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Trivia / The Legend of Zelda: Twilight Princess

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  • Cancellation: In Japan, the GameCube version of the game was canceled...for on-the-shelf retail, at least. It was officially sold via Nintendo's online store, although rumor has it that Nintendo almost entirely canceled it like other late GameCube titles that were converted for Wii release such as Super Paper Mario. The Wii U remake is based more closely on the GameCube version, making it the first time it'll be sold new at Japanese retailers.
  • Creator Backlash:
    • Zelda Director Eiji Aonuma feels he did not make Twilight Princess as epic and grand a game as he intended. He said that he regrets making Hyrule a realistic, grand size, saying that with that size, they were unable to fully take advantage of the space that they created. He had said he planned to use that grand scale as a starting point in the development of Skyward Sword.
    • Shigeru Miyamoto has also voiced his regrets for Twilight Princess, as he says it was "missing something."
  • Creator's Favorite:
    • Eiji Aonuma had admitted to Telma being his favorite character in the game.
    • If Hyrule Historia is any indication, this was the reason that Malo got his own shop.
  • Development Gag: The Wii U Updated Re-release's Hero Mode flips the overworld around horizontally, a reference to how the Wii port did the same thing to accommodate for a primarily right-handed gaming audience using motion controls.
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  • Dueling Works: With Final Fantasy VII: Advent Children, as a continuation of the rivalry between their predecessors, with both works taking on a more "realistic" aesthetic and giving their respective protagonists (Link and Cloud) a wolf motif. Both works were successful commercially, but Twilight Princess was met with universal acclaim and continued to be quite well-regarded over the years (if not to Sacred Cow levels like Ocarina Of Time), whereas Advent Children was very divisive (granted, its format didn't do it very many favors).
  • Dummied Out:
    • The game was supposed to use the traditional magic meter, but it was scrapped. Evidence of this still remains; the back of the game box shows a green meter in the screenshots and the game itself has some Green ChuChus (which spawn via an oversight in the Wii version of the game), which would restore your magic (in theory). Since there is no magic system, drinking them has the same effect as drinking water, a.k.a. nothing.
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    • Also, on some copies of the game disc, one can find a few different enemies that were removed — including a golem made of Gorons.
  • Fan Nickname:
    • So, this Link is the "Hero of Twilight/the Gods/Light," right? He must be, because three of the numerous other Links throughout the series had similar titlesnote . "Hero of Twilight" became official when said hero was referenced in bonus costume descriptions in The Legend of Zelda: Breath of the Wild.
    • The Twilight Princess speedrunning community has come up with nicknames for certain enemies and creatures in the game. While these can vary between runners, the most universal ones seem to be Hugo (a bulblin encountered near Ordon Spring, who is used in some categories to perform a trick called Sword and Shield Skip) and Howard (any goats that run off in random directions and waste the player's time during the goat herding minigames).
  • I Knew It!:
    • It was heavily suspected by most fans that the Hero's Shade is actually the Hero of Time, due to strong yet cryptic in-game hints and the series manual Hyrule Historia eventually confirmed that. The other theory that TP Link is his descendant was also confirmed.
    • After the game was shown at E3 in 2005, a letter in Nintendo Power Magazine issue 195, asked if Midna was the game's titular Twilight Princess. Nintendo Power said in response that the developers aren't saying anything so that they wouldn't spoil anything for the audience. Later, after the game was finally released, Midna turned out to actually be the Twilight Princess
  • Killer App: Like Ocarina of Time before it, Twilight Princess was heavily hyped as one of the greatest games of all time, and became one of the best-selling games in the series and helped introduce many newcomers to Zelda; in fact, it was sold with 3 out of 4 Wii systems at launch.
  • Name's the Same: Trill is the name of a shopkeeper in this game, and the Exposition Fairy in Cadence of Hyrule.
