of Back for the Dead though.
  • Composite Character: Averted. Her backstory and abilities are all derived from the comics, including recent revelations and feats that have been applied to her character since her previous showing on Death Battle.
  • Flying Brick: She's one of Marvel's best examples of this trope.
  • Half-Human Hybrid: The Life of Captain Marvel revealed that Carol is actually half-Kree, as her mother was actually a renegade Kree soldier who lived on Earth.
  • Hand Blast: She can fire energy blasts from her hands called "Photon Blasts".
  • Legacy Character: In the Marvel Universe, she's the seventh Captain Marvel note , having originally gone by Ms. Marvel and took up the moniker when Mar-vell died.
  • No Body Left Behind: She's practically vaporized by Shazam's finishing blow, with only one of her charred boots remaining.
  • Strong and Skilled: She has years of military experience, coupled with her many years as a hero, and is one of the strongest heroes in the Marvel Universe. While she may outrank Shazam in experience, she's sorely outclassed in almost everything else.
  • Super Mode: Her Binary form.
  • Super Reflexes: She has incredible reaction speed that, when combined with her "Hyper Awareness", lets her dodge tachyon lasers that are as fast as light. Unfortunately, she couldn't react fast enough for Shazam.
  • Super Speed: She can fly hundreds of times faster than sound in her normal state and faster than light as Binary. Shazam is way faster than her. 133 Quadrillion times faster to be exact.
  • Super Strength: She's strong enough to lift the remnants of an enormous meteor and could even lift a Celestial off the ground. She's nowhere near close to how strong Shazam is.
  • Super Toughness: She's tough enough to shrug off nuclear blasts, attacks that could outright destroy the likes of Vision in a single shot, and take hits from tachyon lasers which are powerful enough to destroy Kree Starships. As Binary, she can take hits from the Phoenix Force, which is an outright planet-buster on low end. Unfortunately for her, that's not enough to tank a punch powerful enough to obliterate an enormous asteroid after being punched across the solar system, let alone the force of over ninety supernovas.
  • Throw the Dog a Bone: Although she loses again granted, Carol puts up a far better fight against an even stronger opponent than Android 18, and goes out as a result of a spectacular, Superman-level attack from Billy as opposed to the downright embarrassing fate she got previously.
  • A Tragedy of Impulsiveness: She assumes Shazam is a petty crook when he actually just accidentally shot the ATM and didn't even take any money, and when he tries to flee, she chases him down with the intent of bringing him in no matter what. This ends in her death.
  • Would Hurt a Child: When Shazam briefly turns back into Billy, Carol seems shocked that she was fighting a kid, however, she then deems it a trick and instead continues the fight. The only reason it didn't turn into Death of a Child was because Shazam outclassed her in nearly every category.


Shazam: You know, you've never been any good against magic, and magic's what I'm all about...
Shazam Voiced by: Michael Kovach
Billy Batson Voiced by: Paige Stork

The Literal Boy-Turned-Hero of the Justice League

  • All Your Powers Combined: His powers come from the six mythological figures Solomon, Hercules, Atlas, Zeus, Achilles, and Mercury, and put him on par with Superman.
  • Composite Character: His personality and backstory stem from his New 52 counterpart, but his powers all come from his Post-Crisis version. This is largely due to there being zero difference between the powers he gained in recent stories after losing access to the old pantheon and what the original power-set could do.
  • Dual Age Modes: Unpowered, Billy Batson looks like a normal child. When he powers up, he turns into an adult hero.
  • Flight: One of Billy's powers, granted to him by Mercury.
  • Flying Brick: In the mold of Superman, he is immensely strong and durable, can fly, and can fire energy blasts.
  • I Am Not Shazam: Invoked The superhero Shazam was originally called Captain Marvel, with "Shazam" being the name of the wizard who gave Billy Batson his powers and the activation phrase for said powers. DC Comics sued the original publishers — Fawcett Comics — over the character's similarities to Superman in 1953 and acquired the character in 1972, by which point Marvel Comics had created its own Captain Marvel (Mar-Vell) and wouldn't let DC use the title. Calling the comic SHAZAM! led to confusion among readers regarding the character's name (hence this trope), and in 2011 DC decided to just start calling him that in-universe.
