Characters from The Legend of Zelda: Skyward Sword.
WARNING: Unmarked, very sensitive spoilers await on this page, particularly in regards to the main characters, including the antagonists. Read at your own risk.
Voiced by: Takashi Ohara
The main protagonist and resident of Skyloft. At the outset of the game, he is a knight-in-training, studying at Skyloft's Knight Academy. On the day of his graduation, a mysterious black tornado sweeps Zelda away. He is then chosen to pierce the cloud layer between Skyloft and the surface world by the Goddess Sword (and its spirit, Fi), fulfilling a prophecy and searching for Zelda in the harsh world below.
- Adorkable: Early during the game, notably when he's with Zelda. Some of his responses to Zelda's questions help add to this.
- Affectionate Nickname: Zelda refers to him as "sleepy head", due to his inability to wake up early, with her usually being the one to wake him. It takes quite an emotional turn later in the game, when Zelda goes into her hibernation to contain Demise, she notes that this time, it would be his turn to wake her up.
- Almost Kiss: Near the beginning after the flight challenge. Till Zelda pushes him off the statue instead.
- Badass Normal: Unlike his childhood friend Zelda, Link is regarded to be an ordinary human by everyone, especially the demons. Even his implied predecessor was treated as a mere footnote in history rather than some powerful deity. Despite this, he is able to defeat the Demon Lord Ghirahim three times and vanquish the Demon King Demise, causing the former to ask what kind of human he is and the latter to praise him as a worthy patron of his kind.
- Beware the Nice Ones: He's got a reputation in Skyloft as a nice and helpful guy. Then his friend is kidnapped.
- Bishōnen: Not as pretty as the Hero of Time or his descendant, but he's definitely not ugly either.
- Blow You Away: The item Gust Bellows allows Link to blow wind in front of him. It can be used to erase sand or annoy enemies, for example.
- Blue Oni: He's considerably calmer and more inclined towards strategy than Groose.
- Bow and Sword, in Accord: An interesting case as the bow is the last weapon obtained by Link. For much of the game, Slingshot And Sword In Accord might be a better phrase.
- Brilliant, but Lazy: Zelda and Gaepora both make comments that suggest Link was this as a student. He drops the "lazy" part real fast once Zelda is in danger.
- Butt-Monkey: At the beginning, Link gets no respect.
- Cassandra Truth: Shortly before Zelda has Link train for the race, Link tells her that he can't sense his scarlet Loftwing anywhere. Zelda thinks Link's attempting to weasel out of training. So she shoves him off the floating island in the sky. Fortunately, she realizes he was telling the truth in time to catch him with her own Loftwing.
- The Champion: For Zelda. Along with his Determinator nature, this is why Hylia chose him.
- Character Development: He goes from an ordinary student to a formidable and courageous swordsman.
- Chick Magnet: He gets attention from several girls in the game. Cawlin even asks Link to deliver his love letter because he considers Link to be good with the ladies.
- Childhood Friend Romance: These incarnations of Link and Zelda are stated to have been close for a long time prior to the game's events (their entire community knows; Link's classmate Groose holds it against him), and there are hints of deeper feelings between the two, both in the game and in the marketing material. The end of the game doesn't state whether they're a couple, but it does end with them choosing to stay together.
- The Chosen One: One of the first, if not the first, in a long line of future Chosen Ones. Specifically, he is Hylia's Chosen Hero destined to vanquish Demise and reunite the people of Skyloft back to the Surface.
- Clothes Make the Legend: His tunic comes from the Skyloft Knight Academy. Every student in his year wears dark green.
- Cool Sword: Starts off with the Goddess Sword, which he levels up to the proper Master Sword.
- Crazy-Prepared: By the end of the game, he has enough weapons to take on a small army of enemies.
- Deadpan Snarker: Some Dialogue Tree choices can make Link this.Link: Nice hair. note
Link: Am I late? note
- Death Glare: He gives a few in the game, mostly to Ghirahim. When Link is confronted with Demise, Link is furious. Special mention has to go to the one he gives to Ghirahim after he kidnaps Zelda and announces he's going to sacrifice her to Demise.
- The Determinator: He will find Zelda, no matter what. Zelda even reveals that her past incarnation Hylia uses this to her advantage, though Zelda wasn't happy about it. Lampshaded when Guld, the Mogma leader, warns him of how dangerous the Fire Sanctuary is (via Dialogue Tree):Guld: You're gonna do this no matter what I say, aren't ya?Link: Pretty much.
- Dialogue Tree: Sometimes, the game prompts you to give a certain answer out of two or three of them that are displayed. This will affect NPCs' reactions.
- Did You Just Punch Out Cthulhu?: Another example of this Link setting the trend for heroes throughout Hyrule's history, as he defeats Ghirahim, the Demon Lord of the surface world, more than once. In the end, he takes out the Demon King Demise, who has absorbed the power of Hylia on top of his own, and whose mere ''death curse'' is enough to create Ganon, Vaati, and all the myriad monstrosities that will plague their world for ages to come.
- Dual Wielding: His Clawshots.
- Dude, Where's My Respect?: Even after he's saved her life and powered up his sword, Faron doesn't treat him with respect until after he's completed her Fetch Quest.
- Fingerless Gloves: Part of his uniform.
- Forgiveness: Understated, but it's there. He doesn't hate Groose for his constant bullying, he doesn't hate Scrapper for his verbal putdowns, he doesn't hate Faron for treating him like an errand boy. Even when Zelda admitted Hylia's plan involved her getting in danger on purpose to get him to seize his destiny, Link merely takes it in stride.
- Good Feels Good: One of the lines referring to Link's feelings is "Helping people feels good."
- Greater-Scope Paragon: His exploits in this game have a heavy impact on future games, most notably his forging of the Master Sword.
- Hair of Gold, Heart of Gold: Like his future incarnations, Link has blond hair and is noble.
- Hello, [Insert Name Here]: The default name is "Link".
- The Hero: Comes with being the Player Character and The Chosen One.
- Heroic Mime: Played with. He can be seen speaking (with mouth movements) during some cutscenes, but the game displays no text to show exactly what he is saying, nor does the player hear what he says.
- Innocent Blue Eyes: Par for the course: he's a kindhearted and goodnatured young man.
- Just a Kid: Gets a fair share of it. Scrapper in particular refuses to show Link any respect, as "serving children is very low on my task priority," and dubs him Master Shortpants.
- Kid Hero: 17.5, according to Hyrule Historia, and already a better swordsman than his seniors.
- Kleptomaniac Hero: Subverted on occasion; some people will call Link out for breaking their pottery, and he won't take anything from people's homes. When he breaks the chandelier in the Lumpy Pumpkin, the owner is furious and forces Link to work off the debt. But he can take from Zelda's cupboard to get a Piece of Heart.
- Lady and Knight: The White Knight to Zelda's Bright Lady.
- Legacy Character: He's currently the chronologically first playable Link in the series.
- During the Sailcloth Ceremony, Zelda mentions that Hylia had once given the sailcloth to her chosen hero a long time ago, implying that Link had a predecessor before him. However, whether the hero with the sailcloth was Link himself traveling to the past or not is left ambiguous.
- Leitmotif: Shares one with Zelda entitled as "Romance". Also, the main theme of the series comes back as his motif with an arrangement: the Song of the Hero.
- Luckily, My Shield Will Protect Me: Played with this time; the shield in Skyward Sword has a breaking point. Heap too much abuse on it and it will shatter. Any shield can be fixed up to reset how much damage it can sustain, though, and the Sacred Shield and its upgrades, the basic form of which can be bought after the third dungeon, repair themselves if left idle at the cost of being less durable than the other shields. In addition, wooden shields are not completely replaced by metal ones. Certain enemies have attacks that can actually shatter metal shields on contact, meaning that you have to switch out a wooden one that won't. Electric attacks will also still hit if you're using an metal shield rather than a wooden one. On the flipside, wooden shields are flammable, but make blocked enemy arrows recoverable (as they stick in the shield), so switching them out and upgrading as needed is key. Played straight with the Hylian Shield, obtainable through an optional boss rush, which blocks all damage types and has infinite durability.
- Knight in Shining Armor: Maybe a bit rough around the edges at first, but he gets there in the end.
- Magic Music: He plays Zelda's harp throughout the game.
- Manly Tears: When Zelda is put into an enchanted sleep.
- Master Swordsman: One of several Links who's pretty good with a sword from the get-go. He can receive a few pointers from his sparring instructor, but it's implied that he's already capable with a blade.
- Maybe Ever After: His relationship with Zelda after the finale is left up in the air.
- Mechanically Unusual Fighter: One of two Links in the series who isn't (canonically) a leftynote . Although he could be ambidextrous — if you play Fledge's pumpkin-shooting mini-game after completing his side-quest, Link holds the bow in his right hand while drawing the arrow with his left hand like his successors. note
- Nice Guy: Despite the pressing need to save Zelda, there are a lot of sidequests involving helping people out.
- Nice Job Breaking It, Hero!: In defeating Demise, he creates the many versions of Ganon that plague Hyrule over the years.
- Nice Hat: Wears one once he gets this year's Knight Uniform.
- Odd Couple: Link is a gentle, calm, silent guy with a noble personality and a lazy, dreamy attitude toward training while Zelda is a tough, sassy, outgoing Genki Girl who lives a simple, fun-loving lifestyle but is more responsible about training. Yet the two have been best friends since childhoods.
- Oh, Crap!:
- A brief one at the beginning. After he wins the Bird Statue, Zelda sees him and excitedly jumps off the edge of Skyloft. The look on his face as he swoops in to catch her says it all.
- Later, he gets a hilarious one when Groose is skydiving at a ridiculous speed towards him.
- One-Man Army: This incarnation of Link is probably the most defining example of all the Links, going through waves of Bokoblins and Moblins just to save Zelda.
- Ordinary High-School Student: Before the test at the beginning of the game, he was living in a dorm, going to school, studying to become a knight, had an implied romantic interest with one of his closest friends whom could be seen as "the most popular girl in school", was bullied by a Jerk Jock, and like most high school-esque scenarios, has most of his problems solved by the end of the story.
- The Paragon: Demise calls him as much. His first re-sealing of The Imprisoned inspires Groose to set up his Groosenator to help contain subsequent breakouts, and even inspires Groose to try to impede Ghirahim when he abducts Zelda and escapes through the time gate. He fails, through no fault of his own, but courage was still inspired in Groose.
- Parental Abandonment: Link is a native of Skyloft, but unlike some of the other students, his family does not live there. The game doesn't address where his parents are or what happened to them.
- Pintsized Powerhouse: He's implied to be short: Scrapper keeps calling him "Master Shortpants". However, the guy is a formidable swordsman and a One-Man Army who manages to get Demise to call him a "paragon".
- The Quiet One: Though still a Heroic Mime, Link has BioWare-esque text options in certain cutscenes, often when talking with Zelda.
- The Reliable One: Despite a bad habit of sleeping in, he's the go-to guy in Skyloft whenever you need a favor. Karane even lampshades it.
- Shield Bash: A maneuver Link can perform to get the drop on the enemy. Mastery of this is important because it's the only way to deflect an enemy attack without harming your shield.
- Skirt over Slacks: Subverted; he's wearing the signature green tunic as his knight uniform rather than an actual skirt/kilt, but is wearing full pants underneath.
- Sleepyhead: What Zelda calls him, with reason.
- The Southpaw: Generally averted; in a break with Zelda tradition, this Link is actually ambidextrous, but often holds his sword in his right hand due to gameplay reasons (with the motion control, Link's dominant hand needs to match the player's, and most people are right-handed).
- Spin Attack: In this game, Link gets a vertical version of his Signature Move.
- Stab the Sky: The Skyward Strike allows him to charge up his sword and perform Sword Beams and other techniques.
- Staring Down Cthulhu: In the Final Battle, Link throws his Death Glare to Demise; the Demon King remarks that he didn't expect a human to display such courage.
- Sword Beam: The Skyward Strike allows him to turn a normal slash or stab into one. For the player, this is the first time a Sword Beam existed in a 3D home console Zelda game since The Legend of Zelda: Majora's Mask.
- Took a Level in Badass: He went from the Ordinary High-School Student who was nearly in over his head and chewed out by Impa to a true Hero of the Goddess and One-Man Army. Watch carefully during the brief cutscenes during which Link walks through the door of each dungeon. At first he is hesitant, but by the final dungeon he doesn't even flinch. In fact, he runs.
- Tranquil Fury: Link versus the hordes of Bokoblins and other enemies at the end of the game. It's almost impossible to lose against them. While in other games Link's most clearly motivated by duty to the kingdom/world, and doing what's right for a Princess he met, at best, a couple weeks before, this time, the villains have messed with a Zelda who he's been best friends with (and perhaps more) for years, and he is pissed.
- Whip It Good: He receives a whip in the Ancient Cistern. It can be used to attack enemies or to cling up to certain sticky areas. In the latter case, you can swing back and forth.
- Work Off the Debt: You can break the Lumpy Pumpkin's precious lamp, and far from going unpunished, the owner makes you pay off the bill by working at the restaurant.
- Yes-Man: Carries out the will of the gods and Hylia, without ever questioning them, offering an alternative, or answering back.
- You Are Too Late: Impa berates him for arriving at Eldin's fountain way too late, when Zelda was already saved and fine. She even stops Link from following and protecting them through Lanayru Desert.
AKA: Fay (Canadian French), Phai (German), Faih (Italian), Fai (Korean, Russian)
Voiced by: Ayumi Fujimura
The titular blade, the Goddess Sword, which houses a spirit named Fi that manifests itself in the form of a girl to aid Link.
- Ancient Artifact: She was made by Hylia in an age long past.
- Arc Heroine: Of Skyward Sword. She is Link's primary companion and guide, receives a fair amount of media attention and some gameplay mechanics are modified to accommodate for her presence.
- Armless Biped: She sports a wing-like cloak that appears quite dexterous despite lacking any limbs underneath it. It also invokes the hilt of the Master Sword, pointed down.
- Aura Vision: She can pinpoint the auras of certain characters and objects, provided theres a source available for her to scan for them.
