All spoilers are unmarked.
Voiced by: Akira Sasanuma
This Link is a simple Farm Boy living in Ordon Village who rounds up goats on the Mayor's ranch. One day, he is attacked by Bulblins and pulled into a mysterious fog known as Twilight by a Shadow Beast. After realizing he has turned into a wolf, he is rescued by the imp Midna in exchange for agreeing to help her recover the Fused Shadows to stop the Usurper King Zant.
- Animal Talk: He can understand and talk to animals as a wolf.
- Animorphism: He turns into a wolf when in Twilight.
- Awesome, but Impractical: If Link sheathes his sword right after a successful Mortal Draw, he twirls his sword as he resheathes it, which looks cool but makes it difficult to use several Mortal Draws in a row.
- Badass Adorable: He has his moments. The wolf form is maybe easier to see this aspect in, due him to being both a big sharp-toothed predator and basically a big friendly dog if you're on his good side, but despite the realistic art style making him look more serious compared to a lot of other Links, this is the one who carries around stray cats by cradling them against his shoulder and the one who is completely stoked when he walks into the fishing hut for the first time.
- Badass Normal: Wolf form aside, he's this compared to some other Links due to not having a magic pool, with many of his items and abilities relying more on his physical strength.
- Bag of Holding: This is the game where it's actually seen where Link puts all his stuff: a small pouch on the back of his belt, where he stuffs such things as a huge ball and chain, a fishing pole, and a top he rides like a skateboard.
- Baleful Polymorph: His wolf transformation, especially when he is shown writhing painfully when he first becomes a wolf.
- Beware the Nice Ones: A staple of the character. The only reason such an amazing warrior can be kind and caring is that he can afford to be.
- Big Brother Instinct: To all the kids in Ordon Village, but particularly Colin.
- Birthmark of Destiny: As mentioned by the Sages, Link has a noticeable birthmark in the shape of the Triforce on his sword hand.
- Bishōnen: The most mature-looking Link in the series, and appropriately one of the most handsome.
- Blood Knight:
- In the Link's Crossbow Training spinoff. Link travels around Hyrule defeating enemies in order to become more proficient with his new Crossbow weapon.
- Blow You Away: The Gale Boomerang becomes the center of a small whirlwind as it's being thrown.
- Bow and Sword, in Accord: He gets to use a sword shortly after the start of the game, and the Hero's Bow during his visit to the Goron Mines. Mastering both weapons proves vital to succeed in his adventure.
- But Now I Must Go: At the end of the game, Link leaves Ordon for parts unknown.
- Chained by Fashion: His wolf form. It comes from being shackled up by Zant's minions at the start of the game, and Midna only breaks the chain instead of removing the shackle, so it's retained when Link becomes a wolf.
- The Champion: Although the gods and Zelda have a stake in his victory, he most fills the role for the Princess of Twilight, Midna, as he is the one that purges Zant and Ganondorf's influence from her realm.
- Charles Atlas Superpower: As a result of his physical strength earned by wrestling goats, he's strong enough to sumo wrestle Gorons and can overpower Ganondorf.
- Character Tics: When targeting an enemy with his sword drawn, he will frequently twirl his weapon in his hand. This was carried over in Super Smash Bros. Brawl and the 3DS remake of Ocarina of Time.
- Chick Magnet: Many girls show interest in him, like Ilia, Beth, Midna, and Telma (who flirts with a lot of men). In a literal case, he also gets hit on by a chicken while in wolf form.
- Childhood Friend Romance: Heavily implied to have one with Mayor Bo's daughter, Ilia, as a significant portion of the game centers on their relationship.
- The Chosen One: The next chosen wielder of the Triforce of Courage, in direct contrast to the Link in Wind Waker.
- Clothes Make the Legend: The Light Spirit Faron gives him the clothes that the Hero Of Time once wore.
- Combat Pragmatist: As expected from an incarnation of Link, but this one wins a sumo match against the Goron elder Gor Coron by wearing the Iron Boots.
- The Comically Serious: What few humorous moments he gets usually involve him dealing with the quirkiness or snark of other characters, particularly in wolf form whenever he has to put up with Midna quipping at him.
- Contrasting Sequel Main Character: Several Links before him are either Hylian Knights, a Chosen One who was told of his destiny, or Jumped at the Call, with their own funny quirks. This Link has a non-lethal case of The Call Knows Where You Live, and he's a deadly serious No-Nonsense Nemesis when push comes to shove.
- Cool Horse: Epona makes her third appearance in the series as Link's trusty steed.
- Cool Sword: The Master Sword, as usual. It's also an Ancestral Weapon, previously wielded by his ancestor, the Hero of Time.
- Counter Attack: The Mortal Draw Hidden Skill, which involves Link sheathing his sword and slashing an enemy just as they attack.
- Crazy-Prepared: Has a weapon/item for every possible situation.
- Cursed with Awesome: The Invasion of Twilight has affected all Hylians, Link included. However unlike the rest of them, barring Princess Zelda, who turn into ghostly phantoms, his connection to the Triforce of Courage allows him to keep his corporeal form, albeit that of a Wolf, allowing him to reach places he never could before, able to sense things only an animal could and communication with other wild life.
- Epic Flail: The Ball and Chain.
- Expy: Directly inspired by the Hero of Time. In-universe, he's this to Young Link while out-of-universe, he closely resembles Adult Link, the opposite situation of the Hero of Winds.
- Everyone Can See It: From the Ordon kids, to Telma, Renado, Midna... let's just say a lot of people note how close Link and Ilia are.
- Farm Boy: Starts life as a farmhand in a small village.
- Fashionable Asymmetry: His starting outfit.
- Foil: As with the other Triforce bearers, Twilight-era Link is this to his Great Sea-era self. While TWW!Link just wants his sister back, Link has been chosen by the goddesses to fight against the Twilight's usurper king.
- Friend to All Children: The self-appointed guardian of the other children in Ordon.
- Friend to All Living Things: Even in human form, animals follow him around.
- Genius Bruiser: Smart enough to solve the various puzzles in the dungeons, strong enough to swing around a huge ball-and-chain.
- Guest-Star Party Member: Wolf Link appears in The Legend of Zelda: Breath of the Wild as an AI-controlled ally to that game's Link via his amiibo.
- Hair of Gold, Heart of Gold: A trait he shares with the Hero of Time, his ancestor. His hair is more of a dirty blond rather than the more yellow/golden color of his predecessors, which was also used for the Links in Skyward Sword and Breath Of The Wild.
- Hammerspace: Made more interesting because some weapons weigh him down when he uses them, but he walks normally when he puts them away.
- Heartbroken Badass: For a portion of the game, as Link loses his friends to the Bokoblin bandits, and can't talk to them, being stuck in wolf-shape. When Link finds Ilia again, she's suffering from amnesia and doesn't recognize him. Fortunately, he manages to save them all and restore Ilia's memory.
- The Hero: He's chosen by the ancient gods to be this after the Prolonged Prologue ends (when Faron Province is purged from Twilight curse).
- Heroic Build: As seen in his sumo fight with Bo, this Link is quite ripped for a boy his age, especially compared to others in the series. This is likely due to being a goat herder.
- Heroic Lineage: As confirmed per Hyrule Historia, he's a descendant of the Hero of Time, who appears in this game as The Hero's Shade. This is especially notable as a departure from most Links before and after, who only resemble one another as per being the reincarnation of the Hero as opposed to being a direct succeeding generation by bloodline.
- Heroic Mime: Lampshaded by Midna. It's implied that he does speak, other characters react like he does, but he is never shown speaking and no subtitles appear.
- Horse Archer: Now he can use most of his weapons while on Epona, not just his Bow. He even fights King Bulblin in a jousting match.
- Hunk: This Link's got a nice, buff body, and the game isn't afraid to show it.
- Iaijutsu Practitioner: One of the Hero's Shade's techniques, the Mortal Draw, allows him to strike a One-Hit Kill from the sheath.
- Implied Love Interest: It's implied that Link and Ilia are a pair, or close enough friends that they might as well be. Also, Midna warms up to him over the course of the game, losing her snark and showing concern for his wellbeing. At the end when she returns to the Twilight Realm, she is unable to say goodbye and can only stammer out the words "Link... I... See you later..." while shedding a tear.
- Innocent Blue Eyes: Of the heroic and idealistic variety.
- Instant Cosplay Surprise: Justified, since he had just regained his human form for the first time since becoming a wolf. His new attire is that of his ancestor, the Hero of Time.
- Instant Expert: While his skill with swordplay is justified by Rusl teaching him, his skill with the rest of his arsenal isn't. Lampshaded by Malo, who wonders if Link can use a bow as he's never seen Link so much as hold one back in Ordon.
- Just Whistle: He can use whistle grass to call for Epona. Even in wolf form, which is definitely a weird way to use wolf whistling.
- Kindhearted Cat Lover: He can pick up cats and puppies; when he does, rather than holding them above his head like Cuccos, he cradles them against his chest.
- Knight in Shining Armor: The Magic Armor literally makes him one.
- Lady and Knight: The White Knight to both Midna's Dark Lady and Zelda's Bright Lady.
- The Lady's Favor: After regaining her memory, Ilia tells Link that it was the reason she made the Horse Call. She intended to give it to him, just before he set off to deliver the Ordon Sword and Shield to Hyrule Castle, but was abducted by King Bulblin before she had the chance.
- Legacy Character: Probably the most explicit example of the series, as he is a direct descendant of the Hero of Time. In fact, the reason he receives his trademark green outfit is because he is recognized as the next bearer of the Triforce of Courage by the spirit Faron.
- Leitmotif: Finally receives one in the form of the new Hyrule Field theme, which also plays after particularly heroic moments, when he has the upper hand in boss fights, and in the Link/Hero dedicated part of the Zelda 25th Anniversary montage.
- Master Swordsman: As expected of the wielder of the Master Sword. His skill at fighting is highlighted here through the various sword-fighting techniques he learns. Although most of them are optional, he defeats Ganondorf in a straight-up duel. While he doesn't start the game as a distinguished fighter, by the end of it, he truly lives up the title of "Master Swordsman".
- Magic Music: Less so in this game than usual, but he can howl in wolf form to do things.
- Man in a Kilt: During his sumo fight against Bo, he's wearing practically nothing except for the waist-wrap of his Ordon outfit, which ends up being worn like a skirt or kilt.
- Mr. Fanservice: He has a shirtless sumo fight against Bo.
- Muscles Are Meaningless: An interesting variation compared to other Links. While this Link is more visibly muscular, he also performs his ludicrous feats of strength without the need for some sort of magic artifact.
- Nice Guy: He shows remarkable maturity and goes out of his way to help everyone he meets.
- Nice Hat: He gets the legendary green hat along with the rest of the green tunic after he restores Faron Woods from the influence of the Twilight Realm.
- Noble Wolf: A knight in furry armor is he.
- One-Man Army: He is much braver than the cowardly Hyrulean soldiers, and he's got the skills, gear, and weapons to back it up. The most overt demonstration being when he single-handedly storms King Bulblin's desert fortress and routs his army. No "clearing one room at a time" to minimize the number of enemies he has to fight simultaneously here, like in most dungeons.
- Our Werewolves Are Different: The Triforce of Courage causes him to transform into a wolf in the Twilight Realm, and Midna later uses a cursed crystal to let him transform at will.
- Papa Wolf: To the Ordon village kids. Literally, sometimes.
- The Paragon: While downplayed, it's implied that he inspired a handful of characters to be more selfless and/or courageous simply by setting a good example for them.
- Parental Abandonment: In tradition with the rest of the series, his parents are nowhere to be seen. If the manga is any indication, they're most likely dead.
- Rated M for Manly: Probably the manliest incarnation of the usually somewhat effeminate Link, in terms of looks (sharper features and a slightly muscular build), physical strength, a more aloof personality, the ability to turn into a ferocious wolf, and having hidden skills with names like "Helm Splitter" and "Mortal Draw". He also has a manlier upbringing than other Links (starting the game as a ranch hand).
- Rewarding Vandalism: However, in Iza's boat shop, he has to pay for vandalism.
- Shirtless Scene: When Mayor Bo teaches him Sumo wrestling.
- Signature Move: The famous Spin Attack returns, and he gets a new one in the form of the Ending Blow. He can upgrade the former to the more powerful "Great Spin", while the latter is the only Hidden Skill actually needed to finish the game.
- The Southpaw: In the Nintendo GameCube version. The Wii version made him right-handed to accommodate for the Wii Remote plus Nunchuck setup. The Wii U version has him back to left-handed by default, but Hero Mode mirrors the entire game like the Wii version, making him right-handed.
- The Stoic: This Link is probably the most aloof, serious, and mature incarnation yet, showing more subtle and understated responses than other Links. Even the versions of adult Link from Ocarina of Time and Skyward Sword had more moments of goofy Adorkableness.
- Super Senses: As a wolf, he gains heightened senses that allow him to follow scent trails, find objects underground, and see in the dark. They also enable him to see the physical forms of spirits and ghosts.
- Super Strength: Physically much stronger than the Links before him, being able to stop a charging goat without budging, stop a Goron's Rolling Attack before throwing them off to the side, wrestling their Elder, pulling down Fyrus to stun him, using the absolutely huge ball and chain, and shoving aside massive stone doors. While many of these feats require the Iron Boots, they only keep him planted. The actual physical strength required to carry out these feats is his own.
- Supporting Protagonist: Link is the muscle, as the main plot revolves around Midna collecting the Fused Shadows/Mirror shards to fight her nemesis Zant and retake the Kingdom. The ending shows how she's changed. The quest to find the children of Ordon Village is less vital than her quest to stabilize the Twilight, and the subtitle refers to her.
- Unknown Rival: This time around, Ganondorf doesn't seem the least bit bothered about him, likely because the Hero of Time didn't fight Ganondorf in the childhood timeline, which Twilight Princess follows. He gives Midna more attention.
- Voluntary Shapeshifting: After obtaining the Master Sword, Link gets the ability to change between his wolf and human forms at any time with the help of the Shadow Crystal Zant had tried to use on him.
- Weapon Twirling: Link twirls his sword if he sheathes it after every major kill, and also while L-targeting. Ocarina of Time 3D suggests the latter is inherited from that Link.
- Wolverine Publicity: Ever since Twilight Princess was released, Nintendo has treated this incarnation of Link as the default Link. Even when Skyward Sword came out years later, Twilight Princess Link usually gets the lion's share of media attention, and the HD remake only helped in this regard. This version of Link also has more amiibo than his other incarnations, with his Super Smash Bros. and Zelda Hylian variants as well as Wolf Link - and all three can summon companions for the Link in The Legend of Zelda: Breath of the Wild,note something that no other Link amiibo can do. Somewhat fitting, considering he is the descendant of the previous Link to have Wolverine Publicity.
- Wooden Katanas Are Even Better: Inverted. The wooden sword is the weakest sword in the game and is broken well before Link reaches the first dungeon.
- Wrestler in All of Us: Not only does he grapple goats during his work time, he sumo wrestles a Goron.
Voiced by: Akiko Koumoto
An enigmatic and snarky imp who has a mysterious connection to the Twilight that has enveloped Hyrule. She offers to help Link escape from his prison and eventually becomes his guide. She rides on his back when he's in wolf form, and hides in his shadow when he's a human.
- Aloof Ally: Starting off, she's only interested in overthrowing Zant and couldn't care less about Link and the Light World.
- Anti-Hero: At first, she's arrogant and only cares about killing Zant.
- Arc Hero: Of the game. She gets the brunt of Character Development and is more emotionally invested in stopping Zant than Link, who is merely doing his duty to save Hyrule.
- Artifact of Doom: The Fused Shadows, one of which she wears as a helmet.
- Back from the Dead: It's implied that Ganondorf killed her when they fought, and the Light Spirits resurrected her, restoring her true form.
- Badass Adorable: When in a good mood, her imp form can be downright cute. Her actions include helping Link kill giant monsters and throwing Ganon across the room.
- Baleful Polymorph: She's the princess of the Twilight Realm forcibly transformed into an imp.
- Bequeathed Power: Zelda transferred some sort of energy to her that allowed her to survive in the light, resulting in the latter losing her physical form. It's never specified what the energy was, but it's hinted to be the Triforce of Wisdom.
- Black Magic: She uses Twilight magic to teleport and shapeshift.
- Casting a Shadow: She can merge with Link's shadow at will, and uses it to stay alive in non-Twilight Hyrule.
- Cerebus Call Back: Her Catchphrase is "See you later!", which she says playfully and laughingly while disappearing into Link's shadow whenever a Light Spirit is freed. She says it one last time tearfully when she must destroy the Mirror of Twilight.
- Character Title: She's the titular Twilight Princess, though as a red herring she mockingly calls Zelda that early in the game.
- Cool Helmet: The piece of the Fused Shadow she wears through most of the game.
- Creepy Good: Especially with the completed Fused Shadows, which turns her into an Eldritch Abomination.
- Cute Little Fangs: In her imp form, Midna has a prominent fang that is visible whenever she smiles.
- Cute Monster Girl: The appearance and behavior she had in her imp form give her this trait. In her true form, however, she appears to be the most human-looking of the Twili.
- Dark Is Not Evil: She's arrogant, sarcastic, and initially selfish, but not evil. She opposes Zant and his minions because she doesn't like how he tries to govern the Twilight Realm.
- Deadpan Snarker: During the first third of the game, she acts in a snarky way towards Link and even Princess Zelda. After Link gets the Master Sword, he's no longer her favorite target.