  • Legacy Character: Billy isn't the first person to be deemed Shazam's champion; that goes to Teth-Adam, also known as Black Adam.
  • Megaton Punch: How he defeats Captain Marvel. After throwing her through three nearby meteors and embedding her into a fourth, he hits Carol with an enormous punch that atomizes both the meteor and her.
  • Mistaken for Thief: How the fight begins. In reference to a similar situation in the movie, Shazam accidentally zaps a nearby ATM with his lightning powers, causing it to malfunction and spew money everywhere. As he panics, Captain Marvel shows up and puts two and two together and tries to arrest him.
  • Nigh-Invulnerability: When transformed, he has no weaknesses whatsoever, as his magic invulnerability works against pretty much any type of assault. Basically the most invulnerable DC hero around. During a battle with the galaxy-ravaging Void Hound, he was hit by a Tesseract Bomb that warped space to teleport him inside out, but was only dazed, and it was stated outright that if any other hero had been hit — including Wonder Woman and the Kryptonians — they would probably have died. Nothing Captain Marvel could do was enough to stand up to that.
  • Oh, Crap!:
    • At the beginning of the fight, when he realizes he just accidentally shot an ATM and it's spewing money, and then Carol shows up to make the wrong conclusion.
    • He has another one when he realizes Captain Marvel managed to revert him back to his unpowered self... while he's miles high in the air. Luckily, he recovers and manages to call out "SHAZAM!" before he can hit the ground.
  • Screw This, I'm Out of Here!: Billy tries to flee the fight at first since him shooting the ATM and causing it to spew money was a legitimate accident. Unfortunately, Carol decides to pursue.
  • Shock and Awe: Shazam can summon the divine lightning that grants him the power of Shazam to empower others with said powers, teleport across dimensions, or fire it directly at foes as an attack thanks to his connection to Zeus, who once channeled enough lightning to defeat the Shattered God, who in turn was only prior defeated by the power of the Big Bang. Even taking into account the fact that Zeus's attack was empowered by a host of other gods, this still means that Zeus could unleash even 1/1000th of universe-destroying magic power at minimum, far above anything Captain Marvel had any hope of matching or even successfully absorbing.
  • Skilled, but Naïve: His only true weakness is that for all his power, he's still a fifteen year old kid, making him very immature and inexperienced compared to the other members of the Justice League. This weakness doesn't hold him back enough to affect him against Captain Marvel.
  • Super Intelligence: Solomon grants Billy wisdom and a kind of clairvoyance/semi-omniscience as he can use the Wisdom of Solomon to know almost any objective fact about anything he encounters. That said, he cannot know the personal details of people or the actions they have done or what they are thinking. Solomon's power is more or less like a universal encyclopedia. This allowed him to know whatever he needed to so that he could have the edge in the fight.
  • Super Reflexes: Has the perception and reflexes to move at speeds that exceed light. His were much faster than Marvel's, even with her Hyper-Awareness combined with her Binary form.
  • Super Speed: Mercury grants Billy super-speed that can rival the likes of Superman and the Flash, letting him move far faster than light. He's even confirmed to be faster than Superman himself, who can react down to the femto-second, which is far faster than anything Carol has done.
  • Super Strength: Hercules grants Billy strength that puts him on par with the likes of Superman. He's so strong that he can punch a black hole into existence. This would require a force of about 97 foe, which is 97 times greater than the force of a supernova.
  • Would Hit a Girl: He doesn't actually want to, but Carol attacking him without giving him a chance to explain the situation regarding him accidentally zapping and causing an ATM to spew money made it fair game.