- Auto-Tune: Her incomprehensible speech is given this effect.
- Bifauxnen: Has a slightly androgynous design to make her feel more otherwordly and ancient.
- But Now I Must Go: Having completed her mission, Fi's consciousness fades into the Master Sword at the end of the game. That said, it's well-established that she is still a part of the Master Sword, as she is responsible for the Hero of Time's seven-year slumber in Ocarina of Time, and in Breath of the Wild, her consciousness temporarily awakens from within the Master Sword to communicate with Zelda.
- Captain Obvious: She dips into this on occasion, such as by explaining the significance of a boss door to Link during the games third dungeon, or telling him where to go next when it was just exposited by another character.
- Chrome Champion: Her body appears to be made of the same material as the Master Sword.
- Color Motif: Blue and purple/indigo. The same colors associated with the Master Sword.
- Cool Sword: Shes responsible for many of the extra abilities the Goddess Sword has.
- The Comically Serious: Her demeanor comes off as serious and no-nonsense, but some of her reactions and dialogue indicate otherwise.
- Critical Annoyance: She always tells you to look for hearts when you're low on health. Fortunately, the alert will go away in a few seconds if it goes unanswered. She will also notify you when your Wii remote's battery is low.
- Defrosting Ice Queen: While her demeanor remains stoic and icy throughout the game, she's noticeably more aloof to Link during its early stages, popping the occasional Stealth Insult and making snide remarks about his intelligence. She becomes more open to him as the story goes on, reserving her Servile Snarker tendencies for her comments about NPCs or the current situation Link is in.
- Emotionless Girl: At least until the very end, where she experiences happiness when recalling the time she's spent with Link.
- Empathic Weapon: She is aware when Link's health is low and will alert him.
- Enemy Scan: She can pinpoint enemies' weaknesses as well as rate Links performance against them. She can also do this for bosses, being able to present more and more information the longer each fight goes on.
- Exposition Fairy: The best-informed of the series' Exposition Fairies. She's a font of backstory and gameplay advice all couched in a charming turn of phrase.
- Fashionable Asymmetry: The two flaps of her cloak are bright blue and purple, respectively.
- Go Out with a Smile: Despite knowing her consciousness will be sealed away and forgotten inside the Master Sword, Fi admits to feeling happiness in her final moments, as she is grateful to Link for the experiences they've shared and hopes they have a chance to meet again one day.
- Good Colors, Evil Colors: Her blue and purple color motifs contrast Ghirahims black, red, and orange ones.
- If My Calculations Are Correct: A lot of her info is given as probability percentages. It's unknown where she gets the variables from.
- Living Weapon: Fi is the spirit that lives inside the Master Sword.
- Moe Anthropomorphism: Of the Goddess Sword, and later, the Master Sword.
- My Sensors Indicate You Want to Tap That: Done in a roundabout way when she concludes that any good news about Zelda will lift Link's spirits. Played straight if you make Link return Peatrice's affections, mainly to confirm that Link does not lie when he says he likes her. Fi sees the effect that Peatrice's looks have on Link.
- No Biological Sex: Aonuma has stated he considers her to be a feminine figure, but not female per se, though she is referred to by female pronouns and called "Mistress Fi" by Scrapper.
- No Pronunciation Guide: Many are quick to call her "Fee", but the Japanese pronunciation of her name is actually closer to "Fye", which is used by official English-speaking Nintendo representatives and Hyrule Warriors.
- Shipper on Deck: Should Link decide to return Peatrice's affections, Fi suggests he not bring this up around Zelda.
- Speaking Simlish: Making her the second Exposition Fairy to do so in this series. 1Up compared her voice to an "auto-tuned Vocaloid."
- Spell My Name with an "S": Various gaming news outlets gave both "Phi" and "Fie" as anglicized spellings of her name when her name was first revealed. The final game spells it "Fi", though it still differs from language to language.
- Spock Speak: Generally speaks with a calm, rational mind.
- The Stoic: Never once does she get angry or upset until she has to say goodbye to Link.
- Talking Weapon: Fi is the talking spirit of the Master Sword.
- Undying Loyalty: From the moment Link draws the Goddess Sword, she declares this to him. She even demonstrates the "Undying" part by saving the life of his future self in Breath of the Wild.
- Weirdness Censor: Subverted. Nobody in Skyloft seems to think this armless blue girl jumping out of the hilt of Link's sword is odd. The Surface-dwellers are a little more panicky, with the Kikwi screeching when Fi pops out.
- Younger Than They Look: She doesnt appear much younger than her 17-year-old master, yet developers notes list her as being three to four years his junior, appearance-wise.
Voiced by: Yu Shimamura
A resident of Skyloft and friend of Link's since their childhood. The daughter of the Knight Academy's headmaster, she serves as the goddess surrogate for the Wing Ceremony. She is sucked into a vortex early on in the game, but rescued by Impa.
- Action Survivor: She doesn't have any fighting skills like Link, but she was able to make her way across two monster-infested lands on her own.
- Amnesiac God: She's revealed to be a physical reincarnation of the Goddess Hylia, who gave up her immortality to save humans from Demise.
- The Atoner: While not an evil character, she did take advantage of Link's motivation to find and rescue her. The plan was set into motion back when she was the goddess Hylia, and despite her current self, Zelda, not being conscious of the plan at all, she still blames herself for it. To atone, she puts herself to sleep for thousands of years to seal away Demise in the past until Link finds a way to destroy him in the present.
- Barrier Maiden: As the reincarnated goddess Hylia, Zelda's mere soul possesses incredible amounts of power that she uses to empower the seals placed on Demise.
- Bully Hunter: She's not shy about speaking her mind to Groose in order to defend Link.
- Call-Forward: The same character doing the same throw when the Big Bad is chasing her down as in Ocarina of Time. With another musical instrument no less.
- Childhood Friend Romance: These incarnations of Link and Zelda are stated to have been close for a long time prior to the game's events (their entire community knows; Link's classmate Groose resents Link over it), and there are hints of deeper feelings between the two, both in the game (they even share a Leitmotif called "Romance", and another song called "Romance in the Air") and the marketing material. The end of the game doesn't state whether they're a couple, but it does end with them choosing to stay together.
- Crystal Prison: At one point in the game, she encases herself into one in order to strengthen the seal on the Imprisoned.
- Daddy's Girl: She and her father are quite close. She even has a large painting of them together in her bedroom.
- Damsel in Distress: Played with; she was spirited away by Impa and is spending her time trying to evade Ghirahim's capture. Played straight near the end of the game, where Ghirahim manages to capture her.
- Damsel out of Distress: She managed to make her way through Faron Woods without getting caught, and got to the Earth Temple's entrance on Eldin Volcano before she was captured.
- Deadpan Snarker: Several of her dialogue can come off as sassy, especially if you choose Link's more dorky dialogue."And just what are you thinking? Don't be silly. This is your big moment, Link."
- Genki Girl: She starts off as one. As a kid, she's described as having thrown a long, unbearable tantrum about Link's special connection with his Loftwing. As a young girl, she's not above pushing Link from lethal heights, leaping in his arms from even higher heights herself, and dragging her lifelong friends around wherever she sees fit.
- Girl Next Door: A drastic change for her namesake in other games, she's just another girl at the school and a good friend of Link (one he's got emerging romantic feelings for but nothing more serious than close friendship at the outset of the game). She's the headmaster's daughter but everyone just treats her as another student at the Knight Academy.
- God in Human Form: She's the reincarnation of the goddess Hylia, but she doesn't know this at first.
- Gold and White Are Divine: Which is why she changes outfits.
- Hair of Gold, Heart of Gold: She has blonde hair and is pure-hearted. Although she feels bad for abusing Link's love towards her to further her divine goals.
- Harp of Femininity: Which she uses in her prayer ceremonies to restore her body. As per tradition of the series, she lends it to Link to use to play Magic Music.
- Hime Cut: She sports a traditional Hime Cut in place of the tiara favored by her other incarnations, as she's not a princess this time. She's technically a "spirit maiden", not a miko, but they are similar in function and the hair decorations in her post-Skyloft outfit appear similar to the kind worn by some shrine maidens.
- Hero of Another Story: Although she is technically the Heroine of the Same Story, like Link, Zelda made her own journey across the surface alongside Impa, facing her own trials.
- Implied Love Interest: Link and Zelda are strongly implied to have romantic feelings for each other. At the very least, she has them for him.
- Incorruptible Pure Pureness: Ghirahim needs Zelda for his plans because of her "holiness". Later subverted when we find out that she's actually the Goddess Hylia reincarnated. Her "holiness" actually refers to the raw divine power in her soul. She, herself, is actually not.
- Innocent Blue Eyes: Like her future incarnations (with the exception of the one from Breath of the Wild) she has blue eyes. Her innocence comes from her obliviousness to her true nature, which is noticibly upset about when she regains her memories as Hylia.
- Jerk with a Heart of Gold: Downplayed, in the beginning, she's not above pushing Link off of high heights and flirting with him sometimes.
- Lady and Knight: The Lady with Link as the Knight.
- Legacy Character: The first incarnation of Zelda. This is cemented during her reveal that she's the Goddess Hylia.
- Has one shared with Link called "Romance".
- As is tradition in the franchise, she has "Zelda's Lullaby".
- "Ballad of the Goddess" counts, too, due to her origin as the goddess Hylia.
- Living MacGuffin: During the main story, the plot is mostly driven by both Link and Ghirahim racing to get to her first, though she herself doesn't take much action other than giving the Master Sword its final blessing.
- Maybe Ever After: She and Link remain on the surface at the end of the game, but it's ambiguous if the two start a relationship.
- Meaningful Appearance: Since she purified herself in Farore's fountain, she wears a long, white robe, also representing pureness.
- Messianic Archetype: She is the incarnation of the Goddess Hylia, and her Christ-like nature eventually comes to a head when she seals herself away for thousands of years in order to help strengthen the seal on Demise.
- Miko: Played with; she's referred to as a "spirit maiden" by Fi and a few other characters, and the hair decorations in her post-Skyloft outfit appear similar to the kind worn by some shrine maidens. Justified considering the role given to her by the Goddess.
- My God, What Have I Done?: When she believes Link is trying to weasel out of training by claiming that he can't sense his Loftwing, only to find out he was telling the truth after she pushed him over the edge. As soon as she manages to save him, this is her reaction.
- This is also her reaction to the Batman Gambit that she set up as Hylia — despite having had no idea about it until she got the memories of her past life back.
- Odd Couple: She is a Genki Girl while Link is The Quiet One. She is more outgoing and takes training more seriously than Link. Her dialogue in the beginning can be sassy and she can be impulsive until her Character Development kicks in. The game doesn't confirm if their friendship is more than platonic, but they are obviously good friends.
- Omniscient Morality License: Defied. Towards the end, after regaining her memories, she actually apologizes to Link for the actions she took as Hylia, setting up his difficult journey. While it may have been necessary, it was not fair to him.
- Ordinary High-School Student: In much the same way as Link. Who would have thought the first in a long line of princesses started out as a normal girl?
- Pink Means Feminine: Her first costume.
- Platonic Life-Partners: Her relationship with Link growing up. Now, it seems the platonic part is changing.
- Plucky Girl: Zelda has no noticeable combat skills in spite of being a student of the Knight Academy, but she has every bit as much Heroic Spirit as Link does.
- Running Gag: We never get to hear her finish singing the Ballad of the Goddess.
- Scatting: Zelda's singing is actually fully voice-acted, it's just that her actress is singing gibberish in imitation of Scatting.
- Single Woman Seeks Good Man: She is fawned over by the rude and pigheaded Groose, but she has eyes for the Adorkable Nice Guy Link.
- Swallowed Whole: If you fail to stop the Imprisoned from reaching the Sealed Temple, he will absorb her soul very literally.
- Targeted Human Sacrifice: Her soul is needed to free Demise and return him to his original form.
- Tears of Joy: When Demise is finally vanquished at the end.
- The Ugly Guy's Hot Daughter: She is prettier than her owl-like father.
- Took a Level in Kindness: Downplayed. She starts off as a Genki Girl, but she becomes more mature by the end of the game.
- Tsundere: With emphasis on the dere. She's generally sweet, but doesn't hesitate to chastise Link for not training for the Wing Ceremony, even pushing him off the edge of Skyloft when he says he can't sense his Loftwing (which leads to a massive Oh, Crap! moment when she realizes he's not just making excuses).
- Victorious Childhood Friend: Implied. Though it is possible to accept Peatrice's affections, doing so will change nothing in the game's cutscenes in regards to Zelda.
AKA: Byrd/ Bado (Japanese), Hergo (French), Bado (German, Italian), Malton (European Spanish), Vilán (American Spanish)
Voiced by: Kenji Takahashi
Link's rival on Skyloft, Groose has a crush on Zelda.
- Anime Hair: Sports a ridiculous-looking pompadour that everyone from you to Ghirahim insults.
- Badass Normal: For a guy who doesn't have any special powers or Goddess-given destiny, Groose sure does pull off some ridiculously cool things. He even gets praise from Demise for having the guts to save Zelda.
- Berserk Button: Link has the option to mock Groose's hair. Groose doesn't take kindly to it.Groose: You lay off my 'do right now, or I'll flatten you. Everyone knows I've got the slickest pompadour in town!
- Big Damn Heroes: Helps Link seal the Imprisoned away the second and third time, and at one point catches Zelda's nearly depleted body.
- Bully Turned Buddy: Starts out as a bully to most of the Knight Academy and sees himself as The Rival to Link for Zelda's attention, though Zelda never shows any interest in him. After he finds out that Link is The Chosen One while he himself has no prophecied part in events, he has a minor breakdown and then decides to help anyway, and in the end is instrumental to defeating the Big Bad.
- Character Development: Goes from a Jerkass to an ally as the game goes on.
- Cannot Talk to Women: When Zelda's around, he tends to lose his train of thought...
- Dub Name Change: His original Japanese name is "Bado", which can be transliterated as "Bad" or "Bird". This original name is also used in the German and Italian localizations. His name also changes in other languages: "Hergo" in French, "Malton" in European Spanish, and "Vilán" in Latin American Spanish.
