The Triforce Wielders: Link, Princess Zelda, Ganon/Ganondorf Other Recurring: Goddesses and Allies, Villains and Enemies, Races Main Series: The Legend of Zelda, Zelda II: The Adventure of Link, A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, Oracle games, Four Swords, The Wind Waker, Four Swords Adventures, The Minish Cap, Twilight Princess, Phantom Hourglass, Spirit Tracks, Skyward Sword, A Link Between Worlds, Tri Force Heroes, Breath of the Wild Spin-Offs: Philips CD-i Games, Hyrule Warriors, Cadence of Hyrule, Hyrule Warriors: Age of Calamity
This is the list of all characters in The Legend of Zelda: Link's Awakening.
Link and his Allies
- Voiced by: Mitsuki Saiga (remake)
The same Link from The Legend of Zelda: A Link to the Pastnote . After being caught in a storm after sailing home, he was beached on Koholint Island and must awaken the Wind Fish to return to Hyrule.
- Adaptational Angst Upgrade: In the manga, he is horrified once he realizes that his mission to wake the Wind Fish will remove Koholint Island from existence. He frantically attempts to avoid finishing his quest, even trying to ride away together with Marin on a boat before being deterred by an invisible force back to the island, before the owl finally convinces him he can't fight fate.
- Adaptational Jerkass: In the manga, Link is slightly immature, hotheaded and rude which to the extent he behaves a bit abrasive to his Fairy Companion, Felicia but as he spend times on Koholint Island befriend Marin and Tarin, exploring the dungeons and helping each other together, he mellows out into a mature and nice person.
- And the Adventure Continues: After Koholint Island disappears, he is last seen in the ocean with the remains of his ship.
- Closed Circle: Link cannot return home until he awakens the Wind Fish.
- Did Not Get the Girl: Even if you get the perfect ending, Link will be unable to stay alongside Marin, since she escapes the dream reborn as a bird.
- Experienced Protagonist: He is the same Link as in A Link to the Past.
- Going Down with the Ship: Though his death is averted, thanks to Link tying himself to the ship's mast.
- Journey to Find Oneself: After his previous adventure, Link has long defeated the evil Ganon, but Hyrule merely enjoyed a cautious peace, its citizens wondering when the next threat would arrive to end the tranquility. Feeling in need of enlightenment, he embarks on this journey for foreign lands.
- Kleptomaniac Hero: In addition to Link's usual kleptomania, he can now outright steal things from the shop.
- My God, What Have I Done?: Source material like Hyrule Historia implies that Link has this reaction after watching Koholint island disappear after the Wind Fish woke up.
- Suddenly Speaking: The only time he speaks during the game is once he discovers the truth of Koholint.''What...? Illusion?"
- There's No Place Like Home: More than anything, Link dearly wishes to return to his beloved homeland, Hyrule.
- Unwitting Instigator of Doom: To the monsters/nightmares, he's this. Link doesn't even know the true nature of Koholint, yet they fear him all the same, knowing his desire to go home will be their undoing.
- Waking Up Elsewhere: Link goes unconscious after the lightning bolt hits his ship at the beginning. He wakes up in Marin and Tarin's house on Koholint Island.
- Your Mind Makes It Real: If Link dies in the Dream Shrine, he dies in real-life. He's also at the mercy of the Wind Fish's imagination, so if the Nightmares get him, it's a real death.
The game's female lead, and a Suspiciously Similar Substitute to Princess Zelda. She has a differing personality, however; she's somewhat spunky and likes to spend her time outdoors, singing to the local animals. She rescues Link when he washes ashore from his shipwreck, and later teaches him the "Ballad of the Wind Fish", which is critical to waking the Wind Fish.
- And You Were There: She's supposed to be based somewhat on Zelda, enough that Link confused her for Zelda at first.
- Animorphism: In the DX and Switch versions of the game, Marin's wish to become a seagull is granted if the player manages to complete the game without dying, allowing her to escape the dream after the Wind Fish wakes. In the original Game Boy release, she became a Winged Humanoid instead.
- But You Were There, and You, and You: Inverted, as Malon who appears in later games is based on her. Is a straight version in Hyrule Historia's version of the timeline, which implies that she's based on Link's memories of the version of Malon who appeared in Oracle of Seasons.