    Wario vs. King Dedede 


Wario: I'm-a number one!
Voiced by: Charles Martinet (Recycled voice clips)

The Greedy and Repulsive Rival to Mario

  • Acrofatic: His speed is truly impressive for someone of his girth.
  • Anti-Hero: Even when he's not being antagonistic to Mario, he's no conventional good guy, generally being motivated by getting rich.
  • Aside Glance: When Dedede launches a blast of flame at him using his hammer's flamethrower, the fight pauses just before it hits and Wario glances at the viewer.
  • Ass Shove: He dies this way courtesy of a Gordo getting shoved into his butt when he was charging up a giant WAFT, causing the buildup to self-destruct him.
  • Badass Biker: He not only gets around on a custom-made chopper bike built by Dr. Crygor, but has also used it in combat. It never shows up in the fight, because, as revealed in a brief flashback, Dedede stole one of the wheels.
  • Badass Mustache: Compared to Mario's, his is jagged and shaped like a letter W.
  • The Chosen Many: He's one of the Star Children, beings who are seemingly destined for greatness and possess immense power.
  • Cruel and Unusual Death: He swells up and explodes as a result of unwillingly holding a fart in for too long.
  • Dead Hat Shot: The only thing left behind after he blows himself up with a planet-sized WAFT is his own hat floating in space.
  • Evil Counterpart: He's this to Mario, who's selflessly good while Wario is more-often-than-not only in it for himself.
  • Evil Is Petty: The tie-in comics imply that Mario unintentionally turned him to villainy through a string of constant tricks and pranks when they were children, but whether or not this is actually why Wario turned out a jerk who enjoys causing trouble for Mario and friends is unclear. When their Paper-Thin Disguises fall apart, Wario is revealed to have stolen a hot dog from Dedede and then farted in his face. In that same vein, Dedede stole the wheels from Wario's bike.
  • Extreme Omnivore: Wario can eat just about anything, including Dedede's Electric Hammer whilst he's distracted.
  • Fartillery: He's weaponized his own farts against enemies with noxious results, capable of causing explosions, launching himself into the air for an impromptu Rocket Jump, or being lit on fire. Another possibility is being blown up by his own supercharged waft after getting a Gordo stuck in his butt... which is exactly how he dies.
  • Fat Bastard: He makes no secret of the fact he's not a good-natured person, on top of being big and fat.
  • Gag Nose: He's got a big, bulbous nose.
  • Gasshole: One of Wario's most used abilities is his powerful flatulence. Getting it turned against him by Dedede and his Gordo is also what ultimately defeats him.
  • Greed: This is one of his main motivations, the other being getting the better of Mario.
  • Hoist by His Own Petard: Wario's Waft gets turned against him in the nastiest way possible. After getting a Gordo stuck in his butt, Wario's Waft builds up until his body cannot take it any more and explodes, destroying the planet and obliterating Wario.
  • I Meant to Do That: Wiz notes that Wario's Reactionary Power-Ups sound more like Wario making excuses than Power-Ups.
  • Impossible Thief: In the space of only a few seconds in which Dedede is distracted, Wario is able to swipe his Electric Hammer from the other side of the ring and eat it without any indication as to how.
  • Make My Monster Grow: As seen in Wario's Woods and the Super Mario Land 2: 6 Golden Coins tie-in comic, Wario can inflate himself to Kaiju-sized proportions using a garden-variety bicycle pump. Towards the end of the fight, he uses this to counter a similar effect from Dedede's Star Hammer.
  • Money Fetish: He loves money, pure and simple. The main reason he's fought other beings for the fate of the world is because they stood in the way of priceless treasures.
  • No Body Left Behind: His backfired waft leaves nothing left of him, save for his hat.
  • Oh, Crap!: Gets this multiple times throughout the fight. Examples include when Dedede tries to inhale him, and when a Gordo gets stuck in his butt, causing his Waft to backfire and blow himself up.
  • Overshadowed by Awesome: For all of his crazy feats and abilities, Dedede just had him outclassed.
  • Paper-Thin Disguise: Wario-Man. Nobody realizes that Wario-Man is Wario until the fighters' disguises break. This quite literally blows the mind of a Goomba and Waddle Dee watching in the crowd.
  • "Pop!" Goes the Human: After Dedede plugs his butt with a Gordo, Wario can't let out his supercharged waft. With no way to release the rapidly building pressure in time, he swells up and explodes, taking the planet — but not Dedede — with him.
  • Shockwave Stomp: With his weight and strength, Wario has used plenty of moves that can cause tremors and stun enemies over time, including his Butt-Stomp and Earthshake Punch.
  • Stout Strength: Wario might be short and fat, but as individuals like Captain Syrup, Rudy the Clown, the Black Jewel, Terrormisu, and the Shake King would tell you, those ripped arms certainly aren't just for show.
  • Super Speed: He's stated to be this by virtue of being able to keep up with Mario, who can pilot the Star Driver, which moves at Mach 375. This is deemed to be slower than Dedede, but neither of the two have shown their own definitive speed feats yet, so how much slower Wario is is unclear.
  • Super Toughness: As mentioned in a brief pop-up from the Mario vs. Sonic rematch, Wario once stood in the epicenter of the Shake King's death explosion and came out fine, meaning he endured a force of 95.8 sextillion tons of TNT. While impressive, Dedede's scaling to Kirby and surviving Magolor's black hole makes him tougher, and similarly, being comparable to Kirby means Dedede is strong enough to break through Wario's durability.
  • Tombstone Teeth: Wario's got a mouth full of massive brick-like teeth and he's not afraid to use them to bite his opponents. He bites down on Dedede in the finale, as well as using them to eat Dedede's Electric Hammer.
  • Toon Physics: His physicality seems oddly malleable, which can let him enhance his attacks by inflating parts of his body and survive attacks such as being squashed into a pancake or turned into a coil. He uses this to match Dedede growing Giant through the Star Hammer in the climax of the fight by inflating himself, as well as counter Dedede and his clones catching him in a pincer attack by turning into a spring.
  • Trademark Favorite Food: Garlic. He eats so much of it that plaque and viruses are simply too disgusted to reside in his body, making him fit as a fiddle. While warming up for the fight he eats a clove and belches out a skull-shaped cloud of noxious gas.
  • Undignified Death: On the receiving end, and perhaps the most embarrassing death to date, dethroning Shadow's death by being impaled with a spoon. After getting a Gordo stuck in his butt as he's about to release a Waft, it continues building up and eventually causes Wario himself to explode, completely obliterating both him and the planet he and Dedede were fighting on.
  • Weaponized Headgear: Several of his hats from the Wario Land series have this effect including his Jet, Bull, and Dragon Helmets. He tries using the Dragon Helmet against Dedede's clones, but the icy powers of Dedede's Blizzard Hammer counters this.
  • Wrestler in All of Us: As of Wario World, he's used several pro-wrestling techniques such as his Wild Swing-Ding and Piledriver.