- Defrosting Ice Queen: Over the course of the game, she slowly becomes less arrogant and haughty.
- Dimension Lord: It is revealed that she's the true ruler of the Twilight Realm. Zant usurped the throne from her.
- Does Not Like Shoes: She doesn't wear shoes in either her imp form or her true form.
- Does Not Know Her Own Strength: When she kills Zant using the power of the completed Fused Shadow, she is visibly shocked, stating that she only used a fraction of its power to pull it off.
- Eldritch Abomination: With the Fused Shadows, she becomes an amorphous creature made of Twilight, though she still retains her normal personality.
- Exposition Fairy: She takes this role as part of a deal she and Link have at the start of the game.
- Fallen Princess: Not only was she the princess of the Twilight Realm, she was also chosen to be its new ruler. But Zant was so jealous and power-hungry that he usurped her and turned her into an imp. It led to a fall from grace and a struggle to regain what she once had.
- Fiery Redhead: Her hair glows red and yellow. It enlarges its size when Midna is using the force field attack.
- Fisher King: She fulfills this role for the Twilight Realm.
- Forgotten Phlebotinum: She can levitate titanic hunks of rock with her mind, then teleport them through space, but makes Link do all the fighting. She can fly, but chooses to ride around on his back. Justified by it being in-character for her.
- Full-Frontal Assault: She's naked in her imp form, though she has no sensitive anatomy to hide anyway.
- Green-Skinned Space Babe: In her true form. She even teases Link over it: "Am I so beautiful that you've no words left?"
- Hartman Hips: Both her imp and real form have pronounced hips.
- Herd-Hitting Attack: When riding wolfback, she can create a circle of magic around her that lets Link become a Pinball Projectile to One-Hit Polykill enemies caught in it.
- Heroes Want Redheads: There's a lot of Ship Tease moments between her and Link in the game.
- Hurting Hero: She feels profound guilt about letting Zant overrun her kingdom, Ganondorf or no Ganondorf. Then, when she realizes how noble Link and Zelda are, she feels even more guilt about how she treated Link. She goes from Jerkass to Defrosting Ice Queen over the course of the game.
- The Imp: Essentially forces Link into helping her, and snarks at him along the way. She later drops this characterization after Zelda saves her life.
- Jerk with a Heart of Gold: Even when she was acting like a jerk to Link and Zelda, she still loved and cared about her people. And then there's how her relationship with Link and Zelda gradually grew.
- Kick the Dog: Her mocking Zelda and Link about their situation and the fate of Hyrule, before her Character Development.
- King Incognito: She doesn't let anyone in the Light World know that she is the Twilight Princess, preferring to let them assume that she is just some random imp. Zelda and the Sages are able to figure it out on their own, leaving Midna disappointed in the latter case.
- Lady and Knight: The Dark Lady to Link's White Knight.
- Leaning on the Fourth Wall: At one point in the game, she hums her own theme music.
- Leitmotif: A minor-key variation of Zelda's theme, which hints at her identity as the Twilight Princess.
- Living Shadow: She can merge with Link's shadow, and even in the Light World early in the game, she shows up on Wolf Link's shadow's back.
- Lust Object: A very, very disturbing example. The way he gets uncomfortably close to her and drools while calling her "My Midna" during the post-Lakebed Temple scene implies that she's Zant's.
- Manipulative Bitch: Before her Character Development, she happily blackmails Link into helping her.
- Mask of Power: The creepy-looking helmet-thingy covering her left eye is part of an ancient artifact of dark magic.
- Modest Royalty: In the scope of her species, and in stark contrast to Zant. The Twili wear no clothing at all, and Zant wears no shortage of it to display his opulence. Midna, however, wears only what appears to be a simple cape.
- In the Twilight Princess manga, this is reversed as most of the other Twili have more human-like appearances and wear significantly more, while Midna's outfit remains the same.
- Ms. Fanservice: In her true form, she's a gorgeous young woman whose beauty renders Link speechless. She even lampshades it.
- Even in her imp form, the camera seems to love her six (particularly in her introduction scene).
- My God, What Have I Done?: She has this after killing Zant with all of her regained power. Oddly for the trope, however, it's not the fact that she killed Zant that shocked her, but how easily she did it, with just a fraction of her ancestors' power.
- Nonhumans Lack Attributes: While she is naked in her imp form, she lacks certain attributes.
- No Sense of Personal Space: She hops on Wolf Link's back when they first meet and treats him like a horse.
- One-Winged Angel: The completed Fused Shadow turns her into an enormous trident-wielding spidery monstrosity.
- Prehensile Hair: She can transform her ponytail into a clawed hand and uses it to grab handles, designate large objects for teleport, and punch through Zant with it.
- Proud Beauty: Midna's reaction to Link's speechlessness over her true form is rather smug.
- Punny Name: Word of God says Midna was meant as a play on Midnight.
- "The Reason You Suck" Speech: She gives a brief, but brutal one to Zant after he's beaten.Midna: Traitors, ha! You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils... Did you think we'd forget our ancestors lost their king to such greed?
- The Reveal: Halfway through the game, it's revealed that Midna is the Twilight Princess, trapped in an imp form by Zant.
- Royalty Superpower: As the Twilight Princess, Midna inherited the Fused Shadows, powerful artifacts that embody the magic once used by the Twili's ancestors. They work great against Zant; not so much against Ganondorf.
- She Cleans Up Nicely: After she regains her true form, Link looks quite taken aback.
- Slasher Smile: When she sees Link turn into a wolf while being captured, she busts out an absolutely malevolent grin. Just before that, she takes on an outright demonic one when she first discovers a fragment of the Fused Shadow and forms a plan for revenge (seen here from 2:56-3:02). And when she and Link confront Ganondorf, she sports another unsettling one. She seems to have a thing for this trope.
- Speaking Simlish: Her method of speech. It's made of scrambled English phrases, and deciphering them yields surprisingly relevant sentences: "Have you made up your mind?", "I'll take you there with my power.", "What do you think happened to those who tried to rule with sacred magic?", "I'll be watching.", and "I guess you aren't stupid."
- Spotlight-Stealing Squad: If Twilight Princess is the only Zelda you've played, you can be forgiven for wondering why all the other games focus on that quiet chap she rides around on and that other girl. Even the conversations with Zant and Ganondorf are more about her than Link, with the latter only acknowledging him after he assumes Midna is dead.
- Super-Deformed: Midna's imp form is a chibi version of her true form.
- Technicolor Eyes: Her eyes have yellow sclerae, and her irises are multicolored, pink on the outside, and dark red on the inside.
- The Tease: Teases Link about her true form at the end of the game.
- Tiny Tyrannical Girl: Spends the first half of the game mocking Zelda's and Hyrule's plight, and belittling Link in his quest. It's not until Link and Zelda save her life that she starts to clean up her act.
- Title Drop: She sarcastically calls Zelda the "Twilight Princess" during Link's first meeting with them. It turns out that Midna is the Twilight Princess; her earlier Title Drop was a false lead.
- The Trickster: She takes an almost sadistic delight in trickery before her Character Development.
- Took a Level in Kindness: Initially, Midna comes off as very condescending and sarcastic, but after Zelda sacrifices her physical body to save Midna's life, she is touched by the princess's selfless deed and dedicates herself to stopping Zant as well as saving the kingdom of Hyrule.
- Tsundere: Despite her haughty, sarcastic attitude, Midna develops a soft spot for Link over the course of the game and even uses the classic "I'm only helping because I have to" line if you talk to her while you're restoring the light to Eldin Province.Midna: Hey, don't think for a second that I care about your world of light... I don't! I'm helping you because I have to! You remember that!
- Voluntary Shapeshifting: She transforms into Colin and Ilia to taunt Link while blackmailing him. Oddly, this is the only time she displays this ability.
- Why Did It Have to Be Snakes?: The miniboss of the Lakebed Temple suggests that she is grossed out by frogs and/or toads, to the point that she refuses to give Link any hints during the battle.
- The Worf Effect: Uses the Fused Shadows to fight Ganondorf, and can barely even slow him down.
Voiced by: Jun Mizusawa
The Princess and reigning monarch of Hyrule. She was to be crowned queen, but Zant invaded on the day preceding her coronation. She gives Link advice in a tower in Hyrule Castle in which she is imprisoned.
- All-Loving Heroine: She is a kind and benevolent ruler who wants the best for everyone. She doesn't even hate Ganondorf, even after everything he had done. In a small, yet noticeable moment after the final battle, you can see her making a praying gesture next to his corpse. That's right, Zelda is praying for the soul of her enemy, which also is a Call-Back to Ocarina of Time.
- Archer Archetype: For the final battle, she uses light arrows against Ganondorf.
- Badass in Distress: She was perfectly willing to face Zant's forces alongside her soldiers, but surrendered to prevent unnecessary death. She spends the rest of the game under house arrest.
- Beat the Curse Out of Him: When her body is possessed by Ganondorf, Link and Midna drive him out by force.
- Big Good: Zelda is the de facto ruler of Hyrule and one of the key figures keeping the Twilight at bay.
- Black Cloak: A particularly stylish one complete with In the Hood.
- Boss Subtitles: "Ganon's Puppet: Zelda" when Ganondorf possesses her body in the final battle.
- Brainy Brunette: Princess of a kingdom, incredibly good archer, and bearer of the Triforce of Wisdom.
- Cool Crown: A lovely golden tiara with a blue gem in the center.
- Damsel in Distress: Link can't rescue her the first time they meet, nor the second for that matter. She gets saved near the end (third time's the charm).
- Demonic Possession: Used on her empty body near the end of the game, while Zelda's soul is secretly keeping Midna alive.
- Ermine Cape Effect: She wears her dress even under her brown cape.
- Everything's Better with Princesses: She's always called a princess, but this is justified as Zant invaded on the day of her coronation.
- Eye Awaken: Not her, specifically, but Ganondorf does this with her body after he possessed her, shortly before the Ganon's Puppet: Zelda battle. The result literally sends Midna flying.
- Foil: Like the other Triforce bearers, Twilight-Era Zelda is this to her Great Sea-era self. Whereas Tetra was unaware she was even the princess in the first place, Twilight Princess's Zelda is a born-and-raised royal who couldn't do anything' to help her kingdom and hates herself for it.
- Graceful Ladies Like Purple: A very graceful combo of purple, ivory, and gold here.
- Hartman Hips: She has pretty prominent hips, but not to the same extent as Midna.
- High Class Gloves: She wears elbow-length gloves.
- Heartbroken Badass: Possibly. The Black Cloak she wears while imprisoned in the tower is actually a robe of mourning for her ravaged country.
- Heroic Sacrifice: Midway through the game, she sacrifices herself to save Midna. She gets better.
- The High Queen: Perhaps here more than any other game. In fact, she was about to be crowned queen, but Zant invaded on the day before her coronation.
- Iconic Outfit: Her Twilight Princess dress is the closest thing she has to one, anyway.
- In the Hood: Wears a hooded Black Cloak at the beginning of the game.
- Lady and Knight: The Bright Lady to Link's White Knight.
- Lady of War: She's got a sword this time around, as well as a bow that's almost as long as she is tall. She joins Link in the final battle, shooting light arrows at Ganondorf while riding on Epona. The prologue also shows her wielding the Royal Rapier (Ganondorf also uses it when possessing her body, but only for diving lunges, not any actual swordfighting).
- Legacy Character: She keeps the tradition of having the name Zelda as a female of the Royal Family.
- Leitmotif: As usual, her Lullaby. It gets a Dark Reprise as part of her Puppet Zelda theme.
- Light 'em Up: The Light Arrows as well as in her boss fight as Instant Runes and an Energy Ball because she is a Tennis Boss.
- Light Is Good: With the Light Arrows when she's free.
- Living MacGuffin: Once again, she possesses the Triforce of Wisdom, and her soul keeps Midna alive.
- Magic Knight: She wields a sword in a flashback, and she fights Ganondorf with light arrows in the final battle.
- Male Gaze: Her eyes are left out of the shot in the flashback where she surrenders to Zant, but the camera makes sure not to miss her chest.
- Out of Focus: While she doesn't really get that much less screen-time than her predecessors (and indeed, more than some), on average, she is less important to the plot than usual. However, she is a pivotal part of Midna's Character Development and helps Link in his horseback fight against Ganondorf.
- Parental Abandonment: The fact that she was due to be crowned queen implies that her parents have died, although they're never mentioned at all.
- Pimped-Out Dress: Her dress is more detailed here than in any other game.
- Princesses Rule: Despite the title, she's the reigning monarch of Hyrule — she would be Queen Zelda if her coronation had gone on schedule.
- Rapunzel Hair: Her hair goes down to her waist, even when tied into a braid near the bottom.
- Royal Rapier: Wields one during the cutscene showing her kingdom's fall, but drops it when she surrenders to Zant. Ganondorf takes it up when he possesses her body.
- Royals Who Actually Do Something: She's the reigning monarch of Hyrule. Like other incarnations of Zelda, she's a very competent ruler and helps Link during the final battle, but notably this Zelda gives her life to save Midna's.
- Sadistic Choice: She surrenders to Zant so that he will not harm her people.
- Sexy Backless Outfit: Her dress bares her back pretty well, which combined with her High Class Gloves makes her the "elegant evening dress" version of this trope.
- Silk Hiding Steel: A kind and gentle princess who is not afraid to fight.
- Statuesque Stunner: She's taller than Link.
- Symbol Motif Clothing: Just about the hem, her skirt is decorated with harp symbols.
- Tennis Boss: How she is defeated as Puppet Zelda.
- The Wise Princess: Bearer of the Triforce of Wisdom, natch.
- Wolverine Publicity: Much like Link, Nintendo has been treating Twilight Princess Zelda as the default Zelda ever since the games release.
- The Woman Wearing the Queenly Mask: In the prologue, she is forced to surrender her kingdom to Zant.
Villains and Bosses
Usurper King: Zant
Other names: Usurper Xant (French), Twilit Tyrant: Zant (Spanish)
Voiced by: Junji Kitajima
One of the main antagonists of Twilight Princess. Zant was a servant of the Twili Royal Family and was next in line to be king of the Twilight Realm, but was passed over in favor of Midna due to his apparent lust for power. Enraged by the rejection, Zant turned to the heavens for an answer and encountered Ganondorf, who was banished to the Twilight Realm by the sages. Ganondorf offered Zant the power to take over the Twilight Realm in exchange for his freedom. With his newfound powers, Zant usurped the throne from Midna and turned the Twili into creatures called Shadow Beasts. He now seeks to spread Twilight all over Hyrule and create a world of total darkness.
- 0% Approval Rating: No one who actually likes him is ever seen, and he's turned his entire realm's population into monsters that have to obey him.
- Ambition Is Evil: Midna states this is the reason why he was initially passed over for power.Midna: Traitors, ha! You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils... Did you think we'd forget our ancestors lost their king to such greed?
- Amusing Injuries: Link inflicts these on him in the fourth and fifth rounds of the fight. In the fourth round, knocking him off the totem pole results in him getting his head stuck in the ground. And in the fifth round, hitting his foot with the Ball and Chain results in him hopping around and clutching his foot, shrinking to mouse size as he does.
- Animal Motifs: Snakes and reptiles, as seen in his clothing. The chameleon helmet in particular is rather fitting, given his facade and his true nature.
- Arch-Enemy: Between turning her into an imp, usurping her throne, and turning the Twili into Shadow Beasts, Zant has more than earned Midna's hatred.
- Ax-Crazy: Revealed to be this when you fight him.
- Badass Baritone: Subverted. His voice is initially deep when Link first encounters him, but during the Final Battle with him, his voice gets progressively higher.
- Bad Powers, Bad People: A megalomaniacal Twili who gained powerful dark magic from an evil sorcerer posing as a god.
- Beam Spam: His main attack during the boss fight with him is to fire bolts of Twilight magic like a machine gun.
- Belief Makes You Stupid: His blind following of Ganondorf. Granted, he was very, very desperate and willing to do just about anything for power, so it's not like blindly following anyone willing to so much as throw him a bone was out of character for him to begin with.
- Bond Villain Stupidity: Zigzagged. Though he was smart enough to take the Fused Shadows from Midna and Link, he merely curses Link to stay as a wolf permanently rather than killing him outright. When he meets them again at Arbiter's Grounds and sees that Link is still alive, he shatters the Mirror of Twilight and scatters its pieces across Hyrule, but he doesn't actively stop them from reclaiming them. Before that, he animates Stallord to kill Link, and then promptly leaves without even bothering to make sure that Stallord actually beat him.
- Boss Subtitles: Usurper King: Zant
- The Caligula: After coming to power, he used his magic to transform the Twili into Shadow Beasts for his army to conquer Hyrule.
- Casting a Shadow: Comes with being a Twili. Though as stated by Midna, his magic is far different than the normal shadow magic used by Twili due to gaining his magic from Ganondorf.
- Classic Villain: Ambition, Greed, Pride, and Wrath.
- Confusion Fu: His swordplay is heavily erratic, even moreso the more hits you deal to him.
- Collapsible Helmet: His helmet can collapse by mental command to reveal his face, or if he doesn't want to completely remove the helmet, he can just open the mouthguard.
- Contortionist: As shown in the cutscene before his boss fight, Zant has an unnerving amount of flexibility, able to twist and bend his body in various poses.
- Cool Helmet: One that resembles a chameleon's head. And apparently he knows just how cool it is, as he creates sentient copies of his helmet to guard the Palace of Twilight and creates giant copies of his helmet during the third round of the boss fight.