- Calling Parents by Their Name: She calls her father "Tarin."
- Cannot Spit It Out: She clearly has romantic feelings for Link, but just isn't able to voice them.
- Fantastic Romance: Starts off as innocently as this. The Hero is Trapped in Another World and then gets embroiled in romance. However, after discovering all Koholint is but a dream, the player makes the disturbing realization that Marin isn't real at all, she's just the product of the Wind Fish's own psyche.
- Florence Nightingale Effect: This is how the game begins.
- Friend to All Living Things: She sings for the animals in the Animal Village, and scolds you if you attack Cuccos. However, she is scarily encouraging of Link abusing Cuccos if you do it for long enough. Probably because, once she starts encouraging you, if you keep doing it, the Cuccos will start attacking you like they usually do.
- Game-Breaking Bug: She was the subject of one in the Switch version of the game, in which she became stuck inside of her house during the game's prologue and stayed there through the rest of the story. Until it was patched, this made it impossible to advance past the Animal Village without her help or to learn the Ballad of the Wind Fish from her.
- Girl Next Door: She plays this role to Link throughout the story, even though he's only just arrived on Koholint.
- Girl of My Dreams: She exists only in the Wind Fish's dreams.
- Guest-Star Party Member: At one point, you are required to take Marin with you to wake up a walrus in order to continue with the main quest.
- Heroes Want Redheads: At least such is implied by the narration "Is this your big chance?" when Marin becomes a Guest-Star Party Member.
- Informed Attribute: According to the games manual and her Super Smash Bros. Melee trophy, Marin is supposedly a skilled harpist, despite this never being shown or alluded to in any of her in-game appearances.
- Ironic Fear: It's more of an ironic wish that she has considering her fear, but her greatest desire is to be able to leave the island and fly across the sea, and she even does so in the secret ending, despite acknowledging at one point that she's terrified of heights.
- I Want My Beloved to Be Happy: She's well aware that Link's quest will lead to him leaving the island, and her, behind, but she supports him doing so anyway and even attempts to wake the Wind Fish herself at one point.
- Manic Pixie Dream Girl: Apart from the fact that she literally is a "dream girl", she qualifies. Her life suddenly revolves around the protagonist, and she has a quirky personality. Of course, Link doesn't need convincing to be adventurous.
- Missing Mom: If she has a mother, she's never seen or mentioned.
- Nice Girl: She's sweet, kind and all-loving, even towards animals; she even calls Link out if he attacks Cuccos. She also rescues a stranded Link on Koholint and, once he gets a hold of himself (and his sword), she quickly tries to befriend him.
- Not So Above It All: She's a nice girl and often calls Link out when attacking animals or messing with people's pots and drawers, but there are moments when she displays an uncharacteristically quirky side... though it often dips into a more sinister and/or bloodthirsty one should Link meet certain criteria. This is referenced in Hyrule Warriors, as well.Marin: (if Link digs with the shovel) Great! Dig it! Dig it! Dig to the center of the earth!!
Marin: (if Link plays the ocarina without knowing any songs) Not very good... Eh? What? Did I say something? No, you're hearing things...
Marin: (occasionally if Link breaks a pot) Yes! Yes! Break them! Break them all! ... ... ... ... What? What's wrong?
Marin: (if Link attacks a Cucco too many times) Ha ha ha! Do it! Do it! Do it moooore...! ... ... Hunh? No, it's nothing... I didn't mean it.
- Outdoorsy Gal: No kidding. The only time she's seen indoors is in the beginning of the game, where she's watching over the unconscious Link. At one point, she even questions why her father would stay inside during the day when he could be outdoors. To be fair, he'd spent the night gallivanting as a raccoon. When she's traveling with Link, she waits outside for him whenever he goes into a dungeon, refusing to go in. Oh, and she wants to be able to leave Koholint and see the world when nobody else cares. Now that's outdoorsy.
- Real After All: The true ending implies that Marin either escaped the dream world, or may not have been a dream to begin with. The latter is hinted in her conversation with Link, as she's the only person who seems to know that a world exists beyond Koholint Island.
- Suspiciously Similar Substitute: Of Princess Zelda.
- Tareme Eyes: Present in official art for her, and in the remake's secret ending◊; they highlight her soft and nice nature.