King Dedede

King Dedede: "There's only one bona-fide ruler of Cappy Town, and that's me! King Dedede!"
Voiced by: Masahiro Sakurai (Recycled voice clips)

The Royal Nemesis to Everybody's Favorite Pink Puffball, Kirby

  • Acrofatic: Incredibly fat, but also incredibly fast and agile.
  • Adipose Rex: While his authority is largely self-proclaimed, he's a glutton with a gut to match.
  • An Axe to Grind: Besides his hammers, he also used a giant axe that was taller than himself against Kirby while under the mind control of Taranza in Kirby: Triple Deluxe. It's not used in the fight... not that he needed to.
  • Authority Equals Asskicking: Being the king of his forces means he's not above getting his hands dirty, especially when Kirby comes knocking on his door or when he leads the charge against the enemy of the day. Wario learns this the hard way.
  • Authority in Name Only: Even though he's a king, he doesn't actually seem to have much rule over most of Dream Land apart from his own subjects. He's called a self-imposed monarch by Wiz, and had "only a modicum of respect" before becoming Kirby's rival.
  • Batman Can Breathe in Space: Like his rivals Kirby and Meta Knight, Dedede can survive the vacuum of space without any special equipment. A good thing, too, as his killing blow accidentally explodes the planet, leaving him floating in space.
  • Big Eater: He rivals Kirby in that department, to the point of the two having races consisting of how much food they can eat while getting to the finish line first.
  • Black Hole Belly: Much like his friendly rival Kirby, he has this ability, whilst he either can't or simply doesn't use the Copy Ability, his ability to inhale and spit out foes is stronger.
  • Charles Atlas Superpower: After his first defeat to Kirby, Dedede apparently trained himself rigorously to surpass the pink puffball's abilities. As a result, he not only became much stronger, faster, and tougher than before, but he also gained the ability to inhale, spit up enemies, and puff himself up and fly much like Kirby can.
  • Drop the Hammer: The main weapon that he's used against Kirby — and several other opponents — over the years is his trademark star-patterned hammer.
  • Enemy Mine: Despite their generally antagonistic relationship, Dedede's not above teaming up with Kirby against greater threats.
  • Everyone Has Standards: The awkward look on his face when he unintentionally lodges a Gordo spike-first up Wario's rear screams this.
  • Everything's Better with Penguins: Maybe. Dedede looks a lot like a fat penguin, but nobody is really sure what species he is.
  • Fat Bastard: While he's more just greedy and selfish than outright evil, he's one of the fattest beings in Dream Land, on top of one of its most recurring nuisances.
  • Finger in a Barrel: Dedede ends the fight in this manner. As Wario is charging at him with a Waft ready to fire, Dedede hits a Gordo towards him, which gets stuck in Wario's butt. This causes the Waft to build up until Wario himself explodes.
  • Flying Flightless Bird: Despite probably being a penguin, Dedede has managed to train himself to be able to fly just like Kirby by inhaling air and puffing up like a balloon. Wiz is notably frustrated that this trait was not backed up by science and made no sense.
  • In a Single Bound: Dedede can jump amazingly high for his frame, often to attack with a Shockwave Stomp using his weight.
  • Jerk with a Heart of Gold: Although he's a greedy jerk and Kirby's most recurring nemesis, he's not all bad, often teaming up with Kirby and friends to battle bigger threats or competing with him in speed-eating contests and mini-games, and does care a lot for his kingdom and subjects deep down.
  • Lightning Bruiser: Being able to fight evenly with Kirby proves he's not only incredibly fast, but ridiculously strong.
  • Lost Food Grievance: Part of why he hates Wario so much is because the latter ate his hot dog, and then farted in his face.
  • Make My Monster Grow: One of the spells that he can cast with the Star Hammer allows him to increase his size to Kaiju proportions. Wario can replicate the effect with his air pump, nullifying this advantage.
  • Mythology Gag: Several references to Super Smash Bros. are made throughout his analysis:
    • Also, at the end of the fight, after Wario's demise, King Dedede is seen floating through space near Wario's cap, in his famous crouching pose.
    • Dedede first pulls out a Waddle Dee, which was his Side Special move from Brawl before being replaced by the more practical Gordo Throw. Ironically, Waddle Dee Toss has a rare chance to throw a Gordo, so the inverse happened here when attempting a Gordo Throw.
    • Finally, when Dedede sends the Gordo flying towards Wario, he does so through the Hammer Flip, as there are visible flames on his hammer at that point.
  • Oh, Crap!: His reaction prior to Wario dropping an atomic W.A.F.T. strait down his throat.
  • Paper-Thin Disguise: Masked Dedede. Until their disguises get broken, nobody seems to recognize that Masked Dedede is Dedede. This literally blows the minds of a Waddle Dee and a Goomba in the crowd.
  • Royals Who Actually Do Something: He's certainly not afraid to jump into the fray himself.
  • Stout Strength: Dedede has quite the belly on him, but he's definitely this when he can, at the very least, regularly go toe-to-toe with Kirby and easily swing around an enormous hammer that most people would struggle to even lift. Susie outright refers to him as one of the strongest creatures on Pop Star.
  • Super Speed: He's comparable to Meta Knight, who can fly from one end of the galaxy to the other in seconds, and can dodge a meteorite travelling 160,000 miles per hour. It's pretty clear he has the speed advantage against Wario, but it's unclear as to the extent of it.
  • Super Strength: Regularly fights and matches Kirby — who can leave giant cracks in Pop Star with a single punch — and comes out victorious against beings of cosmic levels of destruction, having previously fought and beaten ones like Magolor, Queen Sectonia, Dark Meta Knight, and Void Termina. He's deemed to be quite a bit stronger than Wario.
  • Super Toughness: Shares the same feat Kirby has of surviving Queen Sectonia's planet-sized death explosion at the end of Kirby: Triple Deluxe without a scratch, as mentioned back in Kirby vs. Majin Buu from Season 2. Sure enough, he survives Wario's planet-busting Waft no worse-for-wear, even taunting his floating hat — and the viewers — with his reclining crouch pose from Smash with a smug grin afterward.
  • Swiss Army Weapon: Dedede is fond of using hammers outfitted with various gadgets; his Masked Dedede Hammer has a flamethrower, missile launchers, and a rocket engine built into it among other weapons, and even his regular hammer is equipped with jets, precision bearings, and a laser projector. He also has the Star Hammer, which grants him magical abilities including energy blasts, giant growth and self-duplication.
  • This Is Gonna Suck: He winces and braces for impact when he realizes the consequences of plugging Wario's butt with a Gordo. Fortunately for him, he was tough enough to survive them.
  • Vacuum Mouth: Uses this ability just like Kirby, inhaling enemies from a distance into his mouth and launching them away. He uses it to stop Wario's Bob-Ombs and then tries it against Wario himself, but Wario gets stuck in his mouth.
  • Video Game Flight: Dedede trained in order to be able to fly like Kirby, by breathing in deeply and floating through the air like a balloon.
  • Wrecked Weapon: Wario steals and eats his Electric Hammer.

    Ben 10 vs. Green Lantern 

Ben 10

Gwen: "Sixsix and Vulkanus? What are they doing here?"
Ben: "About to get their alien butts kicked — that's what! Going hero!"
Voiced by: Nicholas Louie