- Cool Sword: He has a rather large magical sword (known as the Scimitar of Twilight in Hyrule Warriors) that he drives into Stallord's head, reanimating the monster.
- Creepy Long Arms: Like all Twili, his arms are quite long and reach to his knees.
- Creepy Long Fingers: Like the Shadow Beasts and the Zant Hands, his index and pinky fingers are longer than his two middle fingers.
- Curb-Stomp Battle:
- His first meeting with Link has him knocking Link around like a ragdoll and nearly killing Midna all without even waving his arms.
- Dark Is Evil: While the Twili race as a whole is a clear-cut example of Dark Is Not Evil, he stands out as the sole exception.
- Darth Vader Clone: Walks around in black robes with a Cool Helmet. Makes that weird sort of distinctive sound whenever he appears that could be likened to Vader's breath. Also, the scene when he breaks down the door of Hyrule Castle, massacres the Hylian soldiers, walks in after his troops like a badass, and captures Princess Zelda really seals the deal. He can also be considered The Dragon to Ganondorf to some extent, but is more independent than Vader was. Interestingly, another Star Wars villain (Kylo Ren), also a Darth Vader Clone, was later introduced with even more similarities to Zant than the man himself.
- Deal with the Devil: Ganondorf makes one with him. Ganon would give him the power to take over the Twilight Realm and in exchange, Zant would help him return to the world of light.
- Death by Irony: Earlier, he mocked the Fused Shadows as ancient and withered magic. In the end, Midna finishes him off with only a fraction of the Fused Shadows's power.
- Despotism Justifies the Means: Near the end of the game, Midna outright spells it out to Zant that this is why he was passed over for the throne of the Twilight Realm in favor of her: because everyone could tell he only wanted the throne for the power.Midna: Traitors, ha! You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils... Did you think we'd forget our ancestors lost their king to such greed?
- Dimension Lord: Subverted. Midna is the true ruler of the Twilight Realm. Zant took the throne from her.
- Do Not Taunt Cthulhu: After losing to Link, Zant uses the last of his strength to taunt Midna that her curse will never be broken. Midna shuts him up... permanently.
- The Dragon: Downplayed. Even though he's bonded to Ganon, he's largely free to do whatever he wants, though Ganondorf takes advantage of his diversion to take over Hyrule himself.
- Dual Wielding: Uses twin scimitars in the sword fight with him.
- Entitled Bastard: In contrast to the other Twili, who were content with life in the Twilight Realm, Zant feels that he and the Twili were oppressed and banished from what he feels is rightfully their realm and longed to take it back. Ganondorf gives him the chance to do so.
- Evil Chancellor: The game is vague on whatever position he had, only revealing that he served in the royal house, and was initially next in line for the throne.
- Evil Is Bigger: Is the second-most prominent villain after Ganondorf, and towers over every other main character aside from the aforementioned Ganondorf.
- Evil Redhead: Somewhat. As shown in this image◊, he does have red hair, but most of it is obscured by the balaclava he wears.
- Evil Sorcerer: Wields powerful dark magic granted to him by Ganon.
- Evil Wears Black: Wears black clothing decorated in turquoise Twilight markings.
- The Faceless: For the most part of the game, until he removes his helmet during his Motive Rant in the Palace Of Twilight.
- Family-Unfriendly Death: Downplayed due to Bloodless Carnage, but still pretty gruesome. In a rage, Midna, using the Fused Shadow, impales him with three tendrils of hair, causing him to swell up and pop like a zit.
- Faux Affably Evil: He presents himself with an air of control at first glance, but it is all an act, one that falls apart at the seams when he's provoked.
- Final-Exam Boss: His boss fight involves him creating copies of different areas from certain dungeons from earlier in the game along with the movements of each of the bosses fought in said areas.
- Fog of Doom: Zant's Twilight curse manifests as a black fog composed of shadow crystals that absorb light.
- Foreshadowing: After you beat the Lakebed Temple, Midna tells you that Zant's power is a false one, and shortly after, he himself tells you that he received it from his "god".
- Forgot About His Powers: In Morpheel's stage of the fight, after being pulled out of the giant replica of his helmet, he'll attempt to swim back inside, apparently forgetting he could just teleport. Especially hilarious considering he spends a good 90% of the fight teleporting around.
- From Nobody to Nightmare: He was just an ordinary, but insane Twili until Ganondorf gave him his power. It got worse from there... a lot worse.Zant: With the Fused Shadow, I'll become one with the powerful, ancient magic. I will obtain it. I will merge shadow and light to make "darkness" and become the king that rules over it all!
- Glasgow Grin: His Lips appear to have been carved in the shape of an X.
- Hand-Hiding Sleeves: That nearly reach the floor, with tassels hanging down even farther. The only time his hands are shown is when he's bringing Stallord to life. In his boss battle, he reveals he has blades hidden up them.
- The Heavy: Zant is the game's primary antagonist, even after he's revealed to be working for Ganondorf.
- Hijacked by Ganon: It's revealed that it was Ganondorf who gave him enough power to invade the Twilight Realm, and eventually Hyrule.
- Hypocrite: After he's defeated in the boss fight, he calls Link and Midna traitors, yet he is the one who usurped the throne from Midna and turned his own people into monsters in the service of a Light Dweller, the very species he despises so much.
- An Ice Person: He encases Zora Domain in ice. Offscreen, of course.
- Impaled with Extreme Prejudice: How he meets his end at Midna's hand.
- In the Hood: Wears a yellow balaclava under his helmet.
- Irony: He hates light-dwellers for imprisoning the Twili in the Twilight Realm, but he's working for one, Ganondorf.
- Junior Counterpart: Although they are both adults, Zant is one to Ganondorf. Zant envied the prosperity of the Light World much like how Ganondorf envied the prosperity of Hyrule, and like Ganondorf, Zant's desire for this other land concealed a hidden desire for power for its own sake. In this timeline, both characters even chance upon a source of power that allows them to make their desires come to fruition (Triforce of Power for Ganondorf, Ganondorf himself for Zant). But while Zant ultimately breaks down and reveals his true nature as an entitled, spoiled manchild, Ganondorf remains collected and mature to the very end.
- Kick the Dog: Four times:
- Turning Midna into an imp and transforming the Twili into Shadow Beasts.
- Executing Queen Rutela in front of the Zoras for resisting his rule and freezing the Zoras in ice.
- Cursing Link to remain in Wolf form and nearly killing Midna by exposing her to light.
- Mocks Midna that her curse will never be broken as long as Ganondorf lives.
- The Kingslayer: Has Queen Rutela of the Zoras executed as an example to her people.
- Large and in Charge: Is the leader of the Shadow Beasts and stands as one of the tallest characters in the game (barring Ganon), towering over other characters. It helps that the helmet adds a bit to his height.
- Large Ham: He uses a lot of exclamation marks in his speech.
- Laughing Mad: Let's just say that during the final battle against Zant, he seems to laugh a lot of the time, and that it is one seriously disturbed laugh.
- Lean and Mean: Though his clothing obscures this.
- Leitmotif: Has a very subtle one. In his theme music, at the beginning, after the Scare Chord, there is a very weird sequence of six notes played on what sounds like a very discordant stringed instrument. When you are in Twilight-covered areas of Hyrule, you hear the same six notes on a flute in the BGM. He has another one titled Light and Darkness that plays during his first confrontation with Link and their final encounter in the Palace of Twilight.
- Made of Iron: While not at Ganon's level, this is a villain that can take a beat down and won't stay down. He endures a grueling six-round fight with Link that involved falling on his head, getting hit in the foot repeatedly, and a copious amount of sword swings, and still clung to life long enough to taunt Midna about how her curse can never be broken. And even when Midna impales him using the Fused Shadows, Ganon's death scene reveals he's still alive in some capacity. What ultimately finishes him off? Him snapping his own neck.
- Magic Knight: Though he leans more towards magic than swordplay.
- Make an Example of Them: Executes Queen Rutela and encases Zora Domain in ice to serve as a warning for those who would defy his rule.
- Master Swordsman: Inverted. He's hilariously inept by the standards of the franchise's swordsmen, wildly hacking at Link with his swords and getting tired after just a few moments of action. It's not for nothing that he only resorts to a sword fight with Link after literally everything else has failed.
- Mask of Sanity: The immediate impression is of a calm, controlled Evil Overlord. The way he drools in Midna's earnote is the first clue to his real personality. The mask comes off entirely in his boss fight, along with his cool and calm demeanor.
- Mind over Matter: Has powerful telekinesis.
- Mood-Swinger: He presents a veneer of control for the most part, but he is easily provoked, and when backed into a corner, his true colors appear.
- Motive Rant: Gives one during the final confrontation with Midna and Link in the Palace of Twilight.Zant: You speak of magic? Still your tongue for a moment, whelp, and I will tell you of both magic and the oppression of ages... The people of our tribe... a tribe that mastered the arts of magic... were locked away in this world like insects in a cage. In the shadows we regressed, so much so that we soon knew neither anger nor hatred... nor even the faintest bloom of desire. And all of it was the fault of a useless, do-nothing royal family that had resigned itself to this miserable half-existence! I had served and endured in that depraved household for far too long, my impudent princess. And why, you ask? Because I believed I would be the next to rule our people! THAT is why! But would they acknowledge me as their king? No! And as such, I was denied the magic powers befitting our ruler. It was then, in the thrall of hatred and despair, that I turned my eyes to the heavens... and found a god. My god had only one wish... To merge shadow and light... and make darkness!
- Mouth Stitched Shut: When giving his We Can Rule Together speech to Midna, there seem to be stitches connecting Zant's lips together.
- My Species Doth Protest Too Much: The other Twili are peaceful and content with their life in the Twilight Realm. Zant is not.
- A Nazi by Any Other Name: He believes that the Twili are the true inhabitants of Hyrule and wishes to conquer it. To that end, he wants to take the Hylians out of the equation by reducing them to "spirits" trapped in Twilight.
- Near-Villain Victory: By the time Link got involved in the plot, Zant had already conquered most of Hyrule, with the only province remaining being the Ordona province, and that was only thwarted because Link just happened to be there at the exact moment a Shadow Beast appeared to steal Ordona's light.
- Neck Snap: He does one in Ganon's death scene for some reason. By doing this, he is striking the final blow and getting rid of his former master. Apparently their life-forces were tied together somehow.
- Necromancer: Zant uses a Twilight Sword to bring Stallord, the boss of Arbiter Grounds, to life.
- Never My Fault: He just can't accept that his lust for power is what caused Midna to be chosen over him, blaming it rather on the Royal Family's lack of ambition like a typical sociopath. Midna all but spells it out for him.
- Nerd in Evil's Helmet: At first he appears to be a powerful, ruthless and competent Evil Overlord, with a literal creepy-looking helmet to match. However, his imposing air rapidly unravels completely by the endgame as it turns out that his power is not really his own, he is not actually the mastermind behind the attack but a puppet to a greater evil, and he is actually childish, bratty and hilariously unprepared for things to not go his way, a far cry from the first impression he projects. Oh, and underneath that helmet, his face is actually not really threatening-looking in the slightest and is even somewhat goofy.
- Nice Job Fixing It, Villain!: He curses Link to stay in wolf form with a Shadow crystal. This ultimately bites him in the ass later, as the power of the Master Sword not only allows Link to return to human form, but also become a Voluntary Shapeshifter by keeping the crystal. This is lampshaded by Midna when she and Link confront him.Midna: Isn't this ironic? Here we are, all thanks to the dark magic curse you placed on Link!
- The Night That Never Ends: His ultimate goal is to spread Twilight all over Hyrule.
- Noodle People: It's not really noticeable because of his clothes, but he's quite skinny, lanky, and has disturbingly long arms.
- No-Sell: When he catches Link and Midna off-guard in Lanayru Spring, the Light Spirit Lanayru tries to attack him with his light, but Zant isn't fazed in the slightest, due to being bonded with Ganon.
- Not-So-Well-Intentioned Extremist: He claims his invasion of Hyrule is for the good of his people, but it's clear he's just an insane megalomaniacal psychopath out for Revenge.
- Nothing Up My Sleeve: Hides his scimitars in his sleeves when not fighting or when using his magic.
- Offscreen Villainy: Him turning the Twili into Shadow Beasts and executing Queen Rutela is mentioned but never explicitly shown.
- One Head Taller: Zant towers over other characters in the game. Link, in particular, barely reaches his chest.
- Orcus on His Throne: Zigzagged. He personally leads the coup to overthrow Midna, is on the front lines with the invasion of Hyrule, and even takes care of Link personally when he begins to become a problem, but after shattering the Mirror of Twilight and preventing Link and Midna from entering the Twilight Realm, he believes he's taken care of all obstacles and spends the rest of the game at the Palace of Twilight, which is the dungeon where the player fights him (it's the semifinal dungeon of the game).
- Pay Evil unto Evil: Is on the receiving end of it. He survives the fight with Link and is rendered helpless, but he manages to provoke Midna into killing him anyways, and he more than earned it.
- Puppet King: He even admits his rise to power was thanks to Ganondorf's influence, even though he has an equal amount of control on the resurrected Dark lord.
- Psychopathic Manchild: While initially appearing as a calm, collected, and ruthless ruler, he ultimately reveals himself to be an immature, egotistic, and psychotic madman. After he was rejected by the Twili people, his response was rather infantile. He acted like a child who didn't get something he wanted. Midna even gives a "Reason You Suck" Speech, calling him out on his lust for power.
- Reality Warper: Thanks to Ganondorf's power, Zant can do virtually anything. He can change size at will, levitate, teleport, travel between the Twilight Realm and Hyrule without the Mirror of Twilight, conjure objects out of Twilight matter, turn others into Shadow Beasts, create holograms of himself, and replicate past locations of previous bosses, among other magical feats. What makes this terrifying is that there doesn't seem to be any known limit to his powers. If it wasn't for his lack of actual combat skill, he would probably be unstoppable.
- Reptiles Are Abhorrent: His helmet is shaped like a chameleon's head, his shoulder guards are decorated with snakes, and his shoes resemble crocodile heads as shown in his concept art◊.
- Revenge: His motive from the beginning was revenge against the Light Dwellers for sealing his ancestors in the Twilight realm, and he later included the Twili after he was rejected as ruler.
- Royals Who Actually Do Something: Downplayed, as he is not the true King of the Twilight.
- Sadistic Choice: Offers one to Zelda, forcing her to surrender so he would spare her people.
- Sanity Slippage: Downplayed and zigzagged; he was insane from the very beginning, and he just drops his facade. He becomes even more insane as the battle against him goes on, though.
- Scare Chord: His musical theme begins with some strange shrieking noise.
- Sequential Boss: When Midna and Link finally engage Zant in a boss fight towards the end of the game, the battleground shifts throughout the fight, and so do Zant's techniques.
- Sinister Scimitar: Wields two as his Weapon of Choice.
- Size Shifter: During the fifth round of the fight, Zant grows to giant size and tries to crush Link underfoot. Hilariously, when struck by the Ball and Chain, he'll jump around clutching his foot while shrinking to tiny size.
- Smug Snake: He is nowhere near as powerful as he thinks he is despite gaining Ganondorf's power.
- The Sociopath: Despite claiming to have the Twili's best interests at heart, it's pretty clear that he cares only for himself and will do whatever it takes to secure his rule.
- Spin Attack: One of his attacks during the boss fight with him.
- Stealth Pun: His wooden shoes are carved in the shape of crocodile heads. He's wearing Crocs.
- Supernatural Gold Eyes: When not wearing the helmet.
- Tantrum Throwing: He does this A LOT after taking off his mask. Heck, in Hyrule Warriors it states that his fighting style is even reminiscent to throwing a tantrum.
- Tattooed Crook: Has the Twilight Emblem on his forehead.
- Terms of Endangerment: He keeps referring to Midna as "my Midna." May be a Stalker with a Crush, although this is unconfirmed.
- The Usurper: To Midna, the eponymous Twilight Princess.
- Unskilled, but Strong: As his boss fight shows, he tends to rely on his magical prowess more than actual skill. When forced to fight with swords, his fighting style is childish and unpredictable and boils down to a mix of Teleport Spam and wild flailing, and the fact that he gets winded easily while fighting that way suggests that it's probably his first time ever actually having to fight like that.
- Unwitting Pawn: To Ganon. If his speech during the endgame is any indication, Ganon only bonded to Zant to feed off of his hatred to restore his power.
- Villain Ball: For most of the game, Zant zigzags between being smart and bouts of Bond Villain Stupidity, but halfway through the game, he ends up holding this as he curses Link to remain as a wolf instead of killing him, and shatters the Mirror of Twilight to stop them from reaching him, but doesn't actively stop them from reclaiming the fragments.
- Villainous Breakdown: Though he wasn't exactly sane from the start, only keeping a calm facade. He loses this facade once Link reaches his throne room, and he breaks down even more when their fight goes on, as his attacks get even more unpredictable as he is on his last hits.
- Villain Teleportation: Can teleport in a flash of Twilight particles. In battle, this is Zant's most dangerous trait as he is incredibly hard to hit.
- Weakened by the Light: Averted. Despite being a Twili, light doesn't seem to have any effect on him. It's most likely because of Ganondorf's power.
- We Can Rule Together: Offers this to Midna. When she refuses, he nearly kills her in response.
- You Have Outlived Your Usefulness: He states that as long as Ganondorf lives, he will resurrect him without cease. He doesn't, and it's later implied that Ganondorf had no intention to revive Zant, as he believed the Twili race to be foolish, and they had already fulfilled their purpose.
