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Characters / The Legend of Zelda: Ocarina of Time

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The Triforce Wielders: Link, Princess Zelda, Ganon/Ganondorf
Other Recurring: Goddesses and Allies, Villains and Enemies, Races
Main Series: The Legend of Zelda, Zelda II: The Adventure of Link, A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, Oracle games, Four Swords, The Wind Waker, Four Swords Adventures, The Minish Cap, Twilight Princess, Phantom Hourglass, Spirit Tracks, Skyward Sword, A Link Between Worlds, Tri Force Heroes, Breath of the Wild
Spin-Offs: Philips CD-i Games, Hyrule Warriors, Cadence of Hyrule, Hyrule Warriors: Age of Calamity


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Voiced by: Fujiko Takimoto (child), Nobuyuki Hiyama (adult)

The legendary Hero of Time who would be spoken of fondly for years to come. Orphaned during the violent Hyrulean Civil War, he was raised among the childlike Kokiri as one of their kind. After having a dream about Princess Zelda being attacked in front of the Castle Town, the fairy Navi and the Great Deku Tree send him on a quest to find Zelda and stop a great evil.

He also appeared in Majora's Mask. See here for more information. In Twilight Princess, he also becomes the Hero's Shade, the mentor to his descendant. See here for info on him there.

  • All of the Other Reindeer:
    • Throughout his childhood, Link has always been picked by the other Kokiri for being different, such as being the only Kokiri without a fairy. It’s later justified because Link was revealed not to be Kokiri, but a Hylian.
    • Also subverted when Link returns to his home and found out that the kids who picked on him, mostly Mido, felt bad about it and wanted to apologize to Link.
  • Audience Surrogate: He is, literally, a Link between the player and the game.
  • Badass Adorable: As a young boy. Even older Link tends to get a "d'aww" out of fans when he gets his cute on.
  • Bishōnen: When older. He's one of the most famous examples in gaming, as well as possibly the best example out of the adult versions of Link (along with his Hyrule Warriors and Breath of the Wild incarnations).
  • BFS: The Biggoron Sword is a more down to the earth example, being the size of a two handed sword.
  • Blow You Away: Farore's Wind, which Link uses to create a single use warp point at doorways in dungeons.
  • Bow and Sword, in Accord: Archery has a stronger focus than in previous Zelda titles, being Link's only way to fight when mounted on Epona and Light Arrows are needed to fight Ganondorf.
  • But Now I Must Go: Link vanishes from Hyrule at the conclusion of Ocarina of Time to return to his childhood; the Adult timeline (consisting of The Wind Waker, Phantom Hourglass, and Spirit Tracks) takes place in the world he left behind.
  • Chaste Hero: This Link never receives so much as a kiss despite all the women practically throwing themselves at him. He only gives away the chastity sometime during the offscreen period between Majora's Mask and Twilight Princess.
  • Chick Magnet:
    • His childhood friend Saria had a crush on him, which made Mido resent Link.
    • Ruto, after some pretty blatant flirting, gives him the royal engagement stone and would have likely expected Link to follow through on the "promise" as an adult if not for being a sage.
    • Nabooru laments she can't keep her promise to reward a now adult Link. Especially since he's gotten so handsome.
    • Navi is also revealed to harbor romantic feelings for Link.
    • Malon and Zelda have also been interpreted as having feelings for Link. Navi was apparently jealous of the latter according to the creators.
  • Childhood Marriage Promise: He has one with Ruto, and can jokingly ask for a second with Malon.
  • The Chosen One: He is the Hero of Time (although apparently he isn't tall enough for the ride as a kid so he has to sleep for seven years in order to be eligible). Considering that just gave Ganondorf seven years to take over without opposition, the age requirement was axed for future child Link's.
  • Clothes Make the Legend: Here, it's the standard outfit for the Kokiri. His green tunic is so intrinsic to his legend that it directly inspires the outfits for two later Links (and indirectly inspires a third).
  • Contrasting Sequel Protagonist: Chronologically, he is the fourth incarnation of Link. The Links of The Legend of Zelda: Skyward Sword, The Legend of Zelda: The Minish Cap, and The Legend of Zelda: Four Swords were well-adjusted, adorkable childhood friends of Princess Zelda. This one is a stoic boy who was orphaned in the Kokiri Forest and didn't meet Zelda until he was sent on his quest. He is also the first Link to suffer a long-term loss, seeing as how he was put to sleep in the Sacred Realm for seven years while Ganondorf ruined Hyrule. In one of the Alternate Timelines he's also the only hero who ultimately failed in his quest, dying at the hands of Ganon during their final battle.
  • Cool Sword: It's called the friggin' Master Sword. Though Link can get an even bigger and heavier-hitting one in the form of the Biggoron Sword.
  • Determinator: It's tradition for Link to never give up and this incarnation is no different.
  • Doorstop Baby: His dying mother left him in the care of the Deku Tree.
  • Famed in Story:
    • According to the intro of Majora's Mask, he eventually becomes famed in Hyrule for warning the royal family about Ganondorf in the child timeline. Adult Link is this in The Wind Waker.
    • In Hyrule Warriors, when the worlds for Ocarina of Time, Twilight Princess and Skyward Sword open up, Impa makes a note of being in the world of the "famed Hero of Time". The Links of the other two games aren't mentioned.
  • Fingerless Gloves: As an adult.
  • Ground Punch: Does one whenever he uses one of the three magic spells.note 
  • Hair of Gold, Heart of Gold: He is the Hero of Time, noble, courageous, and chaste.
  • He Is All Grown Up: Nabooru certainly seems to enjoy him in his older form…
  • Hello, [Insert Name Here]: As always.
  • The Hero Dies: One of the Alternate Timelines in the series begins when Link is defeated in the final battle with Ganon.
  • Heroic Build: Adult Link has a fairly toned body, though it isn't shown off to the extent of his Twilight Princess successor.
  • Heroic Mime: The reason Link says so little, per Word of God, is to further his role as Audience Surrogate. However, when he appears in another game as the Spirit Advisor to the next Link, it's averted as he speaks quite a bit.
  • Heroic Spirit: As usual with the Links, nothing can get him down. Not even missing out on seven years of his life while Ganondorf ran amok in the kingdom.
  • Horse Archer: The only thing that he can use while riding Epona is his bow.
  • Hot-Blooded: Have you heard his war cries? He gets this trope purely because of his voice actor.
  • Human All Along: After he grows up, it's revealed that Link is not a member of the elf-like Kokiri race, but of the human Hylian race.
  • An Ice Person: Ice Arrows which freeze enemies. Useful, but he doesn't need them to clear the game.
  • Implied Love Interest: See Chick Magnet above. This is apparently a biproduct of the fact that Nintendo planned at one point to add Dating Sim mechanics in the game with multiple girls, but it was scrapped fairly early on. However, the final product only tease potential love interest without fully commiting to anyone in particular.
  • Instant Expert: Link masters bombs, the bow, the slingshot, and the ocarina, among other items, the moment he picks them up.
  • Kid Hero: Even "Adult" Link still counts as a kid hero, in a way, since he's still 9-10 mentally.
  • Lady and Knight: The White Knight to Zelda's Bright Lady.
  • Legacy Character: Future Links are considered successors to this one. Also, according to Hyrule Historia, this Link himself is a successor to the Links from Four Swords, The Minish Cap and Skyward Sword.
  • Light 'em Up: Light Arrows, which from this point in the series replace the Silver Arrows from the older games.
  • Lightning Bruiser: This is probably the most invincible the Hero of Hyrule has ever and will ever be. He can swing any weapon with complete ease regardless of size, hits like a truck, an incredibly versatile kit of items and spells, and the strength to lift marble columns that eclipse him in size.
  • Magic Knight: This Link in particular has an arsenal of magic arrows and spells to help him through dungeons, and can later use a magic-enhanced Spin Attack that increases its range and power.
  • Manchild: His gestures and mannerisms are still child-like when older, although it's not really his fault, since his mindset was not given time or the opportunity to age due to being asleep for seven years.
  • Missing Mom: Link's relatives are not mentioned at all until the completion of the Forest Temple where the new Deku Tree reveals the truth to him. When Hyrule was going through a bloody civil war, Link's mother was gravely injured and she entrusted Link to the Great Deku Tree before passing away.
  • Modesty Shorts: Only the keenest of eyes will notice, but as a child Link actually wears a pair of green shorts hidden beneath the skirt of his tunic.
  • Moses in the Bulrushes: His mother left him in the care of the Deku Tree to save him from the war.
  • Never Grew Up: Subverted. While he does start as a child in the Kokiri Forest, not only does he grow up, but he's revealed to be the only inhabitant who can do so given that he's actually a Hylian.
  • Nice Hat: The green floppy cap is iconic for Link, so it's a given. In this universe, it's part of the standard male attire for the Kokiri tribe.
  • Nice Job Breaking It, Hero!:
  • Not So Stoic:
    • He's shown with a completely horrified expression once he sees what Ganondorf has replaced Hyrule Castle with.
    • He flinches every time Ruto brings up his "promise" to marry her.
    • He's left slackjawed by Twinrova's transformation.
  • Oh, Crap!: When he meets Ruto in the Water Temple seven years in the future and realizes she still wants to marry him.
  • The Paragon: This incarnation of Link sets the standard for those who appear in the Adult and Child Timelines.
  • Parental Abandonment: He was left in the Great Deku Tree's care as a young child, which the Great Deku Sprout explains as being due to his mother having been left fatally injured during a civil war and being forced to leave him with the Kokiri before she passed on.
    Sprout: Some time ago, before the King of Hyrule unified this country, there was a fierce war in our world. One day, to escape from the fires of the war, a Hylian mother and her baby boy entered this forbidden forest. The mother was gravely injured... Her only choice was to entrust the child to the Deku Tree, the guardian spirit of the forest. The Deku Tree could sense that this was a child of destiny, whose fate would affect the entire world, so he took him into the forest. After the mother passed away, the baby was raised as a Kokiri.
  • Playing with Fire: Din's Fire, which creates a huge fireball around him, the magic he'll be using for most of the game, and the only one he needs to get. Also has this in the form of the Fire Arrows.
  • Plot-Relevant Age-Up: He is the chosen owner of the Master Sword but was not old enough to wield it. So he's kept sealed away in the Sacred Realm for seven years until he is old/strong enough to do so.
  • Rewarding Vandalism: Link's primary source of income is smashing random objects, especially pottery.
  • Screaming Warrior: Whenever he attacks.
  • Sealed Good in a Can: When he withdraws the Master Sword, he turns out to be too young to be the chosen hero. Thus his spirit is sealed away for seven years while his body matures to be old and strong enough to fight Ganondorf the way he needs to.
  • Shared Family Quirks: 3D makes it so that Link occasionally does the same sword twirl as his descendant in Twilight Princess.
  • Spin Attack: With a magical ring created by the blade for good measure.
  • Spirit Advisor: Hyrule Historia confirms that this Link will go on to become the Hero's Shade in The Legend of Zelda: Twilight Princess.
  • The Stoic: He rarely changes his expression from a straight face.
  • Storm the Castle: He goes through eight dungeons (five of which are temples) and Ganondorf's castle by himself.
  • Unskilled, but Strong: He never really gains much more combat training than a typical child ever does, and most of his attacks are widely telegraphed slashes. He still comes out on top either way, and, if the Golden Gauntlets factor into his physical might, he eventually gains enough strength to toss a giant pillar of pure stone quite a ways behind him.
  • Wolverine Publicity: Ocarina of Time Link is widely considered to be the most iconic version of the Hero of Hyrule. He's the base design for the general Link in the first two Super Smash Bros. games (and gets a separate trophy to himself [and Navi] specifically in the 3DS version of the fourth game), his actions are the linchpin and splitting point for the Zelda timeline, the design used for a Soul Calibur appearance, and has a costume in Hyrule Warriors for his adult self; he also appears playable as his child self in Super Smash Bros. Melee and in Super Smash Bros. Ultimate as an unlockable character, as well as Hyrule Warriors as a DLC character (though all of the child appearances has some added influence from Majora's Mask). He's also the first Link to appear in another Link's game.
  • Would Hit a Girl: He has to as he's releasing Jiro and his carpenters after they were all kidnapped by the Gerudo Bandits. He also does this with the Poe sisters and Twinrova (Kotake and Koume).
  • Younger Than They Look: While Link's body aged 7 years, his mind was frozen in time, so mentally, he's this. Ironic, as the Kokiri are typically Older Than They Look. Although, the implication is that, while a child, Link is fairly mature for his age.