- Temporary Substitute: Fills in for Princess Zelda in the only Legend of Zelda game where Zelda doesn't appear.
- The Ugly Guy's Hot Daughter: A trait that carries on in later games with Malon.
- Ur-Example: She's the first example of a female lead who isn't Zelda and her Friend to All Living Things and The Ugly Guy's Hot Daughter aspect are typically carried through to future examples.
- Winged Humanoid: In the original Game Boy release of Link's Awakening, completing the game without dying would cause Marin to escape the dream as a human girl with wings. The DX and Switch remakes both changed this so that she becomes a seagull instead.
Marin's father, who collects mushrooms.
- Animorphism: At one point, he's turned into a Raccoon (or Tanuki in the original Japanese version). Once he's back to normal, he recalls having fun as a raccoon, though he thinks it was All Just a Dream.
- Bumbling Dad: He's Marin's dad, and frequently gets himself into troubling situations like being turned into a raccoon or chased around by bees.
- But You Were There, and You, and You: Inverted, Talon who appears in later games is based on him.
- He's also reminiscent of Link's uncle from A Link to the Past. Link even obtains the first shield from him just like he did from his uncle in the previous game.
- Expy: Of Mario. He has the mustache, he loves eating mushrooms, and he's turned into a raccoon/tanuki. The resemblance to Mario carries over into Talon.
- Funetik Aksent: Downplayed, as he has a bit of an accent implied by the spelling of his dialogue, such as dropping Gs from words ending with "-ing", and pronouncing "can" and "to" as "kin" and "ta".
- Moment Killer: He does this a couple of times during the game.
- Sleepy Head: Will be found at home napping in-between his appearances around the island.
- Trademark Favorite Food: Mushrooms. He often goes to pick them in the Mysterious Woods, with one turning him into a raccoon.
An owl that appears when Link clears a dungeon and tells him where to go next.
- But You Were There, and You, and You: Inverted, Kaepora Gaebora who appears in later games is based on him.
- Mr. Exposition: He appears several times to give Link hints about where he should go next.
- No Name Given: People often mistakenly refer to him as Kaepora Gaebora since Kaepora Gaebora is an extremely obvious Suspiciously Similar Substitute of him, but this owl was never actually named.
- How the Mighty Have Fallen: He's supposed to be the guardian of the Wind Fish's dreams, essentially making him second-in-command as far as the island residents are concerned. But the nightmares have hijacked the dream, leaving him unable to do anything but observe. Its been going on for so long he couldn't even tell if Link was real from a first glance.
- Pieces of God: At the end, the owl reveals he is part of the Wind Fish's spirit and guardian of his dreams.
- The Owl-Knowing One: He knows the true nature of the island.
- Unreliable Expositor: Once Link reads the inscription that warns that the Wind Fish awakening will mean the end of Koholint Island and its inhabitants, he suggests to Link that it might not be telling the entire truth. The end, however, reveals that it was a lie he told Link to ensure that he would complete his quest.
- The Watcher: He follows above Link for most of the adventure, frequently swooping down to talk with him. It's eventually revealed that he's part of the Wind Fish's consciousness that's pushing Link to wake him up.
The guardian deity that sleeps inside the giant egg at the center of Koholint Island.
- Adaptational Angst Upgrade: In the Switch remake, the pained sound of whale vocalizations play in the background of the Wind Fish's Egg, underlining the fact that the sleep he's in is troubled by fear and nightmares and making it more understandable why he desires to wake up from it.
- Berserk Button: Judging by the shopkeeper's inclusion into the dream, he really hates thieves. Stealing will have your name permanently changed to "THIEF" thereafter. And if you're foolish enough to go back into the shop...
- Blessed with Suck: Has the uncanny ability to make his dreams into reality. Unfortunately, this only lasts as long as he's asleep; once he's awake, nothing. More unfortunately, this also applies to his nightmares, and they eventually become powerful enough to take over the dream and make him sleep for good.
- Fisher King: Both the inhabitants of the island and the Nightmares are born from his dreams.
- Heavy Sleeper: Will never wake until Link recovers the eight Instruments of the Siren, and if Link doesn't wake him the stranded Hyrulian can never go home.
- Interspecies Friendship: Views humans and animals as equals, both given sapience and their villages are considered 'twin cities' in the idyllic tropical paradise, which makes perfect sense because he's a god.