Voiced by: Hironori Miyata
After falsely swearing allegiance to the king, Ganondorf was exposed as a traitor by the Hero of Time, having just come back from a Bad Future where he'd taken over Hyrule. His plans to get the Triforce were foiled, and he was condemned to execution by the Sages themselves. However, even though he got his heart pierced, it didn't quite kill him, as the mark of the Triforce of Power somehow appeared in his hand, and reanimated his body. In a fit of Unstoppable Rage, he broke free of his chains, killed the Sage of Water, and took the very sword meant to execute him for his own. In a desperate move, the Sages sent Ganondorf to the Twilight Realm, in the hopes of keeping him trapped there. After wandering there for who-knows-how-long, he met Zant, and the events of the game were set in motion.
- Amazing Technicolor Population: His skin is somewhere between green and gray this time around.
- Alas, Poor Villain: After the final battle, when the impaling Master Sword severs his connection to the Triforce of Power, killing him. After his passing, Zelda prays for him.
- Anthropomorphic Shift: Inverted by his Ganon form. In previous games, Ganon was a trident-wielding sorcerer Pig Man, but in this game, Ganon runs on all fours and only attacks by charging around the room like an animal. This is likely due to it being portrayed as a counterpart to Link's wolf form.
- Armor Is Useless: Averted. The black armor he wears can deflect all of Link's sword attacks, forcing him to target the glowing scar on his chest.
- Attack Its Weakpoint: He still has the glowing scar he received from his failed execution. If anyone guesses this is his one weakpoint, they'd be right.
- Attention Deficit... Ooh, Shiny!: Can be distracted in the final battle by your fishing rod. It's a long-standing series tradition (dating back to A Link to the Past) for a single non-combat item to have an inexplicable combat usage like this.
- Archenemy: Averted this time, from his point of view at least, as he doesn't really know who Link is in this game. Especially in contrast to the equivalent moment in the Wind Waker Timeline. There he faces The Hero of Time Reborn, who overthrew his kingdom after his successful grand master plan and stabbed him in the face at the end of an epic duel. Here he faces The Hero of Time Reborn who called the cops on him during the early stages of his grand master plan.
- Badass Beard Of Evil: Second game in a row he has it. Looks like he's keeping it.
- Badass Cape: Just watch how it flows during his battle.
- BFS: The Sword of Sages, which he pulled out of his own chest. He uses it during the last two phases of his boss battle.
- Big Bad: Even though Zant is the one who drives the plot, it's still Ganondorf's master plan.
- Bishōnen Line: He possesses Zelda, turns into a giant boar-monster, then attacks you on horseback, and then ends it all in a one-on-one swordfight.
- Black Eyes of Crazy: After receiving the Triforce of Power and killing the Sage of Water, he's shown with yellow, pupil-less irises and black sclera.
- Black Knight: Has a hefty black armor, huge sword, and a slow, stoic, and imposing nature, and he also fights similarly to the Darknuts that play this trope straight. However, Ganondorf is a manipulative evil king rather than an actual knight.
- Blade Lock: For the first time in the series. Slash or Jump Attack at him when he comes running at you with his sword raised and you'll lock blades. Lose, and you'll get stabbed (and a brief Dark Reprise of his already dark theme). Win, and he'll be left wide open for a devastating combo (and accompanying Triumphant Reprise of his theme).
- Boss Subtitles: A few.
- Ganon's Puppet: Zelda
- Dark Beast: Ganon
- Dark Lord: Ganondorf
- Bring It: His reply to Midna's threat to deny him reign over Hyrule.Ganondorf: Very well... Deny me, then! Yes, try to deny me... You and your little friend...
- Card-Carrying Villain: At one point, he talks about how hatred fuels his power. (Skyward Sword makes this a combination of Foreshadowing and Call-Back!)
- Cool Sword: He wields an intricate blade made of Hard Light, in fact, the very sword used in his botched execution.
- Cosmic Lottery Winner: Ganondorf should have been killed during his execution. Zelda sending Link back in time at the end of Ocarina of Time gave Ganondorf the Triforce of Power, making him Nigh Invulnerable. His goal was to get the Triforce and he was stopped before he could even start, but he got it anyway.
- Dark-Skinned Redhead: Due to his Gerudo heritage. Though, as previously said, his skin isn't as much dark as it is green by now.
- Darth Vader Clone: The other Vader-like character in the game, especially when you consider how Zant's true personality turns out to be the exact opposite of Vader's. He has the black armor, Badass Cape, and general build, kills a sage using a chokehold, and is a towering Mighty Glacier swordfighter (with a sword made of light, no less) during his final boss battle. Fittingly, his usual Arch-Enemy Link, usually a blond, blue-eyed swordsman just like Luke Skywalker, looks a bit more like Luke in this game than in other Zelda games and even starts out as a farm boy just like Luke did.note
- Demonic Possession: He uses this on Zelda for the first phase of the final battle, although it's just her empty body and Zelda's soul is keeping Midna alive. Likely because of this, the resulting Puppet Zelda only has his own voice and not hers.
- Death Is Cheap: He actually dies at the end of the game. But he is reborn as a second Ganondorf prior to the events of Four Swords Adventures.
- Determinator: Even when he's impaled with the Master Sword, he refuses to give up.
- Died Standing Up: After the final battle, seemingly because he's too badass to topple over.
- Dimension Lord: By extension of being the one commanding Zant.
- Duel Boss: The final stage of the Ganondorf face-off is a sword duel between him and Link; neither Midna nor Zelda can help for this round.
- Emotion Eater: He states that he regained his power by feeding on the hatred of the Twili.
- Evil Is Bigger: As usual, he towers over Link. His Ganon form is also at its largest.
- Evil Laugh: Toned down considerably from the previous games. More like an Evil Chuckle.
- Evil Overlord: By the climax, he has taken control of both Hyrule and the Twilight Realm.
- Evil Sorcerer: He gave Zant his powers.
- Evil Sounds Deep: Toned down slightly from previous games; his voice sounds deep when it's quieter but is higher-pitched and raspy when he's shouting.
- Fangs Are Evil: After killing the Sage of Water, he's shown with protruding canine teeth on his lower jaw.
- Final Boss: The hidden Big Bad and boss of Hyrule Castle, the final dungeon at the end of the game.
- Foil: To his Wind Waker counterpart. His Wind Waker counterpart has become Older and Wiser, due to being defeated by the Hero of Time, and having time to think about his motives while sealed away. This Ganondorf, however, never fought the Hero of Time, and was instead arrested and sentenced to death before he could even put his plan into motion, only surviving due to being granted the Triforce of Power. As such, he doesn't even acknowledge Link as a threat.
- Four Is Death: The Ganondorf battle at the end of Twilight Princess has four phases to it.
- Full-Boar Action: Ganon. Instead of being a sorcerous Pig Man, he instead runs on all fours like a beast.
- Genius Bruiser: He's an utterly strong nine-foot-tall armored giant who masterminded the game's entire plot.
- God Guise: He poses as a god to manipulate Zant. However, this played with somewhat, as he is somewhat of a god due to wielding the Triforce of Power. Additionally, Skyward Sword reveals that he is the reincarnation of Demise.
- God Is Displeased: Implied. It's never stated exactly how Ganondorf came into possession of the Triforce of Power, but the sages suggest that it was a "divine prank" suggesting that the goddess Din was responsible. In the end of the game, he loses the Triforce piece after Link stabs him through the chest (again, the exact reason why isn't stated). Stripped of it's divine protection, he succumbs to his wounds and Dies Standing Up.
- Godzilla Threshold: The Sword of the Six Sages was used in his botched execution and he calls it a "foul blade," but he resorts to using it after being purged from Zelda's body and losing to Link in his Ganon form.
- Guttural Growler: His voice is more growly here than in previous appearances.
- Heart Light: He has a white, glowing scar in the middle of his chest. His permanent reminder of the Sages' failed attempt at executing him.
- Hellish Horse: With glowing red eyes.
- Huge Holographic Head: He appeared before Zant as a giant spectral version of his head made of flames and Twilight. He takes on this form after his Ganon form is subdued, forcing Midna to confront him with the Fused Shadows.
- Humanoid Abomination: He was human (or very close to it) to start with, but after getting the Triforce of Power, he became something much, much worse.
- Hypocrite: Ganondorf considers the Twili's magic petty, but during his fights, he uses the same type of magic against the Hero and Midna, including twilight portals. He also sees Midna's race as pathetic, but still, the reason why he was released was due to such a 'pathetic' race.
- Impaled with Extreme Prejudice: The Sages do this to him. It doesn't work. Then Link does it. It works.
- Improbable Hairstyle: His hair is arranged around his crown in some elaborate cross between dreadlocks, cornrows, and Regal Ringlets, with the Hot Blooded Sideburns he had since OoT. And it connects to his eyebrows and beard, too.
- Large and in Charge: In this game, measurements place him at slightly over nine feet tall.
- Larynx Dissonance: Invoked, when he possesses Zelda's body. Puppet Zelda only uses Ganondorf's own voice clips.
- Leitmotif: Remixed with Hyrule Castle's while you progress through it. And with Zelda's for the first phase of the final battle.
- Light Is Not Good: Light was good when the Sages tried to off him with a Cool Sword made of the stuff, but in his hands, not so much.
- Lightning Bruiser: His Ganon form is extremely fast in spite of its size and can ram through the stone pillars in the throne room you fight it in like they aren't even there.
- Magic Knight: He not only possesses powerful magic, but is also unbelievably strong and skilled with a sword.
- The Man Behind the Man: Much like in A Link to the Past, Zant first alludes to it when he confronts Link and Midna after they've returned from the Lakebed Temple. He tells Midna that their "Old Magic"note was no match for the power that's been bestowed upon him by his Lord. The Sages fill in the rest, once Link reaches the Mirror Chamber atop the Arbiter's Grounds, where they recount having banished Ganondorf to the Twilight Realm after a failed attempt to execute him. They explain that he was amassing power there, in preparation for his eventual return to Hyrule.
- Manipulative Bastard: Manipulates Zant in order to escape the Twilight Realm.
- Might Makes Right: He claims that having been blessed with the power of the Gods grants him the right to rule.
- Mighty Glacier: Despite his occasional sprinting and jumping in his final boss fight, he mostly moves around with a menacing slow gait. He's also generally much slower than Link, who can easily roll around him and repeatedly use Back Slice on his scar during the final duel.
- Mix-and-Match Critters: His Ganon form in this game resembles a boar on a wolf's body, with a mane resembling a lion's.
- Nigh Invulnerable: First he gets exposed as a traitor, which probably nets him very harsh treatment in a prison (Arbiter's Grounds, and if they're anything to go by...). Then he gets Impaled with Extreme Prejudice by a sword made of Hard Light specially made for executing deranged madmen like him. Then he gets thrown into the Twilight Realm (and it really looks like it hurt him when he got disintegrated into the portal). Then when Link confronts him, he gets hit by his own powerful light magic spells, which should be his antithesis, then gets his still-very open scar and weak spot brutally abused, then gets hit by Midna's One-Winged Angel form's BFS of a spear (which was enough to trigger an explosion strong enough to level Hyrule Castle), then gets turned into a Light Arrow pincushion, then gets repeatedly slashed in his scar by the Master Sword, and finally, is stabbed one last time in the chest, right where his glowing scar is, bringing this Overly Long Gag to a subverted close. For those who skipped the paragraph, Ganondorf just refuses to die.
- Older Than He Looks: While he's noticeably older and stockier looking, he has still aged remarkably well considering he's centuries older than he was in Ocarina of Time.
- Ominous Latin Chanting: Continuing the trend started in Ocarina of Time, he cutscene and battle themes have some choral chanting. Though in the case of the Dark Beast Ganon and sword duel fights, it sounds more like strange tribal chanting.
- One-Winged Angel: Ganon, as always. He turns back into his human form for the very last fight, though.
- Opportunistic Bastard: While wandering in the Twilight Realm as a spirit, he waited for about a century for the opportunity to escape. Eventually, he found the perfect opportunity in Zant.
- Partial Transformation: When he breaks free from his failed execution, he's shown with protruding canines on his lower jaw and Black Eyes of Crazy.
- Physical God: Almost literally, considering what powers him. He also pretends to be an actual god to Zant.
- The Power of Hate: According to his speech during the endgame, he drew on the hatred on the Twili to restore his power, which is possibly why he specifically bonded with Zant. This makes sense as he is the incarnation of Demise's hatred.
- Pure Is Not Good: The Sages describe him as possessing "the purest malice". If you play Skyward Sword, you'll know why.
- Rated M for Manly: Up until Hyrule Warriors, this game had Ganondorf at his manliest yet; he's even more imposing than he was in Ocarina of Time, is very well-built, sports a Badass Beard, and survives an execution attempt by the Sage of Water after being stabbed. Even when dealt the final blow, he remains standing for one last quip before he dies.
- Ret-Canon: He uses two of his non-canon Super Smash Bros. Melee moves in the game: he uses a choke variation of Warlock Punch to kill the Sage of Water (which became the basis for Flame Choke, another one of his Smash moves), and uses a move similar to his forward smash as part of a sword combo during the final battle.
- Running Gag: Obeying the tradition of the most mundane item being most effective against the final boss, the fishing rod can distract him.
- Sealed Evil in a Can: What the Sages did to him after they failed to kill him. He got out.
- Sequential Boss: Link and Midna don't meet Ganondorf until the end of the game, and when they do, Link has four stages of Ganon to deal with.
- Sinister Schnoz: Toned down from previous games, but it's still fairly wide compared to other characters.
- Slouch of Villainy: When you meet him in Hyrule Castle's throne room.
- Staying Alive: Although he seems to be Deader Than Dead at the end, with the Triforce of Power abandoning him, he ends up reincarnating just in time to hijack The Legend of Zelda: Four Swords Adventures.
- Tennis Boss: When he's possessing Zelda.
- The Stoic: Which is odd, considering he's usually a grade-A Large Ham.
- Stout Strength: He isn't nearly as hefty as he looked in Wind Waker, but he isn't as trim as he was in Ocarina of Time and is no less imposing or powerful.
- Ungrateful Bastard: It was thanks to Zant and the Twili that Ganondorf was capable of being freed from his banishment, but while talking to Midna, he slanders them for defying the gods with their 'petty' magic and calls them pathetic. He doesn't even refer to Zant by name, implying that he thought of him as just another pawn in his plan.
- Vocal Dissonance: Ganondorf has a slightly higher-pitched and raspy voice in this game, similar to the original Megatron. While the voice isn't completely unfitting for the character and it emphasizes how bestial he's become, it can be a bit jarring after the near-operatic Badass Baritone he had in Ocarina of Time.
- Voices Are Mental: He keeps his voice when possessing Zelda's empty body.
- Wicked Cultured: Ganondorf fancies the power of the Golden Goddesses and their holy artifacts over Twili magic, despite using both to his advantage. He believes the Triforce of Power makes him a worthy king for Hyrule, and loves the irony of using the holy blade meant to execute him. He also had time to braid his hair for his fancy head brooch.
- Wound That Will Not Heal: The glowing wound on his chest is the result of the Sages' failed attempt to execute him. It's remained there for decades, and serves as his weak point.
The chief of the Bulblin tribe in Twilight Princess, who raids Link's village at the beginning of the game. He and his minions serve as recurring enemies throughout the game, with Link fighting him four times, two on horseback, two on foot.
- Amazing Technicolor Population: Like all Bulblins, he has green skin. Also extends to his mount, King Bulbo, which is the only Bulbo to have blue fur.
- Always Chaotic Evil: Subverted. While he and his army sided with Zant and Ganondorf, it's because he follows whoever he believes to be the strongest. Which, after being bested by him four times, turns out to be Link.
- Barbarian Tribe: He leads a wide army of Bulblins.
- Anti-Villain: While he is firmly a villain in the game, it was clear that he was Just Following Orders due to his philosophy of fighting for the strongest side and bore no actual malice toward Link, eventually surrendering when he realized that Link was the strongest side.
- BFS: He wields a giant dual-bladed battle axe, during the confrontations at the Bulblin Compound and at Hyrule Castle.
- Disproportionate Retribution: In the accompanying manga, when Link managed to actually wound King Bulblin in his attempt to rescue Ilia and Colin, King Bulblin retaliates by ordering his men to hold him down... so he can cut off his arm with his axe.
- Establishing Character Moment: King Bulblin and his army are introduced during the attack on Ordon Village. They storm into the spring, where one of his raiders knocks Link unconscious, while another of them shoots Ilia in the back with a poisoned arrow. Once the kids have been rounded up, King Bulblin sounds his trumpet to open the first Twilight Portal and signal his men to withdraw.
- Fat Bastard: He's got quite a large gut, and is one of the villains of the game. Subverted in the game, where he's one of the only villains to redeem himself.
- Full-Boar Action: He rides a blue boar.
- Graceful Loser: Bulblin finally calls it quits and acknowledges Link's strength after being bested by him for the fourth time.
- The Heavy: Bulblin is established as Zant's chief flunky for 3/4 of the game, during which, Link has to face him in battle 3 times. By the time of their 4th (and final) confrontation at Hyrule Castle, King Bulblin has become a part of Ganondorf's army.
- HeelFace Turn: He finally realizes that Link is too powerful to be defeated and stops fighting him after their last encounter.
- Horns of Villainy: As seen in his character image, he wears a helmet with giant horns and his war beast has massive horns and tusks to match.
- I Fight for the Strongest Side: The Trope Namer, said verbatim when he finally concedes defeat to Link and gives him the key to the Castle's inner sanctum.