Protector of Earth and Wielder of the Omnitrix

  • Attack of the 50-Foot Whatever: Way Big is his largest and strongest form the size of a kaiju. And let's not even take into account when Alien X once grew to a size BIGGER THAN GALAXIES. He turns into Way Big in the fight to try and stomp Hal, which doesn't work.
  • Catchphrase: (as a kid) "Going hero!" (as a teen) "It's hero time!"
  • Composite Character: Ben's and his aliens' sprites are of his original age as a kid, but his aliens are still throughout his series from the original to Ben 10: Omniverse.
  • Death by Disfigurement: His past self suffers this when the wounded Hal time travels and slices off the Omnitrix, Ben's arm included.
  • Delayed Reaction: It takes a second or two to register that Hal just cut off his arm before he starts screaming.
  • Doppelgänger Attack: Ditto can do this as his main power, and Alien X can do this as just one application of his Reality Warper abilities.
  • Emerald Power: Ben is heavily associated with the color green, down to his wardrobe and the Omnitrix's distinct green glow whenever he uses it. He is also one of the most versatile fighters in his universe.
  • Energy Absorption: He has two forms for this (arguably 4 if one counts Upchuck and Eatle), in the form of Chromastone and Feedback. Most notably the latter, as Feedback once held and absorbed the power of the BIG BANG! Which may imply that Feedback may not have a limit to his absorption.
  • Eye Beams: He shoots these in his Eye Guy form.
  • Giant Foot of Stomping: When he turns into Way Big, his first move is to stomp Green Lantern with his huge foot. It doesn't take.
  • Godzilla Threshold: Alien X is this, due to being a Reality Warper with total omnipotence, meaning Ben only brings him out in the most dire situations. He originally needed three personalities, Bellicus, Serena, and Ben himself to agree on every action, before Ben convinced the two to give him full control while they just argue somewhere else. It's not enough to defeat Hal, who has defeated cosmic entities on Alien X's level, like Krona and Mandrakk the Dark Monitor. In the fight itself, Alien X does manage to fight Hal to a stand still but Hal travels to the past and kills Ben to prevent the fight from happening in the first place, rendering Alien X's powers useless.
  • Half-Human Hybrid: He's actually 1/4 Anodite, though those genes never kick into human males compared to his cousin Gwen.
  • Henshin Hero: The Omnitrix lets Ben transform into over a million aliens, each with their own unique abilities. Unfortunately, this means Ben can only use one transformation at a time, while Hal's Power Ring can create multiple weapons at once, granting him greater versatility.
  • Hour of Power: The Omnitrix can only sustain its user's transformations for 10 minutes at a time, usually to Ben's detriment as it happens at the worst possible moment. This is negated if he ever figures out the Master Control, allowing him to shift aliens on the fly. Since Ben is given the Master Control for the fight, this was never an issue.
  • An Ice Person: Big Chill is his go to alien for when he needs to freeze someone. Arcticguanna is another option of his.
  • Impaled with Extreme Prejudice: Alien X suffers this fate when Hal powers up and runs him through with a construct spear. However, Alien X then reverses time so he can sucker punch Hal before it happens.
  • Incredible Shrinking Man: This happens any time he turns into Grey Matter. He actually transforms after quipping he could beat Hal as Grey Matter due to Master Control's voice command.
  • Joke Character: Invoked with Walkatrout, whose power can be summed up as "fish who can walk on land". He's even more of a joke than an alien Ben named "The Worst".
  • Loophole Abuse: The Omnitrix can't be forced off of Ben's wrist without hacking or Ben doing it himself. Foes and even Ben himself have gotten around this by slicing off Ben's arm or pulling it off one of his alien forms. Hal exploits this by cutting his arm off before he can use the Omnitrix.
  • Multi-Armed and Dangerous: Four Arms not only has, well, four arms, but also has strength to go with it.
  • Mummy Wrap: Snare-O as an alien mummy can do this to his opponents.
  • Nigh Invulnerable: Aliens such as Diamondhead and Four Arms have incredible durability, but his strongest form, Alien X, takes this to the point where he can survive the complete annihilation of the universe (which has a mass energy of 4x10^69 joules) at point blank. While Hal has enough power to hurt Alien X, the other advantages this form has kept Hal from killing him in this form, resulting in him having to time travel to before the fight started to win.
  • One-Man Army: While he can only use one alien at a time, the fact that he has so many means finding a consistent weakness is a bit tricky for those not prepared. While this made him one of the most versatile combatants ever seen, it also meant he almost never had all his advantages at once, while Hal could access any of the ring's powers at the same time without a need to switch arsenal.
  • Playing with Fire: Heatblast, Swampfire and NRG are his main aliens to start infernos. During the battle, he unleashes a massive burst of heat as Heatblast that briefly manages to wind his opponent.
  • Power Crystal: Diamondhead is a living one of these that can tank strong attacks and refract lasers as well.
  • Reality Warper: His most powerful form, Alien X, has complete omnipotence and his powers allow him to do literally anything. At one point he simply recreated the entire universe with but a wave of his hand. Alien X is considered the only Alien of Ben's that ever had any chance of fighting Hal off, but even then, that's not enough, as Hal has even more impressive feats (up to and defeating a multiversial being) and either he or another Green Lantern have shown resistance or a countermeasure to everything Alien X could possibly do. While Ben 10's creators did state that Alien X could destroy a multiverse in "six thoughts", this is unsupported by canon and that statement was likely a joke, so the feat couldn't be taken into account.
  • Shock and Awe: A prominent amount of Ben's aliens are electricity based. Buzzshock, Frankenstrike, Brainstorm, Ampfibian, Shocksquatch, and his personal favorite Feedback.
  • Squashed Flat: How he dies, courtesy of Hal forming a construct of a giant boot. Also doubles as a Karmic Death, since he tried to do the same thing to Hal as Way Big.
  • Super Intelligence: Several of his aliens like Gray Matter or Brainstorm have this at their disposal, so much so he occasionally has brilliant flashes of Techno Babble and wonders exactly how he knew or managed to say them. Brainstorm in particular has an IQ of 1 nonillion, which is over 3 octillion times greater than the highest ever recorded human IQ.
  • Super Mode: Master Control effectively functions as this, letting Ben use any alien with just a thought with totally unlimited transformation time.
  • Super Speed: This is the specialty of his XLR8, Fasttrack, and Jetray forms, giving him the speed to easily dodge lightning attacks. Alien X is easily his fastest, as he once flew so fast he created a black hole the size of an entire galaxy. This was calculated to require him to be moving over 7 quadrillion times faster than light! Hal being able to fly to Earth from the Edge of the universe in an hour is much faster than this though.
  • Super Strength: His Four Arms, Humongosaur and Rath forms specialize in this. Alien X far exceeds any other alien he could transform into, as he's effortlessly punched planets to pieces and traded blows with other Celestialsapiens (who could survive universal destruction like he could). In the fight, he sends Hal flying into space with a finger flick. Though this wasn't enough to overpower the Green Lantern's might.
  • Taught by Experience: He's had to learn to be a hero from a young age all the way up to high school.
  • A Tragedy of Impulsiveness: When confronted by Hal asking him to peacefully surrendering the Omnitrix after non-lethally trapping him in a construct bubble, Ben decides to not try and talk his way out but transform into Four Arms to beat him up. This escalates to a wounded and less merciful Hal going back in time and chopping his arm off before killing him.
  • Trash Talk: Throws out quite a bit of it against Hal during the fight.