- Egopolis: When he first arrives in Hyrule, he suggests naming it Grooseland.
- Friend to All Living Things: Hilariously, the small birds in Hyrule seem to love him.
- Gadgeteer Genius: He rigs up the Groosenator, a moving bomb catapult on rails, just in time to help Link fight off the Imprisoned again. He's actually surprised he did so.
- Gang of Bullies: He, along with his flunkies Cawlin and Strich, like to harass and make fun of Link.
- Green-Eyed Monster: He is very jealous of Link's relationship with Zelda at the beginning of the story. He gets over it by the end.
- Heroic BSoD: When he utterly fails to stop the Imprisoned, and Link succeeds, he beats himself up for being useless. He takes awhile to get over it. Prior to that, he freaks out when he (and Link) arrive on the Surface, hysterically demanding to know where they are. He calms down after Link explains things.
- Heroic Wannabe: He thinks he's The Chosen One, mostly trying to be a hero for the Standard Hero Reward and the glory that such a thing entails. When Groose learns that he's not the Hero of Legend, he doesn't react well at first. But, thanks to some character development, he decides that he'll help Link save the world instead, becoming heroic only when he decided he didn't need to be a hero.
- Hopeless Suitor: Groose has an obvious crush on Zelda, and at the beginning of the game hopes to earn her affections. Unfortunately for him, Zelda only has eyes for Link (though his attitude didn't do him any favors). He comes to accept this by the end.
- Idiot Hair: Has an entire Idiot Pompadour.
- Idiot Savant: He's not all that smart, yet he's able to build a working catapult and railway track that circles the entire Sealed Grounds.
- Intergenerational Friendship: He gets pretty close with "Granny". When she disappears before his own eyes, he looks pretty sad, knowing that he'll never see her again. Knowing how he was at the beginning of the game, this is quite a moment for him.
- Jerkass Has a Point: He tends to bully Link about how much he needs to be mothered by Zelda and wonders whether he can make a single decision without her there. He's not technically wrong about this, as Zelda demonstrates the need to mollycoddle Link during many of their interactions and is the primary motivation for him to accept his Call to Adventure. She's even the one who jumps to his defense both times that Groose is shown picking on him.
- Jerk Jock: The top student of the Loftwing Academy is Link's bully.
- Jerk with a Heart of Gold: Even before his Character Development, if one scans him with Fi, she claims that he's pure of heart.
- The Lancer: After his Character Development, he becomes this to Link.
- Leitmotif: A slightly jerky one, usually using the Trombone, which goes flat in instances when Zelda is calling him out on his behavior. It gets a more heroic reprise when he suddenly rushes in to save Zelda.
- Lovable Jock: After his Character Development, Groose stays athletic.
- Non-Action Guy: Downplayed. He admits that his eventual role in helping Link isn't very action-packed, but he doesn't mind it. On top of that, he does help out pretty nicely against The Imprisoned with his Groosenator.
- Red Herring: He traps Link's loftwing, is very envious of him and tries to steal Zelda's affections, setting himself up to be Link's Arch-Enemy, as Ganon is in other games. Also he shares the yellow eyes, large physique and red hair with the series' iconic villain, and their names begin with a G. Then comes the HeelFace Turn.
- Red Oni: While Link is a thoughtful Heroic Mime, Groose is a Boisterous Bruiser with a side of ham.
- Refused by the Call: He's not very happy when the old woman tells him that Link, not him, is the one who will save Zelda and bring her home, but he gets over it.
- The Rival: Openly considers himself the rival to Link, though it's eventually averted when they become friends.
- Siege Engines: He builds a catapult called the Groosenator that he launches bombs and Link from.
- Theme Naming: Like most of the residents of Skyloft, he is named after a bird—two species in his case; the grouse and the goose.
- Wrong Genre Savvy: After following Link to the surface, he initially believes that he's The Hero, and tells Link to step aside so he can go save Zelda (and possibly get the Standard Hero Reward). He is most displeased to hear from the old woman at the Sealed Grounds that the opposite seems to be the case.
- You Shall Not Pass!: When Ghirahim arrives to capture Zelda after Demise is defeated for good and takes her into the past, Groose attempts to block Ghirahim's way. Unfortunately, Ghirahim simply pushes him aside with little effort.
- You Are Better Than You Think You Are: He's eventually convinced by "Grannie" that although he may not be The Chosen One of this story, that doesn't mean he doesn't have his own significant role to play.
Voiced by: Rei Shimoda
A mysterious Sheikah woman who rescued Zelda from Ghirahim and becomes her bodyguard.
- Action Girl: Impa is an accomplished swordswoman.
- Badass Cape: She only wears it in the artwork and her very first appearance.
- Barrier Warrior: Is shown holding up a barrier when fighting Ghirahim.
- Bifauxnen: The concept art notes state that she was designed with this trope in mind as a nod to Sheik.
- Dark Is Not Evil: Considering that the Sheikah are generally associated with shadows. This is especially apparent when you first hear about her: a Mogma notes that a person of apparently the same race as Link but dressed in black clothes was seen around the area, which might lead you to believe that he's talking about Ghirahim or one of his minions. Then said dark-clothed person shows up to help you get across a bridge to find Zelda.
- Dark-Skinned Blonde: Her skin is quite tan, but her hair is almost platinum.
- Death Glare: Shoots one to Link before dishing out a "The Reason You Suck" Speech. Given her red eyes, Link promptly backs off.
- Determinator: Especially when it comes to protecting Zelda.
- Dislikes the New Guy: She's disappointed in Link as a brash an untested warrior despite being The Chosen One. Her scolding encourages him to get his act together, and eventually he earns her respect.
- Facial Markings: Impa has various markings on her face, typical of the Sheikah.
- Good Is Not Nice: She gives a biting "The Reason You Suck" Speech to Link when he manages to catch up to her and Zelda. Link eventually earns her respect after saving her from Ghirahim.
- Legacy Character: Currently the first Impa in the Zelda series chronologically.
- Noodle People: She's a lot taller and skinnier than the rest of the cast. Lampshaded when Ghirahim refers to her as a 'beanpole'.
- Praetorian Guard: As one of the Sheikah, it is her people's sworn duty to protect Zelda.
- Red Eyes, Take Warning: Inverted, as she is protecting Zelda.
- "The Reason You Suck" Speech: While Link could have caught up with Zelda at the Temple of Earth, where they meet again for the first time after their separation, Impa explicitly forbids Zelda from even speaking to him. After sending her away, she gives Link a caustic speech about his shortcomings, explicitly says that he was too slow, and since she had to save Zelda by herself, she is actually wondering if the Goddess made a mistake in choosing Link to be her hero, departing after advising Link to work harder next time and prove he is worthy of his role.
- Two Aliases, One Character: She and the Old Woman below? Same person. Impa is the version from the past, while the Old Woman is her present self.
An old Sheikah lady who watches over the Sealed Ground. She helps Link and Zelda out in their quests.
- Disappears into Light: What happens at the end of the game. She's fulfilled her duty protecting Hylia and so is going to the heavens. Also because she's several thousand years old when that happens.
- Elderly Immortal: Until she fulfills her task and Disappears into Light.
- The Hermit: She's the only person in the Sealed Grounds until the arrival of Zelda and later Link and Groose.
- Insult of Endearment: Groose first refers to her as "Grannie" when she refuses to acknowledge him as the chosen hero. Following his Character Development, he continues to use the nickname to address her, but in a genuinely affectionate manner.
- Miniature Senior Citizens: Especially jarring considering the beanpole she used to be.
- Only Known by Their Nickname: Until it's revealed that she was Impa all along, not even Fi knows what her true name might be. Groose takes to calling her "Grannie" in the meantime, whereas she's called "the old woman" by everyone else.
- Purpose-Driven Immortality: She held on to life for thousands of years to watch over the Sealed Grounds. Once she is finished with her duty of protecting Hylia/Zelda, she finally Disappears into Light.
- Two Aliases, One Character: Impa is a much younger version of her coming from the past. They're the same person.
AKA: Grahim (American Spanish)
Voiced by: Anri Katsu
The main antagonist of Skyward Sword, Ghirahim is a white-haired man who claims to be the ruler of the surface (interestingly, Fi has no idea who he is). He wishes to revive his master, and seeks out Zelda for that purpose.
- Agent Peacock: He's quite flamboyant, but he's extremely powerful.
- Ambiguously Gay: With an emphasis on ambiguous, though he's technically genderless.
- Attack Its Weak Point: In the third fight, Link hits him with successive Finishing Blows, creating a diamond-shaped wound in his chest, which serves as a stab target thereafter.
- Authority Equals Asskicking: He's the "Demon Lord", and the strongest of them all. Except for Demise, who's his master and even stronger than him.
- Ax-Crazy: He has unabashed bloodlust, first promising to beat Link within an inch of his life, then burn him alive, and then finally torture him until he's deafened by his own screams.
- Badass Cape: Although he takes it off to fight. It kind of just disintegrates.
- Badass Finger Snap: He snaps his fingers whenever he uses magic, such as summoning a boss or creating a sword.
- Badass in Charge: Of the monsters plaguing the surface world.
- Bad Boss: Right before his third fight with Link, he summons hordes of enemies to stall for time, and he tells them that if they fail and live (he's aware that Link will kill them), they will suffer for it.
- The Bad Guy Wins: After Link beats him the third time, he proceeds to gloat that the ritual he had began beforehand continued on its own, and thus Demise will return and Link fought him for nothing.
- Bare-Handed Blade Block: During his boss fight. If you can't get out of it in time, he steals your sword and uses it against you (in the first fight), or else shoots crystal daggers at you (in his second fight). Exceptionally impressive considering that he does it with two fingers.
- Beware the Silly Ones: Don't let his narcissism and flamboyance fool you, he is still a crazed and evil villain who needs to be encountered with extreme caution.
- Big Bad: He is the main antagonist of the game, even though he is The Dragon to his master, who he is trying to revive. And even though Demise is the Final Boss of the game, Ghirahim does have more of a role in the entire story, plus he's fought one more time before Demise is released and takes the Final Boss role.
- Bishōnen: Very much so. In fact, Game Informer magazine mistook him for female. Aonuma said he was designed with a "unisex-like, genderless feel". If that sounds familiar, he also describes Fi the same way. This is not a coincidence.
- BFS: He wields one during the final phase of his final fight. He also plays this trope literally when Demise's sword is formed from Ghirahim. So, Ghirahim himself is a BFS.
- Black Magic: He can conjure blades of various sizes, teleport, and summon minor demons.
- Blank White Eyes: Has these in his final form.
- Blood Knight: He really enjoys violence and conflict. Actually justified because Ghirahim is the humanoid form of the Demon King Demise's sword.
- Blood Lust: In the second fight, he licks Link's blood off his blade whenever he lands a hit. Justified perfectly once you realize he is actually a Sword Spirit, thus suiting his personality,
- Blow You Away: He's the one that summoned the tornado to capture Zelda early in the game.
- Bond Villain Stupidity: Ghirahim spends most of his fights with Link simply screwing around and toying with him, which allows him to repeatedly interfere with and foil his plans. By the time of their final showdown, he's aware of this, and very much regrets not simply killing Link when he had the chance.Ghirahim: If only I'd put you in your place from the very beginning! Show a human a little mercy, and the next thing you know, he thinks himself your equal!
- Boss Banter: He chastises you if you do very badly against him.
- Boss Remix: His battle music is based on his Leitmotif.
- Breaking the Fourth Wall: He hums his own Leitmotif when he does his victory dance right before he starts the ritual to sacrifice Zelda.
- In the beginning of the cutscene before the second battle, he can be seen blowing a kiss at the camera.
- Camp: Quite possibly the campiest Zelda villain yet.Ghirahim: This news has just filled my heart with rainbows.
- Catch and Return: A rare close-range example. Let him hold onto your sword for too long, and he'll pull it out of your hand and start slashing you with it. This even applies to the Master Sword during Lanayru's boss rematch with him (though the fact that it's a replica made by Lanayru probably gets around the fact that only Link can wield it).
- Character Tics: Some people have noticed that he wiggles his fingers quite a bit.
- Chrome Champion: His One-Winged Angel form.
- Contrasting Sequel Antagonist: Although the game is a prequel, Ghirahim was designed with this mindset, making him a contrast to Ganondorf.
- Cool Sword: He is Demise's sword. In sword form, he looks like an evil version of the Master Sword.
- Crucified Hero Shot: Inverted. After Demise is revived, he thanks The Dragon for his loyalty by forcibly converting him back into his sword-form, with Ghirahim being in this pose during the process. Ghirahim doesn't seem to mind much, though.
- Dark Is Evil: His sword has been seen to have a dark glow around it. Also, he gets black markings on his body during his meeting with Link in the Fire Sanctuary. His final form is black all over with silver markings.
- Deal with the Devil: He offers Link a chance to avoid "punishment" if he tells him where the other Gate of Time is. Link, of course, refuses.
- Death Glare: At the end of their second duel, Ghirahim briefly loses his temper... And let's just say that his face isn't pretty.
- Demon Lords and Archdevils: His title is Demon Lord, and he rules the surface in the absence of his master Demise.
- Die Laughing: This is what he does while Demise forcefully converts him back into a sword.
- Dissonant Serenity: In the first phase of all of his fights, he approaches Link calmly.
- Dub Name Change: His name was sightly modified for the Spanish localizations (both European and Latin American) as "Grahim". Probably because it's an alternate transliteration of the Japanese name that rolls better with the tongue in Spanish.
- Dual Boss: Of a sort; he is converted back into a sword and used by Demise in the final battle, essentially meaning Link is fighting both of them.
- The Dragon: Ghirahim's main motivation is to resurrect some "Master" of his, using Zelda in some way to do so. Said master turns out to be the Demon King Demise.
- Dual Wielding: He wields two swords, one on each hand, in his second fight.