  • The Other Darrin:
  • Referenced by...: Princess Kenny in South Park: The Stick of Truth wears an outfit that is a Whole Costume Reference to Zelda's outfit in this game.
  • Role Reprise: Jun Mizusawa reprises her role of Zelda from Ocarina of Time.
  • Shrug of God: Even Eiji Aonuma himself doesn't know the meaning of Zant's scene at the end of the game, as the leader of the team that created the cutscenes was known for being a bit of a lonewolf. Nevertheless, he had immense faith in him and didn't say anything about the scene itself, even though he didn't understand it.
  • Swan Song: The GameCube version, as it was the last game on the system published by Nintendo, the last game released for it in Japan, and came out weeks after it came out on its successor.
  • Technology Marches On: Made most evident by the HD release on Wii U. In 2005, on the less-powerful Gamecube and Wii, and on smaller televisions with much lower resolutions, everything looks just fine, as there's just enough blur to hide some of the more egregious character model designs, and as the overall tone of the game is much darker and more mature than Zelda games to that point, the aesthetic works. Fast forward to the HD release in 2016. The blur has practically been removed, textures are given much more definition, and everything has been made to be displayed on larger televisions with much better resolutions. As a result, it's easy to see jagged character models (and other Uncanny Valley designs), oddly-blocky terrain, and other shortcomings (Dr. Borville's glasses, for instance, do nothing to disguise the fact that the front side of the lenses have a magnified eye texture placed directly on them). The poorly-aged graphics alone vindicate Nintendo's decisions to go with more fantastic, less-realistic art styles for future Zelda games, because those have aged far better, and will continue to, barring the occasional touch-up.
  • Throw It In!: Ordon Village was developed for the E3 2006 demo and wasn't originally meant to be in the actual game, but Shigeru Miyamoto put it in the game with a three-day prologue to introduce the game's mechanics.
  • What Could Have Been:
    • The story of the game went through a lot of rewrites and changes throughout development. It was originally envisioned to follow directly after The Wind Waker, then was later confirmed to take place between Ocarina of Time and The Wind Waker, and the final game finally had it taking place concurrently to The Wind Waker in an Alternate Continuity.
    • Koji Kondo planned on there being more music done with a live orchestra, presumably the same amount that Super Mario Galaxy ended up having. He had to put such plans aside because he ran into problems with Variable Mix among other things.
    • Sheik's design in Super Smash Bros. Brawl was based off of conceptual plans for Twilight Princess.
    • The Twilight Realm was originally going to be a Deliberately Monochrome world.
    • There was also originally going to be a magic meter, as can be seen on the Wii version's box. Unused text suggests that magic would be required to transform back and forth.
    • On a possibly related note, green Chu jelly can accidentally be created in the Wii version. It is useless in the game, and has no item description nor Item Get! text, suggesting it's a leftover from earlier builds that did feature a magic meter. Green Chu jelly does return in HD, except this time more as an artifact and Development Gag, as its flavor text directly acknowledges the item's lack of use.
    • The companion game, Link's Crossbow Training, was meant to be a direct sequel akin to Majora's Mask. However, production would have taken too long, so it was decided to be a simple spin-off to take advantage of the Wii Zapper.
    • A minor example since it might not have played any major part in the game, but Link was originally going to be able to ride the goats he herds. Word of God is that, while not an implemented feature, Link does still know how to do this in-canon.
    • The trailer shows Link battling what appears to be a Moblin enemy that carries a large hammer, but it does not appear in the final game.
    • At one point in development, Impaz was intended to be a Gender Flip incarnation of Impa called "Old Man Impa".
    • This video features early concept designs for Midna. Early screenshots also show her hair as green and red-orange rather than a lighter orange throughout.
  • Word of God: The reason for Zant's change in personality when he's confronted is that he was given more characterization later in development.
    Yoshiyuki Oyama: This is kind of a tangent, but Zant received a lot more characterization in the end, and that's why we had the last boss battle against Zant end on a bit of comical note.

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