Voiced by: Kaori Mizuhashi

Link's Fairy Companion. She is mainly useful for learning enemy weaknesses and searching for clues around the environment.

  • Anti Poop-Socking: The 3DS remake adds a couple of pieces of advice for her to dole out periodically, one of which is telling you that she's tired and you (too) should take a break.
  • But Now I Must Go: In the ending. The manga implies she is leaving Link's side because he has emotionally matured into an adult, and thus doesn't need her anymore, as fairies were entrusted to Kokiri children, though Link is still physically a child.
  • Captain Obvious: Mostly due to her not being programmed to recognize the player's location when giving advice. (Like when she tells you to go to Kakariko Village even though you're already there.) However, the first dungeon has a bit where she tells you that you need a key to open a door with a chain and lock on it, which will undoubtedly prompt you to respond "No, really?" or some other variant.
  • Clingy Jealous Girl: Not all that apparent as others but Word of God is she was jealous of Zelda and romantically attracted to Link, another parallel to Peter Pan.
  • Exposition Fairy: The Trope Codifier, and first of many in the series. She serves as Link's guide throughout his adventure.
  • Fairy Companion: Same as above.
  • I Will Find You: It is heavily implied in the beginning of Majora's Mask that Link is looking for her after she left him in Ocarina of Time, only to be sidetracked by the Majora's Mask-possessed Skull Kid. Hyrule Historia eventually confirms that this is the case.
  • Meaningful Name: She helps you Navigate. There's a second Genius Bonus meaning. Navi is an old Hebrew word for prophet.
  • Nice Girl: The few chunks of dialogue that reference Navi (mostly by the Deku Tree) or are her talking about herself strongly hint at her being meant to be one of these. This is in sharp contrast to every other Fairy Companion in the franchise (Manga and Cartoon counting), who all feature at least a certain degree of temperament.
  • Spark Fairy: Ocarina of Time was the first game where fairies appeared as balls of light with wings, setting the precedent for the portrayal of fairies in future Zelda games.
  • Unlucky Childhood Friend: Word of God reveals that she had feelings for Link, but he doesn't appear to reciprocate (though knowing Link, it's hard to tell). At the end of the game, Navi disappears in the Temple of Time, so things didn't work out well for her and Link.

    Princess Zelda (Unmarked Spoilers)
Voiced by: Jun Mizusawa

The Princess of Hyrule. Despite her young age, she is wise beyond her years. She is aware of Ganondorf's plans to conquer the entire world and she has her own plans to stop him. MAJOR unmarked spoilers ahead.

  • Barrier Maiden: She and the other Sages seal away Ganon after Link defeats him. In the timeline where Link dies are forced to seal him in the Sacred Realm instead turning the holy place into the Dark World.
  • Cassandra Truth: Zelda's father did not believe her warnings about Ganondorf because her visions were just that and it may as well been only a dream. While her father had no solid evidence that Ganondorf was plotting to take over Hyrule, the fact that he didn't even bother to hear her out causes her visions to become a reality.
  • Cool Crown: Part of the outfit.
  • Damsel in Distress: Averted until the end for the first time in the series. Most Zeldas after followed suit, often taking a more active role in the adventure.
  • Dreaming of Things to Come: She had a prophetic dream about Ganondorf betraying her father. Guess what happened after Ganondorf swore loyalty to the king.
  • Fallen Princess: She was forced to give up her life of royalty to masquerade as a Sheikah warrior for seven long years, all to hide from Ganondorf until the return of the Hero of Time.
  • Fatal Flaw: What a great irony it is that she who holds the Triforce of Wisdom constantly and repeatedly fails to consider the consequences of her actions. But a lot of said consequences were really out of her power: Her ability to prophesize doesn't account for the finer details and she has problems when Reality Ensues. She foretold that Ganondorf was an evil person after the Spiritual Stones to remake the world in his image. She also has no real political power and a father so interested in repairing broken bridges between the Gerudo and the Hylians that it blinded him to Ganondorf's true intentions. Furthermore, she knew that she could get Link who would listen to her to beat Ganondorf to the stones and to stop him permanently. However, she was not only being played for a fool; but she also didn't know that the sword itself would incapacitate the hero for seven years, letting Ganondorf run roughshod over Hyrule in the interim.
  • High-Class Gloves: She wears a pair of elbow-length gloves as an adult.
  • Holy Hand Grenade: Pins Ganon down with a blast of light magic during the final battle.
  • I Got Bigger: The timeskip ages her cute child form into the beautiful maiden fans know.
  • It's All My Fault: Double Subverted. She openly stated that everything that had occurred was due to her young mind not able to handle the consequences of the Sacred Realm.
  • Master of Unlocking: Zelda uses her magic to undo the locks when Ganondorf's Tower is collapsing.
  • My God, What Have I Done?: Professes profound sorrow over her meddling with the Sacred Realm, the subsequent ruin of her kingdom, and the loss of seven years of Link's life. When Ganon is defeated, she sends the hero back in time to regain his childhood.
  • Mystical Waif: Young, naïve, inexperienced, has magical powers, the villain is after her. Yup.
  • Nice Job Breaking It, Hero!: Repeatedly. Almost every major decision Zelda makes causes people grief, and usually advances the cause of evil.
    • First, her plan to safeguard the Triforce by gathering all the Spiritual Stones together backfires tremendously — not only is she actually doing Ganondorf's work for him, she puts him into a position where he can waltz right into the Sacred Realm at his leisure. He rubs this in the player's face after they draw the Master Sword for the first time.
    • Secondly, her decision to emerge from hiding and reveal herself near the end of the game is exactly what Ganondorf had gambled she would do, allowing him to snatch her up in the space of a moment.
    • Third, because she feels guilty for the first two items, she sends Link back in time to right before they met... and dooms the boy to wander unfulfilled in a world where nobody knows him. Every single relationship he'd built after leaving the Kokiri Forest? Ret-Gone. His relationship with the Kokiri? Doomed to fade. This leads the Hero of Time's spirit to remain as the Hero's Shade.
    • This also inadvertently causes Twilight Princess; because Link somehow kept his Triforce of Courage when he was sent back in time, the Triforce got split anyway, allowing Ganondorf to gain the Triforce of Power, survive execution and start the plot of The Legend of Zelda: Twilight Princess.
    • And finally, removing the Hero of Time from her own timeline proved to be a colossal mistake, since anybody who's seen the intro to The Wind Waker knows that there's no Hero of Time to stop Ganondorf when he came back, leading to Hyrule being destroyed.
  • Parental Abandonment: Her father was presumably killed right when she runs away with Impa.
  • Princesses Prefer Pink: She wears white and pink.
  • Properly Paranoid: Zelda suspects that Ganondorf intends to overthrow her father and locate the Triforce, a suspicion that is implied to not be taken seriously. Turns out, she's right.
  • Rebellious Princess: When her kingdom falls, she becomes a ninja instead of hiding out the old-fashioned way.
  • Royals Who Actually Do Something: Although she stays mostly in the sidelines as a child, she takes on a more active role as an adult.
  • Royalty Super Power: Her powers of course are something passed down her bloodline.
  • Seven Heavenly Virtues: Humility; Princess Zelda gave up her royal status and life, taking on the identity of Sheik and working alongside Link to defeat Ganondorf. She also accepts that everything that went wrong during the game was her fault for not realizing the consequences of her actions.
  • Tomboy Princess: An Informed Attribute of hers, coming from a Gossip Stone, and possibly a foreshadowing of her time as Sheik.
  • Waif Prophet: She has prophetic dreams, which is why she is so receptive to the idea of Link being The Chosen One.
  • Warrior Princess: To some extent. Not only was she running around Hyrule disguised as a Ninja, but she also helped out a bit in the final battle, where she helps unlock the barriers keeping them from escaping the castle and helps Link pin Ganon down so he could land the final blow. She improves in this area over time.
  • The Wise Prince: Gender Flipped. Though Ganondorf outsmarted her, even as a child she is very perceptive and intelligent.

    Sheik (Unmarked Spoilers)
Voiced by: Jun Mizusawa

A mysterious Sheikah warrior that claims to be the Last of His Kind. Sheik teaches Link the various songs to teleport him to the various temples around Hyrule. MAJOR unmarked spoilers ahead.

  • Harp of Femininity: Sheik teaches Link music with a harp.
  • I Never Told You My Name: Sheik lets a single "Link" slip at the end of the first "conversation" with Link in the Temple of Time despite being literally the first person to encounter him in the future and no else seeming to recognize him from when he was a child. An early indication that Sheik is someone you know.
  • Kung-Fu Wizard: A Ninja who, as Zelda, possesses magical powers.
  • Leitmotif: One plays whenever Sheik shows up.
  • Musical Spoiler: Their Leitmotif contains a snippit of Zelda's Lullaby, one of several hints that they're actually the same person.
  • Ninja: In all but title, complete with sudden vanishing acts whenever Link looks away for a moment, using deku nuts as flash bombsnote , and using height to hide on more than one occasion.
  • OOC Is Serious Business: The usually stoic Sheik flips out once Bongo Bongo escapes, bordering on a nervous breakdown as she mentions that Impa went to the Shadow Temple. Qualifies as Foreshadowing to Sheik being Zelda, since Impa was Zelda's caretaker and someone she really cared about.
  • Peek-a-Bangs: Her hair always covers her left eye, adding to her mysterious nature.
  • Purple Prose: Sheik has a tendency towards flowery language, especially when teaching Link new songs.
  • Samus Is a Girl: Reaching It Was His Sled levels, Sheik was eventually revealed to be Zelda.
  • Sarashi: For good reasons. There are also bandages in other parts of the body to make the Sarashi look less obvious.
  • Significant Double Casting: Sheik and Zelda's Voice Grunting are both done by the same actress, for obvious reasons. This makes Sheik's few voiced grunts (Like when she blinds Link with a Deku Nut), a form of foreshadowing as they're actually quite feminine if you manage to listen to the seconds long clips.
  • Sweet Polly Oliver: Zelda in disguise.
  • Walking Spoiler: Less so nowadays, but the game sets up Sheik's true identity as Zelda as a big climactic surprise.
  • Warrior Poet: Sheik is lean, agile and lithe, and also very philosophical and well-spoken.