Green Lantern (Hal Jordan)

Green Lantern: "Give up? Please say 'no'."
Ten: "You'll never catch me, Lantern!"
Green Lantern: "Bang."
Voiced by: Bradley Gareth

Galactic Lawman and Bearer of the Power Ring

  • Ace Pilot: Before he found the lantern ring, Hal was an expert pilot in the air force. He once piloted a ship over light speed manually and kept it from smashing into planets and stars.
  • Achilles' Heel: Green Lantern Rings can be weakened by anything colored yellow, which is signified as the color of fear due to the creature known as Parallax. However, those with sufficient experience can overcome this weakness, and even then, it's easily countered by just concealing the color yellow with something else. Since Hal long since overcame this weakness and the color yellow never shows up in the fight, this wasn't an issue.
  • Badass Creed:
    In brightest day, in blackest night
    No evil shall escape my sight
    Let those who worship evil's might
    Beware my power... Green Lantern's light!
  • Bond One-Liner: After going back in time and crushing Ben with a Green Lantern Construct of a giant boot:
    Green Lantern: Ew. I stepped in loser.
    • Doubles as an Ironic Echo as that was what Ben has said to him earlier after stepping on Hal as Way Big.
  • But for Me, It Was Tuesday: Ben attempts to intimidate him as Heatblast. It doesn't work.
    Green Lantern: Several, actually...*blocks the resulting wave of fire*
    • Even Alien X, Ben's most powerful transformation, isn't something Hal hasn't seen before. Hal's victories over Krona and Mandrakk the Dark Monitor prove he could survive anything Alien X could throw at him.
  • Colony Drop: He forms a construct of the Moon and drops it on Way Big. Ben proceeds to go Alien X and wipe it from existence.
  • Cutting the Knot: He travels back in time and cuts Ben's arm with a scissors construct while the latter is still human.
  • Determinator: Since the Green Lantern ring is powered by willpower, this is a necessity for all members of the Green Lantern Corps. His willpower even exceeds that of the literal embodiment of willpower. In the fight itself, he prevents Alien X from erasing him from existence through sheer force of will. Even bloodied and bruised, he still had no trouble traveling back in time and cutting Ben's arm off in order to win the fight.
  • Don't Ask: He says this to his past self when the latter sees him as a bloodied mess who just cut Ben's arm off and crushed him with a giant boot.
  • Emerald Power: It's in the name. Green Lantern Rings use green energy as it is the color of willpower.
  • Flight: The Power Ring grants the user the ability to fly across entire galaxies at speeds faster than light.
  • Flying Brick: The Green Lantern Ring boosts Hal's strength and speed and has the added bonus of protecting him with a force field. He can also shoot lasers, phase through objects, turn invisible, read minds, heal wounds, and fly through space faster than light. He proves to be stronger, faster, and tougher than any of Ben's alien transformations, including Alien X.
  • Giant Foot of Stomping: After he travels to the past and cuts off Ben's arm with a scissor construct, he spawns a huge boot to squash Ben into paste.
  • Green Lantern Ring: The Trope Namer. His Power Ring has multiple functions, such as translating any language, flight, survival in harsh environments, time travel, and most iconically, creating anything he wishes out of light. The ring ultimately offers greater versatility than the Omnitrix, which can only grant Ben the power of one alien at the time.
  • Hard Light: The Power Ring can make anything the user wishes out of light. Some of them have been shown to have the strength to support the weight of entire planets and even condense stars.
  • Heroic Spirit: Willpower powers the rings, and Hal has plenty to spare.
  • Imagination-Based Superpower: Swords, guns, dinosaurs, mecha, even entire solar systems; anything Green Lantern can think of, he can create. Hal isn't as creative as John Stewart, who is a Marine and an architect, or Kyle Rayner, who is, as he once put it, "a manga nut with a Power Ring", but what Hal can create can certainly get the job done. It's noted that while he doesn't necessarily need to know all the ins and outs of whatever he's creating, Hal does need to have some prior knowledge and familiarity with it in order for the construct to function as intended. While Ben's versatility could match Hal's, the fact that Hal had access to everything at once while Ben could only use one transformation at a time was a major advantage for him.
  • Legacy Character: The title of Green Lantern has a lot of ties to this trope, especially concerning Hal Jordan. He succeeded Alan Scott, the Green Lantern of the Golden Age, and Abin Sur, the previous Green Lantern of Sector 2814. He also created a number of Legacy Characters - John Stewart, Guy Gardner, Kyle Rayner, Simon Baz, and Jessica Cruz. Hal's also been the host of the Spirit of God's Vengeance known as the Spectre.
  • Nigh Invulnerable: Power Rings are ridiculously hard to break and it's even harder to get rid of the wielder while they have them, to the point where Kilowog and other Lanterns were able to survive the multiverse-level Crisis reset without any changes. As a result, Alien X couldn't just wipe him from existence, given the ring could let him survive worse.
  • Shear Menace: Hal uses a shears-like construct to cut Ben's arm off, effectively ending the fight.
  • Space Police: As a member of the Green Lantern Corps, Hal's stationed in the Milky Way galaxy (better known to the Corps as "Sector 2814") as its defender. The fight begins because Hal attempts to confiscate the Omnitrix from Ben as a dangerous alien artifact.
  • Squashed Flat: Ben tries to inflict this with Way Big, but Hal is able to defend himself. He returns the favor on Ben when he time travels back to the past.
  • Super Reflexes: Even without his Green Lantern Ring, Hal's reflexes far exceed what any human can achieve, as he once flew a faster than light ship manually. He manages to capture a speeding XLR8 in a bubble construct before the fight begins.
  • Super Speed: He and other Lantern Corps have been shown to be able to fly across entire galaxies at speeds faster than light. He was fast enough to fly from the edge of the universe back to Earth at speeds over 1.5 Quintillion times faster than light. He's deemed far faster than Alien X, as his speed feats exceed his opponent's "fast enough to create a galaxy-sized black hole" feat.note  He's even fast enough to cut the Omnitrix (and Ben's hand) off before it could transform his opponent. In the post-match Q and A, it's also brought up that Hal once made his constructs search the entire universe for other Lanterns in the span of moments,note  which is more than fast enough to bypass the Omnitrix's reaction time.
  • Super Strength: Using the Power Ring's energy, he can increase his strength to around Superman levels. His constructs also have similar levels of strength, depending on how much willpower he has. His and his constructs strength far exceed any of Ben's Aliens, and where deemed strong enough to hurt Alien X, as they have injured multiversal entities that surpass even his opponent.
  • Time Travel: One of the powers of a Green Lantern is time travel. After Alien X gives him the idea after using it himself, Hal goes back in time to before the fight starts to take out Ben before the fight escalates, and even talks to his past self.
  • Would Hurt a Child: Considering Ben is at most a teen and his sprite in the battle itself is his ten-year-old self, then yes. Hal at least has the decency to ask Ben to hand over the Omnitrix peacefully first and only resorts to violence when Ben refuses and attacks. When he comes back through time, he doesn't hesitate to slice off Ben's arm with the Omnitrix and then stomp him into paste.