- Journey to the Center of the Mind: All of Koholint is but his dream, and Link must travel his way to the center of an egg and awaken the core of the deity's consciousness. The Nightmares that control the whale god, of course, won't go down without a fight.
- Mysterious Watcher: He's constantly watching Link's progress, though unlike the Owl, is unable to directly interact or communicate with the hero.
- Non-Indicative Name: As described by an owl statue, "THE WIND FISH IN NAME ONLY, FOR IT IS NEITHER".
- The Omniscient: He dreams, and thus knows of, video game characters from other fictional universes. With all the inhabitants of the surreal island telling you how to play the game properly, he's very much aware of the player as well.
- Open Secret: He originally includes the Southern Face Shrine to warn any mortal that winds up in his dreams the true nature of Koholint, though the nightmares wreaking havoc attempt to prevent Link accessing it.
- Physical God: It's unknown what the Wind Fish's existence in Hyrule itself amounts to, but by himself he's a powerful giant who can create nearly real worlds in his dreams.
- Shipper on Deck: Implied, by Marin's inclusion into the dream.
- Space Whale: Most of the time, the Wind Fish is just a "sky whale", but the game's ending shows some space-based elements to him.
- Suspiciously Similar Substitute: The Ocean King from Phantom Hourglass and Levias from Skyward Sword are both this to the Wind Fish.
- Ye Olde Butchered English: The Wind Fish uses some antiquated words like "dost" and "thou" when speaking to Link in the ending.
NightmaresThe Nightmares are monsters that exist on Koholint Island and are the primary antagonists and bosses of The Legend of Zelda: Link's Awakening. Their goals are to take over the island and stop the Wind Fish from being waken up. They do this by stealing the Instruments of the Sirens, and hidden each in one of eight dungeons to guard them.
- Anti-Escapism Aesop: Can be seen as a personification of aversion to change and a desire to live in a fantasy.
- Big Bads: Throughout the whole game, it's unclear who exactly the Big Bad is, but once the Shadow Nightmare is introduced and the reveal about why you are on the island to wake the Wind Fish occurs, it's pretty clear.
- Boss Banter: The Nightmares are by far the most talkative collection of bosses in the series; each one has an opening line and the second half have pre-death lines, and Genie almost never stops talking.
- Break the Haughty: The Nightmares go through a downwards spiral of this. After Moldorm's boss line of calling Link an outsider (which turns out to mean less "outside of the island" and more "outsider of the dream"), the next three Nightmares childishly taunt Link and don't think of him as a threat. Slime Eel also taunts Link, but then his dying words ominously comment on Link's actions. Facade, Grim Creeper, and Hot Head, the following Nightmares, mostly drop the taunting in favor of expressing fear or anger at Link's progression and desperately warn him about Koholint vanishing if the Wind Fish wakes up. Finally, the Shadow Nightmares regain confidence to challenge Link for one last battle, only to lament about the loss of their world when defeated.
- Control Freak: The mere presence of an outsider intruding in on "their" world drives them berserk.
- "Leave Your Quest" Test: The last three bosses all pull this. Facade attempts to guilt trip Link while Grim Creeper and Hot Head try to make Link believe he'll disappear along with Koholint.
Other names: Big Tail (Japanese)
Dungeon: Tail Cave
Instrument: Full Moon Cello
The Nightmare of the Tail Cave that guards the Full Moon Cello, returning from A Link to the Past.
- Adaptation Dye-Job: This Moldorm was changed from black and green in the original to yellow in the Nintendo Switch remake, matching its appearance in A Link to the Past and A Link Between Worlds.
- Platform Battle: Much like A Link to the Past, the real chore in fighting Moldorm is to avoid falling into the pits on either side of the arena.
Other names: Bottle Demonlord (Japanese)
Dungeon: Bottle Grotto
Instrument: Conch Horn
- Broken Armor Boss Battle: He can only be attacked properly once Link has smashed his bottle by throwing it against the wall.
- Doppelgänger Spin: After his bottle is broken, Genie will create an illusory copy to circle the room with him before throwing fireballs.
- Dub Name Change: "Bottle Demonlord" in Japanese.
- Genie in a Bottle: He emerges from a clay bottle, which needs to be shattered before he can be harmed.
- Playing with Fire: Genie's main form of attack is to juggle fireballs then throwing them at Link.
- Shed Armor, Gain Speed: Genie is a lot more mobile when its bottle is destroyed, however, the bottle is its only means of protection, so...
Other names: Big Zol (Japanese)
Dungeon: Key Cavern
Instrument: Sea Lily's Bell
The Nightmare of the Key Cavern that guards the Sea Lily's Bell.
- Behind the Black: This Nightmare would probably be visible from anything else but a top-down perspective.
- Ramming Always Works: Rushing into a wall with the Pegasus Boots causes Slime Eye to fall from the ceiling. Another couple of Dash Attacks is required to divide Slime Eye and make it vulnerable.
- Zerg Rush: Until Link can figure out how to have Slime Eye reveal itself, the Nightmare will send endless waves of Zol his way.
Other names: Angler (Japanese)
Dungeon: Angler's Tunnel
Instrument: Surf Harp
- Alluring Anglerfish: It's not the kind that lures foes in given that it's huge, but it's still one either way.
- Attack Its Weak Point: Its glowing lure, which is the only part of it that will take damage.
- Enemy Summoner: Smaller angler enemies swim across the screen to impede Link.
- Underwater Boss Battle: The rather limited mobility Link has underwater actually works to his advantage, allowing him to slash at the fish's weak point without worrying about positioning.
Other names: Hooker (Japanese)
Dungeon: Catfish's Maw
Instrument: Wind Marimba
- Beware My Stinger Tail: It's a giant flail that swings in a circle around the arena.
- Dub Name Change: "Hooker" in Japanese, alluding to the weapon you need to use.
- "Get Back Here!" Boss: Slime Eel spends most of its time hidden behind the walls. Link can only attack him by using the Hookshot to pull Slime Eel out of his hiding spot until its heart is exposed.
- Luck-Based Mission: As if snagging it with the hookshot while dodging the tail wasn't hard enough, there's a chance you'll pull out a decoy that will explode.
Other names: Matface (Japanese)
Dungeon: Face Shrine
Instrument: Coral Triangle
- Degraded Boss: Strangely enough, it reappears in the Oracle games, but gets dropped to midboss. Link's Awakening is the only game where it holds full boss status.
- Evil Laugh: Makes two of these in the Nintendo Switch remake: One when he says "Whoops! There I go, talking too much again..." and whenever Link falls into the abyss.
- Genius Loci: It's possible that the entire room where you fight Façade is the very Nightmare itself.
Dungeon: Eagle's Tower
Instrument: Organ of Evening Calm
The Nightmares of the Eagle's Tower that guard the Organ of Evening Calm.
- Blow You Away: Evil Eagle will flap its wings to push Link off the platform, while also firing its feathers. The Mirror Shield can block both the wind as well as the projectiles.
- Dub Name Change: The eagle is "Albatoss" in Japanese, one of many Mario references in this game. Grim Creeper is "Piccolo Player", which explains what he's doing in the mid-boss fight; the remake makes this aspect more apparent by adding the appropriate sound.
- "Get Back Here!" Boss: Evil Eagle spends most of its time offscreen as well as out of reach for most of Link's weapons.
- High-Altitude Battle: Again, it's fought on the very top of the tower.
- Magic Music: As a counterpart to Link and his ocarina, Grim Creeper uses a piccolo to summon the bosses you fight.
- Never Say "Die": Grim Creeper refuses to acknowledge that you killed his bats.
- Platform Battle: Like Moldorm, falling from the arena due to Evil Eagle's Blow You Away attack will reset the battle.
- Anti-Frustration Features: Except in the Switch remake, where you will only land on spikes and take damage.
- The Unfought: Grim Creeper himself, technically. You only directly "beat" his brothers and the Evil Eagle, which somehow kills him as well.
Other names: Big Flame (Japanese)
Dungeon: Turtle Rock
Instrument: Thunder Drum
The Nightmare of the Turtle Rock that guards the Thunder Drum.
- Glass Cannon: The Magic Rod stunlocks him, allowing you to beat rather easily. That said, a single blast of lava can do a whopping four hearts worth of damage (and your shield won't block it); if you then fall in the lava, you'll take even more damage. So don't let him hit you.
- Violation of Common Sense: How to beat a fire monster? Shoot it with your magic rod! You must literally fight fire with fire!
The last of the Nightmares to appear and shape-shifting Sequential Boss that has affected the dreams of the Wind Fish. In its battle with Link, it takes the forms of enemies Link has fought before.
- Alas, Poor Villain: For being an evil, living nightmare that wanted to take over the island and ensure that the Wind Fish never awakens, his last moments are him dying in despair, fully aware that everything is going to end.DethI: This island is going to disappear... Our world is going to disappear... Our world... Our... world...
- Boss Rush: It's a sequential boss whose forms are several bosses from A Link to the Past.
- But You Were There, and You, and You: As something of a Shout-Out, Vaati's One-Winged Angel form in The Minish Cap looks exactly like DethI. Bongo Bongo also bears a resemblance to DethI.
- Combo Platter Powers: This creature can shapeshift, use energy attacks, summon weapons and minions, and read it's opponent's memories. All of this can be justified by the fact that it's living in a dream, and thus has some degree of control over reality in it.
- Contrasting Sequel Antagonist: Ganon was a mortal, if a cunning and dangerous one, while DethI is a true Eldritch Abomination. Ganon had full control over his avatar Agahnim and by extension the possessed soldiers, while DethI is content to let the other Nightmares and monsters do as they please. While Ganon was forced into the form of a demon boar, DethI has full control over his powers and can take on forms picked from Link's own mind. Finally, while both Ganon and DethI's defeats end up destroying a plane of existence, DethI's demise has a more somber feel to it.
- Dub Name Change: "Death Eye" in Japanese; essentially the same, just spelled differently.
- Empathic Shapeshifter: The Nightmare takes the forms of enemies from Link's past, including Agahnim and Ganon.
- Faceless Eye: Its true form is a floating eye with arms that have spikes.
- Final Boss: This Nightmare and its forms is the last enemy blocking Link from waking the Wind Fish in Link's Awakening; its destruction allows Link to escape the island, but at the cost of its disappearance.
- Go for the Eye: Once the Nightmare goes through all the classic Zelda bosses in this fight, it shows its original true form as a giant eyeball with two spike arms. You have to attack its eye whenever it opens it to finish it off.
- Hijacked by Ganon: Inverted. Ganon appears during the final boss fight, but it's only a form taken by the Nightmare based on Link's memories of A Link to the Past.
- Never Say "Die": DethI was originally called "Death Eye." On the other hand, the phonics of its new name preserves the general impact and can be considered a Punny Name.
- One-Winged Angel: DethI
- Prongs of Poseidon: While posing as Ganon, he attacks Link with a double-sided trident.
- Red and Black and Evil All Over: DethI is pitch-black like the other shadows, but also has red paws on its hands.
- Sequential Boss: When the Nightmare is confronted at the end of the game, Link has to muscle his way though forms of previous Arch Enemies of his; the final form is an original monster and has the Mini-Boss theme over it.
- Tennis Boss: One of the forms it takes is Agahnim. You fight it the usual way.
- Weaksauce Weakness: While it is admittedly the most powerful weapon in the game (to justify how hard it is to acquire), the Boomerang will destroy DethI in only one well-placed hit. The remake averts this.
The Moblin leader who kidnapped BowWow, the pet Chaim Chomp of Madam MeowMeow.
- Bull Fight Boss: The boss battle involves leaping over the otherwise invulnerable Moblin Chief as he wildly charges Link, then striking him after he hits a wall.
- Bully Bulldog: A bulldog man who kidnaps a woman's beloved pet for some reason.
- Felony Misdemeanor: The Moblin Chief thinks Madam MeowMeow sent Link to assassinate him! While dognapping is a crime, its not one punishable by death.Moblin Chief: You must be an assassin sent by Madam MeowMeow to rescue the mutt! You came here to get me, but it is I who will get you!!
- Furry Confusion: In this scenario, we have a anthropomorphic bulldog kidnapping an iron ball that acts like a dog!
- King Mook: Of the moblins, of course.
- Lone Wolf Boss: Unlike the rest of the bosses, The Moblin Chief lacks any humorous or self-aware dialogue, implying that he's not one of the Nightmares and is thus unaware that the Island is inside a dream.
- Race Lift: Is a pig like all the other moblins in the remake.
A lumpy pink creature found in Tail Cave, which attacks by rolling a spiked bar at you.
- Adaptation Name Change: Originally "Rolling Bones".
- Mad Bomber: Counters every hit you land on him with a throw of a bomb.
- Throw the Mook at Them: If bombs don't work, he'll rush Link and throw him at the wall, posing the double threat of the damage from the throw with the potential threat of the cracked floors giving out under Link's weight, piling on further damage.
Item: Pegasus Boots
Two slug-like, big-mouth creatures which crawl randomly around their room and swallow whatever's in front of their open mouths.
- Dual Boss: They're fought as pairs. Leave the room after defeating one, and a glitch will cause the other to disappear for an easy win.
- Feed It a Bomb: Like the regular Dodongo's, they're beaten by placing bombs in front them when they're about to take a bite, which explode inside them once they're swallowed.
- You Don't Look Like You: The most abstract-looking of any Dodongo in the entire franchise.
Item: Angler Key
- "Get Back Here!" Boss: Spends much of its time beneath the sand, blasting Link with projectiles when it emerges before hiding again.
- Malevolent Architecture: This boss fight takes place on a pit of quicksand, making the task of chasing Lanmola down to attack it significantly harder, walking uphill in every direction.
- Cowardly Boss: After four solid hits, he declares "I'm outta here!" and jumps out of the room. Link must find and defeat him four times before he goes down for good, dropping the Hookshot.
- Inside Job: He's apparently the only enemy on Koholint to think to beat Link to the punch on acquiring the dungeon's treasure, stealing the Hookshot before Link can make his way through the dungeon.
- Know When to Fold 'Em: He acknowledges he can't beat Link and flees the battle. Doesn't do him a lick of good, lampshades that when before their last encounter he acknowledges You Can't Fight Fate and sees the battle through to the end, this time his permanent demise.
- Took a Level in Badass: Does more damage than the Armos Knights in A Link To The Past, perhaps because in the dream Link is recalling fighting the Armos Knights with three hearts.
- Animate Inanimate Object: Ostensibly just a rocky statue built over Turtle Rock's entrance, Link uses the Frog's Song of Soul to breathe life into the statue, which can then be destroyed.
- Musical Nod: Has a unique theme song, which resembles the boss theme of A Link to the Past.
- Rock Monster: At first, requiring Link to bomb the rocky armor off. After this is removed, it becomes more vulnerable to his sword.
- Barehanded Blade Block: Apparently his gloves are made of a stronger material than Link's sword.
- But You Were There, and You, and You: In-Universe, he's seemingly based on the real Blaino Link fought in Oracle of Seasons.
- Circling Birdies: His lunge attack leaves Link seeing stars.
- Mook Bouncer: Get hit by his uppercut and it's back to start! In the Switch remake, his punches merely knock Link out of the room.
An over-excited shopkeeper in Koholint Prairie.
- Ascended Extra: A shopkeeper in this game, a main character in Captain Rainbow.
- Auto-Revive: The effect of her potions, which is carried over to the Oracle games but not with the rest of the franchise, is to revive Link at full health immediately when he goes down.
- Informed Attribute: She doesn't really seem all that "crazy." It's probably a marketing gimmick.
An exiled swordsman from Kanalet Castle.
- The Cameo: He's The Rival from For the Frog the Bell Tolls.
- Fetch Quest: The errand he sends you on is to collect golden leaves from his castle.
- It's Up to You: Made Link infiltrate the castle rather than do it himself.
- Permanently Missable Content: Don't press the drawbridge switch before you get his picture.
- Riddle for the Ages: Why did he want those Golden Leaves so badly?
A villager who owns a trio of Chain Chomps.
- Fluffy Tamer: Owns three Chain Chomps, including BowWow, who gets kidnapped by the Moblins. Two are animalistic, but one, an apparently sapient one named CiaoCiao, lives in a doghouse and would rather accessorize than terrorize.
- Noblewoman's Laugh: The Switch version even gives her the associated pose.
- Smooch of Victory: When you return BowWow to her after finishing Bottle Grotto, she rewards Link with one of these, which also restores his health.
- Suspiciously Similar Substitute: Mamamu Yan is one of her, but in-universe it's the likely other way around.
Four kids and their parents who live in Mabe Village.
- But Thou Must!: If you don't have the pineapple upon finding Papahl, your only options when he asks for help are "can't" and "nope".
- Catchphrase: "I'm just a kid."
- A Dog Named "Dog": In the original game, the father of the four boys is named Papahl. The Switch version takes this Up to Eleven by giving every family member a name that signifies their relationship: the mother is named Mamasha, and the four boys are Suhni (sonny), Lattie (laddie), Kidoh (kiddo), and Joonya (junior).
- Foreshadowing: Can't comprehend the idea of places outside the island, and can't recall the island's history because it's imaginary.
- He Knows About Timed Hits: The quadruplets will explain that select brings up the map, and A+B+Start+Select allows you to save. They don't exactly know what it means because they're "just kids".
- Leaning on the Fourth Wall: Speaking to Papahl in the early game has him state outright that hell be lost in the hills later.
- Named by the Adaptation: Prior to the Switch version, only Papahl had a name.
- Off-Model: Seems to run in the family.
- When Marin goes to Animal Village, a quadruplet will appear near the weathervane in her place. However, all of the other quadruplets around Mabe Village are still in their respective spots, resulting in there being five quadruplets. This is fixed in the Switch version, where Suhni actually moves from next to the crane game to the weather vane.
- Even after he returns to his house in Mabe Village, Papahls sprite will continue to act as though hes still stuck in the mountains, as he sits on the floor waving around for help. This is once again fixed in the Switch version.
- Captain Obvious: "In the southeast of the island, you will find something called the Angler Key. Hmmm How much more obvious do I have to be? Bye!"
- Hint System: When called on the phone, he will give Link advice on how to advance his quest.
- No Indoor Voice: In sharp contrast to her shy and quiet husband, Grandma Yahoo greets link with "YAHOO!"
- Serious Business: His wife wishes to sweep the whole island. Halfway through the game she's swept all the way to Animal Village.
- Situational Sociability: Ulrira is your source of advice on where to go next when you get stuck. You can call him from any phone and get his help. If you find him and speak to him in person, he'll barely speak to you. The best you can get out of him is a request to call him on the phone.
- The Walrus Was Paul: Just who is this "Bucket Mouse" you call if you use the phone in his house? Evidently, it's a mangling of a Japanese fishing shop called "Bucketmouth", but it's still pretty random.
A ghost who haunts Link after Angler's Tunnel.
- Adaptational Badass: He was a warrior in the manga when he was alive.
- Composite Character: Is the one who gives Link the L-2 sword in the manga, making him one with the Spirit of the Seashell Mansion.
- Death by Adaptation: While he was already technically "dead", in the manga he passes on completely, whereas the game had him stay at his grave permanently, apparently accepting it as his new home.
- The Load: Is too scared to enter any dungeons, and unlike Marin too scared to just wait outside alone, so Link must get rid of him to progress.
- Named by the Adaptation: Simply called "The Ghost" in the games, but named in the manga.
- Video Game Cruelty Potential: At any time he's at his grave (as in, not following you), you can bother him by sprinkling magic powder on it. He threatens to put a curse on you, but never does.
- Adapted Out: He doesn't appear in the Switch remake and his house is replaced by Dampé's shack.
- Amazing Technicolor Wildlife: A big purple mouse.
- But Thou Must!: Refusing to let him take your picture results in him knocking you out and then taking the picture.
- What the Hell, Hero?: Captures the exact moment of you stealing from the Town Tool Shop.
- Canon Immigrant: He didn't appear in the original or DX versions of Link's Awakening, being added in the Switch remake. In fact Dampé wasn't even created until The Legend of Zelda: Ocarina of Time some five years after the original version of Link's Awakening.
- Legacy Character: He holds the distinction for being the only NPC in the game to be a recurring character in the franchise.
- BFS: He has one, and it also serves as a deconstruction; he proves himself unable to draw the sword faster than Link can lunge at him.
- Bullying a Dragon: The only reason Karuna survived his first encounter with Link was because the hero's sword was broken. When Link returned with the sword of Nakura the ghost, he killed Karuna with a single blow.
- Eyepatch of Power: Over his left eye.
- King Mook: Is apparently one to the Pig Warrior Moblins.
- Single-Stroke Battle: Partakes in one with Link when they last meet, and he loses.
- Fairy Companion: To Link, filling in for the role Navi and Tatl played to other Links.