- Evil Cannot Comprehend Good: As the only humans he faced prior to Link were cowardly and either hid or turned to Hylia for protection when faced with him, Ghirahim is utterly perplexed that Link keeps ignoring his threats and challenging him. It's more along the lines of Evil Cannot Comprehend Courage, but the basic idea is the same.
- Evil Counterpart: To Fi. They're both swords, with Ghirahim being Demise's sword and Fi being the Master Sword. His One-Winged Angel form resembles a black-and-white version of Fi with arms instead of a cloak and his sword form is basically an evil version of the Master Sword. Also, their temperaments are complete opposites, with Ghirahim as a Red Oni and Fi as a Blue Oni.
- Evil Is Hammy: Until his second boss battle with Link, more than half of his lines are him being flamboyant and overdramatic. When the battle ends, he starts dropping this.
- Evil Overlord: He claims to be the ruler of the surface world, only subservient to his master.
- Evil Tastes Good: He licks his lips during his first battle with Link. Though considering how he was acting towards Link earlier, this may be implying something else entirely. It also qualifies as Violence Tastes Good as well, which also acts as foreshadowing as he is actually the humanoid form of Demise's sword.
- Facial Markings: His eyes have purple bags and, when he enter his second form, his left eyes has a dark scar-like marking.
- Family-Unfriendly Death: Link repeatedly impales him through the chest, carving a hole into it, and then Demise forcefully converts him back into a sword.
- Fashionable Asymmetry: In his first two forms, he only has one Pointy Ear, with the normal ear hidden under his asymmetric hairstyle, as well as an off-center belt. His final form has asymmetric body markings.
- Faux Affably Evil: He mostly keeps a semblance of dignity around Link, but the "Faux" part comes from his appetite for bloodshed and his horrific promises to torture Link.
- Feels No Pain: When Demise pulls out his sword form, Ghirahim doesn't mind the pain.
- The Fighting Narcissist: Over half of the cutscene before his second fight with Link is Ghirahim talking about how perfect his body is.
- Final Boss: The third fight with Ghirahim is the semifinal battle scenario of the game, and then he becomes Demise's sword and used in the final-final battle of the game.
- Flaming Devil: He's incredibly effeminate, flamboyant, and narcissistic, and additionally a demon lord.
- Flaying Alive: He appears to do this to himself in his final confrontation with Link, stripping away his upper layer to show off his metallic true body.
- Flechette Storm: He can summon a flurry of diamond knives to attack Link.
- Aonuma has said Ghirahim was designed to contrast with Ganondorf's "very masculine, powerful, evil" characteristics. As a result, this makes Ghirahim also somewhat resemble Vaati, who is somewhere in the middle of the effeminate/masculine spectrum. This also makes him contrast his master Demise, who is exceedingly masculine.
- He also serves as one to Fi when he transforms into Demise's sword. He is one to Fi overall, his over-the-top, emotional, and flamboyant nature contrasting Fi's subdued and stoic manner.
- Lastly, he's one to Link. Both are expert swordsmen with Bishōnen looks who are chasing after Zelda for different reasons. Word of God says that he was designed to be similar to Dark Link from Ocarina of Time in that he also reads Link's attacks and forces the player to fight more strategically.
- For Doom the Bell Tolls: Part of his leitmotif.
- Glamour Failure: Throughout the game, Ghirahim's body becomes covered in black markings, starting at his arms and legs. Near the end of the game, his face is marked. Then he goes One-Winged Angel, and hell breaks loose. Even more poignant, immediately before the final boss battle, after Ghirahim assumes his Chrome Champion form, Link has a vision of him in his sword form when he says "You stand before a demon... or should I say, a weapon without mercy!"
- The Gloves Come Off: In your second fight against him, he makes his gloves disintegrate, and true enough, he isn't playing around this time. In the final fight, he uses kicks (he's made of metal, so these hurt just as much anything else), though after getting knocked off the platforms, he goes back to using a sword.
- Good Old Fisticuffs: In the last fight with him, he initially just uses punches.
- Go Out with a Smile: A twisted variation. He is forcibly converted into a sword by Demise but he is happy because he wants his master to bring carnage to the world.
- Happy Dance: He dances awkwardly while trying to get Zelda's soul out of her body. It's pretty hilarious.
- Heart Light: Develops one during his third encounter with Link.
- The Heavy: He is the most active villain in the plot. Technically The Dragon to his master, Demise, but he stayed a Sealed Evil in a Can until the very end of the game. Ghirahim's quest to free him drives the plot.
- Hijacked by Ganon: Actually, he's hijacked by the being that creates Ganon.
- Hoist by His Own Petard:
- After going One-Winged Angel, he tells Link that he'll knock him to the edge and then push him off in a method he calls the "Endless Plunge." That's exactly how Link defeats him.
- A more subtle example that serves from the very beginning: he chastises you if you telegraph your attacks, but he does the same thing outrageously, making it comparably easy to counterattack.
- Impaled with Extreme Prejudice: Done to him repeatedly in his third fight with Link, but inverted with his "death", as he seems to fall lifelessly after Demise yanks his sword from Ghirahim's body.
- Impossibly Cool Clothes: Notice that his form-fitting costume is mostly skin-baring cutouts.
- Just Between You and Me: See Hoist by His Own Petard. He even lampshades his tendency towards this trope earlier in the game.
- Justified Tutorial: The first battle's banter serves this purpose through Rainbow Speak: "But so long as you continue to telegraph your attacks like the novice you are, you'll never land a blow."
- Just Toying with Them: Ghirahim holds back in his first fight with Link (Fi notes that he has more power and isn't using all of it), as he doesn't see Link as much of a threat and decides to just beat him to within an inch of his life. He starts to realize that this was a mistake as Link continues meddling with his plans.
- Knife Nut: He can summon an endless supply of daggers in his boss fights in conjunction with his sword.
- Knight of Cerebus: Despite the ham, any time the guy arrives, things take a turn for the terrifying. He's that dangerous.
- Large Ham: Ghirahim's speech is flamboyant and he's prone to shouting.
- Last-Second Chance: Inverted. He gives Link a chance to tell him where the second Gate of Time is, which in turn will lead him straight to Zelda. Link promptly refuses.
- Laughably Evil: Doesn't stop him from being incredibly creepy, however.
- Laughing Mad: Laughs maniacally when Demise is resurrected and when he is forcibly reconverted into his sword. It's pretty safe to say that he wanted it to happen.
- Left the Background Music On: He hums his own Leitmotif at one point.
- Lean and Mean: In comparison to Ganondorf, he's pretty scrawny. Doesn't make him any less dangerous. Averted with his Sword Spirit form, which is rather muscular. Even Fi notes a 90% increase in muscle mass.
- Leaning on the Fourth Wall: It's subtle, but in his last form (capable of speech), his dialog box looks like a black version of Fi's.
- Leitmotif: A rather creepy-yet-whimsical one. He actually starts humming it before beginning the ritual to resurrect Demise.
- Licking the Blade: If he hits Link with an attack, he pauses and licks the blood off.
- Light Is Not Good: He's a very pale guy wearing white clothes who is also a sadistic demon. It also makes him the opposite of Impa. Averted when he transforms at the climax, where his skin is predominantly dark brown instead.
- Lightning Bruiser: Though he moves slowly during his fights, the Temple of Time cutscene shows he can move quite fast if he wants to.
- Living Weapon: It is revealed that he is Demise's Sword.
- Loves the Sound of Screaming: For starters, he outright threatens to torture Link so brutally that Link's ears will bleed from the sound of his own screams.
- Made of Iron: Literally. His final form can only be damaged in his weak point; anything else will just push him backwards.
- Make Wrong What Once Went Right: He travels to the past to free Demise after he is permanently dealt with in the present.
- Magic Knight: Ghirahim is an exceptional swordsman, but he's also able to use precise and formidable magic powers.
- Meaningful Name: Ghira is an Arabic word for Pride (specifically, responding to perceived insults with violence).
- Milking the Giant Cow: In just about every scene he's in.
- Mood-Swinger: Ghirahim's mood can change at the drop of a hat. He can be happy and giddy one minute, brooding and serious the next minute, and violently angry the next minute.
- Motifs: Seems to have a thing for diamonds.
- Mouth of Sauron: For his master, since he's been sealed in the Sealed Grounds and Ghirahim is trying to free him.
- Mr. Fanservice: The lower half of his body gets a lot of the camera's attention. His theatrics even draw attention to this, such as squatting in the middle of a conversation with Link for no apparent reason.
- My Defense Need Not Protect Me Forever: He may lose the final fight with Link, but that doesn't mean he couldn't complete the revival ritual.
- Narcissist: He goes on about how beautiful and perfect he is.
- Nested Ownership: A sword that can wield his own swords.
- No Pronunciation Guide: Many players have pronounced his name "Gheer-a-himm", but Hyrule Warriors lengthens the second "i", making it "Gheer-a-heem".
- No Sense of Personal Space: At least with Link.
- Ominous Latin Chanting: Added to his battle music in his third and final fight.
- Ominous Pipe Organ: Part of his leitmotif and battle music.
- One-Handed Zweihänder: Subverted. He does use a zweihander in the final phase of his final battle with Link, but he only wields it in one hand while repairing it.
- One-Winged Angel: His true form looks like a dark version of Fi, as well as being about a head taller and is considerably more muscular. Appropriate, considering he is the sword for his master Demise. Oh, and let's not forget that in this form, his skin is so tough that even the Master Sword can't touch him, except for the Achilles' Heel in his chest. Fi says it best:There is a 90% change in outward appearance compared to previous encounters with him. I detect a dark aura emanating from his entire body. Be cautious, Master. This opponent is extremely dangerous and likely to fell you with a single blow.
He is now revealing his true power. I am detecting a significant increase in muscular strength. Unfortunately, I must also conclude that none of your weapons will be effective against him.
- Opera Gloves: As seen in the picture. In his second battle, The Gloves Come Off. Not that he needs them...
- Our Demons Are Different: One of two ruling demons in the game, alongside his master Demise, and the Big Bad overall.
- Overly Long Tongue: He shows off his snake-like tongue to creep out Link in their first encounter.
- Peek-a-Bangs: His bangs cover the left half of his face. His final form lacks this, with shorter combed hair that frames his face similarly to Fi's.
- Really 700 Years Old: According to Word of God, he was designed to look around the same age as Link.
- Recurring Boss: He's fought no less than three times, plus one more as part of the Final Boss if you count him being as a sword for the Demise encounter..
- Red Baron: He's known as the "Demon Lord" because he has control over them. This includes all kinds of Bokoblins.
- Red Oni, Blue Oni: Red Oni to Fi. They contrast one another well: Where Fi is stoic and emotionless, Ghirahim is flamboyant and over-the-top. They are both Equippable Allies as well, and refer to their owners as their Master. Driving the point home is that Fi's Master is Link, who wields the Master Sword, and Ghirahim's Master is Demise, who wields a literally Darker and Edgier Master Sword.
- Red Right Hand: Sort of. His hair mostly hides it, but his left ear is an ordinary human ear, while his right is the telltale pointy ear of a Hylian.
- Ring-Out Boss: In the first phase of his third fight, Link must knock him off the platforms on which they fight.
- Royal Rapier: Wields one in his first fight. Wields it with a sword in his second fight. Then once again, one in the last fight.
- Sissy Villain: Definitely not sissy in his fights, but he acts like one incredulously.
- Smug Snake: Lampshaded by Fi in her scan on him. He displays overconfidence in his ability to beat Link while holding back, even after Link beats him the first time. After Link beats him twice, however, he stops acting smug and does not hold back in his third fight.
- Suddenly SHOUTING!: When expressing his anger at having missed capturing Zelda a second time in the Earth Temple.Ghirahim: [Impa] had once again... You see, what I'm trying to say is... THAT GODDESS-SERVING DOG ESCAPED WITH THE GIRL!
- Tactical Suicide Boss: If he didn't throw Link's sword back at him after taking it during the first boss fight, he would be literally impossible to defeat, as the sword is the only weapon that can damage him. Justified, in a way; Ghirahim is only toying with Link at the moment, and there's no point (or fun) in toying with a defenseless opponent. He later berates himself for allowing Link to survive that time and grow strong enough to challenge him more evenly.
- Talking Weapon: More specifically, Demise's talking sword.
- Tennis Boss: If you're a pro, you can whack back his drones in the fights perfectly with your sword. This will send the drones back at him, causing him to always defend against them and leaving him open to attack. Note that they are all done in the direction of slashes, going from the floor-up. You can also do this in the last two parts of the final fight with him by using Skyward Strikes against his red strikes, though this knocks his out of function, or play a classic game of Dead Man's Volley. Just make sure that they are in the same kind of slash and you don't strafe. On a different note, you should have a good idea what this trope references.
- That Makes Me Feel Angry: Line from his introduction aside, he has a tendency to say how he feels in a very over-the-top manner.
- Throwing Your Sword Always Works: Actually it doesn't, because it means that Link can pick it back up and hit you with it.
- To the Pain: He's quite fond of telling Link just what he will do to him, such as beating Link within an inch of his life or making him suffer to the point that his ears will bleed from the sound of his own screams.
- Uncertain Doom: As Demise's Sword, it's unclear if it disappeared because it was destroyed or put away somewhere. Regardless, Ghirahim is no longer a threat.
- Undying Loyalty: The only positive trait he has is his loyalty to his master. And even then, his master is Demise, the source of all evil.
- Variable Mix: His battle music varies between having the occasional bass drum beat for its percussion to instead having a more fast-paced snare drum with a few cymbals for percussion. The snare drum version has yet another variation with a freaking choir.
- Villain Teleportation: A pretty cool-looking teleportation to boot.
- Villainous Breakdown: He loses his temper whenever things don't quite go his way. He actually admits it's a flaw of his. After Link defeats him for the second time, he stops pretending to be Affably Evil and starts acting like the Ax-Crazy demon — or, should we say, weapon — he really is.
- Wake-Up Call Boss: Can be surprisingly difficult on his first battle if you're not careful.
- He's a regular Wakeup for newcomers to the series, but to Veterans he's a fire alarm at three in the morning in the middle of nowhere. Classic Zelda dungeons follow the format: Find Dungeon -> Enter Dungeon -> Get Item -> Find Boss -> Use Item To Expose Critical Point -> Button Mashing -> Da na na na -> Find Dungeon. No. The Beetle is worse than useless against Ghirahim. In addition, Skyward Sword's WiiMotion+ controls mean that this is not a Zelda game that you can just dance through mashing the sword button, and if the directional Deku Babas and Demonic Skulltulas didn't make it clear, this Demon Lord is here to hammer the point home with YOUR sword.
- We Have Reserves: This."Hear me, my hordes! The spell is nearly complete! The Demon King returns! Until then, you WILL keep that whelp from interfering with my ritual! I don't care if the lot of you get skewered on the end of his blade! You will buy me the time I need! Do not fear him... Fear my wrath if you fail me!"
- What the Hell Are You?: This after Link beats him for the final time:"This... This is preposterous. Driven to my knees by a simple child of man? Laughable! No matter how many times we clash, I can't prevail! You think I can't defeat you? You think I can't win?! Boy...what are you?"
- White Hair, Black Heart: And then he gets black skin with white patterns to go with it.
- Why Won't You Die?: He gets increasingly irritated as Link seems to survive everything he throws at him. Ghirahim eventually loses his Smug Snake demeanor once Link beats him for the second time.
- Would Hit a Girl: He won't hesitate to kick out Impa, in her elderly form, when she and Groose try to stop him from taking Zelda to the past. And never mind performing a spell on Zelda to revive Demise with her soul.
- You Have Outlived Your Usefulness: Subverted. Demise seems to do this, but Ghirahim's laughter at it makes it clear he's completely fine with it because he was Demise's sword the entire time. So less 'outlived your usefulness' and more 'assume a form where you can be more useful to me.'
- Your Princess Is in Another Castle!: He crashes the party after you defeat the Imprisoned the final time, knocking out Link, Groose, and the Old Woman in rapid succession, and then taking Zelda captive for use in reviving his master. Also an aversion of No Sneak Attacks.
AKA: The Sealed One (Japanese), The Banned (French), The Exiled (German), The Captive (American Spanish), The Sleeper (European Spanish)
Voiced by: Takashi Nagasako
A huge, monstrous beast which haunts Link's dreams frequently. It is the sealed form of Demise, Ghirahim's master and the Greater-Scope Villain of not only Skyward Sword, but also the ENTIRE The Legend Of Zelda franchise itself, by extension.
- Ancient Evil: As the progenitor of all monsters and the curse that eventually manifests as Ganondorf, he is this to the franchise as a whole.
- The Anti-God: As the Demon King he is the opposite of the Goddess Hylia, and eventually parallels her final actions by incarnating his hatred into a mortal form. He also wields an evil version of her sword.
- Armless Biped: The Imprisoned's first incarnation. Averted in its second and third incarnations, where it actually does gain arms (plus a tail and the ability to fly or resist gravity by the third incarnation).
- As Long as There is Evil: He curses Link and Zelda so that a form of his hatred is reborn with them.
- Become Your Weapon: Demise uses Ghirahim as his weapon in the final battle.
- BFS: That wicked, black Master Sword? That's Ghirahim, in his original form.
- Bishōnen Line: After he's freed, Demise looks more like a ruggedly handsome giant made of stone. Justified, as this might as well be his original form.
- Blood Knight: Doesn't get going on his return to the mortal world, instead waiting to challenge Link to a sword duel for honor and amusement. The last thing he says to Link before their battle begins is to make it interesting for him.
- Continuity Nod: As noted on the Main page, this boss references all of the other bosses. It is regarded as the origin of all monsters, not just Ganon(dorf).
- Contrasting Sequel Antagonist: Unlike many other villains in the series, he's remarkably civil and polite, and never undergoes a Villainous Breakdown, even when he loses.
- Cool Sword: He wields what appears to be the Evil Counterpart of the Master Sword, which turns out to be Ghirahim.
- Clipped-Wing Angel: Despite being more monstrous, The Imprisoned is the sealed form of the Demon King Demise. While the Imprisoned is larger, it appears to be lumbering and mindless compared to how agile and sane Demise is.
- Dark Is Evil: The god of evil has a black motif.
- Deader Than Dead: Link cripples him so badly, he is unable to ever reincarnate himself ever again as either The Imprisoned or as Demise. And that's really saying something for a series that has many legacy characters. His Dying Curse was but a final resort, but even this may prove to be his undoing, for if the land he obsesses over perishes (as with Wind Waker) the manifestation of his hatred cannot even hope to return.
- Death from Above: After Link, as a last resort, wished to the Triforce to annihilate Demise for good, the Isle of the Goddess sinks back to Earth and squishes The Imprisoned just as he was emerging from his broken seal. This, however, only works for the present, and Link must travel back in time in order to initiate the final battle.
- Demon Lords and Archdevils: A much more powerful demon than his servant Ghirahim, all of the monsters more or less answer to him when he's around.
- The Devil Is a Loser: Demise is presented as a Satanic Archetype, but he was defeated in his war against Hylia long before the game started. He manifests himself as the mindless Imprisoned, but loses to Link three times over. Upon having his true form restored, he takes on Link in a swordfight and loses once again. He curses the future incarnations of Link and Princess Zelda to be plagued by Ganondorf for eternity, but even he has yet to achieve a permanent victory over the two.
- Devour the Dragon: After he was released from his imprisonment, he does this on Ghirahim.
- Diabolus ex Machina: The very fact that he curses the reincarnations of Link and descendants of Zelda to fight his incarnation of hatred for all eternity, thus subjecting them to a never ending war of sorts. He does this right before he is sealed in the Master Sword to be destroyed, and there is absolutely no foreshadowing or hints that he can do this beforehand. What makes it even more terrifying is that the curse can only be broken if Link and Zelda stop reincarnating permanently, which will probably never happen, which means that Hyrule is forever doomed to be plagued by Ganon until the end of time...
- Diabolus ex Nihilo: It is never explained where he and his army of demons came from. All that is known is that they invaded from Beneath the Earth one day in a bid to gain control of the Triforce.
- Die Laughing: As Demise damns the future incarnations of Link and Zelda to be eternally plagued by an incarnation of his own hatred, he gets in one last Evil Laugh before he dissipates into nothing and gets absorbed by the Master Sword.
- Dual Boss: Of a sort; he converts Ghirahim back into a sword following his resurrection, which comes after the last boss fight with Ghirahim in the Sealed Grounds. He then uses sword Ghirahim as his weapon in the final battle, meaning Link is essentially facing both of them at once.
- Dub Name Change: His names changes from language to language, each one as terrifying as the previous one. Their literal translations to English would be:
- Japanese: The Sealed / The Person of Demise.
- European Spanish: The Sleeper / The Harbinger of Death.
- Latin American Spanish: The Captive / The Harbinger
- French: The Banned / The Avatar of Nothingness
- German: The Exiled / The Deathbringer
- Italian: The Imprisoned / Mortipher, a variation of the Latin word for "Deathbringer"
- Dying Curse: Once he is defeated for real, he curses Link and Zelda's descendants/successors to fight his incarnation of hate, who is revealed to be the Big Bad of most of the Zelda games, Ganon.
- Eldritch Abomination: His Imprisoned form, though each phase is gradually more definite than the previous one, ending with a Humanoid Abomination, which occurs when he is freed. Although given that Fi states that Demise has taken on different forms over the years, it's likely that even after absorbing Zelda's soul, it still counts as one and that might not have been his true form.
- Evil Counterpart: To Link, as they both wield living swords that are themselves counterparts to each other. Also to the Goddess Hylia (see The Anti-God above).
- Evil Is Bigger: Even in his most humanoid form, he towers over Link.
- Evil Is Petty: Even after his defeat, he curses Link and Zelda to eternally reincarnate and fight the incarnation of his hatred.
- Evil Overlord: Of the horde of demons Ghirahim commands while he's sealed.
- Evil Sounds Deep: His voice is remarkably deep.
- Evil Weapon: Your weapon doesn't get much more Obviously Evil in the Zelda franchise than a demonic version of the Master Sword.
- Fair-Play Villain: Upon his restoration, Demise is so impressed that Link is not only not afraid of him, but willing to fight him directly, that he agrees to a duel with him before moving on to the Triforce... and this proves to be his undoing.
- Faux Affably Evil: He's polite to Link and even creates a fair-play arena with no tricky involved (even when he summons lightning, it's not exclusive to him). However, behind his polite attitude is a vicious personality that gleefully storyboards of how he's going to kill all of Link's friends and have the world under his foot. And after his final defeat, Demise frames his Dying Curse as a form of flattery and compliment.
- Final Boss: Of Skyward Sword, though his Villainous Legacy of hatred persists through the rest of the series and its chronology.
- Final Boss, New Dimension: He sets up a pocket dimension battlefield consisting of a reflecting pool and cloudy sky once freed.
- Flaming Hair: One of his physical traits once he is fully freed from the seal.
- Foreshadowing: At the beginning of the game, Link dreams of this creature swallowing Zelda. Thanks to Ghirahim, this is essentially what it finally manages to do.
- A Form You Are Comfortable With: Inverted. Fi's description of him says that he actually changes forms in each era in order to make mortals less comfortable around him. This does perfectly explain why Ganon looks different in each incarnation.
- "Get Back Here!" Boss: All three deals with The Imprisoned involves Link having to catch up to it and do enough damage before it can escape the Sealed Grounds. With Demise proper, however, it's a sword duel.
- God of Evil: He's not only the source of evil in this game, but also of the other games as well, technically.
- Graceful Loser: Somewhat, he compliments Link for beating him (he is genuinely impressed with the battle Link puts up, given that Link is a mortal), but also vows that his hatred will curse him and his descendants to have to fight for eternity as well.
- Greater-Scope Villain: Although he is the Final Boss of Skyward Sword, Ghirahim seems to be more of the main antagonist than Demise. Also, he created Ganon by Cursing Zelda and Link, which makes him the greater scope villain of the entire franchise as a whole, due to being The Man Behind the Man of the series Big Bad Ganon.
- Heroic Build: As Demise, though he obviously subverts the "heroic" part. It's a nice contrast with his Agent Peacock Dragon Ghirahim.
- Hoist by His Own Petard: Once he opens up the sky to summon lightning to his sword, Link can do the same, and the blast from Link's supercharged Skyward Strike is what stuns him so Link can deal the final blow. That said, him electrifying makes him a lot more dangerous.
- In-Series Nickname: At one point, Groose, once he finds his calling sticking around the Sealed Grounds and helping to fend him off, calls him "Stanky Toes". Fitting, since he does have gross, toe-like... things that Link needs to attack in order to make him lose his balance and fall over.
- Implacable Man: Demise isn't stunned when you shield-bash his attacks.
- "It" Is Dehumanizing: While most people will refer to Demise with masculine pronouns, Fi calls Demise "it".
- Kill All Humans: Was his goal in the past (which he very nearly succeeded at), then he plans to finish the job when unsealed.
- Knight of Cerebus: Whenever he breaks out of his seal, everything in the game comes to a complete halt and makes it clear that you must destroy him as fast as possible. His true form lacks any of of Ghirahim's quirky traits, and therefore is much more threatening.
- Lightning Bruiser: Both forms display this. The Imprisoned is much faster than one would expect from its size and appearance. Demise is faster than Ghirahim despite being several times larger.
- Maou the Demon King: The progenitor of all evil, a demon king whose hatred gave birth to the various nemeses Link and Zelda's future incarnations would deal with.
- Meaningful Name: It's a Sealed Evil in a Can of the Demon King Demise. Where Link is the player's "link" to the game world, Demise is the player's "demise" whenever the player loses.
- Monster Progenitor: He's the progenitor of all demons which have appeared in the Zelda Series.
- More Teeth than the Osmond Family: As the Imprisoned. He has a more standard set of teeth in his true form.
- Mother of a Thousand Young: He is the origin of all monsters.
- Names to Run Away from Really Fast: The Imprisoned... sounds pretty pleasant, doesn't it? And wouldn't you love to have tea with a guy named Demise?
- No-Nonsense Nemesis: While Demise himself is a Fair-Play Villain - his Imprisoned form is a primal beast that doesn't screw around and just tries to reach the Sealed Temple ASAP, only stopping to fight Link if he's in the way.
- Not Quite Dead: Played with. He technically lives on in Ganon and all of his alternate selves, but it's unclear whether he and Ganon are the same entity or if Ganon is someone who he created with the power of his hatred to forever torment the heroes who defeated him. Hyrule Warriors and Hyrule Historia go with the former, outright stating Ganon to be Demise's reincarnation; and Breath of the Wild does so implicitly by stating Ganon to be the incarnation of an ancient evil that took on the form of a Gerudo.
- Only Known by Their Nickname: Neither he nor Ghirahim give any recognition to the name 'Demise', but it's the only word the humans could use to describe him.
- Our Demons Are Different: Demise is referred to as The Demon King when he rises.
- Painting the Medium: Demise's text bubbles are cloudy with flame-like borders.
- Person of Mass Destruction: According to Zelda, even in the weakened, monstrous form of the Imprisoned, Demise is more than powerful enough to destroy the world if left unchecked.
- The Power of Hate: After his defeat, he curses the bloodlines and reincarnations of Link and Zelda to forever fight the manifestation of his hatred. This is, of course, Ganondorf.
- Predecessor Villain: As he is the source of Ganon's countless returns, he is posthumously responsible for much of the trouble of the following games.
- Reality Warper: Conjures a whole Pocket Dimension just for a guaranteed-fair fight with Link.
- Recurring Boss: The Imprisoned has to be fought and sealed thrice, then when Demise is fully revived, he is fought as the Final Boss. On a meta level, every Zelda Final Boss is an incarnation of Demise.
- Red Baron: His actual identity is Demise, who has the ominous title "Demon King".
- Restraining Bolt: The Sealing Spike in its forehead.
- Satanic Archetype: Hyrule's closest equivalent to the Devil.
- Sealed Evil in a Can: The Imprisoned is sealed within the Sealed Grounds. It breaks free from its weakening seal several times and has to be resealed until Ghirahim forces his release, at which point Link has to kill him; he gets vengeance via Ganon, the embodiment of his hatred for Link, Zelda and Hylia.
- Someone to Remember Him By: In a villainous example of this trope, it's confirmed that Ganon is the reincarnation of Demise. More specifically, his hatred. It's also implied that the other antagonists of the series are related to Demise in some way.
- Sore Loser: After losing his final fight with Link, he curses all of his future incarnations, as well as those of Zelda, to be plagued by an incarnation of his hatred, for all eternity.
- Stab the Sky: He does this in the 2nd phase of his boss fight. You can do the same.
- The Stoic: Even when he's being sealed away, he remains calm.
- Suspiciously Similar Substitute: Serves a very similar purpose that staple villain Ganon(dorf) does in several games. However, it actually has an in-universe justification since Ganon, being Demise's hatred made flesh, is Demise's instrument of vengeance against Link, Zelda and Hylia.
- Sword Beam: Imbues his blade with lightning during the fight with him to fire blasts of electricity. Also an example of Shock and Awe.
- Take Your Time: Demise, when he first appears, actually allows Link time to go back and make preparations before the final battle.
- Tactical Suicide Boss: While not a pure example, the third form of the Imprisoned has a flying ability with shades of this, in that it allows you to send him to the bottom of the gorge instead of merely halting his advance as it would if he stayed on the ground.
- Time-Limit Boss: The player must defeat it before it reaches the Sealed Temple or they will receive a Non-Standard Game Over. Fortunately, the player can stall The Imprisoned's progress, buying more time, but on the other hand, it can take time off the clock by dashing forward, climbing along the walls and cliffs in the second encounter, or flying in the third.
- Tranquil Fury: For a guy that talks about how much hate he has, he's surprisingly calm about it.
- Variable Mix: The music in its battle adds a catchy drum beat when it's covering ground quickly or becomes chaotic and faster when it's on the final stretch. Groose also gets his riff thrown in when he helps out, making a total of six different possible themes.
- Villainous Legacy: The game reveals that the machinations of Ganon are the legacy of Demise, the Demon King who cursed Link and Zelda to be plagued by an incarnation of his hatred forever, manifested in Ganondorf (and perhaps others).
- Villain Respect: Upon his defeat he openly declares that Link is a paragon of his kind who fights like no human or demon he has ever known.
- Walking Shirtless Scene: Apparently, being an Evil Overlord doesn't leave him a lot of time to get dressed.
- Walking Spoiler: His very existence, and even his mention, trigger this.
- When All You Have Is a Hammer...: Demise doesn't have any fancy tricks beyond temporarily electrifying his sword with a lightning bolt, but given the fact that shield bashing him doesn't stun him, his extremely hard to dodge dash attack, and the complications added by electrifying his sword, that's all he needs.
- Worthy Opponent: Views both Link and Hylia as one.
- Your Soul Is Mine: He plans to absorb Zelda's soul so he can gain immense power. Fortunately for her, that doesn't happen.
- Zombie Gait: Once The Imprisoned gains arms, it walks this way.
AKA: Hellfire Boulder Vaira Dharma (roughly "Hostile Justice" in Sanskrit) (Japanese), Incandescent Rock Fusiok (Canadian French), Incandescent Rock Bela Darma (European French), Glowing Hellrock Beradama, Infernal Rock Fireeye (Italian), Great Rock of Infernal Flames Saagar (Korean)
A fiery beast which Ghirahim summons in order to kill Link in the Earth Temple.
- Breath Weapon: Its attack is similar to that of King Dodongo in Ocarina of Time, only instead of exhalating a continuous breath of fire, it expels fireballs.
- Feed It a Bomb: While it's inhalating air to shoot its fireballs, Link has to throw it a bomb to stun it.
- Go for the Eye: Notably among most Zelda bosses, the eye moves constantly while the boss is stunned, so Link has to change his slash aiming to hit it as many times as he can.
- Our Monsters Are Weird: It's a giant... rock... lava... monster... thing.
- Playing with Fire: Its only attacks (fireballs and rolling) are fire-based.
AKA: Millenium Crustacean Insect Moldgut (Japanese, Korean), Millenium Arthropod Moldgath (French), Dark Aeon Scorpion Moldoghad (German), Millenium Crustacean Skorpyo (Italian), Millenium Scorpion Moldarg (American Spanish), Millenium Scorpion Morgrad (European Spanish)
A scorpion-like boss located in the Lanayru Mining Facility.
- Attack Its Weak Point: Its eyes in the claws and in the face. Link can either hit them continuously, or shoot at them first with the Slingshot to stun it briefly and land 2-3 hits.
- Big Creepy-Crawlies: It's this for being originally an Aracha.
- Degraded Boss: Another Moldarach shows up in the Shipyard later in the game as a Mini-Boss, but the battle goes by faster since the sword deals twice as much damage as in the original encounter.
- Eyes Do Not Belong There: It has eyes in its claws.
- Foreshadowing: If you ask Fi for advice on an Aracha, she will note that they can live to be 1000 years old. And since Moldarach is the only boss in the game that dies in the same small explosion as any common enemy, this hints that you're going to meet another of its kind later in the game.
- Go for the Eye: Link has to slash at its eyes in the claws.
- King Mook: Of its offspring, the Arachas. The one in the Mining Facility isn't even a unique specimen, since Arachas are all over the desert, so another one is met in the Lanayru Shipyard.
- Red Eyes, Take Warning: It telegraphs which claw it will attack with by having the eye in it glow red.
- Scary Scorpions: It has the habit of taking preys by surprise by popping from the sandy floor.
AKA: Demon-tainted Sacred Instrument Dah Ilooma (Japanese), Thousand-armed Guardian Koloktos (Canadian French), Thousand-armed Guardian Da Ihloma (European French), Artefact of Darkness Da Ihlohm (German), Thousand-bladed Demon Malgare (Italian), Demon-possessed Sacred Machine Da Ilowama (Korean), Golem of the Darkness Koloktos (American Spanish), Golem of the Darkness Iruoma (European Spanish)
A huge, golden statue which Ghirahim brings to life with his dark magic. It is located in the Ancient Cistern.
- BFS: In the second stage of the battle, it wields six huge swords, which Link can take advantage of.
- Bring It: This official artwork◊.
- Easily Detachable Robot Parts: Justified, given that the only thing holding it together is some sort of dark magic.
- Giggling Villain: Upon its defeat.
- Heartbeat Soundtrack: Plays when it first assembles itself.
- Hoist by His Own Petard: Link must use Koloktos's own swords against it during the second phase.
- In Case of Boss Fight, Break Glass: In its second phase, a grate covers the weak point. You have to break it open with one of its own swords.
- Light Is Not Good: This artistically designed golden robot in a beautiful pillared room is definitely out to kill you.
- Multi-Armed and Dangerous: In later phases, every one of its six arms wields a gigantic sword.
- Pulling Themselves Together: Link can pull it to pieces to get a shot at its weak point, but after a few seconds it'll reform.
- Slasher Smile: Upon its defeat. And it's not there when it dies.
AKA: Ancient Marine Monster Daidagos (Japanese, French, Spanish), Ancient Sea Horror Daidagos (German), Ancient Marine Creature Meduclope (Italian), Ancient Sea Monster Gloctas (Korean)
A tentacled beast which is encountered in the Lanayru Desert. Boss of the Sandship.
- Combat Tentacles: It attacks with its tentacles both directly and from the ground.
- Giant Space Flea from Nowhere: While most of the other bosses are Ghirahim's monsters, this thing doesn't actually appear in the Sandship, it just suddenly appears out of nowhere and attacks the ship.
- Go for the Eye: Link has to shoot him in the eye.
- Prehensile Hair: Eel-like head tentacles in the vein of Medusa.
AKA: Giant-eyed Parasite Paras Paras (Japanese, Korean), Giant-eyed Paraside Palparas (European French), Foul-eyed Giant Parasite Baras Baras (German), Giant Parasite Drosera (Italian), Giant Ocular Parasite Aléginor (Korean)
A parasite who seems to have lodged itself inside the whale deity Levias.
- Body Horror: No wonder Levias was acting irritable. The thing's tentacles are the size of small buildings.
- No Ontological Inertia: Kill it, and Levias goes back to his normal, affable state. The skies in the Thunderhead also stop being grey and stormy.
- Go for the Eye: Its weak point is its large, winged-pupil eye.
- Tennis Boss: The only way to defeat it is by deflecting the slime attacks it throws at Link.
- Action Girl: Implied to be this in the prologue due to her wielding a sword, most likely Fi. Even moreso by the fact that the three goddesses had her protect the Triforce.
- Batman Gambit: Knowing her chosen hero would stop at nothing to save her, she orchestrates Zelda's descent to the surface.
- Big Good: She's the biggest opponent to Demise, and uses her power to take humans, and secretly the Triforce, to a place that is out of reach for the hordes of demons. She also entrusts Levias and the guardian dragons the Song of the Hero so a worthy adventurer can prove his worth and get access to the Triforce to wish for the definitive eradication of Demise. And she doesn't mind giving up her divine form in the whole process.
- The Chessmaster: Sets up more or less the entire game, including most of the dungeons, with the intent for her destined hero to create the Master Sword and claim the Triforce.
- The Chooser of The One: Though she (as Zelda) doesn't realize this at first, as she simply believes she's following the traditions.
- God in Human Form: It's revealed through the last arc of the game that Zelda is Hylia reincarnated.
- God of Good: Her duty is to protect the living ones from Demise, the God of Evil.
- Hot God: In the special prequel manga in the back of the Hyrule Historia, she is shown to be this.
- Manipulative Bitch: Given that Hylia's plans for her and Link never took into account their feelings on the matter, Zelda thinks so.
- Mythology Gag: Hyrule and Lake Hylia, as seen in later games, are named for her. Also, a very specific and very subtle one that connects it to the original game: In the first game, the manual explains that the pointy-eared Hylian people are said to be descended from the gods.
- Seers: She has the power to see into the future, as seen by preparing messages "from the edge of time" (from the past to the present) for Fi to translate for Link.
- Too Awesome to Use: What she thinks of the Triforce given to mortals by the supreme golden Goddesses, her frustration in being unable to use it as fellow-deity, hence her labors and efforts to seal it away from everyone (except for her chosen hero after passing grueling trials and challenges). It's not until she returns as a mortal reincarnation, Zelda, and after mediating, does she surmise the old gods devised this deliberately to give mortals hope, and sealing it away wasn't her place or decision to make.
- Walking Spoiler: The fact that she gave up her divine form and reincarnated as Zelda is one of the game's big twists.
- Worthy Opponent: Is seen as this by Demise. He finds her human reincarnation, Zelda, to be rather underwhelming in comparison.
Zelda's father, and the headmaster of the Knight Academy.
- As You Know: Said word for word when he explains about the connection between Skyloftians and their Loftwings.
- Big Ol' Unibrow: It's in a V-shape.
- Cool Old Guy: Even when he's very worried about the situation of his daughter, he never loses his cool.
- Eccentric Mentor: His looks and manners of speech are unorthodox, but he's still a wise person.
- Mr. Exposition: Mainly when it comes to Skyloft's history.
- Mythology Gag: His name is explicitly a reference to Kaepora Gaebora. He also bears a resemblance to Rauru, who was eventually confirmed to be the original form of the aforementioned owl. His eyebrows also somewhat resemble the horns of an owl, and the intense glare of his neutral facial expression resembles an owl's eyes.
- Shipper on Deck: He seems to be aware of Zelda's feelings for Link, as he muses how she was jealous of Link's relationship with his Loftwing when they were younger.
Owlan AKA: Owl (Japanese), Arfan (harfang= snowy owl) (French), Otus ("owl" in Latin) (German, Italian), Buhel (Spanish)
Horwell AKA: Hornell (Japanese), Hulul (French), Tytor (German), Cornelio (Italian), Asteus (Spanish)
Two instructors that assist Gaepora and the students in the academy.
- Adorkable: Owlan, when you give him a Kikwi.
- Cute Kitten: Horwell always takes care of Gaepora's Remlit, Mia, so much that he feels he wants one. Because of the Remlits turning into vicious little things at night, he puts Mia out.
- Eyes Always Shut: Horwell always has his eyes closed.
- For Science!: Owlan has a fascination with plant research and he wishes to find new species. And that includes fetching him a Kikwi, which is both a fauna and flora example (much to his delight).
- Theme Naming: Like most of the residents of Skyloft, they are named after birds or, more specifically, owls in order to coincide with Gaeopora.
Cawlin AKA: Ras (Japanese, Italian), Orbo (French), Rax (German), Corvy (American Spanish), Calvin (European Spanish)
Strich AKA: Ost (Japanese), Lastruche (French), Stru (German), Dacio (Italian), Vestro (Spanish)'''
- Beetle Maniac: Strich, who is probably a Shout-Out to Agitha, considering both of them have a fascination with bugs and can give Link ridiculous amounts of money.
- Fat and Skinny: Cawlin is the fat guy and Strich is the skinny guy.
- Friend to Bugs: Strich, to the extent that he actually buys bugs from people.
- Gang of Bullies: Groose, Cawlin, and Strich.
- Gonk: Both of them, Strich a little more so.
- Jerkass: Strich later shows a nice side, but Cawlin is a jerk through and through.
- Jerk with a Heart of Gold: Or maybe bronze. Strich. He did help kidnap Link's Loftwing, but he's happy to talk to Link regarding bugs, and later on in the game, he's genuinely sorry for wanting to keep Beedle's bug despite the guy being so stressed over it. Though, he was willing to keep the bug anyway unless Link beat his challenge.
- Hypocritical Humor: Cawlin snickers at Groose for being upset over Zelda's disappearance. Later on in the game, he's much more upset when he doesn't get to hook up with Karane.
- Laser-Guided Karma: Delivering the letter to the ghost in the bathroom instead will upset Cawlin really badly; in addition, said ghost will haunt him every night. Who's worse, the jerk who throws eggs in the Wing Ceremony or the guy whose 'bungling' gets the guy haunted by a lovestruck ghost every night?
- Theme Naming: Like most of the residents of Skyloft, they are named after birds—the macaw and the ostrich.
- Those Two Guys: They're always seen together at first. They later become more independent of each other.
AKA: Kikoa (Japanese), Kiko (French), Cuco (German), Sparvio (Italian), Cocu (American Spanish), Coocker (European Spanish)
A senior student at the Knight Academy who the other students look up to.
- Bishōnen: Not as much as Link, but still very handsome.
- Broken Ace: Pipit is a senior class student, winner of the previous year's Wing Ceremony, crushed on by Karane, and is constantly upbeat and happy to help Link out. As it turns out, he's barely able to pay the Knight Academy tuition fees due to his mother constantly squandering their money, causing him to stay up all night patrolling the grounds. What makes it worse is that it's one of the few problems that Link can't help with — in fact, he can potentially actively harm the issue by playing the cleaning minigame repeatedly.
- Even Bad Men Love Their Mamas: Inverted, Pipit is a good guy who's quite mean to his mother because she is a lazy woman who would rather pay Link to clean the house, money they only have because Pipit works hard doing night patrols to both fund his tuition at the Knight Academy and put food on the table.
- Relationship Upgrade: With Karane if Link delivers Cawlin's letter to her.
- The Reliable One: Pipit is one of the most upstanding knights at the academy and works hard every night to support himself and his thankless mother.
- Sempai/Kohai: Pipit acts as the sempai to Link and the other students.
- Theme Naming: Like all the residents of Skyloft, he is named after a bird—the pipit.
AKA: Krané (Japanese), Grida (French), Grudia (Italian), Grusi (American Spanish), Gracielle (European Spanish)
A senior student at the Knight Academy who is popular with the male students.
- Dude Magnet: Both Cawlin and Pipit end up falling for her, and Fi even points it out. Depending on Link's actions, she and Pipit can start dating.
- Love Triangle: Gets caught in a Type 4 triangle between Cawlin and Pipit. If Link delivers Cawlin's love letter to her, she'll choose Pipit. If Link gives it to the ghostly hand, neither of them will win, and Karane will start flirting with Link instead.
- Relationship Upgrade: With Pipit if Link delivers Cawlin's letter to her.
- Single Woman Seeks Good Man: Has a crush on Pipit. If she and Pipit do not end up together, her attention seems to get diverted to Link.
- Theme Naming: Like most of the residents of Skyloft, she is named after a bird—the crane.
- Third-Option Love Interest: Link if you deliver Cawlin's letter to the ghostly hand.
- Tomboy and Girly Girl: She's a Tomboy compared to Zelda, the Girly Girl.
- Two Girls to a Team: She and Zelda are the only female students at the Knight Academy. According to background info, they're close friends.
AKA: Sebasun (Japanese), Libri (Canadian French), Célestin (European French), Grus (German), Gentirosso (Italian), Gruyo (Spanish)
A weak and timid student from the Knight Academy.
- Blush Sticker: Seems to be a permanent fixture on his face.
- Charles Atlas Superpower: Thanks to an insane regimen of exercise aided by stamina potion, Fledge eventually becomes strong enough to do thousands of push-ups in a setting and lift a huge barrel with one arm, although he doesn't bulk up in any visible way.
- Shrinking Violet: He's very timid and is easily pushed around by Groose and his lackeys, but can become stronger and more confident with Link's help.
- Theme Naming: Like most of the residents of Skyloft, he has a bird themed name—the fledgling is the earliest stage in a bird's life, which fits his shy and meek demeanor.
A ghostly hand of a young girl that haunts the Academy's toilet. Her name is unknown.
- Abhorrent Admirer: Her stroking of Cawlin's head at night gives him nightmares that negatively affect his sleep.
- All There in the Script: Her name is given as Phoeni in the Prima Skyward Sword guide, and so fans generally take to call her that.
- Cute Ghost Girl: We actually only see her hand, but it's a pretty cute hand, and she generally acts pretty nice.
- Love at First Sight: Her reaction to Cawlin.
- No Name Given: Even Fi doesnt seem to know.
- Running Gag: She continues a tradition of totally random toilet hands at night from Majora's Mask and Oracle of Ages.
AKA: Loftbird (Japanese), Célestrier (French), Wolkenvogel ("cloudbird") (German), Solcanubi ("cloudsailer") (Italian), Nebokryl ("skywing") (Russian), Neburí (American Spanish), Pelícaro (European Spanish)
A Loftwing of a rare red color who has a bond with Link.
- Bond Creatures: It and Link share a bond that keeps them together spiritually.
- Giant Flyer: Like the other Loftwings, it's big enough to carry Link through the Sky.
- Horse of a Different Color: Red, a very rare color in its species.
- Law of Chromatic Superiority: Red, again due to the rarity.
- No Name Given: It's just known as "Link's bird" or the Crimson Loftwing. Its actual name is unknown.
Gondo AKA: Dolko (Japanese), Dorco (European French), Kondoroy (Italian)
Rupin AKA: Korkin (Japanese), Arpigon (European French), Kulkan (German), Ruperio (Italian), Rupín (Spanish)
Luv AKA: Manda (Japanese, European French), Mandalia (Canadian French), Mandy (Italian), Mandi (Spanish)
Bertie AKA: Arin (Japanese), Darin (French), Rino (Italian), Arín (Spanish)
Sparrot AKA: Suzuha (Japanese), Caïk (European French), Petronus (European French), Amadin (German), Prunello (Italian), Aspir (Spanish)
Piper AKA: Jona (Japanese, European French), Jonalie (Canadian French), Gianna (Italian), Joana (Spanish)
Peatrice AKA: Jacqueline (Japanese), Panelie (Canadian French), Pavelle (European French), Pica (German), Vania (Italian), Panalí (American Spanish), Paula (European Spanish)
Peater AKA: Jackson (Japanese), Panolo (Canadian French, American Spanish), Léon (European French), Pavello (Italian)
These eight people are located in the Skyloft Bazaar, offering various services to Link. note .
- Acrofatic: Peater is rotund and looks incredibly out of shape, but is quick enough with his tiny sword (much smaller than Link's, even at the beginning of the game) to cut a stalk of bamboo upwards of 30 times before it falls.
- Big Eater: Fi mentions that Luv's hobbies are eating and sleeping.
- Chubby Mama, Skinny Papa: Luv and Bertie, respectively. Luv's relative girth is at least partially a result of her Big Eater tendencies.
- Crystal Ball: Sparrot uses one to foresee the future. In his sidequest it breaks and Link has to get him a new one.
- Defrosting Ice Queen: The more you visit her at the Item Check, the more Peatrice will loosen up and become enamoured with Link. She is a classic Tsundere, starting out tsun-tsun (with lines like "not that I care, anyway") and becoming dere-dere, gushing everytime she sees Link. Inverted if you choose to reject her; when you see her, she describes herself as "the woman who got over her broken heart and is getting prettier by the day."
- Formerly Fit: Peater used to be about as fit as Link, but age & stress has caused him to become quite obese.
- Fortune Teller: Sparrot.
- Gadgeteer Genius: Gondo, who, along with upgrading your items, likes to tinker with things in all his spare time. This becomes helpful when he needs to repair his grandpa's robot for Link.
- Hartman Hips: Piper.
- Honest John's Dealership: Rupin, though he isn't dishonest about his wares, just puts on an overly-friendly demeanor to sell his stuff.
- I Was Quite a Looker: Peater, apparently, before he started putting on the pounds.
- The Insomniac: Bertie, thanks to his crying kid. The typical crankiness that comes with this trope is averted, though.
- Jiggle Physics: Peater's belly often visibly wobbles when he moves.
- Smitten Teenage Girl: Peatrice, towards Link.
- Stepford Smiler: Rupin appears overly cheerful and bubbly while running his shop at the Bazaar, but drops this act at night. However, he also notes that his nighttime persona is also not his "real" self.Rupin: What? You think I'm being gruff? You think I'm totally different during the day? Well, I get tired of having to be a smiley shopkeeper all day, all right? Just don't think that this is the real me.
- Team Chef: Piper serves this role, though she usually spends more time making the food than letting people eat it.
A shopkeeper who continuously pedals on a bike to keep his airship afloat.
- Beetle Maniac: He loves his prized horned beetle.
- Honest John's Dealership: Has shades. He admits he doesn't know what some of the items he sells do, but he'll still charge you more than a thousand rupees for them.
- Karmic Trickster: If you enter his shop, look at the merchendise, and then try to leave without buying anything, he chastises you for wasting his time and pedaling energy, and pulls a lever that drops you out of his flying shop through a trapdoor.
- Legacy Character: Chronologically, he's the very first Beedle.
- Pun: Beedle has a pet beetle.
- Purple Prose: Beedle's "real persona", which he assumes only outside of work hours, is this trope.
- Stealth Pun: Beedle, being a merchant, keeps his shop flying by generating electricity with a stationary bicycle. What's another word for merchant? He's a peddler.
- Took a Level in Jerkass: To past appearances. There's no membership cards for discounts and eventual rewards (and the discount he gives you for finding his lost rare beetle only extends to the next item you buy), his prices reach into the 4-digit range, and if you leave the shop without buying anything, he yells at you for making him pedal harder due to the added weight, then drops you out a trap door.
- Ascended Demon: If you collect all the Gratitude Crystals, he becomes a human. Mostly.
- Camp: That he's a big, imposing demon doesn't take away from the fact.
- Collection Sidequest: Gratitude crystals.
- Dark Is Not Evil: He may have a demonic face, but is otherwise a nice and considerate being.
- Face of a Thug: Unless you help him.
- Humanity Ensues: He becomes human once Link gets all the Gratitude Crystals, taking his dark magic away.
- Mook Maker: Unintentionally, his demonic aura attracts monsters to Skyloft. Once he's human, they vanish and the Remlits become tame.
- Nice Guy: He just has a bad reputation.
- Noble Demon: Unlike the monsters on the surface, he means no harm.
- Pinocchio Syndrome: The reason he wants so many Gratitude Crystals is so that he can become human.
- Uncle Pennybags: He's implied to be very rich, judging by the amount of Rupee wallets he can give Link. He's also a nice, amicable guy.
Pumm AKA: Puukin (Japanese), Potiro (Canadian French), Potron (European French), Biskur (German), Zuko (Italian), Vito (Spanish)
Kina AKA: Panan (Japanese), Tironne (French), Kabocha (German), Pepa (Italian), Calabel (American Spanish), Calabelle (European Spanish)
This father and daughter team are the owners of The Lumpy Pumpkin, a pub popular with the Skyloft Academy Knights that specializes in Pumpkin-related food like Pumpkin Soup. At one point, Link breaks their chandelier, starting several sidequests.
- Berserk Button: Pumm goes nuts if you break the chandelier, but it's inevitable if the player seeks to reach 100% Completion.
- Chubby Chef: Pumm is the main owner of The Lumpy Pumpkin, and has a large beer gut as well.
- Dude Magnet: Kina. A few boys (and a mogma) at the Lumpy Pumpkin are seen fawning over her, and Fi calls her "the pretty face of the Lumpy Pumpkin".
- Edible Theme Naming: Their names are based around the word "pumpkin".
- Recurring Element: They fulfill the Talon and Malon role as the simple agricultural father daughter duo. Like Malon, Kina is also a singer. They specialize in pumpkin soup rather than milk, however.
- The Ugly Guy's Hot Daughter: Kina is pretty cute, while his dad is rather... not good-looking.
AKA: Malgo (Japanese), Marcogoro (Canadian French), Marp (European French), Marugo (German), Pigoron (Italian)
A Goron archeologist who is trying to uncover the history of the surface and sky worlds.
- Adventurer Archaeologist: Gorko is fascinated with Skyloft culture, and asks Link for help on his research. He also likes to travel to dangerous places just to get some research.
- Large Ham: Becomes one when he gets really excited.
- Medium Awareness: He has some awareness of the kind of setting he's in, but he never seems to grasp that he's repeatedly bumping into the goddess's chosen hero.
- Mr. Exposition: Tends to take on this role, especially when it comes to explaining the Goddess Walls and Gossip Stones.
- Recurring Traveller: Early on, you find him all over the place on the surface investigating ancient mysteries, but later in the game, he permanently stays next to the Goddess Wall behind the Sealed Temple.
- Spock Speak: He rarely uses contractions, if at all. From the perspective of his scholarly experience and the fact that he's not a Hylian, it makes design sense.
AKA: Salvo (Japanese), Récupix (French), Salbot (Italian), Serbot (Spanish)
An Ancient Robot designed to haul objects between the Surface and the Sky. Once Link restores him to operations, he agrees to help him in his quest...but only in the hope that he'll win Fi over in the process.
- Hopeless Suitor: Is head over heels in love with Fi, who has zero emotions and even less interest in him.
- Love at First Sight: He becomes enamored with Fi from the first time he lays eyes on her.
- Ungrateful Bastard: Even though Link is the one who found the materials needed to repair him, Scrapper never tries to hide his disdain for him even after agreeing to help him.
A dragon-like deity that lives at Lake Floria.
- The Chooser of The One: She won't accept the word of Hylia or even Fi as to whether Link truly is the chosen hero. In her mind, the only way to know for sure is if she tests him herself.
- Fantastic Racism: She prefers having the humans gone from the woods, even when they had complete respect for nature.
- Good Is Not Nice: She's loyal to her role as one of the Goddess's chosen servants and does aid Link on more than one occasion, but that doesn't stop her from being rude, persnickety, and harshly judgmental of others at every opportunity.
- Jerkass: She has a good mind to eat the hermit that helped you find her, she floods the woods to get rid of the monsters (not caring about the Kikwis or the nearby Sealed Temple), she refuses to let Link know her part of the final song even after he saved her, and she clearly thinks little of her fellow dragons.
- Making a Splash: She's the deity of water, so that's kind of a given.
- Offscreen Moment of Awesome: You first encounter her in a basin tending to her wounds, which, as she is quick to inform you, came from Ghirahim. Prior to those injuries, she was eating her way through his Bokoblin hordes — literally, with some of them.
- There Is No Kill Like Overkill: Her response to the rising monster population in Faron Woods is to flood the entire place, regardless of the Kikwis living there.
One of the legendary dragons that lives in the Eldin province.
- The Aloner: He doesnt live alongside any native Surface tribes like the Water and Thunder Dragons do, and likes to recount how harmonious the volcano once was when people still lived on it.
- Badass Moustache: He has very long whiskers.
- Beware the Nice Ones: Inverted, since we see the "beware" side first when he inadvertently causes Eldin Volcano to erupt. By the time you meet him, though, he recognizes Link as the hero instantly and even apologizes for the trouble the eruption caused him.
- Nice Job Breaking It, Hero!: The eruption he caused knocks Link out on his descent into the volcano, giving the native Bokoblins a chance to steal his stuff and imprison him while hes unconscious.
- Playing with Fire: His title is Fire Dragon, he lives inside and protects the Eldin Volcano, and can even cause intense eruptions using his power.
- Reasonable Authority Figure: Between the uptight Faron and carefree Lanayru, Eldin comes across as this. Though his contributions are minimal, he never (intentionally) puts Link in danger or forces him to prove himself in exchange for things that hes owed or entitled to as the chosen hero.
- The Storyteller: As designated by a Gossip Stone. Should Link revisit him, he regales the hero with tales of the other two dragons and the history of Eldin Volcano.
- Volcano Lair: He lives in a grand hall inside the summit of Eldin Volcano. Hes rather surprised to see that Link is able to enter.
The third legendary dragon, who resides in the past version of Lanayru Desert.
- The Ageless: Implied to be this. However, he can "die" from other causes, or at least become unable to move, as evidenced by his skeleton, had the player not cured him of his illness. It still responds by lighting up his eyes, much like how the robots still respond, but cannot move or speak as he is only bones.
- And I Must Scream: Judging by his glowing eyes, its safe to assume that Lanayru is still somewhat conscious despite being nothing but a pile of rotting bones.
- Boss Rush: After completing his part in the main story, he offers you the option to revisit past boss battles in a randomly patterned marathon, with rewards for each boss fought and the option to stop at anytime. In New Game+, he also adds the Final Boss to the lot.
- Cool Old Guy: The eldest of the dragons with a love for helping in training heroes.
- Glowing Eyelights of Undeath: In the present, his glowing yellow eyes are the only thing besides his skeleton that make him out to be one of the three dragons.
- Incurable Cough of Death: When placing Timeshift Stone next to his skeleton, you find out that his past self is afflicted with an unknown disease that makes him cough sporadically, despite his immortality.
A huge, whale-like deity who wanders around the collection of floating islands called the Thunderhead.
- Basso Profundo: His vocals are the lowest out of the four.
- Demonic Possession: Is a victim of it by Bilocyte.
- Meaningful Name: His name is derived from Leviathan, whose name also means whale.
- Trademark Favorite Food: Pumm periodically prepares pumpkin soup for him. You actually have to bring it to him at a certain point of the game.
AKA: Kyui (Japanese, Korean), Tikwi (European French), Kyu (German, Spanish), Kyuri (Italian)
A race of potato-shaped, Kiwi bird-esque creatures that live in Faron Woods.
- Large and in Charge: Most of the Kikwis are roughly the size of a human child. Their elder, Bucha, on the other hand, towers over most monsters.
- Master of Disguise: Their ability to look like a normal clump of grass is quite effective, save for when Bucha tries it.
- Planimals: Even Fi has a hard time classifying them as flora or fauna.
AKA: Dugma (Korean), Moguma (European Spanish)
A tribe of treasure-hunting Mole Men. They mainly inhabit the Eldin Volcano, but owing to their affinity for tunneling, they occasionally show up in other parts of the Surface, as well.
- Distressed Dude: Two of them are captives in the Fire Sanctuary.
- Forgot I Could Fly: At one point, Link eavesdrops on two Mogmas searching for a key in order to enter a nearby temple. It takes a few seconds for one of them to remind the other that they can just dig down and tunnel their way inside.
- Leitmotif: A jazzy theme plays whenever you meet a particularly important one.
- Lovable Rogue: They're as greedy as they come and are distinguished by their love of treasure, but tend to be pretty chummy toward Link and never pass up the opportunity to repay a debt.
- Money Fetish: They have such a big one, youre able to pick up the aura of a Rupee for dowsing just by talking to them.
- One-Gender Race: All of the Mogmas seen in the game are male.
- Rock Theme Naming: They're all named after things you'd find beneath the ground, and with the exception of Tubert (named for tuber, a type of plant part), their namesakes are all different types of metal or ore.
- Those Two Guys: Ledd and Cobal, two Mogmas of note who are almost always seen together.
- Top-Heavy Guy: Their torso is much bigger than their legs, which makes since since they move by digging underground.
AKA: Parage (Japanese), Paraduse (French), Paraduzi (Italian), Paradusa (Spanish)
A tribe of seahorse/jellyfish-like creatures that live in Lake Floria.
- Cool Key: The key to the Water Dragon's chamber is a Parella's head.
- Fantastic Racism: They don't exactly take kindly to people other than their own. Fairly justified with their hatred of humans, since the first 'human' they met was Ghirahim.
- Law of Chromatic Superiority: The red one, named Jellyf, is described as being the leader of her species because she is more intelligent than the others.
AKA: RS-301 (Japanese), DL-301 (French), WR-301 (German), DL-301S (Spanish)
A tribe of small robotic creatures of the LD-301 Series that live mainly in the past version of the Lanayru region.
- Absurdly Dedicated Worker: Their entire purpose is to dig for Timeshift Stones, with the exception of a few, such as Skipper, his crew, and Scrapper.
- Floating Limbs: Their hands are attached to their body by some sort of electrical current.
- Interspecies Romance: Scrapper has a rather one-sided crush on Fi. Strictly Played for Laughs. A double Cargo Ship.
- Jerkass: Gondo's robot Scrapper. The rest of the robots vary from gruff and unhelpful (the robots hard at work in the mine) to neutral (the ones in front of the dungeon) to friendly and helpful (Skipper, and the robot that gives Link a "current" map of the region).
- Rule of Three: You come across a total of three Gorons in the game.
- Walking the Earth: Possibly. As the Gorons have no real home at this point in the timeline (with their usual dwellings in other games being used by the Mogmas), they seem to be nomadic in this game, appearing all over the place to aid Link.
- Animated Armor: As far as we can tell, they are animated statues.
- Carry a Big Stick: The Earth Guardians carry large maces.
- Dual Wielding: The Sky Guardians carry two blades each.
- Gold and White Are Divine: They have this color scheme, and serve Hylia.
- Implacable Man: Unless Link can keep grabbing Tears of Light, they will relentlessly chase him through the Silent Realm.
- One-Hit Kill: Their attacks defeat Link instantly upon the first succesful impact.
- Always Chaotic Evil: While some other Zelda games contain helpful Blins, all are Demise's followers here.
- Elite Mook: Blue Bokoblins. The guide even refers to them as "the truly elite of the Bokoblin family."
- Fake Ultimate Mook: The Bokoblin leaders, encountered early in the game, seem to be the ultimate type of Bokoblin. They're soon overshadowed by Blue Bokoblins, Moblins, and Technoblins.
- Fan Disservice: The Moblins are huge, fat, and wear nipple rings and thongs.
- Fat Bastard: Bokoblins are thin, but have protruding potbelly, and all of them are Demise's followers raving Hyrule. Taken to extreme levels with the Moblins, which are fat enough to have Jiggle Physics in their gut.
- Giant Mook: Moblins forgo their usual pig/bulldog look for a fat oni-like appearance more similar to Bokoblins, though it's worth noting that they still make very pig-like snorts while patrolling.
- Goofy Print Underwear: Leopard print, to be specific.
- Gonk: The Bokoblins are all pretty ugly. But they're nothing compared to the Moblins, who have Jiggle Physics for Fan Disservice. Of course, they are non human.
- Lean and Mean: Bokoblins have skinny physiques with noticeable potbellies. They are also Link's most frequent foes, and are making things difficult for the regular people of Hyrule.
- Mascot Mook: They're the most populous Mook Skyward Sword, and appear prominently in publicity material.
- Musical Nod: One of the Bokoblins in the final face-off with Ghirahim plays the flute song from A Link to the Past on his monster horn.
- The Horde: Probably rivals the Bulblins in this department. Before the last fight with Ghirahim, you'll face an endless supply of them till you reach one of his barriers.
- Night of the Living Mooks: The Ancient Cistern's basement houses undead Bokoblins called Cursed Bokoblins.
- Oni: In this game, they derive much of their design from Japanese Oni, down to sometimes carrying heavy clubs and wearing cat-printed undergarments.
- Our Demons Are Different: This game reveals that they were originally part of the army that invaded the surface with Demise.
- Panty Shot: Unfortunately frequent. Even as decaying zombies, their leopard print underwear is visible. It keeps them alive according to Fi!
- Running Gag: Their undergarments are always mentioned in Fi's scans of them.
- Savage Piercings: Bokoblins wear large, heavy golden earrings that make their earlobes droop (as opposed to Links smaller, more discreet earrings). Moblins also have these, along with prominent nipple rings.
- Too Dumb to Live: Despite being a bit more competent in combat, they're still pretty damn stupid. This is even lampshaded in Fi's description of them. To give you an idea, throwing a bomb at them will make them take cover... even if that "cover" is lava. When fighting the army of them, some of them will use lit bombs. If you don't get within their throwing range, they won't throw them, and will blow themselves up. And if you don't kill them but remain out of range, they'll throw the bombs, likely taking out the massive group of Bokoblin massing for attack.
- Always Chaotic Evil: All Lizalfos are followers of the Demon tribe.
- Beware My Stinger Tail: Their tails have spiked balls at the end, which they take advantage of in combat.
- Breath Weapon: They can breath fire. The later Dark Lizalfos breath cursed energy that disables Link's use of the sword.
- The Computer Is a Cheating Bastard: If you try to snipe them with a long-distance weapon, they'll always block it, even if they shouldn't possibly predict it coming. Although, this only applies to assaults to the front; their backsides are fair game.
- The Computer Shall Taunt You: If they block your attack, they'll stick their tongues out at you and make mocking sounds. Which actually provides an excellent opportunity to strike them, provided you attack them from the right angle, as if you hit the gauntlet instead, they retaliate with a Shoryuken.
- Lightning Bruiser: In addition to being quite durable and hard-hitting, Lizalfos are very good at dodging Link's sword.
- Lizard Folk: Lizalfos are humanoid lizards.
- Shoryuken: If a Lizalfos blocks Link's sword with its gauntlet, it immediately follows up with a Shoryuken.
- Underground Monkey: Later on in the game, there's a dark variation of the typical Lizalfos, which are capable of cursing Link with their breath.
- Asteroids Monster: The bigger versions will split into smaller versions when cut.
- Blob Monster: Chu Chus are made of slime.
- Colour-Coded for Your Convenience: One for each region. There are red versions (Eldin Volcano) that set you on fire, yellow versions (Lanayru Desert) that electrify themselves, and blue (Skyloft) and green versions (Faron Woods) that... don't really do anything. There's also purple ones that live underwater when Faron floods her woods.
- Giant Mook: The biggest kind of Chu Chu is truly gigantic.
- The Goomba: The blue and green versions are the weakest, most basic enemies in the game.
- Personal Space Invader: Their one attack is to leap and cling onto Link.
AKA: Uppo (Japanese, name used as a suffix only), Piout (French), Kopper (German), Getto (Italian), Tracio (Spanish)
Aquatic, frog-like creatures which come in many different varieties, appearing in basically every region of the game.
- Cartoon Creature: They resemble frogs more than anything else, but it's hard to determine. They seem to be a mix of various types of reptiles.
- Colour-Coded for Your Convenience: Much like the Chu Chus, there are red "Magma Spumes" in Eldin Volcano, purple "Cursed Spumes" in the Volcano Summit, yellow "Electro Spumes" in Lanayru Desert, and blue "Aqua Spumes" in the Lanayru Sand Sea.
- Lava is Boiling Kool-Aid: They can swim in lava.
- Sand Is Water: Yeah, they swim in sand, too.
The reanimated skeletons of human knights who fought and died centuries ago but still continue to fight. A stronger variant called the Stalmaster has an extra pair of arms. There are also skeletal three-headed snake monsters called Staldras that can only be defeated by cutting off all three heads at once. Except for the Staldras, Stalfos are Mini-Boss-level enemies which appear in the dungeons of Faron Woods.
- Badass Armfold: Stalmasters normally keep their second pair of arms folded.
- Dem Bones: Stal is the Hylian word for bone, while Fos means Folk. Thus Stalfos are animated skeletons.
- Dual Wielding: Their use of two (or, in the case of Stalmasters, four) swords requires that you carefully aim your sword swings.
- Elite Mooks: The Stalmasters are much tougher then Stalfos.
- Multi-Armed and Dangerous: The aforementioned Stalmasters use four swords with their four arms. They're pretty stronger than the regular Stalfos.
- Multiple Head Case: Staldras are skeletal hydras with multiple heads.
- Our Hydras Are Different: Staldras resemble three-headed snake skeletons; their name is a portmanteau of hydra and the stal- prefix associated with skeletal enemies in general.
- The Undead: They're all animated skeletons of humans, and various other creatures.
- Third Eye: Stalmasters have a third eye socket visible when their helmet is broken.
- Color Contrast: They have a red-and-blue motif as part of their designs, a Call-Forward to a similar motif among Gerudo designs.
- Eye Beam: Guess how Beamos defend themselves?
- Mayincatec: They look more like mechanical totems and tikis than traditional robots, especially the Armos.
- Mecha-Mooks: They're all mechanical.
- Our Monsters Are Different: Advanced robots with Mayincatec designs.
- Rule of Three: There are a total of 3 robotic enemies in the game.
- Segmented Serpent: As in every game, you can kill a Beamos by nicking it in its eye with an arrow, but until you get a bow, you'll have to settle for slashing its segments off and then stabbing the eye.