    Weiss Schnee vs. Mitsuru Kirijo 

Weiss Schnee

Weiss: "I'm more than a name."
Voiced by: Kara Eberle

Heiress to the Schnee Dust Company and Member of the Huntress Team RWBY
  • Abusive Parents: Weiss' mother tends to sit in solitude, drinking her woes away. Her father, Jacques, is a total and complete asshole who isn't above disinheriting his daughters for not stepping in line with him.
  • Battle Aura: As per the standards for the universe, Weiss has an Aura that can be used for various things, such as activating her Semblance, healing minor wounds or protecting her from otherwise dangerous attacks. Aura is limited, though, and should Weiss run out, she loses a lot of her abilities. In the fight, her Aura runs out after getting struck with Artemisia's Megidolaon while dilating time. She dies just moments later. It's stated that Weiss' Aura runs out faster, and Artemisia's Spirit Drain ability could also restore Mitsuru's ability to use magic while also speeding up Weiss running out of Aura.
  • Cast from Hit Points: Her Semblance draws upon her Aura, which essentially serves as Deflector Shields to protect her from damage. This was a contributing factor in her loss, since her reliance on her Semblance plus Mitsuru's options to drain it further meant that her Aura would deplete quickly — and once that happened, she was practically helpless.
  • Crippling Overspecialization: While Weiss' ice abilities were potent, Mitsuru's complete immunity to ice attacks meant they were all but moot. Even though Weiss did have other elemental Dust, she isn't as proficient at using them compared to Ice Dust, making it difficult for her to hurt her opponent much with other Dust attacks. Even then, Weiss' over-reliance on her Aura and Semblance effectively made her a sitting duck once her Aura was depleted (something that Mitsuru could speed along with Artemisia's Spirit Drain ability) as she lacks most of her defensive options and her ability to create her Summons without it.
  • Death by Irony: She dies by being frozen and shattered, even though Ice was her main element.
  • Defiant to the End: After running out of Aura and seeing Mitsuru summon Artemisia just fine, Weiss shows brief terror before charging right for her.
  • Defrosting Ice Queen: Since Volume 5, Weiss has gone into this trope, being able to step away from her abusive father and be her own person.
  • Elemental Powers: Weiss' Dust canisters give her a variety of attacks in the form of fire, water, wind, lightning, gravity, and light.
  • Fashionable Asymmetry: Though not as much as she did in the Beacon Saga, her ponytail is still just a little askew.
  • Glass Cannon: Weiss moves swiftly with summons that can tear through military-grade metal like nothing, but she's one of the weaker members of her team and tends to go down in just a few good hits. Unfortunately for her, Mitsuru was tough enough to survive almost anything that Weiss could throw at her (especially given her immunity to Ice attacks and ability to heal at will) and could strike back with roughly 130x more force, which was far more than she could survive.
  • Good Scars, Evil Scars: Weiss bears a fading scar over her left eye where a Grimm-possessed armor tagged her with its blade. Though it's hidden under her clothes, she most likely bears a scar on her abdomen from where Cinder speared her.
  • An Ice Person: Weiss' frequently relies on Ice Dust in combat and her Semblance focuses on creating ice constructs. While Weiss is capable of expanding this power into out and out creating living beings, it wasn't until Weiss was disinherited that she's able to pull this off. Unfortunately for Weiss, Mitsuru was flat-out immune to ice damage, and Weiss' summons pale in comparison to Mitsuru's Persona.
  • Literally Shattered Lives: On the receiving end. After getting hit by Megidolaon, her Aura runs out, and Mitsuru is given the opportunity to heal herself. Afterwards, Mitsuru performs her Instant Kill from Persona 4: Arena on Weiss, resulting in this.
  • Lonely Rich Kid: As the heiress to the Schnee Dust Company, Weiss was always put under immense pressure, from her family's high expectations to their constant conflict against the White Fang.
  • Not So Above It All: She calls Mitsuru 'Ice Queen', which was the nickname that her friends gave her during her Beacon days. She even lampshades it:
    Weiss: "Can't touch me, Ice Queen! Huh, so that's what it's like."
  • Oh, Crap!: Weiss offers a non-verbal one when Mitsuru manages to not only tank her Death-or-Glory Attack, but then proceeds to fully heal herself.
  • Quantity Versus Quality: Weiss has several varied summons as compared to Mitsuru's single Persona in Artemisia, but none of them can match up to her. In the battle itself, they fail to land any hits on Mitsuru or Artemisia and are easily dispatched by the latter.
  • Royal Rapier: Her Myrtenaster, which can hold various types of elemental dust for different effects, such as fiery explosions or lightning-fast movement. Weiss' versatility was her main advantage aside from speed, but it was not enough to handle Mitsuru. Myrtenaster is revealed to have broken after Mitsuru kills Weiss.
  • Summon Magic: Weiss' glyphs give her the ability to summon manifestations of past opponents, as long as she's defeated them before. Her most powerful of these is the Arma Gigas, a giant knight that can cleave through military machinery with just its summoned arm. However, these become unusable should her aura be completely depleted. In the fight itself, the Arma Gigas sacrifices itself to block an attack from Artemisia aimed at Weiss.
  • Time Master: Weiss' lightning dust allows her to slow down time and appear to move at faster than eyesight speeds. It gives her a slight speed advantage over Mitsuru, but Artemisia has shown to scale to Personas of similar speeds and even greater, easily closing the gap.
  • Wide Eyes and Shrunken Irises: Weiss gets this as part of an Oh, Crap! when Mitsuru heals herself after both fighters are mutually wounded. She's right to have this reaction, as she's finished off just moments later.
  • Wrecked Weapon: When she is defeated, Myrtenaster falls to the ground and breaks.