The Sages


  • Barrier Maiden: After Ganondorf seizes the Sacred Realm, the five temples of Hyrule—the place where the two worlds intersect—become corrupted and begin radiating evil power, warping the land in horrible ways. The Sages' duty is to absorb and seal that power, which in turn cleanses Hyrule of darkness.
  • The Chosen Many: Link isn't the only destined hero—all five of the "awakened" Sages are called to their role.
  • Color-Coded for Your Convenience: They're each associated with one color: Light/Yellow, Forest/Green, Fire/Red, Water/Blue, Shadow/Purple, and Spirit/Orange.
  • Elemental Powers: Of a sort—the first five represent commonly seen elements in video games (Light, Forest, Fire, Water, and Shadow), with Spirit as a notable exception (the Spirit Temple is sand-based, but presumably the "Sage of Sand" didn't fit the pattern). Subverted in that none of the Sages are shown as having power over those elements—they more embody them.
  • Jumped at the Call: The "awakening call" of the Sacred Realm reached out to all five of the earthbound Sages, and they immediately traveled to their respective temples to deal with the evil that had conquered them. Nabooru, the Sage of Spirit, is something of an exception, but then she was brainwashed at the time (see her entry below).
  • Party of Representatives: The Sages represent all of Hyrule's major humanoid races. There's a Hylian (Light), Kokiri (Forest), Goron (Fire), Zora (Water), Sheikah (Shadow), and Gerudo (Spirit), with a second Hylian (Zelda) as their leader.
  • Rainbow Lite: Each Sage is associated with one color of the rainbow except indigo. Sheik/Zelda, the leader of the Sages, does technically fill in that color by wearing a dark blue bodysuit most of the time.
  • Theme Naming: They're all named after towns from Zelda II, aside from Impa and Zelda who are Legacy characters. Mido also follows this naming scheme as a bit of Red Herring. Interestingly there's no character named Kasuto.
  • Uncertain Doom: There are vague implications that at least some of them were killed on their way to awakening as Sages. Mido sadly accepts that Saria is never coming back, and he and King Zora are seen mournfully staying out of the festivities at Lon Lon Ranch in the ending. Darunia is also not seen when you pass the same boss door he passed, implying he was eaten by Volvagia. The fact that (some of) their counterparts in The Wind Waker and Breath of the Wild explicitly were killed also seems to imply that this is a Recurring Element that started in Ocarina of Time. However, there are certain chronologically subsequent games such as A Link to the Past, The Wind Waker, and A Link Between Worlds where the new Sages are either explicitly or implicitly the descendants of the Ocarina Sages, which would seem to indicate that they actually survived in this game.

    The Sage of Light

The last of the original Sages remaining, and the Sage of Light. Rauru explains to Link that he sealed Link away for seven years in the Sacred Realm so he could age into the intended Hero of Time, that Ganondorf has taken over Hyrule, and assigns him to awaken the reincarnations of the remaining sages.

  • Last of Their Kind: He's the last of the Ancient Sages.
  • Light Is Good: He's the Sage of Light who guards the Sacred Realm from evil.
  • Mr. Exposition: He delivers a heavy Plot Dump when Link wakes up.
  • Precursors: He is one of the original Sages who created the Temple of Time and the Temple of Light to protect the Triforce from evil.
  • Sealed Good in a Can: Unlike the other Sages, he's in the Sacred Realm and is only met once the entrance is opened.
  • Sole Survivor: He's the last of the original sages.
  • Seven Heavenly Virtues: Patience; Rauru waits seven years for Link to grow up and mature into a proper hero, looking after him all the while.
  • Time Abyss: According to Hyrule Historia, Rauru sealed the Sacred Realm before the Kingdom of Hyrule was established, and he's still around in Ocarina of Time.

    The Sage of Forest

Link's childhood best friend. She is later revealed to be the Sage of Forest.

  • Accent Slip Up: When shown the Keaton Mask in the Japanese version, Saria gets so excited that she accidentally uses the Kokiri Verbal Tic "jora" (or "Kokiri accent" as she says). Saria's embarrassed by her slip-up.
  • Dub Name Change: She's called Salia in German and Sharia in Taiwanese.
  • Fan of Underdog: A slight example; when Link was a kid and didn't have a fairy, he didn't have any friends in the village... except Saria herself who went out of her way to be his friend when the rest of the Kokiri shunned him.
  • Girl Next Door: The kind, supportive friend who grew up with The Hero.
  • Girly Girl: The most feminine out of all the major female characters in the game.
  • Little Miss Badass: She may not get the chance to show it, but she regularly navigates the mysterious Lost Woods, which are brimming with hostile beasts, to reach a special grove. Later, after being called to the Forest Temple as its new Sage, she goes back through the woods—which are now full of even scarier monsters, including ten-foot Moblins—and navigates the sacred space for at least some time without being captured.
  • MacGuffin Person Reveal: She turns out to be the Sage of Forest.
  • Magic Music: She gives Link his first ocarina, and later teaches him Saria's Song, which allows her to communicate with him all over the world via the power of the forest spirits.
  • Nice Girl: She classifies as this almost by default, really, since she was the only Kokiri in the village willing to befriend Link back when Link didn't have a fairy.
  • Older Than They Look: Kokiri don't physically age beyond ten years old, so it's possible that Saria was older than ten years old when Link was a child. She's at least seventeen by the Time Skip, despite still looking like a ten year old.
  • Only Friend: To Link in the Kokiri Forest. It's implied that Link didn't have many friends in the Kokiri Forest except for Saria.
  • Plucky Girl: She made her way through the monster infested Forest Temple, which must've taken a lot of courage. She was also a loyal friend to Link, not caring that he was considered a misfit by the other Kokiri.
  • Seven Heavenly Virtues: Charity; Saria gives Link an ocarina as a token of friendship, and is willing to sacrifice her carefree life for the sake of Hyrule.
  • She Cleans Up Nicely: In a manga-exclusive story, as the Fairy Princess for a play being performed for the Kokiri Festival.
  • Unlucky Childhood Friend: Her speech upon becoming a sage seems to indicate feelings for Link. However, sages are obligated to serve the gods without any bonds to the mortal world. Additionally, she Never Grew Up which would make things even more complicated.
  • Voice with an Internet Connection: Once Link learns her song, he can use it to speak with Saria from anywhere in Hyrule, and even when she’s is inside the Sacred Realm.
  • Waif Prophet: Of a sort—she can commune with the forest spirits better than any other Kokiri (which in turn gives her glimpses of the future that she uses to help Link), and often serves as the Great Deku Tree's mouthpiece.
  • Who Wears Short Shorts?: The only female Kokiri to wear this.
  • You Gotta Have Blue Hair: She has green hair, unlike the other Kokiri children who have blonde or orange hair.

    The Sage of Fire

The chief of the Goron people. He at first rejects Link, but later comes to accept him after he clears Dodongo's Cavern of monsters. He gives Link the Goron Ruby and inducts him in as a member of the tribe. Seven years later, he attempts to rescue his people from the dragon Volvagia by going to the Fire Temple. He is revealed to be the Sage of Fire.

  • Action Dad: Having a son didn't stop him from going to rescue the rest of his people.
  • The Big Guy: He's not only physically imposing, but is very strong.
  • Big "YES!": His reaction to Saria's Song, the best tune he's heard in ages.
  • Blood Brothers: With Link. He even names his son after him.
  • Grumpy Bear: For a while. Because Ganondorf had blocked up the entrance to Dodongo's Cavern and summoned monsters in the cavern, Darunia is very unhappy. His mood gets worse when he thinks he was tricked by the King of Hyrule, his sworn brother.
  • Intergenerational Friendship: It's never stated how old he is, but it's implied to be older than Link who starts the game as a ten-year-old boy.
  • Jerk with a Heart of Gold: Although he acts rude and dismissive towards Link at first, he does care deeply about his people. He does lighten up into a fun nice guy after Link plays Saria's song for him.
  • Large Ham: Breaks out into wild dancing when Link play's Saria's Song in front of him. And later, after Link defeats King Dodongo, pats him on the head with nearly enough force to knock him over.
    Darunia: "Something just came over me! I suddenly wanted to dance like crazy!"
  • Perpetual Frowner: Before Link defeats King Dodongo, he wears a deep frown.
  • Proud Warrior Race Guy: As a Goron, he initially refuses outside help.
  • Seven Heavenly Virtues: Temperance; Despite his wild demeanor, Darunia is dedicated to the protection of his people and is open to making new allies. He becomes a Sworn Brother to Link after the latter defeats King Dodongo.

    The Sage of Water

The princess of the Zora Fish People. Link first meets her Inside Jabu-Jabu's Belly, where she is searching for the Zora's Sapphire that Jabu-Jabu swallowed. Later revealed to be the Sage of Water.

  • Adaptational Modesty: Ruto's "developments" have been censored in Ocarina of Time 3D; she has scales that looks like she's wearing a dress.
  • Arranged Marriage: She arranged herself to be married to Link back when both were kids, as the Zora Sapphire is meant to be used as a really fancy wedding bond.
  • Childhood Marriage Promise: Link unwittingly promises to marry her in exchange for the Zora's Sapphire.
  • Early Installment Weirdness: Not only do later Zelda games establish that the Zora are Long-Lived (somewhere over 200 years on average), Breath of the Wild in particular shows that they have Proportional Aging to go along with it (i.e. a 20-30 year old Zora still looks like a child). In Ocarina of Time, though, Ruto is indicated to be around the same age as Link, grows at the same rate as him and other Hylians, and has nary a hint of Mayfly–December Romance.
  • Fish Person: More than previous Zoras, she's entirely humanoid with blue-white skin and fins. The remake added a dorsal fin.
  • I Got Bigger: She's noticeably more developed after the time skip.
  • Interspecies Romance: She's a Zora who has a crush on the Hylian hero Link, but when they meet again, she makes it clear that their engagement must be put on indefinite hold as her duties as a sage will always come first.
  • The Last of These Is Not Like the Others: Ruto is the only one of the six Sages who visibly ages from a child to an adult after the time skip. As for the other five Sages, Saria is a Kokiri who doesn't physically age beyond childhood while the rest are already adults prior to the time skip.
  • Legendary in the Sequel: A stone tablet in Breath of the Wild mentions that her achievements are forever etched into the history of Hyrule. This includes her love for the Hero of Time which is what convinced Mipha that it was fine to be in love with the Link from her era.
  • Missing Mom: Ruto's mother is never seen in the game. Neither Ruto nor King Zora talk about where she is or if she’s alive.
  • Non-Mammal Mammaries: She has breasts, or at least breast-like swellings on her chest.
  • Older and Wiser: While she still has her crush on Link after the time skip, she is far more mature and is concerned about the state of her people.
  • Rebellious Princess: She went into Jabu-Jabu to get her pendant herself, not caring what her father thinks of her vanishing act.
  • Rescue Romance: She only started showing interest in Link after he saved her from Barinade.
  • Royals Who Actually Do Something: When her people's lives are threatened in the future, the Zora princess ventures into the Water Temple to save them.
  • Seven Heavenly Virtues: Chastity; Despite wanting to marry Link, Ruto chooses to suspend her vow so that she may serve as a Sage.
  • Tomboy Princess: Her attitude makes her different from a typical Princess Classic.
  • Tsundere: Type A. She's snarky and rude at first, but after Link saves her she's practically making kissy faces at him.
  • The Ugly Guy's Hot Daughter: King Zora makes one wonder where the family resemblance comes from.
  • Unlucky Childhood Friend: Justified. Like Saria, she must put her duties as Sage to come first.
  • Uptown Girl: She's a princess and Link is an orphan.

    The Sage of Shadow

Zelda's nursemaid who is a Sheikah warrior who helps Zelda escape the castle when Ganondorf invades. She is later revealed to be the Sage of Shadow.

  • Ascended Extra: While Impa’s been part of the series from the very beginning, up to this point she had always been relegated to the instruction manuals, where she served as little more than Ms. Exposition. Ocarina of Time marked not only her first appearance in the games proper, but also the first time she was actively involved in the game’s plot, and she’s been a key character in the series ever since.
  • Dark Is Not Evil: She's the Sage of Shadow, and one of the good guys.
  • Faux Action Girl: Despite her reputation as being tough, we don't see her do any actual fighting in the game. Her most prominent action scene is fleeing with Zelda from Hyrule Castle, but running away is a lot more acceptable when you're the only protection a ten year old sole surviving heir has. Then again, like Sheik, we never got to see what she did during all those seven years.
  • It May Help You on Your Quest: Teaches Link "Zelda's Lullaby", probably the most useful piece of music in the game.
  • Last of Her Kind: The last surviving member of the Sheikah. For real, given Sheik is just a disguise. Oddly, Breath of the Wild, confirmed to take place more than 10,000 years after Ocarina of Time, has a thriving Sheikah race.
  • Legacy Character: Impa is a name given to all of Zelda's caretakers in the series. Interesting to note is that while Impa existed as a character prior to this game, she never appeared in-game, only briefly mentioned in the story scroll for Zelda II: The Adventure of Link. Otherwise, the bulk of her significance was limited to the story in the instruction manuals.
  • Ninja Maid: Without the costume, but seeing that she is Zelda's nursemaid, she still qualifies.
  • Seven Heavenly Virtues: Diligence; Impa devoted her life to protecting Princess Zelda and to defending Kakariko Village.
  • Team Mom: She's Zelda's nursemaid. It's possible that she taught Zelda to disguise herself and the ways of the Sheikah.
  • Took a Level in Badass: A Meta Example. Impa had existed as a character prior to this game but never made an actual appearance, was only mentioned in-game once, and as a little old woman who only provided exposition. Cue Ocarina of Time, and Impa debuts as a tall Amazonian warrior.

    The Sage of Spirit

The second-in-command of the all-female Gerudo thieves who secretly despises Ganondorf. She attempts to break into the Spirit Temple to retrieve the Silver Gauntlets, but is captured and brainwashed by Twinrova instead. She is revealed to be the Sage of Spirit.

  • Bedlah Babe: Like most Gerudo, she wears a bedlah.
  • Black Knight: She's involuntarily trapped inside a suit of armor by Twinrova.
  • Brainwashed and Crazy: By Twinrova. It's also strongly implied that her Brainwashed and Crazy status is the reason why she served as Ganondorf's second in command in the Adult Timeline.
  • Classy Cat-Burglar: Although unabashedly a thief, she refuses to steal from women and children. She also refuses to kill, and is disgusted that Ganondorf is willing to.
  • Commander Contrarian: To Ganondorf, before she becomes a Sage. Zigzagged by the fact that her misgivings about Ganondorf are legitimate concerns and that her motivations aren't fundamentally evil, unlike his.
  • Dark Action Girl: Involuntarily as she's brainwashed by Koume and Kotake, wearing armor similar to an Iron Knuckle and wielding a giant axe.
  • Dark-Skinned Redhead: The signature look of the Gerudo.
  • Developers' Foresight: Has dialogue for Link wearing the Gerudo mask in the short timeframe you can talk to her.
  • Dub Name Change: She's called Naburu in Italian to preserve the sound of her name, as "oo" would just be pronounced as a long "o".
  • Everyone Has Standards: While she's a thief, Ganondorf's actions are too much even for her to stomach.
  • Gentleman Thief: She insists strongly that there is Honor Among Thieves and the Gerudo as a whole should be this.
  • Hello, [Insert Name Here]: When she learns the player's name she says "what kind of a name is that?" — even if the player's name is also Nabooru.
  • Honor Among Thieves: Nabooru is a thief but has a firm code including not hurting people.
  • It's Pronounced "Tro-PAY": Pronounced "Naboru", not "Naburu" officially.
  • The Last of These Is Not Like the Others: The first five Sages have elemental theming, whereas Nabooru gets the vaguely-defined "Spirit." She's also the only one that you don't meet before obtaining the Master Sword.
  • Legendary in the Sequel: By the time of Breath of the Wild (set more than 10,000 years in the future), she is revered as a hero by the Gerudo.
  • Mini-Boss: The only Sage Link actually has to fight, but she is brainwashed for it; Nabooru is the third and final Iron Knuckle encountered in the Spirit Temple (she only takes half the damage of the other two), and she's fought between passing through the dungeon's boss door and the corridor that leads to the actual boss, Twinrova.
  • Rebellious Spirit: She has shades of this. Her initial motivation for seeking the Silver Gauntlets was to "steal the treasure and mess up [Ganondorf's] plans". Later in the Chamber of Sages she chuckles at the prospect of getting back at Ganondorf via her role as a Sage.
  • Remember the New Guy?: A variation. Of the five Sages you rescue throughout the second half of the game, four of them (Saria, Darunia, Ruto, and Impa) are significant characters in Link's childhood, each giving him a significant item or song. Nabooru, by contrast, shows up in the Spirit Temple for about two minutes, talks to Young Link (who is only there thanks to the time-travelling magic of the Master Sword), gets captured and brainwashed offscreen, fights him as an Iron Knuckle, and then gets awakened as a Sage.
  • Seven Heavenly Virtues: Kindness; Nabooru is appalled by the actions of her king Ganondorf, and put a young Link's safety above her own when attacked by Twinrova.
  • Screw the Rules, I'm Doing What's Right!: As she stated to Link, she knows that Gerudo law requires that she bow down to Ganondorf due to his being the first male born in a century to the group, but she doesn't care and will not acknowledge Ganon as her king due to the atrocities he committed.
  • The Starscream: A rare heroic example. Though she serves as Ganondorf's second-in-command, she openly despises him and protests his cruelty towards innocents. Her initial attempt to invade the Spirit Temple is explicitly stated to be an attempt to mess up the King's plans.
  • Token Good Teammate: She's the only one of the Gerudo who openly opposes Ganondorf.
  • Token Minority: Like the other Gerudo, she is of a different ethnicity then most of the Hylians.
  • Unlikely Hero: She's a thief from Ganondorf's own people who helps to return peace to the world. Even she is surprised when she is called to be a Sage:
    Nabooru: "...Isn't it funny? That a person like me could turn out to be the Sage of Spirit!"

Other Characters

    Great Deku Tree

The guardian spirit of the Kokiri tribe. He is cursed by Ganondorf at the beginning of the game, and dies shortly after Link breaks the curse. A new Deku Tree grows in his place when Link is older, which retains all memories from the first, who tells Link that he is a Hylian and not a Kokiri.

  • Fisher King: Once the Deku Tree dies, Kokiri Forest goes to seed and stays like that until the other Fisher King, Phantom Ganon, is destroyed and the Deku Tree Sprout is born.
  • Genius Loci: He's a sentient tree so big he serves as the first dungeon, and the wisest you'll ever see.
  • Legacy Character: The first Deku Tree in the series. The Deku Tree seen in The Wind Waker is explicitly descended from him.
  • Leitmotif: Has a dire, somber theme.
  • Mentor Occupational Hazard: Serves as the Kokiri's mentor, but kicks the bucket not long after the game starts due to Ganondorf's curse.
  • Nature Spirit: The spirit of the Kokiri Forest. Shortly after he dies and Ganondorf gets the Triforce of Power, malignant monsters take up residence in Kokiri Village and stay there until Phantom Ganon is killed in the Forest Temple, which bring the tree back to life as a sprout.
  • Non-Mammalian Hair: Has a mustache for some reason.
  • Sacrificial Lamb: Is killed off early in the game, right after completing the first dungeon, which is his insides and roots (this is in spite of Link killing the parasite Gohma, who had already taken enough life from the tree).
  • Wise Tree: He serves as the Kokiri's guardian, giving them advice whenever they seek him.
  • World Tree: The Deku Tree is the guardian of the Kokiri Forest. When it dies, it allows for monsters to invade the village, especially after Link is unable to prevent the "wicked man of the desert", Ganondorf, from getting into the Sacred Realm; the monsters will be waiting for Link in the future and don't go away until the sprout awakens upon completing the Forest Temple and waking Saria as the Forest Sage.
  • Ye Olde Butcherede Englishe: Loses this trait upon reincarnating into the new Deku Tree Sprout.
  • You Are Too Late: After Link breaks the curse, he reveals that even before Link started, he was suffering from it for so long that he was going to die regardless and that the whole affair was to see if he was capable enough for his quest.

    The Kokiri

The children of the forest who are under the protection of guardian fairies and the Great Deku Tree. They aren't allowed to leave the forest. They don't age, keeping the appearance of children.

  • Cannot Spit It Out: When Mido is talking to adult Link after defeating the Forest Temple, he has difficulty saying that Saria always liked Link. It could be that Mido had feelings for Saria and was jealous of Link being the object of Saria's affections, which is why he struggles to complete the sentence.
  • Creepy Child: Fado, the blonde Kokiri Link meets in place of Grog. She states that everyone who enters the Lost Woods turns into a Stalfos. She ends the conversation by asking Link if that will happen to him, too… and giggles. Even creepier, it's revealed in the Historia that's exactly what happens to him.
  • Despair Speech: Mido gives one about Link and Saria.
  • Fiery Redhead: Mido. At first, he's bossy and domineering and happens to be redheaded. Even after he shows a nicer side, he's still got an attitude.
  • Green-Eyed Monster: Mido is jealous of Link over his close relationship to Saria.
  • Heroic BSoD: Even though he’s not that heroic, Mido is in shock over Saria becoming the Sage of Forest and is seen sitting together with King Zora during the credits sequence rather than celebrating Ganondorf’s defeat.
  • Hidden Elf Village: The Kokiri village is hidden in a forest southeast of Hyrule, and is normally forbidden to non-Kokiri.
  • Immortality Begins at Twenty: Or around 10 in this case. Link is a Hylian adopted by the Deku Tree and ages normally. However, he blended in without suspicion for his entire childhood showing that Kokiri probably age the same way until they hit double digits and stop. He leaves home right around the time the truth would've been exposed anyway since he'd start to look older than the the 9-12 limit.
  • Jerkass Has a Point: While he may have said it to partially bully Link, Mido was right in that Link needed to find a sword and a shield before he could see the Great Deku Tree since there were monsters on the way to and inside the Great Deku Tree.
  • Jerk with a Heart of Gold: Mido definitely. It's implied that he has antagonized Link in the past and continued to do so in the beginning. However, he seems to like Saria and even promised to guard the Secret Forest Meadow for her. In the future, he voices his regret for picking on Link and never apologizing to him.
  • Meaningful Name: Mido. It sounds like the Japanese word for green (midori). As in, green with envy. Though this is probably a coincidence given he was named for the Town of Mido in Zelda II. (He's the only non-sage character to follow their naming scheme.)
  • Musical Theme Naming: Saria is derived from Aria. Mido and Fado's names are composed of solfedge syllables.
  • Never Grew Up: The Kokiri are a race of children that remain ten forever. Link is an exception because he's really a Hylian.
  • Nominal Importance: Only three Kokiri have names. Saria, Mido, and Fado. Saria has some serious plot importance, Mido is the "boss" of the Kokiri, and Fado has a bit of importance to the Biggoron Sword quest (and it's theorized she was being considered to be the Sage of Wind when a Wind Temple was being considered in-game). Every other Kokiri is nameless. Heck, Fado's name isn't even mentioned in-game either.
  • Our Fairies Are Different: They resemble Hylian children, have their own flying Fairy companion, and are closely attuned to the Kokiri Forest. Many people outside of the Forest refer to them as "forest fairies" or "fairy children".
  • Punny Name: Depending on how you pronounce it, Mido sounds like meadow, which is also meaningful as he guards the Sacred Forest Meadow in the adult timeline.

    Kaepora Gaebora

The wise old owl who shows up around Hyrule. He appears to give the player hints as to where to go next and what to do. However, his long-winded text conversations and Exposition Break manner of speaking made him annoying in any playthrough but the first one.

  • Abnormal Limb Rotation Range: He's an owl, so he commonly rotates his head 270 degrees.
  • Animorphism: He's actually Rauru.
  • Dub Name Change: He's called Methusa in German.
  • Exposition Break: "Do you want to hear what I said again?"
  • Exposition Fairy: Not as consistently as Navi, but he also guides Link through his quests, and sometimes gives him lifts.
  • Giant Flyer: He's a large owl that can carry child Link at a few points.
  • The Omniscient: Kaepora is already aware of the 'legends of the boy who travels through time', the many trials and hardships he will face, before Link's journey has even begun.
  • The Owl-Knowing One: He's a wise old owl that knows a lot about Hyrule and its inhabitants. Whenever Link encounters him, he offers some advice to Link.
  • Reincarnation: The Gossip stones hint that he is the reincarnation of an ancient sage. All There in the Manual confirms that he's Rauru.
  • Shall I Repeat That?: The Trope Codifier. While he's not the first video game character to ask if the player wants to hear their information again (e.g. Buzz Buzz from EarthBound delivers the game's famously quirky humour by asking this question while he's dying, and won't actually die until the player selects "No" to his question), his long-winded and trivial speeches, asking the question almost every time he appears, switching between "Did you get all that?" and "Do you want to hear what I said again?" with the cursor always defaulting to the option that makes him repeat himself regardless of how he words it, and appearing in a reputable title from one of Nintendo's core franchises, has ensured his infamy.
  • Suspiciously Similar Substitute: Appears to be based on the owl from Link's Awakening, and serves a similar purpose as a source of exposition.
  • The Watcher: Supports the Hero of Time in his adventures across Hyrule and Termina as much as he can, even when he believes Link has come of age and no longer needs assistance, he promises to continue to watch over him.


The girl from Lon Lon Ranch. She teaches Link Epona's Song.

  • Affectionate Nickname: She most often refers to Link as "fairy boy", thanks to noticing right away that he comes from Kokiri Forest.
  • Bilingual Bonus: The patterns on her dress are Hylian for "Lon".
  • Cheerful Child: As a kid, she's always seen smiling or singing.
  • Childhood Friend Romance: Unrequited version; In the manga adaptation, Malon develops a crush on Link after they meet, which grows stronger after he saves her from Ingo. However, when she realizes how fond Link is of Zelda, she realizes that her love for him won't work out. Ironically, this is in stark contrast to the games, where Malon is never explicitly stated to be in love with Link.
  • Childhood Marriage Promise: Her father offers to let young Link marry her after he wins the Super Cuccoo game on Lon Lon Ranch, even though he was teasing.
  • Dub Name Change: She's called Maron in the original Japanese version.
  • Farm Girl: She lives on Lon Lon Ranch with her father.
  • Friend to All Living Things: She introduces Link to Epona as her friend.
  • Girl Next Door: A cute, down-to-Earth Farm Girl who gets Ship Tease with the hero.
  • Informed Ability: A Gossip Stone informs us that she set the record for the horseback obstacle course. At no point in the actual game does she ride a horse, though.
  • Missing Mom: Her mother is implied to have been dead for a while. If Talon's reaction to the Gerudo Mask is any indication (it reminds him of his wife), her mom might be a Gerudo (explaining the red hair).
  • Mixed Ancestry: It's implied that her Missing Mom was a Gerudo, given her father's comment about the Gerudo Mask reminding him of her. If it is the case, it would make her the first character of mixed ancestry in the series.
  • Ship Tease: The way she calls Link "fairy boy" can be taken as being a sign of a crush on Link. Also, one Gossip Stone states that Malon wishes to meet a Knight in Shining Armor that would sweep her off her feet, implying she develops feelings for Link should he rescue her from Ingo.
  • Shout-Out: She wears a broach in the shape of Bowser's face on her ascot.
  • Suspiciously Similar Substitute: Quite a few attached to her—Malon is a Suspiciously Similar Substitute for Marin from Link's Awakening, who was a Suspiciously Similar Substitute for the Zelda from A Link to the Past.
  • The Ugly Guy's Hot Daughter: Talon isn't very good-looking, but his daughter is a very cute girl who grows into quite the beauty.

    Talon and Ingo

Malon's father (Talon) and the farmhand (Ingo).

  • Brainwashed and Crazy: Ganondorf brings out Ingo's resentment toward Talon and makes him evil in the adult years. He gets better after you defeat him in a race and get Epona. This is more obvious in the manga than the game.
  • Bumbling Dad: Talon, to the point where your first introduction to him is finding him asleep in the middle of his job delivering milk to Hyrule Castle (with his daughter Malon — who gives you a cucco to wake him up — implying this is not an uncommon occurrence).
  • Dub Name Change: Talon is called Taron in the original dub, Tairong in Chinese and Tairon in Taiwanese, while Ingo is called Basil in German.
  • Forgiveness: Basically the character arc of these two characters. During childhood Ingo resents Talon's laziness and eventually is granted ownership of the ranch by Ganondorf, becoming its cruel owner. When Link restores things to the way they were, both seem to come to terms with their past sins; by the ending, it's all apparently water under the bridge, as they can be seen (seemingly very drunk) with an arm around the other's shoulders smiling and dancing in celebration.
  • Have We Met?: When Link talks to him as an adult, Ingo asks if they met before.
  • Hourglass Plot: Ingo starts as the embittered, hardworking farmhand while Talon is the kind-hearted but lazy ranch owner. Ganondorf's influence sees them switch places, with Ingo taking over the ranch and throwing Talon out. Fortunately, the trope here comes to its happier ending, with Ingo and Talon both learning from their experiences and becoming better people for it.
  • Lazy Bum: Talon, though he changes his ways later.
  • Shipper on Deck: Talon asks Link if he'd like to marry Malon.
  • Shout-Out:
  • Sore Loser: Win the first race against Ingo and he'll insist on a rematch. Win that rematch and he'll lock you inside the ranch.

    The King of Hyrule 
The ruler of the Kingdom of Hyrule, and Zelda's father.
  • Adults Are Useless: Subverted.
    • In the main events of the game, he in no way directly aids Link's mission to stop Ganondorf, forcing Zelda to intervene. He is however, responsible for the current era of tranquility, and tries to keep his people safe.
    • Even he appreciates Zelda was right in the Child Timeline ending when Link from the future appears wielding the Triforce of Courage — irrefutable evidence that Ganondorf is plotting against him.
  • Authority Equals Asskicking: Before the events of Ocarina of Time the land was engulfed in a fierce war, many lives were lost. The king stepped forward to personally end the conflict, unifying the people.
  • The Ghost: Mentioned several times throughout the game, but never directly seen.
  • Horrible Judge of Character: The king genuinely believes Ganondorf is a sincere man, and has his allegiance.
  • Noodle Incident: Orders the road to Goron Village to be closed to Hylians due to Death Mountain's eruptions, but banning his people from journeying to Zora's Domain (via magic) is never explained and can only be speculated.
  • Not Now, Kiddo: Is more concerned with running his kingdom than listening to his own daughter's warnings. This has profound consequences for him and the realm.
  • Poor Communication Kills: He refuses to believe his daughter's prophetic dreams of Ganondorf's imminent threat to the age of peace are anything more than dreams.
  • Posthumous Character: Heavily implied to have been murdered along with his court by Ganondorf in the Adult Timeline, once the Gerudo King emerged from the Sacred Realm welding the Triforce of Power.

    Sharp & Flat

Two brothers who served Hyrule's royal family as musical composers.

    The Gorons

The people who dwell inside the mountains. They are, or at least appear to be, made of stone.

  • Bilingual Bonus: In a bit of a Stealth Pun, they are named after the Japanese onomatopoeia for rolling rocks.
  • Eat Dirt, Cheap: They eat rocks.
  • The Glomp: The Gorons love giving hugs to their friends, which freaks Link out for obvious reasons.
  • One-Gender Race: They all appear to be male and call each other "brother".
  • Proud Warrior Race Guy: The Gorons as a whole actually don't seem to exhibit this trait. While later games would see them becoming more warlike, the Gorons in this game are a fairly laid-back and peaceable society who frequently need the help of a more-warlike visitor to bail them out.
  • Verbal Tic: They commonly tack "-goro" onto the ends of their sentences or words.note 

    The Zora

The people who dwell in a cave at the end of a river.

  • Actually Pretty Funny: Wearing most masks around the Zora King will amuse him, remarking he finds Hylians to be funny creatures. Wearing the Zora mask, however, makes him very displeased.
  • Adipose Rex: King Zora. He's so fat and huge that just moving to the side to let Link pass behind him (with a pretty funny "Ouweep" sound) takes a while.
  • Childhood Friends: King Zora XVI and Biggoron are friends from childhood.
  • Decomposite Character: Later games establish them as separate from the Enemy Zoras.
  • Fish People: Unlike previous Zoras from the previous games, these Zoras are much more beautiful and human-like.
  • Good Parents: Based off King Zora’s interactions with Ruto, he seems to be a good dad. He becomes concerned once he learns his daughter has been eaten by Lord Jabu-Jabu and is grateful to Link for saving her.
  • Non-Mammal Mammaries: Judging by Ruto and the Zora females seen in other games, this is typical of the race. The male Zoras themselves have visible pecs.
  • Our Mermaids Are Different: They have traits of mermaids as well as Fish People. They have legs with flippers, sea resistant skin and can breathe underwater. They have the tail of the aquatic animal they're based on instead of hair. They are able to live on land, but can dehydrate quickly.
  • Schmuck Bait: They believe wholeheartedly in the "Legend of Zora" that visitors should feed Lord Jabu-Jabu to bring them happiness. It's the only way to progress in any case.
  • Sealed Good in a Can: The entire race gets frozen into the ice of their aquatic home by Ganondorf, though they probably aren't conscious for it. The only ones to escape this fate are King Zora (who's frozen in red ice and can be rescued with blue fire), Princess Ruto (who is ultimately saved from the ice by Sheik), and the Shopkeeper (who seems to be sealed inside his shop by red ice, but is otherwise fine).
  • Smooch of Victory: Hilariously offered to you by King Zora XVI, and declined by Link, if you save him and already have the Zora Tunic in your possession.

    Lord Jabu-Jabu

A giant fish/whale hybrid. To acquire the Zora Sapphire, which he swallowed, Link must go into his belly and find both it and Princess Ruto.

  • The Assimilator: In Master Quest there are cows being absorbed alive into his stomach lining, distrubingly.
  • Bigger on the Inside: His belly is much bigger than you'd expect looking at him.
  • Bilingual Bonus: A naming Stealth Pun, Jabu-Jabu is named after the Japanese onomatopoeia for water splashing.
  • Bizarre Alien Biology: Jabu-Jabu has moving Floating Platforms inside of him, which are useful for traversing the multi-layered stomach.
  • Dub Name Change: His original name literally translates as Lord Splish-Splash.
  • Electric Jellyfish: His stomach is infested with them. According to Ruto, this is not normal.
  • Extreme Doormat: You can whale on him with your sword all you want. He'll never lift a fin to stop you.
  • Extreme Omnivore: He prefers fish, but he's not picky about what he eats, considering all the stuff one can find within his belly.
  • Gentle Giant: Don't let his size fool you: he's a kind soul.
  • No Sense of Personal Space: After ridding him of Ganondorf's curse, he opens up his mouth whenever you approach his alter, inviting you in. Err, thanks, Jabu-Jabu.
  • Odd Job Gods: He's the patron deity of the Zora race.
  • Swallowed Whole: Link is inhaled by him after giving him an offering.
  • Super Toughness: Unlike the Great Deku Tree, he won't succumb to Ganondorf's death curse so easily. Stabbing the god's belly with your sword, setting off bombs (accidentally or intentionally) will hurt him, but never leave lasting damage.
  • The Voiceless: He never speaks a word. It's unknown if he even can talk.
  • What Happened to the Mouse?: After Ganondorf takes over, Jabu-Jabu is mysteriously absent, leading many gamers to speculate what exactly happened to him. note 
  • Womb Level: Uniquely in the Zelda series, he serves as not only a character, but an entire dungeon as well.

    The Gerudo

An all-female desert people. One male is born to their species every hundred years; normally, they seduce Hylian men.

  • Action Girl: An entire race of these.
  • Amazon Brigade: The entire race is female, and it is required by law that they obey their king, the sole male born in 100 years.
  • Bedlah Babe: Many of them wear Bedlahs.
  • Dark-Skinned Redhead: Their usual appearance.
  • Defeat Means Friendship: After realizing that Link is a Worthy Opponent, they agree to let him join their group and give him access to their fortress. They seem to be unaware he was Ganondorf's foe.
  • Desert Bandits: They work as thieves.
  • Fantasy Counterpart Culture: They have a vaguely Middle Eastern culture (being desert-dwellers) with a star and crescent as their initial symbol until it was changed in future versions.
  • Elite Four: When rescuing the carpenters from the fortress, you get to confront four dual sword wielding Gerudo guards. They are like the Stalfos, but a bit more agile. They also have a spinning attack that will knock Link out immediately if it connects; this will prompt the guard to mock Link before he's thrown back into a cell.
  • Honor Among Thieves: It's subtly implied that not all the Gerudo may not have actually wanted to serve Ganondorf in the adult years, as several were seen celebrating Ganondorf's defeat at Lon Lon Ranch. Granted, they weren't quite as brave about it as Nabooru, who was willing to defy him and their ancient traditions, but still.
  • Mini-Boss: Four of the Gerudo in their hideout actually need to be fought by Link in duels; they are fast and tricky, but each one drops a key for a carpenter cell.
  • Naginatas Are Feminine: All of the guards use naginatas.
  • One-Gender Race: Save for the exception noted above. Gossip stones imply that they tend to marry (or at least seduce) men from the rest of the country to propagate themselves. Only one male Gerudo is born every hundred years and he is to lead his female companions. Ganondorf is this man during the events of the game.
  • Punch-Clock Villain: They only seem to be going along with Ganondorf's plans because he's their king. It's implied that they were negatively influenced by Twinrova's leadership. After Link frees the carpenters, they see him as a Worthy Opponent and stop attacking him.
  • Toxic Friend Influence: Its implied Twinrova's influence was making the Gerudo worse, and their deaths improved the tribe for the better.


Click to see Ganon 
Voiced by: Takashi Nagasako
"As I thought, you held the keys to the Door of Time! You have led me to the gates of the Sacred Realm... Yes, I owe it all to you, kid!"

Ganondorf, King of the Gerudo, and, not much later, Great King of Evil. He seeks the power of the Triforce, but, due to his unbalanced heart, causes it to split into its three basic components, and is only able to seize one of them: The Triforce of Power, the one virtue most prevalent in his heart. Of course, one third of the power of the goddesses isn't a bad share on its own, granting him tremendous physical and magical power and making him nearly immortal, and with it he easily takes over Hyrule in the seven years of Link's absence. However, just one piece of the Triforce still isn't enough to grant him his wish. And so, his search for the remaining pieces continues…

  • Alas, Poor Villain: Zelda invokes this In-Universe after Ganondorf is seemingly killed by Link.
    Zelda: Ganondorf... pitiful man... without a strong, righteous mind, he could not control the power of the gods... and...
  • Amazing Technicolor Population: Ganondorf's model within the game is always an odd shade of green, though his pre Time Skip official artwork depicts his skin as olive.
  • Ambition Is Evil: He desires the power to rule the world more than anything. This is the reason the Triforces of Wisdom and Courage rejected him, as Power was the only thing he ever wanted.
  • And I Must Scream: After being defeated by Link, Ganondorf is banished by Zelda and the Six Sages into the Evil Realm, formerly known as the Sacred Realm. As he spirals into the white void of nothingness, Ganondorf can do little more than scream revenge upon his enemies' descendants before the gateway is sealed.
  • Arch-Enemy: This is where his centuries-long antagonism to many Links and Zeldas to come began.
  • "Ass" in Ambassador: Many of his early crimes, such as cursing the Deku Tree and blocking the entrance to Dodongo's Cavern, were done when he supposedly left Gerudo Desert to curry favor with the other races of Hyrule.
  • Badass Baritone: Befitting an evil and badass character like him, his voice is pretty deep.
  • Badass Cape: Wears a long cape after the timeskip.
  • The Bad Guy Wins: In the "Hero Defeated" timeline, he actually does manage to kill Link, but ends up getting sealed anyway, leading to the events of A Link to the Past and other games. And, of course, the whole second half of the game starts with him actually getting to the Triforce and using its power to rule Hyrule for seven years.
  • Batman Gambit: Uses Link and Zelda to gather the Spiritual Stones and open the Door of Time, then walks in and grabs the Triforce. If the Triforce hadn't fragmented, Ganondorf would have won.
  • Big Bad: The main villain and source of conflict, direct or not, for the game.
  • BFS: As Ganon, carries two swords that are bigger than Link is.
  • Boss Corridor: Has several before Link fights him; in addition to the torch-lined stairway before the actual boss door (which leads into the pit below Ganondorf's throne room), there's a stained-glass-lined stairway between this room and the throne room door, which leads to the main upper part of the boss room and the actual throne room. Then the exit corridor from the castle before he emerges from the rubble as Ganon counts.
  • Boss Subtitles:
    • In his first form:
    Great King of Evil
    • Subverted to great effect to indicate this is the final fight when he assumes his monstrous form, which plainly states:
  • Breakout Villain: An interesting example. As the Big Bad of the franchise, Ganondorf was always meant to be popular, but Ocarina of Time is the game that made Ganondorf the man more popular than Ganon the demon beast. This was the main reason why Nintendo decided to go back to this design in Super Smash Bros. Ultimate after the design had been absent since the second game.
  • Canon Character All Along: A unique variation where Ganon is introduced as Ganondorf, the Gerudo King of Thieves, and his name all but gives away his status as the franchise's recurring Big Bad. But his iconic Pig Man form is not seen until the very end of the game when he uses the Triforce of Power to transform himself into a demon. This transformation links the human thief to the classic pig demon, and the boss subtitle even describes the monster as just Ganon, as if it's telling veteran players that this is the Big Bad they all know and love from the previous games.
  • Card-Carrying Villain: "The Great King of Evil", anyone?
  • The Chessmaster: He plots to get into the Sacred Realm and acquire the Triforce, which goes off without a hitch. And when he fails to obtain the complete Triforce, he decides to use Link to locate Zelda for him.
  • Dark-Skinned Redhead: Due to his Gerudo heritage, he has dark skin and bright red hair.
  • Death-Activated Superpower: His transformation into Ganon.
  • Determinator: While prone to getting overconfident, he doesn't quit when things get difficult for him. Even losing a fight with Link and being crushed by his own castle, he still refuses to give up.
  • Depending on the Artist: In the official artwork of Ganondorf before the timeskip, he has an olive skintone, but his ingame model is always a shade of green.
  • Despotism Justifies the Means: More than happy to commit genocide by proxy upon the entire Goron race as a warning to other races who would dare oppose him.
  • Devil in Plain Sight: Both the child and adult timelines. See Obviously Evil for the first. In the adult one, everybody seems to know where he resides, but seeing as he's in castle floating over a giant lava pit, even Link can't go after him for most of the game.
  • Dual Wield: Does this with swords when he finally transforms into Ganon in the final battle.
  • Dying Curse: He swears to destroy all of Link and Zelda's descendants just as he is being sealed. This mirrors the curse that Demise placed on their ancestors in Skyward Sword.
  • Energy Ball: This is his primary attack when he's fought at the top of Ganon's Tower. He can either use a single ball, or conjure up a storm of them as a Desperation Attack. You get a taste of this after getting all three Spiritual Stones.
  • Evil Cannot Comprehend Good: Implied after his "death" during the first fight, Zelda claims without a kind and righteous heart, he could not control the power of the Triforce, and that's why he failed.
  • Evil Gloating: Does an Evil Laugh whenever he hits Link in the boss fight, or is allowed to shake off the energy ball's stun.
  • Evil Is Bigger: Even as a Gerudo he's a giant.
  • Evil Is Hammy: Even with all his shouting, Link is nowhere nearly as theatric as him.
  • Evil Overlord: He takes over Hyrule in the seven-year time skip. When Link wakes up, he finds the world in chaos.
  • Evil Sorcerer: Has learned the art of magic from his surrogate mothers, and the Triforce Of Power boosts his abilities to Physical God levels.
  • Evil Sounds Deep: He has a deep, booming voice that's fitting for the King of Evil.
  • Evil Tower of Ominousness: Ganon's Castle. It's tall, black, and just in case that wasn't enough, floats above a pit of lava.
  • Faux Affably Evil: He's well-cultured and charismatic enough to get the King's good grace, but it's merely a mask to hide his wicked, beastly self that only Link and Zelda could see in his eyes. After he shows his true colors, he still remains polite and respectful to Link which barely conceals his actual contempt for the young hero. When Link defeats him for the first time, the shocked Ganondorf drops this facade and becomes a raging beast of hatred both figuratively and literally.
  • Final Boss: You first fight him in Gerudo form, then he goes One-Winged Angel.
  • Final Solution: He revives the evil dragon Volvagia to devour every Goron alive as a warning to the races who dare oppose him.
  • Flight: When fighting him, he flies in the air out of sword reach. Most of the boss fight is spent trying to bring him down.
  • Flying Brick: He can fly, is super-strong, and is invulnerable to anything short of the Master Sword and Light Arrows.
  • Foil: Chronologically, he succeeds Vaati as the main threat to Hyrule. Vaati was a slim Bishounen who used short-term planning and brute force to achieve his goals, while Ganondorf is a husky Black Knight that worms his way into the King's confidence so he can plot against the other races of Hyrule. Vaati worked largely alone, while Ganondorf employs a wide variety of monsters and warriors. Vaati admired the evil that Hylians were capable of and modeled his new body on one, while Ganondorf envies them for their land and takes every opportunity to torment them.
  • Full-Boar Action: His Ganon form has some traits of a boar.
  • Gameplay and Story Integration: Normally, the Biggoron's Sword is more powerful than the Master Sword. Against him, however, since it's basically needed to kill him as far as the story's concerned, it's the opposite.
  • Genius Bruiser: He's an incredibly powerful sorcerer, and also a powerful warrior. In addition, he is also a pretty good strategist. It's heavily implied that he used both Zelda and Link to access the Sacred Realm. And then years later he uses Link to reveal Zelda's location.
  • Ground Punch: One of his attacks in his Gerudo form's boss fight, where he does this to break the floor. He'll do this if you get too close to him while he's in the air.
  • Happily Adopted: One of the rare evil versions. By all accounts his foster-mothers deeply cared for him and he trusts them enough to put them in charge of corrupting and guarding his home-town's temple.
  • Has Two Mommies: Koume and Kotake, his surrogate mothers.
  • The Heavy: He's Link's fated enemy, hence he was part of why the Deku Tree took Link in as a child and every area Link has to save has been affected by him in some way.
  • Hellish Horse: With glowing red eyes. The German version even claimed that it was from Hell.
  • Heroic Build: This is the only game where Ganondorf is outright athletic. In his later appearances, he's still very muscular but is also older, bulkier and less trim; The Wind Waker depicts him as an extreme Top-Heavy Guy due to the art style, while Twilight Princess gives him thicker legs and a wider waist.
  • Hot-Blooded Sideburns: Incredibly hammy, with sideburns to match.
  • Human Mom Nonhuman Dad: As the Gerudo are a One-Gender Race, his father would naturally be a Hylian man. But who he is, or even if he's still alive, is never explained or mentioned.
  • I Shall Taunt You: Get hit by his energy ball and Ganondorf will laugh at your face.
  • Kick the Dog: He froze the Zora Domain in ice for no apparent reason other than because he could.
  • The Kingslayer: Implied to have killed the king of Hyrule given Impa and Zelda's sudden flight from the castle and lack of the king being mentioned in the future. This is outright stated in the manga adaptation, where Ganondorf uses this to taunt Zelda and Impa.
    Ganondorf: I've put the King to sleep... forever.
  • Knight of Cerebus: The whole game gets much Darker and Edgier once he starts getting active, especially after meeting Link.
  • Leitmotif: He even plays it on his Ominous Pipe Organ while you travel through his castle. It gets louder the closer you get to him.
  • Large and in Charge: Hyrule Historia states his humanoid form as 7 foot 6. And let's not get started on Ganon.
  • Load-Bearing Boss: As you defeat him, he casts a spell which causes his castle to crumble, in an attempt to bury Link and Zelda. Sadly for him, it fails. Sadly for them, it also fails to kill him.
  • Magic Missile Storm: His Desperation Attack as Ganondorf is to gather a large orb of power and fire five of his energy orbs at once. Ironically this is easier to deal with than his standard attack, as Link's Spin Attack will deflect all of the bolts and at least one is promised to hit him with no chance for him to reflect it. Or, alternatively, the attack's long charge time allows Link to be able to disrupt it from ever going off with a quick light arrow, stunning Ganondorf and allowing him to be attacked with Link's sword.
  • Mighty Glacier: As Ganon, he's much slower, but wields swords that can smash stone (and Link, just as easily).
  • Nigh-Invulnerability: Granted by the Triforce of Power. You can count all weapons that were ever able to hurt him on one hand. Even getting his own castle dropped on him does little to stop him.
  • Not Quite Dead: He survives having his castle fall on him.
  • Nothing Can Stop Me Now: After he gets the Triforce of Power.
  • Obviously Evil: Even as a child, Zelda can tell he's up to no good. The King of Hyrule seems to be rather oblivious to him, though.
  • One-Winged Angel: He transforms into Ganon as one last effort to defeat you.
  • Orcus on His Throne: Justified; he is waiting for Zelda to reveal herself so he can secure the Triforce of Wisdom and lure Link to his castle to get the Triforce of Courage in one fell swoop.
  • Ornamental Weapon: He wears a short sword in his earlier appearances, but never uses it. In the manga, he only uses it twice; once to strike Link with the pommel, and once to parry one of his blows before striking him with magic.
  • Physical God: Almost literal considering what powers him now.
  • Pig Man: The rare Big Bad example of this trope. Although less so then his past examples. This is mainly in the face due to his piggish nose but he also has traits of other animals in his beast form. With the 3DS version's upgraded models, he now more properly resembles the Pig Man he supposedly is.
  • Power Of Hate: After being mortally wounded by Link and presumed dead when his castle collapsed, Ganondorf is revived by his pure hatred for the Hero of Time and the Princess of Destiny. Channelling his hatred into the Triforce of Power, Ganondorf transforms into Ganon for the first time.
  • Prongs of Poseidon: The Trident of Power. Though he himself doesn't use it in this game, his minion, Phantom Ganon, does. Ganon's dual swords also bear some resemblance to the head of a trident.
  • Psychotic Smirk: He spends about 95% of the game wearing one.
  • Raised by Grandparents: He was raised by the witches Twinrova. Navi calls them "Ganondorf's surrogate mothers" if you ask her about them in battle.
  • Rated M for Manly: By far the most masculine character in the game, and an incredibly effective and physically strong villain to boot.
  • Red Baron: The Great King of Evil in the future. In the past, he referred as the King of Thieves.
  • Sealed Evil in a Can: His fate at the end of the game.
  • Sinister Schnoz: Again, a trait of the Gerudo is a hawkish nose.
  • Shock and Awe: His main attack in his humanoid form is gathering electricity into a ball and throwing it.
  • Shockwave Stomp: Of the Ground Pound variety in his humanoid form.
  • Sorcerous Overlord: He already is one due to being King of the Gerudo and a powerful wizard, but after his plan to get the Triforce succeeds, he moves on to conquer and desecrate both the Sacred Realm and then Hyrule, ruling the latter for 7 years and causing a lot of misery.
  • Stout Strength: Inverted. This version of Ganondorf is relatively lithe, making him the only depiction of the character who isn't built like a powerlifter.
  • Tactical Suicide Boss: Two of three attacks he has in his humanoid form can sent back at him, and the only other one he has can't reach Link if he's too far away.
  • Take Over the World: His entire motive to steal the Triforce, and he gloats about it in his proper introduction.
    Ganondorf: I am Ganondorf! And soon, I will rule the world!
  • Taking You with Me: After you defeat him at the top of his tower, he uses his last breath to destroy the whole castle, with you and Zelda in it. It doesn't work. However, that wasn't quite his last breath either...
  • Tennis Boss: In his first phase. He drops the tactic when he turns into Ganon.
  • This Cannot Be!: He expresses his utter disbelief when Adult Link grievously wounds him.
  • Token Minority: As a member of the Gerudo, Ganon has a different skintone compared to the Hylian characters within the game.
  • Villainous Breakdown: He's shocked at the fact that a mere teenager could defeat him. When he realizes Link and Zelda survived the castle's destruction, he gets pissed, his eyes glow, and he doesn't even say a word.
  • Wicked Cultured: Only a classy villain would play the organ.
  • Would Hurt a Child: Downplayed, when young Link confronts him, Ganondorf blasts him with an energy ball to knock him down as a way of showing how out of Link's league he is. Though the energy ball doesn't actually hurt Link at all, so he may have holding back out of respect for Link's bravery.
  • Yellow Eyes of Sneakiness: After the timeskip, Ganondorf's eyes have yellow sclera.

    Dark Link

Link's Doppelgänger who first appeared as "Shadow Link" in Zelda II: The Adventure of Link as the final boss, he appears as the mini-boss in the Water Temple.

  • Achilles' Heel: He is completely incapable of blocking or dodging the Megaton Hammer, as long as you don't use Z-targeting.
    • Also, he will never block Din's Fire, though he'll often still try and dodge it, but the blast radius means he almost always gets hit.
  • Blade Run: Dark Link is capable of doing this if you use the stab move to attack him by freezing Link in place somehow and jumping onto the blade. This can be used to your advantage, however; if you use a broken "Giant's Knife" he falls off. However, if you haven't figured out not to stab him before his Turns Red phase and aren't using a broken Giant's Knife (which is quite possible), he starts punishing your idiocy and will hit you while standing on your sword.
  • Call-Back: His damage animation is the same as in Zelda II: The Adventure of Link, but in 3D.
  • Composite Character: In the manga, he replaces Bongo Bongo as the demon of the Kakariko Well.
  • Damage-Sponge Boss: Doesn't inflict too much damage, but since his health mirrors how many Heart Containers you have, he can take a lot of punishment if your life meter is quite long. This can be inverted if you fight him with a short life meter.
  • Doppelgänger: He is exactly like Link, but evil.
  • Evil Counterpart: A dark doppelganger of Link.
  • Evil Sounds Deep: His voice is very noticeably lower-pitched than Link's.
  • Evil Twin: Looks exactly like Link, except completely black with red eyes.
  • Fearful Symmetry: One of his favorite combat tactics is to mimic whatever move Link does.
  • Five-Second Foreshadowing: Just before you fight him in the Water Temple, watch Link's reflection in the water. When you pass the tree, it suddenly disappears...turn around, and whoa, there's Dark Link!
  • Giant Space Flea from Nowhere: He pops up in the Water Temple, and is never mentioned again afterwards.
  • Living Shadow: Your reflection that suddenly went missing after you walked across that little island? That's him.
  • Luckily, My Shield Will Protect Me: Uses a shield just like Link and can block most of your sword swings with it.
  • Mini-Boss: Of the Water Temple; he's guarding the upgraded Hookshot, the Longshot, which is in the room behind his, and you need to defeat Dark Link and get the Longshot to get to two of the final small keys required to reach the boss key and then get to the boss door.
  • Mirror Boss: He copies your every move, and even has the same amount of total health as you have.
  • Paint It Black: Aside from his red eyes, he is a pitch-black version of Link.
  • Perfect-Play A.I.: If the targeting ability is used on him he's almost impossible to hit as he'll either dodge any attack used on him or block it with his shield.
  • Red Eyes, Take Warning: His red eyes are the only thing about him that's not pitch-black.
  • Turns Red: If he is attacked enough times without killing him, he'll eventually ease up on the Fearful Symmetry and get a lot more aggressive.
  • Visible Invisibility: Though he becomes more solidly black as the fight goes on.
  • When All You Have Is a Hammer...: Only copies Link's sword and shield, not any of his other items, but for the most part, that's all he needs.


A giant spider infesting the Great Deku Tree, and the boss of it at the very start of the game.

  • Boss Subtitles:
    Parasitic Armored Arachnid: Gohma
  • Flunky Boss: She can lay eggs that hatch into Gohma spawn (an enemy that can be met a couple of rooms prior to her lair).
  • Giant Spider: She is considered an arachnid after all.
  • Go for the Eye: Her huge, single eye is her weak spot.
  • She Was Right There All Along: Gohma doesn't appear until you look up at the ceiling.
  • Mook Maker: After taking enough damage, she'll crawl up the wall and onto the ceiling, and start laying eggs which will hatch into enemies. You can break those eggs before they hatch, or even stop Gohma before she lays a single egg with a Slingshot seed to the eye.
  • Parasites Are Evil: She's outright called a parasite in her Boss Subtitles, and she's the reason the Great Deku Tree ultimately dies. The manga shows she was outright eating the Great Deku Tree alive from the inside.
  • Warm-Up Boss: Understandably for the first boss, Gohma is the easiest boss in the game. Her attacks aren't very damaging, and her weak spot is obvious.

    King Dodongo

King of the fire-lizards, he has taken residence in Death Mountain as the boss of Dodongo's Cavern.

  • Boss Subtitles:
    Infernal Dinosaur: King Dodongo
  • Breath Weapon: One of his attacks is spitting a large fireball at you. However, he takes a long time to inhale, giving you the opportunity to Feed It a Bomb.
  • Dinosaurs Are Dragons: He's referred to as a Dinosaur, but like a Dragon that breathes fire.
  • Feed It a Bomb: How you defeat him. Throw a bomb in his mouth as he inhales to prepare his fireball, and he becomes vulnerable to your sword.
  • King Mook: He's a much larger version of the Dodongo enemies seen throughout Dodongo's Cavern.
  • Large and in Charge: The king of the Dodongos and the biggest by far.
  • A Molten Date with Death: Upon being defeated, he'll try to roll away, but he's been so weakened by the fight that he careens off course and ends up in the lava pool in the center of the arena where he sinks inside and dies.
  • No Body Left Behind: Averted as a rarity for a Zelda boss. His body will remain stuck in the cooled-down lava, and will still be there if you return to the Dodongo's Cavern as an adult.
  • Playing with Fire: King Dodongo can breathe fire on Link, but he's not invulnerable to it, as seen when he burns in the lava pool after you defeat him.
  • Rolling Attack: His other attack, which he uses after taking a hit or spitting a fireball.


A parasite infesting Lord Jabu-Jabu, and the boss inside his belly.

  • Body Horror: It's eradicated by Jabu-Jabu's antibodies in a very gory fashion.
  • Boss Subtitles:
    Bio-Electric Anemone: Barinade
  • Electric Jellyfish: Or anemone in this case. It is, however, protected by larger Bari.
  • Dub Name Change: It's called Cnidade in Italian.
  • Flunky Boss: Barinade uses its super-sized jellyfish to defend itself; these jellyfish must be killed in order to kill IT.
  • Life Drain: It's sucking the energy from inside the whale/fish god Lord Jabu-Jabu to use against you.
  • Sequential Boss: There are several sequences in the fight with Barinade. First Link has to sever its connection to Jabu-Jabu, then destroy its protective jellyfish, then you get a crack at the body.
  • Shielded Core Boss: After severing Barinade from Jabu-Jabu, you then have to kill all the protective jellyfish on its body to attack it directly.
  • Shock and Awe: Even says so in the Boss Subtitles.
  • Spin Attack: Most of its attacks involve it spinning its limbs or itself.
  • Wake-Up Call Boss: By the time you face it, you should be more equipped and experienced, but Barinade will put your knowledge of offensive and defensive techniques to the test. If you haven't yet learned how to quickly lock-on to targets and get a good handle on strafing and sidestepping, this boss will severely punish you.

    Phantom Ganon

A spirit left behind by Ganondorf as the boss in the Forest Temple.

  • Actually a Doombot: Link first believes him to be Ganondorf, but then once he's defeated, the real Ganondorf speaks to him telepathically about how he only defeated a clone of himself and that fighting him won't be as easy.
  • Boss Subtitles:
    Evil Spirit from Beyond: Phantom Ganon
  • Dark Is Evil: Rides a Hellish Horse and sports a dark color scheme.
  • Doppelgänger Spin: As the first phase of the fight continues he summons fakes in the other pictures to distract you; the fake is darker, and will immediately turn around and run off when it reaches the picture frame while the real one comes out and attacks (the fake's colors are lightened a little bit in the 3DS remake).
  • Energy Ball: In the main phase, he twirls his scepter around and throws these at you.
  • Facial Horror: Rips off his own face before starting the fight.
  • Final Boss Preview: Once he loses the horse, Phantom Ganon fights like a simplified version of the real Ganondorf.
  • Hellish Horse: Much like the real deal, he has a horse, except his looks more demonic.
  • Prongs of Poseidon: Wields a trident in reference to Ganon's iconic weapon in previous games (although Ganon himself in this game instead wields two swords instead).
  • Shell Game: In the first phase of battle, Phantom Ganon retreats into one of the paintings surrounding the arena, and Link must has a small window of time to figure out which painting he will jump out of lest he get attacked.
  • Sequential Boss: There are two stages to the Phantom Ganon battle; first Link must shoot him with arrows to force him to dismount his horse, and then there's the Tennis Boss sequence.
  • Shock and Awe: Blasts Link with electricity if not shot as he emerges.
  • Skull for a Head: He at first looks identical to Ganondorf, until he reveals his face is a mask, and his real head is a horned skull.
  • Tennis Boss: As a sort of Final Boss Preview, you also have to send balls of energy back at him.
  • You Have Failed Me: After Link kicks its ass, the real Ganondorf banishes it to 'the gap between dimensions'.


A dragon ruling over the Fire Temple as its boss.

  • Adaptational Heroism: It was a Childhood Friend of Link's in the manga adaptation, before being corrupted by Ganondorf.
  • Ambiguous Gender: Volvagia is referred to as a "he" at one point, but this is changed to an "it" in the 3DS version's script.
  • Boss Subtitles: Subterranean Lava Dragon: Volvagia
  • Breath Weapon: In one of its attacks, Volvagia flies around the arena while breathing fire.
  • Chasing Your Tail: It often chases Link in circles.
  • Collapsing Ceiling Boss: One of Volvagia's attacks has it rubbing the ceiling and causing rocks to fall from it.
  • Dishing Out Dirt: It calls down a rockslide as one of its attacks.
  • Dracolich: Volvagia is an ancient, undead dragon revived by Ganondorf to punish the Gorons for defying him.
  • Dragons Are Demonic: Volvagia was an ancient dragon who terrorized the Gorons, devouring them alive, before being slain by a Goron wielding the Megaton Hammer.
  • Dub Name Change: It's called Volcania in French, Varubaja in Italian, and Valvagia in Korean.
  • The End of the World as We Know It: If the fire-breathing dragon escapes from the mountain, all of Hyrule will become a burning wasteland.
  • Flaming Hair: Its hair is flaming mesh of fire.
  • Improbable Weapon User: It sweeps its hair around to attack. Or at least, it looks like hair — it might well be actual fire.
  • Our Dragons Are Different: A serpentine, red-scaled dragon with only two forelegs and a fiery mane, which lives in a volcano and terrorizes the nearby population.
  • Playing with Fire: The boss of the Fire Temple, and can breathe damaging flames and hide in lava.
  • Resurrected for a Job: Volvagia is an ancient evil that devoured Gorons alive until defeated by the Hero of the Gorons. Ganondorf revives the evil dragon to exemplify the fate of the races who opposed his despotic rule.
  • Skull for a Head: It appears to wear its skull on the outside, a big hint to its undead nature. And when it's beaten, it's the only part of it that remains, as if Ganondorf dug it up in the first place to perform his resurrection spell.
  • Spell My Name with an "S": Its name was previously romanized as "Barba" In Zelda II: The Adventure of Link, but Ocarina keeps its Japanese name.
  • To Serve Man: It likes to eat Gorons, and Ganondorf planned to feed the entire race to it.


An amoeba-like blob that is the main boss in the Water Temple.

  • Boss Subtitles:
    Giant Aquatic Amoeba: Morpha
  • Combat Tentacles: It creates them with water.
  • Giant Space Flea from Nowhere: While most bosses in the game have some explanation as to where they came from, this thing doesn't have any. It's not explained if Ganondorf created it or if something that just appeared.
  • An Ice Person: It's strongly implied that it bore the brunt of the responsibility of maintaining the frozen state of Zora's Domain.
  • Making a Splash: Can manipulate water to create a body, and has drained and polluted Lake Hylia in addition to freezing Zora's Domain.
  • Mega-Microbes: Morpha itself isn't the huge water tentacle it creates, but the vulnerable eye-like nucleus that serves as the boss's weak point.
  • Murder Water: Though Morpha itself is just the nucleus, it manipulates the water as though it were part of him.

    Bongo Bongo

A drumming beast that escapes from a well and hides in the Shadow Temple as its boss.

  • Boss Subtitles:
    Phantom Shadow Beast: Bongo Bongo
  • Casting a Shadow: Bongo Bongo is first seen as a shadow that flies around Kakariko and wrangles Sheik.
  • Curb-Stomp Battle:
    • Its first appearance has it flailing Sheik around shortly after escaping the well, and throwing the hapless Sheikah down hard enough to induce unconsciousness. The exact result of Link's failed encounter with it is unknown (the screen blacks out right when it approaches Link), although the vocal grunts imply that Bongo Bongo managed to defeat Link easily in a similar manner, and it was implied that Link was knocked out for several hours as a result.
    • Incidentally, you can Curb-Stomp Battle Bongo Bongo right back with the use of a glitch that allows you to drop a bomb on its hitbox before you even enter the boss arena. The dropped bomb puts it into stun mode, and you can jump down and kill it near instantly.
  • Eldritch Abomination: A mysterious, otherworldly beast sealed within the Bottom of the Well that can only be seen with the Lens of Truth.
  • Giant Hands of Doom: Bongo Bongo has two disembodied hands, which it rhythmically slams into the arena to bounce Link into the air. Striking both limbs is necessary to expose the monster's weak spot, but damaging one of them causes the other to retaliate with a highly damaging punch.
  • Go for the Eye: Its eye is its weak point. However, to reach it, you must stun its hands first, then shoot an arrow in its eye.
  • Invisibility: It can become invisible to the naked eye. The only way to see it when it turns invisible is to use the Lens of Truth. Though like other invisible enemies, it can still be locked onto.
  • The Spook: The only thing even resembling a hint about its origins is an extremely vague story about a guy who lived where the well was built and possibly invented the Lens of Truth.
  • Tremor Trampoline: It pounds on a giant drum that happens to your only footing in the room you fight him in, making your character bounce. Equipping the Hover Boots can lessen it slightly, though.


Ganondorf's surrogate parents who operate as the boss of the Spirit Temple. Koume uses fire magic and Kotake uses ice magic. Their Fusion Dance forms a composite being that can use both. They return for Majora's Mask (the two in this game are completely different and are not evil), and then again as the secret Big Bads of the combined Oracle games.

  • Amazing Technicolor Population: Much like Ganondorf, they have a sickly grayish green skin. Their incredibly old age must have something to do with it.
  • Ascended to a Higher Plane of Existence: When they're defeated they beam up into light (bickering all the way up).
  • Boss Subtitles:
    Sorceress Sisters: Twinrova
  • Climax Boss: They often appear to taunt you and cause problems throughout your journey through the temple, until you finally face them.
  • Dark Action Girl: Koume and Kotake are powerful sorceresses who can literally combine their forces into one single entity and are very antagonistic.
  • Dark Is Evil: Both are practitioners of Dark Magic.
  • The Dragon: The twin sisters were Ganondorf's adoptive parents and are normally the last boss fought prior to going up against Ganondorf. That probably explains a lot.
  • Dual Boss: You first fight both witches at the same time, and they eventually fuse together.
  • Dub Name Change: They're called Birova in Canadian French and in Spanish, Killah Ohmaz ("Killah Granniez") in German, and Duerova or Kotakoume in Italian.
  • Elemental Rock–Paper–Scissors: Koume and Kotake attack respectively with fire and ice, and are weak to the other element.
  • Evil Matriarch: They raised Ganondorf. It's possible they were the ones who started him on his path to villainy.
  • Evil Old Folks: They're old, centuries old according to them, and serve the Great King of Evil.
  • Evil Sorceress: They're a pair of witches who are called the Sorceress Sisters, and can fuse into one sorceress if they need to.
  • Flying Broomstick: Koume and Kotake, as befitting of wicked witches, fly around on broomsticks. In their fused form, their broomsticks are repurposed into Magic Wands.
  • Fusion Dance: Their Twinrova form is a combination of both their powers.
  • Giant Woman: Their Twinrova form stands several times taller than Link.
  • Holy Halo: After their defeat, they realize their deaths upon seeing a Halo above their head. This is purely for comedic purposes, as both are unapologetically evil.
  • Hot Witch: What their Twinrova form is. She gasps when hit, and gives an orgasmic scream when killed.
  • Kill It with Fire: Koume attacks with fire, but is weak to ice.
  • Kill It with Ice: Kotake attacks with ice, but is weak to fire.
  • An Ice Person: Kotake uses ice attacks, and so can the combined Twinrova.
  • Magic Staff: That transform into their broomsticks into two of these as Twinrova.
  • Ms. Fanservice: Their Twinrova form is a much younger witch that gives a wink to Link when she appears.
  • Playing with Fire: Koume uses fire attacks, and so can the combined Twinrova.
  • Really 700 Years Old: Actually 400 years old, but one of the twins insists that she's only 380. The Twinrova fusion really doesn't look it, but their regular forms certainly do.
  • Sequential Boss: Notwithstanding the possessed Nabooru Iron Knuckle that is fought immediately after passing through the boss door, there are two phases to the Twinrova fight; when they fight separately and shoot long streams of fire/ice that can be reflected, and then as a combined Twinrova where they fire short bursts that can be stored.
  • Sibling Fusion: They're twin witches and can merge into a single being called Twinrova, who has the two siblings' combined magical powers.
  • Silver Vixen: Twinrova's fused form looks much younger and much much more shapely than her component characters, though she still looks older than the other Gerudo, including grey hair.
  • Single-Minded Twins: They look and act exactly alike, except for being Palette Swaps of each other.
  • Sinister Schnoz: Long noses are a Gerudo trait. They wouldn't be witches without it.
  • Statuesque Stunner: Twinrova is at least 20 feet tall and rather shapely.
  • Tactical Suicide Boss: If they didn't fight together, you wouldn't have one's magic to reflect at the other. Also, if they would fire their beams together instead of taking turns, they would be unbeatable.
  • Tennis Boss: A variation, you reflect their magic into the other one. Twinrova plays it straight, though you need to absorb three blasts before you can turn them back.
  • Toxic Friend Influence: Their influence was negatively impacting the Gerudo. Talking to the carpenters after Twinrova's death reveals the Gerudo aren't as scary anymore. It's also implied they may have fanned Ganondorf's evil desires for years.
  • We Will Meet Again: Both threaten to come back to haunt Link as Poes. Proves to be an idle threat as neither can resist heaven's summons.
  • Wicked Step Mother: Averted, While both Koume, and Kotake are very evil, and likely put Ganondorf under that path as well, they get along well with their ward.
  • Wicked Witch: Two nasty sorceresses with green skin, and long warty noses.


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