- Large and in Charge: Unlike regular Bulblins, he's HUGE and strong enough to heft a giant battle axe. Plus, it takes a significant amount of damage to make him surrender and retreat each time.
- Kick the Dog: He waves around a kidnapped child like a flag. Particularly bad is that the kid is Colin.
- King Mook: Of the Bulblins. And because of his size, both his life energy and his attack power are stronger.
- Mighty Glacier: When wielding his axe. Because the thing is so heavy, it takes quite a while for him to wind up a swing, giving Link time to gets some hits in before he attacks.
- Noble Demon: For all his misdeeds, King Bulblin isn't without a sense of integrity. After their final duel, he concedes defeat and hands Link the key to the Castle's inner sanctum, then withdraws.
- Our Goblins Are Different: As a militaristic green skinned monster that's about roughly person-sized, he's somewhere on the verge between Goblin and Orc.
- Proud Warrior Race Guy: Lampshaded by his parting words to Link:King Bulblin: I follow the strongest side! ...That is all I have ever known.
- Recurring Boss: He's fought four times over the course of the game: the Bridge of Eldin, the Great Bridge of Hylia, the Bulblin Compound, and Hyrule Castle.
- Red Eyes, Take Warning: Like all Bulblins, he has red eyes and is the most dangerous of them all.
- Suddenly Voiced: For the majority of the game, Bulblin remained silent and only spoke before and after the final battle with him in Hyrule Castle.
Other names: Alpha (French), Uku (Spanish)
The miniboss of the Forest Temple. A baboon who is the leader of the monkeys of Faron Woods. At some point before the events of the game, he was infected by a Twilit Parasite that caused him to become hostile, imprisoning some of his own subjects. After Link defeats him and frees him from the parasite's influence, he returns the favor by helping Link defeat Diababa.
- Attack Its Weakpoint: His big red butt.
- Authority Equals Asskicking: Is the leader of the monkeys and the strongest of them.
- Bad Boss: He led some of the monkeys to imprison their own while brainwashed.
- Battle Boomerang: Wields the Gale Boomerang.
- Blow You Away: Subverted. Despite wielding the Gale Boomerang, he never uses it to create tornadoes.
- Brainwashed and Crazy: A Twilight insect entered his head and turned him into an ill-intentioned animal.
- Casting a Shadow: The Gale Boomerang glows with dark energy when he attacks with it, likely due to the Twilit Parasite controlling him.
- Cool Crown: Concept art depicts him with a wooden crown.
- Flunky Boss: Will use the Gale Boomerang to cut down Baba Serpents and sic them on Link.
- HeelFace Turn: After his defeat, he returns to his previous self and helps Link defeat Diababa.
- Hoist by His Own Petard: Link must ram into the totem pole he's standing on to stun him and cause him to hit himself with the Gale Boomerang.
- Mini-Boss: Ook is the mini-boss of the Forest Temple and returns at the end of it to help against the main boss.
- Visual Pun: His vulnerable point is his butt. That's right, the game requires you to spank the monkey to defeat him.
- Warm-Up Boss: The first miniboss of the game, so that's natural.
Twilit Parasite: Diababa
Other names: Awakened Parasite Species: Barbarant (Japanese, Korean), Twilit Weed: Dionéa (French), Twilit Parasite: Plantainferna (German), Twilit Parasite: Nefentyax (Italian), Twilit Parasite: Babalant (Spanish)
A three-headed baba (poisonous venus flytraps) large enough to dwarf a monster truck dwelling in poison water. Is the first boss of the game.
- Go for the Eye: The eye is located inside the central maw, which only appears after Link dispatches the first two in the first phase.
- King Mook: The boss is the result of a Deku Baba influenced by a fragment of the Fused Shadow. As such, it mutated into a giant Baba with three heads.
- Multiple Head Case: It has three heads, though it's unknown whether they're all of one mind.
- Warm-Up Boss: It only has to be hit four times (the two side mouths and the central one twice), and it barely attacks Link.
Other names: Dangoross (Japanese, French, Italian)
The miniboss of Goron Mines. Grants you the Hero's Bow after you defeat him.
- Let's You and Him Fight: He's more of an obstacle than an actual enemy since he mistakes Link for an intruder. He only realizes that he's a good guy after the fight is over.
- Mini-Boss: Fought a ways into the Goron Mines, and Link gets the Hero's Bow after defeating him.
- Proud Warrior Race Guy: He's revered as one of the strongest Gorons, and makes Link know this during their battle.
- Ring-Out Boss: To defeat him, Link has to throw him into the lava surrounding the magnetic platform they're fighting on.
Twilit Igniter: Fyrus
Other names: Awakened Flamebeast: Magdoflamoth (Japanese, Canadian French) Twilit Pyrogenic Creature: Magmaudit (European French), Flaming Beast: Flammatron (German), Twilit Volcano: Pyrus (Italian), Awakened Flame Demon: Magpyrus (Korean), Twilit Igneous Demon: Pyrus (Spanish)
The Goron chief Darbus cursed and mutated by the Fused Shadow, locked deep within Goron Mines.
- Attack of the 50-Foot Whatever: Fyrus' true form is a Goron named Darbus. When the Fused Shadow corrupts him, he is transformed into the gigantic flame monster.
- Beat the Curse Out of Him: Link must defeat him in battle in order for him to turn back into Darbus.
- Boss Subtitles: Differs depending on version.
- Brainwashed and Crazy: The Fused Shadow twists his mind, turning him into a ferocious demon. He gets better once Link defeats him.
- Human All Along: He was a Goron all along, more specifically the patriarch, Darbus.
- Mascot Mook: He was the first boss depicted when the game was first shown off at E3 2004, and he was featured prominently in later promotional materials as well.
- Names to Run Away from Really Fast: His Japanese version, Magdoflamoth, if latinized.
- Playing with Fire: He occasionally attacks with a wave that expands from his surrounding fire.
- Sealed Evil in a Can: He was sealed deep within the Goron Mines by his fellow Gorons to prevent him from escaping and laying waste to the outside world.
Other names: Twilit Big Bug (Japanese), Twilit Insect Queen (German)
A non-dungeon miniboss fought in Lake Hylia during the third Twilight segment in the game.
- Attack Its Weak Point: First the face, then the legs when it's almost dead.
- Big Creepy-Crawlies: A huge and pretty damn gross Shadow Insect; to Midna's dismay, as she hates those things.
- Insect Queen: Implied to be the spawner of the Shadow Insects, if its resemblance to termite queens is any indication. Its German name outright means "Queen of the Shadow Insects."
- King Mook: Of the Shadow Insects. And like them, it guards a Tear of Light.
- Light Is Not Good: It glows with light, but it's certainly not good.
- Mini-Boss: Link has to confront the Twilit Bloat for the last Tear of Light at Lake Hylia.
- No Mouth: Not 100%, but incredibly small for its size.
Other names: Big Toad (Japanese)
The miniboss of Lakebed Temple that gives you the Clawshot. Technically a frog because it has teeth, but it is mainly referred to as a toad.
- "Blind Idiot" Translation: Its name is likely a mistranslation of Degu (big/ large) Toad/Frog, since the prefix "Deku" in the Legend of Zelda series is typically associated with plant life.
- King Mook: The grown-up version of the aquatic Toadpoli enemies.
- Mighty Glacier: Incredibly slow, but also incredibly strong.
- Mini-Boss: The halfway boss of the Lakebed Temple and guarding the Clawshot.
- Mook Maker: Creates Toados as one of its moves.
- Why Did It Have to Be Snakes?: Midna is so repulsed by it that she refuses to give you advice.
Twilit Aquatic: Morpheel
Other names: Awakened Polypus: Octaeel (Japanese, Korean), Twilit Fish Fossil: Octolacanthe (French), Prehistoric Fish: Oktapesco (German), Twilit Aquatic: Octoguilla (Italian- anguilla= "eel"), Twilit Brachysaurus: Octópulo (Spanish)
The third boss of the game and the only boss that actually bleeds. A giant leech/eel with an eye that swims between its tentacles.
- Evil Is Bigger: It's massive, and quite appropriately a boss.
- Eye Scream: Its eye is very sensitive, and it happens to be its weak point.
- Go for the Eye: In the first phase, the eye navigates through the transparent tentacles and Link has to attract it with a Clawshot (similar to the nucleus of Morpha in Ocarina of Time). In the second phase, it's located above the monster's forehead.
- Nested Mouths: Like real-life eels, it has a smaller mouth inside its main one.
- The Voiceless: Being an aquatic creature, Morpheel doesn't vocalize like the other game's bosses.
A playful undead creature who guards the Sacred Grove, the location of the Master Sword.
- The Fair Folk: Much more prominent here than most other versions of the character. He's dangerous, but he's also helpful, yet his actual motivations are hazy. Is he really on Link's side, or is it all just a game to him?
- Magic Music: He has a horn that he uses to summon puppets.
- Marionette Master: Summons hordes of puppets to attack Link while he mostly stays at a distance.
- Recurring Boss: Is fought first when Link goes to find the Master Sword, then later when Link goes to find the Temple of Time.
- Secret Test of Character: Given that he opens new paths through the woods every time Link finds him, and the fact that he is initially summoned when Link howls Zelda's Lullaby, it seems that he isn't really evil, but testing Link's resolve.
- Variable Mix: When you hear a trumpet playing along with the background music, you know you've nearly caught up to him.
Other names: Gobela's Sword (Japanese), Faucheur (French- "reaper"), Spada Mortis (Italian- Death Sword in Latin)
Arbiter's Grounds' resident miniboss. Apparently a ghost shaman with an ox skull for a head and a monk-like physique. Gives up the Spinner after his defeat.
- BFS: Its cleaver-like sword is as large as the miniboss is tall. And he is tall.
- Our Ghosts Are Different: Like all the other ghost enemies, it's invisible unless you use Wolf Link's senses. Unlike the other ghost enemies (Poes) in the game, Death Sword doesn't host a soul fragment that can be extracted, and it disintegrates into Mites when it's defeated.
- Mini-Boss: Fought as the mini-boss of Arbiter's Grounds.
- Names to Run Away from Really Fast: Though named after the sword it uses, it's still an indication that it's a dangerous entity.
- Riddle for the Ages: What is it? How did it get there? Who is "Gobera", the person- or thing- after whom the sword is apparently named in the Japanese version? The game provides no answers, and unless we get some kind of sequel or prequel to Twilight Princess, it's unlikely we'll ever find out.
- Sealed Evil in a Can: It's sword is found planted in the ground with various ropes and talismans. Initiating the fight requires link to cut the ropes and unseal it.
- Puzzle Boss: It's the only boss in the game that requires Link to jointly use his two forms (human and wolf) to weaken him.
Twilit Fossil: Stallord
Other names: Resurrected Ancient Demon: Horror-Gigant (Japanese); Ancient Resurrected Terror: Humbaba (French); Giant Fossil Beast: Skeletulor (German); Resurrected Ancient Demon: Stallord (Korean)
A giant draconic skeleton brought to life by Zant.
- Dem Bones: It's an skeletal creature brought back to life by the magic of Zant's sword.
- Deader Than Dead: Killed when he was alive, he's obliterated again as an undead monster.
- Mook Maker: He summons humanoid skeleton enemies to protect his weak point.
- Our Dragons Are Different: It's unclear what exactly Stallord was supposed to be when it was alive, but its skull suggests that it was some sort of draconic beast.
- Posthumous Character: You're fighting the giant skeleton of a creature that has perished long ago.
- Off with His Head!: The first phase takes out his vertebrae, while the second has you chasing after his head.
Other names: Hammerknuckle (Japanese), Marteleur (French- "hammerer"), (Italian- "Hammerfos"), Manguálido (Spanish)
A bulky Lizalfos in a suit of armor. Appears a third of the way through Snowpeak Ruins. Guardian of the dungeon's ball and chain (long mace).
- Epic Flail: Uses the Ball and Chain before Link kills him and takes it.
- The Faceless: Unlike Darknuts, the helmet cannot be removed.
- Lizard Folk: It's a lizalfos underneath that armor.
- Mini-Boss: Fought in the Snowpeak Ruins and ups the game's difficulty.
- The Voiceless: It doesn't even scream when hit by Link.
- Wake-Up Call Boss: It's the first opponent that can cause major trouble to players due to its strong flail attack which can shave off multiple hearts with each hit. The tight quarters that it is constantly swinging certainly add to this.
Twilit Ice Mass: Blizzeta
Other names: Awakened Giant Iceblock: Freezernia (Japanese, Korean), Twilit Ice Mass: Blizzernia (French), Giant Iceblock: Matronia (German), Twilit Iceberg: Blizzeta (Italian), Twilit Ice Mass: Yeta (Spanish)
Yeta transformed into a ice demon by the Mirror of Twilight.
- An Ice Person: The power of the Mirror gives it the form of a larger-than-usual Freezard.
- Attack Its Weak Point: Notably, it's the only boss in the game who can't be damaged during Critical Points (by stunning her and then using the sword to inflict damage), so the only way to defeat it is by repeatedly hitting it with the Ball and Chain.
- Beat the Curse Out of Him: Can only be brought back to normal by defeating her in battle.
- Demonic Possession: Just looking at the Twilight Mirror in her bedroom (which becomes the boss room) caused Yeta to turn into a monster.
- Jump Scare: The moment Yeta turns into Blizetta, no less. Complete with a Nightmare Face.
- King Mook: Although Yeta retains her physical form under the influence of the Mirror fragment, the monstrous ice formation she uses to attack Link takes the form of a Freezard, while also moving and attacking like one.
- Two-Faced: Yeta's Face-Revealing Turn prior to the boss fight makes it look like her monstrous Blizzeta face is on the back of their head.
- Walking Spoiler: The Yetis are dealing with something quite worse than a cold and some beasts.
A raven-like man covered in a suit of armor. A unique Darknut resides in the Temple of Time, where he gives Link the Dominion Rod when he dies. Later common Darknuts appear as powerful enemies.
- BFS: Some carry big swords, some carry maces, though the difference is only cosmetic.
- Black Knight: The Darknut miniboss in the Temple of Time wears unique all-black armor.
- Blocking Stops All Damage: Even when the damage comes from an explosion, it doesn't matter. It doesn't even matter if the attack hits them from behind when blocking; when they're blocking, they can't be damaged.
- Degraded Boss: This isn't the last place you see him, but all subsequent encounters except the first battle in Hyrule Castle are treated as mook encounters instead of miniboss ones. The Temple of Time Darknut's appearance remains unique, however.
- The Faceless: While their helmets can be knocked off, their whole face is still covered completely in chainmail.
- Final-Exam Boss: The first one in the Temple of Time is one for the sword techniques learnt from the Hero's Shade. If you call upon Midna for help, she'll tell you to try your sword techniques (after admitting that she has no idea how to deal with it), and indeed, you'll find yourself using virtually all of them to chip away at his armor and open holes in his defenses.
- Lightning Bruiser: When he loses his armor. Despite his size, he's actually faster than Link.
- Mighty Glacier: When he has his armor, he moves slowly, but he carries a BFS (or mace) and knows how to use it.
- Mini-Boss: A unique Darknut is first fought in the Temple of Time, then different Darknuts appear for several other duels, including one last fight before the Final Boss, Ganondorf.
- Shed Armor, Gain Speed: After Link tears away the last pieces of his armor, he chucks his bulky sword at Link, brings out a rapier, and becomes much faster and harder to hit.
- Sword Fight: This is one of the few minibosses that challenge Link to an 1-on-1 swordfight, due to his humanoid appearance. And as proof of his formidable defense, it's also one of the few enemies in the game that won't die with a Mortal Draw (which only disarms the parts of his armor).
- Throwing Your Sword Always Works: Subverted, that attack is actually pretty easy to dodge.
- Turns Red: As your attacks progressively rid him of his armor, the Darknut eventually shifts to a faster, more aggressive fighting style and more easily blocks/evades your attacks.
- The Voiceless: Aside from a few grunts, they barely utter any sound, let alone sentences.
- Unique Enemy: The Darknut in the Temple of Time has unique armor and weapons in addition to more health. In addition, the final Darknut fought in Hyrule Castle is found nowhere else in the game.
Twilit Arachnid: Armogohma
Other names: Awakened Crustacean Eye: Shelled Gohma (Japanese, Korean), Twilit Siliceous Arachnid: Golgohma (French), Spider Statue: Armogohma (German)
A giant spider (Gohma) with a weak point on her eye.
- Feet of Clay: Without its skin, it's even weaker than Baby Gohmas.
- Giant Spider: Its size surpasses that of Queen Gohma from her appearances in other games except The Wind Waker (as there it's a Magtail creature instead). That said, its name in Japanese implies it could be a crustacean.
- It also loses its size at the very end of the fight.
- Go for the Eye: Unlike the regular Gohma from the other games, the eye isn't in the face but in the back.
- King Mook: Its spawn, both diminutive Baby Gohma and larger Young Gohma, are found all over the Temple of Time where it resides.
- Mook Maker: Much like Gohma in Ocarina of Time, it releases eggs that, when hatched, have the Gohma swarm chase Link.
- Not Quite Dead: When Link crushes it enough times to reduce its health to zero, only its exoskeleton explodes. What's left underneath is a large amount of Baby Gohma, with a large one with Armogohma's eye on its back. Link's reaction upon seeing her is amusing.
Other names: Garnyle (Japanese), Aéralfos (French)
A flying dragon/Lizalfos with clawgripped shields. After his first defeat, they give you a second Clawshot.