Mitsuru Kirijo

Mitsuru: "This appears to be just the beginning."
Voiced by: Correy Petit

Heiress to the Kirijo Group and Member of the Persona-wielding S.E.E.S.
  • The Atoner: She felt guilty for her family being the one who caused the Dark Hour and swore to fix that mess.
  • Awesomeness by Analysis: Penthesilea can analyze opponents to get a quick rundown on their abilities. While Artemisia loses it in game, Mitsuru has been shown to use it in Persona 4 Arena, implying this is more of a gameplay balance and she still has it in canon.
  • Charm Person: The analysis notes that she's fond of the Marin Karin spell... too much. She doesn't actually use it during the fight.
  • Fiction 500: The heiress to the Kirijo group, and acting as the main funding behind the SEES.
  • Fighting Spirit: Mitsuru can summon a Persona, a manifestation of the user's inner thoughts and emotions given resolve and strength. In her case, she uses the Amazon queen. Penthesilea, which later evolved into the greek queen of Halicarnassus, Artemisia. Both of these can use ice attacks and analyze Mitsuru's opponents to give her the rundown on them, Artemisia to a greater extent than its prior form.
  • Finishing Move: Niflheim, her Instant Kill from Persona 4: Arena, is used to end the fight: Artemisia uses its whip to grab Weiss and throw her into the air, then freezes her in several thick layers of ice which Mitsuru shatters with a well-placed rapier strike.
  • Healing Hands: Artemisia is capable of using spells of the Dia line, which allows Mitsuru to heal her wounds. Diarahan in particular gave Weiss a huge amount of grief by essentially allowing Mitsuru to heal off any damage Weiss did manage to deal to her.
  • Impaled with Extreme Prejudice: Weiss uses Time Dilation to perform a stab she couldn't react in time to, greatly wounding her.
  • An Ice Person: Her Personas are able to use various ice spells for offense and can be enhanced further with different skills.
  • Literally Shattered Lives: On the giving end. After healing herself from Weiss' attack, Artemisia knocks Weiss into the air and freezes her solid. The frozen Weiss then falls towards the ground, where Mitsuru is waiting, and she stabs it with her Rapier, shattering both the large ice block and the huntress within. This is a Mythology Gag, as it is her instant kill move from Persona 4: Arena.
  • Lonely Rich Kid: Her upbringing meant she never got to live a normal life, and being put into an Arranged Marriage for her company's gain only made it worse.
  • Magic A Is Magic A: Mitsuru's use of ice attacks gives her a total immunity to other ice attacks regardless of strength.
  • Mana Drain: Her Spirit Drain allows her to drain an opponent's energy and add it to hers. It was noted that this was a useful option against Weiss, who relied on her Aura a lot to use her Semblance.
  • Mythology Gag: The way that Mitsuru finishes off Weiss is her Instant Kill attack from Persona 4: Arena.
  • No-Sell: Due to Artemesia's immunity to ice, Weiss's ice dust did nothing to Mitsuru. It was a major advantage, as ice attacks were Weiss' bread and butter, negating most of her options. This, combined with the fact that Mitsuru could heal to shrug off any attacks that COULD affect her is a large reason as to why she won.
  • Pretty in Mink: She's put on a white fur coat by the time of Persona 4 Arena.
  • Pre-Mortem One-Liner: Her coup de grace on Weiss was announced with a Badass Boast.
    Weiss: How strong are you?
    Mitsuru: Strong enough.
  • Quantity Versus Quality: Mitsuru has only a single Persona in Artemisia as compared to Weiss' many summons, but said Persona is far stronger than any of them. In the battle itself, Artemisia easily dispatches both the Queen Lancer and Arma Gigas without much trouble.
  • Royal Rapier: Her favored weapons are rapiers, wielded by both her and her Persona.
  • Sensor Character: Artemisia has analytical clairvoyance allowing Mitsuru to sense locations of people, layouts of buildings, and also gain a rundown of her opponents' abilities. This helped to counteract Weiss' greater speed.
  • Synchronization: Thanks to being part of Mitsuru's self, if Artemisia is hurt, Mitsuru takes severe mental pain. She's shown slightly dazed and holding her head after Weiss attacks Artemisia with Fire Dust.
  • Traumatic Superpower Awakening: How her Persona was first summoned and how she can do so with the Evoker, a gun that simulates a traumatic event to summon it in a pinch. After a mutual strike causes Artemisia to break, she uses it to summon Artemisia back to heal herself, and then goes for the finishing blow.
  • Weak to Fire: Her use of ice means she's fittingly weak to fire attacks. It briefly comes up in the fight, but Mitsuru is able to heal herself, and Weiss hasn't got much experience using attacks other than ice, so it would be fairly easy for Mitsuru to counter. The post-fight analysis also displays a blurb noting that Mitsuru can equip accessories to help counteract this weakness, most likely referring to items such as the Eye of Fire (greatly increases evasion against fire attacks) and Blazing Flame (completely nullifies fire damage).
  • Worthy Opponent: Sees Weiss as one, given how much she complimented her skills and admits that she's fought valiantly. Artemisia even gives the fallen Weiss a respectful bow before vanishing.

     Johnny Cage vs Captain Falcon 

Johnny Cage

  • Beware the Silly Ones: Johnny Cage might be a Large Ham movie star, but the fact that he's one of Earth's go-to protectors against the forces of Shao Khan, you might want to think twice about belittling him.
  • Casting a Shadow: His shadow abilities as a result of being bred from a Mediterranean war cult, allowing him to launch energy bolts, enhance his attacks, and even summon a shadowy duplicate of himself to fight.
  • Fighting with Chucks: He's capable of fighting against other kombatants with nunchakus.
  • Groin Attack: Cage's signature move, dropping into the splits and nailing his opponent in the testicles. He even has a Fatality version that blows up their lower torso!
  • Paper Tiger: Defied. Cage joined the Mortal Kombat tournament to prove to the world, and especially his critics, that he wasn't some phony actor and poor stuntman.
  • Supernatural Martial Arts: Besides being trained in four different styles of combat, including Bruce Lee's own Jeet Kun Do, Cage has a special power created by a Mediterranean war cult designed to battle among gods. This allows him to pull off his various abilities, including the dashing Shadow Kick and the Shadow Ball projectile.

Captain Falcon


Example of: