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Characters / The Legend of Zelda: Twilight Princess

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The Triforce Wielders: Link, Princess Zelda, Ganon/Ganondorf
Other Recurring: Goddesses and Allies, Villains and Enemies, Races
Main Series: The Legend of Zelda, Zelda II: The Adventure of Link, A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, Oracle games, Four Swords, The Wind Waker, Four Swords Adventures, The Minish Cap, Twilight Princess, Phantom Hourglass, Spirit Tracks, Skyward Sword, A Link Between Worlds, Tri Force Heroes, Breath of the Wild
Spin-Offs: Philips CD-i Games, Hyrule Warriors, Cadence of Hyrule, Hyrule Warriors: Age of Calamity


All spoilers are unmarked.

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Voiced by: Akira Sasanuma

This Link is a simple Farm Boy living in Ordon Village who rounds up goats on the Mayor's ranch. One day, he is attacked by Bulblins and pulled into a mysterious fog known as Twilight by a Shadow Beast. After realizing he has turned into a wolf, he is rescued by the imp Midna in exchange for agreeing to help her recover the Fused Shadows to stop the Usurper King Zant.

  • Animal Talk: He can understand and talk to animals as a wolf.
  • Animorphism: He turns into a wolf when in Twilight, and can transform voluntarily by touching the Shadow Crystal created by Zant's magic.
  • Awesome, but Impractical: If Link sheathes his sword with the right timing after killing an enemy, he twirls his sword as he resheathes it. While this looks cool, you can't interrupt it until the end, leaving you open to attack.
  • Badass Adorable: He has his moments. The wolf form is maybe easier to see this aspect in, due him to being both a big sharp-toothed predator and basically a big friendly dog if you're on his good side, but despite the realistic art style making him look more serious compared to a lot of other Links, this is the one who carries around stray cats and dogs by cradling them against his shoulder and the one who is completely stoked when he walks into the fishing hut for the first time.
  • Badass Normal: Wolf form aside, he's this compared to some other Links due to not having a magic pool, with many of his items and abilities relying more on his physical strength - the only indication of magical abilities is his transformation into a wolf in the Twilight, ability to interact with spirits as a wolf, and the charged up Jump Strike and Great Spin, which carry an extra punch.
  • Bad with the Bone: Downplayed. The Ordon Sword he wields is mentioned to be inlaid with Ordon goat horns, although it still appears to be made primarily of metal.
  • Bag of Holding: This is the game where it's actually seen where Link puts all his stuff: a small pouch on the back of his belt, where he stuffs such things as a huge ball and chain, a fishing pole, and a top he rides like a skateboard.
  • Baleful Polymorph: His wolf transformation, especially when he is shown writhing painfully when he first becomes a wolf.
  • Beware the Nice Ones: A staple of the character. The only reason such an amazing warrior can be kind and caring is that he can afford to be.
  • Big Brother Instinct: To all the kids in Ordon Village, but particularly Colin. When Colin is abducted, Link is beyond furious with King Bulblin and gives chase through Kakariko Village to save the boy.
  • Birthmark of Destiny: As mentioned by the Sages, Link has a noticeable birthmark in the shape of the Triforce on his sword hand.
  • Bishōnen: The most mature-looking Link in the series, and appropriately one of the most handsome.
  • Blow You Away: The Gale Boomerang becomes the center of a small whirlwind as it's being thrown.
  • Bow and Sword, in Accord: He gets to use a sword shortly after the start of the game, and the Hero's Bow during his visit to the Goron Mines. Mastering both weapons proves vital to succeed in his adventure.
  • But Now I Must Go: At the end of the game, Link leaves Ordon for parts unknown.
  • Chained by Fashion: His wolf form. It comes from being shackled up by Zant's minions at the start of the game, and Midna only breaks the chain instead of removing the shackle, so it's retained when Link becomes a wolf.
  • The Champion: Although the gods and Zelda have a stake in his victory, he most fills the role for the Princess of Twilight, Midna, as he is the one that purges Zant and Ganondorf's influence from her realm.
  • Charles Atlas Superpower: As a result of his physical strength earned by wrestling goats, he's strong enough to sumo wrestle Gorons and can overpower Ganondorf.
  • Character Tics: When targeting an enemy with his sword drawn, he will frequently twirl his weapon in his hand. This was carried over in Super Smash Bros. Brawl and the 3DS remake of Ocarina of Time.
  • Chick Magnet: Link gets a lot of attention from a lot of girls. Like Ilia, Beth, Midna, and Telma (who flirts with a lot of men), even Hena seems to have a thing for him along with three other fangirls he meets upon completing the claw shot challenge. In a literal case, he also gets hit on by a chicken while in wolf form.
  • Childhood Friend Romance: Heavily implied to have one with Mayor Bo's daughter, Ilia, as a significant portion of the game centers on their relationship.
  • The Chosen One: The next chosen wielder of the Triforce of Courage, in direct contrast to the Link in Wind Waker.
  • Clothes Make the Legend: The Light Spirit Faron gives him the clothes that the Hero Of Time once wore.
  • Combat Pragmatist: As expected from an incarnation of Link, but this one wins a sumo match against the Goron elder Gor Coron by wearing the Iron Boots.
  • The Comically Serious: What few humorous moments he gets usually involve him dealing with the quirkiness or snark of other characters, particularly in wolf form whenever he has to put up with Midna quipping at him.
  • Contrasting Sequel Main Character: Several Links before him are either Hyrulean Knights, a Chosen One who was told of his destiny, or Jumped at the Call, with their own funny quirks. This Link has a non-lethal case of The Call Knows Where You Live, and he's a deadly serious No-Nonsense Nemesis when push comes to shove. On the other hand he's strongly implied to be a descendant of a previous Link, by that very Link who trains him, while the Link Of "Wind Waker", the last home console "Zelda" game, was not and had to prove himself a worthy successor. He accomplishes more with physical strength and dexterity, while "Wind Waker" Link is more about agility. "Wind Waker" Link had a magic meter, while his Link has to rely on his items and Midna for magic.
  • Cool Horse: Epona makes her third appearance in the series as Link's trusty steed.
  • Cool Sword: The Master Sword, as usual. It's also an Ancestral Weapon, previously wielded by his ancestor, the Hero of Time.
  • Counter-Attack: The Mortal Draw Hidden Skill, which involves Link sheathing his sword and slashing an enemy just as they attack.
  • Crazy-Prepared: Has a weapon/item for every possible situation.
  • Cursed with Awesome: The Invasion of Twilight has affected all Hylians, Link included. However unlike the rest of them, barring Princess Zelda, who turn into ghostly phantoms, his connection to the Triforce of Courage allows him to keep his corporeal form, albeit that of a Wolf, allowing him to reach places he never could before, able to sense things only an animal could, and communication with other wildlife.
  • Destructive Savior: Link in general has a reputation as a human wrecking ball, and one dungeon item is a giant flail that can smash up just about everything in the dungeon – the home of two of the friendliest people in the game. He also (accidentally) blows up Barnes' bomb storage shed while hunting for the twilight bugs.
  • Epic Flail: The Ball and Chain.
  • The Ego: He's much more compassionate than Midna but also more hands on than Zelda. As the warrior he brings the muscle while also being clever to solve puzzles.
  • Everyone Can See It: From the Ordon kids, to Telma, Renado, Midna... let's just say a lot of people note how close Link and Ilia are.
  • Farm Boy: Starts life as a farmhand in a small village.
  • Fashionable Asymmetry: His starting outfit.
  • Friend to All Children: The self-appointed guardian of the other children in Ordon.
  • Friend to All Living Things: Even in human form, animals follow him around.
  • Genius Bruiser: Smart enough to solve the various puzzles in the dungeons, strong enough to swing around a huge ball-and-chain.
  • Guest-Star Party Member: Wolf Link appears in The Legend of Zelda: Breath of the Wild as an AI-controlled ally to that game's Link via his amiibo.
  • Hair of Gold, Heart of Gold: A trait he shares with the Hero of Time, his ancestor. His hair is more of a dirty blond rather than the more yellow/golden color of his predecessors, which was also used for the Links in Skyward Sword and Breath Of The Wild.
  • Hammerspace: Made more interesting because some weapons weigh him down when he uses them, but he walks normally when he puts them away.
  • Heartbroken Badass: For a portion of the game, as Link loses his friends to the Bokoblin bandits, and can't talk to them, being stuck in wolf-shape. When Link finds Ilia again, she's suffering from amnesia and doesn't recognize him. Fortunately, he manages to save them all and restore Ilia's memory.
  • The Hero: He's chosen by the ancient gods to be this after the Prolonged Prologue ends (when Faron Province is purged from Twilight curse).
  • Heroic Build: As seen in his sumo fight with Bo, this Link is quite ripped for a boy his age, especially compared to others in the series. This is likely due to being a goat herder.
  • Heroic Lineage: As confirmed per Hyrule Historia, he's a descendant of the Hero of Time, who appears in this game as The Hero's Shade. This is especially notable as a departure from most Links before and after, who only resemble one another as per being the reincarnation of the Hero as opposed to being a direct succeeding generation by bloodline.
  • Heroic Mime: Lampshaded by Midna. It's implied that he does speak, other characters react like he does, but he is never shown speaking and no subtitles appear.
  • Hope Bringer: Over the course of the game, Link becomes this to the denizens of Castle Town. Darkness clouds the land, bandits and monsters both familiar and unfamiliar roam the land, and the guards are ridiculously incompetent, leaving the townsfolk scared. Once news of Link's deeds reaches the populace, the feeling of fear and hopelessness fades away, and citizens will commend Link for stepping up.
  • Horse Archer: Now he can use most of his weapons while on Epona, not just his Bow. He even fights King Bulblin in a jousting match.
  • Hunk: This Link's got a nice, buff body, and the game isn't afraid to show it.
  • Iaijutsu Practitioner: One of the Hero's Shade's techniques, the Mortal Draw, allows him to strike a One-Hit Kill from the sheath.
  • Implied Love Interest: It's implied that Link and Ilia are a pair, or close enough friends that they might as well be. Also, Midna warms up to him over the course of the game, losing her snark and showing concern for his wellbeing. At the end when she returns to the Twilight Realm, she is unable to say goodbye and can only stammer out the words "Link... I... See you later..." while shedding a tear.
  • Innocent Blue Eyes: Of the heroic and idealistic variety.
  • Instant Cosplay Surprise: Justified, since he had just regained his human form for the first time since becoming a wolf. His new attire is that of his ancestor, the Hero of Time.
  • Instant Expert: While his skill with swordplay is justified by Rusl teaching him, his skill with the rest of his arsenal isn't. Lampshaded by Malo, who wonders if Link can use a bow as he's never seen Link so much as hold one back in Ordon.
  • It's Personal with the Dragon: While King Bulblin serves as The Brute instead of The Dragon, Link's most personal beef is with him instead of Zant or Ganon as his tribe of Bulblins raided Ordon Village and kidnapped the local children.
  • Just Whistle: He can use whistle grass to call for Epona. Even in wolf form, which is definitely a weird way to use wolf whistling.
  • Kindhearted Cat Lover: He can pick up cats and puppies; when he does, rather than holding them above his head like Cuccos, he cradles them against his chest.
  • Knight in Shining Armor: The Magic Armor literally makes him one.
  • Lady and Knight: The White Knight to both Midna's Dark Lady and Zelda's Bright Lady.
  • The Lady's Favor: After regaining her memory, Ilia tells Link that it was the reason she made the Horse Call. She intended to give it to him, just before he set off to deliver the Ordon Sword and Shield to Hyrule Castle, but was abducted by King Bulblin before she had the chance.
  • Legacy Character: Probably the most explicit example of the series, as he is a direct descendant of the Hero of Time, who appears as the Hero's Shade. In fact, the reason he receives his trademark green outfit is because he is recognized as the next bearer of the Triforce of Courage by the spirit Faron.
  • Leitmotif: Finally receives one in the form of the new Hyrule Field theme, which also plays after particularly heroic moments, when he has the upper hand in boss fights, and in the Link/Hero dedicated part of the Zelda 25th Anniversary montage.
  • Master Swordsman: As expected of the wielder of the Master Sword. His skill at fighting is highlighted here through the various sword-fighting techniques he learns. Although most of them are optional, he defeats Ganondorf in a straight-up duel. While he doesn't start the game as a distinguished fighter, by the end of it, he truly lives up the title of "Master Swordsman".
  • Magic Music: Less so in this game than usual, but he can howl in wolf form to do things.
  • Man in a Kilt: During his sumo fight against Bo, he's wearing practically nothing except for the waist-wrap of his Ordon outfit, which ends up being worn like a skirt or kilt.
  • Mr. Fanservice: He has a shirtless sumo fight against Bo.
  • Muggle in Mage Custody: He becomes the servant of the magical imp Midna who treats him condescendingly at first, but warms up to him later on.
  • Muscles Are Meaningless: An interesting variation compared to other Links. While this Link is more visibly muscular, he also performs his ludicrous feats of strength without the need for some sort of magic artifact.
  • Nice Guy: He shows remarkable maturity and goes out of his way to help everyone he meets.
  • Nice Hat: He gets the legendary green hat along with the rest of the green tunic after he restores Faron Woods from the influence of the Twilight Realm.
  • Noble Wolf: A knight in furry armor is he.
  • Not So Stoic: The one time Link is literally brought to his knees in fear is during the Lanayru Spirit’s history lesson, regarding the battles the denizens of the world fought over the very existence of the Sacred Realm along with the Triforce itself, and the Interlopers who killed the denizens and sought to conquer the sacred realm to satiate their own lust for power (and were sealed away by the three spirits in the Twilight Realm). The visions and warning Link received from the Lanayru Spirit - to not let his search for the Fused Shadows end up corrupting his quest of saving Hyrule into a lust for power - shakes him up so badly he collapses in shock.
  • One-Man Army: He is much braver than the cowardly Hylian soldiers, and he's got the skills, gear, and weapons to back it up. The most overt demonstration being when he single-handedly storms King Bulblin's desert fortress and routs his army. No "clearing one room at a time" to minimize the number of enemies he has to fight simultaneously here, like in most dungeons.
  • Our Werewolves Are Different: The Triforce of Courage causes him to transform into a wolf in the Twilight Realm, and Midna later uses a cursed crystal to let him transform at will.
  • Papa Wolf: To the Ordon village kids. Literally, sometimes.
  • The Paragon: While downplayed, it's implied that he inspired a handful of characters to be more selfless and/or courageous simply by setting a good example for them.
  • Parental Abandonment: In tradition with the rest of the series, his parents are nowhere to be seen. If the manga is any indication, they're most likely dead.
  • Rated M for Manly: The single the manliest incarnation of the usually somewhat effeminate Link, starting with just looks. He has sharper facial features, wears chain mail as an undershirt and is cut underneath his clothing. He's also the physically strongest Link, having no need of strength boosting items to lift stone objects larger than himself. He has the most aloof personality yet, but not to the point it stops him from acting as a teacher to the children of his village, or having a girlfriend. He also holds down a job as a ranch hand, that in addition to rounding up goats on horseback sometimes requires him to wrestle the charging animals to the ground by their horns with his hands. He can call his horse and birds of prey when needed by fashioning grass whistles, and even command boars. The spreading Twilight Realm that is supposed to reduce people to disembodied souls instead turns him into a large wolf, and he quickly becomes a ferocious combatant as such running on pure instinct. In bipedal form he can learn hidden skills with names like "Helm Splitter" and "Mortal Draw". If you count Link's Crossbow Training as canon, he also becomes a ranger.
  • Real Men Wear Pink: While he's one of the most conventionally masculine Links, the very affectionate way he carries cats around is something you'd expect from a far more feminine character.
  • Red Baron: His wolf form is known as the Blue-Eyed Beast in Twili legend. Breath of the Wild would also retroatively grant him the title "Hero of Twilight", though it had widely been used in the fandom beforehand.
  • Required Secondary Powers: Despite his prodigious strength, he's just as vulnerable to being knocked around as anyone else his weight. Because of this, he needs the Iron Boots to do things like catch and throw rolling Gorons.
  • Rewarding Vandalism: However, in Iza's boat shop, he has to pay for vandalism.
  • Shared Family Quirks: Retroactively. Link sometimes twirls his sword in his hand when targeted on a foe. The 3DS remake of Ocarina of Time has this backported to his ancestor, the Hero of Time.
  • Shirtless Scene: When Mayor Bo teaches him Sumo wrestling.
  • Signature Move: The famous Spin Attack returns, and he gets a new one in the form of the Ending Blow. He can upgrade the former to the more powerful "Great Spin", while the latter is the only Hidden Skill actually needed to finish the game.
  • The Stoic: This Link is probably the most aloof, serious, and mature incarnation yet, showing more subtle and understated responses than other Links. Even the versions of adult Link from Ocarina of Time and Skyward Sword had more moments of goofy adorableness.
  • Strong Family Resemblance: This Link looks nearly identical to his ancestor and predecessor. The only main difference is that this Link has darker hair than the one from Ocarina of Time.
  • Super Senses: As a wolf, he gains heightened senses that allow him to follow scent trails, find objects underground, and see in the dark. They also enable him to see the physical forms of spirits and ghosts.
  • Super Strength: Physically credited as much stronger than the Links before him, being able to stop a charging goat without budging, stop a Goron's Rolling Attack before throwing them off to the side, wrestling their Elder, pulling down Fyrus to stun him, using the absolutely huge ball and chain, and shoving aside massive stone doors. While many of these feats require the Iron Boots, they only keep him planted. The actual physical strength required to carry out these feats may be his own. In the 6th temple, he can throw items pretty far across a scale, with it taking a couple or so of them to match his weight.
  • Supporting Protagonist: Link is the muscle, as the main plot revolves around Midna collecting the Fused Shadows/Mirror shards to fight her nemesis Zant and retake the Kingdom. The ending shows how she's changed. The quest to find the children of Ordon Village is less vital than her quest to stabilize the Twilight, and the subtitle refers to her.
  • Travel Transformation: His wolf form can do Tightrope Walking, while his human one can't.
  • Tsurime Eyes: His eyes are sharp and angular, signifying his serious and determined nature.
  • Unknown Rival: This time around, Ganondorf doesn't seem the least bit bothered about him, likely because the Hero of Time didn't fight Ganondorf in the childhood timeline, which Twilight Princess follows. He gives Midna more attention, and only really acknowledges Link after Midna's presumed death.
  • Voluntary Shapeshifting: After obtaining the Master Sword, Link gets the ability to change between his wolf and human forms at any time with the help of the Shadow Crystal Zant had tried to use on him.
  • Weapon Twirling: Link twirls his sword if he sheathes it after every major kill and sometimes while L-targeting. Ocarina of Time 3D suggests the latter is inherited from that Link.
  • Wolverine Publicity: Nintendo has treated this incarnation of Link as the default Link from 2006 to 2017, when Breath of the Wild was released. Even when Skyward Sword came out years later, Twilight Princess Link usually received the lion's share of media attention, and the HD remake only helped in this regard. This version of Link also has more amiibo than his other incarnations, with his Super Smash Bros. and Zelda Hylian variants as well as Wolf Link - and all three can summon companions for the Link in The Legend of Zelda: Breath of the Wild,note  something that no other Link amiibo can do. Somewhat fitting, considering he is the descendant of the previous Link to have Wolverine Publicity.
  • Wooden Katanas Are Even Better: Inverted. The wooden sword is the weakest sword in the game and is broken well before Link reaches the first dungeon.
  • Wrestler in All of Us: Not only does he grapple goats during his work time, he sumo wrestles a Goron.

Click to see Midna's true form 
Voiced by: Akiko Koumoto

An enigmatic and snarky imp who has a mysterious connection to the Twilight that has enveloped Hyrule. She offers to help Link escape from his prison and eventually becomes his guide. She rides on his back when he's in wolf form, and hides in his shadow when he's a human.

  • Action Girl: Despite her being an imp, Midna is not one to be underestimated. During the majority of the game she takes a backseat and lets Link handle the action aside from using her ability to hold enemies in place and creating a circle of magic for a One-Hit Polykill, but when facing against Dark Beast Ganon, she assists Link by grabbing the bus-sized Ganon by the face and tossing him to the ground when he charges at them both. And when Ganon transforms into his spirit form, she dons the Fused Shadows and attempts to attack Ganon while she teleports Link and Zelda to safety.
  • Aloof Ally: Starting off, she's only interested in overthrowing Zant and, in the English localization at least, states didn't care a second about what happened with the Light World.
  • Anti-Hero: At first, she's arrogant and only really cares about putting a stop to Zant.
  • Arc Hero: Of the game. She gets the brunt of Character Development and is more emotionally invested in stopping Zant than Link, who is merely doing his duty to save Hyrule.
  • Artifact of Doom: The Fused Shadows, one of which she wears as a helmet.
  • Back from the Dead: It's implied that Ganondorf killed her when they fought, and the Light Spirits resurrected her, restoring her true form.
  • Badass Adorable: When in a good mood, her imp form can be downright cute. Her actions include helping Link kill giant monsters and throwing the massive Dark Beast Ganon across the room.
  • Baleful Polymorph: She's the princess of the Twilight Realm forcibly transformed into an imp.
  • Barbie Doll Anatomy: Shown in both imp and true forms, but more obvious in the latter considering how humanoid it is. Played with in that her true form's bottom half is covered up with a wrap yet she's still apparently topless. Also her natural skin markings give the appearance of a designer bodysuit.
  • Bequeathed Power: Zelda transferred some sort of energy to her that allowed her to survive in the light, resulting in the latter losing her physical form. It's never specified what the energy was, but it's hinted to be the Triforce of Wisdom.
  • Black Magic: She uses Twilight magic to teleport and shapeshift.
  • Blade on a Stick: Her weapon of choice when she invokes the Fused Shadows, first against the barrier blocking Hyrule Castle and then against Ganondorf himself.
  • Casting a Shadow: She can merge with Link's shadow at will, and uses it to stay alive in non-Twilight Hyrule.
  • Cerebus Call-Back: Her Catchphrase is "See you later!", which she says playfully and laughingly while disappearing into Link's shadow whenever a Light Spirit is freed. She says it one last time tearfully when she must destroy the Mirror of Twilight.
  • Character Title: Though she quips with Zelda by calling her the Twilight Princess, the title rightfully belongs to her.
  • Cool Helmet: The piece of the Fused Shadow she wears for most of the game.
  • Creepy Good: Her initial Slasher Smile makes it clear that she's initially more like a creepy person from the start, and through her echoing laughter, it remains a bit throughout (even if she gets much nicer). Especially with the completed Fused Shadows, which turns her into an Eldritch Abomination.
  • Cute Little Fangs: In her imp form, Midna has a prominent fang that is visible whenever she smiles.
  • Cute Monster Girl: The appearance and behavior she had in her imp form give her this trait. In her true form, however, she appears to be the most human-looking of the Twili.
  • Dark Is Not Evil: Midna has shadow-based abilities. She's also arrogant, sarcastic, and initially selfish, but not evil (as in she openly stated she did not wish harm on Zelda). Never mind her being flung out of those negative traits about 1/3rd of the way through. She opposes Zant and his minions because she doesn't like how he tries to govern the Twilight Realm.
  • Deadpan Snarker: During the first third of the game, she's snarky towards Link and even Princess Zelda, along with providing a usually unflattering running commentary on everyone else around them. By the time Link completes the Fused Shadow/gets the Master Sword (the scene where she meets Zelda again while dying and reveals that she was begging Link to take her there to save him cements it), he's no longer her favorite target...
  • Defrosting Ice Queen: Over the course of the game, she slowly becomes far less arrogant and haughty.
  • Dimension Lord: It is revealed that she's the true ruler of the Twilight Realm. Zant usurped the throne from her.
  • Does Not Know Her Own Strength: When she kills Zant using the power of the completed Fused Shadow, she is visibly shocked, stating that she only used a fraction of its power to pull it off.
  • Does Not Like Shoes: She doesn't wear shoes in either her imp form or her true form.
  • Eldritch Abomination: With the Fused Shadows, she becomes an amorphous creature made of Twilight, though she still retains her normal personality.
  • Exposition Fairy: She takes this role as part of a deal she and Link have at the start of the game, though she's generally a lot more impatient and sardonic about it (at least to begin with).
  • Fallen Princess: Not only was she the princess of the Twilight Realm, she was also chosen to be its new ruler. But Zant was so jealous, tired of being a servant, and power-hungry that he usurped her and turned her into an imp. It led to a fall from grace and a struggle to regain what she once had.
  • Fiery Redhead: Her hair glows red and yellow. It enlarges its size when Midna is using the force field attack.
  • Fisher King: She fulfils this role for the Twilight Realm.
  • Forgotten Phlebotinum: She can levitate titanic hunks of rock with her mind, then teleport them through space, but makes Link do all the fighting in his human form. She can fly, but chooses to ride around on his back while he's a wolf. Justified by it being in-character for her - first out of letting others do her work and then probably out of solidly believing in his skills.
  • Full-Frontal Assault: She's naked in her imp form, though she has no sensitive anatomy to hide anyway. Although, some have postulated that she wore black clothes of some kind or had a form of fur.
  • Green-Skinned Space Babe: In her true form. She even teases Link over it: "Am I so beautiful that you've no words left?"
  • Hartman Hips: Her imp form has pronounced hips. Her real form has these as well, but that fits mildly into another trope.
  • Herd-Hitting Attack: When riding wolfback, she can create a circle of magic around her that lets Link become a Pinball Projectile to One-Hit Polykill enemies caught in it.
  • Heroes Want Redheads: There's a lot of Ship Tease moments between her and Link in the game.
  • Hurting Hero: She feels profound guilt about letting Zant overrun her kingdom, Ganondorf or no Ganondorf. Then, when she realizes how noble Link and Zelda are, she feels even more guilt about how she treated Link. She goes from Jerkass to Defrosting Ice Queen and enough of a HeelFaceTurn over the course of the game.
  • The Id: Among the three protagonists, she starts being selfish and schemes to recover her throne. Even after becoming a nicer person, she remains as the most expressive and, in rare cases, snarky of the three.
  • The Imp: She essentially forces Link into helping her, emotionally manipulating him in the process, and snarks at him along the way. She defrosts over time, and later drops this characterization completely after Zelda saves her life.
  • Impossible Hourglass Figure: Her true form qualifies into this trope. Her thin waist isn't very noticeable as her bust size and hips though.
  • It's Personal with the Dragon: Her only conflict is with Zant, being the one who cursed her and directly usurped her position as ruler of the Twilight Realm, and she does not find out about Ganondorf until the midpoint of the game.
  • Jerk with a Heart of Gold: Even when she was acting like a jerk to Link and some others, its evident that she still loved and cared about her people. And then there's how her relationship with Link and Zelda gradually grew - so she averages out here, but spends a good 2/3rds of the story devoid of jerk qualities.
  • Kick the Dog: Her mocking, at least to time degree, Zelda and Link about their situation and the fate of Hyrule, before her Character Development.
  • King Incognito: She doesn't let anyone in the Light World know that she is the rightful ruler of the Twili, preferring to let them assume that she is just some random imp. Zelda and the Sages are able to figure it out on their own, leaving Midna disappointed in the latter case.
  • Lady and Knight: The Dark Lady to Link's White Knight.
  • Leaning on the Fourth Wall: At one point in the game, she hums her own theme music.
  • Leitmotif: A minor-key variation of Zelda's theme, which hints at her identity as the Twilight Princess.
  • Living Shadow: She can merge with Link's shadow, and even in the Light World early in the game, she shows up on Wolf Link's shadow's back.
  • Lust Object: A very, very disturbing example. The way he gets uncomfortably close to her and (assuming those are not teeth or stitches) drools while calling her "My Midna" during the post-Lakebed Temple scene implies that she's Zant's.
  • Manipulative Bitch: Before her Character Development, she happily blackmails Link into helping her, before playing on his emotions by taking on the scared forms of Colin and Ilia - the latter of which she retains, with a smirk, as she's manipulating Link into helping her get the Fused Shadow. Her disrespectful words, more often to him, occur sporadically and dwindle until the third temple is done.
  • Mask of Power: The creepy-looking helmet-thingy covering her left eye is part of an ancient artifact of dark magic.
  • Modest Royalty: In the scope of her species, and in stark contrast to Zant. The Twili wear no clothing at all, and Zant wears no shortage of it to display his opulence. Midna, however, wears only a sarong about her waist and a simple cape. In the manga this is reversed, as most of the other Twili have more human-like appearances and wear significantly more, while Midna's outfit remains the same.
  • Morphic Resonance: Cat-like head aside, her imp form's body is revealed to be nearly identical to her true form's body, albeit with smaller proportions on the former.
  • Ms. Fanservice: In her true form, she's a gorgeous young woman whose beauty renders Link speechless. She even lampshades it. Even in her imp form, the camera seems to linger on her backside (particularly in her introduction scene).
  • My God, What Have I Done?: Shades of this trope show up once she's learned how far Link and Zelda have gone to help others, even someone as selfish as she had been. She has this after killing Zant with her ancestors' power. Unusually for the trope, it's not that she killed Zant that shocked her, but how easily she did it.
    Midna: (shocked) I... I used just a fraction of the power that's in me now... (horrified) I did THAT using only a fraction of my ancestors' magic?!
  • Nonhumans Lack Attributes: While she is naked in her imp form, she lacks certain attributes.
  • No Sense of Personal Space: She hops on Wolf Link's back when they first meet and treats him like a horse.
  • One-Winged Angel: The completed Fused Shadow turns her into an enormous trident-wielding multi-limbed, octo-spidery monstrosity.
  • Our Imps Are Different: She begins the game as a small black imp, and is disrespectful and very clearly only using you as means to an end. However, eventually you learn that it isn't her real form at all, but the result of a curse that sealed away most of her powers (and seeing as she still has access to teleportation, energy blasts and flight in her weakened state, her true powers must be quite considerable). Soon enough into the game she's a fully heroic character, and beating the final boss restores her to her true form.
  • Prehensile Hair: She can transform her ponytail into a clawed hand and uses it to grab handles, designate large objects for teleport, and punch through Zant with it.
  • Princesses Rule: Implied. Her ability to shatter the Mirror of Twilight is a testament to her being the true ruler of the Twili, yet she is only ever addressed as "Twilight Princess" rather than "Twilight Queen".
  • Proud Beauty: Midna's reaction to Link's speechlessness over her true form is, though harmless, rather smug.
  • Punny Name: Word of God says Midna was meant as a play on Midnight.
  • "The Reason You Suck" Speech: She gives a brief, but brutal one to Zant after he's beaten.
    Midna: Traitors, ha! You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils... Did you think we'd forget our ancestors lost their king to such greed?
  • The Reveal: Halfway through the game, it's revealed that Midna is the Twilight Princess, trapped in an imp form by Zant.
  • Royalty Superpower: As the Twilight Princess, Midna inherited the Fused Shadows, powerful artifacts that embody the magic once used by the Twili's ancestors. They work great against Zant; not so much against Ganondorf.
  • Shapeshifting Trickster: She takes an almost sadistic delight in trickery before her Character Development.
  • She Cleans Up Nicely: After she regains her true form, Link looks quite taken aback.
  • Slasher Smile: When she sees Link turn into a wolf while being captured, she busts out an absolutely malevolent grin. Just before that, she takes on an outright demonic one wide as a boomerang when she first discovers a fragment of the Fused Shadow and forms a plan for revenge (seen here from 2:56-3:02). And when she and Link confront Ganondorf, she sports another unsettling one. She seems to have a thing for this trope. It may be that the Fused Shadows, in their status as a highly forbidden power, increase her/one's violent impulses.
  • Speaking Simlish: Her method of speech. It's made of scrambled English phrases, and deciphering them yields surprisingly relevant sentences: "Have you made up your mind?", "I'll take you there with my power.", "What do you think happened to those who tried to rule with sacred magic?", "I'll be watching.", and "I guess you aren't stupid."
  • Spotlight-Stealing Squad: If Twilight Princess is the only Zelda you've played, you can be forgiven for wondering why all the other games focus on that quiet chap she rides around on and that other girl. Even the conversations with Zant and Ganondorf are more about her than Link, with the latter only acknowledging him after he assumes Midna is dead.
  • Super-Deformed: Midna's imp form is a chibi version of her true form.
  • Suspiciously Similar Substitute: Of Tatl from Majora's Mask. She's a Little Miss Snarker with a connection to the main antagonist who only allies with Link out of convenience, but over the course of the story, grows to genuinely care for him.
  • Swiss Army Tears: She sheds a Single Tear to destroy the Mirror of Twilight.
  • Technicolor Eyes: Her eyes have yellow sclerae, and her irises are multicolored, pink on the outside, and dark red on the inside.
  • The Tease: 'Teases' Link about her true form at the end of the game.
  • Tiny Tyrannical Girl: Spends the first half of the game mocking Zelda's and Hyrule's plight, and belittling Link should he screw up in his quest. It's not until Link and Zelda save her life that she (really) starts to clean up her bossy act.
  • Title Drop: She sarcastically calls Zelda the "Twilight Princess" during Link's first meeting with them. It turns out that Midna is the Twilight Princess; her earlier Title Drop was a false lead.
  • Took a Level in Kindness: Initially, Midna comes off as very condescending and sarcastic, even manipulative and downright cruel at points, but she comes to regret her behaviour and apologizes for it. After Zelda sacrifices her physical body to save Midna's life, she is touched by the princess's selflessness and dedicates herself to saving the kingdom of Hyrule.
  • Tsundere: If she was learning how to care about the light world as the game was unfolding, her old self was sure too proud to let others know, stating after the first dungeon that she did not, finishing the quote as seen below. But this trope counts in a Heel–Face Turn sense - Midna develops a soft spot for Link (and Hyrule) over the course of the Fused Shadows arc (one that Zant informs her cannot work out, as the worlds are apparently destined to be separate). After that, she drops the rudeness, only getting irritated but not insulting if Link misleads her in carrying a heavy bridge.
    Midna: I'm helping you because I have to! You remember that!
  • Voluntary Shapeshifting: She transforms into Colin and Ilia to taunt Link while blackmailing him. Oddly, this is the only time she displays this ability. The same goes for her changing into bubbles to bypass prison bars...though you can see her form 'bubbling' when she travels through the air via magic.
  • What You Are in the Dark: For all her bossing Link around, she begs Zelda to save him from Zant's curse while she's dying of fatal light exposure, even asking Zelda to tell Link how to continue his quest without her because his life is more important than hers.
  • Why Did It Have to Be Snakes?: The miniboss of the Lakebed Temple suggests that she is grossed out by frogs and/or toads, to the point that she refuses to give Link any hints during the battle. Even when she gets much nicer, she still has a hard time dealing with creepy things - and this adventure has such monsters in no short supply.
  • The Worf Effect: She loses to a more ethereal form of Ganondorf while transformed and wielding the Fused Shadows just to demonstrate how strong he is at full power. But, it doesn't quite last...

Voiced by: Jun Mizusawa

The Princess and reigning monarch of Hyrule. She was to be crowned queen, but Zant invaded on the day preceding her coronation. She gives Link advice in a tower in Hyrule Castle in which she is imprisoned.

  • Action Girl: Zelda is a skilled archer and, judging by her holding a rapier when about to confront Zant’s forces during the invasion of her castle, implied to have some skill in swordplay. She puts her archery to good use to aid Link against his fight with Ganondorf.
  • All-Loving Heroine: She is a kind and benevolent ruler who wants the best for everyone. She doesn't even hate Ganondorf, even after everything he had done. In a small, yet noticeable moment after the final battle, you can see her making a praying gesture next to his corpse. That's right, Zelda is praying for the soul of her enemy.
  • Alone with the Psycho: Not seen from Zelda's perspective, but she was trapped with Ganondorf alone for an awful long time.
  • Archer Archetype: For the final battle, she uses light arrows against Ganondorf.
  • Badass in Distress: She was perfectly willing to face Zant's forces alongside her soldiers, but surrendered to prevent unnecessary death. She spends the rest of the game under house arrest.
  • Beat the Curse Out of Him: When her body is possessed by Ganondorf, Link and Midna drive him out by force.
  • Big Good: Zelda is the de facto ruler of Hyrule and one of the key figures keeping the Twilight at bay.
  • Black Cloak: A particularly stylish one complete with In the Hood.
  • Boss Subtitles: "Ganon's Puppet: Zelda" when Ganondorf possesses her body in the final battle.
  • Brainy Brunette: Princess of a kingdom, incredibly good archer, and bearer of the Triforce of Wisdom.
  • Cool Crown: A lovely golden tiara with a blue gem in the center.
  • Damsel in Distress: Link can't rescue her the first time they meet, nor the second for that matter. She gets saved near the end (third time's the charm).
  • Demonic Possession: Used on her empty body near the end of the game, while Zelda's soul is secretly keeping Midna alive.
  • Ermine Cape Effect: She wears her dress even under her brown cape.
  • Eye Awaken: Not her, specifically, but Ganondorf does this with her body after he possessed her, shortly before the Ganon's Puppet: Zelda battle. The result literally sends Midna flying.
  • Graceful Ladies Like Purple: A very graceful combo of purple, ivory, and gold here.
  • Hartman Hips: She has pretty prominent hips, but not to the same extent as Midna.
  • High-Class Gloves: She wears elbow-length gloves.
  • Heartbroken Badass: Possibly. The Black Cloak she wears while imprisoned in the tower is actually a robe of mourning for her ravaged country.
  • Heroic Sacrifice: While technically still alive, she sacrifices her physical body to enter Midna’s dying body to protect her from the toxic light of the Light Realm.
  • The High Queen: Perhaps here more than any other game. In fact, she was about to be crowned queen, but Zant invaded on the day before her coronation.
  • Iconic Outfit: Her Twilight Princess dress is the closest thing she has to one, anyway.
  • In the Hood: Wears a hooded Black Cloak at the beginning of the game.
  • Lady and Knight: The Bright Lady to Link's White Knight.
  • Lady of War: She's got a sword this time around, as well as a bow that's almost as long as she is tall. She joins Link in the final battle, shooting light arrows at Ganondorf while riding on Epona. The prologue also shows her wielding the Royal Rapier (Ganondorf also uses it when possessing her body, but only for diving lunges, not any actual swordfighting).
  • Legacy Character: She keeps the tradition of having the name Zelda as a female of the Royal Family.
  • Leitmotif: As usual, her Lullaby. It gets a Dark Reprise as part of her Puppet Zelda theme.
  • Light 'em Up: The Light Arrows as well as in her boss fight as Instant Runes and an Energy Ball because she is a Tennis Boss.
  • Light Is Good: With the Light Arrows when she's free.
  • Living MacGuffin: Once again, she possesses the Triforce of Wisdom, and her soul keeps Midna alive.
  • Magic Knight: She wields a sword in a flashback, and she fights Ganondorf with light arrows in the final battle.
  • Out of Focus: While she doesn't really get that much less screen-time than her predecessors (and indeed, more than some), on average, she is less important to the plot than usual. However, she is a pivotal part of Midna's Character Development and helps Link in his horseback fight against Ganondorf.
  • Parental Abandonment: The fact that she was due to be crowned queen implies that her parents have died, although they're never mentioned at all.
  • Pimped-Out Dress: Her dress is more detailed here than in any other game.
  • Princesses Rule: Despite the title, she's the reigning monarch of Hyrule — she would be Queen Zelda if her coronation had gone on schedule.
  • Royal Rapier: Wields one during the cutscene showing her kingdom's fall, but drops it when she surrenders to Zant. Ganondorf takes it up when he possesses her body.
  • Royals Who Actually Do Something: She's the reigning monarch of Hyrule. Like other incarnations of Zelda, she's a very competent ruler and helps Link during the final battle, but notably this Zelda gives her life to save Midna's.
  • Sadistic Choice: She surrenders to Zant so that he will not harm her people.
  • Sexy Backless Outfit: Her dress bares her back pretty well, which combined with her High-Class Gloves makes her the "elegant evening dress" version of this trope.
  • Silk Hiding Steel: A kind and gentle princess who is not afraid to fight.
  • Statuesque Stunner: She's taller than Link.
  • Symbol Motif Clothing: Just about the hem, her skirt is decorated with harp symbols.
  • The Superego: Zelda is the most compossed and wise among the main trio, as well as the first willing to make self-sacrifices in the name of her people.
  • Tennis Boss: How she is defeated as Puppet Zelda.
  • The Wise Princess: Bearer of the Triforce of Wisdom, natch.
  • Wolverine Publicity: Much like Link, Nintendo treated Twilight Princess Zelda as the default Zelda until Breath of the Wild came out in 2017. Even then, the Twilight Princess Zelda remains one of the most heavily referenced of the legacy Zelda characters, where even in Super Smash Bros. Ultimate where she gets a redesign, she still has an outfit the is clearly based on this version of her.
  • The Woman Wearing the Queenly Mask: In the prologue, she is forced to surrender her kingdom to Zant.

Villains and Bosses

Main Antagonists

Voiced by: Junji Kitajima

The central antagonist of Twilight Princess. Zant was a servant of the Twili Royal Family and was next in line to be king of the Twilight Realm, but was passed over in favor of Midna due to his apparent lust for power. Enraged by the rejection, Zant turned to the heavens for an answer and encountered Ganondorf, who was banished to the Twilight Realm by the sages. Ganondorf offered Zant the power to take over the Twilight Realm in exchange for his freedom. With his newfound powers, Zant usurped the throne from Midna and turned the Twili into creatures called Shadow Beasts. He now seeks to spread Twilight all over Hyrule and create a world of total darkness.

  • 0% Approval Rating: No one who actually likes him by word is ever seen, and he's turned his entire realm's population into monsters that have to obey him.
  • Ambiguous Situation: Zant stays mum on his backstory for the most part, with the only known detail being that he was rejected as a candidate for the throne of the Twilight monarch. It’s not stated for sure whether he was born into the royal family, and is thereby related to Midna, or if he was a retainer who somehow had enough clout to put himself in the line of succession.
  • Ambition Is Evil: Midna states this is the reason why he was initially passed over for power.
    Midna: Traitors, ha! You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils... Did you think we'd forget our ancestors lost their king to such greed?
  • Amusing Injuries: Link inflicts these on him in the fourth and fifth rounds of the fight. In the fourth round, knocking him off the totem pole results in him getting his head stuck in the ground. And in the fifth round, hitting his foot with the Ball and Chain results in him hopping around and clutching his foot, shrinking to mouse size as he does.
  • Animal Motifs: Snakes and reptiles, as seen in his clothing. The chameleon helmet in particular is rather fitting, given his facade and his true nature. Given that he imitates creatures and how his phantom form(s) have them aiding in battle as mini-bosses, he might have an affinity for them.
  • Arch-Enemy: Between turning her into an imp, usurping her throne, and turning the Twili into Shadow Beasts, Zant has more than earned Midna's hatred.
  • Ax-Crazy: Revealed to be this, first calmly and then increasingly sporadic when you fight him.
  • Badass Baritone: Subverted. His voice is initially deep when Link first encounters him, but during the Final Battle with him, his voice gets progressively higher - it actually seems to imitate Ganondorf's voice, in a way.
  • Bad Powers, Bad People: A megalomaniacal Twili who gained powerful dark magic from an evil sorcerer posing as a god.
  • Beam Spam: His main attack during the boss fight with him is to fire bolts of Twilight magic like a machine gun.
  • Belief Makes You Stupid: His blind following of Ganondorf. Granted, he was very, very desperate and willing to do just about anything for power, so it's not like blindly following anyone willing to so much as throw him a bone was out of character for him to begin with.
  • Bond Villain Stupidity: Zigzagged. Though he was smart enough to take the Fused Shadows from Midna and Link, he merely curses Link to stay as a wolf permanently rather than killing him outright when he had once knocked him out. When he meets them again at Arbiter's Grounds and sees that Link is still alive, he shatters the Mirror of Twilight and scatters its pieces across Hyrule, but he doesn't actively stop them from reclaiming them. Before that, he animates Stallord to kill or even just defeat Link, and then promptly leaves without even bothering to make sure that Stallord actually beat him.
  • Boss Subtitles: Usurper King: Zant
  • The Caligula: After coming to power, he used his magic to transform the Twili into Shadow Beasts for his army to conquer Hyrule.
  • Casting a Shadow: Comes with being a Twili. Though as stated by Midna, his magic is far different than the normal shadow magic used by Twili due to gaining his magic from Ganondorf.
  • Characterization Marches On: The reason for his change in personality when he's confronted; as the story was being developed, Zant was given more characterization in the end.
    Yoshiyuki Oyama: This is kind of a tangent, but Zant received a lot more characterization in the end, and that's why we had the last boss battle against Zant end on a bit of comical note.
  • Classic Villain: Ambition, Greed, Pride, and Wrath.
  • Confusion Fu: His swordplay is heavily erratic, even more so the more hits you deal to him.
  • Coat, Hat, Mask: He wears a longcoat, a balaclava, and his iconic helmet.
  • Collapsible Helmet: His helmet can collapse by mental command to reveal his face, or if he doesn't want to completely remove the helmet, he can just open the mouthguard.
  • Contortionist: As shown in the cutscene before his boss fight, Zant has an unnerving amount of flexibility, able to twist and bend his body in various poses.
  • Cool Helmet: One that resembles a chameleon's head, mixed somewhat with that of a fish. And apparently he knows just how cool it is, as he creates sentient copies of his helmet to guard the Palace of Twilight and creates giant copies of his helmet during the third round of the boss fight. His helmet also has a triangular shape, and were it not for the motifs and such, it approaches Sinister Geometry.
  • Cool Sword: He has a rather large magical sword (known as the Scimitar of Twilight in Hyrule Warriors) that he drives into Stallord's head, reanimating the monster.
  • Creepy Long Arms: Like all Twili, his arms and some fingers are quite long and reach to his knees.
  • Creepy Long Fingers: Like the Shadow Beasts and the Zant Hands, his index and pinky fingers are longer than his two middle fingers.
  • Curb-Stomp Battle: His first meeting with Link has him knocking Link around like a ragdoll and nearly killing Midna by manipulating a Light Spirit all without even waving his arms.
  • Dark Is Evil: While the Twili race as a whole is a clear-cut example of Dark Is Not Evil, he stands out as the sole exception, for his lust for power makes it rather questionable if he is misunderstood.
  • Deal with the Devil: Ganondorf makes one with him. Ganon would give him the power to take over the Twilight Realm and in exchange, Zant would help him return to the world of light. In reality, Ganon just needed to bond with Zant to feed on his hatred.
  • Death by Irony: Earlier, he mocked the Fused Shadows as ancient and withered magic. In the end, Midna finishes him off with only a fraction of the Fused Shadows's power.
  • Despotism Justifies the Means: Near the end of the game, Midna outright spells it out to Zant that this is why he was passed over for the throne of the Twilight Realm in favor of her: because everyone could tell he only wanted the throne for the power.
    Midna: Traitors, ha! You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils... Did you think we'd forget our ancestors lost their king to such greed?
  • Dimension Lord: Subverted. Midna is the true ruler of the Twilight Realm. Zant took the throne from her.
  • Do Not Taunt Cthulhu: After losing to Link, Zant uses the last of his strength to taunt Midna that her curse will never be broken. Midna shuts his jeers and lunacy up... permanently.
  • The Dragon: Downplayed. Even though he's bonded to Ganon, he's largely free to do whatever he wants, though Ganondorf takes advantage of his diversion to take over Hyrule himself.
  • Dual Wielding: Uses twin scimitars in the sword fight with him.
  • Dub Name Change: He's called Xanto in French.
  • The Emperor: He takes over Hyrule after conquering the Twilight Realm.
  • Entitled Bastard: At his worst, it starts to literally count. In contrast to the other Twili, who were content with life in the Twilight Realm, Zant feels that he and the Twili were oppressed and banished from what he feels is rightfully their realm and longed to take it back. Ganondorf gives him the chance to do so. His most evil moments involve his forces starting to take lives (the Zora Queen's).
  • Evil Chancellor: The game is vague on whatever position he had, only revealing that he served in the royal house, and was initially next in line for the throne.
  • Evil Is Bigger: Is the second-most prominent villain after Ganondorf, and towers over every other main character aside from the aforementioned Ganondorf. Midnas true form, for instance, is a head taller than Link and Zelda, about, and Zant is about that much taller than true Midna is.
  • Evil Overlord: Rules over both the Twilight Realm and Hyrule as this.
  • Evil Redhead: Somewhat. As shown in this image, he does have red hair, but most of it is obscured by the balaclava he wears.
  • Evil Sorcerer: Wields powerful dark magic granted to him by Ganon.
  • Evil Wears Black: Wears black clothing decorated in turquoise Twilight markings.
  • The Faceless: For the most part of the game, until he removes his helmet during his Motive Rant in the Palace Of Twilight.
  • Family-Unfriendly Death: Downplayed due to Bloodless Carnage, but still pretty gruesome. In a rage, Midna, using the Fused Shadow, impales him with three tendrils of hair, causing him to swell up and pop like a balloon-like zit.
  • Faux Affably Evil: He presents himself with an air of control at first glance, but it is all an act, one that falls apart at the seams when he's provoked. Though, he does not really pretend to me more corteous than he is, just controlled.
  • Final-Exam Boss: His boss fight involves him creating copies of different areas from certain dungeons from earlier in the game along with the movements of each of the bosses fought in said areas.
  • Fog of Doom: Zant's Twilight curse manifests as a black fog composed of shadow crystals that absorb light.
  • Foil: He's Link's opposite in every way. While Link is a rancher from Ordon (which isn't considered Hyrule proper), Zant was on speaking terms with the royal family of the Twilight Realm. While Link wears the obviously patched and resewn hero's clothes with chainmail, Zant wears a fancy robe and helmet. Link invariably uses a longsword and is a Master Swordsman, while Zant has two small scimitars and proves himself hilariously awkward with them. While Link relies on himself despite having the Triforce of Courage, Zant is almost totally dependent on Ganondorf's power to pose any kind of threat. Both have a sense for helping others - with Link it was clear and true given his interactions with the children around him for instance, while with Zant, he claimed to want t keep his people free of oppression - only to enforce his will on them, mad with power. Finally, while Link has an equal partnership with Midna and Zelda, Zant's never more than a junior partner to Ganondorf.
  • Foreshadowing: After you beat the Lakebed Temple, Midna tells you that Zant's power is a false one, and shortly after, he himself tells you that he received it from his "god".
  • Forgot About His Powers: In Morpheel's stage of the fight, after being pulled out of the giant replica of his helmet, he'll attempt to swim back inside, apparently forgetting he could just teleport. Especially hilarious considering he spends a good 90% of the fight teleporting around.
  • From Nobody to Nightmare: He was just an ordinary, but insane Twili until Ganondorf gave him his power. It got worse from there... a lot worse.
    Zant: With the Fused Shadow, I'll become one with the powerful, ancient magic. I will obtain it. I will merge shadow and light to make "darkness" and become the king that rules over it all!
  • Glasgow Grin: His Lips appear to have been carved in the shape of an X.
  • Green-Eyed Monster: His envy of both the royal family of the Twili and those who dwelt in the light of Hyrule led to him becoming a conquering warlord.
  • Headdesk: He's shown repeatedly smashing his face into the floor, seemingly right after he was rejected for the position of the Twili ruler.
  • The Heavy: Zant is responsible for the game's events, even after he's revealed to be working for Ganondorf.
  • Hidden Depths: Zant's criticism of the Twili for lacking "the faintest bloom of desire" implies that one of the reasons he wasn't seen as trustworthy was his bombastic temperament. This puts his motives under a different lens: Zant's obsessive desire to save the Twili from the shadows is what led to his corruption via Ganondorf, not any sort of For the Evulz tripe...though power-hungry he still was.
  • Hijacked by Ganon: It's revealed that it was Ganondorf who gave him enough power to invade the Twilight Realm, and eventually Hyrule.
  • Hypocrite: After he's defeated in the boss fight, he calls Link and Midna traitors, yet he is the one who usurped the throne from Midna and turned his own people into monsters in the service of a Light Dweller, the very species he despises so much.
  • An Ice Person: He encases Zora Domain in ice. Offscreen, of course.
  • Impaled with Extreme Prejudice: How he meets his end at Midna's hand.
  • In the Hood: Wears a yellow balaclava under his helmet.
  • Irony: He hates light-dwellers for imprisoning the Twili in the Twilight Realm, but he's working for one, Ganondorf.
  • Junior Counterpart: Although they are both adults, Zant is one to Ganondorf. Zant envied the prosperity of the Light World much like how Ganondorf envied the prosperity of Hyrule, and like Ganondorf, Zant's desire for this other land concealed a hidden desire for power for its own sake. In this timeline, both characters even chance upon a source of power that allows them to make their desires come to fruition (Triforce of Power for Ganondorf, Ganondorf himself for Zant). But while Zant ultimately breaks down and reveals his true nature as an entitled, spoiled manchild, Ganondorf remains collected and mature to the very end.
  • Kick the Dog:
    • Turning Midna into an imp might have been in retaliation for being a servant and having likely had to deal with her superior attitude at the time, but him transforming the Twili into Shadow Beasts was a ruthless show of power and that Ganondorf's influence might have made him worse.
    • Executing Queen Rutela in front of the Zoras for resisting his rule and freezing the Zoras in ice.
    • Cursing Link to remain in Wolf form and nearly killing Midna by exposing her to light.
    • Mocks Midna that her curse will never be broken as long as Ganondorf lives.
  • The Kingslayer: Has Queen Rutela of the Zoras executed as an example to her people.
  • Large and in Charge: Is the leader of the Shadow Beasts and stands as one of the tallest characters in the game (barring Ganon), towering over other characters. It helps that the helmet adds a bit to his height.
  • Large Ham: He uses a lot of exclamation marks in his speech.
  • Laughing Mad: Let's just say that during the final battle against Zant, he seems to laugh a lot of the time, and that it is one seriously disturbed laugh.
  • Lean and Mean: Though his clothing obscures this.
  • Leitmotif: Has a very subtle one. In his theme music, at the beginning, after the Scare Chord, there is a very weird sequence of six notes played on what sounds like a very discordant stringed instrument. When you are in Twilight-covered areas of Hyrule, you hear the same six notes on a flute in the BGM. He has another one titled Light and Darkness that plays during his first confrontation with Link and their final encounter in the Palace of Twilight.
  • Made of Iron: While not at Ganon's level, this is a villain that can take a beat down and won't stay down. He endures a grueling six-round fight with Link that involved falling on his head, getting hit in the foot repeatedly, and a copious amount of sword swings, and still clung to life long enough to taunt Midna about how her curse can never be broken. And even when Midna impales him using the Fused Shadows, Ganon's death scene reveals he might still be alive in some capacity, although perhaps it was his spirit. What ultimately finishes him off, one may interpret? Him snap-cracking his own neck.
  • Magic Knight: Though he leans more towards magic than swordplay.
  • Make an Example of Them: Executes Queen Rutela and encases Zora Domain in ice to serve as a warning for those who would defy his rule.
  • Master Swordsman: Inverted. He's hilariously inept by the standards of the franchise's swordsmen, wildly hacking at Link with his swords and getting tired after just a few moments of action. It's not for nothing that he only resorts to a sword fight with Link after literally everything else has failed.
  • Mask of Sanity: The immediate impression he gives is that of a calm, controlled Evil Overlord. The way he drools in Midna's earnote  is the first clue to his real personality. The mask comes off entirely in his boss fight, along with his cool and calm demeanor.
  • Mind over Matter: Has powerful telekinesis.
  • Mood-Swinger: He presents a veneer of control for the most part, but he is easily provoked, and when backed into a corner, his true colors appear.
  • Motive Rant: Gives one during the final confrontation with Midna and Link in the Palace of Twilight.
    Zant: You speak of magic? Still your tongue for a moment, whelp, and I will tell you of both magic and the oppression of ages... The people of our tribe... a tribe that mastered the arts of magic... were locked away in this world like insects in a cage. In the shadows we regressed, so much so that we soon knew neither anger nor hatred... nor even the faintest bloom of desire. And all of it was the fault of a useless, do-nothing royal family that had resigned itself to this miserable half-existence! I had served and endured in that depraved household for far too long, my impudent princess. And why, you ask? Because I believed I would be the next to rule our people! THAT is why! But would they acknowledge me as their king? No! And as such, I was denied the magic powers befitting our ruler. It was then, in the thrall of hatred and despair, that I turned my eyes to the heavens... and found a god. My god had only one wish... To merge shadow and light... and make darkness!
  • Mouth Stitched Shut: When giving his We Can Rule Together speech to Midna, there seem to be stitches connecting Zant's lips together.
  • My Species Doth Protest Too Much: The other Twili are peaceful and content with their life in the Twilight Realm. Zant is not.
  • A Nazi by Any Other Name: He believes that the Twili are the true inhabitants of Hyrule and wishes to conquer it. To that end, he wants to take the Humans and Hylians out of the equation by reducing them to "spirits" trapped in Twilight.
  • Near-Villain Victory: By the time Link got involved in the plot, Zant had already conquered most of Hyrule, with the only province remaining being the Ordona province, and that was only thwarted because Link just happened to be there at the exact moment a Shadow Beast appeared to steal Ordona's light.
  • Neck Snap: He does one in Ganon's death scene for some reason. By doing himself, he is striking the final blow and getting rid of his former master. Apparently their life-forces were tied together somehow.
  • Necromancer: Zant uses a Twilight Sword to bring Stallord, the boss of Arbiter Grounds, to life.
  • Never My Fault: He just can't accept that his lust for power is what caused Midna to be chosen over him, blaming it rather on the Royal Family's lack of ambition like a typical sociopath. Midna all but spells it out for him.
  • Nerd in Evil's Helmet: At first he appears to be a powerful, ruthless and competent Evil Overlord, with a literal creepy-looking helmet to match. However, his imposing air rapidly unravels completely by the endgame as it turns out that his power is not really his own, he is not actually the mastermind behind the attack but a puppet to a greater evil, and he is actually childish, bratty and hilariously unprepared for things to not go his way, a far cry from the first impression he projects. Oh, and underneath that helmet, his face is actually not really threatening-looking in the slightest and is even somewhat goofy.
  • Nice Job Fixing It, Villain: He curses Link to stay in wolf form with a Shadow crystal. This ultimately bites him in the ass later, as the power of the Master Sword not only allows Link to return to human form, but also become a Voluntary Shapeshifter by keeping the crystal. This is lampshaded by Midna when she and Link confront him.
    Midna: Isn't this ironic? Here we are, all thanks to the dark magic curse you placed on Link!
  • The Night That Never Ends: His ultimate goal is to spread Twilight all over Hyrule.
  • Noodle People: It's not really noticeable because of his clothes, but he's quite skinny, lanky, and has disturbingly long arms.
  • No-Sell: When he catches Link and Midna off-guard in Lanayru Spring, the Light Spirit Lanayru tries to attack him with its light, but Zant isn't fazed in the slightest, due to being bonded with Ganon.
  • Not-So-Badass Longcoat: He's a sorcerer with a stylish black longcoat, but between the lengthy sleeves, his small feet poking out from the bottom, and his pouty, psychotic demeanor, it actually has the effect of making him look less badass.
  • Not-So-Well-Intentioned Extremist: He claims his invasion of Hyrule is for the good of his people, but it's clear he's becomg much of an insane megalomaniacal psychopath out for Revenge.
  • Nothing Up My Sleeve: Hides his scimitars in his sleeves when not fighting or when using his magic.
  • Offscreen Villainy: Him turning the Twili into Shadow Beasts and executing Queen Rutela is mentioned but never explicitly shown.
  • One Head Taller: Zant towers over other characters in the game. Link, in particular, barely reaches his chest.
  • Orcus on His Throne: Zigzagged. He personally leads the coup to overthrow Midna, is on the front lines with the invasion of Hyrule, and even takes care of Link personally when he begins to become a problem, but after shattering the Mirror of Twilight and preventing Link and Midna from entering the Twilight Realm, he believes he's taken care of all obstacles and spends the rest of the game at the Palace of Twilight, which is the dungeon where the player fights him (it's the semifinal dungeon of the game).
  • Pay Evil unto Evil: Is on the receiving end of it. He survives the fight with Link and is rendered helpless, but he manages to provoke Midna into killing him anyways, and he had done enough wrong to have earned it.
  • Psychopathic Manchild: While initially appearing as a calm, collected, and ruthless ruler, he ultimately reveals himself to be an immature, egotistic, and psychotic madman. After he was rejected by the Twili people, his response was rather infantile. He acted like a child who didn't get something he wanted. Midna even gives a "Reason You Suck" Speech, calling him out on his lust for power.
  • Puppet King: He even admits his rise to power was thanks to Ganondorf's influence, even though he has an equal amount of control on the resurrected Dark lord.
  • Reality Warper: Thanks to Ganondorf's power, Zant can do virtually anything. He can change size at will, levitate, teleport, travel between the Twilight Realm and Hyrule without the Mirror of Twilight, conjure objects out of Twilight matter, turn others into Shadow Beasts, defeat the powerful Light Spirits with a wave of a hand, create holograms of himself, and replicate or perhaps travel to past locations of previous bosses, among other magical feats. What makes this terrifying is that there doesn't seem to be any known limit to his powers. If it wasn't for his lack of actual refined combat skill, he would probably be nigh-unstoppable.
  • Reptiles Are Abhorrent: His helmet is shaped like a chameleon's head, his shoulder guards are decorated with snakes, and his shoes resemble crocodile heads as shown in his concept art.
  • Revenge: His motive from the beginning was revenge against the Light Dwellers for sealing his ancestors in the Twilight realm, and he later included the Twili after he was rejected as ruler.
  • Royals Who Actually Do Something: Downplayed, as he is not the true King of the Twilight, and only fights when cornered.
  • Sadistic Choice: Offers one to Zelda, forcing her to surrender so he would spare her people.
  • Sanity Slippage: Downplayed and zigzagged; he was insane from the very beginning, and he just drops his facade. He becomes even more insane as the battle against him goes on, though.
  • Scare Chord: His musical theme begins with some strange shrieking noise.
  • Sequential Boss: When Midna and Link finally engage Zant in a boss fight towards the end of the game, the battleground shifts throughout the fight, and so do Zant's techniques.
  • Sinister Scimitar: Wields two as his Weapon of Choice.
  • Sizeshifter: During the fifth round of the fight, Zant grows to giant size and tries to crush Link underfoot. Hilariously, when struck by the Ball and Chain, he'll jump around clutching his foot while shrinking to tiny size.
  • Smug Snake: He is nowhere near as powerful as he thinks he is despite gaining Ganondorf's power.
  • The Sociopath: Despite claiming to have the Twili's best interests at heart, it's pretty clear that he cares much for himself and will do whatever it takes to secure his rule. His lust for power was always apparent, but Ganondorf's presence of evil may have made him worse.
  • Spin Attack: One of his scimitar attacks during the boss fight with him.
  • Stealth Pun: His wooden shoes are carved in the shape of crocodile heads. He's wearing Crocs, or something.
  • Supernatural Gold Eyes: When not wearing the helmet.
  • Tantrum Throwing: He does this A LOT after taking off his mask. Heck, in Hyrule Warriors it states that his fighting style is even reminiscent to throwing a tantrum.
  • Tattooed Crook: Has the Twilight Emblem on his forehead.
  • Teleport Spam: Especially in his boss fight, Zant zeems to constantly teleport from place to place.
  • Terms of Endangerment: He keeps referring to Midna as "my Midna". May be a Stalker with a Crush, although this is unconfirmed.
  • The Usurper: To Midna, the eponymous Twilight Princess. It's literally in his title: "Usurper King Zant".
  • Unskilled, but Strong: As his boss fight shows, he tends to rely on his magical prowess more than actual skill. When forced to fight with swords, his fighting style is childish and unpredictable and boils down to a mix of Teleport Spam and wild flailing, and the fact that he gets winded easily while fighting that way suggests that it's probably his first time ever actually having to fight like that. His extra-power comes from the one who wielded the very Tri Force of Power.
  • Unwitting Pawn: To Ganon. If his speech during the endgame is any indication, Ganon only bonded to Zant to feed off of his hatred to restore his power.
  • Villain Ball: For most of the game, Zant zigzags between being smart and bouts of Bond Villain Stupidity, but halfway through the game, he ends up holding this as he curses Link to remain as a wolf instead of killing him, and shatters the Mirror of Twilight to stop them from reaching him, but doesn't actively stop them from reclaiming the fragments - probably on the grounds that he reckons that since he's got the other half of the Fused Shadow, they're not even remotely a proper threat to him. Needless to say, he was wrong.
  • Villainous Breakdown: Though he wasn't exactly sane from the start, only keeping a calm facade. He loses this facade once Link reaches his throne room, and he breaks down even more when their fight goes on, as his attacks get even more unpredictable as he is on his last hits. While he could be considered as giving a Motive Rant before the boss fight, his reaction after it is definitely a breakdown.
    Zant: Y-You… TRAITORS!
  • Villain Teleportation: Can teleport in a flash of Twilight particles. In battle, this is Zant's most dangerous trait as he is incredibly hard to hit.
  • Weakened by the Light: Averted. Despite being a Twili, broad day-light doesn't seem to have any effect on him. It's most likely because of Ganondorf's power.
  • We Can Rule Together: Offers this to Midna. When she refuses, he nearly kills her in response.
  • You Have Outlived Your Usefulness: He states that as long as Ganondorf lives, he will resurrect him without cease. He doesn't, and it's later implied that Ganondorf had no notable intention to revive Zant, as he believed the Twili race to be foolish, and they had already fulfilled their purpose.

Click to see Ganon 
Voiced by: Hironori Miyata

After falsely swearing allegiance to the king, Ganondorf was exposed as a traitor by the Hero of Time, having just come back from a Bad Future where he'd taken over Hyrule. His plans to get the Triforce were foiled, and he was condemned to execution by the Sages themselves. However, even though he got his heart pierced, it didn't quite kill him, as the mark of the Triforce of Power somehow appeared in his hand, and reanimated his body. In a fit of Unstoppable Rage, he broke free of his chains, killed the Sage of Water, and took the very sword meant to execute him for his own. In a desperate move, the Sages sent Ganondorf to the Twilight Realm, in the hopes of keeping him trapped there. After wandering there for who-knows-how-long, he met Zant, and the events of the game were set in motion.

  • Alas, Poor Villain: After the final battle, when the impaling Master Sword severs his connection to the Triforce of Power, killing him. After his passing, Zelda prays for him.
  • Amazing Technicolor Population: His skin is somewhere between green and gray this time around.
  • Anthropomorphic Shift: Inverted by his Ganon form. In previous games, Ganon was a trident-wielding sorcerer Pig Man, but in this game, Ganon runs on all fours and only attacks by charging around the room like an animal. This is likely due to it being portrayed as a counterpart to Link's wolf form.
  • Arch-Enemy: Averted this time, from his point of view at least, as he doesn't really know who Link is in this game. Especially in contrast to the equivalent moment in the Wind Waker Timeline. There he faces The Hero of Time Reborn, who overthrew his kingdom after his successful grand master plan and stabbed him in the face at the end of an epic duel. Here he faces The Hero of Time Reborn who called the cops on him during the early stages of his grand master plan.
  • Armor Is Useless: Averted. The black armor he wears can deflect all of Link's sword attacks, forcing him to target the glowing scar on his chest.
  • Attack the Injury: He still has the glowing scar he received from his failed execution, which serves as his primary weak point.
  • Attention Deficit... Ooh, Shiny!: Can be distracted in the final battle by your fishing rod. It's a long-standing series tradition (dating back to A Link to the Past) for a single non-combat item to have an inexplicable combat usage like this.
  • BFS: The Sword of Sages, which he pulled out of his own chest. He uses it during the last two phases of his boss battle.
  • Big Bad: Even though Zant is the one who drives the plot, he is revealed to be nothing more than Ganondorf's puppet. Zant explains to Midna that her curse can't be lifted by the Fused Shadows because Ganondorf's magic is more powerful than the Twili's.
  • Bishōnen Line: He possesses Zelda, turns into a giant boar-monster, then attacks you on horseback, and then ends it all in a one-on-one swordfight.
  • Black Eyes of Crazy: After receiving the Triforce of Power and killing the Sage of Water, he's shown with yellow, pupil-less irises and black sclera.
  • Black Knight: Has a hefty black armor, huge sword, and a slow, stoic, and imposing nature, and he also fights similarly to the Darknuts that play this trope straight. However, Ganondorf is a manipulative evil king rather than an actual knight.
  • Blade Lock: For the first time in the series. Slash or Jump Attack at him when he comes running at you with his sword raised and you'll lock blades. Lose, and you'll get stabbed (and a brief Dark Reprise of his already dark theme). Win, and he'll be left wide open for a devastating combo (and accompanying Triumphant Reprise of his theme).
  • Boss Subtitles: He has a number, one for each stage of his fight:
    • Ganon's Puppet: Zelda
    • Dark Beast: Ganon
    • Dark Lord: Ganondorf
  • Bring It: His reply to Midna's threat to deny him reign over Hyrule.
    Ganondorf: Very well... deny me, then! Yes, try to deny me... you and your little friend...
  • Card-Carrying Villain: At one point, he talks about how hatred fuels his power. (Skyward Sword makes this a combination of Foreshadowing and Call-Back!)
  • Cool Sword: He wields an intricate blade made of Hard Light, in fact, the very sword used in his botched execution.
  • Dark-Skinned Redhead: Due to his Gerudo heritage. Though, as previously said, his skin isn't as much dark as it is green by now.
  • Demonic Possession: He uses this on Zelda for the first phase of the final battle, although it's just her empty body and Zelda's soul is keeping Midna alive. Likely because of this, the resulting Puppet Zelda only has his own voice and not hers.
  • Death Is Cheap: He actually dies at the end of the game. But he is reborn as a second Ganondorf prior to the events of Four Swords Adventures. Considering that he's the product of Demise's curse as the end of The Legend of Zelda: Skyward Sword, it makes sense that he would reincarnate the same way Link and Zelda do if it became necessary.
  • Determinator: Even when he's impaled with the Master Sword, he refuses to give up.
  • Died Standing Up: After the final battle and especially noticeable since the finishing blow was done while he was on his back, meaning he managed to stand up with a sword through his chest before the Triforce of Power left him and he finally died from the injury.
  • Dimension Lord: By extension of being the one commanding Zant.
  • Duel Boss: The final stage of the Ganondorf face-off is a sword duel between him and Link; neither Midna nor Zelda can help for this round.
  • Dying as Yourself: When the Triforce of Power fades from his hand, Ganondorf suddenly becomes mortal and the glow on his wound disappears. He dies not as Ganon, the dark god that granted Zant the power to invade Hyrule, but as Ganondorf, the mortal Gerudo criminal with an overdue execution.
  • Dying Curse: Before he dies, he warns Link and Zelda that this bloody conflict between light and shadow will not end here. Dialogue cut from the final release would have him state that when the chosen ones appear in this world, so too will their anthesis from his bloodline to renew the conflict over again. Much of this speech would be later reused for Demon King Demise and it foreshadows Ganon's reincarnation in The Legend of Zelda: Four Swords Adventures.
  • Emotion Eater: He states that he regained his power by feeding on the hatred of the Twili, implying that the reason he bonded to Zant was to feed on his hatred.
  • Evil Is Bigger: As usual, he towers over Link. His Ganon form is also at its largest until Calamity Ganon in The Legend of Zelda: Breath of the Wild.
  • Evil Laugh: Toned down considerably from the previous games. More like an Evil Chuckle.
  • Evil Overlord: By the climax, he has taken control of both Hyrule and the Twilight Realm.
  • Evil Sorcerer: He gave Zant his powers.
  • Evil Sounds Deep: Toned down slightly from previous games; his voice sounds deep when it's quieter but is higher-pitched and raspy when he's shouting.
  • Fangs Are Evil: After killing the Sage of Water, he's shown with protruding canine teeth on his lower jaw.
  • Final Boss: The hidden Big Bad and boss of Hyrule Castle, the final dungeon at the end of the game.
  • Four Is Death: The Ganondorf battle at the end of Twilight Princess has four phases to it.
  • Full-Boar Action: Ganon. Instead of being a sorcerous Pig Man, he instead runs on all fours like a beast.
  • Game Face: After the Triforce of Power revives him from his execution and he breaks from his restraints, he gains yellow eyes and tusk-like fangs, gnashing his teeth like a rabid dog as he murders the Sage of Water with his bare hands. The other Sages banish him to the Twilight Realm before he can carry out his rage further.
  • Genius Bruiser: He's an extremely strong eight-foot-tall armored giant who masterminded the game's entire plot.
  • God Guise: He poses as a god to manipulate Zant. However, this played with somewhat, as he is somewhat of a god due to possessing the Triforce of Power. Additionally, Skyward Sword reveals that he is the reincarnation of Demise.
  • God Is Displeased: Implied. It's never stated exactly how Ganondorf came into possession of the Triforce of Power, but the sages suggest that it was a "divine prank" for which the goddess Din was responsible. In the end of the game, he loses the Triforce piece after Link stabs him through the chest (again, the exact reason why isn't stated). Stripped of its divine protection, he succumbs to his wounds and Dies Standing Up.
  • Godzilla Threshold: The Sword of the Six Sages was used in his botched execution and he calls it a "foul blade," but he resorts to using it after being purged from Zelda's body and losing to Link in his Ganon form.
  • Guttural Growler: His voice is more growly here than in previous appearances.
  • Heart Light: He has a white, glowing scar in the middle of his chest. His permanent reminder of the Sages' failed attempt at executing him.
  • Hellish Horse: With glowing red eyes.
  • Huge Holographic Head: He appeared before Zant as a giant spectral version of his head made of flames and Twilight. He takes on this form after his Ganon form is subdued, forcing Midna to confront him with the Fused Shadows.
  • Humanoid Abomination: He was human (or very close to it) to start with, but after getting the Triforce of Power, he became something much, much worse.
  • Hypocrite: Ganondorf considers the Twili's magic petty, but during his fights, he uses the same type of magic against the Hero and Midna, including twilight portals. He also sees Midna's race as pathetic, but still, the reason why he was released was due to such a 'pathetic' race.
  • Impaled with Extreme Prejudice: The Sages do this to him. It doesn't work. Then Link does it. It works.
  • Improbable Hairstyle: His hair is arranged around his crown in some elaborate cross between dreadlocks, cornrows, and Regal Ringlets, with the Hot Blooded Sideburns he had since OoT. And it connects to his eyebrows and beard, too.
  • Large and in Charge: In this game, measurements place him at slightly over nine feet tall.
  • Larynx Dissonance: Invoked, when he possesses Zelda's body. Puppet Zelda only uses Ganondorf's own voice clips.
  • Late-Arrival Spoiler: When the game initially came out in 2006, Ganondorf was the biggest and best-kept secret in the game, as he was absent from all marketing and Zant was built up to be the Big Bad of the story. However, Nintendo decided to just spoil the reveal by including the King of Evil's face on the front cover of the Twilight Princess HD port for Wii U.
  • Leitmotif: Remixed with Hyrule Castle's while you progress through it. And with Zelda's for the first phase of the final battle.
  • Light Is Not Good: Light was good when the Sages tried to off him with a Cool Sword made of the stuff, but in his hands, not so much.
  • Lightning Bruiser: His Ganon form is extremely fast in spite of its size and can ram through the stone pillars in the throne room you fight it in like they aren't even there.
  • Lodged-Blade Recycling: Exaggerated: he takes an entire longsword stabbed through his heart as his own.
  • Magic Knight: He not only possesses powerful magic, but is also unbelievably strong and skilled with a sword.
  • The Man Behind the Man: Much like in A Link to the Past, Zant first alludes to it when he confronts Link and Midna after they've returned from the Lakebed Temple. He tells Midna that their "Old Magic"note  was no match for the power that's been bestowed upon him by his Lord. The Sages fill in the rest, once Link reaches the Mirror Chamber atop the Arbiter's Grounds, where they recount having banished Ganondorf to the Twilight Realm after a failed attempt to execute him. They explain that he was amassing power there, in preparation for his eventual return to Hyrule.
  • Manipulative Bastard: Manipulates Zant in order to escape the Twilight Realm.
  • Might Makes Right: He claims that having been blessed with the power of the Gods grants him the right to rule.
  • Mighty Glacier: Despite his occasional sprinting and jumping in his final boss fight, he mostly moves around with a menacing slow gait. He's also generally much slower than Link, who can easily roll around him and repeatedly use Back Slice on his scar during the final duel.
  • Mix-and-Match Critters: His Ganon form in this game resembles a boar on a wolf's body, with a mane resembling a lion's.
  • Nigh-Invulnerable: First he gets exposed as a traitor, which probably nets him very harsh treatment in a prison (Arbiter's Grounds, and if they're anything to go by...). Then he gets Impaled with Extreme Prejudice by a sword made of Hard Light specially made for executing deranged madmen like him. Then he gets thrown into the Twilight Realm (and it really looks like it hurt him when he got disintegrated into the portal). Then when Link confronts him, he gets hit by his own powerful light magic spells, which should be his antithesis, then gets his still-very open scar and weak spot brutally abused, then gets hit by Midna's One-Winged Angel form's BFS of a spear (which was enough to trigger an explosion strong enough to level Hyrule Castle), then gets turned into a Light Arrow pincushion, then gets repeatedly slashed in his scar by the Master Sword, and finally, is stabbed one last time in the chest, right where his glowing scar is, bringing this Overly Long Gag to a subverted close. For those who skipped the paragraph, Ganondorf just refuses to die.
  • Older Than They Look: While he's noticeably older and stockier looking, he has still aged remarkably well considering he's centuries older than he was in Ocarina of Time.
  • Ominous Latin Chanting: Continuing the trend started in Ocarina of Time, the cutscene and battle themes have some choral chanting. Though in the case of the Dark Beast Ganon and sword duel fights, it sounds more like strange tribal chanting.
  • One-Handed Zweihänder: The Sword of the Six Sages is a heavy greatsword that the Sage of Water had to levitate and Link, in The Legend of Zelda: Breath of the Wild, can only flail about with using both hands. Ganondorf can easily swing or thrust with one hand, and only uses two for his charge attack.
  • One-Winged Angel: Ganon, as always. He turns back into his human form for the very last fight, though.
  • Opportunistic Bastard: While wandering in the Twilight Realm as a spirit, he waited for about a century for the opportunity to escape. Eventually, he found the perfect opportunity in Zant.
  • Out of Focus: While presented as the ultimate Big Bad of the story, having made a bargain to lend Zant his power in exchange for his loyalty (in reality just to feed on his hatred), the story focuses very little on his character unlike his Ocarina of Time and Wind Waker appearances. The story instead focuses more on Zant and, to a lesser extent, King Bulblin, primarily because of Midna and Link's respective personal enmities with both.
  • Partial Transformation: When he breaks free from his failed execution, he's shown with protruding canines on his lower jaw and Black Eyes of Crazy.
  • Physical God: Almost literally, considering what powers him. He also pretends to be an actual god to Zant.
  • The Power of Hate: According to his speech during the endgame, he drew on the hatred on the Twili to restore his power, which is possibly why he specifically bonded with Zant. This makes sense as he is the incarnation of Demise's hatred.
  • Pure Is Not Good: The Sages describe him as possessing "the purest malice". If you play Skyward Sword, you'll know why.
  • Rasputinian Death: It takes a lot to put him down for good. In his final boss fight, he is exorcised from Zelda with his own reflected magic, mauled by Wolf Link in his Ganon form, blown up by Midna's use of the Fused Shadows, shot by Zelda with Light Arrows causing him to fall off his horse and crash, and finally impaled in a duel with Link.
  • Rated M for Manly: Up until Hyrule Warriors, this game had Ganondorf at his manliest yet; he's even more imposing than he was in Ocarina of Time, is very well-built, sports a beard, and survives an execution attempt by the Sage of Water after being stabbed. Even when dealt the final blow, he remains standing for one last quip before he dies.
  • Running Gag: Obeying the tradition of the most mundane item being most effective against the final boss, the fishing rod can distract him.
  • Sealed Evil in a Can: What the Sages did to him after they failed to kill him. He got out.
  • Sequential Boss: Link and Midna don't meet Ganondorf until the end of the game, and when they do, Link has to deal with four stages of Ganon.
  • Sinister Schnoz: Toned down from previous games, but it's still fairly wide compared to other characters.
  • Slouch of Villainy: When you meet him in Hyrule Castle's throne room.
  • Staying Alive: Although he seems to be Deader Than Dead at the end, with the Triforce of Power abandoning him, he ends up reincarnating just in time to hijack The Legend of Zelda: Four Swords Adventures.
  • The Stoic: Ganondorf is usually a grade-A Large Ham, but this particular incarnation is very much the opposite.
  • Stout Strength: He isn't nearly as hefty as he looked in Wind Waker, but he isn't as trim as he was in Ocarina of Time and is no less imposing or powerful.
  • Tennis Boss: When he's possessing Zelda.
  • Ungrateful Bastard: It was thanks to Zant and the Twili that Ganondorf was capable of being freed from his banishment; but while talking to Midna, he slanders them for defying the gods with their 'petty' magic and calls them pathetic. He doesn't even refer to Zant by name, implying that he thought of him as just another pawn in his plan.
  • Vocal Dissonance: Ganondorf has a slightly higher-pitched and raspy voice in this game, similar to the original Megatron. While the voice isn't completely unfitting for the character and it emphasizes how bestial he's become, it can be a bit jarring after the near-operatic Badass Baritone he had in Ocarina of Time.
  • Voices Are Mental: He keeps his voice when possessing Zelda's empty body.
  • Wicked Cultured: Ganondorf fancies the power of the Golden Goddesses and their holy artifacts over Twili magic, despite using both to his advantage. He believes the Triforce of Power makes him a worthy king for Hyrule, and loves the irony of using the holy blade meant to execute him. He also had time to braid his hair for his fancy head brooch.
  • Wound That Will Not Heal: The glowing wound on his chest is the result of the Sages' failed attempt to execute him. It's remained there for decades, and serves as his weak point.

    King Bulblin

The chief of the Bulblin tribe in Twilight Princess, who raids Link's village at the beginning of the game. He and his minions serve as recurring enemies throughout the game, with Link fighting him four times, two on horseback, two on foot.

  • Adaptational Villainy: In the game, he is just a strong monster following orders from who he deems the strongest. While this is also true in the manga, his cruelty is more pronounced, and he has a hint of sadism not seen in his original incarnation.
  • Always Chaotic Evil: Subverted. While he and his army sided with Zant and Ganondorf, it's because he follows whomever he believes to be the strongest. After being bested by him four times, he decides that this is Link.
  • Amazing Technicolor Population: Like all Bulblins, he has green skin. Also extends to his mount, King Bulbo, which is the only Bulbo to have blue fur.
  • An Axe to Grind: He wields a giant dual-bladed battle axe, during the confrontations at the Bulblin Compound and at Hyrule Castle.
  • Anti-Villain: While he is firmly a villain in the game, it was clear that he was Just Following Orders due to his philosophy of fighting for the strongest side and bore no actual malice toward Link, eventually surrendering when he realized that Link was the strongest side.
  • Arch-Enemy: For the Link of this game, who otherwise has little connection to Zant or Ganondorf. He earns Link's ire at the beginning of the game, being the one who led his army to raid Ordon Village, and the two duel repeatedly throughout the game.
  • Barbarian Tribe: He leads a wide army of Bulblins.
  • Determinator: He loses both horns, gets knocked into a vast gorge twice, is repeatedly shot, and generally beaten up on no less than four occasions by Link before finally calling it quits.
  • Disproportionate Retribution: In the accompanying manga, when Link manages to actually wound King Bulblin in his attempt to rescue Ilia and Colin, King Bulblin retaliates by ordering his men to hold him down... so he can cut off his arm with his axe.
  • Establishing Character Moment: King Bulblin and his army are introduced during the attack on Ordon Village. They storm into the spring, where one of his raiders knocks Link unconscious, while another of them shoots Ilia in the back with a poisoned arrow. Once the kids have been rounded up, King Bulblin sounds his trumpet to open the first Twilight Portal and signal his men to withdraw.
  • Fat Bastard: He's got quite a large gut, and is one of the villains of the game. Subverted in the game, where he's one of the only villains to redeem himself.
  • Full-Boar Action: He rides a blue boar.
  • Graceful Loser: Bulblin finally calls it quits and acknowledges Link's strength after being bested by him for the fourth time.
  • The Heavy: Bulblin is established as Zant's chief flunky for 3/4 of the game, during which, Link has to face him in battle 3 times. By the time of their 4th (and final) confrontation at Hyrule Castle, King Bulblin has become a part of Ganondorf's army.
  • Heel–Face Turn: He finally realizes that Link is too powerful to be defeated and stops fighting him after their last encounter, saluting him as 'the strongest'.
  • Hidden Depths: After being defeated by Link for the fourth time, he finally speaks Hylian for the first time, revealing that he has always fought for those stronger than himself. Even Midna is surprised that he's not just some mindless brute.
  • Horns of Villainy: As seen in his character image, he wears a helmet with giant horns and his war beast has massive horns and tusks to match.
  • I Fight for the Strongest Side!: The Trope Namer, said verbatim when he finally concedes defeat to Link and gives him the key to the Castle's inner sanctum.
  • Large and in Charge: Unlike regular Bulblins, he's HUGE and strong enough to heft a giant battle axe. Plus, it takes a significant amount of damage to make him surrender and retreat each time.
  • Kick the Dog: He waves around a kidnapped child like a flag. Particularly bad is that the kid is Colin.
  • King Mook: Of the Bulblins. And because of his size, both his life energy and his attack power are stronger.
  • Mighty Glacier: When wielding his axe. Because the thing is so heavy, it takes quite a while for him to wind up a swing, giving Link time to gets some hits in before he attacks.
  • Noble Demon: For all his misdeeds, King Bulblin isn't without a sense of integrity. After their final duel, he concedes defeat and hands Link the key to the Castle's inner sanctum, then withdraws.
  • Our Goblins Are Different: As a militaristic green-skinned monster that's about roughly person-sized, he's somewhere on the verge between Goblin and Orc.
  • Proud Warrior Race Guy: Lampshaded by his parting words to Link:
    King Bulblin: I follow the strongest side! ...That is all I have ever known.
  • Recurring Boss: He's fought four times over the course of the game: the Bridge of Eldin, the Great Bridge of Hylia, the Bulblin Compound, and Hyrule Castle.
  • Red Eyes, Take Warning: Like all Bulblins, he has red eyes and is the most dangerous of them all.
  • Suddenly Speaking: For the majority of the game, Bulblin remained silent and only spoke before and after the final battle with him in Hyrule Castle. This is lampshaded by Midna, who evidently finds him speaking to be more remarkable than the guy surrendering.
  • Worthy Opponent: Implied by the grin he shoots Link after being defeated for the last time, right before surrendering his key.



A three-headed baba large enough to dwarf a monster truck, dwelling in poison water. Diababa is the boss of the Forest Temple and the first boss of the game.

  • Boss Subtitles: Twilit Parasite: Diababa
  • Dub Name Change: It's called Barbarant in the original Japanese, and further renamed Dionéa in French, Plantainferna in German, Nefentyax in Italian and Babalant in Spanish.
  • Go for the Eye: The eye is located inside the central maw, which only appears after Link dispatches the first two in the first phase.
  • King Mook: The boss is the result of a Deku Baba influenced by a fragment of the Fused Shadow. As such, it mutated into a giant Baba with three heads.
  • Stationary Boss: Due to being a rooted plant, it cannot leave its spot in the arena during its battle.
  • Warm-Up Boss: It only has to be hit four times (the two side mouths and the central one twice), and it barely attacks Link.


The Goron chief Darbus cursed and mutated by the Fused Shadow, locked deep within the Goron Mines.

  • Attack of the 50-Foot Whatever: Fyrus' true form is a Goron named Darbus. When the Fused Shadow corrupts him, he is transformed into the gigantic flame monster.
  • Beat the Curse Out of Him: Link must defeat him in battle in order for him to turn back into Darbus.
  • Boss Subtitles: Twilight Igniter: Fyrus
  • Brainwashed and Crazy: The Fused Shadow twists his mind, turning him into a ferocious demon. He gets better once Link defeats him.
  • Chained by Fashion: Which Link can actually use to his advantage against Fyrus.
  • Dub Name Change: He's called Magdoflamoth in the original, Magmaudit in French, Flammatron in German, Pyrus in Spanish and Italian, and Magpyrus in Korean.
  • Hobbling the Giant: When the floor is magnetized, you need to put the Iron Boots on, grab one of the chains on his feet and pull hard. This causes him to fall down and allow you to more easily attack the jewel on his forehead.
  • Human All Along: He was a Goron all along, more specifically the patriarch, Darbus.
  • Mascot Mook: He was the first boss depicted when the game was first shown off at E3 2004, and he was featured prominently in later promotional materials as well.
  • Names to Run Away from Really Fast: His Japanese version, Magdoflamoth, if latinized.
  • Playing with Fire: He occasionally attacks with a wave that expands from his surrounding fire.
  • Sealed Evil in a Can: He was sealed deep within the Goron Mines by his fellow Gorons to prevent him from escaping and laying waste to the outside world.


The boss of the Lakebed Temple, and the only boss that actually bleeds. A giant leech/eel with an eye that swims between its tentacles.

  • Boss Subtitles: Twilit Aquatic: Morpheel
  • Dub Name Change: It's called Octaeel in the original, Octolacanthe in French, Oktapesco in German, Octoguilla in Italian, and Octópulo in Spanish.
  • Evil Is Bigger: It's massive, and quite appropriately a boss.
  • Eye Scream: Its eye is very sensitive, and it happens to be its weak point.
  • Fiendish Fish: The boss of the Lakebed Temple and a hideous mix of eel and coelacanth with anemone-like tentacles around its maw.
  • Go for the Eye: In the first phase, the eye navigates through the transparent tentacles and Link has to attract it with a Clawshot (similar to the nucleus of Morpha in Ocarina of Time). In the second phase, it's located above the monster's forehead.
  • Mythology Gag: Its name and how it's fought in its first phase reference Morpha from Ocarina of Time.
  • Nested Mouths: Like real-life eels, it has a smaller mouth inside its main one.
  • Stationary Boss: It's stationary in its short first phase, where it's half-buried in lake-bottom mud, but afterwards digs itself out and actively chases after Link.
  • The Voiceless: Being an aquatic creature, Morpheel doesn't vocalize like the other game's bosses.


A giant draconic skeleton brought to life by Zant, Stallord is the boss of the Arbiter's Grounds.

  • Attack Its Weak Point: In the first phase its his spine that must be destroyed. In the second phase it's the Cool Sword in his skull that be destroyed since it's the force that revived him.
  • Boss Subtitles: Twilit Fossil: Stallord
  • Cool Sword: He's revived with one Zant stabbed into his skull, and he's finished off by Link destroying the sword.
  • Dem Bones: It's a skeletal creature brought back to life by the magic of Zant's sword.
  • Deader Than Dead: Killed when he was alive, he's obliterated again as an undead monster.
  • Dub Name Change: He's called Horror-Gigant in the original, and further reamed Humbaba in French and Skeletulor in German.
  • Mesopotamian Monstrosity: He's called Humbaba in the French dub, after a monstrous giant slain by Gilgamesh and Enkidu in Mesopotamian myth.
  • Mook Maker: He summons humanoid skeleton enemies to protect his first phase's weak point.
  • Off with His Head!: The first phase takes out his vertebrae, while the second has you chasing after his head.
  • Our Dragons Are Different: It's unclear what exactly Stallord was supposed to be when he was alive, but his skull suggests that he was some sort of draconic beast.
  • Pivotal Boss: Link navigates the edge of the circular arena with the Spinner while waiting for an opening to hit Stallord.
  • Posthumous Character: You're fighting the giant skeleton of a creature that has perished long ago.


Yeta transformed into a ice demon by the Mirror of Twilight, Blizzeta is the boss of the Snowpeak Ruins.

  • Attack Its Weak Point: Notably, it's the only boss in the game who can't be damaged during Critical Points (by stunning her and then using the sword to inflict damage), so the only way to defeat it is by repeatedly hitting it with the Ball and Chain.
  • Beat the Curse Out of Him: Can only be brought back to normal by defeating her in battle.
  • Boss Subtitles: Twilit Ice Mass: Blizzeta
  • Dark Action Girl: Involuntarily as she’s possessed by the corrupted Twilight mirror shard. She surrounds herself with a block of ice and fights Link with her ice powers.
  • Demonic Possession: Just looking at the Twilight Mirror in her bedroom (which becomes the boss room) caused Yeta to turn into a monster.
  • Dub Name Change: She's called Freezernia in the original, and further renamed Blizzernia in French and Matronia in German. The Spanish dub refers to her simply as Yeta.
  • An Ice Person: The power of the Mirror gives it the form of a larger-than-usual Freezard.
  • Jump Scare: The moment Yeta turns into Blizetta, no less. Complete with a Nightmare Face.
    Blizzeta: NOT TAKE MIRROR!
  • King Mook: Although Yeta retains her physical form under the influence of the Mirror fragment, the monstrous ice formation she uses to attack Link takes the form of a Freezard, while also moving and attacking like one.
  • Walking Spoiler: The Yetis are dealing with something quite worse than a cold and some beasts.


A giant spider (or more specifically, a variant of the recurring Gohma boss) with a weak point on her eye, Armogohma is the boss of the Temple of Time.

  • Boss Subtitles: Twilit Arachnid: Armogohma
  • Feet of Clay: Without her skin, she’s even weaker than Baby Gohmas.
  • Giant Spider: Her size surpasses that of Queen Gohma from her appearances in other games (except The Wind Waker, as there she’s a Magtail creature instead). That said, her name in Japanese implies she could be a crustacean. She also loses her size at the very end of the fight.
  • Go for the Eye: Unlike the regular Gohma from the other games, the eye isn't in the face, but in the back.
  • King Mook: Her spawn, both diminutive Baby Gohma and larger Young Gohma, are found all over the Temple of Time where she resides.
  • Mook Maker: Much like Gohma in Ocarina of Time, she releases eggs that, when hatched, have the Gohma swarm chase Link.
  • Not Quite Dead: When Link crushes her enough times to reduce her health to zero, only her exoskeleton explodes. What's left underneath is a large amount of Baby Gohma, with a large one with Armogohma's eye on her back. Link's reaction upon seeing her is amusing.


An armored dragon functioning as the boss of the City in the Sky.

  • Battle in the Rain: Only in the second phase (during the first, the sky is just cloudy).
  • Breath Weapon: It is a dragon, so its primary attack is fire breath.
  • Broken Armor Boss Battle: In order to defeat Argorok, Link must grab its tail and use the Iron Boots to pull it to the ground three times. Each time he does so, some of its armor falls off, and the third time, the last of the armor is removed. The dragon can then be attacked with Link's sword.
  • Boss Subtitles: Twilit Dragon: Argorok
  • Dinosaurs Are Dragons: Or Pterosaurs Are Dragons, in this case — its Boss Subtitles refer to it as pterosaur in the Japanese (Awakened Flame Pterosaur) and French (Twilit Pyrogen Pterosaur: Pyrodactilus) dubs.
  • Dragons Are Demonic: Argorok is a wyvern who possesses a shard of the Mirror of Twilight, and a malevolent being who terrorizes the Oocca of the City in the Sky.
  • Dub Name Change: It's called Gnarledblare in the original Japanese and Pyrodactilus in French.
  • King Mook: Of the Kargaroks, although it has an ability that they don't have (fire breath).
  • Our Dragons Are Different: An armored wyvern-like creature that's actually a fragment of the Twilight Mirror, and looks more like a larger-than-usual Kargarok than an actual dragon.
  • Spared by the Adaptation: In the manga, being relieved of the shard of the Mirror of Twilight restores Argorok to its true form as the Guardian Entity of the City in the Sky.



The miniboss of the Forest Temple. A baboon who is the leader of the monkeys of Faron Woods. At some point before the events of the game, he was infected by a Twilit Parasite that caused him to become hostile, imprisoning some of his own subjects. After Link defeats him and frees him from the parasite's influence (gaining his Gale Boomerang in the process), he returns the favor by helping Link defeat Diababa.

  • Assist Character: In the Diababa battle, Ook shows up to provide Bomblings for Link to use.
  • Attack Its Weakpoint: His big red butt.
  • Authority Equals Asskicking: Is the leader of the monkeys and the strongest of them.
  • Bad Boss: He led some of the monkeys to imprison their own while brainwashed.
  • Bare-Bottomed Monkey: Ook has a big bare red behind that even jiggles slightly, and he loves to show it off as a taunt. It's also his weak spot.
  • Battle Boomerang: Wields the Gale Boomerang.
  • Blow You Away: Subverted. Despite wielding the Gale Boomerang, he never uses it to create tornadoes.
  • Brainwashed and Crazy: A Twilight insect entered his head and turned him into an ill-intentioned animal.
  • Casting a Shadow: The Gale Boomerang glows with dark energy when he attacks with it, likely due to the Twilit Parasite controlling him.
  • Cool Crown: Concept art depicts him with a wooden crown.
  • Defeat Means Friendship: He comes back for the boss battle to help Link as thanks for freeing him from the Twilight insect.
  • Dub Name Change: He's called Alpha in French and Uku in Spanish.
  • Flunky Boss: Will use the Gale Boomerang to cut down Baba Serpents and sic them on Link.
  • Heel–Face Turn: After his defeat, he returns to his previous self and helps Link defeat Diababa.
  • I Shall Taunt You: While brainwashed, he enjoys taunting Link by spanking his bum at him.
  • Hoist by His Own Petard: Link must ram into the totem pole he's standing on to stun him and cause him to hit himself with the Gale Boomerang.
  • Mini-Boss: Ook is the mini-boss of the Forest Temple and returns at the end of it to help against the main boss.
  • Visual Pun: His vulnerable point is his butt, and to attack him, you must knock him to the floor and then smack his butt repeatedly with your sword. That's right, the game requires you to literally spank the monkey to defeat him.


The miniboss of Goron Mines. Grants you the Hero's Bow after you defeat him.

  • Dub Name Change: He's Dangoross in the original.
  • Let's You and Him Fight: He's more of an obstacle than an actual enemy, since he mistakes Link for an intruder and doesn't bother waiting for an explanation. He only realizes that he's a good guy after the fight is over.
  • Mini-Boss: He's encountered roughly halfway through the Goron Mines, and Link gets the Hero's Bow after defeating him.
  • Proud Warrior Race Guy: He's revered as one of the strongest Gorons, and lets Link know this during their battle.
  • Ring-Out Boss: To defeat him, Link has to throw him into the lava surrounding the magnetic platform they're fighting on.

    Twilit Bloat

A non-dungeon miniboss fought in Lake Hylia during the third Twilight segment in the game.

  • Attack Its Weak Point: First the face, then the legs when it's almost dead.
  • Big Creepy-Crawlies: It's huge and pretty damn gross Shadow Insect — much to Midna's dismay, as she hates those things.
  • Insect Queen: Implied to be the spawner of the Shadow Insects, if its resemblance to termite queens is any indication. Its German name outright means "Queen of the Shadow Insects."
  • King Mook: It's a giant version of the Shadow Insects fought as a miniboss. Like them, it guards a Tear of Light.
  • Light Is Not Good: It glows with light, but it's certainly not good.
  • Mini-Boss: Link has to confront the Twilit Bloat for the last Tear of Light at Lake Hylia.
  • No Mouth: Downplayed. It has a mouth, but it's incredibly small for its size and very difficult to see.
  • Waterfront Boss Battle: It's fought in Lake Hylia, where it alternates between flying and rapidly swimming in the water while trying to ram into the floating raft on which Wolf Link is standing, and can only be attacked in the moment where it rises above the raft.

    Deku Toad

The miniboss of Lakebed Temple that gives you the Clawshot. Technically a frog because it has teeth, but it is mainly referred to as a toad.

    Skull Kid

A playful undead creature who guards the Sacred Grove, the location of the Master Sword.

  • The Fair Folk: Much more prominent here than most other versions of the character. He lives in a wooded area like numerous Celtic being of Fairy might. He's dangerous, but he's also helpful, yet his actual motivations are hazy. Is he really on Link's side, or is it all just a game to him? Or is it a bit of both?
  • Magic Music: He has a horn that he uses to summon puppets.
  • Marionette Master: Summons hordes of puppets to attack Link while he mostly stays at a distance.
  • Recurring Boss: Is fought first when Link goes to find the Master Sword, then later when Link goes to find the Temple of Time.
  • Secret Test of Character: Given that he opens new paths through the woods every time Link finds him, and the fact that he is initially summoned when Link howls Zelda's Lullaby, it seems that he isn't really evil, but testing Link's resolve.
  • Threshold Guardians: He dwells within the Sacred Grove, and Link must play his game of hide-and-seek to venture further and access the Master Sword and therefore enter the second half of the game.
  • Variable Mix: When you hear a trumpet playing along with the background music, you know that you've nearly caught up to him.

    Death Sword

Arbiter's Grounds' resident miniboss. Apparently a ghost shaman with an ox skull for a head and a monk-like physique. He gives up the Spinner after his defeat.

  • BFS: His cleaver-like sword is as large as the miniboss is tall. And he is tall.
  • Invisibility: The ghost himself begins the fight invisible, leaving only his sword visible. Only Wolf Link's senses are able to detect him, rendering him vulnerable.
  • Mini-Boss: Fought as the mini-boss of Arbiter's Grounds.
  • Names to Run Away from Really Fast: Though named after the sword he uses, it’s still an indication that he's a dangerous entity.
  • Our Ghosts Are Different: Like all the other ghost enemies, he’s invisible unless you use Wolf Link's senses. Unlike the other ghost enemies (Poes) in the game, Death Sword doesn't host a soul fragment that can be extracted, and it disintegrates into Mites when he’s defeated.
  • Paper Talisman: His sword is initially found imprisoned with a large number of these. Link is forced to cut one to proceed, weakening the seal enough that the others are burned away.
  • Puzzle Boss: He’s the only boss in the game that requires Link to jointly use his two forms (human and wolf) to weaken him.
  • Riddle for the Ages: What is he? How did he get there? Who is "Gobera", the person — or thing — after whom the sword is apparently named in the Japanese version? The game provides no answers, and unless we get some kind of direct sequel or prequel to Twilight Princess, it's unlikely we'll ever find out.
  • Sealed Evil in a Can: His sword is found planted in the ground with various ropes and talismans. Initiating the fight requires Link to cut the ropes and unseal it.


A bulky Lizalfos in a suit of armor, which appears a third of the way through the Snowpeak Ruins. He’s the guardian of the dungeon's ball and chain.

  • Epic Flail: Uses the Ball and Chain before Link kills him and takes it.
  • The Faceless: Unlike Darknuts, the helmet cannot be removed.
  • He Was Right There All Along: He initially appears as just one of two suits of armor in a narrow hallway that Link passes through. Once Link passes him and is just pass the second armor, it triggers the cutscene where he comes alive and destroys the other armor while Link dodges out of the way.
  • Lizard Folk: He’s a Lizalfos underneath that armor.
  • Mini-Boss: Fought in the Snowpeak Ruins and ups the game's difficulty.
  • Muscles Are Meaningful: Probably the most muscled Lizalfos in the whole game and proves it by being able to swing around that heavy flail.
  • The Voiceless: He doesn't even scream when hit by Link.
  • Wake-Up Call Boss: He’s the first opponent that can cause major trouble to players due to his strong flail attack, which can shave off multiple hearts with each hit. The tight quarters in which he is constantly swinging certainly add to this.


A raven-like man covered in a suit of armor. A unique Darknut resides in the Temple of Time, where he gives Link the Dominion Rod when he dies. Later, common Darknuts appear as powerful enemies.

  • BFS: Some carry big swords, some carry maces, though the difference is only cosmetic.
  • Black Knight: The Darknut miniboss in the Temple of Time wears unique all-black armor.
  • Blocking Stops All Damage: Even when the damage comes from an explosion, it doesn't matter. It doesn't even matter if the attack hits them from behind when blocking; when they're blocking, they can't be damaged.
  • Broken Armor Boss Battle: He starts his battle in heavy plate armor, and landing hits on the armored knight causes parts of it to fly off, rendering him more vulnerable to attack as the fight progresses. However, after being reduced to light armor and chain mail, he casts aside his BFS and switches to a lightweight rapier, going from a Mighty Glacier to a Lightning Bruiser.
  • Degraded Boss: This isn't the last place you see him, but all subsequent encounters except the first battle in Hyrule Castle are treated as mook encounters instead of miniboss ones. The Temple of Time Darknut's appearance remains unique, though.
  • The Faceless: While their helmets can be knocked off, their whole face is still covered completely in chainmail.
  • Final-Exam Boss: The first one in the Temple of Time is one for the sword techniques learnt from the Hero's Shade. If you call upon Midna for help, she'll tell you to try your sword techniques (after admitting that she has no idea how to deal with it), and indeed, you'll find yourself using virtually all of them to chip away at his armor and open holes in his defenses.
  • Lightning Bruiser: When he loses his armor. Despite his size, he's actually faster than Link.
  • Mighty Glacier: When he has his armor, he moves slowly, but he carries a BFS (or mace) and knows how to use it.
  • Mini-Boss: A unique Darknut is first fought in the Temple of Time, then different Darknuts appear for several other duels, including one last fight before the Final Boss, Ganondorf.
  • Shed Armor, Gain Speed: After Link tears away the last pieces of his armor, he chucks his bulky sword at Link, brings out a rapier, and becomes much faster and harder to hit.
  • Sword Fight: This is one of the few minibosses that challenge Link to an 1-on-1 swordfight, due to his humanoid appearance. And as proof of his formidable defense, it's also one of the few enemies in the game that won't die with a Mortal Draw (which only disarms the parts of his armor).
  • Throwing Your Sword Always Works: Subverted, that attack is actually pretty easy to dodge.
  • Turns Red: As your attacks progressively rid him of his armor, the Darknut eventually shifts to a faster, more aggressive fighting style and more easily blocks/evades your attacks.
  • The Voiceless: Aside from a few grunts, they barely utter any sound, let alone sentences.


A flying dragon/Lizalfos with clawgripped shields. After his first defeat in the City in the Sky, he gives you a second Clawshot.

    Phantom Zant

A holographic Zant that is the miniboss of the Twilight Palace. It grants the light sword after defeat (but not immediately after).

  • Mini-Boss: The halfway boss of the Twilight Palace.
  • Non-Standard Character Design: Resembles something sci-fi and futuristic, despite the series being almost always set in high fantasy.
  • Puzzle Boss: You have to defeat him twice. Then you have stop the Zant hands from getting the sols that create the light sword.

The Resistance


Link's mentor and big brother figure. A swordsman from Ordon village, he acts as a surrogate father to Link and gathers some old friends to form a small group of mercenaries later in the game to counter Zant's forces in Hyrule.

  • Action Dad: As the swordsman of Ordon Village and the father of Colin and his newborn baby sister.
  • Babies Ever After: In the end credits, it's revealed that his wife, Uli, gave birth to a baby girl.
  • Big Brother Instinct: He regards Link as his younger brother, and is appropriately protective of him.
  • The Blacksmith: While not shown, he's credited for forging the Ordon Sword.
  • Dub Name Change: His original Japanese name is Moi.
  • Happily Married: To his wife Uli, who is pregnant with their second child during the course of the game. Uli is briefly seen with their newborn baby during the end credits.
  • The Hero: Of the Resistance, not the game.
  • La Résistance: Hearing of Link's endeavors to save Hyrule inspires Rusl to pitch in and offer his assistance, along with his old friends Auru, Ashei, and Shad. Each of them (except Shad) has expertise in different forms of combat and gathers intel on the areas related to Link's journey. Rusl covers the Lost Woods and gives Link the golden cuckoo that allows him to reach the Sacred Forest Meadow.
  • The Leader: Of the Resistance Group, though he mentions that Telma is kind enough to let them use her tavern as their meeting place.
  • Master Swordsman: Rusl was formerly a soldier in Hyrule's army and has long since retired. As such, he's skilled with a sword and has taught Link much of what he knows. He even gives him his wooden practice sword near the beginning of the game.
  • Papa Wolf: He valiantly defends his family from what he thinks is a ferocious wolf (who just happens to be Link). He does so while seriously injured from a recent raid on the village. This makes it all the more humorous later in the game where a fully recovered Rusl will cower if Link runs up to him in wolf form in Faron Woods.
  • Ranger: According to Mayor Bo, Rusl routinely scouts the area of Faron Woods surrounding the village to protect them from monsters, which is how he gets injured a short time later. Even so, if Link approaches Uli in wolf form, Rusl will appear and defend his wife, despite his injuries. He also has a mustache.
  • Storming the Castle: Near the end of the game, he helps save Link from an ambush at Hyrule Castle. Then he and the others storm the castle themselves, presumably to prevent any stragglers from pursuing Link.


Auru is the oldest member of the Resistance, and one of the most knowledgeable. He helps Link get over the mountains and into Gerudo Desert. He used to tutor Princess Zelda in her youth.

  • Badass Teacher: As noted above, he was Princess Zelda's private tutor when she was younger.
  • BFG: During the Storming the Castle sequence, he shoots Lizalfos with a bazooka.
  • The Big Guy: Judging from his size and muscularity.
  • Bit Character: Auru has the smallest role among the resistance group, as his only contribution is to call in a favor from Fyer, to get him to transport Link to the Desert Colossus.
  • Cool Old Guy: He used to be one of Princess Zelda's tutors, and Fyer owes him a debt of gratitude for saving his life.
  • Dub Name Change: He's called Lafrel in the original, and also renamed Perícleo in Spanish.
  • La Résistance: For his part of the effort, he tells Link about the Mirror Chamber in the heart of the Desert Colossus, then calls in a favor with Fyer to get him there free of charge.
  • Storming the Castle: He and the rest of the Resistance infiltrate Hyrule Castle to help Link during a difficult situation.


A female knight who scouts out the Snowpeak region in search of the Yeti tribe. She joins the rest of the Resistance at the end of the game by storming the castle. Supplemental material explains that her father was a soldier who raised her to be a warrior like the son he never had.

  • Braids of Action: She has glossy black hair worn in two braids.
  • Dub Name Change: She's called Ash in Japanese, and is also renamed Salma in Spanish.
  • Eerie Pale-Skinned Brunette: Minus the sickly aspect.
  • La Résistance: She works alongside Rusl and the others to restore peace to Hyrule. She investigates the Snowhead region and tells Link about the snow monster (Yeto) who's been seen around Zora's Domain.
  • The Lancer: To Rusl's hero for the Resistance.
  • Master Swordsman: She learned from her father, a knight.
  • Pretty in Mink: She wears a set of furry armor while in Snowpeak which makes her look like a yeti. When she takes off the helmet, she has this look.
  • Raised by Dudes: Her backstory, given very briefly, is that she was raised by her single father, so she doesn't always have the most ladylike manners.
  • Ship Tease: Possibly, though unconfirmed. During their very last appearance in the game, she and Shad are having what looks to be an animated discussion at the ruins of the Temple of Time.
  • The Stoic: She's portrayed this way, though her actions in the game are limited to researching what's wrong with Snowpeak.
  • Storming the Castle: She helps to save Link from an ambush, while he's storming Hyrule Castle, by picking off a pair of Lizalfos with her crossbow.
  • Verbal Tic: She ends sentences with "yeah?"


Shad is The Smart Guy of the Resistance, who is usually too involved with his studies to do any fighting - and admits that he isn't all that good at it. However, his knowledge of ancient Hylian lore does help Link get to the City in the Sky. According to supplemental material, his father worked as a butler in the royal palace.

  • Badass Bookworm: Implied by his participation when the gang is Storming the Castle, although he's not actually seen doing anything particularly badass.
  • Badass Baritone: Again, the badassery is implied by his involvement, but the baritone is very present when he has his speaking scene as described below. It's notable because he looks like he'd have a higher voice than he does.
  • Bishōnen: Has the looks of one, and is also the youngest member of the Resistance.
  • Book Safe: His weapon of choice is an ornamental dagger... which he uses as a bookmark.
  • Cloud Cuckoo Lander: He's always researching an ancient City in the Sky, which everybody believes to be mythical. Turns out he's right, though.
  • Collared by Fashion: His outfit features an oddly high, round collar.
  • Cunning Linguist: He's the only person in all of Hyrule who understands the ancient "Sky Language" of the Oocca.
  • Cute Bookworm: A male example.
  • Doing Research: His usual occupation. At the end of the game, having helped Link reach the City in the Sky, he seems to feel he's completed his work on that subject. He's shown to have moved on to the ruins of the Temple of Time, assisted by Auru and Ashei.
  • Dub Name Change: He's called Jehd in French, Jargo in German and Charley in Italian.
  • La Résistance: He feels somewhat inadequate, compared to the others, but he's willing to do his part for the effort. And, let's face it, without his knowledge of the ancient "Sky Language", it wouldn't have been possible to reach the City in the Sky.
  • Noble Bigot: Downplayed, but in an overheard conversation prior to actually meeting Link, he remarks that the rising hero - about whom he's heard much - is a provincial from "outside Hyrule proper," and attributes Link's bravery to country folk not knowing the meaning of fear. However, he's also polite to Link in person and genuinely impressed by his abilities and achievements (probably thanks to realising that Link isn't just some ignorant country bumpkin).
  • Non-Action Guy: Shad admits that he's the only member of the resistance group without any combat experience. But, should you need intel about "the Sky People" and ancient texts, he's your man.
  • Quintessential British Gentleman: Patterned after one, with fancy clothing, old-fashioned British verbal tics, and just a hint of classism in an overheard conversation about Link prior to their actual meeting.
  • Redundant Researcher: Despite being vital to the discovery of the City in the Sky, he never gets to see it.
  • Ship Tease: Possibly, though unconfirmed. During their very last appearance in the game, he and Ashei are having what looks to be an animated discussion at the ruins of the Temple of Time.
  • The Smart Guy: Covered in the Non-Action Guy entry.
  • Smart People Wear Glasses: A "textbook" example. He spends most of his time researching through books, so he uses glasses to read better.
  • Speaking Simlish: He's the only character, apart from Midna, who actually has a speaking scene in the game — he chants an incantation in the scene where the Sky Cannon is discovered. Seen here.
  • Storming the Castle: He and the rest of the Resistance enter Hyrule Castle some time after Link does so.
  • Verbal Tic: His speech is peppered with quaint Britishisms, like "I say" and "old boy."


Telma is the proprietor of the bar where the Resistance usually meets, and she frequently helps Link throughout the game, mainly by taking care of Ilia during her amnesia.

  • Abhorrent Admirer: She's shown to definitely have a thing for Renado, the shaman in Kakariko Village, but he very much does not reciprocate.
  • The Bartender: She runs the bar of Castle Town, which also serves as the headquarters of the Resistance.

Ordon Village

Voiced by: Juri Takita

Mayor Bo's daughter and the eldest of the Ordon Village kids. She's also Link's best friend since childhood. A significant portion of the later game is dedicated to finding her and helping her recover her lost memories. Her role is similar to both Saria's in Ocarina of Time and Aryll's as the girl who goes missing, thus motivating Link to go on his quest.

  • Berserk Button: Any perceived recklessness with, or cruelty towards animals.
  • Best Friend: Link's best friend since childhood.
  • Childhood Friends: Ilia and Link have known each other since they were kids and are shown to be very close to each other. She usually tends to Epona for him, both as a personal favor and because of her love of animals.
  • Color-Coded Eyes: Her green eyes are much like the Kokiri Emerald and a subtle indicator of her affinity with nature.
  • Continuity Nod: Her hair is shaped just like the Kokiri Emerald of Ocarina of Time.
  • Daddy's Girl: She's the apple of her father's eye.
  • Damsel out of Distress: She manages to escape the Hidden Village thanks to Impaz, then is picked up by Telma and carried to the safety of Hyrule Castle Town long before Link reaches her. Considering that Telma is implied to have met her in Castle Town itself, she would have had to cover two plains full of monsters on foot. That's impressive.
  • Does Not Like Shoes: Ilia is one of the villagers in Ordon (the other is Talo) who's barefoot, while the rest of the villagers either wear sandals or leather footwear. She continues to go barefoot even after arriving at Hyrule Castle Town and Kakariko Village, despite the other townspeople wearing shoes.
  • Easy Amnesia: According to Word of God, she was struck by a poisoned arrow when the bad guys abducted the village kids, and that's what caused her amnesia.
  • Everyone Can See It: Many characters in the game note how close she and Link are, as noted under Implied Love Interest below.
  • Farm Boy: She often cares for Link's horse, Epona, by bathing and grooming her at the Ordon Spring. It's also said that she occasionally helps out at the ranch.
  • Farmer's Daughter: Subverted. While she has the look and mannerisms you'd expect, she's actually the Mayor's daughter. Of course, Ordon Village being very small and rural, this isn't saying much.
  • Feet-First Introduction: The very first cutscene featuring Ilia starts with a close-up of her feet, then pans up the length of her body, stopping just short of fully showing her face.
  • Friend to All Living Things: It doesn't matter whether it's the kids from Ordon, a wounded Zora (Prince Ralis), or a kindly old lady — if Ilia can help them in any way, she will.
  • Girl Next Door: She's very cute, in a "down home"note  fashion. Both her hairstyle and her attire invokes a nurturing look and going barefoot shows she's one with nature.
  • Green-Eyed Monster: Downplayed towards Link's relationship with Epona. In one scene in the beginning of the game, she laments Epona will always choose Link as her master, no matter how much Ilia cares for her - however, she does it ruefully, with a smile on her face.
  • Hair of Gold, Heart of Gold: Noted in the Friend to All Living Things entry.
  • Implied Love Interest: The game does everything short of outright stating she and Link are a pair, as there are multiple hints as well as several characters who make note of how close they are:
    • She sees Link coming from the farm and calls for her father. Then meets him halfway up the road where they share a lively (albeit muted) conversationnote .
    • On the day Link is to make the trip to Hyrule's Castle Town, Ilia makes him promise that he'll be safe.
      Ilia: "But, Link… Can you at least promise me this? No matter what happens on your journey, don't try to do anything… out of your league. Please. Just come home safely."
    • Colin alludes to it at Kakariko Village, when he mentions that he's gotten stronger and says it's thanks to thinking of how Link and Ilia always looked after them back at Ordon. He then tells Link that he doesn't need to worry about him anymore and urges him to find Ilia.
    • Midna taunts Link after helping him escape the Twilight Realm for the first time, when she reminds him that his friends were still in danger by taking Ilia's form and pretending to be terrified. Later, when they find Ilia in Telma's bar, Midna quips:
      Midna: (sarcastically) "Aww, how sweet! A girl and her wolf, such a touching reunion!"
    • When Link finally returns to Hyrule Castle Town proper and Ilia fails to recognize him, he's visibly saddened by it. Telma observes this and realizes Link must have known her. Then she tells him about how Ilia tried to help Ralis, despite having lost her own memories, and asks Link to help her.
    • Later in the game, Link must then help Ilia recover her memories in order to open the The Path to the Sky. During which, he learns what happened to her after she and the others were kidnapped. Which culminates in the following cutscene, where she finally remembers their time together in Ordon. Renado, Cor Goron, and the other children of Ordon give them their privacy (though Talo has to be yanked away from the window, by Beth).
    • Finally, after giving Link the Horse Call, which she'd made for him, she tells him that he needn't worry about her anymore, so he could complete his journey, and says that whenever he returns to the village, she'll be waiting for him.
  • I Will Wait for You: Ilia says it verbatim, as seen in the last link of the preceding entry.
  • Jerkass Realization: Early on in the game, when she discovers a wound on Epona's leg, she furiously chews Link out, believing that he had been pushing Epona too hard and had injured her jumping over fences. She gets hit with this when Colin explains to her that the reason Epona had been injured is because Link had taken her into the forest to save Talo from monsters; though Ilia did know of that, she didn't know the full story, and immediately apologizes to Link.
  • The Lady's Favour: The purpose for which she made the Horse Call. If you try to visit Ilia at any time prior to King Bulblin's attack, Mayor Bo won't let you:
    Mayor Bo: (apologetically) "Ooh... sorry, Link, but my little girl's given me strict orders. She's locked herself away in her room, workin' on something special for you."
  • Leitmotif: Her theme music is a rearranged version of Epona's Song.
  • Memento MacGuffin: The horse whistle which helps her regain her memory.
  • Missing Mom: Her mother is never mentioned; it's sort of implied that Mayor Bo is a widower, but never stated for certain.
  • Nature Lover: She spends more time at the Ordon spring and in the surrounding forest than she does in the village itself. Which is further emphasized by her appearance and her habit of going barefoot.
  • Tsundere: She shows shades of being a Type B (Default mood: Dere-Dere) in the start of the game. While she is usually soft-spoken and kind-hearted, when she sees an injury on Epona's leg from jumping the fences, she's quick to berate him, even making her father step back. Seems like Tsunderes of all kinds are especially likely to be attracted to Link.
  • The Ugly Guy's Hot Daughter: There's not much of a family resemblance between her and her older-looking, overweight father.


Colin is one of the Ordon kids, the son of Rusl and Uli. Of all the kids, he idolizes Link the most. He himself has expressed that he wants to grow up to be just like Link.

  • Badass Adorable: Notable in that he starts off as a really cute, if extremely timid and passive child. When finding him and the other children in Kakariko, it's him who's holding onto faith that Link will save everyone despite everyone else shunning him for it. After his Kid Hero moment, he finally understands how to be a badass himself instead of depending on Link to look after everyone.
  • Big Brother Worship: He has this for Link, who is considered an honorary member of his family.
  • Character Development: He becomes a lot braver and more confident as the story goes on.
  • Dub Name Change: He's called Iván in Spanish.
  • Hair of Gold, Heart of Gold: He's blond and a complete sweetheart.
  • Innocent Blue Eyes: His eyes portray him as a good-at-heart character, to the point of making him look like a weak one.
  • Kid Hero: When he looks back and sees Beth about to be trampled by King Bulblin's boar, because she was frozen in fear, he rushes back and shoves her out of the way. Then stares down King Bulblin as he bears down on him.
  • Shrinking Violet: A sweet little boy who rarely interacts with the other kids.
  • Strong Family Resemblance: He looks a lot like his mother.
  • Took a Level in Badass: After he steps up as a hero, he gains respect in the eyes of the other kids, and during the credits, he can be seen carrying a sword and shield (previously, he said that he didn't want to use weaponry).


One of the Ordon Village children who gets kidnapped and taken to Kakariko village. He's the most eager to emulate Link, but also the most prone to getting himself in sticky situations.

  • Big Brother Worship: Much like the other Ordon kids, he highly looks up to Link.
  • Character Development: Done subtly. He starts out very reckless and immature while in Ordon, but after he gets to Kakariko, he does his duty as a watchman from a safe distance while helping the village.
  • Cheerful Child: He's very energetic and willing to play.
  • Distressed Dude: Even before King Bulblin's raid on Ordon he gets himself captured and trapped by the native Bokoblins.
  • Dub Name Change: He's called Fénir in French and Furio in Italian.
  • Expy: As if the names weren't an obvious clue, he's very clearly modeled after Talon from The Legend of Zelda: Ocarina of Time, being the more irresponsible and reckless between him and his brother.
  • Kid Hero: The kid tries, but he's not really mature enough to be one.
  • Leeroy Jenkins: When he sees one of the monkeys that have been known to mess around with their village, he charges right after her, which leads to him and the monkey getting captured by bokoblins.


Another of the children of Ordon Village who gets kidnapped and taken to Kakariko Village. While there, he sets up a business called "Malo Mart", which, with Link's help, can get an additional branch in Castle Town.

  • Big Brother Worship: Notably subverted. While he doesn't dislike Link, he doesn't really seem to idolize him as much as the rest of the Ordon kids.
  • Creepy Child: Downplayed, his cunning intelligence, and conniving qualities make him a little creepy. He's also quick to threaten Link about touching his merchandise. Nevertheless, Malo does mean well.
  • Deadpan Snarker: "Time is money. If you're done shopping, then quit wasting both..."
  • Dub Name Change: He's called Balder in French, Birbo in Italian and Lalo in Spanish.
  • Expy: As if the names weren't an obvious clue, but he's a male version of Malon from The Legend of Zelda: Ocarina of Time, being the more grounded and thoughtful of the pair.
  • Jerk with a Heart of Gold: One of the main reasons he wants to set up Malo Mart in Castle Town is to take care of the stores that are ripping people off and give the citizens a much more reliable shop. He also doesn't approve of Talo pushing Colin down in Kakariko Village, or when he sniped at Colin for telling his parents when Talo was kidnapped, saying "that was low."
  • Wise Beyond Their Years: It's quite unsettling how adult he acts while looking like a baby.
  • Young Entrepreneur: He aims to get rid of the economic corruption in Castle Town. He can succeed if you help him.


The second girl NPC of Ordon Village, who can usually be found keeping watch over Talo and Malo. She gets kidnapped along with them and is eventually taken to Kakariko Village.

  • Big Brother Worship: She idolizes Link just as much as Colin and Talo.
  • Cool Big Sis: Subverted. She tries to be 'the adult' in the group, but Malo is quick to point out that Beth is more childish than they are.
  • Dub Name Change: She's called Anaïs in French, Betty in German, Betti in Italian and Bea in Spanish.
  • Interspecies Romance: A one-sided crush example. She is attracted to Ralis, but he is too depressed and homesick to bother interacting much with her or anyone else. After Ralis leaves and Beth discovers he's a prince, she laments that she let a "big fish" go away.
  • Plucky Girl: Definitely puts her foot down whenever the other's antics start to get out of hand.
  • Precocious Crush: She's rather enamored with Link at the beginning of the story.
  • The Ugly Guy's Hot Daughter: She's a rather cute-looking girl considering how much of a Gonk her father Hanch is.
  • Youthful Freckles: Hers are across the bridge of her nose and her cheeks, which gives them a rosey color.

    Mayor Bo

The mayor of Ordon Village, and the father of Ilia.

  • Combat Pragmatist: Mayor Bo became famous around the village for befriending the Gorons, by beating them at Sumo wrestling. What the village doesn't know is that he cheated by wearing the Iron Boots. As Bo explains, without the boots to weigh himself down, the Gorons would have flung him across the room. Which is why he makes Link vow not to tell anyone before giving the Iron Boots to him.
  • Dub Name Change: Bohdan in French, Boro in German, Bod in Italian and Bono in Spanish.
  • Eyes Always Shut: His eyes are usually squinted, except during his sumo match with Link.
  • Famed in Story: Bo became the talk of the village by besting the Gorons at their own sport. But he hasn't told them HOW he did it and he intends to keep it that way.
  • Gonk: He's rather old and bald, along with having a beer gut and an odd moustache. It's lampshaded by Gor Coron of all people, who wonders how the hell he could have produced Ilia, who has classic Farmer's Daughter good looks.
  • Stout Strength: He's got a beer gut now, but he's still a powerful sumo wrestler - which isn't surprising, given how many sumos have that kind of build in real life.
  • Sumo Wrestling: It turns out he's gained the Gorons' respect by winning these types of matches...but not without cheating, of course.

Kakariko Village


The shaman of Kakariko Village, and one of the only residents to survive the slaughter that took place there before Link's arrival. He shelters the Ordon children and protects them until the end of the game, when it's finally safe for them to return to their own village, and is an old friend of Mayor Bo's. He counsels Link in how to access the Goron Mines.

  • Dub Name Change: Reynald in French, Leonard in German and Korean, Renaldo in Italian and Leonardo in Spanish.
  • Dude Looks Like a Lady: His long hair, big lips, and curved eyes makes him look rather feminine.
  • Friend to All Children: He forms a protective bond with the children of Ordon.
  • Friend to All Living Things: One of his defining character traits.
  • Magical Native American: He looks like one, fitting with his role as a shaman and the general Native American vibe Kakariko Village has in this game.
  • Nice Guy: He's an extremely kind and caring soul, willing to help Link and his friends as much as he can.


The daughter of Renado, she frequently help her father with healing injured comrades and maintaining Kakariko Village.

  • Ascended Extra: She has an expanded role in the manga, where she travels with Link to confront Pyrus.
  • Daddy's Girl: Luda and Renado share a healthy father-daughter relationship.
  • Dub Name Change: Louda in French, Luana in German, Ruda in Italian and Korean and Lila in Spanish.
  • Friendly Rivalry: Subtly portrayed. She and Beth can be seen competing over who can care best for Colin and Ralis, but their cheerful conversation during the "Where Are They Now?" Epilogue indicates that they've nonetheless become very close.
  • I Just Want to Have Friends: Following the implied massacre of most of the other inhabitants of Kakariko, she becomes very close with the kidnapped Ordonian children, and she's rather sad at the prospect that they'll be leaving soon.
  • Magical Native American: Much like her father, her moccasins, tasseled clothes, and facial features give her this look.
  • Missing Mom: Her mother is nowhere to be seen or heard from.
  • Wise Beyond Her Years: She's around the same age as Colin and the other Ordon children, but she acts much older than she appears.


Barnes is a manufacturer, seller, and buyer of bombs operating out of the Bomb Shop in Kakariko Village. He is one of the few survivors of the massacre that took place before Link arrives at the village.

  • Bystander Syndrome: He freezes in terror when Lord Bulblin abducted the children from Kakariko Village.
  • Demolitions Expert: He runs a shop at Kakariko Village.
  • Dub Name Change: He's Crahmé in French, Mastro Ordigno ("device master") in Italian, and Don Mecha ("Sir Fuse") in Spanish.
  • Lovable Coward: Barnes is cowardly (though not as much as it appears, as he mentions trying to fight the monsters with his bombs), but still is still a good guy who helps Link in his quest.
  • Meaningful Name: He runs a bomb shop and his Japanese name can be translated as "Burns".
  • No-Sell: He tried to use his bombs to fight the monsters before Link arrived, but it was apparently not effective.
  • Sole Survivor: He is one of the three original survivors from Kakariko Village after it got massacred by monsters.

Hyrule Castle Town

Voiced by: Yuiko Tatsumi

A young girl who owns a fancy house in Hyrule Castle Town and has an obsession with bugs. One of the optional sidequests in the game is to collect various bugs scattered through the world and bring them to her.

  • Ambiguous Disorder: Odd speech pattern, a 'special interest' in bugs, isolation and implied social slip ups: "…You actually went bug hunting for me, didn't you? To be honest, I doubted you would… I guess some might consider me a poor-mannered princess…"
  • Animal Motifs: "Butterflies surrounded Agitha and lifted her up to the sky."
  • Cheerful Child: Always smiling and giggling.
  • Cloud Cuckoo Lander: Her obsession with bugs causes her to say some... off the wall things, to be sure.
  • Creepy Child:
    • Her liking towards bugs can sometimes seem cute, although at times she has made comments like Li'l stag beetle, li'l stag beetle, your pincers are so sharp! They must feel good... make what you will of it.
    • Link refusing to give her bugs, even if it's for pragmatic reasons (full wallet), will cause her to hiss "I know you have bugs" as he leaves the house.
  • Dub Name Change: She's Princess Hona in Korean, Princesse Machaon in French, Xenia in Italian and Maripola in Spanish.
  • Elegant Gothic Lolita: The clothing she wears is an insect-themed variation on this look.
  • Fiction 500: The only explanation for the fact that she gives Link hundreds of rupees in exchange for the golden bugs.
  • Friend to All Living Things: One of the few characters that isn't afraid of Link's wolf form.
  • Friend to Bugs: She clearly adores all things creepy and crawly.
  • Girlish Pigtails: She has two puffy pigtails on the top of her head.
  • High-Class Gloves: She has them, going along with her regal attire.
  • Parasol of Prettiness: She's seen walking with one in the front of the southern exterior of Castle Town.
  • Pimped-Out Dress: She has a fancy dress with a few insect themed decorations.
  • Princess Phase: She is clearly a preteen and does not appear to be of actual royal lineage, but behaves exactly as she imagines a princess would, using insects as her preferred subjects.
  • Proper Lady: Rocks both the outfit and the mannerism.


An inhabitant of Castle Town who sold his soul for great wealth. Unfortunately, he was turned to gold, and he turns to Wolf Link to restore him.

  • All for Nothing: Jovani sold his soul for excessive wealth that would impress his girlfriend, but this left him as an immobile statue and no one knew what became of him. She eventually gave up trying to find him. When Link restores Jovani he tries to reunite with her, only to find she's now with another man following his prolonged absence.
  • All That Glitters: His cat Gengle is not impressed Jovani traded his immortal soul over for riches. Once both are restored proper he wants rid of the treasure, giving away large sums to wolf Link each time they visit.
  • And I Must Scream: Despite his current state as a statue, he is still completely conscious and able to talk. He asks for you to defeat enough poes to save him.
  • And Your Little Dog, Too!: Jovani made the terrible Deal with the Devil but the poes also take not just his, but the soul of his loyal cat, Gengle, as payment.
  • Crazy Cat Lady: A male example; his house is surrounded by a whole gang of cats. They consider Jovani's own cat, Gengle, their boss.
  • Deal with the Devil: He sold his soul to Poes in order to obtain massive wealth, but the act turned him into gold.
  • Drowning My Sorrows: After you free him, he spends his days in Telma's bar doing this due to his girlfriend leaving him over his absence. In her defense, she was looking for him, and even solicits you over if you know where he is.
  • Living Statue: Despite being a gold statue, Jovani can still speak. After he gets one-third of his soul back (20 Poe Souls), he can move, but is still a statue.
  • Our Souls Are Different: Poes have taken his spirit and split it up into 60 fragments. His body is reduced to a golden jewel-encrusted statue. In spite of his fallen state, Jovani's consciousness can still plead to wolf Link for help, indicating they didn't (or couldn't) steal all of him.
  • Soul Fragment: His soul was divided into 60 pieces which were kept among the Poes, including the ones at the Arbiter's Grounds.
  • Taken for Granite: He turned into a gold statue after he sold his soul.

    Dr. Borville

The only doctor in Hyrule Castle Town. He has a strong disdain for non-humans.

  • The Alcoholic: He only helps Link because Telma used his astronomical bar tab to blackmail him. Said bar tab is 175480000 rupees total, which, if one does some math to figure it out, means the not-so-good doctor drinks between 77 to 387 beers per day.
  • All There in the Manual: The Prima strategy guide for the GameCube/Wii versions were the only place that revealed Borville's refusal to treat non-humans is due to him simply not knowing how, and not wanting to admit he doesn't know.
  • Dirty Old Man: If the player visits Borville's clinic, they'll find that he's smitten with Ilia. After hastily reiterating that that he can't treat a Zora, he'll make an aside by asking if Ilia has said anything about him.
  • Fantastic Racism: Doctor Borville hates Zoras so much he's willing to let one die (a child, no less) simply because he doesn't want to help him. According to the strategy guide, this because he's just too arrogant to admit he can't treat them, which isn't much better.
  • Four Eyes, Zero Soul: Dr. Borville wears a pair of massive glasses that cover most of his face, and is a grade-a jerk.
  • Gonk: He is a hunchback with massive glasses and a major underbite, which makes him look like a goblin compared to other Hylians.
  • Jerkass: Not only is he racist and classist, he's extremely arrogant and charges outrageous fees for his services. Oh, and he's a petty thief, stealing the statue from Ilia.
  • Miniature Senior Citizens: He is about the size of a child.
  • Shout-Out: Dr. Borville strongly resembles the elderly scientist from Ocarina of Time and Majora's Mask.

Fishing Hole Siblings


The owner of the Fishing Pond at Upper Zora's River. Sister to Coro and Iza.

  • Berserk Button: Do NOT try to use the Sinking Lure around her, as she, like the previous Pond Owner, considers it cheating.
  • Dub Name Change: She's Seena in German, Marina in Italian and Rosita in Spanish.
  • Fishing Minigame: She can even accompany you while you go boat-fishing.
  • Inconvenient Itch: If you look at the picture of her ancestor from Ocarina of Time and then look at her, she will start scratching her back with both hands, and then apologize for it if you talk to her during this, explaining that "sometimes (she) just get(s) itchy". This is a Call-Back to how the fishing pond owner from Ocarina of Time used to scratch himself as well. The itchiness must be genetic.
  • The Last of These Is Not Like the Others: The youngest one of her family and the only one to not have an afro.
  • Nice Hat: She wears a fishing hat.
  • Polly Wants a Microphone: She owns a cockatiel named Purdy. Unfortunately, she is very rude to both customers and Hena herself.
  • Really Gets Around: If you look at the canoe in her shop, she tells you that it's her special canoe which she reserves strictly for guys she finds cute enough to be her boyfriend. Then says not to ask HOW MANY guys she's taken out in it, 'cuz she isn't the type to kiss and tell.
  • Shared Family Quirks: She is a descendant of the fishing pond owner from The Legend of Zelda: Ocarina of Time of whom she has a photograph, and she scratches herself in a similar manner.
  • The Tease: She never misses an opportunity to flirt with Link, though whether it's due to a genuine attraction or just because it entertains her is never clarified.
  • Tomboy: At the very least she dresses the part as she wears overalls and a fishing hat.
  • Tsundere: She’s very sweet and kind for the most part, although does have two Berserk Buttons. One is to roll into the wall repeatedly (because she’s afraid you’ll knock over her fish tank), and the other is to use the sinking lure (because she considers it cheating at fishing). If you make her mad she’ll show the tsuntsun side, otherwise she’s very much on the deredere side.


Brother to Hena and Iza. A bad fisherman, he instead lives in the Faron Woods far to the south of his sisters and sells lantern oil to travellers.

  • Dub Name Change: He's Kikoro in Japanese, Kigol in Korean, Kikolou in French, Eremigio in Italian and Palomo in Spanish.
  • Friend to All Living Things: Like Agitha, he's one of the few characters not frightened by Link's wolf form beyond a slight wariness (he says his sisters are scarier). Plus, a bird lives in his hair.
  • Funny Afro: A particularly huge one that doubles as a bird's nest.
  • Improbable Hair Style: Just look at it! It's bigger than his head! And a bird lives inside it!
  • Lethal Chef: Don't eat his soup, cold or hot.
  • Loyal Animal Companion: Has a talking pet bird with a similar afro who runs a shop for him deeper in the woods. The bird expresses annoyance that Coro never comes around.


Runs the Boating Minigame at Upper Zora's River. Sister to Coro and Hena.

  • Bare Your Midriff: She wears suspenders and a tube top.
  • Big Creepy-Crawlies: She freaks out when she sees giant insects.
  • Cleavage Window: Her shirt shows off her bosom.
  • Dub Name Change: She's Liz in the original, and also renamed Teena in German, Olga in Italian and Flora in Spanish.
  • Polly Wants a Microphone: Owns a talking mynah bird called Plumm just like Coro. She runs a minigame for Wolf Link involving riding the giant Kargoroc to pop balloons.
  • Pretty in Mink: She used to have a fur coat, which she regretted not taking with her to Zora Falls after it freezes over.
  • Young Entrepreneur: She opens up the new river boating booth.

Zora's Domain and Peak Province

    Prince Ralis

A young Zora prince orphaned due to Zant executing his mother, Queen Rutela.

  • Bishōnen: Let's face it, if the game didn't tell you, it would be hard to tell whether or not he was a male or female Zora.
  • A Child Shall Lead Them: He is still a young boy when he becomes the ruler of the Zoras.
  • Clothing Appendage: The fin appendage on his head vaguely resembles a pointy hat.
  • Disappeared Dad: His father is stated to have died well before the events of the game and to have been buried in Kakariko Village.
  • Dub Name Change: He's called Lars in the French dub.
  • Heroic BSoD: He is so depressed over the death of his mother that he spends all his time praying in front of his father's grave and not bothering to make friends with any of the other kids in Kakariko Village.
  • Ill Girl: When you meet him, his health is very delicate, due to both being attacked by Zant's forces while going to ask for help and being away from water for too long. He gets better.
  • The One Guy: He seems to be the only clearly male Zora in the game, though the generic Zora models are so androgynous that it's hard to tell. And even so...
  • Orphan's Ordeal: He struggles to find confidence following the death of his mother.
  • Rightful King Returns: By the end of the game, he's been restored to his throne.
  • Suspiciously Similar Substitute: He is very similar to Komali from The Wind Waker. Both are young princes who struggle to find confidence after the death of a close female relative, and both relinquish a plot-relevant item after Link helps them find that confidence.
  • Tragic Keepsake: Ralis received the Coral Earring from his mother before she was killed by Zant. He eventually gives it to Link upon realizing that the latter needs it to catch a Reekfish to track a Yeti.
  • The Ugly Guy's Hot Daughter: Male example. Ralis and his mother are attractive looking, but while King Zora is never shown in-game, unused artwork from the Hyrule Historia depicts him like the toady King Zora from Ocarina of Time with more whale-like attributes.

    Queen Rutela

The Queen of the Zoras and mother of Prince Ralis. Executed by Zant, she appears as a ghost to Link and asks him to help her son.

  • Clothing Appendage: The "skirt" she has around her legs appears to actually be billowing fins.
  • Dead to Begin With: Prior to the events of the game, she was executed by Zant.
  • Dub Name Change: She's called Lucida in German and Lutera in Italian.
  • The High Queen: Of Zora's Domain. She was beloved as a wise and kind ruler in life, and she was deeply mourned by her subjects after her death.
  • Large and in Charge: She's significantly taller than the other Zoras.
  • Leitmotif: A slightly extended version of "Serenade of Water" from OoT.
  • Literally Shattered Lives: How her death occurs in the manga, after being frozen with the other Zoras.
  • Make an Example of Them: Zant had her executed to make the Zoras cooperate.
  • Posthumous Character: She is already deceased when Link arrives at Zora's Domain.
  • The Power of Love: She remains a ghost out of love for her son. The ending montage shows that she continues to watch over him.
  • Spirit Advisor: She performs a bit of this service for Link, enabling him to acquire the Zora Armor.
  • Suspiciously Similar Substitute: Very clearly one of Ruto, what with the name similarity, the leitmotif, her status as a royal, and the Zora Sapphire chained to her midriff.
  • Unfinished Business: The safety of her son and her people.
  • Widow Woman: She was this at the time of her death, as her husband had already died before Zant invaded. After Link rescues Ralis, she guides him to recover the Zora Armor from her husband's tomb, where it has been concealed for safekeeping.

    Yeto & Yeta

Two Yetis who live in the Snowpeak region of Hyrule. Yeto regularly raids Zora's Domain for Reekfish, which frightens the locals who live there. In actuality, he's a textbook Gentle Giant who is also an excellent chef. His wife, Yeta, has a shard of the Mirror of Twilight in her possession, and she has fallen ill due to its dark influence.

  • Armless Biped: Yeta appears to lack arms. It's unknown if that's normal for all female yetis, if it's just her, or if she's wearing a sweater with no sleeves. Her appearance makes her look like a Russian nesting doll.
  • Bigfoot, Sasquatch and Yeti: And they're they only two of their race seen in the whole series.
  • Bizarre Sexual Dimorphism: Yeta looks more like an overweight human wearing a large sweater than a Yeti.
  • Cloud Cuckoo Lander: While ill, Yeta sends Link to find the key to their bedroom, but her directions only lead him to find food items the first two times.
  • Cute Monster Girl: Yeta looks surprisingly cute for a yeti.
  • Defeat Means Friendship: Yeta is only an enemy to Link due to the power of the Mirror Shard. Defeating her and taking the shard restores her to her true self and right mind, and she's perfectly friendly afterward.
  • Does Not Know His Own Strength: Yeto accidentally knocks Link on his ass multiple times while still being quite friendly.
  • A Dog Named "Dog": Yetis named Yeto and Yeta.
  • Dub Name Change: They're Dosankov & Matonia in the original Japanese, and also renamed Yéti & Matornia in French, and Schneemensch ("Snowperson") & Matonia in German.
  • Gentle Giant: Yeto is quite helpful in getting to "their mansion." Of course, he Does Not Know His Own Strength.
  • Happily Married: Yeto positively adores his wife, who idolizes him in turn.
  • Huge Guy, Tiny Girl: Yeta is bigger than Link and other humans, but she's dwarfed by Yeto.
  • An Ice Person: Yeta, once she turns into Blizzeta.
  • Nice Hat: Yeto has one. If you look closely, you'll notice that it's a horse saddle.
  • No Indoor Voice: Yeto's dialogue is written in VERY BIG LETTERS.
  • Racing Minigame: After completing Snowpeak Ruins, they run a snowboarding race minigame. Beating both of them separately rewards a Piece of Heart.
  • Sickeningly Sweethearts: Works to your benefit, since you can collect the hearts they release, one of which is a Heart Container.
  • Supreme Chef: Yeto is a great chef who makes soup that gets more delicious and helpful as you get the ingredients. At its best form, it serves as a free, unlimited version of Red Potion.

Other Supporting Cast

    Light Spirits

Ordona (a goat), Faron (an ape), Eldin (a hawk), and Lanayru (a water serpent) are the four Spirits of Light, who maintain the light that maintains all life throughout Hyrule. Zant subdues all but one of them in order to spread his dominion over the world of light, and Link must restore their power.

  • Dismantled MacGuffin: The fragments of their power were distributed to a number of Twilit Parasites, and Link needs to find all of them in a province to restore the light and proceed further.
  • Divine Birds: Eldin is a massive bird who holds its ball of light in its claws.
  • Dub Name Change: They're Latoaan, Firoune, Oldin and Lanayru in Japanese, and further renamed Latouane, Firone, Ordinn and Lanelle in French, Latoan, Phirone, Eldin and Ranelle in German, Ratane, Firone, Oldin and Ranel in Italian, and Latoan, Farone, Ordon and Lanayru in Spanish.
  • A Form You Are Comfortable With: The ball of light that each of them holds is implied to be their true form. The animals whose appearance they adopt seem to be merely avatars, which they use on the rare occasions when they need to communicate directly with mortals like Link and Midna.
  • Healing Spring: They reside in springs, and due to their holy power, the water from their springs have healing properties. If Link sets foot in them, he will slowly regenerate health.
  • Holy Is Not Safe: Lanayru's light ends up almost killing Midna, when Zant forces her to take the full brunt of it.
  • Light 'em Up: They maintain the power of light throughout the world.
  • Light Is Good: They are powerful spirits who serve the Golden Goddesses of the Triforce, and defeated the ancestors of the Twili when they tried to defile the Sacred Realm with their power. They are also implied to resurrect Midna after her apparent death at the hands of Ganondorf, and provide Princess Zelda with the final weapon needed to defeat him.
  • Mr. Exposition: After Link restores its power, Lanayru, through an illusory vision, exposits the history of the Fused Shadows and warns Link that its power must not be misused.
  • Sacred Bow and Arrows: After Zelda prays to them, they grant her their power in the form of the Bow of Light.
  • Sea Serpents: Lanayru is a benevolent freshwater example, a bright lake serpent holding its power in its mouth.
  • Sole Survivor: Ordona is the only one spared from being attacked by Zant's Shadow Beasts, since Link was coincidentally in the area to stop it.
  • The Worf Effect: Lanayru suffers this when Zant ambushes Link and Midna at its spring. Its light has no effect on Zant, since he is bonded to Ganon.


The sole truly sapient inhabitant of the Hidden Village, the home of a tribe who once served the royal family (implied to be the Sheikah). Her village has been taken over by the Bulblins as a base of operations and Link has to liberate her.

  • Crazy Cat Lady: The only company she has is a horde of cats... and a single Cucco. Said Cucco and cats run a hide-and-seek minigame that involves finding all of them.
  • Developers' Foresight: Her response to Link changes depending on one event: trying to open the door. If you just clear the village, she thanks you. If you try to open the door, she'll berate you and call you a monster, and then once the village is cleared, profusely apologizes to Link.
  • Dub Name Change: She's referred to as Grayna and Divina, respectively, in the pre-HD German and Italian dubs.
  • The Hermit: She lives alone in the Hidden Village as a lonely old Sheikah, waiting to gift the incarnation of the hero with the Sky Book.
  • Last of His Kind: She's the last Sheikah in the Hidden Village, but the fortune teller Fanadi implies that she isn't the last overall.
  • Legacy Character: Says that her name comes from the founder of her village, implied to be an incarnation of Impa.
  • Miniature Senior Citizens: She's incredibly old and easily dwarfed by most human characters in the game.
  • Red Eyes, Take Warning: Subverted. She does have blood-red irises, but she's a kindly old biddy and the red eyes are merely due to her being a Sheikah.

    The Hero's Shade
Voiced by: Nobuyuki Hiyama

A mysterious figure known only to Link, who claims to be of his bloodline. He appears when Link encounters the golden wolf, and teaches him the seven Hidden Skills. According to the Hyrule Historia book, he's the spirit of the Hero of Time from Ocarina of Time and Majora's Mask which is cryptically hinted in his final meeting with the Hero of Twilight. See here for his appearance in Ocarina of Time and here for his appearance in Majora's Mask.

  • And Then John Was a Zombie: His current undead form has elements of both Poes and Stalfos, both monsters he fought in life. Hyrule Encyclopedia states that he is indeed a Stalfos.
  • Animated Armor: Inside the armor, only the spirit remains.
  • Antiquated Linguistics: In the French version, he uses "dextre" and "sénestre" for right and left, along with other outdated terms.
  • Ascend to a Higher Plane of Existence: It's implied that he does this after imparting the final Hidden Skill.
  • Attack Hello: The first time Link meets him, they both take up their swords (after all, Link's experience with skeletons up to this point isn't exactly pacific) and he only talks after Link's fallen down, to prove Link is yet unworthy of learning all his skills.
  • Black Knight: Has this design, though he remains heroic in goals and spirit.
  • Bling of War: To compliment his golden wolf form, his armor seems to be solid gold.
  • Canon Character All Along: Eiji Aonuma has confirmed that the Shade is the spirit of the Link from The Legend of Zelda: Ocarina of Time, the Hero of Time.
  • Character Tic: When in a battle stance, he shuffles his feet the same way he did during his adventures in life. note 
  • Cool Helmet: His helmet is reminiscent of those of the Darknuts (not only from Twilight Princess, but also The Wind Waker), but he's on the good guys' side.
  • Creepy Good: He’s a Stalfos with one glowing eye and rusted armor, but is a heroic spirit who aids Link in becoming a better swordsman.
  • Curb-Stomp Battle: He effortlessly deflects Link's first attack and instantly counters with a blow that sends the would-be hero flying.
  • Dark Is Not Evil: Link gets attacked by a golden wolf. Next thing he knows, he's trapped in a mysterious, misty world with an ominous, Stalfos-like thing, drawing deep, raspy breaths with his sword drawn. He effortlessly mops the floor with Link... But instead of dealing the final blow, he tells Link off for his shoddy swordsmanship, and promptly becomes his mentor.
  • Foreshadowing: His first few techniques have him telling Link that they will be needed to face the latter's "true enemy", indicating that he is aware of Ganondorf's role in the plot.
  • Ghostly Goals: To pass on his hidden techniques to a worthy successor, which turns out to be his current incarnation and descendant.
  • Greater-Scope Paragon: He is a previous incarnation of Link and he had Ganondorf arrested long before the events of Twilight Princess. His spirit lingers to teach the current Link the Hidden Skills.
  • Heroic Lineage: The current Link is his descendant.
  • Hero of Another Story: Of a previous story, actually. This is the same Link who defeated Ganondorf in another timeline, had him found guilty of treason in this one, and stopped Majora from dropping the moon on Termina.
  • Iaijutsu Practitioner: One of his techniques, the Mortal Draw, allows him to strike a One-Hit Kill from the sheath.
  • Irony: In life, he healed the souls of many restless spirits during his journey through Termina. After his death, he became a restless spirit himself, and had to be healed by his descendant.
  • Legacy Character: He's a deceased past incarnation of Link. Specifically, he's the one who fought Ganondorf in a different timeline and had him arrested and executed in this one.
  • Like a Son to Me: As elaborated in the Hyrule Historia, the Hero of Twilight isn't merely his succeeding incarnation; he's his direct descendant by blood. The Hero's Shade specifically chooses as to act Link's mentor and refers to him as "my child" in light of this, as he never had the chance to pass on his own gifts to another in life.
  • Magic Knight: Quite aside from taking the form of a golden wolf, he can split into multiple forms and cast balls of magic at Link.
  • Master Swordsman: Literally, as he did fight evil with the Master Sword in Ocarina of Time, and of course he's the one who teaches Link all those flashy moves.
  • The Mentor: He, alongside Rusl, becomes one of Link's tutors in the game. The catch is that he had already passed away after the era of Ocarina of Time and Majora's Mask.
  • Me's a Crowd: Uses this to teach Link the Jump Strike technique.
  • My Greatest Failure: He battled across time to save Hyrule and other lands, but died with regret when he realized he didn't pass any of his skills or techniques to others. As a spirit, he could only watch on helplessly as the land suffered in his absence, others would come after him not even knowing half what he did, and experience many unnecessary hardships. The former Hero could feel all of Hyrule despairing.
  • Nice Job Breaking It, Hero: When he was sent back by Zelda at the end of Ocarina of Time, he had Ganondorf arrested and sentenced to execution, averting the events of Ocarina of Time. However, since he still had the Triforce of Courage, the Triforce of Wisdom went to Zelda, and Ganondorf got the Triforce of Power just as he was being executed, enabling him to survive impalement and break free.
  • Nigh-Invulnerability: The Master Sword does nothing to him. In fact, Link is only able to strike him down at all because he allows it.
  • Noble Wolf: His overworld form is a one-eyed golden wolf, showing his affiliation with the Golden Goddesses and the Triforce of Courage he wielded once. Instead of the "knight" image that Twilight Link has, the shade is more like an old sage.
  • No Name Given: He never states his name throughout his many encounters with Link, and he is variably referred to as the Ancient Hero, Hero's Spirit, and Hero's Shade in official material. Given his true identity, however, his real (canon) name is Link, same as his descendant.
  • Passing the Torch: After imparting all his hidden techniques onto his descendant, his spirit is finally able to find peace, and heavily implied he got to Ascend to a Higher Plane of Existence.
  • Posthumous Character: He's the incarnation of Link who first appeared in Ocarina of Time.
  • Previous Player-Character Cameo: This is the first time in the series in which two incarnations of Link interact with each other.
  • Precursor Hero: To the current Link.
  • Red Eyes, Take Warning: Subverted. He may be an undead warrior and have a single red eye, but he's still a good guy.
  • Significant Double Casting: He shares a voice actor with Adult Link from Ocarina of Time. It's because he's the Hero of Time's restless spirit.
  • Suddenly Voiced: Given that he is the Silent Protagonist from Ocarina of Time and Majora's Mask.
  • Spirit Advisor: Whenever Link plays one of the Howling Songs, he'll get the chance to meet him. Given that Midna never comments on him, it's possible that only Link is aware of his existence, which makes sense considering the Spirit of the Hero reincarnates anew in every generation.
  • Unfinished Business: It's implied in his dialogue that he is unable to completely cross into the afterlife until he has passed on his sword techniques to a worthy successor. It's also said that he regrets not being remembered as a hero, due to being sent back in time after defeating Ganon.
  • The Unfought: Link is unable to battle his golden wolf form. Each time he encounters it the divine beast pounces, pulling him into the Ghostly Ether.
  • Vader Breath: Rare heroic example. He does this all the time except in his Golden Wolf form, where he pants loudly instead.

    The Ancient Sages

A group of spirits empowered by the elements, who sealed away criminals in the Sacred Realm.

  • Floating Limbs: Their hands and faces are detached from their bodies.
  • Hoist by Their Own Petard: The sword with which they attempted to execute Ganondorf was turned against them, killing the Sage of Water.
  • Holy Halo: They have stacked rings above their heads which invoke this.
  • It's All My Fault: They blame themselves for the events that lead to Zant usurping the Twilight Realm since they sealed Ganondorf there. They even apologize to Midna for their role in accidently getting Ganondorf and Zant to team up.

    Ooccoo and Ooccoo Jr.

An odd creature that looks like a chicken with a human head. Link encounters her inside dungeons where she's stuck in a pot. Despite her strange appearance, she's helpful in that once you free her, she can warp you to the dungeon's entrance if you need to go back outside for something. She also has a meek son called Ooccoo Jr, who returns you to where you were.

  • Cloud Cuckoolander: Almost literally, although Ooccoo Jr. seems a bit more level-headed.
  • Dub Name Change:
    • Ooccoo is referred to as "Aunty" in the original Japanese, and also renamed Baba in French, Polly Molly in Italian and Ucayaya Spanish.
    • Ooccoo Jr. is typically identified as "[X]'s Son" per whatever a given dub calls Ooccoo, but he's also called Ucanene in Spanish.
  • Escape Rope: They allow you to instantly leave the dungeon any time then teleport back to the spot where you left off.
  • Flying Face: Ooccoo Jr. appears to be this. Just a tiny Oocca head constantly flapping with tiny wings.
  • Mix-and-Match Critter: She resembles a chicken with a woman's face.
  • Nice Girl: She's probably one of the nicer characters in the game.
  • Teleportation: Ooccoo Jr. can teleport Link in and out of a dungeon.

    The Great Fairy

The mysterious leader of fairies. She runs the Cave of Ordeals, which tests Link's resolve.

  • Godiva Hair: She's topless, but her hair covers her breasts.
  • Run the Gauntlet: The Cave of Ordeals has Link face off against swarms of every enemy in the game.
  • Secret Test of Character: The Cave of Ordeals tests whether Link is worthy enough to receive her blessing.
  • Swiss Army Tears: The Great Fairy's Tears are a consumable Bottled item that fully heals Link and gives him doubled attack strength until he takes damage.



Native inhabitants of Faron Woods, they reside in the Forest Temple. Once evil takes over, they turn to Link for help. Their leader is Ook, a large baboon.

A Bulblin.

The basic enemies in the game. Typically the underlings of Ganon, in this game they seem to be subordinate to King Bulblin, who serves whomever he deems strongest. Rather than the Moblins seen in most games, in Twilight Princess you will encounter two varieties: Bulblins, weak enemies armed with clubs or bows, and Bokoblins, swordarms that come in two colours, blue and purple, with the latter being stronger.

  • Annoying Arrows: Averted by Bulblins, which die instantly from a single arrow hit.
  • Arrows on Fire: Bulblin archers use ignited arrows with their bows, but this is mainly done to make their arrows more visible.
  • Barbarian Tribe: They're a savage band of warriors that only follow the strong.
  • Horse Archer: Mounted Bulblins only attack by shooting their bow. They ride their Bullbos in pairs: one takes the reins, and one does the shooting.
  • Horse of a Different Color: Some ride giant boars called Bullbos.
  • Imperial Stormtrooper Marksmanship Academy: The archers are exceedingly poor shots with a bow. It's possible to run circles around them without being shot.
  • Mooks: They're the most basic foot soldiers of Zant and Ganon's army.
  • Our Goblins Are Different: Bokoblins are essentially goblins, being large-eared, impish, and smaller and weaker relatives of the game's orc stand-ins.
  • Our Orcs Are Different: Bulblins are essentially orcs, being comparatively civilized and underlings of Zant and Ganondorf.
  • Rape, Pillage, and Burn: Essentially their way of life (no confirmation on the rape). Their raid on Ordon Village is what sets Link off on his quest.

    Twilit Messengers/Shadow Beasts

Zant's basic minions, appearing mostly in areas of Twilight and operating in small strike forces which usually drop from a portal into a force-fielded area (defeating them gives Link a handy portal for his own use later). As long as one survives, it can revive the rest, forcing Link to kill multiples in one strike.

  • Cutscene Power to the Max: In their introductory cutscene, they show speed and agility that isn't seen elsewhere in the game.
  • Elite Mooks: So much so that in their introductory cutscene, it only took a few of them to overpower Zelda's knights.
  • Faceless Goons: They wear round-plated masks.
  • Lightning Bruiser: At least in cutscenes.
  • Make Me Wanna Shout: If Link leaves one alive, it will revive its fallen comrades with an unearthly howl.
  • Red and Black and Evil All Over: Twilit Messengers have black skin with red markings on their chest and back.
  • Was Once a Man: The Twilit Messengers are Twili that have been transformed by the Twilight under Zant's power. It's also mentioned by Barnes that another Twilit Messenger appeared in Kakariko Village immediately after the disappearance of the town's shopkeeper, implying they're capable of turning spirits into them as well.
  • You Will Not Evade Me: Twilit Messengers always erect Twilight Barriers to prevent their prey from escaping.


The familiar race of rock people who inhabit Death Mountain. The dangerous climate of the setting, plus the corruption of their leader, has made them unfriendly toward outsiders of late.

  • Affectionate Nickname: They all address each other as "Brother" (apparently there are no female Gorons seen in the game). After Link rescues Darbus, they also extend the same nickname to him, indicating that he is considered an honorary Goron.
  • The Atoner: At least one Goron mentions that he feels ashamed of the tribe having turned a blind eye to the difficulties in Kakariko because of their own troubles, and is determined to make amends to the village.
  • Defeat Means Friendship: The Gorons clearly respect strength, and have formalized the contest in the form of sumo. Link has to beat the Goron elder in a sumo match to gain access to the Goron Mines.
  • Demonic Possession: Their tribal patriarch, Darbus, has been corrupted by one of the Fused Shadows, causing most of their hostility.
  • Gentle Giant: When their village isn't experiencing a crisis, that is.
  • Rolling Attack: Their preferred method of dealing with intruders is to turn into what amounts to a living boulder and roll themselves at the unwanted visitor.
  • Spirited Competitor: The Gorons love sumo wrestling and relish the chance to show off their strength, but they frown upon cheating.
    Goron: If I find out you cheated, human, you will pay.
  • Sumo Wrestling: Sumo is an important tradition for them, and they use sumo matches to settle most disputes.
  • Super Strength: Gorons are far stronger than the average human, so much so that Link has to resort to cheating to best them.
  • Took a Level in Jerkass: The Gorons are noticeably more prideful and dismissive of humans in this game, to the point that Link has to actively fight them on one of his trips up Death Mountain. They later cool off once Link defeats Gor Coron in Sumo.


The familiar race of Fish People who inhabit Hyrule's water source, and have had their realm frozen yet again. In order to quell them, Zant has had their queen, Rutela, executed, leaving the young Prince Ralis the heir ascendant to the throne.

  • Faceless Goons: While not villainous, the Zora guards have large face-obscuring helmets with a fish-head shape.
  • Fish People: Their portrayal is based on that of Ocarina of Time and Majora's Mask, so they retain the fish-like appearance they had in those games.


The inhabitants of the City in the Sky, these bird-like creatures are said to have created Hyrule and the various Magitek devices across it.

  • Bird People: A rather strange case compared to the earlier Fokka and Rito, as they have the bodies of chickens but heads of humans.
  • Not Quite Flight: They seemingly have the ability to fly on their own (seen if you try to toss them off the edge), but can also be used to glide across gaps like Cuccos.
  • Starfish Language: Their Ancient Sky Book can only be interpreted by a Cunning Linguist like Shad in the present, and it is represented in textbox dialogue by wingdings.
  • Sufficiently Advanced Aliens: They created advanced mechanisms such as the Dominion Rod, the Living Statues found across the land, the Temple of Time, and the City in the Sky.
  • Wall Crawl: Some Oocca can be seen walking on the walls.


Residents of the Twilight Realm, and descendants of the interlopers banished from the Sacred Realm by the Golden Goddesses. They are ruled by Zant, but the rightful heir of their royal family is Midna. The Twili do not seem to willingly serve Zant, though, and only follow him if they have been transformed into Shadow Beasts. According to Midna, they are actually a very peaceful people.

  • Barbie Doll Anatomy: Aside from Zant and Midna, they don't wear any clothes.
  • Dark Is Not Evil: Generations ago, interlopers attempted to take the Triforce using the Fused Shadows, but were banished to the Twilight Realm; at that point they ultimately became this trope, with the sole known exception being Zant.
  • Full-Frontal Assault: The Twili shown in the Palace of Twilight are all completely nude.
  • Human All Along: Encyclopedia states that their ancestors were Hylians.
  • The Imp: Their natural forms, but Zant's curse has turned them into hulking brutes.
  • Living Shadow: Though solid, their coloration makes them appear this way. In full sunlight, they become true Living Shadows.
  • Magitek: They have developed a number of machines powered by the Sols.
  • The Quiet One: The Twili in the Palace of Twilight don't talk to Link at all, save for a weird moaning noise they make when he passes them. Hacking reveals that they were meant to have dialogue, mostly pleading for help to save their princess.
  • Red Eyes, Take Warning: Subverted. Twili have red eyes, but are described as a peaceful people.
  • Tron Lines: All Twili have strange green markings on them.
  • Weakened by the Light: Full exposure to the Light World's light is harmful to them. Otherwise, they must hide in the shadows. Zant and Midna only develop resistance by bonding with the Triforce holders in the Light World.