- Degraded Boss: Shows up again as a Boss in Mook Clothing in Hyrule Castle, and in pairs in the Cave of Ordeals. Its Japanese changes to "Lizalnarg" as well.
- Lizard Folk: A lizalfos, but now with wings!
- Luckily, My Shield Will Protect Me: When it's not attacking, it's got its shield up to defend itself. Too bad Link can grab it with the clawshot and pull it out of the sky.
- Mini-Boss: The mini-boss of the City in the Sky.
Twilit Dragon: Argorok
Other names: Awakened Flame Pterosaur: Gnarledblare (Japanese), Twilit Pyrogen Pterosaur: Pyrodactilus (French), Flying Fire Dragon: Argorok (German), Awakened Fire Dragon: Argorok (Korean)
An armored dragon functioning as the boss of the City in the Sky.
- Battle in the Rain: Only in the second phase (during the first, the sky is just cloudy).
- Breath Weapon: It is a dragon, so its primary attack is fire breath.
- Dragons Are Demonic: Argorok is a wyvern who possesses a shard of the Mirror of Twilight, and a malevolent being who terrorizes the Oocca of the City in the Sky.
- Instant Awesome: Just Add Dragons!: It's an armored wyvern-like dragon, and was popular enough to reappear in Hyrule Warriors.
- King Mook: Of the Kargarocs, although it has an ability they don't have (fire breath).
- Our Dragons Are Different: This one is actually a fragment of the Twilight Mirror, and resembles more a larger-than-usual Kargaroc than an actual dragon.
A holographic Zant that is the miniboss of the Twilight Palace. Grants the light sword after defeat (but not immediately after).
- Mini-Boss: The halfway boss of the Twilight Palace.
- Non-Standard Character Design: Resembles something sci-fi and futuristic, despite the series being almost always set in high fantasy.
- Puzzle Boss: You have to defeat him twice. Then you have stop the Zant hands from getting the sols that create the light sword.
Other names: Moy (Japanese, Spanish, Italian, Korean), Moï (French), Moe (German)
Link's mentor and big brother figure. A swordsman from Ordon village, he acts as a surrogate father to Link and gathers some old friends to form a small group of mercenaries later in the game to counter Zant's forces in Hyrule.
- Big Brother Instinct: He regards Link as his younger brother, and is appropriately protective of him.
- The Blacksmith: While not shown, he's credited for forging the Ordon Sword.
- Dub Name Change: His original Japanese name is Moi.
- Happily Married: To his wife Uli, who is pregnant with their second child during the course of the game. Uli is briefly seen with their newborn baby during the end credits.
- The Hero: Of the Resistance, not the game.
- La Résistance: Hearing of Link's endeavors to save Hyrule inspires Rusl to pitch in and offer his assistance, along with his old friends Auru, Ashei, and Shad. Each of them (except Shad) has expertise in different forms of combat and gathers intel on the areas related to Link's journey. Rusl covers the Lost Woods and gives Link the golden cuckoo that allows him to reach the Sacred Forest Meadow.
- The Leader: Of the Resistance Group, though he mentions that Telma is kind enough to let them use her tavern as their meeting place.
- Master Swordsman: Rusl was formerly a soldier in Hyrule's army and has long since retired. As such, he's skilled with a sword and has taught Link much of what he knows. He even gives him his wooden practice sword near the beginning of the game.
- Papa Wolf: He valiantly defends his family from what he thinks is a ferocious wolf (who just happens to be Link). He does so while seriously injured from a recent raid on the village. This makes it all the more humorous later in the game where a fully recovered Rusl will cower if Link runs up to him in wolf form in Faron Woods.
- Ranger: According to Mayor Bo, Rusl routinely scouts the area of Faron Woods surrounding the village to protect them from monsters, which is how he gets injured a short time later. Even so, if Link approaches Uli in wolf form, Rusl will appear and defend his wife, despite his injuries. He also has a Badass Mustache.
- Storming the Castle: Near the end of the game, he helps save Link from an ambush at Hyrule Castle. Then he and the others storm the castle themselves, presumably to prevent any stragglers from pursuing Link.
Other names: Lafrel (Japanese, French, Korean), Raffler (German), Rafael (Italian), Perícleo (Spanish)
Auru is the oldest member of the Resistance, and one of the most knowledgeable. He helps Link get over the mountains and into Gerudo Desert. He used to tutor Princess Zelda in her youth.
- Badass Beard: An elderly beard, but still an indication of how much of a veteran Auru is.
- Badass Teacher: As noted above, he was Princess Zelda's private tutor.
- The Big Guy: Judging from his size and muscularity.
- Bit Character: Auru has the smallest role among the resistance group, as his only contribution is to call in a favor from Fyer, to get him to transport Link to the Desert Colossus.
- BFG: During the Storming the Castle sequence, he shoots Lizalfos with a bazooka.
- Cool Old Guy: He used to be one of Princess Zelda's tutors and Fyer owes him a debt of gratitude for saving his life.
- La Résistance: For his part of the effort, he tells Link about the Mirror Chamber in the heart of the Desert Colossus, then calls in a favor with Fyer to get him there free of charge.
- Storming the Castle: He and the rest of the Resistance infiltrate Hyrule Castle to help Link during a difficult situation.
Other names: Ash (Japanese, French, Korean), Ashley (German, Italian), Salma (Spanish)
A female knight who scouts out the Snowpeak region in search of the Yeti tribe. She joins the rest of the Resistance at the end of the game by storming the castle. Supplemental material explains that her father was a Hylian soldier who raised her to be a warrior like the son he never had.
- Eerie Pale-Skinned Brunette: Minus the sickly aspect.
- Braids of Action/Girlish Pigtails: She has glossy black hair worn in two braids.
- La Résistance: She works alongside Rusl and the others to restore peace to Hyrule. She investigates the Snowhead region and tells Link about the snow monster (Yeto) who's been seen around Zora's Domain.
- The Lancer: To Rusl's hero for the Resistance.
- Master Swordsman: She learned from her father, a Hylian soldier.
- Raised by Dudes: Her backstory, given very briefly, is that she was raised by her single father, so she doesn't always have the most ladylike manners.
- Ship Tease: Possibly, though unconfirmed. During their very last appearance in the game, she and Shad are having what looks to be an animated discussion at the ruins of the Temple of Time.
- The Stoic: She's portrayed this way, though her actions in the game are limited to researching what's wrong with Snowpeak.
- Storming the Castle: She helps to save Link from an ambush, while he's storming Hyrule Castle, by picking off a pair of Lizalfos with her crossbow.
- Verbal Tic: She ends sentences with "yeah?"
Other names: Jehd (French), Jargo (German), Charley (Italian)
Shad is The Smart Guy of the Resistance, who is usually too involved with his studies to do any fighting. However, his knowledge of ancient Hylian lore does help Link get to the City in the Sky. According to supplemental material, his father worked as a butler in the royal palace.
- Adorkable: He may not show much confidence to Link at first, but he's a good character and helps him find the necessary clues to reach the City in the Sky.
- Badass Bookworm: Implied by his participation when the gang is Storming the Castle, although he's not actually seen doing anything particularly badass.
- Bishōnen: Has the looks of one, and is also the youngest member of the Resistance.
- Book Safe: His weapon of choice is an ornamental dagger... which he uses as a bookmark.
- Cloud Cuckoo Lander: He's always researching an ancient City in the Sky, which everybody believes to be mythical. Turns out he's right, though.
- Collared by Fashion: His outfit features an oddly high, round collar.
- Cunning Linguist: He's the only person in all of Hyrule who understands the ancient "Sky Language" of the Oocca.
- Cute Bookworm: A male example.
- Doing Research: His usual occupation. At the end of the game, having helped Link reach the City in the Sky, he seems to feel he's completed his work on that subject. He's shown to have moved on to the ruins of the Temple of Time, assisted by Auru and Ashei.
- Hollywood Nerd: His big glasses, peculiar fashion sense, and obsession with the Oocca plant him firmly in 'nerd' territory. However, he's also got huge blue eyes, thick auburn hair, and a decent physique.
- La Résistance: He feels somewhat inadequate, compared to the others, but he's willing to do his part for the effort. And, let's face it, without his knowledge of the ancient "Sky Language", it wouldn't have been possible to reach the City in the Sky.
- Non-Action Guy: Shad admits that he's the only member of the resistance group without any combat experience. But, should you need intel about "the Sky People" and ancient texts, he's your man.
- Redundant Researcher: Despite being vital to the discovery of the City in the Sky, he never gets to see it.
- Ship Tease: Possibly, though unconfirmed. During their very last appearance in the game, he and Ashei are having what looks to be an animated discussion at the ruins of the Temple of Time.
- The Smart Guy: Covered in the Non-Action Guy entry.
- Smart People Wear Glasses: A "textbook" example. He spends most of his time researching through books, so he uses glasses to read better.
- Speaking Simlish: He's the only character, apart from Midna, who actually has a speaking scene in the game — he chants an incantation in the scene where the Sky Cannon is discovered. Seen here.
- Storming the Castle: He and the rest of the Resistance enter Hyrule Castle some time after Link does so.
- Verbal Tic: His speech is peppered with quaint Britishisms, like "I say" and "old boy."
Telma is the proprietor of the bar where the Resistance usually meets, and she frequently helps Link throughout the game, mainly by taking care of Ilia during her amnesia.
- Abhorrent Admirer: She's shown to definitely have a thing for Renado, the shaman in Kakariko Village, but he very much does not reciprocate.
- The Bartender: She runs the bar of Castle Town, which also serves as the headquarters of the Resistance.
- The Chick: Serves as the Team Mom to the Resistance.
- Dark-Skinned Redhead: She has this look, in a similar vein to the Gerudos in Ocarina of Time.
- Escort Mission: Telma enlists Link's aid, by having him escort her and Ilia to Kakariko Village, to seek Renado's help to save Prince Ralis.
- Friend to All Children: She has a very motherly nature, and demonstrates this toward both the amnesiac Ilia and the ill Prince Ralis, even though the latter is a Zora.
- Gag Boobs: Link almost gets Marshmallow Hell'd following the Escort Mission. It doesn't help that they're at (his) eye level and that he's got an open-mouthed stare at that moment.
- Kindhearted Cat Lover: And her cat is a nice one, too.
- La Résistance: She presents herself as the primary member of the Resistance after Link helps her during the Escort Mission.
- Shout-Out Theme Naming: Her name's Telma, and her cat's is Louise.
- Team Mom: She's very sweet and flirty and fun... until the soldiers prove too cowardly to perform the Escort Mission, at which point she tears them a new one and tells them never to come back to her bar.
Other names: Iria (French, Italian), Ilya (German)
Voiced by: Juri Takita
Mayor Bo's daughter and the eldest of the Ordon Village kids. She's also Link's best friend since childhood. A significant portion of the later game is dedicated to finding her and helping her recover her lost memories. Her role is similar to both Saria's in Ocarina of Time and Aryll's as the girl who goes missing, thus motivating Link to go on his quest."
- Berserk Button: Any perceived recklessness with, or cruelty towards animals.
- Best Friend: Link's best friend since childhood.
- Childhood Friends: Ilia and Link have known each other since they were kids and are shown to be very close to each other. She usually tends to Epona for him, both as a personal favor and because of her love of animals.
- Color-Coded Eyes: Her green eyes are much like the Kokiri Emerald and a subtle indicator of her affinity with nature.
- Continuity Nod: Her hair is shaped just like the Kokiri Emerald of Ocarina of Time.
- Daddy's Girl: She's the apple of her father's eye.
- Does Not Like Shoes: Ilia is one of the villagers in Ordon (the other is Talo) who's barefoot, while the rest of the villagers either wear sandals or leather footwear. She continues to go barefoot even after arriving at Hyrule Castle Town and Kakariko Village, despite the other townspeople wearing shoes.
- Distressed Damsel: Subverted. She manages to escape the Hidden Village thanks to Impaz, then is picked up by Telma and carried to the safety of Hyrule Castle Town long before Link reaches her.
- Easy Amnesia: According to Word of God, she was struck by a poisoned arrow when the bad guys abducted the village kids, and that's what caused her amnesia.
- Everyone Can See It: Many characters in the game note how close she and Link are, as noted under Implied Love Interest below.
- Farm Boy: She often cares for Link's horse, Epona, by bathing and grooming her at the Ordon Spring. It's also said that she occasionally helps out at the ranch.
- Farmer's Daughter: Subverted. While she has the look and mannerism you'd expect, she's actually the Mayor's daughter.
- Feet-First Introduction: The very first cutscene featuring Ilia starts with a close-up of her feet, then pans up the length of her body, stopping just short of fully showing her face.
- Friend to All Living Things: It doesn't matter whether it's the kids from Ordon, a wounded Zora (Prince Ralis), or a kindly old lady — if Ilia can help them in any way, she will.
- Girl Next Door: She's very cute, in a "down home"note fashion. Both her hairstyle and her attire invokes a nurturing look and going barefoot shows she's one with nature.
- Green-Eyed Monster: Downplayed towards Link's relationship with Epona. In one scene in the beginning of the game, she laments Epona will always choose Link as her master, no matter how much Ilia cares for her.
- Hair of Gold, Heart of Gold: Noted in the Friend to All Living Things entry.
- Implied Love Interest: The game does everything short of outright stating she and Link are a pair, as there are multiple hints as well as several characters who make note of how close they are:
- She sees Link coming from the farm and calls for her father. Then meets him halfway up the road where they share a lively (albeit muted) conversationnote .
- On the day Link is to make the trip to Hyrule City, Ilia makes him promise that he'll be safe.Ilia: "But, Link Can you at least promise me this? No matter what happens on your journey, don't try to do anything out of your league. Please. Just come home safely."
- Colin alludes to it at Kakariko Village, when he mentions that he's gotten stronger and says it's thanks to thinking of how Link and Ilia always looked after them back at Ordon. He then tells Link that he doesn't need to worry about him anymore and urges him to find Ilia.
- Midna taunts Link after helping him escape the Twilight Realm for the first time, when she reminds him that his friends were still in danger by taking Ilia's form and pretending to be terrified. Later, when they find Ilia in Telma's bar, Midna quips:Midna: (sarcastically) "Aww, how sweet! A girl and her wolf, such a touching reunion!"
- When Link finally returns to Hyrule Castle Town proper and Ilia fails to recognize him, he's visibly saddened by it. Telma observes this and realizes Link must have known her. Then she tells him about how Ilia tried to help Ralis, despite having lost her own memories, and asks Link to help her.
- Later in the game, Link must then help Ilia recover her memories in order to open the The Path to the Sky. During which, he learns what happened to her after she and the others were kidnapped. Which culminates in the following cutscene, where she finally remembers their time together in Ordon. Renado, Cor Goron, and the other children of Ordon give them their privacy (though Talo has to be yanked away from the window, by Beth).
- Finally, after giving Link the Horse Call, which she'd made for him, she tells him that he needn't worry about her anymore, so he could complete his journey, and says that whenever he returns to the village, she'll be waiting for him.
- I Will Wait for You: Ilia says it verbatim, as seen in the last link of the preceding entry.
- Jerkass Realization: Early on in the game, when she discovers a wound on Epona's leg, she furiously chews Link out, believing that he had been pushing Epona too hard and had injured her jumping over fences. She gets hit with this when Colin explains to her that the reason Epona had been injured is because Link had taken her into the forest to save Talo from monsters; though Ilia did know of that, she didn't know the full story, and immediately apologizes to Link.
- The Lady's Favour: The purpose for which she made the Horse Call. If you try to visit Ilia at any time prior to King Bulblin's attack, Mayor Bo won't let you:Mayor Bo: (apologetically) "Ooh... sorry, Link, but my little girl's given me strict orders. She's locked herself away in her room, workin' on something special for you."
- Leitmotif: Her theme music is a rearranged version of Epona's Song.
- Memento MacGuffin: The horse whistle which helps her regain her memory.
- Missing Mom: Her mother is never mentioned; it's sort of implied that Mayor Bo is a widower, but never stated for certain.
- Nature Lover: She spends more time at the Ordon spring and in the surrounding forest than she does in the village itself. Which is further emphasized by her appearance and her habit of going barefoot.
- Tsundere: She shows shades of being a Type B (Default mood: Dere-Dere) in the start of the game. While she is usually soft-spoken and kind-hearted, when she sees an injury on Epona's leg from jumping the fences, she's quick to berate him, even making her father step back. Seems like Tsunderes of all kinds are especially likely to be attracted to Link.
- The Ugly Guy's Hot Daughter: There's not much of a family resemblance between her and her older-looking, overweight father.
Other names: Iván (Spanish)
Colin is one of the Ordon kids, the son of Rusl and Uli. Of all the kids, he idolizes Link the most. He himself has expressed that he wants to grow up to be just like Link.
- Big Brother Worship: He has this for Link, who is considered an honorary member of his family.
- Hair of Gold, Heart of Gold: He's blond and a complete sweetheart.
- Innocent Blue Eyes: His eyes portray him as a good-at-heart character, to the point of making him look like a weak one.
- Kid Hero: When he looks back and sees Beth about to be trampled by King Bulblin's boar, because she was frozen in fear, he rushes back and shoves her out of the way. Then stares down King Bulblin as he bears down on him.
- Shrinking Violet: A sweet little boy who rarely interacts with the other kids.
- Strong Family Resemblance: He looks a lot like his mother.
- Took a Level in Badass: After he steps up as a hero, he gains respect in the eyes of the other kids, and during the credits, he can be seen carrying a sword and shield (previously, he said that he didn't want to use weaponry).
Other names: Fénir (French), Taro (German), Furio (Italian)
One of the Ordon Village children who gets kidnapped and taken to Kakariko village. He's the most eager to emulate Link, but also the most prone to getting himself in sticky situations.
- Big Brother Worship: Much like the other Ordon kids, he highly looks up to Link.
- Character Development: Done subtly. He starts out very reckless and immature while in Ordon, but after he gets to Kakariko, he does his duty as a watchman from a safe distance while helping the village.
- Cheerful Child: He's very energetic and willing to play.
- Distressed Dude: Even before King Bulblin's raid on Ordon he gets himself captured and trapped by the native Bokoblins.
- Kid Hero: The kid tries, but he's not really mature enough to be one.
- Leeroy Jenkins: When he sees one of the monkeys that have been known to mess around with their village, he charges right after her, which leads to him and the monkey getting captured by bokoblins.
Other names: Balder (French), Maro (German), Birbo (Italian), Lalo (Spanish)
Another of the children of Ordon Village who gets kidnapped and taken to Kakariko Village. While there, he sets up a business called "Malo Mart", which, with Link's help, can get an additional branch in Castle Town.
- Big Brother Worship: Notably subverted. While he doesn't dislike Link, he doesn't really seem to idolize him as much as the rest of the Ordon kids.
- Creepy Child: Downplayed, his cunning intelligence, and conniving qualities make him a little creepy. He's also quick to threaten Link about touching his merchandise. Nevertheless, Malo does mean well.
- Deadpan Snarker: "Time is money. If you're done shopping, then quit wasting both..."
- Jerk with a Heart of Gold: One of the main reasons he wants to set up Malo Mart in Castle Town is to take care of the stores that are ripping people off and give the citizens a much more reliable shop. He also doesn't approve of Talo pushing Colin down in Kakariko Village.
- Wise Beyond Their Years: It's quite unsettling how adult he acts while looking like a baby.
- Young Entrepreneur: He aims to get rid of the economic corruption in Castle Town. He can succeed if you help him.
Other names: Anaïs (European French), Betty (German), Betti (Italian), Bea (Spanish)
The second girl NPC of Ordon Village, who can usually be found keeping watch over Talo and Malo. She gets kidnapped along with them and is eventually taken to Kakariko Village.
- Big Brother Worship: She idolizes Link just as much as Collin and Talo.
- Cool Big Sis: Subverted. She tries to be 'the adult' in the group, but Malo is quick to point out that Beth is more childish than they are.
- Interspecies Romance: A one-sided crush example. She is attracted to Ralis, but he is too depressed and homesick to bother interacting much with her or anyone else. After Ralis leaves and Beth discovers he's a prince, she laments that she let a "big fish" go away.
- Plucky Girl: Definitely puts her foot down whenever the other's antics start to get out of hand.
- Precocious Crush: She's rather enamored with Link at the beginning of the story.
- The Ugly Guy's Hot Daughter: She's a rather cute-looking girl considering how much of a Gonk her father Hanch is.
- Youthful Freckles: Hers are across the bridge of her nose and her cheeks, which gives them a rosey color.
Other names: Bohdan (French), Boro (German), Bod (Italian), Bono (Spanish)
The mayor of Ordon Village, and the father of Ilia.
- Combat Pragmatist: Mayor Bo became famous around the village for befriending the Gorons, by beating them at Sumo wrestling. What the village doesn't know is that he cheated by wearing the Iron Boots. As Bo explains, without the boots to weigh himself down, the Gorons would have flung him across the room. Which is why he makes Link vow not to tell anyone before giving the Iron Boots to him.
- Famed In-Story: Bo became the talk of the village by besting the Gorons at their own sport. But he hasn't told them HOW he did it and he intends to keep it that way.
- Gonk: He's rather old and bald, along with having a beer gut and an odd moustache.
- Sumo Wrestling: It turns out he's gained the Gorons' respect by winning these types of matches...but not without cheating, of course.
Other names: Reynald (French), Leonard (German, Korean), Renaldo (Italian), Leonardo (Spanish)
The shaman of Kakariko Village, and one of the only residents to survive the slaughter that took place there before Link's arrival. He shelters the Ordon children and protects them until the end of the game, when it's finally safe for them to return to their own village, and is an old friend of Mayor Bo's. He counsels Link in how to access the Goron Mines.
- Abhorrent Admirer: Not a fan of Telma.
- Doting Parent: To his daughter Luda.
- Friend to All Children: He forms a protective bond with the children of Ordon.
- Friend to All Living Things: One of his defining character traits.
- Magical Native American: He looks like one, fitting with his role as a shaman and the general Native American vibe Kakariko Village has in this game.
- Nice Guy: He's an extremely kind and caring soul, willing to help Link and his friends as much as he can.
Other names: Louda (French), Luana (German), Ruda (Italian, Korean), Lila (Spanish)
The daughter of Renado, she frequently help her father with healing injured comrades and maintaining Kakariko Village.
- Friendly Rivalry: Subtly portrayed. She and Beth can be seen competing over who can care best for Colin and Ralis, but their cheerful conversation during the "Where Are They Now?" Epilogue indicates that they've nonetheless become very close.
- I Just Want to Have Friends: Following the implied massacre of most of the other inhabitants of Kakariko, she becomes very close with the kidnapped Ordonian children, and she's rather sad at the prospect that they'll be leaving soon.
- Magical Native American: Much like her father, her moccasins, tasseled clothes, and facial features give her this look.
Other names: Crahmé (French), Burns (German), Mastro ordigno ("device master") (Italian), Don Mecha ("Sir Fuse") (Spanish)
Barnes is a manufacturer, seller, and buyer of bombs operating out of the Bomb Shop in Kakariko Village. He is one of the few survivors of the massacre that took place before Link arrives at the village.
- Bystander Syndrome: He freezes in terror when Lord Bulblin abducted the children from Kakariko Village.
- Demolitions Expert: He runs a shop at Kakariko Village.
- Lovable Coward: Barnes is cowardly, but still is still a good guy who helps Link in his quest.
- Meaningful Name: He runs a bomb shop and his Japanese name can be translated as "Burns".
- No-Sell: He tried to use his bombs to fight the monsters before Link arrived, but it was apparently not effective.
- Sole Survivor: He is one of the three original survivors from Kakariko Village after it got massacred by monsters.
Hyrule Castle Town
Other names: Ageha (Japanese), Princesse Machaon (French), Agnetha (German), Xenia (Italian), Princess Hona (Korean), Maripola (Spanish)
Voiced by: Yuiko Tatsumi
A young girl who owns a fancy house in Hyrule Castle Town and has an obsession with bugs. One of the optional sidequests in the game is to collect various bugs scattered through the world and bring them to her.
- Cheerful Child: Always smiling and giggling.
- Cloud Cuckoo Lander: Her obsession with bugs causes her to say some... off the wall things, to be sure.
- Elegant Gothic Lolita: The clothing she wears is an insect-themed variation on this look.
- Everything's Better with Princesses: She refers to herself as the Princess of the Bug Kingdom, although given her age (supplemental material states that she's ten), it might simply be a game of pretend. Even if she isn't, she is very wealthy.
- Fiction 500: The only explanation for the fact that she gives Link hundreds of rupees in exchange for the golden bugs.
- Friend to All Living Things: One of the few characters that isn't afraid of Link's wolf form.
- Friend to Bugs: She clearly adores all things creepy and crawly.
- Girlish Pigtails: She has two puffy pigtails on the top of her head.
- Parasol of Prettiness: She's seen walking with one in the front of the southern exterior of Castle Town.
- Pimped-Out Dress: She has a fancy dress with a few insect themed decorations.
- Princess Phase: She is clearly a preteen and does not appear to be of actual royal lineage, but behaves exactly as she imagines a princess would, using insects as her preferred subjects.
Other names: Giovanni (Japanese, French, German, Italian, Spanish)
An inhabitant of Castle Town who sold his soul for great wealth. Unfortunately, he was turned to gold, and he turns to Wolf Link to restore him.
- And I Must Scream: Despite his current state as a statue, he is still completely conscious and able to talk. He asks for you to defeat enough poes to save him.
- Crazy Cat Lady: Male example; his house is surrounded by a whole gang of cats. They consider Jovani's own cat, Gengle, their "boss."
- Deal with the Devil: He sold his soul to Poes in order to obtain massive wealth, but the act turned him into gold.
- Drowning My Sorrows: After you free him, he spends his days in Telma's bar doing this due to his girlfriend leaving him over his absence. In her defense, she was looking for him, and even solicits you over if you know where he is.
- Living Statue: Despite being a gold statue, Jovani can still speak. After he gets one-third of his soul back (20 Poe Souls), he can move, but is still a statue.
- Soul Fragment: His soul was divided into 60 pieces which were kept among the Poes, including the ones at the Arbiter's Grounds.
- Taken for Granite: He turned into a gold statue after he sold his soul.
Other names: Town Doctor (Japanese), City Doctor (German)
The only doctor in Hyrule Castle Town. He has a strong disdain for non-Hylians.
- The Alcoholic: He only helps Link because Telma used his astronomical bar tab to blackmail him.
- All There in the Manual: The Prima strategy guide for the GameCube/Wii versions were the only place that revealed Borville's refusal to treat non-Hylians is due to him simply not knowing how, and not wanting to admit he doesn't know.
- Dirty Old Man: If the player fisits Borville's clinic, they'll find that he's smitten with Ilia. After hastily reiterating that that he can't treat a Zora, he'll make an aside by asking if Ilia has said anything about him.
- Doctor Jerk: Not only is Dr. Borville racist and classist, he's extremely arrogant and charges outrageous fees for his services.
- Fantastic Racism: Doctor Borville hates Zoras so much he's willing to let one die (a child, no less) simply because he doesn't want to help him. Or according to the strategy guide, because he's just too arrogant to admit he can't treat them, which isn't much better.
- Four Eyes, Zero Soul: Dr. Borville wears a pair of massive glasses that cover most of his face, and is a grade-a jerk.
- Gonk: He is a hunchback with massive glasses and a major underbite.
- Jerkass: There really are no redeeming traits to Dr. Borville.
- Miniature Senior Citizens: He is about the size of a child.
- Shout-Out: Dr. Borville strongly resembles the elderly scientist from Ocarina of Time and Majora's Mask.
Fishing Hole Siblings
Other names: Seena (German), Marina (Italian), Rosita (Spanish)
The owner of the Fishing Pond at Upper Zora's River. Sister to Coro and Iza.
- Berserk Button: Do NOT try to use the Sinking Lure around her.
- Deadpan Snarker: Does this at times.
- Fishing Minigame: She can even accompany you while you go boat-fishing.
- The Last of These Is Not Like the Others: The youngest one of her family and the only one to not have a Funny Afro.
- Nice Hat: Wears a fishing hat.
- Polly Wants a Microphone: Owns a cockatiel named Purdy. Unfortunately, she is very rude to both customers and Hena herself.
- Really Gets Around: If you look at the canoe in her shop, she tells you that it's her special canoe which she reserves strictly for guys she finds cute enough to be her boyfriend. Then says not to ask HOW MANY guys she's taken out in it, 'cuz she isn't the type to kiss and tell.
- Shared Family Quirks: She is a descendant of the fishing pond owner from The Legend of Zelda: Ocarina of Time of whom she has a photograph, and she scratches herself in a similar manner.
- Tomboy: At the very least she dresses the part as she wears overalls and a fishing hat.
- Tsundere: Very tsun-tsun to Link most of the time, but if you tell her that her picture is cuter than Iza's, she preens a bit and says Link is sweet - even if he doesn't mean it. If you look at her picture again, she gets mad.Hena: Umm... why're you staring at that picture of me, when the real me's right OVER HERE?
Others: Kikoro (Japanese), Kikolou (French), Eremigio (Italian), Kigol (Korean), Palomo (Spanish)
Brother to Hena and Iza. A bad fisherman, he instead lives in the Faron Woods far to the south of his sisters and sells lantern oil to travellers.
- Friend to All Living Things: Like Agitha, he's one of the few characters not frightened by Link's wolf form (he says his sisters are scarier). Plus, a bird lives in his hair.
- Funny Afro: A particularly huge one that doubles as a bird's nest.
- Improbable Hair Style: Just look at it! It's bigger than his head! And a bird lives inside it!
- Lethal Chef: Don't eat his soup, cold or hot.
- Loyal Animal Companion: Has a talking pet bird with a similar afro who runs a shop for him deeper in the woods. The bird expresses annoyance that Coro never comes around.
Other names: Liz (Japanese, Korean), Lise (French), Teena (German), Olga (Italian), Flora (Spanish)
Runs the Boating Minigame at Upper Zora's River. Sister to Coro and Hena.
- Funny Afro: She has an afro like her brother's, only smaller and not a bird's nest.
- Bare Your Midriff: She wears suspenders and a tube top.
- Big Creepy-Crawlies: She freaks out when she sees giant insects.
- Cleavage Window: Her shirt shows off her bosom.
- Polly Wants a Microphone: Owns a talking mynah bird called Plumm just like Coro. She runs a minigame for Wolf Link involving riding the giant Kargoroc to pop balloons.
- Pretty in Mink: She used to have a fur coat, which she regretted not taking with her to Zora Falls after it freezes over.
- Young Entrepreneur: She opens up the new river boating booth.
Zora's Domain and Peak Province
Other names: Ralus (Japanese), Lars (French), Rals (Italian)
A young Zora prince orphaned due to Zant executing his mother, Queen Rutela.
- Bishōnen: Let's face it, if the game didn't tell you, it would be hard to tell whether or not he was a male or female Zora.
- A Child Shall Lead Them: He is still a young boy when he becomes the ruler of the Zoras.
- Clothing Appendage: The fin appendage on his head vaguely resembles a pointy hat.
- Disappeared Dad: His father is stated to have died well before the events of the game and to have been buried in Kakariko Village.
- Heroic BSoD: He is so depressed over the death of his mother that he spends all his time praying in front of his father's grave and not bothering to make friends with any of the other kids in Kakariko Village.
- Ill Girl: When you meet him, his health is very delicate, due to both being attacked by Zant's forces while going to ask for help and being away from water for too long. He gets better.
- The One Guy: He seems to be the only clearly male Zora in the game, though the generic Zora models are so androgynous that it's hard to tell. And even so...
- Orphan's Ordeal: He struggles to find confidence following the death of his mother.
- Rightful King Returns: By the end of the game, he's been restored to his throne.
- Suspiciously Similar Substitute: He is very similar to Komali from The Wind Waker. Both are young princes who struggle to find confidence after the death of a close female relative, and both relinquish a plot-relevant item after Link helps them find that confidence.
- Tragic Keepsake: Ralis received the Coral Earring from his mother before she was killed by Zant. He eventually gives it to Link upon realizing that the latter needs it to catch a Reekfish to track a Yeti.
- The Ugly Guy's Hot Daughter: Male example. Ralis and his mother are attractive looking, but while King Zora is never shown in-game, unused artwork◊ from the Hyrule Historia depicts him like the toady King Zora from Ocarina of Time with more whale-like attributes.
Other names: Lucida (German), Lutera (Italian)
The Queen of the Zoras and mother of Prince Ralis. Executed by Zant, she appears as a ghost to Link and asks him to help her son.
- Clothing Appendage: The "skirt" she has around her legs appears to actually be billowing fins.
- Dead to Begin With: Prior to the events of the game, she was executed by Zant.
- The High Queen: Of Zora's Domain. She was beloved as a wise and kind ruler in life, and she was deeply mourned by her subjects after her death.
- Large and in Charge: She significantly taller than the other Zoras.
- Leitmotif: A slightly extended version of Serenade of Water from OoT.
- Literally Shattered Lives: How her death occurs in the manga, after being frozen with the other Zoras.
- Make an Example of Them: Zant had her executed to make the Zoras cooperate.
- Posthumous Character: She is already deceased when Link arrives at Zora's Domain.
- The Power of Love: She remains a ghost out of love for her son. The ending montage shows that she continues to watch over him.
- Spirit Advisor: She performs a bit of this service for Link, enabling him to acquire the Zora Armor.
- Suspiciously Similar Substitute: Very clearly one of Ruto, what with the name similarity, the leitmotif, her status as a royal, and the Zora Sapphire chained to her midriff.
- Unfinished Business: The safety of her son and her people.
Yeto & Yeta
Other names: Dosankov & Matonia (Japanese), Yéti & Matornia (French), Schneemensch & Matonia ("Snowperson") (German), Yeti & Yeta (Italian)
Two Yetis who live in the Snowpeak region of Hyrule. Yeto regularly raids Zora's Domain for Reekfish, which frightens the locals who live there. In actuality, he's a textbook Gentle Giant who is also an excellent chef. His wife, Yeta, has a shard of the Mirror of Twilight in her possession, and she has fallen ill due to its dark influence.
- Armless Biped: Yeta appears to lack arms. It's unknown if that's normal for all female yetis, just her, or if she's wearing a sweater with no sleeves. Her appearance makes her look like a Russian nesting doll.
- Bigfoot, Sasquatch and Yeti: And they're they only two of their race seen in the whole series.
- Bizarre Sexual Dimorphism: Yeta looks more like an overweight human wearing a large sweater than a Yeti.
- Cloud Cuckoo Lander: While ill, Yeta sends Link to find the key to their bedroom, but her directions only lead him to find food items the first two times.
- Cute Monster Girl: Yeta looks surprisingly cute for a yeti.
- Gentle Giant: Yeto is quite helpful in getting to "their mansion." Of course, Yeto...
- Does Not Know His Own Strength: He accidentally knocks Link on his ass multiple times while still being quite friendly.
- Happily Married: Adorably so.
- Huge Guy, Tiny Girl: Yeta is bigger than Link and other humans, but she's dwarfed by Yeto.
- An Ice Person: Yeta, once they turns into Blizzeta.
- Nice Hat: Yeto has one. If you look closely, you'll notice that it's a horse saddle.
- No Indoor Voice: Yeto's dialogue is written in VERY BIG LETTERS.
- One-Winged Angel: Yeta becomes the Snowpeak Ruins' boss, Blizzeta, due to the shard of the Mirror of Twilight's influence.
- Sickeningly Sweethearts: Works to your benefit, since you can collect the hearts they release, one of which is a Heart Container.
- Supreme Chef: Yeto is a great chef who makes soup that gets more delicious and helpful as you get the ingredients. At its best form, it serves as a free, unlimited version of Red Potion.
Other Supporting Cast
Light Spirits (Ordona, Faron, Eldin, Lanayru)
Other names: Latoaan, Firoune, Oldin, Lanayru (Japanese), Latouane, Firone, Ordinn, Lanelle (French), Latoan, Phirone, Eldin, Ranelle (German), Ratane, Firone, Oldin, Ranel (Italian), Latoan, Farone, Ordon, Lanayru (Spanish)
Ordona (a goat), Faron (an ape), Eldin (a hawk), and Lanayru (a sea snake) are the four Spirits of Light, who maintain the light that maintains all life throughout Hyrule. Zant subdues all but one of them in order to spread his dominion over the world of light, and Link must restore their power.
- Dismantled MacGuffin: The fragments of their power were distributed to a number of Twilit Parasites, and Link needs to find all of them in a province to restore the light and proceed further.
- Divine Birds: Eldin is a massive bird who holds his ball of light in his claws.
- Everything's Better with Monkeys: Faron is a monkey similar to the ones living in his forest, clinging onto his power like a tree trunk.
- Healing Spring: They reside in springs, and due to their holy power, the water from their springs have healing properties. If Link sets foot in them, he will slowly regenerate health.
- Light 'em Up: They maintain the power of light throughout the world.
- Light Is Good: They are powerful spirits that serve the Golden Goddesses of the Triforce, and defeated the ancestors of the Twili when they tried to defile the Sacred Realm with their power.
- Mr. Exposition: After restoring his power, Lanayru, through an illusory vision, exposits the history of the Fused Shadow and warns Link that its power not be misused.
- Sacred Bow and Arrows: After Zelda prays to them, they grant her their power in the form of the Bow of Light.
- Sea Monster: Lanayru is a benevolent example, a bright sea serpent holding his power in his mouth.
- Sole Survivor: Ordona is the only one spared from being attacked by Zant's Shadow Beasts since Link was coincidentally in the area to stop it.
Other names: Impar (Japanese, French- HD, Italian- HD) Impa (French- original), Grayna (German- original), Divina (Italian- original)
The sole human inhabitant of the Hidden Village, the home of a tribe who once served the royal family (implied to be the Sheikah). Her village has been taken over by the Bulblins as a base of operations and Link has to liberate her.
- Crazy Cat Lady: The only company she has is a horde of cats... and a single Cucco. Said Cucco and cats run a hide-and-seek minigame that involves finding all of them.
- Last of His Kind: She's implied to be the last of the Sheikah, at least for this game.
- Legacy Character: Says that her name comes from the founder of her village, implied to be an incarnation of Impa.
- Miniature Senior Citizens: She's incredibly old and easily dwarfed by most human characters in the game.
- Red Eyes, Take Warning: Subverted. She does have blood-red irises, but she's a kindly old biddy and the red eyes are merely a hint as to her Sheikah heritage.
The Hero's Shade
Voiced by: Nobuyuki Hiyama
A mysterious figure known only to Link. He appears when Link encounters the golden wolf, and teaches him the seven Hidden Skills. According to the Hyrule Historia book, he's the spirit of the Hero of Time from Ocarina of Time and Majora's Mask and the ancestor of the current Link, which was hinted cryptically in his final meeting with Link. See here for his appearance in Ocarina of Time and here for his appearance in Majora's Mask.
- And Then John Was a Zombie: His current undead form has elements of both Poes and Stalfos, the monsters he fought in life.
- Animated Armor: Inside the armor, only the spirit remains.
- Antiquated Linguistics: In the French version, he uses "dextre" and "sénestre" for right and left, along with other outdated terms.
- Ascend to a Higher Plane of Existence: It's implied that he does this after imparting the final Hidden Skill.
- Attack Hello: The first time Link meets him, they both take up their swords (after all, Link's experience with skeletons up to this point isn't exactly pacific) and he only talks after Link's fallen down, to prove Link is yet unworthy of learning all his skills.
- Black Knight: Has this design, though he remains heroic in goals and spirit.
- Bling of War: To compliment his golden wolf form, his armor seems to be solid gold.
- Cool Helmet: His helmet is reminiscent of those of the Darknuts (not only from Twilight Princess, but also The Wind Waker), but he's on the good guys' side.
- Curb-Stomp Battle: He effortlessly deflects Link's first attack and instantly counters with a blow that sends the would-be hero flying.
- Dark Is Not Evil: Link gets attacked by a golden wolf. Next thing he knows, he's trapped in a mysterious, misty world with an ominous, Stalfos-like thing, drawing deep, raspy breaths with his sword drawn. He effortlessly mops the floor with Link... But instead of dealing the final blow, he tells Link off for his shoddy swordsmanship, and promptly becomes his mentor.
- Foreshadowing: His first few techniques have him telling Link that they will be needed to face the latter's "true enemy", indicating that he is aware of Ganondorf's role in the plot.
- Ghostly Goals: To pass on his hidden techniques to a worthy successor, which turns out to be his current incarnation.
- Greater-Scope Paragon: He is a previous version of Link and he had Ganondorf arrested long before the events of Twilight Princess. His spirit lingers to teach the current Link the Hidden Skills.
- Heroic Lineage: The current Link is his descendant.
- Hero of Another Story: Of a previous story, actually. This is the same Link who defeated Ganondorf in another timeline, had him found guilty of treason in this one, and stopped Majora from dropping the moon on Termina.
- Iaijutsu Practitioner: One of his techniques, the Mortal Draw, allows him to strike a One-Hit Kill from the sheath.
- Irony: In life, he healed the souls of several restless spirits during his journey through Termina. After his death, he became a restless spirit himself, and had to be healed by his descendant.
- Legacy Character: He's a past deceased Link. Specifically, he's the one who fought Ganondorf in a different timeline and had him arrested and executed in this one.
- Like a Son to Me: As elaborated in the Hyrule Histora, the Hero of Twilight isn't merely his succeeding incarnation, he's his direct descendant by blood. The Hero's Shade specifically chooses as to act Link's mentor and refers to him as "son" in light of this, as he never had the chance to pass on his own gifts to another in life.
- Master Swordsman: Literally, as he did fight evil with the Master Sword in Ocarina of Time, and of course he's the one who teaches Link all those flashy moves.
- The Mentor: He, alongside Rusl, becomes one of Link's tutors in the game. The catch is that he had already passed away after the era of Ocarina of Time and Majora's Mask.
- Me's a Crowd: Uses this to teach Link the Jump Strike technique.
- Nice Job Breaking It, Hero!: When he was sent back by Zelda at the end of Ocarina of Time, he had Ganondorf arrested and sentenced to execution, averting the events of Ocarina of Time. However, since he still had the Triforce of Courage, the Triforce of Wisdom went to Zelda and Ganondorf got the Triforce of Power just as he was being executed, enabling him to survive impalement and break free.
- Noble Wolf: His overworld form is a one-eyed golden wolf. Instead of the "knight" image that Twilight Link has, the shade is more like an old sage.
- No Name Given: He never states his name throughout his many encounters with Link, and he is variably referred to as the Ancient Hero, Hero's Spirit, and Hero's Shade in official material. Given his true identity, however, his real (canon) name is Link, same as his descendant.
- Posthumous Character: Of the incarnation of Link who first appeared in Ocarina of Time.
- Previous Player-Character Cameo: This is the first time in the series in which two incarnations of Link interact with each other.
- Precursor Hero: To the current Link.
- Red Eyes, Take Warning: Subverted. He may be an undead warrior and have a single red eye, but he's still a good guy.
- Suddenly Voiced: Given that he is the Silent Protagonist from Ocarina of Time and Majora's Mask.
- Spirit Advisor: Whenever Link plays one of the Howling Songs, he'll get the chance to meet him. Given that Midna never comments on him, it's possible that only Link is aware of his existence, which makes sense considering the Spirit of the Hero reincarnates anew in every generation.
- Unfinished Business: It's implied in his dialogue that he is unable to completely cross into the afterlife until he has passed on his sword techniques to a worthy successor. It's also said that he regrets not being remembered as a hero, due to being sent back in time after defeating Ganon.
- Vader Breath: Rare heroic example. He does this all the time except in his Golden Wolf form, where he pants loudly instead.
The Ancient Sages
A group of spirits empowered by the elements who sealed away criminals in the Sacred Realm.
- Doomed by Canon: In the Adult timeline of the series, it's presumed they were all killed by Ganondorf, leading to the awakening of the Sages in Ocarina of Time to replace them.
- Floating Limbs: Their hands and faces are detached from their bodies.
- Hoist by Their Own Petard: The sword they attempted to execute Ganondorf with was turned against them, killing the Sage of Water.
- Holy Halo: They have stacked rings above their heads which invoke this.
Ooccoo and Ooccoo Jr.
Ooccoo AKA: "Aunty" (Japanese, German, Korean), Baba (French), Polly Molly (Italian), Ucayaya (Spanish)
Ooccoo Jr. AKA: "Aunty's Son" (Japanese), Baba Jr. (French), "Aunty's Darling" (German), Polly Molly's Son (Italian), "Sonny" (Korean), Ucanene (Spanish)
An odd creature that looks like a chicken with a human head. Link encounters her inside dungeons where's she's stuck in a pot. Despite her strange appearance, she's helpful in that once you free her, she can warp you to the dungeon's entrance if you need to go back outside for something. She also has a meek son called Ooccoo Jr, who returns you to where you were.
- Cloud Cluckoolander: Almost literally, altho Ooccoo Jr. seems a bit more level-headed.
- Flying Face: Ooccoo Jr. appears to be this. Just a tiny Oocca head constantly flapping with tiny wings.
- Mix-and-Match Critter: She resembles a chicken with a woman's face.
- Nice Girl: She's probably one of the nicer characters in the game.
- Warp Whistle: She functions in the same way as Farore's Wind in Ocarina of Time.
The Great Fairy
The mysterious leader of fairies. She runs the Cave of Ordeals, which tests Link's resolve.
- Godiva Hair: She's topless, but her hair covers her breasts.
- Run the Gauntlet: The Cave of Ordeals has Link face off against swarms of every every enemy in the game.
- Secret Test of Character: The Cave of Ordeals tests if Link is worthy enough to receive her blessing.
- Swiss Army Tears: The Great Fairy's Tears are a consumable Bottled item that fully heals Link and gives him doubled attack strength until he takes damage.
Other names: Treemonkeys (Japanese)
Native inhabitants of Faron Woods, they reside in the Forest Temple. Once evil takes over, they turn to Link for help. Their leader is Ook, a large baboon.
- Androcles' Lion: After saving them, they help you advance in the Temple. Similarly, after freeing Ook from his corruption, he brings bombs in the Temple's Boss Battle.
- Demonic Possession: Ook is infected with a Twilight Bug on his head that makes him aggressive.
- Tertiary Sexual Characteristics: At least one monkey has a flower on her head to indicate that she's female.
The basic enemies in the game. Typically the underlings of Ganon, in this game they seem to be subordinate to King Bulblin, who serves whomever he deems strongest. Rather than the Moblins seen in most games, in Twilight Princess you will encounter two varieties: Bulblins, weak enemies armed with clubs or bows, and Bokoblins, swordarms that come in two colours: blue and purple, with the latter being stronger.
- Annoying Arrows: Averted by Bulblins, which die instantly from a single arrow hit.
- Arrows on Fire: Bulblin archers use ignited arrows with their bows, but this is mainly done to make their arrows more visible.
- Barbarian Tribe: They're a savage band of warriors that only follow the strong.
- Horse of a Different Color: Some ride giant boars called Bullbos.
- Imperial Stormtrooper Marksmanship Academy: The archers are exceedingly poor shots with a bow. It's possible to run circles around them without being shot.
- Mooks: They're the most basic footsoldiers of Zant and Ganon's army.
- Our Orcs Are Different: Bulblins are essentially orcs, being comparatively civilized and underlings of Zant and Ganondorf.
- Rape, Pillage, and Burn: Essentially their way of life (no confirmation on the rape). Their raid on Ordon Village is what sets Link off on his quest.
The basic minions of Zant, appearing mostly in areas of Twilight and operating in small strike forces which usually drop from a portal into a force-fielded area (defeating them gives Link a handy portal for his own use later). As long as one survives, it can revive the rest, forcing Link to kill multiples in one strike.
- Cutscene Power to the Max: In their introductory cutscene, they show speed and agility that isn't seen elsewhere in the game.
- Elite Mooks: So much so that in their introductory cutscene, it only took a few of them to overpower Zelda's knights.
- Faceless Goons: They wear round-plated masks.
- Lightning Bruiser: At least in cutscenes.
- Make Me Wanna Shout: If Link leaves one alive, it will revive its fallen comrades with an unearthly howl.
- Red and Black and Evil All Over: Twilit Messengers have black skin with red markings on their chest and back.
- Was Once a Man: The Twilit Messengers are Twili that have been transformed by the Twilight under Zant's power. It's also mentioned by Barnes that another Twilit Messenger appeared in Kakariko Village immediately after the disappearance of the town's shopkeeper, implying they're capable of turning spirits into them as well.
- You Will Not Evade Me: Twilit Messengers always erect Twilight Barriers to prevent their prey from escaping.
The familiar race of rock people who inhabit Death Mountain. The dangerous climate of the setting, plus the corruption of their leader, has made them unfriendly toward outsiders of late.
- Defeat Means Friendship: The Gorons clearly respect strength, and have formalized the contest in the form of sumo. Link has to beat the Goron elder in a sumo match to gain access to the Goron Mines.
- Demonic Possession: Their tribal patriarch, Darbus, has been corrupted by one of the Fused Shadows, causing most of their hostility.
- Gentle Giant: When their village isn't experiencing a crisis, that is.
- Rolling Attack: Their preferred method of dealing with intruders.
- Spirited Competitor: The Gorons love sumo wrestling and relish the chance to show off their strength, but they frown upon cheating. As one Goron tells Link.Goron: If I find out you cheated, human, you will pay.
- Sumo Wrestling: Their main tradition.
- Super Strength: Gorons are far stronger than the average human, so much so that Link had to resort to cheating to best them.
The familiar race of Fish People who inhabit Hyrule's water source, and have had their realm frozen yet again. In order to quell them, Zant has had their queen, Rutela, executed, leaving the young Prince Ralis the heir ascendant to the throne.
Other names: Skypeople (Japanese), Célestien (French), Kumulaner (German), Eterei (Italian- "ethereals"), Uca (Spanish)
The inhabitants of the City in the Sky, these bird-like creatures are said to have created the Hylians and the various Magitek devices across Hyrule.
- Not Quite Flight: They seemingly have the ability to fly on their own (seen if you try to toss them off the edge), but can also be used to glide across gaps like Cuccos.
- Starfish Language: Their Ancient Sky Book can only be interpreted by a Cunning Linguist like Shad in the present, and it is represented in textbox dialogue by wingdings.
- Sufficiently Advanced Aliens: They created advanced mechanisms such as the Dominion Rod, the Living Statues found across the land, the Temple of Time, and the City in the Sky.
- Wall Crawl: Some Oocca can be seen walking on the walls.
Other names: Shadow Clan (Japanese), Twilit (French), Schattenvolk (German- "Shadowbeings"), Shadow Tribe/ Shadow Person (Italian)
Residents of the Twilight Realm, and descendants of the Dark Interlopers banished from the Sacred Realm by the Golden Goddesses. They are ruled by Zant, but the rightful heir of their royal family is Midna. The Twili do not seem to willingly serve Zant, though, and only follow him if they have been transformed into Shadow Beasts. According to Midna, they are actually a very peaceful people.
- Barbie Doll Anatomy: Aside from Zant and Midna, they don't wear any clothes.
- Dark Is Not Evil: Generations ago, the Dark Interlopers attempted to take the Triforce using the Fused Shadows, but were banished to the Twilight Realm at which point they ultimately became this trope, with the sole known exception being Zant.
- Full-Frontal Assault: The Twili shown in the Palace of Twilight are all completely nude.
- The Imp: Their natural forms, but Zant's curse has turned them into hulking brutes.
- Living Shadow: Though solid, their coloration makes them appear this way. In full sunlight, they become true Living Shadows.
- Magitek: They have developed a number of machines powered by the Sols.
- The Quiet One: The Twili in the Palace of Twilight don't talk to Link at all save for a weird moaning noise they make when he passes by them.
- Red Eyes, Take Warning: Subverted. Twili have red eyes, but are described as a peaceful people.
- Tron Lines: All Twili have strange green markings on them.
- Weakened by the Light: Full exposure to the Light World's light is harmful to them. Otherwise, they must hide in the shadows. Zant and Midna only develop resistance by bonding with the Triforce holders in the Light World.